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Full rendered scene with software renderer |
image/png
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2013-10-09 21:24:12 UTC |
775.68 KB |
no flags
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Details |
Full rendered scene with bug visible |
image/png
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2013-10-09 21:24:53 UTC |
780.91 KB |
no flags
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Details |
dff file to reproduce the issue by rendering a subset of the reference scene in Dolphin |
application/octet-stream
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2013-10-09 21:30:56 UTC |
2.32 MB |
no flags
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Details |
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Output of R600_DEBUG=vs,ps,fs,sbdisasm when rendering the reduced scene |
text/plain
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2013-10-09 21:36:45 UTC |
955.08 KB |
no flags
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Details |
Sample GLSL shader that is used during rendering the glitched character |
text/plain
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2013-10-09 21:51:48 UTC |
5.07 KB |
no flags
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Details |
R600_DEBUG=vs,ps,fs,sbdisasm for small scene with the shader that we actually use |
text/plain
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2013-10-09 22:16:57 UTC |
487.38 KB |
no flags
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Details |
R600_DEBUG=vs,ps,fs,sbdisasm for small scene with the shader where I replaced "fog" with "0.0" in the problematic line |
text/plain
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2013-10-09 22:18:43 UTC |
478.77 KB |
no flags
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Details |
patch |
patch
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2013-10-10 01:15:51 UTC |
2.71 KB |
no flags
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Details |