When enables point_sprite and set the polygon mode to GL_POINT, the polygon points are applied with incorrect texture.
Created attachment 10950 [details] test case The texel has different color, but the dest pixels of polygon point are applied with same texel, so the dest pixels have the same color.
fixed in mesa, commit 505453a04e8ba5e394c34401bd9ec320ffce2423
Mass version move, cvs -> git
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