when LOD_BIAS is set for both texture unit and texture object, the Mipmap level selection is incorrect. it's correct in non-dri mode.
Created attachment 11130 [details] test case
fixed in mesa git 241b7bc0a3e6277e15bb45887ad5533ffe692428
verified on Q965(32bit) and G965(64bit)
Mass version move, cvs -> git
Use of freedesktop.org services, including Bugzilla, is subject to our Code of Conduct. How we collect and use information is described in our Privacy Policy.