Tried to call glClampColor to disable clamping of shader outputs. Works on fglrx and the Catalyst drivers on Windows. glew didn't find the function with this driver (glClampColor=NULL, calling it means getting a segfault).
What hardware and driver are you using? Please attach your xorg log, dmesg output, and glxinfo output.
Created attachment 50434 [details] glxinfo output
Created attachment 50435 [details] dmesg output
Created attachment 50436 [details] latest xorg log
I'm using MSI Radeon HD 4850 and the latest xorg driver I could get from Synaptic. Last message in dmesg log is the same error that I described before.
I don't think there's a bug here: glClampColor is an OpenGL 3.0 function, but as you can see in the glxinfo output, the driver (just like any other Mesa driver) can only support OpenGL 2.1.
Ah, right. Unfortunately. Perhaps anyone have any idea when could GL3+ support be coming to Mesa and these drivers?
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