Created attachment 74085 [details] Screenshots showing black area (masking issue?) around plants on way to Magic Shop / Bronze Doors 1 Hi Kenneth, hi everyone! This happens on the way from Hydlaa to Bronze Doors 1 or Magic Shop, i.e. when leaving Hydlaa Main via North Gate. As far as I remember there always have been glitches like this, so this is nothing new: Currently I have this with newest mesa git: OpenGL version string: 3.0 Mesa 9.2-devel (git-8a4d952) plus the four patches from: [Mesa-dev] [PATCH 1/4] mesa: Put extern "C" guards in renderbuffer.h. Kenneth Graunke http://lists.freedesktop.org/archives/mesa-dev/2013-January/033679.html plus the one patch from: http://lists.freedesktop.org/archives/mesa-dev/2013-February/033987.html (see bug #60172) which works just nicely. I have set LIBGL1_MESA_DRIVERS according to http://x.debian.net/howto/build-mesa.html in calling shell, but also in: martin@merkaba:~> cat /opt/PlaneShift/pslaunch #!/bin/bash cd $(dirname $0) # http://x.debian.net/howto/build-mesa.html export LIBGL_DRIVERS_PATH=/home/martin/Spielen/Planeshift/spell-effects-slow/mesa.git/lib/ export LD_LIBRARY_PATH=/home/martin/Spielen/Planeshift/spell-effects-slow/mesa.git/lib/:libs/:$LD_LIBRARY_PATH export EGL_DRIVERS_PATH==/home/martin/Spielen/Planeshift/spell-effects-slow/mesa.git/lib/ exec ./pslaunch.bin $@ I think this would make Planeshift use my newest mesa libraries. I built mesa with: martin@merkaba:~/Spielen/Planeshift/spell-effects-slow> ./configure --prefix=/usr \ --enable-driglx-direct \ --enable-gles-overlay \ --enable-gles1 \ --enable-gles2 \ --enable-glx-tls \ --with-driver=dri \ --with-dri-driverdir=/usr/lib/dri \ --with-egl-platforms='drm x11' \ --with-state-trackers=egl,glx,dri,vega \ --with-dri-drivers=i965 \ --disable-gallium-llvm \ --with-gallium-drivers="" (Disabled gallium stuff, cause it didn´t build out of the box last time.) Thanks, Martin
I saw this the other day...actually thought it was the bug you were talking about with grassy areas. Oddly, though, logging out and back in on the path to the magic shop made the black areas go away...and it's not intermittent corruption. It's either there or it isn't. So I'm almost wondering if it's a Crystal Space issue. I probably won't be able to get to this right away, but I'll assign it to me anyway since I doubt anyone else will beat me to it.
Yes, its strange. Sometimes it happens only after a while. Then suddenly all plants appear with that black area surrounding them partly. And sometimes it doesn´t happen at all. I reported here first, cause all previous issues have been with the Intel driver. In case its a cs3d issue I am happy to report it with cs3d / planeshift. Thanks, Martin
Please test a new version of Mesa (12 or 13) and mark as REOPENED if you can reproduce and RESOLVED/* if you cannot reproduce. If you can reproduce, please capture and upload an apitrace (https://github.com/apitrace/apitrace) so that we can easily reproduce as well.
Dear Reporter, This Mesa bug has been in the "NEEDINFO" status for over 60 days. I am closing this bug based on lack of response but feel free to reopen if resolution is still needed. Please ensure you're supplying the correct information as requested. Thank you.
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