The excellent RTS game Spring hard locks up after scrolling a while after spawn. (Middle mouse hold + shift , then rotate the mouse for 30 seconds.) http://spring.clan-sy.com/screenshots.php Magic sysrq reboot still works. GL_RENDERER = "Mesa DRI R300 20060815 x86/MMX/SSE2 TCL" GL_VERSION = "1.3 Mesa 7.1" (although it says 7.1 this is git, also happens with last 7.2 release) Card: X700 PCIE What I already tried, with no effect: Option "MergedFB" "0" Option "GARTSize" "64" Option "SWcursor" "1" -nosilk
See if disabling SilkenMouse helps.
(In reply to comment #1) > See if disabling SilkenMouse helps. jep that's the -nosilk option I mention, it didn't help.
Now also tried: Option "EnablePageFlip" "0" Option "ColorTiling" "0" With no effect on the crash.
I switched to EXA And now it no longer crashes, 3D performance is the same as with XAA. 2D performance is worse, especially noticeable in mozilla. Any idea what difference between XAA and EXA would cause the lockup? Could it be something in the memory management? Another thing I observed with EXA is that using gartsize 0 or one higher than 64 makes 3d slow, as if it does software rendering.
Mass version move, cvs -> git
Is this still an issue on newest mesa and xf86-video-ati?
I switched to r600 since, which doesn't crash, but has some texturing issues left. Could close this
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