Bug 11827 - point applied incorrect texture when point_sprite enabled
Summary: point applied incorrect texture when point_sprite enabled
Status: VERIFIED FIXED
Alias: None
Product: Mesa
Classification: Unclassified
Component: Mesa core (show other bugs)
Version: git
Hardware: Other Linux (All)
: medium normal
Assignee: mesa-dev
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Reported: 2007-08-03 01:14 UTC by WuNian
Modified: 2009-08-24 12:27 UTC (History)
1 user (show)

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Description WuNian 2007-08-03 01:14:37 UTC
When enables point_sprite, the points are applied with incorrect texture.

You can run the case: https://bugs.freedesktop.org/attachment.cgi?id=10950 to reproduce this bug. Please change the macro TEX_WIDTH to 4 or 8.

The correct point should be two part: half red and half green. But with soft rendering, the point includes three part: red at the top and bottom and blue at the center.
Comment 1 Zou Nan hai 2008-01-14 23:47:17 UTC
Is it a software renderer bug?
If it is, please reassign the bug.
Comment 2 WuNian 2008-01-15 10:13:49 UTC
Yes, this is soft render bug.
Comment 3 Shuang He 2009-06-03 18:44:07 UTC
This issue has gone
Comment 4 Shuang He 2009-06-03 18:46:27 UTC
verified against:
mesa: (master)0e8a5a84742adf6e99236f246c77325fad174204
Comment 5 Adam Jackson 2009-08-24 12:27:31 UTC
Mass version move, cvs -> git


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