|Summary:||propose a sse version of software shader.|
|Product:||Mesa||Reporter:||Jin Yang <jin.a.yang>|
|Component:||Drivers/DRI/i915||Assignee:||Ian Romanick <idr>|
|Status:||RESOLVED MOVED||QA Contact:|
|i915 platform:||i915 features:|
Description Jin Yang 2011-11-28 01:15:59 UTC
Created attachment 53896 [details] prototype Propose we use sse to optimize the software shader, in my webgl case, the performance can gain 20%. The prototype is attached.
Comment 2 Elizabeth 2017-10-27 19:53:24 UTC
Hello Jin Yang, is there any update with this prototype?? Otherwise closing ticket. Thank you.
Comment 3 GitLab Migration User 2019-09-18 19:34:31 UTC
-- GitLab Migration Automatic Message -- This bug has been migrated to freedesktop.org's GitLab instance and has been closed from further activity. You can subscribe and participate further through the new bug through this link to our GitLab instance: https://gitlab.freedesktop.org/mesa/mesa/issues/704.