Attachment #87353
Full rendered scene with bug visible text/plain 2013-10-09 21:17:52 UTC 780.91 KB no flags Details
Attachment #87355
Full rendered scene with software renderer image/png 2013-10-09 21:24:12 UTC 775.68 KB no flags Details
Attachment #87356
Full rendered scene with bug visible image/png 2013-10-09 21:24:53 UTC 780.91 KB no flags Details
Attachment #87357
dff file to reproduce the issue by rendering a subset of the reference scene in Dolphin application/octet-stream 2013-10-09 21:30:56 UTC 2.32 MB no flags Details

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Attachment #87359
Output of R600_DEBUG=vs,ps,fs,sbdisasm when rendering the reduced scene text/plain 2013-10-09 21:36:45 UTC 955.08 KB no flags Details
Attachment #87360
Sample GLSL shader that is used during rendering the glitched character text/plain 2013-10-09 21:51:48 UTC 5.07 KB no flags Details
Attachment #87361
R600_DEBUG=vs,ps,fs,sbdisasm for small scene with the shader that we actually use text/plain 2013-10-09 22:16:57 UTC 487.38 KB no flags Details
Attachment #87362
R600_DEBUG=vs,ps,fs,sbdisasm for small scene with the shader where I replaced "fog" with "0.0" in the problematic line text/plain 2013-10-09 22:18:43 UTC 478.77 KB no flags Details
Attachment #87364
patch patch 2013-10-10 01:15:51 UTC 2.71 KB no flags Details

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