The GL extension GL_EXT_texture_sRGB defines the texture formats GL_SRGB and friends and specifies that sampling such a texture automatically converts the values from non-linear RGB (sRGB) to linear RGB. However, this conversion is not performed on my system; the textures seem to be sampled as if they were normal GL_RGB textures. This results in wrong colors (e.g. in the git version of the Bino 3D video player: far too bright). I'm running Ubuntu 10.10 on x86_64 and get the following version info from GL: OpenGL version: 2.1 Mesa 7.9-devel OpenGL renderer: Mesa DRI R600 (RV710 954F) 20090101 TCL DRI2 OpenGL vendor: Advanced Micro Devices, Inc. If you need more information, please let me know.
Note: classic r600 driver has been abandoned. Please use r600g (gallium driver) instead. It should handle GL_EXT_texture_sRGB correctly.
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