I am playing Heroes of Newerth from time to time. I am using libgl1-mesa-dri-7.10.0+git20101103.ab2305b5-0ubuntu0sarvatt2~maverick from the xorg-edgers overlay on kubuntu 10.10.
Everytime i am playing HoN, there is this blue noise. It started appearing 1-2 months ago. Even when you have no account, the bug is visible on the login page using the linux client here: http://www.heroesofnewerth.com/download.php and if someone needs to get ingame, i can provide them with a testkey :)
i am happy to help, and if any information is missing, just ask.
Created attachment 40049 [details]
picture of the blue noise on my i965
Not sure since you don't have any of the hardawre information in here (http://intellinuxgraphics.org/how_to_report_bug.html), but I'm guessing you're on a G965 or GM965 chipset?
Sorry, i didnt know that page.
00:02.0 VGA compatible controller: Intel Corporation Mobile GM965/GL960 Integrated Graphics Controller (rev 0c)
on x86_64 2.6.36
System is a Dell Inspiron 1525
Created attachment 40166 [details]
Xorg.0.log from the 965GM
*** Bug 31960 has been marked as a duplicate of this bug. ***
Author: Daniel Vetter <email@example.com>
Date: Sat Nov 27 22:30:41 2010 +0100
drm/i915: fix regression due to ba3d8d749b01548b9
We don't track gpu flush request in any special way. So even with
obj->write_domain == 0, a gpu flush might be outstanding but no
yet executed. Even worse, the latest request might use the object
only for reading. So and unconditional call to object_wait_rendering
is needed for !pipelined.
Hence revert that patch fully and untangle the flushing from the
Reported-by: Keith Packard <firstname.lastname@example.org>
Tested-by: Keith Packard <email@example.com>
Signed-off-by: Daniel Vetter <firstname.lastname@example.org>
Signed-off-by: Chris Wilson <email@example.com>