System Environment: -------------------------- Platform: Q965 Arch: 32-bit Xf86_video_intel: d9df93578b74785c08ba860b4c9aa23b0c89c91c Drm: b9417f41418321d5081547a3a3386dcccae7541f Mesa: aac2d99dc316c069faa46dd43ff034155754c6b3 Kernel: 2.6.23 Glean: Tip of CVS Bug detailed description: -------------------------- glean/glsl1 have 3 fails with the latest mesa master. This bug report is targeted for the 3rd failure: FAILURE: Shader test: texture3D(), computed coord Expected color: 0, 0, 0.5, 0.5 Observed color: 0, 0, 0, 0 this happens whether or not INTEL_NO_TTM set. Reproduce steps: ---------------- run glean case glsl by: ./glean -r ResultDir -t glsl1
Created attachment 13402 [details] [review] patch to fix byte vs pixel issue in 3d texture offset calculation Does this patch fix it? This is something I've ported from another (closed) driver, though I already thought that other chips might be affected too... i915 should suffer from the same issue, but apparently it can't run this testcase.
Fix pushed. Thanks!
Roland, thanks for the patch. It does fix this issue.
fixed in git tree. commit d0ebdca4fa70506107a318e6cfd03f0fb4297897
comment# 4 is not for this bug...
Mass version move, cvs -> git
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