this issue only happens in DRI mode when FRONT face is set to GL_POINT mode, and BACK face is set to GL_FILL mode enable GL_CULL_FACE, and cull FRONT face the expected result is only FRONT face being culled away. but here we found BACK face is also affected (BACK face change to take the color we set for FRONT face)
Created attachment 11598 [details] test case we set green for FRONT face, blue for BACK face after culling the FRONT face the triangle left there should be in blue.
fixed in commit 3ee6a77e97f7d2996f8fffdbb4787a9589189b39
verified on both 32bit and 64bit
Mass version move, cvs -> git
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