If you write a shader that uses the texgen planes, you will get complaints about invalid state[0] or something like that. I haven't cooked up a simple example program to trip this up, but it should not be necessary, because there is obviously a problem with the code. In src/mesa/shader/slang/slang_builtin.c: In emit_statevar: else if (strcmp(name, "gl_EyePlaneS") == 0) { tokens[0] = STATE_TEXGEN_EYE_S; } ... else if (strcmp(name, "gl_ObjectPlaneQ") == 0) { tokens[0] = STATE_TEXGEN_OBJECT_Q; } This is inconsistent with _mesa_fetch_state in src/mesa/shader/prog_statevars.c. My guess (not being familiar with the code) is that it should be tokens[0] = STATE_TEXGEN; tokens[2] = STATE_TEXGEN_EYE_S; etc.
Fixed in git, commit f8dd6594bf1d597b883af44e5d724a181c1e2b53 Thanks for finding that!
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