Bug 31193 - [regression] aa43176e break water reflections
Summary: [regression] aa43176e break water reflections
Status: RESOLVED FIXED
Alias: None
Product: Mesa
Classification: Unclassified
Component: Drivers/Gallium/r300 (show other bugs)
Version: git
Hardware: x86 (IA32) Linux (All)
: medium major
Assignee: Default DRI bug account
QA Contact:
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Depends on:
Blocks:
 
Reported: 2010-10-28 04:34 UTC by Fabio Pedretti
Modified: 2010-11-23 01:36 UTC (History)
0 users

See Also:
i915 platform:
i915 features:


Attachments
Correct rendering without aa43176e (176.55 KB, text/plain)
2010-10-29 01:37 UTC, Fabio Pedretti
Details
Broken rendering with aa43176e (176.12 KB, text/plain)
2010-10-29 01:38 UTC, Fabio Pedretti
Details

Description Fabio Pedretti 2010-10-28 04:34:04 UTC
After aa43176ebd26227947b07221f4e475c52bd7a76b water reflections are broken in 0ad game: water is simply rendered white.
Comment 1 Tom Stellard 2010-10-28 18:19:59 UTC
Hi, can you post the output of RADEON_DEBUG=fp,pstat with commit aa43176ebd26227947b07221f4e475c52bd7a76b and also with the commit right before that one?
Comment 2 Fabio Pedretti 2010-10-29 01:37:42 UTC
Created attachment 39880 [details]
Correct rendering without aa43176e
Comment 3 Fabio Pedretti 2010-10-29 01:38:11 UTC
Created attachment 39881 [details]
Broken rendering with aa43176e
Comment 4 Tom Stellard 2010-11-21 21:55:14 UTC
Can you try this again with the latest git master?
Comment 5 Fabio Pedretti 2010-11-22 01:22:18 UTC
It's still broken after the recent compiler changes.

BTW source and binary packages of the game for many distribution are here: http://trac.wildfiregames.com/wiki/LatestRelease
Comment 6 Tom Stellard 2010-11-23 00:15:36 UTC
Thanks for the link to the game, that was a big help.

This is fixed in mesa git by commit 4265c2f81980eae37f6081979c65b2d1bae60b82
Comment 7 Fabio Pedretti 2010-11-23 01:36:32 UTC
Confirmed, thanks! The last 0ad problem is bug #31159, though this is reproducible also with swrastg.


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