The game Coldest crashes when the water shader is being compiled, this is a regression from Mesa 7.6. Bisecting leads to this commit: e4e312d493847e07ced026b93d2b588b8036ae02 is the first bad commit commit e4e312d493847e07ced026b93d2b588b8036ae02 Author: Eric Anholt <eric@anholt.net> Date: Sat May 16 01:47:44 2009 -0700 mesa: Add an optimization path to remove use of pointless MOVs. GLSL code such as: vec4 result = {0, 1, 0, 0}; gl_FragColor = result; emits code like: 0: MOV TEMP[0], CONST[0]; 1: MOV OUTPUT[1], TEMP[0]; and this replaces it with: 0: MOV TEMP[0], CONST[0]; 1: MOV OUTPUT[1], CONST[0]; Even when the dead code eliminator fails to clean up a now-useless MOV instruction (since it doesn't do live/dead ranges), this should at reduce dependencies. :040000 040000 f33f0fc67d7601a1605fbfeb702252208609ad04 a69c7263c3943f2ec9a074ae781d1bb68c0dd341 M src The shaders can be viewed here: https://www.nemebean.com/svn/coldest/shaders/ System environment: -- chipset: G45 / ICH10R -- system architecture: 32-bit -- Linux distribution: Debian unstable -- Machine or mobo model: Asus P5Q-EM -- Display connector: DVI -- KMS: enabled -- xf86-video-intel: 14109abf285866ad4cd99d0cd16b0954a0a73a62 -- xserver: 1.7.0 -- mesa: e8eec9385497053a4172deeff9c0ff2726a10f3b -- drm: 83a35b68f45cebc70152e55ed3f99db485c9a7cd -- kernel: 2.6.32-rc7 (debian)
Created attachment 31301 [details] backtrace from crash
The game works with git master a3abb9d1cc4698e45e5d794919e8c27a3d7e5908
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