When enables point_sprite, the points are applied with incorrect texture. You can run the case: https://bugs.freedesktop.org/attachment.cgi?id=10950 to reproduce this bug. Please change the macro TEX_WIDTH to 4 or 8. The correct point should be two part: half red and half green. But with soft rendering, the point includes three part: red at the top and bottom and blue at the center.
Is it a software renderer bug? If it is, please reassign the bug.
Yes, this is soft render bug.
This issue has gone
verified against: mesa: (master)0e8a5a84742adf6e99236f246c77325fad174204
Mass version move, cvs -> git
Use of freedesktop.org services, including Bugzilla, is subject to our Code of Conduct. How we collect and use information is described in our Privacy Policy.