Bug 110431

Summary: Please add support for GL_EXT_gpu_shader4 (including on non-core profiles)
Product: Mesa Reporter: Michael <fdo>
Component: Mesa coreAssignee: mesa-dev
Status: RESOLVED FIXED QA Contact: mesa-dev
Severity: enhancement    
Priority: medium CC: compaq
Version: 18.3   
Hardware: x86-64 (AMD64)   
OS: Linux (All)   
i915 platform: i915 features:

Description Michael 2019-04-15 08:42:27 UTC
Certain applications (eg. most Minecraft shaders, Substance Painter, and probably a bunch of other games) tend to assume that GL_EXT_gpu_shader4 is supported everywhere. This makes Mesa (and particularly AMDGPU) users sad, as shaders won't work, instead filling logs with messages like "warning: extension `GL_EXT_gpu_shader4' unsupported in fragment shader" and "error: no function with name 'texelFetch2D'".

(Hopefully I tagged the right component...)
Comment 1 Timothy Arceri 2019-04-22 23:36:46 UTC
*** Bug 110492 has been marked as a duplicate of this bug. ***
Comment 2 Timothy Arceri 2019-04-23 00:39:51 UTC
Merge request for this extension:

Comment 3 Timothy Arceri 2019-04-25 01:44:16 UTC
Should be fixed as of:

commit	e71936a731a93ddfb3325c41a5a9756175020ee9
author	Marek Olšák <marek.olsak@amd.com>

   st/mesa: expose EXT_gpu_shader4 if GLSL 1.40 is supported

   Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
   Reviewed-by: Eric Anholt <eric@anholt.net>

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