System Environment: -------------------------- --Platform: FC6 --Xf86_video_intel:56ae767180da4a8bd4b7a4c35b92e019ab67d753 --Mesa:03ff9c96bf73b53c6c95f2db0aa79cfb1ff9eb3b --DRM:f0fd53f86b30e230f3f34b49b54392d20f053a89 --Kernel:2.6.22 Bug detailed description: -------------------------- create a 2D texture with border, and apply it to a QUARDS clean color buffer then create a 3D texture, with border color set to green, and apply it to a new QUARDS. since the GL_TEXTURE_WRAP_S is set to GL_CLAMP_TO_EDGE, the left/right edge should not use the color of border But it turns out, the QUARDS is drawn as a triangle, which is wrong. Reproduce steps: ---------------- start X compile and run attached test case Current result: ---------------- a triangle is drawn Expected result: ---------------- QUARDS is drawn correctly and the left/right edge should not use the color of border
Created attachment 12002 [details] test case
fixed in mesa (e7044d552c6d16389447880b8744a51de1cf0199)
verified Thanks
Mass version move, cvs -> git
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