mesa: 3ecf47af1252ad10f98d5ce488cc1b91fab64c25 (master) glean depthStencil now fails but previously passed on softpipe. $ glean -r results -t depthStencil --quick Mesa: User error: GL_INVALID_ENUM in glDrawPixels(format or type) Mesa: User error: GL_INVALID_OPERATION in glDrawPixels(format is not GL_DEPTH_STENCIL_EXT) Mesa: User error: GL_INVALID_ENUM in glReadPixels(format or type) Mesa: User error: GL_INVALID_OPERATION in glReadPixels(format is not GL_DEPTH_STENCIL_EXT) depthStencilFAIL Image returned by glReadPixels didn't match the expected result (0x0 != 0xff)
c62bb90d6a864468fe1a717aebb9c1a9c43bf3c8 is the first bad commit commit c62bb90d6a864468fe1a717aebb9c1a9c43bf3c8 Author: Brian Paul <brianp@vmware.com> Date: Tue Dec 14 13:01:00 2010 -0700 softpipe: do texture swizzle during texture sampling Instead of when we read texture tiles. Now swizzling happens after the shadow depth compare step. This fixes the piglit glsl-fs-shadow2d* tests (except for proj+bias because of a GLSL bug). :040000 040000 4d10bf9229786b1d75b419548d83adba7fb5751b e44f13680425a59196a9133aec126350dd21c955 M src bisect run success
Fixed with commit 9d9f8aba0aa51f707ac1d451fb8a89bb95676ab1
mesa: ada9c78c29ef11720d464211c098b740f8aa11a4 (master) Verified fixed.
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