Created attachment 16904 [details] test case When texture's internalformat is GL_DEPTH_COMPONENT and DEPTH_TEXTURE_MODE is GL_INTENSITY, for example: glTexParameteri(GL_TEXTURE_1D, GL_DEPTH_TEXTURE_MODE, GL_INTENSITY);//GL_LUMINANCE glTexImage1D(GL_TEXTURE_1D, 0, GL_DEPTH_COMPONENT, 2, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE, (void*)t); the texture's depth value applied to RGB but not to Alpha. the pixels drawn is (t, t, t, 1), it should be (t, t, t, t).
fixed in mesa commit 9e95fad02e1d8690deba91a8f30d722f039366ff
Mass version move, cvs -> git
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