Bug 106532 - AA does not work when drawing lines using Shader under MSAA disable
Summary: AA does not work when drawing lines using Shader under MSAA disable
Alias: None
Product: Mesa
Classification: Unclassified
Component: Drivers/DRI/i965 (show other bugs)
Version: 17.1
Hardware: x86 (IA32) Linux (All)
: medium normal
Assignee: Intel 3D Bugs Mailing List
QA Contact: Intel 3D Bugs Mailing List
Depends on:
Reported: 2018-05-16 01:07 UTC by T.Kiuchi
Modified: 2019-09-25 19:11 UTC (History)
0 users

See Also:
i915 platform:
i915 features:


Description T.Kiuchi 2018-05-16 01:07:19 UTC
Anti alias (GL_LINE_SMOOTH) does not work when drawing lines using Shader in OpenGL.
As a result of our investigation, the context in which MSAA (MultiSampleAntiAliasing) is enabled, Then It seems that the anti-aliasing will work if you create it.

So the question is how could we make the anti-aliasing to work under MSAA disable mode?

For your reference, if you use AMD driver to run it, The anti-aliasing function works well even when MSAA is disable.
Comment 1 GitLab Migration User 2019-09-25 19:11:19 UTC
-- GitLab Migration Automatic Message --

This bug has been migrated to freedesktop.org's GitLab instance and has been closed from further activity.

You can subscribe and participate further through the new bug through this link to our GitLab instance: https://gitlab.freedesktop.org/mesa/mesa/issues/1726.

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