Hello, Please implement support of true linking of shaders defined in multiple shader programs in the GLSL compiler. This is really a blocker. ref: http://mesa3d.org/shading.html Unsupported Features The following features of the shading language are not yet supported in Mesa: - Linking of multiple shaders is not supported
Mesa 7.5 (see release candidate at http://www.mesa3d.org/beta/) has support for separate compilation units/linking. Can you give it a try?
Mass version move, cvs -> git
This feature is mostly supported now. Linker errors should be reported as separate bugs. Thanks.
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