Have __glImageSize handle format GL_DEPTH_STENCIL_NV the same way as the server does |
patch
|
2010-09-09 06:13:16 UTC |
932 bytes |
no flags
|
Details |
Synchronize mesa src/glx/compsize with Xserver glx/rensize.c |
patch
|
2010-09-09 06:16:17 UTC |
833 bytes |
no flags
|
Details |
Synchronize Xserver glx/rensize.c with mesa src/glx/compsize.c |
patch
|
2010-09-09 06:22:07 UTC |
784 bytes |
no flags
|
Details |
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