For deep Z buffers (24-bit or more) we may be adding a relatively small polygon offset factor to a relatively large Z value, thus the offset value can get "lost" Should probably do the offset addition with integer Z values during rasterization. Relevant code is in swrast_setup/ss_tritemp.h Reported to Brian by Dan Schikore
I think all the software rasterizers pass the relevant piglit tests, don't they? If not, we can re-open and track from here.
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