|Summary:||CoreBreach: Many regressions in git master|
|Product:||Mesa||Reporter:||Sven Arvidsson <sa>|
|Component:||Drivers/DRI/i965||Assignee:||Ian Romanick <idr>|
|Status:||RESOLVED FIXED||QA Contact:|
|i915 platform:||i915 features:|
how the powerup is supposed to look
Description Sven Arvidsson 2011-12-07 08:37:51 UTC
Created attachment 54190 [details] Broken shadows The game CoreBreach suffers from several regressions with git master: * Shadows does not seem to be drawn correctly, the ship is for example a lot darker than it should be. * Some objects, like the powerups are drawn partly transparent. * With git master from today I get an unrecoverable GPU hang. Unfortunately I don't use i965 as often these days so I don't know when I will have time to bisect these problems. CoreBreach is so far only available as beta for Linux: http://corebreach.corecode.at/CoreBreach-1.1-beta4-linux32.tar.bz2 http://corebreach.corecode.at/CoreBreach-1.1-beta4-linux64.tar.bz2 System environment: -- chipset: G45 / ICH10R -- system architecture: 32-bit -- Linux distribution: Debian unstable -- Machine or mobo model: Asus P5Q-EM -- Display connector: DVI -- xf86-video-intel: 2.17.0 -- xserver: 184.108.40.2062 -- mesa: 6781fd05e9ea2ba45a615dacafca57291a220bb0 -- drm: 2.4.27 -- kernel: 3.1.1
Comment 2 corecode 2011-12-08 03:39:12 UTC
Created attachment 54232 [details] how the powerup is supposed to look the powerups are actually supposed to be transparent (normal blending with texture with alpha channel) but not like in "Broken powerup"
Comment 3 Sven Arvidsson 2013-09-19 16:44:53 UTC
This is not a problem with Mesa 9.2 (and most likely earlier releases too).