| Summary: | Segfault in glBindFramebuffer() | ||
|---|---|---|---|
| Product: | Mesa | Reporter: | Daniel Scharrer <daniel> |
| Component: | Mesa core | Assignee: | mesa-dev |
| Status: | RESOLVED FIXED | QA Contact: | mesa-dev |
| Severity: | normal | ||
| Priority: | medium | ||
| Version: | git | ||
| Hardware: | Other | ||
| OS: | All | ||
| Whiteboard: | |||
| i915 platform: | i915 features: | ||
|
Description
Daniel Scharrer
2016-05-03 02:35:44 UTC
Backtrace:
#0 driver_RenderTexture_is_safe (att=att@entry=0xb33570)
at /var/tmp/portage/media-libs/mesa-9999/work/mesa-9999/src/mesa/main/fbobject.c:392
#1 0x00007ffff29aabc3 in check_begin_texture_render (fb=0xb33300, ctx=0xa9fdb0)
at /var/tmp/portage/media-libs/mesa-9999/work/mesa-9999/src/mesa/main/fbobject.c:2443
#2 _mesa_bind_framebuffers (ctx=0xa9fdb0, newDrawFb=0xb33300, newReadFb=0xb33300)
at /var/tmp/portage/media-libs/mesa-9999/work/mesa-9999/src/mesa/main/fbobject.c:2579
#3 0x00000000005773f6 in retrace_glBindFramebuffer (call=...)
[...]
Looks like the fix has been pushed, thanks. |
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