Bug 16849 - GLSL linker cannot handle multiple same-type shaders
Summary: GLSL linker cannot handle multiple same-type shaders
Status: RESOLVED FIXED
Alias: None
Product: Mesa
Classification: Unclassified
Component: Mesa core (show other bugs)
Version: git
Hardware: Other All
: medium normal
Assignee: mesa-dev
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Reported: 2008-07-25 13:56 UTC by Ian Romanick
Modified: 2009-08-24 12:30 UTC (History)
1 user (show)

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Description Ian Romanick 2008-07-25 13:56:44 UTC
The GLSL linker fails if, for example, more than one vertex shader is linked to the same program.  This is both valid (per the GLSL spec) and useful.  There has been some discussion of this issue on the Xorg mailing list (http://lists.freedesktop.org/archives/xorg/2008-July/037495.html)
Comment 1 Brian Paul 2008-07-29 17:07:10 UTC
This particular problem/case is fixed in git.
Full linking still isn't implemented though.
Comment 2 Adam Jackson 2009-08-24 12:30:41 UTC
Mass version move, cvs -> git


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