Bug 43582

Summary: CoreBreach: Many regressions in git master
Product: Mesa Reporter: Sven Arvidsson <sa>
Component: Drivers/DRI/i965Assignee: Ian Romanick <idr>
Status: RESOLVED FIXED QA Contact:
Severity: normal    
Priority: medium CC: jjardon
Version: 7.11   
Hardware: Other   
OS: All   
i915 platform: i915 features:
Attachments: Broken shadows
Broken powerup
how the powerup is supposed to look

Description Sven Arvidsson 2011-12-07 08:37:51 UTC
Created attachment 54190 [details]
Broken shadows

The game CoreBreach suffers from several regressions with git master:

* Shadows does not seem to be drawn correctly, the ship is for example a lot darker than it should be.

* Some objects, like the powerups are drawn partly transparent.

* With git master from today I get an unrecoverable GPU hang.

Unfortunately I don't use i965 as often these days so I don't know when I will have time to bisect these problems.

CoreBreach is so far only available as beta for Linux:

System environment:
-- chipset: G45 / ICH10R
-- system architecture: 32-bit
-- Linux distribution: Debian unstable
-- Machine or mobo model: Asus P5Q-EM
-- Display connector: DVI
-- xf86-video-intel: 2.17.0
-- xserver:
-- mesa: 6781fd05e9ea2ba45a615dacafca57291a220bb0
-- drm: 2.4.27
-- kernel: 3.1.1
Comment 1 Sven Arvidsson 2011-12-07 08:39:13 UTC
Created attachment 54191 [details]
Broken powerup
Comment 2 corecode 2011-12-08 03:39:12 UTC
Created attachment 54232 [details]
how the powerup is supposed to look

the powerups are actually supposed to be transparent (normal blending with texture with alpha channel) but not like in "Broken powerup"
Comment 3 Sven Arvidsson 2013-09-19 16:44:53 UTC
This is not a problem with Mesa 9.2 (and most likely earlier releases too).

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