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Who | When | What | Removed | Added |
---|---|---|---|---|
chris | 2011-12-20 15:03:22 UTC | Component | DRM/Intel | Drivers/DRI/i965 |
Assignee | chris | idr | ||
Product | DRI | Mesa | ||
gordon.jin | 2011-12-21 00:30:04 UTC | Summary | GLSL1.3 don't support uint preincrementing and predecrementing in vertex shader | [GLSL1.3] not supporting uint preincrementing and predecrementing in vertex shader |
ouping.zhang | 2011-12-22 00:44:06 UTC | Summary | [GLSL1.3] not supporting uint preincrementing and predecrementing in vertex shader | [GLSL130] glsl-op-uint(negative.uint.lvalue.pre_in-decrement) failed, preincrementing and predecrementing do not give an l-value in vertex shader |
ouping.zhang | 2011-12-22 00:45:38 UTC | Attachment #54595 Attachment is obsolete | 0 | 1 |
idr | 2011-12-22 16:58:32 UTC | Keywords | NEEDINFO | |
idr | 2011-12-22 16:58:52 UTC | Component | Drivers/DRI/i965 | glsl-compiler |
ouping.zhang | 2011-12-22 22:33:24 UTC | Attachment #54670 Attachment is obsolete | 0 | 1 |
ouping.zhang | 2011-12-22 22:40:58 UTC | Attachment #54736 Attachment is obsolete | 0 | 1 |
idr | 2011-12-23 11:10:41 UTC | Status | NEW | ASSIGNED |
Summary | [GLSL130] glsl-op-uint(negative.uint.lvalue.pre_in-decrement) failed, preincrementing and predecrementing do not give an l-value in vertex shader | Pre-increment and pre-decrement results are treated as l-values | ||
idr | 2011-12-23 14:58:00 UTC | Keywords | NEEDINFO | |
idr | 2012-01-13 11:58:53 UTC | Status | ASSIGNED | RESOLVED |
Resolution | --- | FIXED | ||
ouping.zhang | 2012-01-30 19:26:41 UTC | Status | RESOLVED | VERIFIED |
Back to bug 43975
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