Created attachment 34501 [details] [review] Fix for the mipmap problem Hi, Since the tiling changes in the r300g driver I have observed problems with non square textures in some mipmap levels. I have not nailed the problem down to a specific level or a specific texture size, but the attached patch looks plausible to me and fixes some fallout I observed since these patches with my favourite OpenSceneGraph test model displayed in osgviewer. Please review/apply. Mathias
Somehow when the texture height is at least 4x smaller than a macro-tile, the hw switches back to macro-linear. I'd say this is an undocumented hw behavior rather than a bug in stride calculation or something like that. So thanks for the patch, tested and pushed. Closing...
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