this issue doesn't happen in no-DRI mode generate different colors for each texel draw a rectangle with cube texture map some of the pixels will not have the expected color
Created attachment 11563 [details] test case
I didn't see any difference between DRI and no-DRI mode, they all got the following result: read out pixels: (48, 49) = [0.000000, 0.000000, 0.250980] (49, 49) = [0.000000, 0.000000, 0.250980] (50, 49) = [0.000000, 0.000000, 0.250980] (51, 49) = [0.000000, 0.000000, 0.250980] (48, 50) = [0.000000, 0.000000, 0.501961] (49, 50) = [0.000000, 0.000000, 0.501961] (50, 50) = [0.000000, 0.000000, 0.501961] (51, 50) = [0.000000, 0.000000, 0.501961] (48, 51) = [0.000000, 0.000000, 0.749020] (49, 51) = [0.000000, 0.000000, 0.749020] (50, 51) = [0.000000, 0.000000, 0.749020] (51, 51) = [0.000000, 0.000000, 0.749020]
(In reply to comment #2) > I didn't see any difference between DRI and no-DRI mode, they all got the > following > result: Sorry, I make a mistake. You are right.
fixed in commit 175db68db59c6b917306adff98442d590df9af06
it's ok now, thanks Haihao verified on both 32bit and 64bit
Mass version move, cvs -> git
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