hi, here're steps to reproduce the problem: - setup xorg dual screen desktop. - on one desktop run opensource ioquake3. it switches to full screen and turns off the second screen. - quit the game. the second display doesn't work (no signal on link). - restart xorg and both screens are working again.
I suspect this is a bad interaction with the vidmode extension and randr. quake should use randr.
Mass closure: This bug has been untouched for more than six years, and is not obviously still valid. Please reopen this bug or file a new report if you continue to experience issues with current releases.
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