Kernel: (drm-intel-next-queued) fa37d39e4c6622d80bd8061d600701bcea1d6870
Bug detailed description:
It fails on mesa master branch. It doesn't happen on mesa 8.0 branch.
The last known good commit:b5653880f66879d414b0416f889963e6225a8998
The last known bad commit: 43af02ac731dac7d80f7e47feb0c80e4da156769
1. start X
2. ./vs-point_size-zero -auto
Author: Yuanhan Liu <firstname.lastname@example.org>
AuthorDate: Thu Feb 23 14:19:19 2012 +0800
Commit: Yuanhan Liu <email@example.com>
CommitDate: Mon Mar 5 10:42:58 2012 +0800
i915: fix wrong rendering of gl_PointSize on Pineview
The current code would ignore the point size specified by gl_PointSize
builtin variable in vertex shader on Pineview. This patch servers as
This patch fixes the following issues on Pineview:
NOTE: This is a candidate for stable release branches.
v2: pick Eric's nice tip for fixing this issue in hardware rendering.
v3: the last arg of EMIT_ATTR specify the size in _byte_. (Eric)
Signed-off-by: Yuanhan Liu <firstname.lastname@example.org>
Reviewed-by: Eric Anholt <email@example.com>
Bisect shows: commit 058fc6521e3bc483bc948cc90dc5ee3b08d6ec64 is the first bad commit.
While it's technically a regression, it's more important that we support non-1-sized points in general than that we support the corner case of a zero sized point being 1-sized.
-- GitLab Migration Automatic Message --
This bug has been migrated to freedesktop.org's GitLab instance and has been closed from further activity.
You can subscribe and participate further through the new bug through this link to our GitLab instance: https://gitlab.freedesktop.org/mesa/mesa/issues/709.