I'm using the xorg-video-ati 6.6.193 driver along with Debian's Mesa 7.0.1. I have a Radeon xpress200M. I've noticed that render artifacts show up whenever the camera gets too close to ground level both on Google Earth and Neverwinter Nights. On the latter, enabling sky boxes can also cause similar artifacts when the camera is far away from the ground (i.e. close to the sky). Basically these artifacts appear in the form stray textured polygons that appear between the camera and the object of interest, thus making it very hard to see anything at all. These polygons also appear when the camera is in other positions, only that it seems les common (probably due to most objects actually being at ground level). I'm attaching some screenshots that show how the view on Google Earth deteriorates as you get closer to the floor. The artifacts on NWN are similar.
Created attachment 11221 [details] Approaching the floor, no artifacts
Created attachment 11222 [details] A notch closer to the ground. Some artifacts appear.
Created attachment 11223 [details] Even closer to the ground. Artifacts begin to clog the view. That's it for the screenshots. Getting even a little bit closer already covers the whole viewport with artifacts.
can you try with the Mesa git tree? the code in 7.0.1 doesn't have the clipping fixes in it yet.
Yes, that was enough to get rid of the issue. Thanks.
Mass version move, cvs -> git
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