Bug 74428 - hyperz causes gpu hang in Counter-strike: Source
hyperz causes gpu hang in Counter-strike: Source
Status: NEW
Product: Mesa
Classification: Unclassified
Component: Drivers/Gallium/r600
git
x86-64 (AMD64) Linux (All)
: medium normal
Assigned To: Default DRI bug account
:
Depends on:
Blocks: 75112
  Show dependency treegraph
 
Reported: 2014-02-03 06:07 UTC by vimregisters
Modified: 2014-09-20 20:27 UTC (History)
0 users

See Also:
i915 platform:
i915 features:


Attachments
normal setup (radeon.dpm=1) (24.00 KB, text/plain)
2014-02-03 06:07 UTC, vimregisters
Details
power_dpm_state=performance; power_dpm_force_performance_level=high (42.06 KB, text/plain)
2014-02-03 06:09 UTC, vimregisters
Details
radeon.dpm=0 (24.79 KB, text/plain)
2014-02-03 06:10 UTC, vimregisters
Details

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Description vimregisters 2014-02-03 06:07:48 UTC
Created attachment 93259 [details]
normal setup (radeon.dpm=1)

Linux 3.13
AMD A8-3530MX APU [BeaverCreek Radeon HD6620G (SUMO)]
Mesa 10.1.0-devel (git-9f26ad0)

Counter-strike: Source would play just fine. After a while though, it can bring the whole system down.

Here are a couple netconsole logs of the incident.
Comment 1 vimregisters 2014-02-03 06:09:26 UTC
Created attachment 93260 [details]
power_dpm_state=performance; power_dpm_force_performance_level=high
Comment 2 vimregisters 2014-02-03 06:10:11 UTC
Created attachment 93261 [details]
radeon.dpm=0
Comment 3 Alex Deucher 2014-02-03 15:00:34 UTC
Does disabling hyperz help?  set env var:  R600_DEBUG=nohyperz
Comment 4 vimregisters 2014-02-03 21:51:28 UTC
Yes. Nothing goes wrong with hyperz disabled.
Comment 5 Marek Olšák 2014-09-01 20:55:05 UTC
Is this fixed with current Mesa git?

If not, could you please make and upload a trace file using apitrace:

https://github.com/apitrace/apitrace

Thanks.
Comment 6 Corey Richardson 2014-09-13 19:37:13 UTC
I can't reproduce this on git-f976b4c.
Comment 7 David Heidelberg (okias) 2014-09-20 20:27:51 UTC
kernel 3.16.2,
Mesa-3D today git,
HD 6550D on 3870K
R600_DEBUG=hyperz

Counter Strike Global Offensive (also Source engine) - worked without any lockup.