Bug 97079 - [SKL] GPU HANG: ecode 9:0:0x84dffff8, in Xorg [2693]
Summary: [SKL] GPU HANG: ecode 9:0:0x84dffff8, in Xorg [2693]
Status: RESOLVED INVALID
Alias: None
Product: Mesa
Classification: Unclassified
Component: Drivers/DRI/i965 (show other bugs)
Version: unspecified
Hardware: Other All
: medium normal
Assignee: Intel 3D Bugs Mailing List
QA Contact: Intel 3D Bugs Mailing List
URL:
Whiteboard:
Keywords:
Depends on:
Blocks:
 
Reported: 2016-07-25 16:29 UTC by Thomas Backlund
Modified: 2017-02-10 22:38 UTC (History)
1 user (show)

See Also:
i915 platform: SKL
i915 features: GPU hang


Attachments
crash dump: /sys/class/drm/card0/error (22.54 KB, application/x-bzip)
2016-07-25 16:29 UTC, Thomas Backlund
Details

Description Thomas Backlund 2016-07-25 16:29:25 UTC
Created attachment 125318 [details]
crash dump: /sys/class/drm/card0/error

dmesg:

22168.027941] [drm] stuck on render ring
[22168.029016] [drm] GPU HANG: ecode 9:0:0x84dffff8, in Xorg [2693], reason: Engine(s) hung, action: reset
[22168.029022] [drm] GPU hangs can indicate a bug anywhere in the entire gfx stack, including userspace.
[22168.029025] [drm] Please file a _new_ bug report on bugs.freedesktop.org against DRI -> DRM/Intel
[22168.029029] [drm] drm/i915 developers can then reassign to the right component if it's not a kernel issue.
[22168.029033] [drm] The gpu crash dump is required to analyze gpu hangs, so please always attach it.
[22168.029037] [drm] GPU crash dump saved to /sys/class/drm/card0/error
[22168.030991] drm/i915: Resetting chip after gpu hang
[22170.024094] [drm] RC6 on


System: ASUSTeK UX303UA
CPU: Dual core Intel Core i5-6200U
Graphics:  Card: Intel HD Graphics 520

Distro; Mageia 6 / Cauldron x86_64
kernel 4.7.0
xorg 1.18.4
mesa 12.0.1
libdrm 2.4.70
xf86-video-intel-2.99.917-git, topmost commit:

commit 26f8ab5429a554801641415f0ab3b2d68cea1d00
Author: Chris Wilson <chris@chris-wilson.co.uk>
Date:   Mon Jul 4 10:11:50 2016 +0100

sna: Restore local damage processing for TearFree/DRI2/swcursor early
Comment 1 yann 2016-08-03 14:24:22 UTC
Assigning to Mesa product (please let me know if I am mistaken with this GPU Hang).

From this error dump, hung is happening in batch with active head at 0xff01593c, with  0x7b000005 as IPEHR

0xff01591c:      0x78090005: 3DSTATE_VERTEX_ELEMENTS
0xff015920:      0x02000000:    buffer 0: invalid, type 0x0000, src offset 0x0000 bytes
0xff015924:      0x22220000:    (0.0, 0.0, 0.0, 0.0), dst offset 0x00 bytes
0xff015928:      0x02f60000:    buffer 0: invalid, type 0x00f6, src offset 0x0000 bytes
0xff01592c:      0x11230000:    (X, Y, 0.0, 1.0), dst offset 0x00 bytes
0xff015930:      0x02f60004:    buffer 0: invalid, type 0x00f6, src offset 0x0004 bytes
0xff015934:      0x11230000:    (X, Y, 0.0, 1.0), dst offset 0x00 bytes
Bad length 7 in (null), expected 6-6
0xff015938:      0x7b000005: 3DPRIMITIVE: fail sequential
0xff01593c:      0x00000000:    vertex count
0xff015940:      0x00000003:    start vertex
0xff015944:      0x0000015a:    instance count
0xff015948:      0x00000001:    start instance
0xff01594c:      0x00000000:    index bias
0xff015950:      0x00000000: MI_NOOP
Comment 2 yann 2016-08-03 14:25:43 UTC
I set to "unspecified" version since this is 12.0.1 which is not available in the version picking list
Comment 3 Matt Turner 2016-11-04 00:21:25 UTC
Please test a new version of Mesa 13 and mark as REOPENED if you can reproduce and RESOLVED/* if you cannot reproduce.
Comment 4 Annie 2017-02-10 22:38:35 UTC
Dear Reporter,

This Mesa bug has been in the "NEEDINFO" status for over 60 days. I am closing this bug based on lack of response but feel free to reopen if resolution is still needed. Please ensure you're supplying the correct information as requested.

Thank you.


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