Bugzilla – Attachment 137084 Details for
Bug 104297
[i965] Downward causes GPU hangs and misrendering on Haswell
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Downward apitrace replay log with INTEL_DEBUG=check_oob
downward_debug.log (text/plain), 9.30 MB, created by
Darius Spitznagel
on 2018-01-31 10:55:30 UTC
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Description:
Downward apitrace replay log with INTEL_DEBUG=check_oob
Filename:
MIME Type:
Creator:
Darius Spitznagel
Created:
2018-01-31 10:55:30 UTC
Size:
9.30 MB
patch
obsolete
>waiting for idle >waiting for idle >waiting for idle >waiting for idle >1023: message: api issue 1: FBO incomplete: no attachments and default width or height is 0 [-1] >1023: message: shader compiler issue 2: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >1023: message: shader compiler issue 3: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >1023: message: shader compiler issue 4: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >1286: message: shader compiler issue 5: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >1286: message: shader compiler issue 6: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >1361: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1370: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1379: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1388: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1397: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1406: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >waiting for idle >2431: message: shader compiler issue 8: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >2431: message: shader compiler issue 9: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >3207: message: shader compiler issue 10: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3207: message: shader compiler issue 11: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3207: message: shader compiler issue 12: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >3207: message: shader compiler issue 13: FS SIMD16 shader: 2 inst, 0 loops, 0 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 32 to 32 bytes. >waiting for idle >waiting for idle >3355: message: shader compiler issue 14: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3355: message: shader compiler issue 15: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3355: message: shader compiler issue 16: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >3355: message: shader compiler issue 17: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >3355: message: shader compiler issue 18: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >3384: message: shader compiler issue 19: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >3384: message: shader compiler issue 20: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >5016: message: shader compiler issue 21: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >5016: message: shader compiler issue 22: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >8501: message: shader compiler issue 23: FS SIMD16 shader: 2 inst, 0 loops, 0 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 32 to 32 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >24651: message: shader compiler issue 24: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >24651: message: shader compiler issue 25: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >27040: message: shader compiler issue 26: CS SIMD16 shader: 504 inst, 2 loops, 586982 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 8064 to 6016 bytes. >27096: message: shader compiler issue 27: CS SIMD16 shader: 245 inst, 4 loops, 45770 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 3920 to 2912 bytes. >29232: message: shader compiler issue 28: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >29232: message: shader compiler issue 29: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >29232: message: shader compiler issue 30: VS vec4 shader: 18 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >29285: message: shader compiler issue 31: FS SIMD8 shader: 36 inst, 0 loops, 391 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 576 to 416 bytes. >29285: message: shader compiler issue 32: FS SIMD16 shader: 36 inst, 0 loops, 436 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 576 to 416 bytes. >29285: message: shader compiler issue 33: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >29347: message: shader compiler issue 34: FS SIMD8 shader: 27 inst, 0 loops, 336 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 432 to 304 bytes. >29347: message: shader compiler issue 35: FS SIMD16 shader: 27 inst, 0 loops, 372 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 432 to 304 bytes. >29347: message: shader compiler issue 36: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >30607: message: shader compiler issue 37: FS SIMD8 shader: 27 inst, 0 loops, 96 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >30607: message: shader compiler issue 38: FS SIMD16 shader: 27 inst, 0 loops, 136 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >30607: message: shader compiler issue 39: GS vec4 shader: 27 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >30607: message: shader compiler issue 40: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >30720: message: shader compiler issue 41: FS SIMD8 shader: 15 inst, 0 loops, 315 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 240 to 224 bytes. >30720: message: shader compiler issue 42: FS SIMD16 shader: 16 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 256 to 240 bytes. >30720: message: shader compiler issue 43: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >30806: message: shader compiler issue 44: FS SIMD8 shader: 35 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 560 to 336 bytes. >30806: message: shader compiler issue 45: FS SIMD16 shader: 35 inst, 0 loops, 372 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 560 to 336 bytes. >30806: message: shader compiler issue 46: VS vec4 shader: 18 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >30869: message: shader compiler issue 47: FS SIMD8 shader: 779 inst, 1 loops, 9068 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 12464 to 7648 bytes. >30869: message: shader compiler issue 48: FS SIMD16 shader: 779 inst, 1 loops, 10734 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 12464 to 7648 bytes. >30869: message: api performance issue 49: Copying to larger program cache: 16 kB -> 32 kB >30869: message: shader compiler issue 50: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >31091: message: shader compiler issue 51: FS SIMD8 shader: 99 inst, 0 loops, 531 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1328 bytes. >31091: message: shader compiler issue 52: FS SIMD16 shader: 99 inst, 0 loops, 1698 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1328 bytes. >31091: message: api performance issue 49: Copying to larger program cache: 32 kB -> 64 kB >31091: message: shader compiler issue 53: VS vec4 shader: 31 inst, 0 loops, 128 cycles, 0:0 spills:fills, compacted 496 to 464 bytes. >31167: message: shader compiler issue 54: FS SIMD8 shader: 92 inst, 0 loops, 505 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1472 to 1232 bytes. >31167: message: shader compiler issue 55: FS SIMD16 shader: 92 inst, 0 loops, 594 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1472 to 1232 bytes. >31167: message: shader compiler issue 56: VS vec4 shader: 31 inst, 0 loops, 128 cycles, 0:0 spills:fills, compacted 496 to 464 bytes. >31213: message: shader compiler issue 57: FS SIMD8 shader: 99 inst, 0 loops, 524 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1296 bytes. >31213: message: shader compiler issue 58: FS SIMD16 shader: 99 inst, 0 loops, 1708 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1296 bytes. >31213: message: shader compiler issue 59: VS vec4 shader: 26 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 416 to 352 bytes. >31280: message: shader compiler issue 60: FS SIMD8 shader: 64 inst, 0 loops, 417 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1024 to 848 bytes. >31280: message: shader compiler issue 61: FS SIMD16 shader: 64 inst, 0 loops, 478 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1024 to 848 bytes. >31280: message: shader compiler issue 62: VS vec4 shader: 27 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >31328: message: shader compiler issue 63: FS SIMD8 shader: 71 inst, 0 loops, 443 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 912 bytes. >31328: message: shader compiler issue 64: FS SIMD16 shader: 71 inst, 0 loops, 504 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 912 bytes. >31328: message: shader compiler issue 65: VS vec4 shader: 24 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 384 to 336 bytes. >31395: message: shader compiler issue 66: FS SIMD8 shader: 36 inst, 0 loops, 324 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 464 bytes. >31395: message: shader compiler issue 67: FS SIMD16 shader: 36 inst, 0 loops, 374 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 464 bytes. >31395: message: shader compiler issue 68: VS vec4 shader: 23 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 368 to 336 bytes. >31443: message: shader compiler issue 69: FS SIMD8 shader: 43 inst, 0 loops, 356 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 688 to 528 bytes. >31443: message: shader compiler issue 70: FS SIMD16 shader: 43 inst, 0 loops, 404 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 688 to 528 bytes. >31443: message: shader compiler issue 71: VS vec4 shader: 22 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 352 to 304 bytes. >waiting for idle >31562: message: shader compiler issue 72: FS SIMD8 shader: 3559 inst, 0 loops, 22139 cycles, 0:0 spills:fills, Promoted 145 constants, compacted 56944 to 49152 bytes. >31562: message: shader compiler issue 73: FS SIMD16 shader: 3559 inst, 0 loops, 34728 cycles, 0:0 spills:fills, Promoted 145 constants, compacted 56944 to 49152 bytes. >31562: message: api performance issue 49: Copying to larger program cache: 64 kB -> 256 kB >31562: message: shader compiler issue 74: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >31562: message: shader compiler issue 75: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >31610: message: shader compiler issue 76: FS SIMD8 shader: 162 inst, 0 loops, 1150 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 2592 to 2000 bytes. >31610: message: shader compiler issue 77: FS SIMD16 shader: 163 inst, 0 loops, 1348 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 2608 to 2016 bytes. >31610: message: shader compiler issue 78: VS vec4 shader: 29 inst, 0 loops, 244 cycles, 0:0 spills:fills, compacted 464 to 400 bytes. >31730: message: shader compiler issue 79: FS SIMD8 shader: 76 inst, 0 loops, 749 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1216 to 880 bytes. >31730: message: shader compiler issue 80: FS SIMD16 shader: 77 inst, 0 loops, 862 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 896 bytes. >31730: message: shader compiler issue 81: VS vec4 shader: 15 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 240 to 240 bytes. >31781: message: shader compiler issue 82: FS SIMD8 shader: 66 inst, 0 loops, 725 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1056 to 768 bytes. >31781: message: shader compiler issue 83: FS SIMD16 shader: 67 inst, 0 loops, 824 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1072 to 784 bytes. >31781: message: api performance issue 84: Recompiling fragment shader for program 2030 >31781: message: api performance issue 85: number of color buffers 2->1 >31805: message: shader compiler issue 86: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >31805: message: shader compiler issue 87: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >31805: message: shader compiler issue 88: VS vec4 shader: 16 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >waiting for idle >32858: message: shader compiler issue 89: FS SIMD8 shader: 75 inst, 0 loops, 618 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1200 to 880 bytes. >32858: message: shader compiler issue 90: FS SIMD16 shader: 75 inst, 0 loops, 750 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1200 to 880 bytes. >32858: message: shader compiler issue 91: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >32907: message: shader compiler issue 92: FS SIMD8 shader: 80 inst, 0 loops, 648 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1280 to 928 bytes. >32907: message: shader compiler issue 93: FS SIMD16 shader: 80 inst, 0 loops, 780 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1280 to 928 bytes. >32907: message: shader compiler issue 94: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >32949: message: shader compiler issue 95: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >32949: message: shader compiler issue 96: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >62344: message: shader compiler issue 97: FS SIMD8 shader: 93 inst, 0 loops, 650 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1488 to 1072 bytes. >62344: message: shader compiler issue 98: FS SIMD16 shader: 93 inst, 0 loops, 800 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1488 to 1072 bytes. >62344: message: shader compiler issue 99: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >62386: message: shader compiler issue 100: FS SIMD8 shader: 82 inst, 0 loops, 653 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1312 to 960 bytes. >62386: message: shader compiler issue 101: FS SIMD16 shader: 82 inst, 0 loops, 782 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1312 to 960 bytes. >62386: message: shader compiler issue 102: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >65714: message: shader compiler issue 103: FS SIMD8 shader: 115 inst, 0 loops, 938 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 1840 to 1360 bytes. >65714: message: shader compiler issue 104: FS SIMD16 shader: 115 inst, 0 loops, 1086 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 1840 to 1360 bytes. >65714: message: shader compiler issue 105: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >70961: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >71804: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >72647: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >73490: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >74333: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >75176: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >76019: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >76862: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >77705: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >78548: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >79391: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >80234: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >81077: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >81920: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >82763: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >83606: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >84449: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >85292: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >86135: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >90099: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >90695: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >98665: message: shader compiler issue 107: FS SIMD8 shader: 259 inst, 0 loops, 1786 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4144 to 3120 bytes. >98665: message: shader compiler issue 108: FS SIMD16 shader: 260 inst, 0 loops, 2242 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4160 to 3136 bytes. >98665: message: shader compiler issue 109: VS vec4 shader: 33 inst, 0 loops, 180 cycles, 0:0 spills:fills, compacted 528 to 432 bytes. >98718: message: shader compiler issue 110: FS SIMD8 shader: 21 inst, 0 loops, 104 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 336 to 240 bytes. >98718: message: shader compiler issue 111: FS SIMD16 shader: 21 inst, 0 loops, 130 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 336 to 240 bytes. >98718: message: shader compiler issue 112: VS vec4 shader: 56 inst, 0 loops, 224 cycles, 0:0 spills:fills, compacted 896 to 752 bytes. >98805: message: shader compiler issue 113: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >98805: message: shader compiler issue 114: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >98805: message: shader compiler issue 115: VS vec4 shader: 237 inst, 0 loops, 1404 cycles, 0:0 spills:fills, compacted 3792 to 3280 bytes. >98866: message: shader compiler issue 116: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >98866: message: shader compiler issue 117: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >98866: message: shader compiler issue 118: VS vec4 shader: 222 inst, 0 loops, 1242 cycles, 0:0 spills:fills, compacted 3552 to 3056 bytes. >98916: message: shader compiler issue 119: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >98916: message: shader compiler issue 120: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >98916: message: shader compiler issue 121: VS vec4 shader: 246 inst, 0 loops, 1142 cycles, 0:0 spills:fills, compacted 3936 to 3392 bytes. >99005: message: shader compiler issue 122: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >99005: message: shader compiler issue 123: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >99005: message: shader compiler issue 124: VS vec4 shader: 243 inst, 0 loops, 1252 cycles, 0:0 spills:fills, compacted 3888 to 3376 bytes. >99064: message: shader compiler issue 125: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >99064: message: shader compiler issue 126: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >99064: message: shader compiler issue 127: VS vec4 shader: 228 inst, 0 loops, 1228 cycles, 0:0 spills:fills, compacted 3648 to 3152 bytes. >99112: message: shader compiler issue 128: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >99112: message: shader compiler issue 129: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >99112: message: shader compiler issue 130: VS vec4 shader: 252 inst, 0 loops, 1226 cycles, 0:0 spills:fills, compacted 4032 to 3472 bytes. >99202: message: shader compiler issue 131: FS SIMD8 shader: 116 inst, 0 loops, 640 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1856 to 1376 bytes. >99202: message: shader compiler issue 132: FS SIMD16 shader: 116 inst, 0 loops, 810 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1856 to 1376 bytes. >99202: message: shader compiler issue 133: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >99268: message: shader compiler issue 134: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99268: message: shader compiler issue 135: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99268: message: shader compiler issue 136: VS vec4 shader: 36 inst, 0 loops, 286 cycles, 0:0 spills:fills, compacted 576 to 512 bytes. >99303: message: shader compiler issue 137: FS SIMD8 shader: 13 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99303: message: shader compiler issue 138: FS SIMD16 shader: 13 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99303: message: shader compiler issue 139: VS vec4 shader: 31 inst, 0 loops, 176 cycles, 0:0 spills:fills, compacted 496 to 400 bytes. >99349: message: shader compiler issue 140: FS SIMD8 shader: 258 inst, 0 loops, 1255 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4128 to 3136 bytes. >99349: message: shader compiler issue 141: FS SIMD16 shader: 259 inst, 0 loops, 2480 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4144 to 3152 bytes. >99349: message: shader compiler issue 142: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >99434: message: shader compiler issue 143: FS SIMD8 shader: 113 inst, 0 loops, 634 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1808 to 1344 bytes. >99434: message: shader compiler issue 144: FS SIMD16 shader: 113 inst, 0 loops, 806 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1808 to 1344 bytes. >99434: message: shader compiler issue 145: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >99508: message: shader compiler issue 146: FS SIMD8 shader: 252 inst, 0 loops, 1195 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3072 bytes. >99508: message: shader compiler issue 147: FS SIMD16 shader: 253 inst, 0 loops, 2412 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3088 bytes. >99508: message: shader compiler issue 148: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >99612: message: shader compiler issue 149: FS SIMD8 shader: 294 inst, 0 loops, 1659 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4704 to 3600 bytes. >99612: message: shader compiler issue 150: FS SIMD16 shader: 295 inst, 0 loops, 3114 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4720 to 3616 bytes. >99612: message: shader compiler issue 151: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >99685: message: shader compiler issue 152: FS SIMD8 shader: 26 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 416 to 288 bytes. >99685: message: shader compiler issue 153: FS SIMD16 shader: 26 inst, 0 loops, 138 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 416 to 288 bytes. >99685: message: shader compiler issue 154: VS vec4 shader: 56 inst, 0 loops, 224 cycles, 0:0 spills:fills, compacted 896 to 752 bytes. >99735: message: shader compiler issue 155: FS SIMD8 shader: 112 inst, 0 loops, 813 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1792 to 1312 bytes. >99735: message: shader compiler issue 156: FS SIMD16 shader: 112 inst, 0 loops, 932 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1792 to 1312 bytes. >99735: message: shader compiler issue 157: VS vec4 shader: 216 inst, 0 loops, 1144 cycles, 0:0 spills:fills, compacted 3456 to 3008 bytes. >99810: message: shader compiler issue 158: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99810: message: shader compiler issue 159: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99810: message: shader compiler issue 160: VS vec4 shader: 184 inst, 0 loops, 1082 cycles, 0:0 spills:fills, compacted 2944 to 2528 bytes. >99852: message: shader compiler issue 161: FS SIMD8 shader: 13 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99852: message: shader compiler issue 162: FS SIMD16 shader: 13 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99852: message: shader compiler issue 163: VS vec4 shader: 175 inst, 0 loops, 1082 cycles, 0:0 spills:fills, compacted 2800 to 2368 bytes. >99907: message: shader compiler issue 164: FS SIMD8 shader: 259 inst, 0 loops, 1426 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4144 to 3136 bytes. >99907: message: shader compiler issue 165: FS SIMD16 shader: 260 inst, 0 loops, 2376 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4160 to 3152 bytes. >99907: message: shader compiler issue 166: VS vec4 shader: 213 inst, 0 loops, 1136 cycles, 0:0 spills:fills, compacted 3408 to 2944 bytes. >100001: message: shader compiler issue 167: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >100001: message: shader compiler issue 168: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >100001: message: shader compiler issue 169: VS vec4 shader: 284 inst, 0 loops, 1898 cycles, 0:0 spills:fills, compacted 4544 to 3888 bytes. >100061: message: shader compiler issue 170: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >100061: message: shader compiler issue 171: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >100061: message: shader compiler issue 172: VS vec4 shader: 269 inst, 0 loops, 1702 cycles, 0:0 spills:fills, compacted 4304 to 3664 bytes. >100110: message: shader compiler issue 173: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >100110: message: shader compiler issue 174: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >100110: message: shader compiler issue 175: VS vec4 shader: 292 inst, 0 loops, 1692 cycles, 0:0 spills:fills, compacted 4672 to 3984 bytes. >100110: message: api performance issue 49: Copying to larger program cache: 256 kB -> 512 kB >waiting for idle >waiting for idle >101441: message: shader compiler issue 176: FS SIMD8 shader: 3 inst, 0 loops, 18 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >101441: message: shader compiler issue 177: FS SIMD16 shader: 3 inst, 0 loops, 22 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >101441: message: api performance issue 84: Recompiling fragment shader for program 2046 >101441: message: api performance issue 85: number of color buffers 1->0 >101822: message: shader compiler performance issue 178: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >101822: message: shader compiler issue 179: FS SIMD8 shader: 1509 inst, 0 loops, 10207 cycles, 0:0 spills:fills, Promoted 34 constants, compacted 24144 to 17456 bytes. >101822: message: shader compiler issue 180: VS vec4 shader: 28 inst, 0 loops, 156 cycles, 0:0 spills:fills, compacted 448 to 384 bytes. >101940: message: shader compiler performance issue 181: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >101940: message: shader compiler issue 182: FS SIMD8 shader: 1611 inst, 0 loops, 11151 cycles, 0:0 spills:fills, Promoted 35 constants, compacted 25776 to 18720 bytes. >101940: message: shader compiler issue 183: VS vec4 shader: 101 inst, 0 loops, 644 cycles, 0:0 spills:fills, compacted 1616 to 1184 bytes. >102046: message: shader compiler issue 184: FS SIMD8 shader: 149 inst, 0 loops, 1238 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2384 to 1888 bytes. >102046: message: shader compiler issue 185: FS SIMD16 shader: 149 inst, 0 loops, 1446 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2384 to 1888 bytes. >102046: message: shader compiler issue 186: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >102046: message: shader compiler issue 187: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >102154: message: shader compiler issue 188: FS SIMD8 shader: 248 inst, 0 loops, 2281 cycles, 0:0 spills:fills, Promoted 12 constants, compacted 3968 to 3040 bytes. >102154: message: shader compiler issue 189: FS SIMD16 shader: 248 inst, 0 loops, 2626 cycles, 0:0 spills:fills, Promoted 12 constants, compacted 3968 to 3040 bytes. >102154: message: shader compiler issue 190: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >102154: message: shader compiler issue 191: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >waiting for idle >102255: message: shader compiler performance issue 192: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >102255: message: shader compiler issue 193: FS SIMD8 shader: 914 inst, 0 loops, 7832 cycles, 0:0 spills:fills, Promoted 33 constants, compacted 14624 to 10944 bytes. >102255: message: shader compiler issue 194: VS vec4 shader: 18 inst, 0 loops, 92 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >102334: message: shader compiler issue 195: FS SIMD8 shader: 77 inst, 0 loops, 663 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 848 bytes. >102334: message: shader compiler issue 196: FS SIMD16 shader: 77 inst, 0 loops, 780 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 848 bytes. >102334: message: shader compiler issue 197: VS vec4 shader: 18 inst, 0 loops, 92 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >102428: message: shader compiler issue 198: FS SIMD8 shader: 88 inst, 0 loops, 721 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1408 to 1056 bytes. >102428: message: shader compiler issue 199: FS SIMD16 shader: 89 inst, 0 loops, 866 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1424 to 1072 bytes. >102428: message: shader compiler performance issue 200: vertex shader triggered register spilling. Try reducing the number of live vec4 values to improve performance. >102428: message: shader compiler issue 201: VS vec4 shader: 1016 inst, 0 loops, 8526 cycles, 1:1 spills:fills, compacted 16256 to 13200 bytes. >102579: message: shader compiler performance issue 202: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >102579: message: shader compiler issue 203: FS SIMD8 shader: 607 inst, 0 loops, 2679 cycles, 0:0 spills:fills, Promoted 37 constants, compacted 9712 to 7344 bytes. >102579: message: shader compiler issue 204: VS vec4 shader: 847 inst, 0 loops, 7420 cycles, 0:0 spills:fills, compacted 13552 to 10992 bytes. >102947: message: shader compiler issue 205: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >102947: message: shader compiler issue 206: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >102947: message: shader compiler issue 207: VS vec4 shader: 5 inst, 0 loops, 20 cycles, 0:0 spills:fills, compacted 80 to 80 bytes. >103024: message: shader compiler issue 208: FS SIMD8 shader: 78 inst, 0 loops, 460 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1040 bytes. >103024: message: shader compiler issue 209: FS SIMD16 shader: 78 inst, 0 loops, 522 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1040 bytes. >103024: message: shader compiler issue 210: VS vec4 shader: 29 inst, 0 loops, 124 cycles, 0:0 spills:fills, compacted 464 to 432 bytes. >103102: message: shader compiler issue 211: FS SIMD8 shader: 71 inst, 0 loops, 438 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 944 bytes. >103102: message: shader compiler issue 212: FS SIMD16 shader: 71 inst, 0 loops, 502 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 944 bytes. >103102: message: shader compiler issue 213: VS vec4 shader: 27 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >103164: message: shader compiler issue 214: FS SIMD8 shader: 78 inst, 0 loops, 470 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1008 bytes. >103164: message: shader compiler issue 215: FS SIMD16 shader: 78 inst, 0 loops, 524 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1008 bytes. >103164: message: shader compiler issue 216: VS vec4 shader: 24 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 384 to 336 bytes. >103233: message: shader compiler issue 217: FS SIMD8 shader: 50 inst, 0 loops, 368 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 800 to 656 bytes. >103233: message: shader compiler issue 218: FS SIMD16 shader: 50 inst, 0 loops, 444 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 800 to 656 bytes. >103233: message: shader compiler issue 219: VS vec4 shader: 25 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 400 to 368 bytes. >103297: message: shader compiler issue 220: FS SIMD8 shader: 57 inst, 0 loops, 394 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 912 to 720 bytes. >103297: message: shader compiler issue 221: FS SIMD16 shader: 57 inst, 0 loops, 450 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 912 to 720 bytes. >103297: message: shader compiler issue 222: VS vec4 shader: 23 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 368 to 320 bytes. >103366: message: shader compiler issue 223: FS SIMD8 shader: 29 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 464 to 368 bytes. >103366: message: shader compiler issue 224: FS SIMD16 shader: 29 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 464 to 368 bytes. >103366: message: shader compiler issue 225: VS vec4 shader: 21 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 336 to 304 bytes. >103415: message: shader compiler issue 226: FS SIMD8 shader: 36 inst, 0 loops, 322 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 432 bytes. >103415: message: shader compiler issue 227: FS SIMD16 shader: 36 inst, 0 loops, 368 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 432 bytes. >103415: message: shader compiler issue 228: VS vec4 shader: 21 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 336 to 304 bytes. >waiting for idle >103581: message: shader compiler issue 229: FS SIMD8 shader: 4 inst, 0 loops, 222 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >103581: message: shader compiler issue 230: FS SIMD16 shader: 4 inst, 0 loops, 230 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >103581: message: shader compiler issue 231: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >waiting for idle >waiting for idle >104664: message: shader compiler issue 232: FS SIMD8 shader: 341 inst, 0 loops, 2029 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5456 to 4176 bytes. >104664: message: shader compiler issue 233: FS SIMD16 shader: 342 inst, 0 loops, 2558 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5472 to 4192 bytes. >104664: message: shader compiler issue 234: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >waiting for idle >105189: message: shader compiler issue 235: FS SIMD8 shader: 59 inst, 0 loops, 691 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 944 to 704 bytes. >105189: message: shader compiler issue 236: FS SIMD16 shader: 59 inst, 0 loops, 752 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 944 to 704 bytes. >105189: message: shader compiler issue 237: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >105321: message: shader compiler issue 238: FS SIMD8 shader: 51 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 816 to 672 bytes. >105321: message: shader compiler issue 239: FS SIMD16 shader: 51 inst, 0 loops, 612 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 816 to 672 bytes. >105321: message: shader compiler issue 240: VS vec4 shader: 28 inst, 0 loops, 156 cycles, 0:0 spills:fills, compacted 448 to 384 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >107554: message: shader compiler issue 241: FS SIMD8 shader: 46 inst, 0 loops, 433 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 608 bytes. >107554: message: shader compiler issue 242: FS SIMD16 shader: 46 inst, 0 loops, 522 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 608 bytes. >107554: message: shader compiler issue 243: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >108037: message: shader compiler issue 244: FS SIMD8 shader: 49 inst, 0 loops, 610 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 784 to 480 bytes. >108037: message: shader compiler issue 245: FS SIMD16 shader: 49 inst, 0 loops, 680 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 784 to 480 bytes. >108037: message: shader compiler issue 246: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >108088: message: shader compiler issue 247: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >108088: message: shader compiler issue 248: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >108088: message: shader compiler issue 249: VS vec4 shader: 14 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >108650: message: shader compiler issue 250: FS SIMD8 shader: 93 inst, 0 loops, 571 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1488 to 1152 bytes. >108650: message: shader compiler issue 251: FS SIMD16 shader: 93 inst, 0 loops, 706 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1488 to 1152 bytes. >108650: message: shader compiler issue 252: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >108785: message: shader compiler issue 253: FS SIMD8 shader: 191 inst, 0 loops, 1436 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 3056 to 2368 bytes. >108785: message: shader compiler issue 254: FS SIMD16 shader: 191 inst, 0 loops, 1772 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 3056 to 2368 bytes. >108785: message: shader compiler issue 255: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >109334: message: shader compiler issue 256: FS SIMD8 shader: 56 inst, 0 loops, 580 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 896 to 560 bytes. >109334: message: shader compiler issue 257: FS SIMD16 shader: 56 inst, 0 loops, 634 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 896 to 560 bytes. >109334: message: shader compiler issue 258: VS vec4 shader: 14 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >113116: message: shader compiler issue 259: FS SIMD8 shader: 140 inst, 1 loops, 7410 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 2240 to 1680 bytes. >113116: message: shader compiler issue 260: FS SIMD16 shader: 140 inst, 1 loops, 8642 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 2240 to 1680 bytes. >113116: message: shader compiler issue 261: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >waiting for idle >waiting for idle >113890: message: shader compiler issue 262: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >113890: message: shader compiler issue 263: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >113890: message: shader compiler issue 264: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >113971: message: shader compiler issue 265: FS SIMD8 shader: 348 inst, 0 loops, 2051 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5568 to 4224 bytes. >113971: message: shader compiler issue 266: FS SIMD16 shader: 349 inst, 0 loops, 4016 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5584 to 4240 bytes. >113971: message: shader compiler issue 267: VS vec4 shader: 213 inst, 0 loops, 1136 cycles, 0:0 spills:fills, compacted 3408 to 2944 bytes. >114069: message: shader compiler issue 268: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >114069: message: shader compiler issue 269: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >114069: message: shader compiler issue 270: VS vec4 shader: 292 inst, 0 loops, 1692 cycles, 0:0 spills:fills, compacted 4672 to 3984 bytes. >114224: message: shader compiler issue 271: FS SIMD8 shader: 241 inst, 2 loops, 192999 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 3856 to 2816 bytes. >114224: message: shader compiler issue 272: FS SIMD16 shader: 241 inst, 2 loops, 316276 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 3856 to 2816 bytes. >114224: message: shader compiler issue 273: VS vec4 shader: 16 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >114428: message: shader compiler issue 274: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >114428: message: shader compiler issue 275: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >waiting for idle >waiting for idle >115273: message: shader compiler issue 276: FS SIMD8 shader: 270 inst, 0 loops, 3165 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4320 to 3104 bytes. >115273: message: shader compiler issue 277: FS SIMD16 shader: 270 inst, 0 loops, 3534 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4320 to 3104 bytes. >115273: message: shader compiler issue 278: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >115482: message: shader compiler issue 279: FS SIMD8 shader: 67 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1072 to 800 bytes. >115482: message: shader compiler issue 280: FS SIMD16 shader: 68 inst, 0 loops, 892 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1088 to 816 bytes. >115482: message: shader compiler issue 281: VS vec4 shader: 995 inst, 0 loops, 8464 cycles, 0:0 spills:fills, compacted 15920 to 12944 bytes. >115612: message: shader compiler issue 282: FS SIMD8 shader: 67 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1072 to 800 bytes. >115612: message: shader compiler issue 283: FS SIMD16 shader: 68 inst, 0 loops, 892 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1088 to 816 bytes. >115612: message: shader compiler issue 284: VS vec4 shader: 995 inst, 0 loops, 8464 cycles, 0:0 spills:fills, compacted 15920 to 12944 bytes. >waiting for idle >116346: message: shader compiler issue 285: FS SIMD8 shader: 40 inst, 0 loops, 362 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 368 bytes. >116346: message: shader compiler issue 286: FS SIMD16 shader: 40 inst, 0 loops, 394 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 368 bytes. >116346: message: shader compiler issue 287: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >116406: message: shader compiler issue 288: FS SIMD8 shader: 102 inst, 1 loops, 6496 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1632 to 1168 bytes. >116406: message: shader compiler issue 289: FS SIMD16 shader: 103 inst, 1 loops, 7472 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1648 to 1168 bytes. >116406: message: shader compiler issue 290: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >116463: message: shader compiler issue 291: FS SIMD8 shader: 4 inst, 0 loops, 222 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >116463: message: shader compiler issue 292: FS SIMD16 shader: 4 inst, 0 loops, 230 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >116463: message: shader compiler issue 293: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >116530: message: shader compiler issue 294: FS SIMD8 shader: 95 inst, 0 loops, 720 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1520 to 1136 bytes. >116530: message: shader compiler issue 295: FS SIMD16 shader: 95 inst, 0 loops, 872 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1520 to 1136 bytes. >116530: message: shader compiler issue 296: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >116575: message: shader compiler issue 297: FS SIMD8 shader: 72 inst, 0 loops, 606 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1152 to 864 bytes. >116575: message: shader compiler issue 298: FS SIMD16 shader: 72 inst, 0 loops, 722 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1152 to 864 bytes. >116575: message: shader compiler issue 299: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >116610: message: shader compiler issue 300: FS SIMD8 shader: 175 inst, 0 loops, 1203 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2800 to 2128 bytes. >116610: message: shader compiler issue 301: FS SIMD16 shader: 176 inst, 0 loops, 1366 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2816 to 2144 bytes. >116610: message: shader compiler issue 302: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >117987: message: shader compiler issue 303: FS SIMD8 shader: 464 inst, 2 loops, 212842 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 7424 to 5424 bytes. >117987: message: shader compiler issue 304: FS SIMD16 shader: 464 inst, 2 loops, 355202 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 7424 to 5424 bytes. >117987: message: shader compiler issue 305: VS vec4 shader: 16 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >118156: message: shader compiler issue 306: FS SIMD8 shader: 14 inst, 0 loops, 62 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 224 to 144 bytes. >118156: message: shader compiler issue 307: FS SIMD16 shader: 14 inst, 0 loops, 80 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 224 to 144 bytes. >118156: message: shader compiler issue 308: VS vec4 shader: 15 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 240 to 224 bytes. >waiting for idle >waiting for idle >118858: message: shader compiler issue 309: FS SIMD8 shader: 289 inst, 0 loops, 1531 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 4624 to 3360 bytes. >118858: message: shader compiler issue 310: FS SIMD16 shader: 290 inst, 0 loops, 1848 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 4640 to 3376 bytes. >118858: message: shader compiler issue 311: VS vec4 shader: 1095 inst, 0 loops, 9914 cycles, 0:0 spills:fills, compacted 17520 to 14256 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >134040: message: shader compiler issue 312: FS SIMD8 shader: 27 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >134040: message: shader compiler issue 313: FS SIMD16 shader: 28 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 448 to 320 bytes. >134064: message: shader compiler issue 314: FS SIMD8 shader: 27 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >134064: message: shader compiler issue 315: FS SIMD16 shader: 28 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 448 to 320 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >145499: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >145501: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >145503: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >148182: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >148184: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >148186: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >150829: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >150831: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >150833: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >153571: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >153573: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >153575: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >156218: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >156220: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >156222: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >162891: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >162893: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >162895: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >165897: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >165899: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >165901: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >168712: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >168714: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >168716: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >171835: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >171837: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >171839: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >174563: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >174565: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >174567: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >177380: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >177382: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >177384: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >180026: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >180028: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >180030: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >182674: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >182676: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >182678: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >185345: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >185347: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >185349: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >187995: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >187997: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >187999: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >188009: message: shader compiler issue 316: FS SIMD8 shader: 347 inst, 0 loops, 1931 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5552 to 4224 bytes. >188009: message: shader compiler issue 317: FS SIMD16 shader: 348 inst, 0 loops, 3436 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5568 to 4240 bytes. >188009: message: shader compiler issue 318: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >188099: message: shader compiler issue 319: FS SIMD8 shader: 287 inst, 0 loops, 1581 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4592 to 3472 bytes. >188099: message: shader compiler issue 320: FS SIMD16 shader: 287 inst, 0 loops, 3224 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4592 to 3472 bytes. >188099: message: shader compiler issue 321: VS vec4 shader: 67 inst, 0 loops, 308 cycles, 0:0 spills:fills, compacted 1072 to 960 bytes. >188167: message: shader compiler issue 322: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >188167: message: shader compiler issue 323: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >188167: message: shader compiler issue 324: VS vec4 shader: 31 inst, 0 loops, 176 cycles, 0:0 spills:fills, compacted 496 to 400 bytes. >188207: message: shader compiler issue 325: FS SIMD8 shader: 500 inst, 0 loops, 2800 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 8000 to 6096 bytes. >188207: message: shader compiler issue 326: FS SIMD16 shader: 501 inst, 0 loops, 5262 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 8016 to 6112 bytes. >188207: message: api performance issue 49: Copying to larger program cache: 512 kB -> 1024 kB >188207: message: shader compiler issue 327: VS vec4 shader: 66 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1056 to 912 bytes. >188300: message: shader compiler issue 328: FS SIMD8 shader: 62 inst, 0 loops, 359 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188300: message: shader compiler issue 329: FS SIMD16 shader: 62 inst, 0 loops, 454 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188300: message: shader compiler issue 330: VS vec4 shader: 55 inst, 0 loops, 300 cycles, 0:0 spills:fills, compacted 880 to 800 bytes. >188369: message: shader compiler issue 331: FS SIMD8 shader: 367 inst, 0 loops, 1988 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5872 to 4496 bytes. >188369: message: shader compiler issue 332: FS SIMD16 shader: 368 inst, 0 loops, 3606 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5888 to 4512 bytes. >188369: message: shader compiler issue 333: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188458: message: shader compiler issue 334: FS SIMD8 shader: 62 inst, 0 loops, 382 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188458: message: shader compiler issue 335: FS SIMD16 shader: 62 inst, 0 loops, 432 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188458: message: shader compiler issue 336: VS vec4 shader: 55 inst, 0 loops, 300 cycles, 0:0 spills:fills, compacted 880 to 800 bytes. >188525: message: shader compiler issue 337: FS SIMD8 shader: 364 inst, 0 loops, 2107 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5824 to 4464 bytes. >188525: message: shader compiler issue 338: FS SIMD16 shader: 365 inst, 0 loops, 3298 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5840 to 4480 bytes. >188525: message: shader compiler issue 339: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188615: message: shader compiler issue 340: FS SIMD8 shader: 136 inst, 0 loops, 884 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2176 to 1600 bytes. >188615: message: shader compiler issue 341: FS SIMD16 shader: 136 inst, 0 loops, 1162 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2176 to 1600 bytes. >188615: message: shader compiler issue 342: VS vec4 shader: 66 inst, 0 loops, 308 cycles, 0:0 spills:fills, compacted 1056 to 944 bytes. >188684: message: shader compiler issue 343: FS SIMD8 shader: 355 inst, 0 loops, 2047 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5680 to 4288 bytes. >188684: message: shader compiler issue 344: FS SIMD16 shader: 356 inst, 0 loops, 2648 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5696 to 4304 bytes. >188684: message: shader compiler issue 345: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188769: message: shader compiler issue 346: FS SIMD8 shader: 419 inst, 0 loops, 2545 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 6704 to 5088 bytes. >188769: message: shader compiler issue 347: FS SIMD16 shader: 420 inst, 0 loops, 3022 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 6720 to 5104 bytes. >188769: message: shader compiler issue 348: VS vec4 shader: 59 inst, 0 loops, 230 cycles, 0:0 spills:fills, compacted 944 to 800 bytes. >188853: message: shader compiler issue 349: FS SIMD8 shader: 382 inst, 0 loops, 2445 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 6112 to 4640 bytes. >188853: message: shader compiler issue 350: FS SIMD16 shader: 383 inst, 0 loops, 2936 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 6128 to 4656 bytes. >188853: message: shader compiler issue 351: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >188943: message: shader compiler issue 352: FS SIMD8 shader: 55 inst, 0 loops, 350 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 880 to 672 bytes. >188943: message: shader compiler issue 353: FS SIMD16 shader: 56 inst, 0 loops, 446 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 896 to 688 bytes. >188943: message: shader compiler issue 354: VS vec4 shader: 104 inst, 0 loops, 472 cycles, 0:0 spills:fills, compacted 1664 to 1392 bytes. >188990: message: shader compiler issue 355: FS SIMD8 shader: 265 inst, 0 loops, 1338 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4240 to 3216 bytes. >188990: message: shader compiler issue 356: FS SIMD16 shader: 265 inst, 0 loops, 3950 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4240 to 3216 bytes. >188990: message: shader compiler issue 357: VS vec4 shader: 68 inst, 0 loops, 310 cycles, 0:0 spills:fills, compacted 1088 to 976 bytes. >189066: message: shader compiler issue 358: FS SIMD8 shader: 482 inst, 0 loops, 2717 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7712 to 5888 bytes. >189066: message: shader compiler issue 359: FS SIMD16 shader: 483 inst, 0 loops, 5578 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7728 to 5904 bytes. >189066: message: shader compiler issue 360: VS vec4 shader: 67 inst, 0 loops, 240 cycles, 0:0 spills:fills, compacted 1072 to 928 bytes. >189176: message: shader compiler issue 361: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >189176: message: shader compiler issue 362: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >189176: message: shader compiler issue 363: VS vec4 shader: 246 inst, 0 loops, 1142 cycles, 0:0 spills:fills, compacted 3936 to 3392 bytes. >189267: message: shader compiler issue 364: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >189267: message: shader compiler issue 365: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >189267: message: shader compiler issue 366: VS vec4 shader: 252 inst, 0 loops, 1226 cycles, 0:0 spills:fills, compacted 4032 to 3472 bytes. >189363: message: shader compiler issue 367: FS SIMD8 shader: 40 inst, 0 loops, 329 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 432 bytes. >189363: message: shader compiler issue 368: FS SIMD16 shader: 40 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 432 bytes. >189363: message: shader compiler issue 369: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. >189418: message: shader compiler issue 370: FS SIMD8 shader: 316 inst, 0 loops, 1952 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5056 to 3872 bytes. >189418: message: shader compiler issue 371: FS SIMD16 shader: 317 inst, 0 loops, 2504 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5072 to 3888 bytes. >189418: message: shader compiler issue 372: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >189501: message: shader compiler issue 373: FS SIMD8 shader: 24 inst, 0 loops, 131 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 384 to 288 bytes. >189501: message: shader compiler issue 374: FS SIMD16 shader: 24 inst, 0 loops, 170 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 384 to 288 bytes. >189501: message: shader compiler issue 375: VS vec4 shader: 51 inst, 0 loops, 296 cycles, 0:0 spills:fills, compacted 816 to 736 bytes. >189551: message: shader compiler issue 376: FS SIMD8 shader: 401 inst, 0 loops, 2417 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6416 to 4896 bytes. >189551: message: shader compiler issue 377: FS SIMD16 shader: 402 inst, 0 loops, 3012 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6432 to 4912 bytes. >189551: message: shader compiler issue 378: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >waiting for idle >waiting for idle >waiting for idle >191839: message: shader compiler issue 379: FS SIMD8 shader: 184 inst, 0 loops, 1154 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2944 to 2192 bytes. >191839: message: shader compiler issue 380: FS SIMD16 shader: 185 inst, 0 loops, 1550 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2960 to 2208 bytes. >191839: message: shader compiler issue 381: VS vec4 shader: 848 inst, 0 loops, 7184 cycles, 0:0 spills:fills, compacted 13568 to 11008 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >193111: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >193113: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >193115: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >198966: message: shader compiler issue 382: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >198966: message: shader compiler issue 383: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >198966: message: shader compiler issue 384: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >199129: message: shader compiler issue 385: FS SIMD8 shader: 512 inst, 0 loops, 3233 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 8192 to 6160 bytes. >199129: message: shader compiler issue 386: FS SIMD16 shader: 513 inst, 0 loops, 5754 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 8208 to 6176 bytes. >199129: message: shader compiler issue 387: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >199236: message: shader compiler issue 388: FS SIMD8 shader: 369 inst, 0 loops, 2599 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5904 to 4560 bytes. >199236: message: shader compiler issue 389: FS SIMD16 shader: 370 inst, 0 loops, 3304 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5920 to 4576 bytes. >199236: message: shader compiler issue 390: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >waiting for idle >199425: message: shader compiler issue 391: FS SIMD8 shader: 329 inst, 0 loops, 2072 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5264 to 4080 bytes. >199425: message: shader compiler issue 392: FS SIMD16 shader: 330 inst, 0 loops, 2596 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5280 to 4096 bytes. >199425: message: shader compiler issue 393: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >199604: message: shader compiler issue 394: FS SIMD8 shader: 329 inst, 0 loops, 2072 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5264 to 4080 bytes. >199604: message: shader compiler issue 395: FS SIMD16 shader: 330 inst, 0 loops, 2596 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5280 to 4096 bytes. >199604: message: shader compiler issue 396: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >199781: message: shader compiler issue 397: FS SIMD8 shader: 290 inst, 0 loops, 2054 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4640 to 3584 bytes. >199781: message: shader compiler issue 398: FS SIMD16 shader: 291 inst, 0 loops, 2404 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4656 to 3600 bytes. >199781: message: shader compiler issue 399: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >199920: message: shader compiler issue 400: FS SIMD8 shader: 291 inst, 0 loops, 2054 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4656 to 3600 bytes. >199920: message: shader compiler issue 401: FS SIMD16 shader: 292 inst, 0 loops, 2410 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4672 to 3616 bytes. >199920: message: shader compiler issue 402: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >waiting for idle >200946: message: shader compiler issue 403: FS SIMD8 shader: 3 inst, 0 loops, 18 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >200946: message: shader compiler issue 404: FS SIMD16 shader: 3 inst, 0 loops, 22 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >200946: message: api performance issue 84: Recompiling fragment shader for program 1955 >200946: message: api performance issue 85: number of color buffers 1->0 >waiting for idle >waiting for idle >201897: message: shader compiler issue 405: FS SIMD8 shader: 126 inst, 0 loops, 814 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2016 to 1424 bytes. >201897: message: shader compiler issue 406: FS SIMD16 shader: 127 inst, 0 loops, 896 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2032 to 1440 bytes. >201897: message: shader compiler issue 407: VS vec4 shader: 871 inst, 0 loops, 7468 cycles, 0:0 spills:fills, compacted 13936 to 11312 bytes. >202153: message: shader compiler issue 408: FS SIMD8 shader: 250 inst, 0 loops, 1424 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4000 to 3008 bytes. >202153: message: shader compiler issue 409: FS SIMD16 shader: 251 inst, 0 loops, 1864 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4016 to 3024 bytes. >202153: message: shader compiler issue 410: VS vec4 shader: 838 inst, 0 loops, 7526 cycles, 0:0 spills:fills, compacted 13408 to 10944 bytes. >waiting for idle >202490: message: shader compiler issue 411: FS SIMD8 shader: 268 inst, 0 loops, 1531 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 4288 to 3136 bytes. >202490: message: shader compiler issue 412: FS SIMD16 shader: 269 inst, 0 loops, 1974 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 4304 to 3152 bytes. >202490: message: shader compiler issue 413: VS vec4 shader: 906 inst, 0 loops, 8096 cycles, 0:0 spills:fills, compacted 14496 to 11808 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >203641: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >203643: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >203645: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >204735: message: shader compiler issue 414: FS SIMD8 shader: 27 inst, 0 loops, 48 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 256 bytes. >204735: message: shader compiler issue 415: FS SIMD16 shader: 27 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 256 bytes. >204735: message: shader compiler issue 416: VS vec4 shader: 14 inst, 0 loops, 86 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >210970: message: shader compiler issue 417: FS SIMD8 shader: 265 inst, 0 loops, 1486 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 4240 to 3152 bytes. >210970: message: shader compiler issue 418: FS SIMD16 shader: 266 inst, 0 loops, 1906 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 4256 to 3168 bytes. >210970: message: shader compiler issue 419: VS vec4 shader: 883 inst, 0 loops, 7446 cycles, 0:0 spills:fills, compacted 14128 to 11488 bytes. >211285: message: shader compiler issue 420: FS SIMD8 shader: 31 inst, 0 loops, 187 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >211285: message: shader compiler issue 421: FS SIMD16 shader: 31 inst, 0 loops, 236 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >211285: message: shader compiler issue 422: VS vec4 shader: 1029 inst, 0 loops, 8716 cycles, 0:0 spills:fills, compacted 16464 to 13216 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >212374: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >212376: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >212378: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >220845: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >220847: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >220849: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >255414: message: shader compiler issue 423: FS SIMD8 shader: 369 inst, 0 loops, 2599 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5904 to 4560 bytes. >255414: message: shader compiler issue 424: FS SIMD16 shader: 370 inst, 0 loops, 3304 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5920 to 4576 bytes. >255414: message: shader compiler issue 425: VS vec4 shader: 395 inst, 0 loops, 3490 cycles, 0:0 spills:fills, compacted 6320 to 5200 bytes. >255544: message: shader compiler issue 426: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >255544: message: shader compiler issue 427: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >255544: message: shader compiler issue 428: VS vec4 shader: 395 inst, 0 loops, 3490 cycles, 0:0 spills:fills, compacted 6320 to 5200 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >259201: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >259203: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >259205: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >275330: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >275332: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >275334: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >298847: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >298849: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >298851: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >320015: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >320017: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >320019: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >334347: message: api performance issue 106: using glBufferSubData(buffer 4898, offset 0, size 288) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >341225: message: shader compiler issue 429: FS SIMD8 shader: 378 inst, 0 loops, 1958 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 6048 to 4528 bytes. >341225: message: shader compiler issue 430: FS SIMD16 shader: 379 inst, 0 loops, 2504 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 6064 to 4544 bytes. >341225: message: shader compiler performance issue 431: vertex shader triggered register spilling. Try reducing the number of live vec4 values to improve performance. >341225: message: shader compiler issue 432: VS vec4 shader: 1081 inst, 0 loops, 9206 cycles, 2:2 spills:fills, compacted 17296 to 14128 bytes. >341448: message: shader compiler issue 433: FS SIMD8 shader: 31 inst, 0 loops, 335 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >341448: message: shader compiler issue 434: FS SIMD16 shader: 31 inst, 0 loops, 376 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >341448: message: shader compiler issue 435: VS vec4 shader: 1006 inst, 0 loops, 8492 cycles, 0:0 spills:fills, compacted 16096 to 13072 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >342540: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >342542: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >342544: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >352256: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >352258: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >352260: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >367819: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >367821: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >367823: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >393695: message: api performance issue 106: too many identical messages; ignoring >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >3220350: message: shader compiler issue 436: FS SIMD8 shader: 31 inst, 0 loops, 187 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >3220350: message: shader compiler issue 437: FS SIMD16 shader: 31 inst, 0 loops, 236 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >3220350: message: shader compiler issue 438: VS vec4 shader: 994 inst, 0 loops, 8566 cycles, 0:0 spills:fills, compacted 15904 to 12928 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >6840820: message: shader compiler issue 439: FS SIMD8 shader: 161 inst, 0 loops, 848 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 2576 to 1888 bytes. >6840820: message: shader compiler issue 440: FS SIMD16 shader: 162 inst, 0 loops, 910 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 2592 to 1904 bytes. >6840820: message: shader compiler issue 441: VS vec4 shader: 360 inst, 0 loops, 2782 cycles, 0:0 spills:fills, compacted 5760 to 4800 bytes. >6840985: message: shader compiler issue 442: FS SIMD8 shader: 88 inst, 0 loops, 721 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1408 to 1056 bytes. >6840985: message: shader compiler issue 443: FS SIMD16 shader: 89 inst, 0 loops, 866 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1424 to 1072 bytes. >6840985: message: shader compiler issue 444: VS vec4 shader: 294 inst, 0 loops, 1992 cycles, 0:0 spills:fills, compacted 4704 to 3936 bytes. >waiting for idle >6841318: message: shader compiler issue 445: FS SIMD8 shader: 8 inst, 0 loops, 250 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 128 to 80 bytes. >6841318: message: shader compiler issue 446: FS SIMD16 shader: 8 inst, 0 loops, 264 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 128 to 80 bytes. >6841318: message: shader compiler issue 447: VS vec4 shader: 18 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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>waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >7539367: message: shader compiler performance issue 448: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >7539367: message: shader compiler issue 449: FS SIMD8 shader: 733 inst, 0 loops, 3711 cycles, 0:0 spills:fills, Promoted 41 constants, compacted 11728 to 8880 bytes. >7539367: message: shader compiler issue 450: VS vec4 shader: 59 inst, 0 loops, 230 cycles, 0:0 spills:fills, compacted 944 to 800 bytes. >7539424: message: shader compiler issue 451: FS SIMD8 shader: 30 inst, 0 loops, 314 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 480 to 320 bytes. >7539424: message: shader compiler issue 452: FS SIMD16 shader: 30 inst, 0 loops, 354 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 480 to 320 bytes. >7539424: message: shader compiler issue 453: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. >7539481: message: shader compiler issue 454: FS SIMD8 shader: 200 inst, 0 loops, 727 cycles, 0:0 spills:fills, Promoted 11 constants, compacted 3200 to 2368 bytes. >7539481: message: shader compiler issue 455: FS SIMD16 shader: 201 inst, 0 loops, 1202 cycles, 0:0 spills:fills, Promoted 11 constants, compacted 3216 to 2384 bytes. >7539481: message: shader compiler issue 456: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >7541655: message: major shader compiler issue 457: 0:352(23): warning: `f10' used uninitialized >7541655: message: major shader compiler issue 458: 0:353(27): warning: `v11' used uninitialized >7541655 @2 glCompileShader(shader = 7168) >7541655: warning: 0:352(23): warning: `f10' used uninitialized >0:353(27): warning: `v11' used uninitialized > >7541663: message: shader compiler issue 459: FS SIMD8 shader: 224 inst, 0 loops, 1737 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7541663: message: shader compiler issue 460: FS SIMD16 shader: 224 inst, 0 loops, 1930 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7541663: message: shader compiler issue 461: TES vec4 shader: 93 inst, 0 loops, 714 cycles, 0:0 spills:fills, compacted 1488 to 1312 bytes. >7541663: message: shader compiler issue 462: TCS vec4 shader: 396 inst, 0 loops, 2054 cycles, 19:9 spills:fills, compacted 6336 to 5152 bytes. >7541663: message: shader compiler issue 463: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7541801: message: shader compiler issue 464: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7541801: message: shader compiler issue 465: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7541801: message: shader compiler issue 466: TES vec4 shader: 88 inst, 0 loops, 880 cycles, 0:0 spills:fills, compacted 1408 to 1232 bytes. >7541801: message: shader compiler issue 467: TCS vec4 shader: 396 inst, 0 loops, 2054 cycles, 19:9 spills:fills, compacted 6336 to 5152 bytes. >7541801: message: shader compiler issue 468: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7541915: message: shader compiler issue 469: FS SIMD8 shader: 382 inst, 0 loops, 2114 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6112 to 4768 bytes. >7541915: message: shader compiler issue 470: FS SIMD16 shader: 383 inst, 0 loops, 4450 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6128 to 4784 bytes. >7541915: message: shader compiler issue 471: TES vec4 shader: 92 inst, 0 loops, 616 cycles, 0:0 spills:fills, compacted 1472 to 1280 bytes. >7541915: message: shader compiler issue 472: TCS vec4 shader: 426 inst, 0 loops, 2196 cycles, 22:10 spills:fills, compacted 6816 to 5552 bytes. >7541915: message: shader compiler issue 473: VS vec4 shader: 201 inst, 0 loops, 1218 cycles, 0:0 spills:fills, compacted 3216 to 2848 bytes. >7542073: message: shader compiler issue 474: FS SIMD8 shader: 224 inst, 0 loops, 1737 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7542073: message: shader compiler issue 475: FS SIMD16 shader: 224 inst, 0 loops, 1930 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7542073: message: shader compiler issue 476: VS vec4 shader: 145 inst, 0 loops, 1134 cycles, 0:0 spills:fills, compacted 2320 to 2064 bytes. >7542152: message: shader compiler issue 477: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542152: message: shader compiler issue 478: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542152: message: shader compiler issue 479: VS vec4 shader: 142 inst, 0 loops, 1132 cycles, 0:0 spills:fills, compacted 2272 to 2016 bytes. >7542203: message: shader compiler issue 480: FS SIMD8 shader: 382 inst, 0 loops, 2114 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6112 to 4768 bytes. >7542203: message: shader compiler issue 481: FS SIMD16 shader: 383 inst, 0 loops, 4450 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6128 to 4784 bytes. >7542203: message: shader compiler issue 482: VS vec4 shader: 147 inst, 0 loops, 1018 cycles, 0:0 spills:fills, compacted 2352 to 2064 bytes. >7542310: message: major shader compiler issue 483: 0:351(23): warning: `f10' used uninitialized >7542310: message: major shader compiler issue 484: 0:352(27): warning: `v11' used uninitialized >7542310 @2 glCompileShader(shader = 7166) >7542310: warning: 0:351(23): warning: `f10' used uninitialized >0:352(27): warning: `v11' used uninitialized > >7542318: message: shader compiler issue 485: FS SIMD8 shader: 203 inst, 0 loops, 1682 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542318: message: shader compiler issue 486: FS SIMD16 shader: 203 inst, 0 loops, 1938 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542318: message: shader compiler issue 487: TES vec4 shader: 80 inst, 0 loops, 696 cycles, 0:0 spills:fills, compacted 1280 to 1152 bytes. >7542318: message: shader compiler issue 488: TCS vec4 shader: 392 inst, 0 loops, 2036 cycles, 19:9 spills:fills, compacted 6272 to 5104 bytes. >7542318: message: shader compiler issue 489: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7542450: message: shader compiler issue 490: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542450: message: shader compiler issue 491: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542450: message: shader compiler issue 492: TES vec4 shader: 75 inst, 0 loops, 716 cycles, 0:0 spills:fills, compacted 1200 to 1072 bytes. >7542450: message: shader compiler issue 493: TCS vec4 shader: 392 inst, 0 loops, 2036 cycles, 19:9 spills:fills, compacted 6272 to 5104 bytes. >7542450: message: shader compiler issue 494: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7542560: message: shader compiler issue 495: FS SIMD8 shader: 362 inst, 0 loops, 2059 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5792 to 4416 bytes. >7542560: message: shader compiler issue 496: FS SIMD16 shader: 363 inst, 0 loops, 3862 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5808 to 4432 bytes. >7542560: message: shader compiler issue 497: TES vec4 shader: 79 inst, 0 loops, 730 cycles, 0:0 spills:fills, compacted 1264 to 1104 bytes. >7542560: message: shader compiler issue 498: TCS vec4 shader: 422 inst, 0 loops, 2178 cycles, 22:10 spills:fills, compacted 6752 to 5504 bytes. >7542560: message: shader compiler issue 499: VS vec4 shader: 201 inst, 0 loops, 1218 cycles, 0:0 spills:fills, compacted 3216 to 2848 bytes. >7542708: message: shader compiler issue 500: FS SIMD8 shader: 203 inst, 0 loops, 1682 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542708: message: shader compiler issue 501: FS SIMD16 shader: 203 inst, 0 loops, 1938 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542708: message: shader compiler issue 502: VS vec4 shader: 145 inst, 0 loops, 1134 cycles, 0:0 spills:fills, compacted 2320 to 2064 bytes. >7542783: message: shader compiler issue 503: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542783: message: shader compiler issue 504: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542783: message: shader compiler issue 505: VS vec4 shader: 142 inst, 0 loops, 1132 cycles, 0:0 spills:fills, compacted 2272 to 2016 bytes. >7542832: message: shader compiler issue 506: FS SIMD8 shader: 362 inst, 0 loops, 2059 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5792 to 4416 bytes. >7542832: message: shader compiler issue 507: FS SIMD16 shader: 363 inst, 0 loops, 3862 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5808 to 4432 bytes. >7542832: message: shader compiler issue 508: VS vec4 shader: 147 inst, 0 loops, 1018 cycles, 0:0 spills:fills, compacted 2352 to 2064 bytes. >7542939: message: shader compiler issue 509: FS SIMD8 shader: 411 inst, 0 loops, 1938 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6576 to 4992 bytes. >7542939: message: shader compiler issue 510: FS SIMD16 shader: 412 inst, 0 loops, 4502 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6592 to 5008 bytes. >7542939: message: shader compiler issue 511: VS vec4 shader: 66 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1056 to 912 bytes. >7543031: message: shader compiler issue 512: FS SIMD8 shader: 46 inst, 0 loops, 363 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 544 bytes. >7543031: message: shader compiler issue 513: FS SIMD16 shader: 46 inst, 0 loops, 418 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 544 bytes. >7543031: message: shader compiler issue 514: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. >7543085: message: shader compiler issue 515: FS SIMD8 shader: 245 inst, 0 loops, 1276 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3920 to 3040 bytes. >7543085: message: shader compiler issue 516: FS SIMD16 shader: 246 inst, 0 loops, 1590 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3936 to 3056 bytes. >7543085: message: shader compiler issue 517: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >7543161: message: shader compiler issue 518: FS SIMD8 shader: 118 inst, 0 loops, 651 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1888 to 1360 bytes. >7543161: message: shader compiler issue 519: FS SIMD16 shader: 118 inst, 0 loops, 806 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1888 to 1360 bytes. >7543161: message: shader compiler issue 520: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >7543233: message: shader compiler issue 521: FS SIMD8 shader: 268 inst, 0 loops, 1342 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4288 to 3184 bytes. >7543233: message: shader compiler issue 522: FS SIMD16 shader: 269 inst, 0 loops, 2926 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4304 to 3200 bytes. >7543233: message: shader compiler issue 523: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >7543324: message: shader compiler issue 524: FS SIMD8 shader: 49 inst, 0 loops, 478 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 784 to 624 bytes. >7543324: message: shader compiler issue 525: FS SIMD16 shader: 49 inst, 0 loops, 558 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 784 to 624 bytes. >7543324: message: shader compiler issue 526: VS vec4 shader: 104 inst, 0 loops, 686 cycles, 0:0 spills:fills, compacted 1664 to 1504 bytes. >7543382: message: shader compiler issue 527: FS SIMD8 shader: 13 inst, 0 loops, 298 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 144 bytes. >7543382: message: shader compiler issue 528: FS SIMD16 shader: 13 inst, 0 loops, 324 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 144 bytes. >7543382: message: shader compiler issue 529: VS vec4 shader: 89 inst, 0 loops, 670 cycles, 0:0 spills:fills, compacted 1424 to 1280 bytes. >7543438: message: shader compiler issue 530: FS SIMD8 shader: 261 inst, 0 loops, 1270 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4176 to 3104 bytes. >7543438: message: shader compiler issue 531: FS SIMD16 shader: 262 inst, 0 loops, 1706 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4192 to 3120 bytes. >7543438: message: shader compiler issue 532: VS vec4 shader: 114 inst, 0 loops, 578 cycles, 0:0 spills:fills, compacted 1824 to 1600 bytes. >7543523: message: shader compiler issue 533: FS SIMD8 shader: 30 inst, 0 loops, 376 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 480 to 368 bytes. >7543523: message: shader compiler issue 534: FS SIMD16 shader: 30 inst, 0 loops, 424 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 480 to 368 bytes. >7543523: message: shader compiler issue 535: VS vec4 shader: 143 inst, 0 loops, 622 cycles, 0:0 spills:fills, compacted 2288 to 2000 bytes. >7543611: message: shader compiler issue 536: FS SIMD8 shader: 77 inst, 0 loops, 681 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1232 to 944 bytes. >7543611: message: shader compiler issue 537: FS SIMD16 shader: 78 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1248 to 960 bytes. >7543611: message: shader compiler issue 538: VS vec4 shader: 108 inst, 0 loops, 560 cycles, 0:0 spills:fills, compacted 1728 to 1504 bytes. >7543668: message: shader compiler issue 539: FS SIMD8 shader: 35 inst, 0 loops, 288 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 560 to 448 bytes. >7543668: message: shader compiler issue 540: FS SIMD16 shader: 36 inst, 0 loops, 348 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 576 to 464 bytes. >7543668: message: shader compiler issue 541: VS vec4 shader: 78 inst, 0 loops, 548 cycles, 0:0 spills:fills, compacted 1248 to 1088 bytes. >7543705: message: shader compiler issue 542: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >7543705: message: shader compiler issue 543: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >7543705: message: shader compiler issue 544: VS vec4 shader: 63 inst, 0 loops, 402 cycles, 0:0 spills:fills, compacted 1008 to 848 bytes. >7543747: message: shader compiler issue 545: FS SIMD8 shader: 245 inst, 0 loops, 1370 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 3920 to 2992 bytes. >7543747: message: shader compiler issue 546: FS SIMD16 shader: 246 inst, 0 loops, 1652 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 3936 to 3008 bytes. >7543747: message: shader compiler issue 547: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7543832: message: shader compiler issue 548: FS SIMD8 shader: 150 inst, 0 loops, 1133 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2400 to 1808 bytes. >7543832: message: shader compiler issue 549: FS SIMD16 shader: 151 inst, 0 loops, 1410 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2416 to 1824 bytes. >7543832: message: shader compiler issue 550: VS vec4 shader: 120 inst, 0 loops, 570 cycles, 0:0 spills:fills, compacted 1920 to 1680 bytes. >7543904: message: shader compiler issue 551: FS SIMD8 shader: 42 inst, 0 loops, 352 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 672 to 512 bytes. >7543904: message: shader compiler issue 552: FS SIMD16 shader: 43 inst, 0 loops, 428 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 688 to 528 bytes. >7543904: message: shader compiler issue 553: VS vec4 shader: 72 inst, 0 loops, 436 cycles, 0:0 spills:fills, compacted 1152 to 960 bytes. >7543953: message: shader compiler issue 554: FS SIMD8 shader: 293 inst, 0 loops, 1684 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4688 to 3536 bytes. >7543953: message: shader compiler issue 555: FS SIMD16 shader: 294 inst, 0 loops, 2032 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4704 to 3552 bytes. >7543953: message: shader compiler issue 556: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7544052: message: shader compiler issue 557: FS SIMD8 shader: 147 inst, 0 loops, 955 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2352 to 1776 bytes. >7544052: message: shader compiler issue 558: FS SIMD16 shader: 148 inst, 0 loops, 1194 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2368 to 1792 bytes. >7544052: message: shader compiler issue 559: VS vec4 shader: 120 inst, 0 loops, 570 cycles, 0:0 spills:fills, compacted 1920 to 1680 bytes. >7544131: message: shader compiler issue 560: FS SIMD8 shader: 287 inst, 0 loops, 1540 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4592 to 3488 bytes. >7544131: message: shader compiler issue 561: FS SIMD16 shader: 288 inst, 0 loops, 1918 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4608 to 3504 bytes. >7544131: message: shader compiler issue 562: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7544261: message: shader compiler issue 563: FS SIMD8 shader: 318 inst, 0 loops, 1866 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 5088 to 3872 bytes. >7544261: message: shader compiler issue 564: FS SIMD16 shader: 319 inst, 0 loops, 3572 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 5104 to 3888 bytes. >7544261: message: shader compiler issue 565: VS vec4 shader: 122 inst, 0 loops, 576 cycles, 0:0 spills:fills, compacted 1952 to 1712 bytes. >7544339: message: shader compiler issue 566: FS SIMD8 shader: 446 inst, 0 loops, 2402 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 7136 to 5504 bytes. >7544339: message: shader compiler issue 567: FS SIMD16 shader: 447 inst, 0 loops, 4778 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 7152 to 5520 bytes. >7544339: message: shader compiler issue 568: VS vec4 shader: 120 inst, 0 loops, 458 cycles, 0:0 spills:fills, compacted 1920 to 1648 bytes. >7544461: message: shader compiler issue 569: FS SIMD8 shader: 50 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 800 to 640 bytes. >7544461: message: shader compiler issue 570: FS SIMD16 shader: 51 inst, 0 loops, 424 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 816 to 656 bytes. >7544461: message: shader compiler issue 571: VS vec4 shader: 104 inst, 0 loops, 472 cycles, 0:0 spills:fills, compacted 1664 to 1392 bytes. >7544527: message: shader compiler issue 572: FS SIMD8 shader: 393 inst, 0 loops, 2158 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6288 to 4784 bytes. >7544527: message: shader compiler issue 573: FS SIMD16 shader: 394 inst, 0 loops, 4636 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6304 to 4800 bytes. >7544527: message: api performance issue 49: Copying to larger program cache: 1024 kB -> 2048 kB >7544527: message: shader compiler issue 574: VS vec4 shader: 67 inst, 0 loops, 240 cycles, 0:0 spills:fills, compacted 1072 to 928 bytes. >7544615: message: shader compiler issue 575: FS SIMD8 shader: 213 inst, 0 loops, 1036 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3408 to 2528 bytes. >7544615: message: shader compiler issue 576: FS SIMD16 shader: 214 inst, 0 loops, 1318 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3424 to 2544 bytes. >7544615: message: shader compiler issue 577: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >Detected buffer out-of-bounds write from brw_bo 0x7fe40df7e810 (GEM 2383, label = "bufferobj") >Detected buffer out-of-bounds write from brw_bo 0x7fe3f417afd0 (GEM 2409, label = "isl-miptree") >apitrace: warning: caught signal 6 >7548166: error: caught an unhandled exception >/usr/bin/glretrace+0x2a9bec >/lib/x86_64-linux-gnu/libpthread.so.0+0x110bf >/lib/x86_64-linux-gnu/libc.so.6: gsignal+0xcf >/lib/x86_64-linux-gnu/libc.so.6: abort+0x169 >/opt/mesa/64/dri/i965_dri.so: _intel_batchbuffer_flush_fence+0x3e600a: /usr/local/src/mesa/master/src/mesa/drivers/dri/i965/intel_batchbuffer.c:1047 >/opt/mesa/64/dri/i965_dri.so: brw_draw_single_prim+0x3c89a7: /usr/local/src/mesa/master/src/mesa/drivers/dri/i965/brw_draw.c:799 >/opt/mesa/64/dri/i965_dri.so: brw_draw_prims+0x3c89a7: /usr/local/src/mesa/master/src/mesa/drivers/dri/i965/brw_draw.c:1018 >/opt/mesa/64/dri/i965_dri.so: vbo_validated_drawrangeelements+0x1c0dbd: vbo/vbo_exec_array.c:942 >/opt/mesa/64/dri/i965_dri.so: vbo_exec_DrawRangeElementsBaseVertex+0x1c12b5: vbo/vbo_exec_array.c:1043 >/opt/mesa/64/dri/i965_dri.so: vbo_exec_DrawRangeElements+0x1c298a: vbo/vbo_exec_array.c:1063 >/opt/mesa/64/dri/i965_dri.so: _mesa_DrawRangeElements+0x1c298a: vbo/vbo_exec_array.c:2058 >/usr/bin/glretrace+0x1376d4 >/usr/bin/glretrace+0x59b4a >/usr/bin/glretrace+0x5a59d >/usr/lib/x86_64-linux-gnu/libstdc++.so.6+0xb9e6e >/lib/x86_64-linux-gnu/libpthread.so.0+0x7493 >/lib/x86_64-linux-gnu/libc.so.6: clone+0x3e >? >apitrace: info: taking default action for signal 6 >waiting for idle >waiting for idle >waiting for idle >waiting for idle >1023: message: api issue 1: FBO incomplete: no attachments and default width or height is 0 [-1] >1023: message: shader compiler issue 2: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >1023: message: shader compiler issue 3: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >1023: message: shader compiler issue 4: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >1286: message: shader compiler issue 5: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >1286: message: shader compiler issue 6: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >1361: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1370: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1379: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1388: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1397: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1406: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >waiting for idle >2431: message: shader compiler issue 8: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >2431: message: shader compiler issue 9: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >3207: message: shader compiler issue 10: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3207: message: shader compiler issue 11: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3207: message: shader compiler issue 12: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >3207: message: shader compiler issue 13: FS SIMD16 shader: 2 inst, 0 loops, 0 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 32 to 32 bytes. >waiting for idle >waiting for idle >3355: message: shader compiler issue 14: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3355: message: shader compiler issue 15: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3355: message: shader compiler issue 16: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >3355: message: shader compiler issue 17: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >3355: message: shader compiler issue 18: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >3384: message: shader compiler issue 19: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >3384: message: shader compiler issue 20: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >5016: message: shader compiler issue 21: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >5016: message: shader compiler issue 22: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >8501: message: shader compiler issue 23: FS SIMD16 shader: 2 inst, 0 loops, 0 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 32 to 32 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >24651: message: shader compiler issue 24: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >24651: message: shader compiler issue 25: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >27040: message: shader compiler issue 26: CS SIMD16 shader: 504 inst, 2 loops, 586982 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 8064 to 6016 bytes. >27096: message: shader compiler issue 27: CS SIMD16 shader: 245 inst, 4 loops, 45770 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 3920 to 2912 bytes. >29232: message: shader compiler issue 28: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >29232: message: shader compiler issue 29: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >29232: message: shader compiler issue 30: VS vec4 shader: 18 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >29285: message: shader compiler issue 31: FS SIMD8 shader: 36 inst, 0 loops, 391 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 576 to 416 bytes. >29285: message: shader compiler issue 32: FS SIMD16 shader: 36 inst, 0 loops, 436 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 576 to 416 bytes. >29285: message: shader compiler issue 33: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >29347: message: shader compiler issue 34: FS SIMD8 shader: 27 inst, 0 loops, 336 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 432 to 304 bytes. >29347: message: shader compiler issue 35: FS SIMD16 shader: 27 inst, 0 loops, 372 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 432 to 304 bytes. >29347: message: shader compiler issue 36: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >30607: message: shader compiler issue 37: FS SIMD8 shader: 27 inst, 0 loops, 96 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >30607: message: shader compiler issue 38: FS SIMD16 shader: 27 inst, 0 loops, 136 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >30607: message: shader compiler issue 39: GS vec4 shader: 27 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >30607: message: shader compiler issue 40: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >30720: message: shader compiler issue 41: FS SIMD8 shader: 15 inst, 0 loops, 315 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 240 to 224 bytes. >30720: message: shader compiler issue 42: FS SIMD16 shader: 16 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 256 to 240 bytes. >30720: message: shader compiler issue 43: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >30806: message: shader compiler issue 44: FS SIMD8 shader: 35 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 560 to 336 bytes. >30806: message: shader compiler issue 45: FS SIMD16 shader: 35 inst, 0 loops, 372 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 560 to 336 bytes. >30806: message: shader compiler issue 46: VS vec4 shader: 18 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >30869: message: shader compiler issue 47: FS SIMD8 shader: 779 inst, 1 loops, 9068 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 12464 to 7648 bytes. >30869: message: shader compiler issue 48: FS SIMD16 shader: 779 inst, 1 loops, 10734 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 12464 to 7648 bytes. >30869: message: api performance issue 49: Copying to larger program cache: 16 kB -> 32 kB >30869: message: shader compiler issue 50: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >31091: message: shader compiler issue 51: FS SIMD8 shader: 99 inst, 0 loops, 531 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1328 bytes. >31091: message: shader compiler issue 52: FS SIMD16 shader: 99 inst, 0 loops, 1698 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1328 bytes. >31091: message: api performance issue 49: Copying to larger program cache: 32 kB -> 64 kB >31091: message: shader compiler issue 53: VS vec4 shader: 31 inst, 0 loops, 128 cycles, 0:0 spills:fills, compacted 496 to 464 bytes. >31167: message: shader compiler issue 54: FS SIMD8 shader: 92 inst, 0 loops, 505 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1472 to 1232 bytes. >31167: message: shader compiler issue 55: FS SIMD16 shader: 92 inst, 0 loops, 594 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1472 to 1232 bytes. >31167: message: shader compiler issue 56: VS vec4 shader: 31 inst, 0 loops, 128 cycles, 0:0 spills:fills, compacted 496 to 464 bytes. >31213: message: shader compiler issue 57: FS SIMD8 shader: 99 inst, 0 loops, 524 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1296 bytes. >31213: message: shader compiler issue 58: FS SIMD16 shader: 99 inst, 0 loops, 1708 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1296 bytes. >31213: message: shader compiler issue 59: VS vec4 shader: 26 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 416 to 352 bytes. >31280: message: shader compiler issue 60: FS SIMD8 shader: 64 inst, 0 loops, 417 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1024 to 848 bytes. >31280: message: shader compiler issue 61: FS SIMD16 shader: 64 inst, 0 loops, 478 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1024 to 848 bytes. >31280: message: shader compiler issue 62: VS vec4 shader: 27 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >31328: message: shader compiler issue 63: FS SIMD8 shader: 71 inst, 0 loops, 443 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 912 bytes. >31328: message: shader compiler issue 64: FS SIMD16 shader: 71 inst, 0 loops, 504 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 912 bytes. >31328: message: shader compiler issue 65: VS vec4 shader: 24 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 384 to 336 bytes. >31395: message: shader compiler issue 66: FS SIMD8 shader: 36 inst, 0 loops, 324 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 464 bytes. >31395: message: shader compiler issue 67: FS SIMD16 shader: 36 inst, 0 loops, 374 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 464 bytes. >31395: message: shader compiler issue 68: VS vec4 shader: 23 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 368 to 336 bytes. >31443: message: shader compiler issue 69: FS SIMD8 shader: 43 inst, 0 loops, 356 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 688 to 528 bytes. >31443: message: shader compiler issue 70: FS SIMD16 shader: 43 inst, 0 loops, 404 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 688 to 528 bytes. >31443: message: shader compiler issue 71: VS vec4 shader: 22 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 352 to 304 bytes. >waiting for idle >31562: message: shader compiler issue 72: FS SIMD8 shader: 3559 inst, 0 loops, 22139 cycles, 0:0 spills:fills, Promoted 145 constants, compacted 56944 to 49152 bytes. >31562: message: shader compiler issue 73: FS SIMD16 shader: 3559 inst, 0 loops, 34728 cycles, 0:0 spills:fills, Promoted 145 constants, compacted 56944 to 49152 bytes. >31562: message: api performance issue 49: Copying to larger program cache: 64 kB -> 256 kB >31562: message: shader compiler issue 74: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >31562: message: shader compiler issue 75: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >31610: message: shader compiler issue 76: FS SIMD8 shader: 162 inst, 0 loops, 1150 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 2592 to 2000 bytes. >31610: message: shader compiler issue 77: FS SIMD16 shader: 163 inst, 0 loops, 1348 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 2608 to 2016 bytes. >31610: message: shader compiler issue 78: VS vec4 shader: 29 inst, 0 loops, 244 cycles, 0:0 spills:fills, compacted 464 to 400 bytes. >31730: message: shader compiler issue 79: FS SIMD8 shader: 76 inst, 0 loops, 749 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1216 to 880 bytes. >31730: message: shader compiler issue 80: FS SIMD16 shader: 77 inst, 0 loops, 862 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 896 bytes. >31730: message: shader compiler issue 81: VS vec4 shader: 15 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 240 to 240 bytes. >31781: message: shader compiler issue 82: FS SIMD8 shader: 66 inst, 0 loops, 725 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1056 to 768 bytes. >31781: message: shader compiler issue 83: FS SIMD16 shader: 67 inst, 0 loops, 824 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1072 to 784 bytes. >31781: message: api performance issue 84: Recompiling fragment shader for program 2030 >31781: message: api performance issue 85: number of color buffers 2->1 >31805: message: shader compiler issue 86: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >31805: message: shader compiler issue 87: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >31805: message: shader compiler issue 88: VS vec4 shader: 16 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >waiting for idle >32858: message: shader compiler issue 89: FS SIMD8 shader: 75 inst, 0 loops, 618 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1200 to 880 bytes. >32858: message: shader compiler issue 90: FS SIMD16 shader: 75 inst, 0 loops, 750 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1200 to 880 bytes. >32858: message: shader compiler issue 91: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >32907: message: shader compiler issue 92: FS SIMD8 shader: 80 inst, 0 loops, 648 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1280 to 928 bytes. >32907: message: shader compiler issue 93: FS SIMD16 shader: 80 inst, 0 loops, 780 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1280 to 928 bytes. >32907: message: shader compiler issue 94: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >32949: message: shader compiler issue 95: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >32949: message: shader compiler issue 96: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >62344: message: shader compiler issue 97: FS SIMD8 shader: 93 inst, 0 loops, 650 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1488 to 1072 bytes. >62344: message: shader compiler issue 98: FS SIMD16 shader: 93 inst, 0 loops, 800 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1488 to 1072 bytes. >62344: message: shader compiler issue 99: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >62386: message: shader compiler issue 100: FS SIMD8 shader: 82 inst, 0 loops, 653 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1312 to 960 bytes. >62386: message: shader compiler issue 101: FS SIMD16 shader: 82 inst, 0 loops, 782 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1312 to 960 bytes. >62386: message: shader compiler issue 102: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >65714: message: shader compiler issue 103: FS SIMD8 shader: 115 inst, 0 loops, 938 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 1840 to 1360 bytes. >65714: message: shader compiler issue 104: FS SIMD16 shader: 115 inst, 0 loops, 1086 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 1840 to 1360 bytes. >65714: message: shader compiler issue 105: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >70961: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >71804: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >72647: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >73490: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >74333: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >75176: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >76019: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >76862: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >77705: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >78548: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >79391: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >80234: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >81077: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >81920: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >82763: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >83606: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >84449: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >85292: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >86135: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >90099: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >90695: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >98665: message: shader compiler issue 107: FS SIMD8 shader: 259 inst, 0 loops, 1786 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4144 to 3120 bytes. >98665: message: shader compiler issue 108: FS SIMD16 shader: 260 inst, 0 loops, 2242 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4160 to 3136 bytes. >98665: message: shader compiler issue 109: VS vec4 shader: 33 inst, 0 loops, 180 cycles, 0:0 spills:fills, compacted 528 to 432 bytes. >98718: message: shader compiler issue 110: FS SIMD8 shader: 21 inst, 0 loops, 104 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 336 to 240 bytes. >98718: message: shader compiler issue 111: FS SIMD16 shader: 21 inst, 0 loops, 130 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 336 to 240 bytes. >98718: message: shader compiler issue 112: VS vec4 shader: 56 inst, 0 loops, 224 cycles, 0:0 spills:fills, compacted 896 to 752 bytes. >98805: message: shader compiler issue 113: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >98805: message: shader compiler issue 114: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >98805: message: shader compiler issue 115: VS vec4 shader: 237 inst, 0 loops, 1404 cycles, 0:0 spills:fills, compacted 3792 to 3280 bytes. >98866: message: shader compiler issue 116: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >98866: message: shader compiler issue 117: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >98866: message: shader compiler issue 118: VS vec4 shader: 222 inst, 0 loops, 1242 cycles, 0:0 spills:fills, compacted 3552 to 3056 bytes. >98916: message: shader compiler issue 119: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >98916: message: shader compiler issue 120: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >98916: message: shader compiler issue 121: VS vec4 shader: 246 inst, 0 loops, 1142 cycles, 0:0 spills:fills, compacted 3936 to 3392 bytes. >99005: message: shader compiler issue 122: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >99005: message: shader compiler issue 123: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >99005: message: shader compiler issue 124: VS vec4 shader: 243 inst, 0 loops, 1252 cycles, 0:0 spills:fills, compacted 3888 to 3376 bytes. >99064: message: shader compiler issue 125: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >99064: message: shader compiler issue 126: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >99064: message: shader compiler issue 127: VS vec4 shader: 228 inst, 0 loops, 1228 cycles, 0:0 spills:fills, compacted 3648 to 3152 bytes. >99112: message: shader compiler issue 128: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >99112: message: shader compiler issue 129: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >99112: message: shader compiler issue 130: VS vec4 shader: 252 inst, 0 loops, 1226 cycles, 0:0 spills:fills, compacted 4032 to 3472 bytes. >99202: message: shader compiler issue 131: FS SIMD8 shader: 116 inst, 0 loops, 640 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1856 to 1376 bytes. >99202: message: shader compiler issue 132: FS SIMD16 shader: 116 inst, 0 loops, 810 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1856 to 1376 bytes. >99202: message: shader compiler issue 133: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >99268: message: shader compiler issue 134: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99268: message: shader compiler issue 135: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99268: message: shader compiler issue 136: VS vec4 shader: 36 inst, 0 loops, 286 cycles, 0:0 spills:fills, compacted 576 to 512 bytes. >99303: message: shader compiler issue 137: FS SIMD8 shader: 13 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99303: message: shader compiler issue 138: FS SIMD16 shader: 13 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99303: message: shader compiler issue 139: VS vec4 shader: 31 inst, 0 loops, 176 cycles, 0:0 spills:fills, compacted 496 to 400 bytes. >99349: message: shader compiler issue 140: FS SIMD8 shader: 258 inst, 0 loops, 1255 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4128 to 3136 bytes. >99349: message: shader compiler issue 141: FS SIMD16 shader: 259 inst, 0 loops, 2480 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4144 to 3152 bytes. >99349: message: shader compiler issue 142: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >99434: message: shader compiler issue 143: FS SIMD8 shader: 113 inst, 0 loops, 634 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1808 to 1344 bytes. >99434: message: shader compiler issue 144: FS SIMD16 shader: 113 inst, 0 loops, 806 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1808 to 1344 bytes. >99434: message: shader compiler issue 145: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >99508: message: shader compiler issue 146: FS SIMD8 shader: 252 inst, 0 loops, 1195 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3072 bytes. >99508: message: shader compiler issue 147: FS SIMD16 shader: 253 inst, 0 loops, 2412 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3088 bytes. >99508: message: shader compiler issue 148: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >99612: message: shader compiler issue 149: FS SIMD8 shader: 294 inst, 0 loops, 1659 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4704 to 3600 bytes. >99612: message: shader compiler issue 150: FS SIMD16 shader: 295 inst, 0 loops, 3114 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4720 to 3616 bytes. >99612: message: shader compiler issue 151: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >99685: message: shader compiler issue 152: FS SIMD8 shader: 26 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 416 to 288 bytes. >99685: message: shader compiler issue 153: FS SIMD16 shader: 26 inst, 0 loops, 138 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 416 to 288 bytes. >99685: message: shader compiler issue 154: VS vec4 shader: 56 inst, 0 loops, 224 cycles, 0:0 spills:fills, compacted 896 to 752 bytes. >99735: message: shader compiler issue 155: FS SIMD8 shader: 112 inst, 0 loops, 813 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1792 to 1312 bytes. >99735: message: shader compiler issue 156: FS SIMD16 shader: 112 inst, 0 loops, 932 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1792 to 1312 bytes. >99735: message: shader compiler issue 157: VS vec4 shader: 216 inst, 0 loops, 1144 cycles, 0:0 spills:fills, compacted 3456 to 3008 bytes. >99810: message: shader compiler issue 158: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99810: message: shader compiler issue 159: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99810: message: shader compiler issue 160: VS vec4 shader: 184 inst, 0 loops, 1082 cycles, 0:0 spills:fills, compacted 2944 to 2528 bytes. >99852: message: shader compiler issue 161: FS SIMD8 shader: 13 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99852: message: shader compiler issue 162: FS SIMD16 shader: 13 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99852: message: shader compiler issue 163: VS vec4 shader: 175 inst, 0 loops, 1082 cycles, 0:0 spills:fills, compacted 2800 to 2368 bytes. >99907: message: shader compiler issue 164: FS SIMD8 shader: 259 inst, 0 loops, 1426 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4144 to 3136 bytes. >99907: message: shader compiler issue 165: FS SIMD16 shader: 260 inst, 0 loops, 2376 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4160 to 3152 bytes. >99907: message: shader compiler issue 166: VS vec4 shader: 213 inst, 0 loops, 1136 cycles, 0:0 spills:fills, compacted 3408 to 2944 bytes. >100001: message: shader compiler issue 167: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >100001: message: shader compiler issue 168: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >100001: message: shader compiler issue 169: VS vec4 shader: 284 inst, 0 loops, 1898 cycles, 0:0 spills:fills, compacted 4544 to 3888 bytes. >100061: message: shader compiler issue 170: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >100061: message: shader compiler issue 171: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >100061: message: shader compiler issue 172: VS vec4 shader: 269 inst, 0 loops, 1702 cycles, 0:0 spills:fills, compacted 4304 to 3664 bytes. >100110: message: shader compiler issue 173: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >100110: message: shader compiler issue 174: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >100110: message: shader compiler issue 175: VS vec4 shader: 292 inst, 0 loops, 1692 cycles, 0:0 spills:fills, compacted 4672 to 3984 bytes. >100110: message: api performance issue 49: Copying to larger program cache: 256 kB -> 512 kB >waiting for idle >waiting for idle >101441: message: shader compiler issue 176: FS SIMD8 shader: 3 inst, 0 loops, 18 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >101441: message: shader compiler issue 177: FS SIMD16 shader: 3 inst, 0 loops, 22 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >101441: message: api performance issue 84: Recompiling fragment shader for program 2046 >101441: message: api performance issue 85: number of color buffers 1->0 >101822: message: shader compiler performance issue 178: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >101822: message: shader compiler issue 179: FS SIMD8 shader: 1509 inst, 0 loops, 10207 cycles, 0:0 spills:fills, Promoted 34 constants, compacted 24144 to 17456 bytes. >101822: message: shader compiler issue 180: VS vec4 shader: 28 inst, 0 loops, 156 cycles, 0:0 spills:fills, compacted 448 to 384 bytes. >101940: message: shader compiler performance issue 181: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >101940: message: shader compiler issue 182: FS SIMD8 shader: 1611 inst, 0 loops, 11151 cycles, 0:0 spills:fills, Promoted 35 constants, compacted 25776 to 18720 bytes. >101940: message: shader compiler issue 183: VS vec4 shader: 101 inst, 0 loops, 644 cycles, 0:0 spills:fills, compacted 1616 to 1184 bytes. >102046: message: shader compiler issue 184: FS SIMD8 shader: 149 inst, 0 loops, 1238 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2384 to 1888 bytes. >102046: message: shader compiler issue 185: FS SIMD16 shader: 149 inst, 0 loops, 1446 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2384 to 1888 bytes. >102046: message: shader compiler issue 186: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >102046: message: shader compiler issue 187: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >102154: message: shader compiler issue 188: FS SIMD8 shader: 248 inst, 0 loops, 2281 cycles, 0:0 spills:fills, Promoted 12 constants, compacted 3968 to 3040 bytes. >102154: message: shader compiler issue 189: FS SIMD16 shader: 248 inst, 0 loops, 2626 cycles, 0:0 spills:fills, Promoted 12 constants, compacted 3968 to 3040 bytes. >102154: message: shader compiler issue 190: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >102154: message: shader compiler issue 191: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >waiting for idle >102255: message: shader compiler performance issue 192: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >102255: message: shader compiler issue 193: FS SIMD8 shader: 914 inst, 0 loops, 7832 cycles, 0:0 spills:fills, Promoted 33 constants, compacted 14624 to 10944 bytes. >102255: message: shader compiler issue 194: VS vec4 shader: 18 inst, 0 loops, 92 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >102334: message: shader compiler issue 195: FS SIMD8 shader: 77 inst, 0 loops, 663 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 848 bytes. >102334: message: shader compiler issue 196: FS SIMD16 shader: 77 inst, 0 loops, 780 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 848 bytes. >102334: message: shader compiler issue 197: VS vec4 shader: 18 inst, 0 loops, 92 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >102428: message: shader compiler issue 198: FS SIMD8 shader: 88 inst, 0 loops, 721 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1408 to 1056 bytes. >102428: message: shader compiler issue 199: FS SIMD16 shader: 89 inst, 0 loops, 866 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1424 to 1072 bytes. >102428: message: shader compiler performance issue 200: vertex shader triggered register spilling. Try reducing the number of live vec4 values to improve performance. >102428: message: shader compiler issue 201: VS vec4 shader: 1016 inst, 0 loops, 8526 cycles, 1:1 spills:fills, compacted 16256 to 13200 bytes. >102579: message: shader compiler performance issue 202: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >102579: message: shader compiler issue 203: FS SIMD8 shader: 607 inst, 0 loops, 2679 cycles, 0:0 spills:fills, Promoted 37 constants, compacted 9712 to 7344 bytes. >102579: message: shader compiler issue 204: VS vec4 shader: 847 inst, 0 loops, 7420 cycles, 0:0 spills:fills, compacted 13552 to 10992 bytes. >102947: message: shader compiler issue 205: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >102947: message: shader compiler issue 206: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >102947: message: shader compiler issue 207: VS vec4 shader: 5 inst, 0 loops, 20 cycles, 0:0 spills:fills, compacted 80 to 80 bytes. >103024: message: shader compiler issue 208: FS SIMD8 shader: 78 inst, 0 loops, 460 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1040 bytes. >103024: message: shader compiler issue 209: FS SIMD16 shader: 78 inst, 0 loops, 522 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1040 bytes. >103024: message: shader compiler issue 210: VS vec4 shader: 29 inst, 0 loops, 124 cycles, 0:0 spills:fills, compacted 464 to 432 bytes. >103102: message: shader compiler issue 211: FS SIMD8 shader: 71 inst, 0 loops, 438 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 944 bytes. >103102: message: shader compiler issue 212: FS SIMD16 shader: 71 inst, 0 loops, 502 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 944 bytes. >103102: message: shader compiler issue 213: VS vec4 shader: 27 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >103164: message: shader compiler issue 214: FS SIMD8 shader: 78 inst, 0 loops, 470 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1008 bytes. >103164: message: shader compiler issue 215: FS SIMD16 shader: 78 inst, 0 loops, 524 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1008 bytes. >103164: message: shader compiler issue 216: VS vec4 shader: 24 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 384 to 336 bytes. >103233: message: shader compiler issue 217: FS SIMD8 shader: 50 inst, 0 loops, 368 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 800 to 656 bytes. >103233: message: shader compiler issue 218: FS SIMD16 shader: 50 inst, 0 loops, 444 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 800 to 656 bytes. >103233: message: shader compiler issue 219: VS vec4 shader: 25 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 400 to 368 bytes. >103297: message: shader compiler issue 220: FS SIMD8 shader: 57 inst, 0 loops, 394 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 912 to 720 bytes. >103297: message: shader compiler issue 221: FS SIMD16 shader: 57 inst, 0 loops, 450 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 912 to 720 bytes. >103297: message: shader compiler issue 222: VS vec4 shader: 23 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 368 to 320 bytes. >103366: message: shader compiler issue 223: FS SIMD8 shader: 29 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 464 to 368 bytes. >103366: message: shader compiler issue 224: FS SIMD16 shader: 29 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 464 to 368 bytes. >103366: message: shader compiler issue 225: VS vec4 shader: 21 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 336 to 304 bytes. >103415: message: shader compiler issue 226: FS SIMD8 shader: 36 inst, 0 loops, 322 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 432 bytes. >103415: message: shader compiler issue 227: FS SIMD16 shader: 36 inst, 0 loops, 368 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 432 bytes. >103415: message: shader compiler issue 228: VS vec4 shader: 21 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 336 to 304 bytes. >waiting for idle >103581: message: shader compiler issue 229: FS SIMD8 shader: 4 inst, 0 loops, 222 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >103581: message: shader compiler issue 230: FS SIMD16 shader: 4 inst, 0 loops, 230 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >103581: message: shader compiler issue 231: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >waiting for idle >waiting for idle >104664: message: shader compiler issue 232: FS SIMD8 shader: 341 inst, 0 loops, 2029 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5456 to 4176 bytes. >104664: message: shader compiler issue 233: FS SIMD16 shader: 342 inst, 0 loops, 2558 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5472 to 4192 bytes. >104664: message: shader compiler issue 234: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >waiting for idle >105189: message: shader compiler issue 235: FS SIMD8 shader: 59 inst, 0 loops, 691 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 944 to 704 bytes. >105189: message: shader compiler issue 236: FS SIMD16 shader: 59 inst, 0 loops, 752 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 944 to 704 bytes. >105189: message: shader compiler issue 237: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >105321: message: shader compiler issue 238: FS SIMD8 shader: 51 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 816 to 672 bytes. >105321: message: shader compiler issue 239: FS SIMD16 shader: 51 inst, 0 loops, 612 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 816 to 672 bytes. >105321: message: shader compiler issue 240: VS vec4 shader: 28 inst, 0 loops, 156 cycles, 0:0 spills:fills, compacted 448 to 384 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >107554: message: shader compiler issue 241: FS SIMD8 shader: 46 inst, 0 loops, 433 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 608 bytes. >107554: message: shader compiler issue 242: FS SIMD16 shader: 46 inst, 0 loops, 522 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 608 bytes. >107554: message: shader compiler issue 243: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >108037: message: shader compiler issue 244: FS SIMD8 shader: 49 inst, 0 loops, 610 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 784 to 480 bytes. >108037: message: shader compiler issue 245: FS SIMD16 shader: 49 inst, 0 loops, 680 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 784 to 480 bytes. >108037: message: shader compiler issue 246: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >108088: message: shader compiler issue 247: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >108088: message: shader compiler issue 248: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >108088: message: shader compiler issue 249: VS vec4 shader: 14 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >108650: message: shader compiler issue 250: FS SIMD8 shader: 93 inst, 0 loops, 571 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1488 to 1152 bytes. >108650: message: shader compiler issue 251: FS SIMD16 shader: 93 inst, 0 loops, 706 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1488 to 1152 bytes. >108650: message: shader compiler issue 252: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >108785: message: shader compiler issue 253: FS SIMD8 shader: 191 inst, 0 loops, 1436 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 3056 to 2368 bytes. >108785: message: shader compiler issue 254: FS SIMD16 shader: 191 inst, 0 loops, 1772 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 3056 to 2368 bytes. >108785: message: shader compiler issue 255: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >109334: message: shader compiler issue 256: FS SIMD8 shader: 56 inst, 0 loops, 580 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 896 to 560 bytes. >109334: message: shader compiler issue 257: FS SIMD16 shader: 56 inst, 0 loops, 634 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 896 to 560 bytes. >109334: message: shader compiler issue 258: VS vec4 shader: 14 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >113116: message: shader compiler issue 259: FS SIMD8 shader: 140 inst, 1 loops, 7410 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 2240 to 1680 bytes. >113116: message: shader compiler issue 260: FS SIMD16 shader: 140 inst, 1 loops, 8642 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 2240 to 1680 bytes. >113116: message: shader compiler issue 261: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >waiting for idle >waiting for idle >113890: message: shader compiler issue 262: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >113890: message: shader compiler issue 263: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >113890: message: shader compiler issue 264: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >113971: message: shader compiler issue 265: FS SIMD8 shader: 348 inst, 0 loops, 2051 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5568 to 4224 bytes. >113971: message: shader compiler issue 266: FS SIMD16 shader: 349 inst, 0 loops, 4016 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5584 to 4240 bytes. >113971: message: shader compiler issue 267: VS vec4 shader: 213 inst, 0 loops, 1136 cycles, 0:0 spills:fills, compacted 3408 to 2944 bytes. >114069: message: shader compiler issue 268: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >114069: message: shader compiler issue 269: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >114069: message: shader compiler issue 270: VS vec4 shader: 292 inst, 0 loops, 1692 cycles, 0:0 spills:fills, compacted 4672 to 3984 bytes. >114224: message: shader compiler issue 271: FS SIMD8 shader: 241 inst, 2 loops, 192999 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 3856 to 2816 bytes. >114224: message: shader compiler issue 272: FS SIMD16 shader: 241 inst, 2 loops, 316276 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 3856 to 2816 bytes. >114224: message: shader compiler issue 273: VS vec4 shader: 16 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >114428: message: shader compiler issue 274: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >114428: message: shader compiler issue 275: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >waiting for idle >waiting for idle >115273: message: shader compiler issue 276: FS SIMD8 shader: 270 inst, 0 loops, 3165 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4320 to 3104 bytes. >115273: message: shader compiler issue 277: FS SIMD16 shader: 270 inst, 0 loops, 3534 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4320 to 3104 bytes. >115273: message: shader compiler issue 278: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >115482: message: shader compiler issue 279: FS SIMD8 shader: 67 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1072 to 800 bytes. >115482: message: shader compiler issue 280: FS SIMD16 shader: 68 inst, 0 loops, 892 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1088 to 816 bytes. >115482: message: shader compiler issue 281: VS vec4 shader: 995 inst, 0 loops, 8464 cycles, 0:0 spills:fills, compacted 15920 to 12944 bytes. >115612: message: shader compiler issue 282: FS SIMD8 shader: 67 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1072 to 800 bytes. >115612: message: shader compiler issue 283: FS SIMD16 shader: 68 inst, 0 loops, 892 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1088 to 816 bytes. >115612: message: shader compiler issue 284: VS vec4 shader: 995 inst, 0 loops, 8464 cycles, 0:0 spills:fills, compacted 15920 to 12944 bytes. >waiting for idle >116346: message: shader compiler issue 285: FS SIMD8 shader: 40 inst, 0 loops, 362 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 368 bytes. >116346: message: shader compiler issue 286: FS SIMD16 shader: 40 inst, 0 loops, 394 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 368 bytes. >116346: message: shader compiler issue 287: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >116406: message: shader compiler issue 288: FS SIMD8 shader: 102 inst, 1 loops, 6496 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1632 to 1168 bytes. >116406: message: shader compiler issue 289: FS SIMD16 shader: 103 inst, 1 loops, 7472 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1648 to 1168 bytes. >116406: message: shader compiler issue 290: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >116463: message: shader compiler issue 291: FS SIMD8 shader: 4 inst, 0 loops, 222 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >116463: message: shader compiler issue 292: FS SIMD16 shader: 4 inst, 0 loops, 230 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >116463: message: shader compiler issue 293: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >116530: message: shader compiler issue 294: FS SIMD8 shader: 95 inst, 0 loops, 720 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1520 to 1136 bytes. >116530: message: shader compiler issue 295: FS SIMD16 shader: 95 inst, 0 loops, 872 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1520 to 1136 bytes. >116530: message: shader compiler issue 296: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >116575: message: shader compiler issue 297: FS SIMD8 shader: 72 inst, 0 loops, 606 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1152 to 864 bytes. >116575: message: shader compiler issue 298: FS SIMD16 shader: 72 inst, 0 loops, 722 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1152 to 864 bytes. >116575: message: shader compiler issue 299: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >116610: message: shader compiler issue 300: FS SIMD8 shader: 175 inst, 0 loops, 1203 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2800 to 2128 bytes. >116610: message: shader compiler issue 301: FS SIMD16 shader: 176 inst, 0 loops, 1366 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2816 to 2144 bytes. >116610: message: shader compiler issue 302: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >117987: message: shader compiler issue 303: FS SIMD8 shader: 464 inst, 2 loops, 212842 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 7424 to 5424 bytes. >117987: message: shader compiler issue 304: FS SIMD16 shader: 464 inst, 2 loops, 355202 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 7424 to 5424 bytes. >117987: message: shader compiler issue 305: VS vec4 shader: 16 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >118156: message: shader compiler issue 306: FS SIMD8 shader: 14 inst, 0 loops, 62 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 224 to 144 bytes. >118156: message: shader compiler issue 307: FS SIMD16 shader: 14 inst, 0 loops, 80 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 224 to 144 bytes. >118156: message: shader compiler issue 308: VS vec4 shader: 15 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 240 to 224 bytes. >waiting for idle >waiting for idle >118858: message: shader compiler issue 309: FS SIMD8 shader: 289 inst, 0 loops, 1531 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 4624 to 3360 bytes. >118858: message: shader compiler issue 310: FS SIMD16 shader: 290 inst, 0 loops, 1848 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 4640 to 3376 bytes. >118858: message: shader compiler issue 311: VS vec4 shader: 1095 inst, 0 loops, 9914 cycles, 0:0 spills:fills, compacted 17520 to 14256 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >134040: message: shader compiler issue 312: FS SIMD8 shader: 27 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >134040: message: shader compiler issue 313: FS SIMD16 shader: 28 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 448 to 320 bytes. >134064: message: shader compiler issue 314: FS SIMD8 shader: 27 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >134064: message: shader compiler issue 315: FS SIMD16 shader: 28 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 448 to 320 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >145499: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >145501: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >145503: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >148182: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >148184: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >148186: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >150829: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >150831: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >150833: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >153571: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >153573: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >153575: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >156218: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >156220: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >156222: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >162891: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >162893: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >162895: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >165897: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >165899: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >165901: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >168712: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >168714: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >168716: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >171835: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >171837: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >171839: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >174563: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >174565: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >174567: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >177380: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >177382: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >177384: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >180026: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >180028: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >180030: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >182674: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >182676: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >182678: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >185345: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >185347: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >185349: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >187995: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >187997: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >187999: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >188009: message: shader compiler issue 316: FS SIMD8 shader: 347 inst, 0 loops, 1931 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5552 to 4224 bytes. >188009: message: shader compiler issue 317: FS SIMD16 shader: 348 inst, 0 loops, 3436 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5568 to 4240 bytes. >188009: message: shader compiler issue 318: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >188099: message: shader compiler issue 319: FS SIMD8 shader: 287 inst, 0 loops, 1581 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4592 to 3472 bytes. >188099: message: shader compiler issue 320: FS SIMD16 shader: 287 inst, 0 loops, 3224 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4592 to 3472 bytes. >188099: message: shader compiler issue 321: VS vec4 shader: 67 inst, 0 loops, 308 cycles, 0:0 spills:fills, compacted 1072 to 960 bytes. >188167: message: shader compiler issue 322: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >188167: message: shader compiler issue 323: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >188167: message: shader compiler issue 324: VS vec4 shader: 31 inst, 0 loops, 176 cycles, 0:0 spills:fills, compacted 496 to 400 bytes. >188207: message: shader compiler issue 325: FS SIMD8 shader: 500 inst, 0 loops, 2800 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 8000 to 6096 bytes. >188207: message: shader compiler issue 326: FS SIMD16 shader: 501 inst, 0 loops, 5262 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 8016 to 6112 bytes. >188207: message: api performance issue 49: Copying to larger program cache: 512 kB -> 1024 kB >188207: message: shader compiler issue 327: VS vec4 shader: 66 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1056 to 912 bytes. >188300: message: shader compiler issue 328: FS SIMD8 shader: 62 inst, 0 loops, 359 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188300: message: shader compiler issue 329: FS SIMD16 shader: 62 inst, 0 loops, 454 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188300: message: shader compiler issue 330: VS vec4 shader: 55 inst, 0 loops, 300 cycles, 0:0 spills:fills, compacted 880 to 800 bytes. >188369: message: shader compiler issue 331: FS SIMD8 shader: 367 inst, 0 loops, 1988 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5872 to 4496 bytes. >188369: message: shader compiler issue 332: FS SIMD16 shader: 368 inst, 0 loops, 3606 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5888 to 4512 bytes. >188369: message: shader compiler issue 333: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188458: message: shader compiler issue 334: FS SIMD8 shader: 62 inst, 0 loops, 382 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188458: message: shader compiler issue 335: FS SIMD16 shader: 62 inst, 0 loops, 432 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188458: message: shader compiler issue 336: VS vec4 shader: 55 inst, 0 loops, 300 cycles, 0:0 spills:fills, compacted 880 to 800 bytes. >188525: message: shader compiler issue 337: FS SIMD8 shader: 364 inst, 0 loops, 2107 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5824 to 4464 bytes. >188525: message: shader compiler issue 338: FS SIMD16 shader: 365 inst, 0 loops, 3298 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5840 to 4480 bytes. >188525: message: shader compiler issue 339: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188615: message: shader compiler issue 340: FS SIMD8 shader: 136 inst, 0 loops, 884 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2176 to 1600 bytes. >188615: message: shader compiler issue 341: FS SIMD16 shader: 136 inst, 0 loops, 1162 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2176 to 1600 bytes. >188615: message: shader compiler issue 342: VS vec4 shader: 66 inst, 0 loops, 308 cycles, 0:0 spills:fills, compacted 1056 to 944 bytes. >188684: message: shader compiler issue 343: FS SIMD8 shader: 355 inst, 0 loops, 2047 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5680 to 4288 bytes. >188684: message: shader compiler issue 344: FS SIMD16 shader: 356 inst, 0 loops, 2648 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5696 to 4304 bytes. >188684: message: shader compiler issue 345: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188769: message: shader compiler issue 346: FS SIMD8 shader: 419 inst, 0 loops, 2545 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 6704 to 5088 bytes. >188769: message: shader compiler issue 347: FS SIMD16 shader: 420 inst, 0 loops, 3022 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 6720 to 5104 bytes. >188769: message: shader compiler issue 348: VS vec4 shader: 59 inst, 0 loops, 230 cycles, 0:0 spills:fills, compacted 944 to 800 bytes. >188853: message: shader compiler issue 349: FS SIMD8 shader: 382 inst, 0 loops, 2445 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 6112 to 4640 bytes. >188853: message: shader compiler issue 350: FS SIMD16 shader: 383 inst, 0 loops, 2936 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 6128 to 4656 bytes. >188853: message: shader compiler issue 351: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >188943: message: shader compiler issue 352: FS SIMD8 shader: 55 inst, 0 loops, 350 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 880 to 672 bytes. >188943: message: shader compiler issue 353: FS SIMD16 shader: 56 inst, 0 loops, 446 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 896 to 688 bytes. >188943: message: shader compiler issue 354: VS vec4 shader: 104 inst, 0 loops, 472 cycles, 0:0 spills:fills, compacted 1664 to 1392 bytes. >188990: message: shader compiler issue 355: FS SIMD8 shader: 265 inst, 0 loops, 1338 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4240 to 3216 bytes. >188990: message: shader compiler issue 356: FS SIMD16 shader: 265 inst, 0 loops, 3950 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4240 to 3216 bytes. >188990: message: shader compiler issue 357: VS vec4 shader: 68 inst, 0 loops, 310 cycles, 0:0 spills:fills, compacted 1088 to 976 bytes. >189066: message: shader compiler issue 358: FS SIMD8 shader: 482 inst, 0 loops, 2717 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7712 to 5888 bytes. >189066: message: shader compiler issue 359: FS SIMD16 shader: 483 inst, 0 loops, 5578 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7728 to 5904 bytes. >189066: message: shader compiler issue 360: VS vec4 shader: 67 inst, 0 loops, 240 cycles, 0:0 spills:fills, compacted 1072 to 928 bytes. >189176: message: shader compiler issue 361: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >189176: message: shader compiler issue 362: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >189176: message: shader compiler issue 363: VS vec4 shader: 246 inst, 0 loops, 1142 cycles, 0:0 spills:fills, compacted 3936 to 3392 bytes. >189267: message: shader compiler issue 364: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >189267: message: shader compiler issue 365: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >189267: message: shader compiler issue 366: VS vec4 shader: 252 inst, 0 loops, 1226 cycles, 0:0 spills:fills, compacted 4032 to 3472 bytes. >189363: message: shader compiler issue 367: FS SIMD8 shader: 40 inst, 0 loops, 329 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 432 bytes. >189363: message: shader compiler issue 368: FS SIMD16 shader: 40 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 432 bytes. >189363: message: shader compiler issue 369: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. >189418: message: shader compiler issue 370: FS SIMD8 shader: 316 inst, 0 loops, 1952 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5056 to 3872 bytes. >189418: message: shader compiler issue 371: FS SIMD16 shader: 317 inst, 0 loops, 2504 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5072 to 3888 bytes. >189418: message: shader compiler issue 372: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >189501: message: shader compiler issue 373: FS SIMD8 shader: 24 inst, 0 loops, 131 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 384 to 288 bytes. >189501: message: shader compiler issue 374: FS SIMD16 shader: 24 inst, 0 loops, 170 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 384 to 288 bytes. >189501: message: shader compiler issue 375: VS vec4 shader: 51 inst, 0 loops, 296 cycles, 0:0 spills:fills, compacted 816 to 736 bytes. >189551: message: shader compiler issue 376: FS SIMD8 shader: 401 inst, 0 loops, 2417 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6416 to 4896 bytes. >189551: message: shader compiler issue 377: FS SIMD16 shader: 402 inst, 0 loops, 3012 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6432 to 4912 bytes. >189551: message: shader compiler issue 378: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >waiting for idle >waiting for idle >waiting for idle >191839: message: shader compiler issue 379: FS SIMD8 shader: 184 inst, 0 loops, 1154 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2944 to 2192 bytes. >191839: message: shader compiler issue 380: FS SIMD16 shader: 185 inst, 0 loops, 1550 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2960 to 2208 bytes. >191839: message: shader compiler issue 381: VS vec4 shader: 848 inst, 0 loops, 7184 cycles, 0:0 spills:fills, compacted 13568 to 11008 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >193111: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >193113: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >193115: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >198966: message: shader compiler issue 382: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >198966: message: shader compiler issue 383: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >198966: message: shader compiler issue 384: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >199129: message: shader compiler issue 385: FS SIMD8 shader: 512 inst, 0 loops, 3233 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 8192 to 6160 bytes. >199129: message: shader compiler issue 386: FS SIMD16 shader: 513 inst, 0 loops, 5754 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 8208 to 6176 bytes. >199129: message: shader compiler issue 387: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >199236: message: shader compiler issue 388: FS SIMD8 shader: 369 inst, 0 loops, 2599 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5904 to 4560 bytes. >199236: message: shader compiler issue 389: FS SIMD16 shader: 370 inst, 0 loops, 3304 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5920 to 4576 bytes. >199236: message: shader compiler issue 390: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >waiting for idle >199425: message: shader compiler issue 391: FS SIMD8 shader: 329 inst, 0 loops, 2072 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5264 to 4080 bytes. >199425: message: shader compiler issue 392: FS SIMD16 shader: 330 inst, 0 loops, 2596 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5280 to 4096 bytes. >199425: message: shader compiler issue 393: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >199604: message: shader compiler issue 394: FS SIMD8 shader: 329 inst, 0 loops, 2072 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5264 to 4080 bytes. >199604: message: shader compiler issue 395: FS SIMD16 shader: 330 inst, 0 loops, 2596 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5280 to 4096 bytes. >199604: message: shader compiler issue 396: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >199781: message: shader compiler issue 397: FS SIMD8 shader: 290 inst, 0 loops, 2054 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4640 to 3584 bytes. >199781: message: shader compiler issue 398: FS SIMD16 shader: 291 inst, 0 loops, 2404 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4656 to 3600 bytes. >199781: message: shader compiler issue 399: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >199920: message: shader compiler issue 400: FS SIMD8 shader: 291 inst, 0 loops, 2054 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4656 to 3600 bytes. >199920: message: shader compiler issue 401: FS SIMD16 shader: 292 inst, 0 loops, 2410 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4672 to 3616 bytes. >199920: message: shader compiler issue 402: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >waiting for idle >200946: message: shader compiler issue 403: FS SIMD8 shader: 3 inst, 0 loops, 18 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >200946: message: shader compiler issue 404: FS SIMD16 shader: 3 inst, 0 loops, 22 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >200946: message: api performance issue 84: Recompiling fragment shader for program 1955 >200946: message: api performance issue 85: number of color buffers 1->0 >waiting for idle >waiting for idle >201897: message: shader compiler issue 405: FS SIMD8 shader: 126 inst, 0 loops, 814 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2016 to 1424 bytes. >201897: message: shader compiler issue 406: FS SIMD16 shader: 127 inst, 0 loops, 896 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2032 to 1440 bytes. >201897: message: shader compiler issue 407: VS vec4 shader: 871 inst, 0 loops, 7468 cycles, 0:0 spills:fills, compacted 13936 to 11312 bytes. >202153: message: shader compiler issue 408: FS SIMD8 shader: 250 inst, 0 loops, 1424 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4000 to 3008 bytes. >202153: message: shader compiler issue 409: FS SIMD16 shader: 251 inst, 0 loops, 1864 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4016 to 3024 bytes. >202153: message: shader compiler issue 410: VS vec4 shader: 838 inst, 0 loops, 7526 cycles, 0:0 spills:fills, compacted 13408 to 10944 bytes. >waiting for idle >202490: message: shader compiler issue 411: FS SIMD8 shader: 268 inst, 0 loops, 1531 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 4288 to 3136 bytes. >202490: message: shader compiler issue 412: FS SIMD16 shader: 269 inst, 0 loops, 1974 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 4304 to 3152 bytes. >202490: message: shader compiler issue 413: VS vec4 shader: 906 inst, 0 loops, 8096 cycles, 0:0 spills:fills, compacted 14496 to 11808 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >203641: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >203643: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >203645: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >204735: message: shader compiler issue 414: FS SIMD8 shader: 27 inst, 0 loops, 48 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 256 bytes. >204735: message: shader compiler issue 415: FS SIMD16 shader: 27 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 256 bytes. >204735: message: shader compiler issue 416: VS vec4 shader: 14 inst, 0 loops, 86 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >210970: message: shader compiler issue 417: FS SIMD8 shader: 265 inst, 0 loops, 1486 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 4240 to 3152 bytes. >210970: message: shader compiler issue 418: FS SIMD16 shader: 266 inst, 0 loops, 1906 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 4256 to 3168 bytes. >210970: message: shader compiler issue 419: VS vec4 shader: 883 inst, 0 loops, 7446 cycles, 0:0 spills:fills, compacted 14128 to 11488 bytes. >211285: message: shader compiler issue 420: FS SIMD8 shader: 31 inst, 0 loops, 187 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >211285: message: shader compiler issue 421: FS SIMD16 shader: 31 inst, 0 loops, 236 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >211285: message: shader compiler issue 422: VS vec4 shader: 1029 inst, 0 loops, 8716 cycles, 0:0 spills:fills, compacted 16464 to 13216 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >212374: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >212376: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >212378: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >220845: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >220847: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >220849: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >255414: message: shader compiler issue 423: FS SIMD8 shader: 369 inst, 0 loops, 2599 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5904 to 4560 bytes. >255414: message: shader compiler issue 424: FS SIMD16 shader: 370 inst, 0 loops, 3304 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5920 to 4576 bytes. >255414: message: shader compiler issue 425: VS vec4 shader: 395 inst, 0 loops, 3490 cycles, 0:0 spills:fills, compacted 6320 to 5200 bytes. >255544: message: shader compiler issue 426: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >255544: message: shader compiler issue 427: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >255544: message: shader compiler issue 428: VS vec4 shader: 395 inst, 0 loops, 3490 cycles, 0:0 spills:fills, compacted 6320 to 5200 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >259201: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >259203: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >259205: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >275330: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >275332: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >275334: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >298847: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >298849: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >298851: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >320015: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >320017: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >320019: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >334347: message: api performance issue 106: using glBufferSubData(buffer 4898, offset 0, size 288) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >341225: message: shader compiler issue 429: FS SIMD8 shader: 378 inst, 0 loops, 1958 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 6048 to 4528 bytes. >341225: message: shader compiler issue 430: FS SIMD16 shader: 379 inst, 0 loops, 2504 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 6064 to 4544 bytes. >341225: message: shader compiler performance issue 431: vertex shader triggered register spilling. Try reducing the number of live vec4 values to improve performance. >341225: message: shader compiler issue 432: VS vec4 shader: 1081 inst, 0 loops, 9206 cycles, 2:2 spills:fills, compacted 17296 to 14128 bytes. >341448: message: shader compiler issue 433: FS SIMD8 shader: 31 inst, 0 loops, 335 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >341448: message: shader compiler issue 434: FS SIMD16 shader: 31 inst, 0 loops, 376 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >341448: message: shader compiler issue 435: VS vec4 shader: 1006 inst, 0 loops, 8492 cycles, 0:0 spills:fills, compacted 16096 to 13072 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >342540: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >342542: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >342544: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >352256: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >352258: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >352260: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >367819: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >367821: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >367823: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >393695: message: api performance issue 106: too many identical messages; ignoring >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >3220350: message: shader compiler issue 436: FS SIMD8 shader: 31 inst, 0 loops, 187 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >3220350: message: shader compiler issue 437: FS SIMD16 shader: 31 inst, 0 loops, 236 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >3220350: message: shader compiler issue 438: VS vec4 shader: 994 inst, 0 loops, 8566 cycles, 0:0 spills:fills, compacted 15904 to 12928 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >6840820: message: shader compiler issue 439: FS SIMD8 shader: 161 inst, 0 loops, 848 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 2576 to 1888 bytes. >6840820: message: shader compiler issue 440: FS SIMD16 shader: 162 inst, 0 loops, 910 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 2592 to 1904 bytes. >6840820: message: shader compiler issue 441: VS vec4 shader: 360 inst, 0 loops, 2782 cycles, 0:0 spills:fills, compacted 5760 to 4800 bytes. >6840985: message: shader compiler issue 442: FS SIMD8 shader: 88 inst, 0 loops, 721 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1408 to 1056 bytes. >6840985: message: shader compiler issue 443: FS SIMD16 shader: 89 inst, 0 loops, 866 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1424 to 1072 bytes. >6840985: message: shader compiler issue 444: VS vec4 shader: 294 inst, 0 loops, 1992 cycles, 0:0 spills:fills, compacted 4704 to 3936 bytes. >waiting for idle >6841318: message: shader compiler issue 445: FS SIMD8 shader: 8 inst, 0 loops, 250 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 128 to 80 bytes. >6841318: message: shader compiler issue 446: FS SIMD16 shader: 8 inst, 0 loops, 264 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 128 to 80 bytes. >6841318: message: shader compiler issue 447: VS vec4 shader: 18 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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>waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >7539367: message: shader compiler performance issue 448: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >7539367: message: shader compiler issue 449: FS SIMD8 shader: 733 inst, 0 loops, 3711 cycles, 0:0 spills:fills, Promoted 41 constants, compacted 11728 to 8880 bytes. >7539367: message: shader compiler issue 450: VS vec4 shader: 59 inst, 0 loops, 230 cycles, 0:0 spills:fills, compacted 944 to 800 bytes. >7539424: message: shader compiler issue 451: FS SIMD8 shader: 30 inst, 0 loops, 314 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 480 to 320 bytes. >7539424: message: shader compiler issue 452: FS SIMD16 shader: 30 inst, 0 loops, 354 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 480 to 320 bytes. >7539424: message: shader compiler issue 453: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. >7539481: message: shader compiler issue 454: FS SIMD8 shader: 200 inst, 0 loops, 727 cycles, 0:0 spills:fills, Promoted 11 constants, compacted 3200 to 2368 bytes. >7539481: message: shader compiler issue 455: FS SIMD16 shader: 201 inst, 0 loops, 1202 cycles, 0:0 spills:fills, Promoted 11 constants, compacted 3216 to 2384 bytes. >7539481: message: shader compiler issue 456: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >7541655: message: major shader compiler issue 457: 0:352(23): warning: `f10' used uninitialized >7541655: message: major shader compiler issue 458: 0:353(27): warning: `v11' used uninitialized >7541655 @2 glCompileShader(shader = 7168) >7541655: warning: 0:352(23): warning: `f10' used uninitialized >0:353(27): warning: `v11' used uninitialized > >7541663: message: shader compiler issue 459: FS SIMD8 shader: 224 inst, 0 loops, 1737 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7541663: message: shader compiler issue 460: FS SIMD16 shader: 224 inst, 0 loops, 1930 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7541663: message: shader compiler issue 461: TES vec4 shader: 93 inst, 0 loops, 714 cycles, 0:0 spills:fills, compacted 1488 to 1312 bytes. >7541663: message: shader compiler issue 462: TCS vec4 shader: 396 inst, 0 loops, 2054 cycles, 19:9 spills:fills, compacted 6336 to 5152 bytes. >7541663: message: shader compiler issue 463: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7541801: message: shader compiler issue 464: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7541801: message: shader compiler issue 465: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7541801: message: shader compiler issue 466: TES vec4 shader: 88 inst, 0 loops, 880 cycles, 0:0 spills:fills, compacted 1408 to 1232 bytes. >7541801: message: shader compiler issue 467: TCS vec4 shader: 396 inst, 0 loops, 2054 cycles, 19:9 spills:fills, compacted 6336 to 5152 bytes. >7541801: message: shader compiler issue 468: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7541915: message: shader compiler issue 469: FS SIMD8 shader: 382 inst, 0 loops, 2114 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6112 to 4768 bytes. >7541915: message: shader compiler issue 470: FS SIMD16 shader: 383 inst, 0 loops, 4450 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6128 to 4784 bytes. >7541915: message: shader compiler issue 471: TES vec4 shader: 92 inst, 0 loops, 616 cycles, 0:0 spills:fills, compacted 1472 to 1280 bytes. >7541915: message: shader compiler issue 472: TCS vec4 shader: 426 inst, 0 loops, 2196 cycles, 22:10 spills:fills, compacted 6816 to 5552 bytes. >7541915: message: shader compiler issue 473: VS vec4 shader: 201 inst, 0 loops, 1218 cycles, 0:0 spills:fills, compacted 3216 to 2848 bytes. >7542073: message: shader compiler issue 474: FS SIMD8 shader: 224 inst, 0 loops, 1737 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7542073: message: shader compiler issue 475: FS SIMD16 shader: 224 inst, 0 loops, 1930 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7542073: message: shader compiler issue 476: VS vec4 shader: 145 inst, 0 loops, 1134 cycles, 0:0 spills:fills, compacted 2320 to 2064 bytes. >7542152: message: shader compiler issue 477: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542152: message: shader compiler issue 478: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542152: message: shader compiler issue 479: VS vec4 shader: 142 inst, 0 loops, 1132 cycles, 0:0 spills:fills, compacted 2272 to 2016 bytes. >7542203: message: shader compiler issue 480: FS SIMD8 shader: 382 inst, 0 loops, 2114 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6112 to 4768 bytes. >7542203: message: shader compiler issue 481: FS SIMD16 shader: 383 inst, 0 loops, 4450 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6128 to 4784 bytes. >7542203: message: shader compiler issue 482: VS vec4 shader: 147 inst, 0 loops, 1018 cycles, 0:0 spills:fills, compacted 2352 to 2064 bytes. >7542310: message: major shader compiler issue 483: 0:351(23): warning: `f10' used uninitialized >7542310: message: major shader compiler issue 484: 0:352(27): warning: `v11' used uninitialized >7542310 @2 glCompileShader(shader = 7166) >7542310: warning: 0:351(23): warning: `f10' used uninitialized >0:352(27): warning: `v11' used uninitialized > >7542318: message: shader compiler issue 485: FS SIMD8 shader: 203 inst, 0 loops, 1682 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542318: message: shader compiler issue 486: FS SIMD16 shader: 203 inst, 0 loops, 1938 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542318: message: shader compiler issue 487: TES vec4 shader: 80 inst, 0 loops, 696 cycles, 0:0 spills:fills, compacted 1280 to 1152 bytes. >7542318: message: shader compiler issue 488: TCS vec4 shader: 392 inst, 0 loops, 2036 cycles, 19:9 spills:fills, compacted 6272 to 5104 bytes. >7542318: message: shader compiler issue 489: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7542450: message: shader compiler issue 490: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542450: message: shader compiler issue 491: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542450: message: shader compiler issue 492: TES vec4 shader: 75 inst, 0 loops, 716 cycles, 0:0 spills:fills, compacted 1200 to 1072 bytes. >7542450: message: shader compiler issue 493: TCS vec4 shader: 392 inst, 0 loops, 2036 cycles, 19:9 spills:fills, compacted 6272 to 5104 bytes. >7542450: message: shader compiler issue 494: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7542560: message: shader compiler issue 495: FS SIMD8 shader: 362 inst, 0 loops, 2059 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5792 to 4416 bytes. >7542560: message: shader compiler issue 496: FS SIMD16 shader: 363 inst, 0 loops, 3862 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5808 to 4432 bytes. >7542560: message: shader compiler issue 497: TES vec4 shader: 79 inst, 0 loops, 730 cycles, 0:0 spills:fills, compacted 1264 to 1104 bytes. >7542560: message: shader compiler issue 498: TCS vec4 shader: 422 inst, 0 loops, 2178 cycles, 22:10 spills:fills, compacted 6752 to 5504 bytes. >7542560: message: shader compiler issue 499: VS vec4 shader: 201 inst, 0 loops, 1218 cycles, 0:0 spills:fills, compacted 3216 to 2848 bytes. >7542708: message: shader compiler issue 500: FS SIMD8 shader: 203 inst, 0 loops, 1682 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542708: message: shader compiler issue 501: FS SIMD16 shader: 203 inst, 0 loops, 1938 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542708: message: shader compiler issue 502: VS vec4 shader: 145 inst, 0 loops, 1134 cycles, 0:0 spills:fills, compacted 2320 to 2064 bytes. >7542783: message: shader compiler issue 503: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542783: message: shader compiler issue 504: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542783: message: shader compiler issue 505: VS vec4 shader: 142 inst, 0 loops, 1132 cycles, 0:0 spills:fills, compacted 2272 to 2016 bytes. >7542832: message: shader compiler issue 506: FS SIMD8 shader: 362 inst, 0 loops, 2059 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5792 to 4416 bytes. >7542832: message: shader compiler issue 507: FS SIMD16 shader: 363 inst, 0 loops, 3862 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5808 to 4432 bytes. >7542832: message: shader compiler issue 508: VS vec4 shader: 147 inst, 0 loops, 1018 cycles, 0:0 spills:fills, compacted 2352 to 2064 bytes. >7542939: message: shader compiler issue 509: FS SIMD8 shader: 411 inst, 0 loops, 1938 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6576 to 4992 bytes. >7542939: message: shader compiler issue 510: FS SIMD16 shader: 412 inst, 0 loops, 4502 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6592 to 5008 bytes. >7542939: message: shader compiler issue 511: VS vec4 shader: 66 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1056 to 912 bytes. >7543031: message: shader compiler issue 512: FS SIMD8 shader: 46 inst, 0 loops, 363 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 544 bytes. >7543031: message: shader compiler issue 513: FS SIMD16 shader: 46 inst, 0 loops, 418 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 544 bytes. >7543031: message: shader compiler issue 514: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. >7543085: message: shader compiler issue 515: FS SIMD8 shader: 245 inst, 0 loops, 1276 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3920 to 3040 bytes. >7543085: message: shader compiler issue 516: FS SIMD16 shader: 246 inst, 0 loops, 1590 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3936 to 3056 bytes. >7543085: message: shader compiler issue 517: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >7543161: message: shader compiler issue 518: FS SIMD8 shader: 118 inst, 0 loops, 651 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1888 to 1360 bytes. >7543161: message: shader compiler issue 519: FS SIMD16 shader: 118 inst, 0 loops, 806 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1888 to 1360 bytes. >7543161: message: shader compiler issue 520: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >7543233: message: shader compiler issue 521: FS SIMD8 shader: 268 inst, 0 loops, 1342 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4288 to 3184 bytes. >7543233: message: shader compiler issue 522: FS SIMD16 shader: 269 inst, 0 loops, 2926 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4304 to 3200 bytes. >7543233: message: shader compiler issue 523: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >7543324: message: shader compiler issue 524: FS SIMD8 shader: 49 inst, 0 loops, 478 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 784 to 624 bytes. >7543324: message: shader compiler issue 525: FS SIMD16 shader: 49 inst, 0 loops, 558 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 784 to 624 bytes. >7543324: message: shader compiler issue 526: VS vec4 shader: 104 inst, 0 loops, 686 cycles, 0:0 spills:fills, compacted 1664 to 1504 bytes. >7543382: message: shader compiler issue 527: FS SIMD8 shader: 13 inst, 0 loops, 298 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 144 bytes. >7543382: message: shader compiler issue 528: FS SIMD16 shader: 13 inst, 0 loops, 324 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 144 bytes. >7543382: message: shader compiler issue 529: VS vec4 shader: 89 inst, 0 loops, 670 cycles, 0:0 spills:fills, compacted 1424 to 1280 bytes. >7543438: message: shader compiler issue 530: FS SIMD8 shader: 261 inst, 0 loops, 1270 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4176 to 3104 bytes. >7543438: message: shader compiler issue 531: FS SIMD16 shader: 262 inst, 0 loops, 1706 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4192 to 3120 bytes. >7543438: message: shader compiler issue 532: VS vec4 shader: 114 inst, 0 loops, 578 cycles, 0:0 spills:fills, compacted 1824 to 1600 bytes. >7543523: message: shader compiler issue 533: FS SIMD8 shader: 30 inst, 0 loops, 376 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 480 to 368 bytes. >7543523: message: shader compiler issue 534: FS SIMD16 shader: 30 inst, 0 loops, 424 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 480 to 368 bytes. >7543523: message: shader compiler issue 535: VS vec4 shader: 143 inst, 0 loops, 622 cycles, 0:0 spills:fills, compacted 2288 to 2000 bytes. >7543611: message: shader compiler issue 536: FS SIMD8 shader: 77 inst, 0 loops, 681 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1232 to 944 bytes. >7543611: message: shader compiler issue 537: FS SIMD16 shader: 78 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1248 to 960 bytes. >7543611: message: shader compiler issue 538: VS vec4 shader: 108 inst, 0 loops, 560 cycles, 0:0 spills:fills, compacted 1728 to 1504 bytes. >7543668: message: shader compiler issue 539: FS SIMD8 shader: 35 inst, 0 loops, 288 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 560 to 448 bytes. >7543668: message: shader compiler issue 540: FS SIMD16 shader: 36 inst, 0 loops, 348 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 576 to 464 bytes. >7543668: message: shader compiler issue 541: VS vec4 shader: 78 inst, 0 loops, 548 cycles, 0:0 spills:fills, compacted 1248 to 1088 bytes. >7543705: message: shader compiler issue 542: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >7543705: message: shader compiler issue 543: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >7543705: message: shader compiler issue 544: VS vec4 shader: 63 inst, 0 loops, 402 cycles, 0:0 spills:fills, compacted 1008 to 848 bytes. >7543747: message: shader compiler issue 545: FS SIMD8 shader: 245 inst, 0 loops, 1370 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 3920 to 2992 bytes. >7543747: message: shader compiler issue 546: FS SIMD16 shader: 246 inst, 0 loops, 1652 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 3936 to 3008 bytes. >7543747: message: shader compiler issue 547: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7543832: message: shader compiler issue 548: FS SIMD8 shader: 150 inst, 0 loops, 1133 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2400 to 1808 bytes. >7543832: message: shader compiler issue 549: FS SIMD16 shader: 151 inst, 0 loops, 1410 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2416 to 1824 bytes. >7543832: message: shader compiler issue 550: VS vec4 shader: 120 inst, 0 loops, 570 cycles, 0:0 spills:fills, compacted 1920 to 1680 bytes. >7543904: message: shader compiler issue 551: FS SIMD8 shader: 42 inst, 0 loops, 352 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 672 to 512 bytes. >7543904: message: shader compiler issue 552: FS SIMD16 shader: 43 inst, 0 loops, 428 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 688 to 528 bytes. >7543904: message: shader compiler issue 553: VS vec4 shader: 72 inst, 0 loops, 436 cycles, 0:0 spills:fills, compacted 1152 to 960 bytes. >7543953: message: shader compiler issue 554: FS SIMD8 shader: 293 inst, 0 loops, 1684 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4688 to 3536 bytes. >7543953: message: shader compiler issue 555: FS SIMD16 shader: 294 inst, 0 loops, 2032 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4704 to 3552 bytes. >7543953: message: shader compiler issue 556: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7544052: message: shader compiler issue 557: FS SIMD8 shader: 147 inst, 0 loops, 955 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2352 to 1776 bytes. >7544052: message: shader compiler issue 558: FS SIMD16 shader: 148 inst, 0 loops, 1194 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2368 to 1792 bytes. >7544052: message: shader compiler issue 559: VS vec4 shader: 120 inst, 0 loops, 570 cycles, 0:0 spills:fills, compacted 1920 to 1680 bytes. >7544131: message: shader compiler issue 560: FS SIMD8 shader: 287 inst, 0 loops, 1540 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4592 to 3488 bytes. >7544131: message: shader compiler issue 561: FS SIMD16 shader: 288 inst, 0 loops, 1918 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4608 to 3504 bytes. >7544131: message: shader compiler issue 562: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7544261: message: shader compiler issue 563: FS SIMD8 shader: 318 inst, 0 loops, 1866 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 5088 to 3872 bytes. >7544261: message: shader compiler issue 564: FS SIMD16 shader: 319 inst, 0 loops, 3572 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 5104 to 3888 bytes. >7544261: message: shader compiler issue 565: VS vec4 shader: 122 inst, 0 loops, 576 cycles, 0:0 spills:fills, compacted 1952 to 1712 bytes. >7544339: message: shader compiler issue 566: FS SIMD8 shader: 446 inst, 0 loops, 2402 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 7136 to 5504 bytes. >7544339: message: shader compiler issue 567: FS SIMD16 shader: 447 inst, 0 loops, 4778 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 7152 to 5520 bytes. >7544339: message: shader compiler issue 568: VS vec4 shader: 120 inst, 0 loops, 458 cycles, 0:0 spills:fills, compacted 1920 to 1648 bytes. >7544461: message: shader compiler issue 569: FS SIMD8 shader: 50 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 800 to 640 bytes. >7544461: message: shader compiler issue 570: FS SIMD16 shader: 51 inst, 0 loops, 424 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 816 to 656 bytes. >7544461: message: shader compiler issue 571: VS vec4 shader: 104 inst, 0 loops, 472 cycles, 0:0 spills:fills, compacted 1664 to 1392 bytes. >7544527: message: shader compiler issue 572: FS SIMD8 shader: 393 inst, 0 loops, 2158 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6288 to 4784 bytes. >7544527: message: shader compiler issue 573: FS SIMD16 shader: 394 inst, 0 loops, 4636 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6304 to 4800 bytes. >7544527: message: api performance issue 49: Copying to larger program cache: 1024 kB -> 2048 kB >7544527: message: shader compiler issue 574: VS vec4 shader: 67 inst, 0 loops, 240 cycles, 0:0 spills:fills, compacted 1072 to 928 bytes. >7544615: message: shader compiler issue 575: FS SIMD8 shader: 213 inst, 0 loops, 1036 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3408 to 2528 bytes. >7544615: message: shader compiler issue 576: FS SIMD16 shader: 214 inst, 0 loops, 1318 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3424 to 2544 bytes. >7544615: message: shader compiler issue 577: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >7548512: message: shader compiler issue 578: FS SIMD8 shader: 202 inst, 0 loops, 1246 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 3232 to 2496 bytes. >7548512: message: shader compiler issue 579: FS SIMD16 shader: 203 inst, 0 loops, 1490 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 3248 to 2512 bytes. >7548512: message: shader compiler issue 580: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >7548678: message: shader compiler issue 581: FS SIMD8 shader: 202 inst, 0 loops, 1246 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 3232 to 2496 bytes. >7548678: message: shader compiler issue 582: FS SIMD16 shader: 203 inst, 0 loops, 1490 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 3248 to 2512 bytes. >7548678: message: shader compiler issue 583: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >7548796: message: shader compiler issue 584: FS SIMD8 shader: 303 inst, 0 loops, 1538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4848 to 3696 bytes. >7548796: message: shader compiler issue 585: FS SIMD16 shader: 304 inst, 0 loops, 2828 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4864 to 3712 bytes. >7548796: message: shader compiler issue 586: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >7548933: message: shader compiler issue 587: FS SIMD8 shader: 294 inst, 0 loops, 1659 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4704 to 3600 bytes. >7548933: message: shader compiler issue 588: FS SIMD16 shader: 295 inst, 0 loops, 3114 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4720 to 3616 bytes. >7548933: message: shader compiler issue 589: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >waiting for idle >waiting for idle >7550016: message: shader compiler issue 590: FS SIMD8 shader: 336 inst, 0 loops, 1378 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 5376 to 3936 bytes. >7550016: message: shader compiler issue 591: FS SIMD16 shader: 337 inst, 0 loops, 4732 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 5392 to 3952 bytes. >7550016: message: shader compiler issue 592: VS vec4 shader: 854 inst, 0 loops, 7350 cycles, 0:0 spills:fills, compacted 13664 to 11088 bytes. >7550309: message: shader compiler issue 593: FS SIMD8 shader: 12 inst, 0 loops, 266 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >7550309: message: shader compiler issue 594: FS SIMD16 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >7550309: message: shader compiler issue 595: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >7550388: message: shader compiler performance issue 596: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >7550388: message: shader compiler issue 597: FS SIMD8 shader: 1333 inst, 1 loops, 23049 cycles, 0:0 spills:fills, Promoted 23 constants, compacted 21328 to 15600 bytes. >7550388: message: shader compiler issue 598: VS vec4 shader: 59 inst, 0 loops, 228 cycles, 0:0 spills:fills, compacted 944 to 800 bytes. >waiting for idle >7551280: message: shader compiler issue 599: FS SIMD8 shader: 212 inst, 0 loops, 1686 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 3392 to 2464 bytes. >7551280: message: shader compiler issue 600: FS SIMD16 shader: 213 inst, 0 loops, 2036 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 3408 to 2480 bytes. >7551280: message: shader compiler issue 601: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >7551360: message: shader compiler issue 602: FS SIMD8 shader: 38 inst, 0 loops, 408 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 608 to 416 bytes. >7551360: message: shader compiler issue 603: FS SIMD16 shader: 39 inst, 0 loops, 462 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 624 to 432 bytes. >waiting for idle >7551764: message: shader compiler issue 604: FS SIMD8 shader: 64 inst, 0 loops, 557 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1024 to 720 bytes. >7551764: message: shader compiler issue 605: FS SIMD16 shader: 65 inst, 0 loops, 618 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1040 to 736 bytes. >7551764: message: shader compiler issue 606: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >7552301: message: shader compiler issue 607: FS SIMD8 shader: 294 inst, 0 loops, 1619 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4704 to 3520 bytes. >7552301: message: shader compiler issue 608: FS SIMD16 shader: 295 inst, 0 loops, 2148 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4720 to 3536 bytes. >7552301: message: shader compiler issue 609: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >7552389: message: shader compiler issue 610: FS SIMD8 shader: 325 inst, 0 loops, 2021 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5200 to 4032 bytes. >7552389: message: shader compiler issue 611: FS SIMD16 shader: 326 inst, 0 loops, 2466 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5216 to 4048 bytes. >7552389: message: shader compiler issue 612: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >7552510: message: shader compiler issue 613: FS SIMD8 shader: 376 inst, 0 loops, 2535 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6016 to 4576 bytes. >7552510: message: shader compiler issue 614: FS SIMD16 shader: 377 inst, 0 loops, 3032 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6032 to 4592 bytes. >7552510: message: shader compiler issue 615: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7552606: message: shader compiler issue 616: FS SIMD8 shader: 334 inst, 0 loops, 2190 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 5344 to 4096 bytes. >7552606: message: shader compiler issue 617: FS SIMD16 shader: 335 inst, 0 loops, 2614 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 5360 to 4112 bytes. >7552606: message: shader compiler issue 618: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >waiting for idle >7553290: message: shader compiler issue 619: FS SIMD8 shader: 291 inst, 0 loops, 2054 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4656 to 3600 bytes. >7553290: message: shader compiler issue 620: FS SIMD16 shader: 292 inst, 0 loops, 2410 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4672 to 3616 bytes. >7553290: message: shader compiler issue 621: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >7566165: message: shader compiler issue 622: FS SIMD8 shader: 471 inst, 0 loops, 2988 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7536 to 5904 bytes. >7566165: message: shader compiler issue 623: FS SIMD16 shader: 472 inst, 0 loops, 6252 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7552 to 5920 bytes. >7566165: message: shader compiler issue 624: TES vec4 shader: 92 inst, 0 loops, 616 cycles, 0:0 spills:fills, compacted 1472 to 1280 bytes. >7566165: message: shader compiler issue 625: TCS vec4 shader: 426 inst, 0 loops, 2196 cycles, 22:10 spills:fills, compacted 6816 to 5552 bytes. >7566165: message: shader compiler issue 626: VS vec4 shader: 201 inst, 0 loops, 1218 cycles, 0:0 spills:fills, compacted 3216 to 2848 bytes. >7566323: message: shader compiler issue 627: FS SIMD8 shader: 471 inst, 0 loops, 2988 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7536 to 5904 bytes. >7566323: message: shader compiler issue 628: FS SIMD16 shader: 472 inst, 0 loops, 6252 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7552 to 5920 bytes. >7566323: message: shader compiler issue 629: VS vec4 shader: 147 inst, 0 loops, 1018 cycles, 0:0 spills:fills, compacted 2352 to 2064 bytes. >7566434: message: shader compiler issue 630: FS SIMD8 shader: 451 inst, 0 loops, 3024 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7216 to 5568 bytes. >7566434: message: shader compiler issue 631: FS SIMD16 shader: 452 inst, 0 loops, 4952 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7232 to 5584 bytes. >7566434: message: shader compiler issue 632: TES vec4 shader: 79 inst, 0 loops, 730 cycles, 0:0 spills:fills, compacted 1264 to 1104 bytes. >7566434: message: shader compiler issue 633: TCS vec4 shader: 422 inst, 0 loops, 2178 cycles, 22:10 spills:fills, compacted 6752 to 5504 bytes. >7566434: message: shader compiler issue 634: VS vec4 shader: 201 inst, 0 loops, 1218 cycles, 0:0 spills:fills, compacted 3216 to 2848 bytes. >7566588: message: shader compiler issue 635: FS SIMD8 shader: 451 inst, 0 loops, 3024 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7216 to 5568 bytes. >7566588: message: shader compiler issue 636: FS SIMD16 shader: 452 inst, 0 loops, 4952 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7232 to 5584 bytes. >7566588: message: shader compiler issue 637: VS vec4 shader: 147 inst, 0 loops, 1018 cycles, 0:0 spills:fills, compacted 2352 to 2064 bytes. >7566697: message: shader compiler issue 638: FS SIMD8 shader: 359 inst, 0 loops, 2113 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5744 to 4304 bytes. >7566697: message: shader compiler issue 639: FS SIMD16 shader: 360 inst, 0 loops, 4168 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5760 to 4320 bytes. >7566697: message: shader compiler issue 640: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >7566788: message: shader compiler issue 641: FS SIMD8 shader: 398 inst, 0 loops, 2134 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6368 to 4784 bytes. >7566788: message: shader compiler issue 642: FS SIMD16 shader: 399 inst, 0 loops, 4742 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6384 to 4800 bytes. >7566788: message: shader compiler issue 643: VS vec4 shader: 114 inst, 0 loops, 578 cycles, 0:0 spills:fills, compacted 1824 to 1600 bytes. >7566899: message: shader compiler issue 644: FS SIMD8 shader: 535 inst, 0 loops, 3233 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 8560 to 6592 bytes. >7566899: message: shader compiler issue 645: FS SIMD16 shader: 536 inst, 0 loops, 5462 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 8576 to 6608 bytes. >7566899: message: shader compiler issue 646: VS vec4 shader: 120 inst, 0 loops, 458 cycles, 0:0 spills:fills, compacted 1920 to 1648 bytes. >7567003: message: shader compiler issue 647: FS SIMD8 shader: 302 inst, 0 loops, 1819 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 4832 to 3696 bytes. >7567003: message: shader compiler issue 648: FS SIMD16 shader: 303 inst, 0 loops, 2202 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 4848 to 3712 bytes. >7567003: message: shader compiler issue 649: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >Detected buffer out-of-bounds write from brw_bo 0x7f98b72291b0 (GEM 5924, label = "isl-miptree") >apitrace: warning: caught signal 6 >7569075: error: caught an unhandled exception >/usr/bin/glretrace+0x2a9bec >/lib/x86_64-linux-gnu/libpthread.so.0+0x110bf >/lib/x86_64-linux-gnu/libc.so.6: gsignal+0xcf >/lib/x86_64-linux-gnu/libc.so.6: abort+0x169 >/opt/mesa/64/dri/i965_dri.so: _intel_batchbuffer_flush_fence+0x3e600a: /usr/local/src/mesa/master/src/mesa/drivers/dri/i965/intel_batchbuffer.c:1047 >/opt/mesa/64/dri/i965_dri.so: brw_draw_single_prim+0x3c89a7: /usr/local/src/mesa/master/src/mesa/drivers/dri/i965/brw_draw.c:799 >/opt/mesa/64/dri/i965_dri.so: brw_draw_prims+0x3c89a7: /usr/local/src/mesa/master/src/mesa/drivers/dri/i965/brw_draw.c:1018 >/opt/mesa/64/dri/i965_dri.so: vbo_validated_drawrangeelements+0x1c0dbd: vbo/vbo_exec_array.c:942 >/opt/mesa/64/dri/i965_dri.so: vbo_exec_DrawRangeElementsBaseVertex+0x1c12b5: vbo/vbo_exec_array.c:1043 >/opt/mesa/64/dri/i965_dri.so: vbo_exec_DrawRangeElements+0x1c298a: vbo/vbo_exec_array.c:1063 >/opt/mesa/64/dri/i965_dri.so: _mesa_DrawRangeElements+0x1c298a: vbo/vbo_exec_array.c:2058 >/usr/bin/glretrace+0x1376d4 >/usr/bin/glretrace+0x59b4a >/usr/bin/glretrace+0x5a59d >/usr/lib/x86_64-linux-gnu/libstdc++.so.6+0xb9e6e >/lib/x86_64-linux-gnu/libpthread.so.0+0x7493 >/lib/x86_64-linux-gnu/libc.so.6: clone+0x3e >? >apitrace: info: taking default action for signal 6 >waiting for idle >waiting for idle >waiting for idle >waiting for idle >1023: message: api issue 1: FBO incomplete: no attachments and default width or height is 0 [-1] >1023: message: shader compiler issue 2: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >1023: message: shader compiler issue 3: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >1023: message: shader compiler issue 4: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >1286: message: shader compiler issue 5: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >1286: message: shader compiler issue 6: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >1361: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1370: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1379: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1388: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1397: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1406: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >waiting for idle >2431: message: shader compiler issue 8: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >2431: message: shader compiler issue 9: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >3207: message: shader compiler issue 10: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3207: message: shader compiler issue 11: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3207: message: shader compiler issue 12: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >3207: message: shader compiler issue 13: FS SIMD16 shader: 2 inst, 0 loops, 0 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 32 to 32 bytes. >waiting for idle >waiting for idle >3355: message: shader compiler issue 14: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3355: message: shader compiler issue 15: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3355: message: shader compiler issue 16: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >3355: message: shader compiler issue 17: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >3355: message: shader compiler issue 18: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >3384: message: shader compiler issue 19: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >3384: message: shader compiler issue 20: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >5016: message: shader compiler issue 21: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >5016: message: shader compiler issue 22: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >8501: message: shader compiler issue 23: FS SIMD16 shader: 2 inst, 0 loops, 0 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 32 to 32 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >24651: message: shader compiler issue 24: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >24651: message: shader compiler issue 25: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >27040: message: shader compiler issue 26: CS SIMD16 shader: 504 inst, 2 loops, 586982 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 8064 to 6016 bytes. >27096: message: shader compiler issue 27: CS SIMD16 shader: 245 inst, 4 loops, 45770 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 3920 to 2912 bytes. >29232: message: shader compiler issue 28: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >29232: message: shader compiler issue 29: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >29232: message: shader compiler issue 30: VS vec4 shader: 18 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >29285: message: shader compiler issue 31: FS SIMD8 shader: 36 inst, 0 loops, 391 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 576 to 416 bytes. >29285: message: shader compiler issue 32: FS SIMD16 shader: 36 inst, 0 loops, 436 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 576 to 416 bytes. >29285: message: shader compiler issue 33: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >29347: message: shader compiler issue 34: FS SIMD8 shader: 27 inst, 0 loops, 336 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 432 to 304 bytes. >29347: message: shader compiler issue 35: FS SIMD16 shader: 27 inst, 0 loops, 372 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 432 to 304 bytes. >29347: message: shader compiler issue 36: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >30607: message: shader compiler issue 37: FS SIMD8 shader: 27 inst, 0 loops, 96 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >30607: message: shader compiler issue 38: FS SIMD16 shader: 27 inst, 0 loops, 136 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >30607: message: shader compiler issue 39: GS vec4 shader: 27 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >30607: message: shader compiler issue 40: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >30720: message: shader compiler issue 41: FS SIMD8 shader: 15 inst, 0 loops, 315 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 240 to 224 bytes. >30720: message: shader compiler issue 42: FS SIMD16 shader: 16 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 256 to 240 bytes. >30720: message: shader compiler issue 43: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >30806: message: shader compiler issue 44: FS SIMD8 shader: 35 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 560 to 336 bytes. >30806: message: shader compiler issue 45: FS SIMD16 shader: 35 inst, 0 loops, 372 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 560 to 336 bytes. >30806: message: shader compiler issue 46: VS vec4 shader: 18 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >30869: message: shader compiler issue 47: FS SIMD8 shader: 779 inst, 1 loops, 9068 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 12464 to 7648 bytes. >30869: message: shader compiler issue 48: FS SIMD16 shader: 779 inst, 1 loops, 10734 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 12464 to 7648 bytes. >30869: message: api performance issue 49: Copying to larger program cache: 16 kB -> 32 kB >30869: message: shader compiler issue 50: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >31091: message: shader compiler issue 51: FS SIMD8 shader: 99 inst, 0 loops, 531 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1328 bytes. >31091: message: shader compiler issue 52: FS SIMD16 shader: 99 inst, 0 loops, 1698 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1328 bytes. >31091: message: api performance issue 49: Copying to larger program cache: 32 kB -> 64 kB >31091: message: shader compiler issue 53: VS vec4 shader: 31 inst, 0 loops, 128 cycles, 0:0 spills:fills, compacted 496 to 464 bytes. >31167: message: shader compiler issue 54: FS SIMD8 shader: 92 inst, 0 loops, 505 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1472 to 1232 bytes. >31167: message: shader compiler issue 55: FS SIMD16 shader: 92 inst, 0 loops, 594 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1472 to 1232 bytes. >31167: message: shader compiler issue 56: VS vec4 shader: 31 inst, 0 loops, 128 cycles, 0:0 spills:fills, compacted 496 to 464 bytes. >31213: message: shader compiler issue 57: FS SIMD8 shader: 99 inst, 0 loops, 524 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1296 bytes. >31213: message: shader compiler issue 58: FS SIMD16 shader: 99 inst, 0 loops, 1708 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1296 bytes. >31213: message: shader compiler issue 59: VS vec4 shader: 26 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 416 to 352 bytes. >31280: message: shader compiler issue 60: FS SIMD8 shader: 64 inst, 0 loops, 417 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1024 to 848 bytes. >31280: message: shader compiler issue 61: FS SIMD16 shader: 64 inst, 0 loops, 478 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1024 to 848 bytes. >31280: message: shader compiler issue 62: VS vec4 shader: 27 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >31328: message: shader compiler issue 63: FS SIMD8 shader: 71 inst, 0 loops, 443 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 912 bytes. >31328: message: shader compiler issue 64: FS SIMD16 shader: 71 inst, 0 loops, 504 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 912 bytes. >31328: message: shader compiler issue 65: VS vec4 shader: 24 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 384 to 336 bytes. >31395: message: shader compiler issue 66: FS SIMD8 shader: 36 inst, 0 loops, 324 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 464 bytes. >31395: message: shader compiler issue 67: FS SIMD16 shader: 36 inst, 0 loops, 374 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 464 bytes. >31395: message: shader compiler issue 68: VS vec4 shader: 23 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 368 to 336 bytes. >31443: message: shader compiler issue 69: FS SIMD8 shader: 43 inst, 0 loops, 356 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 688 to 528 bytes. >31443: message: shader compiler issue 70: FS SIMD16 shader: 43 inst, 0 loops, 404 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 688 to 528 bytes. >31443: message: shader compiler issue 71: VS vec4 shader: 22 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 352 to 304 bytes. >waiting for idle >31562: message: shader compiler issue 72: FS SIMD8 shader: 3559 inst, 0 loops, 22139 cycles, 0:0 spills:fills, Promoted 145 constants, compacted 56944 to 49152 bytes. >31562: message: shader compiler issue 73: FS SIMD16 shader: 3559 inst, 0 loops, 34728 cycles, 0:0 spills:fills, Promoted 145 constants, compacted 56944 to 49152 bytes. >31562: message: api performance issue 49: Copying to larger program cache: 64 kB -> 256 kB >31562: message: shader compiler issue 74: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >31562: message: shader compiler issue 75: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >31610: message: shader compiler issue 76: FS SIMD8 shader: 162 inst, 0 loops, 1150 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 2592 to 2000 bytes. >31610: message: shader compiler issue 77: FS SIMD16 shader: 163 inst, 0 loops, 1348 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 2608 to 2016 bytes. >31610: message: shader compiler issue 78: VS vec4 shader: 29 inst, 0 loops, 244 cycles, 0:0 spills:fills, compacted 464 to 400 bytes. >31730: message: shader compiler issue 79: FS SIMD8 shader: 76 inst, 0 loops, 749 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1216 to 880 bytes. >31730: message: shader compiler issue 80: FS SIMD16 shader: 77 inst, 0 loops, 862 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 896 bytes. >31730: message: shader compiler issue 81: VS vec4 shader: 15 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 240 to 240 bytes. >31781: message: shader compiler issue 82: FS SIMD8 shader: 66 inst, 0 loops, 725 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1056 to 768 bytes. >31781: message: shader compiler issue 83: FS SIMD16 shader: 67 inst, 0 loops, 824 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1072 to 784 bytes. >31781: message: api performance issue 84: Recompiling fragment shader for program 2030 >31781: message: api performance issue 85: number of color buffers 2->1 >31805: message: shader compiler issue 86: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >31805: message: shader compiler issue 87: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >31805: message: shader compiler issue 88: VS vec4 shader: 16 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >waiting for idle >32858: message: shader compiler issue 89: FS SIMD8 shader: 75 inst, 0 loops, 618 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1200 to 880 bytes. >32858: message: shader compiler issue 90: FS SIMD16 shader: 75 inst, 0 loops, 750 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1200 to 880 bytes. >32858: message: shader compiler issue 91: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >32907: message: shader compiler issue 92: FS SIMD8 shader: 80 inst, 0 loops, 648 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1280 to 928 bytes. >32907: message: shader compiler issue 93: FS SIMD16 shader: 80 inst, 0 loops, 780 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1280 to 928 bytes. >32907: message: shader compiler issue 94: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >32949: message: shader compiler issue 95: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >32949: message: shader compiler issue 96: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >62344: message: shader compiler issue 97: FS SIMD8 shader: 93 inst, 0 loops, 650 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1488 to 1072 bytes. >62344: message: shader compiler issue 98: FS SIMD16 shader: 93 inst, 0 loops, 800 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1488 to 1072 bytes. >62344: message: shader compiler issue 99: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >62386: message: shader compiler issue 100: FS SIMD8 shader: 82 inst, 0 loops, 653 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1312 to 960 bytes. >62386: message: shader compiler issue 101: FS SIMD16 shader: 82 inst, 0 loops, 782 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1312 to 960 bytes. >62386: message: shader compiler issue 102: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >65714: message: shader compiler issue 103: FS SIMD8 shader: 115 inst, 0 loops, 938 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 1840 to 1360 bytes. >65714: message: shader compiler issue 104: FS SIMD16 shader: 115 inst, 0 loops, 1086 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 1840 to 1360 bytes. >65714: message: shader compiler issue 105: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >70961: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >71804: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >72647: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >73490: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >74333: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >75176: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >76019: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >76862: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >77705: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >78548: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >79391: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >80234: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >81077: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >81920: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >82763: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >83606: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >84449: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >85292: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >86135: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >90099: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >90695: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >98665: message: shader compiler issue 107: FS SIMD8 shader: 259 inst, 0 loops, 1786 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4144 to 3120 bytes. >98665: message: shader compiler issue 108: FS SIMD16 shader: 260 inst, 0 loops, 2242 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4160 to 3136 bytes. >98665: message: shader compiler issue 109: VS vec4 shader: 33 inst, 0 loops, 180 cycles, 0:0 spills:fills, compacted 528 to 432 bytes. >98718: message: shader compiler issue 110: FS SIMD8 shader: 21 inst, 0 loops, 104 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 336 to 240 bytes. >98718: message: shader compiler issue 111: FS SIMD16 shader: 21 inst, 0 loops, 130 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 336 to 240 bytes. >98718: message: shader compiler issue 112: VS vec4 shader: 56 inst, 0 loops, 224 cycles, 0:0 spills:fills, compacted 896 to 752 bytes. >98805: message: shader compiler issue 113: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >98805: message: shader compiler issue 114: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >98805: message: shader compiler issue 115: VS vec4 shader: 237 inst, 0 loops, 1404 cycles, 0:0 spills:fills, compacted 3792 to 3280 bytes. >98866: message: shader compiler issue 116: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >98866: message: shader compiler issue 117: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >98866: message: shader compiler issue 118: VS vec4 shader: 222 inst, 0 loops, 1242 cycles, 0:0 spills:fills, compacted 3552 to 3056 bytes. >98916: message: shader compiler issue 119: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >98916: message: shader compiler issue 120: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >98916: message: shader compiler issue 121: VS vec4 shader: 246 inst, 0 loops, 1142 cycles, 0:0 spills:fills, compacted 3936 to 3392 bytes. >99005: message: shader compiler issue 122: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >99005: message: shader compiler issue 123: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >99005: message: shader compiler issue 124: VS vec4 shader: 243 inst, 0 loops, 1252 cycles, 0:0 spills:fills, compacted 3888 to 3376 bytes. >99064: message: shader compiler issue 125: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >99064: message: shader compiler issue 126: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >99064: message: shader compiler issue 127: VS vec4 shader: 228 inst, 0 loops, 1228 cycles, 0:0 spills:fills, compacted 3648 to 3152 bytes. >99112: message: shader compiler issue 128: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >99112: message: shader compiler issue 129: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >99112: message: shader compiler issue 130: VS vec4 shader: 252 inst, 0 loops, 1226 cycles, 0:0 spills:fills, compacted 4032 to 3472 bytes. >99202: message: shader compiler issue 131: FS SIMD8 shader: 116 inst, 0 loops, 640 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1856 to 1376 bytes. >99202: message: shader compiler issue 132: FS SIMD16 shader: 116 inst, 0 loops, 810 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1856 to 1376 bytes. >99202: message: shader compiler issue 133: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >99268: message: shader compiler issue 134: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99268: message: shader compiler issue 135: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99268: message: shader compiler issue 136: VS vec4 shader: 36 inst, 0 loops, 286 cycles, 0:0 spills:fills, compacted 576 to 512 bytes. >99303: message: shader compiler issue 137: FS SIMD8 shader: 13 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99303: message: shader compiler issue 138: FS SIMD16 shader: 13 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99303: message: shader compiler issue 139: VS vec4 shader: 31 inst, 0 loops, 176 cycles, 0:0 spills:fills, compacted 496 to 400 bytes. >99349: message: shader compiler issue 140: FS SIMD8 shader: 258 inst, 0 loops, 1255 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4128 to 3136 bytes. >99349: message: shader compiler issue 141: FS SIMD16 shader: 259 inst, 0 loops, 2480 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4144 to 3152 bytes. >99349: message: shader compiler issue 142: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >99434: message: shader compiler issue 143: FS SIMD8 shader: 113 inst, 0 loops, 634 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1808 to 1344 bytes. >99434: message: shader compiler issue 144: FS SIMD16 shader: 113 inst, 0 loops, 806 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1808 to 1344 bytes. >99434: message: shader compiler issue 145: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >99508: message: shader compiler issue 146: FS SIMD8 shader: 252 inst, 0 loops, 1195 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3072 bytes. >99508: message: shader compiler issue 147: FS SIMD16 shader: 253 inst, 0 loops, 2412 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3088 bytes. >99508: message: shader compiler issue 148: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >99612: message: shader compiler issue 149: FS SIMD8 shader: 294 inst, 0 loops, 1659 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4704 to 3600 bytes. >99612: message: shader compiler issue 150: FS SIMD16 shader: 295 inst, 0 loops, 3114 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4720 to 3616 bytes. >99612: message: shader compiler issue 151: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >99685: message: shader compiler issue 152: FS SIMD8 shader: 26 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 416 to 288 bytes. >99685: message: shader compiler issue 153: FS SIMD16 shader: 26 inst, 0 loops, 138 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 416 to 288 bytes. >99685: message: shader compiler issue 154: VS vec4 shader: 56 inst, 0 loops, 224 cycles, 0:0 spills:fills, compacted 896 to 752 bytes. >99735: message: shader compiler issue 155: FS SIMD8 shader: 112 inst, 0 loops, 813 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1792 to 1312 bytes. >99735: message: shader compiler issue 156: FS SIMD16 shader: 112 inst, 0 loops, 932 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1792 to 1312 bytes. >99735: message: shader compiler issue 157: VS vec4 shader: 216 inst, 0 loops, 1144 cycles, 0:0 spills:fills, compacted 3456 to 3008 bytes. >99810: message: shader compiler issue 158: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99810: message: shader compiler issue 159: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99810: message: shader compiler issue 160: VS vec4 shader: 184 inst, 0 loops, 1082 cycles, 0:0 spills:fills, compacted 2944 to 2528 bytes. >99852: message: shader compiler issue 161: FS SIMD8 shader: 13 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99852: message: shader compiler issue 162: FS SIMD16 shader: 13 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99852: message: shader compiler issue 163: VS vec4 shader: 175 inst, 0 loops, 1082 cycles, 0:0 spills:fills, compacted 2800 to 2368 bytes. >99907: message: shader compiler issue 164: FS SIMD8 shader: 259 inst, 0 loops, 1426 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4144 to 3136 bytes. >99907: message: shader compiler issue 165: FS SIMD16 shader: 260 inst, 0 loops, 2376 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4160 to 3152 bytes. >99907: message: shader compiler issue 166: VS vec4 shader: 213 inst, 0 loops, 1136 cycles, 0:0 spills:fills, compacted 3408 to 2944 bytes. >100001: message: shader compiler issue 167: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >100001: message: shader compiler issue 168: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >100001: message: shader compiler issue 169: VS vec4 shader: 284 inst, 0 loops, 1898 cycles, 0:0 spills:fills, compacted 4544 to 3888 bytes. >100061: message: shader compiler issue 170: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >100061: message: shader compiler issue 171: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >100061: message: shader compiler issue 172: VS vec4 shader: 269 inst, 0 loops, 1702 cycles, 0:0 spills:fills, compacted 4304 to 3664 bytes. >100110: message: shader compiler issue 173: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >100110: message: shader compiler issue 174: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >100110: message: shader compiler issue 175: VS vec4 shader: 292 inst, 0 loops, 1692 cycles, 0:0 spills:fills, compacted 4672 to 3984 bytes. >100110: message: api performance issue 49: Copying to larger program cache: 256 kB -> 512 kB >waiting for idle >waiting for idle >101441: message: shader compiler issue 176: FS SIMD8 shader: 3 inst, 0 loops, 18 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >101441: message: shader compiler issue 177: FS SIMD16 shader: 3 inst, 0 loops, 22 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >101441: message: api performance issue 84: Recompiling fragment shader for program 2046 >101441: message: api performance issue 85: number of color buffers 1->0 >101822: message: shader compiler performance issue 178: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >101822: message: shader compiler issue 179: FS SIMD8 shader: 1509 inst, 0 loops, 10207 cycles, 0:0 spills:fills, Promoted 34 constants, compacted 24144 to 17456 bytes. >101822: message: shader compiler issue 180: VS vec4 shader: 28 inst, 0 loops, 156 cycles, 0:0 spills:fills, compacted 448 to 384 bytes. >101940: message: shader compiler performance issue 181: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >101940: message: shader compiler issue 182: FS SIMD8 shader: 1611 inst, 0 loops, 11151 cycles, 0:0 spills:fills, Promoted 35 constants, compacted 25776 to 18720 bytes. >101940: message: shader compiler issue 183: VS vec4 shader: 101 inst, 0 loops, 644 cycles, 0:0 spills:fills, compacted 1616 to 1184 bytes. >102046: message: shader compiler issue 184: FS SIMD8 shader: 149 inst, 0 loops, 1238 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2384 to 1888 bytes. >102046: message: shader compiler issue 185: FS SIMD16 shader: 149 inst, 0 loops, 1446 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2384 to 1888 bytes. >102046: message: shader compiler issue 186: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >102046: message: shader compiler issue 187: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >102154: message: shader compiler issue 188: FS SIMD8 shader: 248 inst, 0 loops, 2281 cycles, 0:0 spills:fills, Promoted 12 constants, compacted 3968 to 3040 bytes. >102154: message: shader compiler issue 189: FS SIMD16 shader: 248 inst, 0 loops, 2626 cycles, 0:0 spills:fills, Promoted 12 constants, compacted 3968 to 3040 bytes. >102154: message: shader compiler issue 190: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >102154: message: shader compiler issue 191: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >waiting for idle >102255: message: shader compiler performance issue 192: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >102255: message: shader compiler issue 193: FS SIMD8 shader: 914 inst, 0 loops, 7832 cycles, 0:0 spills:fills, Promoted 33 constants, compacted 14624 to 10944 bytes. >102255: message: shader compiler issue 194: VS vec4 shader: 18 inst, 0 loops, 92 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >102334: message: shader compiler issue 195: FS SIMD8 shader: 77 inst, 0 loops, 663 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 848 bytes. >102334: message: shader compiler issue 196: FS SIMD16 shader: 77 inst, 0 loops, 780 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 848 bytes. >102334: message: shader compiler issue 197: VS vec4 shader: 18 inst, 0 loops, 92 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >102428: message: shader compiler issue 198: FS SIMD8 shader: 88 inst, 0 loops, 721 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1408 to 1056 bytes. >102428: message: shader compiler issue 199: FS SIMD16 shader: 89 inst, 0 loops, 866 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1424 to 1072 bytes. >102428: message: shader compiler performance issue 200: vertex shader triggered register spilling. Try reducing the number of live vec4 values to improve performance. >102428: message: shader compiler issue 201: VS vec4 shader: 1016 inst, 0 loops, 8526 cycles, 1:1 spills:fills, compacted 16256 to 13200 bytes. >102579: message: shader compiler performance issue 202: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >102579: message: shader compiler issue 203: FS SIMD8 shader: 607 inst, 0 loops, 2679 cycles, 0:0 spills:fills, Promoted 37 constants, compacted 9712 to 7344 bytes. >102579: message: shader compiler issue 204: VS vec4 shader: 847 inst, 0 loops, 7420 cycles, 0:0 spills:fills, compacted 13552 to 10992 bytes. >102947: message: shader compiler issue 205: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >102947: message: shader compiler issue 206: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >102947: message: shader compiler issue 207: VS vec4 shader: 5 inst, 0 loops, 20 cycles, 0:0 spills:fills, compacted 80 to 80 bytes. >103024: message: shader compiler issue 208: FS SIMD8 shader: 78 inst, 0 loops, 460 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1040 bytes. >103024: message: shader compiler issue 209: FS SIMD16 shader: 78 inst, 0 loops, 522 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1040 bytes. >103024: message: shader compiler issue 210: VS vec4 shader: 29 inst, 0 loops, 124 cycles, 0:0 spills:fills, compacted 464 to 432 bytes. >103102: message: shader compiler issue 211: FS SIMD8 shader: 71 inst, 0 loops, 438 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 944 bytes. >103102: message: shader compiler issue 212: FS SIMD16 shader: 71 inst, 0 loops, 502 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 944 bytes. >103102: message: shader compiler issue 213: VS vec4 shader: 27 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >103164: message: shader compiler issue 214: FS SIMD8 shader: 78 inst, 0 loops, 470 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1008 bytes. >103164: message: shader compiler issue 215: FS SIMD16 shader: 78 inst, 0 loops, 524 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1008 bytes. >103164: message: shader compiler issue 216: VS vec4 shader: 24 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 384 to 336 bytes. >103233: message: shader compiler issue 217: FS SIMD8 shader: 50 inst, 0 loops, 368 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 800 to 656 bytes. >103233: message: shader compiler issue 218: FS SIMD16 shader: 50 inst, 0 loops, 444 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 800 to 656 bytes. >103233: message: shader compiler issue 219: VS vec4 shader: 25 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 400 to 368 bytes. >103297: message: shader compiler issue 220: FS SIMD8 shader: 57 inst, 0 loops, 394 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 912 to 720 bytes. >103297: message: shader compiler issue 221: FS SIMD16 shader: 57 inst, 0 loops, 450 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 912 to 720 bytes. >103297: message: shader compiler issue 222: VS vec4 shader: 23 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 368 to 320 bytes. >103366: message: shader compiler issue 223: FS SIMD8 shader: 29 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 464 to 368 bytes. >103366: message: shader compiler issue 224: FS SIMD16 shader: 29 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 464 to 368 bytes. >103366: message: shader compiler issue 225: VS vec4 shader: 21 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 336 to 304 bytes. >103415: message: shader compiler issue 226: FS SIMD8 shader: 36 inst, 0 loops, 322 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 432 bytes. >103415: message: shader compiler issue 227: FS SIMD16 shader: 36 inst, 0 loops, 368 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 432 bytes. >103415: message: shader compiler issue 228: VS vec4 shader: 21 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 336 to 304 bytes. >waiting for idle >103581: message: shader compiler issue 229: FS SIMD8 shader: 4 inst, 0 loops, 222 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >103581: message: shader compiler issue 230: FS SIMD16 shader: 4 inst, 0 loops, 230 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >103581: message: shader compiler issue 231: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >waiting for idle >waiting for idle >104664: message: shader compiler issue 232: FS SIMD8 shader: 341 inst, 0 loops, 2029 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5456 to 4176 bytes. >104664: message: shader compiler issue 233: FS SIMD16 shader: 342 inst, 0 loops, 2558 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5472 to 4192 bytes. >104664: message: shader compiler issue 234: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >waiting for idle >105189: message: shader compiler issue 235: FS SIMD8 shader: 59 inst, 0 loops, 691 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 944 to 704 bytes. >105189: message: shader compiler issue 236: FS SIMD16 shader: 59 inst, 0 loops, 752 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 944 to 704 bytes. >105189: message: shader compiler issue 237: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >105321: message: shader compiler issue 238: FS SIMD8 shader: 51 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 816 to 672 bytes. >105321: message: shader compiler issue 239: FS SIMD16 shader: 51 inst, 0 loops, 612 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 816 to 672 bytes. >105321: message: shader compiler issue 240: VS vec4 shader: 28 inst, 0 loops, 156 cycles, 0:0 spills:fills, compacted 448 to 384 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >107554: message: shader compiler issue 241: FS SIMD8 shader: 46 inst, 0 loops, 433 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 608 bytes. >107554: message: shader compiler issue 242: FS SIMD16 shader: 46 inst, 0 loops, 522 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 608 bytes. >107554: message: shader compiler issue 243: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >108037: message: shader compiler issue 244: FS SIMD8 shader: 49 inst, 0 loops, 610 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 784 to 480 bytes. >108037: message: shader compiler issue 245: FS SIMD16 shader: 49 inst, 0 loops, 680 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 784 to 480 bytes. >108037: message: shader compiler issue 246: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >108088: message: shader compiler issue 247: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >108088: message: shader compiler issue 248: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >108088: message: shader compiler issue 249: VS vec4 shader: 14 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >108650: message: shader compiler issue 250: FS SIMD8 shader: 93 inst, 0 loops, 571 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1488 to 1152 bytes. >108650: message: shader compiler issue 251: FS SIMD16 shader: 93 inst, 0 loops, 706 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1488 to 1152 bytes. >108650: message: shader compiler issue 252: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >108785: message: shader compiler issue 253: FS SIMD8 shader: 191 inst, 0 loops, 1436 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 3056 to 2368 bytes. >108785: message: shader compiler issue 254: FS SIMD16 shader: 191 inst, 0 loops, 1772 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 3056 to 2368 bytes. >108785: message: shader compiler issue 255: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >109334: message: shader compiler issue 256: FS SIMD8 shader: 56 inst, 0 loops, 580 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 896 to 560 bytes. >109334: message: shader compiler issue 257: FS SIMD16 shader: 56 inst, 0 loops, 634 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 896 to 560 bytes. >109334: message: shader compiler issue 258: VS vec4 shader: 14 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >113116: message: shader compiler issue 259: FS SIMD8 shader: 140 inst, 1 loops, 7410 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 2240 to 1680 bytes. >113116: message: shader compiler issue 260: FS SIMD16 shader: 140 inst, 1 loops, 8642 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 2240 to 1680 bytes. >113116: message: shader compiler issue 261: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >waiting for idle >waiting for idle >113890: message: shader compiler issue 262: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >113890: message: shader compiler issue 263: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >113890: message: shader compiler issue 264: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >113971: message: shader compiler issue 265: FS SIMD8 shader: 348 inst, 0 loops, 2051 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5568 to 4224 bytes. >113971: message: shader compiler issue 266: FS SIMD16 shader: 349 inst, 0 loops, 4016 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5584 to 4240 bytes. >113971: message: shader compiler issue 267: VS vec4 shader: 213 inst, 0 loops, 1136 cycles, 0:0 spills:fills, compacted 3408 to 2944 bytes. >114069: message: shader compiler issue 268: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >114069: message: shader compiler issue 269: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >114069: message: shader compiler issue 270: VS vec4 shader: 292 inst, 0 loops, 1692 cycles, 0:0 spills:fills, compacted 4672 to 3984 bytes. >114224: message: shader compiler issue 271: FS SIMD8 shader: 241 inst, 2 loops, 192999 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 3856 to 2816 bytes. >114224: message: shader compiler issue 272: FS SIMD16 shader: 241 inst, 2 loops, 316276 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 3856 to 2816 bytes. >114224: message: shader compiler issue 273: VS vec4 shader: 16 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >114428: message: shader compiler issue 274: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >114428: message: shader compiler issue 275: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >waiting for idle >waiting for idle >115273: message: shader compiler issue 276: FS SIMD8 shader: 270 inst, 0 loops, 3165 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4320 to 3104 bytes. >115273: message: shader compiler issue 277: FS SIMD16 shader: 270 inst, 0 loops, 3534 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4320 to 3104 bytes. >115273: message: shader compiler issue 278: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >115482: message: shader compiler issue 279: FS SIMD8 shader: 67 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1072 to 800 bytes. >115482: message: shader compiler issue 280: FS SIMD16 shader: 68 inst, 0 loops, 892 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1088 to 816 bytes. >115482: message: shader compiler issue 281: VS vec4 shader: 995 inst, 0 loops, 8464 cycles, 0:0 spills:fills, compacted 15920 to 12944 bytes. >115612: message: shader compiler issue 282: FS SIMD8 shader: 67 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1072 to 800 bytes. >115612: message: shader compiler issue 283: FS SIMD16 shader: 68 inst, 0 loops, 892 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1088 to 816 bytes. >115612: message: shader compiler issue 284: VS vec4 shader: 995 inst, 0 loops, 8464 cycles, 0:0 spills:fills, compacted 15920 to 12944 bytes. >waiting for idle >116346: message: shader compiler issue 285: FS SIMD8 shader: 40 inst, 0 loops, 362 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 368 bytes. >116346: message: shader compiler issue 286: FS SIMD16 shader: 40 inst, 0 loops, 394 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 368 bytes. >116346: message: shader compiler issue 287: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >116406: message: shader compiler issue 288: FS SIMD8 shader: 102 inst, 1 loops, 6496 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1632 to 1168 bytes. >116406: message: shader compiler issue 289: FS SIMD16 shader: 103 inst, 1 loops, 7472 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1648 to 1168 bytes. >116406: message: shader compiler issue 290: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >116463: message: shader compiler issue 291: FS SIMD8 shader: 4 inst, 0 loops, 222 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >116463: message: shader compiler issue 292: FS SIMD16 shader: 4 inst, 0 loops, 230 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >116463: message: shader compiler issue 293: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >116530: message: shader compiler issue 294: FS SIMD8 shader: 95 inst, 0 loops, 720 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1520 to 1136 bytes. >116530: message: shader compiler issue 295: FS SIMD16 shader: 95 inst, 0 loops, 872 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1520 to 1136 bytes. >116530: message: shader compiler issue 296: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >116575: message: shader compiler issue 297: FS SIMD8 shader: 72 inst, 0 loops, 606 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1152 to 864 bytes. >116575: message: shader compiler issue 298: FS SIMD16 shader: 72 inst, 0 loops, 722 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1152 to 864 bytes. >116575: message: shader compiler issue 299: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >116610: message: shader compiler issue 300: FS SIMD8 shader: 175 inst, 0 loops, 1203 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2800 to 2128 bytes. >116610: message: shader compiler issue 301: FS SIMD16 shader: 176 inst, 0 loops, 1366 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2816 to 2144 bytes. >116610: message: shader compiler issue 302: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >117987: message: shader compiler issue 303: FS SIMD8 shader: 464 inst, 2 loops, 212842 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 7424 to 5424 bytes. >117987: message: shader compiler issue 304: FS SIMD16 shader: 464 inst, 2 loops, 355202 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 7424 to 5424 bytes. >117987: message: shader compiler issue 305: VS vec4 shader: 16 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >118156: message: shader compiler issue 306: FS SIMD8 shader: 14 inst, 0 loops, 62 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 224 to 144 bytes. >118156: message: shader compiler issue 307: FS SIMD16 shader: 14 inst, 0 loops, 80 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 224 to 144 bytes. >118156: message: shader compiler issue 308: VS vec4 shader: 15 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 240 to 224 bytes. >waiting for idle >waiting for idle >118858: message: shader compiler issue 309: FS SIMD8 shader: 289 inst, 0 loops, 1531 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 4624 to 3360 bytes. >118858: message: shader compiler issue 310: FS SIMD16 shader: 290 inst, 0 loops, 1848 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 4640 to 3376 bytes. >118858: message: shader compiler issue 311: VS vec4 shader: 1095 inst, 0 loops, 9914 cycles, 0:0 spills:fills, compacted 17520 to 14256 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >134040: message: shader compiler issue 312: FS SIMD8 shader: 27 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >134040: message: shader compiler issue 313: FS SIMD16 shader: 28 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 448 to 320 bytes. >134064: message: shader compiler issue 314: FS SIMD8 shader: 27 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >134064: message: shader compiler issue 315: FS SIMD16 shader: 28 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 448 to 320 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >145499: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >145501: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >145503: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >148182: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >148184: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >148186: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >150829: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >150831: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >150833: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >153571: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >153573: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >153575: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >156218: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >156220: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >156222: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >162891: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >162893: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >162895: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >165897: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >165899: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >165901: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >168712: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >168714: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >168716: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >171835: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >171837: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >171839: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >174563: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >174565: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >174567: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >177380: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >177382: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >177384: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >180026: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >180028: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >180030: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >182674: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >182676: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >182678: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >185345: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >185347: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >185349: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >187995: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >187997: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >187999: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >188009: message: shader compiler issue 316: FS SIMD8 shader: 347 inst, 0 loops, 1931 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5552 to 4224 bytes. >188009: message: shader compiler issue 317: FS SIMD16 shader: 348 inst, 0 loops, 3436 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5568 to 4240 bytes. >188009: message: shader compiler issue 318: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >188099: message: shader compiler issue 319: FS SIMD8 shader: 287 inst, 0 loops, 1581 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4592 to 3472 bytes. >188099: message: shader compiler issue 320: FS SIMD16 shader: 287 inst, 0 loops, 3224 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4592 to 3472 bytes. >188099: message: shader compiler issue 321: VS vec4 shader: 67 inst, 0 loops, 308 cycles, 0:0 spills:fills, compacted 1072 to 960 bytes. >188167: message: shader compiler issue 322: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >188167: message: shader compiler issue 323: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >188167: message: shader compiler issue 324: VS vec4 shader: 31 inst, 0 loops, 176 cycles, 0:0 spills:fills, compacted 496 to 400 bytes. >188207: message: shader compiler issue 325: FS SIMD8 shader: 500 inst, 0 loops, 2800 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 8000 to 6096 bytes. >188207: message: shader compiler issue 326: FS SIMD16 shader: 501 inst, 0 loops, 5262 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 8016 to 6112 bytes. >188207: message: api performance issue 49: Copying to larger program cache: 512 kB -> 1024 kB >188207: message: shader compiler issue 327: VS vec4 shader: 66 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1056 to 912 bytes. >188300: message: shader compiler issue 328: FS SIMD8 shader: 62 inst, 0 loops, 359 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188300: message: shader compiler issue 329: FS SIMD16 shader: 62 inst, 0 loops, 454 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188300: message: shader compiler issue 330: VS vec4 shader: 55 inst, 0 loops, 300 cycles, 0:0 spills:fills, compacted 880 to 800 bytes. >188369: message: shader compiler issue 331: FS SIMD8 shader: 367 inst, 0 loops, 1988 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5872 to 4496 bytes. >188369: message: shader compiler issue 332: FS SIMD16 shader: 368 inst, 0 loops, 3606 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5888 to 4512 bytes. >188369: message: shader compiler issue 333: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188458: message: shader compiler issue 334: FS SIMD8 shader: 62 inst, 0 loops, 382 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188458: message: shader compiler issue 335: FS SIMD16 shader: 62 inst, 0 loops, 432 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188458: message: shader compiler issue 336: VS vec4 shader: 55 inst, 0 loops, 300 cycles, 0:0 spills:fills, compacted 880 to 800 bytes. >188525: message: shader compiler issue 337: FS SIMD8 shader: 364 inst, 0 loops, 2107 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5824 to 4464 bytes. >188525: message: shader compiler issue 338: FS SIMD16 shader: 365 inst, 0 loops, 3298 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5840 to 4480 bytes. >188525: message: shader compiler issue 339: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188615: message: shader compiler issue 340: FS SIMD8 shader: 136 inst, 0 loops, 884 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2176 to 1600 bytes. >188615: message: shader compiler issue 341: FS SIMD16 shader: 136 inst, 0 loops, 1162 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2176 to 1600 bytes. >188615: message: shader compiler issue 342: VS vec4 shader: 66 inst, 0 loops, 308 cycles, 0:0 spills:fills, compacted 1056 to 944 bytes. >188684: message: shader compiler issue 343: FS SIMD8 shader: 355 inst, 0 loops, 2047 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5680 to 4288 bytes. >188684: message: shader compiler issue 344: FS SIMD16 shader: 356 inst, 0 loops, 2648 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5696 to 4304 bytes. >188684: message: shader compiler issue 345: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188769: message: shader compiler issue 346: FS SIMD8 shader: 419 inst, 0 loops, 2545 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 6704 to 5088 bytes. >188769: message: shader compiler issue 347: FS SIMD16 shader: 420 inst, 0 loops, 3022 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 6720 to 5104 bytes. >188769: message: shader compiler issue 348: VS vec4 shader: 59 inst, 0 loops, 230 cycles, 0:0 spills:fills, compacted 944 to 800 bytes. >188853: message: shader compiler issue 349: FS SIMD8 shader: 382 inst, 0 loops, 2445 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 6112 to 4640 bytes. >188853: message: shader compiler issue 350: FS SIMD16 shader: 383 inst, 0 loops, 2936 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 6128 to 4656 bytes. >188853: message: shader compiler issue 351: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >188943: message: shader compiler issue 352: FS SIMD8 shader: 55 inst, 0 loops, 350 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 880 to 672 bytes. >188943: message: shader compiler issue 353: FS SIMD16 shader: 56 inst, 0 loops, 446 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 896 to 688 bytes. >188943: message: shader compiler issue 354: VS vec4 shader: 104 inst, 0 loops, 472 cycles, 0:0 spills:fills, compacted 1664 to 1392 bytes. >188990: message: shader compiler issue 355: FS SIMD8 shader: 265 inst, 0 loops, 1338 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4240 to 3216 bytes. >188990: message: shader compiler issue 356: FS SIMD16 shader: 265 inst, 0 loops, 3950 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4240 to 3216 bytes. >188990: message: shader compiler issue 357: VS vec4 shader: 68 inst, 0 loops, 310 cycles, 0:0 spills:fills, compacted 1088 to 976 bytes. >189066: message: shader compiler issue 358: FS SIMD8 shader: 482 inst, 0 loops, 2717 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7712 to 5888 bytes. >189066: message: shader compiler issue 359: FS SIMD16 shader: 483 inst, 0 loops, 5578 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7728 to 5904 bytes. >189066: message: shader compiler issue 360: VS vec4 shader: 67 inst, 0 loops, 240 cycles, 0:0 spills:fills, compacted 1072 to 928 bytes. >189176: message: shader compiler issue 361: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >189176: message: shader compiler issue 362: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >189176: message: shader compiler issue 363: VS vec4 shader: 246 inst, 0 loops, 1142 cycles, 0:0 spills:fills, compacted 3936 to 3392 bytes. >189267: message: shader compiler issue 364: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >189267: message: shader compiler issue 365: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >189267: message: shader compiler issue 366: VS vec4 shader: 252 inst, 0 loops, 1226 cycles, 0:0 spills:fills, compacted 4032 to 3472 bytes. >189363: message: shader compiler issue 367: FS SIMD8 shader: 40 inst, 0 loops, 329 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 432 bytes. >189363: message: shader compiler issue 368: FS SIMD16 shader: 40 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 432 bytes. >189363: message: shader compiler issue 369: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. >189418: message: shader compiler issue 370: FS SIMD8 shader: 316 inst, 0 loops, 1952 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5056 to 3872 bytes. >189418: message: shader compiler issue 371: FS SIMD16 shader: 317 inst, 0 loops, 2504 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5072 to 3888 bytes. >189418: message: shader compiler issue 372: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >189501: message: shader compiler issue 373: FS SIMD8 shader: 24 inst, 0 loops, 131 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 384 to 288 bytes. >189501: message: shader compiler issue 374: FS SIMD16 shader: 24 inst, 0 loops, 170 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 384 to 288 bytes. >189501: message: shader compiler issue 375: VS vec4 shader: 51 inst, 0 loops, 296 cycles, 0:0 spills:fills, compacted 816 to 736 bytes. >189551: message: shader compiler issue 376: FS SIMD8 shader: 401 inst, 0 loops, 2417 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6416 to 4896 bytes. >189551: message: shader compiler issue 377: FS SIMD16 shader: 402 inst, 0 loops, 3012 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6432 to 4912 bytes. >189551: message: shader compiler issue 378: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >waiting for idle >waiting for idle >waiting for idle >191839: message: shader compiler issue 379: FS SIMD8 shader: 184 inst, 0 loops, 1154 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2944 to 2192 bytes. >191839: message: shader compiler issue 380: FS SIMD16 shader: 185 inst, 0 loops, 1550 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2960 to 2208 bytes. >191839: message: shader compiler issue 381: VS vec4 shader: 848 inst, 0 loops, 7184 cycles, 0:0 spills:fills, compacted 13568 to 11008 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >193111: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >193113: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >193115: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >198966: message: shader compiler issue 382: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >198966: message: shader compiler issue 383: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >198966: message: shader compiler issue 384: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >199129: message: shader compiler issue 385: FS SIMD8 shader: 512 inst, 0 loops, 3233 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 8192 to 6160 bytes. >199129: message: shader compiler issue 386: FS SIMD16 shader: 513 inst, 0 loops, 5754 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 8208 to 6176 bytes. >199129: message: shader compiler issue 387: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >199236: message: shader compiler issue 388: FS SIMD8 shader: 369 inst, 0 loops, 2599 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5904 to 4560 bytes. >199236: message: shader compiler issue 389: FS SIMD16 shader: 370 inst, 0 loops, 3304 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5920 to 4576 bytes. >199236: message: shader compiler issue 390: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >waiting for idle >199425: message: shader compiler issue 391: FS SIMD8 shader: 329 inst, 0 loops, 2072 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5264 to 4080 bytes. >199425: message: shader compiler issue 392: FS SIMD16 shader: 330 inst, 0 loops, 2596 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5280 to 4096 bytes. >199425: message: shader compiler issue 393: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >199604: message: shader compiler issue 394: FS SIMD8 shader: 329 inst, 0 loops, 2072 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5264 to 4080 bytes. >199604: message: shader compiler issue 395: FS SIMD16 shader: 330 inst, 0 loops, 2596 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5280 to 4096 bytes. >199604: message: shader compiler issue 396: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >199781: message: shader compiler issue 397: FS SIMD8 shader: 290 inst, 0 loops, 2054 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4640 to 3584 bytes. >199781: message: shader compiler issue 398: FS SIMD16 shader: 291 inst, 0 loops, 2404 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4656 to 3600 bytes. >199781: message: shader compiler issue 399: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >199920: message: shader compiler issue 400: FS SIMD8 shader: 291 inst, 0 loops, 2054 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4656 to 3600 bytes. >199920: message: shader compiler issue 401: FS SIMD16 shader: 292 inst, 0 loops, 2410 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4672 to 3616 bytes. >199920: message: shader compiler issue 402: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >waiting for idle >200946: message: shader compiler issue 403: FS SIMD8 shader: 3 inst, 0 loops, 18 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >200946: message: shader compiler issue 404: FS SIMD16 shader: 3 inst, 0 loops, 22 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >200946: message: api performance issue 84: Recompiling fragment shader for program 1955 >200946: message: api performance issue 85: number of color buffers 1->0 >waiting for idle >waiting for idle >201897: message: shader compiler issue 405: FS SIMD8 shader: 126 inst, 0 loops, 814 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2016 to 1424 bytes. >201897: message: shader compiler issue 406: FS SIMD16 shader: 127 inst, 0 loops, 896 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2032 to 1440 bytes. >201897: message: shader compiler issue 407: VS vec4 shader: 871 inst, 0 loops, 7468 cycles, 0:0 spills:fills, compacted 13936 to 11312 bytes. >202153: message: shader compiler issue 408: FS SIMD8 shader: 250 inst, 0 loops, 1424 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4000 to 3008 bytes. >202153: message: shader compiler issue 409: FS SIMD16 shader: 251 inst, 0 loops, 1864 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4016 to 3024 bytes. >202153: message: shader compiler issue 410: VS vec4 shader: 838 inst, 0 loops, 7526 cycles, 0:0 spills:fills, compacted 13408 to 10944 bytes. >waiting for idle >202490: message: shader compiler issue 411: FS SIMD8 shader: 268 inst, 0 loops, 1531 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 4288 to 3136 bytes. >202490: message: shader compiler issue 412: FS SIMD16 shader: 269 inst, 0 loops, 1974 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 4304 to 3152 bytes. >202490: message: shader compiler issue 413: VS vec4 shader: 906 inst, 0 loops, 8096 cycles, 0:0 spills:fills, compacted 14496 to 11808 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >203641: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >203643: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >203645: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >204735: message: shader compiler issue 414: FS SIMD8 shader: 27 inst, 0 loops, 48 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 256 bytes. >204735: message: shader compiler issue 415: FS SIMD16 shader: 27 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 256 bytes. >204735: message: shader compiler issue 416: VS vec4 shader: 14 inst, 0 loops, 86 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >210970: message: shader compiler issue 417: FS SIMD8 shader: 265 inst, 0 loops, 1486 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 4240 to 3152 bytes. >210970: message: shader compiler issue 418: FS SIMD16 shader: 266 inst, 0 loops, 1906 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 4256 to 3168 bytes. >210970: message: shader compiler issue 419: VS vec4 shader: 883 inst, 0 loops, 7446 cycles, 0:0 spills:fills, compacted 14128 to 11488 bytes. >211285: message: shader compiler issue 420: FS SIMD8 shader: 31 inst, 0 loops, 187 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >211285: message: shader compiler issue 421: FS SIMD16 shader: 31 inst, 0 loops, 236 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >211285: message: shader compiler issue 422: VS vec4 shader: 1029 inst, 0 loops, 8716 cycles, 0:0 spills:fills, compacted 16464 to 13216 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >212374: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >212376: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >212378: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >220845: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >220847: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >220849: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >255414: message: shader compiler issue 423: FS SIMD8 shader: 369 inst, 0 loops, 2599 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5904 to 4560 bytes. >255414: message: shader compiler issue 424: FS SIMD16 shader: 370 inst, 0 loops, 3304 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5920 to 4576 bytes. >255414: message: shader compiler issue 425: VS vec4 shader: 395 inst, 0 loops, 3490 cycles, 0:0 spills:fills, compacted 6320 to 5200 bytes. >255544: message: shader compiler issue 426: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >255544: message: shader compiler issue 427: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >255544: message: shader compiler issue 428: VS vec4 shader: 395 inst, 0 loops, 3490 cycles, 0:0 spills:fills, compacted 6320 to 5200 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >259201: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >259203: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >259205: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >275330: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >275332: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >275334: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >298847: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >298849: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >298851: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >320015: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >320017: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >320019: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >334347: message: api performance issue 106: using glBufferSubData(buffer 4898, offset 0, size 288) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >341225: message: shader compiler issue 429: FS SIMD8 shader: 378 inst, 0 loops, 1958 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 6048 to 4528 bytes. >341225: message: shader compiler issue 430: FS SIMD16 shader: 379 inst, 0 loops, 2504 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 6064 to 4544 bytes. >341225: message: shader compiler performance issue 431: vertex shader triggered register spilling. Try reducing the number of live vec4 values to improve performance. >341225: message: shader compiler issue 432: VS vec4 shader: 1081 inst, 0 loops, 9206 cycles, 2:2 spills:fills, compacted 17296 to 14128 bytes. >341448: message: shader compiler issue 433: FS SIMD8 shader: 31 inst, 0 loops, 335 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >341448: message: shader compiler issue 434: FS SIMD16 shader: 31 inst, 0 loops, 376 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >341448: message: shader compiler issue 435: VS vec4 shader: 1006 inst, 0 loops, 8492 cycles, 0:0 spills:fills, compacted 16096 to 13072 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >342540: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >342542: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >342544: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >352256: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >352258: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >352260: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >367819: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >367821: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >367823: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >393695: message: api performance issue 106: too many identical messages; ignoring >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting 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>waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >3220350: message: shader compiler issue 436: FS SIMD8 shader: 31 inst, 0 loops, 187 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >3220350: message: shader compiler issue 437: FS SIMD16 shader: 31 inst, 0 loops, 236 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >3220350: message: shader compiler issue 438: VS vec4 shader: 994 inst, 0 loops, 8566 cycles, 0:0 spills:fills, compacted 15904 to 12928 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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>waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >6840820: message: shader compiler issue 439: FS SIMD8 shader: 161 inst, 0 loops, 848 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 2576 to 1888 bytes. >6840820: message: shader compiler issue 440: FS SIMD16 shader: 162 inst, 0 loops, 910 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 2592 to 1904 bytes. >6840820: message: shader compiler issue 441: VS vec4 shader: 360 inst, 0 loops, 2782 cycles, 0:0 spills:fills, compacted 5760 to 4800 bytes. >6840985: message: shader compiler issue 442: FS SIMD8 shader: 88 inst, 0 loops, 721 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1408 to 1056 bytes. >6840985: message: shader compiler issue 443: FS SIMD16 shader: 89 inst, 0 loops, 866 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1424 to 1072 bytes. >6840985: message: shader compiler issue 444: VS vec4 shader: 294 inst, 0 loops, 1992 cycles, 0:0 spills:fills, compacted 4704 to 3936 bytes. >waiting for idle >6841318: message: shader compiler issue 445: FS SIMD8 shader: 8 inst, 0 loops, 250 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 128 to 80 bytes. >6841318: message: shader compiler issue 446: FS SIMD16 shader: 8 inst, 0 loops, 264 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 128 to 80 bytes. >6841318: message: shader compiler issue 447: VS vec4 shader: 18 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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>waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >7539367: message: shader compiler performance issue 448: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >7539367: message: shader compiler issue 449: FS SIMD8 shader: 733 inst, 0 loops, 3711 cycles, 0:0 spills:fills, Promoted 41 constants, compacted 11728 to 8880 bytes. >7539367: message: shader compiler issue 450: VS vec4 shader: 59 inst, 0 loops, 230 cycles, 0:0 spills:fills, compacted 944 to 800 bytes. >7539424: message: shader compiler issue 451: FS SIMD8 shader: 30 inst, 0 loops, 314 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 480 to 320 bytes. >7539424: message: shader compiler issue 452: FS SIMD16 shader: 30 inst, 0 loops, 354 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 480 to 320 bytes. >7539424: message: shader compiler issue 453: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. >7539481: message: shader compiler issue 454: FS SIMD8 shader: 200 inst, 0 loops, 727 cycles, 0:0 spills:fills, Promoted 11 constants, compacted 3200 to 2368 bytes. >7539481: message: shader compiler issue 455: FS SIMD16 shader: 201 inst, 0 loops, 1202 cycles, 0:0 spills:fills, Promoted 11 constants, compacted 3216 to 2384 bytes. >7539481: message: shader compiler issue 456: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >7541655: message: major shader compiler issue 457: 0:352(23): warning: `f10' used uninitialized >7541655: message: major shader compiler issue 458: 0:353(27): warning: `v11' used uninitialized >7541655 @2 glCompileShader(shader = 7168) >7541655: warning: 0:352(23): warning: `f10' used uninitialized >0:353(27): warning: `v11' used uninitialized > >7541663: message: shader compiler issue 459: FS SIMD8 shader: 224 inst, 0 loops, 1737 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7541663: message: shader compiler issue 460: FS SIMD16 shader: 224 inst, 0 loops, 1930 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7541663: message: shader compiler issue 461: TES vec4 shader: 93 inst, 0 loops, 714 cycles, 0:0 spills:fills, compacted 1488 to 1312 bytes. >7541663: message: shader compiler issue 462: TCS vec4 shader: 396 inst, 0 loops, 2054 cycles, 19:9 spills:fills, compacted 6336 to 5152 bytes. >7541663: message: shader compiler issue 463: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7541801: message: shader compiler issue 464: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7541801: message: shader compiler issue 465: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7541801: message: shader compiler issue 466: TES vec4 shader: 88 inst, 0 loops, 880 cycles, 0:0 spills:fills, compacted 1408 to 1232 bytes. >7541801: message: shader compiler issue 467: TCS vec4 shader: 396 inst, 0 loops, 2054 cycles, 19:9 spills:fills, compacted 6336 to 5152 bytes. >7541801: message: shader compiler issue 468: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7541915: message: shader compiler issue 469: FS SIMD8 shader: 382 inst, 0 loops, 2114 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6112 to 4768 bytes. >7541915: message: shader compiler issue 470: FS SIMD16 shader: 383 inst, 0 loops, 4450 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6128 to 4784 bytes. >7541915: message: shader compiler issue 471: TES vec4 shader: 92 inst, 0 loops, 616 cycles, 0:0 spills:fills, compacted 1472 to 1280 bytes. >7541915: message: shader compiler issue 472: TCS vec4 shader: 426 inst, 0 loops, 2196 cycles, 22:10 spills:fills, compacted 6816 to 5552 bytes. >7541915: message: shader compiler issue 473: VS vec4 shader: 201 inst, 0 loops, 1218 cycles, 0:0 spills:fills, compacted 3216 to 2848 bytes. >7542073: message: shader compiler issue 474: FS SIMD8 shader: 224 inst, 0 loops, 1737 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7542073: message: shader compiler issue 475: FS SIMD16 shader: 224 inst, 0 loops, 1930 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7542073: message: shader compiler issue 476: VS vec4 shader: 145 inst, 0 loops, 1134 cycles, 0:0 spills:fills, compacted 2320 to 2064 bytes. >7542152: message: shader compiler issue 477: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542152: message: shader compiler issue 478: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542152: message: shader compiler issue 479: VS vec4 shader: 142 inst, 0 loops, 1132 cycles, 0:0 spills:fills, compacted 2272 to 2016 bytes. >7542203: message: shader compiler issue 480: FS SIMD8 shader: 382 inst, 0 loops, 2114 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6112 to 4768 bytes. >7542203: message: shader compiler issue 481: FS SIMD16 shader: 383 inst, 0 loops, 4450 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6128 to 4784 bytes. >7542203: message: shader compiler issue 482: VS vec4 shader: 147 inst, 0 loops, 1018 cycles, 0:0 spills:fills, compacted 2352 to 2064 bytes. >7542310: message: major shader compiler issue 483: 0:351(23): warning: `f10' used uninitialized >7542310: message: major shader compiler issue 484: 0:352(27): warning: `v11' used uninitialized >7542310 @2 glCompileShader(shader = 7166) >7542310: warning: 0:351(23): warning: `f10' used uninitialized >0:352(27): warning: `v11' used uninitialized > >7542318: message: shader compiler issue 485: FS SIMD8 shader: 203 inst, 0 loops, 1682 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542318: message: shader compiler issue 486: FS SIMD16 shader: 203 inst, 0 loops, 1938 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542318: message: shader compiler issue 487: TES vec4 shader: 80 inst, 0 loops, 696 cycles, 0:0 spills:fills, compacted 1280 to 1152 bytes. >7542318: message: shader compiler issue 488: TCS vec4 shader: 392 inst, 0 loops, 2036 cycles, 19:9 spills:fills, compacted 6272 to 5104 bytes. >7542318: message: shader compiler issue 489: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7542450: message: shader compiler issue 490: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542450: message: shader compiler issue 491: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542450: message: shader compiler issue 492: TES vec4 shader: 75 inst, 0 loops, 716 cycles, 0:0 spills:fills, compacted 1200 to 1072 bytes. >7542450: message: shader compiler issue 493: TCS vec4 shader: 392 inst, 0 loops, 2036 cycles, 19:9 spills:fills, compacted 6272 to 5104 bytes. >7542450: message: shader compiler issue 494: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7542560: message: shader compiler issue 495: FS SIMD8 shader: 362 inst, 0 loops, 2059 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5792 to 4416 bytes. >7542560: message: shader compiler issue 496: FS SIMD16 shader: 363 inst, 0 loops, 3862 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5808 to 4432 bytes. >7542560: message: shader compiler issue 497: TES vec4 shader: 79 inst, 0 loops, 730 cycles, 0:0 spills:fills, compacted 1264 to 1104 bytes. >7542560: message: shader compiler issue 498: TCS vec4 shader: 422 inst, 0 loops, 2178 cycles, 22:10 spills:fills, compacted 6752 to 5504 bytes. >7542560: message: shader compiler issue 499: VS vec4 shader: 201 inst, 0 loops, 1218 cycles, 0:0 spills:fills, compacted 3216 to 2848 bytes. >7542708: message: shader compiler issue 500: FS SIMD8 shader: 203 inst, 0 loops, 1682 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542708: message: shader compiler issue 501: FS SIMD16 shader: 203 inst, 0 loops, 1938 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542708: message: shader compiler issue 502: VS vec4 shader: 145 inst, 0 loops, 1134 cycles, 0:0 spills:fills, compacted 2320 to 2064 bytes. >7542783: message: shader compiler issue 503: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542783: message: shader compiler issue 504: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542783: message: shader compiler issue 505: VS vec4 shader: 142 inst, 0 loops, 1132 cycles, 0:0 spills:fills, compacted 2272 to 2016 bytes. >7542832: message: shader compiler issue 506: FS SIMD8 shader: 362 inst, 0 loops, 2059 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5792 to 4416 bytes. >7542832: message: shader compiler issue 507: FS SIMD16 shader: 363 inst, 0 loops, 3862 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5808 to 4432 bytes. >7542832: message: shader compiler issue 508: VS vec4 shader: 147 inst, 0 loops, 1018 cycles, 0:0 spills:fills, compacted 2352 to 2064 bytes. >7542939: message: shader compiler issue 509: FS SIMD8 shader: 411 inst, 0 loops, 1938 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6576 to 4992 bytes. >7542939: message: shader compiler issue 510: FS SIMD16 shader: 412 inst, 0 loops, 4502 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6592 to 5008 bytes. >7542939: message: shader compiler issue 511: VS vec4 shader: 66 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1056 to 912 bytes. >7543031: message: shader compiler issue 512: FS SIMD8 shader: 46 inst, 0 loops, 363 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 544 bytes. >7543031: message: shader compiler issue 513: FS SIMD16 shader: 46 inst, 0 loops, 418 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 544 bytes. >7543031: message: shader compiler issue 514: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. >7543085: message: shader compiler issue 515: FS SIMD8 shader: 245 inst, 0 loops, 1276 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3920 to 3040 bytes. >7543085: message: shader compiler issue 516: FS SIMD16 shader: 246 inst, 0 loops, 1590 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3936 to 3056 bytes. >7543085: message: shader compiler issue 517: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >7543161: message: shader compiler issue 518: FS SIMD8 shader: 118 inst, 0 loops, 651 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1888 to 1360 bytes. >7543161: message: shader compiler issue 519: FS SIMD16 shader: 118 inst, 0 loops, 806 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1888 to 1360 bytes. >7543161: message: shader compiler issue 520: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >7543233: message: shader compiler issue 521: FS SIMD8 shader: 268 inst, 0 loops, 1342 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4288 to 3184 bytes. >7543233: message: shader compiler issue 522: FS SIMD16 shader: 269 inst, 0 loops, 2926 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4304 to 3200 bytes. >7543233: message: shader compiler issue 523: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >7543324: message: shader compiler issue 524: FS SIMD8 shader: 49 inst, 0 loops, 478 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 784 to 624 bytes. >7543324: message: shader compiler issue 525: FS SIMD16 shader: 49 inst, 0 loops, 558 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 784 to 624 bytes. >7543324: message: shader compiler issue 526: VS vec4 shader: 104 inst, 0 loops, 686 cycles, 0:0 spills:fills, compacted 1664 to 1504 bytes. >7543382: message: shader compiler issue 527: FS SIMD8 shader: 13 inst, 0 loops, 298 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 144 bytes. >7543382: message: shader compiler issue 528: FS SIMD16 shader: 13 inst, 0 loops, 324 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 144 bytes. >7543382: message: shader compiler issue 529: VS vec4 shader: 89 inst, 0 loops, 670 cycles, 0:0 spills:fills, compacted 1424 to 1280 bytes. >7543438: message: shader compiler issue 530: FS SIMD8 shader: 261 inst, 0 loops, 1270 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4176 to 3104 bytes. >7543438: message: shader compiler issue 531: FS SIMD16 shader: 262 inst, 0 loops, 1706 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4192 to 3120 bytes. >7543438: message: shader compiler issue 532: VS vec4 shader: 114 inst, 0 loops, 578 cycles, 0:0 spills:fills, compacted 1824 to 1600 bytes. >7543523: message: shader compiler issue 533: FS SIMD8 shader: 30 inst, 0 loops, 376 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 480 to 368 bytes. >7543523: message: shader compiler issue 534: FS SIMD16 shader: 30 inst, 0 loops, 424 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 480 to 368 bytes. >7543523: message: shader compiler issue 535: VS vec4 shader: 143 inst, 0 loops, 622 cycles, 0:0 spills:fills, compacted 2288 to 2000 bytes. >7543611: message: shader compiler issue 536: FS SIMD8 shader: 77 inst, 0 loops, 681 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1232 to 944 bytes. >7543611: message: shader compiler issue 537: FS SIMD16 shader: 78 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1248 to 960 bytes. >7543611: message: shader compiler issue 538: VS vec4 shader: 108 inst, 0 loops, 560 cycles, 0:0 spills:fills, compacted 1728 to 1504 bytes. >7543668: message: shader compiler issue 539: FS SIMD8 shader: 35 inst, 0 loops, 288 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 560 to 448 bytes. >7543668: message: shader compiler issue 540: FS SIMD16 shader: 36 inst, 0 loops, 348 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 576 to 464 bytes. >7543668: message: shader compiler issue 541: VS vec4 shader: 78 inst, 0 loops, 548 cycles, 0:0 spills:fills, compacted 1248 to 1088 bytes. >7543705: message: shader compiler issue 542: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >7543705: message: shader compiler issue 543: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >7543705: message: shader compiler issue 544: VS vec4 shader: 63 inst, 0 loops, 402 cycles, 0:0 spills:fills, compacted 1008 to 848 bytes. >7543747: message: shader compiler issue 545: FS SIMD8 shader: 245 inst, 0 loops, 1370 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 3920 to 2992 bytes. >7543747: message: shader compiler issue 546: FS SIMD16 shader: 246 inst, 0 loops, 1652 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 3936 to 3008 bytes. >7543747: message: shader compiler issue 547: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7543832: message: shader compiler issue 548: FS SIMD8 shader: 150 inst, 0 loops, 1133 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2400 to 1808 bytes. >7543832: message: shader compiler issue 549: FS SIMD16 shader: 151 inst, 0 loops, 1410 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2416 to 1824 bytes. >7543832: message: shader compiler issue 550: VS vec4 shader: 120 inst, 0 loops, 570 cycles, 0:0 spills:fills, compacted 1920 to 1680 bytes. >7543904: message: shader compiler issue 551: FS SIMD8 shader: 42 inst, 0 loops, 352 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 672 to 512 bytes. >7543904: message: shader compiler issue 552: FS SIMD16 shader: 43 inst, 0 loops, 428 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 688 to 528 bytes. >7543904: message: shader compiler issue 553: VS vec4 shader: 72 inst, 0 loops, 436 cycles, 0:0 spills:fills, compacted 1152 to 960 bytes. >7543953: message: shader compiler issue 554: FS SIMD8 shader: 293 inst, 0 loops, 1684 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4688 to 3536 bytes. >7543953: message: shader compiler issue 555: FS SIMD16 shader: 294 inst, 0 loops, 2032 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4704 to 3552 bytes. >7543953: message: shader compiler issue 556: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7544052: message: shader compiler issue 557: FS SIMD8 shader: 147 inst, 0 loops, 955 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2352 to 1776 bytes. >7544052: message: shader compiler issue 558: FS SIMD16 shader: 148 inst, 0 loops, 1194 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2368 to 1792 bytes. >7544052: message: shader compiler issue 559: VS vec4 shader: 120 inst, 0 loops, 570 cycles, 0:0 spills:fills, compacted 1920 to 1680 bytes. >7544131: message: shader compiler issue 560: FS SIMD8 shader: 287 inst, 0 loops, 1540 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4592 to 3488 bytes. >7544131: message: shader compiler issue 561: FS SIMD16 shader: 288 inst, 0 loops, 1918 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4608 to 3504 bytes. >7544131: message: shader compiler issue 562: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7544261: message: shader compiler issue 563: FS SIMD8 shader: 318 inst, 0 loops, 1866 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 5088 to 3872 bytes. >7544261: message: shader compiler issue 564: FS SIMD16 shader: 319 inst, 0 loops, 3572 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 5104 to 3888 bytes. >7544261: message: shader compiler issue 565: VS vec4 shader: 122 inst, 0 loops, 576 cycles, 0:0 spills:fills, compacted 1952 to 1712 bytes. >7544339: message: shader compiler issue 566: FS SIMD8 shader: 446 inst, 0 loops, 2402 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 7136 to 5504 bytes. >7544339: message: shader compiler issue 567: FS SIMD16 shader: 447 inst, 0 loops, 4778 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 7152 to 5520 bytes. >7544339: message: shader compiler issue 568: VS vec4 shader: 120 inst, 0 loops, 458 cycles, 0:0 spills:fills, compacted 1920 to 1648 bytes. >7544461: message: shader compiler issue 569: FS SIMD8 shader: 50 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 800 to 640 bytes. >7544461: message: shader compiler issue 570: FS SIMD16 shader: 51 inst, 0 loops, 424 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 816 to 656 bytes. >7544461: message: shader compiler issue 571: VS vec4 shader: 104 inst, 0 loops, 472 cycles, 0:0 spills:fills, compacted 1664 to 1392 bytes. >7544527: message: shader compiler issue 572: FS SIMD8 shader: 393 inst, 0 loops, 2158 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6288 to 4784 bytes. >7544527: message: shader compiler issue 573: FS SIMD16 shader: 394 inst, 0 loops, 4636 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6304 to 4800 bytes. >7544527: message: api performance issue 49: Copying to larger program cache: 1024 kB -> 2048 kB >7544527: message: shader compiler issue 574: VS vec4 shader: 67 inst, 0 loops, 240 cycles, 0:0 spills:fills, compacted 1072 to 928 bytes. >7544615: message: shader compiler issue 575: FS SIMD8 shader: 213 inst, 0 loops, 1036 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3408 to 2528 bytes. >7544615: message: shader compiler issue 576: FS SIMD16 shader: 214 inst, 0 loops, 1318 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3424 to 2544 bytes. >7544615: message: shader compiler issue 577: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >Detected buffer out-of-bounds write from brw_bo 0x7f1e0476c170 (GEM 4351, label = "isl-miptree") >Detected buffer out-of-bounds write from brw_bo 0x7f1e04cf42e0 (GEM 4349, label = "bufferobj") >apitrace: warning: caught signal 6 >7548166: error: caught an unhandled exception >/usr/bin/glretrace+0x2a9bec >/lib/x86_64-linux-gnu/libpthread.so.0+0x110bf >/lib/x86_64-linux-gnu/libc.so.6: gsignal+0xcf >/lib/x86_64-linux-gnu/libc.so.6: abort+0x169 >/opt/mesa/64/dri/i965_dri.so: _intel_batchbuffer_flush_fence+0x3e600a: /usr/local/src/mesa/master/src/mesa/drivers/dri/i965/intel_batchbuffer.c:1047 >/opt/mesa/64/dri/i965_dri.so: brw_draw_single_prim+0x3c89a7: /usr/local/src/mesa/master/src/mesa/drivers/dri/i965/brw_draw.c:799 >/opt/mesa/64/dri/i965_dri.so: brw_draw_prims+0x3c89a7: /usr/local/src/mesa/master/src/mesa/drivers/dri/i965/brw_draw.c:1018 >/opt/mesa/64/dri/i965_dri.so: vbo_validated_drawrangeelements+0x1c0dbd: vbo/vbo_exec_array.c:942 >/opt/mesa/64/dri/i965_dri.so: vbo_exec_DrawRangeElementsBaseVertex+0x1c12b5: vbo/vbo_exec_array.c:1043 >/opt/mesa/64/dri/i965_dri.so: vbo_exec_DrawRangeElements+0x1c298a: vbo/vbo_exec_array.c:1063 >/opt/mesa/64/dri/i965_dri.so: _mesa_DrawRangeElements+0x1c298a: vbo/vbo_exec_array.c:2058 >/usr/bin/glretrace+0x1376d4 >/usr/bin/glretrace+0x59b4a >/usr/bin/glretrace+0x5a59d >/usr/lib/x86_64-linux-gnu/libstdc++.so.6+0xb9e6e >/lib/x86_64-linux-gnu/libpthread.so.0+0x7493 >/lib/x86_64-linux-gnu/libc.so.6: clone+0x3e >? >apitrace: info: taking default action for signal 6 >waiting for idle >waiting for idle >waiting for idle >waiting for idle >1023: message: api issue 1: FBO incomplete: no attachments and default width or height is 0 [-1] >1023: message: shader compiler issue 2: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >1023: message: shader compiler issue 3: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >1023: message: shader compiler issue 4: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >1286: message: shader compiler issue 5: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >1286: message: shader compiler issue 6: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >1361: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1370: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1379: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1388: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1397: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1406: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >waiting for idle >2431: message: shader compiler issue 8: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >2431: message: shader compiler issue 9: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >3207: message: shader compiler issue 10: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3207: message: shader compiler issue 11: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3207: message: shader compiler issue 12: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >3207: message: shader compiler issue 13: FS SIMD16 shader: 2 inst, 0 loops, 0 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 32 to 32 bytes. >waiting for idle >waiting for idle >3355: message: shader compiler issue 14: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3355: message: shader compiler issue 15: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3355: message: shader compiler issue 16: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >3355: message: shader compiler issue 17: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >3355: message: shader compiler issue 18: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >3384: message: shader compiler issue 19: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >3384: message: shader compiler issue 20: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >5016: message: shader compiler issue 21: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >5016: message: shader compiler issue 22: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >8501: message: shader compiler issue 23: FS SIMD16 shader: 2 inst, 0 loops, 0 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 32 to 32 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >24651: message: shader compiler issue 24: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >24651: message: shader compiler issue 25: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >27040: message: shader compiler issue 26: CS SIMD16 shader: 504 inst, 2 loops, 586982 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 8064 to 6016 bytes. >27096: message: shader compiler issue 27: CS SIMD16 shader: 245 inst, 4 loops, 45770 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 3920 to 2912 bytes. >29232: message: shader compiler issue 28: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >29232: message: shader compiler issue 29: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >29232: message: shader compiler issue 30: VS vec4 shader: 18 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >29285: message: shader compiler issue 31: FS SIMD8 shader: 36 inst, 0 loops, 391 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 576 to 416 bytes. >29285: message: shader compiler issue 32: FS SIMD16 shader: 36 inst, 0 loops, 436 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 576 to 416 bytes. >29285: message: shader compiler issue 33: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >29347: message: shader compiler issue 34: FS SIMD8 shader: 27 inst, 0 loops, 336 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 432 to 304 bytes. >29347: message: shader compiler issue 35: FS SIMD16 shader: 27 inst, 0 loops, 372 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 432 to 304 bytes. >29347: message: shader compiler issue 36: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >30607: message: shader compiler issue 37: FS SIMD8 shader: 27 inst, 0 loops, 96 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >30607: message: shader compiler issue 38: FS SIMD16 shader: 27 inst, 0 loops, 136 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >30607: message: shader compiler issue 39: GS vec4 shader: 27 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >30607: message: shader compiler issue 40: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >30720: message: shader compiler issue 41: FS SIMD8 shader: 15 inst, 0 loops, 315 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 240 to 224 bytes. >30720: message: shader compiler issue 42: FS SIMD16 shader: 16 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 256 to 240 bytes. >30720: message: shader compiler issue 43: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >30806: message: shader compiler issue 44: FS SIMD8 shader: 35 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 560 to 336 bytes. >30806: message: shader compiler issue 45: FS SIMD16 shader: 35 inst, 0 loops, 372 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 560 to 336 bytes. >30806: message: shader compiler issue 46: VS vec4 shader: 18 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >30869: message: shader compiler issue 47: FS SIMD8 shader: 779 inst, 1 loops, 9068 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 12464 to 7648 bytes. >30869: message: shader compiler issue 48: FS SIMD16 shader: 779 inst, 1 loops, 10734 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 12464 to 7648 bytes. >30869: message: api performance issue 49: Copying to larger program cache: 16 kB -> 32 kB >30869: message: shader compiler issue 50: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >31091: message: shader compiler issue 51: FS SIMD8 shader: 99 inst, 0 loops, 531 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1328 bytes. >31091: message: shader compiler issue 52: FS SIMD16 shader: 99 inst, 0 loops, 1698 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1328 bytes. >31091: message: api performance issue 49: Copying to larger program cache: 32 kB -> 64 kB >31091: message: shader compiler issue 53: VS vec4 shader: 31 inst, 0 loops, 128 cycles, 0:0 spills:fills, compacted 496 to 464 bytes. >31167: message: shader compiler issue 54: FS SIMD8 shader: 92 inst, 0 loops, 505 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1472 to 1232 bytes. >31167: message: shader compiler issue 55: FS SIMD16 shader: 92 inst, 0 loops, 594 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1472 to 1232 bytes. >31167: message: shader compiler issue 56: VS vec4 shader: 31 inst, 0 loops, 128 cycles, 0:0 spills:fills, compacted 496 to 464 bytes. >31213: message: shader compiler issue 57: FS SIMD8 shader: 99 inst, 0 loops, 524 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1296 bytes. >31213: message: shader compiler issue 58: FS SIMD16 shader: 99 inst, 0 loops, 1708 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1296 bytes. >31213: message: shader compiler issue 59: VS vec4 shader: 26 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 416 to 352 bytes. >31280: message: shader compiler issue 60: FS SIMD8 shader: 64 inst, 0 loops, 417 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1024 to 848 bytes. >31280: message: shader compiler issue 61: FS SIMD16 shader: 64 inst, 0 loops, 478 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1024 to 848 bytes. >31280: message: shader compiler issue 62: VS vec4 shader: 27 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >31328: message: shader compiler issue 63: FS SIMD8 shader: 71 inst, 0 loops, 443 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 912 bytes. >31328: message: shader compiler issue 64: FS SIMD16 shader: 71 inst, 0 loops, 504 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 912 bytes. >31328: message: shader compiler issue 65: VS vec4 shader: 24 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 384 to 336 bytes. >31395: message: shader compiler issue 66: FS SIMD8 shader: 36 inst, 0 loops, 324 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 464 bytes. >31395: message: shader compiler issue 67: FS SIMD16 shader: 36 inst, 0 loops, 374 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 464 bytes. >31395: message: shader compiler issue 68: VS vec4 shader: 23 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 368 to 336 bytes. >31443: message: shader compiler issue 69: FS SIMD8 shader: 43 inst, 0 loops, 356 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 688 to 528 bytes. >31443: message: shader compiler issue 70: FS SIMD16 shader: 43 inst, 0 loops, 404 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 688 to 528 bytes. >31443: message: shader compiler issue 71: VS vec4 shader: 22 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 352 to 304 bytes. >waiting for idle >31562: message: shader compiler issue 72: FS SIMD8 shader: 3559 inst, 0 loops, 22139 cycles, 0:0 spills:fills, Promoted 145 constants, compacted 56944 to 49152 bytes. >31562: message: shader compiler issue 73: FS SIMD16 shader: 3559 inst, 0 loops, 34728 cycles, 0:0 spills:fills, Promoted 145 constants, compacted 56944 to 49152 bytes. >31562: message: api performance issue 49: Copying to larger program cache: 64 kB -> 256 kB >31562: message: shader compiler issue 74: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >31562: message: shader compiler issue 75: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >31610: message: shader compiler issue 76: FS SIMD8 shader: 162 inst, 0 loops, 1150 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 2592 to 2000 bytes. >31610: message: shader compiler issue 77: FS SIMD16 shader: 163 inst, 0 loops, 1348 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 2608 to 2016 bytes. >31610: message: shader compiler issue 78: VS vec4 shader: 29 inst, 0 loops, 244 cycles, 0:0 spills:fills, compacted 464 to 400 bytes. >31730: message: shader compiler issue 79: FS SIMD8 shader: 76 inst, 0 loops, 749 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1216 to 880 bytes. >31730: message: shader compiler issue 80: FS SIMD16 shader: 77 inst, 0 loops, 862 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 896 bytes. >31730: message: shader compiler issue 81: VS vec4 shader: 15 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 240 to 240 bytes. >31781: message: shader compiler issue 82: FS SIMD8 shader: 66 inst, 0 loops, 725 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1056 to 768 bytes. >31781: message: shader compiler issue 83: FS SIMD16 shader: 67 inst, 0 loops, 824 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1072 to 784 bytes. >31781: message: api performance issue 84: Recompiling fragment shader for program 2030 >31781: message: api performance issue 85: number of color buffers 2->1 >31805: message: shader compiler issue 86: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >31805: message: shader compiler issue 87: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >31805: message: shader compiler issue 88: VS vec4 shader: 16 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >waiting for idle >32858: message: shader compiler issue 89: FS SIMD8 shader: 75 inst, 0 loops, 618 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1200 to 880 bytes. >32858: message: shader compiler issue 90: FS SIMD16 shader: 75 inst, 0 loops, 750 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1200 to 880 bytes. >32858: message: shader compiler issue 91: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >32907: message: shader compiler issue 92: FS SIMD8 shader: 80 inst, 0 loops, 648 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1280 to 928 bytes. >32907: message: shader compiler issue 93: FS SIMD16 shader: 80 inst, 0 loops, 780 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1280 to 928 bytes. >32907: message: shader compiler issue 94: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >32949: message: shader compiler issue 95: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >32949: message: shader compiler issue 96: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >62344: message: shader compiler issue 97: FS SIMD8 shader: 93 inst, 0 loops, 650 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1488 to 1072 bytes. >62344: message: shader compiler issue 98: FS SIMD16 shader: 93 inst, 0 loops, 800 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1488 to 1072 bytes. >62344: message: shader compiler issue 99: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >62386: message: shader compiler issue 100: FS SIMD8 shader: 82 inst, 0 loops, 653 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1312 to 960 bytes. >62386: message: shader compiler issue 101: FS SIMD16 shader: 82 inst, 0 loops, 782 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1312 to 960 bytes. >62386: message: shader compiler issue 102: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >65714: message: shader compiler issue 103: FS SIMD8 shader: 115 inst, 0 loops, 938 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 1840 to 1360 bytes. >65714: message: shader compiler issue 104: FS SIMD16 shader: 115 inst, 0 loops, 1086 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 1840 to 1360 bytes. >65714: message: shader compiler issue 105: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >70961: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >71804: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >72647: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >73490: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >74333: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >75176: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >76019: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >76862: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >77705: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >78548: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >79391: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >80234: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >81077: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >81920: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >82763: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >83606: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >84449: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >85292: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >86135: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >90099: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >90695: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >98665: message: shader compiler issue 107: FS SIMD8 shader: 259 inst, 0 loops, 1786 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4144 to 3120 bytes. >98665: message: shader compiler issue 108: FS SIMD16 shader: 260 inst, 0 loops, 2242 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4160 to 3136 bytes. >98665: message: shader compiler issue 109: VS vec4 shader: 33 inst, 0 loops, 180 cycles, 0:0 spills:fills, compacted 528 to 432 bytes. >98718: message: shader compiler issue 110: FS SIMD8 shader: 21 inst, 0 loops, 104 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 336 to 240 bytes. >98718: message: shader compiler issue 111: FS SIMD16 shader: 21 inst, 0 loops, 130 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 336 to 240 bytes. >98718: message: shader compiler issue 112: VS vec4 shader: 56 inst, 0 loops, 224 cycles, 0:0 spills:fills, compacted 896 to 752 bytes. >98805: message: shader compiler issue 113: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >98805: message: shader compiler issue 114: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >98805: message: shader compiler issue 115: VS vec4 shader: 237 inst, 0 loops, 1404 cycles, 0:0 spills:fills, compacted 3792 to 3280 bytes. >98866: message: shader compiler issue 116: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >98866: message: shader compiler issue 117: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >98866: message: shader compiler issue 118: VS vec4 shader: 222 inst, 0 loops, 1242 cycles, 0:0 spills:fills, compacted 3552 to 3056 bytes. >98916: message: shader compiler issue 119: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >98916: message: shader compiler issue 120: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >98916: message: shader compiler issue 121: VS vec4 shader: 246 inst, 0 loops, 1142 cycles, 0:0 spills:fills, compacted 3936 to 3392 bytes. >99005: message: shader compiler issue 122: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >99005: message: shader compiler issue 123: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >99005: message: shader compiler issue 124: VS vec4 shader: 243 inst, 0 loops, 1252 cycles, 0:0 spills:fills, compacted 3888 to 3376 bytes. >99064: message: shader compiler issue 125: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >99064: message: shader compiler issue 126: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >99064: message: shader compiler issue 127: VS vec4 shader: 228 inst, 0 loops, 1228 cycles, 0:0 spills:fills, compacted 3648 to 3152 bytes. >99112: message: shader compiler issue 128: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >99112: message: shader compiler issue 129: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >99112: message: shader compiler issue 130: VS vec4 shader: 252 inst, 0 loops, 1226 cycles, 0:0 spills:fills, compacted 4032 to 3472 bytes. >99202: message: shader compiler issue 131: FS SIMD8 shader: 116 inst, 0 loops, 640 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1856 to 1376 bytes. >99202: message: shader compiler issue 132: FS SIMD16 shader: 116 inst, 0 loops, 810 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1856 to 1376 bytes. >99202: message: shader compiler issue 133: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >99268: message: shader compiler issue 134: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99268: message: shader compiler issue 135: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99268: message: shader compiler issue 136: VS vec4 shader: 36 inst, 0 loops, 286 cycles, 0:0 spills:fills, compacted 576 to 512 bytes. >99303: message: shader compiler issue 137: FS SIMD8 shader: 13 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99303: message: shader compiler issue 138: FS SIMD16 shader: 13 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99303: message: shader compiler issue 139: VS vec4 shader: 31 inst, 0 loops, 176 cycles, 0:0 spills:fills, compacted 496 to 400 bytes. >99349: message: shader compiler issue 140: FS SIMD8 shader: 258 inst, 0 loops, 1255 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4128 to 3136 bytes. >99349: message: shader compiler issue 141: FS SIMD16 shader: 259 inst, 0 loops, 2480 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4144 to 3152 bytes. >99349: message: shader compiler issue 142: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >99434: message: shader compiler issue 143: FS SIMD8 shader: 113 inst, 0 loops, 634 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1808 to 1344 bytes. >99434: message: shader compiler issue 144: FS SIMD16 shader: 113 inst, 0 loops, 806 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1808 to 1344 bytes. >99434: message: shader compiler issue 145: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >99508: message: shader compiler issue 146: FS SIMD8 shader: 252 inst, 0 loops, 1195 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3072 bytes. >99508: message: shader compiler issue 147: FS SIMD16 shader: 253 inst, 0 loops, 2412 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3088 bytes. >99508: message: shader compiler issue 148: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >99612: message: shader compiler issue 149: FS SIMD8 shader: 294 inst, 0 loops, 1659 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4704 to 3600 bytes. >99612: message: shader compiler issue 150: FS SIMD16 shader: 295 inst, 0 loops, 3114 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4720 to 3616 bytes. >99612: message: shader compiler issue 151: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >99685: message: shader compiler issue 152: FS SIMD8 shader: 26 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 416 to 288 bytes. >99685: message: shader compiler issue 153: FS SIMD16 shader: 26 inst, 0 loops, 138 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 416 to 288 bytes. >99685: message: shader compiler issue 154: VS vec4 shader: 56 inst, 0 loops, 224 cycles, 0:0 spills:fills, compacted 896 to 752 bytes. >99735: message: shader compiler issue 155: FS SIMD8 shader: 112 inst, 0 loops, 813 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1792 to 1312 bytes. >99735: message: shader compiler issue 156: FS SIMD16 shader: 112 inst, 0 loops, 932 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1792 to 1312 bytes. >99735: message: shader compiler issue 157: VS vec4 shader: 216 inst, 0 loops, 1144 cycles, 0:0 spills:fills, compacted 3456 to 3008 bytes. >99810: message: shader compiler issue 158: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99810: message: shader compiler issue 159: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99810: message: shader compiler issue 160: VS vec4 shader: 184 inst, 0 loops, 1082 cycles, 0:0 spills:fills, compacted 2944 to 2528 bytes. >99852: message: shader compiler issue 161: FS SIMD8 shader: 13 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99852: message: shader compiler issue 162: FS SIMD16 shader: 13 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99852: message: shader compiler issue 163: VS vec4 shader: 175 inst, 0 loops, 1082 cycles, 0:0 spills:fills, compacted 2800 to 2368 bytes. >99907: message: shader compiler issue 164: FS SIMD8 shader: 259 inst, 0 loops, 1426 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4144 to 3136 bytes. >99907: message: shader compiler issue 165: FS SIMD16 shader: 260 inst, 0 loops, 2376 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4160 to 3152 bytes. >99907: message: shader compiler issue 166: VS vec4 shader: 213 inst, 0 loops, 1136 cycles, 0:0 spills:fills, compacted 3408 to 2944 bytes. >100001: message: shader compiler issue 167: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >100001: message: shader compiler issue 168: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >100001: message: shader compiler issue 169: VS vec4 shader: 284 inst, 0 loops, 1898 cycles, 0:0 spills:fills, compacted 4544 to 3888 bytes. >100061: message: shader compiler issue 170: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >100061: message: shader compiler issue 171: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >100061: message: shader compiler issue 172: VS vec4 shader: 269 inst, 0 loops, 1702 cycles, 0:0 spills:fills, compacted 4304 to 3664 bytes. >100110: message: shader compiler issue 173: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >100110: message: shader compiler issue 174: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >100110: message: shader compiler issue 175: VS vec4 shader: 292 inst, 0 loops, 1692 cycles, 0:0 spills:fills, compacted 4672 to 3984 bytes. >100110: message: api performance issue 49: Copying to larger program cache: 256 kB -> 512 kB >waiting for idle >waiting for idle >101441: message: shader compiler issue 176: FS SIMD8 shader: 3 inst, 0 loops, 18 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >101441: message: shader compiler issue 177: FS SIMD16 shader: 3 inst, 0 loops, 22 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >101441: message: api performance issue 84: Recompiling fragment shader for program 2046 >101441: message: api performance issue 85: number of color buffers 1->0 >101822: message: shader compiler performance issue 178: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >101822: message: shader compiler issue 179: FS SIMD8 shader: 1509 inst, 0 loops, 10207 cycles, 0:0 spills:fills, Promoted 34 constants, compacted 24144 to 17456 bytes. >101822: message: shader compiler issue 180: VS vec4 shader: 28 inst, 0 loops, 156 cycles, 0:0 spills:fills, compacted 448 to 384 bytes. >101940: message: shader compiler performance issue 181: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >101940: message: shader compiler issue 182: FS SIMD8 shader: 1611 inst, 0 loops, 11151 cycles, 0:0 spills:fills, Promoted 35 constants, compacted 25776 to 18720 bytes. >101940: message: shader compiler issue 183: VS vec4 shader: 101 inst, 0 loops, 644 cycles, 0:0 spills:fills, compacted 1616 to 1184 bytes. >102046: message: shader compiler issue 184: FS SIMD8 shader: 149 inst, 0 loops, 1238 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2384 to 1888 bytes. >102046: message: shader compiler issue 185: FS SIMD16 shader: 149 inst, 0 loops, 1446 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2384 to 1888 bytes. >102046: message: shader compiler issue 186: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >102046: message: shader compiler issue 187: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >102154: message: shader compiler issue 188: FS SIMD8 shader: 248 inst, 0 loops, 2281 cycles, 0:0 spills:fills, Promoted 12 constants, compacted 3968 to 3040 bytes. >102154: message: shader compiler issue 189: FS SIMD16 shader: 248 inst, 0 loops, 2626 cycles, 0:0 spills:fills, Promoted 12 constants, compacted 3968 to 3040 bytes. >102154: message: shader compiler issue 190: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >102154: message: shader compiler issue 191: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >waiting for idle >102255: message: shader compiler performance issue 192: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >102255: message: shader compiler issue 193: FS SIMD8 shader: 914 inst, 0 loops, 7832 cycles, 0:0 spills:fills, Promoted 33 constants, compacted 14624 to 10944 bytes. >102255: message: shader compiler issue 194: VS vec4 shader: 18 inst, 0 loops, 92 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >102334: message: shader compiler issue 195: FS SIMD8 shader: 77 inst, 0 loops, 663 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 848 bytes. >102334: message: shader compiler issue 196: FS SIMD16 shader: 77 inst, 0 loops, 780 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 848 bytes. >102334: message: shader compiler issue 197: VS vec4 shader: 18 inst, 0 loops, 92 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >102428: message: shader compiler issue 198: FS SIMD8 shader: 88 inst, 0 loops, 721 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1408 to 1056 bytes. >102428: message: shader compiler issue 199: FS SIMD16 shader: 89 inst, 0 loops, 866 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1424 to 1072 bytes. >102428: message: shader compiler performance issue 200: vertex shader triggered register spilling. Try reducing the number of live vec4 values to improve performance. >102428: message: shader compiler issue 201: VS vec4 shader: 1016 inst, 0 loops, 8526 cycles, 1:1 spills:fills, compacted 16256 to 13200 bytes. >102579: message: shader compiler performance issue 202: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >102579: message: shader compiler issue 203: FS SIMD8 shader: 607 inst, 0 loops, 2679 cycles, 0:0 spills:fills, Promoted 37 constants, compacted 9712 to 7344 bytes. >102579: message: shader compiler issue 204: VS vec4 shader: 847 inst, 0 loops, 7420 cycles, 0:0 spills:fills, compacted 13552 to 10992 bytes. >102947: message: shader compiler issue 205: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >102947: message: shader compiler issue 206: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >102947: message: shader compiler issue 207: VS vec4 shader: 5 inst, 0 loops, 20 cycles, 0:0 spills:fills, compacted 80 to 80 bytes. >103024: message: shader compiler issue 208: FS SIMD8 shader: 78 inst, 0 loops, 460 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1040 bytes. >103024: message: shader compiler issue 209: FS SIMD16 shader: 78 inst, 0 loops, 522 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1040 bytes. >103024: message: shader compiler issue 210: VS vec4 shader: 29 inst, 0 loops, 124 cycles, 0:0 spills:fills, compacted 464 to 432 bytes. >103102: message: shader compiler issue 211: FS SIMD8 shader: 71 inst, 0 loops, 438 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 944 bytes. >103102: message: shader compiler issue 212: FS SIMD16 shader: 71 inst, 0 loops, 502 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 944 bytes. >103102: message: shader compiler issue 213: VS vec4 shader: 27 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >103164: message: shader compiler issue 214: FS SIMD8 shader: 78 inst, 0 loops, 470 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1008 bytes. >103164: message: shader compiler issue 215: FS SIMD16 shader: 78 inst, 0 loops, 524 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1008 bytes. >103164: message: shader compiler issue 216: VS vec4 shader: 24 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 384 to 336 bytes. >103233: message: shader compiler issue 217: FS SIMD8 shader: 50 inst, 0 loops, 368 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 800 to 656 bytes. >103233: message: shader compiler issue 218: FS SIMD16 shader: 50 inst, 0 loops, 444 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 800 to 656 bytes. >103233: message: shader compiler issue 219: VS vec4 shader: 25 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 400 to 368 bytes. >103297: message: shader compiler issue 220: FS SIMD8 shader: 57 inst, 0 loops, 394 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 912 to 720 bytes. >103297: message: shader compiler issue 221: FS SIMD16 shader: 57 inst, 0 loops, 450 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 912 to 720 bytes. >103297: message: shader compiler issue 222: VS vec4 shader: 23 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 368 to 320 bytes. >103366: message: shader compiler issue 223: FS SIMD8 shader: 29 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 464 to 368 bytes. >103366: message: shader compiler issue 224: FS SIMD16 shader: 29 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 464 to 368 bytes. >103366: message: shader compiler issue 225: VS vec4 shader: 21 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 336 to 304 bytes. >103415: message: shader compiler issue 226: FS SIMD8 shader: 36 inst, 0 loops, 322 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 432 bytes. >103415: message: shader compiler issue 227: FS SIMD16 shader: 36 inst, 0 loops, 368 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 432 bytes. >103415: message: shader compiler issue 228: VS vec4 shader: 21 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 336 to 304 bytes. >waiting for idle >103581: message: shader compiler issue 229: FS SIMD8 shader: 4 inst, 0 loops, 222 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >103581: message: shader compiler issue 230: FS SIMD16 shader: 4 inst, 0 loops, 230 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >103581: message: shader compiler issue 231: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >waiting for idle >waiting for idle >104664: message: shader compiler issue 232: FS SIMD8 shader: 341 inst, 0 loops, 2029 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5456 to 4176 bytes. >104664: message: shader compiler issue 233: FS SIMD16 shader: 342 inst, 0 loops, 2558 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5472 to 4192 bytes. >104664: message: shader compiler issue 234: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >waiting for idle >105189: message: shader compiler issue 235: FS SIMD8 shader: 59 inst, 0 loops, 691 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 944 to 704 bytes. >105189: message: shader compiler issue 236: FS SIMD16 shader: 59 inst, 0 loops, 752 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 944 to 704 bytes. >105189: message: shader compiler issue 237: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >105321: message: shader compiler issue 238: FS SIMD8 shader: 51 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 816 to 672 bytes. >105321: message: shader compiler issue 239: FS SIMD16 shader: 51 inst, 0 loops, 612 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 816 to 672 bytes. >105321: message: shader compiler issue 240: VS vec4 shader: 28 inst, 0 loops, 156 cycles, 0:0 spills:fills, compacted 448 to 384 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >107554: message: shader compiler issue 241: FS SIMD8 shader: 46 inst, 0 loops, 433 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 608 bytes. >107554: message: shader compiler issue 242: FS SIMD16 shader: 46 inst, 0 loops, 522 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 608 bytes. >107554: message: shader compiler issue 243: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >108037: message: shader compiler issue 244: FS SIMD8 shader: 49 inst, 0 loops, 610 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 784 to 480 bytes. >108037: message: shader compiler issue 245: FS SIMD16 shader: 49 inst, 0 loops, 680 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 784 to 480 bytes. >108037: message: shader compiler issue 246: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >108088: message: shader compiler issue 247: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >108088: message: shader compiler issue 248: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >108088: message: shader compiler issue 249: VS vec4 shader: 14 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >108650: message: shader compiler issue 250: FS SIMD8 shader: 93 inst, 0 loops, 571 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1488 to 1152 bytes. >108650: message: shader compiler issue 251: FS SIMD16 shader: 93 inst, 0 loops, 706 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1488 to 1152 bytes. >108650: message: shader compiler issue 252: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >108785: message: shader compiler issue 253: FS SIMD8 shader: 191 inst, 0 loops, 1436 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 3056 to 2368 bytes. >108785: message: shader compiler issue 254: FS SIMD16 shader: 191 inst, 0 loops, 1772 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 3056 to 2368 bytes. >108785: message: shader compiler issue 255: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >109334: message: shader compiler issue 256: FS SIMD8 shader: 56 inst, 0 loops, 580 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 896 to 560 bytes. >109334: message: shader compiler issue 257: FS SIMD16 shader: 56 inst, 0 loops, 634 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 896 to 560 bytes. >109334: message: shader compiler issue 258: VS vec4 shader: 14 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >113116: message: shader compiler issue 259: FS SIMD8 shader: 140 inst, 1 loops, 7410 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 2240 to 1680 bytes. >113116: message: shader compiler issue 260: FS SIMD16 shader: 140 inst, 1 loops, 8642 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 2240 to 1680 bytes. >113116: message: shader compiler issue 261: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >waiting for idle >waiting for idle >113890: message: shader compiler issue 262: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >113890: message: shader compiler issue 263: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >113890: message: shader compiler issue 264: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >113971: message: shader compiler issue 265: FS SIMD8 shader: 348 inst, 0 loops, 2051 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5568 to 4224 bytes. >113971: message: shader compiler issue 266: FS SIMD16 shader: 349 inst, 0 loops, 4016 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5584 to 4240 bytes. >113971: message: shader compiler issue 267: VS vec4 shader: 213 inst, 0 loops, 1136 cycles, 0:0 spills:fills, compacted 3408 to 2944 bytes. >114069: message: shader compiler issue 268: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >114069: message: shader compiler issue 269: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >114069: message: shader compiler issue 270: VS vec4 shader: 292 inst, 0 loops, 1692 cycles, 0:0 spills:fills, compacted 4672 to 3984 bytes. >114224: message: shader compiler issue 271: FS SIMD8 shader: 241 inst, 2 loops, 192999 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 3856 to 2816 bytes. >114224: message: shader compiler issue 272: FS SIMD16 shader: 241 inst, 2 loops, 316276 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 3856 to 2816 bytes. >114224: message: shader compiler issue 273: VS vec4 shader: 16 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >114428: message: shader compiler issue 274: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >114428: message: shader compiler issue 275: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >waiting for idle >waiting for idle >115273: message: shader compiler issue 276: FS SIMD8 shader: 270 inst, 0 loops, 3165 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4320 to 3104 bytes. >115273: message: shader compiler issue 277: FS SIMD16 shader: 270 inst, 0 loops, 3534 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4320 to 3104 bytes. >115273: message: shader compiler issue 278: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >115482: message: shader compiler issue 279: FS SIMD8 shader: 67 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1072 to 800 bytes. >115482: message: shader compiler issue 280: FS SIMD16 shader: 68 inst, 0 loops, 892 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1088 to 816 bytes. >115482: message: shader compiler issue 281: VS vec4 shader: 995 inst, 0 loops, 8464 cycles, 0:0 spills:fills, compacted 15920 to 12944 bytes. >115612: message: shader compiler issue 282: FS SIMD8 shader: 67 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1072 to 800 bytes. >115612: message: shader compiler issue 283: FS SIMD16 shader: 68 inst, 0 loops, 892 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1088 to 816 bytes. >115612: message: shader compiler issue 284: VS vec4 shader: 995 inst, 0 loops, 8464 cycles, 0:0 spills:fills, compacted 15920 to 12944 bytes. >waiting for idle >116346: message: shader compiler issue 285: FS SIMD8 shader: 40 inst, 0 loops, 362 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 368 bytes. >116346: message: shader compiler issue 286: FS SIMD16 shader: 40 inst, 0 loops, 394 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 368 bytes. >116346: message: shader compiler issue 287: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >116406: message: shader compiler issue 288: FS SIMD8 shader: 102 inst, 1 loops, 6496 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1632 to 1168 bytes. >116406: message: shader compiler issue 289: FS SIMD16 shader: 103 inst, 1 loops, 7472 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1648 to 1168 bytes. >116406: message: shader compiler issue 290: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >116463: message: shader compiler issue 291: FS SIMD8 shader: 4 inst, 0 loops, 222 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >116463: message: shader compiler issue 292: FS SIMD16 shader: 4 inst, 0 loops, 230 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >116463: message: shader compiler issue 293: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >116530: message: shader compiler issue 294: FS SIMD8 shader: 95 inst, 0 loops, 720 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1520 to 1136 bytes. >116530: message: shader compiler issue 295: FS SIMD16 shader: 95 inst, 0 loops, 872 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1520 to 1136 bytes. >116530: message: shader compiler issue 296: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >116575: message: shader compiler issue 297: FS SIMD8 shader: 72 inst, 0 loops, 606 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1152 to 864 bytes. >116575: message: shader compiler issue 298: FS SIMD16 shader: 72 inst, 0 loops, 722 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1152 to 864 bytes. >116575: message: shader compiler issue 299: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >116610: message: shader compiler issue 300: FS SIMD8 shader: 175 inst, 0 loops, 1203 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2800 to 2128 bytes. >116610: message: shader compiler issue 301: FS SIMD16 shader: 176 inst, 0 loops, 1366 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2816 to 2144 bytes. >116610: message: shader compiler issue 302: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >117987: message: shader compiler issue 303: FS SIMD8 shader: 464 inst, 2 loops, 212842 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 7424 to 5424 bytes. >117987: message: shader compiler issue 304: FS SIMD16 shader: 464 inst, 2 loops, 355202 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 7424 to 5424 bytes. >117987: message: shader compiler issue 305: VS vec4 shader: 16 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >118156: message: shader compiler issue 306: FS SIMD8 shader: 14 inst, 0 loops, 62 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 224 to 144 bytes. >118156: message: shader compiler issue 307: FS SIMD16 shader: 14 inst, 0 loops, 80 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 224 to 144 bytes. >118156: message: shader compiler issue 308: VS vec4 shader: 15 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 240 to 224 bytes. >waiting for idle >waiting for idle >118858: message: shader compiler issue 309: FS SIMD8 shader: 289 inst, 0 loops, 1531 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 4624 to 3360 bytes. >118858: message: shader compiler issue 310: FS SIMD16 shader: 290 inst, 0 loops, 1848 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 4640 to 3376 bytes. >118858: message: shader compiler issue 311: VS vec4 shader: 1095 inst, 0 loops, 9914 cycles, 0:0 spills:fills, compacted 17520 to 14256 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >134040: message: shader compiler issue 312: FS SIMD8 shader: 27 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >134040: message: shader compiler issue 313: FS SIMD16 shader: 28 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 448 to 320 bytes. >134064: message: shader compiler issue 314: FS SIMD8 shader: 27 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >134064: message: shader compiler issue 315: FS SIMD16 shader: 28 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 448 to 320 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >145499: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >145501: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >145503: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >148182: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >148184: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >148186: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >150829: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >150831: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >150833: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >153571: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >153573: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >153575: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >156218: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >156220: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >156222: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >162891: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >162893: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >162895: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >165897: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >165899: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >165901: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >168712: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >168714: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >168716: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >171835: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >171837: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >171839: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >174563: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >174565: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >174567: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >177380: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >177382: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >177384: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >180026: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >180028: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >180030: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >182674: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >182676: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >182678: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >185345: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >185347: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >185349: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >187995: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >187997: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >187999: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >188009: message: shader compiler issue 316: FS SIMD8 shader: 347 inst, 0 loops, 1931 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5552 to 4224 bytes. >188009: message: shader compiler issue 317: FS SIMD16 shader: 348 inst, 0 loops, 3436 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5568 to 4240 bytes. >188009: message: shader compiler issue 318: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >188099: message: shader compiler issue 319: FS SIMD8 shader: 287 inst, 0 loops, 1581 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4592 to 3472 bytes. >188099: message: shader compiler issue 320: FS SIMD16 shader: 287 inst, 0 loops, 3224 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4592 to 3472 bytes. >188099: message: shader compiler issue 321: VS vec4 shader: 67 inst, 0 loops, 308 cycles, 0:0 spills:fills, compacted 1072 to 960 bytes. >188167: message: shader compiler issue 322: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >188167: message: shader compiler issue 323: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >188167: message: shader compiler issue 324: VS vec4 shader: 31 inst, 0 loops, 176 cycles, 0:0 spills:fills, compacted 496 to 400 bytes. >188207: message: shader compiler issue 325: FS SIMD8 shader: 500 inst, 0 loops, 2800 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 8000 to 6096 bytes. >188207: message: shader compiler issue 326: FS SIMD16 shader: 501 inst, 0 loops, 5262 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 8016 to 6112 bytes. >188207: message: api performance issue 49: Copying to larger program cache: 512 kB -> 1024 kB >188207: message: shader compiler issue 327: VS vec4 shader: 66 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1056 to 912 bytes. >188300: message: shader compiler issue 328: FS SIMD8 shader: 62 inst, 0 loops, 359 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188300: message: shader compiler issue 329: FS SIMD16 shader: 62 inst, 0 loops, 454 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188300: message: shader compiler issue 330: VS vec4 shader: 55 inst, 0 loops, 300 cycles, 0:0 spills:fills, compacted 880 to 800 bytes. >188369: message: shader compiler issue 331: FS SIMD8 shader: 367 inst, 0 loops, 1988 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5872 to 4496 bytes. >188369: message: shader compiler issue 332: FS SIMD16 shader: 368 inst, 0 loops, 3606 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5888 to 4512 bytes. >188369: message: shader compiler issue 333: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188458: message: shader compiler issue 334: FS SIMD8 shader: 62 inst, 0 loops, 382 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188458: message: shader compiler issue 335: FS SIMD16 shader: 62 inst, 0 loops, 432 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188458: message: shader compiler issue 336: VS vec4 shader: 55 inst, 0 loops, 300 cycles, 0:0 spills:fills, compacted 880 to 800 bytes. >188525: message: shader compiler issue 337: FS SIMD8 shader: 364 inst, 0 loops, 2107 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5824 to 4464 bytes. >188525: message: shader compiler issue 338: FS SIMD16 shader: 365 inst, 0 loops, 3298 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5840 to 4480 bytes. >188525: message: shader compiler issue 339: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188615: message: shader compiler issue 340: FS SIMD8 shader: 136 inst, 0 loops, 884 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2176 to 1600 bytes. >188615: message: shader compiler issue 341: FS SIMD16 shader: 136 inst, 0 loops, 1162 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2176 to 1600 bytes. >188615: message: shader compiler issue 342: VS vec4 shader: 66 inst, 0 loops, 308 cycles, 0:0 spills:fills, compacted 1056 to 944 bytes. >188684: message: shader compiler issue 343: FS SIMD8 shader: 355 inst, 0 loops, 2047 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5680 to 4288 bytes. >188684: message: shader compiler issue 344: FS SIMD16 shader: 356 inst, 0 loops, 2648 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5696 to 4304 bytes. >188684: message: shader compiler issue 345: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188769: message: shader compiler issue 346: FS SIMD8 shader: 419 inst, 0 loops, 2545 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 6704 to 5088 bytes. >188769: message: shader compiler issue 347: FS SIMD16 shader: 420 inst, 0 loops, 3022 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 6720 to 5104 bytes. >188769: message: shader compiler issue 348: VS vec4 shader: 59 inst, 0 loops, 230 cycles, 0:0 spills:fills, compacted 944 to 800 bytes. >188853: message: shader compiler issue 349: FS SIMD8 shader: 382 inst, 0 loops, 2445 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 6112 to 4640 bytes. >188853: message: shader compiler issue 350: FS SIMD16 shader: 383 inst, 0 loops, 2936 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 6128 to 4656 bytes. >188853: message: shader compiler issue 351: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >188943: message: shader compiler issue 352: FS SIMD8 shader: 55 inst, 0 loops, 350 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 880 to 672 bytes. >188943: message: shader compiler issue 353: FS SIMD16 shader: 56 inst, 0 loops, 446 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 896 to 688 bytes. >188943: message: shader compiler issue 354: VS vec4 shader: 104 inst, 0 loops, 472 cycles, 0:0 spills:fills, compacted 1664 to 1392 bytes. >188990: message: shader compiler issue 355: FS SIMD8 shader: 265 inst, 0 loops, 1338 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4240 to 3216 bytes. >188990: message: shader compiler issue 356: FS SIMD16 shader: 265 inst, 0 loops, 3950 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4240 to 3216 bytes. >188990: message: shader compiler issue 357: VS vec4 shader: 68 inst, 0 loops, 310 cycles, 0:0 spills:fills, compacted 1088 to 976 bytes. >189066: message: shader compiler issue 358: FS SIMD8 shader: 482 inst, 0 loops, 2717 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7712 to 5888 bytes. >189066: message: shader compiler issue 359: FS SIMD16 shader: 483 inst, 0 loops, 5578 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7728 to 5904 bytes. >189066: message: shader compiler issue 360: VS vec4 shader: 67 inst, 0 loops, 240 cycles, 0:0 spills:fills, compacted 1072 to 928 bytes. >189176: message: shader compiler issue 361: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >189176: message: shader compiler issue 362: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >189176: message: shader compiler issue 363: VS vec4 shader: 246 inst, 0 loops, 1142 cycles, 0:0 spills:fills, compacted 3936 to 3392 bytes. >189267: message: shader compiler issue 364: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >189267: message: shader compiler issue 365: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >189267: message: shader compiler issue 366: VS vec4 shader: 252 inst, 0 loops, 1226 cycles, 0:0 spills:fills, compacted 4032 to 3472 bytes. >189363: message: shader compiler issue 367: FS SIMD8 shader: 40 inst, 0 loops, 329 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 432 bytes. >189363: message: shader compiler issue 368: FS SIMD16 shader: 40 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 432 bytes. >189363: message: shader compiler issue 369: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. >189418: message: shader compiler issue 370: FS SIMD8 shader: 316 inst, 0 loops, 1952 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5056 to 3872 bytes. >189418: message: shader compiler issue 371: FS SIMD16 shader: 317 inst, 0 loops, 2504 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5072 to 3888 bytes. >189418: message: shader compiler issue 372: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >189501: message: shader compiler issue 373: FS SIMD8 shader: 24 inst, 0 loops, 131 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 384 to 288 bytes. >189501: message: shader compiler issue 374: FS SIMD16 shader: 24 inst, 0 loops, 170 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 384 to 288 bytes. >189501: message: shader compiler issue 375: VS vec4 shader: 51 inst, 0 loops, 296 cycles, 0:0 spills:fills, compacted 816 to 736 bytes. >189551: message: shader compiler issue 376: FS SIMD8 shader: 401 inst, 0 loops, 2417 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6416 to 4896 bytes. >189551: message: shader compiler issue 377: FS SIMD16 shader: 402 inst, 0 loops, 3012 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6432 to 4912 bytes. >189551: message: shader compiler issue 378: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >waiting for idle >waiting for idle >waiting for idle >191839: message: shader compiler issue 379: FS SIMD8 shader: 184 inst, 0 loops, 1154 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2944 to 2192 bytes. >191839: message: shader compiler issue 380: FS SIMD16 shader: 185 inst, 0 loops, 1550 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2960 to 2208 bytes. >191839: message: shader compiler issue 381: VS vec4 shader: 848 inst, 0 loops, 7184 cycles, 0:0 spills:fills, compacted 13568 to 11008 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >193111: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >193113: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >193115: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >198966: message: shader compiler issue 382: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >198966: message: shader compiler issue 383: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >198966: message: shader compiler issue 384: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >199129: message: shader compiler issue 385: FS SIMD8 shader: 512 inst, 0 loops, 3233 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 8192 to 6160 bytes. >199129: message: shader compiler issue 386: FS SIMD16 shader: 513 inst, 0 loops, 5754 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 8208 to 6176 bytes. >199129: message: shader compiler issue 387: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >199236: message: shader compiler issue 388: FS SIMD8 shader: 369 inst, 0 loops, 2599 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5904 to 4560 bytes. >199236: message: shader compiler issue 389: FS SIMD16 shader: 370 inst, 0 loops, 3304 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5920 to 4576 bytes. >199236: message: shader compiler issue 390: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >waiting for idle >199425: message: shader compiler issue 391: FS SIMD8 shader: 329 inst, 0 loops, 2072 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5264 to 4080 bytes. >199425: message: shader compiler issue 392: FS SIMD16 shader: 330 inst, 0 loops, 2596 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5280 to 4096 bytes. >199425: message: shader compiler issue 393: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >199604: message: shader compiler issue 394: FS SIMD8 shader: 329 inst, 0 loops, 2072 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5264 to 4080 bytes. >199604: message: shader compiler issue 395: FS SIMD16 shader: 330 inst, 0 loops, 2596 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5280 to 4096 bytes. >199604: message: shader compiler issue 396: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >199781: message: shader compiler issue 397: FS SIMD8 shader: 290 inst, 0 loops, 2054 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4640 to 3584 bytes. >199781: message: shader compiler issue 398: FS SIMD16 shader: 291 inst, 0 loops, 2404 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4656 to 3600 bytes. >199781: message: shader compiler issue 399: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >199920: message: shader compiler issue 400: FS SIMD8 shader: 291 inst, 0 loops, 2054 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4656 to 3600 bytes. >199920: message: shader compiler issue 401: FS SIMD16 shader: 292 inst, 0 loops, 2410 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4672 to 3616 bytes. >199920: message: shader compiler issue 402: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >waiting for idle >200946: message: shader compiler issue 403: FS SIMD8 shader: 3 inst, 0 loops, 18 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >200946: message: shader compiler issue 404: FS SIMD16 shader: 3 inst, 0 loops, 22 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >200946: message: api performance issue 84: Recompiling fragment shader for program 1955 >200946: message: api performance issue 85: number of color buffers 1->0 >waiting for idle >waiting for idle >201897: message: shader compiler issue 405: FS SIMD8 shader: 126 inst, 0 loops, 814 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2016 to 1424 bytes. >201897: message: shader compiler issue 406: FS SIMD16 shader: 127 inst, 0 loops, 896 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2032 to 1440 bytes. >201897: message: shader compiler issue 407: VS vec4 shader: 871 inst, 0 loops, 7468 cycles, 0:0 spills:fills, compacted 13936 to 11312 bytes. >202153: message: shader compiler issue 408: FS SIMD8 shader: 250 inst, 0 loops, 1424 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4000 to 3008 bytes. >202153: message: shader compiler issue 409: FS SIMD16 shader: 251 inst, 0 loops, 1864 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4016 to 3024 bytes. >202153: message: shader compiler issue 410: VS vec4 shader: 838 inst, 0 loops, 7526 cycles, 0:0 spills:fills, compacted 13408 to 10944 bytes. >waiting for idle >202490: message: shader compiler issue 411: FS SIMD8 shader: 268 inst, 0 loops, 1531 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 4288 to 3136 bytes. >202490: message: shader compiler issue 412: FS SIMD16 shader: 269 inst, 0 loops, 1974 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 4304 to 3152 bytes. >202490: message: shader compiler issue 413: VS vec4 shader: 906 inst, 0 loops, 8096 cycles, 0:0 spills:fills, compacted 14496 to 11808 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >203641: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >203643: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >203645: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >204735: message: shader compiler issue 414: FS SIMD8 shader: 27 inst, 0 loops, 48 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 256 bytes. >204735: message: shader compiler issue 415: FS SIMD16 shader: 27 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 256 bytes. >204735: message: shader compiler issue 416: VS vec4 shader: 14 inst, 0 loops, 86 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >210970: message: shader compiler issue 417: FS SIMD8 shader: 265 inst, 0 loops, 1486 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 4240 to 3152 bytes. >210970: message: shader compiler issue 418: FS SIMD16 shader: 266 inst, 0 loops, 1906 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 4256 to 3168 bytes. >210970: message: shader compiler issue 419: VS vec4 shader: 883 inst, 0 loops, 7446 cycles, 0:0 spills:fills, compacted 14128 to 11488 bytes. >211285: message: shader compiler issue 420: FS SIMD8 shader: 31 inst, 0 loops, 187 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >211285: message: shader compiler issue 421: FS SIMD16 shader: 31 inst, 0 loops, 236 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >211285: message: shader compiler issue 422: VS vec4 shader: 1029 inst, 0 loops, 8716 cycles, 0:0 spills:fills, compacted 16464 to 13216 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >212374: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >212376: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >212378: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >220845: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >220847: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >220849: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >255414: message: shader compiler issue 423: FS SIMD8 shader: 369 inst, 0 loops, 2599 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5904 to 4560 bytes. >255414: message: shader compiler issue 424: FS SIMD16 shader: 370 inst, 0 loops, 3304 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5920 to 4576 bytes. >255414: message: shader compiler issue 425: VS vec4 shader: 395 inst, 0 loops, 3490 cycles, 0:0 spills:fills, compacted 6320 to 5200 bytes. >255544: message: shader compiler issue 426: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >255544: message: shader compiler issue 427: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >255544: message: shader compiler issue 428: VS vec4 shader: 395 inst, 0 loops, 3490 cycles, 0:0 spills:fills, compacted 6320 to 5200 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >259201: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >259203: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >259205: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >275330: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >275332: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >275334: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >298847: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >298849: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >298851: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >320015: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >320017: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >320019: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >334347: message: api performance issue 106: using glBufferSubData(buffer 4898, offset 0, size 288) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >341225: message: shader compiler issue 429: FS SIMD8 shader: 378 inst, 0 loops, 1958 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 6048 to 4528 bytes. >341225: message: shader compiler issue 430: FS SIMD16 shader: 379 inst, 0 loops, 2504 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 6064 to 4544 bytes. >341225: message: shader compiler performance issue 431: vertex shader triggered register spilling. Try reducing the number of live vec4 values to improve performance. >341225: message: shader compiler issue 432: VS vec4 shader: 1081 inst, 0 loops, 9206 cycles, 2:2 spills:fills, compacted 17296 to 14128 bytes. >341448: message: shader compiler issue 433: FS SIMD8 shader: 31 inst, 0 loops, 335 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >341448: message: shader compiler issue 434: FS SIMD16 shader: 31 inst, 0 loops, 376 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >341448: message: shader compiler issue 435: VS vec4 shader: 1006 inst, 0 loops, 8492 cycles, 0:0 spills:fills, compacted 16096 to 13072 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >342540: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >342542: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >342544: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >352256: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >352258: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >352260: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >367819: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >367821: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >367823: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >393695: message: api performance issue 106: too many identical messages; ignoring >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting 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>waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >3220350: message: shader compiler issue 436: FS SIMD8 shader: 31 inst, 0 loops, 187 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >3220350: message: shader compiler issue 437: FS SIMD16 shader: 31 inst, 0 loops, 236 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >3220350: message: shader compiler issue 438: VS vec4 shader: 994 inst, 0 loops, 8566 cycles, 0:0 spills:fills, compacted 15904 to 12928 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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>waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >6840820: message: shader compiler issue 439: FS SIMD8 shader: 161 inst, 0 loops, 848 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 2576 to 1888 bytes. >6840820: message: shader compiler issue 440: FS SIMD16 shader: 162 inst, 0 loops, 910 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 2592 to 1904 bytes. >6840820: message: shader compiler issue 441: VS vec4 shader: 360 inst, 0 loops, 2782 cycles, 0:0 spills:fills, compacted 5760 to 4800 bytes. >6840985: message: shader compiler issue 442: FS SIMD8 shader: 88 inst, 0 loops, 721 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1408 to 1056 bytes. >6840985: message: shader compiler issue 443: FS SIMD16 shader: 89 inst, 0 loops, 866 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1424 to 1072 bytes. >6840985: message: shader compiler issue 444: VS vec4 shader: 294 inst, 0 loops, 1992 cycles, 0:0 spills:fills, compacted 4704 to 3936 bytes. >waiting for idle >6841318: message: shader compiler issue 445: FS SIMD8 shader: 8 inst, 0 loops, 250 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 128 to 80 bytes. >6841318: message: shader compiler issue 446: FS SIMD16 shader: 8 inst, 0 loops, 264 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 128 to 80 bytes. >6841318: message: shader compiler issue 447: VS vec4 shader: 18 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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>waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >7539367: message: shader compiler performance issue 448: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >7539367: message: shader compiler issue 449: FS SIMD8 shader: 733 inst, 0 loops, 3711 cycles, 0:0 spills:fills, Promoted 41 constants, compacted 11728 to 8880 bytes. >7539367: message: shader compiler issue 450: VS vec4 shader: 59 inst, 0 loops, 230 cycles, 0:0 spills:fills, compacted 944 to 800 bytes. >7539424: message: shader compiler issue 451: FS SIMD8 shader: 30 inst, 0 loops, 314 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 480 to 320 bytes. >7539424: message: shader compiler issue 452: FS SIMD16 shader: 30 inst, 0 loops, 354 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 480 to 320 bytes. >7539424: message: shader compiler issue 453: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. >7539481: message: shader compiler issue 454: FS SIMD8 shader: 200 inst, 0 loops, 727 cycles, 0:0 spills:fills, Promoted 11 constants, compacted 3200 to 2368 bytes. >7539481: message: shader compiler issue 455: FS SIMD16 shader: 201 inst, 0 loops, 1202 cycles, 0:0 spills:fills, Promoted 11 constants, compacted 3216 to 2384 bytes. >7539481: message: shader compiler issue 456: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >7541655: message: major shader compiler issue 457: 0:352(23): warning: `f10' used uninitialized >7541655: message: major shader compiler issue 458: 0:353(27): warning: `v11' used uninitialized >7541655 @2 glCompileShader(shader = 7168) >7541655: warning: 0:352(23): warning: `f10' used uninitialized >0:353(27): warning: `v11' used uninitialized > >7541663: message: shader compiler issue 459: FS SIMD8 shader: 224 inst, 0 loops, 1737 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7541663: message: shader compiler issue 460: FS SIMD16 shader: 224 inst, 0 loops, 1930 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7541663: message: shader compiler issue 461: TES vec4 shader: 93 inst, 0 loops, 714 cycles, 0:0 spills:fills, compacted 1488 to 1312 bytes. >7541663: message: shader compiler issue 462: TCS vec4 shader: 396 inst, 0 loops, 2054 cycles, 19:9 spills:fills, compacted 6336 to 5152 bytes. >7541663: message: shader compiler issue 463: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7541801: message: shader compiler issue 464: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7541801: message: shader compiler issue 465: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7541801: message: shader compiler issue 466: TES vec4 shader: 88 inst, 0 loops, 880 cycles, 0:0 spills:fills, compacted 1408 to 1232 bytes. >7541801: message: shader compiler issue 467: TCS vec4 shader: 396 inst, 0 loops, 2054 cycles, 19:9 spills:fills, compacted 6336 to 5152 bytes. >7541801: message: shader compiler issue 468: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7541915: message: shader compiler issue 469: FS SIMD8 shader: 382 inst, 0 loops, 2114 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6112 to 4768 bytes. >7541915: message: shader compiler issue 470: FS SIMD16 shader: 383 inst, 0 loops, 4450 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6128 to 4784 bytes. >7541915: message: shader compiler issue 471: TES vec4 shader: 92 inst, 0 loops, 616 cycles, 0:0 spills:fills, compacted 1472 to 1280 bytes. >7541915: message: shader compiler issue 472: TCS vec4 shader: 426 inst, 0 loops, 2196 cycles, 22:10 spills:fills, compacted 6816 to 5552 bytes. >7541915: message: shader compiler issue 473: VS vec4 shader: 201 inst, 0 loops, 1218 cycles, 0:0 spills:fills, compacted 3216 to 2848 bytes. >7542073: message: shader compiler issue 474: FS SIMD8 shader: 224 inst, 0 loops, 1737 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7542073: message: shader compiler issue 475: FS SIMD16 shader: 224 inst, 0 loops, 1930 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7542073: message: shader compiler issue 476: VS vec4 shader: 145 inst, 0 loops, 1134 cycles, 0:0 spills:fills, compacted 2320 to 2064 bytes. >7542152: message: shader compiler issue 477: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542152: message: shader compiler issue 478: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542152: message: shader compiler issue 479: VS vec4 shader: 142 inst, 0 loops, 1132 cycles, 0:0 spills:fills, compacted 2272 to 2016 bytes. >7542203: message: shader compiler issue 480: FS SIMD8 shader: 382 inst, 0 loops, 2114 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6112 to 4768 bytes. >7542203: message: shader compiler issue 481: FS SIMD16 shader: 383 inst, 0 loops, 4450 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6128 to 4784 bytes. >7542203: message: shader compiler issue 482: VS vec4 shader: 147 inst, 0 loops, 1018 cycles, 0:0 spills:fills, compacted 2352 to 2064 bytes. >7542310: message: major shader compiler issue 483: 0:351(23): warning: `f10' used uninitialized >7542310: message: major shader compiler issue 484: 0:352(27): warning: `v11' used uninitialized >7542310 @2 glCompileShader(shader = 7166) >7542310: warning: 0:351(23): warning: `f10' used uninitialized >0:352(27): warning: `v11' used uninitialized > >7542318: message: shader compiler issue 485: FS SIMD8 shader: 203 inst, 0 loops, 1682 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542318: message: shader compiler issue 486: FS SIMD16 shader: 203 inst, 0 loops, 1938 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542318: message: shader compiler issue 487: TES vec4 shader: 80 inst, 0 loops, 696 cycles, 0:0 spills:fills, compacted 1280 to 1152 bytes. >7542318: message: shader compiler issue 488: TCS vec4 shader: 392 inst, 0 loops, 2036 cycles, 19:9 spills:fills, compacted 6272 to 5104 bytes. >7542318: message: shader compiler issue 489: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7542450: message: shader compiler issue 490: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542450: message: shader compiler issue 491: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542450: message: shader compiler issue 492: TES vec4 shader: 75 inst, 0 loops, 716 cycles, 0:0 spills:fills, compacted 1200 to 1072 bytes. >7542450: message: shader compiler issue 493: TCS vec4 shader: 392 inst, 0 loops, 2036 cycles, 19:9 spills:fills, compacted 6272 to 5104 bytes. >7542450: message: shader compiler issue 494: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7542560: message: shader compiler issue 495: FS SIMD8 shader: 362 inst, 0 loops, 2059 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5792 to 4416 bytes. >7542560: message: shader compiler issue 496: FS SIMD16 shader: 363 inst, 0 loops, 3862 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5808 to 4432 bytes. >7542560: message: shader compiler issue 497: TES vec4 shader: 79 inst, 0 loops, 730 cycles, 0:0 spills:fills, compacted 1264 to 1104 bytes. >7542560: message: shader compiler issue 498: TCS vec4 shader: 422 inst, 0 loops, 2178 cycles, 22:10 spills:fills, compacted 6752 to 5504 bytes. >7542560: message: shader compiler issue 499: VS vec4 shader: 201 inst, 0 loops, 1218 cycles, 0:0 spills:fills, compacted 3216 to 2848 bytes. >7542708: message: shader compiler issue 500: FS SIMD8 shader: 203 inst, 0 loops, 1682 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542708: message: shader compiler issue 501: FS SIMD16 shader: 203 inst, 0 loops, 1938 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542708: message: shader compiler issue 502: VS vec4 shader: 145 inst, 0 loops, 1134 cycles, 0:0 spills:fills, compacted 2320 to 2064 bytes. >7542783: message: shader compiler issue 503: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542783: message: shader compiler issue 504: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542783: message: shader compiler issue 505: VS vec4 shader: 142 inst, 0 loops, 1132 cycles, 0:0 spills:fills, compacted 2272 to 2016 bytes. >7542832: message: shader compiler issue 506: FS SIMD8 shader: 362 inst, 0 loops, 2059 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5792 to 4416 bytes. >7542832: message: shader compiler issue 507: FS SIMD16 shader: 363 inst, 0 loops, 3862 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5808 to 4432 bytes. >7542832: message: shader compiler issue 508: VS vec4 shader: 147 inst, 0 loops, 1018 cycles, 0:0 spills:fills, compacted 2352 to 2064 bytes. >7542939: message: shader compiler issue 509: FS SIMD8 shader: 411 inst, 0 loops, 1938 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6576 to 4992 bytes. >7542939: message: shader compiler issue 510: FS SIMD16 shader: 412 inst, 0 loops, 4502 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6592 to 5008 bytes. >7542939: message: shader compiler issue 511: VS vec4 shader: 66 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1056 to 912 bytes. >7543031: message: shader compiler issue 512: FS SIMD8 shader: 46 inst, 0 loops, 363 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 544 bytes. >7543031: message: shader compiler issue 513: FS SIMD16 shader: 46 inst, 0 loops, 418 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 544 bytes. >7543031: message: shader compiler issue 514: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. >7543085: message: shader compiler issue 515: FS SIMD8 shader: 245 inst, 0 loops, 1276 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3920 to 3040 bytes. >7543085: message: shader compiler issue 516: FS SIMD16 shader: 246 inst, 0 loops, 1590 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3936 to 3056 bytes. >7543085: message: shader compiler issue 517: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >7543161: message: shader compiler issue 518: FS SIMD8 shader: 118 inst, 0 loops, 651 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1888 to 1360 bytes. >7543161: message: shader compiler issue 519: FS SIMD16 shader: 118 inst, 0 loops, 806 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1888 to 1360 bytes. >7543161: message: shader compiler issue 520: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >7543233: message: shader compiler issue 521: FS SIMD8 shader: 268 inst, 0 loops, 1342 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4288 to 3184 bytes. >7543233: message: shader compiler issue 522: FS SIMD16 shader: 269 inst, 0 loops, 2926 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4304 to 3200 bytes. >7543233: message: shader compiler issue 523: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >7543324: message: shader compiler issue 524: FS SIMD8 shader: 49 inst, 0 loops, 478 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 784 to 624 bytes. >7543324: message: shader compiler issue 525: FS SIMD16 shader: 49 inst, 0 loops, 558 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 784 to 624 bytes. >7543324: message: shader compiler issue 526: VS vec4 shader: 104 inst, 0 loops, 686 cycles, 0:0 spills:fills, compacted 1664 to 1504 bytes. >7543382: message: shader compiler issue 527: FS SIMD8 shader: 13 inst, 0 loops, 298 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 144 bytes. >7543382: message: shader compiler issue 528: FS SIMD16 shader: 13 inst, 0 loops, 324 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 144 bytes. >7543382: message: shader compiler issue 529: VS vec4 shader: 89 inst, 0 loops, 670 cycles, 0:0 spills:fills, compacted 1424 to 1280 bytes. >7543438: message: shader compiler issue 530: FS SIMD8 shader: 261 inst, 0 loops, 1270 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4176 to 3104 bytes. >7543438: message: shader compiler issue 531: FS SIMD16 shader: 262 inst, 0 loops, 1706 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4192 to 3120 bytes. >7543438: message: shader compiler issue 532: VS vec4 shader: 114 inst, 0 loops, 578 cycles, 0:0 spills:fills, compacted 1824 to 1600 bytes. >7543523: message: shader compiler issue 533: FS SIMD8 shader: 30 inst, 0 loops, 376 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 480 to 368 bytes. >7543523: message: shader compiler issue 534: FS SIMD16 shader: 30 inst, 0 loops, 424 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 480 to 368 bytes. >7543523: message: shader compiler issue 535: VS vec4 shader: 143 inst, 0 loops, 622 cycles, 0:0 spills:fills, compacted 2288 to 2000 bytes. >7543611: message: shader compiler issue 536: FS SIMD8 shader: 77 inst, 0 loops, 681 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1232 to 944 bytes. >7543611: message: shader compiler issue 537: FS SIMD16 shader: 78 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1248 to 960 bytes. >7543611: message: shader compiler issue 538: VS vec4 shader: 108 inst, 0 loops, 560 cycles, 0:0 spills:fills, compacted 1728 to 1504 bytes. >7543668: message: shader compiler issue 539: FS SIMD8 shader: 35 inst, 0 loops, 288 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 560 to 448 bytes. >7543668: message: shader compiler issue 540: FS SIMD16 shader: 36 inst, 0 loops, 348 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 576 to 464 bytes. >7543668: message: shader compiler issue 541: VS vec4 shader: 78 inst, 0 loops, 548 cycles, 0:0 spills:fills, compacted 1248 to 1088 bytes. >7543705: message: shader compiler issue 542: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >7543705: message: shader compiler issue 543: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >7543705: message: shader compiler issue 544: VS vec4 shader: 63 inst, 0 loops, 402 cycles, 0:0 spills:fills, compacted 1008 to 848 bytes. >7543747: message: shader compiler issue 545: FS SIMD8 shader: 245 inst, 0 loops, 1370 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 3920 to 2992 bytes. >7543747: message: shader compiler issue 546: FS SIMD16 shader: 246 inst, 0 loops, 1652 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 3936 to 3008 bytes. >7543747: message: shader compiler issue 547: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7543832: message: shader compiler issue 548: FS SIMD8 shader: 150 inst, 0 loops, 1133 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2400 to 1808 bytes. >7543832: message: shader compiler issue 549: FS SIMD16 shader: 151 inst, 0 loops, 1410 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2416 to 1824 bytes. >7543832: message: shader compiler issue 550: VS vec4 shader: 120 inst, 0 loops, 570 cycles, 0:0 spills:fills, compacted 1920 to 1680 bytes. >7543904: message: shader compiler issue 551: FS SIMD8 shader: 42 inst, 0 loops, 352 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 672 to 512 bytes. >7543904: message: shader compiler issue 552: FS SIMD16 shader: 43 inst, 0 loops, 428 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 688 to 528 bytes. >7543904: message: shader compiler issue 553: VS vec4 shader: 72 inst, 0 loops, 436 cycles, 0:0 spills:fills, compacted 1152 to 960 bytes. >7543953: message: shader compiler issue 554: FS SIMD8 shader: 293 inst, 0 loops, 1684 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4688 to 3536 bytes. >7543953: message: shader compiler issue 555: FS SIMD16 shader: 294 inst, 0 loops, 2032 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4704 to 3552 bytes. >7543953: message: shader compiler issue 556: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7544052: message: shader compiler issue 557: FS SIMD8 shader: 147 inst, 0 loops, 955 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2352 to 1776 bytes. >7544052: message: shader compiler issue 558: FS SIMD16 shader: 148 inst, 0 loops, 1194 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2368 to 1792 bytes. >7544052: message: shader compiler issue 559: VS vec4 shader: 120 inst, 0 loops, 570 cycles, 0:0 spills:fills, compacted 1920 to 1680 bytes. >7544131: message: shader compiler issue 560: FS SIMD8 shader: 287 inst, 0 loops, 1540 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4592 to 3488 bytes. >7544131: message: shader compiler issue 561: FS SIMD16 shader: 288 inst, 0 loops, 1918 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4608 to 3504 bytes. >7544131: message: shader compiler issue 562: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7544261: message: shader compiler issue 563: FS SIMD8 shader: 318 inst, 0 loops, 1866 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 5088 to 3872 bytes. >7544261: message: shader compiler issue 564: FS SIMD16 shader: 319 inst, 0 loops, 3572 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 5104 to 3888 bytes. >7544261: message: shader compiler issue 565: VS vec4 shader: 122 inst, 0 loops, 576 cycles, 0:0 spills:fills, compacted 1952 to 1712 bytes. >7544339: message: shader compiler issue 566: FS SIMD8 shader: 446 inst, 0 loops, 2402 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 7136 to 5504 bytes. >7544339: message: shader compiler issue 567: FS SIMD16 shader: 447 inst, 0 loops, 4778 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 7152 to 5520 bytes. >7544339: message: shader compiler issue 568: VS vec4 shader: 120 inst, 0 loops, 458 cycles, 0:0 spills:fills, compacted 1920 to 1648 bytes. >7544461: message: shader compiler issue 569: FS SIMD8 shader: 50 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 800 to 640 bytes. >7544461: message: shader compiler issue 570: FS SIMD16 shader: 51 inst, 0 loops, 424 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 816 to 656 bytes. >7544461: message: shader compiler issue 571: VS vec4 shader: 104 inst, 0 loops, 472 cycles, 0:0 spills:fills, compacted 1664 to 1392 bytes. >7544527: message: shader compiler issue 572: FS SIMD8 shader: 393 inst, 0 loops, 2158 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6288 to 4784 bytes. >7544527: message: shader compiler issue 573: FS SIMD16 shader: 394 inst, 0 loops, 4636 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6304 to 4800 bytes. >7544527: message: api performance issue 49: Copying to larger program cache: 1024 kB -> 2048 kB >7544527: message: shader compiler issue 574: VS vec4 shader: 67 inst, 0 loops, 240 cycles, 0:0 spills:fills, compacted 1072 to 928 bytes. >7544615: message: shader compiler issue 575: FS SIMD8 shader: 213 inst, 0 loops, 1036 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3408 to 2528 bytes. >7544615: message: shader compiler issue 576: FS SIMD16 shader: 214 inst, 0 loops, 1318 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3424 to 2544 bytes. >7544615: message: shader compiler issue 577: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >7548512: message: shader compiler issue 578: FS SIMD8 shader: 202 inst, 0 loops, 1246 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 3232 to 2496 bytes. >7548512: message: shader compiler issue 579: FS SIMD16 shader: 203 inst, 0 loops, 1490 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 3248 to 2512 bytes. >7548512: message: shader compiler issue 580: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >7548678: message: shader compiler issue 581: FS SIMD8 shader: 202 inst, 0 loops, 1246 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 3232 to 2496 bytes. >7548678: message: shader compiler issue 582: FS SIMD16 shader: 203 inst, 0 loops, 1490 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 3248 to 2512 bytes. >7548678: message: shader compiler issue 583: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >7548796: message: shader compiler issue 584: FS SIMD8 shader: 303 inst, 0 loops, 1538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4848 to 3696 bytes. >7548796: message: shader compiler issue 585: FS SIMD16 shader: 304 inst, 0 loops, 2828 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4864 to 3712 bytes. >7548796: message: shader compiler issue 586: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >7548933: message: shader compiler issue 587: FS SIMD8 shader: 294 inst, 0 loops, 1659 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4704 to 3600 bytes. >7548933: message: shader compiler issue 588: FS SIMD16 shader: 295 inst, 0 loops, 3114 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4720 to 3616 bytes. >7548933: message: shader compiler issue 589: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >waiting for idle >waiting for idle >7550016: message: shader compiler issue 590: FS SIMD8 shader: 336 inst, 0 loops, 1378 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 5376 to 3936 bytes. >7550016: message: shader compiler issue 591: FS SIMD16 shader: 337 inst, 0 loops, 4732 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 5392 to 3952 bytes. >7550016: message: shader compiler issue 592: VS vec4 shader: 854 inst, 0 loops, 7350 cycles, 0:0 spills:fills, compacted 13664 to 11088 bytes. >7550309: message: shader compiler issue 593: FS SIMD8 shader: 12 inst, 0 loops, 266 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >7550309: message: shader compiler issue 594: FS SIMD16 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >7550309: message: shader compiler issue 595: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >7550388: message: shader compiler performance issue 596: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >7550388: message: shader compiler issue 597: FS SIMD8 shader: 1333 inst, 1 loops, 23049 cycles, 0:0 spills:fills, Promoted 23 constants, compacted 21328 to 15600 bytes. >7550388: message: shader compiler issue 598: VS vec4 shader: 59 inst, 0 loops, 228 cycles, 0:0 spills:fills, compacted 944 to 800 bytes. >waiting for idle >7551280: message: shader compiler issue 599: FS SIMD8 shader: 212 inst, 0 loops, 1686 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 3392 to 2464 bytes. >7551280: message: shader compiler issue 600: FS SIMD16 shader: 213 inst, 0 loops, 2036 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 3408 to 2480 bytes. >7551280: message: shader compiler issue 601: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >7551360: message: shader compiler issue 602: FS SIMD8 shader: 38 inst, 0 loops, 408 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 608 to 416 bytes. >7551360: message: shader compiler issue 603: FS SIMD16 shader: 39 inst, 0 loops, 462 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 624 to 432 bytes. >waiting for idle >7551764: message: shader compiler issue 604: FS SIMD8 shader: 64 inst, 0 loops, 557 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1024 to 720 bytes. >7551764: message: shader compiler issue 605: FS SIMD16 shader: 65 inst, 0 loops, 618 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1040 to 736 bytes. >7551764: message: shader compiler issue 606: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >7552301: message: shader compiler issue 607: FS SIMD8 shader: 294 inst, 0 loops, 1619 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4704 to 3520 bytes. >7552301: message: shader compiler issue 608: FS SIMD16 shader: 295 inst, 0 loops, 2148 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4720 to 3536 bytes. >7552301: message: shader compiler issue 609: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >7552389: message: shader compiler issue 610: FS SIMD8 shader: 325 inst, 0 loops, 2021 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5200 to 4032 bytes. >7552389: message: shader compiler issue 611: FS SIMD16 shader: 326 inst, 0 loops, 2466 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5216 to 4048 bytes. >7552389: message: shader compiler issue 612: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >7552510: message: shader compiler issue 613: FS SIMD8 shader: 376 inst, 0 loops, 2535 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6016 to 4576 bytes. >7552510: message: shader compiler issue 614: FS SIMD16 shader: 377 inst, 0 loops, 3032 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6032 to 4592 bytes. >7552510: message: shader compiler issue 615: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7552606: message: shader compiler issue 616: FS SIMD8 shader: 334 inst, 0 loops, 2190 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 5344 to 4096 bytes. >7552606: message: shader compiler issue 617: FS SIMD16 shader: 335 inst, 0 loops, 2614 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 5360 to 4112 bytes. >7552606: message: shader compiler issue 618: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >waiting for idle >7553290: message: shader compiler issue 619: FS SIMD8 shader: 291 inst, 0 loops, 2054 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4656 to 3600 bytes. >7553290: message: shader compiler issue 620: FS SIMD16 shader: 292 inst, 0 loops, 2410 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4672 to 3616 bytes. >7553290: message: shader compiler issue 621: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >7566165: message: shader compiler issue 622: FS SIMD8 shader: 471 inst, 0 loops, 2988 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7536 to 5904 bytes. >7566165: message: shader compiler issue 623: FS SIMD16 shader: 472 inst, 0 loops, 6252 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7552 to 5920 bytes. >7566165: message: shader compiler issue 624: TES vec4 shader: 92 inst, 0 loops, 616 cycles, 0:0 spills:fills, compacted 1472 to 1280 bytes. >7566165: message: shader compiler issue 625: TCS vec4 shader: 426 inst, 0 loops, 2196 cycles, 22:10 spills:fills, compacted 6816 to 5552 bytes. >7566165: message: shader compiler issue 626: VS vec4 shader: 201 inst, 0 loops, 1218 cycles, 0:0 spills:fills, compacted 3216 to 2848 bytes. >7566323: message: shader compiler issue 627: FS SIMD8 shader: 471 inst, 0 loops, 2988 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7536 to 5904 bytes. >7566323: message: shader compiler issue 628: FS SIMD16 shader: 472 inst, 0 loops, 6252 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7552 to 5920 bytes. >7566323: message: shader compiler issue 629: VS vec4 shader: 147 inst, 0 loops, 1018 cycles, 0:0 spills:fills, compacted 2352 to 2064 bytes. >7566434: message: shader compiler issue 630: FS SIMD8 shader: 451 inst, 0 loops, 3024 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7216 to 5568 bytes. >7566434: message: shader compiler issue 631: FS SIMD16 shader: 452 inst, 0 loops, 4952 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7232 to 5584 bytes. >7566434: message: shader compiler issue 632: TES vec4 shader: 79 inst, 0 loops, 730 cycles, 0:0 spills:fills, compacted 1264 to 1104 bytes. >7566434: message: shader compiler issue 633: TCS vec4 shader: 422 inst, 0 loops, 2178 cycles, 22:10 spills:fills, compacted 6752 to 5504 bytes. >7566434: message: shader compiler issue 634: VS vec4 shader: 201 inst, 0 loops, 1218 cycles, 0:0 spills:fills, compacted 3216 to 2848 bytes. >7566588: message: shader compiler issue 635: FS SIMD8 shader: 451 inst, 0 loops, 3024 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7216 to 5568 bytes. >7566588: message: shader compiler issue 636: FS SIMD16 shader: 452 inst, 0 loops, 4952 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7232 to 5584 bytes. >7566588: message: shader compiler issue 637: VS vec4 shader: 147 inst, 0 loops, 1018 cycles, 0:0 spills:fills, compacted 2352 to 2064 bytes. >7566697: message: shader compiler issue 638: FS SIMD8 shader: 359 inst, 0 loops, 2113 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5744 to 4304 bytes. >7566697: message: shader compiler issue 639: FS SIMD16 shader: 360 inst, 0 loops, 4168 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5760 to 4320 bytes. >7566697: message: shader compiler issue 640: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >7566788: message: shader compiler issue 641: FS SIMD8 shader: 398 inst, 0 loops, 2134 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6368 to 4784 bytes. >7566788: message: shader compiler issue 642: FS SIMD16 shader: 399 inst, 0 loops, 4742 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6384 to 4800 bytes. >7566788: message: shader compiler issue 643: VS vec4 shader: 114 inst, 0 loops, 578 cycles, 0:0 spills:fills, compacted 1824 to 1600 bytes. >7566899: message: shader compiler issue 644: FS SIMD8 shader: 535 inst, 0 loops, 3233 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 8560 to 6592 bytes. >7566899: message: shader compiler issue 645: FS SIMD16 shader: 536 inst, 0 loops, 5462 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 8576 to 6608 bytes. >7566899: message: shader compiler issue 646: VS vec4 shader: 120 inst, 0 loops, 458 cycles, 0:0 spills:fills, compacted 1920 to 1648 bytes. >7567003: message: shader compiler issue 647: FS SIMD8 shader: 302 inst, 0 loops, 1819 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 4832 to 3696 bytes. >7567003: message: shader compiler issue 648: FS SIMD16 shader: 303 inst, 0 loops, 2202 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 4848 to 3712 bytes. >7567003: message: shader compiler issue 649: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >7570877: message: shader compiler issue 650: FS SIMD8 shader: 383 inst, 0 loops, 2226 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6128 to 4688 bytes. >7570877: message: shader compiler issue 651: FS SIMD16 shader: 384 inst, 0 loops, 4178 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6144 to 4704 bytes. >7570877: message: shader compiler issue 652: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >7571012: message: shader compiler issue 653: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >7571012: message: shader compiler issue 654: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >7571012: message: shader compiler issue 655: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >waiting for idle >waiting for idle >7572010: message: shader compiler performance issue 656: SIMD16 shader failed to compile: CS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >7572010: message: shader compiler issue 657: CS SIMD8 shader: 655 inst, 2 loops, 26334 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 10480 to 7808 bytes. >7572417: message: shader compiler issue 658: FS SIMD8 shader: 412 inst, 0 loops, 2458 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 6592 to 4864 bytes. >7572417: message: shader compiler issue 659: FS SIMD16 shader: 413 inst, 0 loops, 3528 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 6608 to 4880 bytes. >7572417: message: shader compiler issue 660: VS vec4 shader: 854 inst, 0 loops, 7350 cycles, 0:0 spills:fills, compacted 13664 to 11088 bytes. >waiting for idle >7572752: message: shader compiler performance issue 661: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >7572752: message: shader compiler issue 662: FS SIMD8 shader: 1453 inst, 1 loops, 26214 cycles, 0:0 spills:fills, Promoted 23 constants, compacted 23248 to 17056 bytes. >7572752: message: shader compiler issue 663: VS vec4 shader: 59 inst, 0 loops, 228 cycles, 0:0 spills:fills, compacted 944 to 800 bytes. >7573393: message: shader compiler issue 664: FS SIMD8 shader: 1067 inst, 0 loops, 12548 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 17072 to 11248 bytes. >7573393: message: shader compiler issue 665: FS SIMD16 shader: 1068 inst, 0 loops, 17074 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 17088 to 11264 bytes. >7573393: message: shader compiler issue 666: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >7574096: message: shader compiler issue 667: FS SIMD8 shader: 145 inst, 0 loops, 1490 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 2320 to 1744 bytes. >7574096: message: shader compiler issue 668: FS SIMD16 shader: 146 inst, 0 loops, 1578 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 2336 to 1760 bytes. >7574096: message: shader compiler issue 669: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >7574331: message: shader compiler issue 670: FS SIMD8 shader: 113 inst, 0 loops, 688 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 1808 to 1312 bytes. >7574331: message: shader compiler issue 671: FS SIMD16 shader: 113 inst, 0 loops, 852 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 1808 to 1312 bytes. >7574331: message: shader compiler issue 672: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >7580767: message: shader compiler issue 673: FS SIMD8 shader: 295 inst, 0 loops, 1619 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 4720 to 3456 bytes. >7580767: message: shader compiler issue 674: FS SIMD16 shader: 296 inst, 0 loops, 2026 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 4736 to 3472 bytes. >7580767: message: shader compiler issue 675: VS vec4 shader: 1069 inst, 0 loops, 9154 cycles, 0:0 spills:fills, compacted 17104 to 13936 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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>waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >14865158: message: shader compiler issue 676: FS SIMD8 shader: 294 inst, 0 loops, 1651 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 4704 to 3392 bytes. >14865158: message: shader compiler issue 677: FS SIMD16 shader: 295 inst, 0 loops, 2026 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 4720 to 3408 bytes. >14865158: message: shader compiler issue 678: VS vec4 shader: 1069 inst, 0 loops, 9154 cycles, 0:0 spills:fills, compacted 17104 to 13936 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >18361680: message: shader compiler issue 679: FS SIMD8 shader: 412 inst, 0 loops, 2036 cycles, 0:0 spills:fills, Promoted 11 constants, compacted 6592 to 4992 bytes. >18361680: message: shader compiler issue 680: FS SIMD16 shader: 413 inst, 0 loops, 4248 cycles, 0:0 spills:fills, Promoted 11 constants, compacted 6608 to 5008 bytes. >18361680: message: shader compiler performance issue 681: vertex shader triggered register spilling. Try reducing the number of live vec4 values to improve performance. >18361680: message: shader compiler issue 682: VS vec4 shader: 1098 inst, 0 loops, 9124 cycles, 3:3 spills:fills, compacted 17568 to 14336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >Rendered 1434 frames in 76.8048 secs, average of 18.6707 fps >waiting for idle >waiting for idle >waiting for idle >waiting for idle >1023: message: api issue 1: FBO incomplete: no attachments and default width or height is 0 [-1] >1023: message: shader compiler issue 2: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >1023: message: shader compiler issue 3: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >1023: message: shader compiler issue 4: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >1286: message: shader compiler issue 5: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >1286: message: shader compiler issue 6: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >1361: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1370: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1379: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1388: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1397: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1406: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >waiting for idle >2431: message: shader compiler issue 8: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >2431: message: shader compiler issue 9: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >3207: message: shader compiler issue 10: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3207: message: shader compiler issue 11: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3207: message: shader compiler issue 12: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >3207: message: shader compiler issue 13: FS SIMD16 shader: 2 inst, 0 loops, 0 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 32 to 32 bytes. >waiting for idle >waiting for idle >3355: message: shader compiler issue 14: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3355: message: shader compiler issue 15: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3355: message: shader compiler issue 16: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >3355: message: shader compiler issue 17: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >3355: message: shader compiler issue 18: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >3384: message: shader compiler issue 19: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >3384: message: shader compiler issue 20: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >5016: message: shader compiler issue 21: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >5016: message: shader compiler issue 22: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >8501: message: shader compiler issue 23: FS SIMD16 shader: 2 inst, 0 loops, 0 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 32 to 32 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >24651: message: shader compiler issue 24: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >24651: message: shader compiler issue 25: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >27040: message: shader compiler issue 26: CS SIMD16 shader: 504 inst, 2 loops, 586982 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 8064 to 6016 bytes. >27096: message: shader compiler issue 27: CS SIMD16 shader: 245 inst, 4 loops, 45770 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 3920 to 2912 bytes. >29232: message: shader compiler issue 28: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >29232: message: shader compiler issue 29: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >29232: message: shader compiler issue 30: VS vec4 shader: 18 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >29285: message: shader compiler issue 31: FS SIMD8 shader: 36 inst, 0 loops, 391 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 576 to 416 bytes. >29285: message: shader compiler issue 32: FS SIMD16 shader: 36 inst, 0 loops, 436 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 576 to 416 bytes. >29285: message: shader compiler issue 33: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >29347: message: shader compiler issue 34: FS SIMD8 shader: 27 inst, 0 loops, 336 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 432 to 304 bytes. >29347: message: shader compiler issue 35: FS SIMD16 shader: 27 inst, 0 loops, 372 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 432 to 304 bytes. >29347: message: shader compiler issue 36: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >30607: message: shader compiler issue 37: FS SIMD8 shader: 27 inst, 0 loops, 96 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >30607: message: shader compiler issue 38: FS SIMD16 shader: 27 inst, 0 loops, 136 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >30607: message: shader compiler issue 39: GS vec4 shader: 27 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >30607: message: shader compiler issue 40: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >30720: message: shader compiler issue 41: FS SIMD8 shader: 15 inst, 0 loops, 315 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 240 to 224 bytes. >30720: message: shader compiler issue 42: FS SIMD16 shader: 16 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 256 to 240 bytes. >30720: message: shader compiler issue 43: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >30806: message: shader compiler issue 44: FS SIMD8 shader: 35 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 560 to 336 bytes. >30806: message: shader compiler issue 45: FS SIMD16 shader: 35 inst, 0 loops, 372 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 560 to 336 bytes. >30806: message: shader compiler issue 46: VS vec4 shader: 18 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >30869: message: shader compiler issue 47: FS SIMD8 shader: 779 inst, 1 loops, 9068 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 12464 to 7648 bytes. >30869: message: shader compiler issue 48: FS SIMD16 shader: 779 inst, 1 loops, 10734 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 12464 to 7648 bytes. >30869: message: api performance issue 49: Copying to larger program cache: 16 kB -> 32 kB >30869: message: shader compiler issue 50: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >31091: message: shader compiler issue 51: FS SIMD8 shader: 99 inst, 0 loops, 531 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1328 bytes. >31091: message: shader compiler issue 52: FS SIMD16 shader: 99 inst, 0 loops, 1698 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1328 bytes. >31091: message: api performance issue 49: Copying to larger program cache: 32 kB -> 64 kB >31091: message: shader compiler issue 53: VS vec4 shader: 31 inst, 0 loops, 128 cycles, 0:0 spills:fills, compacted 496 to 464 bytes. >31167: message: shader compiler issue 54: FS SIMD8 shader: 92 inst, 0 loops, 505 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1472 to 1232 bytes. >31167: message: shader compiler issue 55: FS SIMD16 shader: 92 inst, 0 loops, 594 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1472 to 1232 bytes. >31167: message: shader compiler issue 56: VS vec4 shader: 31 inst, 0 loops, 128 cycles, 0:0 spills:fills, compacted 496 to 464 bytes. >31213: message: shader compiler issue 57: FS SIMD8 shader: 99 inst, 0 loops, 524 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1296 bytes. >31213: message: shader compiler issue 58: FS SIMD16 shader: 99 inst, 0 loops, 1708 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1296 bytes. >31213: message: shader compiler issue 59: VS vec4 shader: 26 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 416 to 352 bytes. >31280: message: shader compiler issue 60: FS SIMD8 shader: 64 inst, 0 loops, 417 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1024 to 848 bytes. >31280: message: shader compiler issue 61: FS SIMD16 shader: 64 inst, 0 loops, 478 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1024 to 848 bytes. >31280: message: shader compiler issue 62: VS vec4 shader: 27 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >31328: message: shader compiler issue 63: FS SIMD8 shader: 71 inst, 0 loops, 443 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 912 bytes. >31328: message: shader compiler issue 64: FS SIMD16 shader: 71 inst, 0 loops, 504 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 912 bytes. >31328: message: shader compiler issue 65: VS vec4 shader: 24 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 384 to 336 bytes. >31395: message: shader compiler issue 66: FS SIMD8 shader: 36 inst, 0 loops, 324 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 464 bytes. >31395: message: shader compiler issue 67: FS SIMD16 shader: 36 inst, 0 loops, 374 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 464 bytes. >31395: message: shader compiler issue 68: VS vec4 shader: 23 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 368 to 336 bytes. >31443: message: shader compiler issue 69: FS SIMD8 shader: 43 inst, 0 loops, 356 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 688 to 528 bytes. >31443: message: shader compiler issue 70: FS SIMD16 shader: 43 inst, 0 loops, 404 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 688 to 528 bytes. >31443: message: shader compiler issue 71: VS vec4 shader: 22 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 352 to 304 bytes. >waiting for idle >31562: message: shader compiler issue 72: FS SIMD8 shader: 3559 inst, 0 loops, 22139 cycles, 0:0 spills:fills, Promoted 145 constants, compacted 56944 to 49152 bytes. >31562: message: shader compiler issue 73: FS SIMD16 shader: 3559 inst, 0 loops, 34728 cycles, 0:0 spills:fills, Promoted 145 constants, compacted 56944 to 49152 bytes. >31562: message: api performance issue 49: Copying to larger program cache: 64 kB -> 256 kB >31562: message: shader compiler issue 74: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >31562: message: shader compiler issue 75: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >31610: message: shader compiler issue 76: FS SIMD8 shader: 162 inst, 0 loops, 1150 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 2592 to 2000 bytes. >31610: message: shader compiler issue 77: FS SIMD16 shader: 163 inst, 0 loops, 1348 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 2608 to 2016 bytes. >31610: message: shader compiler issue 78: VS vec4 shader: 29 inst, 0 loops, 244 cycles, 0:0 spills:fills, compacted 464 to 400 bytes. >31730: message: shader compiler issue 79: FS SIMD8 shader: 76 inst, 0 loops, 749 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1216 to 880 bytes. >31730: message: shader compiler issue 80: FS SIMD16 shader: 77 inst, 0 loops, 862 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 896 bytes. >31730: message: shader compiler issue 81: VS vec4 shader: 15 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 240 to 240 bytes. >31781: message: shader compiler issue 82: FS SIMD8 shader: 66 inst, 0 loops, 725 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1056 to 768 bytes. >31781: message: shader compiler issue 83: FS SIMD16 shader: 67 inst, 0 loops, 824 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1072 to 784 bytes. >31781: message: api performance issue 84: Recompiling fragment shader for program 2030 >31781: message: api performance issue 85: number of color buffers 2->1 >31805: message: shader compiler issue 86: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >31805: message: shader compiler issue 87: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >31805: message: shader compiler issue 88: VS vec4 shader: 16 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >waiting for idle >32858: message: shader compiler issue 89: FS SIMD8 shader: 75 inst, 0 loops, 618 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1200 to 880 bytes. >32858: message: shader compiler issue 90: FS SIMD16 shader: 75 inst, 0 loops, 750 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1200 to 880 bytes. >32858: message: shader compiler issue 91: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >32907: message: shader compiler issue 92: FS SIMD8 shader: 80 inst, 0 loops, 648 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1280 to 928 bytes. >32907: message: shader compiler issue 93: FS SIMD16 shader: 80 inst, 0 loops, 780 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1280 to 928 bytes. >32907: message: shader compiler issue 94: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >32949: message: shader compiler issue 95: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >32949: message: shader compiler issue 96: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >62344: message: shader compiler issue 97: FS SIMD8 shader: 93 inst, 0 loops, 650 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1488 to 1072 bytes. >62344: message: shader compiler issue 98: FS SIMD16 shader: 93 inst, 0 loops, 800 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1488 to 1072 bytes. >62344: message: shader compiler issue 99: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >62386: message: shader compiler issue 100: FS SIMD8 shader: 82 inst, 0 loops, 653 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1312 to 960 bytes. >62386: message: shader compiler issue 101: FS SIMD16 shader: 82 inst, 0 loops, 782 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1312 to 960 bytes. >62386: message: shader compiler issue 102: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >65714: message: shader compiler issue 103: FS SIMD8 shader: 115 inst, 0 loops, 938 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 1840 to 1360 bytes. >65714: message: shader compiler issue 104: FS SIMD16 shader: 115 inst, 0 loops, 1086 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 1840 to 1360 bytes. >65714: message: shader compiler issue 105: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >70961: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >71804: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >72647: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >73490: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >74333: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >75176: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >76019: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >76862: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >77705: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >78548: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >79391: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >80234: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >81077: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >81920: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >82763: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >83606: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >84449: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >85292: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >86135: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >90099: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >90695: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >98665: message: shader compiler issue 107: FS SIMD8 shader: 259 inst, 0 loops, 1786 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4144 to 3120 bytes. >98665: message: shader compiler issue 108: FS SIMD16 shader: 260 inst, 0 loops, 2242 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4160 to 3136 bytes. >98665: message: shader compiler issue 109: VS vec4 shader: 33 inst, 0 loops, 180 cycles, 0:0 spills:fills, compacted 528 to 432 bytes. >98718: message: shader compiler issue 110: FS SIMD8 shader: 21 inst, 0 loops, 104 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 336 to 240 bytes. >98718: message: shader compiler issue 111: FS SIMD16 shader: 21 inst, 0 loops, 130 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 336 to 240 bytes. >98718: message: shader compiler issue 112: VS vec4 shader: 56 inst, 0 loops, 224 cycles, 0:0 spills:fills, compacted 896 to 752 bytes. >98805: message: shader compiler issue 113: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >98805: message: shader compiler issue 114: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >98805: message: shader compiler issue 115: VS vec4 shader: 237 inst, 0 loops, 1404 cycles, 0:0 spills:fills, compacted 3792 to 3280 bytes. >98866: message: shader compiler issue 116: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >98866: message: shader compiler issue 117: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >98866: message: shader compiler issue 118: VS vec4 shader: 222 inst, 0 loops, 1242 cycles, 0:0 spills:fills, compacted 3552 to 3056 bytes. >98916: message: shader compiler issue 119: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >98916: message: shader compiler issue 120: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >98916: message: shader compiler issue 121: VS vec4 shader: 246 inst, 0 loops, 1142 cycles, 0:0 spills:fills, compacted 3936 to 3392 bytes. >99005: message: shader compiler issue 122: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >99005: message: shader compiler issue 123: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >99005: message: shader compiler issue 124: VS vec4 shader: 243 inst, 0 loops, 1252 cycles, 0:0 spills:fills, compacted 3888 to 3376 bytes. >99064: message: shader compiler issue 125: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >99064: message: shader compiler issue 126: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >99064: message: shader compiler issue 127: VS vec4 shader: 228 inst, 0 loops, 1228 cycles, 0:0 spills:fills, compacted 3648 to 3152 bytes. >99112: message: shader compiler issue 128: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >99112: message: shader compiler issue 129: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >99112: message: shader compiler issue 130: VS vec4 shader: 252 inst, 0 loops, 1226 cycles, 0:0 spills:fills, compacted 4032 to 3472 bytes. >99202: message: shader compiler issue 131: FS SIMD8 shader: 116 inst, 0 loops, 640 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1856 to 1376 bytes. >99202: message: shader compiler issue 132: FS SIMD16 shader: 116 inst, 0 loops, 810 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1856 to 1376 bytes. >99202: message: shader compiler issue 133: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >99268: message: shader compiler issue 134: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99268: message: shader compiler issue 135: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99268: message: shader compiler issue 136: VS vec4 shader: 36 inst, 0 loops, 286 cycles, 0:0 spills:fills, compacted 576 to 512 bytes. >99303: message: shader compiler issue 137: FS SIMD8 shader: 13 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99303: message: shader compiler issue 138: FS SIMD16 shader: 13 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99303: message: shader compiler issue 139: VS vec4 shader: 31 inst, 0 loops, 176 cycles, 0:0 spills:fills, compacted 496 to 400 bytes. >99349: message: shader compiler issue 140: FS SIMD8 shader: 258 inst, 0 loops, 1255 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4128 to 3136 bytes. >99349: message: shader compiler issue 141: FS SIMD16 shader: 259 inst, 0 loops, 2480 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4144 to 3152 bytes. >99349: message: shader compiler issue 142: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >99434: message: shader compiler issue 143: FS SIMD8 shader: 113 inst, 0 loops, 634 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1808 to 1344 bytes. >99434: message: shader compiler issue 144: FS SIMD16 shader: 113 inst, 0 loops, 806 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1808 to 1344 bytes. >99434: message: shader compiler issue 145: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >99508: message: shader compiler issue 146: FS SIMD8 shader: 252 inst, 0 loops, 1195 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3072 bytes. >99508: message: shader compiler issue 147: FS SIMD16 shader: 253 inst, 0 loops, 2412 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3088 bytes. >99508: message: shader compiler issue 148: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >99612: message: shader compiler issue 149: FS SIMD8 shader: 294 inst, 0 loops, 1659 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4704 to 3600 bytes. >99612: message: shader compiler issue 150: FS SIMD16 shader: 295 inst, 0 loops, 3114 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4720 to 3616 bytes. >99612: message: shader compiler issue 151: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >99685: message: shader compiler issue 152: FS SIMD8 shader: 26 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 416 to 288 bytes. >99685: message: shader compiler issue 153: FS SIMD16 shader: 26 inst, 0 loops, 138 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 416 to 288 bytes. >99685: message: shader compiler issue 154: VS vec4 shader: 56 inst, 0 loops, 224 cycles, 0:0 spills:fills, compacted 896 to 752 bytes. >99735: message: shader compiler issue 155: FS SIMD8 shader: 112 inst, 0 loops, 813 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1792 to 1312 bytes. >99735: message: shader compiler issue 156: FS SIMD16 shader: 112 inst, 0 loops, 932 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1792 to 1312 bytes. >99735: message: shader compiler issue 157: VS vec4 shader: 216 inst, 0 loops, 1144 cycles, 0:0 spills:fills, compacted 3456 to 3008 bytes. >99810: message: shader compiler issue 158: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99810: message: shader compiler issue 159: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99810: message: shader compiler issue 160: VS vec4 shader: 184 inst, 0 loops, 1082 cycles, 0:0 spills:fills, compacted 2944 to 2528 bytes. >99852: message: shader compiler issue 161: FS SIMD8 shader: 13 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99852: message: shader compiler issue 162: FS SIMD16 shader: 13 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99852: message: shader compiler issue 163: VS vec4 shader: 175 inst, 0 loops, 1082 cycles, 0:0 spills:fills, compacted 2800 to 2368 bytes. >99907: message: shader compiler issue 164: FS SIMD8 shader: 259 inst, 0 loops, 1426 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4144 to 3136 bytes. >99907: message: shader compiler issue 165: FS SIMD16 shader: 260 inst, 0 loops, 2376 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4160 to 3152 bytes. >99907: message: shader compiler issue 166: VS vec4 shader: 213 inst, 0 loops, 1136 cycles, 0:0 spills:fills, compacted 3408 to 2944 bytes. >100001: message: shader compiler issue 167: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >100001: message: shader compiler issue 168: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >100001: message: shader compiler issue 169: VS vec4 shader: 284 inst, 0 loops, 1898 cycles, 0:0 spills:fills, compacted 4544 to 3888 bytes. >100061: message: shader compiler issue 170: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >100061: message: shader compiler issue 171: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >100061: message: shader compiler issue 172: VS vec4 shader: 269 inst, 0 loops, 1702 cycles, 0:0 spills:fills, compacted 4304 to 3664 bytes. >100110: message: shader compiler issue 173: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >100110: message: shader compiler issue 174: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >100110: message: shader compiler issue 175: VS vec4 shader: 292 inst, 0 loops, 1692 cycles, 0:0 spills:fills, compacted 4672 to 3984 bytes. >100110: message: api performance issue 49: Copying to larger program cache: 256 kB -> 512 kB >waiting for idle >waiting for idle >101441: message: shader compiler issue 176: FS SIMD8 shader: 3 inst, 0 loops, 18 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >101441: message: shader compiler issue 177: FS SIMD16 shader: 3 inst, 0 loops, 22 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >101441: message: api performance issue 84: Recompiling fragment shader for program 2046 >101441: message: api performance issue 85: number of color buffers 1->0 >101822: message: shader compiler performance issue 178: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >101822: message: shader compiler issue 179: FS SIMD8 shader: 1509 inst, 0 loops, 10207 cycles, 0:0 spills:fills, Promoted 34 constants, compacted 24144 to 17456 bytes. >101822: message: shader compiler issue 180: VS vec4 shader: 28 inst, 0 loops, 156 cycles, 0:0 spills:fills, compacted 448 to 384 bytes. >101940: message: shader compiler performance issue 181: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >101940: message: shader compiler issue 182: FS SIMD8 shader: 1611 inst, 0 loops, 11151 cycles, 0:0 spills:fills, Promoted 35 constants, compacted 25776 to 18720 bytes. >101940: message: shader compiler issue 183: VS vec4 shader: 101 inst, 0 loops, 644 cycles, 0:0 spills:fills, compacted 1616 to 1184 bytes. >102046: message: shader compiler issue 184: FS SIMD8 shader: 149 inst, 0 loops, 1238 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2384 to 1888 bytes. >102046: message: shader compiler issue 185: FS SIMD16 shader: 149 inst, 0 loops, 1446 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2384 to 1888 bytes. >102046: message: shader compiler issue 186: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >102046: message: shader compiler issue 187: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >102154: message: shader compiler issue 188: FS SIMD8 shader: 248 inst, 0 loops, 2281 cycles, 0:0 spills:fills, Promoted 12 constants, compacted 3968 to 3040 bytes. >102154: message: shader compiler issue 189: FS SIMD16 shader: 248 inst, 0 loops, 2626 cycles, 0:0 spills:fills, Promoted 12 constants, compacted 3968 to 3040 bytes. >102154: message: shader compiler issue 190: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >102154: message: shader compiler issue 191: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >waiting for idle >102255: message: shader compiler performance issue 192: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >102255: message: shader compiler issue 193: FS SIMD8 shader: 914 inst, 0 loops, 7832 cycles, 0:0 spills:fills, Promoted 33 constants, compacted 14624 to 10944 bytes. >102255: message: shader compiler issue 194: VS vec4 shader: 18 inst, 0 loops, 92 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >102334: message: shader compiler issue 195: FS SIMD8 shader: 77 inst, 0 loops, 663 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 848 bytes. >102334: message: shader compiler issue 196: FS SIMD16 shader: 77 inst, 0 loops, 780 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 848 bytes. >102334: message: shader compiler issue 197: VS vec4 shader: 18 inst, 0 loops, 92 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >102428: message: shader compiler issue 198: FS SIMD8 shader: 88 inst, 0 loops, 721 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1408 to 1056 bytes. >102428: message: shader compiler issue 199: FS SIMD16 shader: 89 inst, 0 loops, 866 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1424 to 1072 bytes. >102428: message: shader compiler performance issue 200: vertex shader triggered register spilling. Try reducing the number of live vec4 values to improve performance. >102428: message: shader compiler issue 201: VS vec4 shader: 1016 inst, 0 loops, 8526 cycles, 1:1 spills:fills, compacted 16256 to 13200 bytes. >102579: message: shader compiler performance issue 202: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >102579: message: shader compiler issue 203: FS SIMD8 shader: 607 inst, 0 loops, 2679 cycles, 0:0 spills:fills, Promoted 37 constants, compacted 9712 to 7344 bytes. >102579: message: shader compiler issue 204: VS vec4 shader: 847 inst, 0 loops, 7420 cycles, 0:0 spills:fills, compacted 13552 to 10992 bytes. >102947: message: shader compiler issue 205: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >102947: message: shader compiler issue 206: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >102947: message: shader compiler issue 207: VS vec4 shader: 5 inst, 0 loops, 20 cycles, 0:0 spills:fills, compacted 80 to 80 bytes. >103024: message: shader compiler issue 208: FS SIMD8 shader: 78 inst, 0 loops, 460 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1040 bytes. >103024: message: shader compiler issue 209: FS SIMD16 shader: 78 inst, 0 loops, 522 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1040 bytes. >103024: message: shader compiler issue 210: VS vec4 shader: 29 inst, 0 loops, 124 cycles, 0:0 spills:fills, compacted 464 to 432 bytes. >103102: message: shader compiler issue 211: FS SIMD8 shader: 71 inst, 0 loops, 438 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 944 bytes. >103102: message: shader compiler issue 212: FS SIMD16 shader: 71 inst, 0 loops, 502 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 944 bytes. >103102: message: shader compiler issue 213: VS vec4 shader: 27 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >103164: message: shader compiler issue 214: FS SIMD8 shader: 78 inst, 0 loops, 470 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1008 bytes. >103164: message: shader compiler issue 215: FS SIMD16 shader: 78 inst, 0 loops, 524 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1008 bytes. >103164: message: shader compiler issue 216: VS vec4 shader: 24 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 384 to 336 bytes. >103233: message: shader compiler issue 217: FS SIMD8 shader: 50 inst, 0 loops, 368 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 800 to 656 bytes. >103233: message: shader compiler issue 218: FS SIMD16 shader: 50 inst, 0 loops, 444 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 800 to 656 bytes. >103233: message: shader compiler issue 219: VS vec4 shader: 25 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 400 to 368 bytes. >103297: message: shader compiler issue 220: FS SIMD8 shader: 57 inst, 0 loops, 394 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 912 to 720 bytes. >103297: message: shader compiler issue 221: FS SIMD16 shader: 57 inst, 0 loops, 450 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 912 to 720 bytes. >103297: message: shader compiler issue 222: VS vec4 shader: 23 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 368 to 320 bytes. >103366: message: shader compiler issue 223: FS SIMD8 shader: 29 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 464 to 368 bytes. >103366: message: shader compiler issue 224: FS SIMD16 shader: 29 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 464 to 368 bytes. >103366: message: shader compiler issue 225: VS vec4 shader: 21 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 336 to 304 bytes. >103415: message: shader compiler issue 226: FS SIMD8 shader: 36 inst, 0 loops, 322 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 432 bytes. >103415: message: shader compiler issue 227: FS SIMD16 shader: 36 inst, 0 loops, 368 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 432 bytes. >103415: message: shader compiler issue 228: VS vec4 shader: 21 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 336 to 304 bytes. >waiting for idle >103581: message: shader compiler issue 229: FS SIMD8 shader: 4 inst, 0 loops, 222 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >103581: message: shader compiler issue 230: FS SIMD16 shader: 4 inst, 0 loops, 230 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >103581: message: shader compiler issue 231: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >waiting for idle >waiting for idle >104664: message: shader compiler issue 232: FS SIMD8 shader: 341 inst, 0 loops, 2029 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5456 to 4176 bytes. >104664: message: shader compiler issue 233: FS SIMD16 shader: 342 inst, 0 loops, 2558 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5472 to 4192 bytes. >104664: message: shader compiler issue 234: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >waiting for idle >105189: message: shader compiler issue 235: FS SIMD8 shader: 59 inst, 0 loops, 691 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 944 to 704 bytes. >105189: message: shader compiler issue 236: FS SIMD16 shader: 59 inst, 0 loops, 752 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 944 to 704 bytes. >105189: message: shader compiler issue 237: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >105321: message: shader compiler issue 238: FS SIMD8 shader: 51 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 816 to 672 bytes. >105321: message: shader compiler issue 239: FS SIMD16 shader: 51 inst, 0 loops, 612 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 816 to 672 bytes. >105321: message: shader compiler issue 240: VS vec4 shader: 28 inst, 0 loops, 156 cycles, 0:0 spills:fills, compacted 448 to 384 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >107554: message: shader compiler issue 241: FS SIMD8 shader: 46 inst, 0 loops, 433 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 608 bytes. >107554: message: shader compiler issue 242: FS SIMD16 shader: 46 inst, 0 loops, 522 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 608 bytes. >107554: message: shader compiler issue 243: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >108037: message: shader compiler issue 244: FS SIMD8 shader: 49 inst, 0 loops, 610 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 784 to 480 bytes. >108037: message: shader compiler issue 245: FS SIMD16 shader: 49 inst, 0 loops, 680 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 784 to 480 bytes. >108037: message: shader compiler issue 246: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >108088: message: shader compiler issue 247: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >108088: message: shader compiler issue 248: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >108088: message: shader compiler issue 249: VS vec4 shader: 14 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >108650: message: shader compiler issue 250: FS SIMD8 shader: 93 inst, 0 loops, 571 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1488 to 1152 bytes. >108650: message: shader compiler issue 251: FS SIMD16 shader: 93 inst, 0 loops, 706 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1488 to 1152 bytes. >108650: message: shader compiler issue 252: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >108785: message: shader compiler issue 253: FS SIMD8 shader: 191 inst, 0 loops, 1436 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 3056 to 2368 bytes. >108785: message: shader compiler issue 254: FS SIMD16 shader: 191 inst, 0 loops, 1772 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 3056 to 2368 bytes. >108785: message: shader compiler issue 255: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >109334: message: shader compiler issue 256: FS SIMD8 shader: 56 inst, 0 loops, 580 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 896 to 560 bytes. >109334: message: shader compiler issue 257: FS SIMD16 shader: 56 inst, 0 loops, 634 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 896 to 560 bytes. >109334: message: shader compiler issue 258: VS vec4 shader: 14 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >113116: message: shader compiler issue 259: FS SIMD8 shader: 140 inst, 1 loops, 7410 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 2240 to 1680 bytes. >113116: message: shader compiler issue 260: FS SIMD16 shader: 140 inst, 1 loops, 8642 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 2240 to 1680 bytes. >113116: message: shader compiler issue 261: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >waiting for idle >waiting for idle >113890: message: shader compiler issue 262: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >113890: message: shader compiler issue 263: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >113890: message: shader compiler issue 264: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >113971: message: shader compiler issue 265: FS SIMD8 shader: 348 inst, 0 loops, 2051 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5568 to 4224 bytes. >113971: message: shader compiler issue 266: FS SIMD16 shader: 349 inst, 0 loops, 4016 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5584 to 4240 bytes. >113971: message: shader compiler issue 267: VS vec4 shader: 213 inst, 0 loops, 1136 cycles, 0:0 spills:fills, compacted 3408 to 2944 bytes. >114069: message: shader compiler issue 268: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >114069: message: shader compiler issue 269: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >114069: message: shader compiler issue 270: VS vec4 shader: 292 inst, 0 loops, 1692 cycles, 0:0 spills:fills, compacted 4672 to 3984 bytes. >114224: message: shader compiler issue 271: FS SIMD8 shader: 241 inst, 2 loops, 192999 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 3856 to 2816 bytes. >114224: message: shader compiler issue 272: FS SIMD16 shader: 241 inst, 2 loops, 316276 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 3856 to 2816 bytes. >114224: message: shader compiler issue 273: VS vec4 shader: 16 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >114428: message: shader compiler issue 274: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >114428: message: shader compiler issue 275: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >waiting for idle >waiting for idle >115273: message: shader compiler issue 276: FS SIMD8 shader: 270 inst, 0 loops, 3165 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4320 to 3104 bytes. >115273: message: shader compiler issue 277: FS SIMD16 shader: 270 inst, 0 loops, 3534 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4320 to 3104 bytes. >115273: message: shader compiler issue 278: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >115482: message: shader compiler issue 279: FS SIMD8 shader: 67 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1072 to 800 bytes. >115482: message: shader compiler issue 280: FS SIMD16 shader: 68 inst, 0 loops, 892 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1088 to 816 bytes. >115482: message: shader compiler issue 281: VS vec4 shader: 995 inst, 0 loops, 8464 cycles, 0:0 spills:fills, compacted 15920 to 12944 bytes. >115612: message: shader compiler issue 282: FS SIMD8 shader: 67 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1072 to 800 bytes. >115612: message: shader compiler issue 283: FS SIMD16 shader: 68 inst, 0 loops, 892 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1088 to 816 bytes. >115612: message: shader compiler issue 284: VS vec4 shader: 995 inst, 0 loops, 8464 cycles, 0:0 spills:fills, compacted 15920 to 12944 bytes. >waiting for idle >116346: message: shader compiler issue 285: FS SIMD8 shader: 40 inst, 0 loops, 362 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 368 bytes. >116346: message: shader compiler issue 286: FS SIMD16 shader: 40 inst, 0 loops, 394 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 368 bytes. >116346: message: shader compiler issue 287: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >116406: message: shader compiler issue 288: FS SIMD8 shader: 102 inst, 1 loops, 6496 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1632 to 1168 bytes. >116406: message: shader compiler issue 289: FS SIMD16 shader: 103 inst, 1 loops, 7472 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1648 to 1168 bytes. >116406: message: shader compiler issue 290: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >116463: message: shader compiler issue 291: FS SIMD8 shader: 4 inst, 0 loops, 222 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >116463: message: shader compiler issue 292: FS SIMD16 shader: 4 inst, 0 loops, 230 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >116463: message: shader compiler issue 293: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >116530: message: shader compiler issue 294: FS SIMD8 shader: 95 inst, 0 loops, 720 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1520 to 1136 bytes. >116530: message: shader compiler issue 295: FS SIMD16 shader: 95 inst, 0 loops, 872 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1520 to 1136 bytes. >116530: message: shader compiler issue 296: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >116575: message: shader compiler issue 297: FS SIMD8 shader: 72 inst, 0 loops, 606 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1152 to 864 bytes. >116575: message: shader compiler issue 298: FS SIMD16 shader: 72 inst, 0 loops, 722 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1152 to 864 bytes. >116575: message: shader compiler issue 299: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >116610: message: shader compiler issue 300: FS SIMD8 shader: 175 inst, 0 loops, 1203 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2800 to 2128 bytes. >116610: message: shader compiler issue 301: FS SIMD16 shader: 176 inst, 0 loops, 1366 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2816 to 2144 bytes. >116610: message: shader compiler issue 302: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >117987: message: shader compiler issue 303: FS SIMD8 shader: 464 inst, 2 loops, 212842 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 7424 to 5424 bytes. >117987: message: shader compiler issue 304: FS SIMD16 shader: 464 inst, 2 loops, 355202 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 7424 to 5424 bytes. >117987: message: shader compiler issue 305: VS vec4 shader: 16 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >118156: message: shader compiler issue 306: FS SIMD8 shader: 14 inst, 0 loops, 62 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 224 to 144 bytes. >118156: message: shader compiler issue 307: FS SIMD16 shader: 14 inst, 0 loops, 80 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 224 to 144 bytes. >118156: message: shader compiler issue 308: VS vec4 shader: 15 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 240 to 224 bytes. >waiting for idle >waiting for idle >118858: message: shader compiler issue 309: FS SIMD8 shader: 289 inst, 0 loops, 1531 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 4624 to 3360 bytes. >118858: message: shader compiler issue 310: FS SIMD16 shader: 290 inst, 0 loops, 1848 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 4640 to 3376 bytes. >118858: message: shader compiler issue 311: VS vec4 shader: 1095 inst, 0 loops, 9914 cycles, 0:0 spills:fills, compacted 17520 to 14256 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >134040: message: shader compiler issue 312: FS SIMD8 shader: 27 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >134040: message: shader compiler issue 313: FS SIMD16 shader: 28 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 448 to 320 bytes. >134064: message: shader compiler issue 314: FS SIMD8 shader: 27 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >134064: message: shader compiler issue 315: FS SIMD16 shader: 28 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 448 to 320 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >145499: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >145501: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >145503: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >148182: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >148184: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >148186: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >150829: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >150831: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >150833: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >153571: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >153573: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >153575: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >156218: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >156220: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >156222: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >162891: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >162893: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >162895: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >165897: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >165899: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >165901: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >168712: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >168714: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >168716: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >171835: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >171837: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >171839: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >174563: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >174565: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >174567: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >177380: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >177382: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >177384: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >180026: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >180028: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >180030: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >182674: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >182676: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >182678: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >185345: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >185347: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >185349: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >187995: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >187997: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >187999: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >188009: message: shader compiler issue 316: FS SIMD8 shader: 347 inst, 0 loops, 1931 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5552 to 4224 bytes. >188009: message: shader compiler issue 317: FS SIMD16 shader: 348 inst, 0 loops, 3436 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5568 to 4240 bytes. >188009: message: shader compiler issue 318: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >188099: message: shader compiler issue 319: FS SIMD8 shader: 287 inst, 0 loops, 1581 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4592 to 3472 bytes. >188099: message: shader compiler issue 320: FS SIMD16 shader: 287 inst, 0 loops, 3224 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4592 to 3472 bytes. >188099: message: shader compiler issue 321: VS vec4 shader: 67 inst, 0 loops, 308 cycles, 0:0 spills:fills, compacted 1072 to 960 bytes. >188167: message: shader compiler issue 322: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >188167: message: shader compiler issue 323: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >188167: message: shader compiler issue 324: VS vec4 shader: 31 inst, 0 loops, 176 cycles, 0:0 spills:fills, compacted 496 to 400 bytes. >188207: message: shader compiler issue 325: FS SIMD8 shader: 500 inst, 0 loops, 2800 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 8000 to 6096 bytes. >188207: message: shader compiler issue 326: FS SIMD16 shader: 501 inst, 0 loops, 5262 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 8016 to 6112 bytes. >188207: message: api performance issue 49: Copying to larger program cache: 512 kB -> 1024 kB >188207: message: shader compiler issue 327: VS vec4 shader: 66 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1056 to 912 bytes. >188300: message: shader compiler issue 328: FS SIMD8 shader: 62 inst, 0 loops, 359 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188300: message: shader compiler issue 329: FS SIMD16 shader: 62 inst, 0 loops, 454 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188300: message: shader compiler issue 330: VS vec4 shader: 55 inst, 0 loops, 300 cycles, 0:0 spills:fills, compacted 880 to 800 bytes. >188369: message: shader compiler issue 331: FS SIMD8 shader: 367 inst, 0 loops, 1988 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5872 to 4496 bytes. >188369: message: shader compiler issue 332: FS SIMD16 shader: 368 inst, 0 loops, 3606 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5888 to 4512 bytes. >188369: message: shader compiler issue 333: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188458: message: shader compiler issue 334: FS SIMD8 shader: 62 inst, 0 loops, 382 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188458: message: shader compiler issue 335: FS SIMD16 shader: 62 inst, 0 loops, 432 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188458: message: shader compiler issue 336: VS vec4 shader: 55 inst, 0 loops, 300 cycles, 0:0 spills:fills, compacted 880 to 800 bytes. >188525: message: shader compiler issue 337: FS SIMD8 shader: 364 inst, 0 loops, 2107 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5824 to 4464 bytes. >188525: message: shader compiler issue 338: FS SIMD16 shader: 365 inst, 0 loops, 3298 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5840 to 4480 bytes. >188525: message: shader compiler issue 339: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188615: message: shader compiler issue 340: FS SIMD8 shader: 136 inst, 0 loops, 884 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2176 to 1600 bytes. >188615: message: shader compiler issue 341: FS SIMD16 shader: 136 inst, 0 loops, 1162 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2176 to 1600 bytes. >188615: message: shader compiler issue 342: VS vec4 shader: 66 inst, 0 loops, 308 cycles, 0:0 spills:fills, compacted 1056 to 944 bytes. >188684: message: shader compiler issue 343: FS SIMD8 shader: 355 inst, 0 loops, 2047 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5680 to 4288 bytes. >188684: message: shader compiler issue 344: FS SIMD16 shader: 356 inst, 0 loops, 2648 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5696 to 4304 bytes. >188684: message: shader compiler issue 345: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188769: message: shader compiler issue 346: FS SIMD8 shader: 419 inst, 0 loops, 2545 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 6704 to 5088 bytes. >188769: message: shader compiler issue 347: FS SIMD16 shader: 420 inst, 0 loops, 3022 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 6720 to 5104 bytes. >188769: message: shader compiler issue 348: VS vec4 shader: 59 inst, 0 loops, 230 cycles, 0:0 spills:fills, compacted 944 to 800 bytes. >188853: message: shader compiler issue 349: FS SIMD8 shader: 382 inst, 0 loops, 2445 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 6112 to 4640 bytes. >188853: message: shader compiler issue 350: FS SIMD16 shader: 383 inst, 0 loops, 2936 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 6128 to 4656 bytes. >188853: message: shader compiler issue 351: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >188943: message: shader compiler issue 352: FS SIMD8 shader: 55 inst, 0 loops, 350 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 880 to 672 bytes. >188943: message: shader compiler issue 353: FS SIMD16 shader: 56 inst, 0 loops, 446 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 896 to 688 bytes. >188943: message: shader compiler issue 354: VS vec4 shader: 104 inst, 0 loops, 472 cycles, 0:0 spills:fills, compacted 1664 to 1392 bytes. >188990: message: shader compiler issue 355: FS SIMD8 shader: 265 inst, 0 loops, 1338 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4240 to 3216 bytes. >188990: message: shader compiler issue 356: FS SIMD16 shader: 265 inst, 0 loops, 3950 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4240 to 3216 bytes. >188990: message: shader compiler issue 357: VS vec4 shader: 68 inst, 0 loops, 310 cycles, 0:0 spills:fills, compacted 1088 to 976 bytes. >189066: message: shader compiler issue 358: FS SIMD8 shader: 482 inst, 0 loops, 2717 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7712 to 5888 bytes. >189066: message: shader compiler issue 359: FS SIMD16 shader: 483 inst, 0 loops, 5578 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7728 to 5904 bytes. >189066: message: shader compiler issue 360: VS vec4 shader: 67 inst, 0 loops, 240 cycles, 0:0 spills:fills, compacted 1072 to 928 bytes. >189176: message: shader compiler issue 361: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >189176: message: shader compiler issue 362: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >189176: message: shader compiler issue 363: VS vec4 shader: 246 inst, 0 loops, 1142 cycles, 0:0 spills:fills, compacted 3936 to 3392 bytes. >189267: message: shader compiler issue 364: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >189267: message: shader compiler issue 365: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >189267: message: shader compiler issue 366: VS vec4 shader: 252 inst, 0 loops, 1226 cycles, 0:0 spills:fills, compacted 4032 to 3472 bytes. >189363: message: shader compiler issue 367: FS SIMD8 shader: 40 inst, 0 loops, 329 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 432 bytes. >189363: message: shader compiler issue 368: FS SIMD16 shader: 40 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 432 bytes. >189363: message: shader compiler issue 369: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. >189418: message: shader compiler issue 370: FS SIMD8 shader: 316 inst, 0 loops, 1952 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5056 to 3872 bytes. >189418: message: shader compiler issue 371: FS SIMD16 shader: 317 inst, 0 loops, 2504 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5072 to 3888 bytes. >189418: message: shader compiler issue 372: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >189501: message: shader compiler issue 373: FS SIMD8 shader: 24 inst, 0 loops, 131 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 384 to 288 bytes. >189501: message: shader compiler issue 374: FS SIMD16 shader: 24 inst, 0 loops, 170 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 384 to 288 bytes. >189501: message: shader compiler issue 375: VS vec4 shader: 51 inst, 0 loops, 296 cycles, 0:0 spills:fills, compacted 816 to 736 bytes. >189551: message: shader compiler issue 376: FS SIMD8 shader: 401 inst, 0 loops, 2417 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6416 to 4896 bytes. >189551: message: shader compiler issue 377: FS SIMD16 shader: 402 inst, 0 loops, 3012 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6432 to 4912 bytes. >189551: message: shader compiler issue 378: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >waiting for idle >waiting for idle >waiting for idle >191839: message: shader compiler issue 379: FS SIMD8 shader: 184 inst, 0 loops, 1154 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2944 to 2192 bytes. >191839: message: shader compiler issue 380: FS SIMD16 shader: 185 inst, 0 loops, 1550 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2960 to 2208 bytes. >191839: message: shader compiler issue 381: VS vec4 shader: 848 inst, 0 loops, 7184 cycles, 0:0 spills:fills, compacted 13568 to 11008 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >193111: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >193113: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >193115: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >198966: message: shader compiler issue 382: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >198966: message: shader compiler issue 383: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >198966: message: shader compiler issue 384: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >199129: message: shader compiler issue 385: FS SIMD8 shader: 512 inst, 0 loops, 3233 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 8192 to 6160 bytes. >199129: message: shader compiler issue 386: FS SIMD16 shader: 513 inst, 0 loops, 5754 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 8208 to 6176 bytes. >199129: message: shader compiler issue 387: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >199236: message: shader compiler issue 388: FS SIMD8 shader: 369 inst, 0 loops, 2599 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5904 to 4560 bytes. >199236: message: shader compiler issue 389: FS SIMD16 shader: 370 inst, 0 loops, 3304 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5920 to 4576 bytes. >199236: message: shader compiler issue 390: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >waiting for idle >199425: message: shader compiler issue 391: FS SIMD8 shader: 329 inst, 0 loops, 2072 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5264 to 4080 bytes. >199425: message: shader compiler issue 392: FS SIMD16 shader: 330 inst, 0 loops, 2596 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5280 to 4096 bytes. >199425: message: shader compiler issue 393: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >199604: message: shader compiler issue 394: FS SIMD8 shader: 329 inst, 0 loops, 2072 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5264 to 4080 bytes. >199604: message: shader compiler issue 395: FS SIMD16 shader: 330 inst, 0 loops, 2596 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5280 to 4096 bytes. >199604: message: shader compiler issue 396: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >199781: message: shader compiler issue 397: FS SIMD8 shader: 290 inst, 0 loops, 2054 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4640 to 3584 bytes. >199781: message: shader compiler issue 398: FS SIMD16 shader: 291 inst, 0 loops, 2404 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4656 to 3600 bytes. >199781: message: shader compiler issue 399: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >199920: message: shader compiler issue 400: FS SIMD8 shader: 291 inst, 0 loops, 2054 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4656 to 3600 bytes. >199920: message: shader compiler issue 401: FS SIMD16 shader: 292 inst, 0 loops, 2410 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4672 to 3616 bytes. >199920: message: shader compiler issue 402: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >waiting for idle >200946: message: shader compiler issue 403: FS SIMD8 shader: 3 inst, 0 loops, 18 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >200946: message: shader compiler issue 404: FS SIMD16 shader: 3 inst, 0 loops, 22 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >200946: message: api performance issue 84: Recompiling fragment shader for program 1955 >200946: message: api performance issue 85: number of color buffers 1->0 >waiting for idle >waiting for idle >201897: message: shader compiler issue 405: FS SIMD8 shader: 126 inst, 0 loops, 814 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2016 to 1424 bytes. >201897: message: shader compiler issue 406: FS SIMD16 shader: 127 inst, 0 loops, 896 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2032 to 1440 bytes. >201897: message: shader compiler issue 407: VS vec4 shader: 871 inst, 0 loops, 7468 cycles, 0:0 spills:fills, compacted 13936 to 11312 bytes. >202153: message: shader compiler issue 408: FS SIMD8 shader: 250 inst, 0 loops, 1424 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4000 to 3008 bytes. >202153: message: shader compiler issue 409: FS SIMD16 shader: 251 inst, 0 loops, 1864 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4016 to 3024 bytes. >202153: message: shader compiler issue 410: VS vec4 shader: 838 inst, 0 loops, 7526 cycles, 0:0 spills:fills, compacted 13408 to 10944 bytes. >waiting for idle >202490: message: shader compiler issue 411: FS SIMD8 shader: 268 inst, 0 loops, 1531 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 4288 to 3136 bytes. >202490: message: shader compiler issue 412: FS SIMD16 shader: 269 inst, 0 loops, 1974 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 4304 to 3152 bytes. >202490: message: shader compiler issue 413: VS vec4 shader: 906 inst, 0 loops, 8096 cycles, 0:0 spills:fills, compacted 14496 to 11808 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >203641: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >203643: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >203645: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >204735: message: shader compiler issue 414: FS SIMD8 shader: 27 inst, 0 loops, 48 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 256 bytes. >204735: message: shader compiler issue 415: FS SIMD16 shader: 27 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 256 bytes. >204735: message: shader compiler issue 416: VS vec4 shader: 14 inst, 0 loops, 86 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >210970: message: shader compiler issue 417: FS SIMD8 shader: 265 inst, 0 loops, 1486 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 4240 to 3152 bytes. >210970: message: shader compiler issue 418: FS SIMD16 shader: 266 inst, 0 loops, 1906 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 4256 to 3168 bytes. >210970: message: shader compiler issue 419: VS vec4 shader: 883 inst, 0 loops, 7446 cycles, 0:0 spills:fills, compacted 14128 to 11488 bytes. >211285: message: shader compiler issue 420: FS SIMD8 shader: 31 inst, 0 loops, 187 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >211285: message: shader compiler issue 421: FS SIMD16 shader: 31 inst, 0 loops, 236 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >211285: message: shader compiler issue 422: VS vec4 shader: 1029 inst, 0 loops, 8716 cycles, 0:0 spills:fills, compacted 16464 to 13216 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >212374: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >212376: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >212378: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >220845: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >220847: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >220849: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >255414: message: shader compiler issue 423: FS SIMD8 shader: 369 inst, 0 loops, 2599 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5904 to 4560 bytes. >255414: message: shader compiler issue 424: FS SIMD16 shader: 370 inst, 0 loops, 3304 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5920 to 4576 bytes. >255414: message: shader compiler issue 425: VS vec4 shader: 395 inst, 0 loops, 3490 cycles, 0:0 spills:fills, compacted 6320 to 5200 bytes. >255544: message: shader compiler issue 426: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >255544: message: shader compiler issue 427: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >255544: message: shader compiler issue 428: VS vec4 shader: 395 inst, 0 loops, 3490 cycles, 0:0 spills:fills, compacted 6320 to 5200 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >259201: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >259203: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >259205: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >275330: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >275332: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >275334: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >298847: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >298849: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >298851: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >320015: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >320017: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >320019: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >334347: message: api performance issue 106: using glBufferSubData(buffer 4898, offset 0, size 288) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >341225: message: shader compiler issue 429: FS SIMD8 shader: 378 inst, 0 loops, 1958 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 6048 to 4528 bytes. >341225: message: shader compiler issue 430: FS SIMD16 shader: 379 inst, 0 loops, 2504 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 6064 to 4544 bytes. >341225: message: shader compiler performance issue 431: vertex shader triggered register spilling. Try reducing the number of live vec4 values to improve performance. >341225: message: shader compiler issue 432: VS vec4 shader: 1081 inst, 0 loops, 9206 cycles, 2:2 spills:fills, compacted 17296 to 14128 bytes. >341448: message: shader compiler issue 433: FS SIMD8 shader: 31 inst, 0 loops, 335 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >341448: message: shader compiler issue 434: FS SIMD16 shader: 31 inst, 0 loops, 376 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >341448: message: shader compiler issue 435: VS vec4 shader: 1006 inst, 0 loops, 8492 cycles, 0:0 spills:fills, compacted 16096 to 13072 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >342540: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >342542: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >342544: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >352256: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >352258: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >352260: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >367819: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >367821: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >367823: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >393695: message: api performance issue 106: too many identical messages; ignoring >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >3220350: message: shader compiler issue 436: FS SIMD8 shader: 31 inst, 0 loops, 187 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >3220350: message: shader compiler issue 437: FS SIMD16 shader: 31 inst, 0 loops, 236 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >3220350: message: shader compiler issue 438: VS vec4 shader: 994 inst, 0 loops, 8566 cycles, 0:0 spills:fills, compacted 15904 to 12928 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >6840820: message: shader compiler issue 439: FS SIMD8 shader: 161 inst, 0 loops, 848 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 2576 to 1888 bytes. >6840820: message: shader compiler issue 440: FS SIMD16 shader: 162 inst, 0 loops, 910 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 2592 to 1904 bytes. >6840820: message: shader compiler issue 441: VS vec4 shader: 360 inst, 0 loops, 2782 cycles, 0:0 spills:fills, compacted 5760 to 4800 bytes. >6840985: message: shader compiler issue 442: FS SIMD8 shader: 88 inst, 0 loops, 721 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1408 to 1056 bytes. >6840985: message: shader compiler issue 443: FS SIMD16 shader: 89 inst, 0 loops, 866 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1424 to 1072 bytes. >6840985: message: shader compiler issue 444: VS vec4 shader: 294 inst, 0 loops, 1992 cycles, 0:0 spills:fills, compacted 4704 to 3936 bytes. >waiting for idle >6841318: message: shader compiler issue 445: FS SIMD8 shader: 8 inst, 0 loops, 250 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 128 to 80 bytes. >6841318: message: shader compiler issue 446: FS SIMD16 shader: 8 inst, 0 loops, 264 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 128 to 80 bytes. >6841318: message: shader compiler issue 447: VS vec4 shader: 18 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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>waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting 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>waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >7539367: message: shader compiler performance issue 448: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >7539367: message: shader compiler issue 449: FS SIMD8 shader: 733 inst, 0 loops, 3711 cycles, 0:0 spills:fills, Promoted 41 constants, compacted 11728 to 8880 bytes. >7539367: message: shader compiler issue 450: VS vec4 shader: 59 inst, 0 loops, 230 cycles, 0:0 spills:fills, compacted 944 to 800 bytes. >7539424: message: shader compiler issue 451: FS SIMD8 shader: 30 inst, 0 loops, 314 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 480 to 320 bytes. >7539424: message: shader compiler issue 452: FS SIMD16 shader: 30 inst, 0 loops, 354 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 480 to 320 bytes. >7539424: message: shader compiler issue 453: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. >7539481: message: shader compiler issue 454: FS SIMD8 shader: 200 inst, 0 loops, 727 cycles, 0:0 spills:fills, Promoted 11 constants, compacted 3200 to 2368 bytes. >7539481: message: shader compiler issue 455: FS SIMD16 shader: 201 inst, 0 loops, 1202 cycles, 0:0 spills:fills, Promoted 11 constants, compacted 3216 to 2384 bytes. >7539481: message: shader compiler issue 456: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >7541655: message: major shader compiler issue 457: 0:352(23): warning: `f10' used uninitialized >7541655: message: major shader compiler issue 458: 0:353(27): warning: `v11' used uninitialized >7541655 @2 glCompileShader(shader = 7168) >7541655: warning: 0:352(23): warning: `f10' used uninitialized >0:353(27): warning: `v11' used uninitialized > >7541663: message: shader compiler issue 459: FS SIMD8 shader: 224 inst, 0 loops, 1737 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7541663: message: shader compiler issue 460: FS SIMD16 shader: 224 inst, 0 loops, 1930 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7541663: message: shader compiler issue 461: TES vec4 shader: 93 inst, 0 loops, 714 cycles, 0:0 spills:fills, compacted 1488 to 1312 bytes. >7541663: message: shader compiler issue 462: TCS vec4 shader: 396 inst, 0 loops, 2054 cycles, 19:9 spills:fills, compacted 6336 to 5152 bytes. >7541663: message: shader compiler issue 463: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7541801: message: shader compiler issue 464: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7541801: message: shader compiler issue 465: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7541801: message: shader compiler issue 466: TES vec4 shader: 88 inst, 0 loops, 880 cycles, 0:0 spills:fills, compacted 1408 to 1232 bytes. >7541801: message: shader compiler issue 467: TCS vec4 shader: 396 inst, 0 loops, 2054 cycles, 19:9 spills:fills, compacted 6336 to 5152 bytes. >7541801: message: shader compiler issue 468: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7541915: message: shader compiler issue 469: FS SIMD8 shader: 382 inst, 0 loops, 2114 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6112 to 4768 bytes. >7541915: message: shader compiler issue 470: FS SIMD16 shader: 383 inst, 0 loops, 4450 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6128 to 4784 bytes. >7541915: message: shader compiler issue 471: TES vec4 shader: 92 inst, 0 loops, 616 cycles, 0:0 spills:fills, compacted 1472 to 1280 bytes. >7541915: message: shader compiler issue 472: TCS vec4 shader: 426 inst, 0 loops, 2196 cycles, 22:10 spills:fills, compacted 6816 to 5552 bytes. >7541915: message: shader compiler issue 473: VS vec4 shader: 201 inst, 0 loops, 1218 cycles, 0:0 spills:fills, compacted 3216 to 2848 bytes. >7542073: message: shader compiler issue 474: FS SIMD8 shader: 224 inst, 0 loops, 1737 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7542073: message: shader compiler issue 475: FS SIMD16 shader: 224 inst, 0 loops, 1930 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7542073: message: shader compiler issue 476: VS vec4 shader: 145 inst, 0 loops, 1134 cycles, 0:0 spills:fills, compacted 2320 to 2064 bytes. >7542152: message: shader compiler issue 477: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542152: message: shader compiler issue 478: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542152: message: shader compiler issue 479: VS vec4 shader: 142 inst, 0 loops, 1132 cycles, 0:0 spills:fills, compacted 2272 to 2016 bytes. >7542203: message: shader compiler issue 480: FS SIMD8 shader: 382 inst, 0 loops, 2114 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6112 to 4768 bytes. >7542203: message: shader compiler issue 481: FS SIMD16 shader: 383 inst, 0 loops, 4450 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6128 to 4784 bytes. >7542203: message: shader compiler issue 482: VS vec4 shader: 147 inst, 0 loops, 1018 cycles, 0:0 spills:fills, compacted 2352 to 2064 bytes. >7542310: message: major shader compiler issue 483: 0:351(23): warning: `f10' used uninitialized >7542310: message: major shader compiler issue 484: 0:352(27): warning: `v11' used uninitialized >7542310 @2 glCompileShader(shader = 7166) >7542310: warning: 0:351(23): warning: `f10' used uninitialized >0:352(27): warning: `v11' used uninitialized > >7542318: message: shader compiler issue 485: FS SIMD8 shader: 203 inst, 0 loops, 1682 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542318: message: shader compiler issue 486: FS SIMD16 shader: 203 inst, 0 loops, 1938 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542318: message: shader compiler issue 487: TES vec4 shader: 80 inst, 0 loops, 696 cycles, 0:0 spills:fills, compacted 1280 to 1152 bytes. >7542318: message: shader compiler issue 488: TCS vec4 shader: 392 inst, 0 loops, 2036 cycles, 19:9 spills:fills, compacted 6272 to 5104 bytes. >7542318: message: shader compiler issue 489: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7542450: message: shader compiler issue 490: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542450: message: shader compiler issue 491: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542450: message: shader compiler issue 492: TES vec4 shader: 75 inst, 0 loops, 716 cycles, 0:0 spills:fills, compacted 1200 to 1072 bytes. >7542450: message: shader compiler issue 493: TCS vec4 shader: 392 inst, 0 loops, 2036 cycles, 19:9 spills:fills, compacted 6272 to 5104 bytes. >7542450: message: shader compiler issue 494: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7542560: message: shader compiler issue 495: FS SIMD8 shader: 362 inst, 0 loops, 2059 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5792 to 4416 bytes. >7542560: message: shader compiler issue 496: FS SIMD16 shader: 363 inst, 0 loops, 3862 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5808 to 4432 bytes. >7542560: message: shader compiler issue 497: TES vec4 shader: 79 inst, 0 loops, 730 cycles, 0:0 spills:fills, compacted 1264 to 1104 bytes. >7542560: message: shader compiler issue 498: TCS vec4 shader: 422 inst, 0 loops, 2178 cycles, 22:10 spills:fills, compacted 6752 to 5504 bytes. >7542560: message: shader compiler issue 499: VS vec4 shader: 201 inst, 0 loops, 1218 cycles, 0:0 spills:fills, compacted 3216 to 2848 bytes. >7542708: message: shader compiler issue 500: FS SIMD8 shader: 203 inst, 0 loops, 1682 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542708: message: shader compiler issue 501: FS SIMD16 shader: 203 inst, 0 loops, 1938 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542708: message: shader compiler issue 502: VS vec4 shader: 145 inst, 0 loops, 1134 cycles, 0:0 spills:fills, compacted 2320 to 2064 bytes. >7542783: message: shader compiler issue 503: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542783: message: shader compiler issue 504: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542783: message: shader compiler issue 505: VS vec4 shader: 142 inst, 0 loops, 1132 cycles, 0:0 spills:fills, compacted 2272 to 2016 bytes. >7542832: message: shader compiler issue 506: FS SIMD8 shader: 362 inst, 0 loops, 2059 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5792 to 4416 bytes. >7542832: message: shader compiler issue 507: FS SIMD16 shader: 363 inst, 0 loops, 3862 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5808 to 4432 bytes. >7542832: message: shader compiler issue 508: VS vec4 shader: 147 inst, 0 loops, 1018 cycles, 0:0 spills:fills, compacted 2352 to 2064 bytes. >7542939: message: shader compiler issue 509: FS SIMD8 shader: 411 inst, 0 loops, 1938 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6576 to 4992 bytes. >7542939: message: shader compiler issue 510: FS SIMD16 shader: 412 inst, 0 loops, 4502 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6592 to 5008 bytes. >7542939: message: shader compiler issue 511: VS vec4 shader: 66 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1056 to 912 bytes. >7543031: message: shader compiler issue 512: FS SIMD8 shader: 46 inst, 0 loops, 363 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 544 bytes. >7543031: message: shader compiler issue 513: FS SIMD16 shader: 46 inst, 0 loops, 418 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 544 bytes. >7543031: message: shader compiler issue 514: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. >7543085: message: shader compiler issue 515: FS SIMD8 shader: 245 inst, 0 loops, 1276 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3920 to 3040 bytes. >7543085: message: shader compiler issue 516: FS SIMD16 shader: 246 inst, 0 loops, 1590 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3936 to 3056 bytes. >7543085: message: shader compiler issue 517: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >7543161: message: shader compiler issue 518: FS SIMD8 shader: 118 inst, 0 loops, 651 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1888 to 1360 bytes. >7543161: message: shader compiler issue 519: FS SIMD16 shader: 118 inst, 0 loops, 806 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1888 to 1360 bytes. >7543161: message: shader compiler issue 520: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >7543233: message: shader compiler issue 521: FS SIMD8 shader: 268 inst, 0 loops, 1342 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4288 to 3184 bytes. >7543233: message: shader compiler issue 522: FS SIMD16 shader: 269 inst, 0 loops, 2926 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4304 to 3200 bytes. >7543233: message: shader compiler issue 523: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >7543324: message: shader compiler issue 524: FS SIMD8 shader: 49 inst, 0 loops, 478 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 784 to 624 bytes. >7543324: message: shader compiler issue 525: FS SIMD16 shader: 49 inst, 0 loops, 558 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 784 to 624 bytes. >7543324: message: shader compiler issue 526: VS vec4 shader: 104 inst, 0 loops, 686 cycles, 0:0 spills:fills, compacted 1664 to 1504 bytes. >7543382: message: shader compiler issue 527: FS SIMD8 shader: 13 inst, 0 loops, 298 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 144 bytes. >7543382: message: shader compiler issue 528: FS SIMD16 shader: 13 inst, 0 loops, 324 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 144 bytes. >7543382: message: shader compiler issue 529: VS vec4 shader: 89 inst, 0 loops, 670 cycles, 0:0 spills:fills, compacted 1424 to 1280 bytes. >7543438: message: shader compiler issue 530: FS SIMD8 shader: 261 inst, 0 loops, 1270 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4176 to 3104 bytes. >7543438: message: shader compiler issue 531: FS SIMD16 shader: 262 inst, 0 loops, 1706 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4192 to 3120 bytes. >7543438: message: shader compiler issue 532: VS vec4 shader: 114 inst, 0 loops, 578 cycles, 0:0 spills:fills, compacted 1824 to 1600 bytes. >7543523: message: shader compiler issue 533: FS SIMD8 shader: 30 inst, 0 loops, 376 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 480 to 368 bytes. >7543523: message: shader compiler issue 534: FS SIMD16 shader: 30 inst, 0 loops, 424 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 480 to 368 bytes. >7543523: message: shader compiler issue 535: VS vec4 shader: 143 inst, 0 loops, 622 cycles, 0:0 spills:fills, compacted 2288 to 2000 bytes. >7543611: message: shader compiler issue 536: FS SIMD8 shader: 77 inst, 0 loops, 681 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1232 to 944 bytes. >7543611: message: shader compiler issue 537: FS SIMD16 shader: 78 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1248 to 960 bytes. >7543611: message: shader compiler issue 538: VS vec4 shader: 108 inst, 0 loops, 560 cycles, 0:0 spills:fills, compacted 1728 to 1504 bytes. >7543668: message: shader compiler issue 539: FS SIMD8 shader: 35 inst, 0 loops, 288 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 560 to 448 bytes. >7543668: message: shader compiler issue 540: FS SIMD16 shader: 36 inst, 0 loops, 348 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 576 to 464 bytes. >7543668: message: shader compiler issue 541: VS vec4 shader: 78 inst, 0 loops, 548 cycles, 0:0 spills:fills, compacted 1248 to 1088 bytes. >7543705: message: shader compiler issue 542: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >7543705: message: shader compiler issue 543: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >7543705: message: shader compiler issue 544: VS vec4 shader: 63 inst, 0 loops, 402 cycles, 0:0 spills:fills, compacted 1008 to 848 bytes. >7543747: message: shader compiler issue 545: FS SIMD8 shader: 245 inst, 0 loops, 1370 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 3920 to 2992 bytes. >7543747: message: shader compiler issue 546: FS SIMD16 shader: 246 inst, 0 loops, 1652 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 3936 to 3008 bytes. >7543747: message: shader compiler issue 547: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7543832: message: shader compiler issue 548: FS SIMD8 shader: 150 inst, 0 loops, 1133 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2400 to 1808 bytes. >7543832: message: shader compiler issue 549: FS SIMD16 shader: 151 inst, 0 loops, 1410 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2416 to 1824 bytes. >7543832: message: shader compiler issue 550: VS vec4 shader: 120 inst, 0 loops, 570 cycles, 0:0 spills:fills, compacted 1920 to 1680 bytes. >7543904: message: shader compiler issue 551: FS SIMD8 shader: 42 inst, 0 loops, 352 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 672 to 512 bytes. >7543904: message: shader compiler issue 552: FS SIMD16 shader: 43 inst, 0 loops, 428 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 688 to 528 bytes. >7543904: message: shader compiler issue 553: VS vec4 shader: 72 inst, 0 loops, 436 cycles, 0:0 spills:fills, compacted 1152 to 960 bytes. >7543953: message: shader compiler issue 554: FS SIMD8 shader: 293 inst, 0 loops, 1684 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4688 to 3536 bytes. >7543953: message: shader compiler issue 555: FS SIMD16 shader: 294 inst, 0 loops, 2032 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4704 to 3552 bytes. >7543953: message: shader compiler issue 556: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7544052: message: shader compiler issue 557: FS SIMD8 shader: 147 inst, 0 loops, 955 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2352 to 1776 bytes. >7544052: message: shader compiler issue 558: FS SIMD16 shader: 148 inst, 0 loops, 1194 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2368 to 1792 bytes. >7544052: message: shader compiler issue 559: VS vec4 shader: 120 inst, 0 loops, 570 cycles, 0:0 spills:fills, compacted 1920 to 1680 bytes. >7544131: message: shader compiler issue 560: FS SIMD8 shader: 287 inst, 0 loops, 1540 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4592 to 3488 bytes. >7544131: message: shader compiler issue 561: FS SIMD16 shader: 288 inst, 0 loops, 1918 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4608 to 3504 bytes. >7544131: message: shader compiler issue 562: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7544261: message: shader compiler issue 563: FS SIMD8 shader: 318 inst, 0 loops, 1866 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 5088 to 3872 bytes. >7544261: message: shader compiler issue 564: FS SIMD16 shader: 319 inst, 0 loops, 3572 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 5104 to 3888 bytes. >7544261: message: shader compiler issue 565: VS vec4 shader: 122 inst, 0 loops, 576 cycles, 0:0 spills:fills, compacted 1952 to 1712 bytes. >7544339: message: shader compiler issue 566: FS SIMD8 shader: 446 inst, 0 loops, 2402 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 7136 to 5504 bytes. >7544339: message: shader compiler issue 567: FS SIMD16 shader: 447 inst, 0 loops, 4778 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 7152 to 5520 bytes. >7544339: message: shader compiler issue 568: VS vec4 shader: 120 inst, 0 loops, 458 cycles, 0:0 spills:fills, compacted 1920 to 1648 bytes. >7544461: message: shader compiler issue 569: FS SIMD8 shader: 50 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 800 to 640 bytes. >7544461: message: shader compiler issue 570: FS SIMD16 shader: 51 inst, 0 loops, 424 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 816 to 656 bytes. >7544461: message: shader compiler issue 571: VS vec4 shader: 104 inst, 0 loops, 472 cycles, 0:0 spills:fills, compacted 1664 to 1392 bytes. >7544527: message: shader compiler issue 572: FS SIMD8 shader: 393 inst, 0 loops, 2158 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6288 to 4784 bytes. >7544527: message: shader compiler issue 573: FS SIMD16 shader: 394 inst, 0 loops, 4636 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6304 to 4800 bytes. >7544527: message: api performance issue 49: Copying to larger program cache: 1024 kB -> 2048 kB >7544527: message: shader compiler issue 574: VS vec4 shader: 67 inst, 0 loops, 240 cycles, 0:0 spills:fills, compacted 1072 to 928 bytes. >7544615: message: shader compiler issue 575: FS SIMD8 shader: 213 inst, 0 loops, 1036 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3408 to 2528 bytes. >7544615: message: shader compiler issue 576: FS SIMD16 shader: 214 inst, 0 loops, 1318 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3424 to 2544 bytes. >7544615: message: shader compiler issue 577: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >Detected buffer out-of-bounds write from brw_bo 0x7ff679eb0d00 (GEM 2089, label = "bufferobj") >apitrace: warning: caught signal 6 >7548166: error: caught an unhandled exception >/usr/bin/glretrace+0x2a9bec >/lib/x86_64-linux-gnu/libpthread.so.0+0x110bf >/lib/x86_64-linux-gnu/libc.so.6: gsignal+0xcf >/lib/x86_64-linux-gnu/libc.so.6: abort+0x169 >/opt/mesa/64/dri/i965_dri.so: _intel_batchbuffer_flush_fence+0x3e600a: /usr/local/src/mesa/master/src/mesa/drivers/dri/i965/intel_batchbuffer.c:1047 >/opt/mesa/64/dri/i965_dri.so: brw_draw_single_prim+0x3c89a7: /usr/local/src/mesa/master/src/mesa/drivers/dri/i965/brw_draw.c:799 >/opt/mesa/64/dri/i965_dri.so: brw_draw_prims+0x3c89a7: /usr/local/src/mesa/master/src/mesa/drivers/dri/i965/brw_draw.c:1018 >/opt/mesa/64/dri/i965_dri.so: vbo_validated_drawrangeelements+0x1c0dbd: vbo/vbo_exec_array.c:942 >/opt/mesa/64/dri/i965_dri.so: vbo_exec_DrawRangeElementsBaseVertex+0x1c12b5: vbo/vbo_exec_array.c:1043 >/opt/mesa/64/dri/i965_dri.so: vbo_exec_DrawRangeElements+0x1c298a: vbo/vbo_exec_array.c:1063 >/opt/mesa/64/dri/i965_dri.so: _mesa_DrawRangeElements+0x1c298a: vbo/vbo_exec_array.c:2058 >/usr/bin/glretrace+0x1376d4 >/usr/bin/glretrace+0x59b4a >/usr/bin/glretrace+0x5a59d >/usr/lib/x86_64-linux-gnu/libstdc++.so.6+0xb9e6e >/lib/x86_64-linux-gnu/libpthread.so.0+0x7493 >/lib/x86_64-linux-gnu/libc.so.6: clone+0x3e >? >apitrace: info: taking default action for signal 6 >waiting for idle >waiting for idle >waiting for idle >waiting for idle >1023: message: api issue 1: FBO incomplete: no attachments and default width or height is 0 [-1] >1023: message: shader compiler issue 2: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >1023: message: shader compiler issue 3: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >1023: message: shader compiler issue 4: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >1286: message: shader compiler issue 5: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >1286: message: shader compiler issue 6: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >1361: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1370: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1379: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1388: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1397: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1406: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >waiting for idle >2431: message: shader compiler issue 8: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >2431: message: shader compiler issue 9: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >3207: message: shader compiler issue 10: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3207: message: shader compiler issue 11: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3207: message: shader compiler issue 12: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >3207: message: shader compiler issue 13: FS SIMD16 shader: 2 inst, 0 loops, 0 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 32 to 32 bytes. >waiting for idle >waiting for idle >3355: message: shader compiler issue 14: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3355: message: shader compiler issue 15: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3355: message: shader compiler issue 16: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >3355: message: shader compiler issue 17: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >3355: message: shader compiler issue 18: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >3384: message: shader compiler issue 19: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >3384: message: shader compiler issue 20: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >5016: message: shader compiler issue 21: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >5016: message: shader compiler issue 22: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >8501: message: shader compiler issue 23: FS SIMD16 shader: 2 inst, 0 loops, 0 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 32 to 32 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >24651: message: shader compiler issue 24: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >24651: message: shader compiler issue 25: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >27040: message: shader compiler issue 26: CS SIMD16 shader: 504 inst, 2 loops, 586982 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 8064 to 6016 bytes. >27096: message: shader compiler issue 27: CS SIMD16 shader: 245 inst, 4 loops, 45770 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 3920 to 2912 bytes. >29232: message: shader compiler issue 28: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >29232: message: shader compiler issue 29: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >29232: message: shader compiler issue 30: VS vec4 shader: 18 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >29285: message: shader compiler issue 31: FS SIMD8 shader: 36 inst, 0 loops, 391 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 576 to 416 bytes. >29285: message: shader compiler issue 32: FS SIMD16 shader: 36 inst, 0 loops, 436 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 576 to 416 bytes. >29285: message: shader compiler issue 33: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >29347: message: shader compiler issue 34: FS SIMD8 shader: 27 inst, 0 loops, 336 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 432 to 304 bytes. >29347: message: shader compiler issue 35: FS SIMD16 shader: 27 inst, 0 loops, 372 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 432 to 304 bytes. >29347: message: shader compiler issue 36: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >30607: message: shader compiler issue 37: FS SIMD8 shader: 27 inst, 0 loops, 96 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >30607: message: shader compiler issue 38: FS SIMD16 shader: 27 inst, 0 loops, 136 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >30607: message: shader compiler issue 39: GS vec4 shader: 27 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >30607: message: shader compiler issue 40: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >30720: message: shader compiler issue 41: FS SIMD8 shader: 15 inst, 0 loops, 315 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 240 to 224 bytes. >30720: message: shader compiler issue 42: FS SIMD16 shader: 16 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 256 to 240 bytes. >30720: message: shader compiler issue 43: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >30806: message: shader compiler issue 44: FS SIMD8 shader: 35 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 560 to 336 bytes. >30806: message: shader compiler issue 45: FS SIMD16 shader: 35 inst, 0 loops, 372 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 560 to 336 bytes. >30806: message: shader compiler issue 46: VS vec4 shader: 18 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >30869: message: shader compiler issue 47: FS SIMD8 shader: 779 inst, 1 loops, 9068 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 12464 to 7648 bytes. >30869: message: shader compiler issue 48: FS SIMD16 shader: 779 inst, 1 loops, 10734 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 12464 to 7648 bytes. >30869: message: api performance issue 49: Copying to larger program cache: 16 kB -> 32 kB >30869: message: shader compiler issue 50: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >31091: message: shader compiler issue 51: FS SIMD8 shader: 99 inst, 0 loops, 531 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1328 bytes. >31091: message: shader compiler issue 52: FS SIMD16 shader: 99 inst, 0 loops, 1698 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1328 bytes. >31091: message: api performance issue 49: Copying to larger program cache: 32 kB -> 64 kB >31091: message: shader compiler issue 53: VS vec4 shader: 31 inst, 0 loops, 128 cycles, 0:0 spills:fills, compacted 496 to 464 bytes. >31167: message: shader compiler issue 54: FS SIMD8 shader: 92 inst, 0 loops, 505 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1472 to 1232 bytes. >31167: message: shader compiler issue 55: FS SIMD16 shader: 92 inst, 0 loops, 594 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1472 to 1232 bytes. >31167: message: shader compiler issue 56: VS vec4 shader: 31 inst, 0 loops, 128 cycles, 0:0 spills:fills, compacted 496 to 464 bytes. >31213: message: shader compiler issue 57: FS SIMD8 shader: 99 inst, 0 loops, 524 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1296 bytes. >31213: message: shader compiler issue 58: FS SIMD16 shader: 99 inst, 0 loops, 1708 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1296 bytes. >31213: message: shader compiler issue 59: VS vec4 shader: 26 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 416 to 352 bytes. >31280: message: shader compiler issue 60: FS SIMD8 shader: 64 inst, 0 loops, 417 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1024 to 848 bytes. >31280: message: shader compiler issue 61: FS SIMD16 shader: 64 inst, 0 loops, 478 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1024 to 848 bytes. >31280: message: shader compiler issue 62: VS vec4 shader: 27 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >31328: message: shader compiler issue 63: FS SIMD8 shader: 71 inst, 0 loops, 443 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 912 bytes. >31328: message: shader compiler issue 64: FS SIMD16 shader: 71 inst, 0 loops, 504 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 912 bytes. >31328: message: shader compiler issue 65: VS vec4 shader: 24 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 384 to 336 bytes. >31395: message: shader compiler issue 66: FS SIMD8 shader: 36 inst, 0 loops, 324 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 464 bytes. >31395: message: shader compiler issue 67: FS SIMD16 shader: 36 inst, 0 loops, 374 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 464 bytes. >31395: message: shader compiler issue 68: VS vec4 shader: 23 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 368 to 336 bytes. >31443: message: shader compiler issue 69: FS SIMD8 shader: 43 inst, 0 loops, 356 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 688 to 528 bytes. >31443: message: shader compiler issue 70: FS SIMD16 shader: 43 inst, 0 loops, 404 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 688 to 528 bytes. >31443: message: shader compiler issue 71: VS vec4 shader: 22 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 352 to 304 bytes. >waiting for idle >31562: message: shader compiler issue 72: FS SIMD8 shader: 3559 inst, 0 loops, 22139 cycles, 0:0 spills:fills, Promoted 145 constants, compacted 56944 to 49152 bytes. >31562: message: shader compiler issue 73: FS SIMD16 shader: 3559 inst, 0 loops, 34728 cycles, 0:0 spills:fills, Promoted 145 constants, compacted 56944 to 49152 bytes. >31562: message: api performance issue 49: Copying to larger program cache: 64 kB -> 256 kB >31562: message: shader compiler issue 74: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >31562: message: shader compiler issue 75: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >31610: message: shader compiler issue 76: FS SIMD8 shader: 162 inst, 0 loops, 1150 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 2592 to 2000 bytes. >31610: message: shader compiler issue 77: FS SIMD16 shader: 163 inst, 0 loops, 1348 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 2608 to 2016 bytes. >31610: message: shader compiler issue 78: VS vec4 shader: 29 inst, 0 loops, 244 cycles, 0:0 spills:fills, compacted 464 to 400 bytes. >31730: message: shader compiler issue 79: FS SIMD8 shader: 76 inst, 0 loops, 749 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1216 to 880 bytes. >31730: message: shader compiler issue 80: FS SIMD16 shader: 77 inst, 0 loops, 862 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 896 bytes. >31730: message: shader compiler issue 81: VS vec4 shader: 15 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 240 to 240 bytes. >31781: message: shader compiler issue 82: FS SIMD8 shader: 66 inst, 0 loops, 725 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1056 to 768 bytes. >31781: message: shader compiler issue 83: FS SIMD16 shader: 67 inst, 0 loops, 824 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1072 to 784 bytes. >31781: message: api performance issue 84: Recompiling fragment shader for program 2030 >31781: message: api performance issue 85: number of color buffers 2->1 >31805: message: shader compiler issue 86: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >31805: message: shader compiler issue 87: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >31805: message: shader compiler issue 88: VS vec4 shader: 16 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >waiting for idle >32858: message: shader compiler issue 89: FS SIMD8 shader: 75 inst, 0 loops, 618 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1200 to 880 bytes. >32858: message: shader compiler issue 90: FS SIMD16 shader: 75 inst, 0 loops, 750 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1200 to 880 bytes. >32858: message: shader compiler issue 91: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >32907: message: shader compiler issue 92: FS SIMD8 shader: 80 inst, 0 loops, 648 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1280 to 928 bytes. >32907: message: shader compiler issue 93: FS SIMD16 shader: 80 inst, 0 loops, 780 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1280 to 928 bytes. >32907: message: shader compiler issue 94: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >32949: message: shader compiler issue 95: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >32949: message: shader compiler issue 96: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >62344: message: shader compiler issue 97: FS SIMD8 shader: 93 inst, 0 loops, 650 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1488 to 1072 bytes. >62344: message: shader compiler issue 98: FS SIMD16 shader: 93 inst, 0 loops, 800 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1488 to 1072 bytes. >62344: message: shader compiler issue 99: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >62386: message: shader compiler issue 100: FS SIMD8 shader: 82 inst, 0 loops, 653 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1312 to 960 bytes. >62386: message: shader compiler issue 101: FS SIMD16 shader: 82 inst, 0 loops, 782 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1312 to 960 bytes. >62386: message: shader compiler issue 102: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >65714: message: shader compiler issue 103: FS SIMD8 shader: 115 inst, 0 loops, 938 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 1840 to 1360 bytes. >65714: message: shader compiler issue 104: FS SIMD16 shader: 115 inst, 0 loops, 1086 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 1840 to 1360 bytes. >65714: message: shader compiler issue 105: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >70961: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >71804: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >72647: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >73490: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >74333: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >75176: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >76019: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >76862: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >77705: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >78548: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >79391: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >80234: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >81077: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >81920: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >82763: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >83606: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >84449: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >85292: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >86135: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >90099: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >90695: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >98665: message: shader compiler issue 107: FS SIMD8 shader: 259 inst, 0 loops, 1786 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4144 to 3120 bytes. >98665: message: shader compiler issue 108: FS SIMD16 shader: 260 inst, 0 loops, 2242 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4160 to 3136 bytes. >98665: message: shader compiler issue 109: VS vec4 shader: 33 inst, 0 loops, 180 cycles, 0:0 spills:fills, compacted 528 to 432 bytes. >98718: message: shader compiler issue 110: FS SIMD8 shader: 21 inst, 0 loops, 104 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 336 to 240 bytes. >98718: message: shader compiler issue 111: FS SIMD16 shader: 21 inst, 0 loops, 130 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 336 to 240 bytes. >98718: message: shader compiler issue 112: VS vec4 shader: 56 inst, 0 loops, 224 cycles, 0:0 spills:fills, compacted 896 to 752 bytes. >98805: message: shader compiler issue 113: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >98805: message: shader compiler issue 114: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >98805: message: shader compiler issue 115: VS vec4 shader: 237 inst, 0 loops, 1404 cycles, 0:0 spills:fills, compacted 3792 to 3280 bytes. >98866: message: shader compiler issue 116: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >98866: message: shader compiler issue 117: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >98866: message: shader compiler issue 118: VS vec4 shader: 222 inst, 0 loops, 1242 cycles, 0:0 spills:fills, compacted 3552 to 3056 bytes. >98916: message: shader compiler issue 119: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >98916: message: shader compiler issue 120: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >98916: message: shader compiler issue 121: VS vec4 shader: 246 inst, 0 loops, 1142 cycles, 0:0 spills:fills, compacted 3936 to 3392 bytes. >99005: message: shader compiler issue 122: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >99005: message: shader compiler issue 123: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >99005: message: shader compiler issue 124: VS vec4 shader: 243 inst, 0 loops, 1252 cycles, 0:0 spills:fills, compacted 3888 to 3376 bytes. >99064: message: shader compiler issue 125: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >99064: message: shader compiler issue 126: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >99064: message: shader compiler issue 127: VS vec4 shader: 228 inst, 0 loops, 1228 cycles, 0:0 spills:fills, compacted 3648 to 3152 bytes. >99112: message: shader compiler issue 128: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >99112: message: shader compiler issue 129: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >99112: message: shader compiler issue 130: VS vec4 shader: 252 inst, 0 loops, 1226 cycles, 0:0 spills:fills, compacted 4032 to 3472 bytes. >99202: message: shader compiler issue 131: FS SIMD8 shader: 116 inst, 0 loops, 640 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1856 to 1376 bytes. >99202: message: shader compiler issue 132: FS SIMD16 shader: 116 inst, 0 loops, 810 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1856 to 1376 bytes. >99202: message: shader compiler issue 133: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >99268: message: shader compiler issue 134: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99268: message: shader compiler issue 135: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99268: message: shader compiler issue 136: VS vec4 shader: 36 inst, 0 loops, 286 cycles, 0:0 spills:fills, compacted 576 to 512 bytes. >99303: message: shader compiler issue 137: FS SIMD8 shader: 13 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99303: message: shader compiler issue 138: FS SIMD16 shader: 13 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99303: message: shader compiler issue 139: VS vec4 shader: 31 inst, 0 loops, 176 cycles, 0:0 spills:fills, compacted 496 to 400 bytes. >99349: message: shader compiler issue 140: FS SIMD8 shader: 258 inst, 0 loops, 1255 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4128 to 3136 bytes. >99349: message: shader compiler issue 141: FS SIMD16 shader: 259 inst, 0 loops, 2480 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4144 to 3152 bytes. >99349: message: shader compiler issue 142: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >99434: message: shader compiler issue 143: FS SIMD8 shader: 113 inst, 0 loops, 634 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1808 to 1344 bytes. >99434: message: shader compiler issue 144: FS SIMD16 shader: 113 inst, 0 loops, 806 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1808 to 1344 bytes. >99434: message: shader compiler issue 145: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >99508: message: shader compiler issue 146: FS SIMD8 shader: 252 inst, 0 loops, 1195 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3072 bytes. >99508: message: shader compiler issue 147: FS SIMD16 shader: 253 inst, 0 loops, 2412 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3088 bytes. >99508: message: shader compiler issue 148: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >99612: message: shader compiler issue 149: FS SIMD8 shader: 294 inst, 0 loops, 1659 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4704 to 3600 bytes. >99612: message: shader compiler issue 150: FS SIMD16 shader: 295 inst, 0 loops, 3114 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4720 to 3616 bytes. >99612: message: shader compiler issue 151: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >99685: message: shader compiler issue 152: FS SIMD8 shader: 26 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 416 to 288 bytes. >99685: message: shader compiler issue 153: FS SIMD16 shader: 26 inst, 0 loops, 138 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 416 to 288 bytes. >99685: message: shader compiler issue 154: VS vec4 shader: 56 inst, 0 loops, 224 cycles, 0:0 spills:fills, compacted 896 to 752 bytes. >99735: message: shader compiler issue 155: FS SIMD8 shader: 112 inst, 0 loops, 813 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1792 to 1312 bytes. >99735: message: shader compiler issue 156: FS SIMD16 shader: 112 inst, 0 loops, 932 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1792 to 1312 bytes. >99735: message: shader compiler issue 157: VS vec4 shader: 216 inst, 0 loops, 1144 cycles, 0:0 spills:fills, compacted 3456 to 3008 bytes. >99810: message: shader compiler issue 158: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99810: message: shader compiler issue 159: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99810: message: shader compiler issue 160: VS vec4 shader: 184 inst, 0 loops, 1082 cycles, 0:0 spills:fills, compacted 2944 to 2528 bytes. >99852: message: shader compiler issue 161: FS SIMD8 shader: 13 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99852: message: shader compiler issue 162: FS SIMD16 shader: 13 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99852: message: shader compiler issue 163: VS vec4 shader: 175 inst, 0 loops, 1082 cycles, 0:0 spills:fills, compacted 2800 to 2368 bytes. >99907: message: shader compiler issue 164: FS SIMD8 shader: 259 inst, 0 loops, 1426 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4144 to 3136 bytes. >99907: message: shader compiler issue 165: FS SIMD16 shader: 260 inst, 0 loops, 2376 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4160 to 3152 bytes. >99907: message: shader compiler issue 166: VS vec4 shader: 213 inst, 0 loops, 1136 cycles, 0:0 spills:fills, compacted 3408 to 2944 bytes. >100001: message: shader compiler issue 167: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >100001: message: shader compiler issue 168: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >100001: message: shader compiler issue 169: VS vec4 shader: 284 inst, 0 loops, 1898 cycles, 0:0 spills:fills, compacted 4544 to 3888 bytes. >100061: message: shader compiler issue 170: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >100061: message: shader compiler issue 171: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >100061: message: shader compiler issue 172: VS vec4 shader: 269 inst, 0 loops, 1702 cycles, 0:0 spills:fills, compacted 4304 to 3664 bytes. >100110: message: shader compiler issue 173: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >100110: message: shader compiler issue 174: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >100110: message: shader compiler issue 175: VS vec4 shader: 292 inst, 0 loops, 1692 cycles, 0:0 spills:fills, compacted 4672 to 3984 bytes. >100110: message: api performance issue 49: Copying to larger program cache: 256 kB -> 512 kB >waiting for idle >waiting for idle >101441: message: shader compiler issue 176: FS SIMD8 shader: 3 inst, 0 loops, 18 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >101441: message: shader compiler issue 177: FS SIMD16 shader: 3 inst, 0 loops, 22 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >101441: message: api performance issue 84: Recompiling fragment shader for program 2046 >101441: message: api performance issue 85: number of color buffers 1->0 >101822: message: shader compiler performance issue 178: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >101822: message: shader compiler issue 179: FS SIMD8 shader: 1509 inst, 0 loops, 10207 cycles, 0:0 spills:fills, Promoted 34 constants, compacted 24144 to 17456 bytes. >101822: message: shader compiler issue 180: VS vec4 shader: 28 inst, 0 loops, 156 cycles, 0:0 spills:fills, compacted 448 to 384 bytes. >101940: message: shader compiler performance issue 181: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >101940: message: shader compiler issue 182: FS SIMD8 shader: 1611 inst, 0 loops, 11151 cycles, 0:0 spills:fills, Promoted 35 constants, compacted 25776 to 18720 bytes. >101940: message: shader compiler issue 183: VS vec4 shader: 101 inst, 0 loops, 644 cycles, 0:0 spills:fills, compacted 1616 to 1184 bytes. >102046: message: shader compiler issue 184: FS SIMD8 shader: 149 inst, 0 loops, 1238 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2384 to 1888 bytes. >102046: message: shader compiler issue 185: FS SIMD16 shader: 149 inst, 0 loops, 1446 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2384 to 1888 bytes. >102046: message: shader compiler issue 186: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >102046: message: shader compiler issue 187: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >102154: message: shader compiler issue 188: FS SIMD8 shader: 248 inst, 0 loops, 2281 cycles, 0:0 spills:fills, Promoted 12 constants, compacted 3968 to 3040 bytes. >102154: message: shader compiler issue 189: FS SIMD16 shader: 248 inst, 0 loops, 2626 cycles, 0:0 spills:fills, Promoted 12 constants, compacted 3968 to 3040 bytes. >102154: message: shader compiler issue 190: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >102154: message: shader compiler issue 191: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >waiting for idle >102255: message: shader compiler performance issue 192: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >102255: message: shader compiler issue 193: FS SIMD8 shader: 914 inst, 0 loops, 7832 cycles, 0:0 spills:fills, Promoted 33 constants, compacted 14624 to 10944 bytes. >102255: message: shader compiler issue 194: VS vec4 shader: 18 inst, 0 loops, 92 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >102334: message: shader compiler issue 195: FS SIMD8 shader: 77 inst, 0 loops, 663 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 848 bytes. >102334: message: shader compiler issue 196: FS SIMD16 shader: 77 inst, 0 loops, 780 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 848 bytes. >102334: message: shader compiler issue 197: VS vec4 shader: 18 inst, 0 loops, 92 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >102428: message: shader compiler issue 198: FS SIMD8 shader: 88 inst, 0 loops, 721 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1408 to 1056 bytes. >102428: message: shader compiler issue 199: FS SIMD16 shader: 89 inst, 0 loops, 866 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1424 to 1072 bytes. >102428: message: shader compiler performance issue 200: vertex shader triggered register spilling. Try reducing the number of live vec4 values to improve performance. >102428: message: shader compiler issue 201: VS vec4 shader: 1016 inst, 0 loops, 8526 cycles, 1:1 spills:fills, compacted 16256 to 13200 bytes. >102579: message: shader compiler performance issue 202: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >102579: message: shader compiler issue 203: FS SIMD8 shader: 607 inst, 0 loops, 2679 cycles, 0:0 spills:fills, Promoted 37 constants, compacted 9712 to 7344 bytes. >102579: message: shader compiler issue 204: VS vec4 shader: 847 inst, 0 loops, 7420 cycles, 0:0 spills:fills, compacted 13552 to 10992 bytes. >102947: message: shader compiler issue 205: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >102947: message: shader compiler issue 206: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >102947: message: shader compiler issue 207: VS vec4 shader: 5 inst, 0 loops, 20 cycles, 0:0 spills:fills, compacted 80 to 80 bytes. >103024: message: shader compiler issue 208: FS SIMD8 shader: 78 inst, 0 loops, 460 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1040 bytes. >103024: message: shader compiler issue 209: FS SIMD16 shader: 78 inst, 0 loops, 522 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1040 bytes. >103024: message: shader compiler issue 210: VS vec4 shader: 29 inst, 0 loops, 124 cycles, 0:0 spills:fills, compacted 464 to 432 bytes. >103102: message: shader compiler issue 211: FS SIMD8 shader: 71 inst, 0 loops, 438 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 944 bytes. >103102: message: shader compiler issue 212: FS SIMD16 shader: 71 inst, 0 loops, 502 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 944 bytes. >103102: message: shader compiler issue 213: VS vec4 shader: 27 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >103164: message: shader compiler issue 214: FS SIMD8 shader: 78 inst, 0 loops, 470 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1008 bytes. >103164: message: shader compiler issue 215: FS SIMD16 shader: 78 inst, 0 loops, 524 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1008 bytes. >103164: message: shader compiler issue 216: VS vec4 shader: 24 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 384 to 336 bytes. >103233: message: shader compiler issue 217: FS SIMD8 shader: 50 inst, 0 loops, 368 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 800 to 656 bytes. >103233: message: shader compiler issue 218: FS SIMD16 shader: 50 inst, 0 loops, 444 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 800 to 656 bytes. >103233: message: shader compiler issue 219: VS vec4 shader: 25 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 400 to 368 bytes. >103297: message: shader compiler issue 220: FS SIMD8 shader: 57 inst, 0 loops, 394 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 912 to 720 bytes. >103297: message: shader compiler issue 221: FS SIMD16 shader: 57 inst, 0 loops, 450 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 912 to 720 bytes. >103297: message: shader compiler issue 222: VS vec4 shader: 23 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 368 to 320 bytes. >103366: message: shader compiler issue 223: FS SIMD8 shader: 29 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 464 to 368 bytes. >103366: message: shader compiler issue 224: FS SIMD16 shader: 29 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 464 to 368 bytes. >103366: message: shader compiler issue 225: VS vec4 shader: 21 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 336 to 304 bytes. >103415: message: shader compiler issue 226: FS SIMD8 shader: 36 inst, 0 loops, 322 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 432 bytes. >103415: message: shader compiler issue 227: FS SIMD16 shader: 36 inst, 0 loops, 368 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 432 bytes. >103415: message: shader compiler issue 228: VS vec4 shader: 21 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 336 to 304 bytes. >waiting for idle >103581: message: shader compiler issue 229: FS SIMD8 shader: 4 inst, 0 loops, 222 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >103581: message: shader compiler issue 230: FS SIMD16 shader: 4 inst, 0 loops, 230 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >103581: message: shader compiler issue 231: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >waiting for idle >waiting for idle >104664: message: shader compiler issue 232: FS SIMD8 shader: 341 inst, 0 loops, 2029 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5456 to 4176 bytes. >104664: message: shader compiler issue 233: FS SIMD16 shader: 342 inst, 0 loops, 2558 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5472 to 4192 bytes. >104664: message: shader compiler issue 234: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >waiting for idle >105189: message: shader compiler issue 235: FS SIMD8 shader: 59 inst, 0 loops, 691 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 944 to 704 bytes. >105189: message: shader compiler issue 236: FS SIMD16 shader: 59 inst, 0 loops, 752 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 944 to 704 bytes. >105189: message: shader compiler issue 237: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >105321: message: shader compiler issue 238: FS SIMD8 shader: 51 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 816 to 672 bytes. >105321: message: shader compiler issue 239: FS SIMD16 shader: 51 inst, 0 loops, 612 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 816 to 672 bytes. >105321: message: shader compiler issue 240: VS vec4 shader: 28 inst, 0 loops, 156 cycles, 0:0 spills:fills, compacted 448 to 384 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >107554: message: shader compiler issue 241: FS SIMD8 shader: 46 inst, 0 loops, 433 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 608 bytes. >107554: message: shader compiler issue 242: FS SIMD16 shader: 46 inst, 0 loops, 522 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 608 bytes. >107554: message: shader compiler issue 243: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >108037: message: shader compiler issue 244: FS SIMD8 shader: 49 inst, 0 loops, 610 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 784 to 480 bytes. >108037: message: shader compiler issue 245: FS SIMD16 shader: 49 inst, 0 loops, 680 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 784 to 480 bytes. >108037: message: shader compiler issue 246: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >108088: message: shader compiler issue 247: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >108088: message: shader compiler issue 248: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >108088: message: shader compiler issue 249: VS vec4 shader: 14 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >108650: message: shader compiler issue 250: FS SIMD8 shader: 93 inst, 0 loops, 571 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1488 to 1152 bytes. >108650: message: shader compiler issue 251: FS SIMD16 shader: 93 inst, 0 loops, 706 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1488 to 1152 bytes. >108650: message: shader compiler issue 252: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >108785: message: shader compiler issue 253: FS SIMD8 shader: 191 inst, 0 loops, 1436 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 3056 to 2368 bytes. >108785: message: shader compiler issue 254: FS SIMD16 shader: 191 inst, 0 loops, 1772 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 3056 to 2368 bytes. >108785: message: shader compiler issue 255: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >109334: message: shader compiler issue 256: FS SIMD8 shader: 56 inst, 0 loops, 580 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 896 to 560 bytes. >109334: message: shader compiler issue 257: FS SIMD16 shader: 56 inst, 0 loops, 634 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 896 to 560 bytes. >109334: message: shader compiler issue 258: VS vec4 shader: 14 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >113116: message: shader compiler issue 259: FS SIMD8 shader: 140 inst, 1 loops, 7410 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 2240 to 1680 bytes. >113116: message: shader compiler issue 260: FS SIMD16 shader: 140 inst, 1 loops, 8642 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 2240 to 1680 bytes. >113116: message: shader compiler issue 261: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >waiting for idle >waiting for idle >113890: message: shader compiler issue 262: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >113890: message: shader compiler issue 263: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >113890: message: shader compiler issue 264: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >113971: message: shader compiler issue 265: FS SIMD8 shader: 348 inst, 0 loops, 2051 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5568 to 4224 bytes. >113971: message: shader compiler issue 266: FS SIMD16 shader: 349 inst, 0 loops, 4016 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5584 to 4240 bytes. >113971: message: shader compiler issue 267: VS vec4 shader: 213 inst, 0 loops, 1136 cycles, 0:0 spills:fills, compacted 3408 to 2944 bytes. >114069: message: shader compiler issue 268: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >114069: message: shader compiler issue 269: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >114069: message: shader compiler issue 270: VS vec4 shader: 292 inst, 0 loops, 1692 cycles, 0:0 spills:fills, compacted 4672 to 3984 bytes. >114224: message: shader compiler issue 271: FS SIMD8 shader: 241 inst, 2 loops, 192999 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 3856 to 2816 bytes. >114224: message: shader compiler issue 272: FS SIMD16 shader: 241 inst, 2 loops, 316276 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 3856 to 2816 bytes. >114224: message: shader compiler issue 273: VS vec4 shader: 16 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >114428: message: shader compiler issue 274: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >114428: message: shader compiler issue 275: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >waiting for idle >waiting for idle >115273: message: shader compiler issue 276: FS SIMD8 shader: 270 inst, 0 loops, 3165 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4320 to 3104 bytes. >115273: message: shader compiler issue 277: FS SIMD16 shader: 270 inst, 0 loops, 3534 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4320 to 3104 bytes. >115273: message: shader compiler issue 278: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >115482: message: shader compiler issue 279: FS SIMD8 shader: 67 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1072 to 800 bytes. >115482: message: shader compiler issue 280: FS SIMD16 shader: 68 inst, 0 loops, 892 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1088 to 816 bytes. >115482: message: shader compiler issue 281: VS vec4 shader: 995 inst, 0 loops, 8464 cycles, 0:0 spills:fills, compacted 15920 to 12944 bytes. >115612: message: shader compiler issue 282: FS SIMD8 shader: 67 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1072 to 800 bytes. >115612: message: shader compiler issue 283: FS SIMD16 shader: 68 inst, 0 loops, 892 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1088 to 816 bytes. >115612: message: shader compiler issue 284: VS vec4 shader: 995 inst, 0 loops, 8464 cycles, 0:0 spills:fills, compacted 15920 to 12944 bytes. >waiting for idle >116346: message: shader compiler issue 285: FS SIMD8 shader: 40 inst, 0 loops, 362 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 368 bytes. >116346: message: shader compiler issue 286: FS SIMD16 shader: 40 inst, 0 loops, 394 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 368 bytes. >116346: message: shader compiler issue 287: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >116406: message: shader compiler issue 288: FS SIMD8 shader: 102 inst, 1 loops, 6496 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1632 to 1168 bytes. >116406: message: shader compiler issue 289: FS SIMD16 shader: 103 inst, 1 loops, 7472 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1648 to 1168 bytes. >116406: message: shader compiler issue 290: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >116463: message: shader compiler issue 291: FS SIMD8 shader: 4 inst, 0 loops, 222 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >116463: message: shader compiler issue 292: FS SIMD16 shader: 4 inst, 0 loops, 230 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >116463: message: shader compiler issue 293: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >116530: message: shader compiler issue 294: FS SIMD8 shader: 95 inst, 0 loops, 720 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1520 to 1136 bytes. >116530: message: shader compiler issue 295: FS SIMD16 shader: 95 inst, 0 loops, 872 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1520 to 1136 bytes. >116530: message: shader compiler issue 296: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >116575: message: shader compiler issue 297: FS SIMD8 shader: 72 inst, 0 loops, 606 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1152 to 864 bytes. >116575: message: shader compiler issue 298: FS SIMD16 shader: 72 inst, 0 loops, 722 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1152 to 864 bytes. >116575: message: shader compiler issue 299: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >116610: message: shader compiler issue 300: FS SIMD8 shader: 175 inst, 0 loops, 1203 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2800 to 2128 bytes. >116610: message: shader compiler issue 301: FS SIMD16 shader: 176 inst, 0 loops, 1366 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2816 to 2144 bytes. >116610: message: shader compiler issue 302: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >117987: message: shader compiler issue 303: FS SIMD8 shader: 464 inst, 2 loops, 212842 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 7424 to 5424 bytes. >117987: message: shader compiler issue 304: FS SIMD16 shader: 464 inst, 2 loops, 355202 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 7424 to 5424 bytes. >117987: message: shader compiler issue 305: VS vec4 shader: 16 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >118156: message: shader compiler issue 306: FS SIMD8 shader: 14 inst, 0 loops, 62 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 224 to 144 bytes. >118156: message: shader compiler issue 307: FS SIMD16 shader: 14 inst, 0 loops, 80 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 224 to 144 bytes. >118156: message: shader compiler issue 308: VS vec4 shader: 15 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 240 to 224 bytes. >waiting for idle >waiting for idle >118858: message: shader compiler issue 309: FS SIMD8 shader: 289 inst, 0 loops, 1531 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 4624 to 3360 bytes. >118858: message: shader compiler issue 310: FS SIMD16 shader: 290 inst, 0 loops, 1848 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 4640 to 3376 bytes. >118858: message: shader compiler issue 311: VS vec4 shader: 1095 inst, 0 loops, 9914 cycles, 0:0 spills:fills, compacted 17520 to 14256 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >134040: message: shader compiler issue 312: FS SIMD8 shader: 27 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >134040: message: shader compiler issue 313: FS SIMD16 shader: 28 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 448 to 320 bytes. >134064: message: shader compiler issue 314: FS SIMD8 shader: 27 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >134064: message: shader compiler issue 315: FS SIMD16 shader: 28 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 448 to 320 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >145499: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >145501: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >145503: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >148182: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >148184: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >148186: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >150829: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >150831: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >150833: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >153571: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >153573: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >153575: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >156218: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >156220: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >156222: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >162891: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >162893: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >162895: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >165897: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >165899: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >165901: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >168712: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >168714: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >168716: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >171835: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >171837: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >171839: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >174563: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >174565: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >174567: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >177380: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >177382: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >177384: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >180026: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >180028: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >180030: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >182674: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >182676: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >182678: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >185345: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >185347: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >185349: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >187995: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >187997: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >187999: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >188009: message: shader compiler issue 316: FS SIMD8 shader: 347 inst, 0 loops, 1931 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5552 to 4224 bytes. >188009: message: shader compiler issue 317: FS SIMD16 shader: 348 inst, 0 loops, 3436 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5568 to 4240 bytes. >188009: message: shader compiler issue 318: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >188099: message: shader compiler issue 319: FS SIMD8 shader: 287 inst, 0 loops, 1581 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4592 to 3472 bytes. >188099: message: shader compiler issue 320: FS SIMD16 shader: 287 inst, 0 loops, 3224 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4592 to 3472 bytes. >188099: message: shader compiler issue 321: VS vec4 shader: 67 inst, 0 loops, 308 cycles, 0:0 spills:fills, compacted 1072 to 960 bytes. >188167: message: shader compiler issue 322: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >188167: message: shader compiler issue 323: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >188167: message: shader compiler issue 324: VS vec4 shader: 31 inst, 0 loops, 176 cycles, 0:0 spills:fills, compacted 496 to 400 bytes. >188207: message: shader compiler issue 325: FS SIMD8 shader: 500 inst, 0 loops, 2800 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 8000 to 6096 bytes. >188207: message: shader compiler issue 326: FS SIMD16 shader: 501 inst, 0 loops, 5262 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 8016 to 6112 bytes. >188207: message: api performance issue 49: Copying to larger program cache: 512 kB -> 1024 kB >188207: message: shader compiler issue 327: VS vec4 shader: 66 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1056 to 912 bytes. >188300: message: shader compiler issue 328: FS SIMD8 shader: 62 inst, 0 loops, 359 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188300: message: shader compiler issue 329: FS SIMD16 shader: 62 inst, 0 loops, 454 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188300: message: shader compiler issue 330: VS vec4 shader: 55 inst, 0 loops, 300 cycles, 0:0 spills:fills, compacted 880 to 800 bytes. >188369: message: shader compiler issue 331: FS SIMD8 shader: 367 inst, 0 loops, 1988 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5872 to 4496 bytes. >188369: message: shader compiler issue 332: FS SIMD16 shader: 368 inst, 0 loops, 3606 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5888 to 4512 bytes. >188369: message: shader compiler issue 333: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188458: message: shader compiler issue 334: FS SIMD8 shader: 62 inst, 0 loops, 382 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188458: message: shader compiler issue 335: FS SIMD16 shader: 62 inst, 0 loops, 432 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188458: message: shader compiler issue 336: VS vec4 shader: 55 inst, 0 loops, 300 cycles, 0:0 spills:fills, compacted 880 to 800 bytes. >188525: message: shader compiler issue 337: FS SIMD8 shader: 364 inst, 0 loops, 2107 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5824 to 4464 bytes. >188525: message: shader compiler issue 338: FS SIMD16 shader: 365 inst, 0 loops, 3298 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5840 to 4480 bytes. >188525: message: shader compiler issue 339: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188615: message: shader compiler issue 340: FS SIMD8 shader: 136 inst, 0 loops, 884 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2176 to 1600 bytes. >188615: message: shader compiler issue 341: FS SIMD16 shader: 136 inst, 0 loops, 1162 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2176 to 1600 bytes. >188615: message: shader compiler issue 342: VS vec4 shader: 66 inst, 0 loops, 308 cycles, 0:0 spills:fills, compacted 1056 to 944 bytes. >188684: message: shader compiler issue 343: FS SIMD8 shader: 355 inst, 0 loops, 2047 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5680 to 4288 bytes. >188684: message: shader compiler issue 344: FS SIMD16 shader: 356 inst, 0 loops, 2648 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5696 to 4304 bytes. >188684: message: shader compiler issue 345: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188769: message: shader compiler issue 346: FS SIMD8 shader: 419 inst, 0 loops, 2545 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 6704 to 5088 bytes. >188769: message: shader compiler issue 347: FS SIMD16 shader: 420 inst, 0 loops, 3022 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 6720 to 5104 bytes. >188769: message: shader compiler issue 348: VS vec4 shader: 59 inst, 0 loops, 230 cycles, 0:0 spills:fills, compacted 944 to 800 bytes. >188853: message: shader compiler issue 349: FS SIMD8 shader: 382 inst, 0 loops, 2445 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 6112 to 4640 bytes. >188853: message: shader compiler issue 350: FS SIMD16 shader: 383 inst, 0 loops, 2936 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 6128 to 4656 bytes. >188853: message: shader compiler issue 351: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >188943: message: shader compiler issue 352: FS SIMD8 shader: 55 inst, 0 loops, 350 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 880 to 672 bytes. >188943: message: shader compiler issue 353: FS SIMD16 shader: 56 inst, 0 loops, 446 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 896 to 688 bytes. >188943: message: shader compiler issue 354: VS vec4 shader: 104 inst, 0 loops, 472 cycles, 0:0 spills:fills, compacted 1664 to 1392 bytes. >188990: message: shader compiler issue 355: FS SIMD8 shader: 265 inst, 0 loops, 1338 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4240 to 3216 bytes. >188990: message: shader compiler issue 356: FS SIMD16 shader: 265 inst, 0 loops, 3950 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4240 to 3216 bytes. >188990: message: shader compiler issue 357: VS vec4 shader: 68 inst, 0 loops, 310 cycles, 0:0 spills:fills, compacted 1088 to 976 bytes. >189066: message: shader compiler issue 358: FS SIMD8 shader: 482 inst, 0 loops, 2717 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7712 to 5888 bytes. >189066: message: shader compiler issue 359: FS SIMD16 shader: 483 inst, 0 loops, 5578 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7728 to 5904 bytes. >189066: message: shader compiler issue 360: VS vec4 shader: 67 inst, 0 loops, 240 cycles, 0:0 spills:fills, compacted 1072 to 928 bytes. >189176: message: shader compiler issue 361: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >189176: message: shader compiler issue 362: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >189176: message: shader compiler issue 363: VS vec4 shader: 246 inst, 0 loops, 1142 cycles, 0:0 spills:fills, compacted 3936 to 3392 bytes. >189267: message: shader compiler issue 364: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >189267: message: shader compiler issue 365: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >189267: message: shader compiler issue 366: VS vec4 shader: 252 inst, 0 loops, 1226 cycles, 0:0 spills:fills, compacted 4032 to 3472 bytes. >189363: message: shader compiler issue 367: FS SIMD8 shader: 40 inst, 0 loops, 329 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 432 bytes. >189363: message: shader compiler issue 368: FS SIMD16 shader: 40 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 432 bytes. >189363: message: shader compiler issue 369: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. >189418: message: shader compiler issue 370: FS SIMD8 shader: 316 inst, 0 loops, 1952 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5056 to 3872 bytes. >189418: message: shader compiler issue 371: FS SIMD16 shader: 317 inst, 0 loops, 2504 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5072 to 3888 bytes. >189418: message: shader compiler issue 372: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >189501: message: shader compiler issue 373: FS SIMD8 shader: 24 inst, 0 loops, 131 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 384 to 288 bytes. >189501: message: shader compiler issue 374: FS SIMD16 shader: 24 inst, 0 loops, 170 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 384 to 288 bytes. >189501: message: shader compiler issue 375: VS vec4 shader: 51 inst, 0 loops, 296 cycles, 0:0 spills:fills, compacted 816 to 736 bytes. >189551: message: shader compiler issue 376: FS SIMD8 shader: 401 inst, 0 loops, 2417 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6416 to 4896 bytes. >189551: message: shader compiler issue 377: FS SIMD16 shader: 402 inst, 0 loops, 3012 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6432 to 4912 bytes. >189551: message: shader compiler issue 378: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >waiting for idle >waiting for idle >waiting for idle >191839: message: shader compiler issue 379: FS SIMD8 shader: 184 inst, 0 loops, 1154 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2944 to 2192 bytes. >191839: message: shader compiler issue 380: FS SIMD16 shader: 185 inst, 0 loops, 1550 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2960 to 2208 bytes. >191839: message: shader compiler issue 381: VS vec4 shader: 848 inst, 0 loops, 7184 cycles, 0:0 spills:fills, compacted 13568 to 11008 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >193111: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >193113: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >193115: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >198966: message: shader compiler issue 382: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >198966: message: shader compiler issue 383: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >198966: message: shader compiler issue 384: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >199129: message: shader compiler issue 385: FS SIMD8 shader: 512 inst, 0 loops, 3233 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 8192 to 6160 bytes. >199129: message: shader compiler issue 386: FS SIMD16 shader: 513 inst, 0 loops, 5754 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 8208 to 6176 bytes. >199129: message: shader compiler issue 387: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >199236: message: shader compiler issue 388: FS SIMD8 shader: 369 inst, 0 loops, 2599 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5904 to 4560 bytes. >199236: message: shader compiler issue 389: FS SIMD16 shader: 370 inst, 0 loops, 3304 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5920 to 4576 bytes. >199236: message: shader compiler issue 390: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >waiting for idle >199425: message: shader compiler issue 391: FS SIMD8 shader: 329 inst, 0 loops, 2072 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5264 to 4080 bytes. >199425: message: shader compiler issue 392: FS SIMD16 shader: 330 inst, 0 loops, 2596 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5280 to 4096 bytes. >199425: message: shader compiler issue 393: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >199604: message: shader compiler issue 394: FS SIMD8 shader: 329 inst, 0 loops, 2072 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5264 to 4080 bytes. >199604: message: shader compiler issue 395: FS SIMD16 shader: 330 inst, 0 loops, 2596 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5280 to 4096 bytes. >199604: message: shader compiler issue 396: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >199781: message: shader compiler issue 397: FS SIMD8 shader: 290 inst, 0 loops, 2054 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4640 to 3584 bytes. >199781: message: shader compiler issue 398: FS SIMD16 shader: 291 inst, 0 loops, 2404 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4656 to 3600 bytes. >199781: message: shader compiler issue 399: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >199920: message: shader compiler issue 400: FS SIMD8 shader: 291 inst, 0 loops, 2054 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4656 to 3600 bytes. >199920: message: shader compiler issue 401: FS SIMD16 shader: 292 inst, 0 loops, 2410 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4672 to 3616 bytes. >199920: message: shader compiler issue 402: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >waiting for idle >200946: message: shader compiler issue 403: FS SIMD8 shader: 3 inst, 0 loops, 18 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >200946: message: shader compiler issue 404: FS SIMD16 shader: 3 inst, 0 loops, 22 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >200946: message: api performance issue 84: Recompiling fragment shader for program 1955 >200946: message: api performance issue 85: number of color buffers 1->0 >waiting for idle >waiting for idle >201897: message: shader compiler issue 405: FS SIMD8 shader: 126 inst, 0 loops, 814 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2016 to 1424 bytes. >201897: message: shader compiler issue 406: FS SIMD16 shader: 127 inst, 0 loops, 896 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2032 to 1440 bytes. >201897: message: shader compiler issue 407: VS vec4 shader: 871 inst, 0 loops, 7468 cycles, 0:0 spills:fills, compacted 13936 to 11312 bytes. >202153: message: shader compiler issue 408: FS SIMD8 shader: 250 inst, 0 loops, 1424 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4000 to 3008 bytes. >202153: message: shader compiler issue 409: FS SIMD16 shader: 251 inst, 0 loops, 1864 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4016 to 3024 bytes. >202153: message: shader compiler issue 410: VS vec4 shader: 838 inst, 0 loops, 7526 cycles, 0:0 spills:fills, compacted 13408 to 10944 bytes. >waiting for idle >202490: message: shader compiler issue 411: FS SIMD8 shader: 268 inst, 0 loops, 1531 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 4288 to 3136 bytes. >202490: message: shader compiler issue 412: FS SIMD16 shader: 269 inst, 0 loops, 1974 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 4304 to 3152 bytes. >202490: message: shader compiler issue 413: VS vec4 shader: 906 inst, 0 loops, 8096 cycles, 0:0 spills:fills, compacted 14496 to 11808 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >203641: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >203643: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >203645: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >204735: message: shader compiler issue 414: FS SIMD8 shader: 27 inst, 0 loops, 48 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 256 bytes. >204735: message: shader compiler issue 415: FS SIMD16 shader: 27 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 256 bytes. >204735: message: shader compiler issue 416: VS vec4 shader: 14 inst, 0 loops, 86 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >210970: message: shader compiler issue 417: FS SIMD8 shader: 265 inst, 0 loops, 1486 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 4240 to 3152 bytes. >210970: message: shader compiler issue 418: FS SIMD16 shader: 266 inst, 0 loops, 1906 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 4256 to 3168 bytes. >210970: message: shader compiler issue 419: VS vec4 shader: 883 inst, 0 loops, 7446 cycles, 0:0 spills:fills, compacted 14128 to 11488 bytes. >211285: message: shader compiler issue 420: FS SIMD8 shader: 31 inst, 0 loops, 187 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >211285: message: shader compiler issue 421: FS SIMD16 shader: 31 inst, 0 loops, 236 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >211285: message: shader compiler issue 422: VS vec4 shader: 1029 inst, 0 loops, 8716 cycles, 0:0 spills:fills, compacted 16464 to 13216 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >212374: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >212376: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >212378: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >220845: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >220847: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >220849: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >255414: message: shader compiler issue 423: FS SIMD8 shader: 369 inst, 0 loops, 2599 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5904 to 4560 bytes. >255414: message: shader compiler issue 424: FS SIMD16 shader: 370 inst, 0 loops, 3304 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5920 to 4576 bytes. >255414: message: shader compiler issue 425: VS vec4 shader: 395 inst, 0 loops, 3490 cycles, 0:0 spills:fills, compacted 6320 to 5200 bytes. >255544: message: shader compiler issue 426: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >255544: message: shader compiler issue 427: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >255544: message: shader compiler issue 428: VS vec4 shader: 395 inst, 0 loops, 3490 cycles, 0:0 spills:fills, compacted 6320 to 5200 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >259201: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >259203: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >259205: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >275330: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >275332: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >275334: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >298847: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >298849: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >298851: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >320015: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >320017: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >320019: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >334347: message: api performance issue 106: using glBufferSubData(buffer 4898, offset 0, size 288) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >341225: message: shader compiler issue 429: FS SIMD8 shader: 378 inst, 0 loops, 1958 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 6048 to 4528 bytes. >341225: message: shader compiler issue 430: FS SIMD16 shader: 379 inst, 0 loops, 2504 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 6064 to 4544 bytes. >341225: message: shader compiler performance issue 431: vertex shader triggered register spilling. Try reducing the number of live vec4 values to improve performance. >341225: message: shader compiler issue 432: VS vec4 shader: 1081 inst, 0 loops, 9206 cycles, 2:2 spills:fills, compacted 17296 to 14128 bytes. >341448: message: shader compiler issue 433: FS SIMD8 shader: 31 inst, 0 loops, 335 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >341448: message: shader compiler issue 434: FS SIMD16 shader: 31 inst, 0 loops, 376 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >341448: message: shader compiler issue 435: VS vec4 shader: 1006 inst, 0 loops, 8492 cycles, 0:0 spills:fills, compacted 16096 to 13072 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >342540: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >342542: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >342544: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >352256: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >352258: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >352260: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >367819: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >367821: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >367823: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >393695: message: api performance issue 106: too many identical messages; ignoring >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >3220350: message: shader compiler issue 436: FS SIMD8 shader: 31 inst, 0 loops, 187 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >3220350: message: shader compiler issue 437: FS SIMD16 shader: 31 inst, 0 loops, 236 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >3220350: message: shader compiler issue 438: VS vec4 shader: 994 inst, 0 loops, 8566 cycles, 0:0 spills:fills, compacted 15904 to 12928 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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>waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >6840820: message: shader compiler issue 439: FS SIMD8 shader: 161 inst, 0 loops, 848 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 2576 to 1888 bytes. >6840820: message: shader compiler issue 440: FS SIMD16 shader: 162 inst, 0 loops, 910 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 2592 to 1904 bytes. >6840820: message: shader compiler issue 441: VS vec4 shader: 360 inst, 0 loops, 2782 cycles, 0:0 spills:fills, compacted 5760 to 4800 bytes. >6840985: message: shader compiler issue 442: FS SIMD8 shader: 88 inst, 0 loops, 721 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1408 to 1056 bytes. >6840985: message: shader compiler issue 443: FS SIMD16 shader: 89 inst, 0 loops, 866 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1424 to 1072 bytes. >6840985: message: shader compiler issue 444: VS vec4 shader: 294 inst, 0 loops, 1992 cycles, 0:0 spills:fills, compacted 4704 to 3936 bytes. >waiting for idle >6841318: message: shader compiler issue 445: FS SIMD8 shader: 8 inst, 0 loops, 250 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 128 to 80 bytes. >6841318: message: shader compiler issue 446: FS SIMD16 shader: 8 inst, 0 loops, 264 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 128 to 80 bytes. >6841318: message: shader compiler issue 447: VS vec4 shader: 18 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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>waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >7539367: message: shader compiler performance issue 448: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >7539367: message: shader compiler issue 449: FS SIMD8 shader: 733 inst, 0 loops, 3711 cycles, 0:0 spills:fills, Promoted 41 constants, compacted 11728 to 8880 bytes. >7539367: message: shader compiler issue 450: VS vec4 shader: 59 inst, 0 loops, 230 cycles, 0:0 spills:fills, compacted 944 to 800 bytes. >7539424: message: shader compiler issue 451: FS SIMD8 shader: 30 inst, 0 loops, 314 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 480 to 320 bytes. >7539424: message: shader compiler issue 452: FS SIMD16 shader: 30 inst, 0 loops, 354 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 480 to 320 bytes. >7539424: message: shader compiler issue 453: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. >7539481: message: shader compiler issue 454: FS SIMD8 shader: 200 inst, 0 loops, 727 cycles, 0:0 spills:fills, Promoted 11 constants, compacted 3200 to 2368 bytes. >7539481: message: shader compiler issue 455: FS SIMD16 shader: 201 inst, 0 loops, 1202 cycles, 0:0 spills:fills, Promoted 11 constants, compacted 3216 to 2384 bytes. >7539481: message: shader compiler issue 456: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >7541655: message: major shader compiler issue 457: 0:352(23): warning: `f10' used uninitialized >7541655: message: major shader compiler issue 458: 0:353(27): warning: `v11' used uninitialized >7541655 @2 glCompileShader(shader = 7168) >7541655: warning: 0:352(23): warning: `f10' used uninitialized >0:353(27): warning: `v11' used uninitialized > >7541663: message: shader compiler issue 459: FS SIMD8 shader: 224 inst, 0 loops, 1737 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7541663: message: shader compiler issue 460: FS SIMD16 shader: 224 inst, 0 loops, 1930 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7541663: message: shader compiler issue 461: TES vec4 shader: 93 inst, 0 loops, 714 cycles, 0:0 spills:fills, compacted 1488 to 1312 bytes. >7541663: message: shader compiler issue 462: TCS vec4 shader: 396 inst, 0 loops, 2054 cycles, 19:9 spills:fills, compacted 6336 to 5152 bytes. >7541663: message: shader compiler issue 463: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7541801: message: shader compiler issue 464: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7541801: message: shader compiler issue 465: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7541801: message: shader compiler issue 466: TES vec4 shader: 88 inst, 0 loops, 880 cycles, 0:0 spills:fills, compacted 1408 to 1232 bytes. >7541801: message: shader compiler issue 467: TCS vec4 shader: 396 inst, 0 loops, 2054 cycles, 19:9 spills:fills, compacted 6336 to 5152 bytes. >7541801: message: shader compiler issue 468: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7541915: message: shader compiler issue 469: FS SIMD8 shader: 382 inst, 0 loops, 2114 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6112 to 4768 bytes. >7541915: message: shader compiler issue 470: FS SIMD16 shader: 383 inst, 0 loops, 4450 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6128 to 4784 bytes. >7541915: message: shader compiler issue 471: TES vec4 shader: 92 inst, 0 loops, 616 cycles, 0:0 spills:fills, compacted 1472 to 1280 bytes. >7541915: message: shader compiler issue 472: TCS vec4 shader: 426 inst, 0 loops, 2196 cycles, 22:10 spills:fills, compacted 6816 to 5552 bytes. >7541915: message: shader compiler issue 473: VS vec4 shader: 201 inst, 0 loops, 1218 cycles, 0:0 spills:fills, compacted 3216 to 2848 bytes. >7542073: message: shader compiler issue 474: FS SIMD8 shader: 224 inst, 0 loops, 1737 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7542073: message: shader compiler issue 475: FS SIMD16 shader: 224 inst, 0 loops, 1930 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7542073: message: shader compiler issue 476: VS vec4 shader: 145 inst, 0 loops, 1134 cycles, 0:0 spills:fills, compacted 2320 to 2064 bytes. >7542152: message: shader compiler issue 477: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542152: message: shader compiler issue 478: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542152: message: shader compiler issue 479: VS vec4 shader: 142 inst, 0 loops, 1132 cycles, 0:0 spills:fills, compacted 2272 to 2016 bytes. >7542203: message: shader compiler issue 480: FS SIMD8 shader: 382 inst, 0 loops, 2114 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6112 to 4768 bytes. >7542203: message: shader compiler issue 481: FS SIMD16 shader: 383 inst, 0 loops, 4450 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6128 to 4784 bytes. >7542203: message: shader compiler issue 482: VS vec4 shader: 147 inst, 0 loops, 1018 cycles, 0:0 spills:fills, compacted 2352 to 2064 bytes. >7542310: message: major shader compiler issue 483: 0:351(23): warning: `f10' used uninitialized >7542310: message: major shader compiler issue 484: 0:352(27): warning: `v11' used uninitialized >7542310 @2 glCompileShader(shader = 7166) >7542310: warning: 0:351(23): warning: `f10' used uninitialized >0:352(27): warning: `v11' used uninitialized > >7542318: message: shader compiler issue 485: FS SIMD8 shader: 203 inst, 0 loops, 1682 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542318: message: shader compiler issue 486: FS SIMD16 shader: 203 inst, 0 loops, 1938 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542318: message: shader compiler issue 487: TES vec4 shader: 80 inst, 0 loops, 696 cycles, 0:0 spills:fills, compacted 1280 to 1152 bytes. >7542318: message: shader compiler issue 488: TCS vec4 shader: 392 inst, 0 loops, 2036 cycles, 19:9 spills:fills, compacted 6272 to 5104 bytes. >7542318: message: shader compiler issue 489: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7542450: message: shader compiler issue 490: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542450: message: shader compiler issue 491: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542450: message: shader compiler issue 492: TES vec4 shader: 75 inst, 0 loops, 716 cycles, 0:0 spills:fills, compacted 1200 to 1072 bytes. >7542450: message: shader compiler issue 493: TCS vec4 shader: 392 inst, 0 loops, 2036 cycles, 19:9 spills:fills, compacted 6272 to 5104 bytes. >7542450: message: shader compiler issue 494: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7542560: message: shader compiler issue 495: FS SIMD8 shader: 362 inst, 0 loops, 2059 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5792 to 4416 bytes. >7542560: message: shader compiler issue 496: FS SIMD16 shader: 363 inst, 0 loops, 3862 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5808 to 4432 bytes. >7542560: message: shader compiler issue 497: TES vec4 shader: 79 inst, 0 loops, 730 cycles, 0:0 spills:fills, compacted 1264 to 1104 bytes. >7542560: message: shader compiler issue 498: TCS vec4 shader: 422 inst, 0 loops, 2178 cycles, 22:10 spills:fills, compacted 6752 to 5504 bytes. >7542560: message: shader compiler issue 499: VS vec4 shader: 201 inst, 0 loops, 1218 cycles, 0:0 spills:fills, compacted 3216 to 2848 bytes. >7542708: message: shader compiler issue 500: FS SIMD8 shader: 203 inst, 0 loops, 1682 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542708: message: shader compiler issue 501: FS SIMD16 shader: 203 inst, 0 loops, 1938 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542708: message: shader compiler issue 502: VS vec4 shader: 145 inst, 0 loops, 1134 cycles, 0:0 spills:fills, compacted 2320 to 2064 bytes. >7542783: message: shader compiler issue 503: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542783: message: shader compiler issue 504: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542783: message: shader compiler issue 505: VS vec4 shader: 142 inst, 0 loops, 1132 cycles, 0:0 spills:fills, compacted 2272 to 2016 bytes. >7542832: message: shader compiler issue 506: FS SIMD8 shader: 362 inst, 0 loops, 2059 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5792 to 4416 bytes. >7542832: message: shader compiler issue 507: FS SIMD16 shader: 363 inst, 0 loops, 3862 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5808 to 4432 bytes. >7542832: message: shader compiler issue 508: VS vec4 shader: 147 inst, 0 loops, 1018 cycles, 0:0 spills:fills, compacted 2352 to 2064 bytes. >7542939: message: shader compiler issue 509: FS SIMD8 shader: 411 inst, 0 loops, 1938 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6576 to 4992 bytes. >7542939: message: shader compiler issue 510: FS SIMD16 shader: 412 inst, 0 loops, 4502 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6592 to 5008 bytes. >7542939: message: shader compiler issue 511: VS vec4 shader: 66 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1056 to 912 bytes. >7543031: message: shader compiler issue 512: FS SIMD8 shader: 46 inst, 0 loops, 363 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 544 bytes. >7543031: message: shader compiler issue 513: FS SIMD16 shader: 46 inst, 0 loops, 418 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 544 bytes. >7543031: message: shader compiler issue 514: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. >7543085: message: shader compiler issue 515: FS SIMD8 shader: 245 inst, 0 loops, 1276 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3920 to 3040 bytes. >7543085: message: shader compiler issue 516: FS SIMD16 shader: 246 inst, 0 loops, 1590 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3936 to 3056 bytes. >7543085: message: shader compiler issue 517: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >7543161: message: shader compiler issue 518: FS SIMD8 shader: 118 inst, 0 loops, 651 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1888 to 1360 bytes. >7543161: message: shader compiler issue 519: FS SIMD16 shader: 118 inst, 0 loops, 806 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1888 to 1360 bytes. >7543161: message: shader compiler issue 520: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >7543233: message: shader compiler issue 521: FS SIMD8 shader: 268 inst, 0 loops, 1342 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4288 to 3184 bytes. >7543233: message: shader compiler issue 522: FS SIMD16 shader: 269 inst, 0 loops, 2926 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4304 to 3200 bytes. >7543233: message: shader compiler issue 523: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >7543324: message: shader compiler issue 524: FS SIMD8 shader: 49 inst, 0 loops, 478 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 784 to 624 bytes. >7543324: message: shader compiler issue 525: FS SIMD16 shader: 49 inst, 0 loops, 558 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 784 to 624 bytes. >7543324: message: shader compiler issue 526: VS vec4 shader: 104 inst, 0 loops, 686 cycles, 0:0 spills:fills, compacted 1664 to 1504 bytes. >7543382: message: shader compiler issue 527: FS SIMD8 shader: 13 inst, 0 loops, 298 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 144 bytes. >7543382: message: shader compiler issue 528: FS SIMD16 shader: 13 inst, 0 loops, 324 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 144 bytes. >7543382: message: shader compiler issue 529: VS vec4 shader: 89 inst, 0 loops, 670 cycles, 0:0 spills:fills, compacted 1424 to 1280 bytes. >7543438: message: shader compiler issue 530: FS SIMD8 shader: 261 inst, 0 loops, 1270 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4176 to 3104 bytes. >7543438: message: shader compiler issue 531: FS SIMD16 shader: 262 inst, 0 loops, 1706 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4192 to 3120 bytes. >7543438: message: shader compiler issue 532: VS vec4 shader: 114 inst, 0 loops, 578 cycles, 0:0 spills:fills, compacted 1824 to 1600 bytes. >7543523: message: shader compiler issue 533: FS SIMD8 shader: 30 inst, 0 loops, 376 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 480 to 368 bytes. >7543523: message: shader compiler issue 534: FS SIMD16 shader: 30 inst, 0 loops, 424 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 480 to 368 bytes. >7543523: message: shader compiler issue 535: VS vec4 shader: 143 inst, 0 loops, 622 cycles, 0:0 spills:fills, compacted 2288 to 2000 bytes. >7543611: message: shader compiler issue 536: FS SIMD8 shader: 77 inst, 0 loops, 681 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1232 to 944 bytes. >7543611: message: shader compiler issue 537: FS SIMD16 shader: 78 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1248 to 960 bytes. >7543611: message: shader compiler issue 538: VS vec4 shader: 108 inst, 0 loops, 560 cycles, 0:0 spills:fills, compacted 1728 to 1504 bytes. >7543668: message: shader compiler issue 539: FS SIMD8 shader: 35 inst, 0 loops, 288 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 560 to 448 bytes. >7543668: message: shader compiler issue 540: FS SIMD16 shader: 36 inst, 0 loops, 348 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 576 to 464 bytes. >7543668: message: shader compiler issue 541: VS vec4 shader: 78 inst, 0 loops, 548 cycles, 0:0 spills:fills, compacted 1248 to 1088 bytes. >7543705: message: shader compiler issue 542: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >7543705: message: shader compiler issue 543: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >7543705: message: shader compiler issue 544: VS vec4 shader: 63 inst, 0 loops, 402 cycles, 0:0 spills:fills, compacted 1008 to 848 bytes. >7543747: message: shader compiler issue 545: FS SIMD8 shader: 245 inst, 0 loops, 1370 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 3920 to 2992 bytes. >7543747: message: shader compiler issue 546: FS SIMD16 shader: 246 inst, 0 loops, 1652 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 3936 to 3008 bytes. >7543747: message: shader compiler issue 547: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7543832: message: shader compiler issue 548: FS SIMD8 shader: 150 inst, 0 loops, 1133 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2400 to 1808 bytes. >7543832: message: shader compiler issue 549: FS SIMD16 shader: 151 inst, 0 loops, 1410 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2416 to 1824 bytes. >7543832: message: shader compiler issue 550: VS vec4 shader: 120 inst, 0 loops, 570 cycles, 0:0 spills:fills, compacted 1920 to 1680 bytes. >7543904: message: shader compiler issue 551: FS SIMD8 shader: 42 inst, 0 loops, 352 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 672 to 512 bytes. >7543904: message: shader compiler issue 552: FS SIMD16 shader: 43 inst, 0 loops, 428 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 688 to 528 bytes. >7543904: message: shader compiler issue 553: VS vec4 shader: 72 inst, 0 loops, 436 cycles, 0:0 spills:fills, compacted 1152 to 960 bytes. >7543953: message: shader compiler issue 554: FS SIMD8 shader: 293 inst, 0 loops, 1684 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4688 to 3536 bytes. >7543953: message: shader compiler issue 555: FS SIMD16 shader: 294 inst, 0 loops, 2032 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4704 to 3552 bytes. >7543953: message: shader compiler issue 556: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7544052: message: shader compiler issue 557: FS SIMD8 shader: 147 inst, 0 loops, 955 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2352 to 1776 bytes. >7544052: message: shader compiler issue 558: FS SIMD16 shader: 148 inst, 0 loops, 1194 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2368 to 1792 bytes. >7544052: message: shader compiler issue 559: VS vec4 shader: 120 inst, 0 loops, 570 cycles, 0:0 spills:fills, compacted 1920 to 1680 bytes. >7544131: message: shader compiler issue 560: FS SIMD8 shader: 287 inst, 0 loops, 1540 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4592 to 3488 bytes. >7544131: message: shader compiler issue 561: FS SIMD16 shader: 288 inst, 0 loops, 1918 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4608 to 3504 bytes. >7544131: message: shader compiler issue 562: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7544261: message: shader compiler issue 563: FS SIMD8 shader: 318 inst, 0 loops, 1866 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 5088 to 3872 bytes. >7544261: message: shader compiler issue 564: FS SIMD16 shader: 319 inst, 0 loops, 3572 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 5104 to 3888 bytes. >7544261: message: shader compiler issue 565: VS vec4 shader: 122 inst, 0 loops, 576 cycles, 0:0 spills:fills, compacted 1952 to 1712 bytes. >7544339: message: shader compiler issue 566: FS SIMD8 shader: 446 inst, 0 loops, 2402 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 7136 to 5504 bytes. >7544339: message: shader compiler issue 567: FS SIMD16 shader: 447 inst, 0 loops, 4778 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 7152 to 5520 bytes. >7544339: message: shader compiler issue 568: VS vec4 shader: 120 inst, 0 loops, 458 cycles, 0:0 spills:fills, compacted 1920 to 1648 bytes. >7544461: message: shader compiler issue 569: FS SIMD8 shader: 50 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 800 to 640 bytes. >7544461: message: shader compiler issue 570: FS SIMD16 shader: 51 inst, 0 loops, 424 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 816 to 656 bytes. >7544461: message: shader compiler issue 571: VS vec4 shader: 104 inst, 0 loops, 472 cycles, 0:0 spills:fills, compacted 1664 to 1392 bytes. >7544527: message: shader compiler issue 572: FS SIMD8 shader: 393 inst, 0 loops, 2158 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6288 to 4784 bytes. >7544527: message: shader compiler issue 573: FS SIMD16 shader: 394 inst, 0 loops, 4636 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6304 to 4800 bytes. >7544527: message: api performance issue 49: Copying to larger program cache: 1024 kB -> 2048 kB >7544527: message: shader compiler issue 574: VS vec4 shader: 67 inst, 0 loops, 240 cycles, 0:0 spills:fills, compacted 1072 to 928 bytes. >7544615: message: shader compiler issue 575: FS SIMD8 shader: 213 inst, 0 loops, 1036 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3408 to 2528 bytes. >7544615: message: shader compiler issue 576: FS SIMD16 shader: 214 inst, 0 loops, 1318 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3424 to 2544 bytes. >7544615: message: shader compiler issue 577: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >7548512: message: shader compiler issue 578: FS SIMD8 shader: 202 inst, 0 loops, 1246 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 3232 to 2496 bytes. >7548512: message: shader compiler issue 579: FS SIMD16 shader: 203 inst, 0 loops, 1490 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 3248 to 2512 bytes. >7548512: message: shader compiler issue 580: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >7548678: message: shader compiler issue 581: FS SIMD8 shader: 202 inst, 0 loops, 1246 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 3232 to 2496 bytes. >7548678: message: shader compiler issue 582: FS SIMD16 shader: 203 inst, 0 loops, 1490 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 3248 to 2512 bytes. >7548678: message: shader compiler issue 583: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >7548796: message: shader compiler issue 584: FS SIMD8 shader: 303 inst, 0 loops, 1538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4848 to 3696 bytes. >7548796: message: shader compiler issue 585: FS SIMD16 shader: 304 inst, 0 loops, 2828 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4864 to 3712 bytes. >7548796: message: shader compiler issue 586: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >7548933: message: shader compiler issue 587: FS SIMD8 shader: 294 inst, 0 loops, 1659 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4704 to 3600 bytes. >7548933: message: shader compiler issue 588: FS SIMD16 shader: 295 inst, 0 loops, 3114 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4720 to 3616 bytes. >7548933: message: shader compiler issue 589: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >waiting for idle >waiting for idle >7550016: message: shader compiler issue 590: FS SIMD8 shader: 336 inst, 0 loops, 1378 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 5376 to 3936 bytes. >7550016: message: shader compiler issue 591: FS SIMD16 shader: 337 inst, 0 loops, 4732 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 5392 to 3952 bytes. >7550016: message: shader compiler issue 592: VS vec4 shader: 854 inst, 0 loops, 7350 cycles, 0:0 spills:fills, compacted 13664 to 11088 bytes. >7550309: message: shader compiler issue 593: FS SIMD8 shader: 12 inst, 0 loops, 266 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >7550309: message: shader compiler issue 594: FS SIMD16 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >7550309: message: shader compiler issue 595: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >7550388: message: shader compiler performance issue 596: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >7550388: message: shader compiler issue 597: FS SIMD8 shader: 1333 inst, 1 loops, 23049 cycles, 0:0 spills:fills, Promoted 23 constants, compacted 21328 to 15600 bytes. >7550388: message: shader compiler issue 598: VS vec4 shader: 59 inst, 0 loops, 228 cycles, 0:0 spills:fills, compacted 944 to 800 bytes. >waiting for idle >7551280: message: shader compiler issue 599: FS SIMD8 shader: 212 inst, 0 loops, 1686 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 3392 to 2464 bytes. >7551280: message: shader compiler issue 600: FS SIMD16 shader: 213 inst, 0 loops, 2036 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 3408 to 2480 bytes. >7551280: message: shader compiler issue 601: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >7551360: message: shader compiler issue 602: FS SIMD8 shader: 38 inst, 0 loops, 408 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 608 to 416 bytes. >7551360: message: shader compiler issue 603: FS SIMD16 shader: 39 inst, 0 loops, 462 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 624 to 432 bytes. >waiting for idle >7551764: message: shader compiler issue 604: FS SIMD8 shader: 64 inst, 0 loops, 557 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1024 to 720 bytes. >7551764: message: shader compiler issue 605: FS SIMD16 shader: 65 inst, 0 loops, 618 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1040 to 736 bytes. >7551764: message: shader compiler issue 606: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >Detected buffer out-of-bounds write from brw_bo 0x7fa571436fe0 (GEM 1782, label = "isl-miptree") >apitrace: warning: caught signal 6 >7551952: error: caught an unhandled exception >/usr/bin/glretrace+0x2a9bec >/lib/x86_64-linux-gnu/libpthread.so.0+0x110bf >/lib/x86_64-linux-gnu/libc.so.6: gsignal+0xcf >/lib/x86_64-linux-gnu/libc.so.6: abort+0x169 >/opt/mesa/64/dri/i965_dri.so: _intel_batchbuffer_flush_fence+0x3e600a: /usr/local/src/mesa/master/src/mesa/drivers/dri/i965/intel_batchbuffer.c:1047 >/opt/mesa/64/dri/i965_dri.so: _intel_batchbuffer_flush_fence+0x3e577b: /usr/local/src/mesa/master/src/mesa/drivers/dri/i965/intel_batchbuffer.c:456 >/opt/mesa/64/dri/i965_dri.so: intel_batchbuffer_require_space+0x3e577b: /usr/local/src/mesa/master/src/mesa/drivers/dri/i965/intel_batchbuffer.c:450 >/opt/mesa/64/dri/i965_dri.so: gen75_blorp_exec+0x65cd1b: /usr/local/src/mesa/master/src/mesa/drivers/dri/i965/genX_blorp_exec.c:255 >/opt/mesa/64/dri/i965_dri.so: blorp_clear+0x638ac8: blorp/blorp_clear.c:474 >/opt/mesa/64/dri/i965_dri.so: do_single_blorp_clear+0x3bcb29: /usr/local/src/mesa/master/src/mesa/drivers/dri/i965/brw_blorp.c:1286 >/opt/mesa/64/dri/i965_dri.so: brw_blorp_clear_color+0x3beba4: /usr/local/src/mesa/master/src/mesa/drivers/dri/i965/brw_blorp.c:1318 >/opt/mesa/64/dri/i965_dri.so: brw_clear+0x3c1ad3: /usr/local/src/mesa/master/src/mesa/drivers/dri/i965/brw_clear.c:297 >/opt/mesa/64/dri/i965_dri.so: clear_bufferfv+0x8c7b1: main/clear.c:600 >/opt/mesa/64/dri/i965_dri.so: _mesa_ClearBufferfv+0x8c7b1: main/clear.c:635 >/usr/bin/glretrace+0x15020e >/usr/bin/glretrace+0x59b4a >/usr/bin/glretrace+0x5a59d >/usr/lib/x86_64-linux-gnu/libstdc++.so.6+0xb9e6e >/lib/x86_64-linux-gnu/libpthread.so.0+0x7493 >/lib/x86_64-linux-gnu/libc.so.6: clone+0x3e >? >apitrace: info: taking default action for signal 6 >waiting for idle >waiting for idle >waiting for idle >waiting for idle >1023: message: api issue 1: FBO incomplete: no attachments and default width or height is 0 [-1] >1023: message: shader compiler issue 2: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >1023: message: shader compiler issue 3: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >1023: message: shader compiler issue 4: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >1286: message: shader compiler issue 5: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >1286: message: shader compiler issue 6: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >1361: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1370: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1379: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1388: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1397: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1406: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >waiting for idle >2431: message: shader compiler issue 8: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >2431: message: shader compiler issue 9: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >3207: message: shader compiler issue 10: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3207: message: shader compiler issue 11: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3207: message: shader compiler issue 12: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >3207: message: shader compiler issue 13: FS SIMD16 shader: 2 inst, 0 loops, 0 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 32 to 32 bytes. >waiting for idle >waiting for idle >3355: message: shader compiler issue 14: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3355: message: shader compiler issue 15: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3355: message: shader compiler issue 16: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >3355: message: shader compiler issue 17: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >3355: message: shader compiler issue 18: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >3384: message: shader compiler issue 19: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >3384: message: shader compiler issue 20: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >5016: message: shader compiler issue 21: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >5016: message: shader compiler issue 22: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >8501: message: shader compiler issue 23: FS SIMD16 shader: 2 inst, 0 loops, 0 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 32 to 32 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >24651: message: shader compiler issue 24: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >24651: message: shader compiler issue 25: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >27040: message: shader compiler issue 26: CS SIMD16 shader: 504 inst, 2 loops, 586982 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 8064 to 6016 bytes. >27096: message: shader compiler issue 27: CS SIMD16 shader: 245 inst, 4 loops, 45770 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 3920 to 2912 bytes. >29232: message: shader compiler issue 28: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >29232: message: shader compiler issue 29: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >29232: message: shader compiler issue 30: VS vec4 shader: 18 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >29285: message: shader compiler issue 31: FS SIMD8 shader: 36 inst, 0 loops, 391 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 576 to 416 bytes. >29285: message: shader compiler issue 32: FS SIMD16 shader: 36 inst, 0 loops, 436 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 576 to 416 bytes. >29285: message: shader compiler issue 33: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >29347: message: shader compiler issue 34: FS SIMD8 shader: 27 inst, 0 loops, 336 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 432 to 304 bytes. >29347: message: shader compiler issue 35: FS SIMD16 shader: 27 inst, 0 loops, 372 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 432 to 304 bytes. >29347: message: shader compiler issue 36: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >30607: message: shader compiler issue 37: FS SIMD8 shader: 27 inst, 0 loops, 96 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >30607: message: shader compiler issue 38: FS SIMD16 shader: 27 inst, 0 loops, 136 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >30607: message: shader compiler issue 39: GS vec4 shader: 27 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >30607: message: shader compiler issue 40: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >30720: message: shader compiler issue 41: FS SIMD8 shader: 15 inst, 0 loops, 315 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 240 to 224 bytes. >30720: message: shader compiler issue 42: FS SIMD16 shader: 16 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 256 to 240 bytes. >30720: message: shader compiler issue 43: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >30806: message: shader compiler issue 44: FS SIMD8 shader: 35 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 560 to 336 bytes. >30806: message: shader compiler issue 45: FS SIMD16 shader: 35 inst, 0 loops, 372 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 560 to 336 bytes. >30806: message: shader compiler issue 46: VS vec4 shader: 18 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >30869: message: shader compiler issue 47: FS SIMD8 shader: 779 inst, 1 loops, 9068 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 12464 to 7648 bytes. >30869: message: shader compiler issue 48: FS SIMD16 shader: 779 inst, 1 loops, 10734 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 12464 to 7648 bytes. >30869: message: api performance issue 49: Copying to larger program cache: 16 kB -> 32 kB >30869: message: shader compiler issue 50: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >31091: message: shader compiler issue 51: FS SIMD8 shader: 99 inst, 0 loops, 531 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1328 bytes. >31091: message: shader compiler issue 52: FS SIMD16 shader: 99 inst, 0 loops, 1698 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1328 bytes. >31091: message: api performance issue 49: Copying to larger program cache: 32 kB -> 64 kB >31091: message: shader compiler issue 53: VS vec4 shader: 31 inst, 0 loops, 128 cycles, 0:0 spills:fills, compacted 496 to 464 bytes. >31167: message: shader compiler issue 54: FS SIMD8 shader: 92 inst, 0 loops, 505 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1472 to 1232 bytes. >31167: message: shader compiler issue 55: FS SIMD16 shader: 92 inst, 0 loops, 594 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1472 to 1232 bytes. >31167: message: shader compiler issue 56: VS vec4 shader: 31 inst, 0 loops, 128 cycles, 0:0 spills:fills, compacted 496 to 464 bytes. >31213: message: shader compiler issue 57: FS SIMD8 shader: 99 inst, 0 loops, 524 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1296 bytes. >31213: message: shader compiler issue 58: FS SIMD16 shader: 99 inst, 0 loops, 1708 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1296 bytes. >31213: message: shader compiler issue 59: VS vec4 shader: 26 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 416 to 352 bytes. >31280: message: shader compiler issue 60: FS SIMD8 shader: 64 inst, 0 loops, 417 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1024 to 848 bytes. >31280: message: shader compiler issue 61: FS SIMD16 shader: 64 inst, 0 loops, 478 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1024 to 848 bytes. >31280: message: shader compiler issue 62: VS vec4 shader: 27 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >31328: message: shader compiler issue 63: FS SIMD8 shader: 71 inst, 0 loops, 443 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 912 bytes. >31328: message: shader compiler issue 64: FS SIMD16 shader: 71 inst, 0 loops, 504 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 912 bytes. >31328: message: shader compiler issue 65: VS vec4 shader: 24 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 384 to 336 bytes. >31395: message: shader compiler issue 66: FS SIMD8 shader: 36 inst, 0 loops, 324 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 464 bytes. >31395: message: shader compiler issue 67: FS SIMD16 shader: 36 inst, 0 loops, 374 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 464 bytes. >31395: message: shader compiler issue 68: VS vec4 shader: 23 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 368 to 336 bytes. >31443: message: shader compiler issue 69: FS SIMD8 shader: 43 inst, 0 loops, 356 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 688 to 528 bytes. >31443: message: shader compiler issue 70: FS SIMD16 shader: 43 inst, 0 loops, 404 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 688 to 528 bytes. >31443: message: shader compiler issue 71: VS vec4 shader: 22 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 352 to 304 bytes. >waiting for idle >31562: message: shader compiler issue 72: FS SIMD8 shader: 3559 inst, 0 loops, 22139 cycles, 0:0 spills:fills, Promoted 145 constants, compacted 56944 to 49152 bytes. >31562: message: shader compiler issue 73: FS SIMD16 shader: 3559 inst, 0 loops, 34728 cycles, 0:0 spills:fills, Promoted 145 constants, compacted 56944 to 49152 bytes. >31562: message: api performance issue 49: Copying to larger program cache: 64 kB -> 256 kB >31562: message: shader compiler issue 74: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >31562: message: shader compiler issue 75: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >31610: message: shader compiler issue 76: FS SIMD8 shader: 162 inst, 0 loops, 1150 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 2592 to 2000 bytes. >31610: message: shader compiler issue 77: FS SIMD16 shader: 163 inst, 0 loops, 1348 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 2608 to 2016 bytes. >31610: message: shader compiler issue 78: VS vec4 shader: 29 inst, 0 loops, 244 cycles, 0:0 spills:fills, compacted 464 to 400 bytes. >31730: message: shader compiler issue 79: FS SIMD8 shader: 76 inst, 0 loops, 749 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1216 to 880 bytes. >31730: message: shader compiler issue 80: FS SIMD16 shader: 77 inst, 0 loops, 862 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 896 bytes. >31730: message: shader compiler issue 81: VS vec4 shader: 15 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 240 to 240 bytes. >31781: message: shader compiler issue 82: FS SIMD8 shader: 66 inst, 0 loops, 725 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1056 to 768 bytes. >31781: message: shader compiler issue 83: FS SIMD16 shader: 67 inst, 0 loops, 824 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1072 to 784 bytes. >31781: message: api performance issue 84: Recompiling fragment shader for program 2030 >31781: message: api performance issue 85: number of color buffers 2->1 >31805: message: shader compiler issue 86: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >31805: message: shader compiler issue 87: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >31805: message: shader compiler issue 88: VS vec4 shader: 16 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >waiting for idle >32858: message: shader compiler issue 89: FS SIMD8 shader: 75 inst, 0 loops, 618 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1200 to 880 bytes. >32858: message: shader compiler issue 90: FS SIMD16 shader: 75 inst, 0 loops, 750 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1200 to 880 bytes. >32858: message: shader compiler issue 91: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >32907: message: shader compiler issue 92: FS SIMD8 shader: 80 inst, 0 loops, 648 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1280 to 928 bytes. >32907: message: shader compiler issue 93: FS SIMD16 shader: 80 inst, 0 loops, 780 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1280 to 928 bytes. >32907: message: shader compiler issue 94: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >32949: message: shader compiler issue 95: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >32949: message: shader compiler issue 96: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >62344: message: shader compiler issue 97: FS SIMD8 shader: 93 inst, 0 loops, 650 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1488 to 1072 bytes. >62344: message: shader compiler issue 98: FS SIMD16 shader: 93 inst, 0 loops, 800 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1488 to 1072 bytes. >62344: message: shader compiler issue 99: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >62386: message: shader compiler issue 100: FS SIMD8 shader: 82 inst, 0 loops, 653 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1312 to 960 bytes. >62386: message: shader compiler issue 101: FS SIMD16 shader: 82 inst, 0 loops, 782 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1312 to 960 bytes. >62386: message: shader compiler issue 102: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >65714: message: shader compiler issue 103: FS SIMD8 shader: 115 inst, 0 loops, 938 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 1840 to 1360 bytes. >65714: message: shader compiler issue 104: FS SIMD16 shader: 115 inst, 0 loops, 1086 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 1840 to 1360 bytes. >65714: message: shader compiler issue 105: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >70961: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >71804: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >72647: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >73490: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >74333: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >75176: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >76019: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >76862: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >77705: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >78548: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >79391: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >80234: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >81077: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >81920: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >82763: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >83606: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >84449: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >85292: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >86135: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >90099: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >90695: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >98665: message: shader compiler issue 107: FS SIMD8 shader: 259 inst, 0 loops, 1786 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4144 to 3120 bytes. >98665: message: shader compiler issue 108: FS SIMD16 shader: 260 inst, 0 loops, 2242 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4160 to 3136 bytes. >98665: message: shader compiler issue 109: VS vec4 shader: 33 inst, 0 loops, 180 cycles, 0:0 spills:fills, compacted 528 to 432 bytes. >98718: message: shader compiler issue 110: FS SIMD8 shader: 21 inst, 0 loops, 104 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 336 to 240 bytes. >98718: message: shader compiler issue 111: FS SIMD16 shader: 21 inst, 0 loops, 130 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 336 to 240 bytes. >98718: message: shader compiler issue 112: VS vec4 shader: 56 inst, 0 loops, 224 cycles, 0:0 spills:fills, compacted 896 to 752 bytes. >98805: message: shader compiler issue 113: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >98805: message: shader compiler issue 114: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >98805: message: shader compiler issue 115: VS vec4 shader: 237 inst, 0 loops, 1404 cycles, 0:0 spills:fills, compacted 3792 to 3280 bytes. >98866: message: shader compiler issue 116: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >98866: message: shader compiler issue 117: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >98866: message: shader compiler issue 118: VS vec4 shader: 222 inst, 0 loops, 1242 cycles, 0:0 spills:fills, compacted 3552 to 3056 bytes. >98916: message: shader compiler issue 119: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >98916: message: shader compiler issue 120: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >98916: message: shader compiler issue 121: VS vec4 shader: 246 inst, 0 loops, 1142 cycles, 0:0 spills:fills, compacted 3936 to 3392 bytes. >99005: message: shader compiler issue 122: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >99005: message: shader compiler issue 123: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >99005: message: shader compiler issue 124: VS vec4 shader: 243 inst, 0 loops, 1252 cycles, 0:0 spills:fills, compacted 3888 to 3376 bytes. >99064: message: shader compiler issue 125: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >99064: message: shader compiler issue 126: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >99064: message: shader compiler issue 127: VS vec4 shader: 228 inst, 0 loops, 1228 cycles, 0:0 spills:fills, compacted 3648 to 3152 bytes. >99112: message: shader compiler issue 128: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >99112: message: shader compiler issue 129: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >99112: message: shader compiler issue 130: VS vec4 shader: 252 inst, 0 loops, 1226 cycles, 0:0 spills:fills, compacted 4032 to 3472 bytes. >99202: message: shader compiler issue 131: FS SIMD8 shader: 116 inst, 0 loops, 640 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1856 to 1376 bytes. >99202: message: shader compiler issue 132: FS SIMD16 shader: 116 inst, 0 loops, 810 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1856 to 1376 bytes. >99202: message: shader compiler issue 133: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >99268: message: shader compiler issue 134: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99268: message: shader compiler issue 135: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99268: message: shader compiler issue 136: VS vec4 shader: 36 inst, 0 loops, 286 cycles, 0:0 spills:fills, compacted 576 to 512 bytes. >99303: message: shader compiler issue 137: FS SIMD8 shader: 13 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99303: message: shader compiler issue 138: FS SIMD16 shader: 13 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99303: message: shader compiler issue 139: VS vec4 shader: 31 inst, 0 loops, 176 cycles, 0:0 spills:fills, compacted 496 to 400 bytes. >99349: message: shader compiler issue 140: FS SIMD8 shader: 258 inst, 0 loops, 1255 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4128 to 3136 bytes. >99349: message: shader compiler issue 141: FS SIMD16 shader: 259 inst, 0 loops, 2480 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4144 to 3152 bytes. >99349: message: shader compiler issue 142: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >99434: message: shader compiler issue 143: FS SIMD8 shader: 113 inst, 0 loops, 634 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1808 to 1344 bytes. >99434: message: shader compiler issue 144: FS SIMD16 shader: 113 inst, 0 loops, 806 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1808 to 1344 bytes. >99434: message: shader compiler issue 145: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >99508: message: shader compiler issue 146: FS SIMD8 shader: 252 inst, 0 loops, 1195 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3072 bytes. >99508: message: shader compiler issue 147: FS SIMD16 shader: 253 inst, 0 loops, 2412 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3088 bytes. >99508: message: shader compiler issue 148: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >99612: message: shader compiler issue 149: FS SIMD8 shader: 294 inst, 0 loops, 1659 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4704 to 3600 bytes. >99612: message: shader compiler issue 150: FS SIMD16 shader: 295 inst, 0 loops, 3114 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4720 to 3616 bytes. >99612: message: shader compiler issue 151: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >99685: message: shader compiler issue 152: FS SIMD8 shader: 26 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 416 to 288 bytes. >99685: message: shader compiler issue 153: FS SIMD16 shader: 26 inst, 0 loops, 138 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 416 to 288 bytes. >99685: message: shader compiler issue 154: VS vec4 shader: 56 inst, 0 loops, 224 cycles, 0:0 spills:fills, compacted 896 to 752 bytes. >99735: message: shader compiler issue 155: FS SIMD8 shader: 112 inst, 0 loops, 813 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1792 to 1312 bytes. >99735: message: shader compiler issue 156: FS SIMD16 shader: 112 inst, 0 loops, 932 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1792 to 1312 bytes. >99735: message: shader compiler issue 157: VS vec4 shader: 216 inst, 0 loops, 1144 cycles, 0:0 spills:fills, compacted 3456 to 3008 bytes. >99810: message: shader compiler issue 158: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99810: message: shader compiler issue 159: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99810: message: shader compiler issue 160: VS vec4 shader: 184 inst, 0 loops, 1082 cycles, 0:0 spills:fills, compacted 2944 to 2528 bytes. >99852: message: shader compiler issue 161: FS SIMD8 shader: 13 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99852: message: shader compiler issue 162: FS SIMD16 shader: 13 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99852: message: shader compiler issue 163: VS vec4 shader: 175 inst, 0 loops, 1082 cycles, 0:0 spills:fills, compacted 2800 to 2368 bytes. >99907: message: shader compiler issue 164: FS SIMD8 shader: 259 inst, 0 loops, 1426 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4144 to 3136 bytes. >99907: message: shader compiler issue 165: FS SIMD16 shader: 260 inst, 0 loops, 2376 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4160 to 3152 bytes. >99907: message: shader compiler issue 166: VS vec4 shader: 213 inst, 0 loops, 1136 cycles, 0:0 spills:fills, compacted 3408 to 2944 bytes. >100001: message: shader compiler issue 167: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >100001: message: shader compiler issue 168: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >100001: message: shader compiler issue 169: VS vec4 shader: 284 inst, 0 loops, 1898 cycles, 0:0 spills:fills, compacted 4544 to 3888 bytes. >100061: message: shader compiler issue 170: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >100061: message: shader compiler issue 171: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >100061: message: shader compiler issue 172: VS vec4 shader: 269 inst, 0 loops, 1702 cycles, 0:0 spills:fills, compacted 4304 to 3664 bytes. >100110: message: shader compiler issue 173: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >100110: message: shader compiler issue 174: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >100110: message: shader compiler issue 175: VS vec4 shader: 292 inst, 0 loops, 1692 cycles, 0:0 spills:fills, compacted 4672 to 3984 bytes. >100110: message: api performance issue 49: Copying to larger program cache: 256 kB -> 512 kB >waiting for idle >waiting for idle >101441: message: shader compiler issue 176: FS SIMD8 shader: 3 inst, 0 loops, 18 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >101441: message: shader compiler issue 177: FS SIMD16 shader: 3 inst, 0 loops, 22 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >101441: message: api performance issue 84: Recompiling fragment shader for program 2046 >101441: message: api performance issue 85: number of color buffers 1->0 >101822: message: shader compiler performance issue 178: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >101822: message: shader compiler issue 179: FS SIMD8 shader: 1509 inst, 0 loops, 10207 cycles, 0:0 spills:fills, Promoted 34 constants, compacted 24144 to 17456 bytes. >101822: message: shader compiler issue 180: VS vec4 shader: 28 inst, 0 loops, 156 cycles, 0:0 spills:fills, compacted 448 to 384 bytes. >101940: message: shader compiler performance issue 181: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >101940: message: shader compiler issue 182: FS SIMD8 shader: 1611 inst, 0 loops, 11151 cycles, 0:0 spills:fills, Promoted 35 constants, compacted 25776 to 18720 bytes. >101940: message: shader compiler issue 183: VS vec4 shader: 101 inst, 0 loops, 644 cycles, 0:0 spills:fills, compacted 1616 to 1184 bytes. >102046: message: shader compiler issue 184: FS SIMD8 shader: 149 inst, 0 loops, 1238 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2384 to 1888 bytes. >102046: message: shader compiler issue 185: FS SIMD16 shader: 149 inst, 0 loops, 1446 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2384 to 1888 bytes. >102046: message: shader compiler issue 186: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >102046: message: shader compiler issue 187: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >102154: message: shader compiler issue 188: FS SIMD8 shader: 248 inst, 0 loops, 2281 cycles, 0:0 spills:fills, Promoted 12 constants, compacted 3968 to 3040 bytes. >102154: message: shader compiler issue 189: FS SIMD16 shader: 248 inst, 0 loops, 2626 cycles, 0:0 spills:fills, Promoted 12 constants, compacted 3968 to 3040 bytes. >102154: message: shader compiler issue 190: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >102154: message: shader compiler issue 191: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >waiting for idle >102255: message: shader compiler performance issue 192: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >102255: message: shader compiler issue 193: FS SIMD8 shader: 914 inst, 0 loops, 7832 cycles, 0:0 spills:fills, Promoted 33 constants, compacted 14624 to 10944 bytes. >102255: message: shader compiler issue 194: VS vec4 shader: 18 inst, 0 loops, 92 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >102334: message: shader compiler issue 195: FS SIMD8 shader: 77 inst, 0 loops, 663 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 848 bytes. >102334: message: shader compiler issue 196: FS SIMD16 shader: 77 inst, 0 loops, 780 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 848 bytes. >102334: message: shader compiler issue 197: VS vec4 shader: 18 inst, 0 loops, 92 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >102428: message: shader compiler issue 198: FS SIMD8 shader: 88 inst, 0 loops, 721 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1408 to 1056 bytes. >102428: message: shader compiler issue 199: FS SIMD16 shader: 89 inst, 0 loops, 866 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1424 to 1072 bytes. >102428: message: shader compiler performance issue 200: vertex shader triggered register spilling. Try reducing the number of live vec4 values to improve performance. >102428: message: shader compiler issue 201: VS vec4 shader: 1016 inst, 0 loops, 8526 cycles, 1:1 spills:fills, compacted 16256 to 13200 bytes. >102579: message: shader compiler performance issue 202: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >102579: message: shader compiler issue 203: FS SIMD8 shader: 607 inst, 0 loops, 2679 cycles, 0:0 spills:fills, Promoted 37 constants, compacted 9712 to 7344 bytes. >102579: message: shader compiler issue 204: VS vec4 shader: 847 inst, 0 loops, 7420 cycles, 0:0 spills:fills, compacted 13552 to 10992 bytes. >102947: message: shader compiler issue 205: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >102947: message: shader compiler issue 206: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >102947: message: shader compiler issue 207: VS vec4 shader: 5 inst, 0 loops, 20 cycles, 0:0 spills:fills, compacted 80 to 80 bytes. >103024: message: shader compiler issue 208: FS SIMD8 shader: 78 inst, 0 loops, 460 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1040 bytes. >103024: message: shader compiler issue 209: FS SIMD16 shader: 78 inst, 0 loops, 522 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1040 bytes. >103024: message: shader compiler issue 210: VS vec4 shader: 29 inst, 0 loops, 124 cycles, 0:0 spills:fills, compacted 464 to 432 bytes. >103102: message: shader compiler issue 211: FS SIMD8 shader: 71 inst, 0 loops, 438 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 944 bytes. >103102: message: shader compiler issue 212: FS SIMD16 shader: 71 inst, 0 loops, 502 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 944 bytes. >103102: message: shader compiler issue 213: VS vec4 shader: 27 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >103164: message: shader compiler issue 214: FS SIMD8 shader: 78 inst, 0 loops, 470 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1008 bytes. >103164: message: shader compiler issue 215: FS SIMD16 shader: 78 inst, 0 loops, 524 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1008 bytes. >103164: message: shader compiler issue 216: VS vec4 shader: 24 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 384 to 336 bytes. >103233: message: shader compiler issue 217: FS SIMD8 shader: 50 inst, 0 loops, 368 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 800 to 656 bytes. >103233: message: shader compiler issue 218: FS SIMD16 shader: 50 inst, 0 loops, 444 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 800 to 656 bytes. >103233: message: shader compiler issue 219: VS vec4 shader: 25 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 400 to 368 bytes. >103297: message: shader compiler issue 220: FS SIMD8 shader: 57 inst, 0 loops, 394 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 912 to 720 bytes. >103297: message: shader compiler issue 221: FS SIMD16 shader: 57 inst, 0 loops, 450 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 912 to 720 bytes. >103297: message: shader compiler issue 222: VS vec4 shader: 23 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 368 to 320 bytes. >103366: message: shader compiler issue 223: FS SIMD8 shader: 29 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 464 to 368 bytes. >103366: message: shader compiler issue 224: FS SIMD16 shader: 29 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 464 to 368 bytes. >103366: message: shader compiler issue 225: VS vec4 shader: 21 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 336 to 304 bytes. >103415: message: shader compiler issue 226: FS SIMD8 shader: 36 inst, 0 loops, 322 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 432 bytes. >103415: message: shader compiler issue 227: FS SIMD16 shader: 36 inst, 0 loops, 368 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 432 bytes. >103415: message: shader compiler issue 228: VS vec4 shader: 21 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 336 to 304 bytes. >waiting for idle >103581: message: shader compiler issue 229: FS SIMD8 shader: 4 inst, 0 loops, 222 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >103581: message: shader compiler issue 230: FS SIMD16 shader: 4 inst, 0 loops, 230 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >103581: message: shader compiler issue 231: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >waiting for idle >waiting for idle >104664: message: shader compiler issue 232: FS SIMD8 shader: 341 inst, 0 loops, 2029 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5456 to 4176 bytes. >104664: message: shader compiler issue 233: FS SIMD16 shader: 342 inst, 0 loops, 2558 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5472 to 4192 bytes. >104664: message: shader compiler issue 234: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >waiting for idle >105189: message: shader compiler issue 235: FS SIMD8 shader: 59 inst, 0 loops, 691 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 944 to 704 bytes. >105189: message: shader compiler issue 236: FS SIMD16 shader: 59 inst, 0 loops, 752 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 944 to 704 bytes. >105189: message: shader compiler issue 237: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >105321: message: shader compiler issue 238: FS SIMD8 shader: 51 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 816 to 672 bytes. >105321: message: shader compiler issue 239: FS SIMD16 shader: 51 inst, 0 loops, 612 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 816 to 672 bytes. >105321: message: shader compiler issue 240: VS vec4 shader: 28 inst, 0 loops, 156 cycles, 0:0 spills:fills, compacted 448 to 384 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >107554: message: shader compiler issue 241: FS SIMD8 shader: 46 inst, 0 loops, 433 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 608 bytes. >107554: message: shader compiler issue 242: FS SIMD16 shader: 46 inst, 0 loops, 522 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 608 bytes. >107554: message: shader compiler issue 243: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >108037: message: shader compiler issue 244: FS SIMD8 shader: 49 inst, 0 loops, 610 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 784 to 480 bytes. >108037: message: shader compiler issue 245: FS SIMD16 shader: 49 inst, 0 loops, 680 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 784 to 480 bytes. >108037: message: shader compiler issue 246: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >108088: message: shader compiler issue 247: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >108088: message: shader compiler issue 248: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >108088: message: shader compiler issue 249: VS vec4 shader: 14 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >108650: message: shader compiler issue 250: FS SIMD8 shader: 93 inst, 0 loops, 571 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1488 to 1152 bytes. >108650: message: shader compiler issue 251: FS SIMD16 shader: 93 inst, 0 loops, 706 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1488 to 1152 bytes. >108650: message: shader compiler issue 252: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >108785: message: shader compiler issue 253: FS SIMD8 shader: 191 inst, 0 loops, 1436 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 3056 to 2368 bytes. >108785: message: shader compiler issue 254: FS SIMD16 shader: 191 inst, 0 loops, 1772 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 3056 to 2368 bytes. >108785: message: shader compiler issue 255: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >109334: message: shader compiler issue 256: FS SIMD8 shader: 56 inst, 0 loops, 580 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 896 to 560 bytes. >109334: message: shader compiler issue 257: FS SIMD16 shader: 56 inst, 0 loops, 634 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 896 to 560 bytes. >109334: message: shader compiler issue 258: VS vec4 shader: 14 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >113116: message: shader compiler issue 259: FS SIMD8 shader: 140 inst, 1 loops, 7410 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 2240 to 1680 bytes. >113116: message: shader compiler issue 260: FS SIMD16 shader: 140 inst, 1 loops, 8642 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 2240 to 1680 bytes. >113116: message: shader compiler issue 261: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >waiting for idle >waiting for idle >113890: message: shader compiler issue 262: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >113890: message: shader compiler issue 263: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >113890: message: shader compiler issue 264: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >113971: message: shader compiler issue 265: FS SIMD8 shader: 348 inst, 0 loops, 2051 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5568 to 4224 bytes. >113971: message: shader compiler issue 266: FS SIMD16 shader: 349 inst, 0 loops, 4016 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5584 to 4240 bytes. >113971: message: shader compiler issue 267: VS vec4 shader: 213 inst, 0 loops, 1136 cycles, 0:0 spills:fills, compacted 3408 to 2944 bytes. >114069: message: shader compiler issue 268: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >114069: message: shader compiler issue 269: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >114069: message: shader compiler issue 270: VS vec4 shader: 292 inst, 0 loops, 1692 cycles, 0:0 spills:fills, compacted 4672 to 3984 bytes. >114224: message: shader compiler issue 271: FS SIMD8 shader: 241 inst, 2 loops, 192999 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 3856 to 2816 bytes. >114224: message: shader compiler issue 272: FS SIMD16 shader: 241 inst, 2 loops, 316276 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 3856 to 2816 bytes. >114224: message: shader compiler issue 273: VS vec4 shader: 16 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >114428: message: shader compiler issue 274: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >114428: message: shader compiler issue 275: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >waiting for idle >waiting for idle >115273: message: shader compiler issue 276: FS SIMD8 shader: 270 inst, 0 loops, 3165 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4320 to 3104 bytes. >115273: message: shader compiler issue 277: FS SIMD16 shader: 270 inst, 0 loops, 3534 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4320 to 3104 bytes. >115273: message: shader compiler issue 278: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >115482: message: shader compiler issue 279: FS SIMD8 shader: 67 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1072 to 800 bytes. >115482: message: shader compiler issue 280: FS SIMD16 shader: 68 inst, 0 loops, 892 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1088 to 816 bytes. >115482: message: shader compiler issue 281: VS vec4 shader: 995 inst, 0 loops, 8464 cycles, 0:0 spills:fills, compacted 15920 to 12944 bytes. >115612: message: shader compiler issue 282: FS SIMD8 shader: 67 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1072 to 800 bytes. >115612: message: shader compiler issue 283: FS SIMD16 shader: 68 inst, 0 loops, 892 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1088 to 816 bytes. >115612: message: shader compiler issue 284: VS vec4 shader: 995 inst, 0 loops, 8464 cycles, 0:0 spills:fills, compacted 15920 to 12944 bytes. >waiting for idle >116346: message: shader compiler issue 285: FS SIMD8 shader: 40 inst, 0 loops, 362 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 368 bytes. >116346: message: shader compiler issue 286: FS SIMD16 shader: 40 inst, 0 loops, 394 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 368 bytes. >116346: message: shader compiler issue 287: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >116406: message: shader compiler issue 288: FS SIMD8 shader: 102 inst, 1 loops, 6496 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1632 to 1168 bytes. >116406: message: shader compiler issue 289: FS SIMD16 shader: 103 inst, 1 loops, 7472 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1648 to 1168 bytes. >116406: message: shader compiler issue 290: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >116463: message: shader compiler issue 291: FS SIMD8 shader: 4 inst, 0 loops, 222 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >116463: message: shader compiler issue 292: FS SIMD16 shader: 4 inst, 0 loops, 230 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >116463: message: shader compiler issue 293: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >116530: message: shader compiler issue 294: FS SIMD8 shader: 95 inst, 0 loops, 720 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1520 to 1136 bytes. >116530: message: shader compiler issue 295: FS SIMD16 shader: 95 inst, 0 loops, 872 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1520 to 1136 bytes. >116530: message: shader compiler issue 296: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >116575: message: shader compiler issue 297: FS SIMD8 shader: 72 inst, 0 loops, 606 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1152 to 864 bytes. >116575: message: shader compiler issue 298: FS SIMD16 shader: 72 inst, 0 loops, 722 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1152 to 864 bytes. >116575: message: shader compiler issue 299: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >116610: message: shader compiler issue 300: FS SIMD8 shader: 175 inst, 0 loops, 1203 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2800 to 2128 bytes. >116610: message: shader compiler issue 301: FS SIMD16 shader: 176 inst, 0 loops, 1366 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2816 to 2144 bytes. >116610: message: shader compiler issue 302: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >117987: message: shader compiler issue 303: FS SIMD8 shader: 464 inst, 2 loops, 212842 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 7424 to 5424 bytes. >117987: message: shader compiler issue 304: FS SIMD16 shader: 464 inst, 2 loops, 355202 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 7424 to 5424 bytes. >117987: message: shader compiler issue 305: VS vec4 shader: 16 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >118156: message: shader compiler issue 306: FS SIMD8 shader: 14 inst, 0 loops, 62 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 224 to 144 bytes. >118156: message: shader compiler issue 307: FS SIMD16 shader: 14 inst, 0 loops, 80 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 224 to 144 bytes. >118156: message: shader compiler issue 308: VS vec4 shader: 15 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 240 to 224 bytes. >waiting for idle >waiting for idle >118858: message: shader compiler issue 309: FS SIMD8 shader: 289 inst, 0 loops, 1531 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 4624 to 3360 bytes. >118858: message: shader compiler issue 310: FS SIMD16 shader: 290 inst, 0 loops, 1848 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 4640 to 3376 bytes. >118858: message: shader compiler issue 311: VS vec4 shader: 1095 inst, 0 loops, 9914 cycles, 0:0 spills:fills, compacted 17520 to 14256 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >134040: message: shader compiler issue 312: FS SIMD8 shader: 27 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >134040: message: shader compiler issue 313: FS SIMD16 shader: 28 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 448 to 320 bytes. >134064: message: shader compiler issue 314: FS SIMD8 shader: 27 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >134064: message: shader compiler issue 315: FS SIMD16 shader: 28 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 448 to 320 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >145499: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >145501: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >145503: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >148182: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >148184: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >148186: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >150829: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >150831: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >150833: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >153571: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >153573: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >153575: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >156218: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >156220: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >156222: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >162891: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >162893: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >162895: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >165897: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >165899: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >165901: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >168712: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >168714: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >168716: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >171835: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >171837: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >171839: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >174563: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >174565: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >174567: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >177380: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >177382: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >177384: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >180026: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >180028: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >180030: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >182674: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >182676: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >182678: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >185345: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >185347: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >185349: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >187995: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >187997: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >187999: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >188009: message: shader compiler issue 316: FS SIMD8 shader: 347 inst, 0 loops, 1931 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5552 to 4224 bytes. >188009: message: shader compiler issue 317: FS SIMD16 shader: 348 inst, 0 loops, 3436 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5568 to 4240 bytes. >188009: message: shader compiler issue 318: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >188099: message: shader compiler issue 319: FS SIMD8 shader: 287 inst, 0 loops, 1581 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4592 to 3472 bytes. >188099: message: shader compiler issue 320: FS SIMD16 shader: 287 inst, 0 loops, 3224 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4592 to 3472 bytes. >188099: message: shader compiler issue 321: VS vec4 shader: 67 inst, 0 loops, 308 cycles, 0:0 spills:fills, compacted 1072 to 960 bytes. >188167: message: shader compiler issue 322: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >188167: message: shader compiler issue 323: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >188167: message: shader compiler issue 324: VS vec4 shader: 31 inst, 0 loops, 176 cycles, 0:0 spills:fills, compacted 496 to 400 bytes. >188207: message: shader compiler issue 325: FS SIMD8 shader: 500 inst, 0 loops, 2800 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 8000 to 6096 bytes. >188207: message: shader compiler issue 326: FS SIMD16 shader: 501 inst, 0 loops, 5262 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 8016 to 6112 bytes. >188207: message: api performance issue 49: Copying to larger program cache: 512 kB -> 1024 kB >188207: message: shader compiler issue 327: VS vec4 shader: 66 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1056 to 912 bytes. >188300: message: shader compiler issue 328: FS SIMD8 shader: 62 inst, 0 loops, 359 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188300: message: shader compiler issue 329: FS SIMD16 shader: 62 inst, 0 loops, 454 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188300: message: shader compiler issue 330: VS vec4 shader: 55 inst, 0 loops, 300 cycles, 0:0 spills:fills, compacted 880 to 800 bytes. >188369: message: shader compiler issue 331: FS SIMD8 shader: 367 inst, 0 loops, 1988 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5872 to 4496 bytes. >188369: message: shader compiler issue 332: FS SIMD16 shader: 368 inst, 0 loops, 3606 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5888 to 4512 bytes. >188369: message: shader compiler issue 333: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188458: message: shader compiler issue 334: FS SIMD8 shader: 62 inst, 0 loops, 382 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188458: message: shader compiler issue 335: FS SIMD16 shader: 62 inst, 0 loops, 432 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188458: message: shader compiler issue 336: VS vec4 shader: 55 inst, 0 loops, 300 cycles, 0:0 spills:fills, compacted 880 to 800 bytes. >188525: message: shader compiler issue 337: FS SIMD8 shader: 364 inst, 0 loops, 2107 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5824 to 4464 bytes. >188525: message: shader compiler issue 338: FS SIMD16 shader: 365 inst, 0 loops, 3298 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5840 to 4480 bytes. >188525: message: shader compiler issue 339: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188615: message: shader compiler issue 340: FS SIMD8 shader: 136 inst, 0 loops, 884 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2176 to 1600 bytes. >188615: message: shader compiler issue 341: FS SIMD16 shader: 136 inst, 0 loops, 1162 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2176 to 1600 bytes. >188615: message: shader compiler issue 342: VS vec4 shader: 66 inst, 0 loops, 308 cycles, 0:0 spills:fills, compacted 1056 to 944 bytes. >188684: message: shader compiler issue 343: FS SIMD8 shader: 355 inst, 0 loops, 2047 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5680 to 4288 bytes. >188684: message: shader compiler issue 344: FS SIMD16 shader: 356 inst, 0 loops, 2648 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5696 to 4304 bytes. >188684: message: shader compiler issue 345: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188769: message: shader compiler issue 346: FS SIMD8 shader: 419 inst, 0 loops, 2545 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 6704 to 5088 bytes. >188769: message: shader compiler issue 347: FS SIMD16 shader: 420 inst, 0 loops, 3022 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 6720 to 5104 bytes. >188769: message: shader compiler issue 348: VS vec4 shader: 59 inst, 0 loops, 230 cycles, 0:0 spills:fills, compacted 944 to 800 bytes. >188853: message: shader compiler issue 349: FS SIMD8 shader: 382 inst, 0 loops, 2445 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 6112 to 4640 bytes. >188853: message: shader compiler issue 350: FS SIMD16 shader: 383 inst, 0 loops, 2936 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 6128 to 4656 bytes. >188853: message: shader compiler issue 351: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >188943: message: shader compiler issue 352: FS SIMD8 shader: 55 inst, 0 loops, 350 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 880 to 672 bytes. >188943: message: shader compiler issue 353: FS SIMD16 shader: 56 inst, 0 loops, 446 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 896 to 688 bytes. >188943: message: shader compiler issue 354: VS vec4 shader: 104 inst, 0 loops, 472 cycles, 0:0 spills:fills, compacted 1664 to 1392 bytes. >188990: message: shader compiler issue 355: FS SIMD8 shader: 265 inst, 0 loops, 1338 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4240 to 3216 bytes. >188990: message: shader compiler issue 356: FS SIMD16 shader: 265 inst, 0 loops, 3950 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4240 to 3216 bytes. >188990: message: shader compiler issue 357: VS vec4 shader: 68 inst, 0 loops, 310 cycles, 0:0 spills:fills, compacted 1088 to 976 bytes. >189066: message: shader compiler issue 358: FS SIMD8 shader: 482 inst, 0 loops, 2717 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7712 to 5888 bytes. >189066: message: shader compiler issue 359: FS SIMD16 shader: 483 inst, 0 loops, 5578 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7728 to 5904 bytes. >189066: message: shader compiler issue 360: VS vec4 shader: 67 inst, 0 loops, 240 cycles, 0:0 spills:fills, compacted 1072 to 928 bytes. >189176: message: shader compiler issue 361: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >189176: message: shader compiler issue 362: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >189176: message: shader compiler issue 363: VS vec4 shader: 246 inst, 0 loops, 1142 cycles, 0:0 spills:fills, compacted 3936 to 3392 bytes. >189267: message: shader compiler issue 364: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >189267: message: shader compiler issue 365: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >189267: message: shader compiler issue 366: VS vec4 shader: 252 inst, 0 loops, 1226 cycles, 0:0 spills:fills, compacted 4032 to 3472 bytes. >189363: message: shader compiler issue 367: FS SIMD8 shader: 40 inst, 0 loops, 329 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 432 bytes. >189363: message: shader compiler issue 368: FS SIMD16 shader: 40 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 432 bytes. >189363: message: shader compiler issue 369: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. >189418: message: shader compiler issue 370: FS SIMD8 shader: 316 inst, 0 loops, 1952 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5056 to 3872 bytes. >189418: message: shader compiler issue 371: FS SIMD16 shader: 317 inst, 0 loops, 2504 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5072 to 3888 bytes. >189418: message: shader compiler issue 372: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >189501: message: shader compiler issue 373: FS SIMD8 shader: 24 inst, 0 loops, 131 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 384 to 288 bytes. >189501: message: shader compiler issue 374: FS SIMD16 shader: 24 inst, 0 loops, 170 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 384 to 288 bytes. >189501: message: shader compiler issue 375: VS vec4 shader: 51 inst, 0 loops, 296 cycles, 0:0 spills:fills, compacted 816 to 736 bytes. >189551: message: shader compiler issue 376: FS SIMD8 shader: 401 inst, 0 loops, 2417 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6416 to 4896 bytes. >189551: message: shader compiler issue 377: FS SIMD16 shader: 402 inst, 0 loops, 3012 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6432 to 4912 bytes. >189551: message: shader compiler issue 378: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >waiting for idle >waiting for idle >waiting for idle >191839: message: shader compiler issue 379: FS SIMD8 shader: 184 inst, 0 loops, 1154 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2944 to 2192 bytes. >191839: message: shader compiler issue 380: FS SIMD16 shader: 185 inst, 0 loops, 1550 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2960 to 2208 bytes. >191839: message: shader compiler issue 381: VS vec4 shader: 848 inst, 0 loops, 7184 cycles, 0:0 spills:fills, compacted 13568 to 11008 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >193111: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >193113: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >193115: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >198966: message: shader compiler issue 382: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >198966: message: shader compiler issue 383: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >198966: message: shader compiler issue 384: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >199129: message: shader compiler issue 385: FS SIMD8 shader: 512 inst, 0 loops, 3233 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 8192 to 6160 bytes. >199129: message: shader compiler issue 386: FS SIMD16 shader: 513 inst, 0 loops, 5754 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 8208 to 6176 bytes. >199129: message: shader compiler issue 387: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >199236: message: shader compiler issue 388: FS SIMD8 shader: 369 inst, 0 loops, 2599 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5904 to 4560 bytes. >199236: message: shader compiler issue 389: FS SIMD16 shader: 370 inst, 0 loops, 3304 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5920 to 4576 bytes. >199236: message: shader compiler issue 390: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >waiting for idle >199425: message: shader compiler issue 391: FS SIMD8 shader: 329 inst, 0 loops, 2072 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5264 to 4080 bytes. >199425: message: shader compiler issue 392: FS SIMD16 shader: 330 inst, 0 loops, 2596 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5280 to 4096 bytes. >199425: message: shader compiler issue 393: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >199604: message: shader compiler issue 394: FS SIMD8 shader: 329 inst, 0 loops, 2072 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5264 to 4080 bytes. >199604: message: shader compiler issue 395: FS SIMD16 shader: 330 inst, 0 loops, 2596 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5280 to 4096 bytes. >199604: message: shader compiler issue 396: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >199781: message: shader compiler issue 397: FS SIMD8 shader: 290 inst, 0 loops, 2054 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4640 to 3584 bytes. >199781: message: shader compiler issue 398: FS SIMD16 shader: 291 inst, 0 loops, 2404 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4656 to 3600 bytes. >199781: message: shader compiler issue 399: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >199920: message: shader compiler issue 400: FS SIMD8 shader: 291 inst, 0 loops, 2054 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4656 to 3600 bytes. >199920: message: shader compiler issue 401: FS SIMD16 shader: 292 inst, 0 loops, 2410 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4672 to 3616 bytes. >199920: message: shader compiler issue 402: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >waiting for idle >200946: message: shader compiler issue 403: FS SIMD8 shader: 3 inst, 0 loops, 18 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >200946: message: shader compiler issue 404: FS SIMD16 shader: 3 inst, 0 loops, 22 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >200946: message: api performance issue 84: Recompiling fragment shader for program 1955 >200946: message: api performance issue 85: number of color buffers 1->0 >waiting for idle >waiting for idle >201897: message: shader compiler issue 405: FS SIMD8 shader: 126 inst, 0 loops, 814 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2016 to 1424 bytes. >201897: message: shader compiler issue 406: FS SIMD16 shader: 127 inst, 0 loops, 896 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2032 to 1440 bytes. >201897: message: shader compiler issue 407: VS vec4 shader: 871 inst, 0 loops, 7468 cycles, 0:0 spills:fills, compacted 13936 to 11312 bytes. >202153: message: shader compiler issue 408: FS SIMD8 shader: 250 inst, 0 loops, 1424 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4000 to 3008 bytes. >202153: message: shader compiler issue 409: FS SIMD16 shader: 251 inst, 0 loops, 1864 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4016 to 3024 bytes. >202153: message: shader compiler issue 410: VS vec4 shader: 838 inst, 0 loops, 7526 cycles, 0:0 spills:fills, compacted 13408 to 10944 bytes. >waiting for idle >202490: message: shader compiler issue 411: FS SIMD8 shader: 268 inst, 0 loops, 1531 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 4288 to 3136 bytes. >202490: message: shader compiler issue 412: FS SIMD16 shader: 269 inst, 0 loops, 1974 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 4304 to 3152 bytes. >202490: message: shader compiler issue 413: VS vec4 shader: 906 inst, 0 loops, 8096 cycles, 0:0 spills:fills, compacted 14496 to 11808 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >203641: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >203643: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >203645: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >204735: message: shader compiler issue 414: FS SIMD8 shader: 27 inst, 0 loops, 48 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 256 bytes. >204735: message: shader compiler issue 415: FS SIMD16 shader: 27 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 256 bytes. >204735: message: shader compiler issue 416: VS vec4 shader: 14 inst, 0 loops, 86 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >210970: message: shader compiler issue 417: FS SIMD8 shader: 265 inst, 0 loops, 1486 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 4240 to 3152 bytes. >210970: message: shader compiler issue 418: FS SIMD16 shader: 266 inst, 0 loops, 1906 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 4256 to 3168 bytes. >210970: message: shader compiler issue 419: VS vec4 shader: 883 inst, 0 loops, 7446 cycles, 0:0 spills:fills, compacted 14128 to 11488 bytes. >211285: message: shader compiler issue 420: FS SIMD8 shader: 31 inst, 0 loops, 187 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >211285: message: shader compiler issue 421: FS SIMD16 shader: 31 inst, 0 loops, 236 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >211285: message: shader compiler issue 422: VS vec4 shader: 1029 inst, 0 loops, 8716 cycles, 0:0 spills:fills, compacted 16464 to 13216 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >212374: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >212376: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >212378: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >220845: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >220847: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >220849: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >255414: message: shader compiler issue 423: FS SIMD8 shader: 369 inst, 0 loops, 2599 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5904 to 4560 bytes. >255414: message: shader compiler issue 424: FS SIMD16 shader: 370 inst, 0 loops, 3304 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5920 to 4576 bytes. >255414: message: shader compiler issue 425: VS vec4 shader: 395 inst, 0 loops, 3490 cycles, 0:0 spills:fills, compacted 6320 to 5200 bytes. >255544: message: shader compiler issue 426: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >255544: message: shader compiler issue 427: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >255544: message: shader compiler issue 428: VS vec4 shader: 395 inst, 0 loops, 3490 cycles, 0:0 spills:fills, compacted 6320 to 5200 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >259201: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >259203: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >259205: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >275330: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >275332: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >275334: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >298847: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >298849: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >298851: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >320015: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >320017: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >320019: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >334347: message: api performance issue 106: using glBufferSubData(buffer 4898, offset 0, size 288) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >341225: message: shader compiler issue 429: FS SIMD8 shader: 378 inst, 0 loops, 1958 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 6048 to 4528 bytes. >341225: message: shader compiler issue 430: FS SIMD16 shader: 379 inst, 0 loops, 2504 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 6064 to 4544 bytes. >341225: message: shader compiler performance issue 431: vertex shader triggered register spilling. Try reducing the number of live vec4 values to improve performance. >341225: message: shader compiler issue 432: VS vec4 shader: 1081 inst, 0 loops, 9206 cycles, 2:2 spills:fills, compacted 17296 to 14128 bytes. >341448: message: shader compiler issue 433: FS SIMD8 shader: 31 inst, 0 loops, 335 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >341448: message: shader compiler issue 434: FS SIMD16 shader: 31 inst, 0 loops, 376 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >341448: message: shader compiler issue 435: VS vec4 shader: 1006 inst, 0 loops, 8492 cycles, 0:0 spills:fills, compacted 16096 to 13072 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >342540: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >342542: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >342544: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >352256: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >352258: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >352260: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >367819: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >367821: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >367823: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >393695: message: api performance issue 106: too many identical messages; ignoring >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >3220350: message: shader compiler issue 436: FS SIMD8 shader: 31 inst, 0 loops, 187 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >3220350: message: shader compiler issue 437: FS SIMD16 shader: 31 inst, 0 loops, 236 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >3220350: message: shader compiler issue 438: VS vec4 shader: 994 inst, 0 loops, 8566 cycles, 0:0 spills:fills, compacted 15904 to 12928 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >6840820: message: shader compiler issue 439: FS SIMD8 shader: 161 inst, 0 loops, 848 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 2576 to 1888 bytes. >6840820: message: shader compiler issue 440: FS SIMD16 shader: 162 inst, 0 loops, 910 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 2592 to 1904 bytes. >6840820: message: shader compiler issue 441: VS vec4 shader: 360 inst, 0 loops, 2782 cycles, 0:0 spills:fills, compacted 5760 to 4800 bytes. >6840985: message: shader compiler issue 442: FS SIMD8 shader: 88 inst, 0 loops, 721 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1408 to 1056 bytes. >6840985: message: shader compiler issue 443: FS SIMD16 shader: 89 inst, 0 loops, 866 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1424 to 1072 bytes. >6840985: message: shader compiler issue 444: VS vec4 shader: 294 inst, 0 loops, 1992 cycles, 0:0 spills:fills, compacted 4704 to 3936 bytes. >waiting for idle >6841318: message: shader compiler issue 445: FS SIMD8 shader: 8 inst, 0 loops, 250 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 128 to 80 bytes. >6841318: message: shader compiler issue 446: FS SIMD16 shader: 8 inst, 0 loops, 264 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 128 to 80 bytes. >6841318: message: shader compiler issue 447: VS vec4 shader: 18 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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>waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >7539367: message: shader compiler performance issue 448: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >7539367: message: shader compiler issue 449: FS SIMD8 shader: 733 inst, 0 loops, 3711 cycles, 0:0 spills:fills, Promoted 41 constants, compacted 11728 to 8880 bytes. >7539367: message: shader compiler issue 450: VS vec4 shader: 59 inst, 0 loops, 230 cycles, 0:0 spills:fills, compacted 944 to 800 bytes. >7539424: message: shader compiler issue 451: FS SIMD8 shader: 30 inst, 0 loops, 314 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 480 to 320 bytes. >7539424: message: shader compiler issue 452: FS SIMD16 shader: 30 inst, 0 loops, 354 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 480 to 320 bytes. >7539424: message: shader compiler issue 453: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. >7539481: message: shader compiler issue 454: FS SIMD8 shader: 200 inst, 0 loops, 727 cycles, 0:0 spills:fills, Promoted 11 constants, compacted 3200 to 2368 bytes. >7539481: message: shader compiler issue 455: FS SIMD16 shader: 201 inst, 0 loops, 1202 cycles, 0:0 spills:fills, Promoted 11 constants, compacted 3216 to 2384 bytes. >7539481: message: shader compiler issue 456: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >7541655: message: major shader compiler issue 457: 0:352(23): warning: `f10' used uninitialized >7541655: message: major shader compiler issue 458: 0:353(27): warning: `v11' used uninitialized >7541655 @2 glCompileShader(shader = 7168) >7541655: warning: 0:352(23): warning: `f10' used uninitialized >0:353(27): warning: `v11' used uninitialized > >7541663: message: shader compiler issue 459: FS SIMD8 shader: 224 inst, 0 loops, 1737 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7541663: message: shader compiler issue 460: FS SIMD16 shader: 224 inst, 0 loops, 1930 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7541663: message: shader compiler issue 461: TES vec4 shader: 93 inst, 0 loops, 714 cycles, 0:0 spills:fills, compacted 1488 to 1312 bytes. >7541663: message: shader compiler issue 462: TCS vec4 shader: 396 inst, 0 loops, 2054 cycles, 19:9 spills:fills, compacted 6336 to 5152 bytes. >7541663: message: shader compiler issue 463: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7541801: message: shader compiler issue 464: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7541801: message: shader compiler issue 465: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7541801: message: shader compiler issue 466: TES vec4 shader: 88 inst, 0 loops, 880 cycles, 0:0 spills:fills, compacted 1408 to 1232 bytes. >7541801: message: shader compiler issue 467: TCS vec4 shader: 396 inst, 0 loops, 2054 cycles, 19:9 spills:fills, compacted 6336 to 5152 bytes. >7541801: message: shader compiler issue 468: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7541915: message: shader compiler issue 469: FS SIMD8 shader: 382 inst, 0 loops, 2114 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6112 to 4768 bytes. >7541915: message: shader compiler issue 470: FS SIMD16 shader: 383 inst, 0 loops, 4450 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6128 to 4784 bytes. >7541915: message: shader compiler issue 471: TES vec4 shader: 92 inst, 0 loops, 616 cycles, 0:0 spills:fills, compacted 1472 to 1280 bytes. >7541915: message: shader compiler issue 472: TCS vec4 shader: 426 inst, 0 loops, 2196 cycles, 22:10 spills:fills, compacted 6816 to 5552 bytes. >7541915: message: shader compiler issue 473: VS vec4 shader: 201 inst, 0 loops, 1218 cycles, 0:0 spills:fills, compacted 3216 to 2848 bytes. >7542073: message: shader compiler issue 474: FS SIMD8 shader: 224 inst, 0 loops, 1737 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7542073: message: shader compiler issue 475: FS SIMD16 shader: 224 inst, 0 loops, 1930 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7542073: message: shader compiler issue 476: VS vec4 shader: 145 inst, 0 loops, 1134 cycles, 0:0 spills:fills, compacted 2320 to 2064 bytes. >7542152: message: shader compiler issue 477: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542152: message: shader compiler issue 478: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542152: message: shader compiler issue 479: VS vec4 shader: 142 inst, 0 loops, 1132 cycles, 0:0 spills:fills, compacted 2272 to 2016 bytes. >7542203: message: shader compiler issue 480: FS SIMD8 shader: 382 inst, 0 loops, 2114 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6112 to 4768 bytes. >7542203: message: shader compiler issue 481: FS SIMD16 shader: 383 inst, 0 loops, 4450 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6128 to 4784 bytes. >7542203: message: shader compiler issue 482: VS vec4 shader: 147 inst, 0 loops, 1018 cycles, 0:0 spills:fills, compacted 2352 to 2064 bytes. >7542310: message: major shader compiler issue 483: 0:351(23): warning: `f10' used uninitialized >7542310: message: major shader compiler issue 484: 0:352(27): warning: `v11' used uninitialized >7542310 @2 glCompileShader(shader = 7166) >7542310: warning: 0:351(23): warning: `f10' used uninitialized >0:352(27): warning: `v11' used uninitialized > >7542318: message: shader compiler issue 485: FS SIMD8 shader: 203 inst, 0 loops, 1682 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542318: message: shader compiler issue 486: FS SIMD16 shader: 203 inst, 0 loops, 1938 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542318: message: shader compiler issue 487: TES vec4 shader: 80 inst, 0 loops, 696 cycles, 0:0 spills:fills, compacted 1280 to 1152 bytes. >7542318: message: shader compiler issue 488: TCS vec4 shader: 392 inst, 0 loops, 2036 cycles, 19:9 spills:fills, compacted 6272 to 5104 bytes. >7542318: message: shader compiler issue 489: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7542450: message: shader compiler issue 490: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542450: message: shader compiler issue 491: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542450: message: shader compiler issue 492: TES vec4 shader: 75 inst, 0 loops, 716 cycles, 0:0 spills:fills, compacted 1200 to 1072 bytes. >7542450: message: shader compiler issue 493: TCS vec4 shader: 392 inst, 0 loops, 2036 cycles, 19:9 spills:fills, compacted 6272 to 5104 bytes. >7542450: message: shader compiler issue 494: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7542560: message: shader compiler issue 495: FS SIMD8 shader: 362 inst, 0 loops, 2059 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5792 to 4416 bytes. >7542560: message: shader compiler issue 496: FS SIMD16 shader: 363 inst, 0 loops, 3862 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5808 to 4432 bytes. >7542560: message: shader compiler issue 497: TES vec4 shader: 79 inst, 0 loops, 730 cycles, 0:0 spills:fills, compacted 1264 to 1104 bytes. >7542560: message: shader compiler issue 498: TCS vec4 shader: 422 inst, 0 loops, 2178 cycles, 22:10 spills:fills, compacted 6752 to 5504 bytes. >7542560: message: shader compiler issue 499: VS vec4 shader: 201 inst, 0 loops, 1218 cycles, 0:0 spills:fills, compacted 3216 to 2848 bytes. >7542708: message: shader compiler issue 500: FS SIMD8 shader: 203 inst, 0 loops, 1682 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542708: message: shader compiler issue 501: FS SIMD16 shader: 203 inst, 0 loops, 1938 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542708: message: shader compiler issue 502: VS vec4 shader: 145 inst, 0 loops, 1134 cycles, 0:0 spills:fills, compacted 2320 to 2064 bytes. >7542783: message: shader compiler issue 503: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542783: message: shader compiler issue 504: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542783: message: shader compiler issue 505: VS vec4 shader: 142 inst, 0 loops, 1132 cycles, 0:0 spills:fills, compacted 2272 to 2016 bytes. >7542832: message: shader compiler issue 506: FS SIMD8 shader: 362 inst, 0 loops, 2059 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5792 to 4416 bytes. >7542832: message: shader compiler issue 507: FS SIMD16 shader: 363 inst, 0 loops, 3862 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5808 to 4432 bytes. >7542832: message: shader compiler issue 508: VS vec4 shader: 147 inst, 0 loops, 1018 cycles, 0:0 spills:fills, compacted 2352 to 2064 bytes. >7542939: message: shader compiler issue 509: FS SIMD8 shader: 411 inst, 0 loops, 1938 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6576 to 4992 bytes. >7542939: message: shader compiler issue 510: FS SIMD16 shader: 412 inst, 0 loops, 4502 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6592 to 5008 bytes. >7542939: message: shader compiler issue 511: VS vec4 shader: 66 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1056 to 912 bytes. >7543031: message: shader compiler issue 512: FS SIMD8 shader: 46 inst, 0 loops, 363 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 544 bytes. >7543031: message: shader compiler issue 513: FS SIMD16 shader: 46 inst, 0 loops, 418 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 544 bytes. >7543031: message: shader compiler issue 514: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. >7543085: message: shader compiler issue 515: FS SIMD8 shader: 245 inst, 0 loops, 1276 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3920 to 3040 bytes. >7543085: message: shader compiler issue 516: FS SIMD16 shader: 246 inst, 0 loops, 1590 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3936 to 3056 bytes. >7543085: message: shader compiler issue 517: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >7543161: message: shader compiler issue 518: FS SIMD8 shader: 118 inst, 0 loops, 651 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1888 to 1360 bytes. >7543161: message: shader compiler issue 519: FS SIMD16 shader: 118 inst, 0 loops, 806 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1888 to 1360 bytes. >7543161: message: shader compiler issue 520: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >7543233: message: shader compiler issue 521: FS SIMD8 shader: 268 inst, 0 loops, 1342 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4288 to 3184 bytes. >7543233: message: shader compiler issue 522: FS SIMD16 shader: 269 inst, 0 loops, 2926 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4304 to 3200 bytes. >7543233: message: shader compiler issue 523: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >7543324: message: shader compiler issue 524: FS SIMD8 shader: 49 inst, 0 loops, 478 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 784 to 624 bytes. >7543324: message: shader compiler issue 525: FS SIMD16 shader: 49 inst, 0 loops, 558 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 784 to 624 bytes. >7543324: message: shader compiler issue 526: VS vec4 shader: 104 inst, 0 loops, 686 cycles, 0:0 spills:fills, compacted 1664 to 1504 bytes. >7543382: message: shader compiler issue 527: FS SIMD8 shader: 13 inst, 0 loops, 298 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 144 bytes. >7543382: message: shader compiler issue 528: FS SIMD16 shader: 13 inst, 0 loops, 324 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 144 bytes. >7543382: message: shader compiler issue 529: VS vec4 shader: 89 inst, 0 loops, 670 cycles, 0:0 spills:fills, compacted 1424 to 1280 bytes. >7543438: message: shader compiler issue 530: FS SIMD8 shader: 261 inst, 0 loops, 1270 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4176 to 3104 bytes. >7543438: message: shader compiler issue 531: FS SIMD16 shader: 262 inst, 0 loops, 1706 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4192 to 3120 bytes. >7543438: message: shader compiler issue 532: VS vec4 shader: 114 inst, 0 loops, 578 cycles, 0:0 spills:fills, compacted 1824 to 1600 bytes. >7543523: message: shader compiler issue 533: FS SIMD8 shader: 30 inst, 0 loops, 376 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 480 to 368 bytes. >7543523: message: shader compiler issue 534: FS SIMD16 shader: 30 inst, 0 loops, 424 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 480 to 368 bytes. >7543523: message: shader compiler issue 535: VS vec4 shader: 143 inst, 0 loops, 622 cycles, 0:0 spills:fills, compacted 2288 to 2000 bytes. >7543611: message: shader compiler issue 536: FS SIMD8 shader: 77 inst, 0 loops, 681 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1232 to 944 bytes. >7543611: message: shader compiler issue 537: FS SIMD16 shader: 78 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1248 to 960 bytes. >7543611: message: shader compiler issue 538: VS vec4 shader: 108 inst, 0 loops, 560 cycles, 0:0 spills:fills, compacted 1728 to 1504 bytes. >7543668: message: shader compiler issue 539: FS SIMD8 shader: 35 inst, 0 loops, 288 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 560 to 448 bytes. >7543668: message: shader compiler issue 540: FS SIMD16 shader: 36 inst, 0 loops, 348 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 576 to 464 bytes. >7543668: message: shader compiler issue 541: VS vec4 shader: 78 inst, 0 loops, 548 cycles, 0:0 spills:fills, compacted 1248 to 1088 bytes. >7543705: message: shader compiler issue 542: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >7543705: message: shader compiler issue 543: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >7543705: message: shader compiler issue 544: VS vec4 shader: 63 inst, 0 loops, 402 cycles, 0:0 spills:fills, compacted 1008 to 848 bytes. >7543747: message: shader compiler issue 545: FS SIMD8 shader: 245 inst, 0 loops, 1370 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 3920 to 2992 bytes. >7543747: message: shader compiler issue 546: FS SIMD16 shader: 246 inst, 0 loops, 1652 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 3936 to 3008 bytes. >7543747: message: shader compiler issue 547: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7543832: message: shader compiler issue 548: FS SIMD8 shader: 150 inst, 0 loops, 1133 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2400 to 1808 bytes. >7543832: message: shader compiler issue 549: FS SIMD16 shader: 151 inst, 0 loops, 1410 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2416 to 1824 bytes. >7543832: message: shader compiler issue 550: VS vec4 shader: 120 inst, 0 loops, 570 cycles, 0:0 spills:fills, compacted 1920 to 1680 bytes. >7543904: message: shader compiler issue 551: FS SIMD8 shader: 42 inst, 0 loops, 352 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 672 to 512 bytes. >7543904: message: shader compiler issue 552: FS SIMD16 shader: 43 inst, 0 loops, 428 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 688 to 528 bytes. >7543904: message: shader compiler issue 553: VS vec4 shader: 72 inst, 0 loops, 436 cycles, 0:0 spills:fills, compacted 1152 to 960 bytes. >7543953: message: shader compiler issue 554: FS SIMD8 shader: 293 inst, 0 loops, 1684 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4688 to 3536 bytes. >7543953: message: shader compiler issue 555: FS SIMD16 shader: 294 inst, 0 loops, 2032 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4704 to 3552 bytes. >7543953: message: shader compiler issue 556: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7544052: message: shader compiler issue 557: FS SIMD8 shader: 147 inst, 0 loops, 955 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2352 to 1776 bytes. >7544052: message: shader compiler issue 558: FS SIMD16 shader: 148 inst, 0 loops, 1194 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2368 to 1792 bytes. >7544052: message: shader compiler issue 559: VS vec4 shader: 120 inst, 0 loops, 570 cycles, 0:0 spills:fills, compacted 1920 to 1680 bytes. >7544131: message: shader compiler issue 560: FS SIMD8 shader: 287 inst, 0 loops, 1540 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4592 to 3488 bytes. >7544131: message: shader compiler issue 561: FS SIMD16 shader: 288 inst, 0 loops, 1918 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4608 to 3504 bytes. >7544131: message: shader compiler issue 562: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7544261: message: shader compiler issue 563: FS SIMD8 shader: 318 inst, 0 loops, 1866 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 5088 to 3872 bytes. >7544261: message: shader compiler issue 564: FS SIMD16 shader: 319 inst, 0 loops, 3572 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 5104 to 3888 bytes. >7544261: message: shader compiler issue 565: VS vec4 shader: 122 inst, 0 loops, 576 cycles, 0:0 spills:fills, compacted 1952 to 1712 bytes. >7544339: message: shader compiler issue 566: FS SIMD8 shader: 446 inst, 0 loops, 2402 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 7136 to 5504 bytes. >7544339: message: shader compiler issue 567: FS SIMD16 shader: 447 inst, 0 loops, 4778 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 7152 to 5520 bytes. >7544339: message: shader compiler issue 568: VS vec4 shader: 120 inst, 0 loops, 458 cycles, 0:0 spills:fills, compacted 1920 to 1648 bytes. >7544461: message: shader compiler issue 569: FS SIMD8 shader: 50 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 800 to 640 bytes. >7544461: message: shader compiler issue 570: FS SIMD16 shader: 51 inst, 0 loops, 424 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 816 to 656 bytes. >7544461: message: shader compiler issue 571: VS vec4 shader: 104 inst, 0 loops, 472 cycles, 0:0 spills:fills, compacted 1664 to 1392 bytes. >7544527: message: shader compiler issue 572: FS SIMD8 shader: 393 inst, 0 loops, 2158 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6288 to 4784 bytes. >7544527: message: shader compiler issue 573: FS SIMD16 shader: 394 inst, 0 loops, 4636 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6304 to 4800 bytes. >7544527: message: api performance issue 49: Copying to larger program cache: 1024 kB -> 2048 kB >7544527: message: shader compiler issue 574: VS vec4 shader: 67 inst, 0 loops, 240 cycles, 0:0 spills:fills, compacted 1072 to 928 bytes. >7544615: message: shader compiler issue 575: FS SIMD8 shader: 213 inst, 0 loops, 1036 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3408 to 2528 bytes. >7544615: message: shader compiler issue 576: FS SIMD16 shader: 214 inst, 0 loops, 1318 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3424 to 2544 bytes. >7544615: message: shader compiler issue 577: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >Detected buffer out-of-bounds write from brw_bo 0x7fbc3000c180 (GEM 2276, label = "bufferobj") >Detected buffer out-of-bounds write from brw_bo 0x7fbc2c9c7110 (GEM 2275, label = "bufferobj") >apitrace: warning: caught signal 6 >7548166: error: caught an unhandled exception >/usr/bin/glretrace+0x2a9bec >/lib/x86_64-linux-gnu/libpthread.so.0+0x110bf >/lib/x86_64-linux-gnu/libc.so.6: gsignal+0xcf >/lib/x86_64-linux-gnu/libc.so.6: abort+0x169 >/opt/mesa/64/dri/i965_dri.so: _intel_batchbuffer_flush_fence+0x3e600a: /usr/local/src/mesa/master/src/mesa/drivers/dri/i965/intel_batchbuffer.c:1047 >/opt/mesa/64/dri/i965_dri.so: brw_draw_single_prim+0x3c89a7: /usr/local/src/mesa/master/src/mesa/drivers/dri/i965/brw_draw.c:799 >/opt/mesa/64/dri/i965_dri.so: brw_draw_prims+0x3c89a7: /usr/local/src/mesa/master/src/mesa/drivers/dri/i965/brw_draw.c:1018 >/opt/mesa/64/dri/i965_dri.so: vbo_validated_drawrangeelements+0x1c0dbd: vbo/vbo_exec_array.c:942 >/opt/mesa/64/dri/i965_dri.so: vbo_exec_DrawRangeElementsBaseVertex+0x1c12b5: vbo/vbo_exec_array.c:1043 >/opt/mesa/64/dri/i965_dri.so: vbo_exec_DrawRangeElements+0x1c298a: vbo/vbo_exec_array.c:1063 >/opt/mesa/64/dri/i965_dri.so: _mesa_DrawRangeElements+0x1c298a: vbo/vbo_exec_array.c:2058 >/usr/bin/glretrace+0x1376d4 >/usr/bin/glretrace+0x59b4a >/usr/bin/glretrace+0x5a59d >/usr/lib/x86_64-linux-gnu/libstdc++.so.6+0xb9e6e >/lib/x86_64-linux-gnu/libpthread.so.0+0x7493 >/lib/x86_64-linux-gnu/libc.so.6: clone+0x3e >? >apitrace: info: taking default action for signal 6 >waiting for idle >waiting for idle >waiting for idle >waiting for idle >1023: message: api issue 1: FBO incomplete: no attachments and default width or height is 0 [-1] >1023: message: shader compiler issue 2: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >1023: message: shader compiler issue 3: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >1023: message: shader compiler issue 4: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >1286: message: shader compiler issue 5: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >1286: message: shader compiler issue 6: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >1361: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1370: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1379: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1388: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1397: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1406: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >waiting for idle >2431: message: shader compiler issue 8: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >2431: message: shader compiler issue 9: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >3207: message: shader compiler issue 10: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3207: message: shader compiler issue 11: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3207: message: shader compiler issue 12: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >3207: message: shader compiler issue 13: FS SIMD16 shader: 2 inst, 0 loops, 0 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 32 to 32 bytes. >waiting for idle >waiting for idle >3355: message: shader compiler issue 14: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3355: message: shader compiler issue 15: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3355: message: shader compiler issue 16: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >3355: message: shader compiler issue 17: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >3355: message: shader compiler issue 18: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >3384: message: shader compiler issue 19: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >3384: message: shader compiler issue 20: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >5016: message: shader compiler issue 21: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >5016: message: shader compiler issue 22: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >8501: message: shader compiler issue 23: FS SIMD16 shader: 2 inst, 0 loops, 0 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 32 to 32 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >24651: message: shader compiler issue 24: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >24651: message: shader compiler issue 25: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >27040: message: shader compiler issue 26: CS SIMD16 shader: 504 inst, 2 loops, 586982 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 8064 to 6016 bytes. >27096: message: shader compiler issue 27: CS SIMD16 shader: 245 inst, 4 loops, 45770 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 3920 to 2912 bytes. >29232: message: shader compiler issue 28: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >29232: message: shader compiler issue 29: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >29232: message: shader compiler issue 30: VS vec4 shader: 18 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >29285: message: shader compiler issue 31: FS SIMD8 shader: 36 inst, 0 loops, 391 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 576 to 416 bytes. >29285: message: shader compiler issue 32: FS SIMD16 shader: 36 inst, 0 loops, 436 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 576 to 416 bytes. >29285: message: shader compiler issue 33: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >29347: message: shader compiler issue 34: FS SIMD8 shader: 27 inst, 0 loops, 336 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 432 to 304 bytes. >29347: message: shader compiler issue 35: FS SIMD16 shader: 27 inst, 0 loops, 372 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 432 to 304 bytes. >29347: message: shader compiler issue 36: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >30607: message: shader compiler issue 37: FS SIMD8 shader: 27 inst, 0 loops, 96 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >30607: message: shader compiler issue 38: FS SIMD16 shader: 27 inst, 0 loops, 136 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >30607: message: shader compiler issue 39: GS vec4 shader: 27 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >30607: message: shader compiler issue 40: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >30720: message: shader compiler issue 41: FS SIMD8 shader: 15 inst, 0 loops, 315 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 240 to 224 bytes. >30720: message: shader compiler issue 42: FS SIMD16 shader: 16 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 256 to 240 bytes. >30720: message: shader compiler issue 43: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >30806: message: shader compiler issue 44: FS SIMD8 shader: 35 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 560 to 336 bytes. >30806: message: shader compiler issue 45: FS SIMD16 shader: 35 inst, 0 loops, 372 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 560 to 336 bytes. >30806: message: shader compiler issue 46: VS vec4 shader: 18 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >30869: message: shader compiler issue 47: FS SIMD8 shader: 779 inst, 1 loops, 9068 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 12464 to 7648 bytes. >30869: message: shader compiler issue 48: FS SIMD16 shader: 779 inst, 1 loops, 10734 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 12464 to 7648 bytes. >30869: message: api performance issue 49: Copying to larger program cache: 16 kB -> 32 kB >30869: message: shader compiler issue 50: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >31091: message: shader compiler issue 51: FS SIMD8 shader: 99 inst, 0 loops, 531 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1328 bytes. >31091: message: shader compiler issue 52: FS SIMD16 shader: 99 inst, 0 loops, 1698 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1328 bytes. >31091: message: api performance issue 49: Copying to larger program cache: 32 kB -> 64 kB >31091: message: shader compiler issue 53: VS vec4 shader: 31 inst, 0 loops, 128 cycles, 0:0 spills:fills, compacted 496 to 464 bytes. >31167: message: shader compiler issue 54: FS SIMD8 shader: 92 inst, 0 loops, 505 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1472 to 1232 bytes. >31167: message: shader compiler issue 55: FS SIMD16 shader: 92 inst, 0 loops, 594 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1472 to 1232 bytes. >31167: message: shader compiler issue 56: VS vec4 shader: 31 inst, 0 loops, 128 cycles, 0:0 spills:fills, compacted 496 to 464 bytes. >31213: message: shader compiler issue 57: FS SIMD8 shader: 99 inst, 0 loops, 524 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1296 bytes. >31213: message: shader compiler issue 58: FS SIMD16 shader: 99 inst, 0 loops, 1708 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1296 bytes. >31213: message: shader compiler issue 59: VS vec4 shader: 26 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 416 to 352 bytes. >31280: message: shader compiler issue 60: FS SIMD8 shader: 64 inst, 0 loops, 417 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1024 to 848 bytes. >31280: message: shader compiler issue 61: FS SIMD16 shader: 64 inst, 0 loops, 478 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1024 to 848 bytes. >31280: message: shader compiler issue 62: VS vec4 shader: 27 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >31328: message: shader compiler issue 63: FS SIMD8 shader: 71 inst, 0 loops, 443 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 912 bytes. >31328: message: shader compiler issue 64: FS SIMD16 shader: 71 inst, 0 loops, 504 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 912 bytes. >31328: message: shader compiler issue 65: VS vec4 shader: 24 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 384 to 336 bytes. >31395: message: shader compiler issue 66: FS SIMD8 shader: 36 inst, 0 loops, 324 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 464 bytes. >31395: message: shader compiler issue 67: FS SIMD16 shader: 36 inst, 0 loops, 374 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 464 bytes. >31395: message: shader compiler issue 68: VS vec4 shader: 23 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 368 to 336 bytes. >31443: message: shader compiler issue 69: FS SIMD8 shader: 43 inst, 0 loops, 356 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 688 to 528 bytes. >31443: message: shader compiler issue 70: FS SIMD16 shader: 43 inst, 0 loops, 404 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 688 to 528 bytes. >31443: message: shader compiler issue 71: VS vec4 shader: 22 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 352 to 304 bytes. >waiting for idle >31562: message: shader compiler issue 72: FS SIMD8 shader: 3559 inst, 0 loops, 22139 cycles, 0:0 spills:fills, Promoted 145 constants, compacted 56944 to 49152 bytes. >31562: message: shader compiler issue 73: FS SIMD16 shader: 3559 inst, 0 loops, 34728 cycles, 0:0 spills:fills, Promoted 145 constants, compacted 56944 to 49152 bytes. >31562: message: api performance issue 49: Copying to larger program cache: 64 kB -> 256 kB >31562: message: shader compiler issue 74: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >31562: message: shader compiler issue 75: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >31610: message: shader compiler issue 76: FS SIMD8 shader: 162 inst, 0 loops, 1150 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 2592 to 2000 bytes. >31610: message: shader compiler issue 77: FS SIMD16 shader: 163 inst, 0 loops, 1348 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 2608 to 2016 bytes. >31610: message: shader compiler issue 78: VS vec4 shader: 29 inst, 0 loops, 244 cycles, 0:0 spills:fills, compacted 464 to 400 bytes. >31730: message: shader compiler issue 79: FS SIMD8 shader: 76 inst, 0 loops, 749 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1216 to 880 bytes. >31730: message: shader compiler issue 80: FS SIMD16 shader: 77 inst, 0 loops, 862 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 896 bytes. >31730: message: shader compiler issue 81: VS vec4 shader: 15 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 240 to 240 bytes. >31781: message: shader compiler issue 82: FS SIMD8 shader: 66 inst, 0 loops, 725 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1056 to 768 bytes. >31781: message: shader compiler issue 83: FS SIMD16 shader: 67 inst, 0 loops, 824 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1072 to 784 bytes. >31781: message: api performance issue 84: Recompiling fragment shader for program 2030 >31781: message: api performance issue 85: number of color buffers 2->1 >31805: message: shader compiler issue 86: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >31805: message: shader compiler issue 87: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >31805: message: shader compiler issue 88: VS vec4 shader: 16 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >waiting for idle >32858: message: shader compiler issue 89: FS SIMD8 shader: 75 inst, 0 loops, 618 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1200 to 880 bytes. >32858: message: shader compiler issue 90: FS SIMD16 shader: 75 inst, 0 loops, 750 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1200 to 880 bytes. >32858: message: shader compiler issue 91: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >32907: message: shader compiler issue 92: FS SIMD8 shader: 80 inst, 0 loops, 648 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1280 to 928 bytes. >32907: message: shader compiler issue 93: FS SIMD16 shader: 80 inst, 0 loops, 780 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1280 to 928 bytes. >32907: message: shader compiler issue 94: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >32949: message: shader compiler issue 95: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >32949: message: shader compiler issue 96: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >62344: message: shader compiler issue 97: FS SIMD8 shader: 93 inst, 0 loops, 650 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1488 to 1072 bytes. >62344: message: shader compiler issue 98: FS SIMD16 shader: 93 inst, 0 loops, 800 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1488 to 1072 bytes. >62344: message: shader compiler issue 99: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >62386: message: shader compiler issue 100: FS SIMD8 shader: 82 inst, 0 loops, 653 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1312 to 960 bytes. >62386: message: shader compiler issue 101: FS SIMD16 shader: 82 inst, 0 loops, 782 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1312 to 960 bytes. >62386: message: shader compiler issue 102: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >65714: message: shader compiler issue 103: FS SIMD8 shader: 115 inst, 0 loops, 938 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 1840 to 1360 bytes. >65714: message: shader compiler issue 104: FS SIMD16 shader: 115 inst, 0 loops, 1086 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 1840 to 1360 bytes. >65714: message: shader compiler issue 105: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >70961: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >71804: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >72647: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >73490: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >74333: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >75176: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >76019: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >76862: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >77705: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >78548: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >79391: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >80234: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >81077: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >81920: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >82763: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >83606: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >84449: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >85292: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >86135: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >90099: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >90695: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >98665: message: shader compiler issue 107: FS SIMD8 shader: 259 inst, 0 loops, 1786 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4144 to 3120 bytes. >98665: message: shader compiler issue 108: FS SIMD16 shader: 260 inst, 0 loops, 2242 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4160 to 3136 bytes. >98665: message: shader compiler issue 109: VS vec4 shader: 33 inst, 0 loops, 180 cycles, 0:0 spills:fills, compacted 528 to 432 bytes. >98718: message: shader compiler issue 110: FS SIMD8 shader: 21 inst, 0 loops, 104 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 336 to 240 bytes. >98718: message: shader compiler issue 111: FS SIMD16 shader: 21 inst, 0 loops, 130 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 336 to 240 bytes. >98718: message: shader compiler issue 112: VS vec4 shader: 56 inst, 0 loops, 224 cycles, 0:0 spills:fills, compacted 896 to 752 bytes. >98805: message: shader compiler issue 113: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >98805: message: shader compiler issue 114: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >98805: message: shader compiler issue 115: VS vec4 shader: 237 inst, 0 loops, 1404 cycles, 0:0 spills:fills, compacted 3792 to 3280 bytes. >98866: message: shader compiler issue 116: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >98866: message: shader compiler issue 117: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >98866: message: shader compiler issue 118: VS vec4 shader: 222 inst, 0 loops, 1242 cycles, 0:0 spills:fills, compacted 3552 to 3056 bytes. >98916: message: shader compiler issue 119: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >98916: message: shader compiler issue 120: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >98916: message: shader compiler issue 121: VS vec4 shader: 246 inst, 0 loops, 1142 cycles, 0:0 spills:fills, compacted 3936 to 3392 bytes. >99005: message: shader compiler issue 122: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >99005: message: shader compiler issue 123: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >99005: message: shader compiler issue 124: VS vec4 shader: 243 inst, 0 loops, 1252 cycles, 0:0 spills:fills, compacted 3888 to 3376 bytes. >99064: message: shader compiler issue 125: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >99064: message: shader compiler issue 126: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >99064: message: shader compiler issue 127: VS vec4 shader: 228 inst, 0 loops, 1228 cycles, 0:0 spills:fills, compacted 3648 to 3152 bytes. >99112: message: shader compiler issue 128: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >99112: message: shader compiler issue 129: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >99112: message: shader compiler issue 130: VS vec4 shader: 252 inst, 0 loops, 1226 cycles, 0:0 spills:fills, compacted 4032 to 3472 bytes. >99202: message: shader compiler issue 131: FS SIMD8 shader: 116 inst, 0 loops, 640 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1856 to 1376 bytes. >99202: message: shader compiler issue 132: FS SIMD16 shader: 116 inst, 0 loops, 810 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1856 to 1376 bytes. >99202: message: shader compiler issue 133: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >99268: message: shader compiler issue 134: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99268: message: shader compiler issue 135: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99268: message: shader compiler issue 136: VS vec4 shader: 36 inst, 0 loops, 286 cycles, 0:0 spills:fills, compacted 576 to 512 bytes. >99303: message: shader compiler issue 137: FS SIMD8 shader: 13 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99303: message: shader compiler issue 138: FS SIMD16 shader: 13 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99303: message: shader compiler issue 139: VS vec4 shader: 31 inst, 0 loops, 176 cycles, 0:0 spills:fills, compacted 496 to 400 bytes. >99349: message: shader compiler issue 140: FS SIMD8 shader: 258 inst, 0 loops, 1255 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4128 to 3136 bytes. >99349: message: shader compiler issue 141: FS SIMD16 shader: 259 inst, 0 loops, 2480 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4144 to 3152 bytes. >99349: message: shader compiler issue 142: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >99434: message: shader compiler issue 143: FS SIMD8 shader: 113 inst, 0 loops, 634 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1808 to 1344 bytes. >99434: message: shader compiler issue 144: FS SIMD16 shader: 113 inst, 0 loops, 806 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1808 to 1344 bytes. >99434: message: shader compiler issue 145: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >99508: message: shader compiler issue 146: FS SIMD8 shader: 252 inst, 0 loops, 1195 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3072 bytes. >99508: message: shader compiler issue 147: FS SIMD16 shader: 253 inst, 0 loops, 2412 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3088 bytes. >99508: message: shader compiler issue 148: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >99612: message: shader compiler issue 149: FS SIMD8 shader: 294 inst, 0 loops, 1659 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4704 to 3600 bytes. >99612: message: shader compiler issue 150: FS SIMD16 shader: 295 inst, 0 loops, 3114 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4720 to 3616 bytes. >99612: message: shader compiler issue 151: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >99685: message: shader compiler issue 152: FS SIMD8 shader: 26 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 416 to 288 bytes. >99685: message: shader compiler issue 153: FS SIMD16 shader: 26 inst, 0 loops, 138 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 416 to 288 bytes. >99685: message: shader compiler issue 154: VS vec4 shader: 56 inst, 0 loops, 224 cycles, 0:0 spills:fills, compacted 896 to 752 bytes. >99735: message: shader compiler issue 155: FS SIMD8 shader: 112 inst, 0 loops, 813 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1792 to 1312 bytes. >99735: message: shader compiler issue 156: FS SIMD16 shader: 112 inst, 0 loops, 932 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1792 to 1312 bytes. >99735: message: shader compiler issue 157: VS vec4 shader: 216 inst, 0 loops, 1144 cycles, 0:0 spills:fills, compacted 3456 to 3008 bytes. >99810: message: shader compiler issue 158: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99810: message: shader compiler issue 159: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99810: message: shader compiler issue 160: VS vec4 shader: 184 inst, 0 loops, 1082 cycles, 0:0 spills:fills, compacted 2944 to 2528 bytes. >99852: message: shader compiler issue 161: FS SIMD8 shader: 13 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99852: message: shader compiler issue 162: FS SIMD16 shader: 13 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99852: message: shader compiler issue 163: VS vec4 shader: 175 inst, 0 loops, 1082 cycles, 0:0 spills:fills, compacted 2800 to 2368 bytes. >99907: message: shader compiler issue 164: FS SIMD8 shader: 259 inst, 0 loops, 1426 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4144 to 3136 bytes. >99907: message: shader compiler issue 165: FS SIMD16 shader: 260 inst, 0 loops, 2376 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4160 to 3152 bytes. >99907: message: shader compiler issue 166: VS vec4 shader: 213 inst, 0 loops, 1136 cycles, 0:0 spills:fills, compacted 3408 to 2944 bytes. >100001: message: shader compiler issue 167: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >100001: message: shader compiler issue 168: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >100001: message: shader compiler issue 169: VS vec4 shader: 284 inst, 0 loops, 1898 cycles, 0:0 spills:fills, compacted 4544 to 3888 bytes. >100061: message: shader compiler issue 170: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >100061: message: shader compiler issue 171: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >100061: message: shader compiler issue 172: VS vec4 shader: 269 inst, 0 loops, 1702 cycles, 0:0 spills:fills, compacted 4304 to 3664 bytes. >100110: message: shader compiler issue 173: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >100110: message: shader compiler issue 174: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >100110: message: shader compiler issue 175: VS vec4 shader: 292 inst, 0 loops, 1692 cycles, 0:0 spills:fills, compacted 4672 to 3984 bytes. >100110: message: api performance issue 49: Copying to larger program cache: 256 kB -> 512 kB >waiting for idle >waiting for idle >101441: message: shader compiler issue 176: FS SIMD8 shader: 3 inst, 0 loops, 18 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >101441: message: shader compiler issue 177: FS SIMD16 shader: 3 inst, 0 loops, 22 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >101441: message: api performance issue 84: Recompiling fragment shader for program 2046 >101441: message: api performance issue 85: number of color buffers 1->0 >101822: message: shader compiler performance issue 178: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >101822: message: shader compiler issue 179: FS SIMD8 shader: 1509 inst, 0 loops, 10207 cycles, 0:0 spills:fills, Promoted 34 constants, compacted 24144 to 17456 bytes. >101822: message: shader compiler issue 180: VS vec4 shader: 28 inst, 0 loops, 156 cycles, 0:0 spills:fills, compacted 448 to 384 bytes. >101940: message: shader compiler performance issue 181: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >101940: message: shader compiler issue 182: FS SIMD8 shader: 1611 inst, 0 loops, 11151 cycles, 0:0 spills:fills, Promoted 35 constants, compacted 25776 to 18720 bytes. >101940: message: shader compiler issue 183: VS vec4 shader: 101 inst, 0 loops, 644 cycles, 0:0 spills:fills, compacted 1616 to 1184 bytes. >102046: message: shader compiler issue 184: FS SIMD8 shader: 149 inst, 0 loops, 1238 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2384 to 1888 bytes. >102046: message: shader compiler issue 185: FS SIMD16 shader: 149 inst, 0 loops, 1446 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2384 to 1888 bytes. >102046: message: shader compiler issue 186: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >102046: message: shader compiler issue 187: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >102154: message: shader compiler issue 188: FS SIMD8 shader: 248 inst, 0 loops, 2281 cycles, 0:0 spills:fills, Promoted 12 constants, compacted 3968 to 3040 bytes. >102154: message: shader compiler issue 189: FS SIMD16 shader: 248 inst, 0 loops, 2626 cycles, 0:0 spills:fills, Promoted 12 constants, compacted 3968 to 3040 bytes. >102154: message: shader compiler issue 190: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >102154: message: shader compiler issue 191: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >waiting for idle >102255: message: shader compiler performance issue 192: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >102255: message: shader compiler issue 193: FS SIMD8 shader: 914 inst, 0 loops, 7832 cycles, 0:0 spills:fills, Promoted 33 constants, compacted 14624 to 10944 bytes. >102255: message: shader compiler issue 194: VS vec4 shader: 18 inst, 0 loops, 92 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >102334: message: shader compiler issue 195: FS SIMD8 shader: 77 inst, 0 loops, 663 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 848 bytes. >102334: message: shader compiler issue 196: FS SIMD16 shader: 77 inst, 0 loops, 780 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 848 bytes. >102334: message: shader compiler issue 197: VS vec4 shader: 18 inst, 0 loops, 92 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >102428: message: shader compiler issue 198: FS SIMD8 shader: 88 inst, 0 loops, 721 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1408 to 1056 bytes. >102428: message: shader compiler issue 199: FS SIMD16 shader: 89 inst, 0 loops, 866 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1424 to 1072 bytes. >102428: message: shader compiler performance issue 200: vertex shader triggered register spilling. Try reducing the number of live vec4 values to improve performance. >102428: message: shader compiler issue 201: VS vec4 shader: 1016 inst, 0 loops, 8526 cycles, 1:1 spills:fills, compacted 16256 to 13200 bytes. >102579: message: shader compiler performance issue 202: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >102579: message: shader compiler issue 203: FS SIMD8 shader: 607 inst, 0 loops, 2679 cycles, 0:0 spills:fills, Promoted 37 constants, compacted 9712 to 7344 bytes. >102579: message: shader compiler issue 204: VS vec4 shader: 847 inst, 0 loops, 7420 cycles, 0:0 spills:fills, compacted 13552 to 10992 bytes. >102947: message: shader compiler issue 205: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >102947: message: shader compiler issue 206: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >102947: message: shader compiler issue 207: VS vec4 shader: 5 inst, 0 loops, 20 cycles, 0:0 spills:fills, compacted 80 to 80 bytes. >103024: message: shader compiler issue 208: FS SIMD8 shader: 78 inst, 0 loops, 460 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1040 bytes. >103024: message: shader compiler issue 209: FS SIMD16 shader: 78 inst, 0 loops, 522 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1040 bytes. >103024: message: shader compiler issue 210: VS vec4 shader: 29 inst, 0 loops, 124 cycles, 0:0 spills:fills, compacted 464 to 432 bytes. >103102: message: shader compiler issue 211: FS SIMD8 shader: 71 inst, 0 loops, 438 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 944 bytes. >103102: message: shader compiler issue 212: FS SIMD16 shader: 71 inst, 0 loops, 502 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 944 bytes. >103102: message: shader compiler issue 213: VS vec4 shader: 27 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >103164: message: shader compiler issue 214: FS SIMD8 shader: 78 inst, 0 loops, 470 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1008 bytes. >103164: message: shader compiler issue 215: FS SIMD16 shader: 78 inst, 0 loops, 524 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1008 bytes. >103164: message: shader compiler issue 216: VS vec4 shader: 24 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 384 to 336 bytes. >103233: message: shader compiler issue 217: FS SIMD8 shader: 50 inst, 0 loops, 368 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 800 to 656 bytes. >103233: message: shader compiler issue 218: FS SIMD16 shader: 50 inst, 0 loops, 444 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 800 to 656 bytes. >103233: message: shader compiler issue 219: VS vec4 shader: 25 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 400 to 368 bytes. >103297: message: shader compiler issue 220: FS SIMD8 shader: 57 inst, 0 loops, 394 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 912 to 720 bytes. >103297: message: shader compiler issue 221: FS SIMD16 shader: 57 inst, 0 loops, 450 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 912 to 720 bytes. >103297: message: shader compiler issue 222: VS vec4 shader: 23 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 368 to 320 bytes. >103366: message: shader compiler issue 223: FS SIMD8 shader: 29 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 464 to 368 bytes. >103366: message: shader compiler issue 224: FS SIMD16 shader: 29 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 464 to 368 bytes. >103366: message: shader compiler issue 225: VS vec4 shader: 21 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 336 to 304 bytes. >103415: message: shader compiler issue 226: FS SIMD8 shader: 36 inst, 0 loops, 322 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 432 bytes. >103415: message: shader compiler issue 227: FS SIMD16 shader: 36 inst, 0 loops, 368 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 432 bytes. >103415: message: shader compiler issue 228: VS vec4 shader: 21 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 336 to 304 bytes. >waiting for idle >103581: message: shader compiler issue 229: FS SIMD8 shader: 4 inst, 0 loops, 222 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >103581: message: shader compiler issue 230: FS SIMD16 shader: 4 inst, 0 loops, 230 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >103581: message: shader compiler issue 231: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >waiting for idle >waiting for idle >104664: message: shader compiler issue 232: FS SIMD8 shader: 341 inst, 0 loops, 2029 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5456 to 4176 bytes. >104664: message: shader compiler issue 233: FS SIMD16 shader: 342 inst, 0 loops, 2558 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5472 to 4192 bytes. >104664: message: shader compiler issue 234: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >waiting for idle >105189: message: shader compiler issue 235: FS SIMD8 shader: 59 inst, 0 loops, 691 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 944 to 704 bytes. >105189: message: shader compiler issue 236: FS SIMD16 shader: 59 inst, 0 loops, 752 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 944 to 704 bytes. >105189: message: shader compiler issue 237: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >105321: message: shader compiler issue 238: FS SIMD8 shader: 51 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 816 to 672 bytes. >105321: message: shader compiler issue 239: FS SIMD16 shader: 51 inst, 0 loops, 612 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 816 to 672 bytes. >105321: message: shader compiler issue 240: VS vec4 shader: 28 inst, 0 loops, 156 cycles, 0:0 spills:fills, compacted 448 to 384 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >107554: message: shader compiler issue 241: FS SIMD8 shader: 46 inst, 0 loops, 433 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 608 bytes. >107554: message: shader compiler issue 242: FS SIMD16 shader: 46 inst, 0 loops, 522 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 608 bytes. >107554: message: shader compiler issue 243: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >108037: message: shader compiler issue 244: FS SIMD8 shader: 49 inst, 0 loops, 610 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 784 to 480 bytes. >108037: message: shader compiler issue 245: FS SIMD16 shader: 49 inst, 0 loops, 680 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 784 to 480 bytes. >108037: message: shader compiler issue 246: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >108088: message: shader compiler issue 247: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >108088: message: shader compiler issue 248: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >108088: message: shader compiler issue 249: VS vec4 shader: 14 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >108650: message: shader compiler issue 250: FS SIMD8 shader: 93 inst, 0 loops, 571 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1488 to 1152 bytes. >108650: message: shader compiler issue 251: FS SIMD16 shader: 93 inst, 0 loops, 706 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1488 to 1152 bytes. >108650: message: shader compiler issue 252: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >108785: message: shader compiler issue 253: FS SIMD8 shader: 191 inst, 0 loops, 1436 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 3056 to 2368 bytes. >108785: message: shader compiler issue 254: FS SIMD16 shader: 191 inst, 0 loops, 1772 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 3056 to 2368 bytes. >108785: message: shader compiler issue 255: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >109334: message: shader compiler issue 256: FS SIMD8 shader: 56 inst, 0 loops, 580 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 896 to 560 bytes. >109334: message: shader compiler issue 257: FS SIMD16 shader: 56 inst, 0 loops, 634 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 896 to 560 bytes. >109334: message: shader compiler issue 258: VS vec4 shader: 14 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >113116: message: shader compiler issue 259: FS SIMD8 shader: 140 inst, 1 loops, 7410 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 2240 to 1680 bytes. >113116: message: shader compiler issue 260: FS SIMD16 shader: 140 inst, 1 loops, 8642 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 2240 to 1680 bytes. >113116: message: shader compiler issue 261: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >waiting for idle >waiting for idle >113890: message: shader compiler issue 262: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >113890: message: shader compiler issue 263: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >113890: message: shader compiler issue 264: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >113971: message: shader compiler issue 265: FS SIMD8 shader: 348 inst, 0 loops, 2051 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5568 to 4224 bytes. >113971: message: shader compiler issue 266: FS SIMD16 shader: 349 inst, 0 loops, 4016 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5584 to 4240 bytes. >113971: message: shader compiler issue 267: VS vec4 shader: 213 inst, 0 loops, 1136 cycles, 0:0 spills:fills, compacted 3408 to 2944 bytes. >114069: message: shader compiler issue 268: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >114069: message: shader compiler issue 269: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >114069: message: shader compiler issue 270: VS vec4 shader: 292 inst, 0 loops, 1692 cycles, 0:0 spills:fills, compacted 4672 to 3984 bytes. >114224: message: shader compiler issue 271: FS SIMD8 shader: 241 inst, 2 loops, 192999 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 3856 to 2816 bytes. >114224: message: shader compiler issue 272: FS SIMD16 shader: 241 inst, 2 loops, 316276 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 3856 to 2816 bytes. >114224: message: shader compiler issue 273: VS vec4 shader: 16 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >114428: message: shader compiler issue 274: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >114428: message: shader compiler issue 275: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >waiting for idle >waiting for idle >115273: message: shader compiler issue 276: FS SIMD8 shader: 270 inst, 0 loops, 3165 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4320 to 3104 bytes. >115273: message: shader compiler issue 277: FS SIMD16 shader: 270 inst, 0 loops, 3534 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4320 to 3104 bytes. >115273: message: shader compiler issue 278: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >115482: message: shader compiler issue 279: FS SIMD8 shader: 67 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1072 to 800 bytes. >115482: message: shader compiler issue 280: FS SIMD16 shader: 68 inst, 0 loops, 892 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1088 to 816 bytes. >115482: message: shader compiler issue 281: VS vec4 shader: 995 inst, 0 loops, 8464 cycles, 0:0 spills:fills, compacted 15920 to 12944 bytes. >115612: message: shader compiler issue 282: FS SIMD8 shader: 67 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1072 to 800 bytes. >115612: message: shader compiler issue 283: FS SIMD16 shader: 68 inst, 0 loops, 892 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1088 to 816 bytes. >115612: message: shader compiler issue 284: VS vec4 shader: 995 inst, 0 loops, 8464 cycles, 0:0 spills:fills, compacted 15920 to 12944 bytes. >waiting for idle >116346: message: shader compiler issue 285: FS SIMD8 shader: 40 inst, 0 loops, 362 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 368 bytes. >116346: message: shader compiler issue 286: FS SIMD16 shader: 40 inst, 0 loops, 394 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 368 bytes. >116346: message: shader compiler issue 287: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >116406: message: shader compiler issue 288: FS SIMD8 shader: 102 inst, 1 loops, 6496 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1632 to 1168 bytes. >116406: message: shader compiler issue 289: FS SIMD16 shader: 103 inst, 1 loops, 7472 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1648 to 1168 bytes. >116406: message: shader compiler issue 290: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >116463: message: shader compiler issue 291: FS SIMD8 shader: 4 inst, 0 loops, 222 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >116463: message: shader compiler issue 292: FS SIMD16 shader: 4 inst, 0 loops, 230 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >116463: message: shader compiler issue 293: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >116530: message: shader compiler issue 294: FS SIMD8 shader: 95 inst, 0 loops, 720 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1520 to 1136 bytes. >116530: message: shader compiler issue 295: FS SIMD16 shader: 95 inst, 0 loops, 872 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1520 to 1136 bytes. >116530: message: shader compiler issue 296: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >116575: message: shader compiler issue 297: FS SIMD8 shader: 72 inst, 0 loops, 606 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1152 to 864 bytes. >116575: message: shader compiler issue 298: FS SIMD16 shader: 72 inst, 0 loops, 722 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1152 to 864 bytes. >116575: message: shader compiler issue 299: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >116610: message: shader compiler issue 300: FS SIMD8 shader: 175 inst, 0 loops, 1203 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2800 to 2128 bytes. >116610: message: shader compiler issue 301: FS SIMD16 shader: 176 inst, 0 loops, 1366 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2816 to 2144 bytes. >116610: message: shader compiler issue 302: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >117987: message: shader compiler issue 303: FS SIMD8 shader: 464 inst, 2 loops, 212842 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 7424 to 5424 bytes. >117987: message: shader compiler issue 304: FS SIMD16 shader: 464 inst, 2 loops, 355202 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 7424 to 5424 bytes. >117987: message: shader compiler issue 305: VS vec4 shader: 16 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >118156: message: shader compiler issue 306: FS SIMD8 shader: 14 inst, 0 loops, 62 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 224 to 144 bytes. >118156: message: shader compiler issue 307: FS SIMD16 shader: 14 inst, 0 loops, 80 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 224 to 144 bytes. >118156: message: shader compiler issue 308: VS vec4 shader: 15 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 240 to 224 bytes. >waiting for idle >waiting for idle >118858: message: shader compiler issue 309: FS SIMD8 shader: 289 inst, 0 loops, 1531 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 4624 to 3360 bytes. >118858: message: shader compiler issue 310: FS SIMD16 shader: 290 inst, 0 loops, 1848 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 4640 to 3376 bytes. >118858: message: shader compiler issue 311: VS vec4 shader: 1095 inst, 0 loops, 9914 cycles, 0:0 spills:fills, compacted 17520 to 14256 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >134040: message: shader compiler issue 312: FS SIMD8 shader: 27 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >134040: message: shader compiler issue 313: FS SIMD16 shader: 28 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 448 to 320 bytes. >134064: message: shader compiler issue 314: FS SIMD8 shader: 27 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >134064: message: shader compiler issue 315: FS SIMD16 shader: 28 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 448 to 320 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >145499: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >145501: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >145503: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >148182: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >148184: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >148186: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >150829: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >150831: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >150833: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >153571: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >153573: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >153575: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >156218: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >156220: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >156222: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >162891: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >162893: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >162895: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >165897: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >165899: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >165901: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >168712: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >168714: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >168716: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >171835: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >171837: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >171839: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >174563: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >174565: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >174567: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >177380: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >177382: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >177384: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >180026: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >180028: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >180030: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >182674: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >182676: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >182678: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >185345: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >185347: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >185349: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >187995: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >187997: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >187999: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >188009: message: shader compiler issue 316: FS SIMD8 shader: 347 inst, 0 loops, 1931 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5552 to 4224 bytes. >188009: message: shader compiler issue 317: FS SIMD16 shader: 348 inst, 0 loops, 3436 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5568 to 4240 bytes. >188009: message: shader compiler issue 318: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >188099: message: shader compiler issue 319: FS SIMD8 shader: 287 inst, 0 loops, 1581 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4592 to 3472 bytes. >188099: message: shader compiler issue 320: FS SIMD16 shader: 287 inst, 0 loops, 3224 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4592 to 3472 bytes. >188099: message: shader compiler issue 321: VS vec4 shader: 67 inst, 0 loops, 308 cycles, 0:0 spills:fills, compacted 1072 to 960 bytes. >188167: message: shader compiler issue 322: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >188167: message: shader compiler issue 323: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >188167: message: shader compiler issue 324: VS vec4 shader: 31 inst, 0 loops, 176 cycles, 0:0 spills:fills, compacted 496 to 400 bytes. >188207: message: shader compiler issue 325: FS SIMD8 shader: 500 inst, 0 loops, 2800 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 8000 to 6096 bytes. >188207: message: shader compiler issue 326: FS SIMD16 shader: 501 inst, 0 loops, 5262 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 8016 to 6112 bytes. >188207: message: api performance issue 49: Copying to larger program cache: 512 kB -> 1024 kB >188207: message: shader compiler issue 327: VS vec4 shader: 66 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1056 to 912 bytes. >188300: message: shader compiler issue 328: FS SIMD8 shader: 62 inst, 0 loops, 359 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188300: message: shader compiler issue 329: FS SIMD16 shader: 62 inst, 0 loops, 454 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188300: message: shader compiler issue 330: VS vec4 shader: 55 inst, 0 loops, 300 cycles, 0:0 spills:fills, compacted 880 to 800 bytes. >188369: message: shader compiler issue 331: FS SIMD8 shader: 367 inst, 0 loops, 1988 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5872 to 4496 bytes. >188369: message: shader compiler issue 332: FS SIMD16 shader: 368 inst, 0 loops, 3606 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5888 to 4512 bytes. >188369: message: shader compiler issue 333: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188458: message: shader compiler issue 334: FS SIMD8 shader: 62 inst, 0 loops, 382 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188458: message: shader compiler issue 335: FS SIMD16 shader: 62 inst, 0 loops, 432 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188458: message: shader compiler issue 336: VS vec4 shader: 55 inst, 0 loops, 300 cycles, 0:0 spills:fills, compacted 880 to 800 bytes. >188525: message: shader compiler issue 337: FS SIMD8 shader: 364 inst, 0 loops, 2107 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5824 to 4464 bytes. >188525: message: shader compiler issue 338: FS SIMD16 shader: 365 inst, 0 loops, 3298 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5840 to 4480 bytes. >188525: message: shader compiler issue 339: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188615: message: shader compiler issue 340: FS SIMD8 shader: 136 inst, 0 loops, 884 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2176 to 1600 bytes. >188615: message: shader compiler issue 341: FS SIMD16 shader: 136 inst, 0 loops, 1162 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2176 to 1600 bytes. >188615: message: shader compiler issue 342: VS vec4 shader: 66 inst, 0 loops, 308 cycles, 0:0 spills:fills, compacted 1056 to 944 bytes. >188684: message: shader compiler issue 343: FS SIMD8 shader: 355 inst, 0 loops, 2047 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5680 to 4288 bytes. >188684: message: shader compiler issue 344: FS SIMD16 shader: 356 inst, 0 loops, 2648 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5696 to 4304 bytes. >188684: message: shader compiler issue 345: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188769: message: shader compiler issue 346: FS SIMD8 shader: 419 inst, 0 loops, 2545 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 6704 to 5088 bytes. >188769: message: shader compiler issue 347: FS SIMD16 shader: 420 inst, 0 loops, 3022 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 6720 to 5104 bytes. >188769: message: shader compiler issue 348: VS vec4 shader: 59 inst, 0 loops, 230 cycles, 0:0 spills:fills, compacted 944 to 800 bytes. >188853: message: shader compiler issue 349: FS SIMD8 shader: 382 inst, 0 loops, 2445 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 6112 to 4640 bytes. >188853: message: shader compiler issue 350: FS SIMD16 shader: 383 inst, 0 loops, 2936 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 6128 to 4656 bytes. >188853: message: shader compiler issue 351: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >188943: message: shader compiler issue 352: FS SIMD8 shader: 55 inst, 0 loops, 350 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 880 to 672 bytes. >188943: message: shader compiler issue 353: FS SIMD16 shader: 56 inst, 0 loops, 446 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 896 to 688 bytes. >188943: message: shader compiler issue 354: VS vec4 shader: 104 inst, 0 loops, 472 cycles, 0:0 spills:fills, compacted 1664 to 1392 bytes. >188990: message: shader compiler issue 355: FS SIMD8 shader: 265 inst, 0 loops, 1338 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4240 to 3216 bytes. >188990: message: shader compiler issue 356: FS SIMD16 shader: 265 inst, 0 loops, 3950 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4240 to 3216 bytes. >188990: message: shader compiler issue 357: VS vec4 shader: 68 inst, 0 loops, 310 cycles, 0:0 spills:fills, compacted 1088 to 976 bytes. >189066: message: shader compiler issue 358: FS SIMD8 shader: 482 inst, 0 loops, 2717 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7712 to 5888 bytes. >189066: message: shader compiler issue 359: FS SIMD16 shader: 483 inst, 0 loops, 5578 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7728 to 5904 bytes. >189066: message: shader compiler issue 360: VS vec4 shader: 67 inst, 0 loops, 240 cycles, 0:0 spills:fills, compacted 1072 to 928 bytes. >189176: message: shader compiler issue 361: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >189176: message: shader compiler issue 362: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >189176: message: shader compiler issue 363: VS vec4 shader: 246 inst, 0 loops, 1142 cycles, 0:0 spills:fills, compacted 3936 to 3392 bytes. >189267: message: shader compiler issue 364: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >189267: message: shader compiler issue 365: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >189267: message: shader compiler issue 366: VS vec4 shader: 252 inst, 0 loops, 1226 cycles, 0:0 spills:fills, compacted 4032 to 3472 bytes. >189363: message: shader compiler issue 367: FS SIMD8 shader: 40 inst, 0 loops, 329 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 432 bytes. >189363: message: shader compiler issue 368: FS SIMD16 shader: 40 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 432 bytes. >189363: message: shader compiler issue 369: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. >189418: message: shader compiler issue 370: FS SIMD8 shader: 316 inst, 0 loops, 1952 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5056 to 3872 bytes. >189418: message: shader compiler issue 371: FS SIMD16 shader: 317 inst, 0 loops, 2504 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5072 to 3888 bytes. >189418: message: shader compiler issue 372: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >189501: message: shader compiler issue 373: FS SIMD8 shader: 24 inst, 0 loops, 131 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 384 to 288 bytes. >189501: message: shader compiler issue 374: FS SIMD16 shader: 24 inst, 0 loops, 170 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 384 to 288 bytes. >189501: message: shader compiler issue 375: VS vec4 shader: 51 inst, 0 loops, 296 cycles, 0:0 spills:fills, compacted 816 to 736 bytes. >189551: message: shader compiler issue 376: FS SIMD8 shader: 401 inst, 0 loops, 2417 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6416 to 4896 bytes. >189551: message: shader compiler issue 377: FS SIMD16 shader: 402 inst, 0 loops, 3012 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6432 to 4912 bytes. >189551: message: shader compiler issue 378: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >waiting for idle >waiting for idle >waiting for idle >191839: message: shader compiler issue 379: FS SIMD8 shader: 184 inst, 0 loops, 1154 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2944 to 2192 bytes. >191839: message: shader compiler issue 380: FS SIMD16 shader: 185 inst, 0 loops, 1550 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2960 to 2208 bytes. >191839: message: shader compiler issue 381: VS vec4 shader: 848 inst, 0 loops, 7184 cycles, 0:0 spills:fills, compacted 13568 to 11008 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >193111: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >193113: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >193115: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >198966: message: shader compiler issue 382: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >198966: message: shader compiler issue 383: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >198966: message: shader compiler issue 384: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >199129: message: shader compiler issue 385: FS SIMD8 shader: 512 inst, 0 loops, 3233 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 8192 to 6160 bytes. >199129: message: shader compiler issue 386: FS SIMD16 shader: 513 inst, 0 loops, 5754 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 8208 to 6176 bytes. >199129: message: shader compiler issue 387: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >199236: message: shader compiler issue 388: FS SIMD8 shader: 369 inst, 0 loops, 2599 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5904 to 4560 bytes. >199236: message: shader compiler issue 389: FS SIMD16 shader: 370 inst, 0 loops, 3304 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5920 to 4576 bytes. >199236: message: shader compiler issue 390: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >waiting for idle >199425: message: shader compiler issue 391: FS SIMD8 shader: 329 inst, 0 loops, 2072 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5264 to 4080 bytes. >199425: message: shader compiler issue 392: FS SIMD16 shader: 330 inst, 0 loops, 2596 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5280 to 4096 bytes. >199425: message: shader compiler issue 393: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >199604: message: shader compiler issue 394: FS SIMD8 shader: 329 inst, 0 loops, 2072 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5264 to 4080 bytes. >199604: message: shader compiler issue 395: FS SIMD16 shader: 330 inst, 0 loops, 2596 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5280 to 4096 bytes. >199604: message: shader compiler issue 396: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >199781: message: shader compiler issue 397: FS SIMD8 shader: 290 inst, 0 loops, 2054 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4640 to 3584 bytes. >199781: message: shader compiler issue 398: FS SIMD16 shader: 291 inst, 0 loops, 2404 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4656 to 3600 bytes. >199781: message: shader compiler issue 399: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >199920: message: shader compiler issue 400: FS SIMD8 shader: 291 inst, 0 loops, 2054 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4656 to 3600 bytes. >199920: message: shader compiler issue 401: FS SIMD16 shader: 292 inst, 0 loops, 2410 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4672 to 3616 bytes. >199920: message: shader compiler issue 402: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >waiting for idle >200946: message: shader compiler issue 403: FS SIMD8 shader: 3 inst, 0 loops, 18 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >200946: message: shader compiler issue 404: FS SIMD16 shader: 3 inst, 0 loops, 22 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >200946: message: api performance issue 84: Recompiling fragment shader for program 1955 >200946: message: api performance issue 85: number of color buffers 1->0 >waiting for idle >waiting for idle >201897: message: shader compiler issue 405: FS SIMD8 shader: 126 inst, 0 loops, 814 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2016 to 1424 bytes. >201897: message: shader compiler issue 406: FS SIMD16 shader: 127 inst, 0 loops, 896 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2032 to 1440 bytes. >201897: message: shader compiler issue 407: VS vec4 shader: 871 inst, 0 loops, 7468 cycles, 0:0 spills:fills, compacted 13936 to 11312 bytes. >202153: message: shader compiler issue 408: FS SIMD8 shader: 250 inst, 0 loops, 1424 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4000 to 3008 bytes. >202153: message: shader compiler issue 409: FS SIMD16 shader: 251 inst, 0 loops, 1864 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4016 to 3024 bytes. >202153: message: shader compiler issue 410: VS vec4 shader: 838 inst, 0 loops, 7526 cycles, 0:0 spills:fills, compacted 13408 to 10944 bytes. >waiting for idle >202490: message: shader compiler issue 411: FS SIMD8 shader: 268 inst, 0 loops, 1531 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 4288 to 3136 bytes. >202490: message: shader compiler issue 412: FS SIMD16 shader: 269 inst, 0 loops, 1974 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 4304 to 3152 bytes. >202490: message: shader compiler issue 413: VS vec4 shader: 906 inst, 0 loops, 8096 cycles, 0:0 spills:fills, compacted 14496 to 11808 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >203641: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >203643: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >203645: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >204735: message: shader compiler issue 414: FS SIMD8 shader: 27 inst, 0 loops, 48 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 256 bytes. >204735: message: shader compiler issue 415: FS SIMD16 shader: 27 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 256 bytes. >204735: message: shader compiler issue 416: VS vec4 shader: 14 inst, 0 loops, 86 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >210970: message: shader compiler issue 417: FS SIMD8 shader: 265 inst, 0 loops, 1486 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 4240 to 3152 bytes. >210970: message: shader compiler issue 418: FS SIMD16 shader: 266 inst, 0 loops, 1906 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 4256 to 3168 bytes. >210970: message: shader compiler issue 419: VS vec4 shader: 883 inst, 0 loops, 7446 cycles, 0:0 spills:fills, compacted 14128 to 11488 bytes. >211285: message: shader compiler issue 420: FS SIMD8 shader: 31 inst, 0 loops, 187 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >211285: message: shader compiler issue 421: FS SIMD16 shader: 31 inst, 0 loops, 236 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >211285: message: shader compiler issue 422: VS vec4 shader: 1029 inst, 0 loops, 8716 cycles, 0:0 spills:fills, compacted 16464 to 13216 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >212374: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >212376: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >212378: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >220845: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >220847: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >220849: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >255414: message: shader compiler issue 423: FS SIMD8 shader: 369 inst, 0 loops, 2599 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5904 to 4560 bytes. >255414: message: shader compiler issue 424: FS SIMD16 shader: 370 inst, 0 loops, 3304 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5920 to 4576 bytes. >255414: message: shader compiler issue 425: VS vec4 shader: 395 inst, 0 loops, 3490 cycles, 0:0 spills:fills, compacted 6320 to 5200 bytes. >255544: message: shader compiler issue 426: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >255544: message: shader compiler issue 427: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >255544: message: shader compiler issue 428: VS vec4 shader: 395 inst, 0 loops, 3490 cycles, 0:0 spills:fills, compacted 6320 to 5200 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >259201: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >259203: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >259205: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >275330: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >275332: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >275334: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >298847: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >298849: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >298851: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >320015: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >320017: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >320019: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >334347: message: api performance issue 106: using glBufferSubData(buffer 4898, offset 0, size 288) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >341225: message: shader compiler issue 429: FS SIMD8 shader: 378 inst, 0 loops, 1958 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 6048 to 4528 bytes. >341225: message: shader compiler issue 430: FS SIMD16 shader: 379 inst, 0 loops, 2504 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 6064 to 4544 bytes. >341225: message: shader compiler performance issue 431: vertex shader triggered register spilling. Try reducing the number of live vec4 values to improve performance. >341225: message: shader compiler issue 432: VS vec4 shader: 1081 inst, 0 loops, 9206 cycles, 2:2 spills:fills, compacted 17296 to 14128 bytes. >341448: message: shader compiler issue 433: FS SIMD8 shader: 31 inst, 0 loops, 335 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >341448: message: shader compiler issue 434: FS SIMD16 shader: 31 inst, 0 loops, 376 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >341448: message: shader compiler issue 435: VS vec4 shader: 1006 inst, 0 loops, 8492 cycles, 0:0 spills:fills, compacted 16096 to 13072 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >342540: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >342542: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >342544: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >352256: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >352258: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >352260: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >367819: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >367821: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >367823: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >393695: message: api performance issue 106: too many identical messages; ignoring >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >3220350: message: shader compiler issue 436: FS SIMD8 shader: 31 inst, 0 loops, 187 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >3220350: message: shader compiler issue 437: FS SIMD16 shader: 31 inst, 0 loops, 236 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >3220350: message: shader compiler issue 438: VS vec4 shader: 994 inst, 0 loops, 8566 cycles, 0:0 spills:fills, compacted 15904 to 12928 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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>waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >6840820: message: shader compiler issue 439: FS SIMD8 shader: 161 inst, 0 loops, 848 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 2576 to 1888 bytes. >6840820: message: shader compiler issue 440: FS SIMD16 shader: 162 inst, 0 loops, 910 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 2592 to 1904 bytes. >6840820: message: shader compiler issue 441: VS vec4 shader: 360 inst, 0 loops, 2782 cycles, 0:0 spills:fills, compacted 5760 to 4800 bytes. >6840985: message: shader compiler issue 442: FS SIMD8 shader: 88 inst, 0 loops, 721 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1408 to 1056 bytes. >6840985: message: shader compiler issue 443: FS SIMD16 shader: 89 inst, 0 loops, 866 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1424 to 1072 bytes. >6840985: message: shader compiler issue 444: VS vec4 shader: 294 inst, 0 loops, 1992 cycles, 0:0 spills:fills, compacted 4704 to 3936 bytes. >waiting for idle >6841318: message: shader compiler issue 445: FS SIMD8 shader: 8 inst, 0 loops, 250 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 128 to 80 bytes. >6841318: message: shader compiler issue 446: FS SIMD16 shader: 8 inst, 0 loops, 264 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 128 to 80 bytes. >6841318: message: shader compiler issue 447: VS vec4 shader: 18 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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>waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting 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>waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >7539367: message: shader compiler performance issue 448: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >7539367: message: shader compiler issue 449: FS SIMD8 shader: 733 inst, 0 loops, 3711 cycles, 0:0 spills:fills, Promoted 41 constants, compacted 11728 to 8880 bytes. >7539367: message: shader compiler issue 450: VS vec4 shader: 59 inst, 0 loops, 230 cycles, 0:0 spills:fills, compacted 944 to 800 bytes. >7539424: message: shader compiler issue 451: FS SIMD8 shader: 30 inst, 0 loops, 314 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 480 to 320 bytes. >7539424: message: shader compiler issue 452: FS SIMD16 shader: 30 inst, 0 loops, 354 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 480 to 320 bytes. >7539424: message: shader compiler issue 453: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. >7539481: message: shader compiler issue 454: FS SIMD8 shader: 200 inst, 0 loops, 727 cycles, 0:0 spills:fills, Promoted 11 constants, compacted 3200 to 2368 bytes. >7539481: message: shader compiler issue 455: FS SIMD16 shader: 201 inst, 0 loops, 1202 cycles, 0:0 spills:fills, Promoted 11 constants, compacted 3216 to 2384 bytes. >7539481: message: shader compiler issue 456: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >7541655: message: major shader compiler issue 457: 0:352(23): warning: `f10' used uninitialized >7541655: message: major shader compiler issue 458: 0:353(27): warning: `v11' used uninitialized >7541655 @2 glCompileShader(shader = 7168) >7541655: warning: 0:352(23): warning: `f10' used uninitialized >0:353(27): warning: `v11' used uninitialized > >7541663: message: shader compiler issue 459: FS SIMD8 shader: 224 inst, 0 loops, 1737 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7541663: message: shader compiler issue 460: FS SIMD16 shader: 224 inst, 0 loops, 1930 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7541663: message: shader compiler issue 461: TES vec4 shader: 93 inst, 0 loops, 714 cycles, 0:0 spills:fills, compacted 1488 to 1312 bytes. >7541663: message: shader compiler issue 462: TCS vec4 shader: 396 inst, 0 loops, 2054 cycles, 19:9 spills:fills, compacted 6336 to 5152 bytes. >7541663: message: shader compiler issue 463: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7541801: message: shader compiler issue 464: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7541801: message: shader compiler issue 465: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7541801: message: shader compiler issue 466: TES vec4 shader: 88 inst, 0 loops, 880 cycles, 0:0 spills:fills, compacted 1408 to 1232 bytes. >7541801: message: shader compiler issue 467: TCS vec4 shader: 396 inst, 0 loops, 2054 cycles, 19:9 spills:fills, compacted 6336 to 5152 bytes. >7541801: message: shader compiler issue 468: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7541915: message: shader compiler issue 469: FS SIMD8 shader: 382 inst, 0 loops, 2114 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6112 to 4768 bytes. >7541915: message: shader compiler issue 470: FS SIMD16 shader: 383 inst, 0 loops, 4450 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6128 to 4784 bytes. >7541915: message: shader compiler issue 471: TES vec4 shader: 92 inst, 0 loops, 616 cycles, 0:0 spills:fills, compacted 1472 to 1280 bytes. >7541915: message: shader compiler issue 472: TCS vec4 shader: 426 inst, 0 loops, 2196 cycles, 22:10 spills:fills, compacted 6816 to 5552 bytes. >7541915: message: shader compiler issue 473: VS vec4 shader: 201 inst, 0 loops, 1218 cycles, 0:0 spills:fills, compacted 3216 to 2848 bytes. >7542073: message: shader compiler issue 474: FS SIMD8 shader: 224 inst, 0 loops, 1737 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7542073: message: shader compiler issue 475: FS SIMD16 shader: 224 inst, 0 loops, 1930 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7542073: message: shader compiler issue 476: VS vec4 shader: 145 inst, 0 loops, 1134 cycles, 0:0 spills:fills, compacted 2320 to 2064 bytes. >7542152: message: shader compiler issue 477: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542152: message: shader compiler issue 478: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542152: message: shader compiler issue 479: VS vec4 shader: 142 inst, 0 loops, 1132 cycles, 0:0 spills:fills, compacted 2272 to 2016 bytes. >7542203: message: shader compiler issue 480: FS SIMD8 shader: 382 inst, 0 loops, 2114 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6112 to 4768 bytes. >7542203: message: shader compiler issue 481: FS SIMD16 shader: 383 inst, 0 loops, 4450 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6128 to 4784 bytes. >7542203: message: shader compiler issue 482: VS vec4 shader: 147 inst, 0 loops, 1018 cycles, 0:0 spills:fills, compacted 2352 to 2064 bytes. >7542310: message: major shader compiler issue 483: 0:351(23): warning: `f10' used uninitialized >7542310: message: major shader compiler issue 484: 0:352(27): warning: `v11' used uninitialized >7542310 @2 glCompileShader(shader = 7166) >7542310: warning: 0:351(23): warning: `f10' used uninitialized >0:352(27): warning: `v11' used uninitialized > >7542318: message: shader compiler issue 485: FS SIMD8 shader: 203 inst, 0 loops, 1682 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542318: message: shader compiler issue 486: FS SIMD16 shader: 203 inst, 0 loops, 1938 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542318: message: shader compiler issue 487: TES vec4 shader: 80 inst, 0 loops, 696 cycles, 0:0 spills:fills, compacted 1280 to 1152 bytes. >7542318: message: shader compiler issue 488: TCS vec4 shader: 392 inst, 0 loops, 2036 cycles, 19:9 spills:fills, compacted 6272 to 5104 bytes. >7542318: message: shader compiler issue 489: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7542450: message: shader compiler issue 490: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542450: message: shader compiler issue 491: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542450: message: shader compiler issue 492: TES vec4 shader: 75 inst, 0 loops, 716 cycles, 0:0 spills:fills, compacted 1200 to 1072 bytes. >7542450: message: shader compiler issue 493: TCS vec4 shader: 392 inst, 0 loops, 2036 cycles, 19:9 spills:fills, compacted 6272 to 5104 bytes. >7542450: message: shader compiler issue 494: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7542560: message: shader compiler issue 495: FS SIMD8 shader: 362 inst, 0 loops, 2059 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5792 to 4416 bytes. >7542560: message: shader compiler issue 496: FS SIMD16 shader: 363 inst, 0 loops, 3862 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5808 to 4432 bytes. >7542560: message: shader compiler issue 497: TES vec4 shader: 79 inst, 0 loops, 730 cycles, 0:0 spills:fills, compacted 1264 to 1104 bytes. >7542560: message: shader compiler issue 498: TCS vec4 shader: 422 inst, 0 loops, 2178 cycles, 22:10 spills:fills, compacted 6752 to 5504 bytes. >7542560: message: shader compiler issue 499: VS vec4 shader: 201 inst, 0 loops, 1218 cycles, 0:0 spills:fills, compacted 3216 to 2848 bytes. >7542708: message: shader compiler issue 500: FS SIMD8 shader: 203 inst, 0 loops, 1682 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542708: message: shader compiler issue 501: FS SIMD16 shader: 203 inst, 0 loops, 1938 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542708: message: shader compiler issue 502: VS vec4 shader: 145 inst, 0 loops, 1134 cycles, 0:0 spills:fills, compacted 2320 to 2064 bytes. >7542783: message: shader compiler issue 503: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542783: message: shader compiler issue 504: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542783: message: shader compiler issue 505: VS vec4 shader: 142 inst, 0 loops, 1132 cycles, 0:0 spills:fills, compacted 2272 to 2016 bytes. >7542832: message: shader compiler issue 506: FS SIMD8 shader: 362 inst, 0 loops, 2059 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5792 to 4416 bytes. >7542832: message: shader compiler issue 507: FS SIMD16 shader: 363 inst, 0 loops, 3862 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5808 to 4432 bytes. >7542832: message: shader compiler issue 508: VS vec4 shader: 147 inst, 0 loops, 1018 cycles, 0:0 spills:fills, compacted 2352 to 2064 bytes. >7542939: message: shader compiler issue 509: FS SIMD8 shader: 411 inst, 0 loops, 1938 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6576 to 4992 bytes. >7542939: message: shader compiler issue 510: FS SIMD16 shader: 412 inst, 0 loops, 4502 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6592 to 5008 bytes. >7542939: message: shader compiler issue 511: VS vec4 shader: 66 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1056 to 912 bytes. >7543031: message: shader compiler issue 512: FS SIMD8 shader: 46 inst, 0 loops, 363 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 544 bytes. >7543031: message: shader compiler issue 513: FS SIMD16 shader: 46 inst, 0 loops, 418 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 544 bytes. >7543031: message: shader compiler issue 514: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. >7543085: message: shader compiler issue 515: FS SIMD8 shader: 245 inst, 0 loops, 1276 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3920 to 3040 bytes. >7543085: message: shader compiler issue 516: FS SIMD16 shader: 246 inst, 0 loops, 1590 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3936 to 3056 bytes. >7543085: message: shader compiler issue 517: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >7543161: message: shader compiler issue 518: FS SIMD8 shader: 118 inst, 0 loops, 651 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1888 to 1360 bytes. >7543161: message: shader compiler issue 519: FS SIMD16 shader: 118 inst, 0 loops, 806 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1888 to 1360 bytes. >7543161: message: shader compiler issue 520: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >7543233: message: shader compiler issue 521: FS SIMD8 shader: 268 inst, 0 loops, 1342 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4288 to 3184 bytes. >7543233: message: shader compiler issue 522: FS SIMD16 shader: 269 inst, 0 loops, 2926 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4304 to 3200 bytes. >7543233: message: shader compiler issue 523: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >7543324: message: shader compiler issue 524: FS SIMD8 shader: 49 inst, 0 loops, 478 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 784 to 624 bytes. >7543324: message: shader compiler issue 525: FS SIMD16 shader: 49 inst, 0 loops, 558 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 784 to 624 bytes. >7543324: message: shader compiler issue 526: VS vec4 shader: 104 inst, 0 loops, 686 cycles, 0:0 spills:fills, compacted 1664 to 1504 bytes. >7543382: message: shader compiler issue 527: FS SIMD8 shader: 13 inst, 0 loops, 298 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 144 bytes. >7543382: message: shader compiler issue 528: FS SIMD16 shader: 13 inst, 0 loops, 324 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 144 bytes. >7543382: message: shader compiler issue 529: VS vec4 shader: 89 inst, 0 loops, 670 cycles, 0:0 spills:fills, compacted 1424 to 1280 bytes. >7543438: message: shader compiler issue 530: FS SIMD8 shader: 261 inst, 0 loops, 1270 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4176 to 3104 bytes. >7543438: message: shader compiler issue 531: FS SIMD16 shader: 262 inst, 0 loops, 1706 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4192 to 3120 bytes. >7543438: message: shader compiler issue 532: VS vec4 shader: 114 inst, 0 loops, 578 cycles, 0:0 spills:fills, compacted 1824 to 1600 bytes. >7543523: message: shader compiler issue 533: FS SIMD8 shader: 30 inst, 0 loops, 376 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 480 to 368 bytes. >7543523: message: shader compiler issue 534: FS SIMD16 shader: 30 inst, 0 loops, 424 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 480 to 368 bytes. >7543523: message: shader compiler issue 535: VS vec4 shader: 143 inst, 0 loops, 622 cycles, 0:0 spills:fills, compacted 2288 to 2000 bytes. >7543611: message: shader compiler issue 536: FS SIMD8 shader: 77 inst, 0 loops, 681 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1232 to 944 bytes. >7543611: message: shader compiler issue 537: FS SIMD16 shader: 78 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1248 to 960 bytes. >7543611: message: shader compiler issue 538: VS vec4 shader: 108 inst, 0 loops, 560 cycles, 0:0 spills:fills, compacted 1728 to 1504 bytes. >7543668: message: shader compiler issue 539: FS SIMD8 shader: 35 inst, 0 loops, 288 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 560 to 448 bytes. >7543668: message: shader compiler issue 540: FS SIMD16 shader: 36 inst, 0 loops, 348 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 576 to 464 bytes. >7543668: message: shader compiler issue 541: VS vec4 shader: 78 inst, 0 loops, 548 cycles, 0:0 spills:fills, compacted 1248 to 1088 bytes. >7543705: message: shader compiler issue 542: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >7543705: message: shader compiler issue 543: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >7543705: message: shader compiler issue 544: VS vec4 shader: 63 inst, 0 loops, 402 cycles, 0:0 spills:fills, compacted 1008 to 848 bytes. >7543747: message: shader compiler issue 545: FS SIMD8 shader: 245 inst, 0 loops, 1370 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 3920 to 2992 bytes. >7543747: message: shader compiler issue 546: FS SIMD16 shader: 246 inst, 0 loops, 1652 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 3936 to 3008 bytes. >7543747: message: shader compiler issue 547: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7543832: message: shader compiler issue 548: FS SIMD8 shader: 150 inst, 0 loops, 1133 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2400 to 1808 bytes. >7543832: message: shader compiler issue 549: FS SIMD16 shader: 151 inst, 0 loops, 1410 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2416 to 1824 bytes. >7543832: message: shader compiler issue 550: VS vec4 shader: 120 inst, 0 loops, 570 cycles, 0:0 spills:fills, compacted 1920 to 1680 bytes. >7543904: message: shader compiler issue 551: FS SIMD8 shader: 42 inst, 0 loops, 352 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 672 to 512 bytes. >7543904: message: shader compiler issue 552: FS SIMD16 shader: 43 inst, 0 loops, 428 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 688 to 528 bytes. >7543904: message: shader compiler issue 553: VS vec4 shader: 72 inst, 0 loops, 436 cycles, 0:0 spills:fills, compacted 1152 to 960 bytes. >7543953: message: shader compiler issue 554: FS SIMD8 shader: 293 inst, 0 loops, 1684 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4688 to 3536 bytes. >7543953: message: shader compiler issue 555: FS SIMD16 shader: 294 inst, 0 loops, 2032 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4704 to 3552 bytes. >7543953: message: shader compiler issue 556: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7544052: message: shader compiler issue 557: FS SIMD8 shader: 147 inst, 0 loops, 955 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2352 to 1776 bytes. >7544052: message: shader compiler issue 558: FS SIMD16 shader: 148 inst, 0 loops, 1194 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2368 to 1792 bytes. >7544052: message: shader compiler issue 559: VS vec4 shader: 120 inst, 0 loops, 570 cycles, 0:0 spills:fills, compacted 1920 to 1680 bytes. >7544131: message: shader compiler issue 560: FS SIMD8 shader: 287 inst, 0 loops, 1540 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4592 to 3488 bytes. >7544131: message: shader compiler issue 561: FS SIMD16 shader: 288 inst, 0 loops, 1918 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4608 to 3504 bytes. >7544131: message: shader compiler issue 562: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7544261: message: shader compiler issue 563: FS SIMD8 shader: 318 inst, 0 loops, 1866 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 5088 to 3872 bytes. >7544261: message: shader compiler issue 564: FS SIMD16 shader: 319 inst, 0 loops, 3572 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 5104 to 3888 bytes. >7544261: message: shader compiler issue 565: VS vec4 shader: 122 inst, 0 loops, 576 cycles, 0:0 spills:fills, compacted 1952 to 1712 bytes. >7544339: message: shader compiler issue 566: FS SIMD8 shader: 446 inst, 0 loops, 2402 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 7136 to 5504 bytes. >7544339: message: shader compiler issue 567: FS SIMD16 shader: 447 inst, 0 loops, 4778 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 7152 to 5520 bytes. >7544339: message: shader compiler issue 568: VS vec4 shader: 120 inst, 0 loops, 458 cycles, 0:0 spills:fills, compacted 1920 to 1648 bytes. >7544461: message: shader compiler issue 569: FS SIMD8 shader: 50 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 800 to 640 bytes. >7544461: message: shader compiler issue 570: FS SIMD16 shader: 51 inst, 0 loops, 424 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 816 to 656 bytes. >7544461: message: shader compiler issue 571: VS vec4 shader: 104 inst, 0 loops, 472 cycles, 0:0 spills:fills, compacted 1664 to 1392 bytes. >7544527: message: shader compiler issue 572: FS SIMD8 shader: 393 inst, 0 loops, 2158 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6288 to 4784 bytes. >7544527: message: shader compiler issue 573: FS SIMD16 shader: 394 inst, 0 loops, 4636 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6304 to 4800 bytes. >7544527: message: api performance issue 49: Copying to larger program cache: 1024 kB -> 2048 kB >7544527: message: shader compiler issue 574: VS vec4 shader: 67 inst, 0 loops, 240 cycles, 0:0 spills:fills, compacted 1072 to 928 bytes. >7544615: message: shader compiler issue 575: FS SIMD8 shader: 213 inst, 0 loops, 1036 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3408 to 2528 bytes. >7544615: message: shader compiler issue 576: FS SIMD16 shader: 214 inst, 0 loops, 1318 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3424 to 2544 bytes. >7544615: message: shader compiler issue 577: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >7548512: message: shader compiler issue 578: FS SIMD8 shader: 202 inst, 0 loops, 1246 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 3232 to 2496 bytes. >7548512: message: shader compiler issue 579: FS SIMD16 shader: 203 inst, 0 loops, 1490 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 3248 to 2512 bytes. >7548512: message: shader compiler issue 580: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >7548678: message: shader compiler issue 581: FS SIMD8 shader: 202 inst, 0 loops, 1246 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 3232 to 2496 bytes. >7548678: message: shader compiler issue 582: FS SIMD16 shader: 203 inst, 0 loops, 1490 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 3248 to 2512 bytes. >7548678: message: shader compiler issue 583: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >7548796: message: shader compiler issue 584: FS SIMD8 shader: 303 inst, 0 loops, 1538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4848 to 3696 bytes. >7548796: message: shader compiler issue 585: FS SIMD16 shader: 304 inst, 0 loops, 2828 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4864 to 3712 bytes. >7548796: message: shader compiler issue 586: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >7548933: message: shader compiler issue 587: FS SIMD8 shader: 294 inst, 0 loops, 1659 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4704 to 3600 bytes. >7548933: message: shader compiler issue 588: FS SIMD16 shader: 295 inst, 0 loops, 3114 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4720 to 3616 bytes. >7548933: message: shader compiler issue 589: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >waiting for idle >waiting for idle >7550016: message: shader compiler issue 590: FS SIMD8 shader: 336 inst, 0 loops, 1378 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 5376 to 3936 bytes. >7550016: message: shader compiler issue 591: FS SIMD16 shader: 337 inst, 0 loops, 4732 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 5392 to 3952 bytes. >7550016: message: shader compiler issue 592: VS vec4 shader: 854 inst, 0 loops, 7350 cycles, 0:0 spills:fills, compacted 13664 to 11088 bytes. >7550309: message: shader compiler issue 593: FS SIMD8 shader: 12 inst, 0 loops, 266 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >7550309: message: shader compiler issue 594: FS SIMD16 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >7550309: message: shader compiler issue 595: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >7550388: message: shader compiler performance issue 596: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >7550388: message: shader compiler issue 597: FS SIMD8 shader: 1333 inst, 1 loops, 23049 cycles, 0:0 spills:fills, Promoted 23 constants, compacted 21328 to 15600 bytes. >7550388: message: shader compiler issue 598: VS vec4 shader: 59 inst, 0 loops, 228 cycles, 0:0 spills:fills, compacted 944 to 800 bytes. >waiting for idle >7551280: message: shader compiler issue 599: FS SIMD8 shader: 212 inst, 0 loops, 1686 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 3392 to 2464 bytes. >7551280: message: shader compiler issue 600: FS SIMD16 shader: 213 inst, 0 loops, 2036 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 3408 to 2480 bytes. >7551280: message: shader compiler issue 601: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >7551360: message: shader compiler issue 602: FS SIMD8 shader: 38 inst, 0 loops, 408 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 608 to 416 bytes. >7551360: message: shader compiler issue 603: FS SIMD16 shader: 39 inst, 0 loops, 462 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 624 to 432 bytes. >waiting for idle >7551764: message: shader compiler issue 604: FS SIMD8 shader: 64 inst, 0 loops, 557 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1024 to 720 bytes. >7551764: message: shader compiler issue 605: FS SIMD16 shader: 65 inst, 0 loops, 618 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1040 to 736 bytes. >7551764: message: shader compiler issue 606: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >7552301: message: shader compiler issue 607: FS SIMD8 shader: 294 inst, 0 loops, 1619 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4704 to 3520 bytes. >7552301: message: shader compiler issue 608: FS SIMD16 shader: 295 inst, 0 loops, 2148 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4720 to 3536 bytes. >7552301: message: shader compiler issue 609: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >7552389: message: shader compiler issue 610: FS SIMD8 shader: 325 inst, 0 loops, 2021 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5200 to 4032 bytes. >7552389: message: shader compiler issue 611: FS SIMD16 shader: 326 inst, 0 loops, 2466 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5216 to 4048 bytes. >7552389: message: shader compiler issue 612: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >7552510: message: shader compiler issue 613: FS SIMD8 shader: 376 inst, 0 loops, 2535 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6016 to 4576 bytes. >7552510: message: shader compiler issue 614: FS SIMD16 shader: 377 inst, 0 loops, 3032 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6032 to 4592 bytes. >7552510: message: shader compiler issue 615: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7552606: message: shader compiler issue 616: FS SIMD8 shader: 334 inst, 0 loops, 2190 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 5344 to 4096 bytes. >7552606: message: shader compiler issue 617: FS SIMD16 shader: 335 inst, 0 loops, 2614 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 5360 to 4112 bytes. >7552606: message: shader compiler issue 618: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >waiting for idle >7553290: message: shader compiler issue 619: FS SIMD8 shader: 291 inst, 0 loops, 2054 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4656 to 3600 bytes. >7553290: message: shader compiler issue 620: FS SIMD16 shader: 292 inst, 0 loops, 2410 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4672 to 3616 bytes. >7553290: message: shader compiler issue 621: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >7566165: message: shader compiler issue 622: FS SIMD8 shader: 471 inst, 0 loops, 2988 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7536 to 5904 bytes. >7566165: message: shader compiler issue 623: FS SIMD16 shader: 472 inst, 0 loops, 6252 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7552 to 5920 bytes. >7566165: message: shader compiler issue 624: TES vec4 shader: 92 inst, 0 loops, 616 cycles, 0:0 spills:fills, compacted 1472 to 1280 bytes. >7566165: message: shader compiler issue 625: TCS vec4 shader: 426 inst, 0 loops, 2196 cycles, 22:10 spills:fills, compacted 6816 to 5552 bytes. >7566165: message: shader compiler issue 626: VS vec4 shader: 201 inst, 0 loops, 1218 cycles, 0:0 spills:fills, compacted 3216 to 2848 bytes. >7566323: message: shader compiler issue 627: FS SIMD8 shader: 471 inst, 0 loops, 2988 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7536 to 5904 bytes. >7566323: message: shader compiler issue 628: FS SIMD16 shader: 472 inst, 0 loops, 6252 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7552 to 5920 bytes. >7566323: message: shader compiler issue 629: VS vec4 shader: 147 inst, 0 loops, 1018 cycles, 0:0 spills:fills, compacted 2352 to 2064 bytes. >7566434: message: shader compiler issue 630: FS SIMD8 shader: 451 inst, 0 loops, 3024 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7216 to 5568 bytes. >7566434: message: shader compiler issue 631: FS SIMD16 shader: 452 inst, 0 loops, 4952 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7232 to 5584 bytes. >7566434: message: shader compiler issue 632: TES vec4 shader: 79 inst, 0 loops, 730 cycles, 0:0 spills:fills, compacted 1264 to 1104 bytes. >7566434: message: shader compiler issue 633: TCS vec4 shader: 422 inst, 0 loops, 2178 cycles, 22:10 spills:fills, compacted 6752 to 5504 bytes. >7566434: message: shader compiler issue 634: VS vec4 shader: 201 inst, 0 loops, 1218 cycles, 0:0 spills:fills, compacted 3216 to 2848 bytes. >7566588: message: shader compiler issue 635: FS SIMD8 shader: 451 inst, 0 loops, 3024 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7216 to 5568 bytes. >7566588: message: shader compiler issue 636: FS SIMD16 shader: 452 inst, 0 loops, 4952 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7232 to 5584 bytes. >7566588: message: shader compiler issue 637: VS vec4 shader: 147 inst, 0 loops, 1018 cycles, 0:0 spills:fills, compacted 2352 to 2064 bytes. >7566697: message: shader compiler issue 638: FS SIMD8 shader: 359 inst, 0 loops, 2113 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5744 to 4304 bytes. >7566697: message: shader compiler issue 639: FS SIMD16 shader: 360 inst, 0 loops, 4168 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5760 to 4320 bytes. >7566697: message: shader compiler issue 640: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >7566788: message: shader compiler issue 641: FS SIMD8 shader: 398 inst, 0 loops, 2134 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6368 to 4784 bytes. >7566788: message: shader compiler issue 642: FS SIMD16 shader: 399 inst, 0 loops, 4742 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6384 to 4800 bytes. >7566788: message: shader compiler issue 643: VS vec4 shader: 114 inst, 0 loops, 578 cycles, 0:0 spills:fills, compacted 1824 to 1600 bytes. >7566899: message: shader compiler issue 644: FS SIMD8 shader: 535 inst, 0 loops, 3233 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 8560 to 6592 bytes. >7566899: message: shader compiler issue 645: FS SIMD16 shader: 536 inst, 0 loops, 5462 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 8576 to 6608 bytes. >7566899: message: shader compiler issue 646: VS vec4 shader: 120 inst, 0 loops, 458 cycles, 0:0 spills:fills, compacted 1920 to 1648 bytes. >7567003: message: shader compiler issue 647: FS SIMD8 shader: 302 inst, 0 loops, 1819 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 4832 to 3696 bytes. >7567003: message: shader compiler issue 648: FS SIMD16 shader: 303 inst, 0 loops, 2202 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 4848 to 3712 bytes. >7567003: message: shader compiler issue 649: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >Detected buffer out-of-bounds write from brw_bo 0x7f1fe63dc4f0 (GEM 1940, label = "bufferobj") >Detected buffer out-of-bounds write from brw_bo 0x7f1fe600bff0 (GEM 2282, label = "bufferobj") >apitrace: warning: caught signal 6 >7569075: error: caught an unhandled exception >/usr/bin/glretrace+0x2a9bec >/lib/x86_64-linux-gnu/libpthread.so.0+0x110bf >/lib/x86_64-linux-gnu/libc.so.6: gsignal+0xcf >/lib/x86_64-linux-gnu/libc.so.6: abort+0x169 >/opt/mesa/64/dri/i965_dri.so: _intel_batchbuffer_flush_fence+0x3e600a: /usr/local/src/mesa/master/src/mesa/drivers/dri/i965/intel_batchbuffer.c:1047 >/opt/mesa/64/dri/i965_dri.so: brw_draw_single_prim+0x3c89a7: /usr/local/src/mesa/master/src/mesa/drivers/dri/i965/brw_draw.c:799 >/opt/mesa/64/dri/i965_dri.so: brw_draw_prims+0x3c89a7: /usr/local/src/mesa/master/src/mesa/drivers/dri/i965/brw_draw.c:1018 >/opt/mesa/64/dri/i965_dri.so: vbo_validated_drawrangeelements+0x1c0dbd: vbo/vbo_exec_array.c:942 >/opt/mesa/64/dri/i965_dri.so: vbo_exec_DrawRangeElementsBaseVertex+0x1c12b5: vbo/vbo_exec_array.c:1043 >/opt/mesa/64/dri/i965_dri.so: vbo_exec_DrawRangeElements+0x1c298a: vbo/vbo_exec_array.c:1063 >/opt/mesa/64/dri/i965_dri.so: _mesa_DrawRangeElements+0x1c298a: vbo/vbo_exec_array.c:2058 >/usr/bin/glretrace+0x1376d4 >/usr/bin/glretrace+0x59b4a >/usr/bin/glretrace+0x5a59d >/usr/lib/x86_64-linux-gnu/libstdc++.so.6+0xb9e6e >/lib/x86_64-linux-gnu/libpthread.so.0+0x7493 >/lib/x86_64-linux-gnu/libc.so.6: clone+0x3e >? >apitrace: info: taking default action for signal 6 >waiting for idle >waiting for idle >waiting for idle >waiting for idle >1023: message: api issue 1: FBO incomplete: no attachments and default width or height is 0 [-1] >1023: message: shader compiler issue 2: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >1023: message: shader compiler issue 3: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >1023: message: shader compiler issue 4: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >1286: message: shader compiler issue 5: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >1286: message: shader compiler issue 6: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >1361: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1370: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1379: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1388: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1397: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1406: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >waiting for idle >2431: message: shader compiler issue 8: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >2431: message: shader compiler issue 9: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >3207: message: shader compiler issue 10: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3207: message: shader compiler issue 11: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3207: message: shader compiler issue 12: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >3207: message: shader compiler issue 13: FS SIMD16 shader: 2 inst, 0 loops, 0 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 32 to 32 bytes. >waiting for idle >waiting for idle >3355: message: shader compiler issue 14: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3355: message: shader compiler issue 15: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3355: message: shader compiler issue 16: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >3355: message: shader compiler issue 17: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >3355: message: shader compiler issue 18: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >3384: message: shader compiler issue 19: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >3384: message: shader compiler issue 20: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >5016: message: shader compiler issue 21: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >5016: message: shader compiler issue 22: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >8501: message: shader compiler issue 23: FS SIMD16 shader: 2 inst, 0 loops, 0 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 32 to 32 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >24651: message: shader compiler issue 24: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >24651: message: shader compiler issue 25: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >27040: message: shader compiler issue 26: CS SIMD16 shader: 504 inst, 2 loops, 586982 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 8064 to 6016 bytes. >27096: message: shader compiler issue 27: CS SIMD16 shader: 245 inst, 4 loops, 45770 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 3920 to 2912 bytes. >29232: message: shader compiler issue 28: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >29232: message: shader compiler issue 29: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >29232: message: shader compiler issue 30: VS vec4 shader: 18 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >29285: message: shader compiler issue 31: FS SIMD8 shader: 36 inst, 0 loops, 391 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 576 to 416 bytes. >29285: message: shader compiler issue 32: FS SIMD16 shader: 36 inst, 0 loops, 436 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 576 to 416 bytes. >29285: message: shader compiler issue 33: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >29347: message: shader compiler issue 34: FS SIMD8 shader: 27 inst, 0 loops, 336 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 432 to 304 bytes. >29347: message: shader compiler issue 35: FS SIMD16 shader: 27 inst, 0 loops, 372 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 432 to 304 bytes. >29347: message: shader compiler issue 36: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >30607: message: shader compiler issue 37: FS SIMD8 shader: 27 inst, 0 loops, 96 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >30607: message: shader compiler issue 38: FS SIMD16 shader: 27 inst, 0 loops, 136 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >30607: message: shader compiler issue 39: GS vec4 shader: 27 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >30607: message: shader compiler issue 40: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >30720: message: shader compiler issue 41: FS SIMD8 shader: 15 inst, 0 loops, 315 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 240 to 224 bytes. >30720: message: shader compiler issue 42: FS SIMD16 shader: 16 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 256 to 240 bytes. >30720: message: shader compiler issue 43: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >30806: message: shader compiler issue 44: FS SIMD8 shader: 35 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 560 to 336 bytes. >30806: message: shader compiler issue 45: FS SIMD16 shader: 35 inst, 0 loops, 372 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 560 to 336 bytes. >30806: message: shader compiler issue 46: VS vec4 shader: 18 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >30869: message: shader compiler issue 47: FS SIMD8 shader: 779 inst, 1 loops, 9068 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 12464 to 7648 bytes. >30869: message: shader compiler issue 48: FS SIMD16 shader: 779 inst, 1 loops, 10734 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 12464 to 7648 bytes. >30869: message: api performance issue 49: Copying to larger program cache: 16 kB -> 32 kB >30869: message: shader compiler issue 50: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >31091: message: shader compiler issue 51: FS SIMD8 shader: 99 inst, 0 loops, 531 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1328 bytes. >31091: message: shader compiler issue 52: FS SIMD16 shader: 99 inst, 0 loops, 1698 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1328 bytes. >31091: message: api performance issue 49: Copying to larger program cache: 32 kB -> 64 kB >31091: message: shader compiler issue 53: VS vec4 shader: 31 inst, 0 loops, 128 cycles, 0:0 spills:fills, compacted 496 to 464 bytes. >31167: message: shader compiler issue 54: FS SIMD8 shader: 92 inst, 0 loops, 505 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1472 to 1232 bytes. >31167: message: shader compiler issue 55: FS SIMD16 shader: 92 inst, 0 loops, 594 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1472 to 1232 bytes. >31167: message: shader compiler issue 56: VS vec4 shader: 31 inst, 0 loops, 128 cycles, 0:0 spills:fills, compacted 496 to 464 bytes. >31213: message: shader compiler issue 57: FS SIMD8 shader: 99 inst, 0 loops, 524 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1296 bytes. >31213: message: shader compiler issue 58: FS SIMD16 shader: 99 inst, 0 loops, 1708 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1296 bytes. >31213: message: shader compiler issue 59: VS vec4 shader: 26 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 416 to 352 bytes. >31280: message: shader compiler issue 60: FS SIMD8 shader: 64 inst, 0 loops, 417 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1024 to 848 bytes. >31280: message: shader compiler issue 61: FS SIMD16 shader: 64 inst, 0 loops, 478 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1024 to 848 bytes. >31280: message: shader compiler issue 62: VS vec4 shader: 27 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >31328: message: shader compiler issue 63: FS SIMD8 shader: 71 inst, 0 loops, 443 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 912 bytes. >31328: message: shader compiler issue 64: FS SIMD16 shader: 71 inst, 0 loops, 504 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 912 bytes. >31328: message: shader compiler issue 65: VS vec4 shader: 24 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 384 to 336 bytes. >31395: message: shader compiler issue 66: FS SIMD8 shader: 36 inst, 0 loops, 324 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 464 bytes. >31395: message: shader compiler issue 67: FS SIMD16 shader: 36 inst, 0 loops, 374 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 464 bytes. >31395: message: shader compiler issue 68: VS vec4 shader: 23 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 368 to 336 bytes. >31443: message: shader compiler issue 69: FS SIMD8 shader: 43 inst, 0 loops, 356 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 688 to 528 bytes. >31443: message: shader compiler issue 70: FS SIMD16 shader: 43 inst, 0 loops, 404 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 688 to 528 bytes. >31443: message: shader compiler issue 71: VS vec4 shader: 22 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 352 to 304 bytes. >waiting for idle >31562: message: shader compiler issue 72: FS SIMD8 shader: 3559 inst, 0 loops, 22139 cycles, 0:0 spills:fills, Promoted 145 constants, compacted 56944 to 49152 bytes. >31562: message: shader compiler issue 73: FS SIMD16 shader: 3559 inst, 0 loops, 34728 cycles, 0:0 spills:fills, Promoted 145 constants, compacted 56944 to 49152 bytes. >31562: message: api performance issue 49: Copying to larger program cache: 64 kB -> 256 kB >31562: message: shader compiler issue 74: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >31562: message: shader compiler issue 75: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >31610: message: shader compiler issue 76: FS SIMD8 shader: 162 inst, 0 loops, 1150 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 2592 to 2000 bytes. >31610: message: shader compiler issue 77: FS SIMD16 shader: 163 inst, 0 loops, 1348 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 2608 to 2016 bytes. >31610: message: shader compiler issue 78: VS vec4 shader: 29 inst, 0 loops, 244 cycles, 0:0 spills:fills, compacted 464 to 400 bytes. >31730: message: shader compiler issue 79: FS SIMD8 shader: 76 inst, 0 loops, 749 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1216 to 880 bytes. >31730: message: shader compiler issue 80: FS SIMD16 shader: 77 inst, 0 loops, 862 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 896 bytes. >31730: message: shader compiler issue 81: VS vec4 shader: 15 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 240 to 240 bytes. >31781: message: shader compiler issue 82: FS SIMD8 shader: 66 inst, 0 loops, 725 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1056 to 768 bytes. >31781: message: shader compiler issue 83: FS SIMD16 shader: 67 inst, 0 loops, 824 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1072 to 784 bytes. >31781: message: api performance issue 84: Recompiling fragment shader for program 2030 >31781: message: api performance issue 85: number of color buffers 2->1 >31805: message: shader compiler issue 86: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >31805: message: shader compiler issue 87: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >31805: message: shader compiler issue 88: VS vec4 shader: 16 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >waiting for idle >32858: message: shader compiler issue 89: FS SIMD8 shader: 75 inst, 0 loops, 618 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1200 to 880 bytes. >32858: message: shader compiler issue 90: FS SIMD16 shader: 75 inst, 0 loops, 750 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1200 to 880 bytes. >32858: message: shader compiler issue 91: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >32907: message: shader compiler issue 92: FS SIMD8 shader: 80 inst, 0 loops, 648 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1280 to 928 bytes. >32907: message: shader compiler issue 93: FS SIMD16 shader: 80 inst, 0 loops, 780 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1280 to 928 bytes. >32907: message: shader compiler issue 94: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >32949: message: shader compiler issue 95: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >32949: message: shader compiler issue 96: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >62344: message: shader compiler issue 97: FS SIMD8 shader: 93 inst, 0 loops, 650 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1488 to 1072 bytes. >62344: message: shader compiler issue 98: FS SIMD16 shader: 93 inst, 0 loops, 800 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1488 to 1072 bytes. >62344: message: shader compiler issue 99: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >62386: message: shader compiler issue 100: FS SIMD8 shader: 82 inst, 0 loops, 653 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1312 to 960 bytes. >62386: message: shader compiler issue 101: FS SIMD16 shader: 82 inst, 0 loops, 782 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1312 to 960 bytes. >62386: message: shader compiler issue 102: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >65714: message: shader compiler issue 103: FS SIMD8 shader: 115 inst, 0 loops, 938 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 1840 to 1360 bytes. >65714: message: shader compiler issue 104: FS SIMD16 shader: 115 inst, 0 loops, 1086 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 1840 to 1360 bytes. >65714: message: shader compiler issue 105: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >70961: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >71804: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >72647: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >73490: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >74333: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >75176: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >76019: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >76862: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >77705: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >78548: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >79391: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >80234: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >81077: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >81920: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >82763: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >83606: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >84449: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >85292: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >86135: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >90099: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >90695: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >98665: message: shader compiler issue 107: FS SIMD8 shader: 259 inst, 0 loops, 1786 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4144 to 3120 bytes. >98665: message: shader compiler issue 108: FS SIMD16 shader: 260 inst, 0 loops, 2242 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4160 to 3136 bytes. >98665: message: shader compiler issue 109: VS vec4 shader: 33 inst, 0 loops, 180 cycles, 0:0 spills:fills, compacted 528 to 432 bytes. >98718: message: shader compiler issue 110: FS SIMD8 shader: 21 inst, 0 loops, 104 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 336 to 240 bytes. >98718: message: shader compiler issue 111: FS SIMD16 shader: 21 inst, 0 loops, 130 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 336 to 240 bytes. >98718: message: shader compiler issue 112: VS vec4 shader: 56 inst, 0 loops, 224 cycles, 0:0 spills:fills, compacted 896 to 752 bytes. >98805: message: shader compiler issue 113: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >98805: message: shader compiler issue 114: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >98805: message: shader compiler issue 115: VS vec4 shader: 237 inst, 0 loops, 1404 cycles, 0:0 spills:fills, compacted 3792 to 3280 bytes. >98866: message: shader compiler issue 116: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >98866: message: shader compiler issue 117: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >98866: message: shader compiler issue 118: VS vec4 shader: 222 inst, 0 loops, 1242 cycles, 0:0 spills:fills, compacted 3552 to 3056 bytes. >98916: message: shader compiler issue 119: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >98916: message: shader compiler issue 120: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >98916: message: shader compiler issue 121: VS vec4 shader: 246 inst, 0 loops, 1142 cycles, 0:0 spills:fills, compacted 3936 to 3392 bytes. >99005: message: shader compiler issue 122: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >99005: message: shader compiler issue 123: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >99005: message: shader compiler issue 124: VS vec4 shader: 243 inst, 0 loops, 1252 cycles, 0:0 spills:fills, compacted 3888 to 3376 bytes. >99064: message: shader compiler issue 125: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >99064: message: shader compiler issue 126: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >99064: message: shader compiler issue 127: VS vec4 shader: 228 inst, 0 loops, 1228 cycles, 0:0 spills:fills, compacted 3648 to 3152 bytes. >99112: message: shader compiler issue 128: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >99112: message: shader compiler issue 129: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >99112: message: shader compiler issue 130: VS vec4 shader: 252 inst, 0 loops, 1226 cycles, 0:0 spills:fills, compacted 4032 to 3472 bytes. >99202: message: shader compiler issue 131: FS SIMD8 shader: 116 inst, 0 loops, 640 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1856 to 1376 bytes. >99202: message: shader compiler issue 132: FS SIMD16 shader: 116 inst, 0 loops, 810 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1856 to 1376 bytes. >99202: message: shader compiler issue 133: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >99268: message: shader compiler issue 134: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99268: message: shader compiler issue 135: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99268: message: shader compiler issue 136: VS vec4 shader: 36 inst, 0 loops, 286 cycles, 0:0 spills:fills, compacted 576 to 512 bytes. >99303: message: shader compiler issue 137: FS SIMD8 shader: 13 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99303: message: shader compiler issue 138: FS SIMD16 shader: 13 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99303: message: shader compiler issue 139: VS vec4 shader: 31 inst, 0 loops, 176 cycles, 0:0 spills:fills, compacted 496 to 400 bytes. >99349: message: shader compiler issue 140: FS SIMD8 shader: 258 inst, 0 loops, 1255 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4128 to 3136 bytes. >99349: message: shader compiler issue 141: FS SIMD16 shader: 259 inst, 0 loops, 2480 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4144 to 3152 bytes. >99349: message: shader compiler issue 142: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >99434: message: shader compiler issue 143: FS SIMD8 shader: 113 inst, 0 loops, 634 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1808 to 1344 bytes. >99434: message: shader compiler issue 144: FS SIMD16 shader: 113 inst, 0 loops, 806 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1808 to 1344 bytes. >99434: message: shader compiler issue 145: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >99508: message: shader compiler issue 146: FS SIMD8 shader: 252 inst, 0 loops, 1195 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3072 bytes. >99508: message: shader compiler issue 147: FS SIMD16 shader: 253 inst, 0 loops, 2412 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3088 bytes. >99508: message: shader compiler issue 148: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >99612: message: shader compiler issue 149: FS SIMD8 shader: 294 inst, 0 loops, 1659 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4704 to 3600 bytes. >99612: message: shader compiler issue 150: FS SIMD16 shader: 295 inst, 0 loops, 3114 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4720 to 3616 bytes. >99612: message: shader compiler issue 151: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >99685: message: shader compiler issue 152: FS SIMD8 shader: 26 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 416 to 288 bytes. >99685: message: shader compiler issue 153: FS SIMD16 shader: 26 inst, 0 loops, 138 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 416 to 288 bytes. >99685: message: shader compiler issue 154: VS vec4 shader: 56 inst, 0 loops, 224 cycles, 0:0 spills:fills, compacted 896 to 752 bytes. >99735: message: shader compiler issue 155: FS SIMD8 shader: 112 inst, 0 loops, 813 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1792 to 1312 bytes. >99735: message: shader compiler issue 156: FS SIMD16 shader: 112 inst, 0 loops, 932 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1792 to 1312 bytes. >99735: message: shader compiler issue 157: VS vec4 shader: 216 inst, 0 loops, 1144 cycles, 0:0 spills:fills, compacted 3456 to 3008 bytes. >99810: message: shader compiler issue 158: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99810: message: shader compiler issue 159: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99810: message: shader compiler issue 160: VS vec4 shader: 184 inst, 0 loops, 1082 cycles, 0:0 spills:fills, compacted 2944 to 2528 bytes. >99852: message: shader compiler issue 161: FS SIMD8 shader: 13 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99852: message: shader compiler issue 162: FS SIMD16 shader: 13 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99852: message: shader compiler issue 163: VS vec4 shader: 175 inst, 0 loops, 1082 cycles, 0:0 spills:fills, compacted 2800 to 2368 bytes. >99907: message: shader compiler issue 164: FS SIMD8 shader: 259 inst, 0 loops, 1426 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4144 to 3136 bytes. >99907: message: shader compiler issue 165: FS SIMD16 shader: 260 inst, 0 loops, 2376 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4160 to 3152 bytes. >99907: message: shader compiler issue 166: VS vec4 shader: 213 inst, 0 loops, 1136 cycles, 0:0 spills:fills, compacted 3408 to 2944 bytes. >100001: message: shader compiler issue 167: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >100001: message: shader compiler issue 168: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >100001: message: shader compiler issue 169: VS vec4 shader: 284 inst, 0 loops, 1898 cycles, 0:0 spills:fills, compacted 4544 to 3888 bytes. >100061: message: shader compiler issue 170: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >100061: message: shader compiler issue 171: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >100061: message: shader compiler issue 172: VS vec4 shader: 269 inst, 0 loops, 1702 cycles, 0:0 spills:fills, compacted 4304 to 3664 bytes. >100110: message: shader compiler issue 173: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >100110: message: shader compiler issue 174: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >100110: message: shader compiler issue 175: VS vec4 shader: 292 inst, 0 loops, 1692 cycles, 0:0 spills:fills, compacted 4672 to 3984 bytes. >100110: message: api performance issue 49: Copying to larger program cache: 256 kB -> 512 kB >waiting for idle >waiting for idle >101441: message: shader compiler issue 176: FS SIMD8 shader: 3 inst, 0 loops, 18 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >101441: message: shader compiler issue 177: FS SIMD16 shader: 3 inst, 0 loops, 22 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >101441: message: api performance issue 84: Recompiling fragment shader for program 2046 >101441: message: api performance issue 85: number of color buffers 1->0 >101822: message: shader compiler performance issue 178: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >101822: message: shader compiler issue 179: FS SIMD8 shader: 1509 inst, 0 loops, 10207 cycles, 0:0 spills:fills, Promoted 34 constants, compacted 24144 to 17456 bytes. >101822: message: shader compiler issue 180: VS vec4 shader: 28 inst, 0 loops, 156 cycles, 0:0 spills:fills, compacted 448 to 384 bytes. >101940: message: shader compiler performance issue 181: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >101940: message: shader compiler issue 182: FS SIMD8 shader: 1611 inst, 0 loops, 11151 cycles, 0:0 spills:fills, Promoted 35 constants, compacted 25776 to 18720 bytes. >101940: message: shader compiler issue 183: VS vec4 shader: 101 inst, 0 loops, 644 cycles, 0:0 spills:fills, compacted 1616 to 1184 bytes. >102046: message: shader compiler issue 184: FS SIMD8 shader: 149 inst, 0 loops, 1238 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2384 to 1888 bytes. >102046: message: shader compiler issue 185: FS SIMD16 shader: 149 inst, 0 loops, 1446 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2384 to 1888 bytes. >102046: message: shader compiler issue 186: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >102046: message: shader compiler issue 187: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >102154: message: shader compiler issue 188: FS SIMD8 shader: 248 inst, 0 loops, 2281 cycles, 0:0 spills:fills, Promoted 12 constants, compacted 3968 to 3040 bytes. >102154: message: shader compiler issue 189: FS SIMD16 shader: 248 inst, 0 loops, 2626 cycles, 0:0 spills:fills, Promoted 12 constants, compacted 3968 to 3040 bytes. >102154: message: shader compiler issue 190: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >102154: message: shader compiler issue 191: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >waiting for idle >102255: message: shader compiler performance issue 192: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >102255: message: shader compiler issue 193: FS SIMD8 shader: 914 inst, 0 loops, 7832 cycles, 0:0 spills:fills, Promoted 33 constants, compacted 14624 to 10944 bytes. >102255: message: shader compiler issue 194: VS vec4 shader: 18 inst, 0 loops, 92 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >102334: message: shader compiler issue 195: FS SIMD8 shader: 77 inst, 0 loops, 663 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 848 bytes. >102334: message: shader compiler issue 196: FS SIMD16 shader: 77 inst, 0 loops, 780 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 848 bytes. >102334: message: shader compiler issue 197: VS vec4 shader: 18 inst, 0 loops, 92 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >102428: message: shader compiler issue 198: FS SIMD8 shader: 88 inst, 0 loops, 721 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1408 to 1056 bytes. >102428: message: shader compiler issue 199: FS SIMD16 shader: 89 inst, 0 loops, 866 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1424 to 1072 bytes. >102428: message: shader compiler performance issue 200: vertex shader triggered register spilling. Try reducing the number of live vec4 values to improve performance. >102428: message: shader compiler issue 201: VS vec4 shader: 1016 inst, 0 loops, 8526 cycles, 1:1 spills:fills, compacted 16256 to 13200 bytes. >102579: message: shader compiler performance issue 202: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >102579: message: shader compiler issue 203: FS SIMD8 shader: 607 inst, 0 loops, 2679 cycles, 0:0 spills:fills, Promoted 37 constants, compacted 9712 to 7344 bytes. >102579: message: shader compiler issue 204: VS vec4 shader: 847 inst, 0 loops, 7420 cycles, 0:0 spills:fills, compacted 13552 to 10992 bytes. >102947: message: shader compiler issue 205: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >102947: message: shader compiler issue 206: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >102947: message: shader compiler issue 207: VS vec4 shader: 5 inst, 0 loops, 20 cycles, 0:0 spills:fills, compacted 80 to 80 bytes. >103024: message: shader compiler issue 208: FS SIMD8 shader: 78 inst, 0 loops, 460 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1040 bytes. >103024: message: shader compiler issue 209: FS SIMD16 shader: 78 inst, 0 loops, 522 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1040 bytes. >103024: message: shader compiler issue 210: VS vec4 shader: 29 inst, 0 loops, 124 cycles, 0:0 spills:fills, compacted 464 to 432 bytes. >103102: message: shader compiler issue 211: FS SIMD8 shader: 71 inst, 0 loops, 438 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 944 bytes. >103102: message: shader compiler issue 212: FS SIMD16 shader: 71 inst, 0 loops, 502 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 944 bytes. >103102: message: shader compiler issue 213: VS vec4 shader: 27 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >103164: message: shader compiler issue 214: FS SIMD8 shader: 78 inst, 0 loops, 470 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1008 bytes. >103164: message: shader compiler issue 215: FS SIMD16 shader: 78 inst, 0 loops, 524 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1008 bytes. >103164: message: shader compiler issue 216: VS vec4 shader: 24 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 384 to 336 bytes. >103233: message: shader compiler issue 217: FS SIMD8 shader: 50 inst, 0 loops, 368 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 800 to 656 bytes. >103233: message: shader compiler issue 218: FS SIMD16 shader: 50 inst, 0 loops, 444 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 800 to 656 bytes. >103233: message: shader compiler issue 219: VS vec4 shader: 25 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 400 to 368 bytes. >103297: message: shader compiler issue 220: FS SIMD8 shader: 57 inst, 0 loops, 394 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 912 to 720 bytes. >103297: message: shader compiler issue 221: FS SIMD16 shader: 57 inst, 0 loops, 450 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 912 to 720 bytes. >103297: message: shader compiler issue 222: VS vec4 shader: 23 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 368 to 320 bytes. >103366: message: shader compiler issue 223: FS SIMD8 shader: 29 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 464 to 368 bytes. >103366: message: shader compiler issue 224: FS SIMD16 shader: 29 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 464 to 368 bytes. >103366: message: shader compiler issue 225: VS vec4 shader: 21 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 336 to 304 bytes. >103415: message: shader compiler issue 226: FS SIMD8 shader: 36 inst, 0 loops, 322 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 432 bytes. >103415: message: shader compiler issue 227: FS SIMD16 shader: 36 inst, 0 loops, 368 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 432 bytes. >103415: message: shader compiler issue 228: VS vec4 shader: 21 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 336 to 304 bytes. >waiting for idle >103581: message: shader compiler issue 229: FS SIMD8 shader: 4 inst, 0 loops, 222 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >103581: message: shader compiler issue 230: FS SIMD16 shader: 4 inst, 0 loops, 230 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >103581: message: shader compiler issue 231: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >waiting for idle >waiting for idle >104664: message: shader compiler issue 232: FS SIMD8 shader: 341 inst, 0 loops, 2029 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5456 to 4176 bytes. >104664: message: shader compiler issue 233: FS SIMD16 shader: 342 inst, 0 loops, 2558 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5472 to 4192 bytes. >104664: message: shader compiler issue 234: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >waiting for idle >105189: message: shader compiler issue 235: FS SIMD8 shader: 59 inst, 0 loops, 691 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 944 to 704 bytes. >105189: message: shader compiler issue 236: FS SIMD16 shader: 59 inst, 0 loops, 752 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 944 to 704 bytes. >105189: message: shader compiler issue 237: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >105321: message: shader compiler issue 238: FS SIMD8 shader: 51 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 816 to 672 bytes. >105321: message: shader compiler issue 239: FS SIMD16 shader: 51 inst, 0 loops, 612 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 816 to 672 bytes. >105321: message: shader compiler issue 240: VS vec4 shader: 28 inst, 0 loops, 156 cycles, 0:0 spills:fills, compacted 448 to 384 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >107554: message: shader compiler issue 241: FS SIMD8 shader: 46 inst, 0 loops, 433 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 608 bytes. >107554: message: shader compiler issue 242: FS SIMD16 shader: 46 inst, 0 loops, 522 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 608 bytes. >107554: message: shader compiler issue 243: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >108037: message: shader compiler issue 244: FS SIMD8 shader: 49 inst, 0 loops, 610 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 784 to 480 bytes. >108037: message: shader compiler issue 245: FS SIMD16 shader: 49 inst, 0 loops, 680 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 784 to 480 bytes. >108037: message: shader compiler issue 246: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >108088: message: shader compiler issue 247: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >108088: message: shader compiler issue 248: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >108088: message: shader compiler issue 249: VS vec4 shader: 14 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >108650: message: shader compiler issue 250: FS SIMD8 shader: 93 inst, 0 loops, 571 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1488 to 1152 bytes. >108650: message: shader compiler issue 251: FS SIMD16 shader: 93 inst, 0 loops, 706 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1488 to 1152 bytes. >108650: message: shader compiler issue 252: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >108785: message: shader compiler issue 253: FS SIMD8 shader: 191 inst, 0 loops, 1436 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 3056 to 2368 bytes. >108785: message: shader compiler issue 254: FS SIMD16 shader: 191 inst, 0 loops, 1772 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 3056 to 2368 bytes. >108785: message: shader compiler issue 255: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >109334: message: shader compiler issue 256: FS SIMD8 shader: 56 inst, 0 loops, 580 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 896 to 560 bytes. >109334: message: shader compiler issue 257: FS SIMD16 shader: 56 inst, 0 loops, 634 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 896 to 560 bytes. >109334: message: shader compiler issue 258: VS vec4 shader: 14 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >113116: message: shader compiler issue 259: FS SIMD8 shader: 140 inst, 1 loops, 7410 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 2240 to 1680 bytes. >113116: message: shader compiler issue 260: FS SIMD16 shader: 140 inst, 1 loops, 8642 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 2240 to 1680 bytes. >113116: message: shader compiler issue 261: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >waiting for idle >waiting for idle >113890: message: shader compiler issue 262: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >113890: message: shader compiler issue 263: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >113890: message: shader compiler issue 264: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >113971: message: shader compiler issue 265: FS SIMD8 shader: 348 inst, 0 loops, 2051 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5568 to 4224 bytes. >113971: message: shader compiler issue 266: FS SIMD16 shader: 349 inst, 0 loops, 4016 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5584 to 4240 bytes. >113971: message: shader compiler issue 267: VS vec4 shader: 213 inst, 0 loops, 1136 cycles, 0:0 spills:fills, compacted 3408 to 2944 bytes. >114069: message: shader compiler issue 268: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >114069: message: shader compiler issue 269: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >114069: message: shader compiler issue 270: VS vec4 shader: 292 inst, 0 loops, 1692 cycles, 0:0 spills:fills, compacted 4672 to 3984 bytes. >114224: message: shader compiler issue 271: FS SIMD8 shader: 241 inst, 2 loops, 192999 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 3856 to 2816 bytes. >114224: message: shader compiler issue 272: FS SIMD16 shader: 241 inst, 2 loops, 316276 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 3856 to 2816 bytes. >114224: message: shader compiler issue 273: VS vec4 shader: 16 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >114428: message: shader compiler issue 274: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >114428: message: shader compiler issue 275: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >waiting for idle >waiting for idle >115273: message: shader compiler issue 276: FS SIMD8 shader: 270 inst, 0 loops, 3165 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4320 to 3104 bytes. >115273: message: shader compiler issue 277: FS SIMD16 shader: 270 inst, 0 loops, 3534 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4320 to 3104 bytes. >115273: message: shader compiler issue 278: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >115482: message: shader compiler issue 279: FS SIMD8 shader: 67 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1072 to 800 bytes. >115482: message: shader compiler issue 280: FS SIMD16 shader: 68 inst, 0 loops, 892 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1088 to 816 bytes. >115482: message: shader compiler issue 281: VS vec4 shader: 995 inst, 0 loops, 8464 cycles, 0:0 spills:fills, compacted 15920 to 12944 bytes. >115612: message: shader compiler issue 282: FS SIMD8 shader: 67 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1072 to 800 bytes. >115612: message: shader compiler issue 283: FS SIMD16 shader: 68 inst, 0 loops, 892 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1088 to 816 bytes. >115612: message: shader compiler issue 284: VS vec4 shader: 995 inst, 0 loops, 8464 cycles, 0:0 spills:fills, compacted 15920 to 12944 bytes. >waiting for idle >116346: message: shader compiler issue 285: FS SIMD8 shader: 40 inst, 0 loops, 362 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 368 bytes. >116346: message: shader compiler issue 286: FS SIMD16 shader: 40 inst, 0 loops, 394 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 368 bytes. >116346: message: shader compiler issue 287: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >116406: message: shader compiler issue 288: FS SIMD8 shader: 102 inst, 1 loops, 6496 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1632 to 1168 bytes. >116406: message: shader compiler issue 289: FS SIMD16 shader: 103 inst, 1 loops, 7472 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1648 to 1168 bytes. >116406: message: shader compiler issue 290: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >116463: message: shader compiler issue 291: FS SIMD8 shader: 4 inst, 0 loops, 222 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >116463: message: shader compiler issue 292: FS SIMD16 shader: 4 inst, 0 loops, 230 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >116463: message: shader compiler issue 293: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >116530: message: shader compiler issue 294: FS SIMD8 shader: 95 inst, 0 loops, 720 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1520 to 1136 bytes. >116530: message: shader compiler issue 295: FS SIMD16 shader: 95 inst, 0 loops, 872 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1520 to 1136 bytes. >116530: message: shader compiler issue 296: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >116575: message: shader compiler issue 297: FS SIMD8 shader: 72 inst, 0 loops, 606 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1152 to 864 bytes. >116575: message: shader compiler issue 298: FS SIMD16 shader: 72 inst, 0 loops, 722 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1152 to 864 bytes. >116575: message: shader compiler issue 299: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >116610: message: shader compiler issue 300: FS SIMD8 shader: 175 inst, 0 loops, 1203 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2800 to 2128 bytes. >116610: message: shader compiler issue 301: FS SIMD16 shader: 176 inst, 0 loops, 1366 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2816 to 2144 bytes. >116610: message: shader compiler issue 302: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >117987: message: shader compiler issue 303: FS SIMD8 shader: 464 inst, 2 loops, 212842 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 7424 to 5424 bytes. >117987: message: shader compiler issue 304: FS SIMD16 shader: 464 inst, 2 loops, 355202 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 7424 to 5424 bytes. >117987: message: shader compiler issue 305: VS vec4 shader: 16 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >118156: message: shader compiler issue 306: FS SIMD8 shader: 14 inst, 0 loops, 62 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 224 to 144 bytes. >118156: message: shader compiler issue 307: FS SIMD16 shader: 14 inst, 0 loops, 80 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 224 to 144 bytes. >118156: message: shader compiler issue 308: VS vec4 shader: 15 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 240 to 224 bytes. >waiting for idle >waiting for idle >118858: message: shader compiler issue 309: FS SIMD8 shader: 289 inst, 0 loops, 1531 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 4624 to 3360 bytes. >118858: message: shader compiler issue 310: FS SIMD16 shader: 290 inst, 0 loops, 1848 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 4640 to 3376 bytes. >118858: message: shader compiler issue 311: VS vec4 shader: 1095 inst, 0 loops, 9914 cycles, 0:0 spills:fills, compacted 17520 to 14256 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >134040: message: shader compiler issue 312: FS SIMD8 shader: 27 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >134040: message: shader compiler issue 313: FS SIMD16 shader: 28 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 448 to 320 bytes. >134064: message: shader compiler issue 314: FS SIMD8 shader: 27 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >134064: message: shader compiler issue 315: FS SIMD16 shader: 28 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 448 to 320 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >145499: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >145501: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >145503: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >148182: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >148184: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >148186: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >150829: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >150831: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >150833: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >153571: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >153573: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >153575: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >156218: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >156220: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >156222: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >162891: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >162893: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >162895: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >165897: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >165899: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >165901: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >168712: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >168714: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >168716: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >171835: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >171837: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >171839: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >174563: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >174565: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >174567: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >177380: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >177382: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >177384: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >180026: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >180028: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >180030: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >182674: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >182676: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >182678: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >185345: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >185347: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >185349: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >187995: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >187997: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >187999: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >188009: message: shader compiler issue 316: FS SIMD8 shader: 347 inst, 0 loops, 1931 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5552 to 4224 bytes. >188009: message: shader compiler issue 317: FS SIMD16 shader: 348 inst, 0 loops, 3436 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5568 to 4240 bytes. >188009: message: shader compiler issue 318: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >188099: message: shader compiler issue 319: FS SIMD8 shader: 287 inst, 0 loops, 1581 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4592 to 3472 bytes. >188099: message: shader compiler issue 320: FS SIMD16 shader: 287 inst, 0 loops, 3224 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4592 to 3472 bytes. >188099: message: shader compiler issue 321: VS vec4 shader: 67 inst, 0 loops, 308 cycles, 0:0 spills:fills, compacted 1072 to 960 bytes. >188167: message: shader compiler issue 322: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >188167: message: shader compiler issue 323: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >188167: message: shader compiler issue 324: VS vec4 shader: 31 inst, 0 loops, 176 cycles, 0:0 spills:fills, compacted 496 to 400 bytes. >188207: message: shader compiler issue 325: FS SIMD8 shader: 500 inst, 0 loops, 2800 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 8000 to 6096 bytes. >188207: message: shader compiler issue 326: FS SIMD16 shader: 501 inst, 0 loops, 5262 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 8016 to 6112 bytes. >188207: message: api performance issue 49: Copying to larger program cache: 512 kB -> 1024 kB >188207: message: shader compiler issue 327: VS vec4 shader: 66 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1056 to 912 bytes. >188300: message: shader compiler issue 328: FS SIMD8 shader: 62 inst, 0 loops, 359 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188300: message: shader compiler issue 329: FS SIMD16 shader: 62 inst, 0 loops, 454 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188300: message: shader compiler issue 330: VS vec4 shader: 55 inst, 0 loops, 300 cycles, 0:0 spills:fills, compacted 880 to 800 bytes. >188369: message: shader compiler issue 331: FS SIMD8 shader: 367 inst, 0 loops, 1988 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5872 to 4496 bytes. >188369: message: shader compiler issue 332: FS SIMD16 shader: 368 inst, 0 loops, 3606 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5888 to 4512 bytes. >188369: message: shader compiler issue 333: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188458: message: shader compiler issue 334: FS SIMD8 shader: 62 inst, 0 loops, 382 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188458: message: shader compiler issue 335: FS SIMD16 shader: 62 inst, 0 loops, 432 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188458: message: shader compiler issue 336: VS vec4 shader: 55 inst, 0 loops, 300 cycles, 0:0 spills:fills, compacted 880 to 800 bytes. >188525: message: shader compiler issue 337: FS SIMD8 shader: 364 inst, 0 loops, 2107 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5824 to 4464 bytes. >188525: message: shader compiler issue 338: FS SIMD16 shader: 365 inst, 0 loops, 3298 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5840 to 4480 bytes. >188525: message: shader compiler issue 339: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188615: message: shader compiler issue 340: FS SIMD8 shader: 136 inst, 0 loops, 884 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2176 to 1600 bytes. >188615: message: shader compiler issue 341: FS SIMD16 shader: 136 inst, 0 loops, 1162 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2176 to 1600 bytes. >188615: message: shader compiler issue 342: VS vec4 shader: 66 inst, 0 loops, 308 cycles, 0:0 spills:fills, compacted 1056 to 944 bytes. >188684: message: shader compiler issue 343: FS SIMD8 shader: 355 inst, 0 loops, 2047 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5680 to 4288 bytes. >188684: message: shader compiler issue 344: FS SIMD16 shader: 356 inst, 0 loops, 2648 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5696 to 4304 bytes. >188684: message: shader compiler issue 345: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188769: message: shader compiler issue 346: FS SIMD8 shader: 419 inst, 0 loops, 2545 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 6704 to 5088 bytes. >188769: message: shader compiler issue 347: FS SIMD16 shader: 420 inst, 0 loops, 3022 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 6720 to 5104 bytes. >188769: message: shader compiler issue 348: VS vec4 shader: 59 inst, 0 loops, 230 cycles, 0:0 spills:fills, compacted 944 to 800 bytes. >188853: message: shader compiler issue 349: FS SIMD8 shader: 382 inst, 0 loops, 2445 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 6112 to 4640 bytes. >188853: message: shader compiler issue 350: FS SIMD16 shader: 383 inst, 0 loops, 2936 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 6128 to 4656 bytes. >188853: message: shader compiler issue 351: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >188943: message: shader compiler issue 352: FS SIMD8 shader: 55 inst, 0 loops, 350 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 880 to 672 bytes. >188943: message: shader compiler issue 353: FS SIMD16 shader: 56 inst, 0 loops, 446 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 896 to 688 bytes. >188943: message: shader compiler issue 354: VS vec4 shader: 104 inst, 0 loops, 472 cycles, 0:0 spills:fills, compacted 1664 to 1392 bytes. >188990: message: shader compiler issue 355: FS SIMD8 shader: 265 inst, 0 loops, 1338 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4240 to 3216 bytes. >188990: message: shader compiler issue 356: FS SIMD16 shader: 265 inst, 0 loops, 3950 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4240 to 3216 bytes. >188990: message: shader compiler issue 357: VS vec4 shader: 68 inst, 0 loops, 310 cycles, 0:0 spills:fills, compacted 1088 to 976 bytes. >189066: message: shader compiler issue 358: FS SIMD8 shader: 482 inst, 0 loops, 2717 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7712 to 5888 bytes. >189066: message: shader compiler issue 359: FS SIMD16 shader: 483 inst, 0 loops, 5578 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7728 to 5904 bytes. >189066: message: shader compiler issue 360: VS vec4 shader: 67 inst, 0 loops, 240 cycles, 0:0 spills:fills, compacted 1072 to 928 bytes. >189176: message: shader compiler issue 361: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >189176: message: shader compiler issue 362: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >189176: message: shader compiler issue 363: VS vec4 shader: 246 inst, 0 loops, 1142 cycles, 0:0 spills:fills, compacted 3936 to 3392 bytes. >189267: message: shader compiler issue 364: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >189267: message: shader compiler issue 365: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >189267: message: shader compiler issue 366: VS vec4 shader: 252 inst, 0 loops, 1226 cycles, 0:0 spills:fills, compacted 4032 to 3472 bytes. >189363: message: shader compiler issue 367: FS SIMD8 shader: 40 inst, 0 loops, 329 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 432 bytes. >189363: message: shader compiler issue 368: FS SIMD16 shader: 40 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 432 bytes. >189363: message: shader compiler issue 369: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. >189418: message: shader compiler issue 370: FS SIMD8 shader: 316 inst, 0 loops, 1952 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5056 to 3872 bytes. >189418: message: shader compiler issue 371: FS SIMD16 shader: 317 inst, 0 loops, 2504 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5072 to 3888 bytes. >189418: message: shader compiler issue 372: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >189501: message: shader compiler issue 373: FS SIMD8 shader: 24 inst, 0 loops, 131 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 384 to 288 bytes. >189501: message: shader compiler issue 374: FS SIMD16 shader: 24 inst, 0 loops, 170 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 384 to 288 bytes. >189501: message: shader compiler issue 375: VS vec4 shader: 51 inst, 0 loops, 296 cycles, 0:0 spills:fills, compacted 816 to 736 bytes. >189551: message: shader compiler issue 376: FS SIMD8 shader: 401 inst, 0 loops, 2417 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6416 to 4896 bytes. >189551: message: shader compiler issue 377: FS SIMD16 shader: 402 inst, 0 loops, 3012 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6432 to 4912 bytes. >189551: message: shader compiler issue 378: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >waiting for idle >waiting for idle >waiting for idle >191839: message: shader compiler issue 379: FS SIMD8 shader: 184 inst, 0 loops, 1154 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2944 to 2192 bytes. >191839: message: shader compiler issue 380: FS SIMD16 shader: 185 inst, 0 loops, 1550 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2960 to 2208 bytes. >191839: message: shader compiler issue 381: VS vec4 shader: 848 inst, 0 loops, 7184 cycles, 0:0 spills:fills, compacted 13568 to 11008 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >193111: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >193113: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >193115: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >198966: message: shader compiler issue 382: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >198966: message: shader compiler issue 383: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >198966: message: shader compiler issue 384: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >199129: message: shader compiler issue 385: FS SIMD8 shader: 512 inst, 0 loops, 3233 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 8192 to 6160 bytes. >199129: message: shader compiler issue 386: FS SIMD16 shader: 513 inst, 0 loops, 5754 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 8208 to 6176 bytes. >199129: message: shader compiler issue 387: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >199236: message: shader compiler issue 388: FS SIMD8 shader: 369 inst, 0 loops, 2599 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5904 to 4560 bytes. >199236: message: shader compiler issue 389: FS SIMD16 shader: 370 inst, 0 loops, 3304 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5920 to 4576 bytes. >199236: message: shader compiler issue 390: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >waiting for idle >199425: message: shader compiler issue 391: FS SIMD8 shader: 329 inst, 0 loops, 2072 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5264 to 4080 bytes. >199425: message: shader compiler issue 392: FS SIMD16 shader: 330 inst, 0 loops, 2596 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5280 to 4096 bytes. >199425: message: shader compiler issue 393: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >199604: message: shader compiler issue 394: FS SIMD8 shader: 329 inst, 0 loops, 2072 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5264 to 4080 bytes. >199604: message: shader compiler issue 395: FS SIMD16 shader: 330 inst, 0 loops, 2596 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5280 to 4096 bytes. >199604: message: shader compiler issue 396: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >199781: message: shader compiler issue 397: FS SIMD8 shader: 290 inst, 0 loops, 2054 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4640 to 3584 bytes. >199781: message: shader compiler issue 398: FS SIMD16 shader: 291 inst, 0 loops, 2404 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4656 to 3600 bytes. >199781: message: shader compiler issue 399: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >199920: message: shader compiler issue 400: FS SIMD8 shader: 291 inst, 0 loops, 2054 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4656 to 3600 bytes. >199920: message: shader compiler issue 401: FS SIMD16 shader: 292 inst, 0 loops, 2410 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4672 to 3616 bytes. >199920: message: shader compiler issue 402: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >waiting for idle >200946: message: shader compiler issue 403: FS SIMD8 shader: 3 inst, 0 loops, 18 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >200946: message: shader compiler issue 404: FS SIMD16 shader: 3 inst, 0 loops, 22 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >200946: message: api performance issue 84: Recompiling fragment shader for program 1955 >200946: message: api performance issue 85: number of color buffers 1->0 >waiting for idle >waiting for idle >201897: message: shader compiler issue 405: FS SIMD8 shader: 126 inst, 0 loops, 814 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2016 to 1424 bytes. >201897: message: shader compiler issue 406: FS SIMD16 shader: 127 inst, 0 loops, 896 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2032 to 1440 bytes. >201897: message: shader compiler issue 407: VS vec4 shader: 871 inst, 0 loops, 7468 cycles, 0:0 spills:fills, compacted 13936 to 11312 bytes. >202153: message: shader compiler issue 408: FS SIMD8 shader: 250 inst, 0 loops, 1424 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4000 to 3008 bytes. >202153: message: shader compiler issue 409: FS SIMD16 shader: 251 inst, 0 loops, 1864 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4016 to 3024 bytes. >202153: message: shader compiler issue 410: VS vec4 shader: 838 inst, 0 loops, 7526 cycles, 0:0 spills:fills, compacted 13408 to 10944 bytes. >waiting for idle >202490: message: shader compiler issue 411: FS SIMD8 shader: 268 inst, 0 loops, 1531 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 4288 to 3136 bytes. >202490: message: shader compiler issue 412: FS SIMD16 shader: 269 inst, 0 loops, 1974 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 4304 to 3152 bytes. >202490: message: shader compiler issue 413: VS vec4 shader: 906 inst, 0 loops, 8096 cycles, 0:0 spills:fills, compacted 14496 to 11808 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >203641: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >203643: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >203645: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >204735: message: shader compiler issue 414: FS SIMD8 shader: 27 inst, 0 loops, 48 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 256 bytes. >204735: message: shader compiler issue 415: FS SIMD16 shader: 27 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 256 bytes. >204735: message: shader compiler issue 416: VS vec4 shader: 14 inst, 0 loops, 86 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >210970: message: shader compiler issue 417: FS SIMD8 shader: 265 inst, 0 loops, 1486 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 4240 to 3152 bytes. >210970: message: shader compiler issue 418: FS SIMD16 shader: 266 inst, 0 loops, 1906 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 4256 to 3168 bytes. >210970: message: shader compiler issue 419: VS vec4 shader: 883 inst, 0 loops, 7446 cycles, 0:0 spills:fills, compacted 14128 to 11488 bytes. >211285: message: shader compiler issue 420: FS SIMD8 shader: 31 inst, 0 loops, 187 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >211285: message: shader compiler issue 421: FS SIMD16 shader: 31 inst, 0 loops, 236 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >211285: message: shader compiler issue 422: VS vec4 shader: 1029 inst, 0 loops, 8716 cycles, 0:0 spills:fills, compacted 16464 to 13216 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >212374: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >212376: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >212378: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >220845: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >220847: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >220849: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >255414: message: shader compiler issue 423: FS SIMD8 shader: 369 inst, 0 loops, 2599 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5904 to 4560 bytes. >255414: message: shader compiler issue 424: FS SIMD16 shader: 370 inst, 0 loops, 3304 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5920 to 4576 bytes. >255414: message: shader compiler issue 425: VS vec4 shader: 395 inst, 0 loops, 3490 cycles, 0:0 spills:fills, compacted 6320 to 5200 bytes. >255544: message: shader compiler issue 426: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >255544: message: shader compiler issue 427: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >255544: message: shader compiler issue 428: VS vec4 shader: 395 inst, 0 loops, 3490 cycles, 0:0 spills:fills, compacted 6320 to 5200 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >259201: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >259203: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >259205: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >275330: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >275332: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >275334: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >298847: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >298849: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >298851: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >320015: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >320017: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >320019: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >334347: message: api performance issue 106: using glBufferSubData(buffer 4898, offset 0, size 288) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >341225: message: shader compiler issue 429: FS SIMD8 shader: 378 inst, 0 loops, 1958 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 6048 to 4528 bytes. >341225: message: shader compiler issue 430: FS SIMD16 shader: 379 inst, 0 loops, 2504 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 6064 to 4544 bytes. >341225: message: shader compiler performance issue 431: vertex shader triggered register spilling. Try reducing the number of live vec4 values to improve performance. >341225: message: shader compiler issue 432: VS vec4 shader: 1081 inst, 0 loops, 9206 cycles, 2:2 spills:fills, compacted 17296 to 14128 bytes. >341448: message: shader compiler issue 433: FS SIMD8 shader: 31 inst, 0 loops, 335 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >341448: message: shader compiler issue 434: FS SIMD16 shader: 31 inst, 0 loops, 376 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >341448: message: shader compiler issue 435: VS vec4 shader: 1006 inst, 0 loops, 8492 cycles, 0:0 spills:fills, compacted 16096 to 13072 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >342540: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >342542: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >342544: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >352256: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >352258: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >352260: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >367819: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >367821: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >367823: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >393695: message: api performance issue 106: too many identical messages; ignoring >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting 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>waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >3220350: message: shader compiler issue 436: FS SIMD8 shader: 31 inst, 0 loops, 187 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >3220350: message: shader compiler issue 437: FS SIMD16 shader: 31 inst, 0 loops, 236 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >3220350: message: shader compiler issue 438: VS vec4 shader: 994 inst, 0 loops, 8566 cycles, 0:0 spills:fills, compacted 15904 to 12928 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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>waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >6840820: message: shader compiler issue 439: FS SIMD8 shader: 161 inst, 0 loops, 848 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 2576 to 1888 bytes. >6840820: message: shader compiler issue 440: FS SIMD16 shader: 162 inst, 0 loops, 910 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 2592 to 1904 bytes. >6840820: message: shader compiler issue 441: VS vec4 shader: 360 inst, 0 loops, 2782 cycles, 0:0 spills:fills, compacted 5760 to 4800 bytes. >6840985: message: shader compiler issue 442: FS SIMD8 shader: 88 inst, 0 loops, 721 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1408 to 1056 bytes. >6840985: message: shader compiler issue 443: FS SIMD16 shader: 89 inst, 0 loops, 866 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1424 to 1072 bytes. >6840985: message: shader compiler issue 444: VS vec4 shader: 294 inst, 0 loops, 1992 cycles, 0:0 spills:fills, compacted 4704 to 3936 bytes. >waiting for idle >6841318: message: shader compiler issue 445: FS SIMD8 shader: 8 inst, 0 loops, 250 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 128 to 80 bytes. >6841318: message: shader compiler issue 446: FS SIMD16 shader: 8 inst, 0 loops, 264 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 128 to 80 bytes. >6841318: message: shader compiler issue 447: VS vec4 shader: 18 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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>waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >7539367: message: shader compiler performance issue 448: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >7539367: message: shader compiler issue 449: FS SIMD8 shader: 733 inst, 0 loops, 3711 cycles, 0:0 spills:fills, Promoted 41 constants, compacted 11728 to 8880 bytes. >7539367: message: shader compiler issue 450: VS vec4 shader: 59 inst, 0 loops, 230 cycles, 0:0 spills:fills, compacted 944 to 800 bytes. >7539424: message: shader compiler issue 451: FS SIMD8 shader: 30 inst, 0 loops, 314 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 480 to 320 bytes. >7539424: message: shader compiler issue 452: FS SIMD16 shader: 30 inst, 0 loops, 354 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 480 to 320 bytes. >7539424: message: shader compiler issue 453: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. >7539481: message: shader compiler issue 454: FS SIMD8 shader: 200 inst, 0 loops, 727 cycles, 0:0 spills:fills, Promoted 11 constants, compacted 3200 to 2368 bytes. >7539481: message: shader compiler issue 455: FS SIMD16 shader: 201 inst, 0 loops, 1202 cycles, 0:0 spills:fills, Promoted 11 constants, compacted 3216 to 2384 bytes. >7539481: message: shader compiler issue 456: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >7541655: message: major shader compiler issue 457: 0:352(23): warning: `f10' used uninitialized >7541655: message: major shader compiler issue 458: 0:353(27): warning: `v11' used uninitialized >7541655 @2 glCompileShader(shader = 7168) >7541655: warning: 0:352(23): warning: `f10' used uninitialized >0:353(27): warning: `v11' used uninitialized > >7541663: message: shader compiler issue 459: FS SIMD8 shader: 224 inst, 0 loops, 1737 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7541663: message: shader compiler issue 460: FS SIMD16 shader: 224 inst, 0 loops, 1930 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7541663: message: shader compiler issue 461: TES vec4 shader: 93 inst, 0 loops, 714 cycles, 0:0 spills:fills, compacted 1488 to 1312 bytes. >7541663: message: shader compiler issue 462: TCS vec4 shader: 396 inst, 0 loops, 2054 cycles, 19:9 spills:fills, compacted 6336 to 5152 bytes. >7541663: message: shader compiler issue 463: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7541801: message: shader compiler issue 464: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7541801: message: shader compiler issue 465: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7541801: message: shader compiler issue 466: TES vec4 shader: 88 inst, 0 loops, 880 cycles, 0:0 spills:fills, compacted 1408 to 1232 bytes. >7541801: message: shader compiler issue 467: TCS vec4 shader: 396 inst, 0 loops, 2054 cycles, 19:9 spills:fills, compacted 6336 to 5152 bytes. >7541801: message: shader compiler issue 468: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7541915: message: shader compiler issue 469: FS SIMD8 shader: 382 inst, 0 loops, 2114 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6112 to 4768 bytes. >7541915: message: shader compiler issue 470: FS SIMD16 shader: 383 inst, 0 loops, 4450 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6128 to 4784 bytes. >7541915: message: shader compiler issue 471: TES vec4 shader: 92 inst, 0 loops, 616 cycles, 0:0 spills:fills, compacted 1472 to 1280 bytes. >7541915: message: shader compiler issue 472: TCS vec4 shader: 426 inst, 0 loops, 2196 cycles, 22:10 spills:fills, compacted 6816 to 5552 bytes. >7541915: message: shader compiler issue 473: VS vec4 shader: 201 inst, 0 loops, 1218 cycles, 0:0 spills:fills, compacted 3216 to 2848 bytes. >7542073: message: shader compiler issue 474: FS SIMD8 shader: 224 inst, 0 loops, 1737 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7542073: message: shader compiler issue 475: FS SIMD16 shader: 224 inst, 0 loops, 1930 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7542073: message: shader compiler issue 476: VS vec4 shader: 145 inst, 0 loops, 1134 cycles, 0:0 spills:fills, compacted 2320 to 2064 bytes. >7542152: message: shader compiler issue 477: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542152: message: shader compiler issue 478: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542152: message: shader compiler issue 479: VS vec4 shader: 142 inst, 0 loops, 1132 cycles, 0:0 spills:fills, compacted 2272 to 2016 bytes. >7542203: message: shader compiler issue 480: FS SIMD8 shader: 382 inst, 0 loops, 2114 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6112 to 4768 bytes. >7542203: message: shader compiler issue 481: FS SIMD16 shader: 383 inst, 0 loops, 4450 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6128 to 4784 bytes. >7542203: message: shader compiler issue 482: VS vec4 shader: 147 inst, 0 loops, 1018 cycles, 0:0 spills:fills, compacted 2352 to 2064 bytes. >7542310: message: major shader compiler issue 483: 0:351(23): warning: `f10' used uninitialized >7542310: message: major shader compiler issue 484: 0:352(27): warning: `v11' used uninitialized >7542310 @2 glCompileShader(shader = 7166) >7542310: warning: 0:351(23): warning: `f10' used uninitialized >0:352(27): warning: `v11' used uninitialized > >7542318: message: shader compiler issue 485: FS SIMD8 shader: 203 inst, 0 loops, 1682 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542318: message: shader compiler issue 486: FS SIMD16 shader: 203 inst, 0 loops, 1938 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542318: message: shader compiler issue 487: TES vec4 shader: 80 inst, 0 loops, 696 cycles, 0:0 spills:fills, compacted 1280 to 1152 bytes. >7542318: message: shader compiler issue 488: TCS vec4 shader: 392 inst, 0 loops, 2036 cycles, 19:9 spills:fills, compacted 6272 to 5104 bytes. >7542318: message: shader compiler issue 489: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7542450: message: shader compiler issue 490: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542450: message: shader compiler issue 491: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542450: message: shader compiler issue 492: TES vec4 shader: 75 inst, 0 loops, 716 cycles, 0:0 spills:fills, compacted 1200 to 1072 bytes. >7542450: message: shader compiler issue 493: TCS vec4 shader: 392 inst, 0 loops, 2036 cycles, 19:9 spills:fills, compacted 6272 to 5104 bytes. >7542450: message: shader compiler issue 494: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7542560: message: shader compiler issue 495: FS SIMD8 shader: 362 inst, 0 loops, 2059 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5792 to 4416 bytes. >7542560: message: shader compiler issue 496: FS SIMD16 shader: 363 inst, 0 loops, 3862 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5808 to 4432 bytes. >7542560: message: shader compiler issue 497: TES vec4 shader: 79 inst, 0 loops, 730 cycles, 0:0 spills:fills, compacted 1264 to 1104 bytes. >7542560: message: shader compiler issue 498: TCS vec4 shader: 422 inst, 0 loops, 2178 cycles, 22:10 spills:fills, compacted 6752 to 5504 bytes. >7542560: message: shader compiler issue 499: VS vec4 shader: 201 inst, 0 loops, 1218 cycles, 0:0 spills:fills, compacted 3216 to 2848 bytes. >7542708: message: shader compiler issue 500: FS SIMD8 shader: 203 inst, 0 loops, 1682 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542708: message: shader compiler issue 501: FS SIMD16 shader: 203 inst, 0 loops, 1938 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542708: message: shader compiler issue 502: VS vec4 shader: 145 inst, 0 loops, 1134 cycles, 0:0 spills:fills, compacted 2320 to 2064 bytes. >7542783: message: shader compiler issue 503: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542783: message: shader compiler issue 504: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542783: message: shader compiler issue 505: VS vec4 shader: 142 inst, 0 loops, 1132 cycles, 0:0 spills:fills, compacted 2272 to 2016 bytes. >7542832: message: shader compiler issue 506: FS SIMD8 shader: 362 inst, 0 loops, 2059 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5792 to 4416 bytes. >7542832: message: shader compiler issue 507: FS SIMD16 shader: 363 inst, 0 loops, 3862 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5808 to 4432 bytes. >7542832: message: shader compiler issue 508: VS vec4 shader: 147 inst, 0 loops, 1018 cycles, 0:0 spills:fills, compacted 2352 to 2064 bytes. >7542939: message: shader compiler issue 509: FS SIMD8 shader: 411 inst, 0 loops, 1938 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6576 to 4992 bytes. >7542939: message: shader compiler issue 510: FS SIMD16 shader: 412 inst, 0 loops, 4502 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6592 to 5008 bytes. >7542939: message: shader compiler issue 511: VS vec4 shader: 66 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1056 to 912 bytes. >7543031: message: shader compiler issue 512: FS SIMD8 shader: 46 inst, 0 loops, 363 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 544 bytes. >7543031: message: shader compiler issue 513: FS SIMD16 shader: 46 inst, 0 loops, 418 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 544 bytes. >7543031: message: shader compiler issue 514: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. >7543085: message: shader compiler issue 515: FS SIMD8 shader: 245 inst, 0 loops, 1276 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3920 to 3040 bytes. >7543085: message: shader compiler issue 516: FS SIMD16 shader: 246 inst, 0 loops, 1590 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3936 to 3056 bytes. >7543085: message: shader compiler issue 517: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >7543161: message: shader compiler issue 518: FS SIMD8 shader: 118 inst, 0 loops, 651 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1888 to 1360 bytes. >7543161: message: shader compiler issue 519: FS SIMD16 shader: 118 inst, 0 loops, 806 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1888 to 1360 bytes. >7543161: message: shader compiler issue 520: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >7543233: message: shader compiler issue 521: FS SIMD8 shader: 268 inst, 0 loops, 1342 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4288 to 3184 bytes. >7543233: message: shader compiler issue 522: FS SIMD16 shader: 269 inst, 0 loops, 2926 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4304 to 3200 bytes. >7543233: message: shader compiler issue 523: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >7543324: message: shader compiler issue 524: FS SIMD8 shader: 49 inst, 0 loops, 478 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 784 to 624 bytes. >7543324: message: shader compiler issue 525: FS SIMD16 shader: 49 inst, 0 loops, 558 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 784 to 624 bytes. >7543324: message: shader compiler issue 526: VS vec4 shader: 104 inst, 0 loops, 686 cycles, 0:0 spills:fills, compacted 1664 to 1504 bytes. >7543382: message: shader compiler issue 527: FS SIMD8 shader: 13 inst, 0 loops, 298 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 144 bytes. >7543382: message: shader compiler issue 528: FS SIMD16 shader: 13 inst, 0 loops, 324 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 144 bytes. >7543382: message: shader compiler issue 529: VS vec4 shader: 89 inst, 0 loops, 670 cycles, 0:0 spills:fills, compacted 1424 to 1280 bytes. >7543438: message: shader compiler issue 530: FS SIMD8 shader: 261 inst, 0 loops, 1270 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4176 to 3104 bytes. >7543438: message: shader compiler issue 531: FS SIMD16 shader: 262 inst, 0 loops, 1706 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4192 to 3120 bytes. >7543438: message: shader compiler issue 532: VS vec4 shader: 114 inst, 0 loops, 578 cycles, 0:0 spills:fills, compacted 1824 to 1600 bytes. >7543523: message: shader compiler issue 533: FS SIMD8 shader: 30 inst, 0 loops, 376 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 480 to 368 bytes. >7543523: message: shader compiler issue 534: FS SIMD16 shader: 30 inst, 0 loops, 424 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 480 to 368 bytes. >7543523: message: shader compiler issue 535: VS vec4 shader: 143 inst, 0 loops, 622 cycles, 0:0 spills:fills, compacted 2288 to 2000 bytes. >7543611: message: shader compiler issue 536: FS SIMD8 shader: 77 inst, 0 loops, 681 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1232 to 944 bytes. >7543611: message: shader compiler issue 537: FS SIMD16 shader: 78 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1248 to 960 bytes. >7543611: message: shader compiler issue 538: VS vec4 shader: 108 inst, 0 loops, 560 cycles, 0:0 spills:fills, compacted 1728 to 1504 bytes. >7543668: message: shader compiler issue 539: FS SIMD8 shader: 35 inst, 0 loops, 288 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 560 to 448 bytes. >7543668: message: shader compiler issue 540: FS SIMD16 shader: 36 inst, 0 loops, 348 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 576 to 464 bytes. >7543668: message: shader compiler issue 541: VS vec4 shader: 78 inst, 0 loops, 548 cycles, 0:0 spills:fills, compacted 1248 to 1088 bytes. >7543705: message: shader compiler issue 542: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >7543705: message: shader compiler issue 543: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >7543705: message: shader compiler issue 544: VS vec4 shader: 63 inst, 0 loops, 402 cycles, 0:0 spills:fills, compacted 1008 to 848 bytes. >7543747: message: shader compiler issue 545: FS SIMD8 shader: 245 inst, 0 loops, 1370 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 3920 to 2992 bytes. >7543747: message: shader compiler issue 546: FS SIMD16 shader: 246 inst, 0 loops, 1652 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 3936 to 3008 bytes. >7543747: message: shader compiler issue 547: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7543832: message: shader compiler issue 548: FS SIMD8 shader: 150 inst, 0 loops, 1133 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2400 to 1808 bytes. >7543832: message: shader compiler issue 549: FS SIMD16 shader: 151 inst, 0 loops, 1410 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2416 to 1824 bytes. >7543832: message: shader compiler issue 550: VS vec4 shader: 120 inst, 0 loops, 570 cycles, 0:0 spills:fills, compacted 1920 to 1680 bytes. >7543904: message: shader compiler issue 551: FS SIMD8 shader: 42 inst, 0 loops, 352 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 672 to 512 bytes. >7543904: message: shader compiler issue 552: FS SIMD16 shader: 43 inst, 0 loops, 428 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 688 to 528 bytes. >7543904: message: shader compiler issue 553: VS vec4 shader: 72 inst, 0 loops, 436 cycles, 0:0 spills:fills, compacted 1152 to 960 bytes. >7543953: message: shader compiler issue 554: FS SIMD8 shader: 293 inst, 0 loops, 1684 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4688 to 3536 bytes. >7543953: message: shader compiler issue 555: FS SIMD16 shader: 294 inst, 0 loops, 2032 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4704 to 3552 bytes. >7543953: message: shader compiler issue 556: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7544052: message: shader compiler issue 557: FS SIMD8 shader: 147 inst, 0 loops, 955 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2352 to 1776 bytes. >7544052: message: shader compiler issue 558: FS SIMD16 shader: 148 inst, 0 loops, 1194 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2368 to 1792 bytes. >7544052: message: shader compiler issue 559: VS vec4 shader: 120 inst, 0 loops, 570 cycles, 0:0 spills:fills, compacted 1920 to 1680 bytes. >7544131: message: shader compiler issue 560: FS SIMD8 shader: 287 inst, 0 loops, 1540 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4592 to 3488 bytes. >7544131: message: shader compiler issue 561: FS SIMD16 shader: 288 inst, 0 loops, 1918 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4608 to 3504 bytes. >7544131: message: shader compiler issue 562: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7544261: message: shader compiler issue 563: FS SIMD8 shader: 318 inst, 0 loops, 1866 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 5088 to 3872 bytes. >7544261: message: shader compiler issue 564: FS SIMD16 shader: 319 inst, 0 loops, 3572 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 5104 to 3888 bytes. >7544261: message: shader compiler issue 565: VS vec4 shader: 122 inst, 0 loops, 576 cycles, 0:0 spills:fills, compacted 1952 to 1712 bytes. >7544339: message: shader compiler issue 566: FS SIMD8 shader: 446 inst, 0 loops, 2402 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 7136 to 5504 bytes. >7544339: message: shader compiler issue 567: FS SIMD16 shader: 447 inst, 0 loops, 4778 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 7152 to 5520 bytes. >7544339: message: shader compiler issue 568: VS vec4 shader: 120 inst, 0 loops, 458 cycles, 0:0 spills:fills, compacted 1920 to 1648 bytes. >7544461: message: shader compiler issue 569: FS SIMD8 shader: 50 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 800 to 640 bytes. >7544461: message: shader compiler issue 570: FS SIMD16 shader: 51 inst, 0 loops, 424 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 816 to 656 bytes. >7544461: message: shader compiler issue 571: VS vec4 shader: 104 inst, 0 loops, 472 cycles, 0:0 spills:fills, compacted 1664 to 1392 bytes. >7544527: message: shader compiler issue 572: FS SIMD8 shader: 393 inst, 0 loops, 2158 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6288 to 4784 bytes. >7544527: message: shader compiler issue 573: FS SIMD16 shader: 394 inst, 0 loops, 4636 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6304 to 4800 bytes. >7544527: message: api performance issue 49: Copying to larger program cache: 1024 kB -> 2048 kB >7544527: message: shader compiler issue 574: VS vec4 shader: 67 inst, 0 loops, 240 cycles, 0:0 spills:fills, compacted 1072 to 928 bytes. >7544615: message: shader compiler issue 575: FS SIMD8 shader: 213 inst, 0 loops, 1036 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3408 to 2528 bytes. >7544615: message: shader compiler issue 576: FS SIMD16 shader: 214 inst, 0 loops, 1318 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3424 to 2544 bytes. >7544615: message: shader compiler issue 577: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >Detected buffer out-of-bounds write from brw_bo 0x7f87889ba260 (GEM 3023, label = "isl-miptree") >Detected buffer out-of-bounds write from brw_bo 0x7f8778640570 (GEM 3986, label = "isl-miptree") >Detected buffer out-of-bounds write from brw_bo 0x7f878b21a660 (GEM 3087, label = "isl-miptree") >apitrace: warning: caught signal 6 >7548166: error: caught an unhandled exception >/usr/bin/glretrace+0x2a9bec >/lib/x86_64-linux-gnu/libpthread.so.0+0x110bf >/lib/x86_64-linux-gnu/libc.so.6: gsignal+0xcf >/lib/x86_64-linux-gnu/libc.so.6: abort+0x169 >/opt/mesa/64/dri/i965_dri.so: _intel_batchbuffer_flush_fence+0x3e600a: /usr/local/src/mesa/master/src/mesa/drivers/dri/i965/intel_batchbuffer.c:1047 >/opt/mesa/64/dri/i965_dri.so: brw_draw_single_prim+0x3c89a7: /usr/local/src/mesa/master/src/mesa/drivers/dri/i965/brw_draw.c:799 >/opt/mesa/64/dri/i965_dri.so: brw_draw_prims+0x3c89a7: /usr/local/src/mesa/master/src/mesa/drivers/dri/i965/brw_draw.c:1018 >/opt/mesa/64/dri/i965_dri.so: vbo_validated_drawrangeelements+0x1c0dbd: vbo/vbo_exec_array.c:942 >/opt/mesa/64/dri/i965_dri.so: vbo_exec_DrawRangeElementsBaseVertex+0x1c12b5: vbo/vbo_exec_array.c:1043 >/opt/mesa/64/dri/i965_dri.so: vbo_exec_DrawRangeElements+0x1c298a: vbo/vbo_exec_array.c:1063 >/opt/mesa/64/dri/i965_dri.so: _mesa_DrawRangeElements+0x1c298a: vbo/vbo_exec_array.c:2058 >/usr/bin/glretrace+0x1376d4 >/usr/bin/glretrace+0x59b4a >/usr/bin/glretrace+0x5a59d >/usr/lib/x86_64-linux-gnu/libstdc++.so.6+0xb9e6e >/lib/x86_64-linux-gnu/libpthread.so.0+0x7493 >/lib/x86_64-linux-gnu/libc.so.6: clone+0x3e >? >apitrace: info: taking default action for signal 6 >waiting for idle >waiting for idle >waiting for idle >waiting for idle >1023: message: api issue 1: FBO incomplete: no attachments and default width or height is 0 [-1] >1023: message: shader compiler issue 2: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >1023: message: shader compiler issue 3: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >1023: message: shader compiler issue 4: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >1286: message: shader compiler issue 5: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >1286: message: shader compiler issue 6: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >1361: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1370: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1379: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1388: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1397: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1406: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >waiting for idle >2431: message: shader compiler issue 8: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >2431: message: shader compiler issue 9: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >3207: message: shader compiler issue 10: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3207: message: shader compiler issue 11: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3207: message: shader compiler issue 12: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >3207: message: shader compiler issue 13: FS SIMD16 shader: 2 inst, 0 loops, 0 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 32 to 32 bytes. >waiting for idle >waiting for idle >3355: message: shader compiler issue 14: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3355: message: shader compiler issue 15: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3355: message: shader compiler issue 16: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >3355: message: shader compiler issue 17: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >3355: message: shader compiler issue 18: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >3384: message: shader compiler issue 19: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >3384: message: shader compiler issue 20: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >5016: message: shader compiler issue 21: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >5016: message: shader compiler issue 22: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >8501: message: shader compiler issue 23: FS SIMD16 shader: 2 inst, 0 loops, 0 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 32 to 32 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >24651: message: shader compiler issue 24: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >24651: message: shader compiler issue 25: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >27040: message: shader compiler issue 26: CS SIMD16 shader: 504 inst, 2 loops, 586982 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 8064 to 6016 bytes. >27096: message: shader compiler issue 27: CS SIMD16 shader: 245 inst, 4 loops, 45770 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 3920 to 2912 bytes. >29232: message: shader compiler issue 28: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >29232: message: shader compiler issue 29: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >29232: message: shader compiler issue 30: VS vec4 shader: 18 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >29285: message: shader compiler issue 31: FS SIMD8 shader: 36 inst, 0 loops, 391 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 576 to 416 bytes. >29285: message: shader compiler issue 32: FS SIMD16 shader: 36 inst, 0 loops, 436 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 576 to 416 bytes. >29285: message: shader compiler issue 33: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >29347: message: shader compiler issue 34: FS SIMD8 shader: 27 inst, 0 loops, 336 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 432 to 304 bytes. >29347: message: shader compiler issue 35: FS SIMD16 shader: 27 inst, 0 loops, 372 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 432 to 304 bytes. >29347: message: shader compiler issue 36: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >30607: message: shader compiler issue 37: FS SIMD8 shader: 27 inst, 0 loops, 96 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >30607: message: shader compiler issue 38: FS SIMD16 shader: 27 inst, 0 loops, 136 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >30607: message: shader compiler issue 39: GS vec4 shader: 27 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >30607: message: shader compiler issue 40: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >30720: message: shader compiler issue 41: FS SIMD8 shader: 15 inst, 0 loops, 315 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 240 to 224 bytes. >30720: message: shader compiler issue 42: FS SIMD16 shader: 16 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 256 to 240 bytes. >30720: message: shader compiler issue 43: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >30806: message: shader compiler issue 44: FS SIMD8 shader: 35 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 560 to 336 bytes. >30806: message: shader compiler issue 45: FS SIMD16 shader: 35 inst, 0 loops, 372 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 560 to 336 bytes. >30806: message: shader compiler issue 46: VS vec4 shader: 18 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >30869: message: shader compiler issue 47: FS SIMD8 shader: 779 inst, 1 loops, 9068 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 12464 to 7648 bytes. >30869: message: shader compiler issue 48: FS SIMD16 shader: 779 inst, 1 loops, 10734 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 12464 to 7648 bytes. >30869: message: api performance issue 49: Copying to larger program cache: 16 kB -> 32 kB >30869: message: shader compiler issue 50: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >31091: message: shader compiler issue 51: FS SIMD8 shader: 99 inst, 0 loops, 531 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1328 bytes. >31091: message: shader compiler issue 52: FS SIMD16 shader: 99 inst, 0 loops, 1698 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1328 bytes. >31091: message: api performance issue 49: Copying to larger program cache: 32 kB -> 64 kB >31091: message: shader compiler issue 53: VS vec4 shader: 31 inst, 0 loops, 128 cycles, 0:0 spills:fills, compacted 496 to 464 bytes. >31167: message: shader compiler issue 54: FS SIMD8 shader: 92 inst, 0 loops, 505 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1472 to 1232 bytes. >31167: message: shader compiler issue 55: FS SIMD16 shader: 92 inst, 0 loops, 594 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1472 to 1232 bytes. >31167: message: shader compiler issue 56: VS vec4 shader: 31 inst, 0 loops, 128 cycles, 0:0 spills:fills, compacted 496 to 464 bytes. >31213: message: shader compiler issue 57: FS SIMD8 shader: 99 inst, 0 loops, 524 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1296 bytes. >31213: message: shader compiler issue 58: FS SIMD16 shader: 99 inst, 0 loops, 1708 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1296 bytes. >31213: message: shader compiler issue 59: VS vec4 shader: 26 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 416 to 352 bytes. >31280: message: shader compiler issue 60: FS SIMD8 shader: 64 inst, 0 loops, 417 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1024 to 848 bytes. >31280: message: shader compiler issue 61: FS SIMD16 shader: 64 inst, 0 loops, 478 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1024 to 848 bytes. >31280: message: shader compiler issue 62: VS vec4 shader: 27 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >31328: message: shader compiler issue 63: FS SIMD8 shader: 71 inst, 0 loops, 443 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 912 bytes. >31328: message: shader compiler issue 64: FS SIMD16 shader: 71 inst, 0 loops, 504 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 912 bytes. >31328: message: shader compiler issue 65: VS vec4 shader: 24 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 384 to 336 bytes. >31395: message: shader compiler issue 66: FS SIMD8 shader: 36 inst, 0 loops, 324 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 464 bytes. >31395: message: shader compiler issue 67: FS SIMD16 shader: 36 inst, 0 loops, 374 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 464 bytes. >31395: message: shader compiler issue 68: VS vec4 shader: 23 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 368 to 336 bytes. >31443: message: shader compiler issue 69: FS SIMD8 shader: 43 inst, 0 loops, 356 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 688 to 528 bytes. >31443: message: shader compiler issue 70: FS SIMD16 shader: 43 inst, 0 loops, 404 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 688 to 528 bytes. >31443: message: shader compiler issue 71: VS vec4 shader: 22 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 352 to 304 bytes. >waiting for idle >31562: message: shader compiler issue 72: FS SIMD8 shader: 3559 inst, 0 loops, 22139 cycles, 0:0 spills:fills, Promoted 145 constants, compacted 56944 to 49152 bytes. >31562: message: shader compiler issue 73: FS SIMD16 shader: 3559 inst, 0 loops, 34728 cycles, 0:0 spills:fills, Promoted 145 constants, compacted 56944 to 49152 bytes. >31562: message: api performance issue 49: Copying to larger program cache: 64 kB -> 256 kB >31562: message: shader compiler issue 74: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >31562: message: shader compiler issue 75: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >31610: message: shader compiler issue 76: FS SIMD8 shader: 162 inst, 0 loops, 1150 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 2592 to 2000 bytes. >31610: message: shader compiler issue 77: FS SIMD16 shader: 163 inst, 0 loops, 1348 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 2608 to 2016 bytes. >31610: message: shader compiler issue 78: VS vec4 shader: 29 inst, 0 loops, 244 cycles, 0:0 spills:fills, compacted 464 to 400 bytes. >31730: message: shader compiler issue 79: FS SIMD8 shader: 76 inst, 0 loops, 749 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1216 to 880 bytes. >31730: message: shader compiler issue 80: FS SIMD16 shader: 77 inst, 0 loops, 862 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 896 bytes. >31730: message: shader compiler issue 81: VS vec4 shader: 15 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 240 to 240 bytes. >31781: message: shader compiler issue 82: FS SIMD8 shader: 66 inst, 0 loops, 725 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1056 to 768 bytes. >31781: message: shader compiler issue 83: FS SIMD16 shader: 67 inst, 0 loops, 824 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1072 to 784 bytes. >31781: message: api performance issue 84: Recompiling fragment shader for program 2030 >31781: message: api performance issue 85: number of color buffers 2->1 >31805: message: shader compiler issue 86: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >31805: message: shader compiler issue 87: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >31805: message: shader compiler issue 88: VS vec4 shader: 16 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >waiting for idle >32858: message: shader compiler issue 89: FS SIMD8 shader: 75 inst, 0 loops, 618 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1200 to 880 bytes. >32858: message: shader compiler issue 90: FS SIMD16 shader: 75 inst, 0 loops, 750 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1200 to 880 bytes. >32858: message: shader compiler issue 91: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >32907: message: shader compiler issue 92: FS SIMD8 shader: 80 inst, 0 loops, 648 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1280 to 928 bytes. >32907: message: shader compiler issue 93: FS SIMD16 shader: 80 inst, 0 loops, 780 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1280 to 928 bytes. >32907: message: shader compiler issue 94: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >32949: message: shader compiler issue 95: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >32949: message: shader compiler issue 96: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >62344: message: shader compiler issue 97: FS SIMD8 shader: 93 inst, 0 loops, 650 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1488 to 1072 bytes. >62344: message: shader compiler issue 98: FS SIMD16 shader: 93 inst, 0 loops, 800 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1488 to 1072 bytes. >62344: message: shader compiler issue 99: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >62386: message: shader compiler issue 100: FS SIMD8 shader: 82 inst, 0 loops, 653 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1312 to 960 bytes. >62386: message: shader compiler issue 101: FS SIMD16 shader: 82 inst, 0 loops, 782 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1312 to 960 bytes. >62386: message: shader compiler issue 102: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >65714: message: shader compiler issue 103: FS SIMD8 shader: 115 inst, 0 loops, 938 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 1840 to 1360 bytes. >65714: message: shader compiler issue 104: FS SIMD16 shader: 115 inst, 0 loops, 1086 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 1840 to 1360 bytes. >65714: message: shader compiler issue 105: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >70961: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >71804: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >72647: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >73490: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >74333: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >75176: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >76019: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >76862: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >77705: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >78548: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >79391: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >80234: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >81077: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >81920: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >82763: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >83606: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >84449: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >85292: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >86135: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >90099: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >90695: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >98665: message: shader compiler issue 107: FS SIMD8 shader: 259 inst, 0 loops, 1786 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4144 to 3120 bytes. >98665: message: shader compiler issue 108: FS SIMD16 shader: 260 inst, 0 loops, 2242 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4160 to 3136 bytes. >98665: message: shader compiler issue 109: VS vec4 shader: 33 inst, 0 loops, 180 cycles, 0:0 spills:fills, compacted 528 to 432 bytes. >98718: message: shader compiler issue 110: FS SIMD8 shader: 21 inst, 0 loops, 104 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 336 to 240 bytes. >98718: message: shader compiler issue 111: FS SIMD16 shader: 21 inst, 0 loops, 130 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 336 to 240 bytes. >98718: message: shader compiler issue 112: VS vec4 shader: 56 inst, 0 loops, 224 cycles, 0:0 spills:fills, compacted 896 to 752 bytes. >98805: message: shader compiler issue 113: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >98805: message: shader compiler issue 114: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >98805: message: shader compiler issue 115: VS vec4 shader: 237 inst, 0 loops, 1404 cycles, 0:0 spills:fills, compacted 3792 to 3280 bytes. >98866: message: shader compiler issue 116: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >98866: message: shader compiler issue 117: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >98866: message: shader compiler issue 118: VS vec4 shader: 222 inst, 0 loops, 1242 cycles, 0:0 spills:fills, compacted 3552 to 3056 bytes. >98916: message: shader compiler issue 119: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >98916: message: shader compiler issue 120: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >98916: message: shader compiler issue 121: VS vec4 shader: 246 inst, 0 loops, 1142 cycles, 0:0 spills:fills, compacted 3936 to 3392 bytes. >99005: message: shader compiler issue 122: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >99005: message: shader compiler issue 123: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >99005: message: shader compiler issue 124: VS vec4 shader: 243 inst, 0 loops, 1252 cycles, 0:0 spills:fills, compacted 3888 to 3376 bytes. >99064: message: shader compiler issue 125: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >99064: message: shader compiler issue 126: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >99064: message: shader compiler issue 127: VS vec4 shader: 228 inst, 0 loops, 1228 cycles, 0:0 spills:fills, compacted 3648 to 3152 bytes. >99112: message: shader compiler issue 128: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >99112: message: shader compiler issue 129: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >99112: message: shader compiler issue 130: VS vec4 shader: 252 inst, 0 loops, 1226 cycles, 0:0 spills:fills, compacted 4032 to 3472 bytes. >99202: message: shader compiler issue 131: FS SIMD8 shader: 116 inst, 0 loops, 640 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1856 to 1376 bytes. >99202: message: shader compiler issue 132: FS SIMD16 shader: 116 inst, 0 loops, 810 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1856 to 1376 bytes. >99202: message: shader compiler issue 133: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >99268: message: shader compiler issue 134: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99268: message: shader compiler issue 135: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99268: message: shader compiler issue 136: VS vec4 shader: 36 inst, 0 loops, 286 cycles, 0:0 spills:fills, compacted 576 to 512 bytes. >99303: message: shader compiler issue 137: FS SIMD8 shader: 13 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99303: message: shader compiler issue 138: FS SIMD16 shader: 13 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99303: message: shader compiler issue 139: VS vec4 shader: 31 inst, 0 loops, 176 cycles, 0:0 spills:fills, compacted 496 to 400 bytes. >99349: message: shader compiler issue 140: FS SIMD8 shader: 258 inst, 0 loops, 1255 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4128 to 3136 bytes. >99349: message: shader compiler issue 141: FS SIMD16 shader: 259 inst, 0 loops, 2480 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4144 to 3152 bytes. >99349: message: shader compiler issue 142: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >99434: message: shader compiler issue 143: FS SIMD8 shader: 113 inst, 0 loops, 634 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1808 to 1344 bytes. >99434: message: shader compiler issue 144: FS SIMD16 shader: 113 inst, 0 loops, 806 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1808 to 1344 bytes. >99434: message: shader compiler issue 145: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >99508: message: shader compiler issue 146: FS SIMD8 shader: 252 inst, 0 loops, 1195 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3072 bytes. >99508: message: shader compiler issue 147: FS SIMD16 shader: 253 inst, 0 loops, 2412 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3088 bytes. >99508: message: shader compiler issue 148: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >99612: message: shader compiler issue 149: FS SIMD8 shader: 294 inst, 0 loops, 1659 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4704 to 3600 bytes. >99612: message: shader compiler issue 150: FS SIMD16 shader: 295 inst, 0 loops, 3114 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4720 to 3616 bytes. >99612: message: shader compiler issue 151: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >99685: message: shader compiler issue 152: FS SIMD8 shader: 26 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 416 to 288 bytes. >99685: message: shader compiler issue 153: FS SIMD16 shader: 26 inst, 0 loops, 138 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 416 to 288 bytes. >99685: message: shader compiler issue 154: VS vec4 shader: 56 inst, 0 loops, 224 cycles, 0:0 spills:fills, compacted 896 to 752 bytes. >99735: message: shader compiler issue 155: FS SIMD8 shader: 112 inst, 0 loops, 813 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1792 to 1312 bytes. >99735: message: shader compiler issue 156: FS SIMD16 shader: 112 inst, 0 loops, 932 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1792 to 1312 bytes. >99735: message: shader compiler issue 157: VS vec4 shader: 216 inst, 0 loops, 1144 cycles, 0:0 spills:fills, compacted 3456 to 3008 bytes. >99810: message: shader compiler issue 158: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99810: message: shader compiler issue 159: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99810: message: shader compiler issue 160: VS vec4 shader: 184 inst, 0 loops, 1082 cycles, 0:0 spills:fills, compacted 2944 to 2528 bytes. >99852: message: shader compiler issue 161: FS SIMD8 shader: 13 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99852: message: shader compiler issue 162: FS SIMD16 shader: 13 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99852: message: shader compiler issue 163: VS vec4 shader: 175 inst, 0 loops, 1082 cycles, 0:0 spills:fills, compacted 2800 to 2368 bytes. >99907: message: shader compiler issue 164: FS SIMD8 shader: 259 inst, 0 loops, 1426 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4144 to 3136 bytes. >99907: message: shader compiler issue 165: FS SIMD16 shader: 260 inst, 0 loops, 2376 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4160 to 3152 bytes. >99907: message: shader compiler issue 166: VS vec4 shader: 213 inst, 0 loops, 1136 cycles, 0:0 spills:fills, compacted 3408 to 2944 bytes. >100001: message: shader compiler issue 167: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >100001: message: shader compiler issue 168: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >100001: message: shader compiler issue 169: VS vec4 shader: 284 inst, 0 loops, 1898 cycles, 0:0 spills:fills, compacted 4544 to 3888 bytes. >100061: message: shader compiler issue 170: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >100061: message: shader compiler issue 171: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >100061: message: shader compiler issue 172: VS vec4 shader: 269 inst, 0 loops, 1702 cycles, 0:0 spills:fills, compacted 4304 to 3664 bytes. >100110: message: shader compiler issue 173: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >100110: message: shader compiler issue 174: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >100110: message: shader compiler issue 175: VS vec4 shader: 292 inst, 0 loops, 1692 cycles, 0:0 spills:fills, compacted 4672 to 3984 bytes. >100110: message: api performance issue 49: Copying to larger program cache: 256 kB -> 512 kB >waiting for idle >waiting for idle >101441: message: shader compiler issue 176: FS SIMD8 shader: 3 inst, 0 loops, 18 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >101441: message: shader compiler issue 177: FS SIMD16 shader: 3 inst, 0 loops, 22 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >101441: message: api performance issue 84: Recompiling fragment shader for program 2046 >101441: message: api performance issue 85: number of color buffers 1->0 >101822: message: shader compiler performance issue 178: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >101822: message: shader compiler issue 179: FS SIMD8 shader: 1509 inst, 0 loops, 10207 cycles, 0:0 spills:fills, Promoted 34 constants, compacted 24144 to 17456 bytes. >101822: message: shader compiler issue 180: VS vec4 shader: 28 inst, 0 loops, 156 cycles, 0:0 spills:fills, compacted 448 to 384 bytes. >101940: message: shader compiler performance issue 181: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >101940: message: shader compiler issue 182: FS SIMD8 shader: 1611 inst, 0 loops, 11151 cycles, 0:0 spills:fills, Promoted 35 constants, compacted 25776 to 18720 bytes. >101940: message: shader compiler issue 183: VS vec4 shader: 101 inst, 0 loops, 644 cycles, 0:0 spills:fills, compacted 1616 to 1184 bytes. >102046: message: shader compiler issue 184: FS SIMD8 shader: 149 inst, 0 loops, 1238 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2384 to 1888 bytes. >102046: message: shader compiler issue 185: FS SIMD16 shader: 149 inst, 0 loops, 1446 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2384 to 1888 bytes. >102046: message: shader compiler issue 186: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >102046: message: shader compiler issue 187: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >102154: message: shader compiler issue 188: FS SIMD8 shader: 248 inst, 0 loops, 2281 cycles, 0:0 spills:fills, Promoted 12 constants, compacted 3968 to 3040 bytes. >102154: message: shader compiler issue 189: FS SIMD16 shader: 248 inst, 0 loops, 2626 cycles, 0:0 spills:fills, Promoted 12 constants, compacted 3968 to 3040 bytes. >102154: message: shader compiler issue 190: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >102154: message: shader compiler issue 191: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >waiting for idle >102255: message: shader compiler performance issue 192: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >102255: message: shader compiler issue 193: FS SIMD8 shader: 914 inst, 0 loops, 7832 cycles, 0:0 spills:fills, Promoted 33 constants, compacted 14624 to 10944 bytes. >102255: message: shader compiler issue 194: VS vec4 shader: 18 inst, 0 loops, 92 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >102334: message: shader compiler issue 195: FS SIMD8 shader: 77 inst, 0 loops, 663 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 848 bytes. >102334: message: shader compiler issue 196: FS SIMD16 shader: 77 inst, 0 loops, 780 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 848 bytes. >102334: message: shader compiler issue 197: VS vec4 shader: 18 inst, 0 loops, 92 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >102428: message: shader compiler issue 198: FS SIMD8 shader: 88 inst, 0 loops, 721 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1408 to 1056 bytes. >102428: message: shader compiler issue 199: FS SIMD16 shader: 89 inst, 0 loops, 866 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1424 to 1072 bytes. >102428: message: shader compiler performance issue 200: vertex shader triggered register spilling. Try reducing the number of live vec4 values to improve performance. >102428: message: shader compiler issue 201: VS vec4 shader: 1016 inst, 0 loops, 8526 cycles, 1:1 spills:fills, compacted 16256 to 13200 bytes. >102579: message: shader compiler performance issue 202: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >102579: message: shader compiler issue 203: FS SIMD8 shader: 607 inst, 0 loops, 2679 cycles, 0:0 spills:fills, Promoted 37 constants, compacted 9712 to 7344 bytes. >102579: message: shader compiler issue 204: VS vec4 shader: 847 inst, 0 loops, 7420 cycles, 0:0 spills:fills, compacted 13552 to 10992 bytes. >102947: message: shader compiler issue 205: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >102947: message: shader compiler issue 206: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >102947: message: shader compiler issue 207: VS vec4 shader: 5 inst, 0 loops, 20 cycles, 0:0 spills:fills, compacted 80 to 80 bytes. >103024: message: shader compiler issue 208: FS SIMD8 shader: 78 inst, 0 loops, 460 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1040 bytes. >103024: message: shader compiler issue 209: FS SIMD16 shader: 78 inst, 0 loops, 522 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1040 bytes. >103024: message: shader compiler issue 210: VS vec4 shader: 29 inst, 0 loops, 124 cycles, 0:0 spills:fills, compacted 464 to 432 bytes. >103102: message: shader compiler issue 211: FS SIMD8 shader: 71 inst, 0 loops, 438 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 944 bytes. >103102: message: shader compiler issue 212: FS SIMD16 shader: 71 inst, 0 loops, 502 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 944 bytes. >103102: message: shader compiler issue 213: VS vec4 shader: 27 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >103164: message: shader compiler issue 214: FS SIMD8 shader: 78 inst, 0 loops, 470 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1008 bytes. >103164: message: shader compiler issue 215: FS SIMD16 shader: 78 inst, 0 loops, 524 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1008 bytes. >103164: message: shader compiler issue 216: VS vec4 shader: 24 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 384 to 336 bytes. >103233: message: shader compiler issue 217: FS SIMD8 shader: 50 inst, 0 loops, 368 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 800 to 656 bytes. >103233: message: shader compiler issue 218: FS SIMD16 shader: 50 inst, 0 loops, 444 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 800 to 656 bytes. >103233: message: shader compiler issue 219: VS vec4 shader: 25 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 400 to 368 bytes. >103297: message: shader compiler issue 220: FS SIMD8 shader: 57 inst, 0 loops, 394 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 912 to 720 bytes. >103297: message: shader compiler issue 221: FS SIMD16 shader: 57 inst, 0 loops, 450 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 912 to 720 bytes. >103297: message: shader compiler issue 222: VS vec4 shader: 23 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 368 to 320 bytes. >103366: message: shader compiler issue 223: FS SIMD8 shader: 29 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 464 to 368 bytes. >103366: message: shader compiler issue 224: FS SIMD16 shader: 29 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 464 to 368 bytes. >103366: message: shader compiler issue 225: VS vec4 shader: 21 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 336 to 304 bytes. >103415: message: shader compiler issue 226: FS SIMD8 shader: 36 inst, 0 loops, 322 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 432 bytes. >103415: message: shader compiler issue 227: FS SIMD16 shader: 36 inst, 0 loops, 368 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 432 bytes. >103415: message: shader compiler issue 228: VS vec4 shader: 21 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 336 to 304 bytes. >waiting for idle >103581: message: shader compiler issue 229: FS SIMD8 shader: 4 inst, 0 loops, 222 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >103581: message: shader compiler issue 230: FS SIMD16 shader: 4 inst, 0 loops, 230 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >103581: message: shader compiler issue 231: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >waiting for idle >waiting for idle >104664: message: shader compiler issue 232: FS SIMD8 shader: 341 inst, 0 loops, 2029 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5456 to 4176 bytes. >104664: message: shader compiler issue 233: FS SIMD16 shader: 342 inst, 0 loops, 2558 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5472 to 4192 bytes. >104664: message: shader compiler issue 234: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >waiting for idle >105189: message: shader compiler issue 235: FS SIMD8 shader: 59 inst, 0 loops, 691 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 944 to 704 bytes. >105189: message: shader compiler issue 236: FS SIMD16 shader: 59 inst, 0 loops, 752 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 944 to 704 bytes. >105189: message: shader compiler issue 237: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >105321: message: shader compiler issue 238: FS SIMD8 shader: 51 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 816 to 672 bytes. >105321: message: shader compiler issue 239: FS SIMD16 shader: 51 inst, 0 loops, 612 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 816 to 672 bytes. >105321: message: shader compiler issue 240: VS vec4 shader: 28 inst, 0 loops, 156 cycles, 0:0 spills:fills, compacted 448 to 384 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >107554: message: shader compiler issue 241: FS SIMD8 shader: 46 inst, 0 loops, 433 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 608 bytes. >107554: message: shader compiler issue 242: FS SIMD16 shader: 46 inst, 0 loops, 522 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 608 bytes. >107554: message: shader compiler issue 243: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >108037: message: shader compiler issue 244: FS SIMD8 shader: 49 inst, 0 loops, 610 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 784 to 480 bytes. >108037: message: shader compiler issue 245: FS SIMD16 shader: 49 inst, 0 loops, 680 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 784 to 480 bytes. >108037: message: shader compiler issue 246: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >108088: message: shader compiler issue 247: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >108088: message: shader compiler issue 248: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >108088: message: shader compiler issue 249: VS vec4 shader: 14 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >108650: message: shader compiler issue 250: FS SIMD8 shader: 93 inst, 0 loops, 571 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1488 to 1152 bytes. >108650: message: shader compiler issue 251: FS SIMD16 shader: 93 inst, 0 loops, 706 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1488 to 1152 bytes. >108650: message: shader compiler issue 252: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >108785: message: shader compiler issue 253: FS SIMD8 shader: 191 inst, 0 loops, 1436 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 3056 to 2368 bytes. >108785: message: shader compiler issue 254: FS SIMD16 shader: 191 inst, 0 loops, 1772 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 3056 to 2368 bytes. >108785: message: shader compiler issue 255: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >109334: message: shader compiler issue 256: FS SIMD8 shader: 56 inst, 0 loops, 580 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 896 to 560 bytes. >109334: message: shader compiler issue 257: FS SIMD16 shader: 56 inst, 0 loops, 634 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 896 to 560 bytes. >109334: message: shader compiler issue 258: VS vec4 shader: 14 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >113116: message: shader compiler issue 259: FS SIMD8 shader: 140 inst, 1 loops, 7410 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 2240 to 1680 bytes. >113116: message: shader compiler issue 260: FS SIMD16 shader: 140 inst, 1 loops, 8642 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 2240 to 1680 bytes. >113116: message: shader compiler issue 261: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >waiting for idle >waiting for idle >113890: message: shader compiler issue 262: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >113890: message: shader compiler issue 263: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >113890: message: shader compiler issue 264: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >113971: message: shader compiler issue 265: FS SIMD8 shader: 348 inst, 0 loops, 2051 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5568 to 4224 bytes. >113971: message: shader compiler issue 266: FS SIMD16 shader: 349 inst, 0 loops, 4016 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5584 to 4240 bytes. >113971: message: shader compiler issue 267: VS vec4 shader: 213 inst, 0 loops, 1136 cycles, 0:0 spills:fills, compacted 3408 to 2944 bytes. >114069: message: shader compiler issue 268: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >114069: message: shader compiler issue 269: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >114069: message: shader compiler issue 270: VS vec4 shader: 292 inst, 0 loops, 1692 cycles, 0:0 spills:fills, compacted 4672 to 3984 bytes. >114224: message: shader compiler issue 271: FS SIMD8 shader: 241 inst, 2 loops, 192999 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 3856 to 2816 bytes. >114224: message: shader compiler issue 272: FS SIMD16 shader: 241 inst, 2 loops, 316276 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 3856 to 2816 bytes. >114224: message: shader compiler issue 273: VS vec4 shader: 16 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >114428: message: shader compiler issue 274: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >114428: message: shader compiler issue 275: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >waiting for idle >waiting for idle >115273: message: shader compiler issue 276: FS SIMD8 shader: 270 inst, 0 loops, 3165 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4320 to 3104 bytes. >115273: message: shader compiler issue 277: FS SIMD16 shader: 270 inst, 0 loops, 3534 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4320 to 3104 bytes. >115273: message: shader compiler issue 278: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >115482: message: shader compiler issue 279: FS SIMD8 shader: 67 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1072 to 800 bytes. >115482: message: shader compiler issue 280: FS SIMD16 shader: 68 inst, 0 loops, 892 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1088 to 816 bytes. >115482: message: shader compiler issue 281: VS vec4 shader: 995 inst, 0 loops, 8464 cycles, 0:0 spills:fills, compacted 15920 to 12944 bytes. >115612: message: shader compiler issue 282: FS SIMD8 shader: 67 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1072 to 800 bytes. >115612: message: shader compiler issue 283: FS SIMD16 shader: 68 inst, 0 loops, 892 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1088 to 816 bytes. >115612: message: shader compiler issue 284: VS vec4 shader: 995 inst, 0 loops, 8464 cycles, 0:0 spills:fills, compacted 15920 to 12944 bytes. >waiting for idle >116346: message: shader compiler issue 285: FS SIMD8 shader: 40 inst, 0 loops, 362 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 368 bytes. >116346: message: shader compiler issue 286: FS SIMD16 shader: 40 inst, 0 loops, 394 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 368 bytes. >116346: message: shader compiler issue 287: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >116406: message: shader compiler issue 288: FS SIMD8 shader: 102 inst, 1 loops, 6496 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1632 to 1168 bytes. >116406: message: shader compiler issue 289: FS SIMD16 shader: 103 inst, 1 loops, 7472 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1648 to 1168 bytes. >116406: message: shader compiler issue 290: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >116463: message: shader compiler issue 291: FS SIMD8 shader: 4 inst, 0 loops, 222 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >116463: message: shader compiler issue 292: FS SIMD16 shader: 4 inst, 0 loops, 230 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >116463: message: shader compiler issue 293: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >116530: message: shader compiler issue 294: FS SIMD8 shader: 95 inst, 0 loops, 720 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1520 to 1136 bytes. >116530: message: shader compiler issue 295: FS SIMD16 shader: 95 inst, 0 loops, 872 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1520 to 1136 bytes. >116530: message: shader compiler issue 296: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >116575: message: shader compiler issue 297: FS SIMD8 shader: 72 inst, 0 loops, 606 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1152 to 864 bytes. >116575: message: shader compiler issue 298: FS SIMD16 shader: 72 inst, 0 loops, 722 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1152 to 864 bytes. >116575: message: shader compiler issue 299: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >116610: message: shader compiler issue 300: FS SIMD8 shader: 175 inst, 0 loops, 1203 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2800 to 2128 bytes. >116610: message: shader compiler issue 301: FS SIMD16 shader: 176 inst, 0 loops, 1366 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2816 to 2144 bytes. >116610: message: shader compiler issue 302: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >117987: message: shader compiler issue 303: FS SIMD8 shader: 464 inst, 2 loops, 212842 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 7424 to 5424 bytes. >117987: message: shader compiler issue 304: FS SIMD16 shader: 464 inst, 2 loops, 355202 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 7424 to 5424 bytes. >117987: message: shader compiler issue 305: VS vec4 shader: 16 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >118156: message: shader compiler issue 306: FS SIMD8 shader: 14 inst, 0 loops, 62 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 224 to 144 bytes. >118156: message: shader compiler issue 307: FS SIMD16 shader: 14 inst, 0 loops, 80 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 224 to 144 bytes. >118156: message: shader compiler issue 308: VS vec4 shader: 15 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 240 to 224 bytes. >waiting for idle >waiting for idle >118858: message: shader compiler issue 309: FS SIMD8 shader: 289 inst, 0 loops, 1531 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 4624 to 3360 bytes. >118858: message: shader compiler issue 310: FS SIMD16 shader: 290 inst, 0 loops, 1848 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 4640 to 3376 bytes. >118858: message: shader compiler issue 311: VS vec4 shader: 1095 inst, 0 loops, 9914 cycles, 0:0 spills:fills, compacted 17520 to 14256 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >134040: message: shader compiler issue 312: FS SIMD8 shader: 27 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >134040: message: shader compiler issue 313: FS SIMD16 shader: 28 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 448 to 320 bytes. >134064: message: shader compiler issue 314: FS SIMD8 shader: 27 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >134064: message: shader compiler issue 315: FS SIMD16 shader: 28 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 448 to 320 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >145499: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >145501: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >145503: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >148182: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >148184: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >148186: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >150829: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >150831: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >150833: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >153571: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >153573: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >153575: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >156218: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >156220: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >156222: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >162891: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >162893: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >162895: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >165897: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >165899: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >165901: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >168712: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >168714: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >168716: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >171835: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >171837: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >171839: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >174563: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >174565: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >174567: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >177380: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >177382: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >177384: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >180026: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >180028: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >180030: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >182674: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >182676: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >182678: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >185345: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >185347: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >185349: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >187995: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >187997: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >187999: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >188009: message: shader compiler issue 316: FS SIMD8 shader: 347 inst, 0 loops, 1931 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5552 to 4224 bytes. >188009: message: shader compiler issue 317: FS SIMD16 shader: 348 inst, 0 loops, 3436 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5568 to 4240 bytes. >188009: message: shader compiler issue 318: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >188099: message: shader compiler issue 319: FS SIMD8 shader: 287 inst, 0 loops, 1581 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4592 to 3472 bytes. >188099: message: shader compiler issue 320: FS SIMD16 shader: 287 inst, 0 loops, 3224 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4592 to 3472 bytes. >188099: message: shader compiler issue 321: VS vec4 shader: 67 inst, 0 loops, 308 cycles, 0:0 spills:fills, compacted 1072 to 960 bytes. >188167: message: shader compiler issue 322: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >188167: message: shader compiler issue 323: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >188167: message: shader compiler issue 324: VS vec4 shader: 31 inst, 0 loops, 176 cycles, 0:0 spills:fills, compacted 496 to 400 bytes. >188207: message: shader compiler issue 325: FS SIMD8 shader: 500 inst, 0 loops, 2800 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 8000 to 6096 bytes. >188207: message: shader compiler issue 326: FS SIMD16 shader: 501 inst, 0 loops, 5262 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 8016 to 6112 bytes. >188207: message: api performance issue 49: Copying to larger program cache: 512 kB -> 1024 kB >188207: message: shader compiler issue 327: VS vec4 shader: 66 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1056 to 912 bytes. >188300: message: shader compiler issue 328: FS SIMD8 shader: 62 inst, 0 loops, 359 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188300: message: shader compiler issue 329: FS SIMD16 shader: 62 inst, 0 loops, 454 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188300: message: shader compiler issue 330: VS vec4 shader: 55 inst, 0 loops, 300 cycles, 0:0 spills:fills, compacted 880 to 800 bytes. >188369: message: shader compiler issue 331: FS SIMD8 shader: 367 inst, 0 loops, 1988 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5872 to 4496 bytes. >188369: message: shader compiler issue 332: FS SIMD16 shader: 368 inst, 0 loops, 3606 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5888 to 4512 bytes. >188369: message: shader compiler issue 333: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188458: message: shader compiler issue 334: FS SIMD8 shader: 62 inst, 0 loops, 382 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188458: message: shader compiler issue 335: FS SIMD16 shader: 62 inst, 0 loops, 432 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188458: message: shader compiler issue 336: VS vec4 shader: 55 inst, 0 loops, 300 cycles, 0:0 spills:fills, compacted 880 to 800 bytes. >188525: message: shader compiler issue 337: FS SIMD8 shader: 364 inst, 0 loops, 2107 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5824 to 4464 bytes. >188525: message: shader compiler issue 338: FS SIMD16 shader: 365 inst, 0 loops, 3298 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5840 to 4480 bytes. >188525: message: shader compiler issue 339: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188615: message: shader compiler issue 340: FS SIMD8 shader: 136 inst, 0 loops, 884 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2176 to 1600 bytes. >188615: message: shader compiler issue 341: FS SIMD16 shader: 136 inst, 0 loops, 1162 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2176 to 1600 bytes. >188615: message: shader compiler issue 342: VS vec4 shader: 66 inst, 0 loops, 308 cycles, 0:0 spills:fills, compacted 1056 to 944 bytes. >188684: message: shader compiler issue 343: FS SIMD8 shader: 355 inst, 0 loops, 2047 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5680 to 4288 bytes. >188684: message: shader compiler issue 344: FS SIMD16 shader: 356 inst, 0 loops, 2648 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5696 to 4304 bytes. >188684: message: shader compiler issue 345: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188769: message: shader compiler issue 346: FS SIMD8 shader: 419 inst, 0 loops, 2545 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 6704 to 5088 bytes. >188769: message: shader compiler issue 347: FS SIMD16 shader: 420 inst, 0 loops, 3022 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 6720 to 5104 bytes. >188769: message: shader compiler issue 348: VS vec4 shader: 59 inst, 0 loops, 230 cycles, 0:0 spills:fills, compacted 944 to 800 bytes. >188853: message: shader compiler issue 349: FS SIMD8 shader: 382 inst, 0 loops, 2445 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 6112 to 4640 bytes. >188853: message: shader compiler issue 350: FS SIMD16 shader: 383 inst, 0 loops, 2936 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 6128 to 4656 bytes. >188853: message: shader compiler issue 351: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >188943: message: shader compiler issue 352: FS SIMD8 shader: 55 inst, 0 loops, 350 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 880 to 672 bytes. >188943: message: shader compiler issue 353: FS SIMD16 shader: 56 inst, 0 loops, 446 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 896 to 688 bytes. >188943: message: shader compiler issue 354: VS vec4 shader: 104 inst, 0 loops, 472 cycles, 0:0 spills:fills, compacted 1664 to 1392 bytes. >188990: message: shader compiler issue 355: FS SIMD8 shader: 265 inst, 0 loops, 1338 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4240 to 3216 bytes. >188990: message: shader compiler issue 356: FS SIMD16 shader: 265 inst, 0 loops, 3950 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4240 to 3216 bytes. >188990: message: shader compiler issue 357: VS vec4 shader: 68 inst, 0 loops, 310 cycles, 0:0 spills:fills, compacted 1088 to 976 bytes. >189066: message: shader compiler issue 358: FS SIMD8 shader: 482 inst, 0 loops, 2717 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7712 to 5888 bytes. >189066: message: shader compiler issue 359: FS SIMD16 shader: 483 inst, 0 loops, 5578 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7728 to 5904 bytes. >189066: message: shader compiler issue 360: VS vec4 shader: 67 inst, 0 loops, 240 cycles, 0:0 spills:fills, compacted 1072 to 928 bytes. >189176: message: shader compiler issue 361: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >189176: message: shader compiler issue 362: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >189176: message: shader compiler issue 363: VS vec4 shader: 246 inst, 0 loops, 1142 cycles, 0:0 spills:fills, compacted 3936 to 3392 bytes. >189267: message: shader compiler issue 364: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >189267: message: shader compiler issue 365: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >189267: message: shader compiler issue 366: VS vec4 shader: 252 inst, 0 loops, 1226 cycles, 0:0 spills:fills, compacted 4032 to 3472 bytes. >189363: message: shader compiler issue 367: FS SIMD8 shader: 40 inst, 0 loops, 329 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 432 bytes. >189363: message: shader compiler issue 368: FS SIMD16 shader: 40 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 432 bytes. >189363: message: shader compiler issue 369: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. >189418: message: shader compiler issue 370: FS SIMD8 shader: 316 inst, 0 loops, 1952 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5056 to 3872 bytes. >189418: message: shader compiler issue 371: FS SIMD16 shader: 317 inst, 0 loops, 2504 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5072 to 3888 bytes. >189418: message: shader compiler issue 372: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >189501: message: shader compiler issue 373: FS SIMD8 shader: 24 inst, 0 loops, 131 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 384 to 288 bytes. >189501: message: shader compiler issue 374: FS SIMD16 shader: 24 inst, 0 loops, 170 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 384 to 288 bytes. >189501: message: shader compiler issue 375: VS vec4 shader: 51 inst, 0 loops, 296 cycles, 0:0 spills:fills, compacted 816 to 736 bytes. >189551: message: shader compiler issue 376: FS SIMD8 shader: 401 inst, 0 loops, 2417 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6416 to 4896 bytes. >189551: message: shader compiler issue 377: FS SIMD16 shader: 402 inst, 0 loops, 3012 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6432 to 4912 bytes. >189551: message: shader compiler issue 378: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >waiting for idle >waiting for idle >waiting for idle >191839: message: shader compiler issue 379: FS SIMD8 shader: 184 inst, 0 loops, 1154 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2944 to 2192 bytes. >191839: message: shader compiler issue 380: FS SIMD16 shader: 185 inst, 0 loops, 1550 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2960 to 2208 bytes. >191839: message: shader compiler issue 381: VS vec4 shader: 848 inst, 0 loops, 7184 cycles, 0:0 spills:fills, compacted 13568 to 11008 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >193111: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >193113: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >193115: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >198966: message: shader compiler issue 382: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >198966: message: shader compiler issue 383: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >198966: message: shader compiler issue 384: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >199129: message: shader compiler issue 385: FS SIMD8 shader: 512 inst, 0 loops, 3233 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 8192 to 6160 bytes. >199129: message: shader compiler issue 386: FS SIMD16 shader: 513 inst, 0 loops, 5754 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 8208 to 6176 bytes. >199129: message: shader compiler issue 387: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >199236: message: shader compiler issue 388: FS SIMD8 shader: 369 inst, 0 loops, 2599 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5904 to 4560 bytes. >199236: message: shader compiler issue 389: FS SIMD16 shader: 370 inst, 0 loops, 3304 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5920 to 4576 bytes. >199236: message: shader compiler issue 390: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >waiting for idle >199425: message: shader compiler issue 391: FS SIMD8 shader: 329 inst, 0 loops, 2072 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5264 to 4080 bytes. >199425: message: shader compiler issue 392: FS SIMD16 shader: 330 inst, 0 loops, 2596 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5280 to 4096 bytes. >199425: message: shader compiler issue 393: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >199604: message: shader compiler issue 394: FS SIMD8 shader: 329 inst, 0 loops, 2072 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5264 to 4080 bytes. >199604: message: shader compiler issue 395: FS SIMD16 shader: 330 inst, 0 loops, 2596 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5280 to 4096 bytes. >199604: message: shader compiler issue 396: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >199781: message: shader compiler issue 397: FS SIMD8 shader: 290 inst, 0 loops, 2054 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4640 to 3584 bytes. >199781: message: shader compiler issue 398: FS SIMD16 shader: 291 inst, 0 loops, 2404 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4656 to 3600 bytes. >199781: message: shader compiler issue 399: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >199920: message: shader compiler issue 400: FS SIMD8 shader: 291 inst, 0 loops, 2054 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4656 to 3600 bytes. >199920: message: shader compiler issue 401: FS SIMD16 shader: 292 inst, 0 loops, 2410 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4672 to 3616 bytes. >199920: message: shader compiler issue 402: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >waiting for idle >200946: message: shader compiler issue 403: FS SIMD8 shader: 3 inst, 0 loops, 18 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >200946: message: shader compiler issue 404: FS SIMD16 shader: 3 inst, 0 loops, 22 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >200946: message: api performance issue 84: Recompiling fragment shader for program 1955 >200946: message: api performance issue 85: number of color buffers 1->0 >waiting for idle >waiting for idle >201897: message: shader compiler issue 405: FS SIMD8 shader: 126 inst, 0 loops, 814 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2016 to 1424 bytes. >201897: message: shader compiler issue 406: FS SIMD16 shader: 127 inst, 0 loops, 896 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2032 to 1440 bytes. >201897: message: shader compiler issue 407: VS vec4 shader: 871 inst, 0 loops, 7468 cycles, 0:0 spills:fills, compacted 13936 to 11312 bytes. >202153: message: shader compiler issue 408: FS SIMD8 shader: 250 inst, 0 loops, 1424 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4000 to 3008 bytes. >202153: message: shader compiler issue 409: FS SIMD16 shader: 251 inst, 0 loops, 1864 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4016 to 3024 bytes. >202153: message: shader compiler issue 410: VS vec4 shader: 838 inst, 0 loops, 7526 cycles, 0:0 spills:fills, compacted 13408 to 10944 bytes. >waiting for idle >202490: message: shader compiler issue 411: FS SIMD8 shader: 268 inst, 0 loops, 1531 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 4288 to 3136 bytes. >202490: message: shader compiler issue 412: FS SIMD16 shader: 269 inst, 0 loops, 1974 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 4304 to 3152 bytes. >202490: message: shader compiler issue 413: VS vec4 shader: 906 inst, 0 loops, 8096 cycles, 0:0 spills:fills, compacted 14496 to 11808 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >203641: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >203643: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >203645: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >204735: message: shader compiler issue 414: FS SIMD8 shader: 27 inst, 0 loops, 48 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 256 bytes. >204735: message: shader compiler issue 415: FS SIMD16 shader: 27 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 256 bytes. >204735: message: shader compiler issue 416: VS vec4 shader: 14 inst, 0 loops, 86 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >210970: message: shader compiler issue 417: FS SIMD8 shader: 265 inst, 0 loops, 1486 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 4240 to 3152 bytes. >210970: message: shader compiler issue 418: FS SIMD16 shader: 266 inst, 0 loops, 1906 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 4256 to 3168 bytes. >210970: message: shader compiler issue 419: VS vec4 shader: 883 inst, 0 loops, 7446 cycles, 0:0 spills:fills, compacted 14128 to 11488 bytes. >211285: message: shader compiler issue 420: FS SIMD8 shader: 31 inst, 0 loops, 187 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >211285: message: shader compiler issue 421: FS SIMD16 shader: 31 inst, 0 loops, 236 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >211285: message: shader compiler issue 422: VS vec4 shader: 1029 inst, 0 loops, 8716 cycles, 0:0 spills:fills, compacted 16464 to 13216 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >212374: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >212376: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >212378: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >220845: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >220847: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >220849: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >255414: message: shader compiler issue 423: FS SIMD8 shader: 369 inst, 0 loops, 2599 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5904 to 4560 bytes. >255414: message: shader compiler issue 424: FS SIMD16 shader: 370 inst, 0 loops, 3304 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5920 to 4576 bytes. >255414: message: shader compiler issue 425: VS vec4 shader: 395 inst, 0 loops, 3490 cycles, 0:0 spills:fills, compacted 6320 to 5200 bytes. >255544: message: shader compiler issue 426: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >255544: message: shader compiler issue 427: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >255544: message: shader compiler issue 428: VS vec4 shader: 395 inst, 0 loops, 3490 cycles, 0:0 spills:fills, compacted 6320 to 5200 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >259201: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >259203: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >259205: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >275330: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >275332: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >275334: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >298847: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >298849: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >298851: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >320015: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >320017: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >320019: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >334347: message: api performance issue 106: using glBufferSubData(buffer 4898, offset 0, size 288) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >341225: message: shader compiler issue 429: FS SIMD8 shader: 378 inst, 0 loops, 1958 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 6048 to 4528 bytes. >341225: message: shader compiler issue 430: FS SIMD16 shader: 379 inst, 0 loops, 2504 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 6064 to 4544 bytes. >341225: message: shader compiler performance issue 431: vertex shader triggered register spilling. Try reducing the number of live vec4 values to improve performance. >341225: message: shader compiler issue 432: VS vec4 shader: 1081 inst, 0 loops, 9206 cycles, 2:2 spills:fills, compacted 17296 to 14128 bytes. >341448: message: shader compiler issue 433: FS SIMD8 shader: 31 inst, 0 loops, 335 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >341448: message: shader compiler issue 434: FS SIMD16 shader: 31 inst, 0 loops, 376 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >341448: message: shader compiler issue 435: VS vec4 shader: 1006 inst, 0 loops, 8492 cycles, 0:0 spills:fills, compacted 16096 to 13072 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >342540: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >342542: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >342544: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >352256: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >352258: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >352260: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >367819: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >367821: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >367823: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >393695: message: api performance issue 106: too many identical messages; ignoring >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >3220350: message: shader compiler issue 436: FS SIMD8 shader: 31 inst, 0 loops, 187 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >3220350: message: shader compiler issue 437: FS SIMD16 shader: 31 inst, 0 loops, 236 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >3220350: message: shader compiler issue 438: VS vec4 shader: 994 inst, 0 loops, 8566 cycles, 0:0 spills:fills, compacted 15904 to 12928 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >6840820: message: shader compiler issue 439: FS SIMD8 shader: 161 inst, 0 loops, 848 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 2576 to 1888 bytes. >6840820: message: shader compiler issue 440: FS SIMD16 shader: 162 inst, 0 loops, 910 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 2592 to 1904 bytes. >6840820: message: shader compiler issue 441: VS vec4 shader: 360 inst, 0 loops, 2782 cycles, 0:0 spills:fills, compacted 5760 to 4800 bytes. >6840985: message: shader compiler issue 442: FS SIMD8 shader: 88 inst, 0 loops, 721 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1408 to 1056 bytes. >6840985: message: shader compiler issue 443: FS SIMD16 shader: 89 inst, 0 loops, 866 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1424 to 1072 bytes. >6840985: message: shader compiler issue 444: VS vec4 shader: 294 inst, 0 loops, 1992 cycles, 0:0 spills:fills, compacted 4704 to 3936 bytes. >waiting for idle >6841318: message: shader compiler issue 445: FS SIMD8 shader: 8 inst, 0 loops, 250 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 128 to 80 bytes. >6841318: message: shader compiler issue 446: FS SIMD16 shader: 8 inst, 0 loops, 264 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 128 to 80 bytes. >6841318: message: shader compiler issue 447: VS vec4 shader: 18 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >7539367: message: shader compiler performance issue 448: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >7539367: message: shader compiler issue 449: FS SIMD8 shader: 733 inst, 0 loops, 3711 cycles, 0:0 spills:fills, Promoted 41 constants, compacted 11728 to 8880 bytes. >7539367: message: shader compiler issue 450: VS vec4 shader: 59 inst, 0 loops, 230 cycles, 0:0 spills:fills, compacted 944 to 800 bytes. >7539424: message: shader compiler issue 451: FS SIMD8 shader: 30 inst, 0 loops, 314 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 480 to 320 bytes. >7539424: message: shader compiler issue 452: FS SIMD16 shader: 30 inst, 0 loops, 354 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 480 to 320 bytes. >7539424: message: shader compiler issue 453: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. >7539481: message: shader compiler issue 454: FS SIMD8 shader: 200 inst, 0 loops, 727 cycles, 0:0 spills:fills, Promoted 11 constants, compacted 3200 to 2368 bytes. >7539481: message: shader compiler issue 455: FS SIMD16 shader: 201 inst, 0 loops, 1202 cycles, 0:0 spills:fills, Promoted 11 constants, compacted 3216 to 2384 bytes. >7539481: message: shader compiler issue 456: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >7541655: message: major shader compiler issue 457: 0:352(23): warning: `f10' used uninitialized >7541655: message: major shader compiler issue 458: 0:353(27): warning: `v11' used uninitialized >7541655 @2 glCompileShader(shader = 7168) >7541655: warning: 0:352(23): warning: `f10' used uninitialized >0:353(27): warning: `v11' used uninitialized > >7541663: message: shader compiler issue 459: FS SIMD8 shader: 224 inst, 0 loops, 1737 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7541663: message: shader compiler issue 460: FS SIMD16 shader: 224 inst, 0 loops, 1930 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7541663: message: shader compiler issue 461: TES vec4 shader: 93 inst, 0 loops, 714 cycles, 0:0 spills:fills, compacted 1488 to 1312 bytes. >7541663: message: shader compiler issue 462: TCS vec4 shader: 396 inst, 0 loops, 2054 cycles, 19:9 spills:fills, compacted 6336 to 5152 bytes. >7541663: message: shader compiler issue 463: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7541801: message: shader compiler issue 464: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7541801: message: shader compiler issue 465: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7541801: message: shader compiler issue 466: TES vec4 shader: 88 inst, 0 loops, 880 cycles, 0:0 spills:fills, compacted 1408 to 1232 bytes. >7541801: message: shader compiler issue 467: TCS vec4 shader: 396 inst, 0 loops, 2054 cycles, 19:9 spills:fills, compacted 6336 to 5152 bytes. >7541801: message: shader compiler issue 468: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7541915: message: shader compiler issue 469: FS SIMD8 shader: 382 inst, 0 loops, 2114 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6112 to 4768 bytes. >7541915: message: shader compiler issue 470: FS SIMD16 shader: 383 inst, 0 loops, 4450 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6128 to 4784 bytes. >7541915: message: shader compiler issue 471: TES vec4 shader: 92 inst, 0 loops, 616 cycles, 0:0 spills:fills, compacted 1472 to 1280 bytes. >7541915: message: shader compiler issue 472: TCS vec4 shader: 426 inst, 0 loops, 2196 cycles, 22:10 spills:fills, compacted 6816 to 5552 bytes. >7541915: message: shader compiler issue 473: VS vec4 shader: 201 inst, 0 loops, 1218 cycles, 0:0 spills:fills, compacted 3216 to 2848 bytes. >7542073: message: shader compiler issue 474: FS SIMD8 shader: 224 inst, 0 loops, 1737 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7542073: message: shader compiler issue 475: FS SIMD16 shader: 224 inst, 0 loops, 1930 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7542073: message: shader compiler issue 476: VS vec4 shader: 145 inst, 0 loops, 1134 cycles, 0:0 spills:fills, compacted 2320 to 2064 bytes. >7542152: message: shader compiler issue 477: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542152: message: shader compiler issue 478: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542152: message: shader compiler issue 479: VS vec4 shader: 142 inst, 0 loops, 1132 cycles, 0:0 spills:fills, compacted 2272 to 2016 bytes. >7542203: message: shader compiler issue 480: FS SIMD8 shader: 382 inst, 0 loops, 2114 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6112 to 4768 bytes. >7542203: message: shader compiler issue 481: FS SIMD16 shader: 383 inst, 0 loops, 4450 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6128 to 4784 bytes. >7542203: message: shader compiler issue 482: VS vec4 shader: 147 inst, 0 loops, 1018 cycles, 0:0 spills:fills, compacted 2352 to 2064 bytes. >7542310: message: major shader compiler issue 483: 0:351(23): warning: `f10' used uninitialized >7542310: message: major shader compiler issue 484: 0:352(27): warning: `v11' used uninitialized >7542310 @2 glCompileShader(shader = 7166) >7542310: warning: 0:351(23): warning: `f10' used uninitialized >0:352(27): warning: `v11' used uninitialized > >7542318: message: shader compiler issue 485: FS SIMD8 shader: 203 inst, 0 loops, 1682 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542318: message: shader compiler issue 486: FS SIMD16 shader: 203 inst, 0 loops, 1938 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542318: message: shader compiler issue 487: TES vec4 shader: 80 inst, 0 loops, 696 cycles, 0:0 spills:fills, compacted 1280 to 1152 bytes. >7542318: message: shader compiler issue 488: TCS vec4 shader: 392 inst, 0 loops, 2036 cycles, 19:9 spills:fills, compacted 6272 to 5104 bytes. >7542318: message: shader compiler issue 489: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7542450: message: shader compiler issue 490: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542450: message: shader compiler issue 491: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542450: message: shader compiler issue 492: TES vec4 shader: 75 inst, 0 loops, 716 cycles, 0:0 spills:fills, compacted 1200 to 1072 bytes. >7542450: message: shader compiler issue 493: TCS vec4 shader: 392 inst, 0 loops, 2036 cycles, 19:9 spills:fills, compacted 6272 to 5104 bytes. >7542450: message: shader compiler issue 494: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7542560: message: shader compiler issue 495: FS SIMD8 shader: 362 inst, 0 loops, 2059 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5792 to 4416 bytes. >7542560: message: shader compiler issue 496: FS SIMD16 shader: 363 inst, 0 loops, 3862 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5808 to 4432 bytes. >7542560: message: shader compiler issue 497: TES vec4 shader: 79 inst, 0 loops, 730 cycles, 0:0 spills:fills, compacted 1264 to 1104 bytes. >7542560: message: shader compiler issue 498: TCS vec4 shader: 422 inst, 0 loops, 2178 cycles, 22:10 spills:fills, compacted 6752 to 5504 bytes. >7542560: message: shader compiler issue 499: VS vec4 shader: 201 inst, 0 loops, 1218 cycles, 0:0 spills:fills, compacted 3216 to 2848 bytes. >7542708: message: shader compiler issue 500: FS SIMD8 shader: 203 inst, 0 loops, 1682 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542708: message: shader compiler issue 501: FS SIMD16 shader: 203 inst, 0 loops, 1938 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542708: message: shader compiler issue 502: VS vec4 shader: 145 inst, 0 loops, 1134 cycles, 0:0 spills:fills, compacted 2320 to 2064 bytes. >7542783: message: shader compiler issue 503: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542783: message: shader compiler issue 504: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542783: message: shader compiler issue 505: VS vec4 shader: 142 inst, 0 loops, 1132 cycles, 0:0 spills:fills, compacted 2272 to 2016 bytes. >7542832: message: shader compiler issue 506: FS SIMD8 shader: 362 inst, 0 loops, 2059 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5792 to 4416 bytes. >7542832: message: shader compiler issue 507: FS SIMD16 shader: 363 inst, 0 loops, 3862 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5808 to 4432 bytes. >7542832: message: shader compiler issue 508: VS vec4 shader: 147 inst, 0 loops, 1018 cycles, 0:0 spills:fills, compacted 2352 to 2064 bytes. >7542939: message: shader compiler issue 509: FS SIMD8 shader: 411 inst, 0 loops, 1938 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6576 to 4992 bytes. >7542939: message: shader compiler issue 510: FS SIMD16 shader: 412 inst, 0 loops, 4502 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6592 to 5008 bytes. >7542939: message: shader compiler issue 511: VS vec4 shader: 66 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1056 to 912 bytes. >7543031: message: shader compiler issue 512: FS SIMD8 shader: 46 inst, 0 loops, 363 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 544 bytes. >7543031: message: shader compiler issue 513: FS SIMD16 shader: 46 inst, 0 loops, 418 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 544 bytes. >7543031: message: shader compiler issue 514: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. >7543085: message: shader compiler issue 515: FS SIMD8 shader: 245 inst, 0 loops, 1276 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3920 to 3040 bytes. >7543085: message: shader compiler issue 516: FS SIMD16 shader: 246 inst, 0 loops, 1590 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3936 to 3056 bytes. >7543085: message: shader compiler issue 517: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >7543161: message: shader compiler issue 518: FS SIMD8 shader: 118 inst, 0 loops, 651 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1888 to 1360 bytes. >7543161: message: shader compiler issue 519: FS SIMD16 shader: 118 inst, 0 loops, 806 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1888 to 1360 bytes. >7543161: message: shader compiler issue 520: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >7543233: message: shader compiler issue 521: FS SIMD8 shader: 268 inst, 0 loops, 1342 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4288 to 3184 bytes. >7543233: message: shader compiler issue 522: FS SIMD16 shader: 269 inst, 0 loops, 2926 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4304 to 3200 bytes. >7543233: message: shader compiler issue 523: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >7543324: message: shader compiler issue 524: FS SIMD8 shader: 49 inst, 0 loops, 478 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 784 to 624 bytes. >7543324: message: shader compiler issue 525: FS SIMD16 shader: 49 inst, 0 loops, 558 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 784 to 624 bytes. >7543324: message: shader compiler issue 526: VS vec4 shader: 104 inst, 0 loops, 686 cycles, 0:0 spills:fills, compacted 1664 to 1504 bytes. >7543382: message: shader compiler issue 527: FS SIMD8 shader: 13 inst, 0 loops, 298 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 144 bytes. >7543382: message: shader compiler issue 528: FS SIMD16 shader: 13 inst, 0 loops, 324 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 144 bytes. >7543382: message: shader compiler issue 529: VS vec4 shader: 89 inst, 0 loops, 670 cycles, 0:0 spills:fills, compacted 1424 to 1280 bytes. >7543438: message: shader compiler issue 530: FS SIMD8 shader: 261 inst, 0 loops, 1270 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4176 to 3104 bytes. >7543438: message: shader compiler issue 531: FS SIMD16 shader: 262 inst, 0 loops, 1706 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4192 to 3120 bytes. >7543438: message: shader compiler issue 532: VS vec4 shader: 114 inst, 0 loops, 578 cycles, 0:0 spills:fills, compacted 1824 to 1600 bytes. >7543523: message: shader compiler issue 533: FS SIMD8 shader: 30 inst, 0 loops, 376 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 480 to 368 bytes. >7543523: message: shader compiler issue 534: FS SIMD16 shader: 30 inst, 0 loops, 424 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 480 to 368 bytes. >7543523: message: shader compiler issue 535: VS vec4 shader: 143 inst, 0 loops, 622 cycles, 0:0 spills:fills, compacted 2288 to 2000 bytes. >7543611: message: shader compiler issue 536: FS SIMD8 shader: 77 inst, 0 loops, 681 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1232 to 944 bytes. >7543611: message: shader compiler issue 537: FS SIMD16 shader: 78 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1248 to 960 bytes. >7543611: message: shader compiler issue 538: VS vec4 shader: 108 inst, 0 loops, 560 cycles, 0:0 spills:fills, compacted 1728 to 1504 bytes. >7543668: message: shader compiler issue 539: FS SIMD8 shader: 35 inst, 0 loops, 288 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 560 to 448 bytes. >7543668: message: shader compiler issue 540: FS SIMD16 shader: 36 inst, 0 loops, 348 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 576 to 464 bytes. >7543668: message: shader compiler issue 541: VS vec4 shader: 78 inst, 0 loops, 548 cycles, 0:0 spills:fills, compacted 1248 to 1088 bytes. >7543705: message: shader compiler issue 542: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >7543705: message: shader compiler issue 543: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >7543705: message: shader compiler issue 544: VS vec4 shader: 63 inst, 0 loops, 402 cycles, 0:0 spills:fills, compacted 1008 to 848 bytes. >7543747: message: shader compiler issue 545: FS SIMD8 shader: 245 inst, 0 loops, 1370 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 3920 to 2992 bytes. >7543747: message: shader compiler issue 546: FS SIMD16 shader: 246 inst, 0 loops, 1652 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 3936 to 3008 bytes. >7543747: message: shader compiler issue 547: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7543832: message: shader compiler issue 548: FS SIMD8 shader: 150 inst, 0 loops, 1133 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2400 to 1808 bytes. >7543832: message: shader compiler issue 549: FS SIMD16 shader: 151 inst, 0 loops, 1410 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2416 to 1824 bytes. >7543832: message: shader compiler issue 550: VS vec4 shader: 120 inst, 0 loops, 570 cycles, 0:0 spills:fills, compacted 1920 to 1680 bytes. >7543904: message: shader compiler issue 551: FS SIMD8 shader: 42 inst, 0 loops, 352 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 672 to 512 bytes. >7543904: message: shader compiler issue 552: FS SIMD16 shader: 43 inst, 0 loops, 428 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 688 to 528 bytes. >7543904: message: shader compiler issue 553: VS vec4 shader: 72 inst, 0 loops, 436 cycles, 0:0 spills:fills, compacted 1152 to 960 bytes. >7543953: message: shader compiler issue 554: FS SIMD8 shader: 293 inst, 0 loops, 1684 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4688 to 3536 bytes. >7543953: message: shader compiler issue 555: FS SIMD16 shader: 294 inst, 0 loops, 2032 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4704 to 3552 bytes. >7543953: message: shader compiler issue 556: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7544052: message: shader compiler issue 557: FS SIMD8 shader: 147 inst, 0 loops, 955 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2352 to 1776 bytes. >7544052: message: shader compiler issue 558: FS SIMD16 shader: 148 inst, 0 loops, 1194 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2368 to 1792 bytes. >7544052: message: shader compiler issue 559: VS vec4 shader: 120 inst, 0 loops, 570 cycles, 0:0 spills:fills, compacted 1920 to 1680 bytes. >7544131: message: shader compiler issue 560: FS SIMD8 shader: 287 inst, 0 loops, 1540 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4592 to 3488 bytes. >7544131: message: shader compiler issue 561: FS SIMD16 shader: 288 inst, 0 loops, 1918 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4608 to 3504 bytes. >7544131: message: shader compiler issue 562: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7544261: message: shader compiler issue 563: FS SIMD8 shader: 318 inst, 0 loops, 1866 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 5088 to 3872 bytes. >7544261: message: shader compiler issue 564: FS SIMD16 shader: 319 inst, 0 loops, 3572 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 5104 to 3888 bytes. >7544261: message: shader compiler issue 565: VS vec4 shader: 122 inst, 0 loops, 576 cycles, 0:0 spills:fills, compacted 1952 to 1712 bytes. >7544339: message: shader compiler issue 566: FS SIMD8 shader: 446 inst, 0 loops, 2402 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 7136 to 5504 bytes. >7544339: message: shader compiler issue 567: FS SIMD16 shader: 447 inst, 0 loops, 4778 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 7152 to 5520 bytes. >7544339: message: shader compiler issue 568: VS vec4 shader: 120 inst, 0 loops, 458 cycles, 0:0 spills:fills, compacted 1920 to 1648 bytes. >7544461: message: shader compiler issue 569: FS SIMD8 shader: 50 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 800 to 640 bytes. >7544461: message: shader compiler issue 570: FS SIMD16 shader: 51 inst, 0 loops, 424 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 816 to 656 bytes. >7544461: message: shader compiler issue 571: VS vec4 shader: 104 inst, 0 loops, 472 cycles, 0:0 spills:fills, compacted 1664 to 1392 bytes. >7544527: message: shader compiler issue 572: FS SIMD8 shader: 393 inst, 0 loops, 2158 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6288 to 4784 bytes. >7544527: message: shader compiler issue 573: FS SIMD16 shader: 394 inst, 0 loops, 4636 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6304 to 4800 bytes. >7544527: message: api performance issue 49: Copying to larger program cache: 1024 kB -> 2048 kB >7544527: message: shader compiler issue 574: VS vec4 shader: 67 inst, 0 loops, 240 cycles, 0:0 spills:fills, compacted 1072 to 928 bytes. >7544615: message: shader compiler issue 575: FS SIMD8 shader: 213 inst, 0 loops, 1036 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3408 to 2528 bytes. >7544615: message: shader compiler issue 576: FS SIMD16 shader: 214 inst, 0 loops, 1318 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3424 to 2544 bytes. >7544615: message: shader compiler issue 577: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >7548512: message: shader compiler issue 578: FS SIMD8 shader: 202 inst, 0 loops, 1246 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 3232 to 2496 bytes. >7548512: message: shader compiler issue 579: FS SIMD16 shader: 203 inst, 0 loops, 1490 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 3248 to 2512 bytes. >7548512: message: shader compiler issue 580: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >7548678: message: shader compiler issue 581: FS SIMD8 shader: 202 inst, 0 loops, 1246 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 3232 to 2496 bytes. >7548678: message: shader compiler issue 582: FS SIMD16 shader: 203 inst, 0 loops, 1490 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 3248 to 2512 bytes. >7548678: message: shader compiler issue 583: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >7548796: message: shader compiler issue 584: FS SIMD8 shader: 303 inst, 0 loops, 1538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4848 to 3696 bytes. >7548796: message: shader compiler issue 585: FS SIMD16 shader: 304 inst, 0 loops, 2828 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4864 to 3712 bytes. >7548796: message: shader compiler issue 586: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >7548933: message: shader compiler issue 587: FS SIMD8 shader: 294 inst, 0 loops, 1659 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4704 to 3600 bytes. >7548933: message: shader compiler issue 588: FS SIMD16 shader: 295 inst, 0 loops, 3114 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4720 to 3616 bytes. >7548933: message: shader compiler issue 589: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >waiting for idle >waiting for idle >7550016: message: shader compiler issue 590: FS SIMD8 shader: 336 inst, 0 loops, 1378 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 5376 to 3936 bytes. >7550016: message: shader compiler issue 591: FS SIMD16 shader: 337 inst, 0 loops, 4732 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 5392 to 3952 bytes. >7550016: message: shader compiler issue 592: VS vec4 shader: 854 inst, 0 loops, 7350 cycles, 0:0 spills:fills, compacted 13664 to 11088 bytes. >7550309: message: shader compiler issue 593: FS SIMD8 shader: 12 inst, 0 loops, 266 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >7550309: message: shader compiler issue 594: FS SIMD16 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >7550309: message: shader compiler issue 595: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >7550388: message: shader compiler performance issue 596: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >7550388: message: shader compiler issue 597: FS SIMD8 shader: 1333 inst, 1 loops, 23049 cycles, 0:0 spills:fills, Promoted 23 constants, compacted 21328 to 15600 bytes. >7550388: message: shader compiler issue 598: VS vec4 shader: 59 inst, 0 loops, 228 cycles, 0:0 spills:fills, compacted 944 to 800 bytes. >waiting for idle >7551280: message: shader compiler issue 599: FS SIMD8 shader: 212 inst, 0 loops, 1686 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 3392 to 2464 bytes. >7551280: message: shader compiler issue 600: FS SIMD16 shader: 213 inst, 0 loops, 2036 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 3408 to 2480 bytes. >7551280: message: shader compiler issue 601: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >7551360: message: shader compiler issue 602: FS SIMD8 shader: 38 inst, 0 loops, 408 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 608 to 416 bytes. >7551360: message: shader compiler issue 603: FS SIMD16 shader: 39 inst, 0 loops, 462 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 624 to 432 bytes. >waiting for idle >7551764: message: shader compiler issue 604: FS SIMD8 shader: 64 inst, 0 loops, 557 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1024 to 720 bytes. >7551764: message: shader compiler issue 605: FS SIMD16 shader: 65 inst, 0 loops, 618 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1040 to 736 bytes. >7551764: message: shader compiler issue 606: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >7552301: message: shader compiler issue 607: FS SIMD8 shader: 294 inst, 0 loops, 1619 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4704 to 3520 bytes. >7552301: message: shader compiler issue 608: FS SIMD16 shader: 295 inst, 0 loops, 2148 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4720 to 3536 bytes. >7552301: message: shader compiler issue 609: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >7552389: message: shader compiler issue 610: FS SIMD8 shader: 325 inst, 0 loops, 2021 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5200 to 4032 bytes. >7552389: message: shader compiler issue 611: FS SIMD16 shader: 326 inst, 0 loops, 2466 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5216 to 4048 bytes. >7552389: message: shader compiler issue 612: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >7552510: message: shader compiler issue 613: FS SIMD8 shader: 376 inst, 0 loops, 2535 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6016 to 4576 bytes. >7552510: message: shader compiler issue 614: FS SIMD16 shader: 377 inst, 0 loops, 3032 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6032 to 4592 bytes. >7552510: message: shader compiler issue 615: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7552606: message: shader compiler issue 616: FS SIMD8 shader: 334 inst, 0 loops, 2190 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 5344 to 4096 bytes. >7552606: message: shader compiler issue 617: FS SIMD16 shader: 335 inst, 0 loops, 2614 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 5360 to 4112 bytes. >7552606: message: shader compiler issue 618: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >waiting for idle >7553290: message: shader compiler issue 619: FS SIMD8 shader: 291 inst, 0 loops, 2054 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4656 to 3600 bytes. >7553290: message: shader compiler issue 620: FS SIMD16 shader: 292 inst, 0 loops, 2410 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4672 to 3616 bytes. >7553290: message: shader compiler issue 621: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >7566165: message: shader compiler issue 622: FS SIMD8 shader: 471 inst, 0 loops, 2988 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7536 to 5904 bytes. >7566165: message: shader compiler issue 623: FS SIMD16 shader: 472 inst, 0 loops, 6252 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7552 to 5920 bytes. >7566165: message: shader compiler issue 624: TES vec4 shader: 92 inst, 0 loops, 616 cycles, 0:0 spills:fills, compacted 1472 to 1280 bytes. >7566165: message: shader compiler issue 625: TCS vec4 shader: 426 inst, 0 loops, 2196 cycles, 22:10 spills:fills, compacted 6816 to 5552 bytes. >7566165: message: shader compiler issue 626: VS vec4 shader: 201 inst, 0 loops, 1218 cycles, 0:0 spills:fills, compacted 3216 to 2848 bytes. >7566323: message: shader compiler issue 627: FS SIMD8 shader: 471 inst, 0 loops, 2988 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7536 to 5904 bytes. >7566323: message: shader compiler issue 628: FS SIMD16 shader: 472 inst, 0 loops, 6252 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7552 to 5920 bytes. >7566323: message: shader compiler issue 629: VS vec4 shader: 147 inst, 0 loops, 1018 cycles, 0:0 spills:fills, compacted 2352 to 2064 bytes. >7566434: message: shader compiler issue 630: FS SIMD8 shader: 451 inst, 0 loops, 3024 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7216 to 5568 bytes. >7566434: message: shader compiler issue 631: FS SIMD16 shader: 452 inst, 0 loops, 4952 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7232 to 5584 bytes. >7566434: message: shader compiler issue 632: TES vec4 shader: 79 inst, 0 loops, 730 cycles, 0:0 spills:fills, compacted 1264 to 1104 bytes. >7566434: message: shader compiler issue 633: TCS vec4 shader: 422 inst, 0 loops, 2178 cycles, 22:10 spills:fills, compacted 6752 to 5504 bytes. >7566434: message: shader compiler issue 634: VS vec4 shader: 201 inst, 0 loops, 1218 cycles, 0:0 spills:fills, compacted 3216 to 2848 bytes. >7566588: message: shader compiler issue 635: FS SIMD8 shader: 451 inst, 0 loops, 3024 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7216 to 5568 bytes. >7566588: message: shader compiler issue 636: FS SIMD16 shader: 452 inst, 0 loops, 4952 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7232 to 5584 bytes. >7566588: message: shader compiler issue 637: VS vec4 shader: 147 inst, 0 loops, 1018 cycles, 0:0 spills:fills, compacted 2352 to 2064 bytes. >7566697: message: shader compiler issue 638: FS SIMD8 shader: 359 inst, 0 loops, 2113 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5744 to 4304 bytes. >7566697: message: shader compiler issue 639: FS SIMD16 shader: 360 inst, 0 loops, 4168 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5760 to 4320 bytes. >7566697: message: shader compiler issue 640: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >7566788: message: shader compiler issue 641: FS SIMD8 shader: 398 inst, 0 loops, 2134 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6368 to 4784 bytes. >7566788: message: shader compiler issue 642: FS SIMD16 shader: 399 inst, 0 loops, 4742 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6384 to 4800 bytes. >7566788: message: shader compiler issue 643: VS vec4 shader: 114 inst, 0 loops, 578 cycles, 0:0 spills:fills, compacted 1824 to 1600 bytes. >7566899: message: shader compiler issue 644: FS SIMD8 shader: 535 inst, 0 loops, 3233 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 8560 to 6592 bytes. >7566899: message: shader compiler issue 645: FS SIMD16 shader: 536 inst, 0 loops, 5462 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 8576 to 6608 bytes. >7566899: message: shader compiler issue 646: VS vec4 shader: 120 inst, 0 loops, 458 cycles, 0:0 spills:fills, compacted 1920 to 1648 bytes. >7567003: message: shader compiler issue 647: FS SIMD8 shader: 302 inst, 0 loops, 1819 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 4832 to 3696 bytes. >7567003: message: shader compiler issue 648: FS SIMD16 shader: 303 inst, 0 loops, 2202 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 4848 to 3712 bytes. >7567003: message: shader compiler issue 649: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >7570877: message: shader compiler issue 650: FS SIMD8 shader: 383 inst, 0 loops, 2226 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6128 to 4688 bytes. >7570877: message: shader compiler issue 651: FS SIMD16 shader: 384 inst, 0 loops, 4178 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6144 to 4704 bytes. >7570877: message: shader compiler issue 652: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >7571012: message: shader compiler issue 653: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >7571012: message: shader compiler issue 654: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >7571012: message: shader compiler issue 655: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >waiting for idle >waiting for idle >7572010: message: shader compiler performance issue 656: SIMD16 shader failed to compile: CS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >7572010: message: shader compiler issue 657: CS SIMD8 shader: 655 inst, 2 loops, 26334 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 10480 to 7808 bytes. >7572417: message: shader compiler issue 658: FS SIMD8 shader: 412 inst, 0 loops, 2458 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 6592 to 4864 bytes. >7572417: message: shader compiler issue 659: FS SIMD16 shader: 413 inst, 0 loops, 3528 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 6608 to 4880 bytes. >7572417: message: shader compiler issue 660: VS vec4 shader: 854 inst, 0 loops, 7350 cycles, 0:0 spills:fills, compacted 13664 to 11088 bytes. >waiting for idle >7572752: message: shader compiler performance issue 661: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >7572752: message: shader compiler issue 662: FS SIMD8 shader: 1453 inst, 1 loops, 26214 cycles, 0:0 spills:fills, Promoted 23 constants, compacted 23248 to 17056 bytes. >7572752: message: shader compiler issue 663: VS vec4 shader: 59 inst, 0 loops, 228 cycles, 0:0 spills:fills, compacted 944 to 800 bytes. >7573393: message: shader compiler issue 664: FS SIMD8 shader: 1067 inst, 0 loops, 12548 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 17072 to 11248 bytes. >7573393: message: shader compiler issue 665: FS SIMD16 shader: 1068 inst, 0 loops, 17074 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 17088 to 11264 bytes. >7573393: message: shader compiler issue 666: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >7574096: message: shader compiler issue 667: FS SIMD8 shader: 145 inst, 0 loops, 1490 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 2320 to 1744 bytes. >7574096: message: shader compiler issue 668: FS SIMD16 shader: 146 inst, 0 loops, 1578 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 2336 to 1760 bytes. >7574096: message: shader compiler issue 669: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >7574331: message: shader compiler issue 670: FS SIMD8 shader: 113 inst, 0 loops, 688 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 1808 to 1312 bytes. >7574331: message: shader compiler issue 671: FS SIMD16 shader: 113 inst, 0 loops, 852 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 1808 to 1312 bytes. >7574331: message: shader compiler issue 672: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >7580767: message: shader compiler issue 673: FS SIMD8 shader: 295 inst, 0 loops, 1619 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 4720 to 3456 bytes. >7580767: message: shader compiler issue 674: FS SIMD16 shader: 296 inst, 0 loops, 2026 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 4736 to 3472 bytes. >7580767: message: shader compiler issue 675: VS vec4 shader: 1069 inst, 0 loops, 9154 cycles, 0:0 spills:fills, compacted 17104 to 13936 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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>waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >14865158: message: shader compiler issue 676: FS SIMD8 shader: 294 inst, 0 loops, 1651 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 4704 to 3392 bytes. >14865158: message: shader compiler issue 677: FS SIMD16 shader: 295 inst, 0 loops, 2026 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 4720 to 3408 bytes. >14865158: message: shader compiler issue 678: VS vec4 shader: 1069 inst, 0 loops, 9154 cycles, 0:0 spills:fills, compacted 17104 to 13936 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >18361680: message: shader compiler issue 679: FS SIMD8 shader: 412 inst, 0 loops, 2036 cycles, 0:0 spills:fills, Promoted 11 constants, compacted 6592 to 4992 bytes. >18361680: message: shader compiler issue 680: FS SIMD16 shader: 413 inst, 0 loops, 4248 cycles, 0:0 spills:fills, Promoted 11 constants, compacted 6608 to 5008 bytes. >18361680: message: shader compiler performance issue 681: vertex shader triggered register spilling. Try reducing the number of live vec4 values to improve performance. >18361680: message: shader compiler issue 682: VS vec4 shader: 1098 inst, 0 loops, 9124 cycles, 3:3 spills:fills, compacted 17568 to 14336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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>waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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>waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting 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>waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >Rendered 1434 frames in 76.0347 secs, average of 18.8598 fps >waiting for idle >waiting for idle >waiting for idle >waiting for idle >1023: message: api issue 1: FBO incomplete: no attachments and default width or height is 0 [-1] >1023: message: shader compiler issue 2: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >1023: message: shader compiler issue 3: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >1023: message: shader compiler issue 4: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >1286: message: shader compiler issue 5: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >1286: message: shader compiler issue 6: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >1361: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1370: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1379: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1388: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1397: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1406: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >waiting for idle >2431: message: shader compiler issue 8: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >2431: message: shader compiler issue 9: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >3207: message: shader compiler issue 10: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3207: message: shader compiler issue 11: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3207: message: shader compiler issue 12: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >3207: message: shader compiler issue 13: FS SIMD16 shader: 2 inst, 0 loops, 0 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 32 to 32 bytes. >waiting for idle >waiting for idle >3355: message: shader compiler issue 14: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3355: message: shader compiler issue 15: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3355: message: shader compiler issue 16: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >3355: message: shader compiler issue 17: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >3355: message: shader compiler issue 18: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >3384: message: shader compiler issue 19: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >3384: message: shader compiler issue 20: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >5016: message: shader compiler issue 21: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >5016: message: shader compiler issue 22: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >8501: message: shader compiler issue 23: FS SIMD16 shader: 2 inst, 0 loops, 0 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 32 to 32 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >24651: message: shader compiler issue 24: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >24651: message: shader compiler issue 25: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >27040: message: shader compiler issue 26: CS SIMD16 shader: 504 inst, 2 loops, 586982 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 8064 to 6016 bytes. >27096: message: shader compiler issue 27: CS SIMD16 shader: 245 inst, 4 loops, 45770 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 3920 to 2912 bytes. >29232: message: shader compiler issue 28: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >29232: message: shader compiler issue 29: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >29232: message: shader compiler issue 30: VS vec4 shader: 18 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >29285: message: shader compiler issue 31: FS SIMD8 shader: 36 inst, 0 loops, 391 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 576 to 416 bytes. >29285: message: shader compiler issue 32: FS SIMD16 shader: 36 inst, 0 loops, 436 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 576 to 416 bytes. >29285: message: shader compiler issue 33: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >29347: message: shader compiler issue 34: FS SIMD8 shader: 27 inst, 0 loops, 336 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 432 to 304 bytes. >29347: message: shader compiler issue 35: FS SIMD16 shader: 27 inst, 0 loops, 372 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 432 to 304 bytes. >29347: message: shader compiler issue 36: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >30607: message: shader compiler issue 37: FS SIMD8 shader: 27 inst, 0 loops, 96 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >30607: message: shader compiler issue 38: FS SIMD16 shader: 27 inst, 0 loops, 136 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >30607: message: shader compiler issue 39: GS vec4 shader: 27 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >30607: message: shader compiler issue 40: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >30720: message: shader compiler issue 41: FS SIMD8 shader: 15 inst, 0 loops, 315 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 240 to 224 bytes. >30720: message: shader compiler issue 42: FS SIMD16 shader: 16 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 256 to 240 bytes. >30720: message: shader compiler issue 43: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >30806: message: shader compiler issue 44: FS SIMD8 shader: 35 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 560 to 336 bytes. >30806: message: shader compiler issue 45: FS SIMD16 shader: 35 inst, 0 loops, 372 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 560 to 336 bytes. >30806: message: shader compiler issue 46: VS vec4 shader: 18 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >30869: message: shader compiler issue 47: FS SIMD8 shader: 779 inst, 1 loops, 9068 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 12464 to 7648 bytes. >30869: message: shader compiler issue 48: FS SIMD16 shader: 779 inst, 1 loops, 10734 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 12464 to 7648 bytes. >30869: message: api performance issue 49: Copying to larger program cache: 16 kB -> 32 kB >30869: message: shader compiler issue 50: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >31091: message: shader compiler issue 51: FS SIMD8 shader: 99 inst, 0 loops, 531 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1328 bytes. >31091: message: shader compiler issue 52: FS SIMD16 shader: 99 inst, 0 loops, 1698 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1328 bytes. >31091: message: api performance issue 49: Copying to larger program cache: 32 kB -> 64 kB >31091: message: shader compiler issue 53: VS vec4 shader: 31 inst, 0 loops, 128 cycles, 0:0 spills:fills, compacted 496 to 464 bytes. >31167: message: shader compiler issue 54: FS SIMD8 shader: 92 inst, 0 loops, 505 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1472 to 1232 bytes. >31167: message: shader compiler issue 55: FS SIMD16 shader: 92 inst, 0 loops, 594 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1472 to 1232 bytes. >31167: message: shader compiler issue 56: VS vec4 shader: 31 inst, 0 loops, 128 cycles, 0:0 spills:fills, compacted 496 to 464 bytes. >31213: message: shader compiler issue 57: FS SIMD8 shader: 99 inst, 0 loops, 524 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1296 bytes. >31213: message: shader compiler issue 58: FS SIMD16 shader: 99 inst, 0 loops, 1708 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1296 bytes. >31213: message: shader compiler issue 59: VS vec4 shader: 26 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 416 to 352 bytes. >31280: message: shader compiler issue 60: FS SIMD8 shader: 64 inst, 0 loops, 417 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1024 to 848 bytes. >31280: message: shader compiler issue 61: FS SIMD16 shader: 64 inst, 0 loops, 478 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1024 to 848 bytes. >31280: message: shader compiler issue 62: VS vec4 shader: 27 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >31328: message: shader compiler issue 63: FS SIMD8 shader: 71 inst, 0 loops, 443 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 912 bytes. >31328: message: shader compiler issue 64: FS SIMD16 shader: 71 inst, 0 loops, 504 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 912 bytes. >31328: message: shader compiler issue 65: VS vec4 shader: 24 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 384 to 336 bytes. >31395: message: shader compiler issue 66: FS SIMD8 shader: 36 inst, 0 loops, 324 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 464 bytes. >31395: message: shader compiler issue 67: FS SIMD16 shader: 36 inst, 0 loops, 374 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 464 bytes. >31395: message: shader compiler issue 68: VS vec4 shader: 23 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 368 to 336 bytes. >31443: message: shader compiler issue 69: FS SIMD8 shader: 43 inst, 0 loops, 356 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 688 to 528 bytes. >31443: message: shader compiler issue 70: FS SIMD16 shader: 43 inst, 0 loops, 404 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 688 to 528 bytes. >31443: message: shader compiler issue 71: VS vec4 shader: 22 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 352 to 304 bytes. >waiting for idle >31562: message: shader compiler issue 72: FS SIMD8 shader: 3559 inst, 0 loops, 22139 cycles, 0:0 spills:fills, Promoted 145 constants, compacted 56944 to 49152 bytes. >31562: message: shader compiler issue 73: FS SIMD16 shader: 3559 inst, 0 loops, 34728 cycles, 0:0 spills:fills, Promoted 145 constants, compacted 56944 to 49152 bytes. >31562: message: api performance issue 49: Copying to larger program cache: 64 kB -> 256 kB >31562: message: shader compiler issue 74: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >31562: message: shader compiler issue 75: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >31610: message: shader compiler issue 76: FS SIMD8 shader: 162 inst, 0 loops, 1150 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 2592 to 2000 bytes. >31610: message: shader compiler issue 77: FS SIMD16 shader: 163 inst, 0 loops, 1348 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 2608 to 2016 bytes. >31610: message: shader compiler issue 78: VS vec4 shader: 29 inst, 0 loops, 244 cycles, 0:0 spills:fills, compacted 464 to 400 bytes. >31730: message: shader compiler issue 79: FS SIMD8 shader: 76 inst, 0 loops, 749 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1216 to 880 bytes. >31730: message: shader compiler issue 80: FS SIMD16 shader: 77 inst, 0 loops, 862 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 896 bytes. >31730: message: shader compiler issue 81: VS vec4 shader: 15 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 240 to 240 bytes. >31781: message: shader compiler issue 82: FS SIMD8 shader: 66 inst, 0 loops, 725 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1056 to 768 bytes. >31781: message: shader compiler issue 83: FS SIMD16 shader: 67 inst, 0 loops, 824 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1072 to 784 bytes. >31781: message: api performance issue 84: Recompiling fragment shader for program 2030 >31781: message: api performance issue 85: number of color buffers 2->1 >31805: message: shader compiler issue 86: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >31805: message: shader compiler issue 87: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >31805: message: shader compiler issue 88: VS vec4 shader: 16 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >waiting for idle >32858: message: shader compiler issue 89: FS SIMD8 shader: 75 inst, 0 loops, 618 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1200 to 880 bytes. >32858: message: shader compiler issue 90: FS SIMD16 shader: 75 inst, 0 loops, 750 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1200 to 880 bytes. >32858: message: shader compiler issue 91: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >32907: message: shader compiler issue 92: FS SIMD8 shader: 80 inst, 0 loops, 648 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1280 to 928 bytes. >32907: message: shader compiler issue 93: FS SIMD16 shader: 80 inst, 0 loops, 780 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1280 to 928 bytes. >32907: message: shader compiler issue 94: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >32949: message: shader compiler issue 95: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >32949: message: shader compiler issue 96: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >62344: message: shader compiler issue 97: FS SIMD8 shader: 93 inst, 0 loops, 650 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1488 to 1072 bytes. >62344: message: shader compiler issue 98: FS SIMD16 shader: 93 inst, 0 loops, 800 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1488 to 1072 bytes. >62344: message: shader compiler issue 99: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >62386: message: shader compiler issue 100: FS SIMD8 shader: 82 inst, 0 loops, 653 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1312 to 960 bytes. >62386: message: shader compiler issue 101: FS SIMD16 shader: 82 inst, 0 loops, 782 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1312 to 960 bytes. >62386: message: shader compiler issue 102: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >65714: message: shader compiler issue 103: FS SIMD8 shader: 115 inst, 0 loops, 938 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 1840 to 1360 bytes. >65714: message: shader compiler issue 104: FS SIMD16 shader: 115 inst, 0 loops, 1086 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 1840 to 1360 bytes. >65714: message: shader compiler issue 105: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >70961: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >71804: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >72647: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >73490: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >74333: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >75176: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >76019: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >76862: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >77705: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >78548: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >79391: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >80234: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >81077: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >81920: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >82763: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >83606: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >84449: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >85292: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >86135: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >90099: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >90695: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >98665: message: shader compiler issue 107: FS SIMD8 shader: 259 inst, 0 loops, 1786 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4144 to 3120 bytes. >98665: message: shader compiler issue 108: FS SIMD16 shader: 260 inst, 0 loops, 2242 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4160 to 3136 bytes. >98665: message: shader compiler issue 109: VS vec4 shader: 33 inst, 0 loops, 180 cycles, 0:0 spills:fills, compacted 528 to 432 bytes. >98718: message: shader compiler issue 110: FS SIMD8 shader: 21 inst, 0 loops, 104 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 336 to 240 bytes. >98718: message: shader compiler issue 111: FS SIMD16 shader: 21 inst, 0 loops, 130 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 336 to 240 bytes. >98718: message: shader compiler issue 112: VS vec4 shader: 56 inst, 0 loops, 224 cycles, 0:0 spills:fills, compacted 896 to 752 bytes. >98805: message: shader compiler issue 113: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >98805: message: shader compiler issue 114: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >98805: message: shader compiler issue 115: VS vec4 shader: 237 inst, 0 loops, 1404 cycles, 0:0 spills:fills, compacted 3792 to 3280 bytes. >98866: message: shader compiler issue 116: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >98866: message: shader compiler issue 117: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >98866: message: shader compiler issue 118: VS vec4 shader: 222 inst, 0 loops, 1242 cycles, 0:0 spills:fills, compacted 3552 to 3056 bytes. >98916: message: shader compiler issue 119: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >98916: message: shader compiler issue 120: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >98916: message: shader compiler issue 121: VS vec4 shader: 246 inst, 0 loops, 1142 cycles, 0:0 spills:fills, compacted 3936 to 3392 bytes. >99005: message: shader compiler issue 122: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >99005: message: shader compiler issue 123: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >99005: message: shader compiler issue 124: VS vec4 shader: 243 inst, 0 loops, 1252 cycles, 0:0 spills:fills, compacted 3888 to 3376 bytes. >99064: message: shader compiler issue 125: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >99064: message: shader compiler issue 126: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >99064: message: shader compiler issue 127: VS vec4 shader: 228 inst, 0 loops, 1228 cycles, 0:0 spills:fills, compacted 3648 to 3152 bytes. >99112: message: shader compiler issue 128: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >99112: message: shader compiler issue 129: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >99112: message: shader compiler issue 130: VS vec4 shader: 252 inst, 0 loops, 1226 cycles, 0:0 spills:fills, compacted 4032 to 3472 bytes. >99202: message: shader compiler issue 131: FS SIMD8 shader: 116 inst, 0 loops, 640 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1856 to 1376 bytes. >99202: message: shader compiler issue 132: FS SIMD16 shader: 116 inst, 0 loops, 810 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1856 to 1376 bytes. >99202: message: shader compiler issue 133: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >99268: message: shader compiler issue 134: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99268: message: shader compiler issue 135: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99268: message: shader compiler issue 136: VS vec4 shader: 36 inst, 0 loops, 286 cycles, 0:0 spills:fills, compacted 576 to 512 bytes. >99303: message: shader compiler issue 137: FS SIMD8 shader: 13 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99303: message: shader compiler issue 138: FS SIMD16 shader: 13 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99303: message: shader compiler issue 139: VS vec4 shader: 31 inst, 0 loops, 176 cycles, 0:0 spills:fills, compacted 496 to 400 bytes. >99349: message: shader compiler issue 140: FS SIMD8 shader: 258 inst, 0 loops, 1255 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4128 to 3136 bytes. >99349: message: shader compiler issue 141: FS SIMD16 shader: 259 inst, 0 loops, 2480 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4144 to 3152 bytes. >99349: message: shader compiler issue 142: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >99434: message: shader compiler issue 143: FS SIMD8 shader: 113 inst, 0 loops, 634 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1808 to 1344 bytes. >99434: message: shader compiler issue 144: FS SIMD16 shader: 113 inst, 0 loops, 806 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1808 to 1344 bytes. >99434: message: shader compiler issue 145: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >99508: message: shader compiler issue 146: FS SIMD8 shader: 252 inst, 0 loops, 1195 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3072 bytes. >99508: message: shader compiler issue 147: FS SIMD16 shader: 253 inst, 0 loops, 2412 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3088 bytes. >99508: message: shader compiler issue 148: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >99612: message: shader compiler issue 149: FS SIMD8 shader: 294 inst, 0 loops, 1659 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4704 to 3600 bytes. >99612: message: shader compiler issue 150: FS SIMD16 shader: 295 inst, 0 loops, 3114 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4720 to 3616 bytes. >99612: message: shader compiler issue 151: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >99685: message: shader compiler issue 152: FS SIMD8 shader: 26 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 416 to 288 bytes. >99685: message: shader compiler issue 153: FS SIMD16 shader: 26 inst, 0 loops, 138 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 416 to 288 bytes. >99685: message: shader compiler issue 154: VS vec4 shader: 56 inst, 0 loops, 224 cycles, 0:0 spills:fills, compacted 896 to 752 bytes. >99735: message: shader compiler issue 155: FS SIMD8 shader: 112 inst, 0 loops, 813 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1792 to 1312 bytes. >99735: message: shader compiler issue 156: FS SIMD16 shader: 112 inst, 0 loops, 932 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1792 to 1312 bytes. >99735: message: shader compiler issue 157: VS vec4 shader: 216 inst, 0 loops, 1144 cycles, 0:0 spills:fills, compacted 3456 to 3008 bytes. >99810: message: shader compiler issue 158: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99810: message: shader compiler issue 159: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99810: message: shader compiler issue 160: VS vec4 shader: 184 inst, 0 loops, 1082 cycles, 0:0 spills:fills, compacted 2944 to 2528 bytes. >99852: message: shader compiler issue 161: FS SIMD8 shader: 13 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99852: message: shader compiler issue 162: FS SIMD16 shader: 13 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99852: message: shader compiler issue 163: VS vec4 shader: 175 inst, 0 loops, 1082 cycles, 0:0 spills:fills, compacted 2800 to 2368 bytes. >99907: message: shader compiler issue 164: FS SIMD8 shader: 259 inst, 0 loops, 1426 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4144 to 3136 bytes. >99907: message: shader compiler issue 165: FS SIMD16 shader: 260 inst, 0 loops, 2376 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4160 to 3152 bytes. >99907: message: shader compiler issue 166: VS vec4 shader: 213 inst, 0 loops, 1136 cycles, 0:0 spills:fills, compacted 3408 to 2944 bytes. >100001: message: shader compiler issue 167: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >100001: message: shader compiler issue 168: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >100001: message: shader compiler issue 169: VS vec4 shader: 284 inst, 0 loops, 1898 cycles, 0:0 spills:fills, compacted 4544 to 3888 bytes. >100061: message: shader compiler issue 170: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >100061: message: shader compiler issue 171: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >100061: message: shader compiler issue 172: VS vec4 shader: 269 inst, 0 loops, 1702 cycles, 0:0 spills:fills, compacted 4304 to 3664 bytes. >100110: message: shader compiler issue 173: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >100110: message: shader compiler issue 174: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >100110: message: shader compiler issue 175: VS vec4 shader: 292 inst, 0 loops, 1692 cycles, 0:0 spills:fills, compacted 4672 to 3984 bytes. >100110: message: api performance issue 49: Copying to larger program cache: 256 kB -> 512 kB >waiting for idle >waiting for idle >101441: message: shader compiler issue 176: FS SIMD8 shader: 3 inst, 0 loops, 18 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >101441: message: shader compiler issue 177: FS SIMD16 shader: 3 inst, 0 loops, 22 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >101441: message: api performance issue 84: Recompiling fragment shader for program 2046 >101441: message: api performance issue 85: number of color buffers 1->0 >101822: message: shader compiler performance issue 178: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >101822: message: shader compiler issue 179: FS SIMD8 shader: 1509 inst, 0 loops, 10207 cycles, 0:0 spills:fills, Promoted 34 constants, compacted 24144 to 17456 bytes. >101822: message: shader compiler issue 180: VS vec4 shader: 28 inst, 0 loops, 156 cycles, 0:0 spills:fills, compacted 448 to 384 bytes. >101940: message: shader compiler performance issue 181: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >101940: message: shader compiler issue 182: FS SIMD8 shader: 1611 inst, 0 loops, 11151 cycles, 0:0 spills:fills, Promoted 35 constants, compacted 25776 to 18720 bytes. >101940: message: shader compiler issue 183: VS vec4 shader: 101 inst, 0 loops, 644 cycles, 0:0 spills:fills, compacted 1616 to 1184 bytes. >102046: message: shader compiler issue 184: FS SIMD8 shader: 149 inst, 0 loops, 1238 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2384 to 1888 bytes. >102046: message: shader compiler issue 185: FS SIMD16 shader: 149 inst, 0 loops, 1446 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2384 to 1888 bytes. >102046: message: shader compiler issue 186: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >102046: message: shader compiler issue 187: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >102154: message: shader compiler issue 188: FS SIMD8 shader: 248 inst, 0 loops, 2281 cycles, 0:0 spills:fills, Promoted 12 constants, compacted 3968 to 3040 bytes. >102154: message: shader compiler issue 189: FS SIMD16 shader: 248 inst, 0 loops, 2626 cycles, 0:0 spills:fills, Promoted 12 constants, compacted 3968 to 3040 bytes. >102154: message: shader compiler issue 190: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >102154: message: shader compiler issue 191: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >waiting for idle >102255: message: shader compiler performance issue 192: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >102255: message: shader compiler issue 193: FS SIMD8 shader: 914 inst, 0 loops, 7832 cycles, 0:0 spills:fills, Promoted 33 constants, compacted 14624 to 10944 bytes. >102255: message: shader compiler issue 194: VS vec4 shader: 18 inst, 0 loops, 92 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >102334: message: shader compiler issue 195: FS SIMD8 shader: 77 inst, 0 loops, 663 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 848 bytes. >102334: message: shader compiler issue 196: FS SIMD16 shader: 77 inst, 0 loops, 780 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 848 bytes. >102334: message: shader compiler issue 197: VS vec4 shader: 18 inst, 0 loops, 92 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >102428: message: shader compiler issue 198: FS SIMD8 shader: 88 inst, 0 loops, 721 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1408 to 1056 bytes. >102428: message: shader compiler issue 199: FS SIMD16 shader: 89 inst, 0 loops, 866 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1424 to 1072 bytes. >102428: message: shader compiler performance issue 200: vertex shader triggered register spilling. Try reducing the number of live vec4 values to improve performance. >102428: message: shader compiler issue 201: VS vec4 shader: 1016 inst, 0 loops, 8526 cycles, 1:1 spills:fills, compacted 16256 to 13200 bytes. >102579: message: shader compiler performance issue 202: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >102579: message: shader compiler issue 203: FS SIMD8 shader: 607 inst, 0 loops, 2679 cycles, 0:0 spills:fills, Promoted 37 constants, compacted 9712 to 7344 bytes. >102579: message: shader compiler issue 204: VS vec4 shader: 847 inst, 0 loops, 7420 cycles, 0:0 spills:fills, compacted 13552 to 10992 bytes. >102947: message: shader compiler issue 205: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >102947: message: shader compiler issue 206: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >102947: message: shader compiler issue 207: VS vec4 shader: 5 inst, 0 loops, 20 cycles, 0:0 spills:fills, compacted 80 to 80 bytes. >103024: message: shader compiler issue 208: FS SIMD8 shader: 78 inst, 0 loops, 460 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1040 bytes. >103024: message: shader compiler issue 209: FS SIMD16 shader: 78 inst, 0 loops, 522 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1040 bytes. >103024: message: shader compiler issue 210: VS vec4 shader: 29 inst, 0 loops, 124 cycles, 0:0 spills:fills, compacted 464 to 432 bytes. >103102: message: shader compiler issue 211: FS SIMD8 shader: 71 inst, 0 loops, 438 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 944 bytes. >103102: message: shader compiler issue 212: FS SIMD16 shader: 71 inst, 0 loops, 502 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 944 bytes. >103102: message: shader compiler issue 213: VS vec4 shader: 27 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >103164: message: shader compiler issue 214: FS SIMD8 shader: 78 inst, 0 loops, 470 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1008 bytes. >103164: message: shader compiler issue 215: FS SIMD16 shader: 78 inst, 0 loops, 524 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1008 bytes. >103164: message: shader compiler issue 216: VS vec4 shader: 24 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 384 to 336 bytes. >103233: message: shader compiler issue 217: FS SIMD8 shader: 50 inst, 0 loops, 368 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 800 to 656 bytes. >103233: message: shader compiler issue 218: FS SIMD16 shader: 50 inst, 0 loops, 444 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 800 to 656 bytes. >103233: message: shader compiler issue 219: VS vec4 shader: 25 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 400 to 368 bytes. >103297: message: shader compiler issue 220: FS SIMD8 shader: 57 inst, 0 loops, 394 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 912 to 720 bytes. >103297: message: shader compiler issue 221: FS SIMD16 shader: 57 inst, 0 loops, 450 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 912 to 720 bytes. >103297: message: shader compiler issue 222: VS vec4 shader: 23 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 368 to 320 bytes. >103366: message: shader compiler issue 223: FS SIMD8 shader: 29 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 464 to 368 bytes. >103366: message: shader compiler issue 224: FS SIMD16 shader: 29 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 464 to 368 bytes. >103366: message: shader compiler issue 225: VS vec4 shader: 21 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 336 to 304 bytes. >103415: message: shader compiler issue 226: FS SIMD8 shader: 36 inst, 0 loops, 322 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 432 bytes. >103415: message: shader compiler issue 227: FS SIMD16 shader: 36 inst, 0 loops, 368 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 432 bytes. >103415: message: shader compiler issue 228: VS vec4 shader: 21 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 336 to 304 bytes. >waiting for idle >103581: message: shader compiler issue 229: FS SIMD8 shader: 4 inst, 0 loops, 222 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >103581: message: shader compiler issue 230: FS SIMD16 shader: 4 inst, 0 loops, 230 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >103581: message: shader compiler issue 231: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >waiting for idle >waiting for idle >104664: message: shader compiler issue 232: FS SIMD8 shader: 341 inst, 0 loops, 2029 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5456 to 4176 bytes. >104664: message: shader compiler issue 233: FS SIMD16 shader: 342 inst, 0 loops, 2558 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5472 to 4192 bytes. >104664: message: shader compiler issue 234: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >waiting for idle >105189: message: shader compiler issue 235: FS SIMD8 shader: 59 inst, 0 loops, 691 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 944 to 704 bytes. >105189: message: shader compiler issue 236: FS SIMD16 shader: 59 inst, 0 loops, 752 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 944 to 704 bytes. >105189: message: shader compiler issue 237: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >105321: message: shader compiler issue 238: FS SIMD8 shader: 51 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 816 to 672 bytes. >105321: message: shader compiler issue 239: FS SIMD16 shader: 51 inst, 0 loops, 612 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 816 to 672 bytes. >105321: message: shader compiler issue 240: VS vec4 shader: 28 inst, 0 loops, 156 cycles, 0:0 spills:fills, compacted 448 to 384 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >107554: message: shader compiler issue 241: FS SIMD8 shader: 46 inst, 0 loops, 433 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 608 bytes. >107554: message: shader compiler issue 242: FS SIMD16 shader: 46 inst, 0 loops, 522 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 608 bytes. >107554: message: shader compiler issue 243: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >108037: message: shader compiler issue 244: FS SIMD8 shader: 49 inst, 0 loops, 610 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 784 to 480 bytes. >108037: message: shader compiler issue 245: FS SIMD16 shader: 49 inst, 0 loops, 680 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 784 to 480 bytes. >108037: message: shader compiler issue 246: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >108088: message: shader compiler issue 247: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >108088: message: shader compiler issue 248: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >108088: message: shader compiler issue 249: VS vec4 shader: 14 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >108650: message: shader compiler issue 250: FS SIMD8 shader: 93 inst, 0 loops, 571 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1488 to 1152 bytes. >108650: message: shader compiler issue 251: FS SIMD16 shader: 93 inst, 0 loops, 706 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1488 to 1152 bytes. >108650: message: shader compiler issue 252: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >108785: message: shader compiler issue 253: FS SIMD8 shader: 191 inst, 0 loops, 1436 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 3056 to 2368 bytes. >108785: message: shader compiler issue 254: FS SIMD16 shader: 191 inst, 0 loops, 1772 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 3056 to 2368 bytes. >108785: message: shader compiler issue 255: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >109334: message: shader compiler issue 256: FS SIMD8 shader: 56 inst, 0 loops, 580 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 896 to 560 bytes. >109334: message: shader compiler issue 257: FS SIMD16 shader: 56 inst, 0 loops, 634 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 896 to 560 bytes. >109334: message: shader compiler issue 258: VS vec4 shader: 14 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >113116: message: shader compiler issue 259: FS SIMD8 shader: 140 inst, 1 loops, 7410 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 2240 to 1680 bytes. >113116: message: shader compiler issue 260: FS SIMD16 shader: 140 inst, 1 loops, 8642 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 2240 to 1680 bytes. >113116: message: shader compiler issue 261: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >waiting for idle >waiting for idle >113890: message: shader compiler issue 262: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >113890: message: shader compiler issue 263: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >113890: message: shader compiler issue 264: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >113971: message: shader compiler issue 265: FS SIMD8 shader: 348 inst, 0 loops, 2051 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5568 to 4224 bytes. >113971: message: shader compiler issue 266: FS SIMD16 shader: 349 inst, 0 loops, 4016 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5584 to 4240 bytes. >113971: message: shader compiler issue 267: VS vec4 shader: 213 inst, 0 loops, 1136 cycles, 0:0 spills:fills, compacted 3408 to 2944 bytes. >114069: message: shader compiler issue 268: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >114069: message: shader compiler issue 269: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >114069: message: shader compiler issue 270: VS vec4 shader: 292 inst, 0 loops, 1692 cycles, 0:0 spills:fills, compacted 4672 to 3984 bytes. >114224: message: shader compiler issue 271: FS SIMD8 shader: 241 inst, 2 loops, 192999 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 3856 to 2816 bytes. >114224: message: shader compiler issue 272: FS SIMD16 shader: 241 inst, 2 loops, 316276 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 3856 to 2816 bytes. >114224: message: shader compiler issue 273: VS vec4 shader: 16 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >114428: message: shader compiler issue 274: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >114428: message: shader compiler issue 275: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >waiting for idle >waiting for idle >115273: message: shader compiler issue 276: FS SIMD8 shader: 270 inst, 0 loops, 3165 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4320 to 3104 bytes. >115273: message: shader compiler issue 277: FS SIMD16 shader: 270 inst, 0 loops, 3534 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4320 to 3104 bytes. >115273: message: shader compiler issue 278: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >115482: message: shader compiler issue 279: FS SIMD8 shader: 67 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1072 to 800 bytes. >115482: message: shader compiler issue 280: FS SIMD16 shader: 68 inst, 0 loops, 892 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1088 to 816 bytes. >115482: message: shader compiler issue 281: VS vec4 shader: 995 inst, 0 loops, 8464 cycles, 0:0 spills:fills, compacted 15920 to 12944 bytes. >115612: message: shader compiler issue 282: FS SIMD8 shader: 67 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1072 to 800 bytes. >115612: message: shader compiler issue 283: FS SIMD16 shader: 68 inst, 0 loops, 892 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1088 to 816 bytes. >115612: message: shader compiler issue 284: VS vec4 shader: 995 inst, 0 loops, 8464 cycles, 0:0 spills:fills, compacted 15920 to 12944 bytes. >waiting for idle >116346: message: shader compiler issue 285: FS SIMD8 shader: 40 inst, 0 loops, 362 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 368 bytes. >116346: message: shader compiler issue 286: FS SIMD16 shader: 40 inst, 0 loops, 394 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 368 bytes. >116346: message: shader compiler issue 287: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >116406: message: shader compiler issue 288: FS SIMD8 shader: 102 inst, 1 loops, 6496 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1632 to 1168 bytes. >116406: message: shader compiler issue 289: FS SIMD16 shader: 103 inst, 1 loops, 7472 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1648 to 1168 bytes. >116406: message: shader compiler issue 290: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >116463: message: shader compiler issue 291: FS SIMD8 shader: 4 inst, 0 loops, 222 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >116463: message: shader compiler issue 292: FS SIMD16 shader: 4 inst, 0 loops, 230 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >116463: message: shader compiler issue 293: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >116530: message: shader compiler issue 294: FS SIMD8 shader: 95 inst, 0 loops, 720 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1520 to 1136 bytes. >116530: message: shader compiler issue 295: FS SIMD16 shader: 95 inst, 0 loops, 872 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1520 to 1136 bytes. >116530: message: shader compiler issue 296: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >116575: message: shader compiler issue 297: FS SIMD8 shader: 72 inst, 0 loops, 606 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1152 to 864 bytes. >116575: message: shader compiler issue 298: FS SIMD16 shader: 72 inst, 0 loops, 722 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1152 to 864 bytes. >116575: message: shader compiler issue 299: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >116610: message: shader compiler issue 300: FS SIMD8 shader: 175 inst, 0 loops, 1203 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2800 to 2128 bytes. >116610: message: shader compiler issue 301: FS SIMD16 shader: 176 inst, 0 loops, 1366 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2816 to 2144 bytes. >116610: message: shader compiler issue 302: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >117987: message: shader compiler issue 303: FS SIMD8 shader: 464 inst, 2 loops, 212842 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 7424 to 5424 bytes. >117987: message: shader compiler issue 304: FS SIMD16 shader: 464 inst, 2 loops, 355202 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 7424 to 5424 bytes. >117987: message: shader compiler issue 305: VS vec4 shader: 16 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >118156: message: shader compiler issue 306: FS SIMD8 shader: 14 inst, 0 loops, 62 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 224 to 144 bytes. >118156: message: shader compiler issue 307: FS SIMD16 shader: 14 inst, 0 loops, 80 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 224 to 144 bytes. >118156: message: shader compiler issue 308: VS vec4 shader: 15 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 240 to 224 bytes. >waiting for idle >waiting for idle >118858: message: shader compiler issue 309: FS SIMD8 shader: 289 inst, 0 loops, 1531 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 4624 to 3360 bytes. >118858: message: shader compiler issue 310: FS SIMD16 shader: 290 inst, 0 loops, 1848 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 4640 to 3376 bytes. >118858: message: shader compiler issue 311: VS vec4 shader: 1095 inst, 0 loops, 9914 cycles, 0:0 spills:fills, compacted 17520 to 14256 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >134040: message: shader compiler issue 312: FS SIMD8 shader: 27 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >134040: message: shader compiler issue 313: FS SIMD16 shader: 28 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 448 to 320 bytes. >134064: message: shader compiler issue 314: FS SIMD8 shader: 27 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >134064: message: shader compiler issue 315: FS SIMD16 shader: 28 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 448 to 320 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >145499: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >145501: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >145503: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >148182: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >148184: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >148186: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >150829: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >150831: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >150833: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >153571: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >153573: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >153575: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >156218: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >156220: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >156222: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >162891: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >162893: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >162895: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >165897: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >165899: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >165901: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >168712: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >168714: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >168716: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >171835: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >171837: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >171839: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >174563: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >174565: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >174567: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >177380: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >177382: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >177384: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >180026: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >180028: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >180030: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >182674: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >182676: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >182678: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >185345: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >185347: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >185349: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >187995: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >187997: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >187999: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >188009: message: shader compiler issue 316: FS SIMD8 shader: 347 inst, 0 loops, 1931 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5552 to 4224 bytes. >188009: message: shader compiler issue 317: FS SIMD16 shader: 348 inst, 0 loops, 3436 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5568 to 4240 bytes. >188009: message: shader compiler issue 318: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >188099: message: shader compiler issue 319: FS SIMD8 shader: 287 inst, 0 loops, 1581 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4592 to 3472 bytes. >188099: message: shader compiler issue 320: FS SIMD16 shader: 287 inst, 0 loops, 3224 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4592 to 3472 bytes. >188099: message: shader compiler issue 321: VS vec4 shader: 67 inst, 0 loops, 308 cycles, 0:0 spills:fills, compacted 1072 to 960 bytes. >188167: message: shader compiler issue 322: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >188167: message: shader compiler issue 323: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >188167: message: shader compiler issue 324: VS vec4 shader: 31 inst, 0 loops, 176 cycles, 0:0 spills:fills, compacted 496 to 400 bytes. >188207: message: shader compiler issue 325: FS SIMD8 shader: 500 inst, 0 loops, 2800 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 8000 to 6096 bytes. >188207: message: shader compiler issue 326: FS SIMD16 shader: 501 inst, 0 loops, 5262 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 8016 to 6112 bytes. >188207: message: api performance issue 49: Copying to larger program cache: 512 kB -> 1024 kB >188207: message: shader compiler issue 327: VS vec4 shader: 66 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1056 to 912 bytes. >188300: message: shader compiler issue 328: FS SIMD8 shader: 62 inst, 0 loops, 359 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188300: message: shader compiler issue 329: FS SIMD16 shader: 62 inst, 0 loops, 454 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188300: message: shader compiler issue 330: VS vec4 shader: 55 inst, 0 loops, 300 cycles, 0:0 spills:fills, compacted 880 to 800 bytes. >188369: message: shader compiler issue 331: FS SIMD8 shader: 367 inst, 0 loops, 1988 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5872 to 4496 bytes. >188369: message: shader compiler issue 332: FS SIMD16 shader: 368 inst, 0 loops, 3606 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5888 to 4512 bytes. >188369: message: shader compiler issue 333: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188458: message: shader compiler issue 334: FS SIMD8 shader: 62 inst, 0 loops, 382 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188458: message: shader compiler issue 335: FS SIMD16 shader: 62 inst, 0 loops, 432 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188458: message: shader compiler issue 336: VS vec4 shader: 55 inst, 0 loops, 300 cycles, 0:0 spills:fills, compacted 880 to 800 bytes. >188525: message: shader compiler issue 337: FS SIMD8 shader: 364 inst, 0 loops, 2107 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5824 to 4464 bytes. >188525: message: shader compiler issue 338: FS SIMD16 shader: 365 inst, 0 loops, 3298 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5840 to 4480 bytes. >188525: message: shader compiler issue 339: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188615: message: shader compiler issue 340: FS SIMD8 shader: 136 inst, 0 loops, 884 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2176 to 1600 bytes. >188615: message: shader compiler issue 341: FS SIMD16 shader: 136 inst, 0 loops, 1162 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2176 to 1600 bytes. >188615: message: shader compiler issue 342: VS vec4 shader: 66 inst, 0 loops, 308 cycles, 0:0 spills:fills, compacted 1056 to 944 bytes. >188684: message: shader compiler issue 343: FS SIMD8 shader: 355 inst, 0 loops, 2047 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5680 to 4288 bytes. >188684: message: shader compiler issue 344: FS SIMD16 shader: 356 inst, 0 loops, 2648 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5696 to 4304 bytes. >188684: message: shader compiler issue 345: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188769: message: shader compiler issue 346: FS SIMD8 shader: 419 inst, 0 loops, 2545 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 6704 to 5088 bytes. >188769: message: shader compiler issue 347: FS SIMD16 shader: 420 inst, 0 loops, 3022 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 6720 to 5104 bytes. >188769: message: shader compiler issue 348: VS vec4 shader: 59 inst, 0 loops, 230 cycles, 0:0 spills:fills, compacted 944 to 800 bytes. >188853: message: shader compiler issue 349: FS SIMD8 shader: 382 inst, 0 loops, 2445 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 6112 to 4640 bytes. >188853: message: shader compiler issue 350: FS SIMD16 shader: 383 inst, 0 loops, 2936 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 6128 to 4656 bytes. >188853: message: shader compiler issue 351: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >188943: message: shader compiler issue 352: FS SIMD8 shader: 55 inst, 0 loops, 350 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 880 to 672 bytes. >188943: message: shader compiler issue 353: FS SIMD16 shader: 56 inst, 0 loops, 446 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 896 to 688 bytes. >188943: message: shader compiler issue 354: VS vec4 shader: 104 inst, 0 loops, 472 cycles, 0:0 spills:fills, compacted 1664 to 1392 bytes. >188990: message: shader compiler issue 355: FS SIMD8 shader: 265 inst, 0 loops, 1338 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4240 to 3216 bytes. >188990: message: shader compiler issue 356: FS SIMD16 shader: 265 inst, 0 loops, 3950 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4240 to 3216 bytes. >188990: message: shader compiler issue 357: VS vec4 shader: 68 inst, 0 loops, 310 cycles, 0:0 spills:fills, compacted 1088 to 976 bytes. >189066: message: shader compiler issue 358: FS SIMD8 shader: 482 inst, 0 loops, 2717 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7712 to 5888 bytes. >189066: message: shader compiler issue 359: FS SIMD16 shader: 483 inst, 0 loops, 5578 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7728 to 5904 bytes. >189066: message: shader compiler issue 360: VS vec4 shader: 67 inst, 0 loops, 240 cycles, 0:0 spills:fills, compacted 1072 to 928 bytes. >189176: message: shader compiler issue 361: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >189176: message: shader compiler issue 362: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >189176: message: shader compiler issue 363: VS vec4 shader: 246 inst, 0 loops, 1142 cycles, 0:0 spills:fills, compacted 3936 to 3392 bytes. >189267: message: shader compiler issue 364: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >189267: message: shader compiler issue 365: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >189267: message: shader compiler issue 366: VS vec4 shader: 252 inst, 0 loops, 1226 cycles, 0:0 spills:fills, compacted 4032 to 3472 bytes. >189363: message: shader compiler issue 367: FS SIMD8 shader: 40 inst, 0 loops, 329 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 432 bytes. >189363: message: shader compiler issue 368: FS SIMD16 shader: 40 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 432 bytes. >189363: message: shader compiler issue 369: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. >189418: message: shader compiler issue 370: FS SIMD8 shader: 316 inst, 0 loops, 1952 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5056 to 3872 bytes. >189418: message: shader compiler issue 371: FS SIMD16 shader: 317 inst, 0 loops, 2504 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5072 to 3888 bytes. >189418: message: shader compiler issue 372: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >189501: message: shader compiler issue 373: FS SIMD8 shader: 24 inst, 0 loops, 131 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 384 to 288 bytes. >189501: message: shader compiler issue 374: FS SIMD16 shader: 24 inst, 0 loops, 170 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 384 to 288 bytes. >189501: message: shader compiler issue 375: VS vec4 shader: 51 inst, 0 loops, 296 cycles, 0:0 spills:fills, compacted 816 to 736 bytes. >189551: message: shader compiler issue 376: FS SIMD8 shader: 401 inst, 0 loops, 2417 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6416 to 4896 bytes. >189551: message: shader compiler issue 377: FS SIMD16 shader: 402 inst, 0 loops, 3012 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6432 to 4912 bytes. >189551: message: shader compiler issue 378: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >waiting for idle >waiting for idle >waiting for idle >191839: message: shader compiler issue 379: FS SIMD8 shader: 184 inst, 0 loops, 1154 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2944 to 2192 bytes. >191839: message: shader compiler issue 380: FS SIMD16 shader: 185 inst, 0 loops, 1550 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2960 to 2208 bytes. >191839: message: shader compiler issue 381: VS vec4 shader: 848 inst, 0 loops, 7184 cycles, 0:0 spills:fills, compacted 13568 to 11008 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >193111: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >193113: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >193115: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >198966: message: shader compiler issue 382: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >198966: message: shader compiler issue 383: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >198966: message: shader compiler issue 384: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >199129: message: shader compiler issue 385: FS SIMD8 shader: 512 inst, 0 loops, 3233 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 8192 to 6160 bytes. >199129: message: shader compiler issue 386: FS SIMD16 shader: 513 inst, 0 loops, 5754 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 8208 to 6176 bytes. >199129: message: shader compiler issue 387: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >199236: message: shader compiler issue 388: FS SIMD8 shader: 369 inst, 0 loops, 2599 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5904 to 4560 bytes. >199236: message: shader compiler issue 389: FS SIMD16 shader: 370 inst, 0 loops, 3304 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5920 to 4576 bytes. >199236: message: shader compiler issue 390: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >waiting for idle >199425: message: shader compiler issue 391: FS SIMD8 shader: 329 inst, 0 loops, 2072 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5264 to 4080 bytes. >199425: message: shader compiler issue 392: FS SIMD16 shader: 330 inst, 0 loops, 2596 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5280 to 4096 bytes. >199425: message: shader compiler issue 393: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >199604: message: shader compiler issue 394: FS SIMD8 shader: 329 inst, 0 loops, 2072 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5264 to 4080 bytes. >199604: message: shader compiler issue 395: FS SIMD16 shader: 330 inst, 0 loops, 2596 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5280 to 4096 bytes. >199604: message: shader compiler issue 396: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >199781: message: shader compiler issue 397: FS SIMD8 shader: 290 inst, 0 loops, 2054 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4640 to 3584 bytes. >199781: message: shader compiler issue 398: FS SIMD16 shader: 291 inst, 0 loops, 2404 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4656 to 3600 bytes. >199781: message: shader compiler issue 399: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >199920: message: shader compiler issue 400: FS SIMD8 shader: 291 inst, 0 loops, 2054 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4656 to 3600 bytes. >199920: message: shader compiler issue 401: FS SIMD16 shader: 292 inst, 0 loops, 2410 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4672 to 3616 bytes. >199920: message: shader compiler issue 402: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >waiting for idle >200946: message: shader compiler issue 403: FS SIMD8 shader: 3 inst, 0 loops, 18 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >200946: message: shader compiler issue 404: FS SIMD16 shader: 3 inst, 0 loops, 22 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >200946: message: api performance issue 84: Recompiling fragment shader for program 1955 >200946: message: api performance issue 85: number of color buffers 1->0 >waiting for idle >waiting for idle >201897: message: shader compiler issue 405: FS SIMD8 shader: 126 inst, 0 loops, 814 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2016 to 1424 bytes. >201897: message: shader compiler issue 406: FS SIMD16 shader: 127 inst, 0 loops, 896 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2032 to 1440 bytes. >201897: message: shader compiler issue 407: VS vec4 shader: 871 inst, 0 loops, 7468 cycles, 0:0 spills:fills, compacted 13936 to 11312 bytes. >202153: message: shader compiler issue 408: FS SIMD8 shader: 250 inst, 0 loops, 1424 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4000 to 3008 bytes. >202153: message: shader compiler issue 409: FS SIMD16 shader: 251 inst, 0 loops, 1864 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4016 to 3024 bytes. >202153: message: shader compiler issue 410: VS vec4 shader: 838 inst, 0 loops, 7526 cycles, 0:0 spills:fills, compacted 13408 to 10944 bytes. >waiting for idle >202490: message: shader compiler issue 411: FS SIMD8 shader: 268 inst, 0 loops, 1531 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 4288 to 3136 bytes. >202490: message: shader compiler issue 412: FS SIMD16 shader: 269 inst, 0 loops, 1974 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 4304 to 3152 bytes. >202490: message: shader compiler issue 413: VS vec4 shader: 906 inst, 0 loops, 8096 cycles, 0:0 spills:fills, compacted 14496 to 11808 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >203641: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >203643: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >203645: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >204735: message: shader compiler issue 414: FS SIMD8 shader: 27 inst, 0 loops, 48 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 256 bytes. >204735: message: shader compiler issue 415: FS SIMD16 shader: 27 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 256 bytes. >204735: message: shader compiler issue 416: VS vec4 shader: 14 inst, 0 loops, 86 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >210970: message: shader compiler issue 417: FS SIMD8 shader: 265 inst, 0 loops, 1486 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 4240 to 3152 bytes. >210970: message: shader compiler issue 418: FS SIMD16 shader: 266 inst, 0 loops, 1906 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 4256 to 3168 bytes. >210970: message: shader compiler issue 419: VS vec4 shader: 883 inst, 0 loops, 7446 cycles, 0:0 spills:fills, compacted 14128 to 11488 bytes. >211285: message: shader compiler issue 420: FS SIMD8 shader: 31 inst, 0 loops, 187 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >211285: message: shader compiler issue 421: FS SIMD16 shader: 31 inst, 0 loops, 236 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >211285: message: shader compiler issue 422: VS vec4 shader: 1029 inst, 0 loops, 8716 cycles, 0:0 spills:fills, compacted 16464 to 13216 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >212374: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >212376: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >212378: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >220845: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >220847: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >220849: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >255414: message: shader compiler issue 423: FS SIMD8 shader: 369 inst, 0 loops, 2599 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5904 to 4560 bytes. >255414: message: shader compiler issue 424: FS SIMD16 shader: 370 inst, 0 loops, 3304 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5920 to 4576 bytes. >255414: message: shader compiler issue 425: VS vec4 shader: 395 inst, 0 loops, 3490 cycles, 0:0 spills:fills, compacted 6320 to 5200 bytes. >255544: message: shader compiler issue 426: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >255544: message: shader compiler issue 427: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >255544: message: shader compiler issue 428: VS vec4 shader: 395 inst, 0 loops, 3490 cycles, 0:0 spills:fills, compacted 6320 to 5200 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >259201: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >259203: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >259205: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >275330: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >275332: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >275334: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >298847: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >298849: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >298851: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >320015: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >320017: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >320019: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >334347: message: api performance issue 106: using glBufferSubData(buffer 4898, offset 0, size 288) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >341225: message: shader compiler issue 429: FS SIMD8 shader: 378 inst, 0 loops, 1958 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 6048 to 4528 bytes. >341225: message: shader compiler issue 430: FS SIMD16 shader: 379 inst, 0 loops, 2504 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 6064 to 4544 bytes. >341225: message: shader compiler performance issue 431: vertex shader triggered register spilling. Try reducing the number of live vec4 values to improve performance. >341225: message: shader compiler issue 432: VS vec4 shader: 1081 inst, 0 loops, 9206 cycles, 2:2 spills:fills, compacted 17296 to 14128 bytes. >341448: message: shader compiler issue 433: FS SIMD8 shader: 31 inst, 0 loops, 335 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >341448: message: shader compiler issue 434: FS SIMD16 shader: 31 inst, 0 loops, 376 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >341448: message: shader compiler issue 435: VS vec4 shader: 1006 inst, 0 loops, 8492 cycles, 0:0 spills:fills, compacted 16096 to 13072 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >342540: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >342542: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >342544: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >352256: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >352258: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >352260: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >367819: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >367821: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >367823: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >393695: message: api performance issue 106: too many identical messages; ignoring >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >3220350: message: shader compiler issue 436: FS SIMD8 shader: 31 inst, 0 loops, 187 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >3220350: message: shader compiler issue 437: FS SIMD16 shader: 31 inst, 0 loops, 236 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >3220350: message: shader compiler issue 438: VS vec4 shader: 994 inst, 0 loops, 8566 cycles, 0:0 spills:fills, compacted 15904 to 12928 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >6840820: message: shader compiler issue 439: FS SIMD8 shader: 161 inst, 0 loops, 848 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 2576 to 1888 bytes. >6840820: message: shader compiler issue 440: FS SIMD16 shader: 162 inst, 0 loops, 910 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 2592 to 1904 bytes. >6840820: message: shader compiler issue 441: VS vec4 shader: 360 inst, 0 loops, 2782 cycles, 0:0 spills:fills, compacted 5760 to 4800 bytes. >6840985: message: shader compiler issue 442: FS SIMD8 shader: 88 inst, 0 loops, 721 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1408 to 1056 bytes. >6840985: message: shader compiler issue 443: FS SIMD16 shader: 89 inst, 0 loops, 866 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1424 to 1072 bytes. >6840985: message: shader compiler issue 444: VS vec4 shader: 294 inst, 0 loops, 1992 cycles, 0:0 spills:fills, compacted 4704 to 3936 bytes. >waiting for idle >6841318: message: shader compiler issue 445: FS SIMD8 shader: 8 inst, 0 loops, 250 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 128 to 80 bytes. >6841318: message: shader compiler issue 446: FS SIMD16 shader: 8 inst, 0 loops, 264 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 128 to 80 bytes. >6841318: message: shader compiler issue 447: VS vec4 shader: 18 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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>waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >7539367: message: shader compiler performance issue 448: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >7539367: message: shader compiler issue 449: FS SIMD8 shader: 733 inst, 0 loops, 3711 cycles, 0:0 spills:fills, Promoted 41 constants, compacted 11728 to 8880 bytes. >7539367: message: shader compiler issue 450: VS vec4 shader: 59 inst, 0 loops, 230 cycles, 0:0 spills:fills, compacted 944 to 800 bytes. >7539424: message: shader compiler issue 451: FS SIMD8 shader: 30 inst, 0 loops, 314 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 480 to 320 bytes. >7539424: message: shader compiler issue 452: FS SIMD16 shader: 30 inst, 0 loops, 354 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 480 to 320 bytes. >7539424: message: shader compiler issue 453: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. >7539481: message: shader compiler issue 454: FS SIMD8 shader: 200 inst, 0 loops, 727 cycles, 0:0 spills:fills, Promoted 11 constants, compacted 3200 to 2368 bytes. >7539481: message: shader compiler issue 455: FS SIMD16 shader: 201 inst, 0 loops, 1202 cycles, 0:0 spills:fills, Promoted 11 constants, compacted 3216 to 2384 bytes. >7539481: message: shader compiler issue 456: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >7541655: message: major shader compiler issue 457: 0:352(23): warning: `f10' used uninitialized >7541655: message: major shader compiler issue 458: 0:353(27): warning: `v11' used uninitialized >7541655 @2 glCompileShader(shader = 7168) >7541655: warning: 0:352(23): warning: `f10' used uninitialized >0:353(27): warning: `v11' used uninitialized > >7541663: message: shader compiler issue 459: FS SIMD8 shader: 224 inst, 0 loops, 1737 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7541663: message: shader compiler issue 460: FS SIMD16 shader: 224 inst, 0 loops, 1930 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7541663: message: shader compiler issue 461: TES vec4 shader: 93 inst, 0 loops, 714 cycles, 0:0 spills:fills, compacted 1488 to 1312 bytes. >7541663: message: shader compiler issue 462: TCS vec4 shader: 396 inst, 0 loops, 2054 cycles, 19:9 spills:fills, compacted 6336 to 5152 bytes. >7541663: message: shader compiler issue 463: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7541801: message: shader compiler issue 464: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7541801: message: shader compiler issue 465: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7541801: message: shader compiler issue 466: TES vec4 shader: 88 inst, 0 loops, 880 cycles, 0:0 spills:fills, compacted 1408 to 1232 bytes. >7541801: message: shader compiler issue 467: TCS vec4 shader: 396 inst, 0 loops, 2054 cycles, 19:9 spills:fills, compacted 6336 to 5152 bytes. >7541801: message: shader compiler issue 468: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7541915: message: shader compiler issue 469: FS SIMD8 shader: 382 inst, 0 loops, 2114 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6112 to 4768 bytes. >7541915: message: shader compiler issue 470: FS SIMD16 shader: 383 inst, 0 loops, 4450 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6128 to 4784 bytes. >7541915: message: shader compiler issue 471: TES vec4 shader: 92 inst, 0 loops, 616 cycles, 0:0 spills:fills, compacted 1472 to 1280 bytes. >7541915: message: shader compiler issue 472: TCS vec4 shader: 426 inst, 0 loops, 2196 cycles, 22:10 spills:fills, compacted 6816 to 5552 bytes. >7541915: message: shader compiler issue 473: VS vec4 shader: 201 inst, 0 loops, 1218 cycles, 0:0 spills:fills, compacted 3216 to 2848 bytes. >7542073: message: shader compiler issue 474: FS SIMD8 shader: 224 inst, 0 loops, 1737 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7542073: message: shader compiler issue 475: FS SIMD16 shader: 224 inst, 0 loops, 1930 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7542073: message: shader compiler issue 476: VS vec4 shader: 145 inst, 0 loops, 1134 cycles, 0:0 spills:fills, compacted 2320 to 2064 bytes. >7542152: message: shader compiler issue 477: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542152: message: shader compiler issue 478: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542152: message: shader compiler issue 479: VS vec4 shader: 142 inst, 0 loops, 1132 cycles, 0:0 spills:fills, compacted 2272 to 2016 bytes. >7542203: message: shader compiler issue 480: FS SIMD8 shader: 382 inst, 0 loops, 2114 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6112 to 4768 bytes. >7542203: message: shader compiler issue 481: FS SIMD16 shader: 383 inst, 0 loops, 4450 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6128 to 4784 bytes. >7542203: message: shader compiler issue 482: VS vec4 shader: 147 inst, 0 loops, 1018 cycles, 0:0 spills:fills, compacted 2352 to 2064 bytes. >7542310: message: major shader compiler issue 483: 0:351(23): warning: `f10' used uninitialized >7542310: message: major shader compiler issue 484: 0:352(27): warning: `v11' used uninitialized >7542310 @2 glCompileShader(shader = 7166) >7542310: warning: 0:351(23): warning: `f10' used uninitialized >0:352(27): warning: `v11' used uninitialized > >7542318: message: shader compiler issue 485: FS SIMD8 shader: 203 inst, 0 loops, 1682 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542318: message: shader compiler issue 486: FS SIMD16 shader: 203 inst, 0 loops, 1938 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542318: message: shader compiler issue 487: TES vec4 shader: 80 inst, 0 loops, 696 cycles, 0:0 spills:fills, compacted 1280 to 1152 bytes. >7542318: message: shader compiler issue 488: TCS vec4 shader: 392 inst, 0 loops, 2036 cycles, 19:9 spills:fills, compacted 6272 to 5104 bytes. >7542318: message: shader compiler issue 489: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7542450: message: shader compiler issue 490: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542450: message: shader compiler issue 491: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542450: message: shader compiler issue 492: TES vec4 shader: 75 inst, 0 loops, 716 cycles, 0:0 spills:fills, compacted 1200 to 1072 bytes. >7542450: message: shader compiler issue 493: TCS vec4 shader: 392 inst, 0 loops, 2036 cycles, 19:9 spills:fills, compacted 6272 to 5104 bytes. >7542450: message: shader compiler issue 494: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7542560: message: shader compiler issue 495: FS SIMD8 shader: 362 inst, 0 loops, 2059 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5792 to 4416 bytes. >7542560: message: shader compiler issue 496: FS SIMD16 shader: 363 inst, 0 loops, 3862 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5808 to 4432 bytes. >7542560: message: shader compiler issue 497: TES vec4 shader: 79 inst, 0 loops, 730 cycles, 0:0 spills:fills, compacted 1264 to 1104 bytes. >7542560: message: shader compiler issue 498: TCS vec4 shader: 422 inst, 0 loops, 2178 cycles, 22:10 spills:fills, compacted 6752 to 5504 bytes. >7542560: message: shader compiler issue 499: VS vec4 shader: 201 inst, 0 loops, 1218 cycles, 0:0 spills:fills, compacted 3216 to 2848 bytes. >7542708: message: shader compiler issue 500: FS SIMD8 shader: 203 inst, 0 loops, 1682 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542708: message: shader compiler issue 501: FS SIMD16 shader: 203 inst, 0 loops, 1938 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542708: message: shader compiler issue 502: VS vec4 shader: 145 inst, 0 loops, 1134 cycles, 0:0 spills:fills, compacted 2320 to 2064 bytes. >7542783: message: shader compiler issue 503: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542783: message: shader compiler issue 504: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542783: message: shader compiler issue 505: VS vec4 shader: 142 inst, 0 loops, 1132 cycles, 0:0 spills:fills, compacted 2272 to 2016 bytes. >7542832: message: shader compiler issue 506: FS SIMD8 shader: 362 inst, 0 loops, 2059 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5792 to 4416 bytes. >7542832: message: shader compiler issue 507: FS SIMD16 shader: 363 inst, 0 loops, 3862 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5808 to 4432 bytes. >7542832: message: shader compiler issue 508: VS vec4 shader: 147 inst, 0 loops, 1018 cycles, 0:0 spills:fills, compacted 2352 to 2064 bytes. >7542939: message: shader compiler issue 509: FS SIMD8 shader: 411 inst, 0 loops, 1938 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6576 to 4992 bytes. >7542939: message: shader compiler issue 510: FS SIMD16 shader: 412 inst, 0 loops, 4502 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6592 to 5008 bytes. >7542939: message: shader compiler issue 511: VS vec4 shader: 66 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1056 to 912 bytes. >7543031: message: shader compiler issue 512: FS SIMD8 shader: 46 inst, 0 loops, 363 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 544 bytes. >7543031: message: shader compiler issue 513: FS SIMD16 shader: 46 inst, 0 loops, 418 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 544 bytes. >7543031: message: shader compiler issue 514: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. >7543085: message: shader compiler issue 515: FS SIMD8 shader: 245 inst, 0 loops, 1276 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3920 to 3040 bytes. >7543085: message: shader compiler issue 516: FS SIMD16 shader: 246 inst, 0 loops, 1590 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3936 to 3056 bytes. >7543085: message: shader compiler issue 517: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >7543161: message: shader compiler issue 518: FS SIMD8 shader: 118 inst, 0 loops, 651 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1888 to 1360 bytes. >7543161: message: shader compiler issue 519: FS SIMD16 shader: 118 inst, 0 loops, 806 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1888 to 1360 bytes. >7543161: message: shader compiler issue 520: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >7543233: message: shader compiler issue 521: FS SIMD8 shader: 268 inst, 0 loops, 1342 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4288 to 3184 bytes. >7543233: message: shader compiler issue 522: FS SIMD16 shader: 269 inst, 0 loops, 2926 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4304 to 3200 bytes. >7543233: message: shader compiler issue 523: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >7543324: message: shader compiler issue 524: FS SIMD8 shader: 49 inst, 0 loops, 478 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 784 to 624 bytes. >7543324: message: shader compiler issue 525: FS SIMD16 shader: 49 inst, 0 loops, 558 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 784 to 624 bytes. >7543324: message: shader compiler issue 526: VS vec4 shader: 104 inst, 0 loops, 686 cycles, 0:0 spills:fills, compacted 1664 to 1504 bytes. >7543382: message: shader compiler issue 527: FS SIMD8 shader: 13 inst, 0 loops, 298 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 144 bytes. >7543382: message: shader compiler issue 528: FS SIMD16 shader: 13 inst, 0 loops, 324 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 144 bytes. >7543382: message: shader compiler issue 529: VS vec4 shader: 89 inst, 0 loops, 670 cycles, 0:0 spills:fills, compacted 1424 to 1280 bytes. >7543438: message: shader compiler issue 530: FS SIMD8 shader: 261 inst, 0 loops, 1270 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4176 to 3104 bytes. >7543438: message: shader compiler issue 531: FS SIMD16 shader: 262 inst, 0 loops, 1706 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4192 to 3120 bytes. >7543438: message: shader compiler issue 532: VS vec4 shader: 114 inst, 0 loops, 578 cycles, 0:0 spills:fills, compacted 1824 to 1600 bytes. >7543523: message: shader compiler issue 533: FS SIMD8 shader: 30 inst, 0 loops, 376 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 480 to 368 bytes. >7543523: message: shader compiler issue 534: FS SIMD16 shader: 30 inst, 0 loops, 424 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 480 to 368 bytes. >7543523: message: shader compiler issue 535: VS vec4 shader: 143 inst, 0 loops, 622 cycles, 0:0 spills:fills, compacted 2288 to 2000 bytes. >7543611: message: shader compiler issue 536: FS SIMD8 shader: 77 inst, 0 loops, 681 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1232 to 944 bytes. >7543611: message: shader compiler issue 537: FS SIMD16 shader: 78 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1248 to 960 bytes. >7543611: message: shader compiler issue 538: VS vec4 shader: 108 inst, 0 loops, 560 cycles, 0:0 spills:fills, compacted 1728 to 1504 bytes. >7543668: message: shader compiler issue 539: FS SIMD8 shader: 35 inst, 0 loops, 288 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 560 to 448 bytes. >7543668: message: shader compiler issue 540: FS SIMD16 shader: 36 inst, 0 loops, 348 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 576 to 464 bytes. >7543668: message: shader compiler issue 541: VS vec4 shader: 78 inst, 0 loops, 548 cycles, 0:0 spills:fills, compacted 1248 to 1088 bytes. >7543705: message: shader compiler issue 542: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >7543705: message: shader compiler issue 543: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >7543705: message: shader compiler issue 544: VS vec4 shader: 63 inst, 0 loops, 402 cycles, 0:0 spills:fills, compacted 1008 to 848 bytes. >7543747: message: shader compiler issue 545: FS SIMD8 shader: 245 inst, 0 loops, 1370 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 3920 to 2992 bytes. >7543747: message: shader compiler issue 546: FS SIMD16 shader: 246 inst, 0 loops, 1652 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 3936 to 3008 bytes. >7543747: message: shader compiler issue 547: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7543832: message: shader compiler issue 548: FS SIMD8 shader: 150 inst, 0 loops, 1133 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2400 to 1808 bytes. >7543832: message: shader compiler issue 549: FS SIMD16 shader: 151 inst, 0 loops, 1410 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2416 to 1824 bytes. >7543832: message: shader compiler issue 550: VS vec4 shader: 120 inst, 0 loops, 570 cycles, 0:0 spills:fills, compacted 1920 to 1680 bytes. >7543904: message: shader compiler issue 551: FS SIMD8 shader: 42 inst, 0 loops, 352 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 672 to 512 bytes. >7543904: message: shader compiler issue 552: FS SIMD16 shader: 43 inst, 0 loops, 428 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 688 to 528 bytes. >7543904: message: shader compiler issue 553: VS vec4 shader: 72 inst, 0 loops, 436 cycles, 0:0 spills:fills, compacted 1152 to 960 bytes. >7543953: message: shader compiler issue 554: FS SIMD8 shader: 293 inst, 0 loops, 1684 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4688 to 3536 bytes. >7543953: message: shader compiler issue 555: FS SIMD16 shader: 294 inst, 0 loops, 2032 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4704 to 3552 bytes. >7543953: message: shader compiler issue 556: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7544052: message: shader compiler issue 557: FS SIMD8 shader: 147 inst, 0 loops, 955 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2352 to 1776 bytes. >7544052: message: shader compiler issue 558: FS SIMD16 shader: 148 inst, 0 loops, 1194 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2368 to 1792 bytes. >7544052: message: shader compiler issue 559: VS vec4 shader: 120 inst, 0 loops, 570 cycles, 0:0 spills:fills, compacted 1920 to 1680 bytes. >7544131: message: shader compiler issue 560: FS SIMD8 shader: 287 inst, 0 loops, 1540 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4592 to 3488 bytes. >7544131: message: shader compiler issue 561: FS SIMD16 shader: 288 inst, 0 loops, 1918 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4608 to 3504 bytes. >7544131: message: shader compiler issue 562: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7544261: message: shader compiler issue 563: FS SIMD8 shader: 318 inst, 0 loops, 1866 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 5088 to 3872 bytes. >7544261: message: shader compiler issue 564: FS SIMD16 shader: 319 inst, 0 loops, 3572 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 5104 to 3888 bytes. >7544261: message: shader compiler issue 565: VS vec4 shader: 122 inst, 0 loops, 576 cycles, 0:0 spills:fills, compacted 1952 to 1712 bytes. >7544339: message: shader compiler issue 566: FS SIMD8 shader: 446 inst, 0 loops, 2402 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 7136 to 5504 bytes. >7544339: message: shader compiler issue 567: FS SIMD16 shader: 447 inst, 0 loops, 4778 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 7152 to 5520 bytes. >7544339: message: shader compiler issue 568: VS vec4 shader: 120 inst, 0 loops, 458 cycles, 0:0 spills:fills, compacted 1920 to 1648 bytes. >7544461: message: shader compiler issue 569: FS SIMD8 shader: 50 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 800 to 640 bytes. >7544461: message: shader compiler issue 570: FS SIMD16 shader: 51 inst, 0 loops, 424 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 816 to 656 bytes. >7544461: message: shader compiler issue 571: VS vec4 shader: 104 inst, 0 loops, 472 cycles, 0:0 spills:fills, compacted 1664 to 1392 bytes. >7544527: message: shader compiler issue 572: FS SIMD8 shader: 393 inst, 0 loops, 2158 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6288 to 4784 bytes. >7544527: message: shader compiler issue 573: FS SIMD16 shader: 394 inst, 0 loops, 4636 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6304 to 4800 bytes. >7544527: message: api performance issue 49: Copying to larger program cache: 1024 kB -> 2048 kB >7544527: message: shader compiler issue 574: VS vec4 shader: 67 inst, 0 loops, 240 cycles, 0:0 spills:fills, compacted 1072 to 928 bytes. >7544615: message: shader compiler issue 575: FS SIMD8 shader: 213 inst, 0 loops, 1036 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3408 to 2528 bytes. >7544615: message: shader compiler issue 576: FS SIMD16 shader: 214 inst, 0 loops, 1318 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3424 to 2544 bytes. >7544615: message: shader compiler issue 577: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >7548512: message: shader compiler issue 578: FS SIMD8 shader: 202 inst, 0 loops, 1246 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 3232 to 2496 bytes. >7548512: message: shader compiler issue 579: FS SIMD16 shader: 203 inst, 0 loops, 1490 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 3248 to 2512 bytes. >7548512: message: shader compiler issue 580: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >7548678: message: shader compiler issue 581: FS SIMD8 shader: 202 inst, 0 loops, 1246 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 3232 to 2496 bytes. >7548678: message: shader compiler issue 582: FS SIMD16 shader: 203 inst, 0 loops, 1490 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 3248 to 2512 bytes. >7548678: message: shader compiler issue 583: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >7548796: message: shader compiler issue 584: FS SIMD8 shader: 303 inst, 0 loops, 1538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4848 to 3696 bytes. >7548796: message: shader compiler issue 585: FS SIMD16 shader: 304 inst, 0 loops, 2828 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4864 to 3712 bytes. >7548796: message: shader compiler issue 586: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >7548933: message: shader compiler issue 587: FS SIMD8 shader: 294 inst, 0 loops, 1659 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4704 to 3600 bytes. >7548933: message: shader compiler issue 588: FS SIMD16 shader: 295 inst, 0 loops, 3114 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4720 to 3616 bytes. >7548933: message: shader compiler issue 589: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >waiting for idle >waiting for idle >7550016: message: shader compiler issue 590: FS SIMD8 shader: 336 inst, 0 loops, 1378 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 5376 to 3936 bytes. >7550016: message: shader compiler issue 591: FS SIMD16 shader: 337 inst, 0 loops, 4732 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 5392 to 3952 bytes. >7550016: message: shader compiler issue 592: VS vec4 shader: 854 inst, 0 loops, 7350 cycles, 0:0 spills:fills, compacted 13664 to 11088 bytes. >7550309: message: shader compiler issue 593: FS SIMD8 shader: 12 inst, 0 loops, 266 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >7550309: message: shader compiler issue 594: FS SIMD16 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >7550309: message: shader compiler issue 595: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >7550388: message: shader compiler performance issue 596: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >7550388: message: shader compiler issue 597: FS SIMD8 shader: 1333 inst, 1 loops, 23049 cycles, 0:0 spills:fills, Promoted 23 constants, compacted 21328 to 15600 bytes. >7550388: message: shader compiler issue 598: VS vec4 shader: 59 inst, 0 loops, 228 cycles, 0:0 spills:fills, compacted 944 to 800 bytes. >waiting for idle >7551280: message: shader compiler issue 599: FS SIMD8 shader: 212 inst, 0 loops, 1686 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 3392 to 2464 bytes. >7551280: message: shader compiler issue 600: FS SIMD16 shader: 213 inst, 0 loops, 2036 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 3408 to 2480 bytes. >7551280: message: shader compiler issue 601: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >7551360: message: shader compiler issue 602: FS SIMD8 shader: 38 inst, 0 loops, 408 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 608 to 416 bytes. >7551360: message: shader compiler issue 603: FS SIMD16 shader: 39 inst, 0 loops, 462 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 624 to 432 bytes. >waiting for idle >7551764: message: shader compiler issue 604: FS SIMD8 shader: 64 inst, 0 loops, 557 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1024 to 720 bytes. >7551764: message: shader compiler issue 605: FS SIMD16 shader: 65 inst, 0 loops, 618 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1040 to 736 bytes. >7551764: message: shader compiler issue 606: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >7552301: message: shader compiler issue 607: FS SIMD8 shader: 294 inst, 0 loops, 1619 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4704 to 3520 bytes. >7552301: message: shader compiler issue 608: FS SIMD16 shader: 295 inst, 0 loops, 2148 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4720 to 3536 bytes. >7552301: message: shader compiler issue 609: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >7552389: message: shader compiler issue 610: FS SIMD8 shader: 325 inst, 0 loops, 2021 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5200 to 4032 bytes. >7552389: message: shader compiler issue 611: FS SIMD16 shader: 326 inst, 0 loops, 2466 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5216 to 4048 bytes. >7552389: message: shader compiler issue 612: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >7552510: message: shader compiler issue 613: FS SIMD8 shader: 376 inst, 0 loops, 2535 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6016 to 4576 bytes. >7552510: message: shader compiler issue 614: FS SIMD16 shader: 377 inst, 0 loops, 3032 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6032 to 4592 bytes. >7552510: message: shader compiler issue 615: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7552606: message: shader compiler issue 616: FS SIMD8 shader: 334 inst, 0 loops, 2190 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 5344 to 4096 bytes. >7552606: message: shader compiler issue 617: FS SIMD16 shader: 335 inst, 0 loops, 2614 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 5360 to 4112 bytes. >7552606: message: shader compiler issue 618: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >waiting for idle >7553290: message: shader compiler issue 619: FS SIMD8 shader: 291 inst, 0 loops, 2054 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4656 to 3600 bytes. >7553290: message: shader compiler issue 620: FS SIMD16 shader: 292 inst, 0 loops, 2410 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4672 to 3616 bytes. >7553290: message: shader compiler issue 621: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >7566165: message: shader compiler issue 622: FS SIMD8 shader: 471 inst, 0 loops, 2988 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7536 to 5904 bytes. >7566165: message: shader compiler issue 623: FS SIMD16 shader: 472 inst, 0 loops, 6252 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7552 to 5920 bytes. >7566165: message: shader compiler issue 624: TES vec4 shader: 92 inst, 0 loops, 616 cycles, 0:0 spills:fills, compacted 1472 to 1280 bytes. >7566165: message: shader compiler issue 625: TCS vec4 shader: 426 inst, 0 loops, 2196 cycles, 22:10 spills:fills, compacted 6816 to 5552 bytes. >7566165: message: shader compiler issue 626: VS vec4 shader: 201 inst, 0 loops, 1218 cycles, 0:0 spills:fills, compacted 3216 to 2848 bytes. >7566323: message: shader compiler issue 627: FS SIMD8 shader: 471 inst, 0 loops, 2988 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7536 to 5904 bytes. >7566323: message: shader compiler issue 628: FS SIMD16 shader: 472 inst, 0 loops, 6252 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7552 to 5920 bytes. >7566323: message: shader compiler issue 629: VS vec4 shader: 147 inst, 0 loops, 1018 cycles, 0:0 spills:fills, compacted 2352 to 2064 bytes. >7566434: message: shader compiler issue 630: FS SIMD8 shader: 451 inst, 0 loops, 3024 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7216 to 5568 bytes. >7566434: message: shader compiler issue 631: FS SIMD16 shader: 452 inst, 0 loops, 4952 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7232 to 5584 bytes. >7566434: message: shader compiler issue 632: TES vec4 shader: 79 inst, 0 loops, 730 cycles, 0:0 spills:fills, compacted 1264 to 1104 bytes. >7566434: message: shader compiler issue 633: TCS vec4 shader: 422 inst, 0 loops, 2178 cycles, 22:10 spills:fills, compacted 6752 to 5504 bytes. >7566434: message: shader compiler issue 634: VS vec4 shader: 201 inst, 0 loops, 1218 cycles, 0:0 spills:fills, compacted 3216 to 2848 bytes. >7566588: message: shader compiler issue 635: FS SIMD8 shader: 451 inst, 0 loops, 3024 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7216 to 5568 bytes. >7566588: message: shader compiler issue 636: FS SIMD16 shader: 452 inst, 0 loops, 4952 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7232 to 5584 bytes. >7566588: message: shader compiler issue 637: VS vec4 shader: 147 inst, 0 loops, 1018 cycles, 0:0 spills:fills, compacted 2352 to 2064 bytes. >7566697: message: shader compiler issue 638: FS SIMD8 shader: 359 inst, 0 loops, 2113 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5744 to 4304 bytes. >7566697: message: shader compiler issue 639: FS SIMD16 shader: 360 inst, 0 loops, 4168 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5760 to 4320 bytes. >7566697: message: shader compiler issue 640: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >7566788: message: shader compiler issue 641: FS SIMD8 shader: 398 inst, 0 loops, 2134 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6368 to 4784 bytes. >7566788: message: shader compiler issue 642: FS SIMD16 shader: 399 inst, 0 loops, 4742 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6384 to 4800 bytes. >7566788: message: shader compiler issue 643: VS vec4 shader: 114 inst, 0 loops, 578 cycles, 0:0 spills:fills, compacted 1824 to 1600 bytes. >7566899: message: shader compiler issue 644: FS SIMD8 shader: 535 inst, 0 loops, 3233 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 8560 to 6592 bytes. >7566899: message: shader compiler issue 645: FS SIMD16 shader: 536 inst, 0 loops, 5462 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 8576 to 6608 bytes. >7566899: message: shader compiler issue 646: VS vec4 shader: 120 inst, 0 loops, 458 cycles, 0:0 spills:fills, compacted 1920 to 1648 bytes. >7567003: message: shader compiler issue 647: FS SIMD8 shader: 302 inst, 0 loops, 1819 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 4832 to 3696 bytes. >7567003: message: shader compiler issue 648: FS SIMD16 shader: 303 inst, 0 loops, 2202 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 4848 to 3712 bytes. >7567003: message: shader compiler issue 649: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >7570877: message: shader compiler issue 650: FS SIMD8 shader: 383 inst, 0 loops, 2226 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6128 to 4688 bytes. >7570877: message: shader compiler issue 651: FS SIMD16 shader: 384 inst, 0 loops, 4178 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6144 to 4704 bytes. >7570877: message: shader compiler issue 652: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >7571012: message: shader compiler issue 653: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >7571012: message: shader compiler issue 654: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >7571012: message: shader compiler issue 655: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >waiting for idle >waiting for idle >7572010: message: shader compiler performance issue 656: SIMD16 shader failed to compile: CS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >7572010: message: shader compiler issue 657: CS SIMD8 shader: 655 inst, 2 loops, 26334 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 10480 to 7808 bytes. >7572417: message: shader compiler issue 658: FS SIMD8 shader: 412 inst, 0 loops, 2458 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 6592 to 4864 bytes. >7572417: message: shader compiler issue 659: FS SIMD16 shader: 413 inst, 0 loops, 3528 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 6608 to 4880 bytes. >7572417: message: shader compiler issue 660: VS vec4 shader: 854 inst, 0 loops, 7350 cycles, 0:0 spills:fills, compacted 13664 to 11088 bytes. >waiting for idle >7572752: message: shader compiler performance issue 661: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >7572752: message: shader compiler issue 662: FS SIMD8 shader: 1453 inst, 1 loops, 26214 cycles, 0:0 spills:fills, Promoted 23 constants, compacted 23248 to 17056 bytes. >7572752: message: shader compiler issue 663: VS vec4 shader: 59 inst, 0 loops, 228 cycles, 0:0 spills:fills, compacted 944 to 800 bytes. >7573393: message: shader compiler issue 664: FS SIMD8 shader: 1067 inst, 0 loops, 12548 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 17072 to 11248 bytes. >7573393: message: shader compiler issue 665: FS SIMD16 shader: 1068 inst, 0 loops, 17074 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 17088 to 11264 bytes. >7573393: message: shader compiler issue 666: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >7574096: message: shader compiler issue 667: FS SIMD8 shader: 145 inst, 0 loops, 1490 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 2320 to 1744 bytes. >7574096: message: shader compiler issue 668: FS SIMD16 shader: 146 inst, 0 loops, 1578 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 2336 to 1760 bytes. >7574096: message: shader compiler issue 669: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >7574331: message: shader compiler issue 670: FS SIMD8 shader: 113 inst, 0 loops, 688 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 1808 to 1312 bytes. >7574331: message: shader compiler issue 671: FS SIMD16 shader: 113 inst, 0 loops, 852 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 1808 to 1312 bytes. >7574331: message: shader compiler issue 672: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >7580767: message: shader compiler issue 673: FS SIMD8 shader: 295 inst, 0 loops, 1619 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 4720 to 3456 bytes. >7580767: message: shader compiler issue 674: FS SIMD16 shader: 296 inst, 0 loops, 2026 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 4736 to 3472 bytes. >7580767: message: shader compiler issue 675: VS vec4 shader: 1069 inst, 0 loops, 9154 cycles, 0:0 spills:fills, compacted 17104 to 13936 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >Detected buffer out-of-bounds write from brw_bo 0x7fda63635df0 (GEM 181, label = "statebuffer") >apitrace: warning: caught signal 6 >7787166: error: caught an unhandled exception >/usr/bin/glretrace+0x2a9bec >/lib/x86_64-linux-gnu/libpthread.so.0+0x110bf >/lib/x86_64-linux-gnu/libc.so.6: gsignal+0xcf >/lib/x86_64-linux-gnu/libc.so.6: abort+0x169 >/opt/mesa/64/dri/i965_dri.so: _intel_batchbuffer_flush_fence+0x3e600a: /usr/local/src/mesa/master/src/mesa/drivers/dri/i965/intel_batchbuffer.c:1047 >/opt/mesa/64/dri/i965_dri.so: brw_draw_single_prim+0x3c89a7: /usr/local/src/mesa/master/src/mesa/drivers/dri/i965/brw_draw.c:799 >/opt/mesa/64/dri/i965_dri.so: brw_draw_prims+0x3c89a7: /usr/local/src/mesa/master/src/mesa/drivers/dri/i965/brw_draw.c:1018 >/opt/mesa/64/dri/i965_dri.so: vbo_validated_drawrangeelements+0x1c0dbd: vbo/vbo_exec_array.c:942 >/opt/mesa/64/dri/i965_dri.so: vbo_exec_DrawRangeElementsBaseVertex+0x1c12b5: vbo/vbo_exec_array.c:1043 >/opt/mesa/64/dri/i965_dri.so: vbo_exec_DrawRangeElements+0x1c298a: vbo/vbo_exec_array.c:1063 >/opt/mesa/64/dri/i965_dri.so: _mesa_DrawRangeElements+0x1c298a: vbo/vbo_exec_array.c:2058 >/usr/bin/glretrace+0x1376d4 >/usr/bin/glretrace+0x59b4a >/usr/bin/glretrace+0x5a59d >/usr/lib/x86_64-linux-gnu/libstdc++.so.6+0xb9e6e >/lib/x86_64-linux-gnu/libpthread.so.0+0x7493 >/lib/x86_64-linux-gnu/libc.so.6: clone+0x3e >? >apitrace: info: taking default action for signal 6 >waiting for idle >waiting for idle >waiting for idle >waiting for idle >1023: message: api issue 1: FBO incomplete: no attachments and default width or height is 0 [-1] >1023: message: shader compiler issue 2: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >1023: message: shader compiler issue 3: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >1023: message: shader compiler issue 4: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >1286: message: shader compiler issue 5: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >1286: message: shader compiler issue 6: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >1361: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1370: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1379: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1388: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1397: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1406: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >waiting for idle >2431: message: shader compiler issue 8: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >2431: message: shader compiler issue 9: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >3207: message: shader compiler issue 10: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3207: message: shader compiler issue 11: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3207: message: shader compiler issue 12: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >3207: message: shader compiler issue 13: FS SIMD16 shader: 2 inst, 0 loops, 0 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 32 to 32 bytes. >waiting for idle >waiting for idle >3355: message: shader compiler issue 14: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3355: message: shader compiler issue 15: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3355: message: shader compiler issue 16: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >3355: message: shader compiler issue 17: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >3355: message: shader compiler issue 18: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >3384: message: shader compiler issue 19: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >3384: message: shader compiler issue 20: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >5016: message: shader compiler issue 21: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >5016: message: shader compiler issue 22: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >8501: message: shader compiler issue 23: FS SIMD16 shader: 2 inst, 0 loops, 0 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 32 to 32 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >24651: message: shader compiler issue 24: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >24651: message: shader compiler issue 25: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >27040: message: shader compiler issue 26: CS SIMD16 shader: 504 inst, 2 loops, 586982 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 8064 to 6016 bytes. >27096: message: shader compiler issue 27: CS SIMD16 shader: 245 inst, 4 loops, 45770 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 3920 to 2912 bytes. >29232: message: shader compiler issue 28: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >29232: message: shader compiler issue 29: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >29232: message: shader compiler issue 30: VS vec4 shader: 18 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >29285: message: shader compiler issue 31: FS SIMD8 shader: 36 inst, 0 loops, 391 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 576 to 416 bytes. >29285: message: shader compiler issue 32: FS SIMD16 shader: 36 inst, 0 loops, 436 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 576 to 416 bytes. >29285: message: shader compiler issue 33: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >29347: message: shader compiler issue 34: FS SIMD8 shader: 27 inst, 0 loops, 336 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 432 to 304 bytes. >29347: message: shader compiler issue 35: FS SIMD16 shader: 27 inst, 0 loops, 372 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 432 to 304 bytes. >29347: message: shader compiler issue 36: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >30607: message: shader compiler issue 37: FS SIMD8 shader: 27 inst, 0 loops, 96 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >30607: message: shader compiler issue 38: FS SIMD16 shader: 27 inst, 0 loops, 136 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >30607: message: shader compiler issue 39: GS vec4 shader: 27 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >30607: message: shader compiler issue 40: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >30720: message: shader compiler issue 41: FS SIMD8 shader: 15 inst, 0 loops, 315 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 240 to 224 bytes. >30720: message: shader compiler issue 42: FS SIMD16 shader: 16 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 256 to 240 bytes. >30720: message: shader compiler issue 43: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >30806: message: shader compiler issue 44: FS SIMD8 shader: 35 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 560 to 336 bytes. >30806: message: shader compiler issue 45: FS SIMD16 shader: 35 inst, 0 loops, 372 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 560 to 336 bytes. >30806: message: shader compiler issue 46: VS vec4 shader: 18 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >30869: message: shader compiler issue 47: FS SIMD8 shader: 779 inst, 1 loops, 9068 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 12464 to 7648 bytes. >30869: message: shader compiler issue 48: FS SIMD16 shader: 779 inst, 1 loops, 10734 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 12464 to 7648 bytes. >30869: message: api performance issue 49: Copying to larger program cache: 16 kB -> 32 kB >30869: message: shader compiler issue 50: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >31091: message: shader compiler issue 51: FS SIMD8 shader: 99 inst, 0 loops, 531 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1328 bytes. >31091: message: shader compiler issue 52: FS SIMD16 shader: 99 inst, 0 loops, 1698 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1328 bytes. >31091: message: api performance issue 49: Copying to larger program cache: 32 kB -> 64 kB >31091: message: shader compiler issue 53: VS vec4 shader: 31 inst, 0 loops, 128 cycles, 0:0 spills:fills, compacted 496 to 464 bytes. >31167: message: shader compiler issue 54: FS SIMD8 shader: 92 inst, 0 loops, 505 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1472 to 1232 bytes. >31167: message: shader compiler issue 55: FS SIMD16 shader: 92 inst, 0 loops, 594 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1472 to 1232 bytes. >31167: message: shader compiler issue 56: VS vec4 shader: 31 inst, 0 loops, 128 cycles, 0:0 spills:fills, compacted 496 to 464 bytes. >31213: message: shader compiler issue 57: FS SIMD8 shader: 99 inst, 0 loops, 524 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1296 bytes. >31213: message: shader compiler issue 58: FS SIMD16 shader: 99 inst, 0 loops, 1708 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1296 bytes. >31213: message: shader compiler issue 59: VS vec4 shader: 26 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 416 to 352 bytes. >31280: message: shader compiler issue 60: FS SIMD8 shader: 64 inst, 0 loops, 417 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1024 to 848 bytes. >31280: message: shader compiler issue 61: FS SIMD16 shader: 64 inst, 0 loops, 478 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1024 to 848 bytes. >31280: message: shader compiler issue 62: VS vec4 shader: 27 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >31328: message: shader compiler issue 63: FS SIMD8 shader: 71 inst, 0 loops, 443 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 912 bytes. >31328: message: shader compiler issue 64: FS SIMD16 shader: 71 inst, 0 loops, 504 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 912 bytes. >31328: message: shader compiler issue 65: VS vec4 shader: 24 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 384 to 336 bytes. >31395: message: shader compiler issue 66: FS SIMD8 shader: 36 inst, 0 loops, 324 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 464 bytes. >31395: message: shader compiler issue 67: FS SIMD16 shader: 36 inst, 0 loops, 374 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 464 bytes. >31395: message: shader compiler issue 68: VS vec4 shader: 23 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 368 to 336 bytes. >31443: message: shader compiler issue 69: FS SIMD8 shader: 43 inst, 0 loops, 356 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 688 to 528 bytes. >31443: message: shader compiler issue 70: FS SIMD16 shader: 43 inst, 0 loops, 404 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 688 to 528 bytes. >31443: message: shader compiler issue 71: VS vec4 shader: 22 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 352 to 304 bytes. >waiting for idle >31562: message: shader compiler issue 72: FS SIMD8 shader: 3559 inst, 0 loops, 22139 cycles, 0:0 spills:fills, Promoted 145 constants, compacted 56944 to 49152 bytes. >31562: message: shader compiler issue 73: FS SIMD16 shader: 3559 inst, 0 loops, 34728 cycles, 0:0 spills:fills, Promoted 145 constants, compacted 56944 to 49152 bytes. >31562: message: api performance issue 49: Copying to larger program cache: 64 kB -> 256 kB >31562: message: shader compiler issue 74: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >31562: message: shader compiler issue 75: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >31610: message: shader compiler issue 76: FS SIMD8 shader: 162 inst, 0 loops, 1150 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 2592 to 2000 bytes. >31610: message: shader compiler issue 77: FS SIMD16 shader: 163 inst, 0 loops, 1348 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 2608 to 2016 bytes. >31610: message: shader compiler issue 78: VS vec4 shader: 29 inst, 0 loops, 244 cycles, 0:0 spills:fills, compacted 464 to 400 bytes. >31730: message: shader compiler issue 79: FS SIMD8 shader: 76 inst, 0 loops, 749 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1216 to 880 bytes. >31730: message: shader compiler issue 80: FS SIMD16 shader: 77 inst, 0 loops, 862 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 896 bytes. >31730: message: shader compiler issue 81: VS vec4 shader: 15 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 240 to 240 bytes. >31781: message: shader compiler issue 82: FS SIMD8 shader: 66 inst, 0 loops, 725 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1056 to 768 bytes. >31781: message: shader compiler issue 83: FS SIMD16 shader: 67 inst, 0 loops, 824 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1072 to 784 bytes. >31781: message: api performance issue 84: Recompiling fragment shader for program 2030 >31781: message: api performance issue 85: number of color buffers 2->1 >31805: message: shader compiler issue 86: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >31805: message: shader compiler issue 87: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >31805: message: shader compiler issue 88: VS vec4 shader: 16 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >waiting for idle >32858: message: shader compiler issue 89: FS SIMD8 shader: 75 inst, 0 loops, 618 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1200 to 880 bytes. >32858: message: shader compiler issue 90: FS SIMD16 shader: 75 inst, 0 loops, 750 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1200 to 880 bytes. >32858: message: shader compiler issue 91: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >32907: message: shader compiler issue 92: FS SIMD8 shader: 80 inst, 0 loops, 648 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1280 to 928 bytes. >32907: message: shader compiler issue 93: FS SIMD16 shader: 80 inst, 0 loops, 780 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1280 to 928 bytes. >32907: message: shader compiler issue 94: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >32949: message: shader compiler issue 95: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >32949: message: shader compiler issue 96: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >62344: message: shader compiler issue 97: FS SIMD8 shader: 93 inst, 0 loops, 650 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1488 to 1072 bytes. >62344: message: shader compiler issue 98: FS SIMD16 shader: 93 inst, 0 loops, 800 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1488 to 1072 bytes. >62344: message: shader compiler issue 99: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >62386: message: shader compiler issue 100: FS SIMD8 shader: 82 inst, 0 loops, 653 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1312 to 960 bytes. >62386: message: shader compiler issue 101: FS SIMD16 shader: 82 inst, 0 loops, 782 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1312 to 960 bytes. >62386: message: shader compiler issue 102: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >65714: message: shader compiler issue 103: FS SIMD8 shader: 115 inst, 0 loops, 938 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 1840 to 1360 bytes. >65714: message: shader compiler issue 104: FS SIMD16 shader: 115 inst, 0 loops, 1086 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 1840 to 1360 bytes. >65714: message: shader compiler issue 105: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >70961: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >71804: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >72647: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >73490: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >74333: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >75176: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >76019: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >76862: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >77705: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >78548: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >79391: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >80234: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >81077: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >81920: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >82763: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >83606: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >84449: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >85292: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >86135: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >90099: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >90695: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >98665: message: shader compiler issue 107: FS SIMD8 shader: 259 inst, 0 loops, 1786 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4144 to 3120 bytes. >98665: message: shader compiler issue 108: FS SIMD16 shader: 260 inst, 0 loops, 2242 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4160 to 3136 bytes. >98665: message: shader compiler issue 109: VS vec4 shader: 33 inst, 0 loops, 180 cycles, 0:0 spills:fills, compacted 528 to 432 bytes. >98718: message: shader compiler issue 110: FS SIMD8 shader: 21 inst, 0 loops, 104 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 336 to 240 bytes. >98718: message: shader compiler issue 111: FS SIMD16 shader: 21 inst, 0 loops, 130 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 336 to 240 bytes. >98718: message: shader compiler issue 112: VS vec4 shader: 56 inst, 0 loops, 224 cycles, 0:0 spills:fills, compacted 896 to 752 bytes. >98805: message: shader compiler issue 113: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >98805: message: shader compiler issue 114: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >98805: message: shader compiler issue 115: VS vec4 shader: 237 inst, 0 loops, 1404 cycles, 0:0 spills:fills, compacted 3792 to 3280 bytes. >98866: message: shader compiler issue 116: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >98866: message: shader compiler issue 117: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >98866: message: shader compiler issue 118: VS vec4 shader: 222 inst, 0 loops, 1242 cycles, 0:0 spills:fills, compacted 3552 to 3056 bytes. >98916: message: shader compiler issue 119: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >98916: message: shader compiler issue 120: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >98916: message: shader compiler issue 121: VS vec4 shader: 246 inst, 0 loops, 1142 cycles, 0:0 spills:fills, compacted 3936 to 3392 bytes. >99005: message: shader compiler issue 122: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >99005: message: shader compiler issue 123: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >99005: message: shader compiler issue 124: VS vec4 shader: 243 inst, 0 loops, 1252 cycles, 0:0 spills:fills, compacted 3888 to 3376 bytes. >99064: message: shader compiler issue 125: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >99064: message: shader compiler issue 126: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >99064: message: shader compiler issue 127: VS vec4 shader: 228 inst, 0 loops, 1228 cycles, 0:0 spills:fills, compacted 3648 to 3152 bytes. >99112: message: shader compiler issue 128: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >99112: message: shader compiler issue 129: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >99112: message: shader compiler issue 130: VS vec4 shader: 252 inst, 0 loops, 1226 cycles, 0:0 spills:fills, compacted 4032 to 3472 bytes. >99202: message: shader compiler issue 131: FS SIMD8 shader: 116 inst, 0 loops, 640 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1856 to 1376 bytes. >99202: message: shader compiler issue 132: FS SIMD16 shader: 116 inst, 0 loops, 810 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1856 to 1376 bytes. >99202: message: shader compiler issue 133: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >99268: message: shader compiler issue 134: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99268: message: shader compiler issue 135: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99268: message: shader compiler issue 136: VS vec4 shader: 36 inst, 0 loops, 286 cycles, 0:0 spills:fills, compacted 576 to 512 bytes. >99303: message: shader compiler issue 137: FS SIMD8 shader: 13 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99303: message: shader compiler issue 138: FS SIMD16 shader: 13 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99303: message: shader compiler issue 139: VS vec4 shader: 31 inst, 0 loops, 176 cycles, 0:0 spills:fills, compacted 496 to 400 bytes. >99349: message: shader compiler issue 140: FS SIMD8 shader: 258 inst, 0 loops, 1255 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4128 to 3136 bytes. >99349: message: shader compiler issue 141: FS SIMD16 shader: 259 inst, 0 loops, 2480 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4144 to 3152 bytes. >99349: message: shader compiler issue 142: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >99434: message: shader compiler issue 143: FS SIMD8 shader: 113 inst, 0 loops, 634 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1808 to 1344 bytes. >99434: message: shader compiler issue 144: FS SIMD16 shader: 113 inst, 0 loops, 806 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1808 to 1344 bytes. >99434: message: shader compiler issue 145: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >99508: message: shader compiler issue 146: FS SIMD8 shader: 252 inst, 0 loops, 1195 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3072 bytes. >99508: message: shader compiler issue 147: FS SIMD16 shader: 253 inst, 0 loops, 2412 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3088 bytes. >99508: message: shader compiler issue 148: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >99612: message: shader compiler issue 149: FS SIMD8 shader: 294 inst, 0 loops, 1659 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4704 to 3600 bytes. >99612: message: shader compiler issue 150: FS SIMD16 shader: 295 inst, 0 loops, 3114 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4720 to 3616 bytes. >99612: message: shader compiler issue 151: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >99685: message: shader compiler issue 152: FS SIMD8 shader: 26 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 416 to 288 bytes. >99685: message: shader compiler issue 153: FS SIMD16 shader: 26 inst, 0 loops, 138 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 416 to 288 bytes. >99685: message: shader compiler issue 154: VS vec4 shader: 56 inst, 0 loops, 224 cycles, 0:0 spills:fills, compacted 896 to 752 bytes. >99735: message: shader compiler issue 155: FS SIMD8 shader: 112 inst, 0 loops, 813 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1792 to 1312 bytes. >99735: message: shader compiler issue 156: FS SIMD16 shader: 112 inst, 0 loops, 932 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1792 to 1312 bytes. >99735: message: shader compiler issue 157: VS vec4 shader: 216 inst, 0 loops, 1144 cycles, 0:0 spills:fills, compacted 3456 to 3008 bytes. >99810: message: shader compiler issue 158: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99810: message: shader compiler issue 159: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99810: message: shader compiler issue 160: VS vec4 shader: 184 inst, 0 loops, 1082 cycles, 0:0 spills:fills, compacted 2944 to 2528 bytes. >99852: message: shader compiler issue 161: FS SIMD8 shader: 13 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99852: message: shader compiler issue 162: FS SIMD16 shader: 13 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99852: message: shader compiler issue 163: VS vec4 shader: 175 inst, 0 loops, 1082 cycles, 0:0 spills:fills, compacted 2800 to 2368 bytes. >99907: message: shader compiler issue 164: FS SIMD8 shader: 259 inst, 0 loops, 1426 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4144 to 3136 bytes. >99907: message: shader compiler issue 165: FS SIMD16 shader: 260 inst, 0 loops, 2376 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4160 to 3152 bytes. >99907: message: shader compiler issue 166: VS vec4 shader: 213 inst, 0 loops, 1136 cycles, 0:0 spills:fills, compacted 3408 to 2944 bytes. >100001: message: shader compiler issue 167: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >100001: message: shader compiler issue 168: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >100001: message: shader compiler issue 169: VS vec4 shader: 284 inst, 0 loops, 1898 cycles, 0:0 spills:fills, compacted 4544 to 3888 bytes. >100061: message: shader compiler issue 170: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >100061: message: shader compiler issue 171: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >100061: message: shader compiler issue 172: VS vec4 shader: 269 inst, 0 loops, 1702 cycles, 0:0 spills:fills, compacted 4304 to 3664 bytes. >100110: message: shader compiler issue 173: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >100110: message: shader compiler issue 174: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >100110: message: shader compiler issue 175: VS vec4 shader: 292 inst, 0 loops, 1692 cycles, 0:0 spills:fills, compacted 4672 to 3984 bytes. >100110: message: api performance issue 49: Copying to larger program cache: 256 kB -> 512 kB >waiting for idle >waiting for idle >101441: message: shader compiler issue 176: FS SIMD8 shader: 3 inst, 0 loops, 18 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >101441: message: shader compiler issue 177: FS SIMD16 shader: 3 inst, 0 loops, 22 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >101441: message: api performance issue 84: Recompiling fragment shader for program 2046 >101441: message: api performance issue 85: number of color buffers 1->0 >101822: message: shader compiler performance issue 178: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >101822: message: shader compiler issue 179: FS SIMD8 shader: 1509 inst, 0 loops, 10207 cycles, 0:0 spills:fills, Promoted 34 constants, compacted 24144 to 17456 bytes. >101822: message: shader compiler issue 180: VS vec4 shader: 28 inst, 0 loops, 156 cycles, 0:0 spills:fills, compacted 448 to 384 bytes. >101940: message: shader compiler performance issue 181: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >101940: message: shader compiler issue 182: FS SIMD8 shader: 1611 inst, 0 loops, 11151 cycles, 0:0 spills:fills, Promoted 35 constants, compacted 25776 to 18720 bytes. >101940: message: shader compiler issue 183: VS vec4 shader: 101 inst, 0 loops, 644 cycles, 0:0 spills:fills, compacted 1616 to 1184 bytes. >102046: message: shader compiler issue 184: FS SIMD8 shader: 149 inst, 0 loops, 1238 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2384 to 1888 bytes. >102046: message: shader compiler issue 185: FS SIMD16 shader: 149 inst, 0 loops, 1446 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2384 to 1888 bytes. >102046: message: shader compiler issue 186: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >102046: message: shader compiler issue 187: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >102154: message: shader compiler issue 188: FS SIMD8 shader: 248 inst, 0 loops, 2281 cycles, 0:0 spills:fills, Promoted 12 constants, compacted 3968 to 3040 bytes. >102154: message: shader compiler issue 189: FS SIMD16 shader: 248 inst, 0 loops, 2626 cycles, 0:0 spills:fills, Promoted 12 constants, compacted 3968 to 3040 bytes. >102154: message: shader compiler issue 190: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >102154: message: shader compiler issue 191: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >waiting for idle >102255: message: shader compiler performance issue 192: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >102255: message: shader compiler issue 193: FS SIMD8 shader: 914 inst, 0 loops, 7832 cycles, 0:0 spills:fills, Promoted 33 constants, compacted 14624 to 10944 bytes. >102255: message: shader compiler issue 194: VS vec4 shader: 18 inst, 0 loops, 92 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >102334: message: shader compiler issue 195: FS SIMD8 shader: 77 inst, 0 loops, 663 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 848 bytes. >102334: message: shader compiler issue 196: FS SIMD16 shader: 77 inst, 0 loops, 780 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 848 bytes. >102334: message: shader compiler issue 197: VS vec4 shader: 18 inst, 0 loops, 92 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >102428: message: shader compiler issue 198: FS SIMD8 shader: 88 inst, 0 loops, 721 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1408 to 1056 bytes. >102428: message: shader compiler issue 199: FS SIMD16 shader: 89 inst, 0 loops, 866 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1424 to 1072 bytes. >102428: message: shader compiler performance issue 200: vertex shader triggered register spilling. Try reducing the number of live vec4 values to improve performance. >102428: message: shader compiler issue 201: VS vec4 shader: 1016 inst, 0 loops, 8526 cycles, 1:1 spills:fills, compacted 16256 to 13200 bytes. >102579: message: shader compiler performance issue 202: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >102579: message: shader compiler issue 203: FS SIMD8 shader: 607 inst, 0 loops, 2679 cycles, 0:0 spills:fills, Promoted 37 constants, compacted 9712 to 7344 bytes. >102579: message: shader compiler issue 204: VS vec4 shader: 847 inst, 0 loops, 7420 cycles, 0:0 spills:fills, compacted 13552 to 10992 bytes. >102947: message: shader compiler issue 205: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >102947: message: shader compiler issue 206: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >102947: message: shader compiler issue 207: VS vec4 shader: 5 inst, 0 loops, 20 cycles, 0:0 spills:fills, compacted 80 to 80 bytes. >103024: message: shader compiler issue 208: FS SIMD8 shader: 78 inst, 0 loops, 460 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1040 bytes. >103024: message: shader compiler issue 209: FS SIMD16 shader: 78 inst, 0 loops, 522 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1040 bytes. >103024: message: shader compiler issue 210: VS vec4 shader: 29 inst, 0 loops, 124 cycles, 0:0 spills:fills, compacted 464 to 432 bytes. >103102: message: shader compiler issue 211: FS SIMD8 shader: 71 inst, 0 loops, 438 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 944 bytes. >103102: message: shader compiler issue 212: FS SIMD16 shader: 71 inst, 0 loops, 502 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 944 bytes. >103102: message: shader compiler issue 213: VS vec4 shader: 27 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >103164: message: shader compiler issue 214: FS SIMD8 shader: 78 inst, 0 loops, 470 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1008 bytes. >103164: message: shader compiler issue 215: FS SIMD16 shader: 78 inst, 0 loops, 524 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1008 bytes. >103164: message: shader compiler issue 216: VS vec4 shader: 24 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 384 to 336 bytes. >103233: message: shader compiler issue 217: FS SIMD8 shader: 50 inst, 0 loops, 368 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 800 to 656 bytes. >103233: message: shader compiler issue 218: FS SIMD16 shader: 50 inst, 0 loops, 444 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 800 to 656 bytes. >103233: message: shader compiler issue 219: VS vec4 shader: 25 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 400 to 368 bytes. >103297: message: shader compiler issue 220: FS SIMD8 shader: 57 inst, 0 loops, 394 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 912 to 720 bytes. >103297: message: shader compiler issue 221: FS SIMD16 shader: 57 inst, 0 loops, 450 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 912 to 720 bytes. >103297: message: shader compiler issue 222: VS vec4 shader: 23 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 368 to 320 bytes. >103366: message: shader compiler issue 223: FS SIMD8 shader: 29 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 464 to 368 bytes. >103366: message: shader compiler issue 224: FS SIMD16 shader: 29 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 464 to 368 bytes. >103366: message: shader compiler issue 225: VS vec4 shader: 21 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 336 to 304 bytes. >103415: message: shader compiler issue 226: FS SIMD8 shader: 36 inst, 0 loops, 322 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 432 bytes. >103415: message: shader compiler issue 227: FS SIMD16 shader: 36 inst, 0 loops, 368 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 432 bytes. >103415: message: shader compiler issue 228: VS vec4 shader: 21 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 336 to 304 bytes. >waiting for idle >103581: message: shader compiler issue 229: FS SIMD8 shader: 4 inst, 0 loops, 222 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >103581: message: shader compiler issue 230: FS SIMD16 shader: 4 inst, 0 loops, 230 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >103581: message: shader compiler issue 231: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >waiting for idle >waiting for idle >104664: message: shader compiler issue 232: FS SIMD8 shader: 341 inst, 0 loops, 2029 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5456 to 4176 bytes. >104664: message: shader compiler issue 233: FS SIMD16 shader: 342 inst, 0 loops, 2558 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5472 to 4192 bytes. >104664: message: shader compiler issue 234: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >waiting for idle >105189: message: shader compiler issue 235: FS SIMD8 shader: 59 inst, 0 loops, 691 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 944 to 704 bytes. >105189: message: shader compiler issue 236: FS SIMD16 shader: 59 inst, 0 loops, 752 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 944 to 704 bytes. >105189: message: shader compiler issue 237: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >105321: message: shader compiler issue 238: FS SIMD8 shader: 51 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 816 to 672 bytes. >105321: message: shader compiler issue 239: FS SIMD16 shader: 51 inst, 0 loops, 612 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 816 to 672 bytes. >105321: message: shader compiler issue 240: VS vec4 shader: 28 inst, 0 loops, 156 cycles, 0:0 spills:fills, compacted 448 to 384 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >107554: message: shader compiler issue 241: FS SIMD8 shader: 46 inst, 0 loops, 433 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 608 bytes. >107554: message: shader compiler issue 242: FS SIMD16 shader: 46 inst, 0 loops, 522 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 608 bytes. >107554: message: shader compiler issue 243: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >108037: message: shader compiler issue 244: FS SIMD8 shader: 49 inst, 0 loops, 610 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 784 to 480 bytes. >108037: message: shader compiler issue 245: FS SIMD16 shader: 49 inst, 0 loops, 680 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 784 to 480 bytes. >108037: message: shader compiler issue 246: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >108088: message: shader compiler issue 247: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >108088: message: shader compiler issue 248: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >108088: message: shader compiler issue 249: VS vec4 shader: 14 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >108650: message: shader compiler issue 250: FS SIMD8 shader: 93 inst, 0 loops, 571 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1488 to 1152 bytes. >108650: message: shader compiler issue 251: FS SIMD16 shader: 93 inst, 0 loops, 706 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1488 to 1152 bytes. >108650: message: shader compiler issue 252: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >108785: message: shader compiler issue 253: FS SIMD8 shader: 191 inst, 0 loops, 1436 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 3056 to 2368 bytes. >108785: message: shader compiler issue 254: FS SIMD16 shader: 191 inst, 0 loops, 1772 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 3056 to 2368 bytes. >108785: message: shader compiler issue 255: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >109334: message: shader compiler issue 256: FS SIMD8 shader: 56 inst, 0 loops, 580 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 896 to 560 bytes. >109334: message: shader compiler issue 257: FS SIMD16 shader: 56 inst, 0 loops, 634 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 896 to 560 bytes. >109334: message: shader compiler issue 258: VS vec4 shader: 14 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >113116: message: shader compiler issue 259: FS SIMD8 shader: 140 inst, 1 loops, 7410 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 2240 to 1680 bytes. >113116: message: shader compiler issue 260: FS SIMD16 shader: 140 inst, 1 loops, 8642 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 2240 to 1680 bytes. >113116: message: shader compiler issue 261: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >waiting for idle >waiting for idle >113890: message: shader compiler issue 262: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >113890: message: shader compiler issue 263: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >113890: message: shader compiler issue 264: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >113971: message: shader compiler issue 265: FS SIMD8 shader: 348 inst, 0 loops, 2051 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5568 to 4224 bytes. >113971: message: shader compiler issue 266: FS SIMD16 shader: 349 inst, 0 loops, 4016 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5584 to 4240 bytes. >113971: message: shader compiler issue 267: VS vec4 shader: 213 inst, 0 loops, 1136 cycles, 0:0 spills:fills, compacted 3408 to 2944 bytes. >114069: message: shader compiler issue 268: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >114069: message: shader compiler issue 269: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >114069: message: shader compiler issue 270: VS vec4 shader: 292 inst, 0 loops, 1692 cycles, 0:0 spills:fills, compacted 4672 to 3984 bytes. >114224: message: shader compiler issue 271: FS SIMD8 shader: 241 inst, 2 loops, 192999 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 3856 to 2816 bytes. >114224: message: shader compiler issue 272: FS SIMD16 shader: 241 inst, 2 loops, 316276 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 3856 to 2816 bytes. >114224: message: shader compiler issue 273: VS vec4 shader: 16 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >114428: message: shader compiler issue 274: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >114428: message: shader compiler issue 275: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >waiting for idle >waiting for idle >115273: message: shader compiler issue 276: FS SIMD8 shader: 270 inst, 0 loops, 3165 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4320 to 3104 bytes. >115273: message: shader compiler issue 277: FS SIMD16 shader: 270 inst, 0 loops, 3534 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4320 to 3104 bytes. >115273: message: shader compiler issue 278: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >115482: message: shader compiler issue 279: FS SIMD8 shader: 67 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1072 to 800 bytes. >115482: message: shader compiler issue 280: FS SIMD16 shader: 68 inst, 0 loops, 892 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1088 to 816 bytes. >115482: message: shader compiler issue 281: VS vec4 shader: 995 inst, 0 loops, 8464 cycles, 0:0 spills:fills, compacted 15920 to 12944 bytes. >115612: message: shader compiler issue 282: FS SIMD8 shader: 67 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1072 to 800 bytes. >115612: message: shader compiler issue 283: FS SIMD16 shader: 68 inst, 0 loops, 892 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1088 to 816 bytes. >115612: message: shader compiler issue 284: VS vec4 shader: 995 inst, 0 loops, 8464 cycles, 0:0 spills:fills, compacted 15920 to 12944 bytes. >waiting for idle >116346: message: shader compiler issue 285: FS SIMD8 shader: 40 inst, 0 loops, 362 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 368 bytes. >116346: message: shader compiler issue 286: FS SIMD16 shader: 40 inst, 0 loops, 394 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 368 bytes. >116346: message: shader compiler issue 287: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >116406: message: shader compiler issue 288: FS SIMD8 shader: 102 inst, 1 loops, 6496 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1632 to 1168 bytes. >116406: message: shader compiler issue 289: FS SIMD16 shader: 103 inst, 1 loops, 7472 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1648 to 1168 bytes. >116406: message: shader compiler issue 290: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >116463: message: shader compiler issue 291: FS SIMD8 shader: 4 inst, 0 loops, 222 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >116463: message: shader compiler issue 292: FS SIMD16 shader: 4 inst, 0 loops, 230 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >116463: message: shader compiler issue 293: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >116530: message: shader compiler issue 294: FS SIMD8 shader: 95 inst, 0 loops, 720 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1520 to 1136 bytes. >116530: message: shader compiler issue 295: FS SIMD16 shader: 95 inst, 0 loops, 872 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1520 to 1136 bytes. >116530: message: shader compiler issue 296: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >116575: message: shader compiler issue 297: FS SIMD8 shader: 72 inst, 0 loops, 606 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1152 to 864 bytes. >116575: message: shader compiler issue 298: FS SIMD16 shader: 72 inst, 0 loops, 722 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1152 to 864 bytes. >116575: message: shader compiler issue 299: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >116610: message: shader compiler issue 300: FS SIMD8 shader: 175 inst, 0 loops, 1203 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2800 to 2128 bytes. >116610: message: shader compiler issue 301: FS SIMD16 shader: 176 inst, 0 loops, 1366 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2816 to 2144 bytes. >116610: message: shader compiler issue 302: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >117987: message: shader compiler issue 303: FS SIMD8 shader: 464 inst, 2 loops, 212842 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 7424 to 5424 bytes. >117987: message: shader compiler issue 304: FS SIMD16 shader: 464 inst, 2 loops, 355202 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 7424 to 5424 bytes. >117987: message: shader compiler issue 305: VS vec4 shader: 16 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >118156: message: shader compiler issue 306: FS SIMD8 shader: 14 inst, 0 loops, 62 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 224 to 144 bytes. >118156: message: shader compiler issue 307: FS SIMD16 shader: 14 inst, 0 loops, 80 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 224 to 144 bytes. >118156: message: shader compiler issue 308: VS vec4 shader: 15 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 240 to 224 bytes. >waiting for idle >waiting for idle >118858: message: shader compiler issue 309: FS SIMD8 shader: 289 inst, 0 loops, 1531 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 4624 to 3360 bytes. >118858: message: shader compiler issue 310: FS SIMD16 shader: 290 inst, 0 loops, 1848 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 4640 to 3376 bytes. >118858: message: shader compiler issue 311: VS vec4 shader: 1095 inst, 0 loops, 9914 cycles, 0:0 spills:fills, compacted 17520 to 14256 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >134040: message: shader compiler issue 312: FS SIMD8 shader: 27 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >134040: message: shader compiler issue 313: FS SIMD16 shader: 28 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 448 to 320 bytes. >134064: message: shader compiler issue 314: FS SIMD8 shader: 27 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >134064: message: shader compiler issue 315: FS SIMD16 shader: 28 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 448 to 320 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >145499: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >145501: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >145503: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >148182: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >148184: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >148186: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >150829: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >150831: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >150833: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >153571: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >153573: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >153575: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >156218: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >156220: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >156222: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >162891: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >162893: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >162895: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >165897: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >165899: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >165901: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >168712: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >168714: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >168716: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >171835: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >171837: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >171839: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >174563: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >174565: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >174567: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >177380: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >177382: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >177384: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >180026: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >180028: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >180030: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >182674: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >182676: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >182678: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >185345: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >185347: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >185349: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >187995: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >187997: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >187999: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >188009: message: shader compiler issue 316: FS SIMD8 shader: 347 inst, 0 loops, 1931 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5552 to 4224 bytes. >188009: message: shader compiler issue 317: FS SIMD16 shader: 348 inst, 0 loops, 3436 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5568 to 4240 bytes. >188009: message: shader compiler issue 318: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >188099: message: shader compiler issue 319: FS SIMD8 shader: 287 inst, 0 loops, 1581 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4592 to 3472 bytes. >188099: message: shader compiler issue 320: FS SIMD16 shader: 287 inst, 0 loops, 3224 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4592 to 3472 bytes. >188099: message: shader compiler issue 321: VS vec4 shader: 67 inst, 0 loops, 308 cycles, 0:0 spills:fills, compacted 1072 to 960 bytes. >188167: message: shader compiler issue 322: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >188167: message: shader compiler issue 323: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >188167: message: shader compiler issue 324: VS vec4 shader: 31 inst, 0 loops, 176 cycles, 0:0 spills:fills, compacted 496 to 400 bytes. >188207: message: shader compiler issue 325: FS SIMD8 shader: 500 inst, 0 loops, 2800 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 8000 to 6096 bytes. >188207: message: shader compiler issue 326: FS SIMD16 shader: 501 inst, 0 loops, 5262 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 8016 to 6112 bytes. >188207: message: api performance issue 49: Copying to larger program cache: 512 kB -> 1024 kB >188207: message: shader compiler issue 327: VS vec4 shader: 66 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1056 to 912 bytes. >188300: message: shader compiler issue 328: FS SIMD8 shader: 62 inst, 0 loops, 359 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188300: message: shader compiler issue 329: FS SIMD16 shader: 62 inst, 0 loops, 454 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188300: message: shader compiler issue 330: VS vec4 shader: 55 inst, 0 loops, 300 cycles, 0:0 spills:fills, compacted 880 to 800 bytes. >188369: message: shader compiler issue 331: FS SIMD8 shader: 367 inst, 0 loops, 1988 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5872 to 4496 bytes. >188369: message: shader compiler issue 332: FS SIMD16 shader: 368 inst, 0 loops, 3606 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5888 to 4512 bytes. >188369: message: shader compiler issue 333: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188458: message: shader compiler issue 334: FS SIMD8 shader: 62 inst, 0 loops, 382 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188458: message: shader compiler issue 335: FS SIMD16 shader: 62 inst, 0 loops, 432 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188458: message: shader compiler issue 336: VS vec4 shader: 55 inst, 0 loops, 300 cycles, 0:0 spills:fills, compacted 880 to 800 bytes. >188525: message: shader compiler issue 337: FS SIMD8 shader: 364 inst, 0 loops, 2107 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5824 to 4464 bytes. >188525: message: shader compiler issue 338: FS SIMD16 shader: 365 inst, 0 loops, 3298 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5840 to 4480 bytes. >188525: message: shader compiler issue 339: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188615: message: shader compiler issue 340: FS SIMD8 shader: 136 inst, 0 loops, 884 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2176 to 1600 bytes. >188615: message: shader compiler issue 341: FS SIMD16 shader: 136 inst, 0 loops, 1162 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2176 to 1600 bytes. >188615: message: shader compiler issue 342: VS vec4 shader: 66 inst, 0 loops, 308 cycles, 0:0 spills:fills, compacted 1056 to 944 bytes. >188684: message: shader compiler issue 343: FS SIMD8 shader: 355 inst, 0 loops, 2047 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5680 to 4288 bytes. >188684: message: shader compiler issue 344: FS SIMD16 shader: 356 inst, 0 loops, 2648 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5696 to 4304 bytes. >188684: message: shader compiler issue 345: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188769: message: shader compiler issue 346: FS SIMD8 shader: 419 inst, 0 loops, 2545 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 6704 to 5088 bytes. >188769: message: shader compiler issue 347: FS SIMD16 shader: 420 inst, 0 loops, 3022 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 6720 to 5104 bytes. >188769: message: shader compiler issue 348: VS vec4 shader: 59 inst, 0 loops, 230 cycles, 0:0 spills:fills, compacted 944 to 800 bytes. >188853: message: shader compiler issue 349: FS SIMD8 shader: 382 inst, 0 loops, 2445 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 6112 to 4640 bytes. >188853: message: shader compiler issue 350: FS SIMD16 shader: 383 inst, 0 loops, 2936 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 6128 to 4656 bytes. >188853: message: shader compiler issue 351: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >188943: message: shader compiler issue 352: FS SIMD8 shader: 55 inst, 0 loops, 350 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 880 to 672 bytes. >188943: message: shader compiler issue 353: FS SIMD16 shader: 56 inst, 0 loops, 446 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 896 to 688 bytes. >188943: message: shader compiler issue 354: VS vec4 shader: 104 inst, 0 loops, 472 cycles, 0:0 spills:fills, compacted 1664 to 1392 bytes. >188990: message: shader compiler issue 355: FS SIMD8 shader: 265 inst, 0 loops, 1338 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4240 to 3216 bytes. >188990: message: shader compiler issue 356: FS SIMD16 shader: 265 inst, 0 loops, 3950 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4240 to 3216 bytes. >188990: message: shader compiler issue 357: VS vec4 shader: 68 inst, 0 loops, 310 cycles, 0:0 spills:fills, compacted 1088 to 976 bytes. >189066: message: shader compiler issue 358: FS SIMD8 shader: 482 inst, 0 loops, 2717 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7712 to 5888 bytes. >189066: message: shader compiler issue 359: FS SIMD16 shader: 483 inst, 0 loops, 5578 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7728 to 5904 bytes. >189066: message: shader compiler issue 360: VS vec4 shader: 67 inst, 0 loops, 240 cycles, 0:0 spills:fills, compacted 1072 to 928 bytes. >189176: message: shader compiler issue 361: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >189176: message: shader compiler issue 362: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >189176: message: shader compiler issue 363: VS vec4 shader: 246 inst, 0 loops, 1142 cycles, 0:0 spills:fills, compacted 3936 to 3392 bytes. >189267: message: shader compiler issue 364: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >189267: message: shader compiler issue 365: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >189267: message: shader compiler issue 366: VS vec4 shader: 252 inst, 0 loops, 1226 cycles, 0:0 spills:fills, compacted 4032 to 3472 bytes. >189363: message: shader compiler issue 367: FS SIMD8 shader: 40 inst, 0 loops, 329 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 432 bytes. >189363: message: shader compiler issue 368: FS SIMD16 shader: 40 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 432 bytes. >189363: message: shader compiler issue 369: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. >189418: message: shader compiler issue 370: FS SIMD8 shader: 316 inst, 0 loops, 1952 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5056 to 3872 bytes. >189418: message: shader compiler issue 371: FS SIMD16 shader: 317 inst, 0 loops, 2504 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5072 to 3888 bytes. >189418: message: shader compiler issue 372: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >189501: message: shader compiler issue 373: FS SIMD8 shader: 24 inst, 0 loops, 131 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 384 to 288 bytes. >189501: message: shader compiler issue 374: FS SIMD16 shader: 24 inst, 0 loops, 170 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 384 to 288 bytes. >189501: message: shader compiler issue 375: VS vec4 shader: 51 inst, 0 loops, 296 cycles, 0:0 spills:fills, compacted 816 to 736 bytes. >189551: message: shader compiler issue 376: FS SIMD8 shader: 401 inst, 0 loops, 2417 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6416 to 4896 bytes. >189551: message: shader compiler issue 377: FS SIMD16 shader: 402 inst, 0 loops, 3012 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6432 to 4912 bytes. >189551: message: shader compiler issue 378: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >waiting for idle >waiting for idle >waiting for idle >191839: message: shader compiler issue 379: FS SIMD8 shader: 184 inst, 0 loops, 1154 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2944 to 2192 bytes. >191839: message: shader compiler issue 380: FS SIMD16 shader: 185 inst, 0 loops, 1550 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2960 to 2208 bytes. >191839: message: shader compiler issue 381: VS vec4 shader: 848 inst, 0 loops, 7184 cycles, 0:0 spills:fills, compacted 13568 to 11008 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >193111: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >193113: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >193115: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >198966: message: shader compiler issue 382: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >198966: message: shader compiler issue 383: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >198966: message: shader compiler issue 384: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >199129: message: shader compiler issue 385: FS SIMD8 shader: 512 inst, 0 loops, 3233 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 8192 to 6160 bytes. >199129: message: shader compiler issue 386: FS SIMD16 shader: 513 inst, 0 loops, 5754 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 8208 to 6176 bytes. >199129: message: shader compiler issue 387: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >199236: message: shader compiler issue 388: FS SIMD8 shader: 369 inst, 0 loops, 2599 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5904 to 4560 bytes. >199236: message: shader compiler issue 389: FS SIMD16 shader: 370 inst, 0 loops, 3304 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5920 to 4576 bytes. >199236: message: shader compiler issue 390: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >waiting for idle >199425: message: shader compiler issue 391: FS SIMD8 shader: 329 inst, 0 loops, 2072 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5264 to 4080 bytes. >199425: message: shader compiler issue 392: FS SIMD16 shader: 330 inst, 0 loops, 2596 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5280 to 4096 bytes. >199425: message: shader compiler issue 393: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >199604: message: shader compiler issue 394: FS SIMD8 shader: 329 inst, 0 loops, 2072 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5264 to 4080 bytes. >199604: message: shader compiler issue 395: FS SIMD16 shader: 330 inst, 0 loops, 2596 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5280 to 4096 bytes. >199604: message: shader compiler issue 396: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >199781: message: shader compiler issue 397: FS SIMD8 shader: 290 inst, 0 loops, 2054 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4640 to 3584 bytes. >199781: message: shader compiler issue 398: FS SIMD16 shader: 291 inst, 0 loops, 2404 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4656 to 3600 bytes. >199781: message: shader compiler issue 399: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >199920: message: shader compiler issue 400: FS SIMD8 shader: 291 inst, 0 loops, 2054 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4656 to 3600 bytes. >199920: message: shader compiler issue 401: FS SIMD16 shader: 292 inst, 0 loops, 2410 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4672 to 3616 bytes. >199920: message: shader compiler issue 402: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >waiting for idle >200946: message: shader compiler issue 403: FS SIMD8 shader: 3 inst, 0 loops, 18 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >200946: message: shader compiler issue 404: FS SIMD16 shader: 3 inst, 0 loops, 22 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >200946: message: api performance issue 84: Recompiling fragment shader for program 1955 >200946: message: api performance issue 85: number of color buffers 1->0 >waiting for idle >waiting for idle >201897: message: shader compiler issue 405: FS SIMD8 shader: 126 inst, 0 loops, 814 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2016 to 1424 bytes. >201897: message: shader compiler issue 406: FS SIMD16 shader: 127 inst, 0 loops, 896 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2032 to 1440 bytes. >201897: message: shader compiler issue 407: VS vec4 shader: 871 inst, 0 loops, 7468 cycles, 0:0 spills:fills, compacted 13936 to 11312 bytes. >202153: message: shader compiler issue 408: FS SIMD8 shader: 250 inst, 0 loops, 1424 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4000 to 3008 bytes. >202153: message: shader compiler issue 409: FS SIMD16 shader: 251 inst, 0 loops, 1864 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4016 to 3024 bytes. >202153: message: shader compiler issue 410: VS vec4 shader: 838 inst, 0 loops, 7526 cycles, 0:0 spills:fills, compacted 13408 to 10944 bytes. >waiting for idle >202490: message: shader compiler issue 411: FS SIMD8 shader: 268 inst, 0 loops, 1531 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 4288 to 3136 bytes. >202490: message: shader compiler issue 412: FS SIMD16 shader: 269 inst, 0 loops, 1974 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 4304 to 3152 bytes. >202490: message: shader compiler issue 413: VS vec4 shader: 906 inst, 0 loops, 8096 cycles, 0:0 spills:fills, compacted 14496 to 11808 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >203641: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >203643: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >203645: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >204735: message: shader compiler issue 414: FS SIMD8 shader: 27 inst, 0 loops, 48 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 256 bytes. >204735: message: shader compiler issue 415: FS SIMD16 shader: 27 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 256 bytes. >204735: message: shader compiler issue 416: VS vec4 shader: 14 inst, 0 loops, 86 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >210970: message: shader compiler issue 417: FS SIMD8 shader: 265 inst, 0 loops, 1486 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 4240 to 3152 bytes. >210970: message: shader compiler issue 418: FS SIMD16 shader: 266 inst, 0 loops, 1906 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 4256 to 3168 bytes. >210970: message: shader compiler issue 419: VS vec4 shader: 883 inst, 0 loops, 7446 cycles, 0:0 spills:fills, compacted 14128 to 11488 bytes. >211285: message: shader compiler issue 420: FS SIMD8 shader: 31 inst, 0 loops, 187 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >211285: message: shader compiler issue 421: FS SIMD16 shader: 31 inst, 0 loops, 236 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >211285: message: shader compiler issue 422: VS vec4 shader: 1029 inst, 0 loops, 8716 cycles, 0:0 spills:fills, compacted 16464 to 13216 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >212374: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >212376: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >212378: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >220845: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >220847: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >220849: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >255414: message: shader compiler issue 423: FS SIMD8 shader: 369 inst, 0 loops, 2599 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5904 to 4560 bytes. >255414: message: shader compiler issue 424: FS SIMD16 shader: 370 inst, 0 loops, 3304 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5920 to 4576 bytes. >255414: message: shader compiler issue 425: VS vec4 shader: 395 inst, 0 loops, 3490 cycles, 0:0 spills:fills, compacted 6320 to 5200 bytes. >255544: message: shader compiler issue 426: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >255544: message: shader compiler issue 427: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >255544: message: shader compiler issue 428: VS vec4 shader: 395 inst, 0 loops, 3490 cycles, 0:0 spills:fills, compacted 6320 to 5200 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >259201: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >259203: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >259205: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >275330: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >275332: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >275334: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >298847: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >298849: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >298851: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >320015: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >320017: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >320019: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >334347: message: api performance issue 106: using glBufferSubData(buffer 4898, offset 0, size 288) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >341225: message: shader compiler issue 429: FS SIMD8 shader: 378 inst, 0 loops, 1958 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 6048 to 4528 bytes. >341225: message: shader compiler issue 430: FS SIMD16 shader: 379 inst, 0 loops, 2504 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 6064 to 4544 bytes. >341225: message: shader compiler performance issue 431: vertex shader triggered register spilling. Try reducing the number of live vec4 values to improve performance. >341225: message: shader compiler issue 432: VS vec4 shader: 1081 inst, 0 loops, 9206 cycles, 2:2 spills:fills, compacted 17296 to 14128 bytes. >341448: message: shader compiler issue 433: FS SIMD8 shader: 31 inst, 0 loops, 335 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >341448: message: shader compiler issue 434: FS SIMD16 shader: 31 inst, 0 loops, 376 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >341448: message: shader compiler issue 435: VS vec4 shader: 1006 inst, 0 loops, 8492 cycles, 0:0 spills:fills, compacted 16096 to 13072 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >342540: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >342542: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >342544: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >352256: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >352258: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >352260: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >367819: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >367821: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >367823: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >393695: message: api performance issue 106: too many identical messages; ignoring >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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>waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >3220350: message: shader compiler issue 436: FS SIMD8 shader: 31 inst, 0 loops, 187 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >3220350: message: shader compiler issue 437: FS SIMD16 shader: 31 inst, 0 loops, 236 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >3220350: message: shader compiler issue 438: VS vec4 shader: 994 inst, 0 loops, 8566 cycles, 0:0 spills:fills, compacted 15904 to 12928 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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>waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >6840820: message: shader compiler issue 439: FS SIMD8 shader: 161 inst, 0 loops, 848 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 2576 to 1888 bytes. >6840820: message: shader compiler issue 440: FS SIMD16 shader: 162 inst, 0 loops, 910 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 2592 to 1904 bytes. >6840820: message: shader compiler issue 441: VS vec4 shader: 360 inst, 0 loops, 2782 cycles, 0:0 spills:fills, compacted 5760 to 4800 bytes. >6840985: message: shader compiler issue 442: FS SIMD8 shader: 88 inst, 0 loops, 721 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1408 to 1056 bytes. >6840985: message: shader compiler issue 443: FS SIMD16 shader: 89 inst, 0 loops, 866 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1424 to 1072 bytes. >6840985: message: shader compiler issue 444: VS vec4 shader: 294 inst, 0 loops, 1992 cycles, 0:0 spills:fills, compacted 4704 to 3936 bytes. >waiting for idle >6841318: message: shader compiler issue 445: FS SIMD8 shader: 8 inst, 0 loops, 250 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 128 to 80 bytes. >6841318: message: shader compiler issue 446: FS SIMD16 shader: 8 inst, 0 loops, 264 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 128 to 80 bytes. >6841318: message: shader compiler issue 447: VS vec4 shader: 18 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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>waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >7539367: message: shader compiler performance issue 448: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >7539367: message: shader compiler issue 449: FS SIMD8 shader: 733 inst, 0 loops, 3711 cycles, 0:0 spills:fills, Promoted 41 constants, compacted 11728 to 8880 bytes. >7539367: message: shader compiler issue 450: VS vec4 shader: 59 inst, 0 loops, 230 cycles, 0:0 spills:fills, compacted 944 to 800 bytes. >7539424: message: shader compiler issue 451: FS SIMD8 shader: 30 inst, 0 loops, 314 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 480 to 320 bytes. >7539424: message: shader compiler issue 452: FS SIMD16 shader: 30 inst, 0 loops, 354 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 480 to 320 bytes. >7539424: message: shader compiler issue 453: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. >7539481: message: shader compiler issue 454: FS SIMD8 shader: 200 inst, 0 loops, 727 cycles, 0:0 spills:fills, Promoted 11 constants, compacted 3200 to 2368 bytes. >7539481: message: shader compiler issue 455: FS SIMD16 shader: 201 inst, 0 loops, 1202 cycles, 0:0 spills:fills, Promoted 11 constants, compacted 3216 to 2384 bytes. >7539481: message: shader compiler issue 456: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >7541655: message: major shader compiler issue 457: 0:352(23): warning: `f10' used uninitialized >7541655: message: major shader compiler issue 458: 0:353(27): warning: `v11' used uninitialized >7541655 @2 glCompileShader(shader = 7168) >7541655: warning: 0:352(23): warning: `f10' used uninitialized >0:353(27): warning: `v11' used uninitialized > >7541663: message: shader compiler issue 459: FS SIMD8 shader: 224 inst, 0 loops, 1737 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7541663: message: shader compiler issue 460: FS SIMD16 shader: 224 inst, 0 loops, 1930 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7541663: message: shader compiler issue 461: TES vec4 shader: 93 inst, 0 loops, 714 cycles, 0:0 spills:fills, compacted 1488 to 1312 bytes. >7541663: message: shader compiler issue 462: TCS vec4 shader: 396 inst, 0 loops, 2054 cycles, 19:9 spills:fills, compacted 6336 to 5152 bytes. >7541663: message: shader compiler issue 463: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7541801: message: shader compiler issue 464: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7541801: message: shader compiler issue 465: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7541801: message: shader compiler issue 466: TES vec4 shader: 88 inst, 0 loops, 880 cycles, 0:0 spills:fills, compacted 1408 to 1232 bytes. >7541801: message: shader compiler issue 467: TCS vec4 shader: 396 inst, 0 loops, 2054 cycles, 19:9 spills:fills, compacted 6336 to 5152 bytes. >7541801: message: shader compiler issue 468: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7541915: message: shader compiler issue 469: FS SIMD8 shader: 382 inst, 0 loops, 2114 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6112 to 4768 bytes. >7541915: message: shader compiler issue 470: FS SIMD16 shader: 383 inst, 0 loops, 4450 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6128 to 4784 bytes. >7541915: message: shader compiler issue 471: TES vec4 shader: 92 inst, 0 loops, 616 cycles, 0:0 spills:fills, compacted 1472 to 1280 bytes. >7541915: message: shader compiler issue 472: TCS vec4 shader: 426 inst, 0 loops, 2196 cycles, 22:10 spills:fills, compacted 6816 to 5552 bytes. >7541915: message: shader compiler issue 473: VS vec4 shader: 201 inst, 0 loops, 1218 cycles, 0:0 spills:fills, compacted 3216 to 2848 bytes. >7542073: message: shader compiler issue 474: FS SIMD8 shader: 224 inst, 0 loops, 1737 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7542073: message: shader compiler issue 475: FS SIMD16 shader: 224 inst, 0 loops, 1930 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7542073: message: shader compiler issue 476: VS vec4 shader: 145 inst, 0 loops, 1134 cycles, 0:0 spills:fills, compacted 2320 to 2064 bytes. >7542152: message: shader compiler issue 477: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542152: message: shader compiler issue 478: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542152: message: shader compiler issue 479: VS vec4 shader: 142 inst, 0 loops, 1132 cycles, 0:0 spills:fills, compacted 2272 to 2016 bytes. >7542203: message: shader compiler issue 480: FS SIMD8 shader: 382 inst, 0 loops, 2114 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6112 to 4768 bytes. >7542203: message: shader compiler issue 481: FS SIMD16 shader: 383 inst, 0 loops, 4450 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6128 to 4784 bytes. >7542203: message: shader compiler issue 482: VS vec4 shader: 147 inst, 0 loops, 1018 cycles, 0:0 spills:fills, compacted 2352 to 2064 bytes. >7542310: message: major shader compiler issue 483: 0:351(23): warning: `f10' used uninitialized >7542310: message: major shader compiler issue 484: 0:352(27): warning: `v11' used uninitialized >7542310 @2 glCompileShader(shader = 7166) >7542310: warning: 0:351(23): warning: `f10' used uninitialized >0:352(27): warning: `v11' used uninitialized > >7542318: message: shader compiler issue 485: FS SIMD8 shader: 203 inst, 0 loops, 1682 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542318: message: shader compiler issue 486: FS SIMD16 shader: 203 inst, 0 loops, 1938 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542318: message: shader compiler issue 487: TES vec4 shader: 80 inst, 0 loops, 696 cycles, 0:0 spills:fills, compacted 1280 to 1152 bytes. >7542318: message: shader compiler issue 488: TCS vec4 shader: 392 inst, 0 loops, 2036 cycles, 19:9 spills:fills, compacted 6272 to 5104 bytes. >7542318: message: shader compiler issue 489: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7542450: message: shader compiler issue 490: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542450: message: shader compiler issue 491: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542450: message: shader compiler issue 492: TES vec4 shader: 75 inst, 0 loops, 716 cycles, 0:0 spills:fills, compacted 1200 to 1072 bytes. >7542450: message: shader compiler issue 493: TCS vec4 shader: 392 inst, 0 loops, 2036 cycles, 19:9 spills:fills, compacted 6272 to 5104 bytes. >7542450: message: shader compiler issue 494: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7542560: message: shader compiler issue 495: FS SIMD8 shader: 362 inst, 0 loops, 2059 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5792 to 4416 bytes. >7542560: message: shader compiler issue 496: FS SIMD16 shader: 363 inst, 0 loops, 3862 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5808 to 4432 bytes. >7542560: message: shader compiler issue 497: TES vec4 shader: 79 inst, 0 loops, 730 cycles, 0:0 spills:fills, compacted 1264 to 1104 bytes. >7542560: message: shader compiler issue 498: TCS vec4 shader: 422 inst, 0 loops, 2178 cycles, 22:10 spills:fills, compacted 6752 to 5504 bytes. >7542560: message: shader compiler issue 499: VS vec4 shader: 201 inst, 0 loops, 1218 cycles, 0:0 spills:fills, compacted 3216 to 2848 bytes. >7542708: message: shader compiler issue 500: FS SIMD8 shader: 203 inst, 0 loops, 1682 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542708: message: shader compiler issue 501: FS SIMD16 shader: 203 inst, 0 loops, 1938 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542708: message: shader compiler issue 502: VS vec4 shader: 145 inst, 0 loops, 1134 cycles, 0:0 spills:fills, compacted 2320 to 2064 bytes. >7542783: message: shader compiler issue 503: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542783: message: shader compiler issue 504: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542783: message: shader compiler issue 505: VS vec4 shader: 142 inst, 0 loops, 1132 cycles, 0:0 spills:fills, compacted 2272 to 2016 bytes. >7542832: message: shader compiler issue 506: FS SIMD8 shader: 362 inst, 0 loops, 2059 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5792 to 4416 bytes. >7542832: message: shader compiler issue 507: FS SIMD16 shader: 363 inst, 0 loops, 3862 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5808 to 4432 bytes. >7542832: message: shader compiler issue 508: VS vec4 shader: 147 inst, 0 loops, 1018 cycles, 0:0 spills:fills, compacted 2352 to 2064 bytes. >7542939: message: shader compiler issue 509: FS SIMD8 shader: 411 inst, 0 loops, 1938 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6576 to 4992 bytes. >7542939: message: shader compiler issue 510: FS SIMD16 shader: 412 inst, 0 loops, 4502 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6592 to 5008 bytes. >7542939: message: shader compiler issue 511: VS vec4 shader: 66 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1056 to 912 bytes. >7543031: message: shader compiler issue 512: FS SIMD8 shader: 46 inst, 0 loops, 363 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 544 bytes. >7543031: message: shader compiler issue 513: FS SIMD16 shader: 46 inst, 0 loops, 418 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 544 bytes. >7543031: message: shader compiler issue 514: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. >7543085: message: shader compiler issue 515: FS SIMD8 shader: 245 inst, 0 loops, 1276 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3920 to 3040 bytes. >7543085: message: shader compiler issue 516: FS SIMD16 shader: 246 inst, 0 loops, 1590 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3936 to 3056 bytes. >7543085: message: shader compiler issue 517: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >7543161: message: shader compiler issue 518: FS SIMD8 shader: 118 inst, 0 loops, 651 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1888 to 1360 bytes. >7543161: message: shader compiler issue 519: FS SIMD16 shader: 118 inst, 0 loops, 806 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1888 to 1360 bytes. >7543161: message: shader compiler issue 520: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >7543233: message: shader compiler issue 521: FS SIMD8 shader: 268 inst, 0 loops, 1342 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4288 to 3184 bytes. >7543233: message: shader compiler issue 522: FS SIMD16 shader: 269 inst, 0 loops, 2926 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4304 to 3200 bytes. >7543233: message: shader compiler issue 523: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >7543324: message: shader compiler issue 524: FS SIMD8 shader: 49 inst, 0 loops, 478 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 784 to 624 bytes. >7543324: message: shader compiler issue 525: FS SIMD16 shader: 49 inst, 0 loops, 558 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 784 to 624 bytes. >7543324: message: shader compiler issue 526: VS vec4 shader: 104 inst, 0 loops, 686 cycles, 0:0 spills:fills, compacted 1664 to 1504 bytes. >7543382: message: shader compiler issue 527: FS SIMD8 shader: 13 inst, 0 loops, 298 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 144 bytes. >7543382: message: shader compiler issue 528: FS SIMD16 shader: 13 inst, 0 loops, 324 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 144 bytes. >7543382: message: shader compiler issue 529: VS vec4 shader: 89 inst, 0 loops, 670 cycles, 0:0 spills:fills, compacted 1424 to 1280 bytes. >7543438: message: shader compiler issue 530: FS SIMD8 shader: 261 inst, 0 loops, 1270 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4176 to 3104 bytes. >7543438: message: shader compiler issue 531: FS SIMD16 shader: 262 inst, 0 loops, 1706 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4192 to 3120 bytes. >7543438: message: shader compiler issue 532: VS vec4 shader: 114 inst, 0 loops, 578 cycles, 0:0 spills:fills, compacted 1824 to 1600 bytes. >7543523: message: shader compiler issue 533: FS SIMD8 shader: 30 inst, 0 loops, 376 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 480 to 368 bytes. >7543523: message: shader compiler issue 534: FS SIMD16 shader: 30 inst, 0 loops, 424 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 480 to 368 bytes. >7543523: message: shader compiler issue 535: VS vec4 shader: 143 inst, 0 loops, 622 cycles, 0:0 spills:fills, compacted 2288 to 2000 bytes. >7543611: message: shader compiler issue 536: FS SIMD8 shader: 77 inst, 0 loops, 681 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1232 to 944 bytes. >7543611: message: shader compiler issue 537: FS SIMD16 shader: 78 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1248 to 960 bytes. >7543611: message: shader compiler issue 538: VS vec4 shader: 108 inst, 0 loops, 560 cycles, 0:0 spills:fills, compacted 1728 to 1504 bytes. >7543668: message: shader compiler issue 539: FS SIMD8 shader: 35 inst, 0 loops, 288 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 560 to 448 bytes. >7543668: message: shader compiler issue 540: FS SIMD16 shader: 36 inst, 0 loops, 348 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 576 to 464 bytes. >7543668: message: shader compiler issue 541: VS vec4 shader: 78 inst, 0 loops, 548 cycles, 0:0 spills:fills, compacted 1248 to 1088 bytes. >7543705: message: shader compiler issue 542: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >7543705: message: shader compiler issue 543: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >7543705: message: shader compiler issue 544: VS vec4 shader: 63 inst, 0 loops, 402 cycles, 0:0 spills:fills, compacted 1008 to 848 bytes. >7543747: message: shader compiler issue 545: FS SIMD8 shader: 245 inst, 0 loops, 1370 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 3920 to 2992 bytes. >7543747: message: shader compiler issue 546: FS SIMD16 shader: 246 inst, 0 loops, 1652 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 3936 to 3008 bytes. >7543747: message: shader compiler issue 547: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7543832: message: shader compiler issue 548: FS SIMD8 shader: 150 inst, 0 loops, 1133 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2400 to 1808 bytes. >7543832: message: shader compiler issue 549: FS SIMD16 shader: 151 inst, 0 loops, 1410 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2416 to 1824 bytes. >7543832: message: shader compiler issue 550: VS vec4 shader: 120 inst, 0 loops, 570 cycles, 0:0 spills:fills, compacted 1920 to 1680 bytes. >7543904: message: shader compiler issue 551: FS SIMD8 shader: 42 inst, 0 loops, 352 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 672 to 512 bytes. >7543904: message: shader compiler issue 552: FS SIMD16 shader: 43 inst, 0 loops, 428 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 688 to 528 bytes. >7543904: message: shader compiler issue 553: VS vec4 shader: 72 inst, 0 loops, 436 cycles, 0:0 spills:fills, compacted 1152 to 960 bytes. >7543953: message: shader compiler issue 554: FS SIMD8 shader: 293 inst, 0 loops, 1684 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4688 to 3536 bytes. >7543953: message: shader compiler issue 555: FS SIMD16 shader: 294 inst, 0 loops, 2032 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4704 to 3552 bytes. >7543953: message: shader compiler issue 556: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7544052: message: shader compiler issue 557: FS SIMD8 shader: 147 inst, 0 loops, 955 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2352 to 1776 bytes. >7544052: message: shader compiler issue 558: FS SIMD16 shader: 148 inst, 0 loops, 1194 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2368 to 1792 bytes. >7544052: message: shader compiler issue 559: VS vec4 shader: 120 inst, 0 loops, 570 cycles, 0:0 spills:fills, compacted 1920 to 1680 bytes. >7544131: message: shader compiler issue 560: FS SIMD8 shader: 287 inst, 0 loops, 1540 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4592 to 3488 bytes. >7544131: message: shader compiler issue 561: FS SIMD16 shader: 288 inst, 0 loops, 1918 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4608 to 3504 bytes. >7544131: message: shader compiler issue 562: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7544261: message: shader compiler issue 563: FS SIMD8 shader: 318 inst, 0 loops, 1866 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 5088 to 3872 bytes. >7544261: message: shader compiler issue 564: FS SIMD16 shader: 319 inst, 0 loops, 3572 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 5104 to 3888 bytes. >7544261: message: shader compiler issue 565: VS vec4 shader: 122 inst, 0 loops, 576 cycles, 0:0 spills:fills, compacted 1952 to 1712 bytes. >7544339: message: shader compiler issue 566: FS SIMD8 shader: 446 inst, 0 loops, 2402 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 7136 to 5504 bytes. >7544339: message: shader compiler issue 567: FS SIMD16 shader: 447 inst, 0 loops, 4778 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 7152 to 5520 bytes. >7544339: message: shader compiler issue 568: VS vec4 shader: 120 inst, 0 loops, 458 cycles, 0:0 spills:fills, compacted 1920 to 1648 bytes. >7544461: message: shader compiler issue 569: FS SIMD8 shader: 50 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 800 to 640 bytes. >7544461: message: shader compiler issue 570: FS SIMD16 shader: 51 inst, 0 loops, 424 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 816 to 656 bytes. >7544461: message: shader compiler issue 571: VS vec4 shader: 104 inst, 0 loops, 472 cycles, 0:0 spills:fills, compacted 1664 to 1392 bytes. >7544527: message: shader compiler issue 572: FS SIMD8 shader: 393 inst, 0 loops, 2158 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6288 to 4784 bytes. >7544527: message: shader compiler issue 573: FS SIMD16 shader: 394 inst, 0 loops, 4636 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6304 to 4800 bytes. >7544527: message: api performance issue 49: Copying to larger program cache: 1024 kB -> 2048 kB >7544527: message: shader compiler issue 574: VS vec4 shader: 67 inst, 0 loops, 240 cycles, 0:0 spills:fills, compacted 1072 to 928 bytes. >7544615: message: shader compiler issue 575: FS SIMD8 shader: 213 inst, 0 loops, 1036 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3408 to 2528 bytes. >7544615: message: shader compiler issue 576: FS SIMD16 shader: 214 inst, 0 loops, 1318 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3424 to 2544 bytes. >7544615: message: shader compiler issue 577: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >7548512: message: shader compiler issue 578: FS SIMD8 shader: 202 inst, 0 loops, 1246 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 3232 to 2496 bytes. >7548512: message: shader compiler issue 579: FS SIMD16 shader: 203 inst, 0 loops, 1490 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 3248 to 2512 bytes. >7548512: message: shader compiler issue 580: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >7548678: message: shader compiler issue 581: FS SIMD8 shader: 202 inst, 0 loops, 1246 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 3232 to 2496 bytes. >7548678: message: shader compiler issue 582: FS SIMD16 shader: 203 inst, 0 loops, 1490 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 3248 to 2512 bytes. >7548678: message: shader compiler issue 583: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >7548796: message: shader compiler issue 584: FS SIMD8 shader: 303 inst, 0 loops, 1538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4848 to 3696 bytes. >7548796: message: shader compiler issue 585: FS SIMD16 shader: 304 inst, 0 loops, 2828 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4864 to 3712 bytes. >7548796: message: shader compiler issue 586: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >7548933: message: shader compiler issue 587: FS SIMD8 shader: 294 inst, 0 loops, 1659 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4704 to 3600 bytes. >7548933: message: shader compiler issue 588: FS SIMD16 shader: 295 inst, 0 loops, 3114 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4720 to 3616 bytes. >7548933: message: shader compiler issue 589: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >waiting for idle >waiting for idle >7550016: message: shader compiler issue 590: FS SIMD8 shader: 336 inst, 0 loops, 1378 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 5376 to 3936 bytes. >7550016: message: shader compiler issue 591: FS SIMD16 shader: 337 inst, 0 loops, 4732 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 5392 to 3952 bytes. >7550016: message: shader compiler issue 592: VS vec4 shader: 854 inst, 0 loops, 7350 cycles, 0:0 spills:fills, compacted 13664 to 11088 bytes. >7550309: message: shader compiler issue 593: FS SIMD8 shader: 12 inst, 0 loops, 266 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >7550309: message: shader compiler issue 594: FS SIMD16 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >7550309: message: shader compiler issue 595: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >7550388: message: shader compiler performance issue 596: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >7550388: message: shader compiler issue 597: FS SIMD8 shader: 1333 inst, 1 loops, 23049 cycles, 0:0 spills:fills, Promoted 23 constants, compacted 21328 to 15600 bytes. >7550388: message: shader compiler issue 598: VS vec4 shader: 59 inst, 0 loops, 228 cycles, 0:0 spills:fills, compacted 944 to 800 bytes. >waiting for idle >7551280: message: shader compiler issue 599: FS SIMD8 shader: 212 inst, 0 loops, 1686 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 3392 to 2464 bytes. >7551280: message: shader compiler issue 600: FS SIMD16 shader: 213 inst, 0 loops, 2036 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 3408 to 2480 bytes. >7551280: message: shader compiler issue 601: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >7551360: message: shader compiler issue 602: FS SIMD8 shader: 38 inst, 0 loops, 408 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 608 to 416 bytes. >7551360: message: shader compiler issue 603: FS SIMD16 shader: 39 inst, 0 loops, 462 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 624 to 432 bytes. >waiting for idle >7551764: message: shader compiler issue 604: FS SIMD8 shader: 64 inst, 0 loops, 557 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1024 to 720 bytes. >7551764: message: shader compiler issue 605: FS SIMD16 shader: 65 inst, 0 loops, 618 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1040 to 736 bytes. >7551764: message: shader compiler issue 606: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >7552301: message: shader compiler issue 607: FS SIMD8 shader: 294 inst, 0 loops, 1619 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4704 to 3520 bytes. >7552301: message: shader compiler issue 608: FS SIMD16 shader: 295 inst, 0 loops, 2148 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4720 to 3536 bytes. >7552301: message: shader compiler issue 609: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >7552389: message: shader compiler issue 610: FS SIMD8 shader: 325 inst, 0 loops, 2021 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5200 to 4032 bytes. >7552389: message: shader compiler issue 611: FS SIMD16 shader: 326 inst, 0 loops, 2466 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5216 to 4048 bytes. >7552389: message: shader compiler issue 612: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >7552510: message: shader compiler issue 613: FS SIMD8 shader: 376 inst, 0 loops, 2535 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6016 to 4576 bytes. >7552510: message: shader compiler issue 614: FS SIMD16 shader: 377 inst, 0 loops, 3032 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6032 to 4592 bytes. >7552510: message: shader compiler issue 615: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7552606: message: shader compiler issue 616: FS SIMD8 shader: 334 inst, 0 loops, 2190 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 5344 to 4096 bytes. >7552606: message: shader compiler issue 617: FS SIMD16 shader: 335 inst, 0 loops, 2614 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 5360 to 4112 bytes. >7552606: message: shader compiler issue 618: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >waiting for idle >Detected buffer out-of-bounds write from brw_bo 0x7fb4ecc2c8f0 (GEM 4762, label = "bufferobj") >apitrace: warning: caught signal 6 >7553133: error: caught an unhandled exception >/usr/bin/glretrace+0x2a9bec >/lib/x86_64-linux-gnu/libpthread.so.0+0x110bf >/lib/x86_64-linux-gnu/libc.so.6: gsignal+0xcf >/lib/x86_64-linux-gnu/libc.so.6: abort+0x169 >/opt/mesa/64/dri/i965_dri.so: _intel_batchbuffer_flush_fence+0x3e600a: /usr/local/src/mesa/master/src/mesa/drivers/dri/i965/intel_batchbuffer.c:1047 >/opt/mesa/64/dri/i965_dri.so: brw_draw_single_prim+0x3c89a7: /usr/local/src/mesa/master/src/mesa/drivers/dri/i965/brw_draw.c:799 >/opt/mesa/64/dri/i965_dri.so: brw_draw_prims+0x3c89a7: /usr/local/src/mesa/master/src/mesa/drivers/dri/i965/brw_draw.c:1018 >/opt/mesa/64/dri/i965_dri.so: vbo_validated_drawrangeelements+0x1c0dbd: vbo/vbo_exec_array.c:942 >/opt/mesa/64/dri/i965_dri.so: vbo_exec_DrawRangeElementsBaseVertex+0x1c12b5: vbo/vbo_exec_array.c:1043 >/opt/mesa/64/dri/i965_dri.so: vbo_exec_DrawRangeElements+0x1c298a: vbo/vbo_exec_array.c:1063 >/opt/mesa/64/dri/i965_dri.so: _mesa_DrawRangeElements+0x1c298a: vbo/vbo_exec_array.c:2058 >/usr/bin/glretrace+0x1376d4 >/usr/bin/glretrace+0x59b4a >/usr/bin/glretrace+0x5a59d >/usr/lib/x86_64-linux-gnu/libstdc++.so.6+0xb9e6e >/lib/x86_64-linux-gnu/libpthread.so.0+0x7493 >/lib/x86_64-linux-gnu/libc.so.6: clone+0x3e >? >apitrace: info: taking default action for signal 6 >waiting for idle >waiting for idle >waiting for idle >waiting for idle >1023: message: api issue 1: FBO incomplete: no attachments and default width or height is 0 [-1] >1023: message: shader compiler issue 2: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >1023: message: shader compiler issue 3: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >1023: message: shader compiler issue 4: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >1286: message: shader compiler issue 5: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >1286: message: shader compiler issue 6: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >1361: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1370: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1379: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1388: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1397: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1406: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >waiting for idle >2431: message: shader compiler issue 8: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >2431: message: shader compiler issue 9: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >3207: message: shader compiler issue 10: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3207: message: shader compiler issue 11: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3207: message: shader compiler issue 12: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >3207: message: shader compiler issue 13: FS SIMD16 shader: 2 inst, 0 loops, 0 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 32 to 32 bytes. >waiting for idle >waiting for idle >3355: message: shader compiler issue 14: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3355: message: shader compiler issue 15: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3355: message: shader compiler issue 16: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >3355: message: shader compiler issue 17: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >3355: message: shader compiler issue 18: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >3384: message: shader compiler issue 19: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >3384: message: shader compiler issue 20: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >5016: message: shader compiler issue 21: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >5016: message: shader compiler issue 22: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >8501: message: shader compiler issue 23: FS SIMD16 shader: 2 inst, 0 loops, 0 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 32 to 32 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >24651: message: shader compiler issue 24: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >24651: message: shader compiler issue 25: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >27040: message: shader compiler issue 26: CS SIMD16 shader: 504 inst, 2 loops, 586982 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 8064 to 6016 bytes. >27096: message: shader compiler issue 27: CS SIMD16 shader: 245 inst, 4 loops, 45770 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 3920 to 2912 bytes. >29232: message: shader compiler issue 28: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >29232: message: shader compiler issue 29: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >29232: message: shader compiler issue 30: VS vec4 shader: 18 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >29285: message: shader compiler issue 31: FS SIMD8 shader: 36 inst, 0 loops, 391 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 576 to 416 bytes. >29285: message: shader compiler issue 32: FS SIMD16 shader: 36 inst, 0 loops, 436 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 576 to 416 bytes. >29285: message: shader compiler issue 33: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >29347: message: shader compiler issue 34: FS SIMD8 shader: 27 inst, 0 loops, 336 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 432 to 304 bytes. >29347: message: shader compiler issue 35: FS SIMD16 shader: 27 inst, 0 loops, 372 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 432 to 304 bytes. >29347: message: shader compiler issue 36: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >30607: message: shader compiler issue 37: FS SIMD8 shader: 27 inst, 0 loops, 96 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >30607: message: shader compiler issue 38: FS SIMD16 shader: 27 inst, 0 loops, 136 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >30607: message: shader compiler issue 39: GS vec4 shader: 27 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >30607: message: shader compiler issue 40: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >30720: message: shader compiler issue 41: FS SIMD8 shader: 15 inst, 0 loops, 315 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 240 to 224 bytes. >30720: message: shader compiler issue 42: FS SIMD16 shader: 16 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 256 to 240 bytes. >30720: message: shader compiler issue 43: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >30806: message: shader compiler issue 44: FS SIMD8 shader: 35 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 560 to 336 bytes. >30806: message: shader compiler issue 45: FS SIMD16 shader: 35 inst, 0 loops, 372 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 560 to 336 bytes. >30806: message: shader compiler issue 46: VS vec4 shader: 18 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >30869: message: shader compiler issue 47: FS SIMD8 shader: 779 inst, 1 loops, 9068 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 12464 to 7648 bytes. >30869: message: shader compiler issue 48: FS SIMD16 shader: 779 inst, 1 loops, 10734 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 12464 to 7648 bytes. >30869: message: api performance issue 49: Copying to larger program cache: 16 kB -> 32 kB >30869: message: shader compiler issue 50: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >31091: message: shader compiler issue 51: FS SIMD8 shader: 99 inst, 0 loops, 531 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1328 bytes. >31091: message: shader compiler issue 52: FS SIMD16 shader: 99 inst, 0 loops, 1698 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1328 bytes. >31091: message: api performance issue 49: Copying to larger program cache: 32 kB -> 64 kB >31091: message: shader compiler issue 53: VS vec4 shader: 31 inst, 0 loops, 128 cycles, 0:0 spills:fills, compacted 496 to 464 bytes. >31167: message: shader compiler issue 54: FS SIMD8 shader: 92 inst, 0 loops, 505 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1472 to 1232 bytes. >31167: message: shader compiler issue 55: FS SIMD16 shader: 92 inst, 0 loops, 594 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1472 to 1232 bytes. >31167: message: shader compiler issue 56: VS vec4 shader: 31 inst, 0 loops, 128 cycles, 0:0 spills:fills, compacted 496 to 464 bytes. >31213: message: shader compiler issue 57: FS SIMD8 shader: 99 inst, 0 loops, 524 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1296 bytes. >31213: message: shader compiler issue 58: FS SIMD16 shader: 99 inst, 0 loops, 1708 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1296 bytes. >31213: message: shader compiler issue 59: VS vec4 shader: 26 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 416 to 352 bytes. >31280: message: shader compiler issue 60: FS SIMD8 shader: 64 inst, 0 loops, 417 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1024 to 848 bytes. >31280: message: shader compiler issue 61: FS SIMD16 shader: 64 inst, 0 loops, 478 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1024 to 848 bytes. >31280: message: shader compiler issue 62: VS vec4 shader: 27 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >31328: message: shader compiler issue 63: FS SIMD8 shader: 71 inst, 0 loops, 443 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 912 bytes. >31328: message: shader compiler issue 64: FS SIMD16 shader: 71 inst, 0 loops, 504 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 912 bytes. >31328: message: shader compiler issue 65: VS vec4 shader: 24 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 384 to 336 bytes. >31395: message: shader compiler issue 66: FS SIMD8 shader: 36 inst, 0 loops, 324 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 464 bytes. >31395: message: shader compiler issue 67: FS SIMD16 shader: 36 inst, 0 loops, 374 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 464 bytes. >31395: message: shader compiler issue 68: VS vec4 shader: 23 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 368 to 336 bytes. >31443: message: shader compiler issue 69: FS SIMD8 shader: 43 inst, 0 loops, 356 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 688 to 528 bytes. >31443: message: shader compiler issue 70: FS SIMD16 shader: 43 inst, 0 loops, 404 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 688 to 528 bytes. >31443: message: shader compiler issue 71: VS vec4 shader: 22 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 352 to 304 bytes. >waiting for idle >31562: message: shader compiler issue 72: FS SIMD8 shader: 3559 inst, 0 loops, 22139 cycles, 0:0 spills:fills, Promoted 145 constants, compacted 56944 to 49152 bytes. >31562: message: shader compiler issue 73: FS SIMD16 shader: 3559 inst, 0 loops, 34728 cycles, 0:0 spills:fills, Promoted 145 constants, compacted 56944 to 49152 bytes. >31562: message: api performance issue 49: Copying to larger program cache: 64 kB -> 256 kB >31562: message: shader compiler issue 74: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >31562: message: shader compiler issue 75: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >31610: message: shader compiler issue 76: FS SIMD8 shader: 162 inst, 0 loops, 1150 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 2592 to 2000 bytes. >31610: message: shader compiler issue 77: FS SIMD16 shader: 163 inst, 0 loops, 1348 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 2608 to 2016 bytes. >31610: message: shader compiler issue 78: VS vec4 shader: 29 inst, 0 loops, 244 cycles, 0:0 spills:fills, compacted 464 to 400 bytes. >31730: message: shader compiler issue 79: FS SIMD8 shader: 76 inst, 0 loops, 749 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1216 to 880 bytes. >31730: message: shader compiler issue 80: FS SIMD16 shader: 77 inst, 0 loops, 862 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 896 bytes. >31730: message: shader compiler issue 81: VS vec4 shader: 15 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 240 to 240 bytes. >31781: message: shader compiler issue 82: FS SIMD8 shader: 66 inst, 0 loops, 725 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1056 to 768 bytes. >31781: message: shader compiler issue 83: FS SIMD16 shader: 67 inst, 0 loops, 824 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1072 to 784 bytes. >31781: message: api performance issue 84: Recompiling fragment shader for program 2030 >31781: message: api performance issue 85: number of color buffers 2->1 >31805: message: shader compiler issue 86: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >31805: message: shader compiler issue 87: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >31805: message: shader compiler issue 88: VS vec4 shader: 16 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >waiting for idle >32858: message: shader compiler issue 89: FS SIMD8 shader: 75 inst, 0 loops, 618 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1200 to 880 bytes. >32858: message: shader compiler issue 90: FS SIMD16 shader: 75 inst, 0 loops, 750 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1200 to 880 bytes. >32858: message: shader compiler issue 91: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >32907: message: shader compiler issue 92: FS SIMD8 shader: 80 inst, 0 loops, 648 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1280 to 928 bytes. >32907: message: shader compiler issue 93: FS SIMD16 shader: 80 inst, 0 loops, 780 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1280 to 928 bytes. >32907: message: shader compiler issue 94: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >32949: message: shader compiler issue 95: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >32949: message: shader compiler issue 96: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >62344: message: shader compiler issue 97: FS SIMD8 shader: 93 inst, 0 loops, 650 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1488 to 1072 bytes. >62344: message: shader compiler issue 98: FS SIMD16 shader: 93 inst, 0 loops, 800 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1488 to 1072 bytes. >62344: message: shader compiler issue 99: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >62386: message: shader compiler issue 100: FS SIMD8 shader: 82 inst, 0 loops, 653 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1312 to 960 bytes. >62386: message: shader compiler issue 101: FS SIMD16 shader: 82 inst, 0 loops, 782 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1312 to 960 bytes. >62386: message: shader compiler issue 102: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >65714: message: shader compiler issue 103: FS SIMD8 shader: 115 inst, 0 loops, 938 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 1840 to 1360 bytes. >65714: message: shader compiler issue 104: FS SIMD16 shader: 115 inst, 0 loops, 1086 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 1840 to 1360 bytes. >65714: message: shader compiler issue 105: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >70961: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >71804: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >72647: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >73490: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >74333: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >75176: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >76019: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >76862: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >77705: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >78548: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >79391: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >80234: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >81077: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >81920: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >82763: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >83606: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >84449: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >85292: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >86135: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >90099: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >90695: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >98665: message: shader compiler issue 107: FS SIMD8 shader: 259 inst, 0 loops, 1786 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4144 to 3120 bytes. >98665: message: shader compiler issue 108: FS SIMD16 shader: 260 inst, 0 loops, 2242 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4160 to 3136 bytes. >98665: message: shader compiler issue 109: VS vec4 shader: 33 inst, 0 loops, 180 cycles, 0:0 spills:fills, compacted 528 to 432 bytes. >98718: message: shader compiler issue 110: FS SIMD8 shader: 21 inst, 0 loops, 104 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 336 to 240 bytes. >98718: message: shader compiler issue 111: FS SIMD16 shader: 21 inst, 0 loops, 130 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 336 to 240 bytes. >98718: message: shader compiler issue 112: VS vec4 shader: 56 inst, 0 loops, 224 cycles, 0:0 spills:fills, compacted 896 to 752 bytes. >98805: message: shader compiler issue 113: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >98805: message: shader compiler issue 114: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >98805: message: shader compiler issue 115: VS vec4 shader: 237 inst, 0 loops, 1404 cycles, 0:0 spills:fills, compacted 3792 to 3280 bytes. >98866: message: shader compiler issue 116: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >98866: message: shader compiler issue 117: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >98866: message: shader compiler issue 118: VS vec4 shader: 222 inst, 0 loops, 1242 cycles, 0:0 spills:fills, compacted 3552 to 3056 bytes. >98916: message: shader compiler issue 119: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >98916: message: shader compiler issue 120: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >98916: message: shader compiler issue 121: VS vec4 shader: 246 inst, 0 loops, 1142 cycles, 0:0 spills:fills, compacted 3936 to 3392 bytes. >99005: message: shader compiler issue 122: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >99005: message: shader compiler issue 123: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >99005: message: shader compiler issue 124: VS vec4 shader: 243 inst, 0 loops, 1252 cycles, 0:0 spills:fills, compacted 3888 to 3376 bytes. >99064: message: shader compiler issue 125: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >99064: message: shader compiler issue 126: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >99064: message: shader compiler issue 127: VS vec4 shader: 228 inst, 0 loops, 1228 cycles, 0:0 spills:fills, compacted 3648 to 3152 bytes. >99112: message: shader compiler issue 128: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >99112: message: shader compiler issue 129: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >99112: message: shader compiler issue 130: VS vec4 shader: 252 inst, 0 loops, 1226 cycles, 0:0 spills:fills, compacted 4032 to 3472 bytes. >99202: message: shader compiler issue 131: FS SIMD8 shader: 116 inst, 0 loops, 640 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1856 to 1376 bytes. >99202: message: shader compiler issue 132: FS SIMD16 shader: 116 inst, 0 loops, 810 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1856 to 1376 bytes. >99202: message: shader compiler issue 133: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >99268: message: shader compiler issue 134: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99268: message: shader compiler issue 135: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99268: message: shader compiler issue 136: VS vec4 shader: 36 inst, 0 loops, 286 cycles, 0:0 spills:fills, compacted 576 to 512 bytes. >99303: message: shader compiler issue 137: FS SIMD8 shader: 13 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99303: message: shader compiler issue 138: FS SIMD16 shader: 13 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99303: message: shader compiler issue 139: VS vec4 shader: 31 inst, 0 loops, 176 cycles, 0:0 spills:fills, compacted 496 to 400 bytes. >99349: message: shader compiler issue 140: FS SIMD8 shader: 258 inst, 0 loops, 1255 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4128 to 3136 bytes. >99349: message: shader compiler issue 141: FS SIMD16 shader: 259 inst, 0 loops, 2480 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4144 to 3152 bytes. >99349: message: shader compiler issue 142: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >99434: message: shader compiler issue 143: FS SIMD8 shader: 113 inst, 0 loops, 634 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1808 to 1344 bytes. >99434: message: shader compiler issue 144: FS SIMD16 shader: 113 inst, 0 loops, 806 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1808 to 1344 bytes. >99434: message: shader compiler issue 145: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >99508: message: shader compiler issue 146: FS SIMD8 shader: 252 inst, 0 loops, 1195 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3072 bytes. >99508: message: shader compiler issue 147: FS SIMD16 shader: 253 inst, 0 loops, 2412 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3088 bytes. >99508: message: shader compiler issue 148: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >99612: message: shader compiler issue 149: FS SIMD8 shader: 294 inst, 0 loops, 1659 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4704 to 3600 bytes. >99612: message: shader compiler issue 150: FS SIMD16 shader: 295 inst, 0 loops, 3114 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4720 to 3616 bytes. >99612: message: shader compiler issue 151: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >99685: message: shader compiler issue 152: FS SIMD8 shader: 26 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 416 to 288 bytes. >99685: message: shader compiler issue 153: FS SIMD16 shader: 26 inst, 0 loops, 138 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 416 to 288 bytes. >99685: message: shader compiler issue 154: VS vec4 shader: 56 inst, 0 loops, 224 cycles, 0:0 spills:fills, compacted 896 to 752 bytes. >99735: message: shader compiler issue 155: FS SIMD8 shader: 112 inst, 0 loops, 813 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1792 to 1312 bytes. >99735: message: shader compiler issue 156: FS SIMD16 shader: 112 inst, 0 loops, 932 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1792 to 1312 bytes. >99735: message: shader compiler issue 157: VS vec4 shader: 216 inst, 0 loops, 1144 cycles, 0:0 spills:fills, compacted 3456 to 3008 bytes. >99810: message: shader compiler issue 158: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99810: message: shader compiler issue 159: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99810: message: shader compiler issue 160: VS vec4 shader: 184 inst, 0 loops, 1082 cycles, 0:0 spills:fills, compacted 2944 to 2528 bytes. >99852: message: shader compiler issue 161: FS SIMD8 shader: 13 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99852: message: shader compiler issue 162: FS SIMD16 shader: 13 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99852: message: shader compiler issue 163: VS vec4 shader: 175 inst, 0 loops, 1082 cycles, 0:0 spills:fills, compacted 2800 to 2368 bytes. >99907: message: shader compiler issue 164: FS SIMD8 shader: 259 inst, 0 loops, 1426 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4144 to 3136 bytes. >99907: message: shader compiler issue 165: FS SIMD16 shader: 260 inst, 0 loops, 2376 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4160 to 3152 bytes. >99907: message: shader compiler issue 166: VS vec4 shader: 213 inst, 0 loops, 1136 cycles, 0:0 spills:fills, compacted 3408 to 2944 bytes. >100001: message: shader compiler issue 167: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >100001: message: shader compiler issue 168: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >100001: message: shader compiler issue 169: VS vec4 shader: 284 inst, 0 loops, 1898 cycles, 0:0 spills:fills, compacted 4544 to 3888 bytes. >100061: message: shader compiler issue 170: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >100061: message: shader compiler issue 171: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >100061: message: shader compiler issue 172: VS vec4 shader: 269 inst, 0 loops, 1702 cycles, 0:0 spills:fills, compacted 4304 to 3664 bytes. >100110: message: shader compiler issue 173: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >100110: message: shader compiler issue 174: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >100110: message: shader compiler issue 175: VS vec4 shader: 292 inst, 0 loops, 1692 cycles, 0:0 spills:fills, compacted 4672 to 3984 bytes. >100110: message: api performance issue 49: Copying to larger program cache: 256 kB -> 512 kB >waiting for idle >waiting for idle >101441: message: shader compiler issue 176: FS SIMD8 shader: 3 inst, 0 loops, 18 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >101441: message: shader compiler issue 177: FS SIMD16 shader: 3 inst, 0 loops, 22 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >101441: message: api performance issue 84: Recompiling fragment shader for program 2046 >101441: message: api performance issue 85: number of color buffers 1->0 >101822: message: shader compiler performance issue 178: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >101822: message: shader compiler issue 179: FS SIMD8 shader: 1509 inst, 0 loops, 10207 cycles, 0:0 spills:fills, Promoted 34 constants, compacted 24144 to 17456 bytes. >101822: message: shader compiler issue 180: VS vec4 shader: 28 inst, 0 loops, 156 cycles, 0:0 spills:fills, compacted 448 to 384 bytes. >101940: message: shader compiler performance issue 181: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >101940: message: shader compiler issue 182: FS SIMD8 shader: 1611 inst, 0 loops, 11151 cycles, 0:0 spills:fills, Promoted 35 constants, compacted 25776 to 18720 bytes. >101940: message: shader compiler issue 183: VS vec4 shader: 101 inst, 0 loops, 644 cycles, 0:0 spills:fills, compacted 1616 to 1184 bytes. >102046: message: shader compiler issue 184: FS SIMD8 shader: 149 inst, 0 loops, 1238 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2384 to 1888 bytes. >102046: message: shader compiler issue 185: FS SIMD16 shader: 149 inst, 0 loops, 1446 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2384 to 1888 bytes. >102046: message: shader compiler issue 186: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >102046: message: shader compiler issue 187: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >102154: message: shader compiler issue 188: FS SIMD8 shader: 248 inst, 0 loops, 2281 cycles, 0:0 spills:fills, Promoted 12 constants, compacted 3968 to 3040 bytes. >102154: message: shader compiler issue 189: FS SIMD16 shader: 248 inst, 0 loops, 2626 cycles, 0:0 spills:fills, Promoted 12 constants, compacted 3968 to 3040 bytes. >102154: message: shader compiler issue 190: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >102154: message: shader compiler issue 191: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >waiting for idle >102255: message: shader compiler performance issue 192: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >102255: message: shader compiler issue 193: FS SIMD8 shader: 914 inst, 0 loops, 7832 cycles, 0:0 spills:fills, Promoted 33 constants, compacted 14624 to 10944 bytes. >102255: message: shader compiler issue 194: VS vec4 shader: 18 inst, 0 loops, 92 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >102334: message: shader compiler issue 195: FS SIMD8 shader: 77 inst, 0 loops, 663 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 848 bytes. >102334: message: shader compiler issue 196: FS SIMD16 shader: 77 inst, 0 loops, 780 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 848 bytes. >102334: message: shader compiler issue 197: VS vec4 shader: 18 inst, 0 loops, 92 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >102428: message: shader compiler issue 198: FS SIMD8 shader: 88 inst, 0 loops, 721 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1408 to 1056 bytes. >102428: message: shader compiler issue 199: FS SIMD16 shader: 89 inst, 0 loops, 866 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1424 to 1072 bytes. >102428: message: shader compiler performance issue 200: vertex shader triggered register spilling. Try reducing the number of live vec4 values to improve performance. >102428: message: shader compiler issue 201: VS vec4 shader: 1016 inst, 0 loops, 8526 cycles, 1:1 spills:fills, compacted 16256 to 13200 bytes. >102579: message: shader compiler performance issue 202: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >102579: message: shader compiler issue 203: FS SIMD8 shader: 607 inst, 0 loops, 2679 cycles, 0:0 spills:fills, Promoted 37 constants, compacted 9712 to 7344 bytes. >102579: message: shader compiler issue 204: VS vec4 shader: 847 inst, 0 loops, 7420 cycles, 0:0 spills:fills, compacted 13552 to 10992 bytes. >102947: message: shader compiler issue 205: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >102947: message: shader compiler issue 206: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >102947: message: shader compiler issue 207: VS vec4 shader: 5 inst, 0 loops, 20 cycles, 0:0 spills:fills, compacted 80 to 80 bytes. >103024: message: shader compiler issue 208: FS SIMD8 shader: 78 inst, 0 loops, 460 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1040 bytes. >103024: message: shader compiler issue 209: FS SIMD16 shader: 78 inst, 0 loops, 522 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1040 bytes. >103024: message: shader compiler issue 210: VS vec4 shader: 29 inst, 0 loops, 124 cycles, 0:0 spills:fills, compacted 464 to 432 bytes. >103102: message: shader compiler issue 211: FS SIMD8 shader: 71 inst, 0 loops, 438 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 944 bytes. >103102: message: shader compiler issue 212: FS SIMD16 shader: 71 inst, 0 loops, 502 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 944 bytes. >103102: message: shader compiler issue 213: VS vec4 shader: 27 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >103164: message: shader compiler issue 214: FS SIMD8 shader: 78 inst, 0 loops, 470 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1008 bytes. >103164: message: shader compiler issue 215: FS SIMD16 shader: 78 inst, 0 loops, 524 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1008 bytes. >103164: message: shader compiler issue 216: VS vec4 shader: 24 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 384 to 336 bytes. >103233: message: shader compiler issue 217: FS SIMD8 shader: 50 inst, 0 loops, 368 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 800 to 656 bytes. >103233: message: shader compiler issue 218: FS SIMD16 shader: 50 inst, 0 loops, 444 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 800 to 656 bytes. >103233: message: shader compiler issue 219: VS vec4 shader: 25 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 400 to 368 bytes. >103297: message: shader compiler issue 220: FS SIMD8 shader: 57 inst, 0 loops, 394 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 912 to 720 bytes. >103297: message: shader compiler issue 221: FS SIMD16 shader: 57 inst, 0 loops, 450 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 912 to 720 bytes. >103297: message: shader compiler issue 222: VS vec4 shader: 23 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 368 to 320 bytes. >103366: message: shader compiler issue 223: FS SIMD8 shader: 29 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 464 to 368 bytes. >103366: message: shader compiler issue 224: FS SIMD16 shader: 29 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 464 to 368 bytes. >103366: message: shader compiler issue 225: VS vec4 shader: 21 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 336 to 304 bytes. >103415: message: shader compiler issue 226: FS SIMD8 shader: 36 inst, 0 loops, 322 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 432 bytes. >103415: message: shader compiler issue 227: FS SIMD16 shader: 36 inst, 0 loops, 368 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 432 bytes. >103415: message: shader compiler issue 228: VS vec4 shader: 21 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 336 to 304 bytes. >waiting for idle >103581: message: shader compiler issue 229: FS SIMD8 shader: 4 inst, 0 loops, 222 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >103581: message: shader compiler issue 230: FS SIMD16 shader: 4 inst, 0 loops, 230 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >103581: message: shader compiler issue 231: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >waiting for idle >waiting for idle >104664: message: shader compiler issue 232: FS SIMD8 shader: 341 inst, 0 loops, 2029 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5456 to 4176 bytes. >104664: message: shader compiler issue 233: FS SIMD16 shader: 342 inst, 0 loops, 2558 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5472 to 4192 bytes. >104664: message: shader compiler issue 234: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >waiting for idle >105189: message: shader compiler issue 235: FS SIMD8 shader: 59 inst, 0 loops, 691 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 944 to 704 bytes. >105189: message: shader compiler issue 236: FS SIMD16 shader: 59 inst, 0 loops, 752 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 944 to 704 bytes. >105189: message: shader compiler issue 237: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >105321: message: shader compiler issue 238: FS SIMD8 shader: 51 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 816 to 672 bytes. >105321: message: shader compiler issue 239: FS SIMD16 shader: 51 inst, 0 loops, 612 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 816 to 672 bytes. >105321: message: shader compiler issue 240: VS vec4 shader: 28 inst, 0 loops, 156 cycles, 0:0 spills:fills, compacted 448 to 384 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >107554: message: shader compiler issue 241: FS SIMD8 shader: 46 inst, 0 loops, 433 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 608 bytes. >107554: message: shader compiler issue 242: FS SIMD16 shader: 46 inst, 0 loops, 522 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 608 bytes. >107554: message: shader compiler issue 243: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >108037: message: shader compiler issue 244: FS SIMD8 shader: 49 inst, 0 loops, 610 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 784 to 480 bytes. >108037: message: shader compiler issue 245: FS SIMD16 shader: 49 inst, 0 loops, 680 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 784 to 480 bytes. >108037: message: shader compiler issue 246: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >108088: message: shader compiler issue 247: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >108088: message: shader compiler issue 248: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >108088: message: shader compiler issue 249: VS vec4 shader: 14 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >108650: message: shader compiler issue 250: FS SIMD8 shader: 93 inst, 0 loops, 571 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1488 to 1152 bytes. >108650: message: shader compiler issue 251: FS SIMD16 shader: 93 inst, 0 loops, 706 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1488 to 1152 bytes. >108650: message: shader compiler issue 252: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >108785: message: shader compiler issue 253: FS SIMD8 shader: 191 inst, 0 loops, 1436 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 3056 to 2368 bytes. >108785: message: shader compiler issue 254: FS SIMD16 shader: 191 inst, 0 loops, 1772 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 3056 to 2368 bytes. >108785: message: shader compiler issue 255: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >109334: message: shader compiler issue 256: FS SIMD8 shader: 56 inst, 0 loops, 580 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 896 to 560 bytes. >109334: message: shader compiler issue 257: FS SIMD16 shader: 56 inst, 0 loops, 634 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 896 to 560 bytes. >109334: message: shader compiler issue 258: VS vec4 shader: 14 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >113116: message: shader compiler issue 259: FS SIMD8 shader: 140 inst, 1 loops, 7410 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 2240 to 1680 bytes. >113116: message: shader compiler issue 260: FS SIMD16 shader: 140 inst, 1 loops, 8642 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 2240 to 1680 bytes. >113116: message: shader compiler issue 261: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >waiting for idle >waiting for idle >113890: message: shader compiler issue 262: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >113890: message: shader compiler issue 263: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >113890: message: shader compiler issue 264: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >113971: message: shader compiler issue 265: FS SIMD8 shader: 348 inst, 0 loops, 2051 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5568 to 4224 bytes. >113971: message: shader compiler issue 266: FS SIMD16 shader: 349 inst, 0 loops, 4016 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5584 to 4240 bytes. >113971: message: shader compiler issue 267: VS vec4 shader: 213 inst, 0 loops, 1136 cycles, 0:0 spills:fills, compacted 3408 to 2944 bytes. >114069: message: shader compiler issue 268: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >114069: message: shader compiler issue 269: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >114069: message: shader compiler issue 270: VS vec4 shader: 292 inst, 0 loops, 1692 cycles, 0:0 spills:fills, compacted 4672 to 3984 bytes. >114224: message: shader compiler issue 271: FS SIMD8 shader: 241 inst, 2 loops, 192999 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 3856 to 2816 bytes. >114224: message: shader compiler issue 272: FS SIMD16 shader: 241 inst, 2 loops, 316276 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 3856 to 2816 bytes. >114224: message: shader compiler issue 273: VS vec4 shader: 16 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >114428: message: shader compiler issue 274: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >114428: message: shader compiler issue 275: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >waiting for idle >waiting for idle >115273: message: shader compiler issue 276: FS SIMD8 shader: 270 inst, 0 loops, 3165 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4320 to 3104 bytes. >115273: message: shader compiler issue 277: FS SIMD16 shader: 270 inst, 0 loops, 3534 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4320 to 3104 bytes. >115273: message: shader compiler issue 278: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >115482: message: shader compiler issue 279: FS SIMD8 shader: 67 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1072 to 800 bytes. >115482: message: shader compiler issue 280: FS SIMD16 shader: 68 inst, 0 loops, 892 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1088 to 816 bytes. >115482: message: shader compiler issue 281: VS vec4 shader: 995 inst, 0 loops, 8464 cycles, 0:0 spills:fills, compacted 15920 to 12944 bytes. >115612: message: shader compiler issue 282: FS SIMD8 shader: 67 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1072 to 800 bytes. >115612: message: shader compiler issue 283: FS SIMD16 shader: 68 inst, 0 loops, 892 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1088 to 816 bytes. >115612: message: shader compiler issue 284: VS vec4 shader: 995 inst, 0 loops, 8464 cycles, 0:0 spills:fills, compacted 15920 to 12944 bytes. >waiting for idle >116346: message: shader compiler issue 285: FS SIMD8 shader: 40 inst, 0 loops, 362 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 368 bytes. >116346: message: shader compiler issue 286: FS SIMD16 shader: 40 inst, 0 loops, 394 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 368 bytes. >116346: message: shader compiler issue 287: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >116406: message: shader compiler issue 288: FS SIMD8 shader: 102 inst, 1 loops, 6496 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1632 to 1168 bytes. >116406: message: shader compiler issue 289: FS SIMD16 shader: 103 inst, 1 loops, 7472 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1648 to 1168 bytes. >116406: message: shader compiler issue 290: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >116463: message: shader compiler issue 291: FS SIMD8 shader: 4 inst, 0 loops, 222 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >116463: message: shader compiler issue 292: FS SIMD16 shader: 4 inst, 0 loops, 230 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >116463: message: shader compiler issue 293: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >116530: message: shader compiler issue 294: FS SIMD8 shader: 95 inst, 0 loops, 720 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1520 to 1136 bytes. >116530: message: shader compiler issue 295: FS SIMD16 shader: 95 inst, 0 loops, 872 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1520 to 1136 bytes. >116530: message: shader compiler issue 296: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >116575: message: shader compiler issue 297: FS SIMD8 shader: 72 inst, 0 loops, 606 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1152 to 864 bytes. >116575: message: shader compiler issue 298: FS SIMD16 shader: 72 inst, 0 loops, 722 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1152 to 864 bytes. >116575: message: shader compiler issue 299: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >116610: message: shader compiler issue 300: FS SIMD8 shader: 175 inst, 0 loops, 1203 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2800 to 2128 bytes. >116610: message: shader compiler issue 301: FS SIMD16 shader: 176 inst, 0 loops, 1366 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2816 to 2144 bytes. >116610: message: shader compiler issue 302: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >117987: message: shader compiler issue 303: FS SIMD8 shader: 464 inst, 2 loops, 212842 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 7424 to 5424 bytes. >117987: message: shader compiler issue 304: FS SIMD16 shader: 464 inst, 2 loops, 355202 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 7424 to 5424 bytes. >117987: message: shader compiler issue 305: VS vec4 shader: 16 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >118156: message: shader compiler issue 306: FS SIMD8 shader: 14 inst, 0 loops, 62 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 224 to 144 bytes. >118156: message: shader compiler issue 307: FS SIMD16 shader: 14 inst, 0 loops, 80 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 224 to 144 bytes. >118156: message: shader compiler issue 308: VS vec4 shader: 15 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 240 to 224 bytes. >waiting for idle >waiting for idle >118858: message: shader compiler issue 309: FS SIMD8 shader: 289 inst, 0 loops, 1531 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 4624 to 3360 bytes. >118858: message: shader compiler issue 310: FS SIMD16 shader: 290 inst, 0 loops, 1848 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 4640 to 3376 bytes. >118858: message: shader compiler issue 311: VS vec4 shader: 1095 inst, 0 loops, 9914 cycles, 0:0 spills:fills, compacted 17520 to 14256 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >134040: message: shader compiler issue 312: FS SIMD8 shader: 27 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >134040: message: shader compiler issue 313: FS SIMD16 shader: 28 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 448 to 320 bytes. >134064: message: shader compiler issue 314: FS SIMD8 shader: 27 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >134064: message: shader compiler issue 315: FS SIMD16 shader: 28 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 448 to 320 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >145499: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >145501: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >145503: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >148182: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >148184: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >148186: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >150829: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >150831: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >150833: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >153571: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >153573: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >153575: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >156218: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >156220: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >156222: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >162891: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >162893: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >162895: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >165897: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >165899: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >165901: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >168712: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >168714: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >168716: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >171835: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >171837: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >171839: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >174563: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >174565: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >174567: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >177380: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >177382: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >177384: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >180026: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >180028: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >180030: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >182674: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >182676: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >182678: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >185345: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >185347: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >185349: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >187995: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >187997: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >187999: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >188009: message: shader compiler issue 316: FS SIMD8 shader: 347 inst, 0 loops, 1931 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5552 to 4224 bytes. >188009: message: shader compiler issue 317: FS SIMD16 shader: 348 inst, 0 loops, 3436 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5568 to 4240 bytes. >188009: message: shader compiler issue 318: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >188099: message: shader compiler issue 319: FS SIMD8 shader: 287 inst, 0 loops, 1581 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4592 to 3472 bytes. >188099: message: shader compiler issue 320: FS SIMD16 shader: 287 inst, 0 loops, 3224 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4592 to 3472 bytes. >188099: message: shader compiler issue 321: VS vec4 shader: 67 inst, 0 loops, 308 cycles, 0:0 spills:fills, compacted 1072 to 960 bytes. >188167: message: shader compiler issue 322: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >188167: message: shader compiler issue 323: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >188167: message: shader compiler issue 324: VS vec4 shader: 31 inst, 0 loops, 176 cycles, 0:0 spills:fills, compacted 496 to 400 bytes. >188207: message: shader compiler issue 325: FS SIMD8 shader: 500 inst, 0 loops, 2800 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 8000 to 6096 bytes. >188207: message: shader compiler issue 326: FS SIMD16 shader: 501 inst, 0 loops, 5262 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 8016 to 6112 bytes. >188207: message: api performance issue 49: Copying to larger program cache: 512 kB -> 1024 kB >188207: message: shader compiler issue 327: VS vec4 shader: 66 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1056 to 912 bytes. >188300: message: shader compiler issue 328: FS SIMD8 shader: 62 inst, 0 loops, 359 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188300: message: shader compiler issue 329: FS SIMD16 shader: 62 inst, 0 loops, 454 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188300: message: shader compiler issue 330: VS vec4 shader: 55 inst, 0 loops, 300 cycles, 0:0 spills:fills, compacted 880 to 800 bytes. >188369: message: shader compiler issue 331: FS SIMD8 shader: 367 inst, 0 loops, 1988 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5872 to 4496 bytes. >188369: message: shader compiler issue 332: FS SIMD16 shader: 368 inst, 0 loops, 3606 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5888 to 4512 bytes. >188369: message: shader compiler issue 333: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188458: message: shader compiler issue 334: FS SIMD8 shader: 62 inst, 0 loops, 382 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188458: message: shader compiler issue 335: FS SIMD16 shader: 62 inst, 0 loops, 432 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188458: message: shader compiler issue 336: VS vec4 shader: 55 inst, 0 loops, 300 cycles, 0:0 spills:fills, compacted 880 to 800 bytes. >188525: message: shader compiler issue 337: FS SIMD8 shader: 364 inst, 0 loops, 2107 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5824 to 4464 bytes. >188525: message: shader compiler issue 338: FS SIMD16 shader: 365 inst, 0 loops, 3298 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5840 to 4480 bytes. >188525: message: shader compiler issue 339: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188615: message: shader compiler issue 340: FS SIMD8 shader: 136 inst, 0 loops, 884 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2176 to 1600 bytes. >188615: message: shader compiler issue 341: FS SIMD16 shader: 136 inst, 0 loops, 1162 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2176 to 1600 bytes. >188615: message: shader compiler issue 342: VS vec4 shader: 66 inst, 0 loops, 308 cycles, 0:0 spills:fills, compacted 1056 to 944 bytes. >188684: message: shader compiler issue 343: FS SIMD8 shader: 355 inst, 0 loops, 2047 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5680 to 4288 bytes. >188684: message: shader compiler issue 344: FS SIMD16 shader: 356 inst, 0 loops, 2648 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5696 to 4304 bytes. >188684: message: shader compiler issue 345: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188769: message: shader compiler issue 346: FS SIMD8 shader: 419 inst, 0 loops, 2545 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 6704 to 5088 bytes. >188769: message: shader compiler issue 347: FS SIMD16 shader: 420 inst, 0 loops, 3022 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 6720 to 5104 bytes. >188769: message: shader compiler issue 348: VS vec4 shader: 59 inst, 0 loops, 230 cycles, 0:0 spills:fills, compacted 944 to 800 bytes. >188853: message: shader compiler issue 349: FS SIMD8 shader: 382 inst, 0 loops, 2445 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 6112 to 4640 bytes. >188853: message: shader compiler issue 350: FS SIMD16 shader: 383 inst, 0 loops, 2936 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 6128 to 4656 bytes. >188853: message: shader compiler issue 351: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >188943: message: shader compiler issue 352: FS SIMD8 shader: 55 inst, 0 loops, 350 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 880 to 672 bytes. >188943: message: shader compiler issue 353: FS SIMD16 shader: 56 inst, 0 loops, 446 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 896 to 688 bytes. >188943: message: shader compiler issue 354: VS vec4 shader: 104 inst, 0 loops, 472 cycles, 0:0 spills:fills, compacted 1664 to 1392 bytes. >188990: message: shader compiler issue 355: FS SIMD8 shader: 265 inst, 0 loops, 1338 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4240 to 3216 bytes. >188990: message: shader compiler issue 356: FS SIMD16 shader: 265 inst, 0 loops, 3950 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4240 to 3216 bytes. >188990: message: shader compiler issue 357: VS vec4 shader: 68 inst, 0 loops, 310 cycles, 0:0 spills:fills, compacted 1088 to 976 bytes. >189066: message: shader compiler issue 358: FS SIMD8 shader: 482 inst, 0 loops, 2717 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7712 to 5888 bytes. >189066: message: shader compiler issue 359: FS SIMD16 shader: 483 inst, 0 loops, 5578 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7728 to 5904 bytes. >189066: message: shader compiler issue 360: VS vec4 shader: 67 inst, 0 loops, 240 cycles, 0:0 spills:fills, compacted 1072 to 928 bytes. >189176: message: shader compiler issue 361: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >189176: message: shader compiler issue 362: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >189176: message: shader compiler issue 363: VS vec4 shader: 246 inst, 0 loops, 1142 cycles, 0:0 spills:fills, compacted 3936 to 3392 bytes. >189267: message: shader compiler issue 364: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >189267: message: shader compiler issue 365: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >189267: message: shader compiler issue 366: VS vec4 shader: 252 inst, 0 loops, 1226 cycles, 0:0 spills:fills, compacted 4032 to 3472 bytes. >189363: message: shader compiler issue 367: FS SIMD8 shader: 40 inst, 0 loops, 329 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 432 bytes. >189363: message: shader compiler issue 368: FS SIMD16 shader: 40 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 432 bytes. >189363: message: shader compiler issue 369: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. >189418: message: shader compiler issue 370: FS SIMD8 shader: 316 inst, 0 loops, 1952 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5056 to 3872 bytes. >189418: message: shader compiler issue 371: FS SIMD16 shader: 317 inst, 0 loops, 2504 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5072 to 3888 bytes. >189418: message: shader compiler issue 372: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >189501: message: shader compiler issue 373: FS SIMD8 shader: 24 inst, 0 loops, 131 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 384 to 288 bytes. >189501: message: shader compiler issue 374: FS SIMD16 shader: 24 inst, 0 loops, 170 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 384 to 288 bytes. >189501: message: shader compiler issue 375: VS vec4 shader: 51 inst, 0 loops, 296 cycles, 0:0 spills:fills, compacted 816 to 736 bytes. >189551: message: shader compiler issue 376: FS SIMD8 shader: 401 inst, 0 loops, 2417 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6416 to 4896 bytes. >189551: message: shader compiler issue 377: FS SIMD16 shader: 402 inst, 0 loops, 3012 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6432 to 4912 bytes. >189551: message: shader compiler issue 378: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >waiting for idle >waiting for idle >waiting for idle >191839: message: shader compiler issue 379: FS SIMD8 shader: 184 inst, 0 loops, 1154 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2944 to 2192 bytes. >191839: message: shader compiler issue 380: FS SIMD16 shader: 185 inst, 0 loops, 1550 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2960 to 2208 bytes. >191839: message: shader compiler issue 381: VS vec4 shader: 848 inst, 0 loops, 7184 cycles, 0:0 spills:fills, compacted 13568 to 11008 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >193111: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >193113: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >193115: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >198966: message: shader compiler issue 382: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >198966: message: shader compiler issue 383: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >198966: message: shader compiler issue 384: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >199129: message: shader compiler issue 385: FS SIMD8 shader: 512 inst, 0 loops, 3233 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 8192 to 6160 bytes. >199129: message: shader compiler issue 386: FS SIMD16 shader: 513 inst, 0 loops, 5754 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 8208 to 6176 bytes. >199129: message: shader compiler issue 387: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >199236: message: shader compiler issue 388: FS SIMD8 shader: 369 inst, 0 loops, 2599 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5904 to 4560 bytes. >199236: message: shader compiler issue 389: FS SIMD16 shader: 370 inst, 0 loops, 3304 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5920 to 4576 bytes. >199236: message: shader compiler issue 390: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >waiting for idle >199425: message: shader compiler issue 391: FS SIMD8 shader: 329 inst, 0 loops, 2072 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5264 to 4080 bytes. >199425: message: shader compiler issue 392: FS SIMD16 shader: 330 inst, 0 loops, 2596 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5280 to 4096 bytes. >199425: message: shader compiler issue 393: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >199604: message: shader compiler issue 394: FS SIMD8 shader: 329 inst, 0 loops, 2072 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5264 to 4080 bytes. >199604: message: shader compiler issue 395: FS SIMD16 shader: 330 inst, 0 loops, 2596 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5280 to 4096 bytes. >199604: message: shader compiler issue 396: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >199781: message: shader compiler issue 397: FS SIMD8 shader: 290 inst, 0 loops, 2054 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4640 to 3584 bytes. >199781: message: shader compiler issue 398: FS SIMD16 shader: 291 inst, 0 loops, 2404 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4656 to 3600 bytes. >199781: message: shader compiler issue 399: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >199920: message: shader compiler issue 400: FS SIMD8 shader: 291 inst, 0 loops, 2054 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4656 to 3600 bytes. >199920: message: shader compiler issue 401: FS SIMD16 shader: 292 inst, 0 loops, 2410 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4672 to 3616 bytes. >199920: message: shader compiler issue 402: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >waiting for idle >200946: message: shader compiler issue 403: FS SIMD8 shader: 3 inst, 0 loops, 18 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >200946: message: shader compiler issue 404: FS SIMD16 shader: 3 inst, 0 loops, 22 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >200946: message: api performance issue 84: Recompiling fragment shader for program 1955 >200946: message: api performance issue 85: number of color buffers 1->0 >waiting for idle >waiting for idle >201897: message: shader compiler issue 405: FS SIMD8 shader: 126 inst, 0 loops, 814 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2016 to 1424 bytes. >201897: message: shader compiler issue 406: FS SIMD16 shader: 127 inst, 0 loops, 896 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2032 to 1440 bytes. >201897: message: shader compiler issue 407: VS vec4 shader: 871 inst, 0 loops, 7468 cycles, 0:0 spills:fills, compacted 13936 to 11312 bytes. >202153: message: shader compiler issue 408: FS SIMD8 shader: 250 inst, 0 loops, 1424 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4000 to 3008 bytes. >202153: message: shader compiler issue 409: FS SIMD16 shader: 251 inst, 0 loops, 1864 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4016 to 3024 bytes. >202153: message: shader compiler issue 410: VS vec4 shader: 838 inst, 0 loops, 7526 cycles, 0:0 spills:fills, compacted 13408 to 10944 bytes. >waiting for idle >202490: message: shader compiler issue 411: FS SIMD8 shader: 268 inst, 0 loops, 1531 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 4288 to 3136 bytes. >202490: message: shader compiler issue 412: FS SIMD16 shader: 269 inst, 0 loops, 1974 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 4304 to 3152 bytes. >202490: message: shader compiler issue 413: VS vec4 shader: 906 inst, 0 loops, 8096 cycles, 0:0 spills:fills, compacted 14496 to 11808 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >203641: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >203643: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >203645: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >204735: message: shader compiler issue 414: FS SIMD8 shader: 27 inst, 0 loops, 48 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 256 bytes. >204735: message: shader compiler issue 415: FS SIMD16 shader: 27 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 256 bytes. >204735: message: shader compiler issue 416: VS vec4 shader: 14 inst, 0 loops, 86 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >210970: message: shader compiler issue 417: FS SIMD8 shader: 265 inst, 0 loops, 1486 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 4240 to 3152 bytes. >210970: message: shader compiler issue 418: FS SIMD16 shader: 266 inst, 0 loops, 1906 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 4256 to 3168 bytes. >210970: message: shader compiler issue 419: VS vec4 shader: 883 inst, 0 loops, 7446 cycles, 0:0 spills:fills, compacted 14128 to 11488 bytes. >211285: message: shader compiler issue 420: FS SIMD8 shader: 31 inst, 0 loops, 187 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >211285: message: shader compiler issue 421: FS SIMD16 shader: 31 inst, 0 loops, 236 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >211285: message: shader compiler issue 422: VS vec4 shader: 1029 inst, 0 loops, 8716 cycles, 0:0 spills:fills, compacted 16464 to 13216 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >212374: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >212376: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >212378: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >220845: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >220847: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >220849: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >255414: message: shader compiler issue 423: FS SIMD8 shader: 369 inst, 0 loops, 2599 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5904 to 4560 bytes. >255414: message: shader compiler issue 424: FS SIMD16 shader: 370 inst, 0 loops, 3304 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5920 to 4576 bytes. >255414: message: shader compiler issue 425: VS vec4 shader: 395 inst, 0 loops, 3490 cycles, 0:0 spills:fills, compacted 6320 to 5200 bytes. >255544: message: shader compiler issue 426: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >255544: message: shader compiler issue 427: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >255544: message: shader compiler issue 428: VS vec4 shader: 395 inst, 0 loops, 3490 cycles, 0:0 spills:fills, compacted 6320 to 5200 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >259201: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >259203: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >259205: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >275330: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >275332: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >275334: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >298847: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >298849: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >298851: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >320015: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >320017: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >320019: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >334347: message: api performance issue 106: using glBufferSubData(buffer 4898, offset 0, size 288) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >341225: message: shader compiler issue 429: FS SIMD8 shader: 378 inst, 0 loops, 1958 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 6048 to 4528 bytes. >341225: message: shader compiler issue 430: FS SIMD16 shader: 379 inst, 0 loops, 2504 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 6064 to 4544 bytes. >341225: message: shader compiler performance issue 431: vertex shader triggered register spilling. Try reducing the number of live vec4 values to improve performance. >341225: message: shader compiler issue 432: VS vec4 shader: 1081 inst, 0 loops, 9206 cycles, 2:2 spills:fills, compacted 17296 to 14128 bytes. >341448: message: shader compiler issue 433: FS SIMD8 shader: 31 inst, 0 loops, 335 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >341448: message: shader compiler issue 434: FS SIMD16 shader: 31 inst, 0 loops, 376 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >341448: message: shader compiler issue 435: VS vec4 shader: 1006 inst, 0 loops, 8492 cycles, 0:0 spills:fills, compacted 16096 to 13072 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >342540: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >342542: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >342544: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >352256: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >352258: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >352260: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >367819: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >367821: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >367823: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >393695: message: api performance issue 106: too many identical messages; ignoring >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >3220350: message: shader compiler issue 436: FS SIMD8 shader: 31 inst, 0 loops, 187 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >3220350: message: shader compiler issue 437: FS SIMD16 shader: 31 inst, 0 loops, 236 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >3220350: message: shader compiler issue 438: VS vec4 shader: 994 inst, 0 loops, 8566 cycles, 0:0 spills:fills, compacted 15904 to 12928 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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>waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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>waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >6840820: message: shader compiler issue 439: FS SIMD8 shader: 161 inst, 0 loops, 848 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 2576 to 1888 bytes. >6840820: message: shader compiler issue 440: FS SIMD16 shader: 162 inst, 0 loops, 910 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 2592 to 1904 bytes. >6840820: message: shader compiler issue 441: VS vec4 shader: 360 inst, 0 loops, 2782 cycles, 0:0 spills:fills, compacted 5760 to 4800 bytes. >6840985: message: shader compiler issue 442: FS SIMD8 shader: 88 inst, 0 loops, 721 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1408 to 1056 bytes. >6840985: message: shader compiler issue 443: FS SIMD16 shader: 89 inst, 0 loops, 866 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1424 to 1072 bytes. >6840985: message: shader compiler issue 444: VS vec4 shader: 294 inst, 0 loops, 1992 cycles, 0:0 spills:fills, compacted 4704 to 3936 bytes. >waiting for idle >6841318: message: shader compiler issue 445: FS SIMD8 shader: 8 inst, 0 loops, 250 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 128 to 80 bytes. >6841318: message: shader compiler issue 446: FS SIMD16 shader: 8 inst, 0 loops, 264 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 128 to 80 bytes. >6841318: message: shader compiler issue 447: VS vec4 shader: 18 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >7539367: message: shader compiler performance issue 448: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >7539367: message: shader compiler issue 449: FS SIMD8 shader: 733 inst, 0 loops, 3711 cycles, 0:0 spills:fills, Promoted 41 constants, compacted 11728 to 8880 bytes. >7539367: message: shader compiler issue 450: VS vec4 shader: 59 inst, 0 loops, 230 cycles, 0:0 spills:fills, compacted 944 to 800 bytes. >7539424: message: shader compiler issue 451: FS SIMD8 shader: 30 inst, 0 loops, 314 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 480 to 320 bytes. >7539424: message: shader compiler issue 452: FS SIMD16 shader: 30 inst, 0 loops, 354 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 480 to 320 bytes. >7539424: message: shader compiler issue 453: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. >7539481: message: shader compiler issue 454: FS SIMD8 shader: 200 inst, 0 loops, 727 cycles, 0:0 spills:fills, Promoted 11 constants, compacted 3200 to 2368 bytes. >7539481: message: shader compiler issue 455: FS SIMD16 shader: 201 inst, 0 loops, 1202 cycles, 0:0 spills:fills, Promoted 11 constants, compacted 3216 to 2384 bytes. >7539481: message: shader compiler issue 456: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >7541655: message: major shader compiler issue 457: 0:352(23): warning: `f10' used uninitialized >7541655: message: major shader compiler issue 458: 0:353(27): warning: `v11' used uninitialized >7541655 @2 glCompileShader(shader = 7168) >7541655: warning: 0:352(23): warning: `f10' used uninitialized >0:353(27): warning: `v11' used uninitialized > >7541663: message: shader compiler issue 459: FS SIMD8 shader: 224 inst, 0 loops, 1737 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7541663: message: shader compiler issue 460: FS SIMD16 shader: 224 inst, 0 loops, 1930 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7541663: message: shader compiler issue 461: TES vec4 shader: 93 inst, 0 loops, 714 cycles, 0:0 spills:fills, compacted 1488 to 1312 bytes. >7541663: message: shader compiler issue 462: TCS vec4 shader: 396 inst, 0 loops, 2054 cycles, 19:9 spills:fills, compacted 6336 to 5152 bytes. >7541663: message: shader compiler issue 463: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7541801: message: shader compiler issue 464: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7541801: message: shader compiler issue 465: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7541801: message: shader compiler issue 466: TES vec4 shader: 88 inst, 0 loops, 880 cycles, 0:0 spills:fills, compacted 1408 to 1232 bytes. >7541801: message: shader compiler issue 467: TCS vec4 shader: 396 inst, 0 loops, 2054 cycles, 19:9 spills:fills, compacted 6336 to 5152 bytes. >7541801: message: shader compiler issue 468: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7541915: message: shader compiler issue 469: FS SIMD8 shader: 382 inst, 0 loops, 2114 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6112 to 4768 bytes. >7541915: message: shader compiler issue 470: FS SIMD16 shader: 383 inst, 0 loops, 4450 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6128 to 4784 bytes. >7541915: message: shader compiler issue 471: TES vec4 shader: 92 inst, 0 loops, 616 cycles, 0:0 spills:fills, compacted 1472 to 1280 bytes. >7541915: message: shader compiler issue 472: TCS vec4 shader: 426 inst, 0 loops, 2196 cycles, 22:10 spills:fills, compacted 6816 to 5552 bytes. >7541915: message: shader compiler issue 473: VS vec4 shader: 201 inst, 0 loops, 1218 cycles, 0:0 spills:fills, compacted 3216 to 2848 bytes. >7542073: message: shader compiler issue 474: FS SIMD8 shader: 224 inst, 0 loops, 1737 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7542073: message: shader compiler issue 475: FS SIMD16 shader: 224 inst, 0 loops, 1930 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7542073: message: shader compiler issue 476: VS vec4 shader: 145 inst, 0 loops, 1134 cycles, 0:0 spills:fills, compacted 2320 to 2064 bytes. >7542152: message: shader compiler issue 477: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542152: message: shader compiler issue 478: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542152: message: shader compiler issue 479: VS vec4 shader: 142 inst, 0 loops, 1132 cycles, 0:0 spills:fills, compacted 2272 to 2016 bytes. >7542203: message: shader compiler issue 480: FS SIMD8 shader: 382 inst, 0 loops, 2114 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6112 to 4768 bytes. >7542203: message: shader compiler issue 481: FS SIMD16 shader: 383 inst, 0 loops, 4450 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6128 to 4784 bytes. >7542203: message: shader compiler issue 482: VS vec4 shader: 147 inst, 0 loops, 1018 cycles, 0:0 spills:fills, compacted 2352 to 2064 bytes. >7542310: message: major shader compiler issue 483: 0:351(23): warning: `f10' used uninitialized >7542310: message: major shader compiler issue 484: 0:352(27): warning: `v11' used uninitialized >7542310 @2 glCompileShader(shader = 7166) >7542310: warning: 0:351(23): warning: `f10' used uninitialized >0:352(27): warning: `v11' used uninitialized > >7542318: message: shader compiler issue 485: FS SIMD8 shader: 203 inst, 0 loops, 1682 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542318: message: shader compiler issue 486: FS SIMD16 shader: 203 inst, 0 loops, 1938 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542318: message: shader compiler issue 487: TES vec4 shader: 80 inst, 0 loops, 696 cycles, 0:0 spills:fills, compacted 1280 to 1152 bytes. >7542318: message: shader compiler issue 488: TCS vec4 shader: 392 inst, 0 loops, 2036 cycles, 19:9 spills:fills, compacted 6272 to 5104 bytes. >7542318: message: shader compiler issue 489: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7542450: message: shader compiler issue 490: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542450: message: shader compiler issue 491: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542450: message: shader compiler issue 492: TES vec4 shader: 75 inst, 0 loops, 716 cycles, 0:0 spills:fills, compacted 1200 to 1072 bytes. >7542450: message: shader compiler issue 493: TCS vec4 shader: 392 inst, 0 loops, 2036 cycles, 19:9 spills:fills, compacted 6272 to 5104 bytes. >7542450: message: shader compiler issue 494: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7542560: message: shader compiler issue 495: FS SIMD8 shader: 362 inst, 0 loops, 2059 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5792 to 4416 bytes. >7542560: message: shader compiler issue 496: FS SIMD16 shader: 363 inst, 0 loops, 3862 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5808 to 4432 bytes. >7542560: message: shader compiler issue 497: TES vec4 shader: 79 inst, 0 loops, 730 cycles, 0:0 spills:fills, compacted 1264 to 1104 bytes. >7542560: message: shader compiler issue 498: TCS vec4 shader: 422 inst, 0 loops, 2178 cycles, 22:10 spills:fills, compacted 6752 to 5504 bytes. >7542560: message: shader compiler issue 499: VS vec4 shader: 201 inst, 0 loops, 1218 cycles, 0:0 spills:fills, compacted 3216 to 2848 bytes. >7542708: message: shader compiler issue 500: FS SIMD8 shader: 203 inst, 0 loops, 1682 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542708: message: shader compiler issue 501: FS SIMD16 shader: 203 inst, 0 loops, 1938 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542708: message: shader compiler issue 502: VS vec4 shader: 145 inst, 0 loops, 1134 cycles, 0:0 spills:fills, compacted 2320 to 2064 bytes. >7542783: message: shader compiler issue 503: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542783: message: shader compiler issue 504: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542783: message: shader compiler issue 505: VS vec4 shader: 142 inst, 0 loops, 1132 cycles, 0:0 spills:fills, compacted 2272 to 2016 bytes. >7542832: message: shader compiler issue 506: FS SIMD8 shader: 362 inst, 0 loops, 2059 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5792 to 4416 bytes. >7542832: message: shader compiler issue 507: FS SIMD16 shader: 363 inst, 0 loops, 3862 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5808 to 4432 bytes. >7542832: message: shader compiler issue 508: VS vec4 shader: 147 inst, 0 loops, 1018 cycles, 0:0 spills:fills, compacted 2352 to 2064 bytes. >7542939: message: shader compiler issue 509: FS SIMD8 shader: 411 inst, 0 loops, 1938 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6576 to 4992 bytes. >7542939: message: shader compiler issue 510: FS SIMD16 shader: 412 inst, 0 loops, 4502 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6592 to 5008 bytes. >7542939: message: shader compiler issue 511: VS vec4 shader: 66 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1056 to 912 bytes. >7543031: message: shader compiler issue 512: FS SIMD8 shader: 46 inst, 0 loops, 363 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 544 bytes. >7543031: message: shader compiler issue 513: FS SIMD16 shader: 46 inst, 0 loops, 418 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 544 bytes. >7543031: message: shader compiler issue 514: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. >7543085: message: shader compiler issue 515: FS SIMD8 shader: 245 inst, 0 loops, 1276 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3920 to 3040 bytes. >7543085: message: shader compiler issue 516: FS SIMD16 shader: 246 inst, 0 loops, 1590 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3936 to 3056 bytes. >7543085: message: shader compiler issue 517: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >7543161: message: shader compiler issue 518: FS SIMD8 shader: 118 inst, 0 loops, 651 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1888 to 1360 bytes. >7543161: message: shader compiler issue 519: FS SIMD16 shader: 118 inst, 0 loops, 806 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1888 to 1360 bytes. >7543161: message: shader compiler issue 520: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >7543233: message: shader compiler issue 521: FS SIMD8 shader: 268 inst, 0 loops, 1342 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4288 to 3184 bytes. >7543233: message: shader compiler issue 522: FS SIMD16 shader: 269 inst, 0 loops, 2926 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4304 to 3200 bytes. >7543233: message: shader compiler issue 523: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >7543324: message: shader compiler issue 524: FS SIMD8 shader: 49 inst, 0 loops, 478 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 784 to 624 bytes. >7543324: message: shader compiler issue 525: FS SIMD16 shader: 49 inst, 0 loops, 558 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 784 to 624 bytes. >7543324: message: shader compiler issue 526: VS vec4 shader: 104 inst, 0 loops, 686 cycles, 0:0 spills:fills, compacted 1664 to 1504 bytes. >7543382: message: shader compiler issue 527: FS SIMD8 shader: 13 inst, 0 loops, 298 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 144 bytes. >7543382: message: shader compiler issue 528: FS SIMD16 shader: 13 inst, 0 loops, 324 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 144 bytes. >7543382: message: shader compiler issue 529: VS vec4 shader: 89 inst, 0 loops, 670 cycles, 0:0 spills:fills, compacted 1424 to 1280 bytes. >7543438: message: shader compiler issue 530: FS SIMD8 shader: 261 inst, 0 loops, 1270 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4176 to 3104 bytes. >7543438: message: shader compiler issue 531: FS SIMD16 shader: 262 inst, 0 loops, 1706 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4192 to 3120 bytes. >7543438: message: shader compiler issue 532: VS vec4 shader: 114 inst, 0 loops, 578 cycles, 0:0 spills:fills, compacted 1824 to 1600 bytes. >7543523: message: shader compiler issue 533: FS SIMD8 shader: 30 inst, 0 loops, 376 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 480 to 368 bytes. >7543523: message: shader compiler issue 534: FS SIMD16 shader: 30 inst, 0 loops, 424 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 480 to 368 bytes. >7543523: message: shader compiler issue 535: VS vec4 shader: 143 inst, 0 loops, 622 cycles, 0:0 spills:fills, compacted 2288 to 2000 bytes. >7543611: message: shader compiler issue 536: FS SIMD8 shader: 77 inst, 0 loops, 681 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1232 to 944 bytes. >7543611: message: shader compiler issue 537: FS SIMD16 shader: 78 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1248 to 960 bytes. >7543611: message: shader compiler issue 538: VS vec4 shader: 108 inst, 0 loops, 560 cycles, 0:0 spills:fills, compacted 1728 to 1504 bytes. >7543668: message: shader compiler issue 539: FS SIMD8 shader: 35 inst, 0 loops, 288 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 560 to 448 bytes. >7543668: message: shader compiler issue 540: FS SIMD16 shader: 36 inst, 0 loops, 348 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 576 to 464 bytes. >7543668: message: shader compiler issue 541: VS vec4 shader: 78 inst, 0 loops, 548 cycles, 0:0 spills:fills, compacted 1248 to 1088 bytes. >7543705: message: shader compiler issue 542: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >7543705: message: shader compiler issue 543: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >7543705: message: shader compiler issue 544: VS vec4 shader: 63 inst, 0 loops, 402 cycles, 0:0 spills:fills, compacted 1008 to 848 bytes. >7543747: message: shader compiler issue 545: FS SIMD8 shader: 245 inst, 0 loops, 1370 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 3920 to 2992 bytes. >7543747: message: shader compiler issue 546: FS SIMD16 shader: 246 inst, 0 loops, 1652 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 3936 to 3008 bytes. >7543747: message: shader compiler issue 547: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7543832: message: shader compiler issue 548: FS SIMD8 shader: 150 inst, 0 loops, 1133 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2400 to 1808 bytes. >7543832: message: shader compiler issue 549: FS SIMD16 shader: 151 inst, 0 loops, 1410 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2416 to 1824 bytes. >7543832: message: shader compiler issue 550: VS vec4 shader: 120 inst, 0 loops, 570 cycles, 0:0 spills:fills, compacted 1920 to 1680 bytes. >7543904: message: shader compiler issue 551: FS SIMD8 shader: 42 inst, 0 loops, 352 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 672 to 512 bytes. >7543904: message: shader compiler issue 552: FS SIMD16 shader: 43 inst, 0 loops, 428 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 688 to 528 bytes. >7543904: message: shader compiler issue 553: VS vec4 shader: 72 inst, 0 loops, 436 cycles, 0:0 spills:fills, compacted 1152 to 960 bytes. >7543953: message: shader compiler issue 554: FS SIMD8 shader: 293 inst, 0 loops, 1684 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4688 to 3536 bytes. >7543953: message: shader compiler issue 555: FS SIMD16 shader: 294 inst, 0 loops, 2032 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4704 to 3552 bytes. >7543953: message: shader compiler issue 556: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7544052: message: shader compiler issue 557: FS SIMD8 shader: 147 inst, 0 loops, 955 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2352 to 1776 bytes. >7544052: message: shader compiler issue 558: FS SIMD16 shader: 148 inst, 0 loops, 1194 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2368 to 1792 bytes. >7544052: message: shader compiler issue 559: VS vec4 shader: 120 inst, 0 loops, 570 cycles, 0:0 spills:fills, compacted 1920 to 1680 bytes. >7544131: message: shader compiler issue 560: FS SIMD8 shader: 287 inst, 0 loops, 1540 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4592 to 3488 bytes. >7544131: message: shader compiler issue 561: FS SIMD16 shader: 288 inst, 0 loops, 1918 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4608 to 3504 bytes. >7544131: message: shader compiler issue 562: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7544261: message: shader compiler issue 563: FS SIMD8 shader: 318 inst, 0 loops, 1866 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 5088 to 3872 bytes. >7544261: message: shader compiler issue 564: FS SIMD16 shader: 319 inst, 0 loops, 3572 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 5104 to 3888 bytes. >7544261: message: shader compiler issue 565: VS vec4 shader: 122 inst, 0 loops, 576 cycles, 0:0 spills:fills, compacted 1952 to 1712 bytes. >7544339: message: shader compiler issue 566: FS SIMD8 shader: 446 inst, 0 loops, 2402 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 7136 to 5504 bytes. >7544339: message: shader compiler issue 567: FS SIMD16 shader: 447 inst, 0 loops, 4778 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 7152 to 5520 bytes. >7544339: message: shader compiler issue 568: VS vec4 shader: 120 inst, 0 loops, 458 cycles, 0:0 spills:fills, compacted 1920 to 1648 bytes. >7544461: message: shader compiler issue 569: FS SIMD8 shader: 50 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 800 to 640 bytes. >7544461: message: shader compiler issue 570: FS SIMD16 shader: 51 inst, 0 loops, 424 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 816 to 656 bytes. >7544461: message: shader compiler issue 571: VS vec4 shader: 104 inst, 0 loops, 472 cycles, 0:0 spills:fills, compacted 1664 to 1392 bytes. >7544527: message: shader compiler issue 572: FS SIMD8 shader: 393 inst, 0 loops, 2158 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6288 to 4784 bytes. >7544527: message: shader compiler issue 573: FS SIMD16 shader: 394 inst, 0 loops, 4636 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6304 to 4800 bytes. >7544527: message: api performance issue 49: Copying to larger program cache: 1024 kB -> 2048 kB >7544527: message: shader compiler issue 574: VS vec4 shader: 67 inst, 0 loops, 240 cycles, 0:0 spills:fills, compacted 1072 to 928 bytes. >7544615: message: shader compiler issue 575: FS SIMD8 shader: 213 inst, 0 loops, 1036 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3408 to 2528 bytes. >7544615: message: shader compiler issue 576: FS SIMD16 shader: 214 inst, 0 loops, 1318 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3424 to 2544 bytes. >7544615: message: shader compiler issue 577: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >7548512: message: shader compiler issue 578: FS SIMD8 shader: 202 inst, 0 loops, 1246 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 3232 to 2496 bytes. >7548512: message: shader compiler issue 579: FS SIMD16 shader: 203 inst, 0 loops, 1490 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 3248 to 2512 bytes. >7548512: message: shader compiler issue 580: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >7548678: message: shader compiler issue 581: FS SIMD8 shader: 202 inst, 0 loops, 1246 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 3232 to 2496 bytes. >7548678: message: shader compiler issue 582: FS SIMD16 shader: 203 inst, 0 loops, 1490 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 3248 to 2512 bytes. >7548678: message: shader compiler issue 583: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >7548796: message: shader compiler issue 584: FS SIMD8 shader: 303 inst, 0 loops, 1538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4848 to 3696 bytes. >7548796: message: shader compiler issue 585: FS SIMD16 shader: 304 inst, 0 loops, 2828 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4864 to 3712 bytes. >7548796: message: shader compiler issue 586: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >7548933: message: shader compiler issue 587: FS SIMD8 shader: 294 inst, 0 loops, 1659 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4704 to 3600 bytes. >7548933: message: shader compiler issue 588: FS SIMD16 shader: 295 inst, 0 loops, 3114 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4720 to 3616 bytes. >7548933: message: shader compiler issue 589: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >waiting for idle >waiting for idle >7550016: message: shader compiler issue 590: FS SIMD8 shader: 336 inst, 0 loops, 1378 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 5376 to 3936 bytes. >7550016: message: shader compiler issue 591: FS SIMD16 shader: 337 inst, 0 loops, 4732 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 5392 to 3952 bytes. >7550016: message: shader compiler issue 592: VS vec4 shader: 854 inst, 0 loops, 7350 cycles, 0:0 spills:fills, compacted 13664 to 11088 bytes. >7550309: message: shader compiler issue 593: FS SIMD8 shader: 12 inst, 0 loops, 266 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >7550309: message: shader compiler issue 594: FS SIMD16 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >7550309: message: shader compiler issue 595: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >7550388: message: shader compiler performance issue 596: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >7550388: message: shader compiler issue 597: FS SIMD8 shader: 1333 inst, 1 loops, 23049 cycles, 0:0 spills:fills, Promoted 23 constants, compacted 21328 to 15600 bytes. >7550388: message: shader compiler issue 598: VS vec4 shader: 59 inst, 0 loops, 228 cycles, 0:0 spills:fills, compacted 944 to 800 bytes. >waiting for idle >7551280: message: shader compiler issue 599: FS SIMD8 shader: 212 inst, 0 loops, 1686 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 3392 to 2464 bytes. >7551280: message: shader compiler issue 600: FS SIMD16 shader: 213 inst, 0 loops, 2036 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 3408 to 2480 bytes. >7551280: message: shader compiler issue 601: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >7551360: message: shader compiler issue 602: FS SIMD8 shader: 38 inst, 0 loops, 408 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 608 to 416 bytes. >7551360: message: shader compiler issue 603: FS SIMD16 shader: 39 inst, 0 loops, 462 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 624 to 432 bytes. >waiting for idle >7551764: message: shader compiler issue 604: FS SIMD8 shader: 64 inst, 0 loops, 557 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1024 to 720 bytes. >7551764: message: shader compiler issue 605: FS SIMD16 shader: 65 inst, 0 loops, 618 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1040 to 736 bytes. >7551764: message: shader compiler issue 606: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >7552301: message: shader compiler issue 607: FS SIMD8 shader: 294 inst, 0 loops, 1619 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4704 to 3520 bytes. >7552301: message: shader compiler issue 608: FS SIMD16 shader: 295 inst, 0 loops, 2148 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4720 to 3536 bytes. >7552301: message: shader compiler issue 609: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >7552389: message: shader compiler issue 610: FS SIMD8 shader: 325 inst, 0 loops, 2021 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5200 to 4032 bytes. >7552389: message: shader compiler issue 611: FS SIMD16 shader: 326 inst, 0 loops, 2466 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5216 to 4048 bytes. >7552389: message: shader compiler issue 612: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >7552510: message: shader compiler issue 613: FS SIMD8 shader: 376 inst, 0 loops, 2535 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6016 to 4576 bytes. >7552510: message: shader compiler issue 614: FS SIMD16 shader: 377 inst, 0 loops, 3032 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6032 to 4592 bytes. >7552510: message: shader compiler issue 615: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7552606: message: shader compiler issue 616: FS SIMD8 shader: 334 inst, 0 loops, 2190 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 5344 to 4096 bytes. >7552606: message: shader compiler issue 617: FS SIMD16 shader: 335 inst, 0 loops, 2614 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 5360 to 4112 bytes. >7552606: message: shader compiler issue 618: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >waiting for idle >7553290: message: shader compiler issue 619: FS SIMD8 shader: 291 inst, 0 loops, 2054 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4656 to 3600 bytes. >7553290: message: shader compiler issue 620: FS SIMD16 shader: 292 inst, 0 loops, 2410 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4672 to 3616 bytes. >7553290: message: shader compiler issue 621: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >waiting for idle >waiting for idle >Detected buffer out-of-bounds write from brw_bo 0x7ff7e5db9d00 (GEM 1853, label = "timestamp query") >apitrace: warning: caught signal 6 >7554251: error: caught an unhandled exception >/usr/bin/glretrace+0x2a9bec >/lib/x86_64-linux-gnu/libpthread.so.0+0x110bf >/lib/x86_64-linux-gnu/libc.so.6: gsignal+0xcf >/lib/x86_64-linux-gnu/libc.so.6: abort+0x169 >/opt/mesa/64/dri/i965_dri.so: _intel_batchbuffer_flush_fence+0x3e600a: /usr/local/src/mesa/master/src/mesa/drivers/dri/i965/intel_batchbuffer.c:1047 >/opt/mesa/64/dri/i965_dri.so: _intel_batchbuffer_flush_fence+0x3e577b: /usr/local/src/mesa/master/src/mesa/drivers/dri/i965/intel_batchbuffer.c:456 >/opt/mesa/64/dri/i965_dri.so: intel_batchbuffer_require_space+0x3e577b: /usr/local/src/mesa/master/src/mesa/drivers/dri/i965/intel_batchbuffer.c:450 >/opt/mesa/64/dri/i965_dri.so: gen75_blorp_exec+0x65cd1b: /usr/local/src/mesa/master/src/mesa/drivers/dri/i965/genX_blorp_exec.c:255 >/opt/mesa/64/dri/i965_dri.so: blorp_ccs_resolve+0x63a24c: blorp/blorp_clear.c:780 >/opt/mesa/64/dri/i965_dri.so: brw_blorp_resolve_color+0x3bf06d: /usr/local/src/mesa/master/src/mesa/drivers/dri/i965/brw_blorp.c:1480 >/opt/mesa/64/dri/i965_dri.so: intel_miptree_prepare_ccs_access+0x3ed452: /usr/local/src/mesa/master/src/mesa/drivers/dri/i965/intel_mipmap_tree.c:2150 >/opt/mesa/64/dri/i965_dri.so: intel_miptree_prepare_access+0x3ed452: /usr/local/src/mesa/master/src/mesa/drivers/dri/i965/intel_mipmap_tree.c:2440 >/opt/mesa/64/dri/i965_dri.so: intel_miptree_prepare_texture+0x3ed6f8: /usr/local/src/mesa/master/src/mesa/drivers/dri/i965/intel_mipmap_tree.c:2665 >/opt/mesa/64/dri/i965_dri.so: brw_predraw_resolve_inputs+0x3c80ee: /usr/local/src/mesa/master/src/mesa/drivers/dri/i965/brw_draw.c:448 >/opt/mesa/64/dri/i965_dri.so: brw_prepare_drawing+0x3c863e: /usr/local/src/mesa/master/src/mesa/drivers/dri/i965/brw_draw.c:740 >/opt/mesa/64/dri/i965_dri.so: brw_draw_prims+0x3c863e: /usr/local/src/mesa/master/src/mesa/drivers/dri/i965/brw_draw.c:980 >/opt/mesa/64/dri/i965_dri.so: vbo_validated_drawrangeelements+0x1c0dbd: vbo/vbo_exec_array.c:942 >/opt/mesa/64/dri/i965_dri.so: vbo_exec_DrawRangeElementsBaseVertex+0x1c12b5: vbo/vbo_exec_array.c:1043 >/opt/mesa/64/dri/i965_dri.so: vbo_exec_DrawRangeElements+0x1c298a: vbo/vbo_exec_array.c:1063 >/opt/mesa/64/dri/i965_dri.so: _mesa_DrawRangeElements+0x1c298a: vbo/vbo_exec_array.c:2058 >/usr/bin/glretrace+0x1376d4 >/usr/bin/glretrace+0x59b4a >/usr/bin/glretrace+0x5a59d >/usr/lib/x86_64-linux-gnu/libstdc++.so.6+0xb9e6e >/lib/x86_64-linux-gnu/libpthread.so.0+0x7493 >/lib/x86_64-linux-gnu/libc.so.6: clone+0x3e >? >apitrace: info: taking default action for signal 6 >waiting for idle >waiting for idle >waiting for idle >waiting for idle >1023: message: api issue 1: FBO incomplete: no attachments and default width or height is 0 [-1] >1023: message: shader compiler issue 2: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >1023: message: shader compiler issue 3: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >1023: message: shader compiler issue 4: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >1286: message: shader compiler issue 5: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >1286: message: shader compiler issue 6: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >1361: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1370: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1379: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1388: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1397: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1406: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >waiting for idle >2431: message: shader compiler issue 8: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >2431: message: shader compiler issue 9: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >3207: message: shader compiler issue 10: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3207: message: shader compiler issue 11: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3207: message: shader compiler issue 12: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >3207: message: shader compiler issue 13: FS SIMD16 shader: 2 inst, 0 loops, 0 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 32 to 32 bytes. >waiting for idle >waiting for idle >3355: message: shader compiler issue 14: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3355: message: shader compiler issue 15: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3355: message: shader compiler issue 16: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >3355: message: shader compiler issue 17: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >3355: message: shader compiler issue 18: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >3384: message: shader compiler issue 19: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >3384: message: shader compiler issue 20: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >5016: message: shader compiler issue 21: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >5016: message: shader compiler issue 22: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >8501: message: shader compiler issue 23: FS SIMD16 shader: 2 inst, 0 loops, 0 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 32 to 32 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >24651: message: shader compiler issue 24: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >24651: message: shader compiler issue 25: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >27040: message: shader compiler issue 26: CS SIMD16 shader: 504 inst, 2 loops, 586982 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 8064 to 6016 bytes. >27096: message: shader compiler issue 27: CS SIMD16 shader: 245 inst, 4 loops, 45770 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 3920 to 2912 bytes. >29232: message: shader compiler issue 28: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >29232: message: shader compiler issue 29: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >29232: message: shader compiler issue 30: VS vec4 shader: 18 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >29285: message: shader compiler issue 31: FS SIMD8 shader: 36 inst, 0 loops, 391 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 576 to 416 bytes. >29285: message: shader compiler issue 32: FS SIMD16 shader: 36 inst, 0 loops, 436 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 576 to 416 bytes. >29285: message: shader compiler issue 33: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >29347: message: shader compiler issue 34: FS SIMD8 shader: 27 inst, 0 loops, 336 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 432 to 304 bytes. >29347: message: shader compiler issue 35: FS SIMD16 shader: 27 inst, 0 loops, 372 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 432 to 304 bytes. >29347: message: shader compiler issue 36: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >30607: message: shader compiler issue 37: FS SIMD8 shader: 27 inst, 0 loops, 96 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >30607: message: shader compiler issue 38: FS SIMD16 shader: 27 inst, 0 loops, 136 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >30607: message: shader compiler issue 39: GS vec4 shader: 27 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >30607: message: shader compiler issue 40: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >30720: message: shader compiler issue 41: FS SIMD8 shader: 15 inst, 0 loops, 315 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 240 to 224 bytes. >30720: message: shader compiler issue 42: FS SIMD16 shader: 16 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 256 to 240 bytes. >30720: message: shader compiler issue 43: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >30806: message: shader compiler issue 44: FS SIMD8 shader: 35 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 560 to 336 bytes. >30806: message: shader compiler issue 45: FS SIMD16 shader: 35 inst, 0 loops, 372 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 560 to 336 bytes. >30806: message: shader compiler issue 46: VS vec4 shader: 18 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >30869: message: shader compiler issue 47: FS SIMD8 shader: 779 inst, 1 loops, 9068 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 12464 to 7648 bytes. >30869: message: shader compiler issue 48: FS SIMD16 shader: 779 inst, 1 loops, 10734 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 12464 to 7648 bytes. >30869: message: api performance issue 49: Copying to larger program cache: 16 kB -> 32 kB >30869: message: shader compiler issue 50: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >31091: message: shader compiler issue 51: FS SIMD8 shader: 99 inst, 0 loops, 531 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1328 bytes. >31091: message: shader compiler issue 52: FS SIMD16 shader: 99 inst, 0 loops, 1698 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1328 bytes. >31091: message: api performance issue 49: Copying to larger program cache: 32 kB -> 64 kB >31091: message: shader compiler issue 53: VS vec4 shader: 31 inst, 0 loops, 128 cycles, 0:0 spills:fills, compacted 496 to 464 bytes. >31167: message: shader compiler issue 54: FS SIMD8 shader: 92 inst, 0 loops, 505 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1472 to 1232 bytes. >31167: message: shader compiler issue 55: FS SIMD16 shader: 92 inst, 0 loops, 594 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1472 to 1232 bytes. >31167: message: shader compiler issue 56: VS vec4 shader: 31 inst, 0 loops, 128 cycles, 0:0 spills:fills, compacted 496 to 464 bytes. >31213: message: shader compiler issue 57: FS SIMD8 shader: 99 inst, 0 loops, 524 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1296 bytes. >31213: message: shader compiler issue 58: FS SIMD16 shader: 99 inst, 0 loops, 1708 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1296 bytes. >31213: message: shader compiler issue 59: VS vec4 shader: 26 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 416 to 352 bytes. >31280: message: shader compiler issue 60: FS SIMD8 shader: 64 inst, 0 loops, 417 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1024 to 848 bytes. >31280: message: shader compiler issue 61: FS SIMD16 shader: 64 inst, 0 loops, 478 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1024 to 848 bytes. >31280: message: shader compiler issue 62: VS vec4 shader: 27 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >31328: message: shader compiler issue 63: FS SIMD8 shader: 71 inst, 0 loops, 443 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 912 bytes. >31328: message: shader compiler issue 64: FS SIMD16 shader: 71 inst, 0 loops, 504 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 912 bytes. >31328: message: shader compiler issue 65: VS vec4 shader: 24 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 384 to 336 bytes. >31395: message: shader compiler issue 66: FS SIMD8 shader: 36 inst, 0 loops, 324 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 464 bytes. >31395: message: shader compiler issue 67: FS SIMD16 shader: 36 inst, 0 loops, 374 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 464 bytes. >31395: message: shader compiler issue 68: VS vec4 shader: 23 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 368 to 336 bytes. >31443: message: shader compiler issue 69: FS SIMD8 shader: 43 inst, 0 loops, 356 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 688 to 528 bytes. >31443: message: shader compiler issue 70: FS SIMD16 shader: 43 inst, 0 loops, 404 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 688 to 528 bytes. >31443: message: shader compiler issue 71: VS vec4 shader: 22 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 352 to 304 bytes. >waiting for idle >31562: message: shader compiler issue 72: FS SIMD8 shader: 3559 inst, 0 loops, 22139 cycles, 0:0 spills:fills, Promoted 145 constants, compacted 56944 to 49152 bytes. >31562: message: shader compiler issue 73: FS SIMD16 shader: 3559 inst, 0 loops, 34728 cycles, 0:0 spills:fills, Promoted 145 constants, compacted 56944 to 49152 bytes. >31562: message: api performance issue 49: Copying to larger program cache: 64 kB -> 256 kB >31562: message: shader compiler issue 74: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >31562: message: shader compiler issue 75: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >31610: message: shader compiler issue 76: FS SIMD8 shader: 162 inst, 0 loops, 1150 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 2592 to 2000 bytes. >31610: message: shader compiler issue 77: FS SIMD16 shader: 163 inst, 0 loops, 1348 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 2608 to 2016 bytes. >31610: message: shader compiler issue 78: VS vec4 shader: 29 inst, 0 loops, 244 cycles, 0:0 spills:fills, compacted 464 to 400 bytes. >31730: message: shader compiler issue 79: FS SIMD8 shader: 76 inst, 0 loops, 749 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1216 to 880 bytes. >31730: message: shader compiler issue 80: FS SIMD16 shader: 77 inst, 0 loops, 862 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 896 bytes. >31730: message: shader compiler issue 81: VS vec4 shader: 15 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 240 to 240 bytes. >31781: message: shader compiler issue 82: FS SIMD8 shader: 66 inst, 0 loops, 725 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1056 to 768 bytes. >31781: message: shader compiler issue 83: FS SIMD16 shader: 67 inst, 0 loops, 824 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1072 to 784 bytes. >31781: message: api performance issue 84: Recompiling fragment shader for program 2030 >31781: message: api performance issue 85: number of color buffers 2->1 >31805: message: shader compiler issue 86: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >31805: message: shader compiler issue 87: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >31805: message: shader compiler issue 88: VS vec4 shader: 16 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >waiting for idle >32858: message: shader compiler issue 89: FS SIMD8 shader: 75 inst, 0 loops, 618 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1200 to 880 bytes. >32858: message: shader compiler issue 90: FS SIMD16 shader: 75 inst, 0 loops, 750 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1200 to 880 bytes. >32858: message: shader compiler issue 91: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >32907: message: shader compiler issue 92: FS SIMD8 shader: 80 inst, 0 loops, 648 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1280 to 928 bytes. >32907: message: shader compiler issue 93: FS SIMD16 shader: 80 inst, 0 loops, 780 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1280 to 928 bytes. >32907: message: shader compiler issue 94: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >32949: message: shader compiler issue 95: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >32949: message: shader compiler issue 96: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >62344: message: shader compiler issue 97: FS SIMD8 shader: 93 inst, 0 loops, 650 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1488 to 1072 bytes. >62344: message: shader compiler issue 98: FS SIMD16 shader: 93 inst, 0 loops, 800 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1488 to 1072 bytes. >62344: message: shader compiler issue 99: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >62386: message: shader compiler issue 100: FS SIMD8 shader: 82 inst, 0 loops, 653 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1312 to 960 bytes. >62386: message: shader compiler issue 101: FS SIMD16 shader: 82 inst, 0 loops, 782 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1312 to 960 bytes. >62386: message: shader compiler issue 102: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >65714: message: shader compiler issue 103: FS SIMD8 shader: 115 inst, 0 loops, 938 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 1840 to 1360 bytes. >65714: message: shader compiler issue 104: FS SIMD16 shader: 115 inst, 0 loops, 1086 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 1840 to 1360 bytes. >65714: message: shader compiler issue 105: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >70961: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >71804: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >72647: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >73490: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >74333: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >75176: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >76019: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >76862: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >77705: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >78548: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >79391: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >80234: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >81077: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >81920: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >82763: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >83606: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >84449: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >85292: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >86135: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >90099: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >90695: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >98665: message: shader compiler issue 107: FS SIMD8 shader: 259 inst, 0 loops, 1786 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4144 to 3120 bytes. >98665: message: shader compiler issue 108: FS SIMD16 shader: 260 inst, 0 loops, 2242 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4160 to 3136 bytes. >98665: message: shader compiler issue 109: VS vec4 shader: 33 inst, 0 loops, 180 cycles, 0:0 spills:fills, compacted 528 to 432 bytes. >98718: message: shader compiler issue 110: FS SIMD8 shader: 21 inst, 0 loops, 104 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 336 to 240 bytes. >98718: message: shader compiler issue 111: FS SIMD16 shader: 21 inst, 0 loops, 130 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 336 to 240 bytes. >98718: message: shader compiler issue 112: VS vec4 shader: 56 inst, 0 loops, 224 cycles, 0:0 spills:fills, compacted 896 to 752 bytes. >98805: message: shader compiler issue 113: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >98805: message: shader compiler issue 114: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >98805: message: shader compiler issue 115: VS vec4 shader: 237 inst, 0 loops, 1404 cycles, 0:0 spills:fills, compacted 3792 to 3280 bytes. >98866: message: shader compiler issue 116: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >98866: message: shader compiler issue 117: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >98866: message: shader compiler issue 118: VS vec4 shader: 222 inst, 0 loops, 1242 cycles, 0:0 spills:fills, compacted 3552 to 3056 bytes. >98916: message: shader compiler issue 119: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >98916: message: shader compiler issue 120: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >98916: message: shader compiler issue 121: VS vec4 shader: 246 inst, 0 loops, 1142 cycles, 0:0 spills:fills, compacted 3936 to 3392 bytes. >99005: message: shader compiler issue 122: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >99005: message: shader compiler issue 123: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >99005: message: shader compiler issue 124: VS vec4 shader: 243 inst, 0 loops, 1252 cycles, 0:0 spills:fills, compacted 3888 to 3376 bytes. >99064: message: shader compiler issue 125: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >99064: message: shader compiler issue 126: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >99064: message: shader compiler issue 127: VS vec4 shader: 228 inst, 0 loops, 1228 cycles, 0:0 spills:fills, compacted 3648 to 3152 bytes. >99112: message: shader compiler issue 128: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >99112: message: shader compiler issue 129: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >99112: message: shader compiler issue 130: VS vec4 shader: 252 inst, 0 loops, 1226 cycles, 0:0 spills:fills, compacted 4032 to 3472 bytes. >99202: message: shader compiler issue 131: FS SIMD8 shader: 116 inst, 0 loops, 640 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1856 to 1376 bytes. >99202: message: shader compiler issue 132: FS SIMD16 shader: 116 inst, 0 loops, 810 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1856 to 1376 bytes. >99202: message: shader compiler issue 133: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >99268: message: shader compiler issue 134: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99268: message: shader compiler issue 135: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99268: message: shader compiler issue 136: VS vec4 shader: 36 inst, 0 loops, 286 cycles, 0:0 spills:fills, compacted 576 to 512 bytes. >99303: message: shader compiler issue 137: FS SIMD8 shader: 13 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99303: message: shader compiler issue 138: FS SIMD16 shader: 13 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99303: message: shader compiler issue 139: VS vec4 shader: 31 inst, 0 loops, 176 cycles, 0:0 spills:fills, compacted 496 to 400 bytes. >99349: message: shader compiler issue 140: FS SIMD8 shader: 258 inst, 0 loops, 1255 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4128 to 3136 bytes. >99349: message: shader compiler issue 141: FS SIMD16 shader: 259 inst, 0 loops, 2480 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4144 to 3152 bytes. >99349: message: shader compiler issue 142: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >99434: message: shader compiler issue 143: FS SIMD8 shader: 113 inst, 0 loops, 634 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1808 to 1344 bytes. >99434: message: shader compiler issue 144: FS SIMD16 shader: 113 inst, 0 loops, 806 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1808 to 1344 bytes. >99434: message: shader compiler issue 145: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >99508: message: shader compiler issue 146: FS SIMD8 shader: 252 inst, 0 loops, 1195 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3072 bytes. >99508: message: shader compiler issue 147: FS SIMD16 shader: 253 inst, 0 loops, 2412 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3088 bytes. >99508: message: shader compiler issue 148: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >99612: message: shader compiler issue 149: FS SIMD8 shader: 294 inst, 0 loops, 1659 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4704 to 3600 bytes. >99612: message: shader compiler issue 150: FS SIMD16 shader: 295 inst, 0 loops, 3114 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4720 to 3616 bytes. >99612: message: shader compiler issue 151: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >99685: message: shader compiler issue 152: FS SIMD8 shader: 26 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 416 to 288 bytes. >99685: message: shader compiler issue 153: FS SIMD16 shader: 26 inst, 0 loops, 138 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 416 to 288 bytes. >99685: message: shader compiler issue 154: VS vec4 shader: 56 inst, 0 loops, 224 cycles, 0:0 spills:fills, compacted 896 to 752 bytes. >99735: message: shader compiler issue 155: FS SIMD8 shader: 112 inst, 0 loops, 813 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1792 to 1312 bytes. >99735: message: shader compiler issue 156: FS SIMD16 shader: 112 inst, 0 loops, 932 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1792 to 1312 bytes. >99735: message: shader compiler issue 157: VS vec4 shader: 216 inst, 0 loops, 1144 cycles, 0:0 spills:fills, compacted 3456 to 3008 bytes. >99810: message: shader compiler issue 158: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99810: message: shader compiler issue 159: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99810: message: shader compiler issue 160: VS vec4 shader: 184 inst, 0 loops, 1082 cycles, 0:0 spills:fills, compacted 2944 to 2528 bytes. >99852: message: shader compiler issue 161: FS SIMD8 shader: 13 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99852: message: shader compiler issue 162: FS SIMD16 shader: 13 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99852: message: shader compiler issue 163: VS vec4 shader: 175 inst, 0 loops, 1082 cycles, 0:0 spills:fills, compacted 2800 to 2368 bytes. >99907: message: shader compiler issue 164: FS SIMD8 shader: 259 inst, 0 loops, 1426 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4144 to 3136 bytes. >99907: message: shader compiler issue 165: FS SIMD16 shader: 260 inst, 0 loops, 2376 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4160 to 3152 bytes. >99907: message: shader compiler issue 166: VS vec4 shader: 213 inst, 0 loops, 1136 cycles, 0:0 spills:fills, compacted 3408 to 2944 bytes. >100001: message: shader compiler issue 167: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >100001: message: shader compiler issue 168: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >100001: message: shader compiler issue 169: VS vec4 shader: 284 inst, 0 loops, 1898 cycles, 0:0 spills:fills, compacted 4544 to 3888 bytes. >100061: message: shader compiler issue 170: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >100061: message: shader compiler issue 171: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >100061: message: shader compiler issue 172: VS vec4 shader: 269 inst, 0 loops, 1702 cycles, 0:0 spills:fills, compacted 4304 to 3664 bytes. >100110: message: shader compiler issue 173: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >100110: message: shader compiler issue 174: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >100110: message: shader compiler issue 175: VS vec4 shader: 292 inst, 0 loops, 1692 cycles, 0:0 spills:fills, compacted 4672 to 3984 bytes. >100110: message: api performance issue 49: Copying to larger program cache: 256 kB -> 512 kB >waiting for idle >waiting for idle >101441: message: shader compiler issue 176: FS SIMD8 shader: 3 inst, 0 loops, 18 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >101441: message: shader compiler issue 177: FS SIMD16 shader: 3 inst, 0 loops, 22 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >101441: message: api performance issue 84: Recompiling fragment shader for program 2046 >101441: message: api performance issue 85: number of color buffers 1->0 >101822: message: shader compiler performance issue 178: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >101822: message: shader compiler issue 179: FS SIMD8 shader: 1509 inst, 0 loops, 10207 cycles, 0:0 spills:fills, Promoted 34 constants, compacted 24144 to 17456 bytes. >101822: message: shader compiler issue 180: VS vec4 shader: 28 inst, 0 loops, 156 cycles, 0:0 spills:fills, compacted 448 to 384 bytes. >101940: message: shader compiler performance issue 181: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >101940: message: shader compiler issue 182: FS SIMD8 shader: 1611 inst, 0 loops, 11151 cycles, 0:0 spills:fills, Promoted 35 constants, compacted 25776 to 18720 bytes. >101940: message: shader compiler issue 183: VS vec4 shader: 101 inst, 0 loops, 644 cycles, 0:0 spills:fills, compacted 1616 to 1184 bytes. >102046: message: shader compiler issue 184: FS SIMD8 shader: 149 inst, 0 loops, 1238 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2384 to 1888 bytes. >102046: message: shader compiler issue 185: FS SIMD16 shader: 149 inst, 0 loops, 1446 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2384 to 1888 bytes. >102046: message: shader compiler issue 186: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >102046: message: shader compiler issue 187: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >102154: message: shader compiler issue 188: FS SIMD8 shader: 248 inst, 0 loops, 2281 cycles, 0:0 spills:fills, Promoted 12 constants, compacted 3968 to 3040 bytes. >102154: message: shader compiler issue 189: FS SIMD16 shader: 248 inst, 0 loops, 2626 cycles, 0:0 spills:fills, Promoted 12 constants, compacted 3968 to 3040 bytes. >102154: message: shader compiler issue 190: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >102154: message: shader compiler issue 191: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >waiting for idle >102255: message: shader compiler performance issue 192: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >102255: message: shader compiler issue 193: FS SIMD8 shader: 914 inst, 0 loops, 7832 cycles, 0:0 spills:fills, Promoted 33 constants, compacted 14624 to 10944 bytes. >102255: message: shader compiler issue 194: VS vec4 shader: 18 inst, 0 loops, 92 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >102334: message: shader compiler issue 195: FS SIMD8 shader: 77 inst, 0 loops, 663 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 848 bytes. >102334: message: shader compiler issue 196: FS SIMD16 shader: 77 inst, 0 loops, 780 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 848 bytes. >102334: message: shader compiler issue 197: VS vec4 shader: 18 inst, 0 loops, 92 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >102428: message: shader compiler issue 198: FS SIMD8 shader: 88 inst, 0 loops, 721 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1408 to 1056 bytes. >102428: message: shader compiler issue 199: FS SIMD16 shader: 89 inst, 0 loops, 866 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1424 to 1072 bytes. >102428: message: shader compiler performance issue 200: vertex shader triggered register spilling. Try reducing the number of live vec4 values to improve performance. >102428: message: shader compiler issue 201: VS vec4 shader: 1016 inst, 0 loops, 8526 cycles, 1:1 spills:fills, compacted 16256 to 13200 bytes. >102579: message: shader compiler performance issue 202: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >102579: message: shader compiler issue 203: FS SIMD8 shader: 607 inst, 0 loops, 2679 cycles, 0:0 spills:fills, Promoted 37 constants, compacted 9712 to 7344 bytes. >102579: message: shader compiler issue 204: VS vec4 shader: 847 inst, 0 loops, 7420 cycles, 0:0 spills:fills, compacted 13552 to 10992 bytes. >102947: message: shader compiler issue 205: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >102947: message: shader compiler issue 206: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >102947: message: shader compiler issue 207: VS vec4 shader: 5 inst, 0 loops, 20 cycles, 0:0 spills:fills, compacted 80 to 80 bytes. >103024: message: shader compiler issue 208: FS SIMD8 shader: 78 inst, 0 loops, 460 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1040 bytes. >103024: message: shader compiler issue 209: FS SIMD16 shader: 78 inst, 0 loops, 522 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1040 bytes. >103024: message: shader compiler issue 210: VS vec4 shader: 29 inst, 0 loops, 124 cycles, 0:0 spills:fills, compacted 464 to 432 bytes. >103102: message: shader compiler issue 211: FS SIMD8 shader: 71 inst, 0 loops, 438 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 944 bytes. >103102: message: shader compiler issue 212: FS SIMD16 shader: 71 inst, 0 loops, 502 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 944 bytes. >103102: message: shader compiler issue 213: VS vec4 shader: 27 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >103164: message: shader compiler issue 214: FS SIMD8 shader: 78 inst, 0 loops, 470 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1008 bytes. >103164: message: shader compiler issue 215: FS SIMD16 shader: 78 inst, 0 loops, 524 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1008 bytes. >103164: message: shader compiler issue 216: VS vec4 shader: 24 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 384 to 336 bytes. >103233: message: shader compiler issue 217: FS SIMD8 shader: 50 inst, 0 loops, 368 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 800 to 656 bytes. >103233: message: shader compiler issue 218: FS SIMD16 shader: 50 inst, 0 loops, 444 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 800 to 656 bytes. >103233: message: shader compiler issue 219: VS vec4 shader: 25 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 400 to 368 bytes. >103297: message: shader compiler issue 220: FS SIMD8 shader: 57 inst, 0 loops, 394 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 912 to 720 bytes. >103297: message: shader compiler issue 221: FS SIMD16 shader: 57 inst, 0 loops, 450 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 912 to 720 bytes. >103297: message: shader compiler issue 222: VS vec4 shader: 23 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 368 to 320 bytes. >103366: message: shader compiler issue 223: FS SIMD8 shader: 29 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 464 to 368 bytes. >103366: message: shader compiler issue 224: FS SIMD16 shader: 29 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 464 to 368 bytes. >103366: message: shader compiler issue 225: VS vec4 shader: 21 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 336 to 304 bytes. >103415: message: shader compiler issue 226: FS SIMD8 shader: 36 inst, 0 loops, 322 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 432 bytes. >103415: message: shader compiler issue 227: FS SIMD16 shader: 36 inst, 0 loops, 368 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 432 bytes. >103415: message: shader compiler issue 228: VS vec4 shader: 21 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 336 to 304 bytes. >waiting for idle >103581: message: shader compiler issue 229: FS SIMD8 shader: 4 inst, 0 loops, 222 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >103581: message: shader compiler issue 230: FS SIMD16 shader: 4 inst, 0 loops, 230 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >103581: message: shader compiler issue 231: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >waiting for idle >waiting for idle >104664: message: shader compiler issue 232: FS SIMD8 shader: 341 inst, 0 loops, 2029 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5456 to 4176 bytes. >104664: message: shader compiler issue 233: FS SIMD16 shader: 342 inst, 0 loops, 2558 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5472 to 4192 bytes. >104664: message: shader compiler issue 234: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >waiting for idle >105189: message: shader compiler issue 235: FS SIMD8 shader: 59 inst, 0 loops, 691 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 944 to 704 bytes. >105189: message: shader compiler issue 236: FS SIMD16 shader: 59 inst, 0 loops, 752 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 944 to 704 bytes. >105189: message: shader compiler issue 237: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >105321: message: shader compiler issue 238: FS SIMD8 shader: 51 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 816 to 672 bytes. >105321: message: shader compiler issue 239: FS SIMD16 shader: 51 inst, 0 loops, 612 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 816 to 672 bytes. >105321: message: shader compiler issue 240: VS vec4 shader: 28 inst, 0 loops, 156 cycles, 0:0 spills:fills, compacted 448 to 384 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >107554: message: shader compiler issue 241: FS SIMD8 shader: 46 inst, 0 loops, 433 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 608 bytes. >107554: message: shader compiler issue 242: FS SIMD16 shader: 46 inst, 0 loops, 522 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 608 bytes. >107554: message: shader compiler issue 243: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >108037: message: shader compiler issue 244: FS SIMD8 shader: 49 inst, 0 loops, 610 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 784 to 480 bytes. >108037: message: shader compiler issue 245: FS SIMD16 shader: 49 inst, 0 loops, 680 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 784 to 480 bytes. >108037: message: shader compiler issue 246: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >108088: message: shader compiler issue 247: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >108088: message: shader compiler issue 248: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >108088: message: shader compiler issue 249: VS vec4 shader: 14 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >108650: message: shader compiler issue 250: FS SIMD8 shader: 93 inst, 0 loops, 571 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1488 to 1152 bytes. >108650: message: shader compiler issue 251: FS SIMD16 shader: 93 inst, 0 loops, 706 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1488 to 1152 bytes. >108650: message: shader compiler issue 252: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >108785: message: shader compiler issue 253: FS SIMD8 shader: 191 inst, 0 loops, 1436 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 3056 to 2368 bytes. >108785: message: shader compiler issue 254: FS SIMD16 shader: 191 inst, 0 loops, 1772 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 3056 to 2368 bytes. >108785: message: shader compiler issue 255: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >109334: message: shader compiler issue 256: FS SIMD8 shader: 56 inst, 0 loops, 580 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 896 to 560 bytes. >109334: message: shader compiler issue 257: FS SIMD16 shader: 56 inst, 0 loops, 634 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 896 to 560 bytes. >109334: message: shader compiler issue 258: VS vec4 shader: 14 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >113116: message: shader compiler issue 259: FS SIMD8 shader: 140 inst, 1 loops, 7410 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 2240 to 1680 bytes. >113116: message: shader compiler issue 260: FS SIMD16 shader: 140 inst, 1 loops, 8642 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 2240 to 1680 bytes. >113116: message: shader compiler issue 261: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >waiting for idle >waiting for idle >113890: message: shader compiler issue 262: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >113890: message: shader compiler issue 263: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >113890: message: shader compiler issue 264: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >113971: message: shader compiler issue 265: FS SIMD8 shader: 348 inst, 0 loops, 2051 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5568 to 4224 bytes. >113971: message: shader compiler issue 266: FS SIMD16 shader: 349 inst, 0 loops, 4016 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5584 to 4240 bytes. >113971: message: shader compiler issue 267: VS vec4 shader: 213 inst, 0 loops, 1136 cycles, 0:0 spills:fills, compacted 3408 to 2944 bytes. >114069: message: shader compiler issue 268: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >114069: message: shader compiler issue 269: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >114069: message: shader compiler issue 270: VS vec4 shader: 292 inst, 0 loops, 1692 cycles, 0:0 spills:fills, compacted 4672 to 3984 bytes. >114224: message: shader compiler issue 271: FS SIMD8 shader: 241 inst, 2 loops, 192999 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 3856 to 2816 bytes. >114224: message: shader compiler issue 272: FS SIMD16 shader: 241 inst, 2 loops, 316276 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 3856 to 2816 bytes. >114224: message: shader compiler issue 273: VS vec4 shader: 16 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >114428: message: shader compiler issue 274: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >114428: message: shader compiler issue 275: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >waiting for idle >waiting for idle >115273: message: shader compiler issue 276: FS SIMD8 shader: 270 inst, 0 loops, 3165 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4320 to 3104 bytes. >115273: message: shader compiler issue 277: FS SIMD16 shader: 270 inst, 0 loops, 3534 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4320 to 3104 bytes. >115273: message: shader compiler issue 278: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >115482: message: shader compiler issue 279: FS SIMD8 shader: 67 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1072 to 800 bytes. >115482: message: shader compiler issue 280: FS SIMD16 shader: 68 inst, 0 loops, 892 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1088 to 816 bytes. >115482: message: shader compiler issue 281: VS vec4 shader: 995 inst, 0 loops, 8464 cycles, 0:0 spills:fills, compacted 15920 to 12944 bytes. >115612: message: shader compiler issue 282: FS SIMD8 shader: 67 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1072 to 800 bytes. >115612: message: shader compiler issue 283: FS SIMD16 shader: 68 inst, 0 loops, 892 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1088 to 816 bytes. >115612: message: shader compiler issue 284: VS vec4 shader: 995 inst, 0 loops, 8464 cycles, 0:0 spills:fills, compacted 15920 to 12944 bytes. >waiting for idle >116346: message: shader compiler issue 285: FS SIMD8 shader: 40 inst, 0 loops, 362 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 368 bytes. >116346: message: shader compiler issue 286: FS SIMD16 shader: 40 inst, 0 loops, 394 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 368 bytes. >116346: message: shader compiler issue 287: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >116406: message: shader compiler issue 288: FS SIMD8 shader: 102 inst, 1 loops, 6496 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1632 to 1168 bytes. >116406: message: shader compiler issue 289: FS SIMD16 shader: 103 inst, 1 loops, 7472 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1648 to 1168 bytes. >116406: message: shader compiler issue 290: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >116463: message: shader compiler issue 291: FS SIMD8 shader: 4 inst, 0 loops, 222 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >116463: message: shader compiler issue 292: FS SIMD16 shader: 4 inst, 0 loops, 230 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >116463: message: shader compiler issue 293: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >116530: message: shader compiler issue 294: FS SIMD8 shader: 95 inst, 0 loops, 720 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1520 to 1136 bytes. >116530: message: shader compiler issue 295: FS SIMD16 shader: 95 inst, 0 loops, 872 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1520 to 1136 bytes. >116530: message: shader compiler issue 296: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >116575: message: shader compiler issue 297: FS SIMD8 shader: 72 inst, 0 loops, 606 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1152 to 864 bytes. >116575: message: shader compiler issue 298: FS SIMD16 shader: 72 inst, 0 loops, 722 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1152 to 864 bytes. >116575: message: shader compiler issue 299: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >116610: message: shader compiler issue 300: FS SIMD8 shader: 175 inst, 0 loops, 1203 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2800 to 2128 bytes. >116610: message: shader compiler issue 301: FS SIMD16 shader: 176 inst, 0 loops, 1366 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2816 to 2144 bytes. >116610: message: shader compiler issue 302: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >117987: message: shader compiler issue 303: FS SIMD8 shader: 464 inst, 2 loops, 212842 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 7424 to 5424 bytes. >117987: message: shader compiler issue 304: FS SIMD16 shader: 464 inst, 2 loops, 355202 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 7424 to 5424 bytes. >117987: message: shader compiler issue 305: VS vec4 shader: 16 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >118156: message: shader compiler issue 306: FS SIMD8 shader: 14 inst, 0 loops, 62 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 224 to 144 bytes. >118156: message: shader compiler issue 307: FS SIMD16 shader: 14 inst, 0 loops, 80 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 224 to 144 bytes. >118156: message: shader compiler issue 308: VS vec4 shader: 15 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 240 to 224 bytes. >waiting for idle >waiting for idle >118858: message: shader compiler issue 309: FS SIMD8 shader: 289 inst, 0 loops, 1531 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 4624 to 3360 bytes. >118858: message: shader compiler issue 310: FS SIMD16 shader: 290 inst, 0 loops, 1848 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 4640 to 3376 bytes. >118858: message: shader compiler issue 311: VS vec4 shader: 1095 inst, 0 loops, 9914 cycles, 0:0 spills:fills, compacted 17520 to 14256 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >134040: message: shader compiler issue 312: FS SIMD8 shader: 27 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >134040: message: shader compiler issue 313: FS SIMD16 shader: 28 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 448 to 320 bytes. >134064: message: shader compiler issue 314: FS SIMD8 shader: 27 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >134064: message: shader compiler issue 315: FS SIMD16 shader: 28 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 448 to 320 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >145499: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >145501: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >145503: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >148182: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >148184: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >148186: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >150829: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >150831: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >150833: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >153571: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >153573: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >153575: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >156218: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >156220: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >156222: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >162891: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >162893: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >162895: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >165897: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >165899: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >165901: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >168712: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >168714: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >168716: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >171835: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >171837: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >171839: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >174563: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >174565: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >174567: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >177380: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >177382: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >177384: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >180026: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >180028: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >180030: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >182674: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >182676: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >182678: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >185345: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >185347: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >185349: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >187995: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >187997: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >187999: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >188009: message: shader compiler issue 316: FS SIMD8 shader: 347 inst, 0 loops, 1931 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5552 to 4224 bytes. >188009: message: shader compiler issue 317: FS SIMD16 shader: 348 inst, 0 loops, 3436 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5568 to 4240 bytes. >188009: message: shader compiler issue 318: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >188099: message: shader compiler issue 319: FS SIMD8 shader: 287 inst, 0 loops, 1581 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4592 to 3472 bytes. >188099: message: shader compiler issue 320: FS SIMD16 shader: 287 inst, 0 loops, 3224 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4592 to 3472 bytes. >188099: message: shader compiler issue 321: VS vec4 shader: 67 inst, 0 loops, 308 cycles, 0:0 spills:fills, compacted 1072 to 960 bytes. >188167: message: shader compiler issue 322: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >188167: message: shader compiler issue 323: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >188167: message: shader compiler issue 324: VS vec4 shader: 31 inst, 0 loops, 176 cycles, 0:0 spills:fills, compacted 496 to 400 bytes. >188207: message: shader compiler issue 325: FS SIMD8 shader: 500 inst, 0 loops, 2800 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 8000 to 6096 bytes. >188207: message: shader compiler issue 326: FS SIMD16 shader: 501 inst, 0 loops, 5262 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 8016 to 6112 bytes. >188207: message: api performance issue 49: Copying to larger program cache: 512 kB -> 1024 kB >188207: message: shader compiler issue 327: VS vec4 shader: 66 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1056 to 912 bytes. >188300: message: shader compiler issue 328: FS SIMD8 shader: 62 inst, 0 loops, 359 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188300: message: shader compiler issue 329: FS SIMD16 shader: 62 inst, 0 loops, 454 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188300: message: shader compiler issue 330: VS vec4 shader: 55 inst, 0 loops, 300 cycles, 0:0 spills:fills, compacted 880 to 800 bytes. >188369: message: shader compiler issue 331: FS SIMD8 shader: 367 inst, 0 loops, 1988 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5872 to 4496 bytes. >188369: message: shader compiler issue 332: FS SIMD16 shader: 368 inst, 0 loops, 3606 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5888 to 4512 bytes. >188369: message: shader compiler issue 333: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188458: message: shader compiler issue 334: FS SIMD8 shader: 62 inst, 0 loops, 382 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188458: message: shader compiler issue 335: FS SIMD16 shader: 62 inst, 0 loops, 432 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188458: message: shader compiler issue 336: VS vec4 shader: 55 inst, 0 loops, 300 cycles, 0:0 spills:fills, compacted 880 to 800 bytes. >188525: message: shader compiler issue 337: FS SIMD8 shader: 364 inst, 0 loops, 2107 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5824 to 4464 bytes. >188525: message: shader compiler issue 338: FS SIMD16 shader: 365 inst, 0 loops, 3298 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5840 to 4480 bytes. >188525: message: shader compiler issue 339: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188615: message: shader compiler issue 340: FS SIMD8 shader: 136 inst, 0 loops, 884 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2176 to 1600 bytes. >188615: message: shader compiler issue 341: FS SIMD16 shader: 136 inst, 0 loops, 1162 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2176 to 1600 bytes. >188615: message: shader compiler issue 342: VS vec4 shader: 66 inst, 0 loops, 308 cycles, 0:0 spills:fills, compacted 1056 to 944 bytes. >188684: message: shader compiler issue 343: FS SIMD8 shader: 355 inst, 0 loops, 2047 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5680 to 4288 bytes. >188684: message: shader compiler issue 344: FS SIMD16 shader: 356 inst, 0 loops, 2648 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5696 to 4304 bytes. >188684: message: shader compiler issue 345: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188769: message: shader compiler issue 346: FS SIMD8 shader: 419 inst, 0 loops, 2545 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 6704 to 5088 bytes. >188769: message: shader compiler issue 347: FS SIMD16 shader: 420 inst, 0 loops, 3022 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 6720 to 5104 bytes. >188769: message: shader compiler issue 348: VS vec4 shader: 59 inst, 0 loops, 230 cycles, 0:0 spills:fills, compacted 944 to 800 bytes. >188853: message: shader compiler issue 349: FS SIMD8 shader: 382 inst, 0 loops, 2445 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 6112 to 4640 bytes. >188853: message: shader compiler issue 350: FS SIMD16 shader: 383 inst, 0 loops, 2936 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 6128 to 4656 bytes. >188853: message: shader compiler issue 351: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >188943: message: shader compiler issue 352: FS SIMD8 shader: 55 inst, 0 loops, 350 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 880 to 672 bytes. >188943: message: shader compiler issue 353: FS SIMD16 shader: 56 inst, 0 loops, 446 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 896 to 688 bytes. >188943: message: shader compiler issue 354: VS vec4 shader: 104 inst, 0 loops, 472 cycles, 0:0 spills:fills, compacted 1664 to 1392 bytes. >188990: message: shader compiler issue 355: FS SIMD8 shader: 265 inst, 0 loops, 1338 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4240 to 3216 bytes. >188990: message: shader compiler issue 356: FS SIMD16 shader: 265 inst, 0 loops, 3950 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4240 to 3216 bytes. >188990: message: shader compiler issue 357: VS vec4 shader: 68 inst, 0 loops, 310 cycles, 0:0 spills:fills, compacted 1088 to 976 bytes. >189066: message: shader compiler issue 358: FS SIMD8 shader: 482 inst, 0 loops, 2717 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7712 to 5888 bytes. >189066: message: shader compiler issue 359: FS SIMD16 shader: 483 inst, 0 loops, 5578 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7728 to 5904 bytes. >189066: message: shader compiler issue 360: VS vec4 shader: 67 inst, 0 loops, 240 cycles, 0:0 spills:fills, compacted 1072 to 928 bytes. >189176: message: shader compiler issue 361: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >189176: message: shader compiler issue 362: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >189176: message: shader compiler issue 363: VS vec4 shader: 246 inst, 0 loops, 1142 cycles, 0:0 spills:fills, compacted 3936 to 3392 bytes. >189267: message: shader compiler issue 364: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >189267: message: shader compiler issue 365: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >189267: message: shader compiler issue 366: VS vec4 shader: 252 inst, 0 loops, 1226 cycles, 0:0 spills:fills, compacted 4032 to 3472 bytes. >189363: message: shader compiler issue 367: FS SIMD8 shader: 40 inst, 0 loops, 329 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 432 bytes. >189363: message: shader compiler issue 368: FS SIMD16 shader: 40 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 432 bytes. >189363: message: shader compiler issue 369: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. >189418: message: shader compiler issue 370: FS SIMD8 shader: 316 inst, 0 loops, 1952 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5056 to 3872 bytes. >189418: message: shader compiler issue 371: FS SIMD16 shader: 317 inst, 0 loops, 2504 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5072 to 3888 bytes. >189418: message: shader compiler issue 372: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >189501: message: shader compiler issue 373: FS SIMD8 shader: 24 inst, 0 loops, 131 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 384 to 288 bytes. >189501: message: shader compiler issue 374: FS SIMD16 shader: 24 inst, 0 loops, 170 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 384 to 288 bytes. >189501: message: shader compiler issue 375: VS vec4 shader: 51 inst, 0 loops, 296 cycles, 0:0 spills:fills, compacted 816 to 736 bytes. >189551: message: shader compiler issue 376: FS SIMD8 shader: 401 inst, 0 loops, 2417 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6416 to 4896 bytes. >189551: message: shader compiler issue 377: FS SIMD16 shader: 402 inst, 0 loops, 3012 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6432 to 4912 bytes. >189551: message: shader compiler issue 378: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >waiting for idle >waiting for idle >waiting for idle >191839: message: shader compiler issue 379: FS SIMD8 shader: 184 inst, 0 loops, 1154 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2944 to 2192 bytes. >191839: message: shader compiler issue 380: FS SIMD16 shader: 185 inst, 0 loops, 1550 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2960 to 2208 bytes. >191839: message: shader compiler issue 381: VS vec4 shader: 848 inst, 0 loops, 7184 cycles, 0:0 spills:fills, compacted 13568 to 11008 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >193111: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >193113: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >193115: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >198966: message: shader compiler issue 382: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >198966: message: shader compiler issue 383: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >198966: message: shader compiler issue 384: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >199129: message: shader compiler issue 385: FS SIMD8 shader: 512 inst, 0 loops, 3233 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 8192 to 6160 bytes. >199129: message: shader compiler issue 386: FS SIMD16 shader: 513 inst, 0 loops, 5754 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 8208 to 6176 bytes. >199129: message: shader compiler issue 387: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >199236: message: shader compiler issue 388: FS SIMD8 shader: 369 inst, 0 loops, 2599 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5904 to 4560 bytes. >199236: message: shader compiler issue 389: FS SIMD16 shader: 370 inst, 0 loops, 3304 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5920 to 4576 bytes. >199236: message: shader compiler issue 390: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >waiting for idle >199425: message: shader compiler issue 391: FS SIMD8 shader: 329 inst, 0 loops, 2072 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5264 to 4080 bytes. >199425: message: shader compiler issue 392: FS SIMD16 shader: 330 inst, 0 loops, 2596 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5280 to 4096 bytes. >199425: message: shader compiler issue 393: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >199604: message: shader compiler issue 394: FS SIMD8 shader: 329 inst, 0 loops, 2072 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5264 to 4080 bytes. >199604: message: shader compiler issue 395: FS SIMD16 shader: 330 inst, 0 loops, 2596 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5280 to 4096 bytes. >199604: message: shader compiler issue 396: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >199781: message: shader compiler issue 397: FS SIMD8 shader: 290 inst, 0 loops, 2054 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4640 to 3584 bytes. >199781: message: shader compiler issue 398: FS SIMD16 shader: 291 inst, 0 loops, 2404 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4656 to 3600 bytes. >199781: message: shader compiler issue 399: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >199920: message: shader compiler issue 400: FS SIMD8 shader: 291 inst, 0 loops, 2054 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4656 to 3600 bytes. >199920: message: shader compiler issue 401: FS SIMD16 shader: 292 inst, 0 loops, 2410 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4672 to 3616 bytes. >199920: message: shader compiler issue 402: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >waiting for idle >200946: message: shader compiler issue 403: FS SIMD8 shader: 3 inst, 0 loops, 18 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >200946: message: shader compiler issue 404: FS SIMD16 shader: 3 inst, 0 loops, 22 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >200946: message: api performance issue 84: Recompiling fragment shader for program 1955 >200946: message: api performance issue 85: number of color buffers 1->0 >waiting for idle >waiting for idle >201897: message: shader compiler issue 405: FS SIMD8 shader: 126 inst, 0 loops, 814 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2016 to 1424 bytes. >201897: message: shader compiler issue 406: FS SIMD16 shader: 127 inst, 0 loops, 896 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2032 to 1440 bytes. >201897: message: shader compiler issue 407: VS vec4 shader: 871 inst, 0 loops, 7468 cycles, 0:0 spills:fills, compacted 13936 to 11312 bytes. >202153: message: shader compiler issue 408: FS SIMD8 shader: 250 inst, 0 loops, 1424 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4000 to 3008 bytes. >202153: message: shader compiler issue 409: FS SIMD16 shader: 251 inst, 0 loops, 1864 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4016 to 3024 bytes. >202153: message: shader compiler issue 410: VS vec4 shader: 838 inst, 0 loops, 7526 cycles, 0:0 spills:fills, compacted 13408 to 10944 bytes. >waiting for idle >202490: message: shader compiler issue 411: FS SIMD8 shader: 268 inst, 0 loops, 1531 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 4288 to 3136 bytes. >202490: message: shader compiler issue 412: FS SIMD16 shader: 269 inst, 0 loops, 1974 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 4304 to 3152 bytes. >202490: message: shader compiler issue 413: VS vec4 shader: 906 inst, 0 loops, 8096 cycles, 0:0 spills:fills, compacted 14496 to 11808 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >203641: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >203643: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >203645: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >204735: message: shader compiler issue 414: FS SIMD8 shader: 27 inst, 0 loops, 48 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 256 bytes. >204735: message: shader compiler issue 415: FS SIMD16 shader: 27 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 256 bytes. >204735: message: shader compiler issue 416: VS vec4 shader: 14 inst, 0 loops, 86 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >210970: message: shader compiler issue 417: FS SIMD8 shader: 265 inst, 0 loops, 1486 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 4240 to 3152 bytes. >210970: message: shader compiler issue 418: FS SIMD16 shader: 266 inst, 0 loops, 1906 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 4256 to 3168 bytes. >210970: message: shader compiler issue 419: VS vec4 shader: 883 inst, 0 loops, 7446 cycles, 0:0 spills:fills, compacted 14128 to 11488 bytes. >211285: message: shader compiler issue 420: FS SIMD8 shader: 31 inst, 0 loops, 187 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >211285: message: shader compiler issue 421: FS SIMD16 shader: 31 inst, 0 loops, 236 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >211285: message: shader compiler issue 422: VS vec4 shader: 1029 inst, 0 loops, 8716 cycles, 0:0 spills:fills, compacted 16464 to 13216 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >212374: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >212376: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >212378: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >220845: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >220847: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >220849: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >255414: message: shader compiler issue 423: FS SIMD8 shader: 369 inst, 0 loops, 2599 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5904 to 4560 bytes. >255414: message: shader compiler issue 424: FS SIMD16 shader: 370 inst, 0 loops, 3304 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5920 to 4576 bytes. >255414: message: shader compiler issue 425: VS vec4 shader: 395 inst, 0 loops, 3490 cycles, 0:0 spills:fills, compacted 6320 to 5200 bytes. >255544: message: shader compiler issue 426: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >255544: message: shader compiler issue 427: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >255544: message: shader compiler issue 428: VS vec4 shader: 395 inst, 0 loops, 3490 cycles, 0:0 spills:fills, compacted 6320 to 5200 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >259201: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >259203: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >259205: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >275330: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >275332: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >275334: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >298847: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >298849: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >298851: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >320015: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >320017: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >320019: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >334347: message: api performance issue 106: using glBufferSubData(buffer 4898, offset 0, size 288) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >341225: message: shader compiler issue 429: FS SIMD8 shader: 378 inst, 0 loops, 1958 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 6048 to 4528 bytes. >341225: message: shader compiler issue 430: FS SIMD16 shader: 379 inst, 0 loops, 2504 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 6064 to 4544 bytes. >341225: message: shader compiler performance issue 431: vertex shader triggered register spilling. Try reducing the number of live vec4 values to improve performance. >341225: message: shader compiler issue 432: VS vec4 shader: 1081 inst, 0 loops, 9206 cycles, 2:2 spills:fills, compacted 17296 to 14128 bytes. >341448: message: shader compiler issue 433: FS SIMD8 shader: 31 inst, 0 loops, 335 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >341448: message: shader compiler issue 434: FS SIMD16 shader: 31 inst, 0 loops, 376 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >341448: message: shader compiler issue 435: VS vec4 shader: 1006 inst, 0 loops, 8492 cycles, 0:0 spills:fills, compacted 16096 to 13072 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >342540: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >342542: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >342544: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >352256: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >352258: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >352260: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >367819: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >367821: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >367823: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >393695: message: api performance issue 106: too many identical messages; ignoring >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >3220350: message: shader compiler issue 436: FS SIMD8 shader: 31 inst, 0 loops, 187 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >3220350: message: shader compiler issue 437: FS SIMD16 shader: 31 inst, 0 loops, 236 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >3220350: message: shader compiler issue 438: VS vec4 shader: 994 inst, 0 loops, 8566 cycles, 0:0 spills:fills, compacted 15904 to 12928 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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>waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >6840820: message: shader compiler issue 439: FS SIMD8 shader: 161 inst, 0 loops, 848 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 2576 to 1888 bytes. >6840820: message: shader compiler issue 440: FS SIMD16 shader: 162 inst, 0 loops, 910 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 2592 to 1904 bytes. >6840820: message: shader compiler issue 441: VS vec4 shader: 360 inst, 0 loops, 2782 cycles, 0:0 spills:fills, compacted 5760 to 4800 bytes. >6840985: message: shader compiler issue 442: FS SIMD8 shader: 88 inst, 0 loops, 721 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1408 to 1056 bytes. >6840985: message: shader compiler issue 443: FS SIMD16 shader: 89 inst, 0 loops, 866 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1424 to 1072 bytes. >6840985: message: shader compiler issue 444: VS vec4 shader: 294 inst, 0 loops, 1992 cycles, 0:0 spills:fills, compacted 4704 to 3936 bytes. >waiting for idle >6841318: message: shader compiler issue 445: FS SIMD8 shader: 8 inst, 0 loops, 250 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 128 to 80 bytes. >6841318: message: shader compiler issue 446: FS SIMD16 shader: 8 inst, 0 loops, 264 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 128 to 80 bytes. >6841318: message: shader compiler issue 447: VS vec4 shader: 18 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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>waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting 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>waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >7539367: message: shader compiler performance issue 448: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >7539367: message: shader compiler issue 449: FS SIMD8 shader: 733 inst, 0 loops, 3711 cycles, 0:0 spills:fills, Promoted 41 constants, compacted 11728 to 8880 bytes. >7539367: message: shader compiler issue 450: VS vec4 shader: 59 inst, 0 loops, 230 cycles, 0:0 spills:fills, compacted 944 to 800 bytes. >7539424: message: shader compiler issue 451: FS SIMD8 shader: 30 inst, 0 loops, 314 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 480 to 320 bytes. >7539424: message: shader compiler issue 452: FS SIMD16 shader: 30 inst, 0 loops, 354 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 480 to 320 bytes. >7539424: message: shader compiler issue 453: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. >7539481: message: shader compiler issue 454: FS SIMD8 shader: 200 inst, 0 loops, 727 cycles, 0:0 spills:fills, Promoted 11 constants, compacted 3200 to 2368 bytes. >7539481: message: shader compiler issue 455: FS SIMD16 shader: 201 inst, 0 loops, 1202 cycles, 0:0 spills:fills, Promoted 11 constants, compacted 3216 to 2384 bytes. >7539481: message: shader compiler issue 456: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >7541655: message: major shader compiler issue 457: 0:352(23): warning: `f10' used uninitialized >7541655: message: major shader compiler issue 458: 0:353(27): warning: `v11' used uninitialized >7541655 @2 glCompileShader(shader = 7168) >7541655: warning: 0:352(23): warning: `f10' used uninitialized >0:353(27): warning: `v11' used uninitialized > >7541663: message: shader compiler issue 459: FS SIMD8 shader: 224 inst, 0 loops, 1737 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7541663: message: shader compiler issue 460: FS SIMD16 shader: 224 inst, 0 loops, 1930 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7541663: message: shader compiler issue 461: TES vec4 shader: 93 inst, 0 loops, 714 cycles, 0:0 spills:fills, compacted 1488 to 1312 bytes. >7541663: message: shader compiler issue 462: TCS vec4 shader: 396 inst, 0 loops, 2054 cycles, 19:9 spills:fills, compacted 6336 to 5152 bytes. >7541663: message: shader compiler issue 463: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7541801: message: shader compiler issue 464: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7541801: message: shader compiler issue 465: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7541801: message: shader compiler issue 466: TES vec4 shader: 88 inst, 0 loops, 880 cycles, 0:0 spills:fills, compacted 1408 to 1232 bytes. >7541801: message: shader compiler issue 467: TCS vec4 shader: 396 inst, 0 loops, 2054 cycles, 19:9 spills:fills, compacted 6336 to 5152 bytes. >7541801: message: shader compiler issue 468: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7541915: message: shader compiler issue 469: FS SIMD8 shader: 382 inst, 0 loops, 2114 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6112 to 4768 bytes. >7541915: message: shader compiler issue 470: FS SIMD16 shader: 383 inst, 0 loops, 4450 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6128 to 4784 bytes. >7541915: message: shader compiler issue 471: TES vec4 shader: 92 inst, 0 loops, 616 cycles, 0:0 spills:fills, compacted 1472 to 1280 bytes. >7541915: message: shader compiler issue 472: TCS vec4 shader: 426 inst, 0 loops, 2196 cycles, 22:10 spills:fills, compacted 6816 to 5552 bytes. >7541915: message: shader compiler issue 473: VS vec4 shader: 201 inst, 0 loops, 1218 cycles, 0:0 spills:fills, compacted 3216 to 2848 bytes. >7542073: message: shader compiler issue 474: FS SIMD8 shader: 224 inst, 0 loops, 1737 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7542073: message: shader compiler issue 475: FS SIMD16 shader: 224 inst, 0 loops, 1930 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7542073: message: shader compiler issue 476: VS vec4 shader: 145 inst, 0 loops, 1134 cycles, 0:0 spills:fills, compacted 2320 to 2064 bytes. >7542152: message: shader compiler issue 477: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542152: message: shader compiler issue 478: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542152: message: shader compiler issue 479: VS vec4 shader: 142 inst, 0 loops, 1132 cycles, 0:0 spills:fills, compacted 2272 to 2016 bytes. >7542203: message: shader compiler issue 480: FS SIMD8 shader: 382 inst, 0 loops, 2114 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6112 to 4768 bytes. >7542203: message: shader compiler issue 481: FS SIMD16 shader: 383 inst, 0 loops, 4450 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6128 to 4784 bytes. >7542203: message: shader compiler issue 482: VS vec4 shader: 147 inst, 0 loops, 1018 cycles, 0:0 spills:fills, compacted 2352 to 2064 bytes. >7542310: message: major shader compiler issue 483: 0:351(23): warning: `f10' used uninitialized >7542310: message: major shader compiler issue 484: 0:352(27): warning: `v11' used uninitialized >7542310 @2 glCompileShader(shader = 7166) >7542310: warning: 0:351(23): warning: `f10' used uninitialized >0:352(27): warning: `v11' used uninitialized > >7542318: message: shader compiler issue 485: FS SIMD8 shader: 203 inst, 0 loops, 1682 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542318: message: shader compiler issue 486: FS SIMD16 shader: 203 inst, 0 loops, 1938 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542318: message: shader compiler issue 487: TES vec4 shader: 80 inst, 0 loops, 696 cycles, 0:0 spills:fills, compacted 1280 to 1152 bytes. >7542318: message: shader compiler issue 488: TCS vec4 shader: 392 inst, 0 loops, 2036 cycles, 19:9 spills:fills, compacted 6272 to 5104 bytes. >7542318: message: shader compiler issue 489: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7542450: message: shader compiler issue 490: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542450: message: shader compiler issue 491: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542450: message: shader compiler issue 492: TES vec4 shader: 75 inst, 0 loops, 716 cycles, 0:0 spills:fills, compacted 1200 to 1072 bytes. >7542450: message: shader compiler issue 493: TCS vec4 shader: 392 inst, 0 loops, 2036 cycles, 19:9 spills:fills, compacted 6272 to 5104 bytes. >7542450: message: shader compiler issue 494: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7542560: message: shader compiler issue 495: FS SIMD8 shader: 362 inst, 0 loops, 2059 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5792 to 4416 bytes. >7542560: message: shader compiler issue 496: FS SIMD16 shader: 363 inst, 0 loops, 3862 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5808 to 4432 bytes. >7542560: message: shader compiler issue 497: TES vec4 shader: 79 inst, 0 loops, 730 cycles, 0:0 spills:fills, compacted 1264 to 1104 bytes. >7542560: message: shader compiler issue 498: TCS vec4 shader: 422 inst, 0 loops, 2178 cycles, 22:10 spills:fills, compacted 6752 to 5504 bytes. >7542560: message: shader compiler issue 499: VS vec4 shader: 201 inst, 0 loops, 1218 cycles, 0:0 spills:fills, compacted 3216 to 2848 bytes. >7542708: message: shader compiler issue 500: FS SIMD8 shader: 203 inst, 0 loops, 1682 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542708: message: shader compiler issue 501: FS SIMD16 shader: 203 inst, 0 loops, 1938 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542708: message: shader compiler issue 502: VS vec4 shader: 145 inst, 0 loops, 1134 cycles, 0:0 spills:fills, compacted 2320 to 2064 bytes. >7542783: message: shader compiler issue 503: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542783: message: shader compiler issue 504: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542783: message: shader compiler issue 505: VS vec4 shader: 142 inst, 0 loops, 1132 cycles, 0:0 spills:fills, compacted 2272 to 2016 bytes. >7542832: message: shader compiler issue 506: FS SIMD8 shader: 362 inst, 0 loops, 2059 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5792 to 4416 bytes. >7542832: message: shader compiler issue 507: FS SIMD16 shader: 363 inst, 0 loops, 3862 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5808 to 4432 bytes. >7542832: message: shader compiler issue 508: VS vec4 shader: 147 inst, 0 loops, 1018 cycles, 0:0 spills:fills, compacted 2352 to 2064 bytes. >7542939: message: shader compiler issue 509: FS SIMD8 shader: 411 inst, 0 loops, 1938 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6576 to 4992 bytes. >7542939: message: shader compiler issue 510: FS SIMD16 shader: 412 inst, 0 loops, 4502 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6592 to 5008 bytes. >7542939: message: shader compiler issue 511: VS vec4 shader: 66 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1056 to 912 bytes. >7543031: message: shader compiler issue 512: FS SIMD8 shader: 46 inst, 0 loops, 363 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 544 bytes. >7543031: message: shader compiler issue 513: FS SIMD16 shader: 46 inst, 0 loops, 418 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 544 bytes. >7543031: message: shader compiler issue 514: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. >7543085: message: shader compiler issue 515: FS SIMD8 shader: 245 inst, 0 loops, 1276 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3920 to 3040 bytes. >7543085: message: shader compiler issue 516: FS SIMD16 shader: 246 inst, 0 loops, 1590 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3936 to 3056 bytes. >7543085: message: shader compiler issue 517: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >7543161: message: shader compiler issue 518: FS SIMD8 shader: 118 inst, 0 loops, 651 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1888 to 1360 bytes. >7543161: message: shader compiler issue 519: FS SIMD16 shader: 118 inst, 0 loops, 806 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1888 to 1360 bytes. >7543161: message: shader compiler issue 520: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >7543233: message: shader compiler issue 521: FS SIMD8 shader: 268 inst, 0 loops, 1342 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4288 to 3184 bytes. >7543233: message: shader compiler issue 522: FS SIMD16 shader: 269 inst, 0 loops, 2926 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4304 to 3200 bytes. >7543233: message: shader compiler issue 523: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >7543324: message: shader compiler issue 524: FS SIMD8 shader: 49 inst, 0 loops, 478 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 784 to 624 bytes. >7543324: message: shader compiler issue 525: FS SIMD16 shader: 49 inst, 0 loops, 558 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 784 to 624 bytes. >7543324: message: shader compiler issue 526: VS vec4 shader: 104 inst, 0 loops, 686 cycles, 0:0 spills:fills, compacted 1664 to 1504 bytes. >7543382: message: shader compiler issue 527: FS SIMD8 shader: 13 inst, 0 loops, 298 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 144 bytes. >7543382: message: shader compiler issue 528: FS SIMD16 shader: 13 inst, 0 loops, 324 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 144 bytes. >7543382: message: shader compiler issue 529: VS vec4 shader: 89 inst, 0 loops, 670 cycles, 0:0 spills:fills, compacted 1424 to 1280 bytes. >7543438: message: shader compiler issue 530: FS SIMD8 shader: 261 inst, 0 loops, 1270 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4176 to 3104 bytes. >7543438: message: shader compiler issue 531: FS SIMD16 shader: 262 inst, 0 loops, 1706 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4192 to 3120 bytes. >7543438: message: shader compiler issue 532: VS vec4 shader: 114 inst, 0 loops, 578 cycles, 0:0 spills:fills, compacted 1824 to 1600 bytes. >7543523: message: shader compiler issue 533: FS SIMD8 shader: 30 inst, 0 loops, 376 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 480 to 368 bytes. >7543523: message: shader compiler issue 534: FS SIMD16 shader: 30 inst, 0 loops, 424 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 480 to 368 bytes. >7543523: message: shader compiler issue 535: VS vec4 shader: 143 inst, 0 loops, 622 cycles, 0:0 spills:fills, compacted 2288 to 2000 bytes. >7543611: message: shader compiler issue 536: FS SIMD8 shader: 77 inst, 0 loops, 681 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1232 to 944 bytes. >7543611: message: shader compiler issue 537: FS SIMD16 shader: 78 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1248 to 960 bytes. >7543611: message: shader compiler issue 538: VS vec4 shader: 108 inst, 0 loops, 560 cycles, 0:0 spills:fills, compacted 1728 to 1504 bytes. >7543668: message: shader compiler issue 539: FS SIMD8 shader: 35 inst, 0 loops, 288 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 560 to 448 bytes. >7543668: message: shader compiler issue 540: FS SIMD16 shader: 36 inst, 0 loops, 348 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 576 to 464 bytes. >7543668: message: shader compiler issue 541: VS vec4 shader: 78 inst, 0 loops, 548 cycles, 0:0 spills:fills, compacted 1248 to 1088 bytes. >7543705: message: shader compiler issue 542: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >7543705: message: shader compiler issue 543: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >7543705: message: shader compiler issue 544: VS vec4 shader: 63 inst, 0 loops, 402 cycles, 0:0 spills:fills, compacted 1008 to 848 bytes. >7543747: message: shader compiler issue 545: FS SIMD8 shader: 245 inst, 0 loops, 1370 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 3920 to 2992 bytes. >7543747: message: shader compiler issue 546: FS SIMD16 shader: 246 inst, 0 loops, 1652 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 3936 to 3008 bytes. >7543747: message: shader compiler issue 547: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7543832: message: shader compiler issue 548: FS SIMD8 shader: 150 inst, 0 loops, 1133 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2400 to 1808 bytes. >7543832: message: shader compiler issue 549: FS SIMD16 shader: 151 inst, 0 loops, 1410 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2416 to 1824 bytes. >7543832: message: shader compiler issue 550: VS vec4 shader: 120 inst, 0 loops, 570 cycles, 0:0 spills:fills, compacted 1920 to 1680 bytes. >7543904: message: shader compiler issue 551: FS SIMD8 shader: 42 inst, 0 loops, 352 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 672 to 512 bytes. >7543904: message: shader compiler issue 552: FS SIMD16 shader: 43 inst, 0 loops, 428 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 688 to 528 bytes. >7543904: message: shader compiler issue 553: VS vec4 shader: 72 inst, 0 loops, 436 cycles, 0:0 spills:fills, compacted 1152 to 960 bytes. >7543953: message: shader compiler issue 554: FS SIMD8 shader: 293 inst, 0 loops, 1684 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4688 to 3536 bytes. >7543953: message: shader compiler issue 555: FS SIMD16 shader: 294 inst, 0 loops, 2032 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4704 to 3552 bytes. >7543953: message: shader compiler issue 556: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7544052: message: shader compiler issue 557: FS SIMD8 shader: 147 inst, 0 loops, 955 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2352 to 1776 bytes. >7544052: message: shader compiler issue 558: FS SIMD16 shader: 148 inst, 0 loops, 1194 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2368 to 1792 bytes. >7544052: message: shader compiler issue 559: VS vec4 shader: 120 inst, 0 loops, 570 cycles, 0:0 spills:fills, compacted 1920 to 1680 bytes. >7544131: message: shader compiler issue 560: FS SIMD8 shader: 287 inst, 0 loops, 1540 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4592 to 3488 bytes. >7544131: message: shader compiler issue 561: FS SIMD16 shader: 288 inst, 0 loops, 1918 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4608 to 3504 bytes. >7544131: message: shader compiler issue 562: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7544261: message: shader compiler issue 563: FS SIMD8 shader: 318 inst, 0 loops, 1866 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 5088 to 3872 bytes. >7544261: message: shader compiler issue 564: FS SIMD16 shader: 319 inst, 0 loops, 3572 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 5104 to 3888 bytes. >7544261: message: shader compiler issue 565: VS vec4 shader: 122 inst, 0 loops, 576 cycles, 0:0 spills:fills, compacted 1952 to 1712 bytes. >7544339: message: shader compiler issue 566: FS SIMD8 shader: 446 inst, 0 loops, 2402 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 7136 to 5504 bytes. >7544339: message: shader compiler issue 567: FS SIMD16 shader: 447 inst, 0 loops, 4778 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 7152 to 5520 bytes. >7544339: message: shader compiler issue 568: VS vec4 shader: 120 inst, 0 loops, 458 cycles, 0:0 spills:fills, compacted 1920 to 1648 bytes. >7544461: message: shader compiler issue 569: FS SIMD8 shader: 50 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 800 to 640 bytes. >7544461: message: shader compiler issue 570: FS SIMD16 shader: 51 inst, 0 loops, 424 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 816 to 656 bytes. >7544461: message: shader compiler issue 571: VS vec4 shader: 104 inst, 0 loops, 472 cycles, 0:0 spills:fills, compacted 1664 to 1392 bytes. >7544527: message: shader compiler issue 572: FS SIMD8 shader: 393 inst, 0 loops, 2158 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6288 to 4784 bytes. >7544527: message: shader compiler issue 573: FS SIMD16 shader: 394 inst, 0 loops, 4636 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6304 to 4800 bytes. >7544527: message: api performance issue 49: Copying to larger program cache: 1024 kB -> 2048 kB >7544527: message: shader compiler issue 574: VS vec4 shader: 67 inst, 0 loops, 240 cycles, 0:0 spills:fills, compacted 1072 to 928 bytes. >7544615: message: shader compiler issue 575: FS SIMD8 shader: 213 inst, 0 loops, 1036 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3408 to 2528 bytes. >7544615: message: shader compiler issue 576: FS SIMD16 shader: 214 inst, 0 loops, 1318 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3424 to 2544 bytes. >7544615: message: shader compiler issue 577: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >Detected buffer out-of-bounds write from brw_bo 0x7f23702d9dd0 (GEM 2625, label = "isl-miptree") >Detected buffer out-of-bounds write from brw_bo 0x7f23702da0e0 (GEM 2626, label = "isl-miptree") >apitrace: warning: caught signal 6 >7548166: error: caught an unhandled exception >/usr/bin/glretrace+0x2a9bec >/lib/x86_64-linux-gnu/libpthread.so.0+0x110bf >/lib/x86_64-linux-gnu/libc.so.6: gsignal+0xcf >/lib/x86_64-linux-gnu/libc.so.6: abort+0x169 >/opt/mesa/64/dri/i965_dri.so: _intel_batchbuffer_flush_fence+0x3e600a: /usr/local/src/mesa/master/src/mesa/drivers/dri/i965/intel_batchbuffer.c:1047 >/opt/mesa/64/dri/i965_dri.so: brw_draw_single_prim+0x3c89a7: /usr/local/src/mesa/master/src/mesa/drivers/dri/i965/brw_draw.c:799 >/opt/mesa/64/dri/i965_dri.so: brw_draw_prims+0x3c89a7: /usr/local/src/mesa/master/src/mesa/drivers/dri/i965/brw_draw.c:1018 >/opt/mesa/64/dri/i965_dri.so: vbo_validated_drawrangeelements+0x1c0dbd: vbo/vbo_exec_array.c:942 >/opt/mesa/64/dri/i965_dri.so: vbo_exec_DrawRangeElementsBaseVertex+0x1c12b5: vbo/vbo_exec_array.c:1043 >/opt/mesa/64/dri/i965_dri.so: vbo_exec_DrawRangeElements+0x1c298a: vbo/vbo_exec_array.c:1063 >/opt/mesa/64/dri/i965_dri.so: _mesa_DrawRangeElements+0x1c298a: vbo/vbo_exec_array.c:2058 >/usr/bin/glretrace+0x1376d4 >/usr/bin/glretrace+0x59b4a >/usr/bin/glretrace+0x5a59d >/usr/lib/x86_64-linux-gnu/libstdc++.so.6+0xb9e6e >/lib/x86_64-linux-gnu/libpthread.so.0+0x7493 >/lib/x86_64-linux-gnu/libc.so.6: clone+0x3e >? >apitrace: info: taking default action for signal 6 >waiting for idle >waiting for idle >waiting for idle >waiting for idle >1023: message: api issue 1: FBO incomplete: no attachments and default width or height is 0 [-1] >1023: message: shader compiler issue 2: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >1023: message: shader compiler issue 3: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >1023: message: shader compiler issue 4: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >1286: message: shader compiler issue 5: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >1286: message: shader compiler issue 6: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >1361: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1370: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1379: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1388: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1397: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1406: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >waiting for idle >2431: message: shader compiler issue 8: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >2431: message: shader compiler issue 9: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >3207: message: shader compiler issue 10: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3207: message: shader compiler issue 11: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3207: message: shader compiler issue 12: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >3207: message: shader compiler issue 13: FS SIMD16 shader: 2 inst, 0 loops, 0 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 32 to 32 bytes. >waiting for idle >waiting for idle >3355: message: shader compiler issue 14: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3355: message: shader compiler issue 15: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3355: message: shader compiler issue 16: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >3355: message: shader compiler issue 17: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >3355: message: shader compiler issue 18: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >3384: message: shader compiler issue 19: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >3384: message: shader compiler issue 20: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >5016: message: shader compiler issue 21: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >5016: message: shader compiler issue 22: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >8501: message: shader compiler issue 23: FS SIMD16 shader: 2 inst, 0 loops, 0 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 32 to 32 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >24651: message: shader compiler issue 24: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >24651: message: shader compiler issue 25: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >27040: message: shader compiler issue 26: CS SIMD16 shader: 504 inst, 2 loops, 586982 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 8064 to 6016 bytes. >27096: message: shader compiler issue 27: CS SIMD16 shader: 245 inst, 4 loops, 45770 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 3920 to 2912 bytes. >29232: message: shader compiler issue 28: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >29232: message: shader compiler issue 29: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >29232: message: shader compiler issue 30: VS vec4 shader: 18 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >29285: message: shader compiler issue 31: FS SIMD8 shader: 36 inst, 0 loops, 391 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 576 to 416 bytes. >29285: message: shader compiler issue 32: FS SIMD16 shader: 36 inst, 0 loops, 436 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 576 to 416 bytes. >29285: message: shader compiler issue 33: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >29347: message: shader compiler issue 34: FS SIMD8 shader: 27 inst, 0 loops, 336 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 432 to 304 bytes. >29347: message: shader compiler issue 35: FS SIMD16 shader: 27 inst, 0 loops, 372 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 432 to 304 bytes. >29347: message: shader compiler issue 36: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >30607: message: shader compiler issue 37: FS SIMD8 shader: 27 inst, 0 loops, 96 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >30607: message: shader compiler issue 38: FS SIMD16 shader: 27 inst, 0 loops, 136 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >30607: message: shader compiler issue 39: GS vec4 shader: 27 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >30607: message: shader compiler issue 40: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >30720: message: shader compiler issue 41: FS SIMD8 shader: 15 inst, 0 loops, 315 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 240 to 224 bytes. >30720: message: shader compiler issue 42: FS SIMD16 shader: 16 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 256 to 240 bytes. >30720: message: shader compiler issue 43: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >30806: message: shader compiler issue 44: FS SIMD8 shader: 35 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 560 to 336 bytes. >30806: message: shader compiler issue 45: FS SIMD16 shader: 35 inst, 0 loops, 372 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 560 to 336 bytes. >30806: message: shader compiler issue 46: VS vec4 shader: 18 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >30869: message: shader compiler issue 47: FS SIMD8 shader: 779 inst, 1 loops, 9068 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 12464 to 7648 bytes. >30869: message: shader compiler issue 48: FS SIMD16 shader: 779 inst, 1 loops, 10734 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 12464 to 7648 bytes. >30869: message: api performance issue 49: Copying to larger program cache: 16 kB -> 32 kB >30869: message: shader compiler issue 50: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >31091: message: shader compiler issue 51: FS SIMD8 shader: 99 inst, 0 loops, 531 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1328 bytes. >31091: message: shader compiler issue 52: FS SIMD16 shader: 99 inst, 0 loops, 1698 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1328 bytes. >31091: message: api performance issue 49: Copying to larger program cache: 32 kB -> 64 kB >31091: message: shader compiler issue 53: VS vec4 shader: 31 inst, 0 loops, 128 cycles, 0:0 spills:fills, compacted 496 to 464 bytes. >31167: message: shader compiler issue 54: FS SIMD8 shader: 92 inst, 0 loops, 505 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1472 to 1232 bytes. >31167: message: shader compiler issue 55: FS SIMD16 shader: 92 inst, 0 loops, 594 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1472 to 1232 bytes. >31167: message: shader compiler issue 56: VS vec4 shader: 31 inst, 0 loops, 128 cycles, 0:0 spills:fills, compacted 496 to 464 bytes. >31213: message: shader compiler issue 57: FS SIMD8 shader: 99 inst, 0 loops, 524 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1296 bytes. >31213: message: shader compiler issue 58: FS SIMD16 shader: 99 inst, 0 loops, 1708 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1296 bytes. >31213: message: shader compiler issue 59: VS vec4 shader: 26 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 416 to 352 bytes. >31280: message: shader compiler issue 60: FS SIMD8 shader: 64 inst, 0 loops, 417 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1024 to 848 bytes. >31280: message: shader compiler issue 61: FS SIMD16 shader: 64 inst, 0 loops, 478 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1024 to 848 bytes. >31280: message: shader compiler issue 62: VS vec4 shader: 27 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >31328: message: shader compiler issue 63: FS SIMD8 shader: 71 inst, 0 loops, 443 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 912 bytes. >31328: message: shader compiler issue 64: FS SIMD16 shader: 71 inst, 0 loops, 504 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 912 bytes. >31328: message: shader compiler issue 65: VS vec4 shader: 24 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 384 to 336 bytes. >31395: message: shader compiler issue 66: FS SIMD8 shader: 36 inst, 0 loops, 324 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 464 bytes. >31395: message: shader compiler issue 67: FS SIMD16 shader: 36 inst, 0 loops, 374 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 464 bytes. >31395: message: shader compiler issue 68: VS vec4 shader: 23 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 368 to 336 bytes. >31443: message: shader compiler issue 69: FS SIMD8 shader: 43 inst, 0 loops, 356 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 688 to 528 bytes. >31443: message: shader compiler issue 70: FS SIMD16 shader: 43 inst, 0 loops, 404 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 688 to 528 bytes. >31443: message: shader compiler issue 71: VS vec4 shader: 22 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 352 to 304 bytes. >waiting for idle >31562: message: shader compiler issue 72: FS SIMD8 shader: 3559 inst, 0 loops, 22139 cycles, 0:0 spills:fills, Promoted 145 constants, compacted 56944 to 49152 bytes. >31562: message: shader compiler issue 73: FS SIMD16 shader: 3559 inst, 0 loops, 34728 cycles, 0:0 spills:fills, Promoted 145 constants, compacted 56944 to 49152 bytes. >31562: message: api performance issue 49: Copying to larger program cache: 64 kB -> 256 kB >31562: message: shader compiler issue 74: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >31562: message: shader compiler issue 75: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >31610: message: shader compiler issue 76: FS SIMD8 shader: 162 inst, 0 loops, 1150 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 2592 to 2000 bytes. >31610: message: shader compiler issue 77: FS SIMD16 shader: 163 inst, 0 loops, 1348 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 2608 to 2016 bytes. >31610: message: shader compiler issue 78: VS vec4 shader: 29 inst, 0 loops, 244 cycles, 0:0 spills:fills, compacted 464 to 400 bytes. >31730: message: shader compiler issue 79: FS SIMD8 shader: 76 inst, 0 loops, 749 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1216 to 880 bytes. >31730: message: shader compiler issue 80: FS SIMD16 shader: 77 inst, 0 loops, 862 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 896 bytes. >31730: message: shader compiler issue 81: VS vec4 shader: 15 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 240 to 240 bytes. >31781: message: shader compiler issue 82: FS SIMD8 shader: 66 inst, 0 loops, 725 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1056 to 768 bytes. >31781: message: shader compiler issue 83: FS SIMD16 shader: 67 inst, 0 loops, 824 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1072 to 784 bytes. >31781: message: api performance issue 84: Recompiling fragment shader for program 2030 >31781: message: api performance issue 85: number of color buffers 2->1 >31805: message: shader compiler issue 86: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >31805: message: shader compiler issue 87: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >31805: message: shader compiler issue 88: VS vec4 shader: 16 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >waiting for idle >32858: message: shader compiler issue 89: FS SIMD8 shader: 75 inst, 0 loops, 618 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1200 to 880 bytes. >32858: message: shader compiler issue 90: FS SIMD16 shader: 75 inst, 0 loops, 750 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1200 to 880 bytes. >32858: message: shader compiler issue 91: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >32907: message: shader compiler issue 92: FS SIMD8 shader: 80 inst, 0 loops, 648 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1280 to 928 bytes. >32907: message: shader compiler issue 93: FS SIMD16 shader: 80 inst, 0 loops, 780 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1280 to 928 bytes. >32907: message: shader compiler issue 94: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >32949: message: shader compiler issue 95: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >32949: message: shader compiler issue 96: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >62344: message: shader compiler issue 97: FS SIMD8 shader: 93 inst, 0 loops, 650 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1488 to 1072 bytes. >62344: message: shader compiler issue 98: FS SIMD16 shader: 93 inst, 0 loops, 800 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1488 to 1072 bytes. >62344: message: shader compiler issue 99: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >62386: message: shader compiler issue 100: FS SIMD8 shader: 82 inst, 0 loops, 653 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1312 to 960 bytes. >62386: message: shader compiler issue 101: FS SIMD16 shader: 82 inst, 0 loops, 782 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1312 to 960 bytes. >62386: message: shader compiler issue 102: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >65714: message: shader compiler issue 103: FS SIMD8 shader: 115 inst, 0 loops, 938 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 1840 to 1360 bytes. >65714: message: shader compiler issue 104: FS SIMD16 shader: 115 inst, 0 loops, 1086 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 1840 to 1360 bytes. >65714: message: shader compiler issue 105: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >70961: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >71804: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >72647: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >73490: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >74333: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >75176: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >76019: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >76862: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >77705: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >78548: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >79391: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >80234: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >81077: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >81920: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >82763: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >83606: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >84449: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >85292: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >86135: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >90099: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >90695: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >98665: message: shader compiler issue 107: FS SIMD8 shader: 259 inst, 0 loops, 1786 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4144 to 3120 bytes. >98665: message: shader compiler issue 108: FS SIMD16 shader: 260 inst, 0 loops, 2242 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4160 to 3136 bytes. >98665: message: shader compiler issue 109: VS vec4 shader: 33 inst, 0 loops, 180 cycles, 0:0 spills:fills, compacted 528 to 432 bytes. >98718: message: shader compiler issue 110: FS SIMD8 shader: 21 inst, 0 loops, 104 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 336 to 240 bytes. >98718: message: shader compiler issue 111: FS SIMD16 shader: 21 inst, 0 loops, 130 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 336 to 240 bytes. >98718: message: shader compiler issue 112: VS vec4 shader: 56 inst, 0 loops, 224 cycles, 0:0 spills:fills, compacted 896 to 752 bytes. >98805: message: shader compiler issue 113: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >98805: message: shader compiler issue 114: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >98805: message: shader compiler issue 115: VS vec4 shader: 237 inst, 0 loops, 1404 cycles, 0:0 spills:fills, compacted 3792 to 3280 bytes. >98866: message: shader compiler issue 116: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >98866: message: shader compiler issue 117: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >98866: message: shader compiler issue 118: VS vec4 shader: 222 inst, 0 loops, 1242 cycles, 0:0 spills:fills, compacted 3552 to 3056 bytes. >98916: message: shader compiler issue 119: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >98916: message: shader compiler issue 120: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >98916: message: shader compiler issue 121: VS vec4 shader: 246 inst, 0 loops, 1142 cycles, 0:0 spills:fills, compacted 3936 to 3392 bytes. >99005: message: shader compiler issue 122: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >99005: message: shader compiler issue 123: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >99005: message: shader compiler issue 124: VS vec4 shader: 243 inst, 0 loops, 1252 cycles, 0:0 spills:fills, compacted 3888 to 3376 bytes. >99064: message: shader compiler issue 125: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >99064: message: shader compiler issue 126: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >99064: message: shader compiler issue 127: VS vec4 shader: 228 inst, 0 loops, 1228 cycles, 0:0 spills:fills, compacted 3648 to 3152 bytes. >99112: message: shader compiler issue 128: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >99112: message: shader compiler issue 129: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >99112: message: shader compiler issue 130: VS vec4 shader: 252 inst, 0 loops, 1226 cycles, 0:0 spills:fills, compacted 4032 to 3472 bytes. >99202: message: shader compiler issue 131: FS SIMD8 shader: 116 inst, 0 loops, 640 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1856 to 1376 bytes. >99202: message: shader compiler issue 132: FS SIMD16 shader: 116 inst, 0 loops, 810 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1856 to 1376 bytes. >99202: message: shader compiler issue 133: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >99268: message: shader compiler issue 134: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99268: message: shader compiler issue 135: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99268: message: shader compiler issue 136: VS vec4 shader: 36 inst, 0 loops, 286 cycles, 0:0 spills:fills, compacted 576 to 512 bytes. >99303: message: shader compiler issue 137: FS SIMD8 shader: 13 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99303: message: shader compiler issue 138: FS SIMD16 shader: 13 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99303: message: shader compiler issue 139: VS vec4 shader: 31 inst, 0 loops, 176 cycles, 0:0 spills:fills, compacted 496 to 400 bytes. >99349: message: shader compiler issue 140: FS SIMD8 shader: 258 inst, 0 loops, 1255 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4128 to 3136 bytes. >99349: message: shader compiler issue 141: FS SIMD16 shader: 259 inst, 0 loops, 2480 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4144 to 3152 bytes. >99349: message: shader compiler issue 142: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >99434: message: shader compiler issue 143: FS SIMD8 shader: 113 inst, 0 loops, 634 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1808 to 1344 bytes. >99434: message: shader compiler issue 144: FS SIMD16 shader: 113 inst, 0 loops, 806 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1808 to 1344 bytes. >99434: message: shader compiler issue 145: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >99508: message: shader compiler issue 146: FS SIMD8 shader: 252 inst, 0 loops, 1195 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3072 bytes. >99508: message: shader compiler issue 147: FS SIMD16 shader: 253 inst, 0 loops, 2412 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3088 bytes. >99508: message: shader compiler issue 148: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >99612: message: shader compiler issue 149: FS SIMD8 shader: 294 inst, 0 loops, 1659 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4704 to 3600 bytes. >99612: message: shader compiler issue 150: FS SIMD16 shader: 295 inst, 0 loops, 3114 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4720 to 3616 bytes. >99612: message: shader compiler issue 151: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >99685: message: shader compiler issue 152: FS SIMD8 shader: 26 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 416 to 288 bytes. >99685: message: shader compiler issue 153: FS SIMD16 shader: 26 inst, 0 loops, 138 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 416 to 288 bytes. >99685: message: shader compiler issue 154: VS vec4 shader: 56 inst, 0 loops, 224 cycles, 0:0 spills:fills, compacted 896 to 752 bytes. >99735: message: shader compiler issue 155: FS SIMD8 shader: 112 inst, 0 loops, 813 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1792 to 1312 bytes. >99735: message: shader compiler issue 156: FS SIMD16 shader: 112 inst, 0 loops, 932 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1792 to 1312 bytes. >99735: message: shader compiler issue 157: VS vec4 shader: 216 inst, 0 loops, 1144 cycles, 0:0 spills:fills, compacted 3456 to 3008 bytes. >99810: message: shader compiler issue 158: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99810: message: shader compiler issue 159: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99810: message: shader compiler issue 160: VS vec4 shader: 184 inst, 0 loops, 1082 cycles, 0:0 spills:fills, compacted 2944 to 2528 bytes. >99852: message: shader compiler issue 161: FS SIMD8 shader: 13 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99852: message: shader compiler issue 162: FS SIMD16 shader: 13 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99852: message: shader compiler issue 163: VS vec4 shader: 175 inst, 0 loops, 1082 cycles, 0:0 spills:fills, compacted 2800 to 2368 bytes. >99907: message: shader compiler issue 164: FS SIMD8 shader: 259 inst, 0 loops, 1426 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4144 to 3136 bytes. >99907: message: shader compiler issue 165: FS SIMD16 shader: 260 inst, 0 loops, 2376 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4160 to 3152 bytes. >99907: message: shader compiler issue 166: VS vec4 shader: 213 inst, 0 loops, 1136 cycles, 0:0 spills:fills, compacted 3408 to 2944 bytes. >100001: message: shader compiler issue 167: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >100001: message: shader compiler issue 168: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >100001: message: shader compiler issue 169: VS vec4 shader: 284 inst, 0 loops, 1898 cycles, 0:0 spills:fills, compacted 4544 to 3888 bytes. >100061: message: shader compiler issue 170: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >100061: message: shader compiler issue 171: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >100061: message: shader compiler issue 172: VS vec4 shader: 269 inst, 0 loops, 1702 cycles, 0:0 spills:fills, compacted 4304 to 3664 bytes. >100110: message: shader compiler issue 173: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >100110: message: shader compiler issue 174: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >100110: message: shader compiler issue 175: VS vec4 shader: 292 inst, 0 loops, 1692 cycles, 0:0 spills:fills, compacted 4672 to 3984 bytes. >100110: message: api performance issue 49: Copying to larger program cache: 256 kB -> 512 kB >waiting for idle >waiting for idle >101441: message: shader compiler issue 176: FS SIMD8 shader: 3 inst, 0 loops, 18 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >101441: message: shader compiler issue 177: FS SIMD16 shader: 3 inst, 0 loops, 22 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >101441: message: api performance issue 84: Recompiling fragment shader for program 2046 >101441: message: api performance issue 85: number of color buffers 1->0 >101822: message: shader compiler performance issue 178: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >101822: message: shader compiler issue 179: FS SIMD8 shader: 1509 inst, 0 loops, 10207 cycles, 0:0 spills:fills, Promoted 34 constants, compacted 24144 to 17456 bytes. >101822: message: shader compiler issue 180: VS vec4 shader: 28 inst, 0 loops, 156 cycles, 0:0 spills:fills, compacted 448 to 384 bytes. >101940: message: shader compiler performance issue 181: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >101940: message: shader compiler issue 182: FS SIMD8 shader: 1611 inst, 0 loops, 11151 cycles, 0:0 spills:fills, Promoted 35 constants, compacted 25776 to 18720 bytes. >101940: message: shader compiler issue 183: VS vec4 shader: 101 inst, 0 loops, 644 cycles, 0:0 spills:fills, compacted 1616 to 1184 bytes. >102046: message: shader compiler issue 184: FS SIMD8 shader: 149 inst, 0 loops, 1238 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2384 to 1888 bytes. >102046: message: shader compiler issue 185: FS SIMD16 shader: 149 inst, 0 loops, 1446 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2384 to 1888 bytes. >102046: message: shader compiler issue 186: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >102046: message: shader compiler issue 187: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >102154: message: shader compiler issue 188: FS SIMD8 shader: 248 inst, 0 loops, 2281 cycles, 0:0 spills:fills, Promoted 12 constants, compacted 3968 to 3040 bytes. >102154: message: shader compiler issue 189: FS SIMD16 shader: 248 inst, 0 loops, 2626 cycles, 0:0 spills:fills, Promoted 12 constants, compacted 3968 to 3040 bytes. >102154: message: shader compiler issue 190: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >102154: message: shader compiler issue 191: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >waiting for idle >102255: message: shader compiler performance issue 192: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >102255: message: shader compiler issue 193: FS SIMD8 shader: 914 inst, 0 loops, 7832 cycles, 0:0 spills:fills, Promoted 33 constants, compacted 14624 to 10944 bytes. >102255: message: shader compiler issue 194: VS vec4 shader: 18 inst, 0 loops, 92 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >102334: message: shader compiler issue 195: FS SIMD8 shader: 77 inst, 0 loops, 663 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 848 bytes. >102334: message: shader compiler issue 196: FS SIMD16 shader: 77 inst, 0 loops, 780 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 848 bytes. >102334: message: shader compiler issue 197: VS vec4 shader: 18 inst, 0 loops, 92 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >102428: message: shader compiler issue 198: FS SIMD8 shader: 88 inst, 0 loops, 721 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1408 to 1056 bytes. >102428: message: shader compiler issue 199: FS SIMD16 shader: 89 inst, 0 loops, 866 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1424 to 1072 bytes. >102428: message: shader compiler performance issue 200: vertex shader triggered register spilling. Try reducing the number of live vec4 values to improve performance. >102428: message: shader compiler issue 201: VS vec4 shader: 1016 inst, 0 loops, 8526 cycles, 1:1 spills:fills, compacted 16256 to 13200 bytes. >102579: message: shader compiler performance issue 202: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >102579: message: shader compiler issue 203: FS SIMD8 shader: 607 inst, 0 loops, 2679 cycles, 0:0 spills:fills, Promoted 37 constants, compacted 9712 to 7344 bytes. >102579: message: shader compiler issue 204: VS vec4 shader: 847 inst, 0 loops, 7420 cycles, 0:0 spills:fills, compacted 13552 to 10992 bytes. >102947: message: shader compiler issue 205: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >102947: message: shader compiler issue 206: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >102947: message: shader compiler issue 207: VS vec4 shader: 5 inst, 0 loops, 20 cycles, 0:0 spills:fills, compacted 80 to 80 bytes. >103024: message: shader compiler issue 208: FS SIMD8 shader: 78 inst, 0 loops, 460 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1040 bytes. >103024: message: shader compiler issue 209: FS SIMD16 shader: 78 inst, 0 loops, 522 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1040 bytes. >103024: message: shader compiler issue 210: VS vec4 shader: 29 inst, 0 loops, 124 cycles, 0:0 spills:fills, compacted 464 to 432 bytes. >103102: message: shader compiler issue 211: FS SIMD8 shader: 71 inst, 0 loops, 438 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 944 bytes. >103102: message: shader compiler issue 212: FS SIMD16 shader: 71 inst, 0 loops, 502 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 944 bytes. >103102: message: shader compiler issue 213: VS vec4 shader: 27 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >103164: message: shader compiler issue 214: FS SIMD8 shader: 78 inst, 0 loops, 470 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1008 bytes. >103164: message: shader compiler issue 215: FS SIMD16 shader: 78 inst, 0 loops, 524 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1008 bytes. >103164: message: shader compiler issue 216: VS vec4 shader: 24 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 384 to 336 bytes. >103233: message: shader compiler issue 217: FS SIMD8 shader: 50 inst, 0 loops, 368 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 800 to 656 bytes. >103233: message: shader compiler issue 218: FS SIMD16 shader: 50 inst, 0 loops, 444 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 800 to 656 bytes. >103233: message: shader compiler issue 219: VS vec4 shader: 25 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 400 to 368 bytes. >103297: message: shader compiler issue 220: FS SIMD8 shader: 57 inst, 0 loops, 394 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 912 to 720 bytes. >103297: message: shader compiler issue 221: FS SIMD16 shader: 57 inst, 0 loops, 450 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 912 to 720 bytes. >103297: message: shader compiler issue 222: VS vec4 shader: 23 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 368 to 320 bytes. >103366: message: shader compiler issue 223: FS SIMD8 shader: 29 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 464 to 368 bytes. >103366: message: shader compiler issue 224: FS SIMD16 shader: 29 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 464 to 368 bytes. >103366: message: shader compiler issue 225: VS vec4 shader: 21 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 336 to 304 bytes. >103415: message: shader compiler issue 226: FS SIMD8 shader: 36 inst, 0 loops, 322 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 432 bytes. >103415: message: shader compiler issue 227: FS SIMD16 shader: 36 inst, 0 loops, 368 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 432 bytes. >103415: message: shader compiler issue 228: VS vec4 shader: 21 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 336 to 304 bytes. >waiting for idle >103581: message: shader compiler issue 229: FS SIMD8 shader: 4 inst, 0 loops, 222 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >103581: message: shader compiler issue 230: FS SIMD16 shader: 4 inst, 0 loops, 230 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >103581: message: shader compiler issue 231: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >waiting for idle >waiting for idle >104664: message: shader compiler issue 232: FS SIMD8 shader: 341 inst, 0 loops, 2029 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5456 to 4176 bytes. >104664: message: shader compiler issue 233: FS SIMD16 shader: 342 inst, 0 loops, 2558 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5472 to 4192 bytes. >104664: message: shader compiler issue 234: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >waiting for idle >105189: message: shader compiler issue 235: FS SIMD8 shader: 59 inst, 0 loops, 691 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 944 to 704 bytes. >105189: message: shader compiler issue 236: FS SIMD16 shader: 59 inst, 0 loops, 752 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 944 to 704 bytes. >105189: message: shader compiler issue 237: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >105321: message: shader compiler issue 238: FS SIMD8 shader: 51 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 816 to 672 bytes. >105321: message: shader compiler issue 239: FS SIMD16 shader: 51 inst, 0 loops, 612 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 816 to 672 bytes. >105321: message: shader compiler issue 240: VS vec4 shader: 28 inst, 0 loops, 156 cycles, 0:0 spills:fills, compacted 448 to 384 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >107554: message: shader compiler issue 241: FS SIMD8 shader: 46 inst, 0 loops, 433 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 608 bytes. >107554: message: shader compiler issue 242: FS SIMD16 shader: 46 inst, 0 loops, 522 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 608 bytes. >107554: message: shader compiler issue 243: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >108037: message: shader compiler issue 244: FS SIMD8 shader: 49 inst, 0 loops, 610 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 784 to 480 bytes. >108037: message: shader compiler issue 245: FS SIMD16 shader: 49 inst, 0 loops, 680 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 784 to 480 bytes. >108037: message: shader compiler issue 246: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >108088: message: shader compiler issue 247: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >108088: message: shader compiler issue 248: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >108088: message: shader compiler issue 249: VS vec4 shader: 14 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >108650: message: shader compiler issue 250: FS SIMD8 shader: 93 inst, 0 loops, 571 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1488 to 1152 bytes. >108650: message: shader compiler issue 251: FS SIMD16 shader: 93 inst, 0 loops, 706 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1488 to 1152 bytes. >108650: message: shader compiler issue 252: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >108785: message: shader compiler issue 253: FS SIMD8 shader: 191 inst, 0 loops, 1436 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 3056 to 2368 bytes. >108785: message: shader compiler issue 254: FS SIMD16 shader: 191 inst, 0 loops, 1772 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 3056 to 2368 bytes. >108785: message: shader compiler issue 255: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >109334: message: shader compiler issue 256: FS SIMD8 shader: 56 inst, 0 loops, 580 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 896 to 560 bytes. >109334: message: shader compiler issue 257: FS SIMD16 shader: 56 inst, 0 loops, 634 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 896 to 560 bytes. >109334: message: shader compiler issue 258: VS vec4 shader: 14 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >113116: message: shader compiler issue 259: FS SIMD8 shader: 140 inst, 1 loops, 7410 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 2240 to 1680 bytes. >113116: message: shader compiler issue 260: FS SIMD16 shader: 140 inst, 1 loops, 8642 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 2240 to 1680 bytes. >113116: message: shader compiler issue 261: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >waiting for idle >waiting for idle >113890: message: shader compiler issue 262: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >113890: message: shader compiler issue 263: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >113890: message: shader compiler issue 264: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >113971: message: shader compiler issue 265: FS SIMD8 shader: 348 inst, 0 loops, 2051 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5568 to 4224 bytes. >113971: message: shader compiler issue 266: FS SIMD16 shader: 349 inst, 0 loops, 4016 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5584 to 4240 bytes. >113971: message: shader compiler issue 267: VS vec4 shader: 213 inst, 0 loops, 1136 cycles, 0:0 spills:fills, compacted 3408 to 2944 bytes. >114069: message: shader compiler issue 268: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >114069: message: shader compiler issue 269: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >114069: message: shader compiler issue 270: VS vec4 shader: 292 inst, 0 loops, 1692 cycles, 0:0 spills:fills, compacted 4672 to 3984 bytes. >114224: message: shader compiler issue 271: FS SIMD8 shader: 241 inst, 2 loops, 192999 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 3856 to 2816 bytes. >114224: message: shader compiler issue 272: FS SIMD16 shader: 241 inst, 2 loops, 316276 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 3856 to 2816 bytes. >114224: message: shader compiler issue 273: VS vec4 shader: 16 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >114428: message: shader compiler issue 274: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >114428: message: shader compiler issue 275: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >waiting for idle >waiting for idle >115273: message: shader compiler issue 276: FS SIMD8 shader: 270 inst, 0 loops, 3165 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4320 to 3104 bytes. >115273: message: shader compiler issue 277: FS SIMD16 shader: 270 inst, 0 loops, 3534 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4320 to 3104 bytes. >115273: message: shader compiler issue 278: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >115482: message: shader compiler issue 279: FS SIMD8 shader: 67 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1072 to 800 bytes. >115482: message: shader compiler issue 280: FS SIMD16 shader: 68 inst, 0 loops, 892 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1088 to 816 bytes. >115482: message: shader compiler issue 281: VS vec4 shader: 995 inst, 0 loops, 8464 cycles, 0:0 spills:fills, compacted 15920 to 12944 bytes. >115612: message: shader compiler issue 282: FS SIMD8 shader: 67 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1072 to 800 bytes. >115612: message: shader compiler issue 283: FS SIMD16 shader: 68 inst, 0 loops, 892 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1088 to 816 bytes. >115612: message: shader compiler issue 284: VS vec4 shader: 995 inst, 0 loops, 8464 cycles, 0:0 spills:fills, compacted 15920 to 12944 bytes. >waiting for idle >116346: message: shader compiler issue 285: FS SIMD8 shader: 40 inst, 0 loops, 362 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 368 bytes. >116346: message: shader compiler issue 286: FS SIMD16 shader: 40 inst, 0 loops, 394 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 368 bytes. >116346: message: shader compiler issue 287: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >116406: message: shader compiler issue 288: FS SIMD8 shader: 102 inst, 1 loops, 6496 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1632 to 1168 bytes. >116406: message: shader compiler issue 289: FS SIMD16 shader: 103 inst, 1 loops, 7472 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1648 to 1168 bytes. >116406: message: shader compiler issue 290: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >116463: message: shader compiler issue 291: FS SIMD8 shader: 4 inst, 0 loops, 222 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >116463: message: shader compiler issue 292: FS SIMD16 shader: 4 inst, 0 loops, 230 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >116463: message: shader compiler issue 293: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >116530: message: shader compiler issue 294: FS SIMD8 shader: 95 inst, 0 loops, 720 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1520 to 1136 bytes. >116530: message: shader compiler issue 295: FS SIMD16 shader: 95 inst, 0 loops, 872 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1520 to 1136 bytes. >116530: message: shader compiler issue 296: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >116575: message: shader compiler issue 297: FS SIMD8 shader: 72 inst, 0 loops, 606 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1152 to 864 bytes. >116575: message: shader compiler issue 298: FS SIMD16 shader: 72 inst, 0 loops, 722 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1152 to 864 bytes. >116575: message: shader compiler issue 299: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >116610: message: shader compiler issue 300: FS SIMD8 shader: 175 inst, 0 loops, 1203 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2800 to 2128 bytes. >116610: message: shader compiler issue 301: FS SIMD16 shader: 176 inst, 0 loops, 1366 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2816 to 2144 bytes. >116610: message: shader compiler issue 302: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >117987: message: shader compiler issue 303: FS SIMD8 shader: 464 inst, 2 loops, 212842 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 7424 to 5424 bytes. >117987: message: shader compiler issue 304: FS SIMD16 shader: 464 inst, 2 loops, 355202 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 7424 to 5424 bytes. >117987: message: shader compiler issue 305: VS vec4 shader: 16 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >118156: message: shader compiler issue 306: FS SIMD8 shader: 14 inst, 0 loops, 62 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 224 to 144 bytes. >118156: message: shader compiler issue 307: FS SIMD16 shader: 14 inst, 0 loops, 80 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 224 to 144 bytes. >118156: message: shader compiler issue 308: VS vec4 shader: 15 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 240 to 224 bytes. >waiting for idle >waiting for idle >118858: message: shader compiler issue 309: FS SIMD8 shader: 289 inst, 0 loops, 1531 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 4624 to 3360 bytes. >118858: message: shader compiler issue 310: FS SIMD16 shader: 290 inst, 0 loops, 1848 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 4640 to 3376 bytes. >118858: message: shader compiler issue 311: VS vec4 shader: 1095 inst, 0 loops, 9914 cycles, 0:0 spills:fills, compacted 17520 to 14256 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >134040: message: shader compiler issue 312: FS SIMD8 shader: 27 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >134040: message: shader compiler issue 313: FS SIMD16 shader: 28 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 448 to 320 bytes. >134064: message: shader compiler issue 314: FS SIMD8 shader: 27 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >134064: message: shader compiler issue 315: FS SIMD16 shader: 28 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 448 to 320 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >145499: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >145501: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >145503: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >148182: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >148184: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >148186: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >150829: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >150831: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >150833: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >153571: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >153573: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >153575: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >156218: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >156220: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >156222: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >162891: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >162893: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >162895: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >165897: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >165899: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >165901: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >168712: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >168714: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >168716: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >171835: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >171837: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >171839: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >174563: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >174565: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >174567: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >177380: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >177382: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >177384: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >180026: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >180028: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >180030: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >182674: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >182676: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >182678: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >185345: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >185347: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >185349: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >187995: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >187997: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >187999: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >188009: message: shader compiler issue 316: FS SIMD8 shader: 347 inst, 0 loops, 1931 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5552 to 4224 bytes. >188009: message: shader compiler issue 317: FS SIMD16 shader: 348 inst, 0 loops, 3436 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5568 to 4240 bytes. >188009: message: shader compiler issue 318: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >188099: message: shader compiler issue 319: FS SIMD8 shader: 287 inst, 0 loops, 1581 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4592 to 3472 bytes. >188099: message: shader compiler issue 320: FS SIMD16 shader: 287 inst, 0 loops, 3224 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4592 to 3472 bytes. >188099: message: shader compiler issue 321: VS vec4 shader: 67 inst, 0 loops, 308 cycles, 0:0 spills:fills, compacted 1072 to 960 bytes. >188167: message: shader compiler issue 322: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >188167: message: shader compiler issue 323: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >188167: message: shader compiler issue 324: VS vec4 shader: 31 inst, 0 loops, 176 cycles, 0:0 spills:fills, compacted 496 to 400 bytes. >188207: message: shader compiler issue 325: FS SIMD8 shader: 500 inst, 0 loops, 2800 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 8000 to 6096 bytes. >188207: message: shader compiler issue 326: FS SIMD16 shader: 501 inst, 0 loops, 5262 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 8016 to 6112 bytes. >188207: message: api performance issue 49: Copying to larger program cache: 512 kB -> 1024 kB >188207: message: shader compiler issue 327: VS vec4 shader: 66 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1056 to 912 bytes. >188300: message: shader compiler issue 328: FS SIMD8 shader: 62 inst, 0 loops, 359 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188300: message: shader compiler issue 329: FS SIMD16 shader: 62 inst, 0 loops, 454 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188300: message: shader compiler issue 330: VS vec4 shader: 55 inst, 0 loops, 300 cycles, 0:0 spills:fills, compacted 880 to 800 bytes. >188369: message: shader compiler issue 331: FS SIMD8 shader: 367 inst, 0 loops, 1988 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5872 to 4496 bytes. >188369: message: shader compiler issue 332: FS SIMD16 shader: 368 inst, 0 loops, 3606 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5888 to 4512 bytes. >188369: message: shader compiler issue 333: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188458: message: shader compiler issue 334: FS SIMD8 shader: 62 inst, 0 loops, 382 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188458: message: shader compiler issue 335: FS SIMD16 shader: 62 inst, 0 loops, 432 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188458: message: shader compiler issue 336: VS vec4 shader: 55 inst, 0 loops, 300 cycles, 0:0 spills:fills, compacted 880 to 800 bytes. >188525: message: shader compiler issue 337: FS SIMD8 shader: 364 inst, 0 loops, 2107 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5824 to 4464 bytes. >188525: message: shader compiler issue 338: FS SIMD16 shader: 365 inst, 0 loops, 3298 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5840 to 4480 bytes. >188525: message: shader compiler issue 339: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188615: message: shader compiler issue 340: FS SIMD8 shader: 136 inst, 0 loops, 884 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2176 to 1600 bytes. >188615: message: shader compiler issue 341: FS SIMD16 shader: 136 inst, 0 loops, 1162 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2176 to 1600 bytes. >188615: message: shader compiler issue 342: VS vec4 shader: 66 inst, 0 loops, 308 cycles, 0:0 spills:fills, compacted 1056 to 944 bytes. >188684: message: shader compiler issue 343: FS SIMD8 shader: 355 inst, 0 loops, 2047 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5680 to 4288 bytes. >188684: message: shader compiler issue 344: FS SIMD16 shader: 356 inst, 0 loops, 2648 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5696 to 4304 bytes. >188684: message: shader compiler issue 345: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188769: message: shader compiler issue 346: FS SIMD8 shader: 419 inst, 0 loops, 2545 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 6704 to 5088 bytes. >188769: message: shader compiler issue 347: FS SIMD16 shader: 420 inst, 0 loops, 3022 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 6720 to 5104 bytes. >188769: message: shader compiler issue 348: VS vec4 shader: 59 inst, 0 loops, 230 cycles, 0:0 spills:fills, compacted 944 to 800 bytes. >188853: message: shader compiler issue 349: FS SIMD8 shader: 382 inst, 0 loops, 2445 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 6112 to 4640 bytes. >188853: message: shader compiler issue 350: FS SIMD16 shader: 383 inst, 0 loops, 2936 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 6128 to 4656 bytes. >188853: message: shader compiler issue 351: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >188943: message: shader compiler issue 352: FS SIMD8 shader: 55 inst, 0 loops, 350 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 880 to 672 bytes. >188943: message: shader compiler issue 353: FS SIMD16 shader: 56 inst, 0 loops, 446 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 896 to 688 bytes. >188943: message: shader compiler issue 354: VS vec4 shader: 104 inst, 0 loops, 472 cycles, 0:0 spills:fills, compacted 1664 to 1392 bytes. >188990: message: shader compiler issue 355: FS SIMD8 shader: 265 inst, 0 loops, 1338 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4240 to 3216 bytes. >188990: message: shader compiler issue 356: FS SIMD16 shader: 265 inst, 0 loops, 3950 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4240 to 3216 bytes. >188990: message: shader compiler issue 357: VS vec4 shader: 68 inst, 0 loops, 310 cycles, 0:0 spills:fills, compacted 1088 to 976 bytes. >189066: message: shader compiler issue 358: FS SIMD8 shader: 482 inst, 0 loops, 2717 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7712 to 5888 bytes. >189066: message: shader compiler issue 359: FS SIMD16 shader: 483 inst, 0 loops, 5578 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7728 to 5904 bytes. >189066: message: shader compiler issue 360: VS vec4 shader: 67 inst, 0 loops, 240 cycles, 0:0 spills:fills, compacted 1072 to 928 bytes. >189176: message: shader compiler issue 361: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >189176: message: shader compiler issue 362: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >189176: message: shader compiler issue 363: VS vec4 shader: 246 inst, 0 loops, 1142 cycles, 0:0 spills:fills, compacted 3936 to 3392 bytes. >189267: message: shader compiler issue 364: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >189267: message: shader compiler issue 365: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >189267: message: shader compiler issue 366: VS vec4 shader: 252 inst, 0 loops, 1226 cycles, 0:0 spills:fills, compacted 4032 to 3472 bytes. >189363: message: shader compiler issue 367: FS SIMD8 shader: 40 inst, 0 loops, 329 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 432 bytes. >189363: message: shader compiler issue 368: FS SIMD16 shader: 40 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 432 bytes. >189363: message: shader compiler issue 369: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. >189418: message: shader compiler issue 370: FS SIMD8 shader: 316 inst, 0 loops, 1952 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5056 to 3872 bytes. >189418: message: shader compiler issue 371: FS SIMD16 shader: 317 inst, 0 loops, 2504 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5072 to 3888 bytes. >189418: message: shader compiler issue 372: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >189501: message: shader compiler issue 373: FS SIMD8 shader: 24 inst, 0 loops, 131 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 384 to 288 bytes. >189501: message: shader compiler issue 374: FS SIMD16 shader: 24 inst, 0 loops, 170 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 384 to 288 bytes. >189501: message: shader compiler issue 375: VS vec4 shader: 51 inst, 0 loops, 296 cycles, 0:0 spills:fills, compacted 816 to 736 bytes. >189551: message: shader compiler issue 376: FS SIMD8 shader: 401 inst, 0 loops, 2417 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6416 to 4896 bytes. >189551: message: shader compiler issue 377: FS SIMD16 shader: 402 inst, 0 loops, 3012 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6432 to 4912 bytes. >189551: message: shader compiler issue 378: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >waiting for idle >waiting for idle >waiting for idle >191839: message: shader compiler issue 379: FS SIMD8 shader: 184 inst, 0 loops, 1154 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2944 to 2192 bytes. >191839: message: shader compiler issue 380: FS SIMD16 shader: 185 inst, 0 loops, 1550 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2960 to 2208 bytes. >191839: message: shader compiler issue 381: VS vec4 shader: 848 inst, 0 loops, 7184 cycles, 0:0 spills:fills, compacted 13568 to 11008 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >193111: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >193113: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >193115: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >198966: message: shader compiler issue 382: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >198966: message: shader compiler issue 383: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >198966: message: shader compiler issue 384: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >199129: message: shader compiler issue 385: FS SIMD8 shader: 512 inst, 0 loops, 3233 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 8192 to 6160 bytes. >199129: message: shader compiler issue 386: FS SIMD16 shader: 513 inst, 0 loops, 5754 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 8208 to 6176 bytes. >199129: message: shader compiler issue 387: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >199236: message: shader compiler issue 388: FS SIMD8 shader: 369 inst, 0 loops, 2599 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5904 to 4560 bytes. >199236: message: shader compiler issue 389: FS SIMD16 shader: 370 inst, 0 loops, 3304 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5920 to 4576 bytes. >199236: message: shader compiler issue 390: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >waiting for idle >199425: message: shader compiler issue 391: FS SIMD8 shader: 329 inst, 0 loops, 2072 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5264 to 4080 bytes. >199425: message: shader compiler issue 392: FS SIMD16 shader: 330 inst, 0 loops, 2596 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5280 to 4096 bytes. >199425: message: shader compiler issue 393: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >199604: message: shader compiler issue 394: FS SIMD8 shader: 329 inst, 0 loops, 2072 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5264 to 4080 bytes. >199604: message: shader compiler issue 395: FS SIMD16 shader: 330 inst, 0 loops, 2596 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5280 to 4096 bytes. >199604: message: shader compiler issue 396: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >199781: message: shader compiler issue 397: FS SIMD8 shader: 290 inst, 0 loops, 2054 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4640 to 3584 bytes. >199781: message: shader compiler issue 398: FS SIMD16 shader: 291 inst, 0 loops, 2404 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4656 to 3600 bytes. >199781: message: shader compiler issue 399: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >199920: message: shader compiler issue 400: FS SIMD8 shader: 291 inst, 0 loops, 2054 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4656 to 3600 bytes. >199920: message: shader compiler issue 401: FS SIMD16 shader: 292 inst, 0 loops, 2410 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4672 to 3616 bytes. >199920: message: shader compiler issue 402: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >waiting for idle >200946: message: shader compiler issue 403: FS SIMD8 shader: 3 inst, 0 loops, 18 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >200946: message: shader compiler issue 404: FS SIMD16 shader: 3 inst, 0 loops, 22 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >200946: message: api performance issue 84: Recompiling fragment shader for program 1955 >200946: message: api performance issue 85: number of color buffers 1->0 >waiting for idle >waiting for idle >201897: message: shader compiler issue 405: FS SIMD8 shader: 126 inst, 0 loops, 814 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2016 to 1424 bytes. >201897: message: shader compiler issue 406: FS SIMD16 shader: 127 inst, 0 loops, 896 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2032 to 1440 bytes. >201897: message: shader compiler issue 407: VS vec4 shader: 871 inst, 0 loops, 7468 cycles, 0:0 spills:fills, compacted 13936 to 11312 bytes. >202153: message: shader compiler issue 408: FS SIMD8 shader: 250 inst, 0 loops, 1424 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4000 to 3008 bytes. >202153: message: shader compiler issue 409: FS SIMD16 shader: 251 inst, 0 loops, 1864 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4016 to 3024 bytes. >202153: message: shader compiler issue 410: VS vec4 shader: 838 inst, 0 loops, 7526 cycles, 0:0 spills:fills, compacted 13408 to 10944 bytes. >waiting for idle >202490: message: shader compiler issue 411: FS SIMD8 shader: 268 inst, 0 loops, 1531 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 4288 to 3136 bytes. >202490: message: shader compiler issue 412: FS SIMD16 shader: 269 inst, 0 loops, 1974 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 4304 to 3152 bytes. >202490: message: shader compiler issue 413: VS vec4 shader: 906 inst, 0 loops, 8096 cycles, 0:0 spills:fills, compacted 14496 to 11808 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >203641: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >203643: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >203645: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >204735: message: shader compiler issue 414: FS SIMD8 shader: 27 inst, 0 loops, 48 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 256 bytes. >204735: message: shader compiler issue 415: FS SIMD16 shader: 27 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 256 bytes. >204735: message: shader compiler issue 416: VS vec4 shader: 14 inst, 0 loops, 86 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >210970: message: shader compiler issue 417: FS SIMD8 shader: 265 inst, 0 loops, 1486 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 4240 to 3152 bytes. >210970: message: shader compiler issue 418: FS SIMD16 shader: 266 inst, 0 loops, 1906 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 4256 to 3168 bytes. >210970: message: shader compiler issue 419: VS vec4 shader: 883 inst, 0 loops, 7446 cycles, 0:0 spills:fills, compacted 14128 to 11488 bytes. >211285: message: shader compiler issue 420: FS SIMD8 shader: 31 inst, 0 loops, 187 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >211285: message: shader compiler issue 421: FS SIMD16 shader: 31 inst, 0 loops, 236 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >211285: message: shader compiler issue 422: VS vec4 shader: 1029 inst, 0 loops, 8716 cycles, 0:0 spills:fills, compacted 16464 to 13216 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >212374: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >212376: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >212378: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >220845: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >220847: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >220849: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >255414: message: shader compiler issue 423: FS SIMD8 shader: 369 inst, 0 loops, 2599 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5904 to 4560 bytes. >255414: message: shader compiler issue 424: FS SIMD16 shader: 370 inst, 0 loops, 3304 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5920 to 4576 bytes. >255414: message: shader compiler issue 425: VS vec4 shader: 395 inst, 0 loops, 3490 cycles, 0:0 spills:fills, compacted 6320 to 5200 bytes. >255544: message: shader compiler issue 426: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >255544: message: shader compiler issue 427: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >255544: message: shader compiler issue 428: VS vec4 shader: 395 inst, 0 loops, 3490 cycles, 0:0 spills:fills, compacted 6320 to 5200 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >259201: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >259203: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >259205: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >275330: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >275332: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >275334: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >298847: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >298849: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >298851: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >320015: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >320017: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >320019: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >334347: message: api performance issue 106: using glBufferSubData(buffer 4898, offset 0, size 288) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >341225: message: shader compiler issue 429: FS SIMD8 shader: 378 inst, 0 loops, 1958 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 6048 to 4528 bytes. >341225: message: shader compiler issue 430: FS SIMD16 shader: 379 inst, 0 loops, 2504 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 6064 to 4544 bytes. >341225: message: shader compiler performance issue 431: vertex shader triggered register spilling. Try reducing the number of live vec4 values to improve performance. >341225: message: shader compiler issue 432: VS vec4 shader: 1081 inst, 0 loops, 9206 cycles, 2:2 spills:fills, compacted 17296 to 14128 bytes. >341448: message: shader compiler issue 433: FS SIMD8 shader: 31 inst, 0 loops, 335 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >341448: message: shader compiler issue 434: FS SIMD16 shader: 31 inst, 0 loops, 376 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >341448: message: shader compiler issue 435: VS vec4 shader: 1006 inst, 0 loops, 8492 cycles, 0:0 spills:fills, compacted 16096 to 13072 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >342540: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >342542: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >342544: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >352256: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >352258: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >352260: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >367819: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >367821: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >367823: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >393695: message: api performance issue 106: too many identical messages; ignoring >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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>waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >3220350: message: shader compiler issue 436: FS SIMD8 shader: 31 inst, 0 loops, 187 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >3220350: message: shader compiler issue 437: FS SIMD16 shader: 31 inst, 0 loops, 236 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >3220350: message: shader compiler issue 438: VS vec4 shader: 994 inst, 0 loops, 8566 cycles, 0:0 spills:fills, compacted 15904 to 12928 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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>waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >6840820: message: shader compiler issue 439: FS SIMD8 shader: 161 inst, 0 loops, 848 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 2576 to 1888 bytes. >6840820: message: shader compiler issue 440: FS SIMD16 shader: 162 inst, 0 loops, 910 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 2592 to 1904 bytes. >6840820: message: shader compiler issue 441: VS vec4 shader: 360 inst, 0 loops, 2782 cycles, 0:0 spills:fills, compacted 5760 to 4800 bytes. >6840985: message: shader compiler issue 442: FS SIMD8 shader: 88 inst, 0 loops, 721 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1408 to 1056 bytes. >6840985: message: shader compiler issue 443: FS SIMD16 shader: 89 inst, 0 loops, 866 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1424 to 1072 bytes. >6840985: message: shader compiler issue 444: VS vec4 shader: 294 inst, 0 loops, 1992 cycles, 0:0 spills:fills, compacted 4704 to 3936 bytes. >waiting for idle >6841318: message: shader compiler issue 445: FS SIMD8 shader: 8 inst, 0 loops, 250 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 128 to 80 bytes. >6841318: message: shader compiler issue 446: FS SIMD16 shader: 8 inst, 0 loops, 264 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 128 to 80 bytes. >6841318: message: shader compiler issue 447: VS vec4 shader: 18 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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>waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >7539367: message: shader compiler performance issue 448: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >7539367: message: shader compiler issue 449: FS SIMD8 shader: 733 inst, 0 loops, 3711 cycles, 0:0 spills:fills, Promoted 41 constants, compacted 11728 to 8880 bytes. >7539367: message: shader compiler issue 450: VS vec4 shader: 59 inst, 0 loops, 230 cycles, 0:0 spills:fills, compacted 944 to 800 bytes. >7539424: message: shader compiler issue 451: FS SIMD8 shader: 30 inst, 0 loops, 314 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 480 to 320 bytes. >7539424: message: shader compiler issue 452: FS SIMD16 shader: 30 inst, 0 loops, 354 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 480 to 320 bytes. >7539424: message: shader compiler issue 453: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. >7539481: message: shader compiler issue 454: FS SIMD8 shader: 200 inst, 0 loops, 727 cycles, 0:0 spills:fills, Promoted 11 constants, compacted 3200 to 2368 bytes. >7539481: message: shader compiler issue 455: FS SIMD16 shader: 201 inst, 0 loops, 1202 cycles, 0:0 spills:fills, Promoted 11 constants, compacted 3216 to 2384 bytes. >7539481: message: shader compiler issue 456: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >7541655: message: major shader compiler issue 457: 0:352(23): warning: `f10' used uninitialized >7541655: message: major shader compiler issue 458: 0:353(27): warning: `v11' used uninitialized >7541655 @2 glCompileShader(shader = 7168) >7541655: warning: 0:352(23): warning: `f10' used uninitialized >0:353(27): warning: `v11' used uninitialized > >7541663: message: shader compiler issue 459: FS SIMD8 shader: 224 inst, 0 loops, 1737 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7541663: message: shader compiler issue 460: FS SIMD16 shader: 224 inst, 0 loops, 1930 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7541663: message: shader compiler issue 461: TES vec4 shader: 93 inst, 0 loops, 714 cycles, 0:0 spills:fills, compacted 1488 to 1312 bytes. >7541663: message: shader compiler issue 462: TCS vec4 shader: 396 inst, 0 loops, 2054 cycles, 19:9 spills:fills, compacted 6336 to 5152 bytes. >7541663: message: shader compiler issue 463: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7541801: message: shader compiler issue 464: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7541801: message: shader compiler issue 465: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7541801: message: shader compiler issue 466: TES vec4 shader: 88 inst, 0 loops, 880 cycles, 0:0 spills:fills, compacted 1408 to 1232 bytes. >7541801: message: shader compiler issue 467: TCS vec4 shader: 396 inst, 0 loops, 2054 cycles, 19:9 spills:fills, compacted 6336 to 5152 bytes. >7541801: message: shader compiler issue 468: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7541915: message: shader compiler issue 469: FS SIMD8 shader: 382 inst, 0 loops, 2114 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6112 to 4768 bytes. >7541915: message: shader compiler issue 470: FS SIMD16 shader: 383 inst, 0 loops, 4450 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6128 to 4784 bytes. >7541915: message: shader compiler issue 471: TES vec4 shader: 92 inst, 0 loops, 616 cycles, 0:0 spills:fills, compacted 1472 to 1280 bytes. >7541915: message: shader compiler issue 472: TCS vec4 shader: 426 inst, 0 loops, 2196 cycles, 22:10 spills:fills, compacted 6816 to 5552 bytes. >7541915: message: shader compiler issue 473: VS vec4 shader: 201 inst, 0 loops, 1218 cycles, 0:0 spills:fills, compacted 3216 to 2848 bytes. >7542073: message: shader compiler issue 474: FS SIMD8 shader: 224 inst, 0 loops, 1737 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7542073: message: shader compiler issue 475: FS SIMD16 shader: 224 inst, 0 loops, 1930 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7542073: message: shader compiler issue 476: VS vec4 shader: 145 inst, 0 loops, 1134 cycles, 0:0 spills:fills, compacted 2320 to 2064 bytes. >7542152: message: shader compiler issue 477: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542152: message: shader compiler issue 478: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542152: message: shader compiler issue 479: VS vec4 shader: 142 inst, 0 loops, 1132 cycles, 0:0 spills:fills, compacted 2272 to 2016 bytes. >7542203: message: shader compiler issue 480: FS SIMD8 shader: 382 inst, 0 loops, 2114 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6112 to 4768 bytes. >7542203: message: shader compiler issue 481: FS SIMD16 shader: 383 inst, 0 loops, 4450 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6128 to 4784 bytes. >7542203: message: shader compiler issue 482: VS vec4 shader: 147 inst, 0 loops, 1018 cycles, 0:0 spills:fills, compacted 2352 to 2064 bytes. >7542310: message: major shader compiler issue 483: 0:351(23): warning: `f10' used uninitialized >7542310: message: major shader compiler issue 484: 0:352(27): warning: `v11' used uninitialized >7542310 @2 glCompileShader(shader = 7166) >7542310: warning: 0:351(23): warning: `f10' used uninitialized >0:352(27): warning: `v11' used uninitialized > >7542318: message: shader compiler issue 485: FS SIMD8 shader: 203 inst, 0 loops, 1682 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542318: message: shader compiler issue 486: FS SIMD16 shader: 203 inst, 0 loops, 1938 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542318: message: shader compiler issue 487: TES vec4 shader: 80 inst, 0 loops, 696 cycles, 0:0 spills:fills, compacted 1280 to 1152 bytes. >7542318: message: shader compiler issue 488: TCS vec4 shader: 392 inst, 0 loops, 2036 cycles, 19:9 spills:fills, compacted 6272 to 5104 bytes. >7542318: message: shader compiler issue 489: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7542450: message: shader compiler issue 490: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542450: message: shader compiler issue 491: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542450: message: shader compiler issue 492: TES vec4 shader: 75 inst, 0 loops, 716 cycles, 0:0 spills:fills, compacted 1200 to 1072 bytes. >7542450: message: shader compiler issue 493: TCS vec4 shader: 392 inst, 0 loops, 2036 cycles, 19:9 spills:fills, compacted 6272 to 5104 bytes. >7542450: message: shader compiler issue 494: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7542560: message: shader compiler issue 495: FS SIMD8 shader: 362 inst, 0 loops, 2059 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5792 to 4416 bytes. >7542560: message: shader compiler issue 496: FS SIMD16 shader: 363 inst, 0 loops, 3862 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5808 to 4432 bytes. >7542560: message: shader compiler issue 497: TES vec4 shader: 79 inst, 0 loops, 730 cycles, 0:0 spills:fills, compacted 1264 to 1104 bytes. >7542560: message: shader compiler issue 498: TCS vec4 shader: 422 inst, 0 loops, 2178 cycles, 22:10 spills:fills, compacted 6752 to 5504 bytes. >7542560: message: shader compiler issue 499: VS vec4 shader: 201 inst, 0 loops, 1218 cycles, 0:0 spills:fills, compacted 3216 to 2848 bytes. >7542708: message: shader compiler issue 500: FS SIMD8 shader: 203 inst, 0 loops, 1682 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542708: message: shader compiler issue 501: FS SIMD16 shader: 203 inst, 0 loops, 1938 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542708: message: shader compiler issue 502: VS vec4 shader: 145 inst, 0 loops, 1134 cycles, 0:0 spills:fills, compacted 2320 to 2064 bytes. >7542783: message: shader compiler issue 503: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542783: message: shader compiler issue 504: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542783: message: shader compiler issue 505: VS vec4 shader: 142 inst, 0 loops, 1132 cycles, 0:0 spills:fills, compacted 2272 to 2016 bytes. >7542832: message: shader compiler issue 506: FS SIMD8 shader: 362 inst, 0 loops, 2059 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5792 to 4416 bytes. >7542832: message: shader compiler issue 507: FS SIMD16 shader: 363 inst, 0 loops, 3862 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5808 to 4432 bytes. >7542832: message: shader compiler issue 508: VS vec4 shader: 147 inst, 0 loops, 1018 cycles, 0:0 spills:fills, compacted 2352 to 2064 bytes. >7542939: message: shader compiler issue 509: FS SIMD8 shader: 411 inst, 0 loops, 1938 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6576 to 4992 bytes. >7542939: message: shader compiler issue 510: FS SIMD16 shader: 412 inst, 0 loops, 4502 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6592 to 5008 bytes. >7542939: message: shader compiler issue 511: VS vec4 shader: 66 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1056 to 912 bytes. >7543031: message: shader compiler issue 512: FS SIMD8 shader: 46 inst, 0 loops, 363 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 544 bytes. >7543031: message: shader compiler issue 513: FS SIMD16 shader: 46 inst, 0 loops, 418 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 544 bytes. >7543031: message: shader compiler issue 514: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. >7543085: message: shader compiler issue 515: FS SIMD8 shader: 245 inst, 0 loops, 1276 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3920 to 3040 bytes. >7543085: message: shader compiler issue 516: FS SIMD16 shader: 246 inst, 0 loops, 1590 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3936 to 3056 bytes. >7543085: message: shader compiler issue 517: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >7543161: message: shader compiler issue 518: FS SIMD8 shader: 118 inst, 0 loops, 651 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1888 to 1360 bytes. >7543161: message: shader compiler issue 519: FS SIMD16 shader: 118 inst, 0 loops, 806 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1888 to 1360 bytes. >7543161: message: shader compiler issue 520: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >7543233: message: shader compiler issue 521: FS SIMD8 shader: 268 inst, 0 loops, 1342 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4288 to 3184 bytes. >7543233: message: shader compiler issue 522: FS SIMD16 shader: 269 inst, 0 loops, 2926 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4304 to 3200 bytes. >7543233: message: shader compiler issue 523: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >7543324: message: shader compiler issue 524: FS SIMD8 shader: 49 inst, 0 loops, 478 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 784 to 624 bytes. >7543324: message: shader compiler issue 525: FS SIMD16 shader: 49 inst, 0 loops, 558 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 784 to 624 bytes. >7543324: message: shader compiler issue 526: VS vec4 shader: 104 inst, 0 loops, 686 cycles, 0:0 spills:fills, compacted 1664 to 1504 bytes. >7543382: message: shader compiler issue 527: FS SIMD8 shader: 13 inst, 0 loops, 298 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 144 bytes. >7543382: message: shader compiler issue 528: FS SIMD16 shader: 13 inst, 0 loops, 324 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 144 bytes. >7543382: message: shader compiler issue 529: VS vec4 shader: 89 inst, 0 loops, 670 cycles, 0:0 spills:fills, compacted 1424 to 1280 bytes. >7543438: message: shader compiler issue 530: FS SIMD8 shader: 261 inst, 0 loops, 1270 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4176 to 3104 bytes. >7543438: message: shader compiler issue 531: FS SIMD16 shader: 262 inst, 0 loops, 1706 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4192 to 3120 bytes. >7543438: message: shader compiler issue 532: VS vec4 shader: 114 inst, 0 loops, 578 cycles, 0:0 spills:fills, compacted 1824 to 1600 bytes. >7543523: message: shader compiler issue 533: FS SIMD8 shader: 30 inst, 0 loops, 376 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 480 to 368 bytes. >7543523: message: shader compiler issue 534: FS SIMD16 shader: 30 inst, 0 loops, 424 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 480 to 368 bytes. >7543523: message: shader compiler issue 535: VS vec4 shader: 143 inst, 0 loops, 622 cycles, 0:0 spills:fills, compacted 2288 to 2000 bytes. >7543611: message: shader compiler issue 536: FS SIMD8 shader: 77 inst, 0 loops, 681 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1232 to 944 bytes. >7543611: message: shader compiler issue 537: FS SIMD16 shader: 78 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1248 to 960 bytes. >7543611: message: shader compiler issue 538: VS vec4 shader: 108 inst, 0 loops, 560 cycles, 0:0 spills:fills, compacted 1728 to 1504 bytes. >7543668: message: shader compiler issue 539: FS SIMD8 shader: 35 inst, 0 loops, 288 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 560 to 448 bytes. >7543668: message: shader compiler issue 540: FS SIMD16 shader: 36 inst, 0 loops, 348 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 576 to 464 bytes. >7543668: message: shader compiler issue 541: VS vec4 shader: 78 inst, 0 loops, 548 cycles, 0:0 spills:fills, compacted 1248 to 1088 bytes. >7543705: message: shader compiler issue 542: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >7543705: message: shader compiler issue 543: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >7543705: message: shader compiler issue 544: VS vec4 shader: 63 inst, 0 loops, 402 cycles, 0:0 spills:fills, compacted 1008 to 848 bytes. >7543747: message: shader compiler issue 545: FS SIMD8 shader: 245 inst, 0 loops, 1370 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 3920 to 2992 bytes. >7543747: message: shader compiler issue 546: FS SIMD16 shader: 246 inst, 0 loops, 1652 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 3936 to 3008 bytes. >7543747: message: shader compiler issue 547: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7543832: message: shader compiler issue 548: FS SIMD8 shader: 150 inst, 0 loops, 1133 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2400 to 1808 bytes. >7543832: message: shader compiler issue 549: FS SIMD16 shader: 151 inst, 0 loops, 1410 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2416 to 1824 bytes. >7543832: message: shader compiler issue 550: VS vec4 shader: 120 inst, 0 loops, 570 cycles, 0:0 spills:fills, compacted 1920 to 1680 bytes. >7543904: message: shader compiler issue 551: FS SIMD8 shader: 42 inst, 0 loops, 352 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 672 to 512 bytes. >7543904: message: shader compiler issue 552: FS SIMD16 shader: 43 inst, 0 loops, 428 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 688 to 528 bytes. >7543904: message: shader compiler issue 553: VS vec4 shader: 72 inst, 0 loops, 436 cycles, 0:0 spills:fills, compacted 1152 to 960 bytes. >7543953: message: shader compiler issue 554: FS SIMD8 shader: 293 inst, 0 loops, 1684 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4688 to 3536 bytes. >7543953: message: shader compiler issue 555: FS SIMD16 shader: 294 inst, 0 loops, 2032 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4704 to 3552 bytes. >7543953: message: shader compiler issue 556: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7544052: message: shader compiler issue 557: FS SIMD8 shader: 147 inst, 0 loops, 955 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2352 to 1776 bytes. >7544052: message: shader compiler issue 558: FS SIMD16 shader: 148 inst, 0 loops, 1194 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2368 to 1792 bytes. >7544052: message: shader compiler issue 559: VS vec4 shader: 120 inst, 0 loops, 570 cycles, 0:0 spills:fills, compacted 1920 to 1680 bytes. >7544131: message: shader compiler issue 560: FS SIMD8 shader: 287 inst, 0 loops, 1540 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4592 to 3488 bytes. >7544131: message: shader compiler issue 561: FS SIMD16 shader: 288 inst, 0 loops, 1918 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4608 to 3504 bytes. >7544131: message: shader compiler issue 562: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7544261: message: shader compiler issue 563: FS SIMD8 shader: 318 inst, 0 loops, 1866 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 5088 to 3872 bytes. >7544261: message: shader compiler issue 564: FS SIMD16 shader: 319 inst, 0 loops, 3572 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 5104 to 3888 bytes. >7544261: message: shader compiler issue 565: VS vec4 shader: 122 inst, 0 loops, 576 cycles, 0:0 spills:fills, compacted 1952 to 1712 bytes. >7544339: message: shader compiler issue 566: FS SIMD8 shader: 446 inst, 0 loops, 2402 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 7136 to 5504 bytes. >7544339: message: shader compiler issue 567: FS SIMD16 shader: 447 inst, 0 loops, 4778 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 7152 to 5520 bytes. >7544339: message: shader compiler issue 568: VS vec4 shader: 120 inst, 0 loops, 458 cycles, 0:0 spills:fills, compacted 1920 to 1648 bytes. >7544461: message: shader compiler issue 569: FS SIMD8 shader: 50 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 800 to 640 bytes. >7544461: message: shader compiler issue 570: FS SIMD16 shader: 51 inst, 0 loops, 424 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 816 to 656 bytes. >7544461: message: shader compiler issue 571: VS vec4 shader: 104 inst, 0 loops, 472 cycles, 0:0 spills:fills, compacted 1664 to 1392 bytes. >7544527: message: shader compiler issue 572: FS SIMD8 shader: 393 inst, 0 loops, 2158 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6288 to 4784 bytes. >7544527: message: shader compiler issue 573: FS SIMD16 shader: 394 inst, 0 loops, 4636 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6304 to 4800 bytes. >7544527: message: api performance issue 49: Copying to larger program cache: 1024 kB -> 2048 kB >7544527: message: shader compiler issue 574: VS vec4 shader: 67 inst, 0 loops, 240 cycles, 0:0 spills:fills, compacted 1072 to 928 bytes. >7544615: message: shader compiler issue 575: FS SIMD8 shader: 213 inst, 0 loops, 1036 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3408 to 2528 bytes. >7544615: message: shader compiler issue 576: FS SIMD16 shader: 214 inst, 0 loops, 1318 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3424 to 2544 bytes. >7544615: message: shader compiler issue 577: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >7548512: message: shader compiler issue 578: FS SIMD8 shader: 202 inst, 0 loops, 1246 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 3232 to 2496 bytes. >7548512: message: shader compiler issue 579: FS SIMD16 shader: 203 inst, 0 loops, 1490 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 3248 to 2512 bytes. >7548512: message: shader compiler issue 580: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >7548678: message: shader compiler issue 581: FS SIMD8 shader: 202 inst, 0 loops, 1246 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 3232 to 2496 bytes. >7548678: message: shader compiler issue 582: FS SIMD16 shader: 203 inst, 0 loops, 1490 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 3248 to 2512 bytes. >7548678: message: shader compiler issue 583: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >7548796: message: shader compiler issue 584: FS SIMD8 shader: 303 inst, 0 loops, 1538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4848 to 3696 bytes. >7548796: message: shader compiler issue 585: FS SIMD16 shader: 304 inst, 0 loops, 2828 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4864 to 3712 bytes. >7548796: message: shader compiler issue 586: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >7548933: message: shader compiler issue 587: FS SIMD8 shader: 294 inst, 0 loops, 1659 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4704 to 3600 bytes. >7548933: message: shader compiler issue 588: FS SIMD16 shader: 295 inst, 0 loops, 3114 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4720 to 3616 bytes. >7548933: message: shader compiler issue 589: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >waiting for idle >waiting for idle >7550016: message: shader compiler issue 590: FS SIMD8 shader: 336 inst, 0 loops, 1378 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 5376 to 3936 bytes. >7550016: message: shader compiler issue 591: FS SIMD16 shader: 337 inst, 0 loops, 4732 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 5392 to 3952 bytes. >7550016: message: shader compiler issue 592: VS vec4 shader: 854 inst, 0 loops, 7350 cycles, 0:0 spills:fills, compacted 13664 to 11088 bytes. >7550309: message: shader compiler issue 593: FS SIMD8 shader: 12 inst, 0 loops, 266 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >7550309: message: shader compiler issue 594: FS SIMD16 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >7550309: message: shader compiler issue 595: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >7550388: message: shader compiler performance issue 596: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >7550388: message: shader compiler issue 597: FS SIMD8 shader: 1333 inst, 1 loops, 23049 cycles, 0:0 spills:fills, Promoted 23 constants, compacted 21328 to 15600 bytes. >7550388: message: shader compiler issue 598: VS vec4 shader: 59 inst, 0 loops, 228 cycles, 0:0 spills:fills, compacted 944 to 800 bytes. >waiting for idle >Detected buffer out-of-bounds write from brw_bo 0x7fc50602c6c0 (GEM 2080, label = "bufferobj") >Detected buffer out-of-bounds write from brw_bo 0x7fc4ff22bea0 (GEM 2660, label = "bufferobj") >apitrace: warning: caught signal 6 >7550702: error: caught an unhandled exception >/usr/bin/glretrace+0x2a9bec >/lib/x86_64-linux-gnu/libpthread.so.0+0x110bf >/lib/x86_64-linux-gnu/libc.so.6: gsignal+0xcf >/lib/x86_64-linux-gnu/libc.so.6: abort+0x169 >/opt/mesa/64/dri/i965_dri.so: _intel_batchbuffer_flush_fence+0x3e600a: /usr/local/src/mesa/master/src/mesa/drivers/dri/i965/intel_batchbuffer.c:1047 >/opt/mesa/64/dri/i965_dri.so: brw_draw_single_prim+0x3c89a7: /usr/local/src/mesa/master/src/mesa/drivers/dri/i965/brw_draw.c:799 >/opt/mesa/64/dri/i965_dri.so: brw_draw_prims+0x3c89a7: /usr/local/src/mesa/master/src/mesa/drivers/dri/i965/brw_draw.c:1018 >/opt/mesa/64/dri/i965_dri.so: vbo_validated_drawrangeelements+0x1c0dbd: vbo/vbo_exec_array.c:942 >/opt/mesa/64/dri/i965_dri.so: vbo_exec_DrawElementsInstanced+0x1c0e6b: vbo/vbo_exec_array.c:1151 >/usr/bin/glretrace+0x134edc >/usr/bin/glretrace+0x59b4a >/usr/bin/glretrace+0x5a59d >/usr/lib/x86_64-linux-gnu/libstdc++.so.6+0xb9e6e >/lib/x86_64-linux-gnu/libpthread.so.0+0x7493 >/lib/x86_64-linux-gnu/libc.so.6: clone+0x3e >? >apitrace: info: taking default action for signal 6 >waiting for idle >waiting for idle >waiting for idle >waiting for idle >1023: message: api issue 1: FBO incomplete: no attachments and default width or height is 0 [-1] >1023: message: shader compiler issue 2: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >1023: message: shader compiler issue 3: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >1023: message: shader compiler issue 4: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >1286: message: shader compiler issue 5: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >1286: message: shader compiler issue 6: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >1361: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1370: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1379: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1388: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1397: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1406: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >waiting for idle >2431: message: shader compiler issue 8: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >2431: message: shader compiler issue 9: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >3207: message: shader compiler issue 10: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3207: message: shader compiler issue 11: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3207: message: shader compiler issue 12: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >3207: message: shader compiler issue 13: FS SIMD16 shader: 2 inst, 0 loops, 0 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 32 to 32 bytes. >waiting for idle >waiting for idle >3355: message: shader compiler issue 14: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3355: message: shader compiler issue 15: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3355: message: shader compiler issue 16: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >3355: message: shader compiler issue 17: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >3355: message: shader compiler issue 18: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >3384: message: shader compiler issue 19: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >3384: message: shader compiler issue 20: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >5016: message: shader compiler issue 21: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >5016: message: shader compiler issue 22: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >8501: message: shader compiler issue 23: FS SIMD16 shader: 2 inst, 0 loops, 0 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 32 to 32 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >24651: message: shader compiler issue 24: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >24651: message: shader compiler issue 25: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >27040: message: shader compiler issue 26: CS SIMD16 shader: 504 inst, 2 loops, 586982 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 8064 to 6016 bytes. >27096: message: shader compiler issue 27: CS SIMD16 shader: 245 inst, 4 loops, 45770 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 3920 to 2912 bytes. >29232: message: shader compiler issue 28: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >29232: message: shader compiler issue 29: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >29232: message: shader compiler issue 30: VS vec4 shader: 18 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >29285: message: shader compiler issue 31: FS SIMD8 shader: 36 inst, 0 loops, 391 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 576 to 416 bytes. >29285: message: shader compiler issue 32: FS SIMD16 shader: 36 inst, 0 loops, 436 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 576 to 416 bytes. >29285: message: shader compiler issue 33: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >29347: message: shader compiler issue 34: FS SIMD8 shader: 27 inst, 0 loops, 336 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 432 to 304 bytes. >29347: message: shader compiler issue 35: FS SIMD16 shader: 27 inst, 0 loops, 372 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 432 to 304 bytes. >29347: message: shader compiler issue 36: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >30607: message: shader compiler issue 37: FS SIMD8 shader: 27 inst, 0 loops, 96 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >30607: message: shader compiler issue 38: FS SIMD16 shader: 27 inst, 0 loops, 136 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >30607: message: shader compiler issue 39: GS vec4 shader: 27 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >30607: message: shader compiler issue 40: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >30720: message: shader compiler issue 41: FS SIMD8 shader: 15 inst, 0 loops, 315 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 240 to 224 bytes. >30720: message: shader compiler issue 42: FS SIMD16 shader: 16 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 256 to 240 bytes. >30720: message: shader compiler issue 43: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >30806: message: shader compiler issue 44: FS SIMD8 shader: 35 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 560 to 336 bytes. >30806: message: shader compiler issue 45: FS SIMD16 shader: 35 inst, 0 loops, 372 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 560 to 336 bytes. >30806: message: shader compiler issue 46: VS vec4 shader: 18 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >30869: message: shader compiler issue 47: FS SIMD8 shader: 779 inst, 1 loops, 9068 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 12464 to 7648 bytes. >30869: message: shader compiler issue 48: FS SIMD16 shader: 779 inst, 1 loops, 10734 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 12464 to 7648 bytes. >30869: message: api performance issue 49: Copying to larger program cache: 16 kB -> 32 kB >30869: message: shader compiler issue 50: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >31091: message: shader compiler issue 51: FS SIMD8 shader: 99 inst, 0 loops, 531 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1328 bytes. >31091: message: shader compiler issue 52: FS SIMD16 shader: 99 inst, 0 loops, 1698 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1328 bytes. >31091: message: api performance issue 49: Copying to larger program cache: 32 kB -> 64 kB >31091: message: shader compiler issue 53: VS vec4 shader: 31 inst, 0 loops, 128 cycles, 0:0 spills:fills, compacted 496 to 464 bytes. >31167: message: shader compiler issue 54: FS SIMD8 shader: 92 inst, 0 loops, 505 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1472 to 1232 bytes. >31167: message: shader compiler issue 55: FS SIMD16 shader: 92 inst, 0 loops, 594 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1472 to 1232 bytes. >31167: message: shader compiler issue 56: VS vec4 shader: 31 inst, 0 loops, 128 cycles, 0:0 spills:fills, compacted 496 to 464 bytes. >31213: message: shader compiler issue 57: FS SIMD8 shader: 99 inst, 0 loops, 524 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1296 bytes. >31213: message: shader compiler issue 58: FS SIMD16 shader: 99 inst, 0 loops, 1708 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1296 bytes. >31213: message: shader compiler issue 59: VS vec4 shader: 26 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 416 to 352 bytes. >31280: message: shader compiler issue 60: FS SIMD8 shader: 64 inst, 0 loops, 417 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1024 to 848 bytes. >31280: message: shader compiler issue 61: FS SIMD16 shader: 64 inst, 0 loops, 478 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1024 to 848 bytes. >31280: message: shader compiler issue 62: VS vec4 shader: 27 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >31328: message: shader compiler issue 63: FS SIMD8 shader: 71 inst, 0 loops, 443 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 912 bytes. >31328: message: shader compiler issue 64: FS SIMD16 shader: 71 inst, 0 loops, 504 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 912 bytes. >31328: message: shader compiler issue 65: VS vec4 shader: 24 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 384 to 336 bytes. >31395: message: shader compiler issue 66: FS SIMD8 shader: 36 inst, 0 loops, 324 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 464 bytes. >31395: message: shader compiler issue 67: FS SIMD16 shader: 36 inst, 0 loops, 374 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 464 bytes. >31395: message: shader compiler issue 68: VS vec4 shader: 23 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 368 to 336 bytes. >31443: message: shader compiler issue 69: FS SIMD8 shader: 43 inst, 0 loops, 356 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 688 to 528 bytes. >31443: message: shader compiler issue 70: FS SIMD16 shader: 43 inst, 0 loops, 404 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 688 to 528 bytes. >31443: message: shader compiler issue 71: VS vec4 shader: 22 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 352 to 304 bytes. >waiting for idle >31562: message: shader compiler issue 72: FS SIMD8 shader: 3559 inst, 0 loops, 22139 cycles, 0:0 spills:fills, Promoted 145 constants, compacted 56944 to 49152 bytes. >31562: message: shader compiler issue 73: FS SIMD16 shader: 3559 inst, 0 loops, 34728 cycles, 0:0 spills:fills, Promoted 145 constants, compacted 56944 to 49152 bytes. >31562: message: api performance issue 49: Copying to larger program cache: 64 kB -> 256 kB >31562: message: shader compiler issue 74: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >31562: message: shader compiler issue 75: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >31610: message: shader compiler issue 76: FS SIMD8 shader: 162 inst, 0 loops, 1150 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 2592 to 2000 bytes. >31610: message: shader compiler issue 77: FS SIMD16 shader: 163 inst, 0 loops, 1348 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 2608 to 2016 bytes. >31610: message: shader compiler issue 78: VS vec4 shader: 29 inst, 0 loops, 244 cycles, 0:0 spills:fills, compacted 464 to 400 bytes. >31730: message: shader compiler issue 79: FS SIMD8 shader: 76 inst, 0 loops, 749 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1216 to 880 bytes. >31730: message: shader compiler issue 80: FS SIMD16 shader: 77 inst, 0 loops, 862 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 896 bytes. >31730: message: shader compiler issue 81: VS vec4 shader: 15 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 240 to 240 bytes. >31781: message: shader compiler issue 82: FS SIMD8 shader: 66 inst, 0 loops, 725 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1056 to 768 bytes. >31781: message: shader compiler issue 83: FS SIMD16 shader: 67 inst, 0 loops, 824 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1072 to 784 bytes. >31781: message: api performance issue 84: Recompiling fragment shader for program 2030 >31781: message: api performance issue 85: number of color buffers 2->1 >31805: message: shader compiler issue 86: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >31805: message: shader compiler issue 87: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >31805: message: shader compiler issue 88: VS vec4 shader: 16 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >waiting for idle >32858: message: shader compiler issue 89: FS SIMD8 shader: 75 inst, 0 loops, 618 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1200 to 880 bytes. >32858: message: shader compiler issue 90: FS SIMD16 shader: 75 inst, 0 loops, 750 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1200 to 880 bytes. >32858: message: shader compiler issue 91: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >32907: message: shader compiler issue 92: FS SIMD8 shader: 80 inst, 0 loops, 648 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1280 to 928 bytes. >32907: message: shader compiler issue 93: FS SIMD16 shader: 80 inst, 0 loops, 780 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1280 to 928 bytes. >32907: message: shader compiler issue 94: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >32949: message: shader compiler issue 95: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >32949: message: shader compiler issue 96: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >62344: message: shader compiler issue 97: FS SIMD8 shader: 93 inst, 0 loops, 650 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1488 to 1072 bytes. >62344: message: shader compiler issue 98: FS SIMD16 shader: 93 inst, 0 loops, 800 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1488 to 1072 bytes. >62344: message: shader compiler issue 99: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >62386: message: shader compiler issue 100: FS SIMD8 shader: 82 inst, 0 loops, 653 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1312 to 960 bytes. >62386: message: shader compiler issue 101: FS SIMD16 shader: 82 inst, 0 loops, 782 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1312 to 960 bytes. >62386: message: shader compiler issue 102: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >65714: message: shader compiler issue 103: FS SIMD8 shader: 115 inst, 0 loops, 938 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 1840 to 1360 bytes. >65714: message: shader compiler issue 104: FS SIMD16 shader: 115 inst, 0 loops, 1086 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 1840 to 1360 bytes. >65714: message: shader compiler issue 105: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >70961: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >71804: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >72647: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >73490: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >74333: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >75176: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >76019: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >76862: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >77705: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >78548: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >79391: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >80234: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >81077: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >81920: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >82763: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >83606: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >84449: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >85292: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >86135: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >90099: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >90695: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >98665: message: shader compiler issue 107: FS SIMD8 shader: 259 inst, 0 loops, 1786 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4144 to 3120 bytes. >98665: message: shader compiler issue 108: FS SIMD16 shader: 260 inst, 0 loops, 2242 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4160 to 3136 bytes. >98665: message: shader compiler issue 109: VS vec4 shader: 33 inst, 0 loops, 180 cycles, 0:0 spills:fills, compacted 528 to 432 bytes. >98718: message: shader compiler issue 110: FS SIMD8 shader: 21 inst, 0 loops, 104 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 336 to 240 bytes. >98718: message: shader compiler issue 111: FS SIMD16 shader: 21 inst, 0 loops, 130 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 336 to 240 bytes. >98718: message: shader compiler issue 112: VS vec4 shader: 56 inst, 0 loops, 224 cycles, 0:0 spills:fills, compacted 896 to 752 bytes. >98805: message: shader compiler issue 113: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >98805: message: shader compiler issue 114: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >98805: message: shader compiler issue 115: VS vec4 shader: 237 inst, 0 loops, 1404 cycles, 0:0 spills:fills, compacted 3792 to 3280 bytes. >98866: message: shader compiler issue 116: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >98866: message: shader compiler issue 117: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >98866: message: shader compiler issue 118: VS vec4 shader: 222 inst, 0 loops, 1242 cycles, 0:0 spills:fills, compacted 3552 to 3056 bytes. >98916: message: shader compiler issue 119: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >98916: message: shader compiler issue 120: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >98916: message: shader compiler issue 121: VS vec4 shader: 246 inst, 0 loops, 1142 cycles, 0:0 spills:fills, compacted 3936 to 3392 bytes. >99005: message: shader compiler issue 122: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >99005: message: shader compiler issue 123: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >99005: message: shader compiler issue 124: VS vec4 shader: 243 inst, 0 loops, 1252 cycles, 0:0 spills:fills, compacted 3888 to 3376 bytes. >99064: message: shader compiler issue 125: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >99064: message: shader compiler issue 126: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >99064: message: shader compiler issue 127: VS vec4 shader: 228 inst, 0 loops, 1228 cycles, 0:0 spills:fills, compacted 3648 to 3152 bytes. >99112: message: shader compiler issue 128: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >99112: message: shader compiler issue 129: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >99112: message: shader compiler issue 130: VS vec4 shader: 252 inst, 0 loops, 1226 cycles, 0:0 spills:fills, compacted 4032 to 3472 bytes. >99202: message: shader compiler issue 131: FS SIMD8 shader: 116 inst, 0 loops, 640 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1856 to 1376 bytes. >99202: message: shader compiler issue 132: FS SIMD16 shader: 116 inst, 0 loops, 810 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1856 to 1376 bytes. >99202: message: shader compiler issue 133: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >99268: message: shader compiler issue 134: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99268: message: shader compiler issue 135: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99268: message: shader compiler issue 136: VS vec4 shader: 36 inst, 0 loops, 286 cycles, 0:0 spills:fills, compacted 576 to 512 bytes. >99303: message: shader compiler issue 137: FS SIMD8 shader: 13 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99303: message: shader compiler issue 138: FS SIMD16 shader: 13 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99303: message: shader compiler issue 139: VS vec4 shader: 31 inst, 0 loops, 176 cycles, 0:0 spills:fills, compacted 496 to 400 bytes. >99349: message: shader compiler issue 140: FS SIMD8 shader: 258 inst, 0 loops, 1255 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4128 to 3136 bytes. >99349: message: shader compiler issue 141: FS SIMD16 shader: 259 inst, 0 loops, 2480 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4144 to 3152 bytes. >99349: message: shader compiler issue 142: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >99434: message: shader compiler issue 143: FS SIMD8 shader: 113 inst, 0 loops, 634 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1808 to 1344 bytes. >99434: message: shader compiler issue 144: FS SIMD16 shader: 113 inst, 0 loops, 806 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1808 to 1344 bytes. >99434: message: shader compiler issue 145: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >99508: message: shader compiler issue 146: FS SIMD8 shader: 252 inst, 0 loops, 1195 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3072 bytes. >99508: message: shader compiler issue 147: FS SIMD16 shader: 253 inst, 0 loops, 2412 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3088 bytes. >99508: message: shader compiler issue 148: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >99612: message: shader compiler issue 149: FS SIMD8 shader: 294 inst, 0 loops, 1659 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4704 to 3600 bytes. >99612: message: shader compiler issue 150: FS SIMD16 shader: 295 inst, 0 loops, 3114 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4720 to 3616 bytes. >99612: message: shader compiler issue 151: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >99685: message: shader compiler issue 152: FS SIMD8 shader: 26 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 416 to 288 bytes. >99685: message: shader compiler issue 153: FS SIMD16 shader: 26 inst, 0 loops, 138 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 416 to 288 bytes. >99685: message: shader compiler issue 154: VS vec4 shader: 56 inst, 0 loops, 224 cycles, 0:0 spills:fills, compacted 896 to 752 bytes. >99735: message: shader compiler issue 155: FS SIMD8 shader: 112 inst, 0 loops, 813 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1792 to 1312 bytes. >99735: message: shader compiler issue 156: FS SIMD16 shader: 112 inst, 0 loops, 932 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1792 to 1312 bytes. >99735: message: shader compiler issue 157: VS vec4 shader: 216 inst, 0 loops, 1144 cycles, 0:0 spills:fills, compacted 3456 to 3008 bytes. >99810: message: shader compiler issue 158: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99810: message: shader compiler issue 159: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99810: message: shader compiler issue 160: VS vec4 shader: 184 inst, 0 loops, 1082 cycles, 0:0 spills:fills, compacted 2944 to 2528 bytes. >99852: message: shader compiler issue 161: FS SIMD8 shader: 13 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99852: message: shader compiler issue 162: FS SIMD16 shader: 13 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99852: message: shader compiler issue 163: VS vec4 shader: 175 inst, 0 loops, 1082 cycles, 0:0 spills:fills, compacted 2800 to 2368 bytes. >99907: message: shader compiler issue 164: FS SIMD8 shader: 259 inst, 0 loops, 1426 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4144 to 3136 bytes. >99907: message: shader compiler issue 165: FS SIMD16 shader: 260 inst, 0 loops, 2376 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4160 to 3152 bytes. >99907: message: shader compiler issue 166: VS vec4 shader: 213 inst, 0 loops, 1136 cycles, 0:0 spills:fills, compacted 3408 to 2944 bytes. >100001: message: shader compiler issue 167: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >100001: message: shader compiler issue 168: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >100001: message: shader compiler issue 169: VS vec4 shader: 284 inst, 0 loops, 1898 cycles, 0:0 spills:fills, compacted 4544 to 3888 bytes. >100061: message: shader compiler issue 170: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >100061: message: shader compiler issue 171: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >100061: message: shader compiler issue 172: VS vec4 shader: 269 inst, 0 loops, 1702 cycles, 0:0 spills:fills, compacted 4304 to 3664 bytes. >100110: message: shader compiler issue 173: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >100110: message: shader compiler issue 174: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >100110: message: shader compiler issue 175: VS vec4 shader: 292 inst, 0 loops, 1692 cycles, 0:0 spills:fills, compacted 4672 to 3984 bytes. >100110: message: api performance issue 49: Copying to larger program cache: 256 kB -> 512 kB >waiting for idle >waiting for idle >101441: message: shader compiler issue 176: FS SIMD8 shader: 3 inst, 0 loops, 18 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >101441: message: shader compiler issue 177: FS SIMD16 shader: 3 inst, 0 loops, 22 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >101441: message: api performance issue 84: Recompiling fragment shader for program 2046 >101441: message: api performance issue 85: number of color buffers 1->0 >101822: message: shader compiler performance issue 178: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >101822: message: shader compiler issue 179: FS SIMD8 shader: 1509 inst, 0 loops, 10207 cycles, 0:0 spills:fills, Promoted 34 constants, compacted 24144 to 17456 bytes. >101822: message: shader compiler issue 180: VS vec4 shader: 28 inst, 0 loops, 156 cycles, 0:0 spills:fills, compacted 448 to 384 bytes. >101940: message: shader compiler performance issue 181: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >101940: message: shader compiler issue 182: FS SIMD8 shader: 1611 inst, 0 loops, 11151 cycles, 0:0 spills:fills, Promoted 35 constants, compacted 25776 to 18720 bytes. >101940: message: shader compiler issue 183: VS vec4 shader: 101 inst, 0 loops, 644 cycles, 0:0 spills:fills, compacted 1616 to 1184 bytes. >102046: message: shader compiler issue 184: FS SIMD8 shader: 149 inst, 0 loops, 1238 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2384 to 1888 bytes. >102046: message: shader compiler issue 185: FS SIMD16 shader: 149 inst, 0 loops, 1446 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2384 to 1888 bytes. >102046: message: shader compiler issue 186: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >102046: message: shader compiler issue 187: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >102154: message: shader compiler issue 188: FS SIMD8 shader: 248 inst, 0 loops, 2281 cycles, 0:0 spills:fills, Promoted 12 constants, compacted 3968 to 3040 bytes. >102154: message: shader compiler issue 189: FS SIMD16 shader: 248 inst, 0 loops, 2626 cycles, 0:0 spills:fills, Promoted 12 constants, compacted 3968 to 3040 bytes. >102154: message: shader compiler issue 190: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >102154: message: shader compiler issue 191: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >waiting for idle >102255: message: shader compiler performance issue 192: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >102255: message: shader compiler issue 193: FS SIMD8 shader: 914 inst, 0 loops, 7832 cycles, 0:0 spills:fills, Promoted 33 constants, compacted 14624 to 10944 bytes. >102255: message: shader compiler issue 194: VS vec4 shader: 18 inst, 0 loops, 92 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >102334: message: shader compiler issue 195: FS SIMD8 shader: 77 inst, 0 loops, 663 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 848 bytes. >102334: message: shader compiler issue 196: FS SIMD16 shader: 77 inst, 0 loops, 780 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 848 bytes. >102334: message: shader compiler issue 197: VS vec4 shader: 18 inst, 0 loops, 92 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >102428: message: shader compiler issue 198: FS SIMD8 shader: 88 inst, 0 loops, 721 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1408 to 1056 bytes. >102428: message: shader compiler issue 199: FS SIMD16 shader: 89 inst, 0 loops, 866 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1424 to 1072 bytes. >102428: message: shader compiler performance issue 200: vertex shader triggered register spilling. Try reducing the number of live vec4 values to improve performance. >102428: message: shader compiler issue 201: VS vec4 shader: 1016 inst, 0 loops, 8526 cycles, 1:1 spills:fills, compacted 16256 to 13200 bytes. >102579: message: shader compiler performance issue 202: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >102579: message: shader compiler issue 203: FS SIMD8 shader: 607 inst, 0 loops, 2679 cycles, 0:0 spills:fills, Promoted 37 constants, compacted 9712 to 7344 bytes. >102579: message: shader compiler issue 204: VS vec4 shader: 847 inst, 0 loops, 7420 cycles, 0:0 spills:fills, compacted 13552 to 10992 bytes. >102947: message: shader compiler issue 205: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >102947: message: shader compiler issue 206: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >102947: message: shader compiler issue 207: VS vec4 shader: 5 inst, 0 loops, 20 cycles, 0:0 spills:fills, compacted 80 to 80 bytes. >103024: message: shader compiler issue 208: FS SIMD8 shader: 78 inst, 0 loops, 460 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1040 bytes. >103024: message: shader compiler issue 209: FS SIMD16 shader: 78 inst, 0 loops, 522 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1040 bytes. >103024: message: shader compiler issue 210: VS vec4 shader: 29 inst, 0 loops, 124 cycles, 0:0 spills:fills, compacted 464 to 432 bytes. >103102: message: shader compiler issue 211: FS SIMD8 shader: 71 inst, 0 loops, 438 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 944 bytes. >103102: message: shader compiler issue 212: FS SIMD16 shader: 71 inst, 0 loops, 502 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 944 bytes. >103102: message: shader compiler issue 213: VS vec4 shader: 27 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >103164: message: shader compiler issue 214: FS SIMD8 shader: 78 inst, 0 loops, 470 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1008 bytes. >103164: message: shader compiler issue 215: FS SIMD16 shader: 78 inst, 0 loops, 524 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1008 bytes. >103164: message: shader compiler issue 216: VS vec4 shader: 24 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 384 to 336 bytes. >103233: message: shader compiler issue 217: FS SIMD8 shader: 50 inst, 0 loops, 368 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 800 to 656 bytes. >103233: message: shader compiler issue 218: FS SIMD16 shader: 50 inst, 0 loops, 444 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 800 to 656 bytes. >103233: message: shader compiler issue 219: VS vec4 shader: 25 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 400 to 368 bytes. >103297: message: shader compiler issue 220: FS SIMD8 shader: 57 inst, 0 loops, 394 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 912 to 720 bytes. >103297: message: shader compiler issue 221: FS SIMD16 shader: 57 inst, 0 loops, 450 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 912 to 720 bytes. >103297: message: shader compiler issue 222: VS vec4 shader: 23 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 368 to 320 bytes. >103366: message: shader compiler issue 223: FS SIMD8 shader: 29 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 464 to 368 bytes. >103366: message: shader compiler issue 224: FS SIMD16 shader: 29 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 464 to 368 bytes. >103366: message: shader compiler issue 225: VS vec4 shader: 21 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 336 to 304 bytes. >103415: message: shader compiler issue 226: FS SIMD8 shader: 36 inst, 0 loops, 322 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 432 bytes. >103415: message: shader compiler issue 227: FS SIMD16 shader: 36 inst, 0 loops, 368 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 432 bytes. >103415: message: shader compiler issue 228: VS vec4 shader: 21 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 336 to 304 bytes. >waiting for idle >103581: message: shader compiler issue 229: FS SIMD8 shader: 4 inst, 0 loops, 222 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >103581: message: shader compiler issue 230: FS SIMD16 shader: 4 inst, 0 loops, 230 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >103581: message: shader compiler issue 231: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >waiting for idle >waiting for idle >104664: message: shader compiler issue 232: FS SIMD8 shader: 341 inst, 0 loops, 2029 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5456 to 4176 bytes. >104664: message: shader compiler issue 233: FS SIMD16 shader: 342 inst, 0 loops, 2558 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5472 to 4192 bytes. >104664: message: shader compiler issue 234: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >waiting for idle >105189: message: shader compiler issue 235: FS SIMD8 shader: 59 inst, 0 loops, 691 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 944 to 704 bytes. >105189: message: shader compiler issue 236: FS SIMD16 shader: 59 inst, 0 loops, 752 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 944 to 704 bytes. >105189: message: shader compiler issue 237: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >105321: message: shader compiler issue 238: FS SIMD8 shader: 51 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 816 to 672 bytes. >105321: message: shader compiler issue 239: FS SIMD16 shader: 51 inst, 0 loops, 612 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 816 to 672 bytes. >105321: message: shader compiler issue 240: VS vec4 shader: 28 inst, 0 loops, 156 cycles, 0:0 spills:fills, compacted 448 to 384 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >107554: message: shader compiler issue 241: FS SIMD8 shader: 46 inst, 0 loops, 433 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 608 bytes. >107554: message: shader compiler issue 242: FS SIMD16 shader: 46 inst, 0 loops, 522 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 608 bytes. >107554: message: shader compiler issue 243: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >108037: message: shader compiler issue 244: FS SIMD8 shader: 49 inst, 0 loops, 610 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 784 to 480 bytes. >108037: message: shader compiler issue 245: FS SIMD16 shader: 49 inst, 0 loops, 680 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 784 to 480 bytes. >108037: message: shader compiler issue 246: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >108088: message: shader compiler issue 247: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >108088: message: shader compiler issue 248: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >108088: message: shader compiler issue 249: VS vec4 shader: 14 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >108650: message: shader compiler issue 250: FS SIMD8 shader: 93 inst, 0 loops, 571 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1488 to 1152 bytes. >108650: message: shader compiler issue 251: FS SIMD16 shader: 93 inst, 0 loops, 706 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1488 to 1152 bytes. >108650: message: shader compiler issue 252: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >108785: message: shader compiler issue 253: FS SIMD8 shader: 191 inst, 0 loops, 1436 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 3056 to 2368 bytes. >108785: message: shader compiler issue 254: FS SIMD16 shader: 191 inst, 0 loops, 1772 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 3056 to 2368 bytes. >108785: message: shader compiler issue 255: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >109334: message: shader compiler issue 256: FS SIMD8 shader: 56 inst, 0 loops, 580 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 896 to 560 bytes. >109334: message: shader compiler issue 257: FS SIMD16 shader: 56 inst, 0 loops, 634 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 896 to 560 bytes. >109334: message: shader compiler issue 258: VS vec4 shader: 14 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >113116: message: shader compiler issue 259: FS SIMD8 shader: 140 inst, 1 loops, 7410 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 2240 to 1680 bytes. >113116: message: shader compiler issue 260: FS SIMD16 shader: 140 inst, 1 loops, 8642 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 2240 to 1680 bytes. >113116: message: shader compiler issue 261: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >waiting for idle >waiting for idle >113890: message: shader compiler issue 262: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >113890: message: shader compiler issue 263: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >113890: message: shader compiler issue 264: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >113971: message: shader compiler issue 265: FS SIMD8 shader: 348 inst, 0 loops, 2051 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5568 to 4224 bytes. >113971: message: shader compiler issue 266: FS SIMD16 shader: 349 inst, 0 loops, 4016 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5584 to 4240 bytes. >113971: message: shader compiler issue 267: VS vec4 shader: 213 inst, 0 loops, 1136 cycles, 0:0 spills:fills, compacted 3408 to 2944 bytes. >114069: message: shader compiler issue 268: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >114069: message: shader compiler issue 269: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >114069: message: shader compiler issue 270: VS vec4 shader: 292 inst, 0 loops, 1692 cycles, 0:0 spills:fills, compacted 4672 to 3984 bytes. >114224: message: shader compiler issue 271: FS SIMD8 shader: 241 inst, 2 loops, 192999 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 3856 to 2816 bytes. >114224: message: shader compiler issue 272: FS SIMD16 shader: 241 inst, 2 loops, 316276 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 3856 to 2816 bytes. >114224: message: shader compiler issue 273: VS vec4 shader: 16 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >114428: message: shader compiler issue 274: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >114428: message: shader compiler issue 275: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >waiting for idle >waiting for idle >115273: message: shader compiler issue 276: FS SIMD8 shader: 270 inst, 0 loops, 3165 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4320 to 3104 bytes. >115273: message: shader compiler issue 277: FS SIMD16 shader: 270 inst, 0 loops, 3534 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4320 to 3104 bytes. >115273: message: shader compiler issue 278: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >115482: message: shader compiler issue 279: FS SIMD8 shader: 67 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1072 to 800 bytes. >115482: message: shader compiler issue 280: FS SIMD16 shader: 68 inst, 0 loops, 892 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1088 to 816 bytes. >115482: message: shader compiler issue 281: VS vec4 shader: 995 inst, 0 loops, 8464 cycles, 0:0 spills:fills, compacted 15920 to 12944 bytes. >115612: message: shader compiler issue 282: FS SIMD8 shader: 67 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1072 to 800 bytes. >115612: message: shader compiler issue 283: FS SIMD16 shader: 68 inst, 0 loops, 892 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1088 to 816 bytes. >115612: message: shader compiler issue 284: VS vec4 shader: 995 inst, 0 loops, 8464 cycles, 0:0 spills:fills, compacted 15920 to 12944 bytes. >waiting for idle >116346: message: shader compiler issue 285: FS SIMD8 shader: 40 inst, 0 loops, 362 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 368 bytes. >116346: message: shader compiler issue 286: FS SIMD16 shader: 40 inst, 0 loops, 394 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 368 bytes. >116346: message: shader compiler issue 287: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >116406: message: shader compiler issue 288: FS SIMD8 shader: 102 inst, 1 loops, 6496 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1632 to 1168 bytes. >116406: message: shader compiler issue 289: FS SIMD16 shader: 103 inst, 1 loops, 7472 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1648 to 1168 bytes. >116406: message: shader compiler issue 290: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >116463: message: shader compiler issue 291: FS SIMD8 shader: 4 inst, 0 loops, 222 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >116463: message: shader compiler issue 292: FS SIMD16 shader: 4 inst, 0 loops, 230 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >116463: message: shader compiler issue 293: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >116530: message: shader compiler issue 294: FS SIMD8 shader: 95 inst, 0 loops, 720 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1520 to 1136 bytes. >116530: message: shader compiler issue 295: FS SIMD16 shader: 95 inst, 0 loops, 872 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1520 to 1136 bytes. >116530: message: shader compiler issue 296: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >116575: message: shader compiler issue 297: FS SIMD8 shader: 72 inst, 0 loops, 606 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1152 to 864 bytes. >116575: message: shader compiler issue 298: FS SIMD16 shader: 72 inst, 0 loops, 722 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1152 to 864 bytes. >116575: message: shader compiler issue 299: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >116610: message: shader compiler issue 300: FS SIMD8 shader: 175 inst, 0 loops, 1203 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2800 to 2128 bytes. >116610: message: shader compiler issue 301: FS SIMD16 shader: 176 inst, 0 loops, 1366 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2816 to 2144 bytes. >116610: message: shader compiler issue 302: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >117987: message: shader compiler issue 303: FS SIMD8 shader: 464 inst, 2 loops, 212842 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 7424 to 5424 bytes. >117987: message: shader compiler issue 304: FS SIMD16 shader: 464 inst, 2 loops, 355202 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 7424 to 5424 bytes. >117987: message: shader compiler issue 305: VS vec4 shader: 16 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >118156: message: shader compiler issue 306: FS SIMD8 shader: 14 inst, 0 loops, 62 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 224 to 144 bytes. >118156: message: shader compiler issue 307: FS SIMD16 shader: 14 inst, 0 loops, 80 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 224 to 144 bytes. >118156: message: shader compiler issue 308: VS vec4 shader: 15 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 240 to 224 bytes. >waiting for idle >waiting for idle >118858: message: shader compiler issue 309: FS SIMD8 shader: 289 inst, 0 loops, 1531 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 4624 to 3360 bytes. >118858: message: shader compiler issue 310: FS SIMD16 shader: 290 inst, 0 loops, 1848 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 4640 to 3376 bytes. >118858: message: shader compiler issue 311: VS vec4 shader: 1095 inst, 0 loops, 9914 cycles, 0:0 spills:fills, compacted 17520 to 14256 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >134040: message: shader compiler issue 312: FS SIMD8 shader: 27 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >134040: message: shader compiler issue 313: FS SIMD16 shader: 28 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 448 to 320 bytes. >134064: message: shader compiler issue 314: FS SIMD8 shader: 27 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >134064: message: shader compiler issue 315: FS SIMD16 shader: 28 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 448 to 320 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >145499: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >145501: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >145503: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >148182: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >148184: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >148186: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >150829: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >150831: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >150833: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >153571: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >153573: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >153575: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >156218: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >156220: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >156222: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >162891: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >162893: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >162895: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >165897: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >165899: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >165901: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >168712: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >168714: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >168716: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >171835: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >171837: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >171839: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >174563: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >174565: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >174567: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >177380: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >177382: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >177384: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >180026: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >180028: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >180030: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >182674: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >182676: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >182678: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >185345: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >185347: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >185349: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >187995: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >187997: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >187999: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >188009: message: shader compiler issue 316: FS SIMD8 shader: 347 inst, 0 loops, 1931 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5552 to 4224 bytes. >188009: message: shader compiler issue 317: FS SIMD16 shader: 348 inst, 0 loops, 3436 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5568 to 4240 bytes. >188009: message: shader compiler issue 318: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >188099: message: shader compiler issue 319: FS SIMD8 shader: 287 inst, 0 loops, 1581 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4592 to 3472 bytes. >188099: message: shader compiler issue 320: FS SIMD16 shader: 287 inst, 0 loops, 3224 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4592 to 3472 bytes. >188099: message: shader compiler issue 321: VS vec4 shader: 67 inst, 0 loops, 308 cycles, 0:0 spills:fills, compacted 1072 to 960 bytes. >188167: message: shader compiler issue 322: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >188167: message: shader compiler issue 323: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >188167: message: shader compiler issue 324: VS vec4 shader: 31 inst, 0 loops, 176 cycles, 0:0 spills:fills, compacted 496 to 400 bytes. >188207: message: shader compiler issue 325: FS SIMD8 shader: 500 inst, 0 loops, 2800 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 8000 to 6096 bytes. >188207: message: shader compiler issue 326: FS SIMD16 shader: 501 inst, 0 loops, 5262 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 8016 to 6112 bytes. >188207: message: api performance issue 49: Copying to larger program cache: 512 kB -> 1024 kB >188207: message: shader compiler issue 327: VS vec4 shader: 66 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1056 to 912 bytes. >188300: message: shader compiler issue 328: FS SIMD8 shader: 62 inst, 0 loops, 359 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188300: message: shader compiler issue 329: FS SIMD16 shader: 62 inst, 0 loops, 454 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188300: message: shader compiler issue 330: VS vec4 shader: 55 inst, 0 loops, 300 cycles, 0:0 spills:fills, compacted 880 to 800 bytes. >188369: message: shader compiler issue 331: FS SIMD8 shader: 367 inst, 0 loops, 1988 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5872 to 4496 bytes. >188369: message: shader compiler issue 332: FS SIMD16 shader: 368 inst, 0 loops, 3606 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5888 to 4512 bytes. >188369: message: shader compiler issue 333: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188458: message: shader compiler issue 334: FS SIMD8 shader: 62 inst, 0 loops, 382 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188458: message: shader compiler issue 335: FS SIMD16 shader: 62 inst, 0 loops, 432 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188458: message: shader compiler issue 336: VS vec4 shader: 55 inst, 0 loops, 300 cycles, 0:0 spills:fills, compacted 880 to 800 bytes. >188525: message: shader compiler issue 337: FS SIMD8 shader: 364 inst, 0 loops, 2107 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5824 to 4464 bytes. >188525: message: shader compiler issue 338: FS SIMD16 shader: 365 inst, 0 loops, 3298 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5840 to 4480 bytes. >188525: message: shader compiler issue 339: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188615: message: shader compiler issue 340: FS SIMD8 shader: 136 inst, 0 loops, 884 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2176 to 1600 bytes. >188615: message: shader compiler issue 341: FS SIMD16 shader: 136 inst, 0 loops, 1162 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2176 to 1600 bytes. >188615: message: shader compiler issue 342: VS vec4 shader: 66 inst, 0 loops, 308 cycles, 0:0 spills:fills, compacted 1056 to 944 bytes. >188684: message: shader compiler issue 343: FS SIMD8 shader: 355 inst, 0 loops, 2047 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5680 to 4288 bytes. >188684: message: shader compiler issue 344: FS SIMD16 shader: 356 inst, 0 loops, 2648 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5696 to 4304 bytes. >188684: message: shader compiler issue 345: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188769: message: shader compiler issue 346: FS SIMD8 shader: 419 inst, 0 loops, 2545 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 6704 to 5088 bytes. >188769: message: shader compiler issue 347: FS SIMD16 shader: 420 inst, 0 loops, 3022 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 6720 to 5104 bytes. >188769: message: shader compiler issue 348: VS vec4 shader: 59 inst, 0 loops, 230 cycles, 0:0 spills:fills, compacted 944 to 800 bytes. >188853: message: shader compiler issue 349: FS SIMD8 shader: 382 inst, 0 loops, 2445 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 6112 to 4640 bytes. >188853: message: shader compiler issue 350: FS SIMD16 shader: 383 inst, 0 loops, 2936 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 6128 to 4656 bytes. >188853: message: shader compiler issue 351: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >188943: message: shader compiler issue 352: FS SIMD8 shader: 55 inst, 0 loops, 350 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 880 to 672 bytes. >188943: message: shader compiler issue 353: FS SIMD16 shader: 56 inst, 0 loops, 446 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 896 to 688 bytes. >188943: message: shader compiler issue 354: VS vec4 shader: 104 inst, 0 loops, 472 cycles, 0:0 spills:fills, compacted 1664 to 1392 bytes. >188990: message: shader compiler issue 355: FS SIMD8 shader: 265 inst, 0 loops, 1338 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4240 to 3216 bytes. >188990: message: shader compiler issue 356: FS SIMD16 shader: 265 inst, 0 loops, 3950 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4240 to 3216 bytes. >188990: message: shader compiler issue 357: VS vec4 shader: 68 inst, 0 loops, 310 cycles, 0:0 spills:fills, compacted 1088 to 976 bytes. >189066: message: shader compiler issue 358: FS SIMD8 shader: 482 inst, 0 loops, 2717 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7712 to 5888 bytes. >189066: message: shader compiler issue 359: FS SIMD16 shader: 483 inst, 0 loops, 5578 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7728 to 5904 bytes. >189066: message: shader compiler issue 360: VS vec4 shader: 67 inst, 0 loops, 240 cycles, 0:0 spills:fills, compacted 1072 to 928 bytes. >189176: message: shader compiler issue 361: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >189176: message: shader compiler issue 362: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >189176: message: shader compiler issue 363: VS vec4 shader: 246 inst, 0 loops, 1142 cycles, 0:0 spills:fills, compacted 3936 to 3392 bytes. >189267: message: shader compiler issue 364: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >189267: message: shader compiler issue 365: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >189267: message: shader compiler issue 366: VS vec4 shader: 252 inst, 0 loops, 1226 cycles, 0:0 spills:fills, compacted 4032 to 3472 bytes. >189363: message: shader compiler issue 367: FS SIMD8 shader: 40 inst, 0 loops, 329 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 432 bytes. >189363: message: shader compiler issue 368: FS SIMD16 shader: 40 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 432 bytes. >189363: message: shader compiler issue 369: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. >189418: message: shader compiler issue 370: FS SIMD8 shader: 316 inst, 0 loops, 1952 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5056 to 3872 bytes. >189418: message: shader compiler issue 371: FS SIMD16 shader: 317 inst, 0 loops, 2504 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5072 to 3888 bytes. >189418: message: shader compiler issue 372: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >189501: message: shader compiler issue 373: FS SIMD8 shader: 24 inst, 0 loops, 131 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 384 to 288 bytes. >189501: message: shader compiler issue 374: FS SIMD16 shader: 24 inst, 0 loops, 170 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 384 to 288 bytes. >189501: message: shader compiler issue 375: VS vec4 shader: 51 inst, 0 loops, 296 cycles, 0:0 spills:fills, compacted 816 to 736 bytes. >189551: message: shader compiler issue 376: FS SIMD8 shader: 401 inst, 0 loops, 2417 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6416 to 4896 bytes. >189551: message: shader compiler issue 377: FS SIMD16 shader: 402 inst, 0 loops, 3012 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6432 to 4912 bytes. >189551: message: shader compiler issue 378: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >waiting for idle >waiting for idle >waiting for idle >191839: message: shader compiler issue 379: FS SIMD8 shader: 184 inst, 0 loops, 1154 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2944 to 2192 bytes. >191839: message: shader compiler issue 380: FS SIMD16 shader: 185 inst, 0 loops, 1550 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2960 to 2208 bytes. >191839: message: shader compiler issue 381: VS vec4 shader: 848 inst, 0 loops, 7184 cycles, 0:0 spills:fills, compacted 13568 to 11008 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >193111: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >193113: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >193115: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >198966: message: shader compiler issue 382: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >198966: message: shader compiler issue 383: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >198966: message: shader compiler issue 384: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >199129: message: shader compiler issue 385: FS SIMD8 shader: 512 inst, 0 loops, 3233 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 8192 to 6160 bytes. >199129: message: shader compiler issue 386: FS SIMD16 shader: 513 inst, 0 loops, 5754 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 8208 to 6176 bytes. >199129: message: shader compiler issue 387: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >199236: message: shader compiler issue 388: FS SIMD8 shader: 369 inst, 0 loops, 2599 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5904 to 4560 bytes. >199236: message: shader compiler issue 389: FS SIMD16 shader: 370 inst, 0 loops, 3304 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5920 to 4576 bytes. >199236: message: shader compiler issue 390: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >waiting for idle >199425: message: shader compiler issue 391: FS SIMD8 shader: 329 inst, 0 loops, 2072 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5264 to 4080 bytes. >199425: message: shader compiler issue 392: FS SIMD16 shader: 330 inst, 0 loops, 2596 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5280 to 4096 bytes. >199425: message: shader compiler issue 393: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >199604: message: shader compiler issue 394: FS SIMD8 shader: 329 inst, 0 loops, 2072 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5264 to 4080 bytes. >199604: message: shader compiler issue 395: FS SIMD16 shader: 330 inst, 0 loops, 2596 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5280 to 4096 bytes. >199604: message: shader compiler issue 396: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >199781: message: shader compiler issue 397: FS SIMD8 shader: 290 inst, 0 loops, 2054 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4640 to 3584 bytes. >199781: message: shader compiler issue 398: FS SIMD16 shader: 291 inst, 0 loops, 2404 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4656 to 3600 bytes. >199781: message: shader compiler issue 399: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >199920: message: shader compiler issue 400: FS SIMD8 shader: 291 inst, 0 loops, 2054 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4656 to 3600 bytes. >199920: message: shader compiler issue 401: FS SIMD16 shader: 292 inst, 0 loops, 2410 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4672 to 3616 bytes. >199920: message: shader compiler issue 402: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >waiting for idle >200946: message: shader compiler issue 403: FS SIMD8 shader: 3 inst, 0 loops, 18 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >200946: message: shader compiler issue 404: FS SIMD16 shader: 3 inst, 0 loops, 22 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >200946: message: api performance issue 84: Recompiling fragment shader for program 1955 >200946: message: api performance issue 85: number of color buffers 1->0 >waiting for idle >waiting for idle >201897: message: shader compiler issue 405: FS SIMD8 shader: 126 inst, 0 loops, 814 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2016 to 1424 bytes. >201897: message: shader compiler issue 406: FS SIMD16 shader: 127 inst, 0 loops, 896 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2032 to 1440 bytes. >201897: message: shader compiler issue 407: VS vec4 shader: 871 inst, 0 loops, 7468 cycles, 0:0 spills:fills, compacted 13936 to 11312 bytes. >202153: message: shader compiler issue 408: FS SIMD8 shader: 250 inst, 0 loops, 1424 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4000 to 3008 bytes. >202153: message: shader compiler issue 409: FS SIMD16 shader: 251 inst, 0 loops, 1864 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4016 to 3024 bytes. >202153: message: shader compiler issue 410: VS vec4 shader: 838 inst, 0 loops, 7526 cycles, 0:0 spills:fills, compacted 13408 to 10944 bytes. >waiting for idle >202490: message: shader compiler issue 411: FS SIMD8 shader: 268 inst, 0 loops, 1531 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 4288 to 3136 bytes. >202490: message: shader compiler issue 412: FS SIMD16 shader: 269 inst, 0 loops, 1974 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 4304 to 3152 bytes. >202490: message: shader compiler issue 413: VS vec4 shader: 906 inst, 0 loops, 8096 cycles, 0:0 spills:fills, compacted 14496 to 11808 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >203641: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >203643: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >203645: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >204735: message: shader compiler issue 414: FS SIMD8 shader: 27 inst, 0 loops, 48 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 256 bytes. >204735: message: shader compiler issue 415: FS SIMD16 shader: 27 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 256 bytes. >204735: message: shader compiler issue 416: VS vec4 shader: 14 inst, 0 loops, 86 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >210970: message: shader compiler issue 417: FS SIMD8 shader: 265 inst, 0 loops, 1486 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 4240 to 3152 bytes. >210970: message: shader compiler issue 418: FS SIMD16 shader: 266 inst, 0 loops, 1906 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 4256 to 3168 bytes. >210970: message: shader compiler issue 419: VS vec4 shader: 883 inst, 0 loops, 7446 cycles, 0:0 spills:fills, compacted 14128 to 11488 bytes. >211285: message: shader compiler issue 420: FS SIMD8 shader: 31 inst, 0 loops, 187 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >211285: message: shader compiler issue 421: FS SIMD16 shader: 31 inst, 0 loops, 236 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >211285: message: shader compiler issue 422: VS vec4 shader: 1029 inst, 0 loops, 8716 cycles, 0:0 spills:fills, compacted 16464 to 13216 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >212374: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >212376: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >212378: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >220845: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >220847: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >220849: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >255414: message: shader compiler issue 423: FS SIMD8 shader: 369 inst, 0 loops, 2599 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5904 to 4560 bytes. >255414: message: shader compiler issue 424: FS SIMD16 shader: 370 inst, 0 loops, 3304 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5920 to 4576 bytes. >255414: message: shader compiler issue 425: VS vec4 shader: 395 inst, 0 loops, 3490 cycles, 0:0 spills:fills, compacted 6320 to 5200 bytes. >255544: message: shader compiler issue 426: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >255544: message: shader compiler issue 427: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >255544: message: shader compiler issue 428: VS vec4 shader: 395 inst, 0 loops, 3490 cycles, 0:0 spills:fills, compacted 6320 to 5200 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >259201: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >259203: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >259205: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >275330: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >275332: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >275334: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >298847: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >298849: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >298851: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >320015: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >320017: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >320019: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >334347: message: api performance issue 106: using glBufferSubData(buffer 4898, offset 0, size 288) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >341225: message: shader compiler issue 429: FS SIMD8 shader: 378 inst, 0 loops, 1958 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 6048 to 4528 bytes. >341225: message: shader compiler issue 430: FS SIMD16 shader: 379 inst, 0 loops, 2504 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 6064 to 4544 bytes. >341225: message: shader compiler performance issue 431: vertex shader triggered register spilling. Try reducing the number of live vec4 values to improve performance. >341225: message: shader compiler issue 432: VS vec4 shader: 1081 inst, 0 loops, 9206 cycles, 2:2 spills:fills, compacted 17296 to 14128 bytes. >341448: message: shader compiler issue 433: FS SIMD8 shader: 31 inst, 0 loops, 335 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >341448: message: shader compiler issue 434: FS SIMD16 shader: 31 inst, 0 loops, 376 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >341448: message: shader compiler issue 435: VS vec4 shader: 1006 inst, 0 loops, 8492 cycles, 0:0 spills:fills, compacted 16096 to 13072 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >342540: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >342542: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >342544: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >352256: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >352258: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >352260: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >367819: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >367821: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >367823: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >393695: message: api performance issue 106: too many identical messages; ignoring >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >3220350: message: shader compiler issue 436: FS SIMD8 shader: 31 inst, 0 loops, 187 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >3220350: message: shader compiler issue 437: FS SIMD16 shader: 31 inst, 0 loops, 236 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >3220350: message: shader compiler issue 438: VS vec4 shader: 994 inst, 0 loops, 8566 cycles, 0:0 spills:fills, compacted 15904 to 12928 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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>waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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>waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >6840820: message: shader compiler issue 439: FS SIMD8 shader: 161 inst, 0 loops, 848 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 2576 to 1888 bytes. >6840820: message: shader compiler issue 440: FS SIMD16 shader: 162 inst, 0 loops, 910 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 2592 to 1904 bytes. >6840820: message: shader compiler issue 441: VS vec4 shader: 360 inst, 0 loops, 2782 cycles, 0:0 spills:fills, compacted 5760 to 4800 bytes. >6840985: message: shader compiler issue 442: FS SIMD8 shader: 88 inst, 0 loops, 721 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1408 to 1056 bytes. >6840985: message: shader compiler issue 443: FS SIMD16 shader: 89 inst, 0 loops, 866 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1424 to 1072 bytes. >6840985: message: shader compiler issue 444: VS vec4 shader: 294 inst, 0 loops, 1992 cycles, 0:0 spills:fills, compacted 4704 to 3936 bytes. >waiting for idle >6841318: message: shader compiler issue 445: FS SIMD8 shader: 8 inst, 0 loops, 250 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 128 to 80 bytes. >6841318: message: shader compiler issue 446: FS SIMD16 shader: 8 inst, 0 loops, 264 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 128 to 80 bytes. >6841318: message: shader compiler issue 447: VS vec4 shader: 18 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >7539367: message: shader compiler performance issue 448: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >7539367: message: shader compiler issue 449: FS SIMD8 shader: 733 inst, 0 loops, 3711 cycles, 0:0 spills:fills, Promoted 41 constants, compacted 11728 to 8880 bytes. >7539367: message: shader compiler issue 450: VS vec4 shader: 59 inst, 0 loops, 230 cycles, 0:0 spills:fills, compacted 944 to 800 bytes. >7539424: message: shader compiler issue 451: FS SIMD8 shader: 30 inst, 0 loops, 314 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 480 to 320 bytes. >7539424: message: shader compiler issue 452: FS SIMD16 shader: 30 inst, 0 loops, 354 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 480 to 320 bytes. >7539424: message: shader compiler issue 453: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. >7539481: message: shader compiler issue 454: FS SIMD8 shader: 200 inst, 0 loops, 727 cycles, 0:0 spills:fills, Promoted 11 constants, compacted 3200 to 2368 bytes. >7539481: message: shader compiler issue 455: FS SIMD16 shader: 201 inst, 0 loops, 1202 cycles, 0:0 spills:fills, Promoted 11 constants, compacted 3216 to 2384 bytes. >7539481: message: shader compiler issue 456: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >7541655: message: major shader compiler issue 457: 0:352(23): warning: `f10' used uninitialized >7541655: message: major shader compiler issue 458: 0:353(27): warning: `v11' used uninitialized >7541655 @2 glCompileShader(shader = 7168) >7541655: warning: 0:352(23): warning: `f10' used uninitialized >0:353(27): warning: `v11' used uninitialized > >7541663: message: shader compiler issue 459: FS SIMD8 shader: 224 inst, 0 loops, 1737 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7541663: message: shader compiler issue 460: FS SIMD16 shader: 224 inst, 0 loops, 1930 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7541663: message: shader compiler issue 461: TES vec4 shader: 93 inst, 0 loops, 714 cycles, 0:0 spills:fills, compacted 1488 to 1312 bytes. >7541663: message: shader compiler issue 462: TCS vec4 shader: 396 inst, 0 loops, 2054 cycles, 19:9 spills:fills, compacted 6336 to 5152 bytes. >7541663: message: shader compiler issue 463: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7541801: message: shader compiler issue 464: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7541801: message: shader compiler issue 465: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7541801: message: shader compiler issue 466: TES vec4 shader: 88 inst, 0 loops, 880 cycles, 0:0 spills:fills, compacted 1408 to 1232 bytes. >7541801: message: shader compiler issue 467: TCS vec4 shader: 396 inst, 0 loops, 2054 cycles, 19:9 spills:fills, compacted 6336 to 5152 bytes. >7541801: message: shader compiler issue 468: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7541915: message: shader compiler issue 469: FS SIMD8 shader: 382 inst, 0 loops, 2114 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6112 to 4768 bytes. >7541915: message: shader compiler issue 470: FS SIMD16 shader: 383 inst, 0 loops, 4450 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6128 to 4784 bytes. >7541915: message: shader compiler issue 471: TES vec4 shader: 92 inst, 0 loops, 616 cycles, 0:0 spills:fills, compacted 1472 to 1280 bytes. >7541915: message: shader compiler issue 472: TCS vec4 shader: 426 inst, 0 loops, 2196 cycles, 22:10 spills:fills, compacted 6816 to 5552 bytes. >7541915: message: shader compiler issue 473: VS vec4 shader: 201 inst, 0 loops, 1218 cycles, 0:0 spills:fills, compacted 3216 to 2848 bytes. >7542073: message: shader compiler issue 474: FS SIMD8 shader: 224 inst, 0 loops, 1737 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7542073: message: shader compiler issue 475: FS SIMD16 shader: 224 inst, 0 loops, 1930 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7542073: message: shader compiler issue 476: VS vec4 shader: 145 inst, 0 loops, 1134 cycles, 0:0 spills:fills, compacted 2320 to 2064 bytes. >7542152: message: shader compiler issue 477: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542152: message: shader compiler issue 478: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542152: message: shader compiler issue 479: VS vec4 shader: 142 inst, 0 loops, 1132 cycles, 0:0 spills:fills, compacted 2272 to 2016 bytes. >7542203: message: shader compiler issue 480: FS SIMD8 shader: 382 inst, 0 loops, 2114 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6112 to 4768 bytes. >7542203: message: shader compiler issue 481: FS SIMD16 shader: 383 inst, 0 loops, 4450 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6128 to 4784 bytes. >7542203: message: shader compiler issue 482: VS vec4 shader: 147 inst, 0 loops, 1018 cycles, 0:0 spills:fills, compacted 2352 to 2064 bytes. >7542310: message: major shader compiler issue 483: 0:351(23): warning: `f10' used uninitialized >7542310: message: major shader compiler issue 484: 0:352(27): warning: `v11' used uninitialized >7542310 @2 glCompileShader(shader = 7166) >7542310: warning: 0:351(23): warning: `f10' used uninitialized >0:352(27): warning: `v11' used uninitialized > >7542318: message: shader compiler issue 485: FS SIMD8 shader: 203 inst, 0 loops, 1682 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542318: message: shader compiler issue 486: FS SIMD16 shader: 203 inst, 0 loops, 1938 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542318: message: shader compiler issue 487: TES vec4 shader: 80 inst, 0 loops, 696 cycles, 0:0 spills:fills, compacted 1280 to 1152 bytes. >7542318: message: shader compiler issue 488: TCS vec4 shader: 392 inst, 0 loops, 2036 cycles, 19:9 spills:fills, compacted 6272 to 5104 bytes. >7542318: message: shader compiler issue 489: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7542450: message: shader compiler issue 490: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542450: message: shader compiler issue 491: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542450: message: shader compiler issue 492: TES vec4 shader: 75 inst, 0 loops, 716 cycles, 0:0 spills:fills, compacted 1200 to 1072 bytes. >7542450: message: shader compiler issue 493: TCS vec4 shader: 392 inst, 0 loops, 2036 cycles, 19:9 spills:fills, compacted 6272 to 5104 bytes. >7542450: message: shader compiler issue 494: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7542560: message: shader compiler issue 495: FS SIMD8 shader: 362 inst, 0 loops, 2059 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5792 to 4416 bytes. >7542560: message: shader compiler issue 496: FS SIMD16 shader: 363 inst, 0 loops, 3862 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5808 to 4432 bytes. >7542560: message: shader compiler issue 497: TES vec4 shader: 79 inst, 0 loops, 730 cycles, 0:0 spills:fills, compacted 1264 to 1104 bytes. >7542560: message: shader compiler issue 498: TCS vec4 shader: 422 inst, 0 loops, 2178 cycles, 22:10 spills:fills, compacted 6752 to 5504 bytes. >7542560: message: shader compiler issue 499: VS vec4 shader: 201 inst, 0 loops, 1218 cycles, 0:0 spills:fills, compacted 3216 to 2848 bytes. >7542708: message: shader compiler issue 500: FS SIMD8 shader: 203 inst, 0 loops, 1682 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542708: message: shader compiler issue 501: FS SIMD16 shader: 203 inst, 0 loops, 1938 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542708: message: shader compiler issue 502: VS vec4 shader: 145 inst, 0 loops, 1134 cycles, 0:0 spills:fills, compacted 2320 to 2064 bytes. >7542783: message: shader compiler issue 503: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542783: message: shader compiler issue 504: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542783: message: shader compiler issue 505: VS vec4 shader: 142 inst, 0 loops, 1132 cycles, 0:0 spills:fills, compacted 2272 to 2016 bytes. >7542832: message: shader compiler issue 506: FS SIMD8 shader: 362 inst, 0 loops, 2059 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5792 to 4416 bytes. >7542832: message: shader compiler issue 507: FS SIMD16 shader: 363 inst, 0 loops, 3862 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5808 to 4432 bytes. >7542832: message: shader compiler issue 508: VS vec4 shader: 147 inst, 0 loops, 1018 cycles, 0:0 spills:fills, compacted 2352 to 2064 bytes. >7542939: message: shader compiler issue 509: FS SIMD8 shader: 411 inst, 0 loops, 1938 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6576 to 4992 bytes. >7542939: message: shader compiler issue 510: FS SIMD16 shader: 412 inst, 0 loops, 4502 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6592 to 5008 bytes. >7542939: message: shader compiler issue 511: VS vec4 shader: 66 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1056 to 912 bytes. >7543031: message: shader compiler issue 512: FS SIMD8 shader: 46 inst, 0 loops, 363 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 544 bytes. >7543031: message: shader compiler issue 513: FS SIMD16 shader: 46 inst, 0 loops, 418 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 544 bytes. >7543031: message: shader compiler issue 514: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. >7543085: message: shader compiler issue 515: FS SIMD8 shader: 245 inst, 0 loops, 1276 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3920 to 3040 bytes. >7543085: message: shader compiler issue 516: FS SIMD16 shader: 246 inst, 0 loops, 1590 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3936 to 3056 bytes. >7543085: message: shader compiler issue 517: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >7543161: message: shader compiler issue 518: FS SIMD8 shader: 118 inst, 0 loops, 651 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1888 to 1360 bytes. >7543161: message: shader compiler issue 519: FS SIMD16 shader: 118 inst, 0 loops, 806 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1888 to 1360 bytes. >7543161: message: shader compiler issue 520: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >7543233: message: shader compiler issue 521: FS SIMD8 shader: 268 inst, 0 loops, 1342 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4288 to 3184 bytes. >7543233: message: shader compiler issue 522: FS SIMD16 shader: 269 inst, 0 loops, 2926 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4304 to 3200 bytes. >7543233: message: shader compiler issue 523: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >7543324: message: shader compiler issue 524: FS SIMD8 shader: 49 inst, 0 loops, 478 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 784 to 624 bytes. >7543324: message: shader compiler issue 525: FS SIMD16 shader: 49 inst, 0 loops, 558 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 784 to 624 bytes. >7543324: message: shader compiler issue 526: VS vec4 shader: 104 inst, 0 loops, 686 cycles, 0:0 spills:fills, compacted 1664 to 1504 bytes. >7543382: message: shader compiler issue 527: FS SIMD8 shader: 13 inst, 0 loops, 298 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 144 bytes. >7543382: message: shader compiler issue 528: FS SIMD16 shader: 13 inst, 0 loops, 324 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 144 bytes. >7543382: message: shader compiler issue 529: VS vec4 shader: 89 inst, 0 loops, 670 cycles, 0:0 spills:fills, compacted 1424 to 1280 bytes. >7543438: message: shader compiler issue 530: FS SIMD8 shader: 261 inst, 0 loops, 1270 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4176 to 3104 bytes. >7543438: message: shader compiler issue 531: FS SIMD16 shader: 262 inst, 0 loops, 1706 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4192 to 3120 bytes. >7543438: message: shader compiler issue 532: VS vec4 shader: 114 inst, 0 loops, 578 cycles, 0:0 spills:fills, compacted 1824 to 1600 bytes. >7543523: message: shader compiler issue 533: FS SIMD8 shader: 30 inst, 0 loops, 376 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 480 to 368 bytes. >7543523: message: shader compiler issue 534: FS SIMD16 shader: 30 inst, 0 loops, 424 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 480 to 368 bytes. >7543523: message: shader compiler issue 535: VS vec4 shader: 143 inst, 0 loops, 622 cycles, 0:0 spills:fills, compacted 2288 to 2000 bytes. >7543611: message: shader compiler issue 536: FS SIMD8 shader: 77 inst, 0 loops, 681 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1232 to 944 bytes. >7543611: message: shader compiler issue 537: FS SIMD16 shader: 78 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1248 to 960 bytes. >7543611: message: shader compiler issue 538: VS vec4 shader: 108 inst, 0 loops, 560 cycles, 0:0 spills:fills, compacted 1728 to 1504 bytes. >7543668: message: shader compiler issue 539: FS SIMD8 shader: 35 inst, 0 loops, 288 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 560 to 448 bytes. >7543668: message: shader compiler issue 540: FS SIMD16 shader: 36 inst, 0 loops, 348 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 576 to 464 bytes. >7543668: message: shader compiler issue 541: VS vec4 shader: 78 inst, 0 loops, 548 cycles, 0:0 spills:fills, compacted 1248 to 1088 bytes. >7543705: message: shader compiler issue 542: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >7543705: message: shader compiler issue 543: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >7543705: message: shader compiler issue 544: VS vec4 shader: 63 inst, 0 loops, 402 cycles, 0:0 spills:fills, compacted 1008 to 848 bytes. >7543747: message: shader compiler issue 545: FS SIMD8 shader: 245 inst, 0 loops, 1370 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 3920 to 2992 bytes. >7543747: message: shader compiler issue 546: FS SIMD16 shader: 246 inst, 0 loops, 1652 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 3936 to 3008 bytes. >7543747: message: shader compiler issue 547: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7543832: message: shader compiler issue 548: FS SIMD8 shader: 150 inst, 0 loops, 1133 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2400 to 1808 bytes. >7543832: message: shader compiler issue 549: FS SIMD16 shader: 151 inst, 0 loops, 1410 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2416 to 1824 bytes. >7543832: message: shader compiler issue 550: VS vec4 shader: 120 inst, 0 loops, 570 cycles, 0:0 spills:fills, compacted 1920 to 1680 bytes. >7543904: message: shader compiler issue 551: FS SIMD8 shader: 42 inst, 0 loops, 352 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 672 to 512 bytes. >7543904: message: shader compiler issue 552: FS SIMD16 shader: 43 inst, 0 loops, 428 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 688 to 528 bytes. >7543904: message: shader compiler issue 553: VS vec4 shader: 72 inst, 0 loops, 436 cycles, 0:0 spills:fills, compacted 1152 to 960 bytes. >7543953: message: shader compiler issue 554: FS SIMD8 shader: 293 inst, 0 loops, 1684 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4688 to 3536 bytes. >7543953: message: shader compiler issue 555: FS SIMD16 shader: 294 inst, 0 loops, 2032 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4704 to 3552 bytes. >7543953: message: shader compiler issue 556: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7544052: message: shader compiler issue 557: FS SIMD8 shader: 147 inst, 0 loops, 955 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2352 to 1776 bytes. >7544052: message: shader compiler issue 558: FS SIMD16 shader: 148 inst, 0 loops, 1194 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2368 to 1792 bytes. >7544052: message: shader compiler issue 559: VS vec4 shader: 120 inst, 0 loops, 570 cycles, 0:0 spills:fills, compacted 1920 to 1680 bytes. >7544131: message: shader compiler issue 560: FS SIMD8 shader: 287 inst, 0 loops, 1540 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4592 to 3488 bytes. >7544131: message: shader compiler issue 561: FS SIMD16 shader: 288 inst, 0 loops, 1918 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4608 to 3504 bytes. >7544131: message: shader compiler issue 562: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7544261: message: shader compiler issue 563: FS SIMD8 shader: 318 inst, 0 loops, 1866 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 5088 to 3872 bytes. >7544261: message: shader compiler issue 564: FS SIMD16 shader: 319 inst, 0 loops, 3572 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 5104 to 3888 bytes. >7544261: message: shader compiler issue 565: VS vec4 shader: 122 inst, 0 loops, 576 cycles, 0:0 spills:fills, compacted 1952 to 1712 bytes. >7544339: message: shader compiler issue 566: FS SIMD8 shader: 446 inst, 0 loops, 2402 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 7136 to 5504 bytes. >7544339: message: shader compiler issue 567: FS SIMD16 shader: 447 inst, 0 loops, 4778 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 7152 to 5520 bytes. >7544339: message: shader compiler issue 568: VS vec4 shader: 120 inst, 0 loops, 458 cycles, 0:0 spills:fills, compacted 1920 to 1648 bytes. >7544461: message: shader compiler issue 569: FS SIMD8 shader: 50 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 800 to 640 bytes. >7544461: message: shader compiler issue 570: FS SIMD16 shader: 51 inst, 0 loops, 424 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 816 to 656 bytes. >7544461: message: shader compiler issue 571: VS vec4 shader: 104 inst, 0 loops, 472 cycles, 0:0 spills:fills, compacted 1664 to 1392 bytes. >7544527: message: shader compiler issue 572: FS SIMD8 shader: 393 inst, 0 loops, 2158 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6288 to 4784 bytes. >7544527: message: shader compiler issue 573: FS SIMD16 shader: 394 inst, 0 loops, 4636 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6304 to 4800 bytes. >7544527: message: api performance issue 49: Copying to larger program cache: 1024 kB -> 2048 kB >7544527: message: shader compiler issue 574: VS vec4 shader: 67 inst, 0 loops, 240 cycles, 0:0 spills:fills, compacted 1072 to 928 bytes. >7544615: message: shader compiler issue 575: FS SIMD8 shader: 213 inst, 0 loops, 1036 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3408 to 2528 bytes. >7544615: message: shader compiler issue 576: FS SIMD16 shader: 214 inst, 0 loops, 1318 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3424 to 2544 bytes. >7544615: message: shader compiler issue 577: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >7548512: message: shader compiler issue 578: FS SIMD8 shader: 202 inst, 0 loops, 1246 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 3232 to 2496 bytes. >7548512: message: shader compiler issue 579: FS SIMD16 shader: 203 inst, 0 loops, 1490 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 3248 to 2512 bytes. >7548512: message: shader compiler issue 580: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >7548678: message: shader compiler issue 581: FS SIMD8 shader: 202 inst, 0 loops, 1246 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 3232 to 2496 bytes. >7548678: message: shader compiler issue 582: FS SIMD16 shader: 203 inst, 0 loops, 1490 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 3248 to 2512 bytes. >7548678: message: shader compiler issue 583: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >7548796: message: shader compiler issue 584: FS SIMD8 shader: 303 inst, 0 loops, 1538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4848 to 3696 bytes. >7548796: message: shader compiler issue 585: FS SIMD16 shader: 304 inst, 0 loops, 2828 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4864 to 3712 bytes. >7548796: message: shader compiler issue 586: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >7548933: message: shader compiler issue 587: FS SIMD8 shader: 294 inst, 0 loops, 1659 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4704 to 3600 bytes. >7548933: message: shader compiler issue 588: FS SIMD16 shader: 295 inst, 0 loops, 3114 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4720 to 3616 bytes. >7548933: message: shader compiler issue 589: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >waiting for idle >Detected buffer out-of-bounds write from brw_bo 0x7f535de9ffb0 (GEM 1816, label = "bufferobj") >apitrace: warning: caught signal 6 >7549140: error: caught an unhandled exception >/usr/bin/glretrace+0x2a9bec >/lib/x86_64-linux-gnu/libpthread.so.0+0x110bf >/lib/x86_64-linux-gnu/libc.so.6: gsignal+0xcf >/lib/x86_64-linux-gnu/libc.so.6: abort+0x169 >/opt/mesa/64/dri/i965_dri.so: _intel_batchbuffer_flush_fence+0x3e600a: /usr/local/src/mesa/master/src/mesa/drivers/dri/i965/intel_batchbuffer.c:1047 >/opt/mesa/64/dri/i965_dri.so: brw_draw_single_prim+0x3c89a7: /usr/local/src/mesa/master/src/mesa/drivers/dri/i965/brw_draw.c:799 >/opt/mesa/64/dri/i965_dri.so: brw_draw_prims+0x3c89a7: /usr/local/src/mesa/master/src/mesa/drivers/dri/i965/brw_draw.c:1018 >/opt/mesa/64/dri/i965_dri.so: vbo_validated_drawrangeelements+0x1c0dbd: vbo/vbo_exec_array.c:942 >/opt/mesa/64/dri/i965_dri.so: vbo_exec_DrawRangeElementsBaseVertex+0x1c12b5: vbo/vbo_exec_array.c:1043 >/opt/mesa/64/dri/i965_dri.so: vbo_exec_DrawRangeElements+0x1c298a: vbo/vbo_exec_array.c:1063 >/opt/mesa/64/dri/i965_dri.so: _mesa_DrawRangeElements+0x1c298a: vbo/vbo_exec_array.c:2058 >/usr/bin/glretrace+0x1376d4 >/usr/bin/glretrace+0x59b4a >/usr/bin/glretrace+0x5a59d >/usr/lib/x86_64-linux-gnu/libstdc++.so.6+0xb9e6e >/lib/x86_64-linux-gnu/libpthread.so.0+0x7493 >/lib/x86_64-linux-gnu/libc.so.6: clone+0x3e >? >apitrace: info: taking default action for signal 6 >waiting for idle >waiting for idle >waiting for idle >waiting for idle >1023: message: api issue 1: FBO incomplete: no attachments and default width or height is 0 [-1] >1023: message: shader compiler issue 2: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >1023: message: shader compiler issue 3: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >1023: message: shader compiler issue 4: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >1286: message: shader compiler issue 5: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >1286: message: shader compiler issue 6: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >1361: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1370: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1379: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1388: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1397: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1406: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >waiting for idle >2431: message: shader compiler issue 8: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >2431: message: shader compiler issue 9: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >3207: message: shader compiler issue 10: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3207: message: shader compiler issue 11: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3207: message: shader compiler issue 12: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >3207: message: shader compiler issue 13: FS SIMD16 shader: 2 inst, 0 loops, 0 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 32 to 32 bytes. >waiting for idle >waiting for idle >3355: message: shader compiler issue 14: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3355: message: shader compiler issue 15: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3355: message: shader compiler issue 16: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >3355: message: shader compiler issue 17: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >3355: message: shader compiler issue 18: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >3384: message: shader compiler issue 19: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >3384: message: shader compiler issue 20: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >5016: message: shader compiler issue 21: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >5016: message: shader compiler issue 22: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >8501: message: shader compiler issue 23: FS SIMD16 shader: 2 inst, 0 loops, 0 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 32 to 32 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >24651: message: shader compiler issue 24: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >24651: message: shader compiler issue 25: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >27040: message: shader compiler issue 26: CS SIMD16 shader: 504 inst, 2 loops, 586982 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 8064 to 6016 bytes. >27096: message: shader compiler issue 27: CS SIMD16 shader: 245 inst, 4 loops, 45770 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 3920 to 2912 bytes. >29232: message: shader compiler issue 28: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >29232: message: shader compiler issue 29: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >29232: message: shader compiler issue 30: VS vec4 shader: 18 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >29285: message: shader compiler issue 31: FS SIMD8 shader: 36 inst, 0 loops, 391 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 576 to 416 bytes. >29285: message: shader compiler issue 32: FS SIMD16 shader: 36 inst, 0 loops, 436 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 576 to 416 bytes. >29285: message: shader compiler issue 33: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >29347: message: shader compiler issue 34: FS SIMD8 shader: 27 inst, 0 loops, 336 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 432 to 304 bytes. >29347: message: shader compiler issue 35: FS SIMD16 shader: 27 inst, 0 loops, 372 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 432 to 304 bytes. >29347: message: shader compiler issue 36: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >30607: message: shader compiler issue 37: FS SIMD8 shader: 27 inst, 0 loops, 96 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >30607: message: shader compiler issue 38: FS SIMD16 shader: 27 inst, 0 loops, 136 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >30607: message: shader compiler issue 39: GS vec4 shader: 27 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >30607: message: shader compiler issue 40: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >30720: message: shader compiler issue 41: FS SIMD8 shader: 15 inst, 0 loops, 315 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 240 to 224 bytes. >30720: message: shader compiler issue 42: FS SIMD16 shader: 16 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 256 to 240 bytes. >30720: message: shader compiler issue 43: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >30806: message: shader compiler issue 44: FS SIMD8 shader: 35 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 560 to 336 bytes. >30806: message: shader compiler issue 45: FS SIMD16 shader: 35 inst, 0 loops, 372 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 560 to 336 bytes. >30806: message: shader compiler issue 46: VS vec4 shader: 18 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >30869: message: shader compiler issue 47: FS SIMD8 shader: 779 inst, 1 loops, 9068 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 12464 to 7648 bytes. >30869: message: shader compiler issue 48: FS SIMD16 shader: 779 inst, 1 loops, 10734 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 12464 to 7648 bytes. >30869: message: api performance issue 49: Copying to larger program cache: 16 kB -> 32 kB >30869: message: shader compiler issue 50: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >31091: message: shader compiler issue 51: FS SIMD8 shader: 99 inst, 0 loops, 531 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1328 bytes. >31091: message: shader compiler issue 52: FS SIMD16 shader: 99 inst, 0 loops, 1698 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1328 bytes. >31091: message: api performance issue 49: Copying to larger program cache: 32 kB -> 64 kB >31091: message: shader compiler issue 53: VS vec4 shader: 31 inst, 0 loops, 128 cycles, 0:0 spills:fills, compacted 496 to 464 bytes. >31167: message: shader compiler issue 54: FS SIMD8 shader: 92 inst, 0 loops, 505 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1472 to 1232 bytes. >31167: message: shader compiler issue 55: FS SIMD16 shader: 92 inst, 0 loops, 594 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1472 to 1232 bytes. >31167: message: shader compiler issue 56: VS vec4 shader: 31 inst, 0 loops, 128 cycles, 0:0 spills:fills, compacted 496 to 464 bytes. >31213: message: shader compiler issue 57: FS SIMD8 shader: 99 inst, 0 loops, 524 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1296 bytes. >31213: message: shader compiler issue 58: FS SIMD16 shader: 99 inst, 0 loops, 1708 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1296 bytes. >31213: message: shader compiler issue 59: VS vec4 shader: 26 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 416 to 352 bytes. >31280: message: shader compiler issue 60: FS SIMD8 shader: 64 inst, 0 loops, 417 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1024 to 848 bytes. >31280: message: shader compiler issue 61: FS SIMD16 shader: 64 inst, 0 loops, 478 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1024 to 848 bytes. >31280: message: shader compiler issue 62: VS vec4 shader: 27 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >31328: message: shader compiler issue 63: FS SIMD8 shader: 71 inst, 0 loops, 443 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 912 bytes. >31328: message: shader compiler issue 64: FS SIMD16 shader: 71 inst, 0 loops, 504 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 912 bytes. >31328: message: shader compiler issue 65: VS vec4 shader: 24 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 384 to 336 bytes. >31395: message: shader compiler issue 66: FS SIMD8 shader: 36 inst, 0 loops, 324 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 464 bytes. >31395: message: shader compiler issue 67: FS SIMD16 shader: 36 inst, 0 loops, 374 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 464 bytes. >31395: message: shader compiler issue 68: VS vec4 shader: 23 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 368 to 336 bytes. >31443: message: shader compiler issue 69: FS SIMD8 shader: 43 inst, 0 loops, 356 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 688 to 528 bytes. >31443: message: shader compiler issue 70: FS SIMD16 shader: 43 inst, 0 loops, 404 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 688 to 528 bytes. >31443: message: shader compiler issue 71: VS vec4 shader: 22 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 352 to 304 bytes. >waiting for idle >31562: message: shader compiler issue 72: FS SIMD8 shader: 3559 inst, 0 loops, 22139 cycles, 0:0 spills:fills, Promoted 145 constants, compacted 56944 to 49152 bytes. >31562: message: shader compiler issue 73: FS SIMD16 shader: 3559 inst, 0 loops, 34728 cycles, 0:0 spills:fills, Promoted 145 constants, compacted 56944 to 49152 bytes. >31562: message: api performance issue 49: Copying to larger program cache: 64 kB -> 256 kB >31562: message: shader compiler issue 74: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >31562: message: shader compiler issue 75: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >31610: message: shader compiler issue 76: FS SIMD8 shader: 162 inst, 0 loops, 1150 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 2592 to 2000 bytes. >31610: message: shader compiler issue 77: FS SIMD16 shader: 163 inst, 0 loops, 1348 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 2608 to 2016 bytes. >31610: message: shader compiler issue 78: VS vec4 shader: 29 inst, 0 loops, 244 cycles, 0:0 spills:fills, compacted 464 to 400 bytes. >31730: message: shader compiler issue 79: FS SIMD8 shader: 76 inst, 0 loops, 749 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1216 to 880 bytes. >31730: message: shader compiler issue 80: FS SIMD16 shader: 77 inst, 0 loops, 862 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 896 bytes. >31730: message: shader compiler issue 81: VS vec4 shader: 15 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 240 to 240 bytes. >31781: message: shader compiler issue 82: FS SIMD8 shader: 66 inst, 0 loops, 725 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1056 to 768 bytes. >31781: message: shader compiler issue 83: FS SIMD16 shader: 67 inst, 0 loops, 824 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1072 to 784 bytes. >31781: message: api performance issue 84: Recompiling fragment shader for program 2030 >31781: message: api performance issue 85: number of color buffers 2->1 >31805: message: shader compiler issue 86: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >31805: message: shader compiler issue 87: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >31805: message: shader compiler issue 88: VS vec4 shader: 16 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >waiting for idle >32858: message: shader compiler issue 89: FS SIMD8 shader: 75 inst, 0 loops, 618 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1200 to 880 bytes. >32858: message: shader compiler issue 90: FS SIMD16 shader: 75 inst, 0 loops, 750 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1200 to 880 bytes. >32858: message: shader compiler issue 91: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >32907: message: shader compiler issue 92: FS SIMD8 shader: 80 inst, 0 loops, 648 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1280 to 928 bytes. >32907: message: shader compiler issue 93: FS SIMD16 shader: 80 inst, 0 loops, 780 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1280 to 928 bytes. >32907: message: shader compiler issue 94: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >32949: message: shader compiler issue 95: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >32949: message: shader compiler issue 96: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >62344: message: shader compiler issue 97: FS SIMD8 shader: 93 inst, 0 loops, 650 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1488 to 1072 bytes. >62344: message: shader compiler issue 98: FS SIMD16 shader: 93 inst, 0 loops, 800 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1488 to 1072 bytes. >62344: message: shader compiler issue 99: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >62386: message: shader compiler issue 100: FS SIMD8 shader: 82 inst, 0 loops, 653 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1312 to 960 bytes. >62386: message: shader compiler issue 101: FS SIMD16 shader: 82 inst, 0 loops, 782 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1312 to 960 bytes. >62386: message: shader compiler issue 102: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >65714: message: shader compiler issue 103: FS SIMD8 shader: 115 inst, 0 loops, 938 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 1840 to 1360 bytes. >65714: message: shader compiler issue 104: FS SIMD16 shader: 115 inst, 0 loops, 1086 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 1840 to 1360 bytes. >65714: message: shader compiler issue 105: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >70961: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >71804: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >72647: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >73490: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >74333: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >75176: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >76019: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >76862: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >77705: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >78548: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >79391: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >80234: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >81077: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >81920: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >82763: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >83606: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >84449: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >85292: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >86135: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >90099: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >90695: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >98665: message: shader compiler issue 107: FS SIMD8 shader: 259 inst, 0 loops, 1786 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4144 to 3120 bytes. >98665: message: shader compiler issue 108: FS SIMD16 shader: 260 inst, 0 loops, 2242 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4160 to 3136 bytes. >98665: message: shader compiler issue 109: VS vec4 shader: 33 inst, 0 loops, 180 cycles, 0:0 spills:fills, compacted 528 to 432 bytes. >98718: message: shader compiler issue 110: FS SIMD8 shader: 21 inst, 0 loops, 104 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 336 to 240 bytes. >98718: message: shader compiler issue 111: FS SIMD16 shader: 21 inst, 0 loops, 130 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 336 to 240 bytes. >98718: message: shader compiler issue 112: VS vec4 shader: 56 inst, 0 loops, 224 cycles, 0:0 spills:fills, compacted 896 to 752 bytes. >98805: message: shader compiler issue 113: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >98805: message: shader compiler issue 114: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >98805: message: shader compiler issue 115: VS vec4 shader: 237 inst, 0 loops, 1404 cycles, 0:0 spills:fills, compacted 3792 to 3280 bytes. >98866: message: shader compiler issue 116: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >98866: message: shader compiler issue 117: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >98866: message: shader compiler issue 118: VS vec4 shader: 222 inst, 0 loops, 1242 cycles, 0:0 spills:fills, compacted 3552 to 3056 bytes. >98916: message: shader compiler issue 119: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >98916: message: shader compiler issue 120: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >98916: message: shader compiler issue 121: VS vec4 shader: 246 inst, 0 loops, 1142 cycles, 0:0 spills:fills, compacted 3936 to 3392 bytes. >99005: message: shader compiler issue 122: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >99005: message: shader compiler issue 123: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >99005: message: shader compiler issue 124: VS vec4 shader: 243 inst, 0 loops, 1252 cycles, 0:0 spills:fills, compacted 3888 to 3376 bytes. >99064: message: shader compiler issue 125: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >99064: message: shader compiler issue 126: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >99064: message: shader compiler issue 127: VS vec4 shader: 228 inst, 0 loops, 1228 cycles, 0:0 spills:fills, compacted 3648 to 3152 bytes. >99112: message: shader compiler issue 128: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >99112: message: shader compiler issue 129: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >99112: message: shader compiler issue 130: VS vec4 shader: 252 inst, 0 loops, 1226 cycles, 0:0 spills:fills, compacted 4032 to 3472 bytes. >99202: message: shader compiler issue 131: FS SIMD8 shader: 116 inst, 0 loops, 640 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1856 to 1376 bytes. >99202: message: shader compiler issue 132: FS SIMD16 shader: 116 inst, 0 loops, 810 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1856 to 1376 bytes. >99202: message: shader compiler issue 133: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >99268: message: shader compiler issue 134: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99268: message: shader compiler issue 135: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99268: message: shader compiler issue 136: VS vec4 shader: 36 inst, 0 loops, 286 cycles, 0:0 spills:fills, compacted 576 to 512 bytes. >99303: message: shader compiler issue 137: FS SIMD8 shader: 13 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99303: message: shader compiler issue 138: FS SIMD16 shader: 13 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99303: message: shader compiler issue 139: VS vec4 shader: 31 inst, 0 loops, 176 cycles, 0:0 spills:fills, compacted 496 to 400 bytes. >99349: message: shader compiler issue 140: FS SIMD8 shader: 258 inst, 0 loops, 1255 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4128 to 3136 bytes. >99349: message: shader compiler issue 141: FS SIMD16 shader: 259 inst, 0 loops, 2480 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4144 to 3152 bytes. >99349: message: shader compiler issue 142: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >99434: message: shader compiler issue 143: FS SIMD8 shader: 113 inst, 0 loops, 634 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1808 to 1344 bytes. >99434: message: shader compiler issue 144: FS SIMD16 shader: 113 inst, 0 loops, 806 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1808 to 1344 bytes. >99434: message: shader compiler issue 145: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >99508: message: shader compiler issue 146: FS SIMD8 shader: 252 inst, 0 loops, 1195 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3072 bytes. >99508: message: shader compiler issue 147: FS SIMD16 shader: 253 inst, 0 loops, 2412 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3088 bytes. >99508: message: shader compiler issue 148: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >99612: message: shader compiler issue 149: FS SIMD8 shader: 294 inst, 0 loops, 1659 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4704 to 3600 bytes. >99612: message: shader compiler issue 150: FS SIMD16 shader: 295 inst, 0 loops, 3114 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4720 to 3616 bytes. >99612: message: shader compiler issue 151: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >99685: message: shader compiler issue 152: FS SIMD8 shader: 26 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 416 to 288 bytes. >99685: message: shader compiler issue 153: FS SIMD16 shader: 26 inst, 0 loops, 138 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 416 to 288 bytes. >99685: message: shader compiler issue 154: VS vec4 shader: 56 inst, 0 loops, 224 cycles, 0:0 spills:fills, compacted 896 to 752 bytes. >99735: message: shader compiler issue 155: FS SIMD8 shader: 112 inst, 0 loops, 813 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1792 to 1312 bytes. >99735: message: shader compiler issue 156: FS SIMD16 shader: 112 inst, 0 loops, 932 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1792 to 1312 bytes. >99735: message: shader compiler issue 157: VS vec4 shader: 216 inst, 0 loops, 1144 cycles, 0:0 spills:fills, compacted 3456 to 3008 bytes. >99810: message: shader compiler issue 158: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99810: message: shader compiler issue 159: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99810: message: shader compiler issue 160: VS vec4 shader: 184 inst, 0 loops, 1082 cycles, 0:0 spills:fills, compacted 2944 to 2528 bytes. >99852: message: shader compiler issue 161: FS SIMD8 shader: 13 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99852: message: shader compiler issue 162: FS SIMD16 shader: 13 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99852: message: shader compiler issue 163: VS vec4 shader: 175 inst, 0 loops, 1082 cycles, 0:0 spills:fills, compacted 2800 to 2368 bytes. >99907: message: shader compiler issue 164: FS SIMD8 shader: 259 inst, 0 loops, 1426 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4144 to 3136 bytes. >99907: message: shader compiler issue 165: FS SIMD16 shader: 260 inst, 0 loops, 2376 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4160 to 3152 bytes. >99907: message: shader compiler issue 166: VS vec4 shader: 213 inst, 0 loops, 1136 cycles, 0:0 spills:fills, compacted 3408 to 2944 bytes. >100001: message: shader compiler issue 167: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >100001: message: shader compiler issue 168: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >100001: message: shader compiler issue 169: VS vec4 shader: 284 inst, 0 loops, 1898 cycles, 0:0 spills:fills, compacted 4544 to 3888 bytes. >100061: message: shader compiler issue 170: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >100061: message: shader compiler issue 171: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >100061: message: shader compiler issue 172: VS vec4 shader: 269 inst, 0 loops, 1702 cycles, 0:0 spills:fills, compacted 4304 to 3664 bytes. >100110: message: shader compiler issue 173: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >100110: message: shader compiler issue 174: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >100110: message: shader compiler issue 175: VS vec4 shader: 292 inst, 0 loops, 1692 cycles, 0:0 spills:fills, compacted 4672 to 3984 bytes. >100110: message: api performance issue 49: Copying to larger program cache: 256 kB -> 512 kB >waiting for idle >waiting for idle >101441: message: shader compiler issue 176: FS SIMD8 shader: 3 inst, 0 loops, 18 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >101441: message: shader compiler issue 177: FS SIMD16 shader: 3 inst, 0 loops, 22 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >101441: message: api performance issue 84: Recompiling fragment shader for program 2046 >101441: message: api performance issue 85: number of color buffers 1->0 >101822: message: shader compiler performance issue 178: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >101822: message: shader compiler issue 179: FS SIMD8 shader: 1509 inst, 0 loops, 10207 cycles, 0:0 spills:fills, Promoted 34 constants, compacted 24144 to 17456 bytes. >101822: message: shader compiler issue 180: VS vec4 shader: 28 inst, 0 loops, 156 cycles, 0:0 spills:fills, compacted 448 to 384 bytes. >101940: message: shader compiler performance issue 181: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >101940: message: shader compiler issue 182: FS SIMD8 shader: 1611 inst, 0 loops, 11151 cycles, 0:0 spills:fills, Promoted 35 constants, compacted 25776 to 18720 bytes. >101940: message: shader compiler issue 183: VS vec4 shader: 101 inst, 0 loops, 644 cycles, 0:0 spills:fills, compacted 1616 to 1184 bytes. >102046: message: shader compiler issue 184: FS SIMD8 shader: 149 inst, 0 loops, 1238 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2384 to 1888 bytes. >102046: message: shader compiler issue 185: FS SIMD16 shader: 149 inst, 0 loops, 1446 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2384 to 1888 bytes. >102046: message: shader compiler issue 186: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >102046: message: shader compiler issue 187: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >102154: message: shader compiler issue 188: FS SIMD8 shader: 248 inst, 0 loops, 2281 cycles, 0:0 spills:fills, Promoted 12 constants, compacted 3968 to 3040 bytes. >102154: message: shader compiler issue 189: FS SIMD16 shader: 248 inst, 0 loops, 2626 cycles, 0:0 spills:fills, Promoted 12 constants, compacted 3968 to 3040 bytes. >102154: message: shader compiler issue 190: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >102154: message: shader compiler issue 191: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >waiting for idle >102255: message: shader compiler performance issue 192: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >102255: message: shader compiler issue 193: FS SIMD8 shader: 914 inst, 0 loops, 7832 cycles, 0:0 spills:fills, Promoted 33 constants, compacted 14624 to 10944 bytes. >102255: message: shader compiler issue 194: VS vec4 shader: 18 inst, 0 loops, 92 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >102334: message: shader compiler issue 195: FS SIMD8 shader: 77 inst, 0 loops, 663 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 848 bytes. >102334: message: shader compiler issue 196: FS SIMD16 shader: 77 inst, 0 loops, 780 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 848 bytes. >102334: message: shader compiler issue 197: VS vec4 shader: 18 inst, 0 loops, 92 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >102428: message: shader compiler issue 198: FS SIMD8 shader: 88 inst, 0 loops, 721 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1408 to 1056 bytes. >102428: message: shader compiler issue 199: FS SIMD16 shader: 89 inst, 0 loops, 866 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1424 to 1072 bytes. >102428: message: shader compiler performance issue 200: vertex shader triggered register spilling. Try reducing the number of live vec4 values to improve performance. >102428: message: shader compiler issue 201: VS vec4 shader: 1016 inst, 0 loops, 8526 cycles, 1:1 spills:fills, compacted 16256 to 13200 bytes. >102579: message: shader compiler performance issue 202: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >102579: message: shader compiler issue 203: FS SIMD8 shader: 607 inst, 0 loops, 2679 cycles, 0:0 spills:fills, Promoted 37 constants, compacted 9712 to 7344 bytes. >102579: message: shader compiler issue 204: VS vec4 shader: 847 inst, 0 loops, 7420 cycles, 0:0 spills:fills, compacted 13552 to 10992 bytes. >102947: message: shader compiler issue 205: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >102947: message: shader compiler issue 206: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >102947: message: shader compiler issue 207: VS vec4 shader: 5 inst, 0 loops, 20 cycles, 0:0 spills:fills, compacted 80 to 80 bytes. >103024: message: shader compiler issue 208: FS SIMD8 shader: 78 inst, 0 loops, 460 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1040 bytes. >103024: message: shader compiler issue 209: FS SIMD16 shader: 78 inst, 0 loops, 522 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1040 bytes. >103024: message: shader compiler issue 210: VS vec4 shader: 29 inst, 0 loops, 124 cycles, 0:0 spills:fills, compacted 464 to 432 bytes. >103102: message: shader compiler issue 211: FS SIMD8 shader: 71 inst, 0 loops, 438 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 944 bytes. >103102: message: shader compiler issue 212: FS SIMD16 shader: 71 inst, 0 loops, 502 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 944 bytes. >103102: message: shader compiler issue 213: VS vec4 shader: 27 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >103164: message: shader compiler issue 214: FS SIMD8 shader: 78 inst, 0 loops, 470 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1008 bytes. >103164: message: shader compiler issue 215: FS SIMD16 shader: 78 inst, 0 loops, 524 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1008 bytes. >103164: message: shader compiler issue 216: VS vec4 shader: 24 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 384 to 336 bytes. >103233: message: shader compiler issue 217: FS SIMD8 shader: 50 inst, 0 loops, 368 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 800 to 656 bytes. >103233: message: shader compiler issue 218: FS SIMD16 shader: 50 inst, 0 loops, 444 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 800 to 656 bytes. >103233: message: shader compiler issue 219: VS vec4 shader: 25 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 400 to 368 bytes. >103297: message: shader compiler issue 220: FS SIMD8 shader: 57 inst, 0 loops, 394 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 912 to 720 bytes. >103297: message: shader compiler issue 221: FS SIMD16 shader: 57 inst, 0 loops, 450 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 912 to 720 bytes. >103297: message: shader compiler issue 222: VS vec4 shader: 23 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 368 to 320 bytes. >103366: message: shader compiler issue 223: FS SIMD8 shader: 29 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 464 to 368 bytes. >103366: message: shader compiler issue 224: FS SIMD16 shader: 29 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 464 to 368 bytes. >103366: message: shader compiler issue 225: VS vec4 shader: 21 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 336 to 304 bytes. >103415: message: shader compiler issue 226: FS SIMD8 shader: 36 inst, 0 loops, 322 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 432 bytes. >103415: message: shader compiler issue 227: FS SIMD16 shader: 36 inst, 0 loops, 368 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 432 bytes. >103415: message: shader compiler issue 228: VS vec4 shader: 21 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 336 to 304 bytes. >waiting for idle >103581: message: shader compiler issue 229: FS SIMD8 shader: 4 inst, 0 loops, 222 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >103581: message: shader compiler issue 230: FS SIMD16 shader: 4 inst, 0 loops, 230 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >103581: message: shader compiler issue 231: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >waiting for idle >waiting for idle >104664: message: shader compiler issue 232: FS SIMD8 shader: 341 inst, 0 loops, 2029 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5456 to 4176 bytes. >104664: message: shader compiler issue 233: FS SIMD16 shader: 342 inst, 0 loops, 2558 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5472 to 4192 bytes. >104664: message: shader compiler issue 234: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >waiting for idle >105189: message: shader compiler issue 235: FS SIMD8 shader: 59 inst, 0 loops, 691 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 944 to 704 bytes. >105189: message: shader compiler issue 236: FS SIMD16 shader: 59 inst, 0 loops, 752 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 944 to 704 bytes. >105189: message: shader compiler issue 237: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >105321: message: shader compiler issue 238: FS SIMD8 shader: 51 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 816 to 672 bytes. >105321: message: shader compiler issue 239: FS SIMD16 shader: 51 inst, 0 loops, 612 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 816 to 672 bytes. >105321: message: shader compiler issue 240: VS vec4 shader: 28 inst, 0 loops, 156 cycles, 0:0 spills:fills, compacted 448 to 384 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >107554: message: shader compiler issue 241: FS SIMD8 shader: 46 inst, 0 loops, 433 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 608 bytes. >107554: message: shader compiler issue 242: FS SIMD16 shader: 46 inst, 0 loops, 522 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 608 bytes. >107554: message: shader compiler issue 243: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >108037: message: shader compiler issue 244: FS SIMD8 shader: 49 inst, 0 loops, 610 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 784 to 480 bytes. >108037: message: shader compiler issue 245: FS SIMD16 shader: 49 inst, 0 loops, 680 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 784 to 480 bytes. >108037: message: shader compiler issue 246: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >108088: message: shader compiler issue 247: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >108088: message: shader compiler issue 248: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >108088: message: shader compiler issue 249: VS vec4 shader: 14 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >108650: message: shader compiler issue 250: FS SIMD8 shader: 93 inst, 0 loops, 571 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1488 to 1152 bytes. >108650: message: shader compiler issue 251: FS SIMD16 shader: 93 inst, 0 loops, 706 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1488 to 1152 bytes. >108650: message: shader compiler issue 252: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >108785: message: shader compiler issue 253: FS SIMD8 shader: 191 inst, 0 loops, 1436 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 3056 to 2368 bytes. >108785: message: shader compiler issue 254: FS SIMD16 shader: 191 inst, 0 loops, 1772 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 3056 to 2368 bytes. >108785: message: shader compiler issue 255: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >109334: message: shader compiler issue 256: FS SIMD8 shader: 56 inst, 0 loops, 580 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 896 to 560 bytes. >109334: message: shader compiler issue 257: FS SIMD16 shader: 56 inst, 0 loops, 634 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 896 to 560 bytes. >109334: message: shader compiler issue 258: VS vec4 shader: 14 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >113116: message: shader compiler issue 259: FS SIMD8 shader: 140 inst, 1 loops, 7410 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 2240 to 1680 bytes. >113116: message: shader compiler issue 260: FS SIMD16 shader: 140 inst, 1 loops, 8642 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 2240 to 1680 bytes. >113116: message: shader compiler issue 261: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >waiting for idle >waiting for idle >113890: message: shader compiler issue 262: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >113890: message: shader compiler issue 263: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >113890: message: shader compiler issue 264: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >113971: message: shader compiler issue 265: FS SIMD8 shader: 348 inst, 0 loops, 2051 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5568 to 4224 bytes. >113971: message: shader compiler issue 266: FS SIMD16 shader: 349 inst, 0 loops, 4016 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5584 to 4240 bytes. >113971: message: shader compiler issue 267: VS vec4 shader: 213 inst, 0 loops, 1136 cycles, 0:0 spills:fills, compacted 3408 to 2944 bytes. >114069: message: shader compiler issue 268: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >114069: message: shader compiler issue 269: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >114069: message: shader compiler issue 270: VS vec4 shader: 292 inst, 0 loops, 1692 cycles, 0:0 spills:fills, compacted 4672 to 3984 bytes. >114224: message: shader compiler issue 271: FS SIMD8 shader: 241 inst, 2 loops, 192999 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 3856 to 2816 bytes. >114224: message: shader compiler issue 272: FS SIMD16 shader: 241 inst, 2 loops, 316276 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 3856 to 2816 bytes. >114224: message: shader compiler issue 273: VS vec4 shader: 16 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >114428: message: shader compiler issue 274: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >114428: message: shader compiler issue 275: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >waiting for idle >waiting for idle >115273: message: shader compiler issue 276: FS SIMD8 shader: 270 inst, 0 loops, 3165 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4320 to 3104 bytes. >115273: message: shader compiler issue 277: FS SIMD16 shader: 270 inst, 0 loops, 3534 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4320 to 3104 bytes. >115273: message: shader compiler issue 278: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >115482: message: shader compiler issue 279: FS SIMD8 shader: 67 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1072 to 800 bytes. >115482: message: shader compiler issue 280: FS SIMD16 shader: 68 inst, 0 loops, 892 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1088 to 816 bytes. >115482: message: shader compiler issue 281: VS vec4 shader: 995 inst, 0 loops, 8464 cycles, 0:0 spills:fills, compacted 15920 to 12944 bytes. >115612: message: shader compiler issue 282: FS SIMD8 shader: 67 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1072 to 800 bytes. >115612: message: shader compiler issue 283: FS SIMD16 shader: 68 inst, 0 loops, 892 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1088 to 816 bytes. >115612: message: shader compiler issue 284: VS vec4 shader: 995 inst, 0 loops, 8464 cycles, 0:0 spills:fills, compacted 15920 to 12944 bytes. >waiting for idle >116346: message: shader compiler issue 285: FS SIMD8 shader: 40 inst, 0 loops, 362 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 368 bytes. >116346: message: shader compiler issue 286: FS SIMD16 shader: 40 inst, 0 loops, 394 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 368 bytes. >116346: message: shader compiler issue 287: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >116406: message: shader compiler issue 288: FS SIMD8 shader: 102 inst, 1 loops, 6496 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1632 to 1168 bytes. >116406: message: shader compiler issue 289: FS SIMD16 shader: 103 inst, 1 loops, 7472 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1648 to 1168 bytes. >116406: message: shader compiler issue 290: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >116463: message: shader compiler issue 291: FS SIMD8 shader: 4 inst, 0 loops, 222 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >116463: message: shader compiler issue 292: FS SIMD16 shader: 4 inst, 0 loops, 230 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >116463: message: shader compiler issue 293: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >116530: message: shader compiler issue 294: FS SIMD8 shader: 95 inst, 0 loops, 720 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1520 to 1136 bytes. >116530: message: shader compiler issue 295: FS SIMD16 shader: 95 inst, 0 loops, 872 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1520 to 1136 bytes. >116530: message: shader compiler issue 296: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >116575: message: shader compiler issue 297: FS SIMD8 shader: 72 inst, 0 loops, 606 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1152 to 864 bytes. >116575: message: shader compiler issue 298: FS SIMD16 shader: 72 inst, 0 loops, 722 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1152 to 864 bytes. >116575: message: shader compiler issue 299: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >116610: message: shader compiler issue 300: FS SIMD8 shader: 175 inst, 0 loops, 1203 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2800 to 2128 bytes. >116610: message: shader compiler issue 301: FS SIMD16 shader: 176 inst, 0 loops, 1366 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2816 to 2144 bytes. >116610: message: shader compiler issue 302: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >117987: message: shader compiler issue 303: FS SIMD8 shader: 464 inst, 2 loops, 212842 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 7424 to 5424 bytes. >117987: message: shader compiler issue 304: FS SIMD16 shader: 464 inst, 2 loops, 355202 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 7424 to 5424 bytes. >117987: message: shader compiler issue 305: VS vec4 shader: 16 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >118156: message: shader compiler issue 306: FS SIMD8 shader: 14 inst, 0 loops, 62 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 224 to 144 bytes. >118156: message: shader compiler issue 307: FS SIMD16 shader: 14 inst, 0 loops, 80 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 224 to 144 bytes. >118156: message: shader compiler issue 308: VS vec4 shader: 15 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 240 to 224 bytes. >waiting for idle >waiting for idle >118858: message: shader compiler issue 309: FS SIMD8 shader: 289 inst, 0 loops, 1531 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 4624 to 3360 bytes. >118858: message: shader compiler issue 310: FS SIMD16 shader: 290 inst, 0 loops, 1848 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 4640 to 3376 bytes. >118858: message: shader compiler issue 311: VS vec4 shader: 1095 inst, 0 loops, 9914 cycles, 0:0 spills:fills, compacted 17520 to 14256 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >134040: message: shader compiler issue 312: FS SIMD8 shader: 27 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >134040: message: shader compiler issue 313: FS SIMD16 shader: 28 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 448 to 320 bytes. >134064: message: shader compiler issue 314: FS SIMD8 shader: 27 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >134064: message: shader compiler issue 315: FS SIMD16 shader: 28 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 448 to 320 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >145499: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >145501: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >145503: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >148182: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >148184: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >148186: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >150829: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >150831: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >150833: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >153571: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >153573: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >153575: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >156218: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >156220: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >156222: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >162891: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >162893: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >162895: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >165897: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >165899: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >165901: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >168712: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >168714: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >168716: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >171835: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >171837: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >171839: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >174563: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >174565: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >174567: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >177380: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >177382: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >177384: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >180026: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >180028: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >180030: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >182674: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >182676: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >182678: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >185345: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >185347: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >185349: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >187995: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >187997: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >187999: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >188009: message: shader compiler issue 316: FS SIMD8 shader: 347 inst, 0 loops, 1931 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5552 to 4224 bytes. >188009: message: shader compiler issue 317: FS SIMD16 shader: 348 inst, 0 loops, 3436 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5568 to 4240 bytes. >188009: message: shader compiler issue 318: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >188099: message: shader compiler issue 319: FS SIMD8 shader: 287 inst, 0 loops, 1581 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4592 to 3472 bytes. >188099: message: shader compiler issue 320: FS SIMD16 shader: 287 inst, 0 loops, 3224 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4592 to 3472 bytes. >188099: message: shader compiler issue 321: VS vec4 shader: 67 inst, 0 loops, 308 cycles, 0:0 spills:fills, compacted 1072 to 960 bytes. >188167: message: shader compiler issue 322: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >188167: message: shader compiler issue 323: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >188167: message: shader compiler issue 324: VS vec4 shader: 31 inst, 0 loops, 176 cycles, 0:0 spills:fills, compacted 496 to 400 bytes. >188207: message: shader compiler issue 325: FS SIMD8 shader: 500 inst, 0 loops, 2800 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 8000 to 6096 bytes. >188207: message: shader compiler issue 326: FS SIMD16 shader: 501 inst, 0 loops, 5262 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 8016 to 6112 bytes. >188207: message: api performance issue 49: Copying to larger program cache: 512 kB -> 1024 kB >188207: message: shader compiler issue 327: VS vec4 shader: 66 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1056 to 912 bytes. >188300: message: shader compiler issue 328: FS SIMD8 shader: 62 inst, 0 loops, 359 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188300: message: shader compiler issue 329: FS SIMD16 shader: 62 inst, 0 loops, 454 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188300: message: shader compiler issue 330: VS vec4 shader: 55 inst, 0 loops, 300 cycles, 0:0 spills:fills, compacted 880 to 800 bytes. >188369: message: shader compiler issue 331: FS SIMD8 shader: 367 inst, 0 loops, 1988 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5872 to 4496 bytes. >188369: message: shader compiler issue 332: FS SIMD16 shader: 368 inst, 0 loops, 3606 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5888 to 4512 bytes. >188369: message: shader compiler issue 333: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188458: message: shader compiler issue 334: FS SIMD8 shader: 62 inst, 0 loops, 382 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188458: message: shader compiler issue 335: FS SIMD16 shader: 62 inst, 0 loops, 432 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188458: message: shader compiler issue 336: VS vec4 shader: 55 inst, 0 loops, 300 cycles, 0:0 spills:fills, compacted 880 to 800 bytes. >188525: message: shader compiler issue 337: FS SIMD8 shader: 364 inst, 0 loops, 2107 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5824 to 4464 bytes. >188525: message: shader compiler issue 338: FS SIMD16 shader: 365 inst, 0 loops, 3298 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5840 to 4480 bytes. >188525: message: shader compiler issue 339: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188615: message: shader compiler issue 340: FS SIMD8 shader: 136 inst, 0 loops, 884 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2176 to 1600 bytes. >188615: message: shader compiler issue 341: FS SIMD16 shader: 136 inst, 0 loops, 1162 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2176 to 1600 bytes. >188615: message: shader compiler issue 342: VS vec4 shader: 66 inst, 0 loops, 308 cycles, 0:0 spills:fills, compacted 1056 to 944 bytes. >188684: message: shader compiler issue 343: FS SIMD8 shader: 355 inst, 0 loops, 2047 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5680 to 4288 bytes. >188684: message: shader compiler issue 344: FS SIMD16 shader: 356 inst, 0 loops, 2648 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5696 to 4304 bytes. >188684: message: shader compiler issue 345: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188769: message: shader compiler issue 346: FS SIMD8 shader: 419 inst, 0 loops, 2545 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 6704 to 5088 bytes. >188769: message: shader compiler issue 347: FS SIMD16 shader: 420 inst, 0 loops, 3022 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 6720 to 5104 bytes. >188769: message: shader compiler issue 348: VS vec4 shader: 59 inst, 0 loops, 230 cycles, 0:0 spills:fills, compacted 944 to 800 bytes. >188853: message: shader compiler issue 349: FS SIMD8 shader: 382 inst, 0 loops, 2445 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 6112 to 4640 bytes. >188853: message: shader compiler issue 350: FS SIMD16 shader: 383 inst, 0 loops, 2936 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 6128 to 4656 bytes. >188853: message: shader compiler issue 351: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >188943: message: shader compiler issue 352: FS SIMD8 shader: 55 inst, 0 loops, 350 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 880 to 672 bytes. >188943: message: shader compiler issue 353: FS SIMD16 shader: 56 inst, 0 loops, 446 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 896 to 688 bytes. >188943: message: shader compiler issue 354: VS vec4 shader: 104 inst, 0 loops, 472 cycles, 0:0 spills:fills, compacted 1664 to 1392 bytes. >188990: message: shader compiler issue 355: FS SIMD8 shader: 265 inst, 0 loops, 1338 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4240 to 3216 bytes. >188990: message: shader compiler issue 356: FS SIMD16 shader: 265 inst, 0 loops, 3950 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4240 to 3216 bytes. >188990: message: shader compiler issue 357: VS vec4 shader: 68 inst, 0 loops, 310 cycles, 0:0 spills:fills, compacted 1088 to 976 bytes. >189066: message: shader compiler issue 358: FS SIMD8 shader: 482 inst, 0 loops, 2717 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7712 to 5888 bytes. >189066: message: shader compiler issue 359: FS SIMD16 shader: 483 inst, 0 loops, 5578 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7728 to 5904 bytes. >189066: message: shader compiler issue 360: VS vec4 shader: 67 inst, 0 loops, 240 cycles, 0:0 spills:fills, compacted 1072 to 928 bytes. >189176: message: shader compiler issue 361: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >189176: message: shader compiler issue 362: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >189176: message: shader compiler issue 363: VS vec4 shader: 246 inst, 0 loops, 1142 cycles, 0:0 spills:fills, compacted 3936 to 3392 bytes. >189267: message: shader compiler issue 364: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >189267: message: shader compiler issue 365: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >189267: message: shader compiler issue 366: VS vec4 shader: 252 inst, 0 loops, 1226 cycles, 0:0 spills:fills, compacted 4032 to 3472 bytes. >189363: message: shader compiler issue 367: FS SIMD8 shader: 40 inst, 0 loops, 329 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 432 bytes. >189363: message: shader compiler issue 368: FS SIMD16 shader: 40 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 432 bytes. >189363: message: shader compiler issue 369: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. >189418: message: shader compiler issue 370: FS SIMD8 shader: 316 inst, 0 loops, 1952 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5056 to 3872 bytes. >189418: message: shader compiler issue 371: FS SIMD16 shader: 317 inst, 0 loops, 2504 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5072 to 3888 bytes. >189418: message: shader compiler issue 372: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >189501: message: shader compiler issue 373: FS SIMD8 shader: 24 inst, 0 loops, 131 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 384 to 288 bytes. >189501: message: shader compiler issue 374: FS SIMD16 shader: 24 inst, 0 loops, 170 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 384 to 288 bytes. >189501: message: shader compiler issue 375: VS vec4 shader: 51 inst, 0 loops, 296 cycles, 0:0 spills:fills, compacted 816 to 736 bytes. >189551: message: shader compiler issue 376: FS SIMD8 shader: 401 inst, 0 loops, 2417 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6416 to 4896 bytes. >189551: message: shader compiler issue 377: FS SIMD16 shader: 402 inst, 0 loops, 3012 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6432 to 4912 bytes. >189551: message: shader compiler issue 378: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >waiting for idle >waiting for idle >waiting for idle >191839: message: shader compiler issue 379: FS SIMD8 shader: 184 inst, 0 loops, 1154 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2944 to 2192 bytes. >191839: message: shader compiler issue 380: FS SIMD16 shader: 185 inst, 0 loops, 1550 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2960 to 2208 bytes. >191839: message: shader compiler issue 381: VS vec4 shader: 848 inst, 0 loops, 7184 cycles, 0:0 spills:fills, compacted 13568 to 11008 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >193111: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >193113: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >193115: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >198966: message: shader compiler issue 382: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >198966: message: shader compiler issue 383: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >198966: message: shader compiler issue 384: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >199129: message: shader compiler issue 385: FS SIMD8 shader: 512 inst, 0 loops, 3233 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 8192 to 6160 bytes. >199129: message: shader compiler issue 386: FS SIMD16 shader: 513 inst, 0 loops, 5754 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 8208 to 6176 bytes. >199129: message: shader compiler issue 387: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >199236: message: shader compiler issue 388: FS SIMD8 shader: 369 inst, 0 loops, 2599 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5904 to 4560 bytes. >199236: message: shader compiler issue 389: FS SIMD16 shader: 370 inst, 0 loops, 3304 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5920 to 4576 bytes. >199236: message: shader compiler issue 390: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >waiting for idle >199425: message: shader compiler issue 391: FS SIMD8 shader: 329 inst, 0 loops, 2072 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5264 to 4080 bytes. >199425: message: shader compiler issue 392: FS SIMD16 shader: 330 inst, 0 loops, 2596 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5280 to 4096 bytes. >199425: message: shader compiler issue 393: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >199604: message: shader compiler issue 394: FS SIMD8 shader: 329 inst, 0 loops, 2072 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5264 to 4080 bytes. >199604: message: shader compiler issue 395: FS SIMD16 shader: 330 inst, 0 loops, 2596 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5280 to 4096 bytes. >199604: message: shader compiler issue 396: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >199781: message: shader compiler issue 397: FS SIMD8 shader: 290 inst, 0 loops, 2054 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4640 to 3584 bytes. >199781: message: shader compiler issue 398: FS SIMD16 shader: 291 inst, 0 loops, 2404 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4656 to 3600 bytes. >199781: message: shader compiler issue 399: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >199920: message: shader compiler issue 400: FS SIMD8 shader: 291 inst, 0 loops, 2054 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4656 to 3600 bytes. >199920: message: shader compiler issue 401: FS SIMD16 shader: 292 inst, 0 loops, 2410 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4672 to 3616 bytes. >199920: message: shader compiler issue 402: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >waiting for idle >200946: message: shader compiler issue 403: FS SIMD8 shader: 3 inst, 0 loops, 18 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >200946: message: shader compiler issue 404: FS SIMD16 shader: 3 inst, 0 loops, 22 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >200946: message: api performance issue 84: Recompiling fragment shader for program 1955 >200946: message: api performance issue 85: number of color buffers 1->0 >waiting for idle >waiting for idle >201897: message: shader compiler issue 405: FS SIMD8 shader: 126 inst, 0 loops, 814 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2016 to 1424 bytes. >201897: message: shader compiler issue 406: FS SIMD16 shader: 127 inst, 0 loops, 896 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2032 to 1440 bytes. >201897: message: shader compiler issue 407: VS vec4 shader: 871 inst, 0 loops, 7468 cycles, 0:0 spills:fills, compacted 13936 to 11312 bytes. >202153: message: shader compiler issue 408: FS SIMD8 shader: 250 inst, 0 loops, 1424 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4000 to 3008 bytes. >202153: message: shader compiler issue 409: FS SIMD16 shader: 251 inst, 0 loops, 1864 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4016 to 3024 bytes. >202153: message: shader compiler issue 410: VS vec4 shader: 838 inst, 0 loops, 7526 cycles, 0:0 spills:fills, compacted 13408 to 10944 bytes. >waiting for idle >202490: message: shader compiler issue 411: FS SIMD8 shader: 268 inst, 0 loops, 1531 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 4288 to 3136 bytes. >202490: message: shader compiler issue 412: FS SIMD16 shader: 269 inst, 0 loops, 1974 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 4304 to 3152 bytes. >202490: message: shader compiler issue 413: VS vec4 shader: 906 inst, 0 loops, 8096 cycles, 0:0 spills:fills, compacted 14496 to 11808 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >203641: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >203643: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >203645: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >204735: message: shader compiler issue 414: FS SIMD8 shader: 27 inst, 0 loops, 48 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 256 bytes. >204735: message: shader compiler issue 415: FS SIMD16 shader: 27 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 256 bytes. >204735: message: shader compiler issue 416: VS vec4 shader: 14 inst, 0 loops, 86 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >210970: message: shader compiler issue 417: FS SIMD8 shader: 265 inst, 0 loops, 1486 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 4240 to 3152 bytes. >210970: message: shader compiler issue 418: FS SIMD16 shader: 266 inst, 0 loops, 1906 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 4256 to 3168 bytes. >210970: message: shader compiler issue 419: VS vec4 shader: 883 inst, 0 loops, 7446 cycles, 0:0 spills:fills, compacted 14128 to 11488 bytes. >211285: message: shader compiler issue 420: FS SIMD8 shader: 31 inst, 0 loops, 187 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >211285: message: shader compiler issue 421: FS SIMD16 shader: 31 inst, 0 loops, 236 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >211285: message: shader compiler issue 422: VS vec4 shader: 1029 inst, 0 loops, 8716 cycles, 0:0 spills:fills, compacted 16464 to 13216 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >212374: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >212376: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >212378: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >220845: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >220847: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >220849: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >255414: message: shader compiler issue 423: FS SIMD8 shader: 369 inst, 0 loops, 2599 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5904 to 4560 bytes. >255414: message: shader compiler issue 424: FS SIMD16 shader: 370 inst, 0 loops, 3304 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5920 to 4576 bytes. >255414: message: shader compiler issue 425: VS vec4 shader: 395 inst, 0 loops, 3490 cycles, 0:0 spills:fills, compacted 6320 to 5200 bytes. >255544: message: shader compiler issue 426: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >255544: message: shader compiler issue 427: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >255544: message: shader compiler issue 428: VS vec4 shader: 395 inst, 0 loops, 3490 cycles, 0:0 spills:fills, compacted 6320 to 5200 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >259201: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >259203: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >259205: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >275330: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >275332: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >275334: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >298847: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >298849: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >298851: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >320015: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >320017: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >320019: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >334347: message: api performance issue 106: using glBufferSubData(buffer 4898, offset 0, size 288) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >341225: message: shader compiler issue 429: FS SIMD8 shader: 378 inst, 0 loops, 1958 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 6048 to 4528 bytes. >341225: message: shader compiler issue 430: FS SIMD16 shader: 379 inst, 0 loops, 2504 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 6064 to 4544 bytes. >341225: message: shader compiler performance issue 431: vertex shader triggered register spilling. Try reducing the number of live vec4 values to improve performance. >341225: message: shader compiler issue 432: VS vec4 shader: 1081 inst, 0 loops, 9206 cycles, 2:2 spills:fills, compacted 17296 to 14128 bytes. >341448: message: shader compiler issue 433: FS SIMD8 shader: 31 inst, 0 loops, 335 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >341448: message: shader compiler issue 434: FS SIMD16 shader: 31 inst, 0 loops, 376 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >341448: message: shader compiler issue 435: VS vec4 shader: 1006 inst, 0 loops, 8492 cycles, 0:0 spills:fills, compacted 16096 to 13072 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >342540: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >342542: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >342544: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >352256: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >352258: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >352260: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >367819: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >367821: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >367823: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >393695: message: api performance issue 106: too many identical messages; ignoring >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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>waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >3220350: message: shader compiler issue 436: FS SIMD8 shader: 31 inst, 0 loops, 187 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >3220350: message: shader compiler issue 437: FS SIMD16 shader: 31 inst, 0 loops, 236 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >3220350: message: shader compiler issue 438: VS vec4 shader: 994 inst, 0 loops, 8566 cycles, 0:0 spills:fills, compacted 15904 to 12928 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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>waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >6840820: message: shader compiler issue 439: FS SIMD8 shader: 161 inst, 0 loops, 848 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 2576 to 1888 bytes. >6840820: message: shader compiler issue 440: FS SIMD16 shader: 162 inst, 0 loops, 910 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 2592 to 1904 bytes. >6840820: message: shader compiler issue 441: VS vec4 shader: 360 inst, 0 loops, 2782 cycles, 0:0 spills:fills, compacted 5760 to 4800 bytes. >6840985: message: shader compiler issue 442: FS SIMD8 shader: 88 inst, 0 loops, 721 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1408 to 1056 bytes. >6840985: message: shader compiler issue 443: FS SIMD16 shader: 89 inst, 0 loops, 866 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1424 to 1072 bytes. >6840985: message: shader compiler issue 444: VS vec4 shader: 294 inst, 0 loops, 1992 cycles, 0:0 spills:fills, compacted 4704 to 3936 bytes. >waiting for idle >6841318: message: shader compiler issue 445: FS SIMD8 shader: 8 inst, 0 loops, 250 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 128 to 80 bytes. >6841318: message: shader compiler issue 446: FS SIMD16 shader: 8 inst, 0 loops, 264 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 128 to 80 bytes. >6841318: message: shader compiler issue 447: VS vec4 shader: 18 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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>waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >7539367: message: shader compiler performance issue 448: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >7539367: message: shader compiler issue 449: FS SIMD8 shader: 733 inst, 0 loops, 3711 cycles, 0:0 spills:fills, Promoted 41 constants, compacted 11728 to 8880 bytes. >7539367: message: shader compiler issue 450: VS vec4 shader: 59 inst, 0 loops, 230 cycles, 0:0 spills:fills, compacted 944 to 800 bytes. >7539424: message: shader compiler issue 451: FS SIMD8 shader: 30 inst, 0 loops, 314 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 480 to 320 bytes. >7539424: message: shader compiler issue 452: FS SIMD16 shader: 30 inst, 0 loops, 354 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 480 to 320 bytes. >7539424: message: shader compiler issue 453: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. >7539481: message: shader compiler issue 454: FS SIMD8 shader: 200 inst, 0 loops, 727 cycles, 0:0 spills:fills, Promoted 11 constants, compacted 3200 to 2368 bytes. >7539481: message: shader compiler issue 455: FS SIMD16 shader: 201 inst, 0 loops, 1202 cycles, 0:0 spills:fills, Promoted 11 constants, compacted 3216 to 2384 bytes. >7539481: message: shader compiler issue 456: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >7541655: message: major shader compiler issue 457: 0:352(23): warning: `f10' used uninitialized >7541655: message: major shader compiler issue 458: 0:353(27): warning: `v11' used uninitialized >7541655 @2 glCompileShader(shader = 7168) >7541655: warning: 0:352(23): warning: `f10' used uninitialized >0:353(27): warning: `v11' used uninitialized > >7541663: message: shader compiler issue 459: FS SIMD8 shader: 224 inst, 0 loops, 1737 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7541663: message: shader compiler issue 460: FS SIMD16 shader: 224 inst, 0 loops, 1930 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7541663: message: shader compiler issue 461: TES vec4 shader: 93 inst, 0 loops, 714 cycles, 0:0 spills:fills, compacted 1488 to 1312 bytes. >7541663: message: shader compiler issue 462: TCS vec4 shader: 396 inst, 0 loops, 2054 cycles, 19:9 spills:fills, compacted 6336 to 5152 bytes. >7541663: message: shader compiler issue 463: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7541801: message: shader compiler issue 464: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7541801: message: shader compiler issue 465: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7541801: message: shader compiler issue 466: TES vec4 shader: 88 inst, 0 loops, 880 cycles, 0:0 spills:fills, compacted 1408 to 1232 bytes. >7541801: message: shader compiler issue 467: TCS vec4 shader: 396 inst, 0 loops, 2054 cycles, 19:9 spills:fills, compacted 6336 to 5152 bytes. >7541801: message: shader compiler issue 468: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7541915: message: shader compiler issue 469: FS SIMD8 shader: 382 inst, 0 loops, 2114 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6112 to 4768 bytes. >7541915: message: shader compiler issue 470: FS SIMD16 shader: 383 inst, 0 loops, 4450 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6128 to 4784 bytes. >7541915: message: shader compiler issue 471: TES vec4 shader: 92 inst, 0 loops, 616 cycles, 0:0 spills:fills, compacted 1472 to 1280 bytes. >7541915: message: shader compiler issue 472: TCS vec4 shader: 426 inst, 0 loops, 2196 cycles, 22:10 spills:fills, compacted 6816 to 5552 bytes. >7541915: message: shader compiler issue 473: VS vec4 shader: 201 inst, 0 loops, 1218 cycles, 0:0 spills:fills, compacted 3216 to 2848 bytes. >7542073: message: shader compiler issue 474: FS SIMD8 shader: 224 inst, 0 loops, 1737 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7542073: message: shader compiler issue 475: FS SIMD16 shader: 224 inst, 0 loops, 1930 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7542073: message: shader compiler issue 476: VS vec4 shader: 145 inst, 0 loops, 1134 cycles, 0:0 spills:fills, compacted 2320 to 2064 bytes. >7542152: message: shader compiler issue 477: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542152: message: shader compiler issue 478: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542152: message: shader compiler issue 479: VS vec4 shader: 142 inst, 0 loops, 1132 cycles, 0:0 spills:fills, compacted 2272 to 2016 bytes. >7542203: message: shader compiler issue 480: FS SIMD8 shader: 382 inst, 0 loops, 2114 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6112 to 4768 bytes. >7542203: message: shader compiler issue 481: FS SIMD16 shader: 383 inst, 0 loops, 4450 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6128 to 4784 bytes. >7542203: message: shader compiler issue 482: VS vec4 shader: 147 inst, 0 loops, 1018 cycles, 0:0 spills:fills, compacted 2352 to 2064 bytes. >7542310: message: major shader compiler issue 483: 0:351(23): warning: `f10' used uninitialized >7542310: message: major shader compiler issue 484: 0:352(27): warning: `v11' used uninitialized >7542310 @2 glCompileShader(shader = 7166) >7542310: warning: 0:351(23): warning: `f10' used uninitialized >0:352(27): warning: `v11' used uninitialized > >7542318: message: shader compiler issue 485: FS SIMD8 shader: 203 inst, 0 loops, 1682 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542318: message: shader compiler issue 486: FS SIMD16 shader: 203 inst, 0 loops, 1938 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542318: message: shader compiler issue 487: TES vec4 shader: 80 inst, 0 loops, 696 cycles, 0:0 spills:fills, compacted 1280 to 1152 bytes. >7542318: message: shader compiler issue 488: TCS vec4 shader: 392 inst, 0 loops, 2036 cycles, 19:9 spills:fills, compacted 6272 to 5104 bytes. >7542318: message: shader compiler issue 489: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7542450: message: shader compiler issue 490: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542450: message: shader compiler issue 491: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542450: message: shader compiler issue 492: TES vec4 shader: 75 inst, 0 loops, 716 cycles, 0:0 spills:fills, compacted 1200 to 1072 bytes. >7542450: message: shader compiler issue 493: TCS vec4 shader: 392 inst, 0 loops, 2036 cycles, 19:9 spills:fills, compacted 6272 to 5104 bytes. >7542450: message: shader compiler issue 494: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7542560: message: shader compiler issue 495: FS SIMD8 shader: 362 inst, 0 loops, 2059 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5792 to 4416 bytes. >7542560: message: shader compiler issue 496: FS SIMD16 shader: 363 inst, 0 loops, 3862 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5808 to 4432 bytes. >7542560: message: shader compiler issue 497: TES vec4 shader: 79 inst, 0 loops, 730 cycles, 0:0 spills:fills, compacted 1264 to 1104 bytes. >7542560: message: shader compiler issue 498: TCS vec4 shader: 422 inst, 0 loops, 2178 cycles, 22:10 spills:fills, compacted 6752 to 5504 bytes. >7542560: message: shader compiler issue 499: VS vec4 shader: 201 inst, 0 loops, 1218 cycles, 0:0 spills:fills, compacted 3216 to 2848 bytes. >7542708: message: shader compiler issue 500: FS SIMD8 shader: 203 inst, 0 loops, 1682 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542708: message: shader compiler issue 501: FS SIMD16 shader: 203 inst, 0 loops, 1938 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542708: message: shader compiler issue 502: VS vec4 shader: 145 inst, 0 loops, 1134 cycles, 0:0 spills:fills, compacted 2320 to 2064 bytes. >7542783: message: shader compiler issue 503: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542783: message: shader compiler issue 504: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542783: message: shader compiler issue 505: VS vec4 shader: 142 inst, 0 loops, 1132 cycles, 0:0 spills:fills, compacted 2272 to 2016 bytes. >7542832: message: shader compiler issue 506: FS SIMD8 shader: 362 inst, 0 loops, 2059 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5792 to 4416 bytes. >7542832: message: shader compiler issue 507: FS SIMD16 shader: 363 inst, 0 loops, 3862 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5808 to 4432 bytes. >7542832: message: shader compiler issue 508: VS vec4 shader: 147 inst, 0 loops, 1018 cycles, 0:0 spills:fills, compacted 2352 to 2064 bytes. >7542939: message: shader compiler issue 509: FS SIMD8 shader: 411 inst, 0 loops, 1938 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6576 to 4992 bytes. >7542939: message: shader compiler issue 510: FS SIMD16 shader: 412 inst, 0 loops, 4502 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6592 to 5008 bytes. >7542939: message: shader compiler issue 511: VS vec4 shader: 66 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1056 to 912 bytes. >7543031: message: shader compiler issue 512: FS SIMD8 shader: 46 inst, 0 loops, 363 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 544 bytes. >7543031: message: shader compiler issue 513: FS SIMD16 shader: 46 inst, 0 loops, 418 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 544 bytes. >7543031: message: shader compiler issue 514: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. >7543085: message: shader compiler issue 515: FS SIMD8 shader: 245 inst, 0 loops, 1276 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3920 to 3040 bytes. >7543085: message: shader compiler issue 516: FS SIMD16 shader: 246 inst, 0 loops, 1590 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3936 to 3056 bytes. >7543085: message: shader compiler issue 517: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >7543161: message: shader compiler issue 518: FS SIMD8 shader: 118 inst, 0 loops, 651 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1888 to 1360 bytes. >7543161: message: shader compiler issue 519: FS SIMD16 shader: 118 inst, 0 loops, 806 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1888 to 1360 bytes. >7543161: message: shader compiler issue 520: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >7543233: message: shader compiler issue 521: FS SIMD8 shader: 268 inst, 0 loops, 1342 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4288 to 3184 bytes. >7543233: message: shader compiler issue 522: FS SIMD16 shader: 269 inst, 0 loops, 2926 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4304 to 3200 bytes. >7543233: message: shader compiler issue 523: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >7543324: message: shader compiler issue 524: FS SIMD8 shader: 49 inst, 0 loops, 478 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 784 to 624 bytes. >7543324: message: shader compiler issue 525: FS SIMD16 shader: 49 inst, 0 loops, 558 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 784 to 624 bytes. >7543324: message: shader compiler issue 526: VS vec4 shader: 104 inst, 0 loops, 686 cycles, 0:0 spills:fills, compacted 1664 to 1504 bytes. >7543382: message: shader compiler issue 527: FS SIMD8 shader: 13 inst, 0 loops, 298 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 144 bytes. >7543382: message: shader compiler issue 528: FS SIMD16 shader: 13 inst, 0 loops, 324 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 144 bytes. >7543382: message: shader compiler issue 529: VS vec4 shader: 89 inst, 0 loops, 670 cycles, 0:0 spills:fills, compacted 1424 to 1280 bytes. >7543438: message: shader compiler issue 530: FS SIMD8 shader: 261 inst, 0 loops, 1270 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4176 to 3104 bytes. >7543438: message: shader compiler issue 531: FS SIMD16 shader: 262 inst, 0 loops, 1706 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4192 to 3120 bytes. >7543438: message: shader compiler issue 532: VS vec4 shader: 114 inst, 0 loops, 578 cycles, 0:0 spills:fills, compacted 1824 to 1600 bytes. >7543523: message: shader compiler issue 533: FS SIMD8 shader: 30 inst, 0 loops, 376 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 480 to 368 bytes. >7543523: message: shader compiler issue 534: FS SIMD16 shader: 30 inst, 0 loops, 424 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 480 to 368 bytes. >7543523: message: shader compiler issue 535: VS vec4 shader: 143 inst, 0 loops, 622 cycles, 0:0 spills:fills, compacted 2288 to 2000 bytes. >7543611: message: shader compiler issue 536: FS SIMD8 shader: 77 inst, 0 loops, 681 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1232 to 944 bytes. >7543611: message: shader compiler issue 537: FS SIMD16 shader: 78 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1248 to 960 bytes. >7543611: message: shader compiler issue 538: VS vec4 shader: 108 inst, 0 loops, 560 cycles, 0:0 spills:fills, compacted 1728 to 1504 bytes. >7543668: message: shader compiler issue 539: FS SIMD8 shader: 35 inst, 0 loops, 288 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 560 to 448 bytes. >7543668: message: shader compiler issue 540: FS SIMD16 shader: 36 inst, 0 loops, 348 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 576 to 464 bytes. >7543668: message: shader compiler issue 541: VS vec4 shader: 78 inst, 0 loops, 548 cycles, 0:0 spills:fills, compacted 1248 to 1088 bytes. >7543705: message: shader compiler issue 542: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >7543705: message: shader compiler issue 543: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >7543705: message: shader compiler issue 544: VS vec4 shader: 63 inst, 0 loops, 402 cycles, 0:0 spills:fills, compacted 1008 to 848 bytes. >7543747: message: shader compiler issue 545: FS SIMD8 shader: 245 inst, 0 loops, 1370 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 3920 to 2992 bytes. >7543747: message: shader compiler issue 546: FS SIMD16 shader: 246 inst, 0 loops, 1652 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 3936 to 3008 bytes. >7543747: message: shader compiler issue 547: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7543832: message: shader compiler issue 548: FS SIMD8 shader: 150 inst, 0 loops, 1133 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2400 to 1808 bytes. >7543832: message: shader compiler issue 549: FS SIMD16 shader: 151 inst, 0 loops, 1410 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2416 to 1824 bytes. >7543832: message: shader compiler issue 550: VS vec4 shader: 120 inst, 0 loops, 570 cycles, 0:0 spills:fills, compacted 1920 to 1680 bytes. >7543904: message: shader compiler issue 551: FS SIMD8 shader: 42 inst, 0 loops, 352 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 672 to 512 bytes. >7543904: message: shader compiler issue 552: FS SIMD16 shader: 43 inst, 0 loops, 428 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 688 to 528 bytes. >7543904: message: shader compiler issue 553: VS vec4 shader: 72 inst, 0 loops, 436 cycles, 0:0 spills:fills, compacted 1152 to 960 bytes. >7543953: message: shader compiler issue 554: FS SIMD8 shader: 293 inst, 0 loops, 1684 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4688 to 3536 bytes. >7543953: message: shader compiler issue 555: FS SIMD16 shader: 294 inst, 0 loops, 2032 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4704 to 3552 bytes. >7543953: message: shader compiler issue 556: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7544052: message: shader compiler issue 557: FS SIMD8 shader: 147 inst, 0 loops, 955 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2352 to 1776 bytes. >7544052: message: shader compiler issue 558: FS SIMD16 shader: 148 inst, 0 loops, 1194 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2368 to 1792 bytes. >7544052: message: shader compiler issue 559: VS vec4 shader: 120 inst, 0 loops, 570 cycles, 0:0 spills:fills, compacted 1920 to 1680 bytes. >7544131: message: shader compiler issue 560: FS SIMD8 shader: 287 inst, 0 loops, 1540 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4592 to 3488 bytes. >7544131: message: shader compiler issue 561: FS SIMD16 shader: 288 inst, 0 loops, 1918 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4608 to 3504 bytes. >7544131: message: shader compiler issue 562: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7544261: message: shader compiler issue 563: FS SIMD8 shader: 318 inst, 0 loops, 1866 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 5088 to 3872 bytes. >7544261: message: shader compiler issue 564: FS SIMD16 shader: 319 inst, 0 loops, 3572 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 5104 to 3888 bytes. >7544261: message: shader compiler issue 565: VS vec4 shader: 122 inst, 0 loops, 576 cycles, 0:0 spills:fills, compacted 1952 to 1712 bytes. >7544339: message: shader compiler issue 566: FS SIMD8 shader: 446 inst, 0 loops, 2402 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 7136 to 5504 bytes. >7544339: message: shader compiler issue 567: FS SIMD16 shader: 447 inst, 0 loops, 4778 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 7152 to 5520 bytes. >7544339: message: shader compiler issue 568: VS vec4 shader: 120 inst, 0 loops, 458 cycles, 0:0 spills:fills, compacted 1920 to 1648 bytes. >7544461: message: shader compiler issue 569: FS SIMD8 shader: 50 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 800 to 640 bytes. >7544461: message: shader compiler issue 570: FS SIMD16 shader: 51 inst, 0 loops, 424 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 816 to 656 bytes. >7544461: message: shader compiler issue 571: VS vec4 shader: 104 inst, 0 loops, 472 cycles, 0:0 spills:fills, compacted 1664 to 1392 bytes. >7544527: message: shader compiler issue 572: FS SIMD8 shader: 393 inst, 0 loops, 2158 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6288 to 4784 bytes. >7544527: message: shader compiler issue 573: FS SIMD16 shader: 394 inst, 0 loops, 4636 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6304 to 4800 bytes. >7544527: message: api performance issue 49: Copying to larger program cache: 1024 kB -> 2048 kB >7544527: message: shader compiler issue 574: VS vec4 shader: 67 inst, 0 loops, 240 cycles, 0:0 spills:fills, compacted 1072 to 928 bytes. >7544615: message: shader compiler issue 575: FS SIMD8 shader: 213 inst, 0 loops, 1036 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3408 to 2528 bytes. >7544615: message: shader compiler issue 576: FS SIMD16 shader: 214 inst, 0 loops, 1318 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3424 to 2544 bytes. >7544615: message: shader compiler issue 577: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >Detected buffer out-of-bounds write from brw_bo 0x7f5726f3e870 (GEM 3419, label = "bufferobj") >apitrace: warning: caught signal 6 >7548166: error: caught an unhandled exception >/usr/bin/glretrace+0x2a9bec >/lib/x86_64-linux-gnu/libpthread.so.0+0x110bf >/lib/x86_64-linux-gnu/libc.so.6: gsignal+0xcf >/lib/x86_64-linux-gnu/libc.so.6: abort+0x169 >/opt/mesa/64/dri/i965_dri.so: _intel_batchbuffer_flush_fence+0x3e600a: /usr/local/src/mesa/master/src/mesa/drivers/dri/i965/intel_batchbuffer.c:1047 >/opt/mesa/64/dri/i965_dri.so: brw_draw_single_prim+0x3c89a7: /usr/local/src/mesa/master/src/mesa/drivers/dri/i965/brw_draw.c:799 >/opt/mesa/64/dri/i965_dri.so: brw_draw_prims+0x3c89a7: /usr/local/src/mesa/master/src/mesa/drivers/dri/i965/brw_draw.c:1018 >/opt/mesa/64/dri/i965_dri.so: vbo_validated_drawrangeelements+0x1c0dbd: vbo/vbo_exec_array.c:942 >/opt/mesa/64/dri/i965_dri.so: vbo_exec_DrawRangeElementsBaseVertex+0x1c12b5: vbo/vbo_exec_array.c:1043 >/opt/mesa/64/dri/i965_dri.so: vbo_exec_DrawRangeElements+0x1c298a: vbo/vbo_exec_array.c:1063 >/opt/mesa/64/dri/i965_dri.so: _mesa_DrawRangeElements+0x1c298a: vbo/vbo_exec_array.c:2058 >/usr/bin/glretrace+0x1376d4 >/usr/bin/glretrace+0x59b4a >/usr/bin/glretrace+0x5a59d >/usr/lib/x86_64-linux-gnu/libstdc++.so.6+0xb9e6e >/lib/x86_64-linux-gnu/libpthread.so.0+0x7493 >/lib/x86_64-linux-gnu/libc.so.6: clone+0x3e >? >apitrace: info: taking default action for signal 6 >waiting for idle >waiting for idle >waiting for idle >waiting for idle >1023: message: api issue 1: FBO incomplete: no attachments and default width or height is 0 [-1] >1023: message: shader compiler issue 2: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >1023: message: shader compiler issue 3: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >1023: message: shader compiler issue 4: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >1286: message: shader compiler issue 5: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >1286: message: shader compiler issue 6: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >1361: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1370: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1379: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1388: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1397: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1406: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >waiting for idle >2431: message: shader compiler issue 8: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >2431: message: shader compiler issue 9: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >3207: message: shader compiler issue 10: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3207: message: shader compiler issue 11: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3207: message: shader compiler issue 12: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >3207: message: shader compiler issue 13: FS SIMD16 shader: 2 inst, 0 loops, 0 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 32 to 32 bytes. >waiting for idle >waiting for idle >3355: message: shader compiler issue 14: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3355: message: shader compiler issue 15: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3355: message: shader compiler issue 16: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >3355: message: shader compiler issue 17: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >3355: message: shader compiler issue 18: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >3384: message: shader compiler issue 19: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >3384: message: shader compiler issue 20: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >5016: message: shader compiler issue 21: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >5016: message: shader compiler issue 22: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >8501: message: shader compiler issue 23: FS SIMD16 shader: 2 inst, 0 loops, 0 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 32 to 32 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >24651: message: shader compiler issue 24: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >24651: message: shader compiler issue 25: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >27040: message: shader compiler issue 26: CS SIMD16 shader: 504 inst, 2 loops, 586982 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 8064 to 6016 bytes. >27096: message: shader compiler issue 27: CS SIMD16 shader: 245 inst, 4 loops, 45770 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 3920 to 2912 bytes. >29232: message: shader compiler issue 28: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >29232: message: shader compiler issue 29: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >29232: message: shader compiler issue 30: VS vec4 shader: 18 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >29285: message: shader compiler issue 31: FS SIMD8 shader: 36 inst, 0 loops, 391 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 576 to 416 bytes. >29285: message: shader compiler issue 32: FS SIMD16 shader: 36 inst, 0 loops, 436 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 576 to 416 bytes. >29285: message: shader compiler issue 33: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >29347: message: shader compiler issue 34: FS SIMD8 shader: 27 inst, 0 loops, 336 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 432 to 304 bytes. >29347: message: shader compiler issue 35: FS SIMD16 shader: 27 inst, 0 loops, 372 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 432 to 304 bytes. >29347: message: shader compiler issue 36: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >30607: message: shader compiler issue 37: FS SIMD8 shader: 27 inst, 0 loops, 96 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >30607: message: shader compiler issue 38: FS SIMD16 shader: 27 inst, 0 loops, 136 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >30607: message: shader compiler issue 39: GS vec4 shader: 27 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >30607: message: shader compiler issue 40: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >30720: message: shader compiler issue 41: FS SIMD8 shader: 15 inst, 0 loops, 315 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 240 to 224 bytes. >30720: message: shader compiler issue 42: FS SIMD16 shader: 16 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 256 to 240 bytes. >30720: message: shader compiler issue 43: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >30806: message: shader compiler issue 44: FS SIMD8 shader: 35 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 560 to 336 bytes. >30806: message: shader compiler issue 45: FS SIMD16 shader: 35 inst, 0 loops, 372 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 560 to 336 bytes. >30806: message: shader compiler issue 46: VS vec4 shader: 18 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >30869: message: shader compiler issue 47: FS SIMD8 shader: 779 inst, 1 loops, 9068 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 12464 to 7648 bytes. >30869: message: shader compiler issue 48: FS SIMD16 shader: 779 inst, 1 loops, 10734 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 12464 to 7648 bytes. >30869: message: api performance issue 49: Copying to larger program cache: 16 kB -> 32 kB >30869: message: shader compiler issue 50: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >31091: message: shader compiler issue 51: FS SIMD8 shader: 99 inst, 0 loops, 531 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1328 bytes. >31091: message: shader compiler issue 52: FS SIMD16 shader: 99 inst, 0 loops, 1698 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1328 bytes. >31091: message: api performance issue 49: Copying to larger program cache: 32 kB -> 64 kB >31091: message: shader compiler issue 53: VS vec4 shader: 31 inst, 0 loops, 128 cycles, 0:0 spills:fills, compacted 496 to 464 bytes. >31167: message: shader compiler issue 54: FS SIMD8 shader: 92 inst, 0 loops, 505 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1472 to 1232 bytes. >31167: message: shader compiler issue 55: FS SIMD16 shader: 92 inst, 0 loops, 594 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1472 to 1232 bytes. >31167: message: shader compiler issue 56: VS vec4 shader: 31 inst, 0 loops, 128 cycles, 0:0 spills:fills, compacted 496 to 464 bytes. >31213: message: shader compiler issue 57: FS SIMD8 shader: 99 inst, 0 loops, 524 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1296 bytes. >31213: message: shader compiler issue 58: FS SIMD16 shader: 99 inst, 0 loops, 1708 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1296 bytes. >31213: message: shader compiler issue 59: VS vec4 shader: 26 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 416 to 352 bytes. >31280: message: shader compiler issue 60: FS SIMD8 shader: 64 inst, 0 loops, 417 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1024 to 848 bytes. >31280: message: shader compiler issue 61: FS SIMD16 shader: 64 inst, 0 loops, 478 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1024 to 848 bytes. >31280: message: shader compiler issue 62: VS vec4 shader: 27 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >31328: message: shader compiler issue 63: FS SIMD8 shader: 71 inst, 0 loops, 443 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 912 bytes. >31328: message: shader compiler issue 64: FS SIMD16 shader: 71 inst, 0 loops, 504 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 912 bytes. >31328: message: shader compiler issue 65: VS vec4 shader: 24 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 384 to 336 bytes. >31395: message: shader compiler issue 66: FS SIMD8 shader: 36 inst, 0 loops, 324 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 464 bytes. >31395: message: shader compiler issue 67: FS SIMD16 shader: 36 inst, 0 loops, 374 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 464 bytes. >31395: message: shader compiler issue 68: VS vec4 shader: 23 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 368 to 336 bytes. >31443: message: shader compiler issue 69: FS SIMD8 shader: 43 inst, 0 loops, 356 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 688 to 528 bytes. >31443: message: shader compiler issue 70: FS SIMD16 shader: 43 inst, 0 loops, 404 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 688 to 528 bytes. >31443: message: shader compiler issue 71: VS vec4 shader: 22 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 352 to 304 bytes. >waiting for idle >31562: message: shader compiler issue 72: FS SIMD8 shader: 3559 inst, 0 loops, 22139 cycles, 0:0 spills:fills, Promoted 145 constants, compacted 56944 to 49152 bytes. >31562: message: shader compiler issue 73: FS SIMD16 shader: 3559 inst, 0 loops, 34728 cycles, 0:0 spills:fills, Promoted 145 constants, compacted 56944 to 49152 bytes. >31562: message: api performance issue 49: Copying to larger program cache: 64 kB -> 256 kB >31562: message: shader compiler issue 74: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >31562: message: shader compiler issue 75: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >31610: message: shader compiler issue 76: FS SIMD8 shader: 162 inst, 0 loops, 1150 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 2592 to 2000 bytes. >31610: message: shader compiler issue 77: FS SIMD16 shader: 163 inst, 0 loops, 1348 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 2608 to 2016 bytes. >31610: message: shader compiler issue 78: VS vec4 shader: 29 inst, 0 loops, 244 cycles, 0:0 spills:fills, compacted 464 to 400 bytes. >31730: message: shader compiler issue 79: FS SIMD8 shader: 76 inst, 0 loops, 749 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1216 to 880 bytes. >31730: message: shader compiler issue 80: FS SIMD16 shader: 77 inst, 0 loops, 862 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 896 bytes. >31730: message: shader compiler issue 81: VS vec4 shader: 15 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 240 to 240 bytes. >31781: message: shader compiler issue 82: FS SIMD8 shader: 66 inst, 0 loops, 725 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1056 to 768 bytes. >31781: message: shader compiler issue 83: FS SIMD16 shader: 67 inst, 0 loops, 824 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1072 to 784 bytes. >31781: message: api performance issue 84: Recompiling fragment shader for program 2030 >31781: message: api performance issue 85: number of color buffers 2->1 >31805: message: shader compiler issue 86: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >31805: message: shader compiler issue 87: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >31805: message: shader compiler issue 88: VS vec4 shader: 16 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >waiting for idle >32858: message: shader compiler issue 89: FS SIMD8 shader: 75 inst, 0 loops, 618 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1200 to 880 bytes. >32858: message: shader compiler issue 90: FS SIMD16 shader: 75 inst, 0 loops, 750 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1200 to 880 bytes. >32858: message: shader compiler issue 91: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >32907: message: shader compiler issue 92: FS SIMD8 shader: 80 inst, 0 loops, 648 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1280 to 928 bytes. >32907: message: shader compiler issue 93: FS SIMD16 shader: 80 inst, 0 loops, 780 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1280 to 928 bytes. >32907: message: shader compiler issue 94: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >32949: message: shader compiler issue 95: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >32949: message: shader compiler issue 96: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >62344: message: shader compiler issue 97: FS SIMD8 shader: 93 inst, 0 loops, 650 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1488 to 1072 bytes. >62344: message: shader compiler issue 98: FS SIMD16 shader: 93 inst, 0 loops, 800 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1488 to 1072 bytes. >62344: message: shader compiler issue 99: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >62386: message: shader compiler issue 100: FS SIMD8 shader: 82 inst, 0 loops, 653 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1312 to 960 bytes. >62386: message: shader compiler issue 101: FS SIMD16 shader: 82 inst, 0 loops, 782 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1312 to 960 bytes. >62386: message: shader compiler issue 102: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >65714: message: shader compiler issue 103: FS SIMD8 shader: 115 inst, 0 loops, 938 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 1840 to 1360 bytes. >65714: message: shader compiler issue 104: FS SIMD16 shader: 115 inst, 0 loops, 1086 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 1840 to 1360 bytes. >65714: message: shader compiler issue 105: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >70961: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >71804: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >72647: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >73490: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >74333: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >75176: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >76019: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >76862: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >77705: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >78548: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >79391: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >80234: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >81077: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >81920: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >82763: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >83606: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >84449: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >85292: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >86135: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >90099: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >90695: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >98665: message: shader compiler issue 107: FS SIMD8 shader: 259 inst, 0 loops, 1786 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4144 to 3120 bytes. >98665: message: shader compiler issue 108: FS SIMD16 shader: 260 inst, 0 loops, 2242 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4160 to 3136 bytes. >98665: message: shader compiler issue 109: VS vec4 shader: 33 inst, 0 loops, 180 cycles, 0:0 spills:fills, compacted 528 to 432 bytes. >98718: message: shader compiler issue 110: FS SIMD8 shader: 21 inst, 0 loops, 104 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 336 to 240 bytes. >98718: message: shader compiler issue 111: FS SIMD16 shader: 21 inst, 0 loops, 130 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 336 to 240 bytes. >98718: message: shader compiler issue 112: VS vec4 shader: 56 inst, 0 loops, 224 cycles, 0:0 spills:fills, compacted 896 to 752 bytes. >98805: message: shader compiler issue 113: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >98805: message: shader compiler issue 114: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >98805: message: shader compiler issue 115: VS vec4 shader: 237 inst, 0 loops, 1404 cycles, 0:0 spills:fills, compacted 3792 to 3280 bytes. >98866: message: shader compiler issue 116: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >98866: message: shader compiler issue 117: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >98866: message: shader compiler issue 118: VS vec4 shader: 222 inst, 0 loops, 1242 cycles, 0:0 spills:fills, compacted 3552 to 3056 bytes. >98916: message: shader compiler issue 119: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >98916: message: shader compiler issue 120: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >98916: message: shader compiler issue 121: VS vec4 shader: 246 inst, 0 loops, 1142 cycles, 0:0 spills:fills, compacted 3936 to 3392 bytes. >99005: message: shader compiler issue 122: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >99005: message: shader compiler issue 123: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >99005: message: shader compiler issue 124: VS vec4 shader: 243 inst, 0 loops, 1252 cycles, 0:0 spills:fills, compacted 3888 to 3376 bytes. >99064: message: shader compiler issue 125: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >99064: message: shader compiler issue 126: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >99064: message: shader compiler issue 127: VS vec4 shader: 228 inst, 0 loops, 1228 cycles, 0:0 spills:fills, compacted 3648 to 3152 bytes. >99112: message: shader compiler issue 128: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >99112: message: shader compiler issue 129: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >99112: message: shader compiler issue 130: VS vec4 shader: 252 inst, 0 loops, 1226 cycles, 0:0 spills:fills, compacted 4032 to 3472 bytes. >99202: message: shader compiler issue 131: FS SIMD8 shader: 116 inst, 0 loops, 640 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1856 to 1376 bytes. >99202: message: shader compiler issue 132: FS SIMD16 shader: 116 inst, 0 loops, 810 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1856 to 1376 bytes. >99202: message: shader compiler issue 133: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >99268: message: shader compiler issue 134: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99268: message: shader compiler issue 135: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99268: message: shader compiler issue 136: VS vec4 shader: 36 inst, 0 loops, 286 cycles, 0:0 spills:fills, compacted 576 to 512 bytes. >99303: message: shader compiler issue 137: FS SIMD8 shader: 13 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99303: message: shader compiler issue 138: FS SIMD16 shader: 13 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99303: message: shader compiler issue 139: VS vec4 shader: 31 inst, 0 loops, 176 cycles, 0:0 spills:fills, compacted 496 to 400 bytes. >99349: message: shader compiler issue 140: FS SIMD8 shader: 258 inst, 0 loops, 1255 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4128 to 3136 bytes. >99349: message: shader compiler issue 141: FS SIMD16 shader: 259 inst, 0 loops, 2480 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4144 to 3152 bytes. >99349: message: shader compiler issue 142: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >99434: message: shader compiler issue 143: FS SIMD8 shader: 113 inst, 0 loops, 634 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1808 to 1344 bytes. >99434: message: shader compiler issue 144: FS SIMD16 shader: 113 inst, 0 loops, 806 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1808 to 1344 bytes. >99434: message: shader compiler issue 145: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >99508: message: shader compiler issue 146: FS SIMD8 shader: 252 inst, 0 loops, 1195 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3072 bytes. >99508: message: shader compiler issue 147: FS SIMD16 shader: 253 inst, 0 loops, 2412 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3088 bytes. >99508: message: shader compiler issue 148: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >99612: message: shader compiler issue 149: FS SIMD8 shader: 294 inst, 0 loops, 1659 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4704 to 3600 bytes. >99612: message: shader compiler issue 150: FS SIMD16 shader: 295 inst, 0 loops, 3114 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4720 to 3616 bytes. >99612: message: shader compiler issue 151: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >99685: message: shader compiler issue 152: FS SIMD8 shader: 26 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 416 to 288 bytes. >99685: message: shader compiler issue 153: FS SIMD16 shader: 26 inst, 0 loops, 138 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 416 to 288 bytes. >99685: message: shader compiler issue 154: VS vec4 shader: 56 inst, 0 loops, 224 cycles, 0:0 spills:fills, compacted 896 to 752 bytes. >99735: message: shader compiler issue 155: FS SIMD8 shader: 112 inst, 0 loops, 813 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1792 to 1312 bytes. >99735: message: shader compiler issue 156: FS SIMD16 shader: 112 inst, 0 loops, 932 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1792 to 1312 bytes. >99735: message: shader compiler issue 157: VS vec4 shader: 216 inst, 0 loops, 1144 cycles, 0:0 spills:fills, compacted 3456 to 3008 bytes. >99810: message: shader compiler issue 158: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99810: message: shader compiler issue 159: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99810: message: shader compiler issue 160: VS vec4 shader: 184 inst, 0 loops, 1082 cycles, 0:0 spills:fills, compacted 2944 to 2528 bytes. >99852: message: shader compiler issue 161: FS SIMD8 shader: 13 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99852: message: shader compiler issue 162: FS SIMD16 shader: 13 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99852: message: shader compiler issue 163: VS vec4 shader: 175 inst, 0 loops, 1082 cycles, 0:0 spills:fills, compacted 2800 to 2368 bytes. >99907: message: shader compiler issue 164: FS SIMD8 shader: 259 inst, 0 loops, 1426 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4144 to 3136 bytes. >99907: message: shader compiler issue 165: FS SIMD16 shader: 260 inst, 0 loops, 2376 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4160 to 3152 bytes. >99907: message: shader compiler issue 166: VS vec4 shader: 213 inst, 0 loops, 1136 cycles, 0:0 spills:fills, compacted 3408 to 2944 bytes. >100001: message: shader compiler issue 167: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >100001: message: shader compiler issue 168: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >100001: message: shader compiler issue 169: VS vec4 shader: 284 inst, 0 loops, 1898 cycles, 0:0 spills:fills, compacted 4544 to 3888 bytes. >100061: message: shader compiler issue 170: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >100061: message: shader compiler issue 171: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >100061: message: shader compiler issue 172: VS vec4 shader: 269 inst, 0 loops, 1702 cycles, 0:0 spills:fills, compacted 4304 to 3664 bytes. >100110: message: shader compiler issue 173: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >100110: message: shader compiler issue 174: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >100110: message: shader compiler issue 175: VS vec4 shader: 292 inst, 0 loops, 1692 cycles, 0:0 spills:fills, compacted 4672 to 3984 bytes. >100110: message: api performance issue 49: Copying to larger program cache: 256 kB -> 512 kB >waiting for idle >waiting for idle >101441: message: shader compiler issue 176: FS SIMD8 shader: 3 inst, 0 loops, 18 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >101441: message: shader compiler issue 177: FS SIMD16 shader: 3 inst, 0 loops, 22 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >101441: message: api performance issue 84: Recompiling fragment shader for program 2046 >101441: message: api performance issue 85: number of color buffers 1->0 >101822: message: shader compiler performance issue 178: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >101822: message: shader compiler issue 179: FS SIMD8 shader: 1509 inst, 0 loops, 10207 cycles, 0:0 spills:fills, Promoted 34 constants, compacted 24144 to 17456 bytes. >101822: message: shader compiler issue 180: VS vec4 shader: 28 inst, 0 loops, 156 cycles, 0:0 spills:fills, compacted 448 to 384 bytes. >101940: message: shader compiler performance issue 181: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >101940: message: shader compiler issue 182: FS SIMD8 shader: 1611 inst, 0 loops, 11151 cycles, 0:0 spills:fills, Promoted 35 constants, compacted 25776 to 18720 bytes. >101940: message: shader compiler issue 183: VS vec4 shader: 101 inst, 0 loops, 644 cycles, 0:0 spills:fills, compacted 1616 to 1184 bytes. >102046: message: shader compiler issue 184: FS SIMD8 shader: 149 inst, 0 loops, 1238 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2384 to 1888 bytes. >102046: message: shader compiler issue 185: FS SIMD16 shader: 149 inst, 0 loops, 1446 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2384 to 1888 bytes. >102046: message: shader compiler issue 186: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >102046: message: shader compiler issue 187: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >102154: message: shader compiler issue 188: FS SIMD8 shader: 248 inst, 0 loops, 2281 cycles, 0:0 spills:fills, Promoted 12 constants, compacted 3968 to 3040 bytes. >102154: message: shader compiler issue 189: FS SIMD16 shader: 248 inst, 0 loops, 2626 cycles, 0:0 spills:fills, Promoted 12 constants, compacted 3968 to 3040 bytes. >102154: message: shader compiler issue 190: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >102154: message: shader compiler issue 191: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >waiting for idle >102255: message: shader compiler performance issue 192: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >102255: message: shader compiler issue 193: FS SIMD8 shader: 914 inst, 0 loops, 7832 cycles, 0:0 spills:fills, Promoted 33 constants, compacted 14624 to 10944 bytes. >102255: message: shader compiler issue 194: VS vec4 shader: 18 inst, 0 loops, 92 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >102334: message: shader compiler issue 195: FS SIMD8 shader: 77 inst, 0 loops, 663 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 848 bytes. >102334: message: shader compiler issue 196: FS SIMD16 shader: 77 inst, 0 loops, 780 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 848 bytes. >102334: message: shader compiler issue 197: VS vec4 shader: 18 inst, 0 loops, 92 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >102428: message: shader compiler issue 198: FS SIMD8 shader: 88 inst, 0 loops, 721 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1408 to 1056 bytes. >102428: message: shader compiler issue 199: FS SIMD16 shader: 89 inst, 0 loops, 866 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1424 to 1072 bytes. >102428: message: shader compiler performance issue 200: vertex shader triggered register spilling. Try reducing the number of live vec4 values to improve performance. >102428: message: shader compiler issue 201: VS vec4 shader: 1016 inst, 0 loops, 8526 cycles, 1:1 spills:fills, compacted 16256 to 13200 bytes. >102579: message: shader compiler performance issue 202: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >102579: message: shader compiler issue 203: FS SIMD8 shader: 607 inst, 0 loops, 2679 cycles, 0:0 spills:fills, Promoted 37 constants, compacted 9712 to 7344 bytes. >102579: message: shader compiler issue 204: VS vec4 shader: 847 inst, 0 loops, 7420 cycles, 0:0 spills:fills, compacted 13552 to 10992 bytes. >102947: message: shader compiler issue 205: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >102947: message: shader compiler issue 206: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >102947: message: shader compiler issue 207: VS vec4 shader: 5 inst, 0 loops, 20 cycles, 0:0 spills:fills, compacted 80 to 80 bytes. >103024: message: shader compiler issue 208: FS SIMD8 shader: 78 inst, 0 loops, 460 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1040 bytes. >103024: message: shader compiler issue 209: FS SIMD16 shader: 78 inst, 0 loops, 522 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1040 bytes. >103024: message: shader compiler issue 210: VS vec4 shader: 29 inst, 0 loops, 124 cycles, 0:0 spills:fills, compacted 464 to 432 bytes. >103102: message: shader compiler issue 211: FS SIMD8 shader: 71 inst, 0 loops, 438 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 944 bytes. >103102: message: shader compiler issue 212: FS SIMD16 shader: 71 inst, 0 loops, 502 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 944 bytes. >103102: message: shader compiler issue 213: VS vec4 shader: 27 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >103164: message: shader compiler issue 214: FS SIMD8 shader: 78 inst, 0 loops, 470 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1008 bytes. >103164: message: shader compiler issue 215: FS SIMD16 shader: 78 inst, 0 loops, 524 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1008 bytes. >103164: message: shader compiler issue 216: VS vec4 shader: 24 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 384 to 336 bytes. >103233: message: shader compiler issue 217: FS SIMD8 shader: 50 inst, 0 loops, 368 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 800 to 656 bytes. >103233: message: shader compiler issue 218: FS SIMD16 shader: 50 inst, 0 loops, 444 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 800 to 656 bytes. >103233: message: shader compiler issue 219: VS vec4 shader: 25 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 400 to 368 bytes. >103297: message: shader compiler issue 220: FS SIMD8 shader: 57 inst, 0 loops, 394 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 912 to 720 bytes. >103297: message: shader compiler issue 221: FS SIMD16 shader: 57 inst, 0 loops, 450 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 912 to 720 bytes. >103297: message: shader compiler issue 222: VS vec4 shader: 23 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 368 to 320 bytes. >103366: message: shader compiler issue 223: FS SIMD8 shader: 29 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 464 to 368 bytes. >103366: message: shader compiler issue 224: FS SIMD16 shader: 29 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 464 to 368 bytes. >103366: message: shader compiler issue 225: VS vec4 shader: 21 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 336 to 304 bytes. >103415: message: shader compiler issue 226: FS SIMD8 shader: 36 inst, 0 loops, 322 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 432 bytes. >103415: message: shader compiler issue 227: FS SIMD16 shader: 36 inst, 0 loops, 368 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 432 bytes. >103415: message: shader compiler issue 228: VS vec4 shader: 21 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 336 to 304 bytes. >waiting for idle >103581: message: shader compiler issue 229: FS SIMD8 shader: 4 inst, 0 loops, 222 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >103581: message: shader compiler issue 230: FS SIMD16 shader: 4 inst, 0 loops, 230 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >103581: message: shader compiler issue 231: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >waiting for idle >waiting for idle >104664: message: shader compiler issue 232: FS SIMD8 shader: 341 inst, 0 loops, 2029 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5456 to 4176 bytes. >104664: message: shader compiler issue 233: FS SIMD16 shader: 342 inst, 0 loops, 2558 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5472 to 4192 bytes. >104664: message: shader compiler issue 234: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >waiting for idle >105189: message: shader compiler issue 235: FS SIMD8 shader: 59 inst, 0 loops, 691 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 944 to 704 bytes. >105189: message: shader compiler issue 236: FS SIMD16 shader: 59 inst, 0 loops, 752 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 944 to 704 bytes. >105189: message: shader compiler issue 237: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >105321: message: shader compiler issue 238: FS SIMD8 shader: 51 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 816 to 672 bytes. >105321: message: shader compiler issue 239: FS SIMD16 shader: 51 inst, 0 loops, 612 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 816 to 672 bytes. >105321: message: shader compiler issue 240: VS vec4 shader: 28 inst, 0 loops, 156 cycles, 0:0 spills:fills, compacted 448 to 384 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >107554: message: shader compiler issue 241: FS SIMD8 shader: 46 inst, 0 loops, 433 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 608 bytes. >107554: message: shader compiler issue 242: FS SIMD16 shader: 46 inst, 0 loops, 522 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 608 bytes. >107554: message: shader compiler issue 243: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >108037: message: shader compiler issue 244: FS SIMD8 shader: 49 inst, 0 loops, 610 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 784 to 480 bytes. >108037: message: shader compiler issue 245: FS SIMD16 shader: 49 inst, 0 loops, 680 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 784 to 480 bytes. >108037: message: shader compiler issue 246: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >108088: message: shader compiler issue 247: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >108088: message: shader compiler issue 248: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >108088: message: shader compiler issue 249: VS vec4 shader: 14 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >108650: message: shader compiler issue 250: FS SIMD8 shader: 93 inst, 0 loops, 571 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1488 to 1152 bytes. >108650: message: shader compiler issue 251: FS SIMD16 shader: 93 inst, 0 loops, 706 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1488 to 1152 bytes. >108650: message: shader compiler issue 252: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >108785: message: shader compiler issue 253: FS SIMD8 shader: 191 inst, 0 loops, 1436 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 3056 to 2368 bytes. >108785: message: shader compiler issue 254: FS SIMD16 shader: 191 inst, 0 loops, 1772 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 3056 to 2368 bytes. >108785: message: shader compiler issue 255: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >109334: message: shader compiler issue 256: FS SIMD8 shader: 56 inst, 0 loops, 580 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 896 to 560 bytes. >109334: message: shader compiler issue 257: FS SIMD16 shader: 56 inst, 0 loops, 634 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 896 to 560 bytes. >109334: message: shader compiler issue 258: VS vec4 shader: 14 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >113116: message: shader compiler issue 259: FS SIMD8 shader: 140 inst, 1 loops, 7410 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 2240 to 1680 bytes. >113116: message: shader compiler issue 260: FS SIMD16 shader: 140 inst, 1 loops, 8642 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 2240 to 1680 bytes. >113116: message: shader compiler issue 261: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >waiting for idle >waiting for idle >113890: message: shader compiler issue 262: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >113890: message: shader compiler issue 263: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >113890: message: shader compiler issue 264: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >113971: message: shader compiler issue 265: FS SIMD8 shader: 348 inst, 0 loops, 2051 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5568 to 4224 bytes. >113971: message: shader compiler issue 266: FS SIMD16 shader: 349 inst, 0 loops, 4016 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5584 to 4240 bytes. >113971: message: shader compiler issue 267: VS vec4 shader: 213 inst, 0 loops, 1136 cycles, 0:0 spills:fills, compacted 3408 to 2944 bytes. >114069: message: shader compiler issue 268: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >114069: message: shader compiler issue 269: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >114069: message: shader compiler issue 270: VS vec4 shader: 292 inst, 0 loops, 1692 cycles, 0:0 spills:fills, compacted 4672 to 3984 bytes. >114224: message: shader compiler issue 271: FS SIMD8 shader: 241 inst, 2 loops, 192999 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 3856 to 2816 bytes. >114224: message: shader compiler issue 272: FS SIMD16 shader: 241 inst, 2 loops, 316276 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 3856 to 2816 bytes. >114224: message: shader compiler issue 273: VS vec4 shader: 16 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >114428: message: shader compiler issue 274: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >114428: message: shader compiler issue 275: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >waiting for idle >waiting for idle >115273: message: shader compiler issue 276: FS SIMD8 shader: 270 inst, 0 loops, 3165 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4320 to 3104 bytes. >115273: message: shader compiler issue 277: FS SIMD16 shader: 270 inst, 0 loops, 3534 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4320 to 3104 bytes. >115273: message: shader compiler issue 278: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >115482: message: shader compiler issue 279: FS SIMD8 shader: 67 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1072 to 800 bytes. >115482: message: shader compiler issue 280: FS SIMD16 shader: 68 inst, 0 loops, 892 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1088 to 816 bytes. >115482: message: shader compiler issue 281: VS vec4 shader: 995 inst, 0 loops, 8464 cycles, 0:0 spills:fills, compacted 15920 to 12944 bytes. >115612: message: shader compiler issue 282: FS SIMD8 shader: 67 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1072 to 800 bytes. >115612: message: shader compiler issue 283: FS SIMD16 shader: 68 inst, 0 loops, 892 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1088 to 816 bytes. >115612: message: shader compiler issue 284: VS vec4 shader: 995 inst, 0 loops, 8464 cycles, 0:0 spills:fills, compacted 15920 to 12944 bytes. >waiting for idle >116346: message: shader compiler issue 285: FS SIMD8 shader: 40 inst, 0 loops, 362 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 368 bytes. >116346: message: shader compiler issue 286: FS SIMD16 shader: 40 inst, 0 loops, 394 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 368 bytes. >116346: message: shader compiler issue 287: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >116406: message: shader compiler issue 288: FS SIMD8 shader: 102 inst, 1 loops, 6496 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1632 to 1168 bytes. >116406: message: shader compiler issue 289: FS SIMD16 shader: 103 inst, 1 loops, 7472 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1648 to 1168 bytes. >116406: message: shader compiler issue 290: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >116463: message: shader compiler issue 291: FS SIMD8 shader: 4 inst, 0 loops, 222 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >116463: message: shader compiler issue 292: FS SIMD16 shader: 4 inst, 0 loops, 230 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >116463: message: shader compiler issue 293: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >116530: message: shader compiler issue 294: FS SIMD8 shader: 95 inst, 0 loops, 720 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1520 to 1136 bytes. >116530: message: shader compiler issue 295: FS SIMD16 shader: 95 inst, 0 loops, 872 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1520 to 1136 bytes. >116530: message: shader compiler issue 296: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >116575: message: shader compiler issue 297: FS SIMD8 shader: 72 inst, 0 loops, 606 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1152 to 864 bytes. >116575: message: shader compiler issue 298: FS SIMD16 shader: 72 inst, 0 loops, 722 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1152 to 864 bytes. >116575: message: shader compiler issue 299: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >116610: message: shader compiler issue 300: FS SIMD8 shader: 175 inst, 0 loops, 1203 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2800 to 2128 bytes. >116610: message: shader compiler issue 301: FS SIMD16 shader: 176 inst, 0 loops, 1366 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2816 to 2144 bytes. >116610: message: shader compiler issue 302: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >117987: message: shader compiler issue 303: FS SIMD8 shader: 464 inst, 2 loops, 212842 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 7424 to 5424 bytes. >117987: message: shader compiler issue 304: FS SIMD16 shader: 464 inst, 2 loops, 355202 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 7424 to 5424 bytes. >117987: message: shader compiler issue 305: VS vec4 shader: 16 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >118156: message: shader compiler issue 306: FS SIMD8 shader: 14 inst, 0 loops, 62 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 224 to 144 bytes. >118156: message: shader compiler issue 307: FS SIMD16 shader: 14 inst, 0 loops, 80 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 224 to 144 bytes. >118156: message: shader compiler issue 308: VS vec4 shader: 15 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 240 to 224 bytes. >waiting for idle >waiting for idle >118858: message: shader compiler issue 309: FS SIMD8 shader: 289 inst, 0 loops, 1531 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 4624 to 3360 bytes. >118858: message: shader compiler issue 310: FS SIMD16 shader: 290 inst, 0 loops, 1848 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 4640 to 3376 bytes. >118858: message: shader compiler issue 311: VS vec4 shader: 1095 inst, 0 loops, 9914 cycles, 0:0 spills:fills, compacted 17520 to 14256 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >134040: message: shader compiler issue 312: FS SIMD8 shader: 27 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >134040: message: shader compiler issue 313: FS SIMD16 shader: 28 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 448 to 320 bytes. >134064: message: shader compiler issue 314: FS SIMD8 shader: 27 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >134064: message: shader compiler issue 315: FS SIMD16 shader: 28 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 448 to 320 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >145499: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >145501: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >145503: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >148182: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >148184: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >148186: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >150829: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >150831: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >150833: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >153571: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >153573: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >153575: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >156218: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >156220: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >156222: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >162891: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >162893: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >162895: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >165897: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >165899: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >165901: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >168712: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >168714: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >168716: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >171835: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >171837: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >171839: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >174563: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >174565: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >174567: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >177380: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >177382: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >177384: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >180026: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >180028: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >180030: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >182674: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >182676: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >182678: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >185345: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >185347: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >185349: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >187995: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >187997: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >187999: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >188009: message: shader compiler issue 316: FS SIMD8 shader: 347 inst, 0 loops, 1931 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5552 to 4224 bytes. >188009: message: shader compiler issue 317: FS SIMD16 shader: 348 inst, 0 loops, 3436 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5568 to 4240 bytes. >188009: message: shader compiler issue 318: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >188099: message: shader compiler issue 319: FS SIMD8 shader: 287 inst, 0 loops, 1581 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4592 to 3472 bytes. >188099: message: shader compiler issue 320: FS SIMD16 shader: 287 inst, 0 loops, 3224 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4592 to 3472 bytes. >188099: message: shader compiler issue 321: VS vec4 shader: 67 inst, 0 loops, 308 cycles, 0:0 spills:fills, compacted 1072 to 960 bytes. >188167: message: shader compiler issue 322: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >188167: message: shader compiler issue 323: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >188167: message: shader compiler issue 324: VS vec4 shader: 31 inst, 0 loops, 176 cycles, 0:0 spills:fills, compacted 496 to 400 bytes. >188207: message: shader compiler issue 325: FS SIMD8 shader: 500 inst, 0 loops, 2800 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 8000 to 6096 bytes. >188207: message: shader compiler issue 326: FS SIMD16 shader: 501 inst, 0 loops, 5262 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 8016 to 6112 bytes. >188207: message: api performance issue 49: Copying to larger program cache: 512 kB -> 1024 kB >188207: message: shader compiler issue 327: VS vec4 shader: 66 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1056 to 912 bytes. >188300: message: shader compiler issue 328: FS SIMD8 shader: 62 inst, 0 loops, 359 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188300: message: shader compiler issue 329: FS SIMD16 shader: 62 inst, 0 loops, 454 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188300: message: shader compiler issue 330: VS vec4 shader: 55 inst, 0 loops, 300 cycles, 0:0 spills:fills, compacted 880 to 800 bytes. >188369: message: shader compiler issue 331: FS SIMD8 shader: 367 inst, 0 loops, 1988 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5872 to 4496 bytes. >188369: message: shader compiler issue 332: FS SIMD16 shader: 368 inst, 0 loops, 3606 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5888 to 4512 bytes. >188369: message: shader compiler issue 333: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188458: message: shader compiler issue 334: FS SIMD8 shader: 62 inst, 0 loops, 382 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188458: message: shader compiler issue 335: FS SIMD16 shader: 62 inst, 0 loops, 432 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188458: message: shader compiler issue 336: VS vec4 shader: 55 inst, 0 loops, 300 cycles, 0:0 spills:fills, compacted 880 to 800 bytes. >188525: message: shader compiler issue 337: FS SIMD8 shader: 364 inst, 0 loops, 2107 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5824 to 4464 bytes. >188525: message: shader compiler issue 338: FS SIMD16 shader: 365 inst, 0 loops, 3298 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5840 to 4480 bytes. >188525: message: shader compiler issue 339: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188615: message: shader compiler issue 340: FS SIMD8 shader: 136 inst, 0 loops, 884 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2176 to 1600 bytes. >188615: message: shader compiler issue 341: FS SIMD16 shader: 136 inst, 0 loops, 1162 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2176 to 1600 bytes. >188615: message: shader compiler issue 342: VS vec4 shader: 66 inst, 0 loops, 308 cycles, 0:0 spills:fills, compacted 1056 to 944 bytes. >188684: message: shader compiler issue 343: FS SIMD8 shader: 355 inst, 0 loops, 2047 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5680 to 4288 bytes. >188684: message: shader compiler issue 344: FS SIMD16 shader: 356 inst, 0 loops, 2648 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5696 to 4304 bytes. >188684: message: shader compiler issue 345: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188769: message: shader compiler issue 346: FS SIMD8 shader: 419 inst, 0 loops, 2545 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 6704 to 5088 bytes. >188769: message: shader compiler issue 347: FS SIMD16 shader: 420 inst, 0 loops, 3022 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 6720 to 5104 bytes. >188769: message: shader compiler issue 348: VS vec4 shader: 59 inst, 0 loops, 230 cycles, 0:0 spills:fills, compacted 944 to 800 bytes. >188853: message: shader compiler issue 349: FS SIMD8 shader: 382 inst, 0 loops, 2445 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 6112 to 4640 bytes. >188853: message: shader compiler issue 350: FS SIMD16 shader: 383 inst, 0 loops, 2936 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 6128 to 4656 bytes. >188853: message: shader compiler issue 351: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >188943: message: shader compiler issue 352: FS SIMD8 shader: 55 inst, 0 loops, 350 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 880 to 672 bytes. >188943: message: shader compiler issue 353: FS SIMD16 shader: 56 inst, 0 loops, 446 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 896 to 688 bytes. >188943: message: shader compiler issue 354: VS vec4 shader: 104 inst, 0 loops, 472 cycles, 0:0 spills:fills, compacted 1664 to 1392 bytes. >188990: message: shader compiler issue 355: FS SIMD8 shader: 265 inst, 0 loops, 1338 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4240 to 3216 bytes. >188990: message: shader compiler issue 356: FS SIMD16 shader: 265 inst, 0 loops, 3950 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4240 to 3216 bytes. >188990: message: shader compiler issue 357: VS vec4 shader: 68 inst, 0 loops, 310 cycles, 0:0 spills:fills, compacted 1088 to 976 bytes. >189066: message: shader compiler issue 358: FS SIMD8 shader: 482 inst, 0 loops, 2717 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7712 to 5888 bytes. >189066: message: shader compiler issue 359: FS SIMD16 shader: 483 inst, 0 loops, 5578 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7728 to 5904 bytes. >189066: message: shader compiler issue 360: VS vec4 shader: 67 inst, 0 loops, 240 cycles, 0:0 spills:fills, compacted 1072 to 928 bytes. >189176: message: shader compiler issue 361: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >189176: message: shader compiler issue 362: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >189176: message: shader compiler issue 363: VS vec4 shader: 246 inst, 0 loops, 1142 cycles, 0:0 spills:fills, compacted 3936 to 3392 bytes. >189267: message: shader compiler issue 364: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >189267: message: shader compiler issue 365: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >189267: message: shader compiler issue 366: VS vec4 shader: 252 inst, 0 loops, 1226 cycles, 0:0 spills:fills, compacted 4032 to 3472 bytes. >189363: message: shader compiler issue 367: FS SIMD8 shader: 40 inst, 0 loops, 329 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 432 bytes. >189363: message: shader compiler issue 368: FS SIMD16 shader: 40 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 432 bytes. >189363: message: shader compiler issue 369: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. >189418: message: shader compiler issue 370: FS SIMD8 shader: 316 inst, 0 loops, 1952 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5056 to 3872 bytes. >189418: message: shader compiler issue 371: FS SIMD16 shader: 317 inst, 0 loops, 2504 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5072 to 3888 bytes. >189418: message: shader compiler issue 372: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >189501: message: shader compiler issue 373: FS SIMD8 shader: 24 inst, 0 loops, 131 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 384 to 288 bytes. >189501: message: shader compiler issue 374: FS SIMD16 shader: 24 inst, 0 loops, 170 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 384 to 288 bytes. >189501: message: shader compiler issue 375: VS vec4 shader: 51 inst, 0 loops, 296 cycles, 0:0 spills:fills, compacted 816 to 736 bytes. >189551: message: shader compiler issue 376: FS SIMD8 shader: 401 inst, 0 loops, 2417 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6416 to 4896 bytes. >189551: message: shader compiler issue 377: FS SIMD16 shader: 402 inst, 0 loops, 3012 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6432 to 4912 bytes. >189551: message: shader compiler issue 378: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >waiting for idle >waiting for idle >waiting for idle >191839: message: shader compiler issue 379: FS SIMD8 shader: 184 inst, 0 loops, 1154 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2944 to 2192 bytes. >191839: message: shader compiler issue 380: FS SIMD16 shader: 185 inst, 0 loops, 1550 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2960 to 2208 bytes. >191839: message: shader compiler issue 381: VS vec4 shader: 848 inst, 0 loops, 7184 cycles, 0:0 spills:fills, compacted 13568 to 11008 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >193111: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >193113: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >193115: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >198966: message: shader compiler issue 382: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >198966: message: shader compiler issue 383: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >198966: message: shader compiler issue 384: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >199129: message: shader compiler issue 385: FS SIMD8 shader: 512 inst, 0 loops, 3233 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 8192 to 6160 bytes. >199129: message: shader compiler issue 386: FS SIMD16 shader: 513 inst, 0 loops, 5754 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 8208 to 6176 bytes. >199129: message: shader compiler issue 387: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >199236: message: shader compiler issue 388: FS SIMD8 shader: 369 inst, 0 loops, 2599 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5904 to 4560 bytes. >199236: message: shader compiler issue 389: FS SIMD16 shader: 370 inst, 0 loops, 3304 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5920 to 4576 bytes. >199236: message: shader compiler issue 390: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >waiting for idle >199425: message: shader compiler issue 391: FS SIMD8 shader: 329 inst, 0 loops, 2072 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5264 to 4080 bytes. >199425: message: shader compiler issue 392: FS SIMD16 shader: 330 inst, 0 loops, 2596 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5280 to 4096 bytes. >199425: message: shader compiler issue 393: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >199604: message: shader compiler issue 394: FS SIMD8 shader: 329 inst, 0 loops, 2072 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5264 to 4080 bytes. >199604: message: shader compiler issue 395: FS SIMD16 shader: 330 inst, 0 loops, 2596 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5280 to 4096 bytes. >199604: message: shader compiler issue 396: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >199781: message: shader compiler issue 397: FS SIMD8 shader: 290 inst, 0 loops, 2054 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4640 to 3584 bytes. >199781: message: shader compiler issue 398: FS SIMD16 shader: 291 inst, 0 loops, 2404 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4656 to 3600 bytes. >199781: message: shader compiler issue 399: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >199920: message: shader compiler issue 400: FS SIMD8 shader: 291 inst, 0 loops, 2054 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4656 to 3600 bytes. >199920: message: shader compiler issue 401: FS SIMD16 shader: 292 inst, 0 loops, 2410 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4672 to 3616 bytes. >199920: message: shader compiler issue 402: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >waiting for idle >200946: message: shader compiler issue 403: FS SIMD8 shader: 3 inst, 0 loops, 18 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >200946: message: shader compiler issue 404: FS SIMD16 shader: 3 inst, 0 loops, 22 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >200946: message: api performance issue 84: Recompiling fragment shader for program 1955 >200946: message: api performance issue 85: number of color buffers 1->0 >waiting for idle >waiting for idle >201897: message: shader compiler issue 405: FS SIMD8 shader: 126 inst, 0 loops, 814 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2016 to 1424 bytes. >201897: message: shader compiler issue 406: FS SIMD16 shader: 127 inst, 0 loops, 896 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2032 to 1440 bytes. >201897: message: shader compiler issue 407: VS vec4 shader: 871 inst, 0 loops, 7468 cycles, 0:0 spills:fills, compacted 13936 to 11312 bytes. >202153: message: shader compiler issue 408: FS SIMD8 shader: 250 inst, 0 loops, 1424 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4000 to 3008 bytes. >202153: message: shader compiler issue 409: FS SIMD16 shader: 251 inst, 0 loops, 1864 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4016 to 3024 bytes. >202153: message: shader compiler issue 410: VS vec4 shader: 838 inst, 0 loops, 7526 cycles, 0:0 spills:fills, compacted 13408 to 10944 bytes. >waiting for idle >202490: message: shader compiler issue 411: FS SIMD8 shader: 268 inst, 0 loops, 1531 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 4288 to 3136 bytes. >202490: message: shader compiler issue 412: FS SIMD16 shader: 269 inst, 0 loops, 1974 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 4304 to 3152 bytes. >202490: message: shader compiler issue 413: VS vec4 shader: 906 inst, 0 loops, 8096 cycles, 0:0 spills:fills, compacted 14496 to 11808 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >203641: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >203643: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >203645: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >204735: message: shader compiler issue 414: FS SIMD8 shader: 27 inst, 0 loops, 48 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 256 bytes. >204735: message: shader compiler issue 415: FS SIMD16 shader: 27 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 256 bytes. >204735: message: shader compiler issue 416: VS vec4 shader: 14 inst, 0 loops, 86 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >210970: message: shader compiler issue 417: FS SIMD8 shader: 265 inst, 0 loops, 1486 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 4240 to 3152 bytes. >210970: message: shader compiler issue 418: FS SIMD16 shader: 266 inst, 0 loops, 1906 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 4256 to 3168 bytes. >210970: message: shader compiler issue 419: VS vec4 shader: 883 inst, 0 loops, 7446 cycles, 0:0 spills:fills, compacted 14128 to 11488 bytes. >211285: message: shader compiler issue 420: FS SIMD8 shader: 31 inst, 0 loops, 187 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >211285: message: shader compiler issue 421: FS SIMD16 shader: 31 inst, 0 loops, 236 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >211285: message: shader compiler issue 422: VS vec4 shader: 1029 inst, 0 loops, 8716 cycles, 0:0 spills:fills, compacted 16464 to 13216 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >212374: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >212376: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >212378: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >220845: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >220847: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >220849: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >255414: message: shader compiler issue 423: FS SIMD8 shader: 369 inst, 0 loops, 2599 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5904 to 4560 bytes. >255414: message: shader compiler issue 424: FS SIMD16 shader: 370 inst, 0 loops, 3304 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5920 to 4576 bytes. >255414: message: shader compiler issue 425: VS vec4 shader: 395 inst, 0 loops, 3490 cycles, 0:0 spills:fills, compacted 6320 to 5200 bytes. >255544: message: shader compiler issue 426: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >255544: message: shader compiler issue 427: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >255544: message: shader compiler issue 428: VS vec4 shader: 395 inst, 0 loops, 3490 cycles, 0:0 spills:fills, compacted 6320 to 5200 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >259201: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >259203: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >259205: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >275330: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >275332: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >275334: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >298847: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >298849: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >298851: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >320015: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >320017: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >320019: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >334347: message: api performance issue 106: using glBufferSubData(buffer 4898, offset 0, size 288) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >341225: message: shader compiler issue 429: FS SIMD8 shader: 378 inst, 0 loops, 1958 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 6048 to 4528 bytes. >341225: message: shader compiler issue 430: FS SIMD16 shader: 379 inst, 0 loops, 2504 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 6064 to 4544 bytes. >341225: message: shader compiler performance issue 431: vertex shader triggered register spilling. Try reducing the number of live vec4 values to improve performance. >341225: message: shader compiler issue 432: VS vec4 shader: 1081 inst, 0 loops, 9206 cycles, 2:2 spills:fills, compacted 17296 to 14128 bytes. >341448: message: shader compiler issue 433: FS SIMD8 shader: 31 inst, 0 loops, 335 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >341448: message: shader compiler issue 434: FS SIMD16 shader: 31 inst, 0 loops, 376 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >341448: message: shader compiler issue 435: VS vec4 shader: 1006 inst, 0 loops, 8492 cycles, 0:0 spills:fills, compacted 16096 to 13072 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >342540: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >342542: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >342544: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >352256: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >352258: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >352260: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >367819: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >367821: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >367823: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >393695: message: api performance issue 106: too many identical messages; ignoring >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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>waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >3220350: message: shader compiler issue 436: FS SIMD8 shader: 31 inst, 0 loops, 187 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >3220350: message: shader compiler issue 437: FS SIMD16 shader: 31 inst, 0 loops, 236 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >3220350: message: shader compiler issue 438: VS vec4 shader: 994 inst, 0 loops, 8566 cycles, 0:0 spills:fills, compacted 15904 to 12928 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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>waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >6840820: message: shader compiler issue 439: FS SIMD8 shader: 161 inst, 0 loops, 848 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 2576 to 1888 bytes. >6840820: message: shader compiler issue 440: FS SIMD16 shader: 162 inst, 0 loops, 910 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 2592 to 1904 bytes. >6840820: message: shader compiler issue 441: VS vec4 shader: 360 inst, 0 loops, 2782 cycles, 0:0 spills:fills, compacted 5760 to 4800 bytes. >6840985: message: shader compiler issue 442: FS SIMD8 shader: 88 inst, 0 loops, 721 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1408 to 1056 bytes. >6840985: message: shader compiler issue 443: FS SIMD16 shader: 89 inst, 0 loops, 866 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1424 to 1072 bytes. >6840985: message: shader compiler issue 444: VS vec4 shader: 294 inst, 0 loops, 1992 cycles, 0:0 spills:fills, compacted 4704 to 3936 bytes. >waiting for idle >6841318: message: shader compiler issue 445: FS SIMD8 shader: 8 inst, 0 loops, 250 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 128 to 80 bytes. >6841318: message: shader compiler issue 446: FS SIMD16 shader: 8 inst, 0 loops, 264 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 128 to 80 bytes. >6841318: message: shader compiler issue 447: VS vec4 shader: 18 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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>waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >7539367: message: shader compiler performance issue 448: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >7539367: message: shader compiler issue 449: FS SIMD8 shader: 733 inst, 0 loops, 3711 cycles, 0:0 spills:fills, Promoted 41 constants, compacted 11728 to 8880 bytes. >7539367: message: shader compiler issue 450: VS vec4 shader: 59 inst, 0 loops, 230 cycles, 0:0 spills:fills, compacted 944 to 800 bytes. >7539424: message: shader compiler issue 451: FS SIMD8 shader: 30 inst, 0 loops, 314 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 480 to 320 bytes. >7539424: message: shader compiler issue 452: FS SIMD16 shader: 30 inst, 0 loops, 354 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 480 to 320 bytes. >7539424: message: shader compiler issue 453: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. >7539481: message: shader compiler issue 454: FS SIMD8 shader: 200 inst, 0 loops, 727 cycles, 0:0 spills:fills, Promoted 11 constants, compacted 3200 to 2368 bytes. >7539481: message: shader compiler issue 455: FS SIMD16 shader: 201 inst, 0 loops, 1202 cycles, 0:0 spills:fills, Promoted 11 constants, compacted 3216 to 2384 bytes. >7539481: message: shader compiler issue 456: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >7541655: message: major shader compiler issue 457: 0:352(23): warning: `f10' used uninitialized >7541655: message: major shader compiler issue 458: 0:353(27): warning: `v11' used uninitialized >7541655 @2 glCompileShader(shader = 7168) >7541655: warning: 0:352(23): warning: `f10' used uninitialized >0:353(27): warning: `v11' used uninitialized > >7541663: message: shader compiler issue 459: FS SIMD8 shader: 224 inst, 0 loops, 1737 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7541663: message: shader compiler issue 460: FS SIMD16 shader: 224 inst, 0 loops, 1930 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7541663: message: shader compiler issue 461: TES vec4 shader: 93 inst, 0 loops, 714 cycles, 0:0 spills:fills, compacted 1488 to 1312 bytes. >7541663: message: shader compiler issue 462: TCS vec4 shader: 396 inst, 0 loops, 2054 cycles, 19:9 spills:fills, compacted 6336 to 5152 bytes. >7541663: message: shader compiler issue 463: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7541801: message: shader compiler issue 464: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7541801: message: shader compiler issue 465: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7541801: message: shader compiler issue 466: TES vec4 shader: 88 inst, 0 loops, 880 cycles, 0:0 spills:fills, compacted 1408 to 1232 bytes. >7541801: message: shader compiler issue 467: TCS vec4 shader: 396 inst, 0 loops, 2054 cycles, 19:9 spills:fills, compacted 6336 to 5152 bytes. >7541801: message: shader compiler issue 468: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7541915: message: shader compiler issue 469: FS SIMD8 shader: 382 inst, 0 loops, 2114 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6112 to 4768 bytes. >7541915: message: shader compiler issue 470: FS SIMD16 shader: 383 inst, 0 loops, 4450 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6128 to 4784 bytes. >7541915: message: shader compiler issue 471: TES vec4 shader: 92 inst, 0 loops, 616 cycles, 0:0 spills:fills, compacted 1472 to 1280 bytes. >7541915: message: shader compiler issue 472: TCS vec4 shader: 426 inst, 0 loops, 2196 cycles, 22:10 spills:fills, compacted 6816 to 5552 bytes. >7541915: message: shader compiler issue 473: VS vec4 shader: 201 inst, 0 loops, 1218 cycles, 0:0 spills:fills, compacted 3216 to 2848 bytes. >7542073: message: shader compiler issue 474: FS SIMD8 shader: 224 inst, 0 loops, 1737 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7542073: message: shader compiler issue 475: FS SIMD16 shader: 224 inst, 0 loops, 1930 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7542073: message: shader compiler issue 476: VS vec4 shader: 145 inst, 0 loops, 1134 cycles, 0:0 spills:fills, compacted 2320 to 2064 bytes. >7542152: message: shader compiler issue 477: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542152: message: shader compiler issue 478: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542152: message: shader compiler issue 479: VS vec4 shader: 142 inst, 0 loops, 1132 cycles, 0:0 spills:fills, compacted 2272 to 2016 bytes. >7542203: message: shader compiler issue 480: FS SIMD8 shader: 382 inst, 0 loops, 2114 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6112 to 4768 bytes. >7542203: message: shader compiler issue 481: FS SIMD16 shader: 383 inst, 0 loops, 4450 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6128 to 4784 bytes. >7542203: message: shader compiler issue 482: VS vec4 shader: 147 inst, 0 loops, 1018 cycles, 0:0 spills:fills, compacted 2352 to 2064 bytes. >7542310: message: major shader compiler issue 483: 0:351(23): warning: `f10' used uninitialized >7542310: message: major shader compiler issue 484: 0:352(27): warning: `v11' used uninitialized >7542310 @2 glCompileShader(shader = 7166) >7542310: warning: 0:351(23): warning: `f10' used uninitialized >0:352(27): warning: `v11' used uninitialized > >7542318: message: shader compiler issue 485: FS SIMD8 shader: 203 inst, 0 loops, 1682 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542318: message: shader compiler issue 486: FS SIMD16 shader: 203 inst, 0 loops, 1938 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542318: message: shader compiler issue 487: TES vec4 shader: 80 inst, 0 loops, 696 cycles, 0:0 spills:fills, compacted 1280 to 1152 bytes. >7542318: message: shader compiler issue 488: TCS vec4 shader: 392 inst, 0 loops, 2036 cycles, 19:9 spills:fills, compacted 6272 to 5104 bytes. >7542318: message: shader compiler issue 489: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7542450: message: shader compiler issue 490: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542450: message: shader compiler issue 491: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542450: message: shader compiler issue 492: TES vec4 shader: 75 inst, 0 loops, 716 cycles, 0:0 spills:fills, compacted 1200 to 1072 bytes. >7542450: message: shader compiler issue 493: TCS vec4 shader: 392 inst, 0 loops, 2036 cycles, 19:9 spills:fills, compacted 6272 to 5104 bytes. >7542450: message: shader compiler issue 494: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7542560: message: shader compiler issue 495: FS SIMD8 shader: 362 inst, 0 loops, 2059 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5792 to 4416 bytes. >7542560: message: shader compiler issue 496: FS SIMD16 shader: 363 inst, 0 loops, 3862 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5808 to 4432 bytes. >7542560: message: shader compiler issue 497: TES vec4 shader: 79 inst, 0 loops, 730 cycles, 0:0 spills:fills, compacted 1264 to 1104 bytes. >7542560: message: shader compiler issue 498: TCS vec4 shader: 422 inst, 0 loops, 2178 cycles, 22:10 spills:fills, compacted 6752 to 5504 bytes. >7542560: message: shader compiler issue 499: VS vec4 shader: 201 inst, 0 loops, 1218 cycles, 0:0 spills:fills, compacted 3216 to 2848 bytes. >7542708: message: shader compiler issue 500: FS SIMD8 shader: 203 inst, 0 loops, 1682 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542708: message: shader compiler issue 501: FS SIMD16 shader: 203 inst, 0 loops, 1938 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542708: message: shader compiler issue 502: VS vec4 shader: 145 inst, 0 loops, 1134 cycles, 0:0 spills:fills, compacted 2320 to 2064 bytes. >7542783: message: shader compiler issue 503: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542783: message: shader compiler issue 504: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542783: message: shader compiler issue 505: VS vec4 shader: 142 inst, 0 loops, 1132 cycles, 0:0 spills:fills, compacted 2272 to 2016 bytes. >7542832: message: shader compiler issue 506: FS SIMD8 shader: 362 inst, 0 loops, 2059 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5792 to 4416 bytes. >7542832: message: shader compiler issue 507: FS SIMD16 shader: 363 inst, 0 loops, 3862 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5808 to 4432 bytes. >7542832: message: shader compiler issue 508: VS vec4 shader: 147 inst, 0 loops, 1018 cycles, 0:0 spills:fills, compacted 2352 to 2064 bytes. >7542939: message: shader compiler issue 509: FS SIMD8 shader: 411 inst, 0 loops, 1938 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6576 to 4992 bytes. >7542939: message: shader compiler issue 510: FS SIMD16 shader: 412 inst, 0 loops, 4502 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6592 to 5008 bytes. >7542939: message: shader compiler issue 511: VS vec4 shader: 66 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1056 to 912 bytes. >7543031: message: shader compiler issue 512: FS SIMD8 shader: 46 inst, 0 loops, 363 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 544 bytes. >7543031: message: shader compiler issue 513: FS SIMD16 shader: 46 inst, 0 loops, 418 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 544 bytes. >7543031: message: shader compiler issue 514: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. >7543085: message: shader compiler issue 515: FS SIMD8 shader: 245 inst, 0 loops, 1276 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3920 to 3040 bytes. >7543085: message: shader compiler issue 516: FS SIMD16 shader: 246 inst, 0 loops, 1590 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3936 to 3056 bytes. >7543085: message: shader compiler issue 517: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >7543161: message: shader compiler issue 518: FS SIMD8 shader: 118 inst, 0 loops, 651 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1888 to 1360 bytes. >7543161: message: shader compiler issue 519: FS SIMD16 shader: 118 inst, 0 loops, 806 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1888 to 1360 bytes. >7543161: message: shader compiler issue 520: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >7543233: message: shader compiler issue 521: FS SIMD8 shader: 268 inst, 0 loops, 1342 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4288 to 3184 bytes. >7543233: message: shader compiler issue 522: FS SIMD16 shader: 269 inst, 0 loops, 2926 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4304 to 3200 bytes. >7543233: message: shader compiler issue 523: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >7543324: message: shader compiler issue 524: FS SIMD8 shader: 49 inst, 0 loops, 478 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 784 to 624 bytes. >7543324: message: shader compiler issue 525: FS SIMD16 shader: 49 inst, 0 loops, 558 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 784 to 624 bytes. >7543324: message: shader compiler issue 526: VS vec4 shader: 104 inst, 0 loops, 686 cycles, 0:0 spills:fills, compacted 1664 to 1504 bytes. >7543382: message: shader compiler issue 527: FS SIMD8 shader: 13 inst, 0 loops, 298 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 144 bytes. >7543382: message: shader compiler issue 528: FS SIMD16 shader: 13 inst, 0 loops, 324 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 144 bytes. >7543382: message: shader compiler issue 529: VS vec4 shader: 89 inst, 0 loops, 670 cycles, 0:0 spills:fills, compacted 1424 to 1280 bytes. >7543438: message: shader compiler issue 530: FS SIMD8 shader: 261 inst, 0 loops, 1270 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4176 to 3104 bytes. >7543438: message: shader compiler issue 531: FS SIMD16 shader: 262 inst, 0 loops, 1706 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4192 to 3120 bytes. >7543438: message: shader compiler issue 532: VS vec4 shader: 114 inst, 0 loops, 578 cycles, 0:0 spills:fills, compacted 1824 to 1600 bytes. >7543523: message: shader compiler issue 533: FS SIMD8 shader: 30 inst, 0 loops, 376 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 480 to 368 bytes. >7543523: message: shader compiler issue 534: FS SIMD16 shader: 30 inst, 0 loops, 424 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 480 to 368 bytes. >7543523: message: shader compiler issue 535: VS vec4 shader: 143 inst, 0 loops, 622 cycles, 0:0 spills:fills, compacted 2288 to 2000 bytes. >7543611: message: shader compiler issue 536: FS SIMD8 shader: 77 inst, 0 loops, 681 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1232 to 944 bytes. >7543611: message: shader compiler issue 537: FS SIMD16 shader: 78 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1248 to 960 bytes. >7543611: message: shader compiler issue 538: VS vec4 shader: 108 inst, 0 loops, 560 cycles, 0:0 spills:fills, compacted 1728 to 1504 bytes. >7543668: message: shader compiler issue 539: FS SIMD8 shader: 35 inst, 0 loops, 288 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 560 to 448 bytes. >7543668: message: shader compiler issue 540: FS SIMD16 shader: 36 inst, 0 loops, 348 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 576 to 464 bytes. >7543668: message: shader compiler issue 541: VS vec4 shader: 78 inst, 0 loops, 548 cycles, 0:0 spills:fills, compacted 1248 to 1088 bytes. >7543705: message: shader compiler issue 542: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >7543705: message: shader compiler issue 543: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >7543705: message: shader compiler issue 544: VS vec4 shader: 63 inst, 0 loops, 402 cycles, 0:0 spills:fills, compacted 1008 to 848 bytes. >7543747: message: shader compiler issue 545: FS SIMD8 shader: 245 inst, 0 loops, 1370 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 3920 to 2992 bytes. >7543747: message: shader compiler issue 546: FS SIMD16 shader: 246 inst, 0 loops, 1652 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 3936 to 3008 bytes. >7543747: message: shader compiler issue 547: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7543832: message: shader compiler issue 548: FS SIMD8 shader: 150 inst, 0 loops, 1133 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2400 to 1808 bytes. >7543832: message: shader compiler issue 549: FS SIMD16 shader: 151 inst, 0 loops, 1410 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2416 to 1824 bytes. >7543832: message: shader compiler issue 550: VS vec4 shader: 120 inst, 0 loops, 570 cycles, 0:0 spills:fills, compacted 1920 to 1680 bytes. >7543904: message: shader compiler issue 551: FS SIMD8 shader: 42 inst, 0 loops, 352 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 672 to 512 bytes. >7543904: message: shader compiler issue 552: FS SIMD16 shader: 43 inst, 0 loops, 428 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 688 to 528 bytes. >7543904: message: shader compiler issue 553: VS vec4 shader: 72 inst, 0 loops, 436 cycles, 0:0 spills:fills, compacted 1152 to 960 bytes. >7543953: message: shader compiler issue 554: FS SIMD8 shader: 293 inst, 0 loops, 1684 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4688 to 3536 bytes. >7543953: message: shader compiler issue 555: FS SIMD16 shader: 294 inst, 0 loops, 2032 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4704 to 3552 bytes. >7543953: message: shader compiler issue 556: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7544052: message: shader compiler issue 557: FS SIMD8 shader: 147 inst, 0 loops, 955 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2352 to 1776 bytes. >7544052: message: shader compiler issue 558: FS SIMD16 shader: 148 inst, 0 loops, 1194 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2368 to 1792 bytes. >7544052: message: shader compiler issue 559: VS vec4 shader: 120 inst, 0 loops, 570 cycles, 0:0 spills:fills, compacted 1920 to 1680 bytes. >7544131: message: shader compiler issue 560: FS SIMD8 shader: 287 inst, 0 loops, 1540 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4592 to 3488 bytes. >7544131: message: shader compiler issue 561: FS SIMD16 shader: 288 inst, 0 loops, 1918 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4608 to 3504 bytes. >7544131: message: shader compiler issue 562: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7544261: message: shader compiler issue 563: FS SIMD8 shader: 318 inst, 0 loops, 1866 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 5088 to 3872 bytes. >7544261: message: shader compiler issue 564: FS SIMD16 shader: 319 inst, 0 loops, 3572 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 5104 to 3888 bytes. >7544261: message: shader compiler issue 565: VS vec4 shader: 122 inst, 0 loops, 576 cycles, 0:0 spills:fills, compacted 1952 to 1712 bytes. >7544339: message: shader compiler issue 566: FS SIMD8 shader: 446 inst, 0 loops, 2402 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 7136 to 5504 bytes. >7544339: message: shader compiler issue 567: FS SIMD16 shader: 447 inst, 0 loops, 4778 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 7152 to 5520 bytes. >7544339: message: shader compiler issue 568: VS vec4 shader: 120 inst, 0 loops, 458 cycles, 0:0 spills:fills, compacted 1920 to 1648 bytes. >7544461: message: shader compiler issue 569: FS SIMD8 shader: 50 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 800 to 640 bytes. >7544461: message: shader compiler issue 570: FS SIMD16 shader: 51 inst, 0 loops, 424 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 816 to 656 bytes. >7544461: message: shader compiler issue 571: VS vec4 shader: 104 inst, 0 loops, 472 cycles, 0:0 spills:fills, compacted 1664 to 1392 bytes. >7544527: message: shader compiler issue 572: FS SIMD8 shader: 393 inst, 0 loops, 2158 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6288 to 4784 bytes. >7544527: message: shader compiler issue 573: FS SIMD16 shader: 394 inst, 0 loops, 4636 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6304 to 4800 bytes. >7544527: message: api performance issue 49: Copying to larger program cache: 1024 kB -> 2048 kB >7544527: message: shader compiler issue 574: VS vec4 shader: 67 inst, 0 loops, 240 cycles, 0:0 spills:fills, compacted 1072 to 928 bytes. >7544615: message: shader compiler issue 575: FS SIMD8 shader: 213 inst, 0 loops, 1036 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3408 to 2528 bytes. >7544615: message: shader compiler issue 576: FS SIMD16 shader: 214 inst, 0 loops, 1318 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3424 to 2544 bytes. >7544615: message: shader compiler issue 577: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >7548512: message: shader compiler issue 578: FS SIMD8 shader: 202 inst, 0 loops, 1246 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 3232 to 2496 bytes. >7548512: message: shader compiler issue 579: FS SIMD16 shader: 203 inst, 0 loops, 1490 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 3248 to 2512 bytes. >7548512: message: shader compiler issue 580: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >7548678: message: shader compiler issue 581: FS SIMD8 shader: 202 inst, 0 loops, 1246 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 3232 to 2496 bytes. >7548678: message: shader compiler issue 582: FS SIMD16 shader: 203 inst, 0 loops, 1490 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 3248 to 2512 bytes. >7548678: message: shader compiler issue 583: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >7548796: message: shader compiler issue 584: FS SIMD8 shader: 303 inst, 0 loops, 1538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4848 to 3696 bytes. >7548796: message: shader compiler issue 585: FS SIMD16 shader: 304 inst, 0 loops, 2828 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4864 to 3712 bytes. >7548796: message: shader compiler issue 586: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >7548933: message: shader compiler issue 587: FS SIMD8 shader: 294 inst, 0 loops, 1659 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4704 to 3600 bytes. >7548933: message: shader compiler issue 588: FS SIMD16 shader: 295 inst, 0 loops, 3114 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4720 to 3616 bytes. >7548933: message: shader compiler issue 589: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >waiting for idle >waiting for idle >7550016: message: shader compiler issue 590: FS SIMD8 shader: 336 inst, 0 loops, 1378 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 5376 to 3936 bytes. >7550016: message: shader compiler issue 591: FS SIMD16 shader: 337 inst, 0 loops, 4732 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 5392 to 3952 bytes. >7550016: message: shader compiler issue 592: VS vec4 shader: 854 inst, 0 loops, 7350 cycles, 0:0 spills:fills, compacted 13664 to 11088 bytes. >7550309: message: shader compiler issue 593: FS SIMD8 shader: 12 inst, 0 loops, 266 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >7550309: message: shader compiler issue 594: FS SIMD16 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >7550309: message: shader compiler issue 595: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >7550388: message: shader compiler performance issue 596: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >7550388: message: shader compiler issue 597: FS SIMD8 shader: 1333 inst, 1 loops, 23049 cycles, 0:0 spills:fills, Promoted 23 constants, compacted 21328 to 15600 bytes. >7550388: message: shader compiler issue 598: VS vec4 shader: 59 inst, 0 loops, 228 cycles, 0:0 spills:fills, compacted 944 to 800 bytes. >waiting for idle >7551280: message: shader compiler issue 599: FS SIMD8 shader: 212 inst, 0 loops, 1686 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 3392 to 2464 bytes. >7551280: message: shader compiler issue 600: FS SIMD16 shader: 213 inst, 0 loops, 2036 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 3408 to 2480 bytes. >7551280: message: shader compiler issue 601: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >7551360: message: shader compiler issue 602: FS SIMD8 shader: 38 inst, 0 loops, 408 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 608 to 416 bytes. >7551360: message: shader compiler issue 603: FS SIMD16 shader: 39 inst, 0 loops, 462 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 624 to 432 bytes. >waiting for idle >7551764: message: shader compiler issue 604: FS SIMD8 shader: 64 inst, 0 loops, 557 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1024 to 720 bytes. >7551764: message: shader compiler issue 605: FS SIMD16 shader: 65 inst, 0 loops, 618 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1040 to 736 bytes. >7551764: message: shader compiler issue 606: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >7552301: message: shader compiler issue 607: FS SIMD8 shader: 294 inst, 0 loops, 1619 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4704 to 3520 bytes. >7552301: message: shader compiler issue 608: FS SIMD16 shader: 295 inst, 0 loops, 2148 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4720 to 3536 bytes. >7552301: message: shader compiler issue 609: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >7552389: message: shader compiler issue 610: FS SIMD8 shader: 325 inst, 0 loops, 2021 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5200 to 4032 bytes. >7552389: message: shader compiler issue 611: FS SIMD16 shader: 326 inst, 0 loops, 2466 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5216 to 4048 bytes. >7552389: message: shader compiler issue 612: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >7552510: message: shader compiler issue 613: FS SIMD8 shader: 376 inst, 0 loops, 2535 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6016 to 4576 bytes. >7552510: message: shader compiler issue 614: FS SIMD16 shader: 377 inst, 0 loops, 3032 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6032 to 4592 bytes. >7552510: message: shader compiler issue 615: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7552606: message: shader compiler issue 616: FS SIMD8 shader: 334 inst, 0 loops, 2190 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 5344 to 4096 bytes. >7552606: message: shader compiler issue 617: FS SIMD16 shader: 335 inst, 0 loops, 2614 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 5360 to 4112 bytes. >7552606: message: shader compiler issue 618: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >waiting for idle >7553290: message: shader compiler issue 619: FS SIMD8 shader: 291 inst, 0 loops, 2054 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4656 to 3600 bytes. >7553290: message: shader compiler issue 620: FS SIMD16 shader: 292 inst, 0 loops, 2410 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4672 to 3616 bytes. >7553290: message: shader compiler issue 621: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >7566165: message: shader compiler issue 622: FS SIMD8 shader: 471 inst, 0 loops, 2988 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7536 to 5904 bytes. >7566165: message: shader compiler issue 623: FS SIMD16 shader: 472 inst, 0 loops, 6252 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7552 to 5920 bytes. >7566165: message: shader compiler issue 624: TES vec4 shader: 92 inst, 0 loops, 616 cycles, 0:0 spills:fills, compacted 1472 to 1280 bytes. >7566165: message: shader compiler issue 625: TCS vec4 shader: 426 inst, 0 loops, 2196 cycles, 22:10 spills:fills, compacted 6816 to 5552 bytes. >7566165: message: shader compiler issue 626: VS vec4 shader: 201 inst, 0 loops, 1218 cycles, 0:0 spills:fills, compacted 3216 to 2848 bytes. >7566323: message: shader compiler issue 627: FS SIMD8 shader: 471 inst, 0 loops, 2988 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7536 to 5904 bytes. >7566323: message: shader compiler issue 628: FS SIMD16 shader: 472 inst, 0 loops, 6252 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7552 to 5920 bytes. >7566323: message: shader compiler issue 629: VS vec4 shader: 147 inst, 0 loops, 1018 cycles, 0:0 spills:fills, compacted 2352 to 2064 bytes. >7566434: message: shader compiler issue 630: FS SIMD8 shader: 451 inst, 0 loops, 3024 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7216 to 5568 bytes. >7566434: message: shader compiler issue 631: FS SIMD16 shader: 452 inst, 0 loops, 4952 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7232 to 5584 bytes. >7566434: message: shader compiler issue 632: TES vec4 shader: 79 inst, 0 loops, 730 cycles, 0:0 spills:fills, compacted 1264 to 1104 bytes. >7566434: message: shader compiler issue 633: TCS vec4 shader: 422 inst, 0 loops, 2178 cycles, 22:10 spills:fills, compacted 6752 to 5504 bytes. >7566434: message: shader compiler issue 634: VS vec4 shader: 201 inst, 0 loops, 1218 cycles, 0:0 spills:fills, compacted 3216 to 2848 bytes. >7566588: message: shader compiler issue 635: FS SIMD8 shader: 451 inst, 0 loops, 3024 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7216 to 5568 bytes. >7566588: message: shader compiler issue 636: FS SIMD16 shader: 452 inst, 0 loops, 4952 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7232 to 5584 bytes. >7566588: message: shader compiler issue 637: VS vec4 shader: 147 inst, 0 loops, 1018 cycles, 0:0 spills:fills, compacted 2352 to 2064 bytes. >7566697: message: shader compiler issue 638: FS SIMD8 shader: 359 inst, 0 loops, 2113 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5744 to 4304 bytes. >7566697: message: shader compiler issue 639: FS SIMD16 shader: 360 inst, 0 loops, 4168 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5760 to 4320 bytes. >7566697: message: shader compiler issue 640: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >7566788: message: shader compiler issue 641: FS SIMD8 shader: 398 inst, 0 loops, 2134 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6368 to 4784 bytes. >7566788: message: shader compiler issue 642: FS SIMD16 shader: 399 inst, 0 loops, 4742 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6384 to 4800 bytes. >7566788: message: shader compiler issue 643: VS vec4 shader: 114 inst, 0 loops, 578 cycles, 0:0 spills:fills, compacted 1824 to 1600 bytes. >7566899: message: shader compiler issue 644: FS SIMD8 shader: 535 inst, 0 loops, 3233 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 8560 to 6592 bytes. >7566899: message: shader compiler issue 645: FS SIMD16 shader: 536 inst, 0 loops, 5462 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 8576 to 6608 bytes. >7566899: message: shader compiler issue 646: VS vec4 shader: 120 inst, 0 loops, 458 cycles, 0:0 spills:fills, compacted 1920 to 1648 bytes. >7567003: message: shader compiler issue 647: FS SIMD8 shader: 302 inst, 0 loops, 1819 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 4832 to 3696 bytes. >7567003: message: shader compiler issue 648: FS SIMD16 shader: 303 inst, 0 loops, 2202 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 4848 to 3712 bytes. >7567003: message: shader compiler issue 649: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >7570877: message: shader compiler issue 650: FS SIMD8 shader: 383 inst, 0 loops, 2226 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6128 to 4688 bytes. >7570877: message: shader compiler issue 651: FS SIMD16 shader: 384 inst, 0 loops, 4178 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6144 to 4704 bytes. >7570877: message: shader compiler issue 652: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >7571012: message: shader compiler issue 653: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >7571012: message: shader compiler issue 654: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >7571012: message: shader compiler issue 655: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >waiting for idle >waiting for idle >7572010: message: shader compiler performance issue 656: SIMD16 shader failed to compile: CS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >7572010: message: shader compiler issue 657: CS SIMD8 shader: 655 inst, 2 loops, 26334 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 10480 to 7808 bytes. >7572417: message: shader compiler issue 658: FS SIMD8 shader: 412 inst, 0 loops, 2458 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 6592 to 4864 bytes. >7572417: message: shader compiler issue 659: FS SIMD16 shader: 413 inst, 0 loops, 3528 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 6608 to 4880 bytes. >7572417: message: shader compiler issue 660: VS vec4 shader: 854 inst, 0 loops, 7350 cycles, 0:0 spills:fills, compacted 13664 to 11088 bytes. >waiting for idle >7572752: message: shader compiler performance issue 661: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >7572752: message: shader compiler issue 662: FS SIMD8 shader: 1453 inst, 1 loops, 26214 cycles, 0:0 spills:fills, Promoted 23 constants, compacted 23248 to 17056 bytes. >7572752: message: shader compiler issue 663: VS vec4 shader: 59 inst, 0 loops, 228 cycles, 0:0 spills:fills, compacted 944 to 800 bytes. >7573393: message: shader compiler issue 664: FS SIMD8 shader: 1067 inst, 0 loops, 12548 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 17072 to 11248 bytes. >7573393: message: shader compiler issue 665: FS SIMD16 shader: 1068 inst, 0 loops, 17074 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 17088 to 11264 bytes. >7573393: message: shader compiler issue 666: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >7574096: message: shader compiler issue 667: FS SIMD8 shader: 145 inst, 0 loops, 1490 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 2320 to 1744 bytes. >7574096: message: shader compiler issue 668: FS SIMD16 shader: 146 inst, 0 loops, 1578 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 2336 to 1760 bytes. >7574096: message: shader compiler issue 669: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >7574331: message: shader compiler issue 670: FS SIMD8 shader: 113 inst, 0 loops, 688 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 1808 to 1312 bytes. >7574331: message: shader compiler issue 671: FS SIMD16 shader: 113 inst, 0 loops, 852 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 1808 to 1312 bytes. >7574331: message: shader compiler issue 672: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >7580767: message: shader compiler issue 673: FS SIMD8 shader: 295 inst, 0 loops, 1619 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 4720 to 3456 bytes. >7580767: message: shader compiler issue 674: FS SIMD16 shader: 296 inst, 0 loops, 2026 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 4736 to 3472 bytes. >7580767: message: shader compiler issue 675: VS vec4 shader: 1069 inst, 0 loops, 9154 cycles, 0:0 spills:fills, compacted 17104 to 13936 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >14865158: message: shader compiler issue 676: FS SIMD8 shader: 294 inst, 0 loops, 1651 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 4704 to 3392 bytes. >14865158: message: shader compiler issue 677: FS SIMD16 shader: 295 inst, 0 loops, 2026 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 4720 to 3408 bytes. >14865158: message: shader compiler issue 678: VS vec4 shader: 1069 inst, 0 loops, 9154 cycles, 0:0 spills:fills, compacted 17104 to 13936 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >18361680: message: shader compiler issue 679: FS SIMD8 shader: 412 inst, 0 loops, 2036 cycles, 0:0 spills:fills, Promoted 11 constants, compacted 6592 to 4992 bytes. >18361680: message: shader compiler issue 680: FS SIMD16 shader: 413 inst, 0 loops, 4248 cycles, 0:0 spills:fills, Promoted 11 constants, compacted 6608 to 5008 bytes. >18361680: message: shader compiler performance issue 681: vertex shader triggered register spilling. Try reducing the number of live vec4 values to improve performance. >18361680: message: shader compiler issue 682: VS vec4 shader: 1098 inst, 0 loops, 9124 cycles, 3:3 spills:fills, compacted 17568 to 14336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >Rendered 1434 frames in 76.1371 secs, average of 18.8344 fps >waiting for idle >waiting for idle >waiting for idle >waiting for idle >1023: message: api issue 1: FBO incomplete: no attachments and default width or height is 0 [-1] >1023: message: shader compiler issue 2: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >1023: message: shader compiler issue 3: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >1023: message: shader compiler issue 4: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >1286: message: shader compiler issue 5: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >1286: message: shader compiler issue 6: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >1361: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1370: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1379: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1388: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1397: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1406: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >waiting for idle >2431: message: shader compiler issue 8: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >2431: message: shader compiler issue 9: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >3207: message: shader compiler issue 10: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3207: message: shader compiler issue 11: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3207: message: shader compiler issue 12: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >3207: message: shader compiler issue 13: FS SIMD16 shader: 2 inst, 0 loops, 0 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 32 to 32 bytes. >waiting for idle >waiting for idle >3355: message: shader compiler issue 14: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3355: message: shader compiler issue 15: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3355: message: shader compiler issue 16: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >3355: message: shader compiler issue 17: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >3355: message: shader compiler issue 18: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >3384: message: shader compiler issue 19: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >3384: message: shader compiler issue 20: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >5016: message: shader compiler issue 21: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >5016: message: shader compiler issue 22: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >8501: message: shader compiler issue 23: FS SIMD16 shader: 2 inst, 0 loops, 0 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 32 to 32 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >24651: message: shader compiler issue 24: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >24651: message: shader compiler issue 25: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >27040: message: shader compiler issue 26: CS SIMD16 shader: 504 inst, 2 loops, 586982 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 8064 to 6016 bytes. >27096: message: shader compiler issue 27: CS SIMD16 shader: 245 inst, 4 loops, 45770 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 3920 to 2912 bytes. >29232: message: shader compiler issue 28: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >29232: message: shader compiler issue 29: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >29232: message: shader compiler issue 30: VS vec4 shader: 18 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >29285: message: shader compiler issue 31: FS SIMD8 shader: 36 inst, 0 loops, 391 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 576 to 416 bytes. >29285: message: shader compiler issue 32: FS SIMD16 shader: 36 inst, 0 loops, 436 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 576 to 416 bytes. >29285: message: shader compiler issue 33: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >29347: message: shader compiler issue 34: FS SIMD8 shader: 27 inst, 0 loops, 336 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 432 to 304 bytes. >29347: message: shader compiler issue 35: FS SIMD16 shader: 27 inst, 0 loops, 372 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 432 to 304 bytes. >29347: message: shader compiler issue 36: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >30607: message: shader compiler issue 37: FS SIMD8 shader: 27 inst, 0 loops, 96 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >30607: message: shader compiler issue 38: FS SIMD16 shader: 27 inst, 0 loops, 136 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >30607: message: shader compiler issue 39: GS vec4 shader: 27 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >30607: message: shader compiler issue 40: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >30720: message: shader compiler issue 41: FS SIMD8 shader: 15 inst, 0 loops, 315 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 240 to 224 bytes. >30720: message: shader compiler issue 42: FS SIMD16 shader: 16 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 256 to 240 bytes. >30720: message: shader compiler issue 43: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >30806: message: shader compiler issue 44: FS SIMD8 shader: 35 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 560 to 336 bytes. >30806: message: shader compiler issue 45: FS SIMD16 shader: 35 inst, 0 loops, 372 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 560 to 336 bytes. >30806: message: shader compiler issue 46: VS vec4 shader: 18 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >30869: message: shader compiler issue 47: FS SIMD8 shader: 779 inst, 1 loops, 9068 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 12464 to 7648 bytes. >30869: message: shader compiler issue 48: FS SIMD16 shader: 779 inst, 1 loops, 10734 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 12464 to 7648 bytes. >30869: message: api performance issue 49: Copying to larger program cache: 16 kB -> 32 kB >30869: message: shader compiler issue 50: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >31091: message: shader compiler issue 51: FS SIMD8 shader: 99 inst, 0 loops, 531 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1328 bytes. >31091: message: shader compiler issue 52: FS SIMD16 shader: 99 inst, 0 loops, 1698 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1328 bytes. >31091: message: api performance issue 49: Copying to larger program cache: 32 kB -> 64 kB >31091: message: shader compiler issue 53: VS vec4 shader: 31 inst, 0 loops, 128 cycles, 0:0 spills:fills, compacted 496 to 464 bytes. >31167: message: shader compiler issue 54: FS SIMD8 shader: 92 inst, 0 loops, 505 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1472 to 1232 bytes. >31167: message: shader compiler issue 55: FS SIMD16 shader: 92 inst, 0 loops, 594 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1472 to 1232 bytes. >31167: message: shader compiler issue 56: VS vec4 shader: 31 inst, 0 loops, 128 cycles, 0:0 spills:fills, compacted 496 to 464 bytes. >31213: message: shader compiler issue 57: FS SIMD8 shader: 99 inst, 0 loops, 524 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1296 bytes. >31213: message: shader compiler issue 58: FS SIMD16 shader: 99 inst, 0 loops, 1708 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1296 bytes. >31213: message: shader compiler issue 59: VS vec4 shader: 26 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 416 to 352 bytes. >31280: message: shader compiler issue 60: FS SIMD8 shader: 64 inst, 0 loops, 417 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1024 to 848 bytes. >31280: message: shader compiler issue 61: FS SIMD16 shader: 64 inst, 0 loops, 478 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1024 to 848 bytes. >31280: message: shader compiler issue 62: VS vec4 shader: 27 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >31328: message: shader compiler issue 63: FS SIMD8 shader: 71 inst, 0 loops, 443 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 912 bytes. >31328: message: shader compiler issue 64: FS SIMD16 shader: 71 inst, 0 loops, 504 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 912 bytes. >31328: message: shader compiler issue 65: VS vec4 shader: 24 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 384 to 336 bytes. >31395: message: shader compiler issue 66: FS SIMD8 shader: 36 inst, 0 loops, 324 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 464 bytes. >31395: message: shader compiler issue 67: FS SIMD16 shader: 36 inst, 0 loops, 374 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 464 bytes. >31395: message: shader compiler issue 68: VS vec4 shader: 23 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 368 to 336 bytes. >31443: message: shader compiler issue 69: FS SIMD8 shader: 43 inst, 0 loops, 356 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 688 to 528 bytes. >31443: message: shader compiler issue 70: FS SIMD16 shader: 43 inst, 0 loops, 404 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 688 to 528 bytes. >31443: message: shader compiler issue 71: VS vec4 shader: 22 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 352 to 304 bytes. >waiting for idle >31562: message: shader compiler issue 72: FS SIMD8 shader: 3559 inst, 0 loops, 22139 cycles, 0:0 spills:fills, Promoted 145 constants, compacted 56944 to 49152 bytes. >31562: message: shader compiler issue 73: FS SIMD16 shader: 3559 inst, 0 loops, 34728 cycles, 0:0 spills:fills, Promoted 145 constants, compacted 56944 to 49152 bytes. >31562: message: api performance issue 49: Copying to larger program cache: 64 kB -> 256 kB >31562: message: shader compiler issue 74: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >31562: message: shader compiler issue 75: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >31610: message: shader compiler issue 76: FS SIMD8 shader: 162 inst, 0 loops, 1150 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 2592 to 2000 bytes. >31610: message: shader compiler issue 77: FS SIMD16 shader: 163 inst, 0 loops, 1348 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 2608 to 2016 bytes. >31610: message: shader compiler issue 78: VS vec4 shader: 29 inst, 0 loops, 244 cycles, 0:0 spills:fills, compacted 464 to 400 bytes. >31730: message: shader compiler issue 79: FS SIMD8 shader: 76 inst, 0 loops, 749 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1216 to 880 bytes. >31730: message: shader compiler issue 80: FS SIMD16 shader: 77 inst, 0 loops, 862 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 896 bytes. >31730: message: shader compiler issue 81: VS vec4 shader: 15 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 240 to 240 bytes. >31781: message: shader compiler issue 82: FS SIMD8 shader: 66 inst, 0 loops, 725 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1056 to 768 bytes. >31781: message: shader compiler issue 83: FS SIMD16 shader: 67 inst, 0 loops, 824 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1072 to 784 bytes. >31781: message: api performance issue 84: Recompiling fragment shader for program 2030 >31781: message: api performance issue 85: number of color buffers 2->1 >31805: message: shader compiler issue 86: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >31805: message: shader compiler issue 87: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >31805: message: shader compiler issue 88: VS vec4 shader: 16 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >waiting for idle >32858: message: shader compiler issue 89: FS SIMD8 shader: 75 inst, 0 loops, 618 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1200 to 880 bytes. >32858: message: shader compiler issue 90: FS SIMD16 shader: 75 inst, 0 loops, 750 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1200 to 880 bytes. >32858: message: shader compiler issue 91: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >32907: message: shader compiler issue 92: FS SIMD8 shader: 80 inst, 0 loops, 648 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1280 to 928 bytes. >32907: message: shader compiler issue 93: FS SIMD16 shader: 80 inst, 0 loops, 780 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1280 to 928 bytes. >32907: message: shader compiler issue 94: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >32949: message: shader compiler issue 95: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >32949: message: shader compiler issue 96: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >62344: message: shader compiler issue 97: FS SIMD8 shader: 93 inst, 0 loops, 650 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1488 to 1072 bytes. >62344: message: shader compiler issue 98: FS SIMD16 shader: 93 inst, 0 loops, 800 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1488 to 1072 bytes. >62344: message: shader compiler issue 99: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >62386: message: shader compiler issue 100: FS SIMD8 shader: 82 inst, 0 loops, 653 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1312 to 960 bytes. >62386: message: shader compiler issue 101: FS SIMD16 shader: 82 inst, 0 loops, 782 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1312 to 960 bytes. >62386: message: shader compiler issue 102: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >65714: message: shader compiler issue 103: FS SIMD8 shader: 115 inst, 0 loops, 938 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 1840 to 1360 bytes. >65714: message: shader compiler issue 104: FS SIMD16 shader: 115 inst, 0 loops, 1086 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 1840 to 1360 bytes. >65714: message: shader compiler issue 105: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >70961: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >71804: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >72647: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >73490: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >74333: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >75176: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >76019: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >76862: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >77705: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >78548: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >79391: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >80234: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >81077: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >81920: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >82763: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >83606: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >84449: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >85292: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >86135: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >90099: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >90695: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >98665: message: shader compiler issue 107: FS SIMD8 shader: 259 inst, 0 loops, 1786 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4144 to 3120 bytes. >98665: message: shader compiler issue 108: FS SIMD16 shader: 260 inst, 0 loops, 2242 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4160 to 3136 bytes. >98665: message: shader compiler issue 109: VS vec4 shader: 33 inst, 0 loops, 180 cycles, 0:0 spills:fills, compacted 528 to 432 bytes. >98718: message: shader compiler issue 110: FS SIMD8 shader: 21 inst, 0 loops, 104 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 336 to 240 bytes. >98718: message: shader compiler issue 111: FS SIMD16 shader: 21 inst, 0 loops, 130 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 336 to 240 bytes. >98718: message: shader compiler issue 112: VS vec4 shader: 56 inst, 0 loops, 224 cycles, 0:0 spills:fills, compacted 896 to 752 bytes. >98805: message: shader compiler issue 113: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >98805: message: shader compiler issue 114: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >98805: message: shader compiler issue 115: VS vec4 shader: 237 inst, 0 loops, 1404 cycles, 0:0 spills:fills, compacted 3792 to 3280 bytes. >98866: message: shader compiler issue 116: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >98866: message: shader compiler issue 117: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >98866: message: shader compiler issue 118: VS vec4 shader: 222 inst, 0 loops, 1242 cycles, 0:0 spills:fills, compacted 3552 to 3056 bytes. >98916: message: shader compiler issue 119: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >98916: message: shader compiler issue 120: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >98916: message: shader compiler issue 121: VS vec4 shader: 246 inst, 0 loops, 1142 cycles, 0:0 spills:fills, compacted 3936 to 3392 bytes. >99005: message: shader compiler issue 122: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >99005: message: shader compiler issue 123: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >99005: message: shader compiler issue 124: VS vec4 shader: 243 inst, 0 loops, 1252 cycles, 0:0 spills:fills, compacted 3888 to 3376 bytes. >99064: message: shader compiler issue 125: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >99064: message: shader compiler issue 126: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >99064: message: shader compiler issue 127: VS vec4 shader: 228 inst, 0 loops, 1228 cycles, 0:0 spills:fills, compacted 3648 to 3152 bytes. >99112: message: shader compiler issue 128: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >99112: message: shader compiler issue 129: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >99112: message: shader compiler issue 130: VS vec4 shader: 252 inst, 0 loops, 1226 cycles, 0:0 spills:fills, compacted 4032 to 3472 bytes. >99202: message: shader compiler issue 131: FS SIMD8 shader: 116 inst, 0 loops, 640 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1856 to 1376 bytes. >99202: message: shader compiler issue 132: FS SIMD16 shader: 116 inst, 0 loops, 810 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1856 to 1376 bytes. >99202: message: shader compiler issue 133: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >99268: message: shader compiler issue 134: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99268: message: shader compiler issue 135: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99268: message: shader compiler issue 136: VS vec4 shader: 36 inst, 0 loops, 286 cycles, 0:0 spills:fills, compacted 576 to 512 bytes. >99303: message: shader compiler issue 137: FS SIMD8 shader: 13 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99303: message: shader compiler issue 138: FS SIMD16 shader: 13 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99303: message: shader compiler issue 139: VS vec4 shader: 31 inst, 0 loops, 176 cycles, 0:0 spills:fills, compacted 496 to 400 bytes. >99349: message: shader compiler issue 140: FS SIMD8 shader: 258 inst, 0 loops, 1255 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4128 to 3136 bytes. >99349: message: shader compiler issue 141: FS SIMD16 shader: 259 inst, 0 loops, 2480 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4144 to 3152 bytes. >99349: message: shader compiler issue 142: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >99434: message: shader compiler issue 143: FS SIMD8 shader: 113 inst, 0 loops, 634 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1808 to 1344 bytes. >99434: message: shader compiler issue 144: FS SIMD16 shader: 113 inst, 0 loops, 806 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1808 to 1344 bytes. >99434: message: shader compiler issue 145: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >99508: message: shader compiler issue 146: FS SIMD8 shader: 252 inst, 0 loops, 1195 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3072 bytes. >99508: message: shader compiler issue 147: FS SIMD16 shader: 253 inst, 0 loops, 2412 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3088 bytes. >99508: message: shader compiler issue 148: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >99612: message: shader compiler issue 149: FS SIMD8 shader: 294 inst, 0 loops, 1659 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4704 to 3600 bytes. >99612: message: shader compiler issue 150: FS SIMD16 shader: 295 inst, 0 loops, 3114 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4720 to 3616 bytes. >99612: message: shader compiler issue 151: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >99685: message: shader compiler issue 152: FS SIMD8 shader: 26 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 416 to 288 bytes. >99685: message: shader compiler issue 153: FS SIMD16 shader: 26 inst, 0 loops, 138 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 416 to 288 bytes. >99685: message: shader compiler issue 154: VS vec4 shader: 56 inst, 0 loops, 224 cycles, 0:0 spills:fills, compacted 896 to 752 bytes. >99735: message: shader compiler issue 155: FS SIMD8 shader: 112 inst, 0 loops, 813 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1792 to 1312 bytes. >99735: message: shader compiler issue 156: FS SIMD16 shader: 112 inst, 0 loops, 932 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1792 to 1312 bytes. >99735: message: shader compiler issue 157: VS vec4 shader: 216 inst, 0 loops, 1144 cycles, 0:0 spills:fills, compacted 3456 to 3008 bytes. >99810: message: shader compiler issue 158: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99810: message: shader compiler issue 159: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99810: message: shader compiler issue 160: VS vec4 shader: 184 inst, 0 loops, 1082 cycles, 0:0 spills:fills, compacted 2944 to 2528 bytes. >99852: message: shader compiler issue 161: FS SIMD8 shader: 13 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99852: message: shader compiler issue 162: FS SIMD16 shader: 13 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99852: message: shader compiler issue 163: VS vec4 shader: 175 inst, 0 loops, 1082 cycles, 0:0 spills:fills, compacted 2800 to 2368 bytes. >99907: message: shader compiler issue 164: FS SIMD8 shader: 259 inst, 0 loops, 1426 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4144 to 3136 bytes. >99907: message: shader compiler issue 165: FS SIMD16 shader: 260 inst, 0 loops, 2376 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4160 to 3152 bytes. >99907: message: shader compiler issue 166: VS vec4 shader: 213 inst, 0 loops, 1136 cycles, 0:0 spills:fills, compacted 3408 to 2944 bytes. >100001: message: shader compiler issue 167: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >100001: message: shader compiler issue 168: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >100001: message: shader compiler issue 169: VS vec4 shader: 284 inst, 0 loops, 1898 cycles, 0:0 spills:fills, compacted 4544 to 3888 bytes. >100061: message: shader compiler issue 170: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >100061: message: shader compiler issue 171: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >100061: message: shader compiler issue 172: VS vec4 shader: 269 inst, 0 loops, 1702 cycles, 0:0 spills:fills, compacted 4304 to 3664 bytes. >100110: message: shader compiler issue 173: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >100110: message: shader compiler issue 174: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >100110: message: shader compiler issue 175: VS vec4 shader: 292 inst, 0 loops, 1692 cycles, 0:0 spills:fills, compacted 4672 to 3984 bytes. >100110: message: api performance issue 49: Copying to larger program cache: 256 kB -> 512 kB >waiting for idle >waiting for idle >101441: message: shader compiler issue 176: FS SIMD8 shader: 3 inst, 0 loops, 18 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >101441: message: shader compiler issue 177: FS SIMD16 shader: 3 inst, 0 loops, 22 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >101441: message: api performance issue 84: Recompiling fragment shader for program 2046 >101441: message: api performance issue 85: number of color buffers 1->0 >101822: message: shader compiler performance issue 178: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >101822: message: shader compiler issue 179: FS SIMD8 shader: 1509 inst, 0 loops, 10207 cycles, 0:0 spills:fills, Promoted 34 constants, compacted 24144 to 17456 bytes. >101822: message: shader compiler issue 180: VS vec4 shader: 28 inst, 0 loops, 156 cycles, 0:0 spills:fills, compacted 448 to 384 bytes. >101940: message: shader compiler performance issue 181: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >101940: message: shader compiler issue 182: FS SIMD8 shader: 1611 inst, 0 loops, 11151 cycles, 0:0 spills:fills, Promoted 35 constants, compacted 25776 to 18720 bytes. >101940: message: shader compiler issue 183: VS vec4 shader: 101 inst, 0 loops, 644 cycles, 0:0 spills:fills, compacted 1616 to 1184 bytes. >102046: message: shader compiler issue 184: FS SIMD8 shader: 149 inst, 0 loops, 1238 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2384 to 1888 bytes. >102046: message: shader compiler issue 185: FS SIMD16 shader: 149 inst, 0 loops, 1446 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2384 to 1888 bytes. >102046: message: shader compiler issue 186: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >102046: message: shader compiler issue 187: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >102154: message: shader compiler issue 188: FS SIMD8 shader: 248 inst, 0 loops, 2281 cycles, 0:0 spills:fills, Promoted 12 constants, compacted 3968 to 3040 bytes. >102154: message: shader compiler issue 189: FS SIMD16 shader: 248 inst, 0 loops, 2626 cycles, 0:0 spills:fills, Promoted 12 constants, compacted 3968 to 3040 bytes. >102154: message: shader compiler issue 190: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >102154: message: shader compiler issue 191: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >waiting for idle >102255: message: shader compiler performance issue 192: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >102255: message: shader compiler issue 193: FS SIMD8 shader: 914 inst, 0 loops, 7832 cycles, 0:0 spills:fills, Promoted 33 constants, compacted 14624 to 10944 bytes. >102255: message: shader compiler issue 194: VS vec4 shader: 18 inst, 0 loops, 92 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >102334: message: shader compiler issue 195: FS SIMD8 shader: 77 inst, 0 loops, 663 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 848 bytes. >102334: message: shader compiler issue 196: FS SIMD16 shader: 77 inst, 0 loops, 780 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 848 bytes. >102334: message: shader compiler issue 197: VS vec4 shader: 18 inst, 0 loops, 92 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >102428: message: shader compiler issue 198: FS SIMD8 shader: 88 inst, 0 loops, 721 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1408 to 1056 bytes. >102428: message: shader compiler issue 199: FS SIMD16 shader: 89 inst, 0 loops, 866 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1424 to 1072 bytes. >102428: message: shader compiler performance issue 200: vertex shader triggered register spilling. Try reducing the number of live vec4 values to improve performance. >102428: message: shader compiler issue 201: VS vec4 shader: 1016 inst, 0 loops, 8526 cycles, 1:1 spills:fills, compacted 16256 to 13200 bytes. >102579: message: shader compiler performance issue 202: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >102579: message: shader compiler issue 203: FS SIMD8 shader: 607 inst, 0 loops, 2679 cycles, 0:0 spills:fills, Promoted 37 constants, compacted 9712 to 7344 bytes. >102579: message: shader compiler issue 204: VS vec4 shader: 847 inst, 0 loops, 7420 cycles, 0:0 spills:fills, compacted 13552 to 10992 bytes. >102947: message: shader compiler issue 205: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >102947: message: shader compiler issue 206: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >102947: message: shader compiler issue 207: VS vec4 shader: 5 inst, 0 loops, 20 cycles, 0:0 spills:fills, compacted 80 to 80 bytes. >103024: message: shader compiler issue 208: FS SIMD8 shader: 78 inst, 0 loops, 460 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1040 bytes. >103024: message: shader compiler issue 209: FS SIMD16 shader: 78 inst, 0 loops, 522 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1040 bytes. >103024: message: shader compiler issue 210: VS vec4 shader: 29 inst, 0 loops, 124 cycles, 0:0 spills:fills, compacted 464 to 432 bytes. >103102: message: shader compiler issue 211: FS SIMD8 shader: 71 inst, 0 loops, 438 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 944 bytes. >103102: message: shader compiler issue 212: FS SIMD16 shader: 71 inst, 0 loops, 502 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 944 bytes. >103102: message: shader compiler issue 213: VS vec4 shader: 27 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >103164: message: shader compiler issue 214: FS SIMD8 shader: 78 inst, 0 loops, 470 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1008 bytes. >103164: message: shader compiler issue 215: FS SIMD16 shader: 78 inst, 0 loops, 524 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1008 bytes. >103164: message: shader compiler issue 216: VS vec4 shader: 24 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 384 to 336 bytes. >103233: message: shader compiler issue 217: FS SIMD8 shader: 50 inst, 0 loops, 368 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 800 to 656 bytes. >103233: message: shader compiler issue 218: FS SIMD16 shader: 50 inst, 0 loops, 444 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 800 to 656 bytes. >103233: message: shader compiler issue 219: VS vec4 shader: 25 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 400 to 368 bytes. >103297: message: shader compiler issue 220: FS SIMD8 shader: 57 inst, 0 loops, 394 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 912 to 720 bytes. >103297: message: shader compiler issue 221: FS SIMD16 shader: 57 inst, 0 loops, 450 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 912 to 720 bytes. >103297: message: shader compiler issue 222: VS vec4 shader: 23 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 368 to 320 bytes. >103366: message: shader compiler issue 223: FS SIMD8 shader: 29 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 464 to 368 bytes. >103366: message: shader compiler issue 224: FS SIMD16 shader: 29 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 464 to 368 bytes. >103366: message: shader compiler issue 225: VS vec4 shader: 21 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 336 to 304 bytes. >103415: message: shader compiler issue 226: FS SIMD8 shader: 36 inst, 0 loops, 322 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 432 bytes. >103415: message: shader compiler issue 227: FS SIMD16 shader: 36 inst, 0 loops, 368 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 432 bytes. >103415: message: shader compiler issue 228: VS vec4 shader: 21 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 336 to 304 bytes. >waiting for idle >103581: message: shader compiler issue 229: FS SIMD8 shader: 4 inst, 0 loops, 222 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >103581: message: shader compiler issue 230: FS SIMD16 shader: 4 inst, 0 loops, 230 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >103581: message: shader compiler issue 231: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >waiting for idle >waiting for idle >104664: message: shader compiler issue 232: FS SIMD8 shader: 341 inst, 0 loops, 2029 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5456 to 4176 bytes. >104664: message: shader compiler issue 233: FS SIMD16 shader: 342 inst, 0 loops, 2558 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5472 to 4192 bytes. >104664: message: shader compiler issue 234: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >waiting for idle >105189: message: shader compiler issue 235: FS SIMD8 shader: 59 inst, 0 loops, 691 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 944 to 704 bytes. >105189: message: shader compiler issue 236: FS SIMD16 shader: 59 inst, 0 loops, 752 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 944 to 704 bytes. >105189: message: shader compiler issue 237: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >105321: message: shader compiler issue 238: FS SIMD8 shader: 51 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 816 to 672 bytes. >105321: message: shader compiler issue 239: FS SIMD16 shader: 51 inst, 0 loops, 612 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 816 to 672 bytes. >105321: message: shader compiler issue 240: VS vec4 shader: 28 inst, 0 loops, 156 cycles, 0:0 spills:fills, compacted 448 to 384 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >107554: message: shader compiler issue 241: FS SIMD8 shader: 46 inst, 0 loops, 433 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 608 bytes. >107554: message: shader compiler issue 242: FS SIMD16 shader: 46 inst, 0 loops, 522 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 608 bytes. >107554: message: shader compiler issue 243: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >108037: message: shader compiler issue 244: FS SIMD8 shader: 49 inst, 0 loops, 610 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 784 to 480 bytes. >108037: message: shader compiler issue 245: FS SIMD16 shader: 49 inst, 0 loops, 680 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 784 to 480 bytes. >108037: message: shader compiler issue 246: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >108088: message: shader compiler issue 247: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >108088: message: shader compiler issue 248: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >108088: message: shader compiler issue 249: VS vec4 shader: 14 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >108650: message: shader compiler issue 250: FS SIMD8 shader: 93 inst, 0 loops, 571 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1488 to 1152 bytes. >108650: message: shader compiler issue 251: FS SIMD16 shader: 93 inst, 0 loops, 706 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1488 to 1152 bytes. >108650: message: shader compiler issue 252: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >108785: message: shader compiler issue 253: FS SIMD8 shader: 191 inst, 0 loops, 1436 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 3056 to 2368 bytes. >108785: message: shader compiler issue 254: FS SIMD16 shader: 191 inst, 0 loops, 1772 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 3056 to 2368 bytes. >108785: message: shader compiler issue 255: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >109334: message: shader compiler issue 256: FS SIMD8 shader: 56 inst, 0 loops, 580 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 896 to 560 bytes. >109334: message: shader compiler issue 257: FS SIMD16 shader: 56 inst, 0 loops, 634 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 896 to 560 bytes. >109334: message: shader compiler issue 258: VS vec4 shader: 14 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >113116: message: shader compiler issue 259: FS SIMD8 shader: 140 inst, 1 loops, 7410 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 2240 to 1680 bytes. >113116: message: shader compiler issue 260: FS SIMD16 shader: 140 inst, 1 loops, 8642 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 2240 to 1680 bytes. >113116: message: shader compiler issue 261: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >waiting for idle >waiting for idle >113890: message: shader compiler issue 262: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >113890: message: shader compiler issue 263: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >113890: message: shader compiler issue 264: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >113971: message: shader compiler issue 265: FS SIMD8 shader: 348 inst, 0 loops, 2051 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5568 to 4224 bytes. >113971: message: shader compiler issue 266: FS SIMD16 shader: 349 inst, 0 loops, 4016 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5584 to 4240 bytes. >113971: message: shader compiler issue 267: VS vec4 shader: 213 inst, 0 loops, 1136 cycles, 0:0 spills:fills, compacted 3408 to 2944 bytes. >114069: message: shader compiler issue 268: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >114069: message: shader compiler issue 269: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >114069: message: shader compiler issue 270: VS vec4 shader: 292 inst, 0 loops, 1692 cycles, 0:0 spills:fills, compacted 4672 to 3984 bytes. >114224: message: shader compiler issue 271: FS SIMD8 shader: 241 inst, 2 loops, 192999 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 3856 to 2816 bytes. >114224: message: shader compiler issue 272: FS SIMD16 shader: 241 inst, 2 loops, 316276 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 3856 to 2816 bytes. >114224: message: shader compiler issue 273: VS vec4 shader: 16 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >114428: message: shader compiler issue 274: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >114428: message: shader compiler issue 275: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >waiting for idle >waiting for idle >115273: message: shader compiler issue 276: FS SIMD8 shader: 270 inst, 0 loops, 3165 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4320 to 3104 bytes. >115273: message: shader compiler issue 277: FS SIMD16 shader: 270 inst, 0 loops, 3534 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4320 to 3104 bytes. >115273: message: shader compiler issue 278: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >115482: message: shader compiler issue 279: FS SIMD8 shader: 67 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1072 to 800 bytes. >115482: message: shader compiler issue 280: FS SIMD16 shader: 68 inst, 0 loops, 892 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1088 to 816 bytes. >115482: message: shader compiler issue 281: VS vec4 shader: 995 inst, 0 loops, 8464 cycles, 0:0 spills:fills, compacted 15920 to 12944 bytes. >115612: message: shader compiler issue 282: FS SIMD8 shader: 67 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1072 to 800 bytes. >115612: message: shader compiler issue 283: FS SIMD16 shader: 68 inst, 0 loops, 892 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1088 to 816 bytes. >115612: message: shader compiler issue 284: VS vec4 shader: 995 inst, 0 loops, 8464 cycles, 0:0 spills:fills, compacted 15920 to 12944 bytes. >waiting for idle >116346: message: shader compiler issue 285: FS SIMD8 shader: 40 inst, 0 loops, 362 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 368 bytes. >116346: message: shader compiler issue 286: FS SIMD16 shader: 40 inst, 0 loops, 394 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 368 bytes. >116346: message: shader compiler issue 287: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >116406: message: shader compiler issue 288: FS SIMD8 shader: 102 inst, 1 loops, 6496 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1632 to 1168 bytes. >116406: message: shader compiler issue 289: FS SIMD16 shader: 103 inst, 1 loops, 7472 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1648 to 1168 bytes. >116406: message: shader compiler issue 290: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >116463: message: shader compiler issue 291: FS SIMD8 shader: 4 inst, 0 loops, 222 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >116463: message: shader compiler issue 292: FS SIMD16 shader: 4 inst, 0 loops, 230 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >116463: message: shader compiler issue 293: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >116530: message: shader compiler issue 294: FS SIMD8 shader: 95 inst, 0 loops, 720 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1520 to 1136 bytes. >116530: message: shader compiler issue 295: FS SIMD16 shader: 95 inst, 0 loops, 872 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1520 to 1136 bytes. >116530: message: shader compiler issue 296: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >116575: message: shader compiler issue 297: FS SIMD8 shader: 72 inst, 0 loops, 606 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1152 to 864 bytes. >116575: message: shader compiler issue 298: FS SIMD16 shader: 72 inst, 0 loops, 722 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1152 to 864 bytes. >116575: message: shader compiler issue 299: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >116610: message: shader compiler issue 300: FS SIMD8 shader: 175 inst, 0 loops, 1203 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2800 to 2128 bytes. >116610: message: shader compiler issue 301: FS SIMD16 shader: 176 inst, 0 loops, 1366 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2816 to 2144 bytes. >116610: message: shader compiler issue 302: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >117987: message: shader compiler issue 303: FS SIMD8 shader: 464 inst, 2 loops, 212842 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 7424 to 5424 bytes. >117987: message: shader compiler issue 304: FS SIMD16 shader: 464 inst, 2 loops, 355202 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 7424 to 5424 bytes. >117987: message: shader compiler issue 305: VS vec4 shader: 16 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >118156: message: shader compiler issue 306: FS SIMD8 shader: 14 inst, 0 loops, 62 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 224 to 144 bytes. >118156: message: shader compiler issue 307: FS SIMD16 shader: 14 inst, 0 loops, 80 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 224 to 144 bytes. >118156: message: shader compiler issue 308: VS vec4 shader: 15 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 240 to 224 bytes. >waiting for idle >waiting for idle >118858: message: shader compiler issue 309: FS SIMD8 shader: 289 inst, 0 loops, 1531 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 4624 to 3360 bytes. >118858: message: shader compiler issue 310: FS SIMD16 shader: 290 inst, 0 loops, 1848 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 4640 to 3376 bytes. >118858: message: shader compiler issue 311: VS vec4 shader: 1095 inst, 0 loops, 9914 cycles, 0:0 spills:fills, compacted 17520 to 14256 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >134040: message: shader compiler issue 312: FS SIMD8 shader: 27 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >134040: message: shader compiler issue 313: FS SIMD16 shader: 28 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 448 to 320 bytes. >134064: message: shader compiler issue 314: FS SIMD8 shader: 27 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >134064: message: shader compiler issue 315: FS SIMD16 shader: 28 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 448 to 320 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >145499: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >145501: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >145503: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >148182: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >148184: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >148186: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >150829: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >150831: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >150833: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >153571: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >153573: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >153575: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >156218: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >156220: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >156222: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >162891: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >162893: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >162895: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >165897: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >165899: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >165901: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >168712: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >168714: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >168716: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >171835: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >171837: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >171839: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >174563: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >174565: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >174567: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >177380: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >177382: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >177384: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >180026: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >180028: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >180030: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >182674: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >182676: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >182678: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >185345: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >185347: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >185349: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >187995: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >187997: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >187999: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >188009: message: shader compiler issue 316: FS SIMD8 shader: 347 inst, 0 loops, 1931 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5552 to 4224 bytes. >188009: message: shader compiler issue 317: FS SIMD16 shader: 348 inst, 0 loops, 3436 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5568 to 4240 bytes. >188009: message: shader compiler issue 318: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >188099: message: shader compiler issue 319: FS SIMD8 shader: 287 inst, 0 loops, 1581 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4592 to 3472 bytes. >188099: message: shader compiler issue 320: FS SIMD16 shader: 287 inst, 0 loops, 3224 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4592 to 3472 bytes. >188099: message: shader compiler issue 321: VS vec4 shader: 67 inst, 0 loops, 308 cycles, 0:0 spills:fills, compacted 1072 to 960 bytes. >188167: message: shader compiler issue 322: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >188167: message: shader compiler issue 323: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >188167: message: shader compiler issue 324: VS vec4 shader: 31 inst, 0 loops, 176 cycles, 0:0 spills:fills, compacted 496 to 400 bytes. >188207: message: shader compiler issue 325: FS SIMD8 shader: 500 inst, 0 loops, 2800 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 8000 to 6096 bytes. >188207: message: shader compiler issue 326: FS SIMD16 shader: 501 inst, 0 loops, 5262 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 8016 to 6112 bytes. >188207: message: api performance issue 49: Copying to larger program cache: 512 kB -> 1024 kB >188207: message: shader compiler issue 327: VS vec4 shader: 66 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1056 to 912 bytes. >188300: message: shader compiler issue 328: FS SIMD8 shader: 62 inst, 0 loops, 359 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188300: message: shader compiler issue 329: FS SIMD16 shader: 62 inst, 0 loops, 454 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188300: message: shader compiler issue 330: VS vec4 shader: 55 inst, 0 loops, 300 cycles, 0:0 spills:fills, compacted 880 to 800 bytes. >188369: message: shader compiler issue 331: FS SIMD8 shader: 367 inst, 0 loops, 1988 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5872 to 4496 bytes. >188369: message: shader compiler issue 332: FS SIMD16 shader: 368 inst, 0 loops, 3606 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5888 to 4512 bytes. >188369: message: shader compiler issue 333: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188458: message: shader compiler issue 334: FS SIMD8 shader: 62 inst, 0 loops, 382 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188458: message: shader compiler issue 335: FS SIMD16 shader: 62 inst, 0 loops, 432 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188458: message: shader compiler issue 336: VS vec4 shader: 55 inst, 0 loops, 300 cycles, 0:0 spills:fills, compacted 880 to 800 bytes. >188525: message: shader compiler issue 337: FS SIMD8 shader: 364 inst, 0 loops, 2107 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5824 to 4464 bytes. >188525: message: shader compiler issue 338: FS SIMD16 shader: 365 inst, 0 loops, 3298 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5840 to 4480 bytes. >188525: message: shader compiler issue 339: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188615: message: shader compiler issue 340: FS SIMD8 shader: 136 inst, 0 loops, 884 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2176 to 1600 bytes. >188615: message: shader compiler issue 341: FS SIMD16 shader: 136 inst, 0 loops, 1162 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2176 to 1600 bytes. >188615: message: shader compiler issue 342: VS vec4 shader: 66 inst, 0 loops, 308 cycles, 0:0 spills:fills, compacted 1056 to 944 bytes. >188684: message: shader compiler issue 343: FS SIMD8 shader: 355 inst, 0 loops, 2047 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5680 to 4288 bytes. >188684: message: shader compiler issue 344: FS SIMD16 shader: 356 inst, 0 loops, 2648 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5696 to 4304 bytes. >188684: message: shader compiler issue 345: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188769: message: shader compiler issue 346: FS SIMD8 shader: 419 inst, 0 loops, 2545 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 6704 to 5088 bytes. >188769: message: shader compiler issue 347: FS SIMD16 shader: 420 inst, 0 loops, 3022 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 6720 to 5104 bytes. >188769: message: shader compiler issue 348: VS vec4 shader: 59 inst, 0 loops, 230 cycles, 0:0 spills:fills, compacted 944 to 800 bytes. >188853: message: shader compiler issue 349: FS SIMD8 shader: 382 inst, 0 loops, 2445 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 6112 to 4640 bytes. >188853: message: shader compiler issue 350: FS SIMD16 shader: 383 inst, 0 loops, 2936 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 6128 to 4656 bytes. >188853: message: shader compiler issue 351: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >188943: message: shader compiler issue 352: FS SIMD8 shader: 55 inst, 0 loops, 350 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 880 to 672 bytes. >188943: message: shader compiler issue 353: FS SIMD16 shader: 56 inst, 0 loops, 446 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 896 to 688 bytes. >188943: message: shader compiler issue 354: VS vec4 shader: 104 inst, 0 loops, 472 cycles, 0:0 spills:fills, compacted 1664 to 1392 bytes. >188990: message: shader compiler issue 355: FS SIMD8 shader: 265 inst, 0 loops, 1338 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4240 to 3216 bytes. >188990: message: shader compiler issue 356: FS SIMD16 shader: 265 inst, 0 loops, 3950 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4240 to 3216 bytes. >188990: message: shader compiler issue 357: VS vec4 shader: 68 inst, 0 loops, 310 cycles, 0:0 spills:fills, compacted 1088 to 976 bytes. >189066: message: shader compiler issue 358: FS SIMD8 shader: 482 inst, 0 loops, 2717 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7712 to 5888 bytes. >189066: message: shader compiler issue 359: FS SIMD16 shader: 483 inst, 0 loops, 5578 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7728 to 5904 bytes. >189066: message: shader compiler issue 360: VS vec4 shader: 67 inst, 0 loops, 240 cycles, 0:0 spills:fills, compacted 1072 to 928 bytes. >189176: message: shader compiler issue 361: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >189176: message: shader compiler issue 362: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >189176: message: shader compiler issue 363: VS vec4 shader: 246 inst, 0 loops, 1142 cycles, 0:0 spills:fills, compacted 3936 to 3392 bytes. >189267: message: shader compiler issue 364: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >189267: message: shader compiler issue 365: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >189267: message: shader compiler issue 366: VS vec4 shader: 252 inst, 0 loops, 1226 cycles, 0:0 spills:fills, compacted 4032 to 3472 bytes. >189363: message: shader compiler issue 367: FS SIMD8 shader: 40 inst, 0 loops, 329 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 432 bytes. >189363: message: shader compiler issue 368: FS SIMD16 shader: 40 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 432 bytes. >189363: message: shader compiler issue 369: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. >189418: message: shader compiler issue 370: FS SIMD8 shader: 316 inst, 0 loops, 1952 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5056 to 3872 bytes. >189418: message: shader compiler issue 371: FS SIMD16 shader: 317 inst, 0 loops, 2504 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5072 to 3888 bytes. >189418: message: shader compiler issue 372: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >189501: message: shader compiler issue 373: FS SIMD8 shader: 24 inst, 0 loops, 131 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 384 to 288 bytes. >189501: message: shader compiler issue 374: FS SIMD16 shader: 24 inst, 0 loops, 170 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 384 to 288 bytes. >189501: message: shader compiler issue 375: VS vec4 shader: 51 inst, 0 loops, 296 cycles, 0:0 spills:fills, compacted 816 to 736 bytes. >189551: message: shader compiler issue 376: FS SIMD8 shader: 401 inst, 0 loops, 2417 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6416 to 4896 bytes. >189551: message: shader compiler issue 377: FS SIMD16 shader: 402 inst, 0 loops, 3012 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6432 to 4912 bytes. >189551: message: shader compiler issue 378: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >waiting for idle >waiting for idle >waiting for idle >191839: message: shader compiler issue 379: FS SIMD8 shader: 184 inst, 0 loops, 1154 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2944 to 2192 bytes. >191839: message: shader compiler issue 380: FS SIMD16 shader: 185 inst, 0 loops, 1550 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2960 to 2208 bytes. >191839: message: shader compiler issue 381: VS vec4 shader: 848 inst, 0 loops, 7184 cycles, 0:0 spills:fills, compacted 13568 to 11008 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >193111: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >193113: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >193115: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >198966: message: shader compiler issue 382: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >198966: message: shader compiler issue 383: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >198966: message: shader compiler issue 384: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >199129: message: shader compiler issue 385: FS SIMD8 shader: 512 inst, 0 loops, 3233 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 8192 to 6160 bytes. >199129: message: shader compiler issue 386: FS SIMD16 shader: 513 inst, 0 loops, 5754 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 8208 to 6176 bytes. >199129: message: shader compiler issue 387: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >199236: message: shader compiler issue 388: FS SIMD8 shader: 369 inst, 0 loops, 2599 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5904 to 4560 bytes. >199236: message: shader compiler issue 389: FS SIMD16 shader: 370 inst, 0 loops, 3304 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5920 to 4576 bytes. >199236: message: shader compiler issue 390: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >waiting for idle >199425: message: shader compiler issue 391: FS SIMD8 shader: 329 inst, 0 loops, 2072 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5264 to 4080 bytes. >199425: message: shader compiler issue 392: FS SIMD16 shader: 330 inst, 0 loops, 2596 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5280 to 4096 bytes. >199425: message: shader compiler issue 393: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >199604: message: shader compiler issue 394: FS SIMD8 shader: 329 inst, 0 loops, 2072 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5264 to 4080 bytes. >199604: message: shader compiler issue 395: FS SIMD16 shader: 330 inst, 0 loops, 2596 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5280 to 4096 bytes. >199604: message: shader compiler issue 396: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >199781: message: shader compiler issue 397: FS SIMD8 shader: 290 inst, 0 loops, 2054 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4640 to 3584 bytes. >199781: message: shader compiler issue 398: FS SIMD16 shader: 291 inst, 0 loops, 2404 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4656 to 3600 bytes. >199781: message: shader compiler issue 399: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >199920: message: shader compiler issue 400: FS SIMD8 shader: 291 inst, 0 loops, 2054 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4656 to 3600 bytes. >199920: message: shader compiler issue 401: FS SIMD16 shader: 292 inst, 0 loops, 2410 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4672 to 3616 bytes. >199920: message: shader compiler issue 402: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >waiting for idle >200946: message: shader compiler issue 403: FS SIMD8 shader: 3 inst, 0 loops, 18 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >200946: message: shader compiler issue 404: FS SIMD16 shader: 3 inst, 0 loops, 22 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >200946: message: api performance issue 84: Recompiling fragment shader for program 1955 >200946: message: api performance issue 85: number of color buffers 1->0 >waiting for idle >waiting for idle >201897: message: shader compiler issue 405: FS SIMD8 shader: 126 inst, 0 loops, 814 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2016 to 1424 bytes. >201897: message: shader compiler issue 406: FS SIMD16 shader: 127 inst, 0 loops, 896 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2032 to 1440 bytes. >201897: message: shader compiler issue 407: VS vec4 shader: 871 inst, 0 loops, 7468 cycles, 0:0 spills:fills, compacted 13936 to 11312 bytes. >202153: message: shader compiler issue 408: FS SIMD8 shader: 250 inst, 0 loops, 1424 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4000 to 3008 bytes. >202153: message: shader compiler issue 409: FS SIMD16 shader: 251 inst, 0 loops, 1864 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4016 to 3024 bytes. >202153: message: shader compiler issue 410: VS vec4 shader: 838 inst, 0 loops, 7526 cycles, 0:0 spills:fills, compacted 13408 to 10944 bytes. >waiting for idle >202490: message: shader compiler issue 411: FS SIMD8 shader: 268 inst, 0 loops, 1531 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 4288 to 3136 bytes. >202490: message: shader compiler issue 412: FS SIMD16 shader: 269 inst, 0 loops, 1974 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 4304 to 3152 bytes. >202490: message: shader compiler issue 413: VS vec4 shader: 906 inst, 0 loops, 8096 cycles, 0:0 spills:fills, compacted 14496 to 11808 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >203641: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >203643: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >203645: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >204735: message: shader compiler issue 414: FS SIMD8 shader: 27 inst, 0 loops, 48 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 256 bytes. >204735: message: shader compiler issue 415: FS SIMD16 shader: 27 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 256 bytes. >204735: message: shader compiler issue 416: VS vec4 shader: 14 inst, 0 loops, 86 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >210970: message: shader compiler issue 417: FS SIMD8 shader: 265 inst, 0 loops, 1486 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 4240 to 3152 bytes. >210970: message: shader compiler issue 418: FS SIMD16 shader: 266 inst, 0 loops, 1906 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 4256 to 3168 bytes. >210970: message: shader compiler issue 419: VS vec4 shader: 883 inst, 0 loops, 7446 cycles, 0:0 spills:fills, compacted 14128 to 11488 bytes. >211285: message: shader compiler issue 420: FS SIMD8 shader: 31 inst, 0 loops, 187 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >211285: message: shader compiler issue 421: FS SIMD16 shader: 31 inst, 0 loops, 236 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >211285: message: shader compiler issue 422: VS vec4 shader: 1029 inst, 0 loops, 8716 cycles, 0:0 spills:fills, compacted 16464 to 13216 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >212374: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >212376: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >212378: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >220845: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >220847: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >220849: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >255414: message: shader compiler issue 423: FS SIMD8 shader: 369 inst, 0 loops, 2599 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5904 to 4560 bytes. >255414: message: shader compiler issue 424: FS SIMD16 shader: 370 inst, 0 loops, 3304 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5920 to 4576 bytes. >255414: message: shader compiler issue 425: VS vec4 shader: 395 inst, 0 loops, 3490 cycles, 0:0 spills:fills, compacted 6320 to 5200 bytes. >255544: message: shader compiler issue 426: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >255544: message: shader compiler issue 427: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >255544: message: shader compiler issue 428: VS vec4 shader: 395 inst, 0 loops, 3490 cycles, 0:0 spills:fills, compacted 6320 to 5200 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >259201: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >259203: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >259205: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >275330: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >275332: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >275334: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >298847: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >298849: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >298851: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >320015: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >320017: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >320019: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >334347: message: api performance issue 106: using glBufferSubData(buffer 4898, offset 0, size 288) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >341225: message: shader compiler issue 429: FS SIMD8 shader: 378 inst, 0 loops, 1958 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 6048 to 4528 bytes. >341225: message: shader compiler issue 430: FS SIMD16 shader: 379 inst, 0 loops, 2504 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 6064 to 4544 bytes. >341225: message: shader compiler performance issue 431: vertex shader triggered register spilling. Try reducing the number of live vec4 values to improve performance. >341225: message: shader compiler issue 432: VS vec4 shader: 1081 inst, 0 loops, 9206 cycles, 2:2 spills:fills, compacted 17296 to 14128 bytes. >341448: message: shader compiler issue 433: FS SIMD8 shader: 31 inst, 0 loops, 335 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >341448: message: shader compiler issue 434: FS SIMD16 shader: 31 inst, 0 loops, 376 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >341448: message: shader compiler issue 435: VS vec4 shader: 1006 inst, 0 loops, 8492 cycles, 0:0 spills:fills, compacted 16096 to 13072 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >342540: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >342542: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >342544: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >352256: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >352258: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >352260: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >367819: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >367821: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >367823: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >393695: message: api performance issue 106: too many identical messages; ignoring >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting 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>waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >3220350: message: shader compiler issue 436: FS SIMD8 shader: 31 inst, 0 loops, 187 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >3220350: message: shader compiler issue 437: FS SIMD16 shader: 31 inst, 0 loops, 236 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >3220350: message: shader compiler issue 438: VS vec4 shader: 994 inst, 0 loops, 8566 cycles, 0:0 spills:fills, compacted 15904 to 12928 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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>waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >6840820: message: shader compiler issue 439: FS SIMD8 shader: 161 inst, 0 loops, 848 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 2576 to 1888 bytes. >6840820: message: shader compiler issue 440: FS SIMD16 shader: 162 inst, 0 loops, 910 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 2592 to 1904 bytes. >6840820: message: shader compiler issue 441: VS vec4 shader: 360 inst, 0 loops, 2782 cycles, 0:0 spills:fills, compacted 5760 to 4800 bytes. >6840985: message: shader compiler issue 442: FS SIMD8 shader: 88 inst, 0 loops, 721 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1408 to 1056 bytes. >6840985: message: shader compiler issue 443: FS SIMD16 shader: 89 inst, 0 loops, 866 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1424 to 1072 bytes. >6840985: message: shader compiler issue 444: VS vec4 shader: 294 inst, 0 loops, 1992 cycles, 0:0 spills:fills, compacted 4704 to 3936 bytes. >waiting for idle >6841318: message: shader compiler issue 445: FS SIMD8 shader: 8 inst, 0 loops, 250 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 128 to 80 bytes. >6841318: message: shader compiler issue 446: FS SIMD16 shader: 8 inst, 0 loops, 264 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 128 to 80 bytes. >6841318: message: shader compiler issue 447: VS vec4 shader: 18 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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>waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >7539367: message: shader compiler performance issue 448: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >7539367: message: shader compiler issue 449: FS SIMD8 shader: 733 inst, 0 loops, 3711 cycles, 0:0 spills:fills, Promoted 41 constants, compacted 11728 to 8880 bytes. >7539367: message: shader compiler issue 450: VS vec4 shader: 59 inst, 0 loops, 230 cycles, 0:0 spills:fills, compacted 944 to 800 bytes. >7539424: message: shader compiler issue 451: FS SIMD8 shader: 30 inst, 0 loops, 314 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 480 to 320 bytes. >7539424: message: shader compiler issue 452: FS SIMD16 shader: 30 inst, 0 loops, 354 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 480 to 320 bytes. >7539424: message: shader compiler issue 453: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. >7539481: message: shader compiler issue 454: FS SIMD8 shader: 200 inst, 0 loops, 727 cycles, 0:0 spills:fills, Promoted 11 constants, compacted 3200 to 2368 bytes. >7539481: message: shader compiler issue 455: FS SIMD16 shader: 201 inst, 0 loops, 1202 cycles, 0:0 spills:fills, Promoted 11 constants, compacted 3216 to 2384 bytes. >7539481: message: shader compiler issue 456: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >7541655: message: major shader compiler issue 457: 0:352(23): warning: `f10' used uninitialized >7541655: message: major shader compiler issue 458: 0:353(27): warning: `v11' used uninitialized >7541655 @2 glCompileShader(shader = 7168) >7541655: warning: 0:352(23): warning: `f10' used uninitialized >0:353(27): warning: `v11' used uninitialized > >7541663: message: shader compiler issue 459: FS SIMD8 shader: 224 inst, 0 loops, 1737 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7541663: message: shader compiler issue 460: FS SIMD16 shader: 224 inst, 0 loops, 1930 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7541663: message: shader compiler issue 461: TES vec4 shader: 93 inst, 0 loops, 714 cycles, 0:0 spills:fills, compacted 1488 to 1312 bytes. >7541663: message: shader compiler issue 462: TCS vec4 shader: 396 inst, 0 loops, 2054 cycles, 19:9 spills:fills, compacted 6336 to 5152 bytes. >7541663: message: shader compiler issue 463: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7541801: message: shader compiler issue 464: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7541801: message: shader compiler issue 465: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7541801: message: shader compiler issue 466: TES vec4 shader: 88 inst, 0 loops, 880 cycles, 0:0 spills:fills, compacted 1408 to 1232 bytes. >7541801: message: shader compiler issue 467: TCS vec4 shader: 396 inst, 0 loops, 2054 cycles, 19:9 spills:fills, compacted 6336 to 5152 bytes. >7541801: message: shader compiler issue 468: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7541915: message: shader compiler issue 469: FS SIMD8 shader: 382 inst, 0 loops, 2114 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6112 to 4768 bytes. >7541915: message: shader compiler issue 470: FS SIMD16 shader: 383 inst, 0 loops, 4450 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6128 to 4784 bytes. >7541915: message: shader compiler issue 471: TES vec4 shader: 92 inst, 0 loops, 616 cycles, 0:0 spills:fills, compacted 1472 to 1280 bytes. >7541915: message: shader compiler issue 472: TCS vec4 shader: 426 inst, 0 loops, 2196 cycles, 22:10 spills:fills, compacted 6816 to 5552 bytes. >7541915: message: shader compiler issue 473: VS vec4 shader: 201 inst, 0 loops, 1218 cycles, 0:0 spills:fills, compacted 3216 to 2848 bytes. >7542073: message: shader compiler issue 474: FS SIMD8 shader: 224 inst, 0 loops, 1737 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7542073: message: shader compiler issue 475: FS SIMD16 shader: 224 inst, 0 loops, 1930 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7542073: message: shader compiler issue 476: VS vec4 shader: 145 inst, 0 loops, 1134 cycles, 0:0 spills:fills, compacted 2320 to 2064 bytes. >7542152: message: shader compiler issue 477: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542152: message: shader compiler issue 478: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542152: message: shader compiler issue 479: VS vec4 shader: 142 inst, 0 loops, 1132 cycles, 0:0 spills:fills, compacted 2272 to 2016 bytes. >7542203: message: shader compiler issue 480: FS SIMD8 shader: 382 inst, 0 loops, 2114 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6112 to 4768 bytes. >7542203: message: shader compiler issue 481: FS SIMD16 shader: 383 inst, 0 loops, 4450 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6128 to 4784 bytes. >7542203: message: shader compiler issue 482: VS vec4 shader: 147 inst, 0 loops, 1018 cycles, 0:0 spills:fills, compacted 2352 to 2064 bytes. >7542310: message: major shader compiler issue 483: 0:351(23): warning: `f10' used uninitialized >7542310: message: major shader compiler issue 484: 0:352(27): warning: `v11' used uninitialized >7542310 @2 glCompileShader(shader = 7166) >7542310: warning: 0:351(23): warning: `f10' used uninitialized >0:352(27): warning: `v11' used uninitialized > >7542318: message: shader compiler issue 485: FS SIMD8 shader: 203 inst, 0 loops, 1682 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542318: message: shader compiler issue 486: FS SIMD16 shader: 203 inst, 0 loops, 1938 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542318: message: shader compiler issue 487: TES vec4 shader: 80 inst, 0 loops, 696 cycles, 0:0 spills:fills, compacted 1280 to 1152 bytes. >7542318: message: shader compiler issue 488: TCS vec4 shader: 392 inst, 0 loops, 2036 cycles, 19:9 spills:fills, compacted 6272 to 5104 bytes. >7542318: message: shader compiler issue 489: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7542450: message: shader compiler issue 490: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542450: message: shader compiler issue 491: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542450: message: shader compiler issue 492: TES vec4 shader: 75 inst, 0 loops, 716 cycles, 0:0 spills:fills, compacted 1200 to 1072 bytes. >7542450: message: shader compiler issue 493: TCS vec4 shader: 392 inst, 0 loops, 2036 cycles, 19:9 spills:fills, compacted 6272 to 5104 bytes. >7542450: message: shader compiler issue 494: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7542560: message: shader compiler issue 495: FS SIMD8 shader: 362 inst, 0 loops, 2059 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5792 to 4416 bytes. >7542560: message: shader compiler issue 496: FS SIMD16 shader: 363 inst, 0 loops, 3862 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5808 to 4432 bytes. >7542560: message: shader compiler issue 497: TES vec4 shader: 79 inst, 0 loops, 730 cycles, 0:0 spills:fills, compacted 1264 to 1104 bytes. >7542560: message: shader compiler issue 498: TCS vec4 shader: 422 inst, 0 loops, 2178 cycles, 22:10 spills:fills, compacted 6752 to 5504 bytes. >7542560: message: shader compiler issue 499: VS vec4 shader: 201 inst, 0 loops, 1218 cycles, 0:0 spills:fills, compacted 3216 to 2848 bytes. >7542708: message: shader compiler issue 500: FS SIMD8 shader: 203 inst, 0 loops, 1682 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542708: message: shader compiler issue 501: FS SIMD16 shader: 203 inst, 0 loops, 1938 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542708: message: shader compiler issue 502: VS vec4 shader: 145 inst, 0 loops, 1134 cycles, 0:0 spills:fills, compacted 2320 to 2064 bytes. >7542783: message: shader compiler issue 503: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542783: message: shader compiler issue 504: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542783: message: shader compiler issue 505: VS vec4 shader: 142 inst, 0 loops, 1132 cycles, 0:0 spills:fills, compacted 2272 to 2016 bytes. >7542832: message: shader compiler issue 506: FS SIMD8 shader: 362 inst, 0 loops, 2059 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5792 to 4416 bytes. >7542832: message: shader compiler issue 507: FS SIMD16 shader: 363 inst, 0 loops, 3862 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5808 to 4432 bytes. >7542832: message: shader compiler issue 508: VS vec4 shader: 147 inst, 0 loops, 1018 cycles, 0:0 spills:fills, compacted 2352 to 2064 bytes. >7542939: message: shader compiler issue 509: FS SIMD8 shader: 411 inst, 0 loops, 1938 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6576 to 4992 bytes. >7542939: message: shader compiler issue 510: FS SIMD16 shader: 412 inst, 0 loops, 4502 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6592 to 5008 bytes. >7542939: message: shader compiler issue 511: VS vec4 shader: 66 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1056 to 912 bytes. >7543031: message: shader compiler issue 512: FS SIMD8 shader: 46 inst, 0 loops, 363 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 544 bytes. >7543031: message: shader compiler issue 513: FS SIMD16 shader: 46 inst, 0 loops, 418 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 544 bytes. >7543031: message: shader compiler issue 514: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. >7543085: message: shader compiler issue 515: FS SIMD8 shader: 245 inst, 0 loops, 1276 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3920 to 3040 bytes. >7543085: message: shader compiler issue 516: FS SIMD16 shader: 246 inst, 0 loops, 1590 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3936 to 3056 bytes. >7543085: message: shader compiler issue 517: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >7543161: message: shader compiler issue 518: FS SIMD8 shader: 118 inst, 0 loops, 651 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1888 to 1360 bytes. >7543161: message: shader compiler issue 519: FS SIMD16 shader: 118 inst, 0 loops, 806 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1888 to 1360 bytes. >7543161: message: shader compiler issue 520: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >7543233: message: shader compiler issue 521: FS SIMD8 shader: 268 inst, 0 loops, 1342 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4288 to 3184 bytes. >7543233: message: shader compiler issue 522: FS SIMD16 shader: 269 inst, 0 loops, 2926 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4304 to 3200 bytes. >7543233: message: shader compiler issue 523: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >7543324: message: shader compiler issue 524: FS SIMD8 shader: 49 inst, 0 loops, 478 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 784 to 624 bytes. >7543324: message: shader compiler issue 525: FS SIMD16 shader: 49 inst, 0 loops, 558 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 784 to 624 bytes. >7543324: message: shader compiler issue 526: VS vec4 shader: 104 inst, 0 loops, 686 cycles, 0:0 spills:fills, compacted 1664 to 1504 bytes. >7543382: message: shader compiler issue 527: FS SIMD8 shader: 13 inst, 0 loops, 298 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 144 bytes. >7543382: message: shader compiler issue 528: FS SIMD16 shader: 13 inst, 0 loops, 324 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 144 bytes. >7543382: message: shader compiler issue 529: VS vec4 shader: 89 inst, 0 loops, 670 cycles, 0:0 spills:fills, compacted 1424 to 1280 bytes. >7543438: message: shader compiler issue 530: FS SIMD8 shader: 261 inst, 0 loops, 1270 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4176 to 3104 bytes. >7543438: message: shader compiler issue 531: FS SIMD16 shader: 262 inst, 0 loops, 1706 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4192 to 3120 bytes. >7543438: message: shader compiler issue 532: VS vec4 shader: 114 inst, 0 loops, 578 cycles, 0:0 spills:fills, compacted 1824 to 1600 bytes. >7543523: message: shader compiler issue 533: FS SIMD8 shader: 30 inst, 0 loops, 376 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 480 to 368 bytes. >7543523: message: shader compiler issue 534: FS SIMD16 shader: 30 inst, 0 loops, 424 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 480 to 368 bytes. >7543523: message: shader compiler issue 535: VS vec4 shader: 143 inst, 0 loops, 622 cycles, 0:0 spills:fills, compacted 2288 to 2000 bytes. >7543611: message: shader compiler issue 536: FS SIMD8 shader: 77 inst, 0 loops, 681 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1232 to 944 bytes. >7543611: message: shader compiler issue 537: FS SIMD16 shader: 78 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1248 to 960 bytes. >7543611: message: shader compiler issue 538: VS vec4 shader: 108 inst, 0 loops, 560 cycles, 0:0 spills:fills, compacted 1728 to 1504 bytes. >7543668: message: shader compiler issue 539: FS SIMD8 shader: 35 inst, 0 loops, 288 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 560 to 448 bytes. >7543668: message: shader compiler issue 540: FS SIMD16 shader: 36 inst, 0 loops, 348 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 576 to 464 bytes. >7543668: message: shader compiler issue 541: VS vec4 shader: 78 inst, 0 loops, 548 cycles, 0:0 spills:fills, compacted 1248 to 1088 bytes. >7543705: message: shader compiler issue 542: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >7543705: message: shader compiler issue 543: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >7543705: message: shader compiler issue 544: VS vec4 shader: 63 inst, 0 loops, 402 cycles, 0:0 spills:fills, compacted 1008 to 848 bytes. >7543747: message: shader compiler issue 545: FS SIMD8 shader: 245 inst, 0 loops, 1370 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 3920 to 2992 bytes. >7543747: message: shader compiler issue 546: FS SIMD16 shader: 246 inst, 0 loops, 1652 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 3936 to 3008 bytes. >7543747: message: shader compiler issue 547: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7543832: message: shader compiler issue 548: FS SIMD8 shader: 150 inst, 0 loops, 1133 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2400 to 1808 bytes. >7543832: message: shader compiler issue 549: FS SIMD16 shader: 151 inst, 0 loops, 1410 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2416 to 1824 bytes. >7543832: message: shader compiler issue 550: VS vec4 shader: 120 inst, 0 loops, 570 cycles, 0:0 spills:fills, compacted 1920 to 1680 bytes. >7543904: message: shader compiler issue 551: FS SIMD8 shader: 42 inst, 0 loops, 352 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 672 to 512 bytes. >7543904: message: shader compiler issue 552: FS SIMD16 shader: 43 inst, 0 loops, 428 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 688 to 528 bytes. >7543904: message: shader compiler issue 553: VS vec4 shader: 72 inst, 0 loops, 436 cycles, 0:0 spills:fills, compacted 1152 to 960 bytes. >7543953: message: shader compiler issue 554: FS SIMD8 shader: 293 inst, 0 loops, 1684 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4688 to 3536 bytes. >7543953: message: shader compiler issue 555: FS SIMD16 shader: 294 inst, 0 loops, 2032 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4704 to 3552 bytes. >7543953: message: shader compiler issue 556: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7544052: message: shader compiler issue 557: FS SIMD8 shader: 147 inst, 0 loops, 955 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2352 to 1776 bytes. >7544052: message: shader compiler issue 558: FS SIMD16 shader: 148 inst, 0 loops, 1194 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2368 to 1792 bytes. >7544052: message: shader compiler issue 559: VS vec4 shader: 120 inst, 0 loops, 570 cycles, 0:0 spills:fills, compacted 1920 to 1680 bytes. >7544131: message: shader compiler issue 560: FS SIMD8 shader: 287 inst, 0 loops, 1540 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4592 to 3488 bytes. >7544131: message: shader compiler issue 561: FS SIMD16 shader: 288 inst, 0 loops, 1918 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4608 to 3504 bytes. >7544131: message: shader compiler issue 562: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7544261: message: shader compiler issue 563: FS SIMD8 shader: 318 inst, 0 loops, 1866 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 5088 to 3872 bytes. >7544261: message: shader compiler issue 564: FS SIMD16 shader: 319 inst, 0 loops, 3572 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 5104 to 3888 bytes. >7544261: message: shader compiler issue 565: VS vec4 shader: 122 inst, 0 loops, 576 cycles, 0:0 spills:fills, compacted 1952 to 1712 bytes. >7544339: message: shader compiler issue 566: FS SIMD8 shader: 446 inst, 0 loops, 2402 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 7136 to 5504 bytes. >7544339: message: shader compiler issue 567: FS SIMD16 shader: 447 inst, 0 loops, 4778 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 7152 to 5520 bytes. >7544339: message: shader compiler issue 568: VS vec4 shader: 120 inst, 0 loops, 458 cycles, 0:0 spills:fills, compacted 1920 to 1648 bytes. >7544461: message: shader compiler issue 569: FS SIMD8 shader: 50 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 800 to 640 bytes. >7544461: message: shader compiler issue 570: FS SIMD16 shader: 51 inst, 0 loops, 424 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 816 to 656 bytes. >7544461: message: shader compiler issue 571: VS vec4 shader: 104 inst, 0 loops, 472 cycles, 0:0 spills:fills, compacted 1664 to 1392 bytes. >7544527: message: shader compiler issue 572: FS SIMD8 shader: 393 inst, 0 loops, 2158 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6288 to 4784 bytes. >7544527: message: shader compiler issue 573: FS SIMD16 shader: 394 inst, 0 loops, 4636 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6304 to 4800 bytes. >7544527: message: api performance issue 49: Copying to larger program cache: 1024 kB -> 2048 kB >7544527: message: shader compiler issue 574: VS vec4 shader: 67 inst, 0 loops, 240 cycles, 0:0 spills:fills, compacted 1072 to 928 bytes. >7544615: message: shader compiler issue 575: FS SIMD8 shader: 213 inst, 0 loops, 1036 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3408 to 2528 bytes. >7544615: message: shader compiler issue 576: FS SIMD16 shader: 214 inst, 0 loops, 1318 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3424 to 2544 bytes. >7544615: message: shader compiler issue 577: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >Detected buffer out-of-bounds write from brw_bo 0x7f1781fd7560 (GEM 2672, label = "batchbuffer") >Detected buffer out-of-bounds write from brw_bo 0x5627c8a389b0 (GEM 25, label = "pipe_control workaround") >Detected buffer out-of-bounds write from brw_bo 0x7f178c124550 (GEM 1235, label = "bufferobj") >apitrace: warning: caught signal 6 >7548166: error: caught an unhandled exception >/usr/bin/glretrace+0x2a9bec >/lib/x86_64-linux-gnu/libpthread.so.0+0x110bf >/lib/x86_64-linux-gnu/libc.so.6: gsignal+0xcf >/lib/x86_64-linux-gnu/libc.so.6: abort+0x169 >/opt/mesa/64/dri/i965_dri.so: _intel_batchbuffer_flush_fence+0x3e600a: /usr/local/src/mesa/master/src/mesa/drivers/dri/i965/intel_batchbuffer.c:1047 >/opt/mesa/64/dri/i965_dri.so: brw_draw_single_prim+0x3c89a7: /usr/local/src/mesa/master/src/mesa/drivers/dri/i965/brw_draw.c:799 >/opt/mesa/64/dri/i965_dri.so: brw_draw_prims+0x3c89a7: /usr/local/src/mesa/master/src/mesa/drivers/dri/i965/brw_draw.c:1018 >/opt/mesa/64/dri/i965_dri.so: vbo_validated_drawrangeelements+0x1c0dbd: vbo/vbo_exec_array.c:942 >/opt/mesa/64/dri/i965_dri.so: vbo_exec_DrawRangeElementsBaseVertex+0x1c12b5: vbo/vbo_exec_array.c:1043 >/opt/mesa/64/dri/i965_dri.so: vbo_exec_DrawRangeElements+0x1c298a: vbo/vbo_exec_array.c:1063 >/opt/mesa/64/dri/i965_dri.so: _mesa_DrawRangeElements+0x1c298a: vbo/vbo_exec_array.c:2058 >/usr/bin/glretrace+0x1376d4 >/usr/bin/glretrace+0x59b4a >/usr/bin/glretrace+0x5a59d >/usr/lib/x86_64-linux-gnu/libstdc++.so.6+0xb9e6e >/lib/x86_64-linux-gnu/libpthread.so.0+0x7493 >/lib/x86_64-linux-gnu/libc.so.6: clone+0x3e >? >apitrace: info: taking default action for signal 6 >waiting for idle >waiting for idle >waiting for idle >waiting for idle >1023: message: api issue 1: FBO incomplete: no attachments and default width or height is 0 [-1] >1023: message: shader compiler issue 2: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >1023: message: shader compiler issue 3: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >1023: message: shader compiler issue 4: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >1286: message: shader compiler issue 5: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >1286: message: shader compiler issue 6: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >1361: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1370: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1379: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1388: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1397: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1406: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >waiting for idle >2431: message: shader compiler issue 8: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >2431: message: shader compiler issue 9: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >3207: message: shader compiler issue 10: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3207: message: shader compiler issue 11: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3207: message: shader compiler issue 12: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >3207: message: shader compiler issue 13: FS SIMD16 shader: 2 inst, 0 loops, 0 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 32 to 32 bytes. >waiting for idle >waiting for idle >3355: message: shader compiler issue 14: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3355: message: shader compiler issue 15: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3355: message: shader compiler issue 16: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >3355: message: shader compiler issue 17: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >3355: message: shader compiler issue 18: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >3384: message: shader compiler issue 19: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >3384: message: shader compiler issue 20: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >5016: message: shader compiler issue 21: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >5016: message: shader compiler issue 22: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >8501: message: shader compiler issue 23: FS SIMD16 shader: 2 inst, 0 loops, 0 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 32 to 32 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >24651: message: shader compiler issue 24: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >24651: message: shader compiler issue 25: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >27040: message: shader compiler issue 26: CS SIMD16 shader: 504 inst, 2 loops, 586982 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 8064 to 6016 bytes. >27096: message: shader compiler issue 27: CS SIMD16 shader: 245 inst, 4 loops, 45770 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 3920 to 2912 bytes. >29232: message: shader compiler issue 28: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >29232: message: shader compiler issue 29: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >29232: message: shader compiler issue 30: VS vec4 shader: 18 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >29285: message: shader compiler issue 31: FS SIMD8 shader: 36 inst, 0 loops, 391 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 576 to 416 bytes. >29285: message: shader compiler issue 32: FS SIMD16 shader: 36 inst, 0 loops, 436 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 576 to 416 bytes. >29285: message: shader compiler issue 33: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >29347: message: shader compiler issue 34: FS SIMD8 shader: 27 inst, 0 loops, 336 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 432 to 304 bytes. >29347: message: shader compiler issue 35: FS SIMD16 shader: 27 inst, 0 loops, 372 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 432 to 304 bytes. >29347: message: shader compiler issue 36: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >30607: message: shader compiler issue 37: FS SIMD8 shader: 27 inst, 0 loops, 96 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >30607: message: shader compiler issue 38: FS SIMD16 shader: 27 inst, 0 loops, 136 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >30607: message: shader compiler issue 39: GS vec4 shader: 27 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >30607: message: shader compiler issue 40: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >30720: message: shader compiler issue 41: FS SIMD8 shader: 15 inst, 0 loops, 315 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 240 to 224 bytes. >30720: message: shader compiler issue 42: FS SIMD16 shader: 16 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 256 to 240 bytes. >30720: message: shader compiler issue 43: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >30806: message: shader compiler issue 44: FS SIMD8 shader: 35 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 560 to 336 bytes. >30806: message: shader compiler issue 45: FS SIMD16 shader: 35 inst, 0 loops, 372 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 560 to 336 bytes. >30806: message: shader compiler issue 46: VS vec4 shader: 18 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >30869: message: shader compiler issue 47: FS SIMD8 shader: 779 inst, 1 loops, 9068 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 12464 to 7648 bytes. >30869: message: shader compiler issue 48: FS SIMD16 shader: 779 inst, 1 loops, 10734 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 12464 to 7648 bytes. >30869: message: api performance issue 49: Copying to larger program cache: 16 kB -> 32 kB >30869: message: shader compiler issue 50: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >31091: message: shader compiler issue 51: FS SIMD8 shader: 99 inst, 0 loops, 531 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1328 bytes. >31091: message: shader compiler issue 52: FS SIMD16 shader: 99 inst, 0 loops, 1698 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1328 bytes. >31091: message: api performance issue 49: Copying to larger program cache: 32 kB -> 64 kB >31091: message: shader compiler issue 53: VS vec4 shader: 31 inst, 0 loops, 128 cycles, 0:0 spills:fills, compacted 496 to 464 bytes. >31167: message: shader compiler issue 54: FS SIMD8 shader: 92 inst, 0 loops, 505 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1472 to 1232 bytes. >31167: message: shader compiler issue 55: FS SIMD16 shader: 92 inst, 0 loops, 594 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1472 to 1232 bytes. >31167: message: shader compiler issue 56: VS vec4 shader: 31 inst, 0 loops, 128 cycles, 0:0 spills:fills, compacted 496 to 464 bytes. >31213: message: shader compiler issue 57: FS SIMD8 shader: 99 inst, 0 loops, 524 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1296 bytes. >31213: message: shader compiler issue 58: FS SIMD16 shader: 99 inst, 0 loops, 1708 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1296 bytes. >31213: message: shader compiler issue 59: VS vec4 shader: 26 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 416 to 352 bytes. >31280: message: shader compiler issue 60: FS SIMD8 shader: 64 inst, 0 loops, 417 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1024 to 848 bytes. >31280: message: shader compiler issue 61: FS SIMD16 shader: 64 inst, 0 loops, 478 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1024 to 848 bytes. >31280: message: shader compiler issue 62: VS vec4 shader: 27 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >31328: message: shader compiler issue 63: FS SIMD8 shader: 71 inst, 0 loops, 443 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 912 bytes. >31328: message: shader compiler issue 64: FS SIMD16 shader: 71 inst, 0 loops, 504 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 912 bytes. >31328: message: shader compiler issue 65: VS vec4 shader: 24 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 384 to 336 bytes. >31395: message: shader compiler issue 66: FS SIMD8 shader: 36 inst, 0 loops, 324 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 464 bytes. >31395: message: shader compiler issue 67: FS SIMD16 shader: 36 inst, 0 loops, 374 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 464 bytes. >31395: message: shader compiler issue 68: VS vec4 shader: 23 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 368 to 336 bytes. >31443: message: shader compiler issue 69: FS SIMD8 shader: 43 inst, 0 loops, 356 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 688 to 528 bytes. >31443: message: shader compiler issue 70: FS SIMD16 shader: 43 inst, 0 loops, 404 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 688 to 528 bytes. >31443: message: shader compiler issue 71: VS vec4 shader: 22 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 352 to 304 bytes. >waiting for idle >31562: message: shader compiler issue 72: FS SIMD8 shader: 3559 inst, 0 loops, 22139 cycles, 0:0 spills:fills, Promoted 145 constants, compacted 56944 to 49152 bytes. >31562: message: shader compiler issue 73: FS SIMD16 shader: 3559 inst, 0 loops, 34728 cycles, 0:0 spills:fills, Promoted 145 constants, compacted 56944 to 49152 bytes. >31562: message: api performance issue 49: Copying to larger program cache: 64 kB -> 256 kB >31562: message: shader compiler issue 74: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >31562: message: shader compiler issue 75: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >31610: message: shader compiler issue 76: FS SIMD8 shader: 162 inst, 0 loops, 1150 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 2592 to 2000 bytes. >31610: message: shader compiler issue 77: FS SIMD16 shader: 163 inst, 0 loops, 1348 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 2608 to 2016 bytes. >31610: message: shader compiler issue 78: VS vec4 shader: 29 inst, 0 loops, 244 cycles, 0:0 spills:fills, compacted 464 to 400 bytes. >31730: message: shader compiler issue 79: FS SIMD8 shader: 76 inst, 0 loops, 749 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1216 to 880 bytes. >31730: message: shader compiler issue 80: FS SIMD16 shader: 77 inst, 0 loops, 862 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 896 bytes. >31730: message: shader compiler issue 81: VS vec4 shader: 15 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 240 to 240 bytes. >31781: message: shader compiler issue 82: FS SIMD8 shader: 66 inst, 0 loops, 725 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1056 to 768 bytes. >31781: message: shader compiler issue 83: FS SIMD16 shader: 67 inst, 0 loops, 824 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1072 to 784 bytes. >31781: message: api performance issue 84: Recompiling fragment shader for program 2030 >31781: message: api performance issue 85: number of color buffers 2->1 >31805: message: shader compiler issue 86: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >31805: message: shader compiler issue 87: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >31805: message: shader compiler issue 88: VS vec4 shader: 16 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >waiting for idle >32858: message: shader compiler issue 89: FS SIMD8 shader: 75 inst, 0 loops, 618 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1200 to 880 bytes. >32858: message: shader compiler issue 90: FS SIMD16 shader: 75 inst, 0 loops, 750 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1200 to 880 bytes. >32858: message: shader compiler issue 91: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >32907: message: shader compiler issue 92: FS SIMD8 shader: 80 inst, 0 loops, 648 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1280 to 928 bytes. >32907: message: shader compiler issue 93: FS SIMD16 shader: 80 inst, 0 loops, 780 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1280 to 928 bytes. >32907: message: shader compiler issue 94: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >32949: message: shader compiler issue 95: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >32949: message: shader compiler issue 96: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >62344: message: shader compiler issue 97: FS SIMD8 shader: 93 inst, 0 loops, 650 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1488 to 1072 bytes. >62344: message: shader compiler issue 98: FS SIMD16 shader: 93 inst, 0 loops, 800 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1488 to 1072 bytes. >62344: message: shader compiler issue 99: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >62386: message: shader compiler issue 100: FS SIMD8 shader: 82 inst, 0 loops, 653 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1312 to 960 bytes. >62386: message: shader compiler issue 101: FS SIMD16 shader: 82 inst, 0 loops, 782 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1312 to 960 bytes. >62386: message: shader compiler issue 102: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >65714: message: shader compiler issue 103: FS SIMD8 shader: 115 inst, 0 loops, 938 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 1840 to 1360 bytes. >65714: message: shader compiler issue 104: FS SIMD16 shader: 115 inst, 0 loops, 1086 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 1840 to 1360 bytes. >65714: message: shader compiler issue 105: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >70961: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >71804: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >72647: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >73490: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >74333: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >75176: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >76019: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >76862: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >77705: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >78548: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >79391: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >80234: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >81077: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >81920: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >82763: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >83606: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >84449: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >85292: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >86135: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >90099: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >90695: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >98665: message: shader compiler issue 107: FS SIMD8 shader: 259 inst, 0 loops, 1786 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4144 to 3120 bytes. >98665: message: shader compiler issue 108: FS SIMD16 shader: 260 inst, 0 loops, 2242 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4160 to 3136 bytes. >98665: message: shader compiler issue 109: VS vec4 shader: 33 inst, 0 loops, 180 cycles, 0:0 spills:fills, compacted 528 to 432 bytes. >98718: message: shader compiler issue 110: FS SIMD8 shader: 21 inst, 0 loops, 104 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 336 to 240 bytes. >98718: message: shader compiler issue 111: FS SIMD16 shader: 21 inst, 0 loops, 130 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 336 to 240 bytes. >98718: message: shader compiler issue 112: VS vec4 shader: 56 inst, 0 loops, 224 cycles, 0:0 spills:fills, compacted 896 to 752 bytes. >98805: message: shader compiler issue 113: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >98805: message: shader compiler issue 114: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >98805: message: shader compiler issue 115: VS vec4 shader: 237 inst, 0 loops, 1404 cycles, 0:0 spills:fills, compacted 3792 to 3280 bytes. >98866: message: shader compiler issue 116: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >98866: message: shader compiler issue 117: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >98866: message: shader compiler issue 118: VS vec4 shader: 222 inst, 0 loops, 1242 cycles, 0:0 spills:fills, compacted 3552 to 3056 bytes. >98916: message: shader compiler issue 119: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >98916: message: shader compiler issue 120: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >98916: message: shader compiler issue 121: VS vec4 shader: 246 inst, 0 loops, 1142 cycles, 0:0 spills:fills, compacted 3936 to 3392 bytes. >99005: message: shader compiler issue 122: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >99005: message: shader compiler issue 123: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >99005: message: shader compiler issue 124: VS vec4 shader: 243 inst, 0 loops, 1252 cycles, 0:0 spills:fills, compacted 3888 to 3376 bytes. >99064: message: shader compiler issue 125: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >99064: message: shader compiler issue 126: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >99064: message: shader compiler issue 127: VS vec4 shader: 228 inst, 0 loops, 1228 cycles, 0:0 spills:fills, compacted 3648 to 3152 bytes. >99112: message: shader compiler issue 128: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >99112: message: shader compiler issue 129: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >99112: message: shader compiler issue 130: VS vec4 shader: 252 inst, 0 loops, 1226 cycles, 0:0 spills:fills, compacted 4032 to 3472 bytes. >99202: message: shader compiler issue 131: FS SIMD8 shader: 116 inst, 0 loops, 640 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1856 to 1376 bytes. >99202: message: shader compiler issue 132: FS SIMD16 shader: 116 inst, 0 loops, 810 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1856 to 1376 bytes. >99202: message: shader compiler issue 133: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >99268: message: shader compiler issue 134: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99268: message: shader compiler issue 135: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99268: message: shader compiler issue 136: VS vec4 shader: 36 inst, 0 loops, 286 cycles, 0:0 spills:fills, compacted 576 to 512 bytes. >99303: message: shader compiler issue 137: FS SIMD8 shader: 13 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99303: message: shader compiler issue 138: FS SIMD16 shader: 13 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99303: message: shader compiler issue 139: VS vec4 shader: 31 inst, 0 loops, 176 cycles, 0:0 spills:fills, compacted 496 to 400 bytes. >99349: message: shader compiler issue 140: FS SIMD8 shader: 258 inst, 0 loops, 1255 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4128 to 3136 bytes. >99349: message: shader compiler issue 141: FS SIMD16 shader: 259 inst, 0 loops, 2480 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4144 to 3152 bytes. >99349: message: shader compiler issue 142: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >99434: message: shader compiler issue 143: FS SIMD8 shader: 113 inst, 0 loops, 634 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1808 to 1344 bytes. >99434: message: shader compiler issue 144: FS SIMD16 shader: 113 inst, 0 loops, 806 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1808 to 1344 bytes. >99434: message: shader compiler issue 145: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >99508: message: shader compiler issue 146: FS SIMD8 shader: 252 inst, 0 loops, 1195 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3072 bytes. >99508: message: shader compiler issue 147: FS SIMD16 shader: 253 inst, 0 loops, 2412 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3088 bytes. >99508: message: shader compiler issue 148: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >99612: message: shader compiler issue 149: FS SIMD8 shader: 294 inst, 0 loops, 1659 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4704 to 3600 bytes. >99612: message: shader compiler issue 150: FS SIMD16 shader: 295 inst, 0 loops, 3114 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4720 to 3616 bytes. >99612: message: shader compiler issue 151: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >99685: message: shader compiler issue 152: FS SIMD8 shader: 26 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 416 to 288 bytes. >99685: message: shader compiler issue 153: FS SIMD16 shader: 26 inst, 0 loops, 138 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 416 to 288 bytes. >99685: message: shader compiler issue 154: VS vec4 shader: 56 inst, 0 loops, 224 cycles, 0:0 spills:fills, compacted 896 to 752 bytes. >99735: message: shader compiler issue 155: FS SIMD8 shader: 112 inst, 0 loops, 813 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1792 to 1312 bytes. >99735: message: shader compiler issue 156: FS SIMD16 shader: 112 inst, 0 loops, 932 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1792 to 1312 bytes. >99735: message: shader compiler issue 157: VS vec4 shader: 216 inst, 0 loops, 1144 cycles, 0:0 spills:fills, compacted 3456 to 3008 bytes. >99810: message: shader compiler issue 158: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99810: message: shader compiler issue 159: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99810: message: shader compiler issue 160: VS vec4 shader: 184 inst, 0 loops, 1082 cycles, 0:0 spills:fills, compacted 2944 to 2528 bytes. >99852: message: shader compiler issue 161: FS SIMD8 shader: 13 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99852: message: shader compiler issue 162: FS SIMD16 shader: 13 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99852: message: shader compiler issue 163: VS vec4 shader: 175 inst, 0 loops, 1082 cycles, 0:0 spills:fills, compacted 2800 to 2368 bytes. >99907: message: shader compiler issue 164: FS SIMD8 shader: 259 inst, 0 loops, 1426 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4144 to 3136 bytes. >99907: message: shader compiler issue 165: FS SIMD16 shader: 260 inst, 0 loops, 2376 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4160 to 3152 bytes. >99907: message: shader compiler issue 166: VS vec4 shader: 213 inst, 0 loops, 1136 cycles, 0:0 spills:fills, compacted 3408 to 2944 bytes. >100001: message: shader compiler issue 167: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >100001: message: shader compiler issue 168: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >100001: message: shader compiler issue 169: VS vec4 shader: 284 inst, 0 loops, 1898 cycles, 0:0 spills:fills, compacted 4544 to 3888 bytes. >100061: message: shader compiler issue 170: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >100061: message: shader compiler issue 171: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >100061: message: shader compiler issue 172: VS vec4 shader: 269 inst, 0 loops, 1702 cycles, 0:0 spills:fills, compacted 4304 to 3664 bytes. >100110: message: shader compiler issue 173: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >100110: message: shader compiler issue 174: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >100110: message: shader compiler issue 175: VS vec4 shader: 292 inst, 0 loops, 1692 cycles, 0:0 spills:fills, compacted 4672 to 3984 bytes. >100110: message: api performance issue 49: Copying to larger program cache: 256 kB -> 512 kB >waiting for idle >waiting for idle >101441: message: shader compiler issue 176: FS SIMD8 shader: 3 inst, 0 loops, 18 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >101441: message: shader compiler issue 177: FS SIMD16 shader: 3 inst, 0 loops, 22 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >101441: message: api performance issue 84: Recompiling fragment shader for program 2046 >101441: message: api performance issue 85: number of color buffers 1->0 >101822: message: shader compiler performance issue 178: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >101822: message: shader compiler issue 179: FS SIMD8 shader: 1509 inst, 0 loops, 10207 cycles, 0:0 spills:fills, Promoted 34 constants, compacted 24144 to 17456 bytes. >101822: message: shader compiler issue 180: VS vec4 shader: 28 inst, 0 loops, 156 cycles, 0:0 spills:fills, compacted 448 to 384 bytes. >101940: message: shader compiler performance issue 181: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >101940: message: shader compiler issue 182: FS SIMD8 shader: 1611 inst, 0 loops, 11151 cycles, 0:0 spills:fills, Promoted 35 constants, compacted 25776 to 18720 bytes. >101940: message: shader compiler issue 183: VS vec4 shader: 101 inst, 0 loops, 644 cycles, 0:0 spills:fills, compacted 1616 to 1184 bytes. >102046: message: shader compiler issue 184: FS SIMD8 shader: 149 inst, 0 loops, 1238 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2384 to 1888 bytes. >102046: message: shader compiler issue 185: FS SIMD16 shader: 149 inst, 0 loops, 1446 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2384 to 1888 bytes. >102046: message: shader compiler issue 186: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >102046: message: shader compiler issue 187: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >102154: message: shader compiler issue 188: FS SIMD8 shader: 248 inst, 0 loops, 2281 cycles, 0:0 spills:fills, Promoted 12 constants, compacted 3968 to 3040 bytes. >102154: message: shader compiler issue 189: FS SIMD16 shader: 248 inst, 0 loops, 2626 cycles, 0:0 spills:fills, Promoted 12 constants, compacted 3968 to 3040 bytes. >102154: message: shader compiler issue 190: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >102154: message: shader compiler issue 191: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >waiting for idle >102255: message: shader compiler performance issue 192: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >102255: message: shader compiler issue 193: FS SIMD8 shader: 914 inst, 0 loops, 7832 cycles, 0:0 spills:fills, Promoted 33 constants, compacted 14624 to 10944 bytes. >102255: message: shader compiler issue 194: VS vec4 shader: 18 inst, 0 loops, 92 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >102334: message: shader compiler issue 195: FS SIMD8 shader: 77 inst, 0 loops, 663 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 848 bytes. >102334: message: shader compiler issue 196: FS SIMD16 shader: 77 inst, 0 loops, 780 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 848 bytes. >102334: message: shader compiler issue 197: VS vec4 shader: 18 inst, 0 loops, 92 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >102428: message: shader compiler issue 198: FS SIMD8 shader: 88 inst, 0 loops, 721 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1408 to 1056 bytes. >102428: message: shader compiler issue 199: FS SIMD16 shader: 89 inst, 0 loops, 866 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1424 to 1072 bytes. >102428: message: shader compiler performance issue 200: vertex shader triggered register spilling. Try reducing the number of live vec4 values to improve performance. >102428: message: shader compiler issue 201: VS vec4 shader: 1016 inst, 0 loops, 8526 cycles, 1:1 spills:fills, compacted 16256 to 13200 bytes. >102579: message: shader compiler performance issue 202: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >102579: message: shader compiler issue 203: FS SIMD8 shader: 607 inst, 0 loops, 2679 cycles, 0:0 spills:fills, Promoted 37 constants, compacted 9712 to 7344 bytes. >102579: message: shader compiler issue 204: VS vec4 shader: 847 inst, 0 loops, 7420 cycles, 0:0 spills:fills, compacted 13552 to 10992 bytes. >102947: message: shader compiler issue 205: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >102947: message: shader compiler issue 206: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >102947: message: shader compiler issue 207: VS vec4 shader: 5 inst, 0 loops, 20 cycles, 0:0 spills:fills, compacted 80 to 80 bytes. >103024: message: shader compiler issue 208: FS SIMD8 shader: 78 inst, 0 loops, 460 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1040 bytes. >103024: message: shader compiler issue 209: FS SIMD16 shader: 78 inst, 0 loops, 522 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1040 bytes. >103024: message: shader compiler issue 210: VS vec4 shader: 29 inst, 0 loops, 124 cycles, 0:0 spills:fills, compacted 464 to 432 bytes. >103102: message: shader compiler issue 211: FS SIMD8 shader: 71 inst, 0 loops, 438 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 944 bytes. >103102: message: shader compiler issue 212: FS SIMD16 shader: 71 inst, 0 loops, 502 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 944 bytes. >103102: message: shader compiler issue 213: VS vec4 shader: 27 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >103164: message: shader compiler issue 214: FS SIMD8 shader: 78 inst, 0 loops, 470 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1008 bytes. >103164: message: shader compiler issue 215: FS SIMD16 shader: 78 inst, 0 loops, 524 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1008 bytes. >103164: message: shader compiler issue 216: VS vec4 shader: 24 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 384 to 336 bytes. >103233: message: shader compiler issue 217: FS SIMD8 shader: 50 inst, 0 loops, 368 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 800 to 656 bytes. >103233: message: shader compiler issue 218: FS SIMD16 shader: 50 inst, 0 loops, 444 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 800 to 656 bytes. >103233: message: shader compiler issue 219: VS vec4 shader: 25 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 400 to 368 bytes. >103297: message: shader compiler issue 220: FS SIMD8 shader: 57 inst, 0 loops, 394 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 912 to 720 bytes. >103297: message: shader compiler issue 221: FS SIMD16 shader: 57 inst, 0 loops, 450 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 912 to 720 bytes. >103297: message: shader compiler issue 222: VS vec4 shader: 23 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 368 to 320 bytes. >103366: message: shader compiler issue 223: FS SIMD8 shader: 29 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 464 to 368 bytes. >103366: message: shader compiler issue 224: FS SIMD16 shader: 29 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 464 to 368 bytes. >103366: message: shader compiler issue 225: VS vec4 shader: 21 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 336 to 304 bytes. >103415: message: shader compiler issue 226: FS SIMD8 shader: 36 inst, 0 loops, 322 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 432 bytes. >103415: message: shader compiler issue 227: FS SIMD16 shader: 36 inst, 0 loops, 368 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 432 bytes. >103415: message: shader compiler issue 228: VS vec4 shader: 21 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 336 to 304 bytes. >waiting for idle >103581: message: shader compiler issue 229: FS SIMD8 shader: 4 inst, 0 loops, 222 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >103581: message: shader compiler issue 230: FS SIMD16 shader: 4 inst, 0 loops, 230 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >103581: message: shader compiler issue 231: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >waiting for idle >waiting for idle >104664: message: shader compiler issue 232: FS SIMD8 shader: 341 inst, 0 loops, 2029 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5456 to 4176 bytes. >104664: message: shader compiler issue 233: FS SIMD16 shader: 342 inst, 0 loops, 2558 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5472 to 4192 bytes. >104664: message: shader compiler issue 234: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >waiting for idle >105189: message: shader compiler issue 235: FS SIMD8 shader: 59 inst, 0 loops, 691 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 944 to 704 bytes. >105189: message: shader compiler issue 236: FS SIMD16 shader: 59 inst, 0 loops, 752 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 944 to 704 bytes. >105189: message: shader compiler issue 237: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >105321: message: shader compiler issue 238: FS SIMD8 shader: 51 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 816 to 672 bytes. >105321: message: shader compiler issue 239: FS SIMD16 shader: 51 inst, 0 loops, 612 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 816 to 672 bytes. >105321: message: shader compiler issue 240: VS vec4 shader: 28 inst, 0 loops, 156 cycles, 0:0 spills:fills, compacted 448 to 384 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >107554: message: shader compiler issue 241: FS SIMD8 shader: 46 inst, 0 loops, 433 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 608 bytes. >107554: message: shader compiler issue 242: FS SIMD16 shader: 46 inst, 0 loops, 522 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 608 bytes. >107554: message: shader compiler issue 243: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >108037: message: shader compiler issue 244: FS SIMD8 shader: 49 inst, 0 loops, 610 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 784 to 480 bytes. >108037: message: shader compiler issue 245: FS SIMD16 shader: 49 inst, 0 loops, 680 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 784 to 480 bytes. >108037: message: shader compiler issue 246: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >108088: message: shader compiler issue 247: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >108088: message: shader compiler issue 248: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >108088: message: shader compiler issue 249: VS vec4 shader: 14 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >108650: message: shader compiler issue 250: FS SIMD8 shader: 93 inst, 0 loops, 571 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1488 to 1152 bytes. >108650: message: shader compiler issue 251: FS SIMD16 shader: 93 inst, 0 loops, 706 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1488 to 1152 bytes. >108650: message: shader compiler issue 252: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >108785: message: shader compiler issue 253: FS SIMD8 shader: 191 inst, 0 loops, 1436 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 3056 to 2368 bytes. >108785: message: shader compiler issue 254: FS SIMD16 shader: 191 inst, 0 loops, 1772 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 3056 to 2368 bytes. >108785: message: shader compiler issue 255: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >109334: message: shader compiler issue 256: FS SIMD8 shader: 56 inst, 0 loops, 580 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 896 to 560 bytes. >109334: message: shader compiler issue 257: FS SIMD16 shader: 56 inst, 0 loops, 634 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 896 to 560 bytes. >109334: message: shader compiler issue 258: VS vec4 shader: 14 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >113116: message: shader compiler issue 259: FS SIMD8 shader: 140 inst, 1 loops, 7410 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 2240 to 1680 bytes. >113116: message: shader compiler issue 260: FS SIMD16 shader: 140 inst, 1 loops, 8642 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 2240 to 1680 bytes. >113116: message: shader compiler issue 261: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >waiting for idle >waiting for idle >113890: message: shader compiler issue 262: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >113890: message: shader compiler issue 263: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >113890: message: shader compiler issue 264: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >113971: message: shader compiler issue 265: FS SIMD8 shader: 348 inst, 0 loops, 2051 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5568 to 4224 bytes. >113971: message: shader compiler issue 266: FS SIMD16 shader: 349 inst, 0 loops, 4016 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5584 to 4240 bytes. >113971: message: shader compiler issue 267: VS vec4 shader: 213 inst, 0 loops, 1136 cycles, 0:0 spills:fills, compacted 3408 to 2944 bytes. >114069: message: shader compiler issue 268: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >114069: message: shader compiler issue 269: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >114069: message: shader compiler issue 270: VS vec4 shader: 292 inst, 0 loops, 1692 cycles, 0:0 spills:fills, compacted 4672 to 3984 bytes. >114224: message: shader compiler issue 271: FS SIMD8 shader: 241 inst, 2 loops, 192999 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 3856 to 2816 bytes. >114224: message: shader compiler issue 272: FS SIMD16 shader: 241 inst, 2 loops, 316276 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 3856 to 2816 bytes. >114224: message: shader compiler issue 273: VS vec4 shader: 16 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >114428: message: shader compiler issue 274: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >114428: message: shader compiler issue 275: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >waiting for idle >waiting for idle >115273: message: shader compiler issue 276: FS SIMD8 shader: 270 inst, 0 loops, 3165 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4320 to 3104 bytes. >115273: message: shader compiler issue 277: FS SIMD16 shader: 270 inst, 0 loops, 3534 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4320 to 3104 bytes. >115273: message: shader compiler issue 278: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >115482: message: shader compiler issue 279: FS SIMD8 shader: 67 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1072 to 800 bytes. >115482: message: shader compiler issue 280: FS SIMD16 shader: 68 inst, 0 loops, 892 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1088 to 816 bytes. >115482: message: shader compiler issue 281: VS vec4 shader: 995 inst, 0 loops, 8464 cycles, 0:0 spills:fills, compacted 15920 to 12944 bytes. >115612: message: shader compiler issue 282: FS SIMD8 shader: 67 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1072 to 800 bytes. >115612: message: shader compiler issue 283: FS SIMD16 shader: 68 inst, 0 loops, 892 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1088 to 816 bytes. >115612: message: shader compiler issue 284: VS vec4 shader: 995 inst, 0 loops, 8464 cycles, 0:0 spills:fills, compacted 15920 to 12944 bytes. >waiting for idle >116346: message: shader compiler issue 285: FS SIMD8 shader: 40 inst, 0 loops, 362 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 368 bytes. >116346: message: shader compiler issue 286: FS SIMD16 shader: 40 inst, 0 loops, 394 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 368 bytes. >116346: message: shader compiler issue 287: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >116406: message: shader compiler issue 288: FS SIMD8 shader: 102 inst, 1 loops, 6496 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1632 to 1168 bytes. >116406: message: shader compiler issue 289: FS SIMD16 shader: 103 inst, 1 loops, 7472 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1648 to 1168 bytes. >116406: message: shader compiler issue 290: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >116463: message: shader compiler issue 291: FS SIMD8 shader: 4 inst, 0 loops, 222 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >116463: message: shader compiler issue 292: FS SIMD16 shader: 4 inst, 0 loops, 230 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >116463: message: shader compiler issue 293: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >116530: message: shader compiler issue 294: FS SIMD8 shader: 95 inst, 0 loops, 720 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1520 to 1136 bytes. >116530: message: shader compiler issue 295: FS SIMD16 shader: 95 inst, 0 loops, 872 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1520 to 1136 bytes. >116530: message: shader compiler issue 296: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >116575: message: shader compiler issue 297: FS SIMD8 shader: 72 inst, 0 loops, 606 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1152 to 864 bytes. >116575: message: shader compiler issue 298: FS SIMD16 shader: 72 inst, 0 loops, 722 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1152 to 864 bytes. >116575: message: shader compiler issue 299: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >116610: message: shader compiler issue 300: FS SIMD8 shader: 175 inst, 0 loops, 1203 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2800 to 2128 bytes. >116610: message: shader compiler issue 301: FS SIMD16 shader: 176 inst, 0 loops, 1366 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2816 to 2144 bytes. >116610: message: shader compiler issue 302: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >117987: message: shader compiler issue 303: FS SIMD8 shader: 464 inst, 2 loops, 212842 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 7424 to 5424 bytes. >117987: message: shader compiler issue 304: FS SIMD16 shader: 464 inst, 2 loops, 355202 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 7424 to 5424 bytes. >117987: message: shader compiler issue 305: VS vec4 shader: 16 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >118156: message: shader compiler issue 306: FS SIMD8 shader: 14 inst, 0 loops, 62 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 224 to 144 bytes. >118156: message: shader compiler issue 307: FS SIMD16 shader: 14 inst, 0 loops, 80 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 224 to 144 bytes. >118156: message: shader compiler issue 308: VS vec4 shader: 15 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 240 to 224 bytes. >waiting for idle >waiting for idle >118858: message: shader compiler issue 309: FS SIMD8 shader: 289 inst, 0 loops, 1531 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 4624 to 3360 bytes. >118858: message: shader compiler issue 310: FS SIMD16 shader: 290 inst, 0 loops, 1848 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 4640 to 3376 bytes. >118858: message: shader compiler issue 311: VS vec4 shader: 1095 inst, 0 loops, 9914 cycles, 0:0 spills:fills, compacted 17520 to 14256 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >134040: message: shader compiler issue 312: FS SIMD8 shader: 27 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >134040: message: shader compiler issue 313: FS SIMD16 shader: 28 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 448 to 320 bytes. >134064: message: shader compiler issue 314: FS SIMD8 shader: 27 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >134064: message: shader compiler issue 315: FS SIMD16 shader: 28 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 448 to 320 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >145499: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >145501: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >145503: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >148182: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >148184: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >148186: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >150829: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >150831: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >150833: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >153571: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >153573: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >153575: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >156218: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >156220: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >156222: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >162891: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >162893: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >162895: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >165897: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >165899: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >165901: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >168712: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >168714: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >168716: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >171835: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >171837: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >171839: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >174563: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >174565: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >174567: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >177380: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >177382: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >177384: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >180026: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >180028: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >180030: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >182674: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >182676: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >182678: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >185345: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >185347: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >185349: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >187995: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >187997: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >187999: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >188009: message: shader compiler issue 316: FS SIMD8 shader: 347 inst, 0 loops, 1931 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5552 to 4224 bytes. >188009: message: shader compiler issue 317: FS SIMD16 shader: 348 inst, 0 loops, 3436 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5568 to 4240 bytes. >188009: message: shader compiler issue 318: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >188099: message: shader compiler issue 319: FS SIMD8 shader: 287 inst, 0 loops, 1581 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4592 to 3472 bytes. >188099: message: shader compiler issue 320: FS SIMD16 shader: 287 inst, 0 loops, 3224 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4592 to 3472 bytes. >188099: message: shader compiler issue 321: VS vec4 shader: 67 inst, 0 loops, 308 cycles, 0:0 spills:fills, compacted 1072 to 960 bytes. >188167: message: shader compiler issue 322: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >188167: message: shader compiler issue 323: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >188167: message: shader compiler issue 324: VS vec4 shader: 31 inst, 0 loops, 176 cycles, 0:0 spills:fills, compacted 496 to 400 bytes. >188207: message: shader compiler issue 325: FS SIMD8 shader: 500 inst, 0 loops, 2800 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 8000 to 6096 bytes. >188207: message: shader compiler issue 326: FS SIMD16 shader: 501 inst, 0 loops, 5262 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 8016 to 6112 bytes. >188207: message: api performance issue 49: Copying to larger program cache: 512 kB -> 1024 kB >188207: message: shader compiler issue 327: VS vec4 shader: 66 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1056 to 912 bytes. >188300: message: shader compiler issue 328: FS SIMD8 shader: 62 inst, 0 loops, 359 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188300: message: shader compiler issue 329: FS SIMD16 shader: 62 inst, 0 loops, 454 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188300: message: shader compiler issue 330: VS vec4 shader: 55 inst, 0 loops, 300 cycles, 0:0 spills:fills, compacted 880 to 800 bytes. >188369: message: shader compiler issue 331: FS SIMD8 shader: 367 inst, 0 loops, 1988 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5872 to 4496 bytes. >188369: message: shader compiler issue 332: FS SIMD16 shader: 368 inst, 0 loops, 3606 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5888 to 4512 bytes. >188369: message: shader compiler issue 333: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188458: message: shader compiler issue 334: FS SIMD8 shader: 62 inst, 0 loops, 382 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188458: message: shader compiler issue 335: FS SIMD16 shader: 62 inst, 0 loops, 432 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188458: message: shader compiler issue 336: VS vec4 shader: 55 inst, 0 loops, 300 cycles, 0:0 spills:fills, compacted 880 to 800 bytes. >188525: message: shader compiler issue 337: FS SIMD8 shader: 364 inst, 0 loops, 2107 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5824 to 4464 bytes. >188525: message: shader compiler issue 338: FS SIMD16 shader: 365 inst, 0 loops, 3298 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5840 to 4480 bytes. >188525: message: shader compiler issue 339: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188615: message: shader compiler issue 340: FS SIMD8 shader: 136 inst, 0 loops, 884 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2176 to 1600 bytes. >188615: message: shader compiler issue 341: FS SIMD16 shader: 136 inst, 0 loops, 1162 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2176 to 1600 bytes. >188615: message: shader compiler issue 342: VS vec4 shader: 66 inst, 0 loops, 308 cycles, 0:0 spills:fills, compacted 1056 to 944 bytes. >188684: message: shader compiler issue 343: FS SIMD8 shader: 355 inst, 0 loops, 2047 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5680 to 4288 bytes. >188684: message: shader compiler issue 344: FS SIMD16 shader: 356 inst, 0 loops, 2648 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5696 to 4304 bytes. >188684: message: shader compiler issue 345: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188769: message: shader compiler issue 346: FS SIMD8 shader: 419 inst, 0 loops, 2545 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 6704 to 5088 bytes. >188769: message: shader compiler issue 347: FS SIMD16 shader: 420 inst, 0 loops, 3022 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 6720 to 5104 bytes. >188769: message: shader compiler issue 348: VS vec4 shader: 59 inst, 0 loops, 230 cycles, 0:0 spills:fills, compacted 944 to 800 bytes. >188853: message: shader compiler issue 349: FS SIMD8 shader: 382 inst, 0 loops, 2445 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 6112 to 4640 bytes. >188853: message: shader compiler issue 350: FS SIMD16 shader: 383 inst, 0 loops, 2936 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 6128 to 4656 bytes. >188853: message: shader compiler issue 351: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >188943: message: shader compiler issue 352: FS SIMD8 shader: 55 inst, 0 loops, 350 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 880 to 672 bytes. >188943: message: shader compiler issue 353: FS SIMD16 shader: 56 inst, 0 loops, 446 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 896 to 688 bytes. >188943: message: shader compiler issue 354: VS vec4 shader: 104 inst, 0 loops, 472 cycles, 0:0 spills:fills, compacted 1664 to 1392 bytes. >188990: message: shader compiler issue 355: FS SIMD8 shader: 265 inst, 0 loops, 1338 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4240 to 3216 bytes. >188990: message: shader compiler issue 356: FS SIMD16 shader: 265 inst, 0 loops, 3950 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4240 to 3216 bytes. >188990: message: shader compiler issue 357: VS vec4 shader: 68 inst, 0 loops, 310 cycles, 0:0 spills:fills, compacted 1088 to 976 bytes. >189066: message: shader compiler issue 358: FS SIMD8 shader: 482 inst, 0 loops, 2717 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7712 to 5888 bytes. >189066: message: shader compiler issue 359: FS SIMD16 shader: 483 inst, 0 loops, 5578 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7728 to 5904 bytes. >189066: message: shader compiler issue 360: VS vec4 shader: 67 inst, 0 loops, 240 cycles, 0:0 spills:fills, compacted 1072 to 928 bytes. >189176: message: shader compiler issue 361: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >189176: message: shader compiler issue 362: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >189176: message: shader compiler issue 363: VS vec4 shader: 246 inst, 0 loops, 1142 cycles, 0:0 spills:fills, compacted 3936 to 3392 bytes. >189267: message: shader compiler issue 364: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >189267: message: shader compiler issue 365: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >189267: message: shader compiler issue 366: VS vec4 shader: 252 inst, 0 loops, 1226 cycles, 0:0 spills:fills, compacted 4032 to 3472 bytes. >189363: message: shader compiler issue 367: FS SIMD8 shader: 40 inst, 0 loops, 329 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 432 bytes. >189363: message: shader compiler issue 368: FS SIMD16 shader: 40 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 432 bytes. >189363: message: shader compiler issue 369: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. >189418: message: shader compiler issue 370: FS SIMD8 shader: 316 inst, 0 loops, 1952 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5056 to 3872 bytes. >189418: message: shader compiler issue 371: FS SIMD16 shader: 317 inst, 0 loops, 2504 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5072 to 3888 bytes. >189418: message: shader compiler issue 372: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >189501: message: shader compiler issue 373: FS SIMD8 shader: 24 inst, 0 loops, 131 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 384 to 288 bytes. >189501: message: shader compiler issue 374: FS SIMD16 shader: 24 inst, 0 loops, 170 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 384 to 288 bytes. >189501: message: shader compiler issue 375: VS vec4 shader: 51 inst, 0 loops, 296 cycles, 0:0 spills:fills, compacted 816 to 736 bytes. >189551: message: shader compiler issue 376: FS SIMD8 shader: 401 inst, 0 loops, 2417 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6416 to 4896 bytes. >189551: message: shader compiler issue 377: FS SIMD16 shader: 402 inst, 0 loops, 3012 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6432 to 4912 bytes. >189551: message: shader compiler issue 378: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >waiting for idle >waiting for idle >waiting for idle >191839: message: shader compiler issue 379: FS SIMD8 shader: 184 inst, 0 loops, 1154 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2944 to 2192 bytes. >191839: message: shader compiler issue 380: FS SIMD16 shader: 185 inst, 0 loops, 1550 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2960 to 2208 bytes. >191839: message: shader compiler issue 381: VS vec4 shader: 848 inst, 0 loops, 7184 cycles, 0:0 spills:fills, compacted 13568 to 11008 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >193111: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >193113: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >193115: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >198966: message: shader compiler issue 382: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >198966: message: shader compiler issue 383: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >198966: message: shader compiler issue 384: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >199129: message: shader compiler issue 385: FS SIMD8 shader: 512 inst, 0 loops, 3233 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 8192 to 6160 bytes. >199129: message: shader compiler issue 386: FS SIMD16 shader: 513 inst, 0 loops, 5754 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 8208 to 6176 bytes. >199129: message: shader compiler issue 387: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >199236: message: shader compiler issue 388: FS SIMD8 shader: 369 inst, 0 loops, 2599 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5904 to 4560 bytes. >199236: message: shader compiler issue 389: FS SIMD16 shader: 370 inst, 0 loops, 3304 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5920 to 4576 bytes. >199236: message: shader compiler issue 390: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >waiting for idle >199425: message: shader compiler issue 391: FS SIMD8 shader: 329 inst, 0 loops, 2072 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5264 to 4080 bytes. >199425: message: shader compiler issue 392: FS SIMD16 shader: 330 inst, 0 loops, 2596 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5280 to 4096 bytes. >199425: message: shader compiler issue 393: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >199604: message: shader compiler issue 394: FS SIMD8 shader: 329 inst, 0 loops, 2072 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5264 to 4080 bytes. >199604: message: shader compiler issue 395: FS SIMD16 shader: 330 inst, 0 loops, 2596 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5280 to 4096 bytes. >199604: message: shader compiler issue 396: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >199781: message: shader compiler issue 397: FS SIMD8 shader: 290 inst, 0 loops, 2054 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4640 to 3584 bytes. >199781: message: shader compiler issue 398: FS SIMD16 shader: 291 inst, 0 loops, 2404 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4656 to 3600 bytes. >199781: message: shader compiler issue 399: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >199920: message: shader compiler issue 400: FS SIMD8 shader: 291 inst, 0 loops, 2054 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4656 to 3600 bytes. >199920: message: shader compiler issue 401: FS SIMD16 shader: 292 inst, 0 loops, 2410 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4672 to 3616 bytes. >199920: message: shader compiler issue 402: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >waiting for idle >200946: message: shader compiler issue 403: FS SIMD8 shader: 3 inst, 0 loops, 18 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >200946: message: shader compiler issue 404: FS SIMD16 shader: 3 inst, 0 loops, 22 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >200946: message: api performance issue 84: Recompiling fragment shader for program 1955 >200946: message: api performance issue 85: number of color buffers 1->0 >waiting for idle >waiting for idle >201897: message: shader compiler issue 405: FS SIMD8 shader: 126 inst, 0 loops, 814 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2016 to 1424 bytes. >201897: message: shader compiler issue 406: FS SIMD16 shader: 127 inst, 0 loops, 896 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2032 to 1440 bytes. >201897: message: shader compiler issue 407: VS vec4 shader: 871 inst, 0 loops, 7468 cycles, 0:0 spills:fills, compacted 13936 to 11312 bytes. >202153: message: shader compiler issue 408: FS SIMD8 shader: 250 inst, 0 loops, 1424 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4000 to 3008 bytes. >202153: message: shader compiler issue 409: FS SIMD16 shader: 251 inst, 0 loops, 1864 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4016 to 3024 bytes. >202153: message: shader compiler issue 410: VS vec4 shader: 838 inst, 0 loops, 7526 cycles, 0:0 spills:fills, compacted 13408 to 10944 bytes. >waiting for idle >202490: message: shader compiler issue 411: FS SIMD8 shader: 268 inst, 0 loops, 1531 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 4288 to 3136 bytes. >202490: message: shader compiler issue 412: FS SIMD16 shader: 269 inst, 0 loops, 1974 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 4304 to 3152 bytes. >202490: message: shader compiler issue 413: VS vec4 shader: 906 inst, 0 loops, 8096 cycles, 0:0 spills:fills, compacted 14496 to 11808 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >203641: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >203643: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >203645: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >204735: message: shader compiler issue 414: FS SIMD8 shader: 27 inst, 0 loops, 48 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 256 bytes. >204735: message: shader compiler issue 415: FS SIMD16 shader: 27 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 256 bytes. >204735: message: shader compiler issue 416: VS vec4 shader: 14 inst, 0 loops, 86 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >210970: message: shader compiler issue 417: FS SIMD8 shader: 265 inst, 0 loops, 1486 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 4240 to 3152 bytes. >210970: message: shader compiler issue 418: FS SIMD16 shader: 266 inst, 0 loops, 1906 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 4256 to 3168 bytes. >210970: message: shader compiler issue 419: VS vec4 shader: 883 inst, 0 loops, 7446 cycles, 0:0 spills:fills, compacted 14128 to 11488 bytes. >211285: message: shader compiler issue 420: FS SIMD8 shader: 31 inst, 0 loops, 187 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >211285: message: shader compiler issue 421: FS SIMD16 shader: 31 inst, 0 loops, 236 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >211285: message: shader compiler issue 422: VS vec4 shader: 1029 inst, 0 loops, 8716 cycles, 0:0 spills:fills, compacted 16464 to 13216 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >212374: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >212376: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >212378: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >220845: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >220847: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >220849: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >255414: message: shader compiler issue 423: FS SIMD8 shader: 369 inst, 0 loops, 2599 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5904 to 4560 bytes. >255414: message: shader compiler issue 424: FS SIMD16 shader: 370 inst, 0 loops, 3304 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5920 to 4576 bytes. >255414: message: shader compiler issue 425: VS vec4 shader: 395 inst, 0 loops, 3490 cycles, 0:0 spills:fills, compacted 6320 to 5200 bytes. >255544: message: shader compiler issue 426: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >255544: message: shader compiler issue 427: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >255544: message: shader compiler issue 428: VS vec4 shader: 395 inst, 0 loops, 3490 cycles, 0:0 spills:fills, compacted 6320 to 5200 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >259201: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >259203: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >259205: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >275330: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >275332: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >275334: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >298847: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >298849: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >298851: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >320015: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >320017: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >320019: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >334347: message: api performance issue 106: using glBufferSubData(buffer 4898, offset 0, size 288) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >341225: message: shader compiler issue 429: FS SIMD8 shader: 378 inst, 0 loops, 1958 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 6048 to 4528 bytes. >341225: message: shader compiler issue 430: FS SIMD16 shader: 379 inst, 0 loops, 2504 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 6064 to 4544 bytes. >341225: message: shader compiler performance issue 431: vertex shader triggered register spilling. Try reducing the number of live vec4 values to improve performance. >341225: message: shader compiler issue 432: VS vec4 shader: 1081 inst, 0 loops, 9206 cycles, 2:2 spills:fills, compacted 17296 to 14128 bytes. >341448: message: shader compiler issue 433: FS SIMD8 shader: 31 inst, 0 loops, 335 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >341448: message: shader compiler issue 434: FS SIMD16 shader: 31 inst, 0 loops, 376 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >341448: message: shader compiler issue 435: VS vec4 shader: 1006 inst, 0 loops, 8492 cycles, 0:0 spills:fills, compacted 16096 to 13072 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >342540: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >342542: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >342544: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >352256: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >352258: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >352260: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >367819: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >367821: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >367823: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >393695: message: api performance issue 106: too many identical messages; ignoring >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >3220350: message: shader compiler issue 436: FS SIMD8 shader: 31 inst, 0 loops, 187 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >3220350: message: shader compiler issue 437: FS SIMD16 shader: 31 inst, 0 loops, 236 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >3220350: message: shader compiler issue 438: VS vec4 shader: 994 inst, 0 loops, 8566 cycles, 0:0 spills:fills, compacted 15904 to 12928 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >6840820: message: shader compiler issue 439: FS SIMD8 shader: 161 inst, 0 loops, 848 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 2576 to 1888 bytes. >6840820: message: shader compiler issue 440: FS SIMD16 shader: 162 inst, 0 loops, 910 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 2592 to 1904 bytes. >6840820: message: shader compiler issue 441: VS vec4 shader: 360 inst, 0 loops, 2782 cycles, 0:0 spills:fills, compacted 5760 to 4800 bytes. >6840985: message: shader compiler issue 442: FS SIMD8 shader: 88 inst, 0 loops, 721 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1408 to 1056 bytes. >6840985: message: shader compiler issue 443: FS SIMD16 shader: 89 inst, 0 loops, 866 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1424 to 1072 bytes. >6840985: message: shader compiler issue 444: VS vec4 shader: 294 inst, 0 loops, 1992 cycles, 0:0 spills:fills, compacted 4704 to 3936 bytes. >waiting for idle >6841318: message: shader compiler issue 445: FS SIMD8 shader: 8 inst, 0 loops, 250 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 128 to 80 bytes. >6841318: message: shader compiler issue 446: FS SIMD16 shader: 8 inst, 0 loops, 264 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 128 to 80 bytes. >6841318: message: shader compiler issue 447: VS vec4 shader: 18 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >7539367: message: shader compiler performance issue 448: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >7539367: message: shader compiler issue 449: FS SIMD8 shader: 733 inst, 0 loops, 3711 cycles, 0:0 spills:fills, Promoted 41 constants, compacted 11728 to 8880 bytes. >7539367: message: shader compiler issue 450: VS vec4 shader: 59 inst, 0 loops, 230 cycles, 0:0 spills:fills, compacted 944 to 800 bytes. >7539424: message: shader compiler issue 451: FS SIMD8 shader: 30 inst, 0 loops, 314 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 480 to 320 bytes. >7539424: message: shader compiler issue 452: FS SIMD16 shader: 30 inst, 0 loops, 354 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 480 to 320 bytes. >7539424: message: shader compiler issue 453: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. >7539481: message: shader compiler issue 454: FS SIMD8 shader: 200 inst, 0 loops, 727 cycles, 0:0 spills:fills, Promoted 11 constants, compacted 3200 to 2368 bytes. >7539481: message: shader compiler issue 455: FS SIMD16 shader: 201 inst, 0 loops, 1202 cycles, 0:0 spills:fills, Promoted 11 constants, compacted 3216 to 2384 bytes. >7539481: message: shader compiler issue 456: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >7541655: message: major shader compiler issue 457: 0:352(23): warning: `f10' used uninitialized >7541655: message: major shader compiler issue 458: 0:353(27): warning: `v11' used uninitialized >7541655 @2 glCompileShader(shader = 7168) >7541655: warning: 0:352(23): warning: `f10' used uninitialized >0:353(27): warning: `v11' used uninitialized > >7541663: message: shader compiler issue 459: FS SIMD8 shader: 224 inst, 0 loops, 1737 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7541663: message: shader compiler issue 460: FS SIMD16 shader: 224 inst, 0 loops, 1930 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7541663: message: shader compiler issue 461: TES vec4 shader: 93 inst, 0 loops, 714 cycles, 0:0 spills:fills, compacted 1488 to 1312 bytes. >7541663: message: shader compiler issue 462: TCS vec4 shader: 396 inst, 0 loops, 2054 cycles, 19:9 spills:fills, compacted 6336 to 5152 bytes. >7541663: message: shader compiler issue 463: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7541801: message: shader compiler issue 464: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7541801: message: shader compiler issue 465: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7541801: message: shader compiler issue 466: TES vec4 shader: 88 inst, 0 loops, 880 cycles, 0:0 spills:fills, compacted 1408 to 1232 bytes. >7541801: message: shader compiler issue 467: TCS vec4 shader: 396 inst, 0 loops, 2054 cycles, 19:9 spills:fills, compacted 6336 to 5152 bytes. >7541801: message: shader compiler issue 468: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7541915: message: shader compiler issue 469: FS SIMD8 shader: 382 inst, 0 loops, 2114 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6112 to 4768 bytes. >7541915: message: shader compiler issue 470: FS SIMD16 shader: 383 inst, 0 loops, 4450 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6128 to 4784 bytes. >7541915: message: shader compiler issue 471: TES vec4 shader: 92 inst, 0 loops, 616 cycles, 0:0 spills:fills, compacted 1472 to 1280 bytes. >7541915: message: shader compiler issue 472: TCS vec4 shader: 426 inst, 0 loops, 2196 cycles, 22:10 spills:fills, compacted 6816 to 5552 bytes. >7541915: message: shader compiler issue 473: VS vec4 shader: 201 inst, 0 loops, 1218 cycles, 0:0 spills:fills, compacted 3216 to 2848 bytes. >7542073: message: shader compiler issue 474: FS SIMD8 shader: 224 inst, 0 loops, 1737 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7542073: message: shader compiler issue 475: FS SIMD16 shader: 224 inst, 0 loops, 1930 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7542073: message: shader compiler issue 476: VS vec4 shader: 145 inst, 0 loops, 1134 cycles, 0:0 spills:fills, compacted 2320 to 2064 bytes. >7542152: message: shader compiler issue 477: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542152: message: shader compiler issue 478: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542152: message: shader compiler issue 479: VS vec4 shader: 142 inst, 0 loops, 1132 cycles, 0:0 spills:fills, compacted 2272 to 2016 bytes. >7542203: message: shader compiler issue 480: FS SIMD8 shader: 382 inst, 0 loops, 2114 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6112 to 4768 bytes. >7542203: message: shader compiler issue 481: FS SIMD16 shader: 383 inst, 0 loops, 4450 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6128 to 4784 bytes. >7542203: message: shader compiler issue 482: VS vec4 shader: 147 inst, 0 loops, 1018 cycles, 0:0 spills:fills, compacted 2352 to 2064 bytes. >7542310: message: major shader compiler issue 483: 0:351(23): warning: `f10' used uninitialized >7542310: message: major shader compiler issue 484: 0:352(27): warning: `v11' used uninitialized >7542310 @2 glCompileShader(shader = 7166) >7542310: warning: 0:351(23): warning: `f10' used uninitialized >0:352(27): warning: `v11' used uninitialized > >7542318: message: shader compiler issue 485: FS SIMD8 shader: 203 inst, 0 loops, 1682 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542318: message: shader compiler issue 486: FS SIMD16 shader: 203 inst, 0 loops, 1938 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542318: message: shader compiler issue 487: TES vec4 shader: 80 inst, 0 loops, 696 cycles, 0:0 spills:fills, compacted 1280 to 1152 bytes. >7542318: message: shader compiler issue 488: TCS vec4 shader: 392 inst, 0 loops, 2036 cycles, 19:9 spills:fills, compacted 6272 to 5104 bytes. >7542318: message: shader compiler issue 489: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7542450: message: shader compiler issue 490: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542450: message: shader compiler issue 491: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542450: message: shader compiler issue 492: TES vec4 shader: 75 inst, 0 loops, 716 cycles, 0:0 spills:fills, compacted 1200 to 1072 bytes. >7542450: message: shader compiler issue 493: TCS vec4 shader: 392 inst, 0 loops, 2036 cycles, 19:9 spills:fills, compacted 6272 to 5104 bytes. >7542450: message: shader compiler issue 494: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7542560: message: shader compiler issue 495: FS SIMD8 shader: 362 inst, 0 loops, 2059 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5792 to 4416 bytes. >7542560: message: shader compiler issue 496: FS SIMD16 shader: 363 inst, 0 loops, 3862 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5808 to 4432 bytes. >7542560: message: shader compiler issue 497: TES vec4 shader: 79 inst, 0 loops, 730 cycles, 0:0 spills:fills, compacted 1264 to 1104 bytes. >7542560: message: shader compiler issue 498: TCS vec4 shader: 422 inst, 0 loops, 2178 cycles, 22:10 spills:fills, compacted 6752 to 5504 bytes. >7542560: message: shader compiler issue 499: VS vec4 shader: 201 inst, 0 loops, 1218 cycles, 0:0 spills:fills, compacted 3216 to 2848 bytes. >7542708: message: shader compiler issue 500: FS SIMD8 shader: 203 inst, 0 loops, 1682 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542708: message: shader compiler issue 501: FS SIMD16 shader: 203 inst, 0 loops, 1938 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542708: message: shader compiler issue 502: VS vec4 shader: 145 inst, 0 loops, 1134 cycles, 0:0 spills:fills, compacted 2320 to 2064 bytes. >7542783: message: shader compiler issue 503: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542783: message: shader compiler issue 504: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542783: message: shader compiler issue 505: VS vec4 shader: 142 inst, 0 loops, 1132 cycles, 0:0 spills:fills, compacted 2272 to 2016 bytes. >7542832: message: shader compiler issue 506: FS SIMD8 shader: 362 inst, 0 loops, 2059 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5792 to 4416 bytes. >7542832: message: shader compiler issue 507: FS SIMD16 shader: 363 inst, 0 loops, 3862 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5808 to 4432 bytes. >7542832: message: shader compiler issue 508: VS vec4 shader: 147 inst, 0 loops, 1018 cycles, 0:0 spills:fills, compacted 2352 to 2064 bytes. >7542939: message: shader compiler issue 509: FS SIMD8 shader: 411 inst, 0 loops, 1938 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6576 to 4992 bytes. >7542939: message: shader compiler issue 510: FS SIMD16 shader: 412 inst, 0 loops, 4502 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6592 to 5008 bytes. >7542939: message: shader compiler issue 511: VS vec4 shader: 66 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1056 to 912 bytes. >7543031: message: shader compiler issue 512: FS SIMD8 shader: 46 inst, 0 loops, 363 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 544 bytes. >7543031: message: shader compiler issue 513: FS SIMD16 shader: 46 inst, 0 loops, 418 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 544 bytes. >7543031: message: shader compiler issue 514: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. >7543085: message: shader compiler issue 515: FS SIMD8 shader: 245 inst, 0 loops, 1276 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3920 to 3040 bytes. >7543085: message: shader compiler issue 516: FS SIMD16 shader: 246 inst, 0 loops, 1590 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3936 to 3056 bytes. >7543085: message: shader compiler issue 517: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >7543161: message: shader compiler issue 518: FS SIMD8 shader: 118 inst, 0 loops, 651 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1888 to 1360 bytes. >7543161: message: shader compiler issue 519: FS SIMD16 shader: 118 inst, 0 loops, 806 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1888 to 1360 bytes. >7543161: message: shader compiler issue 520: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >7543233: message: shader compiler issue 521: FS SIMD8 shader: 268 inst, 0 loops, 1342 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4288 to 3184 bytes. >7543233: message: shader compiler issue 522: FS SIMD16 shader: 269 inst, 0 loops, 2926 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4304 to 3200 bytes. >7543233: message: shader compiler issue 523: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >7543324: message: shader compiler issue 524: FS SIMD8 shader: 49 inst, 0 loops, 478 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 784 to 624 bytes. >7543324: message: shader compiler issue 525: FS SIMD16 shader: 49 inst, 0 loops, 558 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 784 to 624 bytes. >7543324: message: shader compiler issue 526: VS vec4 shader: 104 inst, 0 loops, 686 cycles, 0:0 spills:fills, compacted 1664 to 1504 bytes. >7543382: message: shader compiler issue 527: FS SIMD8 shader: 13 inst, 0 loops, 298 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 144 bytes. >7543382: message: shader compiler issue 528: FS SIMD16 shader: 13 inst, 0 loops, 324 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 144 bytes. >7543382: message: shader compiler issue 529: VS vec4 shader: 89 inst, 0 loops, 670 cycles, 0:0 spills:fills, compacted 1424 to 1280 bytes. >7543438: message: shader compiler issue 530: FS SIMD8 shader: 261 inst, 0 loops, 1270 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4176 to 3104 bytes. >7543438: message: shader compiler issue 531: FS SIMD16 shader: 262 inst, 0 loops, 1706 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4192 to 3120 bytes. >7543438: message: shader compiler issue 532: VS vec4 shader: 114 inst, 0 loops, 578 cycles, 0:0 spills:fills, compacted 1824 to 1600 bytes. >7543523: message: shader compiler issue 533: FS SIMD8 shader: 30 inst, 0 loops, 376 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 480 to 368 bytes. >7543523: message: shader compiler issue 534: FS SIMD16 shader: 30 inst, 0 loops, 424 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 480 to 368 bytes. >7543523: message: shader compiler issue 535: VS vec4 shader: 143 inst, 0 loops, 622 cycles, 0:0 spills:fills, compacted 2288 to 2000 bytes. >7543611: message: shader compiler issue 536: FS SIMD8 shader: 77 inst, 0 loops, 681 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1232 to 944 bytes. >7543611: message: shader compiler issue 537: FS SIMD16 shader: 78 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1248 to 960 bytes. >7543611: message: shader compiler issue 538: VS vec4 shader: 108 inst, 0 loops, 560 cycles, 0:0 spills:fills, compacted 1728 to 1504 bytes. >7543668: message: shader compiler issue 539: FS SIMD8 shader: 35 inst, 0 loops, 288 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 560 to 448 bytes. >7543668: message: shader compiler issue 540: FS SIMD16 shader: 36 inst, 0 loops, 348 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 576 to 464 bytes. >7543668: message: shader compiler issue 541: VS vec4 shader: 78 inst, 0 loops, 548 cycles, 0:0 spills:fills, compacted 1248 to 1088 bytes. >7543705: message: shader compiler issue 542: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >7543705: message: shader compiler issue 543: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >7543705: message: shader compiler issue 544: VS vec4 shader: 63 inst, 0 loops, 402 cycles, 0:0 spills:fills, compacted 1008 to 848 bytes. >7543747: message: shader compiler issue 545: FS SIMD8 shader: 245 inst, 0 loops, 1370 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 3920 to 2992 bytes. >7543747: message: shader compiler issue 546: FS SIMD16 shader: 246 inst, 0 loops, 1652 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 3936 to 3008 bytes. >7543747: message: shader compiler issue 547: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7543832: message: shader compiler issue 548: FS SIMD8 shader: 150 inst, 0 loops, 1133 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2400 to 1808 bytes. >7543832: message: shader compiler issue 549: FS SIMD16 shader: 151 inst, 0 loops, 1410 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2416 to 1824 bytes. >7543832: message: shader compiler issue 550: VS vec4 shader: 120 inst, 0 loops, 570 cycles, 0:0 spills:fills, compacted 1920 to 1680 bytes. >7543904: message: shader compiler issue 551: FS SIMD8 shader: 42 inst, 0 loops, 352 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 672 to 512 bytes. >7543904: message: shader compiler issue 552: FS SIMD16 shader: 43 inst, 0 loops, 428 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 688 to 528 bytes. >7543904: message: shader compiler issue 553: VS vec4 shader: 72 inst, 0 loops, 436 cycles, 0:0 spills:fills, compacted 1152 to 960 bytes. >7543953: message: shader compiler issue 554: FS SIMD8 shader: 293 inst, 0 loops, 1684 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4688 to 3536 bytes. >7543953: message: shader compiler issue 555: FS SIMD16 shader: 294 inst, 0 loops, 2032 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4704 to 3552 bytes. >7543953: message: shader compiler issue 556: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7544052: message: shader compiler issue 557: FS SIMD8 shader: 147 inst, 0 loops, 955 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2352 to 1776 bytes. >7544052: message: shader compiler issue 558: FS SIMD16 shader: 148 inst, 0 loops, 1194 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2368 to 1792 bytes. >7544052: message: shader compiler issue 559: VS vec4 shader: 120 inst, 0 loops, 570 cycles, 0:0 spills:fills, compacted 1920 to 1680 bytes. >7544131: message: shader compiler issue 560: FS SIMD8 shader: 287 inst, 0 loops, 1540 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4592 to 3488 bytes. >7544131: message: shader compiler issue 561: FS SIMD16 shader: 288 inst, 0 loops, 1918 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4608 to 3504 bytes. >7544131: message: shader compiler issue 562: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7544261: message: shader compiler issue 563: FS SIMD8 shader: 318 inst, 0 loops, 1866 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 5088 to 3872 bytes. >7544261: message: shader compiler issue 564: FS SIMD16 shader: 319 inst, 0 loops, 3572 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 5104 to 3888 bytes. >7544261: message: shader compiler issue 565: VS vec4 shader: 122 inst, 0 loops, 576 cycles, 0:0 spills:fills, compacted 1952 to 1712 bytes. >7544339: message: shader compiler issue 566: FS SIMD8 shader: 446 inst, 0 loops, 2402 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 7136 to 5504 bytes. >7544339: message: shader compiler issue 567: FS SIMD16 shader: 447 inst, 0 loops, 4778 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 7152 to 5520 bytes. >7544339: message: shader compiler issue 568: VS vec4 shader: 120 inst, 0 loops, 458 cycles, 0:0 spills:fills, compacted 1920 to 1648 bytes. >7544461: message: shader compiler issue 569: FS SIMD8 shader: 50 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 800 to 640 bytes. >7544461: message: shader compiler issue 570: FS SIMD16 shader: 51 inst, 0 loops, 424 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 816 to 656 bytes. >7544461: message: shader compiler issue 571: VS vec4 shader: 104 inst, 0 loops, 472 cycles, 0:0 spills:fills, compacted 1664 to 1392 bytes. >7544527: message: shader compiler issue 572: FS SIMD8 shader: 393 inst, 0 loops, 2158 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6288 to 4784 bytes. >7544527: message: shader compiler issue 573: FS SIMD16 shader: 394 inst, 0 loops, 4636 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6304 to 4800 bytes. >7544527: message: api performance issue 49: Copying to larger program cache: 1024 kB -> 2048 kB >7544527: message: shader compiler issue 574: VS vec4 shader: 67 inst, 0 loops, 240 cycles, 0:0 spills:fills, compacted 1072 to 928 bytes. >7544615: message: shader compiler issue 575: FS SIMD8 shader: 213 inst, 0 loops, 1036 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3408 to 2528 bytes. >7544615: message: shader compiler issue 576: FS SIMD16 shader: 214 inst, 0 loops, 1318 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3424 to 2544 bytes. >7544615: message: shader compiler issue 577: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >7548512: message: shader compiler issue 578: FS SIMD8 shader: 202 inst, 0 loops, 1246 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 3232 to 2496 bytes. >7548512: message: shader compiler issue 579: FS SIMD16 shader: 203 inst, 0 loops, 1490 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 3248 to 2512 bytes. >7548512: message: shader compiler issue 580: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >7548678: message: shader compiler issue 581: FS SIMD8 shader: 202 inst, 0 loops, 1246 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 3232 to 2496 bytes. >7548678: message: shader compiler issue 582: FS SIMD16 shader: 203 inst, 0 loops, 1490 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 3248 to 2512 bytes. >7548678: message: shader compiler issue 583: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >7548796: message: shader compiler issue 584: FS SIMD8 shader: 303 inst, 0 loops, 1538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4848 to 3696 bytes. >7548796: message: shader compiler issue 585: FS SIMD16 shader: 304 inst, 0 loops, 2828 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4864 to 3712 bytes. >7548796: message: shader compiler issue 586: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >7548933: message: shader compiler issue 587: FS SIMD8 shader: 294 inst, 0 loops, 1659 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4704 to 3600 bytes. >7548933: message: shader compiler issue 588: FS SIMD16 shader: 295 inst, 0 loops, 3114 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4720 to 3616 bytes. >7548933: message: shader compiler issue 589: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >waiting for idle >waiting for idle >7550016: message: shader compiler issue 590: FS SIMD8 shader: 336 inst, 0 loops, 1378 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 5376 to 3936 bytes. >7550016: message: shader compiler issue 591: FS SIMD16 shader: 337 inst, 0 loops, 4732 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 5392 to 3952 bytes. >7550016: message: shader compiler issue 592: VS vec4 shader: 854 inst, 0 loops, 7350 cycles, 0:0 spills:fills, compacted 13664 to 11088 bytes. >7550309: message: shader compiler issue 593: FS SIMD8 shader: 12 inst, 0 loops, 266 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >7550309: message: shader compiler issue 594: FS SIMD16 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >7550309: message: shader compiler issue 595: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >7550388: message: shader compiler performance issue 596: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >7550388: message: shader compiler issue 597: FS SIMD8 shader: 1333 inst, 1 loops, 23049 cycles, 0:0 spills:fills, Promoted 23 constants, compacted 21328 to 15600 bytes. >7550388: message: shader compiler issue 598: VS vec4 shader: 59 inst, 0 loops, 228 cycles, 0:0 spills:fills, compacted 944 to 800 bytes. >waiting for idle >7551280: message: shader compiler issue 599: FS SIMD8 shader: 212 inst, 0 loops, 1686 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 3392 to 2464 bytes. >7551280: message: shader compiler issue 600: FS SIMD16 shader: 213 inst, 0 loops, 2036 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 3408 to 2480 bytes. >7551280: message: shader compiler issue 601: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >7551360: message: shader compiler issue 602: FS SIMD8 shader: 38 inst, 0 loops, 408 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 608 to 416 bytes. >7551360: message: shader compiler issue 603: FS SIMD16 shader: 39 inst, 0 loops, 462 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 624 to 432 bytes. >waiting for idle >7551764: message: shader compiler issue 604: FS SIMD8 shader: 64 inst, 0 loops, 557 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1024 to 720 bytes. >7551764: message: shader compiler issue 605: FS SIMD16 shader: 65 inst, 0 loops, 618 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1040 to 736 bytes. >7551764: message: shader compiler issue 606: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >7552301: message: shader compiler issue 607: FS SIMD8 shader: 294 inst, 0 loops, 1619 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4704 to 3520 bytes. >7552301: message: shader compiler issue 608: FS SIMD16 shader: 295 inst, 0 loops, 2148 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4720 to 3536 bytes. >7552301: message: shader compiler issue 609: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >7552389: message: shader compiler issue 610: FS SIMD8 shader: 325 inst, 0 loops, 2021 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5200 to 4032 bytes. >7552389: message: shader compiler issue 611: FS SIMD16 shader: 326 inst, 0 loops, 2466 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5216 to 4048 bytes. >7552389: message: shader compiler issue 612: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >7552510: message: shader compiler issue 613: FS SIMD8 shader: 376 inst, 0 loops, 2535 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6016 to 4576 bytes. >7552510: message: shader compiler issue 614: FS SIMD16 shader: 377 inst, 0 loops, 3032 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6032 to 4592 bytes. >7552510: message: shader compiler issue 615: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7552606: message: shader compiler issue 616: FS SIMD8 shader: 334 inst, 0 loops, 2190 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 5344 to 4096 bytes. >7552606: message: shader compiler issue 617: FS SIMD16 shader: 335 inst, 0 loops, 2614 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 5360 to 4112 bytes. >7552606: message: shader compiler issue 618: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >waiting for idle >7553290: message: shader compiler issue 619: FS SIMD8 shader: 291 inst, 0 loops, 2054 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4656 to 3600 bytes. >7553290: message: shader compiler issue 620: FS SIMD16 shader: 292 inst, 0 loops, 2410 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4672 to 3616 bytes. >7553290: message: shader compiler issue 621: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >7566165: message: shader compiler issue 622: FS SIMD8 shader: 471 inst, 0 loops, 2988 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7536 to 5904 bytes. >7566165: message: shader compiler issue 623: FS SIMD16 shader: 472 inst, 0 loops, 6252 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7552 to 5920 bytes. >7566165: message: shader compiler issue 624: TES vec4 shader: 92 inst, 0 loops, 616 cycles, 0:0 spills:fills, compacted 1472 to 1280 bytes. >7566165: message: shader compiler issue 625: TCS vec4 shader: 426 inst, 0 loops, 2196 cycles, 22:10 spills:fills, compacted 6816 to 5552 bytes. >7566165: message: shader compiler issue 626: VS vec4 shader: 201 inst, 0 loops, 1218 cycles, 0:0 spills:fills, compacted 3216 to 2848 bytes. >7566323: message: shader compiler issue 627: FS SIMD8 shader: 471 inst, 0 loops, 2988 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7536 to 5904 bytes. >7566323: message: shader compiler issue 628: FS SIMD16 shader: 472 inst, 0 loops, 6252 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7552 to 5920 bytes. >7566323: message: shader compiler issue 629: VS vec4 shader: 147 inst, 0 loops, 1018 cycles, 0:0 spills:fills, compacted 2352 to 2064 bytes. >7566434: message: shader compiler issue 630: FS SIMD8 shader: 451 inst, 0 loops, 3024 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7216 to 5568 bytes. >7566434: message: shader compiler issue 631: FS SIMD16 shader: 452 inst, 0 loops, 4952 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7232 to 5584 bytes. >7566434: message: shader compiler issue 632: TES vec4 shader: 79 inst, 0 loops, 730 cycles, 0:0 spills:fills, compacted 1264 to 1104 bytes. >7566434: message: shader compiler issue 633: TCS vec4 shader: 422 inst, 0 loops, 2178 cycles, 22:10 spills:fills, compacted 6752 to 5504 bytes. >7566434: message: shader compiler issue 634: VS vec4 shader: 201 inst, 0 loops, 1218 cycles, 0:0 spills:fills, compacted 3216 to 2848 bytes. >7566588: message: shader compiler issue 635: FS SIMD8 shader: 451 inst, 0 loops, 3024 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7216 to 5568 bytes. >7566588: message: shader compiler issue 636: FS SIMD16 shader: 452 inst, 0 loops, 4952 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7232 to 5584 bytes. >7566588: message: shader compiler issue 637: VS vec4 shader: 147 inst, 0 loops, 1018 cycles, 0:0 spills:fills, compacted 2352 to 2064 bytes. >7566697: message: shader compiler issue 638: FS SIMD8 shader: 359 inst, 0 loops, 2113 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5744 to 4304 bytes. >7566697: message: shader compiler issue 639: FS SIMD16 shader: 360 inst, 0 loops, 4168 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5760 to 4320 bytes. >7566697: message: shader compiler issue 640: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >7566788: message: shader compiler issue 641: FS SIMD8 shader: 398 inst, 0 loops, 2134 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6368 to 4784 bytes. >7566788: message: shader compiler issue 642: FS SIMD16 shader: 399 inst, 0 loops, 4742 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6384 to 4800 bytes. >7566788: message: shader compiler issue 643: VS vec4 shader: 114 inst, 0 loops, 578 cycles, 0:0 spills:fills, compacted 1824 to 1600 bytes. >7566899: message: shader compiler issue 644: FS SIMD8 shader: 535 inst, 0 loops, 3233 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 8560 to 6592 bytes. >7566899: message: shader compiler issue 645: FS SIMD16 shader: 536 inst, 0 loops, 5462 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 8576 to 6608 bytes. >7566899: message: shader compiler issue 646: VS vec4 shader: 120 inst, 0 loops, 458 cycles, 0:0 spills:fills, compacted 1920 to 1648 bytes. >7567003: message: shader compiler issue 647: FS SIMD8 shader: 302 inst, 0 loops, 1819 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 4832 to 3696 bytes. >7567003: message: shader compiler issue 648: FS SIMD16 shader: 303 inst, 0 loops, 2202 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 4848 to 3712 bytes. >7567003: message: shader compiler issue 649: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >7570877: message: shader compiler issue 650: FS SIMD8 shader: 383 inst, 0 loops, 2226 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6128 to 4688 bytes. >7570877: message: shader compiler issue 651: FS SIMD16 shader: 384 inst, 0 loops, 4178 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6144 to 4704 bytes. >7570877: message: shader compiler issue 652: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >7571012: message: shader compiler issue 653: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >7571012: message: shader compiler issue 654: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >7571012: message: shader compiler issue 655: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >waiting for idle >waiting for idle >7572010: message: shader compiler performance issue 656: SIMD16 shader failed to compile: CS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >7572010: message: shader compiler issue 657: CS SIMD8 shader: 655 inst, 2 loops, 26334 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 10480 to 7808 bytes. >7572417: message: shader compiler issue 658: FS SIMD8 shader: 412 inst, 0 loops, 2458 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 6592 to 4864 bytes. >7572417: message: shader compiler issue 659: FS SIMD16 shader: 413 inst, 0 loops, 3528 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 6608 to 4880 bytes. >7572417: message: shader compiler issue 660: VS vec4 shader: 854 inst, 0 loops, 7350 cycles, 0:0 spills:fills, compacted 13664 to 11088 bytes. >waiting for idle >Detected buffer out-of-bounds write from brw_bo 0x7f67d403e5b0 (GEM 266, label = "isl-miptree") >apitrace: warning: caught signal 6 >7572562: error: caught an unhandled exception >/usr/bin/glretrace+0x2a9bec >/lib/x86_64-linux-gnu/libpthread.so.0+0x110bf >/lib/x86_64-linux-gnu/libc.so.6: gsignal+0xcf >/lib/x86_64-linux-gnu/libc.so.6: abort+0x169 >/opt/mesa/64/dri/i965_dri.so: _intel_batchbuffer_flush_fence+0x3e600a: /usr/local/src/mesa/master/src/mesa/drivers/dri/i965/intel_batchbuffer.c:1047 >/opt/mesa/64/dri/i965_dri.so: _intel_batchbuffer_flush_fence+0x3e577b: /usr/local/src/mesa/master/src/mesa/drivers/dri/i965/intel_batchbuffer.c:456 >/opt/mesa/64/dri/i965_dri.so: intel_batchbuffer_require_space+0x3e577b: /usr/local/src/mesa/master/src/mesa/drivers/dri/i965/intel_batchbuffer.c:450 >/opt/mesa/64/dri/i965_dri.so: brw_draw_single_prim+0x3c899a: /usr/local/src/mesa/master/src/mesa/drivers/dri/i965/brw_draw.c:798 >/opt/mesa/64/dri/i965_dri.so: brw_draw_prims+0x3c899a: /usr/local/src/mesa/master/src/mesa/drivers/dri/i965/brw_draw.c:1018 >/opt/mesa/64/dri/i965_dri.so: vbo_validated_drawrangeelements+0x1c0dbd: vbo/vbo_exec_array.c:942 >/opt/mesa/64/dri/i965_dri.so: vbo_exec_DrawRangeElementsBaseVertex+0x1c12b5: vbo/vbo_exec_array.c:1043 >/opt/mesa/64/dri/i965_dri.so: vbo_exec_DrawRangeElements+0x1c298a: vbo/vbo_exec_array.c:1063 >/opt/mesa/64/dri/i965_dri.so: _mesa_DrawRangeElements+0x1c298a: vbo/vbo_exec_array.c:2058 >/usr/bin/glretrace+0x1376d4 >/usr/bin/glretrace+0x59b4a >/usr/bin/glretrace+0x5a59d >/usr/lib/x86_64-linux-gnu/libstdc++.so.6+0xb9e6e >/lib/x86_64-linux-gnu/libpthread.so.0+0x7493 >/lib/x86_64-linux-gnu/libc.so.6: clone+0x3e >? >apitrace: info: taking default action for signal 6 >waiting for idle >waiting for idle >waiting for idle >waiting for idle >1023: message: api issue 1: FBO incomplete: no attachments and default width or height is 0 [-1] >1023: message: shader compiler issue 2: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >1023: message: shader compiler issue 3: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >1023: message: shader compiler issue 4: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >1286: message: shader compiler issue 5: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >1286: message: shader compiler issue 6: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >1361: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1370: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1379: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1388: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1397: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1406: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >waiting for idle >2431: message: shader compiler issue 8: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >2431: message: shader compiler issue 9: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >3207: message: shader compiler issue 10: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3207: message: shader compiler issue 11: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3207: message: shader compiler issue 12: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >3207: message: shader compiler issue 13: FS SIMD16 shader: 2 inst, 0 loops, 0 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 32 to 32 bytes. >waiting for idle >waiting for idle >3355: message: shader compiler issue 14: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3355: message: shader compiler issue 15: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3355: message: shader compiler issue 16: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >3355: message: shader compiler issue 17: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >3355: message: shader compiler issue 18: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >3384: message: shader compiler issue 19: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >3384: message: shader compiler issue 20: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >5016: message: shader compiler issue 21: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >5016: message: shader compiler issue 22: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >8501: message: shader compiler issue 23: FS SIMD16 shader: 2 inst, 0 loops, 0 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 32 to 32 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >24651: message: shader compiler issue 24: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >24651: message: shader compiler issue 25: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >27040: message: shader compiler issue 26: CS SIMD16 shader: 504 inst, 2 loops, 586982 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 8064 to 6016 bytes. >27096: message: shader compiler issue 27: CS SIMD16 shader: 245 inst, 4 loops, 45770 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 3920 to 2912 bytes. >29232: message: shader compiler issue 28: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >29232: message: shader compiler issue 29: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >29232: message: shader compiler issue 30: VS vec4 shader: 18 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >29285: message: shader compiler issue 31: FS SIMD8 shader: 36 inst, 0 loops, 391 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 576 to 416 bytes. >29285: message: shader compiler issue 32: FS SIMD16 shader: 36 inst, 0 loops, 436 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 576 to 416 bytes. >29285: message: shader compiler issue 33: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >29347: message: shader compiler issue 34: FS SIMD8 shader: 27 inst, 0 loops, 336 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 432 to 304 bytes. >29347: message: shader compiler issue 35: FS SIMD16 shader: 27 inst, 0 loops, 372 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 432 to 304 bytes. >29347: message: shader compiler issue 36: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >30607: message: shader compiler issue 37: FS SIMD8 shader: 27 inst, 0 loops, 96 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >30607: message: shader compiler issue 38: FS SIMD16 shader: 27 inst, 0 loops, 136 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >30607: message: shader compiler issue 39: GS vec4 shader: 27 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >30607: message: shader compiler issue 40: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >30720: message: shader compiler issue 41: FS SIMD8 shader: 15 inst, 0 loops, 315 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 240 to 224 bytes. >30720: message: shader compiler issue 42: FS SIMD16 shader: 16 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 256 to 240 bytes. >30720: message: shader compiler issue 43: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >30806: message: shader compiler issue 44: FS SIMD8 shader: 35 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 560 to 336 bytes. >30806: message: shader compiler issue 45: FS SIMD16 shader: 35 inst, 0 loops, 372 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 560 to 336 bytes. >30806: message: shader compiler issue 46: VS vec4 shader: 18 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >30869: message: shader compiler issue 47: FS SIMD8 shader: 779 inst, 1 loops, 9068 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 12464 to 7648 bytes. >30869: message: shader compiler issue 48: FS SIMD16 shader: 779 inst, 1 loops, 10734 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 12464 to 7648 bytes. >30869: message: api performance issue 49: Copying to larger program cache: 16 kB -> 32 kB >30869: message: shader compiler issue 50: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >31091: message: shader compiler issue 51: FS SIMD8 shader: 99 inst, 0 loops, 531 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1328 bytes. >31091: message: shader compiler issue 52: FS SIMD16 shader: 99 inst, 0 loops, 1698 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1328 bytes. >31091: message: api performance issue 49: Copying to larger program cache: 32 kB -> 64 kB >31091: message: shader compiler issue 53: VS vec4 shader: 31 inst, 0 loops, 128 cycles, 0:0 spills:fills, compacted 496 to 464 bytes. >31167: message: shader compiler issue 54: FS SIMD8 shader: 92 inst, 0 loops, 505 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1472 to 1232 bytes. >31167: message: shader compiler issue 55: FS SIMD16 shader: 92 inst, 0 loops, 594 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1472 to 1232 bytes. >31167: message: shader compiler issue 56: VS vec4 shader: 31 inst, 0 loops, 128 cycles, 0:0 spills:fills, compacted 496 to 464 bytes. >31213: message: shader compiler issue 57: FS SIMD8 shader: 99 inst, 0 loops, 524 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1296 bytes. >31213: message: shader compiler issue 58: FS SIMD16 shader: 99 inst, 0 loops, 1708 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1296 bytes. >31213: message: shader compiler issue 59: VS vec4 shader: 26 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 416 to 352 bytes. >31280: message: shader compiler issue 60: FS SIMD8 shader: 64 inst, 0 loops, 417 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1024 to 848 bytes. >31280: message: shader compiler issue 61: FS SIMD16 shader: 64 inst, 0 loops, 478 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1024 to 848 bytes. >31280: message: shader compiler issue 62: VS vec4 shader: 27 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >31328: message: shader compiler issue 63: FS SIMD8 shader: 71 inst, 0 loops, 443 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 912 bytes. >31328: message: shader compiler issue 64: FS SIMD16 shader: 71 inst, 0 loops, 504 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 912 bytes. >31328: message: shader compiler issue 65: VS vec4 shader: 24 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 384 to 336 bytes. >31395: message: shader compiler issue 66: FS SIMD8 shader: 36 inst, 0 loops, 324 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 464 bytes. >31395: message: shader compiler issue 67: FS SIMD16 shader: 36 inst, 0 loops, 374 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 464 bytes. >31395: message: shader compiler issue 68: VS vec4 shader: 23 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 368 to 336 bytes. >31443: message: shader compiler issue 69: FS SIMD8 shader: 43 inst, 0 loops, 356 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 688 to 528 bytes. >31443: message: shader compiler issue 70: FS SIMD16 shader: 43 inst, 0 loops, 404 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 688 to 528 bytes. >31443: message: shader compiler issue 71: VS vec4 shader: 22 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 352 to 304 bytes. >waiting for idle >31562: message: shader compiler issue 72: FS SIMD8 shader: 3559 inst, 0 loops, 22139 cycles, 0:0 spills:fills, Promoted 145 constants, compacted 56944 to 49152 bytes. >31562: message: shader compiler issue 73: FS SIMD16 shader: 3559 inst, 0 loops, 34728 cycles, 0:0 spills:fills, Promoted 145 constants, compacted 56944 to 49152 bytes. >31562: message: api performance issue 49: Copying to larger program cache: 64 kB -> 256 kB >31562: message: shader compiler issue 74: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >31562: message: shader compiler issue 75: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >31610: message: shader compiler issue 76: FS SIMD8 shader: 162 inst, 0 loops, 1150 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 2592 to 2000 bytes. >31610: message: shader compiler issue 77: FS SIMD16 shader: 163 inst, 0 loops, 1348 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 2608 to 2016 bytes. >31610: message: shader compiler issue 78: VS vec4 shader: 29 inst, 0 loops, 244 cycles, 0:0 spills:fills, compacted 464 to 400 bytes. >31730: message: shader compiler issue 79: FS SIMD8 shader: 76 inst, 0 loops, 749 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1216 to 880 bytes. >31730: message: shader compiler issue 80: FS SIMD16 shader: 77 inst, 0 loops, 862 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 896 bytes. >31730: message: shader compiler issue 81: VS vec4 shader: 15 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 240 to 240 bytes. >31781: message: shader compiler issue 82: FS SIMD8 shader: 66 inst, 0 loops, 725 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1056 to 768 bytes. >31781: message: shader compiler issue 83: FS SIMD16 shader: 67 inst, 0 loops, 824 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1072 to 784 bytes. >31781: message: api performance issue 84: Recompiling fragment shader for program 2030 >31781: message: api performance issue 85: number of color buffers 2->1 >31805: message: shader compiler issue 86: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >31805: message: shader compiler issue 87: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >31805: message: shader compiler issue 88: VS vec4 shader: 16 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >waiting for idle >32858: message: shader compiler issue 89: FS SIMD8 shader: 75 inst, 0 loops, 618 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1200 to 880 bytes. >32858: message: shader compiler issue 90: FS SIMD16 shader: 75 inst, 0 loops, 750 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1200 to 880 bytes. >32858: message: shader compiler issue 91: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >32907: message: shader compiler issue 92: FS SIMD8 shader: 80 inst, 0 loops, 648 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1280 to 928 bytes. >32907: message: shader compiler issue 93: FS SIMD16 shader: 80 inst, 0 loops, 780 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1280 to 928 bytes. >32907: message: shader compiler issue 94: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >32949: message: shader compiler issue 95: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >32949: message: shader compiler issue 96: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >62344: message: shader compiler issue 97: FS SIMD8 shader: 93 inst, 0 loops, 650 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1488 to 1072 bytes. >62344: message: shader compiler issue 98: FS SIMD16 shader: 93 inst, 0 loops, 800 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1488 to 1072 bytes. >62344: message: shader compiler issue 99: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >62386: message: shader compiler issue 100: FS SIMD8 shader: 82 inst, 0 loops, 653 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1312 to 960 bytes. >62386: message: shader compiler issue 101: FS SIMD16 shader: 82 inst, 0 loops, 782 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1312 to 960 bytes. >62386: message: shader compiler issue 102: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >65714: message: shader compiler issue 103: FS SIMD8 shader: 115 inst, 0 loops, 938 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 1840 to 1360 bytes. >65714: message: shader compiler issue 104: FS SIMD16 shader: 115 inst, 0 loops, 1086 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 1840 to 1360 bytes. >65714: message: shader compiler issue 105: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >70961: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >71804: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >72647: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >73490: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >74333: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >75176: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >76019: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >76862: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >77705: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >78548: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >79391: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >80234: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >81077: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >81920: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >82763: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >83606: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >84449: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >85292: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >86135: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >90099: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >90695: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >98665: message: shader compiler issue 107: FS SIMD8 shader: 259 inst, 0 loops, 1786 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4144 to 3120 bytes. >98665: message: shader compiler issue 108: FS SIMD16 shader: 260 inst, 0 loops, 2242 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4160 to 3136 bytes. >98665: message: shader compiler issue 109: VS vec4 shader: 33 inst, 0 loops, 180 cycles, 0:0 spills:fills, compacted 528 to 432 bytes. >98718: message: shader compiler issue 110: FS SIMD8 shader: 21 inst, 0 loops, 104 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 336 to 240 bytes. >98718: message: shader compiler issue 111: FS SIMD16 shader: 21 inst, 0 loops, 130 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 336 to 240 bytes. >98718: message: shader compiler issue 112: VS vec4 shader: 56 inst, 0 loops, 224 cycles, 0:0 spills:fills, compacted 896 to 752 bytes. >98805: message: shader compiler issue 113: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >98805: message: shader compiler issue 114: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >98805: message: shader compiler issue 115: VS vec4 shader: 237 inst, 0 loops, 1404 cycles, 0:0 spills:fills, compacted 3792 to 3280 bytes. >98866: message: shader compiler issue 116: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >98866: message: shader compiler issue 117: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >98866: message: shader compiler issue 118: VS vec4 shader: 222 inst, 0 loops, 1242 cycles, 0:0 spills:fills, compacted 3552 to 3056 bytes. >98916: message: shader compiler issue 119: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >98916: message: shader compiler issue 120: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >98916: message: shader compiler issue 121: VS vec4 shader: 246 inst, 0 loops, 1142 cycles, 0:0 spills:fills, compacted 3936 to 3392 bytes. >99005: message: shader compiler issue 122: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >99005: message: shader compiler issue 123: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >99005: message: shader compiler issue 124: VS vec4 shader: 243 inst, 0 loops, 1252 cycles, 0:0 spills:fills, compacted 3888 to 3376 bytes. >99064: message: shader compiler issue 125: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >99064: message: shader compiler issue 126: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >99064: message: shader compiler issue 127: VS vec4 shader: 228 inst, 0 loops, 1228 cycles, 0:0 spills:fills, compacted 3648 to 3152 bytes. >99112: message: shader compiler issue 128: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >99112: message: shader compiler issue 129: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >99112: message: shader compiler issue 130: VS vec4 shader: 252 inst, 0 loops, 1226 cycles, 0:0 spills:fills, compacted 4032 to 3472 bytes. >99202: message: shader compiler issue 131: FS SIMD8 shader: 116 inst, 0 loops, 640 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1856 to 1376 bytes. >99202: message: shader compiler issue 132: FS SIMD16 shader: 116 inst, 0 loops, 810 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1856 to 1376 bytes. >99202: message: shader compiler issue 133: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >99268: message: shader compiler issue 134: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99268: message: shader compiler issue 135: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99268: message: shader compiler issue 136: VS vec4 shader: 36 inst, 0 loops, 286 cycles, 0:0 spills:fills, compacted 576 to 512 bytes. >99303: message: shader compiler issue 137: FS SIMD8 shader: 13 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99303: message: shader compiler issue 138: FS SIMD16 shader: 13 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99303: message: shader compiler issue 139: VS vec4 shader: 31 inst, 0 loops, 176 cycles, 0:0 spills:fills, compacted 496 to 400 bytes. >99349: message: shader compiler issue 140: FS SIMD8 shader: 258 inst, 0 loops, 1255 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4128 to 3136 bytes. >99349: message: shader compiler issue 141: FS SIMD16 shader: 259 inst, 0 loops, 2480 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4144 to 3152 bytes. >99349: message: shader compiler issue 142: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >99434: message: shader compiler issue 143: FS SIMD8 shader: 113 inst, 0 loops, 634 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1808 to 1344 bytes. >99434: message: shader compiler issue 144: FS SIMD16 shader: 113 inst, 0 loops, 806 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1808 to 1344 bytes. >99434: message: shader compiler issue 145: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >99508: message: shader compiler issue 146: FS SIMD8 shader: 252 inst, 0 loops, 1195 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3072 bytes. >99508: message: shader compiler issue 147: FS SIMD16 shader: 253 inst, 0 loops, 2412 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3088 bytes. >99508: message: shader compiler issue 148: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >99612: message: shader compiler issue 149: FS SIMD8 shader: 294 inst, 0 loops, 1659 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4704 to 3600 bytes. >99612: message: shader compiler issue 150: FS SIMD16 shader: 295 inst, 0 loops, 3114 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4720 to 3616 bytes. >99612: message: shader compiler issue 151: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >99685: message: shader compiler issue 152: FS SIMD8 shader: 26 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 416 to 288 bytes. >99685: message: shader compiler issue 153: FS SIMD16 shader: 26 inst, 0 loops, 138 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 416 to 288 bytes. >99685: message: shader compiler issue 154: VS vec4 shader: 56 inst, 0 loops, 224 cycles, 0:0 spills:fills, compacted 896 to 752 bytes. >99735: message: shader compiler issue 155: FS SIMD8 shader: 112 inst, 0 loops, 813 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1792 to 1312 bytes. >99735: message: shader compiler issue 156: FS SIMD16 shader: 112 inst, 0 loops, 932 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1792 to 1312 bytes. >99735: message: shader compiler issue 157: VS vec4 shader: 216 inst, 0 loops, 1144 cycles, 0:0 spills:fills, compacted 3456 to 3008 bytes. >99810: message: shader compiler issue 158: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99810: message: shader compiler issue 159: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99810: message: shader compiler issue 160: VS vec4 shader: 184 inst, 0 loops, 1082 cycles, 0:0 spills:fills, compacted 2944 to 2528 bytes. >99852: message: shader compiler issue 161: FS SIMD8 shader: 13 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99852: message: shader compiler issue 162: FS SIMD16 shader: 13 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99852: message: shader compiler issue 163: VS vec4 shader: 175 inst, 0 loops, 1082 cycles, 0:0 spills:fills, compacted 2800 to 2368 bytes. >99907: message: shader compiler issue 164: FS SIMD8 shader: 259 inst, 0 loops, 1426 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4144 to 3136 bytes. >99907: message: shader compiler issue 165: FS SIMD16 shader: 260 inst, 0 loops, 2376 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4160 to 3152 bytes. >99907: message: shader compiler issue 166: VS vec4 shader: 213 inst, 0 loops, 1136 cycles, 0:0 spills:fills, compacted 3408 to 2944 bytes. >100001: message: shader compiler issue 167: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >100001: message: shader compiler issue 168: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >100001: message: shader compiler issue 169: VS vec4 shader: 284 inst, 0 loops, 1898 cycles, 0:0 spills:fills, compacted 4544 to 3888 bytes. >100061: message: shader compiler issue 170: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >100061: message: shader compiler issue 171: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >100061: message: shader compiler issue 172: VS vec4 shader: 269 inst, 0 loops, 1702 cycles, 0:0 spills:fills, compacted 4304 to 3664 bytes. >100110: message: shader compiler issue 173: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >100110: message: shader compiler issue 174: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >100110: message: shader compiler issue 175: VS vec4 shader: 292 inst, 0 loops, 1692 cycles, 0:0 spills:fills, compacted 4672 to 3984 bytes. >100110: message: api performance issue 49: Copying to larger program cache: 256 kB -> 512 kB >waiting for idle >waiting for idle >101441: message: shader compiler issue 176: FS SIMD8 shader: 3 inst, 0 loops, 18 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >101441: message: shader compiler issue 177: FS SIMD16 shader: 3 inst, 0 loops, 22 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >101441: message: api performance issue 84: Recompiling fragment shader for program 2046 >101441: message: api performance issue 85: number of color buffers 1->0 >101822: message: shader compiler performance issue 178: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >101822: message: shader compiler issue 179: FS SIMD8 shader: 1509 inst, 0 loops, 10207 cycles, 0:0 spills:fills, Promoted 34 constants, compacted 24144 to 17456 bytes. >101822: message: shader compiler issue 180: VS vec4 shader: 28 inst, 0 loops, 156 cycles, 0:0 spills:fills, compacted 448 to 384 bytes. >101940: message: shader compiler performance issue 181: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >101940: message: shader compiler issue 182: FS SIMD8 shader: 1611 inst, 0 loops, 11151 cycles, 0:0 spills:fills, Promoted 35 constants, compacted 25776 to 18720 bytes. >101940: message: shader compiler issue 183: VS vec4 shader: 101 inst, 0 loops, 644 cycles, 0:0 spills:fills, compacted 1616 to 1184 bytes. >102046: message: shader compiler issue 184: FS SIMD8 shader: 149 inst, 0 loops, 1238 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2384 to 1888 bytes. >102046: message: shader compiler issue 185: FS SIMD16 shader: 149 inst, 0 loops, 1446 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2384 to 1888 bytes. >102046: message: shader compiler issue 186: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >102046: message: shader compiler issue 187: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >102154: message: shader compiler issue 188: FS SIMD8 shader: 248 inst, 0 loops, 2281 cycles, 0:0 spills:fills, Promoted 12 constants, compacted 3968 to 3040 bytes. >102154: message: shader compiler issue 189: FS SIMD16 shader: 248 inst, 0 loops, 2626 cycles, 0:0 spills:fills, Promoted 12 constants, compacted 3968 to 3040 bytes. >102154: message: shader compiler issue 190: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >102154: message: shader compiler issue 191: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >waiting for idle >102255: message: shader compiler performance issue 192: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >102255: message: shader compiler issue 193: FS SIMD8 shader: 914 inst, 0 loops, 7832 cycles, 0:0 spills:fills, Promoted 33 constants, compacted 14624 to 10944 bytes. >102255: message: shader compiler issue 194: VS vec4 shader: 18 inst, 0 loops, 92 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >102334: message: shader compiler issue 195: FS SIMD8 shader: 77 inst, 0 loops, 663 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 848 bytes. >102334: message: shader compiler issue 196: FS SIMD16 shader: 77 inst, 0 loops, 780 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 848 bytes. >102334: message: shader compiler issue 197: VS vec4 shader: 18 inst, 0 loops, 92 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >102428: message: shader compiler issue 198: FS SIMD8 shader: 88 inst, 0 loops, 721 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1408 to 1056 bytes. >102428: message: shader compiler issue 199: FS SIMD16 shader: 89 inst, 0 loops, 866 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1424 to 1072 bytes. >102428: message: shader compiler performance issue 200: vertex shader triggered register spilling. Try reducing the number of live vec4 values to improve performance. >102428: message: shader compiler issue 201: VS vec4 shader: 1016 inst, 0 loops, 8526 cycles, 1:1 spills:fills, compacted 16256 to 13200 bytes. >102579: message: shader compiler performance issue 202: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >102579: message: shader compiler issue 203: FS SIMD8 shader: 607 inst, 0 loops, 2679 cycles, 0:0 spills:fills, Promoted 37 constants, compacted 9712 to 7344 bytes. >102579: message: shader compiler issue 204: VS vec4 shader: 847 inst, 0 loops, 7420 cycles, 0:0 spills:fills, compacted 13552 to 10992 bytes. >102947: message: shader compiler issue 205: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >102947: message: shader compiler issue 206: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >102947: message: shader compiler issue 207: VS vec4 shader: 5 inst, 0 loops, 20 cycles, 0:0 spills:fills, compacted 80 to 80 bytes. >103024: message: shader compiler issue 208: FS SIMD8 shader: 78 inst, 0 loops, 460 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1040 bytes. >103024: message: shader compiler issue 209: FS SIMD16 shader: 78 inst, 0 loops, 522 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1040 bytes. >103024: message: shader compiler issue 210: VS vec4 shader: 29 inst, 0 loops, 124 cycles, 0:0 spills:fills, compacted 464 to 432 bytes. >103102: message: shader compiler issue 211: FS SIMD8 shader: 71 inst, 0 loops, 438 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 944 bytes. >103102: message: shader compiler issue 212: FS SIMD16 shader: 71 inst, 0 loops, 502 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 944 bytes. >103102: message: shader compiler issue 213: VS vec4 shader: 27 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >103164: message: shader compiler issue 214: FS SIMD8 shader: 78 inst, 0 loops, 470 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1008 bytes. >103164: message: shader compiler issue 215: FS SIMD16 shader: 78 inst, 0 loops, 524 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1008 bytes. >103164: message: shader compiler issue 216: VS vec4 shader: 24 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 384 to 336 bytes. >103233: message: shader compiler issue 217: FS SIMD8 shader: 50 inst, 0 loops, 368 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 800 to 656 bytes. >103233: message: shader compiler issue 218: FS SIMD16 shader: 50 inst, 0 loops, 444 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 800 to 656 bytes. >103233: message: shader compiler issue 219: VS vec4 shader: 25 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 400 to 368 bytes. >103297: message: shader compiler issue 220: FS SIMD8 shader: 57 inst, 0 loops, 394 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 912 to 720 bytes. >103297: message: shader compiler issue 221: FS SIMD16 shader: 57 inst, 0 loops, 450 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 912 to 720 bytes. >103297: message: shader compiler issue 222: VS vec4 shader: 23 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 368 to 320 bytes. >103366: message: shader compiler issue 223: FS SIMD8 shader: 29 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 464 to 368 bytes. >103366: message: shader compiler issue 224: FS SIMD16 shader: 29 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 464 to 368 bytes. >103366: message: shader compiler issue 225: VS vec4 shader: 21 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 336 to 304 bytes. >103415: message: shader compiler issue 226: FS SIMD8 shader: 36 inst, 0 loops, 322 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 432 bytes. >103415: message: shader compiler issue 227: FS SIMD16 shader: 36 inst, 0 loops, 368 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 432 bytes. >103415: message: shader compiler issue 228: VS vec4 shader: 21 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 336 to 304 bytes. >waiting for idle >103581: message: shader compiler issue 229: FS SIMD8 shader: 4 inst, 0 loops, 222 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >103581: message: shader compiler issue 230: FS SIMD16 shader: 4 inst, 0 loops, 230 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >103581: message: shader compiler issue 231: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >waiting for idle >waiting for idle >104664: message: shader compiler issue 232: FS SIMD8 shader: 341 inst, 0 loops, 2029 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5456 to 4176 bytes. >104664: message: shader compiler issue 233: FS SIMD16 shader: 342 inst, 0 loops, 2558 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5472 to 4192 bytes. >104664: message: shader compiler issue 234: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >waiting for idle >105189: message: shader compiler issue 235: FS SIMD8 shader: 59 inst, 0 loops, 691 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 944 to 704 bytes. >105189: message: shader compiler issue 236: FS SIMD16 shader: 59 inst, 0 loops, 752 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 944 to 704 bytes. >105189: message: shader compiler issue 237: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >105321: message: shader compiler issue 238: FS SIMD8 shader: 51 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 816 to 672 bytes. >105321: message: shader compiler issue 239: FS SIMD16 shader: 51 inst, 0 loops, 612 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 816 to 672 bytes. >105321: message: shader compiler issue 240: VS vec4 shader: 28 inst, 0 loops, 156 cycles, 0:0 spills:fills, compacted 448 to 384 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >107554: message: shader compiler issue 241: FS SIMD8 shader: 46 inst, 0 loops, 433 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 608 bytes. >107554: message: shader compiler issue 242: FS SIMD16 shader: 46 inst, 0 loops, 522 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 608 bytes. >107554: message: shader compiler issue 243: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >108037: message: shader compiler issue 244: FS SIMD8 shader: 49 inst, 0 loops, 610 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 784 to 480 bytes. >108037: message: shader compiler issue 245: FS SIMD16 shader: 49 inst, 0 loops, 680 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 784 to 480 bytes. >108037: message: shader compiler issue 246: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >108088: message: shader compiler issue 247: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >108088: message: shader compiler issue 248: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >108088: message: shader compiler issue 249: VS vec4 shader: 14 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >108650: message: shader compiler issue 250: FS SIMD8 shader: 93 inst, 0 loops, 571 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1488 to 1152 bytes. >108650: message: shader compiler issue 251: FS SIMD16 shader: 93 inst, 0 loops, 706 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1488 to 1152 bytes. >108650: message: shader compiler issue 252: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >108785: message: shader compiler issue 253: FS SIMD8 shader: 191 inst, 0 loops, 1436 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 3056 to 2368 bytes. >108785: message: shader compiler issue 254: FS SIMD16 shader: 191 inst, 0 loops, 1772 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 3056 to 2368 bytes. >108785: message: shader compiler issue 255: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >109334: message: shader compiler issue 256: FS SIMD8 shader: 56 inst, 0 loops, 580 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 896 to 560 bytes. >109334: message: shader compiler issue 257: FS SIMD16 shader: 56 inst, 0 loops, 634 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 896 to 560 bytes. >109334: message: shader compiler issue 258: VS vec4 shader: 14 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >113116: message: shader compiler issue 259: FS SIMD8 shader: 140 inst, 1 loops, 7410 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 2240 to 1680 bytes. >113116: message: shader compiler issue 260: FS SIMD16 shader: 140 inst, 1 loops, 8642 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 2240 to 1680 bytes. >113116: message: shader compiler issue 261: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >waiting for idle >waiting for idle >113890: message: shader compiler issue 262: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >113890: message: shader compiler issue 263: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >113890: message: shader compiler issue 264: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >113971: message: shader compiler issue 265: FS SIMD8 shader: 348 inst, 0 loops, 2051 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5568 to 4224 bytes. >113971: message: shader compiler issue 266: FS SIMD16 shader: 349 inst, 0 loops, 4016 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5584 to 4240 bytes. >113971: message: shader compiler issue 267: VS vec4 shader: 213 inst, 0 loops, 1136 cycles, 0:0 spills:fills, compacted 3408 to 2944 bytes. >114069: message: shader compiler issue 268: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >114069: message: shader compiler issue 269: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >114069: message: shader compiler issue 270: VS vec4 shader: 292 inst, 0 loops, 1692 cycles, 0:0 spills:fills, compacted 4672 to 3984 bytes. >114224: message: shader compiler issue 271: FS SIMD8 shader: 241 inst, 2 loops, 192999 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 3856 to 2816 bytes. >114224: message: shader compiler issue 272: FS SIMD16 shader: 241 inst, 2 loops, 316276 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 3856 to 2816 bytes. >114224: message: shader compiler issue 273: VS vec4 shader: 16 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >114428: message: shader compiler issue 274: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >114428: message: shader compiler issue 275: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >waiting for idle >waiting for idle >115273: message: shader compiler issue 276: FS SIMD8 shader: 270 inst, 0 loops, 3165 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4320 to 3104 bytes. >115273: message: shader compiler issue 277: FS SIMD16 shader: 270 inst, 0 loops, 3534 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4320 to 3104 bytes. >115273: message: shader compiler issue 278: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >115482: message: shader compiler issue 279: FS SIMD8 shader: 67 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1072 to 800 bytes. >115482: message: shader compiler issue 280: FS SIMD16 shader: 68 inst, 0 loops, 892 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1088 to 816 bytes. >115482: message: shader compiler issue 281: VS vec4 shader: 995 inst, 0 loops, 8464 cycles, 0:0 spills:fills, compacted 15920 to 12944 bytes. >115612: message: shader compiler issue 282: FS SIMD8 shader: 67 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1072 to 800 bytes. >115612: message: shader compiler issue 283: FS SIMD16 shader: 68 inst, 0 loops, 892 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1088 to 816 bytes. >115612: message: shader compiler issue 284: VS vec4 shader: 995 inst, 0 loops, 8464 cycles, 0:0 spills:fills, compacted 15920 to 12944 bytes. >waiting for idle >116346: message: shader compiler issue 285: FS SIMD8 shader: 40 inst, 0 loops, 362 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 368 bytes. >116346: message: shader compiler issue 286: FS SIMD16 shader: 40 inst, 0 loops, 394 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 368 bytes. >116346: message: shader compiler issue 287: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >116406: message: shader compiler issue 288: FS SIMD8 shader: 102 inst, 1 loops, 6496 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1632 to 1168 bytes. >116406: message: shader compiler issue 289: FS SIMD16 shader: 103 inst, 1 loops, 7472 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1648 to 1168 bytes. >116406: message: shader compiler issue 290: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >116463: message: shader compiler issue 291: FS SIMD8 shader: 4 inst, 0 loops, 222 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >116463: message: shader compiler issue 292: FS SIMD16 shader: 4 inst, 0 loops, 230 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >116463: message: shader compiler issue 293: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >116530: message: shader compiler issue 294: FS SIMD8 shader: 95 inst, 0 loops, 720 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1520 to 1136 bytes. >116530: message: shader compiler issue 295: FS SIMD16 shader: 95 inst, 0 loops, 872 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1520 to 1136 bytes. >116530: message: shader compiler issue 296: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >116575: message: shader compiler issue 297: FS SIMD8 shader: 72 inst, 0 loops, 606 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1152 to 864 bytes. >116575: message: shader compiler issue 298: FS SIMD16 shader: 72 inst, 0 loops, 722 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1152 to 864 bytes. >116575: message: shader compiler issue 299: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >116610: message: shader compiler issue 300: FS SIMD8 shader: 175 inst, 0 loops, 1203 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2800 to 2128 bytes. >116610: message: shader compiler issue 301: FS SIMD16 shader: 176 inst, 0 loops, 1366 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2816 to 2144 bytes. >116610: message: shader compiler issue 302: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >117987: message: shader compiler issue 303: FS SIMD8 shader: 464 inst, 2 loops, 212842 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 7424 to 5424 bytes. >117987: message: shader compiler issue 304: FS SIMD16 shader: 464 inst, 2 loops, 355202 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 7424 to 5424 bytes. >117987: message: shader compiler issue 305: VS vec4 shader: 16 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >118156: message: shader compiler issue 306: FS SIMD8 shader: 14 inst, 0 loops, 62 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 224 to 144 bytes. >118156: message: shader compiler issue 307: FS SIMD16 shader: 14 inst, 0 loops, 80 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 224 to 144 bytes. >118156: message: shader compiler issue 308: VS vec4 shader: 15 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 240 to 224 bytes. >waiting for idle >waiting for idle >118858: message: shader compiler issue 309: FS SIMD8 shader: 289 inst, 0 loops, 1531 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 4624 to 3360 bytes. >118858: message: shader compiler issue 310: FS SIMD16 shader: 290 inst, 0 loops, 1848 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 4640 to 3376 bytes. >118858: message: shader compiler issue 311: VS vec4 shader: 1095 inst, 0 loops, 9914 cycles, 0:0 spills:fills, compacted 17520 to 14256 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >134040: message: shader compiler issue 312: FS SIMD8 shader: 27 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >134040: message: shader compiler issue 313: FS SIMD16 shader: 28 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 448 to 320 bytes. >134064: message: shader compiler issue 314: FS SIMD8 shader: 27 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >134064: message: shader compiler issue 315: FS SIMD16 shader: 28 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 448 to 320 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >145499: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >145501: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >145503: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >148182: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >148184: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >148186: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >150829: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >150831: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >150833: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >153571: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >153573: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >153575: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >156218: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >156220: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >156222: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >162891: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >162893: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >162895: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >165897: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >165899: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >165901: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >168712: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >168714: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >168716: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >171835: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >171837: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >171839: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >174563: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >174565: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >174567: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >177380: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >177382: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >177384: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >180026: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >180028: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >180030: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >182674: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >182676: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >182678: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >185345: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >185347: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >185349: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >187995: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >187997: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >187999: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >188009: message: shader compiler issue 316: FS SIMD8 shader: 347 inst, 0 loops, 1931 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5552 to 4224 bytes. >188009: message: shader compiler issue 317: FS SIMD16 shader: 348 inst, 0 loops, 3436 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5568 to 4240 bytes. >188009: message: shader compiler issue 318: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >188099: message: shader compiler issue 319: FS SIMD8 shader: 287 inst, 0 loops, 1581 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4592 to 3472 bytes. >188099: message: shader compiler issue 320: FS SIMD16 shader: 287 inst, 0 loops, 3224 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4592 to 3472 bytes. >188099: message: shader compiler issue 321: VS vec4 shader: 67 inst, 0 loops, 308 cycles, 0:0 spills:fills, compacted 1072 to 960 bytes. >188167: message: shader compiler issue 322: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >188167: message: shader compiler issue 323: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >188167: message: shader compiler issue 324: VS vec4 shader: 31 inst, 0 loops, 176 cycles, 0:0 spills:fills, compacted 496 to 400 bytes. >188207: message: shader compiler issue 325: FS SIMD8 shader: 500 inst, 0 loops, 2800 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 8000 to 6096 bytes. >188207: message: shader compiler issue 326: FS SIMD16 shader: 501 inst, 0 loops, 5262 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 8016 to 6112 bytes. >188207: message: api performance issue 49: Copying to larger program cache: 512 kB -> 1024 kB >188207: message: shader compiler issue 327: VS vec4 shader: 66 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1056 to 912 bytes. >188300: message: shader compiler issue 328: FS SIMD8 shader: 62 inst, 0 loops, 359 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188300: message: shader compiler issue 329: FS SIMD16 shader: 62 inst, 0 loops, 454 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188300: message: shader compiler issue 330: VS vec4 shader: 55 inst, 0 loops, 300 cycles, 0:0 spills:fills, compacted 880 to 800 bytes. >188369: message: shader compiler issue 331: FS SIMD8 shader: 367 inst, 0 loops, 1988 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5872 to 4496 bytes. >188369: message: shader compiler issue 332: FS SIMD16 shader: 368 inst, 0 loops, 3606 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5888 to 4512 bytes. >188369: message: shader compiler issue 333: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188458: message: shader compiler issue 334: FS SIMD8 shader: 62 inst, 0 loops, 382 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188458: message: shader compiler issue 335: FS SIMD16 shader: 62 inst, 0 loops, 432 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188458: message: shader compiler issue 336: VS vec4 shader: 55 inst, 0 loops, 300 cycles, 0:0 spills:fills, compacted 880 to 800 bytes. >188525: message: shader compiler issue 337: FS SIMD8 shader: 364 inst, 0 loops, 2107 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5824 to 4464 bytes. >188525: message: shader compiler issue 338: FS SIMD16 shader: 365 inst, 0 loops, 3298 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5840 to 4480 bytes. >188525: message: shader compiler issue 339: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188615: message: shader compiler issue 340: FS SIMD8 shader: 136 inst, 0 loops, 884 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2176 to 1600 bytes. >188615: message: shader compiler issue 341: FS SIMD16 shader: 136 inst, 0 loops, 1162 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2176 to 1600 bytes. >188615: message: shader compiler issue 342: VS vec4 shader: 66 inst, 0 loops, 308 cycles, 0:0 spills:fills, compacted 1056 to 944 bytes. >188684: message: shader compiler issue 343: FS SIMD8 shader: 355 inst, 0 loops, 2047 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5680 to 4288 bytes. >188684: message: shader compiler issue 344: FS SIMD16 shader: 356 inst, 0 loops, 2648 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5696 to 4304 bytes. >188684: message: shader compiler issue 345: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188769: message: shader compiler issue 346: FS SIMD8 shader: 419 inst, 0 loops, 2545 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 6704 to 5088 bytes. >188769: message: shader compiler issue 347: FS SIMD16 shader: 420 inst, 0 loops, 3022 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 6720 to 5104 bytes. >188769: message: shader compiler issue 348: VS vec4 shader: 59 inst, 0 loops, 230 cycles, 0:0 spills:fills, compacted 944 to 800 bytes. >188853: message: shader compiler issue 349: FS SIMD8 shader: 382 inst, 0 loops, 2445 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 6112 to 4640 bytes. >188853: message: shader compiler issue 350: FS SIMD16 shader: 383 inst, 0 loops, 2936 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 6128 to 4656 bytes. >188853: message: shader compiler issue 351: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >188943: message: shader compiler issue 352: FS SIMD8 shader: 55 inst, 0 loops, 350 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 880 to 672 bytes. >188943: message: shader compiler issue 353: FS SIMD16 shader: 56 inst, 0 loops, 446 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 896 to 688 bytes. >188943: message: shader compiler issue 354: VS vec4 shader: 104 inst, 0 loops, 472 cycles, 0:0 spills:fills, compacted 1664 to 1392 bytes. >188990: message: shader compiler issue 355: FS SIMD8 shader: 265 inst, 0 loops, 1338 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4240 to 3216 bytes. >188990: message: shader compiler issue 356: FS SIMD16 shader: 265 inst, 0 loops, 3950 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4240 to 3216 bytes. >188990: message: shader compiler issue 357: VS vec4 shader: 68 inst, 0 loops, 310 cycles, 0:0 spills:fills, compacted 1088 to 976 bytes. >189066: message: shader compiler issue 358: FS SIMD8 shader: 482 inst, 0 loops, 2717 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7712 to 5888 bytes. >189066: message: shader compiler issue 359: FS SIMD16 shader: 483 inst, 0 loops, 5578 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7728 to 5904 bytes. >189066: message: shader compiler issue 360: VS vec4 shader: 67 inst, 0 loops, 240 cycles, 0:0 spills:fills, compacted 1072 to 928 bytes. >189176: message: shader compiler issue 361: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >189176: message: shader compiler issue 362: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >189176: message: shader compiler issue 363: VS vec4 shader: 246 inst, 0 loops, 1142 cycles, 0:0 spills:fills, compacted 3936 to 3392 bytes. >189267: message: shader compiler issue 364: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >189267: message: shader compiler issue 365: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >189267: message: shader compiler issue 366: VS vec4 shader: 252 inst, 0 loops, 1226 cycles, 0:0 spills:fills, compacted 4032 to 3472 bytes. >189363: message: shader compiler issue 367: FS SIMD8 shader: 40 inst, 0 loops, 329 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 432 bytes. >189363: message: shader compiler issue 368: FS SIMD16 shader: 40 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 432 bytes. >189363: message: shader compiler issue 369: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. >189418: message: shader compiler issue 370: FS SIMD8 shader: 316 inst, 0 loops, 1952 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5056 to 3872 bytes. >189418: message: shader compiler issue 371: FS SIMD16 shader: 317 inst, 0 loops, 2504 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5072 to 3888 bytes. >189418: message: shader compiler issue 372: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >189501: message: shader compiler issue 373: FS SIMD8 shader: 24 inst, 0 loops, 131 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 384 to 288 bytes. >189501: message: shader compiler issue 374: FS SIMD16 shader: 24 inst, 0 loops, 170 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 384 to 288 bytes. >189501: message: shader compiler issue 375: VS vec4 shader: 51 inst, 0 loops, 296 cycles, 0:0 spills:fills, compacted 816 to 736 bytes. >189551: message: shader compiler issue 376: FS SIMD8 shader: 401 inst, 0 loops, 2417 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6416 to 4896 bytes. >189551: message: shader compiler issue 377: FS SIMD16 shader: 402 inst, 0 loops, 3012 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6432 to 4912 bytes. >189551: message: shader compiler issue 378: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >waiting for idle >waiting for idle >waiting for idle >191839: message: shader compiler issue 379: FS SIMD8 shader: 184 inst, 0 loops, 1154 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2944 to 2192 bytes. >191839: message: shader compiler issue 380: FS SIMD16 shader: 185 inst, 0 loops, 1550 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2960 to 2208 bytes. >191839: message: shader compiler issue 381: VS vec4 shader: 848 inst, 0 loops, 7184 cycles, 0:0 spills:fills, compacted 13568 to 11008 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >193111: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >193113: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >193115: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >198966: message: shader compiler issue 382: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >198966: message: shader compiler issue 383: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >198966: message: shader compiler issue 384: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >199129: message: shader compiler issue 385: FS SIMD8 shader: 512 inst, 0 loops, 3233 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 8192 to 6160 bytes. >199129: message: shader compiler issue 386: FS SIMD16 shader: 513 inst, 0 loops, 5754 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 8208 to 6176 bytes. >199129: message: shader compiler issue 387: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >199236: message: shader compiler issue 388: FS SIMD8 shader: 369 inst, 0 loops, 2599 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5904 to 4560 bytes. >199236: message: shader compiler issue 389: FS SIMD16 shader: 370 inst, 0 loops, 3304 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5920 to 4576 bytes. >199236: message: shader compiler issue 390: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >waiting for idle >199425: message: shader compiler issue 391: FS SIMD8 shader: 329 inst, 0 loops, 2072 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5264 to 4080 bytes. >199425: message: shader compiler issue 392: FS SIMD16 shader: 330 inst, 0 loops, 2596 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5280 to 4096 bytes. >199425: message: shader compiler issue 393: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >199604: message: shader compiler issue 394: FS SIMD8 shader: 329 inst, 0 loops, 2072 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5264 to 4080 bytes. >199604: message: shader compiler issue 395: FS SIMD16 shader: 330 inst, 0 loops, 2596 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5280 to 4096 bytes. >199604: message: shader compiler issue 396: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >199781: message: shader compiler issue 397: FS SIMD8 shader: 290 inst, 0 loops, 2054 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4640 to 3584 bytes. >199781: message: shader compiler issue 398: FS SIMD16 shader: 291 inst, 0 loops, 2404 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4656 to 3600 bytes. >199781: message: shader compiler issue 399: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >199920: message: shader compiler issue 400: FS SIMD8 shader: 291 inst, 0 loops, 2054 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4656 to 3600 bytes. >199920: message: shader compiler issue 401: FS SIMD16 shader: 292 inst, 0 loops, 2410 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4672 to 3616 bytes. >199920: message: shader compiler issue 402: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >waiting for idle >200946: message: shader compiler issue 403: FS SIMD8 shader: 3 inst, 0 loops, 18 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >200946: message: shader compiler issue 404: FS SIMD16 shader: 3 inst, 0 loops, 22 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >200946: message: api performance issue 84: Recompiling fragment shader for program 1955 >200946: message: api performance issue 85: number of color buffers 1->0 >waiting for idle >waiting for idle >201897: message: shader compiler issue 405: FS SIMD8 shader: 126 inst, 0 loops, 814 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2016 to 1424 bytes. >201897: message: shader compiler issue 406: FS SIMD16 shader: 127 inst, 0 loops, 896 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2032 to 1440 bytes. >201897: message: shader compiler issue 407: VS vec4 shader: 871 inst, 0 loops, 7468 cycles, 0:0 spills:fills, compacted 13936 to 11312 bytes. >202153: message: shader compiler issue 408: FS SIMD8 shader: 250 inst, 0 loops, 1424 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4000 to 3008 bytes. >202153: message: shader compiler issue 409: FS SIMD16 shader: 251 inst, 0 loops, 1864 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4016 to 3024 bytes. >202153: message: shader compiler issue 410: VS vec4 shader: 838 inst, 0 loops, 7526 cycles, 0:0 spills:fills, compacted 13408 to 10944 bytes. >waiting for idle >202490: message: shader compiler issue 411: FS SIMD8 shader: 268 inst, 0 loops, 1531 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 4288 to 3136 bytes. >202490: message: shader compiler issue 412: FS SIMD16 shader: 269 inst, 0 loops, 1974 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 4304 to 3152 bytes. >202490: message: shader compiler issue 413: VS vec4 shader: 906 inst, 0 loops, 8096 cycles, 0:0 spills:fills, compacted 14496 to 11808 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >203641: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >203643: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >203645: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >204735: message: shader compiler issue 414: FS SIMD8 shader: 27 inst, 0 loops, 48 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 256 bytes. >204735: message: shader compiler issue 415: FS SIMD16 shader: 27 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 256 bytes. >204735: message: shader compiler issue 416: VS vec4 shader: 14 inst, 0 loops, 86 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >210970: message: shader compiler issue 417: FS SIMD8 shader: 265 inst, 0 loops, 1486 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 4240 to 3152 bytes. >210970: message: shader compiler issue 418: FS SIMD16 shader: 266 inst, 0 loops, 1906 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 4256 to 3168 bytes. >210970: message: shader compiler issue 419: VS vec4 shader: 883 inst, 0 loops, 7446 cycles, 0:0 spills:fills, compacted 14128 to 11488 bytes. >211285: message: shader compiler issue 420: FS SIMD8 shader: 31 inst, 0 loops, 187 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >211285: message: shader compiler issue 421: FS SIMD16 shader: 31 inst, 0 loops, 236 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >211285: message: shader compiler issue 422: VS vec4 shader: 1029 inst, 0 loops, 8716 cycles, 0:0 spills:fills, compacted 16464 to 13216 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >212374: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >212376: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >212378: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >220845: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >220847: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >220849: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >255414: message: shader compiler issue 423: FS SIMD8 shader: 369 inst, 0 loops, 2599 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5904 to 4560 bytes. >255414: message: shader compiler issue 424: FS SIMD16 shader: 370 inst, 0 loops, 3304 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5920 to 4576 bytes. >255414: message: shader compiler issue 425: VS vec4 shader: 395 inst, 0 loops, 3490 cycles, 0:0 spills:fills, compacted 6320 to 5200 bytes. >255544: message: shader compiler issue 426: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >255544: message: shader compiler issue 427: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >255544: message: shader compiler issue 428: VS vec4 shader: 395 inst, 0 loops, 3490 cycles, 0:0 spills:fills, compacted 6320 to 5200 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >259201: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >259203: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >259205: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >275330: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >275332: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >275334: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >298847: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >298849: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >298851: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >320015: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >320017: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >320019: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >334347: message: api performance issue 106: using glBufferSubData(buffer 4898, offset 0, size 288) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >341225: message: shader compiler issue 429: FS SIMD8 shader: 378 inst, 0 loops, 1958 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 6048 to 4528 bytes. >341225: message: shader compiler issue 430: FS SIMD16 shader: 379 inst, 0 loops, 2504 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 6064 to 4544 bytes. >341225: message: shader compiler performance issue 431: vertex shader triggered register spilling. Try reducing the number of live vec4 values to improve performance. >341225: message: shader compiler issue 432: VS vec4 shader: 1081 inst, 0 loops, 9206 cycles, 2:2 spills:fills, compacted 17296 to 14128 bytes. >341448: message: shader compiler issue 433: FS SIMD8 shader: 31 inst, 0 loops, 335 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >341448: message: shader compiler issue 434: FS SIMD16 shader: 31 inst, 0 loops, 376 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >341448: message: shader compiler issue 435: VS vec4 shader: 1006 inst, 0 loops, 8492 cycles, 0:0 spills:fills, compacted 16096 to 13072 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >342540: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >342542: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >342544: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >352256: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >352258: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >352260: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >367819: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >367821: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >367823: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >393695: message: api performance issue 106: too many identical messages; ignoring >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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>waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >3220350: message: shader compiler issue 436: FS SIMD8 shader: 31 inst, 0 loops, 187 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >3220350: message: shader compiler issue 437: FS SIMD16 shader: 31 inst, 0 loops, 236 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >3220350: message: shader compiler issue 438: VS vec4 shader: 994 inst, 0 loops, 8566 cycles, 0:0 spills:fills, compacted 15904 to 12928 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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>waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >6840820: message: shader compiler issue 439: FS SIMD8 shader: 161 inst, 0 loops, 848 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 2576 to 1888 bytes. >6840820: message: shader compiler issue 440: FS SIMD16 shader: 162 inst, 0 loops, 910 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 2592 to 1904 bytes. >6840820: message: shader compiler issue 441: VS vec4 shader: 360 inst, 0 loops, 2782 cycles, 0:0 spills:fills, compacted 5760 to 4800 bytes. >6840985: message: shader compiler issue 442: FS SIMD8 shader: 88 inst, 0 loops, 721 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1408 to 1056 bytes. >6840985: message: shader compiler issue 443: FS SIMD16 shader: 89 inst, 0 loops, 866 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1424 to 1072 bytes. >6840985: message: shader compiler issue 444: VS vec4 shader: 294 inst, 0 loops, 1992 cycles, 0:0 spills:fills, compacted 4704 to 3936 bytes. >waiting for idle >6841318: message: shader compiler issue 445: FS SIMD8 shader: 8 inst, 0 loops, 250 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 128 to 80 bytes. >6841318: message: shader compiler issue 446: FS SIMD16 shader: 8 inst, 0 loops, 264 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 128 to 80 bytes. >6841318: message: shader compiler issue 447: VS vec4 shader: 18 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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>waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >7539367: message: shader compiler performance issue 448: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >7539367: message: shader compiler issue 449: FS SIMD8 shader: 733 inst, 0 loops, 3711 cycles, 0:0 spills:fills, Promoted 41 constants, compacted 11728 to 8880 bytes. >7539367: message: shader compiler issue 450: VS vec4 shader: 59 inst, 0 loops, 230 cycles, 0:0 spills:fills, compacted 944 to 800 bytes. >7539424: message: shader compiler issue 451: FS SIMD8 shader: 30 inst, 0 loops, 314 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 480 to 320 bytes. >7539424: message: shader compiler issue 452: FS SIMD16 shader: 30 inst, 0 loops, 354 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 480 to 320 bytes. >7539424: message: shader compiler issue 453: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. >7539481: message: shader compiler issue 454: FS SIMD8 shader: 200 inst, 0 loops, 727 cycles, 0:0 spills:fills, Promoted 11 constants, compacted 3200 to 2368 bytes. >7539481: message: shader compiler issue 455: FS SIMD16 shader: 201 inst, 0 loops, 1202 cycles, 0:0 spills:fills, Promoted 11 constants, compacted 3216 to 2384 bytes. >7539481: message: shader compiler issue 456: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >7541655: message: major shader compiler issue 457: 0:352(23): warning: `f10' used uninitialized >7541655: message: major shader compiler issue 458: 0:353(27): warning: `v11' used uninitialized >7541655 @2 glCompileShader(shader = 7168) >7541655: warning: 0:352(23): warning: `f10' used uninitialized >0:353(27): warning: `v11' used uninitialized > >7541663: message: shader compiler issue 459: FS SIMD8 shader: 224 inst, 0 loops, 1737 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7541663: message: shader compiler issue 460: FS SIMD16 shader: 224 inst, 0 loops, 1930 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7541663: message: shader compiler issue 461: TES vec4 shader: 93 inst, 0 loops, 714 cycles, 0:0 spills:fills, compacted 1488 to 1312 bytes. >7541663: message: shader compiler issue 462: TCS vec4 shader: 396 inst, 0 loops, 2054 cycles, 19:9 spills:fills, compacted 6336 to 5152 bytes. >7541663: message: shader compiler issue 463: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7541801: message: shader compiler issue 464: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7541801: message: shader compiler issue 465: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7541801: message: shader compiler issue 466: TES vec4 shader: 88 inst, 0 loops, 880 cycles, 0:0 spills:fills, compacted 1408 to 1232 bytes. >7541801: message: shader compiler issue 467: TCS vec4 shader: 396 inst, 0 loops, 2054 cycles, 19:9 spills:fills, compacted 6336 to 5152 bytes. >7541801: message: shader compiler issue 468: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7541915: message: shader compiler issue 469: FS SIMD8 shader: 382 inst, 0 loops, 2114 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6112 to 4768 bytes. >7541915: message: shader compiler issue 470: FS SIMD16 shader: 383 inst, 0 loops, 4450 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6128 to 4784 bytes. >7541915: message: shader compiler issue 471: TES vec4 shader: 92 inst, 0 loops, 616 cycles, 0:0 spills:fills, compacted 1472 to 1280 bytes. >7541915: message: shader compiler issue 472: TCS vec4 shader: 426 inst, 0 loops, 2196 cycles, 22:10 spills:fills, compacted 6816 to 5552 bytes. >7541915: message: shader compiler issue 473: VS vec4 shader: 201 inst, 0 loops, 1218 cycles, 0:0 spills:fills, compacted 3216 to 2848 bytes. >7542073: message: shader compiler issue 474: FS SIMD8 shader: 224 inst, 0 loops, 1737 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7542073: message: shader compiler issue 475: FS SIMD16 shader: 224 inst, 0 loops, 1930 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7542073: message: shader compiler issue 476: VS vec4 shader: 145 inst, 0 loops, 1134 cycles, 0:0 spills:fills, compacted 2320 to 2064 bytes. >7542152: message: shader compiler issue 477: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542152: message: shader compiler issue 478: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542152: message: shader compiler issue 479: VS vec4 shader: 142 inst, 0 loops, 1132 cycles, 0:0 spills:fills, compacted 2272 to 2016 bytes. >7542203: message: shader compiler issue 480: FS SIMD8 shader: 382 inst, 0 loops, 2114 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6112 to 4768 bytes. >7542203: message: shader compiler issue 481: FS SIMD16 shader: 383 inst, 0 loops, 4450 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6128 to 4784 bytes. >7542203: message: shader compiler issue 482: VS vec4 shader: 147 inst, 0 loops, 1018 cycles, 0:0 spills:fills, compacted 2352 to 2064 bytes. >7542310: message: major shader compiler issue 483: 0:351(23): warning: `f10' used uninitialized >7542310: message: major shader compiler issue 484: 0:352(27): warning: `v11' used uninitialized >7542310 @2 glCompileShader(shader = 7166) >7542310: warning: 0:351(23): warning: `f10' used uninitialized >0:352(27): warning: `v11' used uninitialized > >7542318: message: shader compiler issue 485: FS SIMD8 shader: 203 inst, 0 loops, 1682 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542318: message: shader compiler issue 486: FS SIMD16 shader: 203 inst, 0 loops, 1938 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542318: message: shader compiler issue 487: TES vec4 shader: 80 inst, 0 loops, 696 cycles, 0:0 spills:fills, compacted 1280 to 1152 bytes. >7542318: message: shader compiler issue 488: TCS vec4 shader: 392 inst, 0 loops, 2036 cycles, 19:9 spills:fills, compacted 6272 to 5104 bytes. >7542318: message: shader compiler issue 489: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7542450: message: shader compiler issue 490: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542450: message: shader compiler issue 491: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542450: message: shader compiler issue 492: TES vec4 shader: 75 inst, 0 loops, 716 cycles, 0:0 spills:fills, compacted 1200 to 1072 bytes. >7542450: message: shader compiler issue 493: TCS vec4 shader: 392 inst, 0 loops, 2036 cycles, 19:9 spills:fills, compacted 6272 to 5104 bytes. >7542450: message: shader compiler issue 494: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7542560: message: shader compiler issue 495: FS SIMD8 shader: 362 inst, 0 loops, 2059 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5792 to 4416 bytes. >7542560: message: shader compiler issue 496: FS SIMD16 shader: 363 inst, 0 loops, 3862 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5808 to 4432 bytes. >7542560: message: shader compiler issue 497: TES vec4 shader: 79 inst, 0 loops, 730 cycles, 0:0 spills:fills, compacted 1264 to 1104 bytes. >7542560: message: shader compiler issue 498: TCS vec4 shader: 422 inst, 0 loops, 2178 cycles, 22:10 spills:fills, compacted 6752 to 5504 bytes. >7542560: message: shader compiler issue 499: VS vec4 shader: 201 inst, 0 loops, 1218 cycles, 0:0 spills:fills, compacted 3216 to 2848 bytes. >7542708: message: shader compiler issue 500: FS SIMD8 shader: 203 inst, 0 loops, 1682 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542708: message: shader compiler issue 501: FS SIMD16 shader: 203 inst, 0 loops, 1938 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542708: message: shader compiler issue 502: VS vec4 shader: 145 inst, 0 loops, 1134 cycles, 0:0 spills:fills, compacted 2320 to 2064 bytes. >7542783: message: shader compiler issue 503: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542783: message: shader compiler issue 504: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542783: message: shader compiler issue 505: VS vec4 shader: 142 inst, 0 loops, 1132 cycles, 0:0 spills:fills, compacted 2272 to 2016 bytes. >7542832: message: shader compiler issue 506: FS SIMD8 shader: 362 inst, 0 loops, 2059 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5792 to 4416 bytes. >7542832: message: shader compiler issue 507: FS SIMD16 shader: 363 inst, 0 loops, 3862 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5808 to 4432 bytes. >7542832: message: shader compiler issue 508: VS vec4 shader: 147 inst, 0 loops, 1018 cycles, 0:0 spills:fills, compacted 2352 to 2064 bytes. >7542939: message: shader compiler issue 509: FS SIMD8 shader: 411 inst, 0 loops, 1938 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6576 to 4992 bytes. >7542939: message: shader compiler issue 510: FS SIMD16 shader: 412 inst, 0 loops, 4502 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6592 to 5008 bytes. >7542939: message: shader compiler issue 511: VS vec4 shader: 66 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1056 to 912 bytes. >7543031: message: shader compiler issue 512: FS SIMD8 shader: 46 inst, 0 loops, 363 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 544 bytes. >7543031: message: shader compiler issue 513: FS SIMD16 shader: 46 inst, 0 loops, 418 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 544 bytes. >7543031: message: shader compiler issue 514: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. >7543085: message: shader compiler issue 515: FS SIMD8 shader: 245 inst, 0 loops, 1276 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3920 to 3040 bytes. >7543085: message: shader compiler issue 516: FS SIMD16 shader: 246 inst, 0 loops, 1590 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3936 to 3056 bytes. >7543085: message: shader compiler issue 517: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >7543161: message: shader compiler issue 518: FS SIMD8 shader: 118 inst, 0 loops, 651 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1888 to 1360 bytes. >7543161: message: shader compiler issue 519: FS SIMD16 shader: 118 inst, 0 loops, 806 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1888 to 1360 bytes. >7543161: message: shader compiler issue 520: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >7543233: message: shader compiler issue 521: FS SIMD8 shader: 268 inst, 0 loops, 1342 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4288 to 3184 bytes. >7543233: message: shader compiler issue 522: FS SIMD16 shader: 269 inst, 0 loops, 2926 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4304 to 3200 bytes. >7543233: message: shader compiler issue 523: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >7543324: message: shader compiler issue 524: FS SIMD8 shader: 49 inst, 0 loops, 478 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 784 to 624 bytes. >7543324: message: shader compiler issue 525: FS SIMD16 shader: 49 inst, 0 loops, 558 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 784 to 624 bytes. >7543324: message: shader compiler issue 526: VS vec4 shader: 104 inst, 0 loops, 686 cycles, 0:0 spills:fills, compacted 1664 to 1504 bytes. >7543382: message: shader compiler issue 527: FS SIMD8 shader: 13 inst, 0 loops, 298 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 144 bytes. >7543382: message: shader compiler issue 528: FS SIMD16 shader: 13 inst, 0 loops, 324 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 144 bytes. >7543382: message: shader compiler issue 529: VS vec4 shader: 89 inst, 0 loops, 670 cycles, 0:0 spills:fills, compacted 1424 to 1280 bytes. >7543438: message: shader compiler issue 530: FS SIMD8 shader: 261 inst, 0 loops, 1270 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4176 to 3104 bytes. >7543438: message: shader compiler issue 531: FS SIMD16 shader: 262 inst, 0 loops, 1706 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4192 to 3120 bytes. >7543438: message: shader compiler issue 532: VS vec4 shader: 114 inst, 0 loops, 578 cycles, 0:0 spills:fills, compacted 1824 to 1600 bytes. >7543523: message: shader compiler issue 533: FS SIMD8 shader: 30 inst, 0 loops, 376 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 480 to 368 bytes. >7543523: message: shader compiler issue 534: FS SIMD16 shader: 30 inst, 0 loops, 424 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 480 to 368 bytes. >7543523: message: shader compiler issue 535: VS vec4 shader: 143 inst, 0 loops, 622 cycles, 0:0 spills:fills, compacted 2288 to 2000 bytes. >7543611: message: shader compiler issue 536: FS SIMD8 shader: 77 inst, 0 loops, 681 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1232 to 944 bytes. >7543611: message: shader compiler issue 537: FS SIMD16 shader: 78 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1248 to 960 bytes. >7543611: message: shader compiler issue 538: VS vec4 shader: 108 inst, 0 loops, 560 cycles, 0:0 spills:fills, compacted 1728 to 1504 bytes. >7543668: message: shader compiler issue 539: FS SIMD8 shader: 35 inst, 0 loops, 288 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 560 to 448 bytes. >7543668: message: shader compiler issue 540: FS SIMD16 shader: 36 inst, 0 loops, 348 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 576 to 464 bytes. >7543668: message: shader compiler issue 541: VS vec4 shader: 78 inst, 0 loops, 548 cycles, 0:0 spills:fills, compacted 1248 to 1088 bytes. >7543705: message: shader compiler issue 542: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >7543705: message: shader compiler issue 543: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >7543705: message: shader compiler issue 544: VS vec4 shader: 63 inst, 0 loops, 402 cycles, 0:0 spills:fills, compacted 1008 to 848 bytes. >7543747: message: shader compiler issue 545: FS SIMD8 shader: 245 inst, 0 loops, 1370 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 3920 to 2992 bytes. >7543747: message: shader compiler issue 546: FS SIMD16 shader: 246 inst, 0 loops, 1652 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 3936 to 3008 bytes. >7543747: message: shader compiler issue 547: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7543832: message: shader compiler issue 548: FS SIMD8 shader: 150 inst, 0 loops, 1133 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2400 to 1808 bytes. >7543832: message: shader compiler issue 549: FS SIMD16 shader: 151 inst, 0 loops, 1410 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2416 to 1824 bytes. >7543832: message: shader compiler issue 550: VS vec4 shader: 120 inst, 0 loops, 570 cycles, 0:0 spills:fills, compacted 1920 to 1680 bytes. >7543904: message: shader compiler issue 551: FS SIMD8 shader: 42 inst, 0 loops, 352 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 672 to 512 bytes. >7543904: message: shader compiler issue 552: FS SIMD16 shader: 43 inst, 0 loops, 428 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 688 to 528 bytes. >7543904: message: shader compiler issue 553: VS vec4 shader: 72 inst, 0 loops, 436 cycles, 0:0 spills:fills, compacted 1152 to 960 bytes. >7543953: message: shader compiler issue 554: FS SIMD8 shader: 293 inst, 0 loops, 1684 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4688 to 3536 bytes. >7543953: message: shader compiler issue 555: FS SIMD16 shader: 294 inst, 0 loops, 2032 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4704 to 3552 bytes. >7543953: message: shader compiler issue 556: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7544052: message: shader compiler issue 557: FS SIMD8 shader: 147 inst, 0 loops, 955 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2352 to 1776 bytes. >7544052: message: shader compiler issue 558: FS SIMD16 shader: 148 inst, 0 loops, 1194 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2368 to 1792 bytes. >7544052: message: shader compiler issue 559: VS vec4 shader: 120 inst, 0 loops, 570 cycles, 0:0 spills:fills, compacted 1920 to 1680 bytes. >7544131: message: shader compiler issue 560: FS SIMD8 shader: 287 inst, 0 loops, 1540 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4592 to 3488 bytes. >7544131: message: shader compiler issue 561: FS SIMD16 shader: 288 inst, 0 loops, 1918 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4608 to 3504 bytes. >7544131: message: shader compiler issue 562: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7544261: message: shader compiler issue 563: FS SIMD8 shader: 318 inst, 0 loops, 1866 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 5088 to 3872 bytes. >7544261: message: shader compiler issue 564: FS SIMD16 shader: 319 inst, 0 loops, 3572 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 5104 to 3888 bytes. >7544261: message: shader compiler issue 565: VS vec4 shader: 122 inst, 0 loops, 576 cycles, 0:0 spills:fills, compacted 1952 to 1712 bytes. >7544339: message: shader compiler issue 566: FS SIMD8 shader: 446 inst, 0 loops, 2402 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 7136 to 5504 bytes. >7544339: message: shader compiler issue 567: FS SIMD16 shader: 447 inst, 0 loops, 4778 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 7152 to 5520 bytes. >7544339: message: shader compiler issue 568: VS vec4 shader: 120 inst, 0 loops, 458 cycles, 0:0 spills:fills, compacted 1920 to 1648 bytes. >7544461: message: shader compiler issue 569: FS SIMD8 shader: 50 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 800 to 640 bytes. >7544461: message: shader compiler issue 570: FS SIMD16 shader: 51 inst, 0 loops, 424 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 816 to 656 bytes. >7544461: message: shader compiler issue 571: VS vec4 shader: 104 inst, 0 loops, 472 cycles, 0:0 spills:fills, compacted 1664 to 1392 bytes. >7544527: message: shader compiler issue 572: FS SIMD8 shader: 393 inst, 0 loops, 2158 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6288 to 4784 bytes. >7544527: message: shader compiler issue 573: FS SIMD16 shader: 394 inst, 0 loops, 4636 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6304 to 4800 bytes. >7544527: message: api performance issue 49: Copying to larger program cache: 1024 kB -> 2048 kB >7544527: message: shader compiler issue 574: VS vec4 shader: 67 inst, 0 loops, 240 cycles, 0:0 spills:fills, compacted 1072 to 928 bytes. >7544615: message: shader compiler issue 575: FS SIMD8 shader: 213 inst, 0 loops, 1036 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3408 to 2528 bytes. >7544615: message: shader compiler issue 576: FS SIMD16 shader: 214 inst, 0 loops, 1318 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3424 to 2544 bytes. >7544615: message: shader compiler issue 577: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >7548512: message: shader compiler issue 578: FS SIMD8 shader: 202 inst, 0 loops, 1246 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 3232 to 2496 bytes. >7548512: message: shader compiler issue 579: FS SIMD16 shader: 203 inst, 0 loops, 1490 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 3248 to 2512 bytes. >7548512: message: shader compiler issue 580: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >7548678: message: shader compiler issue 581: FS SIMD8 shader: 202 inst, 0 loops, 1246 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 3232 to 2496 bytes. >7548678: message: shader compiler issue 582: FS SIMD16 shader: 203 inst, 0 loops, 1490 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 3248 to 2512 bytes. >7548678: message: shader compiler issue 583: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >7548796: message: shader compiler issue 584: FS SIMD8 shader: 303 inst, 0 loops, 1538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4848 to 3696 bytes. >7548796: message: shader compiler issue 585: FS SIMD16 shader: 304 inst, 0 loops, 2828 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4864 to 3712 bytes. >7548796: message: shader compiler issue 586: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >7548933: message: shader compiler issue 587: FS SIMD8 shader: 294 inst, 0 loops, 1659 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4704 to 3600 bytes. >7548933: message: shader compiler issue 588: FS SIMD16 shader: 295 inst, 0 loops, 3114 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4720 to 3616 bytes. >7548933: message: shader compiler issue 589: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >waiting for idle >Detected buffer out-of-bounds write from brw_bo 0x7f9f6e22c590 (GEM 5851, label = "statebuffer") >apitrace: warning: caught signal 6 >7549140: error: caught an unhandled exception >/usr/bin/glretrace+0x2a9bec >/lib/x86_64-linux-gnu/libpthread.so.0+0x110bf >/lib/x86_64-linux-gnu/libc.so.6: gsignal+0xcf >/lib/x86_64-linux-gnu/libc.so.6: abort+0x169 >/opt/mesa/64/dri/i965_dri.so: _intel_batchbuffer_flush_fence+0x3e600a: /usr/local/src/mesa/master/src/mesa/drivers/dri/i965/intel_batchbuffer.c:1047 >/opt/mesa/64/dri/i965_dri.so: brw_draw_single_prim+0x3c89a7: /usr/local/src/mesa/master/src/mesa/drivers/dri/i965/brw_draw.c:799 >/opt/mesa/64/dri/i965_dri.so: brw_draw_prims+0x3c89a7: /usr/local/src/mesa/master/src/mesa/drivers/dri/i965/brw_draw.c:1018 >/opt/mesa/64/dri/i965_dri.so: vbo_validated_drawrangeelements+0x1c0dbd: vbo/vbo_exec_array.c:942 >/opt/mesa/64/dri/i965_dri.so: vbo_exec_DrawRangeElementsBaseVertex+0x1c12b5: vbo/vbo_exec_array.c:1043 >/opt/mesa/64/dri/i965_dri.so: vbo_exec_DrawRangeElements+0x1c298a: vbo/vbo_exec_array.c:1063 >/opt/mesa/64/dri/i965_dri.so: _mesa_DrawRangeElements+0x1c298a: vbo/vbo_exec_array.c:2058 >/usr/bin/glretrace+0x1376d4 >/usr/bin/glretrace+0x59b4a >/usr/bin/glretrace+0x5a59d >/usr/lib/x86_64-linux-gnu/libstdc++.so.6+0xb9e6e >/lib/x86_64-linux-gnu/libpthread.so.0+0x7493 >/lib/x86_64-linux-gnu/libc.so.6: clone+0x3e >? >apitrace: info: taking default action for signal 6 >waiting for idle >waiting for idle >waiting for idle >waiting for idle >1023: message: api issue 1: FBO incomplete: no attachments and default width or height is 0 [-1] >1023: message: shader compiler issue 2: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >1023: message: shader compiler issue 3: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >1023: message: shader compiler issue 4: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >1286: message: shader compiler issue 5: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >1286: message: shader compiler issue 6: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >1361: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1370: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1379: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1388: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1397: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1406: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >waiting for idle >2431: message: shader compiler issue 8: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >2431: message: shader compiler issue 9: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >3207: message: shader compiler issue 10: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3207: message: shader compiler issue 11: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3207: message: shader compiler issue 12: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >3207: message: shader compiler issue 13: FS SIMD16 shader: 2 inst, 0 loops, 0 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 32 to 32 bytes. >waiting for idle >waiting for idle >3355: message: shader compiler issue 14: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3355: message: shader compiler issue 15: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3355: message: shader compiler issue 16: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >3355: message: shader compiler issue 17: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >3355: message: shader compiler issue 18: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >3384: message: shader compiler issue 19: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >3384: message: shader compiler issue 20: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >5016: message: shader compiler issue 21: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >5016: message: shader compiler issue 22: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >8501: message: shader compiler issue 23: FS SIMD16 shader: 2 inst, 0 loops, 0 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 32 to 32 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >24651: message: shader compiler issue 24: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >24651: message: shader compiler issue 25: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >27040: message: shader compiler issue 26: CS SIMD16 shader: 504 inst, 2 loops, 586982 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 8064 to 6016 bytes. >27096: message: shader compiler issue 27: CS SIMD16 shader: 245 inst, 4 loops, 45770 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 3920 to 2912 bytes. >29232: message: shader compiler issue 28: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >29232: message: shader compiler issue 29: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >29232: message: shader compiler issue 30: VS vec4 shader: 18 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >29285: message: shader compiler issue 31: FS SIMD8 shader: 36 inst, 0 loops, 391 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 576 to 416 bytes. >29285: message: shader compiler issue 32: FS SIMD16 shader: 36 inst, 0 loops, 436 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 576 to 416 bytes. >29285: message: shader compiler issue 33: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >29347: message: shader compiler issue 34: FS SIMD8 shader: 27 inst, 0 loops, 336 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 432 to 304 bytes. >29347: message: shader compiler issue 35: FS SIMD16 shader: 27 inst, 0 loops, 372 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 432 to 304 bytes. >29347: message: shader compiler issue 36: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >30607: message: shader compiler issue 37: FS SIMD8 shader: 27 inst, 0 loops, 96 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >30607: message: shader compiler issue 38: FS SIMD16 shader: 27 inst, 0 loops, 136 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >30607: message: shader compiler issue 39: GS vec4 shader: 27 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >30607: message: shader compiler issue 40: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >30720: message: shader compiler issue 41: FS SIMD8 shader: 15 inst, 0 loops, 315 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 240 to 224 bytes. >30720: message: shader compiler issue 42: FS SIMD16 shader: 16 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 256 to 240 bytes. >30720: message: shader compiler issue 43: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >30806: message: shader compiler issue 44: FS SIMD8 shader: 35 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 560 to 336 bytes. >30806: message: shader compiler issue 45: FS SIMD16 shader: 35 inst, 0 loops, 372 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 560 to 336 bytes. >30806: message: shader compiler issue 46: VS vec4 shader: 18 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >30869: message: shader compiler issue 47: FS SIMD8 shader: 779 inst, 1 loops, 9068 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 12464 to 7648 bytes. >30869: message: shader compiler issue 48: FS SIMD16 shader: 779 inst, 1 loops, 10734 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 12464 to 7648 bytes. >30869: message: api performance issue 49: Copying to larger program cache: 16 kB -> 32 kB >30869: message: shader compiler issue 50: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >31091: message: shader compiler issue 51: FS SIMD8 shader: 99 inst, 0 loops, 531 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1328 bytes. >31091: message: shader compiler issue 52: FS SIMD16 shader: 99 inst, 0 loops, 1698 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1328 bytes. >31091: message: api performance issue 49: Copying to larger program cache: 32 kB -> 64 kB >31091: message: shader compiler issue 53: VS vec4 shader: 31 inst, 0 loops, 128 cycles, 0:0 spills:fills, compacted 496 to 464 bytes. >31167: message: shader compiler issue 54: FS SIMD8 shader: 92 inst, 0 loops, 505 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1472 to 1232 bytes. >31167: message: shader compiler issue 55: FS SIMD16 shader: 92 inst, 0 loops, 594 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1472 to 1232 bytes. >31167: message: shader compiler issue 56: VS vec4 shader: 31 inst, 0 loops, 128 cycles, 0:0 spills:fills, compacted 496 to 464 bytes. >31213: message: shader compiler issue 57: FS SIMD8 shader: 99 inst, 0 loops, 524 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1296 bytes. >31213: message: shader compiler issue 58: FS SIMD16 shader: 99 inst, 0 loops, 1708 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1296 bytes. >31213: message: shader compiler issue 59: VS vec4 shader: 26 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 416 to 352 bytes. >31280: message: shader compiler issue 60: FS SIMD8 shader: 64 inst, 0 loops, 417 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1024 to 848 bytes. >31280: message: shader compiler issue 61: FS SIMD16 shader: 64 inst, 0 loops, 478 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1024 to 848 bytes. >31280: message: shader compiler issue 62: VS vec4 shader: 27 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >31328: message: shader compiler issue 63: FS SIMD8 shader: 71 inst, 0 loops, 443 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 912 bytes. >31328: message: shader compiler issue 64: FS SIMD16 shader: 71 inst, 0 loops, 504 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 912 bytes. >31328: message: shader compiler issue 65: VS vec4 shader: 24 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 384 to 336 bytes. >31395: message: shader compiler issue 66: FS SIMD8 shader: 36 inst, 0 loops, 324 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 464 bytes. >31395: message: shader compiler issue 67: FS SIMD16 shader: 36 inst, 0 loops, 374 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 464 bytes. >31395: message: shader compiler issue 68: VS vec4 shader: 23 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 368 to 336 bytes. >31443: message: shader compiler issue 69: FS SIMD8 shader: 43 inst, 0 loops, 356 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 688 to 528 bytes. >31443: message: shader compiler issue 70: FS SIMD16 shader: 43 inst, 0 loops, 404 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 688 to 528 bytes. >31443: message: shader compiler issue 71: VS vec4 shader: 22 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 352 to 304 bytes. >waiting for idle >31562: message: shader compiler issue 72: FS SIMD8 shader: 3559 inst, 0 loops, 22139 cycles, 0:0 spills:fills, Promoted 145 constants, compacted 56944 to 49152 bytes. >31562: message: shader compiler issue 73: FS SIMD16 shader: 3559 inst, 0 loops, 34728 cycles, 0:0 spills:fills, Promoted 145 constants, compacted 56944 to 49152 bytes. >31562: message: api performance issue 49: Copying to larger program cache: 64 kB -> 256 kB >31562: message: shader compiler issue 74: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >31562: message: shader compiler issue 75: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >31610: message: shader compiler issue 76: FS SIMD8 shader: 162 inst, 0 loops, 1150 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 2592 to 2000 bytes. >31610: message: shader compiler issue 77: FS SIMD16 shader: 163 inst, 0 loops, 1348 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 2608 to 2016 bytes. >31610: message: shader compiler issue 78: VS vec4 shader: 29 inst, 0 loops, 244 cycles, 0:0 spills:fills, compacted 464 to 400 bytes. >31730: message: shader compiler issue 79: FS SIMD8 shader: 76 inst, 0 loops, 749 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1216 to 880 bytes. >31730: message: shader compiler issue 80: FS SIMD16 shader: 77 inst, 0 loops, 862 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 896 bytes. >31730: message: shader compiler issue 81: VS vec4 shader: 15 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 240 to 240 bytes. >31781: message: shader compiler issue 82: FS SIMD8 shader: 66 inst, 0 loops, 725 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1056 to 768 bytes. >31781: message: shader compiler issue 83: FS SIMD16 shader: 67 inst, 0 loops, 824 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1072 to 784 bytes. >31781: message: api performance issue 84: Recompiling fragment shader for program 2030 >31781: message: api performance issue 85: number of color buffers 2->1 >31805: message: shader compiler issue 86: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >31805: message: shader compiler issue 87: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >31805: message: shader compiler issue 88: VS vec4 shader: 16 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >waiting for idle >32858: message: shader compiler issue 89: FS SIMD8 shader: 75 inst, 0 loops, 618 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1200 to 880 bytes. >32858: message: shader compiler issue 90: FS SIMD16 shader: 75 inst, 0 loops, 750 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1200 to 880 bytes. >32858: message: shader compiler issue 91: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >32907: message: shader compiler issue 92: FS SIMD8 shader: 80 inst, 0 loops, 648 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1280 to 928 bytes. >32907: message: shader compiler issue 93: FS SIMD16 shader: 80 inst, 0 loops, 780 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1280 to 928 bytes. >32907: message: shader compiler issue 94: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >32949: message: shader compiler issue 95: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >32949: message: shader compiler issue 96: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >62344: message: shader compiler issue 97: FS SIMD8 shader: 93 inst, 0 loops, 650 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1488 to 1072 bytes. >62344: message: shader compiler issue 98: FS SIMD16 shader: 93 inst, 0 loops, 800 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1488 to 1072 bytes. >62344: message: shader compiler issue 99: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >62386: message: shader compiler issue 100: FS SIMD8 shader: 82 inst, 0 loops, 653 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1312 to 960 bytes. >62386: message: shader compiler issue 101: FS SIMD16 shader: 82 inst, 0 loops, 782 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1312 to 960 bytes. >62386: message: shader compiler issue 102: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >65714: message: shader compiler issue 103: FS SIMD8 shader: 115 inst, 0 loops, 938 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 1840 to 1360 bytes. >65714: message: shader compiler issue 104: FS SIMD16 shader: 115 inst, 0 loops, 1086 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 1840 to 1360 bytes. >65714: message: shader compiler issue 105: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >70961: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >71804: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >72647: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >73490: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >74333: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >75176: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >76019: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >76862: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >77705: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >78548: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >79391: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >80234: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >81077: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >81920: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >82763: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >83606: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >84449: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >85292: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >86135: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >90099: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >90695: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >98665: message: shader compiler issue 107: FS SIMD8 shader: 259 inst, 0 loops, 1786 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4144 to 3120 bytes. >98665: message: shader compiler issue 108: FS SIMD16 shader: 260 inst, 0 loops, 2242 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4160 to 3136 bytes. >98665: message: shader compiler issue 109: VS vec4 shader: 33 inst, 0 loops, 180 cycles, 0:0 spills:fills, compacted 528 to 432 bytes. >98718: message: shader compiler issue 110: FS SIMD8 shader: 21 inst, 0 loops, 104 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 336 to 240 bytes. >98718: message: shader compiler issue 111: FS SIMD16 shader: 21 inst, 0 loops, 130 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 336 to 240 bytes. >98718: message: shader compiler issue 112: VS vec4 shader: 56 inst, 0 loops, 224 cycles, 0:0 spills:fills, compacted 896 to 752 bytes. >98805: message: shader compiler issue 113: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >98805: message: shader compiler issue 114: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >98805: message: shader compiler issue 115: VS vec4 shader: 237 inst, 0 loops, 1404 cycles, 0:0 spills:fills, compacted 3792 to 3280 bytes. >98866: message: shader compiler issue 116: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >98866: message: shader compiler issue 117: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >98866: message: shader compiler issue 118: VS vec4 shader: 222 inst, 0 loops, 1242 cycles, 0:0 spills:fills, compacted 3552 to 3056 bytes. >98916: message: shader compiler issue 119: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >98916: message: shader compiler issue 120: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >98916: message: shader compiler issue 121: VS vec4 shader: 246 inst, 0 loops, 1142 cycles, 0:0 spills:fills, compacted 3936 to 3392 bytes. >99005: message: shader compiler issue 122: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >99005: message: shader compiler issue 123: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >99005: message: shader compiler issue 124: VS vec4 shader: 243 inst, 0 loops, 1252 cycles, 0:0 spills:fills, compacted 3888 to 3376 bytes. >99064: message: shader compiler issue 125: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >99064: message: shader compiler issue 126: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >99064: message: shader compiler issue 127: VS vec4 shader: 228 inst, 0 loops, 1228 cycles, 0:0 spills:fills, compacted 3648 to 3152 bytes. >99112: message: shader compiler issue 128: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >99112: message: shader compiler issue 129: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >99112: message: shader compiler issue 130: VS vec4 shader: 252 inst, 0 loops, 1226 cycles, 0:0 spills:fills, compacted 4032 to 3472 bytes. >99202: message: shader compiler issue 131: FS SIMD8 shader: 116 inst, 0 loops, 640 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1856 to 1376 bytes. >99202: message: shader compiler issue 132: FS SIMD16 shader: 116 inst, 0 loops, 810 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1856 to 1376 bytes. >99202: message: shader compiler issue 133: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >99268: message: shader compiler issue 134: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99268: message: shader compiler issue 135: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99268: message: shader compiler issue 136: VS vec4 shader: 36 inst, 0 loops, 286 cycles, 0:0 spills:fills, compacted 576 to 512 bytes. >99303: message: shader compiler issue 137: FS SIMD8 shader: 13 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99303: message: shader compiler issue 138: FS SIMD16 shader: 13 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99303: message: shader compiler issue 139: VS vec4 shader: 31 inst, 0 loops, 176 cycles, 0:0 spills:fills, compacted 496 to 400 bytes. >99349: message: shader compiler issue 140: FS SIMD8 shader: 258 inst, 0 loops, 1255 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4128 to 3136 bytes. >99349: message: shader compiler issue 141: FS SIMD16 shader: 259 inst, 0 loops, 2480 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4144 to 3152 bytes. >99349: message: shader compiler issue 142: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >99434: message: shader compiler issue 143: FS SIMD8 shader: 113 inst, 0 loops, 634 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1808 to 1344 bytes. >99434: message: shader compiler issue 144: FS SIMD16 shader: 113 inst, 0 loops, 806 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1808 to 1344 bytes. >99434: message: shader compiler issue 145: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >99508: message: shader compiler issue 146: FS SIMD8 shader: 252 inst, 0 loops, 1195 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3072 bytes. >99508: message: shader compiler issue 147: FS SIMD16 shader: 253 inst, 0 loops, 2412 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3088 bytes. >99508: message: shader compiler issue 148: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >99612: message: shader compiler issue 149: FS SIMD8 shader: 294 inst, 0 loops, 1659 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4704 to 3600 bytes. >99612: message: shader compiler issue 150: FS SIMD16 shader: 295 inst, 0 loops, 3114 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4720 to 3616 bytes. >99612: message: shader compiler issue 151: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >99685: message: shader compiler issue 152: FS SIMD8 shader: 26 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 416 to 288 bytes. >99685: message: shader compiler issue 153: FS SIMD16 shader: 26 inst, 0 loops, 138 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 416 to 288 bytes. >99685: message: shader compiler issue 154: VS vec4 shader: 56 inst, 0 loops, 224 cycles, 0:0 spills:fills, compacted 896 to 752 bytes. >99735: message: shader compiler issue 155: FS SIMD8 shader: 112 inst, 0 loops, 813 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1792 to 1312 bytes. >99735: message: shader compiler issue 156: FS SIMD16 shader: 112 inst, 0 loops, 932 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1792 to 1312 bytes. >99735: message: shader compiler issue 157: VS vec4 shader: 216 inst, 0 loops, 1144 cycles, 0:0 spills:fills, compacted 3456 to 3008 bytes. >99810: message: shader compiler issue 158: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99810: message: shader compiler issue 159: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99810: message: shader compiler issue 160: VS vec4 shader: 184 inst, 0 loops, 1082 cycles, 0:0 spills:fills, compacted 2944 to 2528 bytes. >99852: message: shader compiler issue 161: FS SIMD8 shader: 13 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99852: message: shader compiler issue 162: FS SIMD16 shader: 13 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99852: message: shader compiler issue 163: VS vec4 shader: 175 inst, 0 loops, 1082 cycles, 0:0 spills:fills, compacted 2800 to 2368 bytes. >99907: message: shader compiler issue 164: FS SIMD8 shader: 259 inst, 0 loops, 1426 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4144 to 3136 bytes. >99907: message: shader compiler issue 165: FS SIMD16 shader: 260 inst, 0 loops, 2376 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4160 to 3152 bytes. >99907: message: shader compiler issue 166: VS vec4 shader: 213 inst, 0 loops, 1136 cycles, 0:0 spills:fills, compacted 3408 to 2944 bytes. >100001: message: shader compiler issue 167: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >100001: message: shader compiler issue 168: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >100001: message: shader compiler issue 169: VS vec4 shader: 284 inst, 0 loops, 1898 cycles, 0:0 spills:fills, compacted 4544 to 3888 bytes. >100061: message: shader compiler issue 170: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >100061: message: shader compiler issue 171: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >100061: message: shader compiler issue 172: VS vec4 shader: 269 inst, 0 loops, 1702 cycles, 0:0 spills:fills, compacted 4304 to 3664 bytes. >100110: message: shader compiler issue 173: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >100110: message: shader compiler issue 174: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >100110: message: shader compiler issue 175: VS vec4 shader: 292 inst, 0 loops, 1692 cycles, 0:0 spills:fills, compacted 4672 to 3984 bytes. >100110: message: api performance issue 49: Copying to larger program cache: 256 kB -> 512 kB >waiting for idle >waiting for idle >101441: message: shader compiler issue 176: FS SIMD8 shader: 3 inst, 0 loops, 18 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >101441: message: shader compiler issue 177: FS SIMD16 shader: 3 inst, 0 loops, 22 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >101441: message: api performance issue 84: Recompiling fragment shader for program 2046 >101441: message: api performance issue 85: number of color buffers 1->0 >101822: message: shader compiler performance issue 178: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >101822: message: shader compiler issue 179: FS SIMD8 shader: 1509 inst, 0 loops, 10207 cycles, 0:0 spills:fills, Promoted 34 constants, compacted 24144 to 17456 bytes. >101822: message: shader compiler issue 180: VS vec4 shader: 28 inst, 0 loops, 156 cycles, 0:0 spills:fills, compacted 448 to 384 bytes. >101940: message: shader compiler performance issue 181: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >101940: message: shader compiler issue 182: FS SIMD8 shader: 1611 inst, 0 loops, 11151 cycles, 0:0 spills:fills, Promoted 35 constants, compacted 25776 to 18720 bytes. >101940: message: shader compiler issue 183: VS vec4 shader: 101 inst, 0 loops, 644 cycles, 0:0 spills:fills, compacted 1616 to 1184 bytes. >102046: message: shader compiler issue 184: FS SIMD8 shader: 149 inst, 0 loops, 1238 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2384 to 1888 bytes. >102046: message: shader compiler issue 185: FS SIMD16 shader: 149 inst, 0 loops, 1446 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2384 to 1888 bytes. >102046: message: shader compiler issue 186: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >102046: message: shader compiler issue 187: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >102154: message: shader compiler issue 188: FS SIMD8 shader: 248 inst, 0 loops, 2281 cycles, 0:0 spills:fills, Promoted 12 constants, compacted 3968 to 3040 bytes. >102154: message: shader compiler issue 189: FS SIMD16 shader: 248 inst, 0 loops, 2626 cycles, 0:0 spills:fills, Promoted 12 constants, compacted 3968 to 3040 bytes. >102154: message: shader compiler issue 190: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >102154: message: shader compiler issue 191: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >waiting for idle >102255: message: shader compiler performance issue 192: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >102255: message: shader compiler issue 193: FS SIMD8 shader: 914 inst, 0 loops, 7832 cycles, 0:0 spills:fills, Promoted 33 constants, compacted 14624 to 10944 bytes. >102255: message: shader compiler issue 194: VS vec4 shader: 18 inst, 0 loops, 92 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >102334: message: shader compiler issue 195: FS SIMD8 shader: 77 inst, 0 loops, 663 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 848 bytes. >102334: message: shader compiler issue 196: FS SIMD16 shader: 77 inst, 0 loops, 780 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 848 bytes. >102334: message: shader compiler issue 197: VS vec4 shader: 18 inst, 0 loops, 92 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >102428: message: shader compiler issue 198: FS SIMD8 shader: 88 inst, 0 loops, 721 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1408 to 1056 bytes. >102428: message: shader compiler issue 199: FS SIMD16 shader: 89 inst, 0 loops, 866 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1424 to 1072 bytes. >102428: message: shader compiler performance issue 200: vertex shader triggered register spilling. Try reducing the number of live vec4 values to improve performance. >102428: message: shader compiler issue 201: VS vec4 shader: 1016 inst, 0 loops, 8526 cycles, 1:1 spills:fills, compacted 16256 to 13200 bytes. >102579: message: shader compiler performance issue 202: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >102579: message: shader compiler issue 203: FS SIMD8 shader: 607 inst, 0 loops, 2679 cycles, 0:0 spills:fills, Promoted 37 constants, compacted 9712 to 7344 bytes. >102579: message: shader compiler issue 204: VS vec4 shader: 847 inst, 0 loops, 7420 cycles, 0:0 spills:fills, compacted 13552 to 10992 bytes. >102947: message: shader compiler issue 205: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >102947: message: shader compiler issue 206: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >102947: message: shader compiler issue 207: VS vec4 shader: 5 inst, 0 loops, 20 cycles, 0:0 spills:fills, compacted 80 to 80 bytes. >103024: message: shader compiler issue 208: FS SIMD8 shader: 78 inst, 0 loops, 460 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1040 bytes. >103024: message: shader compiler issue 209: FS SIMD16 shader: 78 inst, 0 loops, 522 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1040 bytes. >103024: message: shader compiler issue 210: VS vec4 shader: 29 inst, 0 loops, 124 cycles, 0:0 spills:fills, compacted 464 to 432 bytes. >103102: message: shader compiler issue 211: FS SIMD8 shader: 71 inst, 0 loops, 438 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 944 bytes. >103102: message: shader compiler issue 212: FS SIMD16 shader: 71 inst, 0 loops, 502 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 944 bytes. >103102: message: shader compiler issue 213: VS vec4 shader: 27 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >103164: message: shader compiler issue 214: FS SIMD8 shader: 78 inst, 0 loops, 470 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1008 bytes. >103164: message: shader compiler issue 215: FS SIMD16 shader: 78 inst, 0 loops, 524 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1008 bytes. >103164: message: shader compiler issue 216: VS vec4 shader: 24 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 384 to 336 bytes. >103233: message: shader compiler issue 217: FS SIMD8 shader: 50 inst, 0 loops, 368 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 800 to 656 bytes. >103233: message: shader compiler issue 218: FS SIMD16 shader: 50 inst, 0 loops, 444 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 800 to 656 bytes. >103233: message: shader compiler issue 219: VS vec4 shader: 25 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 400 to 368 bytes. >103297: message: shader compiler issue 220: FS SIMD8 shader: 57 inst, 0 loops, 394 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 912 to 720 bytes. >103297: message: shader compiler issue 221: FS SIMD16 shader: 57 inst, 0 loops, 450 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 912 to 720 bytes. >103297: message: shader compiler issue 222: VS vec4 shader: 23 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 368 to 320 bytes. >103366: message: shader compiler issue 223: FS SIMD8 shader: 29 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 464 to 368 bytes. >103366: message: shader compiler issue 224: FS SIMD16 shader: 29 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 464 to 368 bytes. >103366: message: shader compiler issue 225: VS vec4 shader: 21 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 336 to 304 bytes. >103415: message: shader compiler issue 226: FS SIMD8 shader: 36 inst, 0 loops, 322 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 432 bytes. >103415: message: shader compiler issue 227: FS SIMD16 shader: 36 inst, 0 loops, 368 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 432 bytes. >103415: message: shader compiler issue 228: VS vec4 shader: 21 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 336 to 304 bytes. >waiting for idle >103581: message: shader compiler issue 229: FS SIMD8 shader: 4 inst, 0 loops, 222 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >103581: message: shader compiler issue 230: FS SIMD16 shader: 4 inst, 0 loops, 230 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >103581: message: shader compiler issue 231: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >waiting for idle >waiting for idle >104664: message: shader compiler issue 232: FS SIMD8 shader: 341 inst, 0 loops, 2029 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5456 to 4176 bytes. >104664: message: shader compiler issue 233: FS SIMD16 shader: 342 inst, 0 loops, 2558 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5472 to 4192 bytes. >104664: message: shader compiler issue 234: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >waiting for idle >105189: message: shader compiler issue 235: FS SIMD8 shader: 59 inst, 0 loops, 691 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 944 to 704 bytes. >105189: message: shader compiler issue 236: FS SIMD16 shader: 59 inst, 0 loops, 752 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 944 to 704 bytes. >105189: message: shader compiler issue 237: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >105321: message: shader compiler issue 238: FS SIMD8 shader: 51 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 816 to 672 bytes. >105321: message: shader compiler issue 239: FS SIMD16 shader: 51 inst, 0 loops, 612 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 816 to 672 bytes. >105321: message: shader compiler issue 240: VS vec4 shader: 28 inst, 0 loops, 156 cycles, 0:0 spills:fills, compacted 448 to 384 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >107554: message: shader compiler issue 241: FS SIMD8 shader: 46 inst, 0 loops, 433 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 608 bytes. >107554: message: shader compiler issue 242: FS SIMD16 shader: 46 inst, 0 loops, 522 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 608 bytes. >107554: message: shader compiler issue 243: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >108037: message: shader compiler issue 244: FS SIMD8 shader: 49 inst, 0 loops, 610 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 784 to 480 bytes. >108037: message: shader compiler issue 245: FS SIMD16 shader: 49 inst, 0 loops, 680 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 784 to 480 bytes. >108037: message: shader compiler issue 246: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >108088: message: shader compiler issue 247: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >108088: message: shader compiler issue 248: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >108088: message: shader compiler issue 249: VS vec4 shader: 14 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >108650: message: shader compiler issue 250: FS SIMD8 shader: 93 inst, 0 loops, 571 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1488 to 1152 bytes. >108650: message: shader compiler issue 251: FS SIMD16 shader: 93 inst, 0 loops, 706 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1488 to 1152 bytes. >108650: message: shader compiler issue 252: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >108785: message: shader compiler issue 253: FS SIMD8 shader: 191 inst, 0 loops, 1436 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 3056 to 2368 bytes. >108785: message: shader compiler issue 254: FS SIMD16 shader: 191 inst, 0 loops, 1772 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 3056 to 2368 bytes. >108785: message: shader compiler issue 255: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >109334: message: shader compiler issue 256: FS SIMD8 shader: 56 inst, 0 loops, 580 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 896 to 560 bytes. >109334: message: shader compiler issue 257: FS SIMD16 shader: 56 inst, 0 loops, 634 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 896 to 560 bytes. >109334: message: shader compiler issue 258: VS vec4 shader: 14 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >113116: message: shader compiler issue 259: FS SIMD8 shader: 140 inst, 1 loops, 7410 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 2240 to 1680 bytes. >113116: message: shader compiler issue 260: FS SIMD16 shader: 140 inst, 1 loops, 8642 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 2240 to 1680 bytes. >113116: message: shader compiler issue 261: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >waiting for idle >waiting for idle >113890: message: shader compiler issue 262: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >113890: message: shader compiler issue 263: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >113890: message: shader compiler issue 264: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >113971: message: shader compiler issue 265: FS SIMD8 shader: 348 inst, 0 loops, 2051 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5568 to 4224 bytes. >113971: message: shader compiler issue 266: FS SIMD16 shader: 349 inst, 0 loops, 4016 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5584 to 4240 bytes. >113971: message: shader compiler issue 267: VS vec4 shader: 213 inst, 0 loops, 1136 cycles, 0:0 spills:fills, compacted 3408 to 2944 bytes. >114069: message: shader compiler issue 268: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >114069: message: shader compiler issue 269: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >114069: message: shader compiler issue 270: VS vec4 shader: 292 inst, 0 loops, 1692 cycles, 0:0 spills:fills, compacted 4672 to 3984 bytes. >114224: message: shader compiler issue 271: FS SIMD8 shader: 241 inst, 2 loops, 192999 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 3856 to 2816 bytes. >114224: message: shader compiler issue 272: FS SIMD16 shader: 241 inst, 2 loops, 316276 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 3856 to 2816 bytes. >114224: message: shader compiler issue 273: VS vec4 shader: 16 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >114428: message: shader compiler issue 274: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >114428: message: shader compiler issue 275: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >waiting for idle >waiting for idle >115273: message: shader compiler issue 276: FS SIMD8 shader: 270 inst, 0 loops, 3165 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4320 to 3104 bytes. >115273: message: shader compiler issue 277: FS SIMD16 shader: 270 inst, 0 loops, 3534 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4320 to 3104 bytes. >115273: message: shader compiler issue 278: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >115482: message: shader compiler issue 279: FS SIMD8 shader: 67 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1072 to 800 bytes. >115482: message: shader compiler issue 280: FS SIMD16 shader: 68 inst, 0 loops, 892 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1088 to 816 bytes. >115482: message: shader compiler issue 281: VS vec4 shader: 995 inst, 0 loops, 8464 cycles, 0:0 spills:fills, compacted 15920 to 12944 bytes. >115612: message: shader compiler issue 282: FS SIMD8 shader: 67 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1072 to 800 bytes. >115612: message: shader compiler issue 283: FS SIMD16 shader: 68 inst, 0 loops, 892 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1088 to 816 bytes. >115612: message: shader compiler issue 284: VS vec4 shader: 995 inst, 0 loops, 8464 cycles, 0:0 spills:fills, compacted 15920 to 12944 bytes. >waiting for idle >116346: message: shader compiler issue 285: FS SIMD8 shader: 40 inst, 0 loops, 362 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 368 bytes. >116346: message: shader compiler issue 286: FS SIMD16 shader: 40 inst, 0 loops, 394 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 368 bytes. >116346: message: shader compiler issue 287: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >116406: message: shader compiler issue 288: FS SIMD8 shader: 102 inst, 1 loops, 6496 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1632 to 1168 bytes. >116406: message: shader compiler issue 289: FS SIMD16 shader: 103 inst, 1 loops, 7472 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1648 to 1168 bytes. >116406: message: shader compiler issue 290: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >116463: message: shader compiler issue 291: FS SIMD8 shader: 4 inst, 0 loops, 222 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >116463: message: shader compiler issue 292: FS SIMD16 shader: 4 inst, 0 loops, 230 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >116463: message: shader compiler issue 293: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >116530: message: shader compiler issue 294: FS SIMD8 shader: 95 inst, 0 loops, 720 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1520 to 1136 bytes. >116530: message: shader compiler issue 295: FS SIMD16 shader: 95 inst, 0 loops, 872 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1520 to 1136 bytes. >116530: message: shader compiler issue 296: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >116575: message: shader compiler issue 297: FS SIMD8 shader: 72 inst, 0 loops, 606 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1152 to 864 bytes. >116575: message: shader compiler issue 298: FS SIMD16 shader: 72 inst, 0 loops, 722 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1152 to 864 bytes. >116575: message: shader compiler issue 299: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >116610: message: shader compiler issue 300: FS SIMD8 shader: 175 inst, 0 loops, 1203 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2800 to 2128 bytes. >116610: message: shader compiler issue 301: FS SIMD16 shader: 176 inst, 0 loops, 1366 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2816 to 2144 bytes. >116610: message: shader compiler issue 302: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >117987: message: shader compiler issue 303: FS SIMD8 shader: 464 inst, 2 loops, 212842 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 7424 to 5424 bytes. >117987: message: shader compiler issue 304: FS SIMD16 shader: 464 inst, 2 loops, 355202 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 7424 to 5424 bytes. >117987: message: shader compiler issue 305: VS vec4 shader: 16 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >118156: message: shader compiler issue 306: FS SIMD8 shader: 14 inst, 0 loops, 62 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 224 to 144 bytes. >118156: message: shader compiler issue 307: FS SIMD16 shader: 14 inst, 0 loops, 80 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 224 to 144 bytes. >118156: message: shader compiler issue 308: VS vec4 shader: 15 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 240 to 224 bytes. >waiting for idle >waiting for idle >118858: message: shader compiler issue 309: FS SIMD8 shader: 289 inst, 0 loops, 1531 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 4624 to 3360 bytes. >118858: message: shader compiler issue 310: FS SIMD16 shader: 290 inst, 0 loops, 1848 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 4640 to 3376 bytes. >118858: message: shader compiler issue 311: VS vec4 shader: 1095 inst, 0 loops, 9914 cycles, 0:0 spills:fills, compacted 17520 to 14256 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >134040: message: shader compiler issue 312: FS SIMD8 shader: 27 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >134040: message: shader compiler issue 313: FS SIMD16 shader: 28 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 448 to 320 bytes. >134064: message: shader compiler issue 314: FS SIMD8 shader: 27 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >134064: message: shader compiler issue 315: FS SIMD16 shader: 28 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 448 to 320 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >145499: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >145501: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >145503: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >148182: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >148184: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >148186: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >150829: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >150831: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >150833: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >153571: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >153573: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >153575: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >156218: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >156220: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >156222: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >162891: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >162893: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >162895: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >165897: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >165899: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >165901: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >168712: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >168714: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >168716: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >171835: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >171837: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >171839: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >174563: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >174565: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >174567: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >177380: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >177382: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >177384: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >180026: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >180028: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >180030: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >182674: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >182676: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >182678: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >185345: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >185347: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >185349: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >187995: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >187997: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >187999: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >188009: message: shader compiler issue 316: FS SIMD8 shader: 347 inst, 0 loops, 1931 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5552 to 4224 bytes. >188009: message: shader compiler issue 317: FS SIMD16 shader: 348 inst, 0 loops, 3436 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5568 to 4240 bytes. >188009: message: shader compiler issue 318: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >188099: message: shader compiler issue 319: FS SIMD8 shader: 287 inst, 0 loops, 1581 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4592 to 3472 bytes. >188099: message: shader compiler issue 320: FS SIMD16 shader: 287 inst, 0 loops, 3224 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4592 to 3472 bytes. >188099: message: shader compiler issue 321: VS vec4 shader: 67 inst, 0 loops, 308 cycles, 0:0 spills:fills, compacted 1072 to 960 bytes. >188167: message: shader compiler issue 322: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >188167: message: shader compiler issue 323: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >188167: message: shader compiler issue 324: VS vec4 shader: 31 inst, 0 loops, 176 cycles, 0:0 spills:fills, compacted 496 to 400 bytes. >188207: message: shader compiler issue 325: FS SIMD8 shader: 500 inst, 0 loops, 2800 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 8000 to 6096 bytes. >188207: message: shader compiler issue 326: FS SIMD16 shader: 501 inst, 0 loops, 5262 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 8016 to 6112 bytes. >188207: message: api performance issue 49: Copying to larger program cache: 512 kB -> 1024 kB >188207: message: shader compiler issue 327: VS vec4 shader: 66 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1056 to 912 bytes. >188300: message: shader compiler issue 328: FS SIMD8 shader: 62 inst, 0 loops, 359 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188300: message: shader compiler issue 329: FS SIMD16 shader: 62 inst, 0 loops, 454 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188300: message: shader compiler issue 330: VS vec4 shader: 55 inst, 0 loops, 300 cycles, 0:0 spills:fills, compacted 880 to 800 bytes. >188369: message: shader compiler issue 331: FS SIMD8 shader: 367 inst, 0 loops, 1988 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5872 to 4496 bytes. >188369: message: shader compiler issue 332: FS SIMD16 shader: 368 inst, 0 loops, 3606 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5888 to 4512 bytes. >188369: message: shader compiler issue 333: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188458: message: shader compiler issue 334: FS SIMD8 shader: 62 inst, 0 loops, 382 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188458: message: shader compiler issue 335: FS SIMD16 shader: 62 inst, 0 loops, 432 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188458: message: shader compiler issue 336: VS vec4 shader: 55 inst, 0 loops, 300 cycles, 0:0 spills:fills, compacted 880 to 800 bytes. >188525: message: shader compiler issue 337: FS SIMD8 shader: 364 inst, 0 loops, 2107 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5824 to 4464 bytes. >188525: message: shader compiler issue 338: FS SIMD16 shader: 365 inst, 0 loops, 3298 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5840 to 4480 bytes. >188525: message: shader compiler issue 339: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188615: message: shader compiler issue 340: FS SIMD8 shader: 136 inst, 0 loops, 884 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2176 to 1600 bytes. >188615: message: shader compiler issue 341: FS SIMD16 shader: 136 inst, 0 loops, 1162 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2176 to 1600 bytes. >188615: message: shader compiler issue 342: VS vec4 shader: 66 inst, 0 loops, 308 cycles, 0:0 spills:fills, compacted 1056 to 944 bytes. >188684: message: shader compiler issue 343: FS SIMD8 shader: 355 inst, 0 loops, 2047 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5680 to 4288 bytes. >188684: message: shader compiler issue 344: FS SIMD16 shader: 356 inst, 0 loops, 2648 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5696 to 4304 bytes. >188684: message: shader compiler issue 345: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188769: message: shader compiler issue 346: FS SIMD8 shader: 419 inst, 0 loops, 2545 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 6704 to 5088 bytes. >188769: message: shader compiler issue 347: FS SIMD16 shader: 420 inst, 0 loops, 3022 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 6720 to 5104 bytes. >188769: message: shader compiler issue 348: VS vec4 shader: 59 inst, 0 loops, 230 cycles, 0:0 spills:fills, compacted 944 to 800 bytes. >188853: message: shader compiler issue 349: FS SIMD8 shader: 382 inst, 0 loops, 2445 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 6112 to 4640 bytes. >188853: message: shader compiler issue 350: FS SIMD16 shader: 383 inst, 0 loops, 2936 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 6128 to 4656 bytes. >188853: message: shader compiler issue 351: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >188943: message: shader compiler issue 352: FS SIMD8 shader: 55 inst, 0 loops, 350 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 880 to 672 bytes. >188943: message: shader compiler issue 353: FS SIMD16 shader: 56 inst, 0 loops, 446 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 896 to 688 bytes. >188943: message: shader compiler issue 354: VS vec4 shader: 104 inst, 0 loops, 472 cycles, 0:0 spills:fills, compacted 1664 to 1392 bytes. >188990: message: shader compiler issue 355: FS SIMD8 shader: 265 inst, 0 loops, 1338 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4240 to 3216 bytes. >188990: message: shader compiler issue 356: FS SIMD16 shader: 265 inst, 0 loops, 3950 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4240 to 3216 bytes. >188990: message: shader compiler issue 357: VS vec4 shader: 68 inst, 0 loops, 310 cycles, 0:0 spills:fills, compacted 1088 to 976 bytes. >189066: message: shader compiler issue 358: FS SIMD8 shader: 482 inst, 0 loops, 2717 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7712 to 5888 bytes. >189066: message: shader compiler issue 359: FS SIMD16 shader: 483 inst, 0 loops, 5578 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7728 to 5904 bytes. >189066: message: shader compiler issue 360: VS vec4 shader: 67 inst, 0 loops, 240 cycles, 0:0 spills:fills, compacted 1072 to 928 bytes. >189176: message: shader compiler issue 361: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >189176: message: shader compiler issue 362: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >189176: message: shader compiler issue 363: VS vec4 shader: 246 inst, 0 loops, 1142 cycles, 0:0 spills:fills, compacted 3936 to 3392 bytes. >189267: message: shader compiler issue 364: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >189267: message: shader compiler issue 365: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >189267: message: shader compiler issue 366: VS vec4 shader: 252 inst, 0 loops, 1226 cycles, 0:0 spills:fills, compacted 4032 to 3472 bytes. >189363: message: shader compiler issue 367: FS SIMD8 shader: 40 inst, 0 loops, 329 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 432 bytes. >189363: message: shader compiler issue 368: FS SIMD16 shader: 40 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 432 bytes. >189363: message: shader compiler issue 369: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. >189418: message: shader compiler issue 370: FS SIMD8 shader: 316 inst, 0 loops, 1952 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5056 to 3872 bytes. >189418: message: shader compiler issue 371: FS SIMD16 shader: 317 inst, 0 loops, 2504 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5072 to 3888 bytes. >189418: message: shader compiler issue 372: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >189501: message: shader compiler issue 373: FS SIMD8 shader: 24 inst, 0 loops, 131 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 384 to 288 bytes. >189501: message: shader compiler issue 374: FS SIMD16 shader: 24 inst, 0 loops, 170 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 384 to 288 bytes. >189501: message: shader compiler issue 375: VS vec4 shader: 51 inst, 0 loops, 296 cycles, 0:0 spills:fills, compacted 816 to 736 bytes. >189551: message: shader compiler issue 376: FS SIMD8 shader: 401 inst, 0 loops, 2417 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6416 to 4896 bytes. >189551: message: shader compiler issue 377: FS SIMD16 shader: 402 inst, 0 loops, 3012 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6432 to 4912 bytes. >189551: message: shader compiler issue 378: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >waiting for idle >waiting for idle >waiting for idle >191839: message: shader compiler issue 379: FS SIMD8 shader: 184 inst, 0 loops, 1154 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2944 to 2192 bytes. >191839: message: shader compiler issue 380: FS SIMD16 shader: 185 inst, 0 loops, 1550 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2960 to 2208 bytes. >191839: message: shader compiler issue 381: VS vec4 shader: 848 inst, 0 loops, 7184 cycles, 0:0 spills:fills, compacted 13568 to 11008 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >193111: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >193113: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >193115: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >198966: message: shader compiler issue 382: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >198966: message: shader compiler issue 383: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >198966: message: shader compiler issue 384: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >199129: message: shader compiler issue 385: FS SIMD8 shader: 512 inst, 0 loops, 3233 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 8192 to 6160 bytes. >199129: message: shader compiler issue 386: FS SIMD16 shader: 513 inst, 0 loops, 5754 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 8208 to 6176 bytes. >199129: message: shader compiler issue 387: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >199236: message: shader compiler issue 388: FS SIMD8 shader: 369 inst, 0 loops, 2599 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5904 to 4560 bytes. >199236: message: shader compiler issue 389: FS SIMD16 shader: 370 inst, 0 loops, 3304 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5920 to 4576 bytes. >199236: message: shader compiler issue 390: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >waiting for idle >199425: message: shader compiler issue 391: FS SIMD8 shader: 329 inst, 0 loops, 2072 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5264 to 4080 bytes. >199425: message: shader compiler issue 392: FS SIMD16 shader: 330 inst, 0 loops, 2596 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5280 to 4096 bytes. >199425: message: shader compiler issue 393: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >199604: message: shader compiler issue 394: FS SIMD8 shader: 329 inst, 0 loops, 2072 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5264 to 4080 bytes. >199604: message: shader compiler issue 395: FS SIMD16 shader: 330 inst, 0 loops, 2596 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5280 to 4096 bytes. >199604: message: shader compiler issue 396: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >199781: message: shader compiler issue 397: FS SIMD8 shader: 290 inst, 0 loops, 2054 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4640 to 3584 bytes. >199781: message: shader compiler issue 398: FS SIMD16 shader: 291 inst, 0 loops, 2404 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4656 to 3600 bytes. >199781: message: shader compiler issue 399: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >199920: message: shader compiler issue 400: FS SIMD8 shader: 291 inst, 0 loops, 2054 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4656 to 3600 bytes. >199920: message: shader compiler issue 401: FS SIMD16 shader: 292 inst, 0 loops, 2410 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4672 to 3616 bytes. >199920: message: shader compiler issue 402: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >waiting for idle >200946: message: shader compiler issue 403: FS SIMD8 shader: 3 inst, 0 loops, 18 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >200946: message: shader compiler issue 404: FS SIMD16 shader: 3 inst, 0 loops, 22 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >200946: message: api performance issue 84: Recompiling fragment shader for program 1955 >200946: message: api performance issue 85: number of color buffers 1->0 >waiting for idle >waiting for idle >201897: message: shader compiler issue 405: FS SIMD8 shader: 126 inst, 0 loops, 814 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2016 to 1424 bytes. >201897: message: shader compiler issue 406: FS SIMD16 shader: 127 inst, 0 loops, 896 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2032 to 1440 bytes. >201897: message: shader compiler issue 407: VS vec4 shader: 871 inst, 0 loops, 7468 cycles, 0:0 spills:fills, compacted 13936 to 11312 bytes. >202153: message: shader compiler issue 408: FS SIMD8 shader: 250 inst, 0 loops, 1424 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4000 to 3008 bytes. >202153: message: shader compiler issue 409: FS SIMD16 shader: 251 inst, 0 loops, 1864 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4016 to 3024 bytes. >202153: message: shader compiler issue 410: VS vec4 shader: 838 inst, 0 loops, 7526 cycles, 0:0 spills:fills, compacted 13408 to 10944 bytes. >waiting for idle >202490: message: shader compiler issue 411: FS SIMD8 shader: 268 inst, 0 loops, 1531 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 4288 to 3136 bytes. >202490: message: shader compiler issue 412: FS SIMD16 shader: 269 inst, 0 loops, 1974 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 4304 to 3152 bytes. >202490: message: shader compiler issue 413: VS vec4 shader: 906 inst, 0 loops, 8096 cycles, 0:0 spills:fills, compacted 14496 to 11808 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >203641: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >203643: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >203645: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >204735: message: shader compiler issue 414: FS SIMD8 shader: 27 inst, 0 loops, 48 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 256 bytes. >204735: message: shader compiler issue 415: FS SIMD16 shader: 27 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 256 bytes. >204735: message: shader compiler issue 416: VS vec4 shader: 14 inst, 0 loops, 86 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >210970: message: shader compiler issue 417: FS SIMD8 shader: 265 inst, 0 loops, 1486 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 4240 to 3152 bytes. >210970: message: shader compiler issue 418: FS SIMD16 shader: 266 inst, 0 loops, 1906 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 4256 to 3168 bytes. >210970: message: shader compiler issue 419: VS vec4 shader: 883 inst, 0 loops, 7446 cycles, 0:0 spills:fills, compacted 14128 to 11488 bytes. >211285: message: shader compiler issue 420: FS SIMD8 shader: 31 inst, 0 loops, 187 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >211285: message: shader compiler issue 421: FS SIMD16 shader: 31 inst, 0 loops, 236 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >211285: message: shader compiler issue 422: VS vec4 shader: 1029 inst, 0 loops, 8716 cycles, 0:0 spills:fills, compacted 16464 to 13216 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >212374: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >212376: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >212378: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >220845: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >220847: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >220849: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >255414: message: shader compiler issue 423: FS SIMD8 shader: 369 inst, 0 loops, 2599 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5904 to 4560 bytes. >255414: message: shader compiler issue 424: FS SIMD16 shader: 370 inst, 0 loops, 3304 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5920 to 4576 bytes. >255414: message: shader compiler issue 425: VS vec4 shader: 395 inst, 0 loops, 3490 cycles, 0:0 spills:fills, compacted 6320 to 5200 bytes. >255544: message: shader compiler issue 426: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >255544: message: shader compiler issue 427: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >255544: message: shader compiler issue 428: VS vec4 shader: 395 inst, 0 loops, 3490 cycles, 0:0 spills:fills, compacted 6320 to 5200 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >259201: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >259203: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >259205: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >275330: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >275332: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >275334: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >298847: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >298849: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >298851: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >320015: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >320017: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >320019: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >334347: message: api performance issue 106: using glBufferSubData(buffer 4898, offset 0, size 288) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >341225: message: shader compiler issue 429: FS SIMD8 shader: 378 inst, 0 loops, 1958 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 6048 to 4528 bytes. >341225: message: shader compiler issue 430: FS SIMD16 shader: 379 inst, 0 loops, 2504 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 6064 to 4544 bytes. >341225: message: shader compiler performance issue 431: vertex shader triggered register spilling. Try reducing the number of live vec4 values to improve performance. >341225: message: shader compiler issue 432: VS vec4 shader: 1081 inst, 0 loops, 9206 cycles, 2:2 spills:fills, compacted 17296 to 14128 bytes. >341448: message: shader compiler issue 433: FS SIMD8 shader: 31 inst, 0 loops, 335 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >341448: message: shader compiler issue 434: FS SIMD16 shader: 31 inst, 0 loops, 376 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >341448: message: shader compiler issue 435: VS vec4 shader: 1006 inst, 0 loops, 8492 cycles, 0:0 spills:fills, compacted 16096 to 13072 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >342540: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >342542: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >342544: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >352256: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >352258: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >352260: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >367819: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >367821: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >367823: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >393695: message: api performance issue 106: too many identical messages; ignoring >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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>waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting 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>waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >3220350: message: shader compiler issue 436: FS SIMD8 shader: 31 inst, 0 loops, 187 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >3220350: message: shader compiler issue 437: FS SIMD16 shader: 31 inst, 0 loops, 236 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >3220350: message: shader compiler issue 438: VS vec4 shader: 994 inst, 0 loops, 8566 cycles, 0:0 spills:fills, compacted 15904 to 12928 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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>waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >6840820: message: shader compiler issue 439: FS SIMD8 shader: 161 inst, 0 loops, 848 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 2576 to 1888 bytes. >6840820: message: shader compiler issue 440: FS SIMD16 shader: 162 inst, 0 loops, 910 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 2592 to 1904 bytes. >6840820: message: shader compiler issue 441: VS vec4 shader: 360 inst, 0 loops, 2782 cycles, 0:0 spills:fills, compacted 5760 to 4800 bytes. >6840985: message: shader compiler issue 442: FS SIMD8 shader: 88 inst, 0 loops, 721 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1408 to 1056 bytes. >6840985: message: shader compiler issue 443: FS SIMD16 shader: 89 inst, 0 loops, 866 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1424 to 1072 bytes. >6840985: message: shader compiler issue 444: VS vec4 shader: 294 inst, 0 loops, 1992 cycles, 0:0 spills:fills, compacted 4704 to 3936 bytes. >waiting for idle >6841318: message: shader compiler issue 445: FS SIMD8 shader: 8 inst, 0 loops, 250 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 128 to 80 bytes. >6841318: message: shader compiler issue 446: FS SIMD16 shader: 8 inst, 0 loops, 264 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 128 to 80 bytes. >6841318: message: shader compiler issue 447: VS vec4 shader: 18 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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>waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >7539367: message: shader compiler performance issue 448: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >7539367: message: shader compiler issue 449: FS SIMD8 shader: 733 inst, 0 loops, 3711 cycles, 0:0 spills:fills, Promoted 41 constants, compacted 11728 to 8880 bytes. >7539367: message: shader compiler issue 450: VS vec4 shader: 59 inst, 0 loops, 230 cycles, 0:0 spills:fills, compacted 944 to 800 bytes. >7539424: message: shader compiler issue 451: FS SIMD8 shader: 30 inst, 0 loops, 314 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 480 to 320 bytes. >7539424: message: shader compiler issue 452: FS SIMD16 shader: 30 inst, 0 loops, 354 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 480 to 320 bytes. >7539424: message: shader compiler issue 453: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. >7539481: message: shader compiler issue 454: FS SIMD8 shader: 200 inst, 0 loops, 727 cycles, 0:0 spills:fills, Promoted 11 constants, compacted 3200 to 2368 bytes. >7539481: message: shader compiler issue 455: FS SIMD16 shader: 201 inst, 0 loops, 1202 cycles, 0:0 spills:fills, Promoted 11 constants, compacted 3216 to 2384 bytes. >7539481: message: shader compiler issue 456: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >7541655: message: major shader compiler issue 457: 0:352(23): warning: `f10' used uninitialized >7541655: message: major shader compiler issue 458: 0:353(27): warning: `v11' used uninitialized >7541655 @2 glCompileShader(shader = 7168) >7541655: warning: 0:352(23): warning: `f10' used uninitialized >0:353(27): warning: `v11' used uninitialized > >7541663: message: shader compiler issue 459: FS SIMD8 shader: 224 inst, 0 loops, 1737 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7541663: message: shader compiler issue 460: FS SIMD16 shader: 224 inst, 0 loops, 1930 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7541663: message: shader compiler issue 461: TES vec4 shader: 93 inst, 0 loops, 714 cycles, 0:0 spills:fills, compacted 1488 to 1312 bytes. >7541663: message: shader compiler issue 462: TCS vec4 shader: 396 inst, 0 loops, 2054 cycles, 19:9 spills:fills, compacted 6336 to 5152 bytes. >7541663: message: shader compiler issue 463: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7541801: message: shader compiler issue 464: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7541801: message: shader compiler issue 465: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7541801: message: shader compiler issue 466: TES vec4 shader: 88 inst, 0 loops, 880 cycles, 0:0 spills:fills, compacted 1408 to 1232 bytes. >7541801: message: shader compiler issue 467: TCS vec4 shader: 396 inst, 0 loops, 2054 cycles, 19:9 spills:fills, compacted 6336 to 5152 bytes. >7541801: message: shader compiler issue 468: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7541915: message: shader compiler issue 469: FS SIMD8 shader: 382 inst, 0 loops, 2114 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6112 to 4768 bytes. >7541915: message: shader compiler issue 470: FS SIMD16 shader: 383 inst, 0 loops, 4450 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6128 to 4784 bytes. >7541915: message: shader compiler issue 471: TES vec4 shader: 92 inst, 0 loops, 616 cycles, 0:0 spills:fills, compacted 1472 to 1280 bytes. >7541915: message: shader compiler issue 472: TCS vec4 shader: 426 inst, 0 loops, 2196 cycles, 22:10 spills:fills, compacted 6816 to 5552 bytes. >7541915: message: shader compiler issue 473: VS vec4 shader: 201 inst, 0 loops, 1218 cycles, 0:0 spills:fills, compacted 3216 to 2848 bytes. >7542073: message: shader compiler issue 474: FS SIMD8 shader: 224 inst, 0 loops, 1737 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7542073: message: shader compiler issue 475: FS SIMD16 shader: 224 inst, 0 loops, 1930 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7542073: message: shader compiler issue 476: VS vec4 shader: 145 inst, 0 loops, 1134 cycles, 0:0 spills:fills, compacted 2320 to 2064 bytes. >7542152: message: shader compiler issue 477: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542152: message: shader compiler issue 478: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542152: message: shader compiler issue 479: VS vec4 shader: 142 inst, 0 loops, 1132 cycles, 0:0 spills:fills, compacted 2272 to 2016 bytes. >7542203: message: shader compiler issue 480: FS SIMD8 shader: 382 inst, 0 loops, 2114 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6112 to 4768 bytes. >7542203: message: shader compiler issue 481: FS SIMD16 shader: 383 inst, 0 loops, 4450 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6128 to 4784 bytes. >7542203: message: shader compiler issue 482: VS vec4 shader: 147 inst, 0 loops, 1018 cycles, 0:0 spills:fills, compacted 2352 to 2064 bytes. >7542310: message: major shader compiler issue 483: 0:351(23): warning: `f10' used uninitialized >7542310: message: major shader compiler issue 484: 0:352(27): warning: `v11' used uninitialized >7542310 @2 glCompileShader(shader = 7166) >7542310: warning: 0:351(23): warning: `f10' used uninitialized >0:352(27): warning: `v11' used uninitialized > >7542318: message: shader compiler issue 485: FS SIMD8 shader: 203 inst, 0 loops, 1682 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542318: message: shader compiler issue 486: FS SIMD16 shader: 203 inst, 0 loops, 1938 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542318: message: shader compiler issue 487: TES vec4 shader: 80 inst, 0 loops, 696 cycles, 0:0 spills:fills, compacted 1280 to 1152 bytes. >7542318: message: shader compiler issue 488: TCS vec4 shader: 392 inst, 0 loops, 2036 cycles, 19:9 spills:fills, compacted 6272 to 5104 bytes. >7542318: message: shader compiler issue 489: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7542450: message: shader compiler issue 490: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542450: message: shader compiler issue 491: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542450: message: shader compiler issue 492: TES vec4 shader: 75 inst, 0 loops, 716 cycles, 0:0 spills:fills, compacted 1200 to 1072 bytes. >7542450: message: shader compiler issue 493: TCS vec4 shader: 392 inst, 0 loops, 2036 cycles, 19:9 spills:fills, compacted 6272 to 5104 bytes. >7542450: message: shader compiler issue 494: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7542560: message: shader compiler issue 495: FS SIMD8 shader: 362 inst, 0 loops, 2059 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5792 to 4416 bytes. >7542560: message: shader compiler issue 496: FS SIMD16 shader: 363 inst, 0 loops, 3862 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5808 to 4432 bytes. >7542560: message: shader compiler issue 497: TES vec4 shader: 79 inst, 0 loops, 730 cycles, 0:0 spills:fills, compacted 1264 to 1104 bytes. >7542560: message: shader compiler issue 498: TCS vec4 shader: 422 inst, 0 loops, 2178 cycles, 22:10 spills:fills, compacted 6752 to 5504 bytes. >7542560: message: shader compiler issue 499: VS vec4 shader: 201 inst, 0 loops, 1218 cycles, 0:0 spills:fills, compacted 3216 to 2848 bytes. >7542708: message: shader compiler issue 500: FS SIMD8 shader: 203 inst, 0 loops, 1682 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542708: message: shader compiler issue 501: FS SIMD16 shader: 203 inst, 0 loops, 1938 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542708: message: shader compiler issue 502: VS vec4 shader: 145 inst, 0 loops, 1134 cycles, 0:0 spills:fills, compacted 2320 to 2064 bytes. >7542783: message: shader compiler issue 503: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542783: message: shader compiler issue 504: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542783: message: shader compiler issue 505: VS vec4 shader: 142 inst, 0 loops, 1132 cycles, 0:0 spills:fills, compacted 2272 to 2016 bytes. >7542832: message: shader compiler issue 506: FS SIMD8 shader: 362 inst, 0 loops, 2059 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5792 to 4416 bytes. >7542832: message: shader compiler issue 507: FS SIMD16 shader: 363 inst, 0 loops, 3862 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5808 to 4432 bytes. >7542832: message: shader compiler issue 508: VS vec4 shader: 147 inst, 0 loops, 1018 cycles, 0:0 spills:fills, compacted 2352 to 2064 bytes. >7542939: message: shader compiler issue 509: FS SIMD8 shader: 411 inst, 0 loops, 1938 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6576 to 4992 bytes. >7542939: message: shader compiler issue 510: FS SIMD16 shader: 412 inst, 0 loops, 4502 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6592 to 5008 bytes. >7542939: message: shader compiler issue 511: VS vec4 shader: 66 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1056 to 912 bytes. >7543031: message: shader compiler issue 512: FS SIMD8 shader: 46 inst, 0 loops, 363 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 544 bytes. >7543031: message: shader compiler issue 513: FS SIMD16 shader: 46 inst, 0 loops, 418 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 544 bytes. >7543031: message: shader compiler issue 514: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. >7543085: message: shader compiler issue 515: FS SIMD8 shader: 245 inst, 0 loops, 1276 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3920 to 3040 bytes. >7543085: message: shader compiler issue 516: FS SIMD16 shader: 246 inst, 0 loops, 1590 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3936 to 3056 bytes. >7543085: message: shader compiler issue 517: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >7543161: message: shader compiler issue 518: FS SIMD8 shader: 118 inst, 0 loops, 651 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1888 to 1360 bytes. >7543161: message: shader compiler issue 519: FS SIMD16 shader: 118 inst, 0 loops, 806 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1888 to 1360 bytes. >7543161: message: shader compiler issue 520: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >7543233: message: shader compiler issue 521: FS SIMD8 shader: 268 inst, 0 loops, 1342 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4288 to 3184 bytes. >7543233: message: shader compiler issue 522: FS SIMD16 shader: 269 inst, 0 loops, 2926 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4304 to 3200 bytes. >7543233: message: shader compiler issue 523: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >7543324: message: shader compiler issue 524: FS SIMD8 shader: 49 inst, 0 loops, 478 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 784 to 624 bytes. >7543324: message: shader compiler issue 525: FS SIMD16 shader: 49 inst, 0 loops, 558 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 784 to 624 bytes. >7543324: message: shader compiler issue 526: VS vec4 shader: 104 inst, 0 loops, 686 cycles, 0:0 spills:fills, compacted 1664 to 1504 bytes. >7543382: message: shader compiler issue 527: FS SIMD8 shader: 13 inst, 0 loops, 298 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 144 bytes. >7543382: message: shader compiler issue 528: FS SIMD16 shader: 13 inst, 0 loops, 324 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 144 bytes. >7543382: message: shader compiler issue 529: VS vec4 shader: 89 inst, 0 loops, 670 cycles, 0:0 spills:fills, compacted 1424 to 1280 bytes. >7543438: message: shader compiler issue 530: FS SIMD8 shader: 261 inst, 0 loops, 1270 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4176 to 3104 bytes. >7543438: message: shader compiler issue 531: FS SIMD16 shader: 262 inst, 0 loops, 1706 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4192 to 3120 bytes. >7543438: message: shader compiler issue 532: VS vec4 shader: 114 inst, 0 loops, 578 cycles, 0:0 spills:fills, compacted 1824 to 1600 bytes. >7543523: message: shader compiler issue 533: FS SIMD8 shader: 30 inst, 0 loops, 376 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 480 to 368 bytes. >7543523: message: shader compiler issue 534: FS SIMD16 shader: 30 inst, 0 loops, 424 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 480 to 368 bytes. >7543523: message: shader compiler issue 535: VS vec4 shader: 143 inst, 0 loops, 622 cycles, 0:0 spills:fills, compacted 2288 to 2000 bytes. >7543611: message: shader compiler issue 536: FS SIMD8 shader: 77 inst, 0 loops, 681 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1232 to 944 bytes. >7543611: message: shader compiler issue 537: FS SIMD16 shader: 78 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1248 to 960 bytes. >7543611: message: shader compiler issue 538: VS vec4 shader: 108 inst, 0 loops, 560 cycles, 0:0 spills:fills, compacted 1728 to 1504 bytes. >7543668: message: shader compiler issue 539: FS SIMD8 shader: 35 inst, 0 loops, 288 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 560 to 448 bytes. >7543668: message: shader compiler issue 540: FS SIMD16 shader: 36 inst, 0 loops, 348 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 576 to 464 bytes. >7543668: message: shader compiler issue 541: VS vec4 shader: 78 inst, 0 loops, 548 cycles, 0:0 spills:fills, compacted 1248 to 1088 bytes. >7543705: message: shader compiler issue 542: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >7543705: message: shader compiler issue 543: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >7543705: message: shader compiler issue 544: VS vec4 shader: 63 inst, 0 loops, 402 cycles, 0:0 spills:fills, compacted 1008 to 848 bytes. >7543747: message: shader compiler issue 545: FS SIMD8 shader: 245 inst, 0 loops, 1370 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 3920 to 2992 bytes. >7543747: message: shader compiler issue 546: FS SIMD16 shader: 246 inst, 0 loops, 1652 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 3936 to 3008 bytes. >7543747: message: shader compiler issue 547: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7543832: message: shader compiler issue 548: FS SIMD8 shader: 150 inst, 0 loops, 1133 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2400 to 1808 bytes. >7543832: message: shader compiler issue 549: FS SIMD16 shader: 151 inst, 0 loops, 1410 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2416 to 1824 bytes. >7543832: message: shader compiler issue 550: VS vec4 shader: 120 inst, 0 loops, 570 cycles, 0:0 spills:fills, compacted 1920 to 1680 bytes. >7543904: message: shader compiler issue 551: FS SIMD8 shader: 42 inst, 0 loops, 352 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 672 to 512 bytes. >7543904: message: shader compiler issue 552: FS SIMD16 shader: 43 inst, 0 loops, 428 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 688 to 528 bytes. >7543904: message: shader compiler issue 553: VS vec4 shader: 72 inst, 0 loops, 436 cycles, 0:0 spills:fills, compacted 1152 to 960 bytes. >7543953: message: shader compiler issue 554: FS SIMD8 shader: 293 inst, 0 loops, 1684 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4688 to 3536 bytes. >7543953: message: shader compiler issue 555: FS SIMD16 shader: 294 inst, 0 loops, 2032 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4704 to 3552 bytes. >7543953: message: shader compiler issue 556: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7544052: message: shader compiler issue 557: FS SIMD8 shader: 147 inst, 0 loops, 955 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2352 to 1776 bytes. >7544052: message: shader compiler issue 558: FS SIMD16 shader: 148 inst, 0 loops, 1194 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2368 to 1792 bytes. >7544052: message: shader compiler issue 559: VS vec4 shader: 120 inst, 0 loops, 570 cycles, 0:0 spills:fills, compacted 1920 to 1680 bytes. >7544131: message: shader compiler issue 560: FS SIMD8 shader: 287 inst, 0 loops, 1540 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4592 to 3488 bytes. >7544131: message: shader compiler issue 561: FS SIMD16 shader: 288 inst, 0 loops, 1918 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4608 to 3504 bytes. >7544131: message: shader compiler issue 562: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7544261: message: shader compiler issue 563: FS SIMD8 shader: 318 inst, 0 loops, 1866 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 5088 to 3872 bytes. >7544261: message: shader compiler issue 564: FS SIMD16 shader: 319 inst, 0 loops, 3572 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 5104 to 3888 bytes. >7544261: message: shader compiler issue 565: VS vec4 shader: 122 inst, 0 loops, 576 cycles, 0:0 spills:fills, compacted 1952 to 1712 bytes. >7544339: message: shader compiler issue 566: FS SIMD8 shader: 446 inst, 0 loops, 2402 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 7136 to 5504 bytes. >7544339: message: shader compiler issue 567: FS SIMD16 shader: 447 inst, 0 loops, 4778 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 7152 to 5520 bytes. >7544339: message: shader compiler issue 568: VS vec4 shader: 120 inst, 0 loops, 458 cycles, 0:0 spills:fills, compacted 1920 to 1648 bytes. >7544461: message: shader compiler issue 569: FS SIMD8 shader: 50 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 800 to 640 bytes. >7544461: message: shader compiler issue 570: FS SIMD16 shader: 51 inst, 0 loops, 424 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 816 to 656 bytes. >7544461: message: shader compiler issue 571: VS vec4 shader: 104 inst, 0 loops, 472 cycles, 0:0 spills:fills, compacted 1664 to 1392 bytes. >7544527: message: shader compiler issue 572: FS SIMD8 shader: 393 inst, 0 loops, 2158 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6288 to 4784 bytes. >7544527: message: shader compiler issue 573: FS SIMD16 shader: 394 inst, 0 loops, 4636 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6304 to 4800 bytes. >7544527: message: api performance issue 49: Copying to larger program cache: 1024 kB -> 2048 kB >7544527: message: shader compiler issue 574: VS vec4 shader: 67 inst, 0 loops, 240 cycles, 0:0 spills:fills, compacted 1072 to 928 bytes. >7544615: message: shader compiler issue 575: FS SIMD8 shader: 213 inst, 0 loops, 1036 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3408 to 2528 bytes. >7544615: message: shader compiler issue 576: FS SIMD16 shader: 214 inst, 0 loops, 1318 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3424 to 2544 bytes. >7544615: message: shader compiler issue 577: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >Detected buffer out-of-bounds write from brw_bo 0x7fbb6a37fee0 (GEM 3172, label = "bufferobj") >apitrace: warning: caught signal 6 >7548166: error: caught an unhandled exception >/usr/bin/glretrace+0x2a9bec >/lib/x86_64-linux-gnu/libpthread.so.0+0x110bf >/lib/x86_64-linux-gnu/libc.so.6: gsignal+0xcf >/lib/x86_64-linux-gnu/libc.so.6: abort+0x169 >/opt/mesa/64/dri/i965_dri.so: _intel_batchbuffer_flush_fence+0x3e600a: /usr/local/src/mesa/master/src/mesa/drivers/dri/i965/intel_batchbuffer.c:1047 >/opt/mesa/64/dri/i965_dri.so: brw_draw_single_prim+0x3c89a7: /usr/local/src/mesa/master/src/mesa/drivers/dri/i965/brw_draw.c:799 >/opt/mesa/64/dri/i965_dri.so: brw_draw_prims+0x3c89a7: /usr/local/src/mesa/master/src/mesa/drivers/dri/i965/brw_draw.c:1018 >/opt/mesa/64/dri/i965_dri.so: vbo_validated_drawrangeelements+0x1c0dbd: vbo/vbo_exec_array.c:942 >/opt/mesa/64/dri/i965_dri.so: vbo_exec_DrawRangeElementsBaseVertex+0x1c12b5: vbo/vbo_exec_array.c:1043 >/opt/mesa/64/dri/i965_dri.so: vbo_exec_DrawRangeElements+0x1c298a: vbo/vbo_exec_array.c:1063 >/opt/mesa/64/dri/i965_dri.so: _mesa_DrawRangeElements+0x1c298a: vbo/vbo_exec_array.c:2058 >/usr/bin/glretrace+0x1376d4 >/usr/bin/glretrace+0x59b4a >/usr/bin/glretrace+0x5a59d >/usr/lib/x86_64-linux-gnu/libstdc++.so.6+0xb9e6e >/lib/x86_64-linux-gnu/libpthread.so.0+0x7493 >/lib/x86_64-linux-gnu/libc.so.6: clone+0x3e >? >apitrace: info: taking default action for signal 6 >waiting for idle >waiting for idle >waiting for idle >waiting for idle >1023: message: api issue 1: FBO incomplete: no attachments and default width or height is 0 [-1] >1023: message: shader compiler issue 2: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >1023: message: shader compiler issue 3: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >1023: message: shader compiler issue 4: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >1286: message: shader compiler issue 5: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >1286: message: shader compiler issue 6: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >1361: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1370: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1379: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1388: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1397: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1406: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >waiting for idle >2431: message: shader compiler issue 8: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >2431: message: shader compiler issue 9: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >3207: message: shader compiler issue 10: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3207: message: shader compiler issue 11: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3207: message: shader compiler issue 12: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >3207: message: shader compiler issue 13: FS SIMD16 shader: 2 inst, 0 loops, 0 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 32 to 32 bytes. >waiting for idle >waiting for idle >3355: message: shader compiler issue 14: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3355: message: shader compiler issue 15: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3355: message: shader compiler issue 16: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >3355: message: shader compiler issue 17: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >3355: message: shader compiler issue 18: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >3384: message: shader compiler issue 19: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >3384: message: shader compiler issue 20: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >5016: message: shader compiler issue 21: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >5016: message: shader compiler issue 22: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >8501: message: shader compiler issue 23: FS SIMD16 shader: 2 inst, 0 loops, 0 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 32 to 32 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >24651: message: shader compiler issue 24: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >24651: message: shader compiler issue 25: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >27040: message: shader compiler issue 26: CS SIMD16 shader: 504 inst, 2 loops, 586982 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 8064 to 6016 bytes. >27096: message: shader compiler issue 27: CS SIMD16 shader: 245 inst, 4 loops, 45770 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 3920 to 2912 bytes. >29232: message: shader compiler issue 28: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >29232: message: shader compiler issue 29: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >29232: message: shader compiler issue 30: VS vec4 shader: 18 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >29285: message: shader compiler issue 31: FS SIMD8 shader: 36 inst, 0 loops, 391 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 576 to 416 bytes. >29285: message: shader compiler issue 32: FS SIMD16 shader: 36 inst, 0 loops, 436 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 576 to 416 bytes. >29285: message: shader compiler issue 33: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >29347: message: shader compiler issue 34: FS SIMD8 shader: 27 inst, 0 loops, 336 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 432 to 304 bytes. >29347: message: shader compiler issue 35: FS SIMD16 shader: 27 inst, 0 loops, 372 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 432 to 304 bytes. >29347: message: shader compiler issue 36: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >30607: message: shader compiler issue 37: FS SIMD8 shader: 27 inst, 0 loops, 96 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >30607: message: shader compiler issue 38: FS SIMD16 shader: 27 inst, 0 loops, 136 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >30607: message: shader compiler issue 39: GS vec4 shader: 27 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >30607: message: shader compiler issue 40: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >30720: message: shader compiler issue 41: FS SIMD8 shader: 15 inst, 0 loops, 315 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 240 to 224 bytes. >30720: message: shader compiler issue 42: FS SIMD16 shader: 16 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 256 to 240 bytes. >30720: message: shader compiler issue 43: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >30806: message: shader compiler issue 44: FS SIMD8 shader: 35 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 560 to 336 bytes. >30806: message: shader compiler issue 45: FS SIMD16 shader: 35 inst, 0 loops, 372 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 560 to 336 bytes. >30806: message: shader compiler issue 46: VS vec4 shader: 18 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >30869: message: shader compiler issue 47: FS SIMD8 shader: 779 inst, 1 loops, 9068 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 12464 to 7648 bytes. >30869: message: shader compiler issue 48: FS SIMD16 shader: 779 inst, 1 loops, 10734 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 12464 to 7648 bytes. >30869: message: api performance issue 49: Copying to larger program cache: 16 kB -> 32 kB >30869: message: shader compiler issue 50: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >31091: message: shader compiler issue 51: FS SIMD8 shader: 99 inst, 0 loops, 531 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1328 bytes. >31091: message: shader compiler issue 52: FS SIMD16 shader: 99 inst, 0 loops, 1698 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1328 bytes. >31091: message: api performance issue 49: Copying to larger program cache: 32 kB -> 64 kB >31091: message: shader compiler issue 53: VS vec4 shader: 31 inst, 0 loops, 128 cycles, 0:0 spills:fills, compacted 496 to 464 bytes. >31167: message: shader compiler issue 54: FS SIMD8 shader: 92 inst, 0 loops, 505 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1472 to 1232 bytes. >31167: message: shader compiler issue 55: FS SIMD16 shader: 92 inst, 0 loops, 594 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1472 to 1232 bytes. >31167: message: shader compiler issue 56: VS vec4 shader: 31 inst, 0 loops, 128 cycles, 0:0 spills:fills, compacted 496 to 464 bytes. >31213: message: shader compiler issue 57: FS SIMD8 shader: 99 inst, 0 loops, 524 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1296 bytes. >31213: message: shader compiler issue 58: FS SIMD16 shader: 99 inst, 0 loops, 1708 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1296 bytes. >31213: message: shader compiler issue 59: VS vec4 shader: 26 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 416 to 352 bytes. >31280: message: shader compiler issue 60: FS SIMD8 shader: 64 inst, 0 loops, 417 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1024 to 848 bytes. >31280: message: shader compiler issue 61: FS SIMD16 shader: 64 inst, 0 loops, 478 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1024 to 848 bytes. >31280: message: shader compiler issue 62: VS vec4 shader: 27 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >31328: message: shader compiler issue 63: FS SIMD8 shader: 71 inst, 0 loops, 443 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 912 bytes. >31328: message: shader compiler issue 64: FS SIMD16 shader: 71 inst, 0 loops, 504 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 912 bytes. >31328: message: shader compiler issue 65: VS vec4 shader: 24 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 384 to 336 bytes. >31395: message: shader compiler issue 66: FS SIMD8 shader: 36 inst, 0 loops, 324 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 464 bytes. >31395: message: shader compiler issue 67: FS SIMD16 shader: 36 inst, 0 loops, 374 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 464 bytes. >31395: message: shader compiler issue 68: VS vec4 shader: 23 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 368 to 336 bytes. >31443: message: shader compiler issue 69: FS SIMD8 shader: 43 inst, 0 loops, 356 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 688 to 528 bytes. >31443: message: shader compiler issue 70: FS SIMD16 shader: 43 inst, 0 loops, 404 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 688 to 528 bytes. >31443: message: shader compiler issue 71: VS vec4 shader: 22 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 352 to 304 bytes. >waiting for idle >31562: message: shader compiler issue 72: FS SIMD8 shader: 3559 inst, 0 loops, 22139 cycles, 0:0 spills:fills, Promoted 145 constants, compacted 56944 to 49152 bytes. >31562: message: shader compiler issue 73: FS SIMD16 shader: 3559 inst, 0 loops, 34728 cycles, 0:0 spills:fills, Promoted 145 constants, compacted 56944 to 49152 bytes. >31562: message: api performance issue 49: Copying to larger program cache: 64 kB -> 256 kB >31562: message: shader compiler issue 74: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >31562: message: shader compiler issue 75: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >31610: message: shader compiler issue 76: FS SIMD8 shader: 162 inst, 0 loops, 1150 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 2592 to 2000 bytes. >31610: message: shader compiler issue 77: FS SIMD16 shader: 163 inst, 0 loops, 1348 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 2608 to 2016 bytes. >31610: message: shader compiler issue 78: VS vec4 shader: 29 inst, 0 loops, 244 cycles, 0:0 spills:fills, compacted 464 to 400 bytes. >31730: message: shader compiler issue 79: FS SIMD8 shader: 76 inst, 0 loops, 749 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1216 to 880 bytes. >31730: message: shader compiler issue 80: FS SIMD16 shader: 77 inst, 0 loops, 862 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 896 bytes. >31730: message: shader compiler issue 81: VS vec4 shader: 15 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 240 to 240 bytes. >31781: message: shader compiler issue 82: FS SIMD8 shader: 66 inst, 0 loops, 725 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1056 to 768 bytes. >31781: message: shader compiler issue 83: FS SIMD16 shader: 67 inst, 0 loops, 824 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1072 to 784 bytes. >31781: message: api performance issue 84: Recompiling fragment shader for program 2030 >31781: message: api performance issue 85: number of color buffers 2->1 >31805: message: shader compiler issue 86: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >31805: message: shader compiler issue 87: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >31805: message: shader compiler issue 88: VS vec4 shader: 16 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >waiting for idle >32858: message: shader compiler issue 89: FS SIMD8 shader: 75 inst, 0 loops, 618 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1200 to 880 bytes. >32858: message: shader compiler issue 90: FS SIMD16 shader: 75 inst, 0 loops, 750 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1200 to 880 bytes. >32858: message: shader compiler issue 91: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >32907: message: shader compiler issue 92: FS SIMD8 shader: 80 inst, 0 loops, 648 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1280 to 928 bytes. >32907: message: shader compiler issue 93: FS SIMD16 shader: 80 inst, 0 loops, 780 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1280 to 928 bytes. >32907: message: shader compiler issue 94: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >32949: message: shader compiler issue 95: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >32949: message: shader compiler issue 96: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >62344: message: shader compiler issue 97: FS SIMD8 shader: 93 inst, 0 loops, 650 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1488 to 1072 bytes. >62344: message: shader compiler issue 98: FS SIMD16 shader: 93 inst, 0 loops, 800 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1488 to 1072 bytes. >62344: message: shader compiler issue 99: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >62386: message: shader compiler issue 100: FS SIMD8 shader: 82 inst, 0 loops, 653 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1312 to 960 bytes. >62386: message: shader compiler issue 101: FS SIMD16 shader: 82 inst, 0 loops, 782 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1312 to 960 bytes. >62386: message: shader compiler issue 102: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >65714: message: shader compiler issue 103: FS SIMD8 shader: 115 inst, 0 loops, 938 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 1840 to 1360 bytes. >65714: message: shader compiler issue 104: FS SIMD16 shader: 115 inst, 0 loops, 1086 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 1840 to 1360 bytes. >65714: message: shader compiler issue 105: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >70961: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >71804: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >72647: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >73490: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >74333: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >75176: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >76019: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >76862: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >77705: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >78548: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >79391: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >80234: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >81077: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >81920: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >82763: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >83606: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >84449: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >85292: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >86135: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >90099: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >90695: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >98665: message: shader compiler issue 107: FS SIMD8 shader: 259 inst, 0 loops, 1786 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4144 to 3120 bytes. >98665: message: shader compiler issue 108: FS SIMD16 shader: 260 inst, 0 loops, 2242 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4160 to 3136 bytes. >98665: message: shader compiler issue 109: VS vec4 shader: 33 inst, 0 loops, 180 cycles, 0:0 spills:fills, compacted 528 to 432 bytes. >98718: message: shader compiler issue 110: FS SIMD8 shader: 21 inst, 0 loops, 104 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 336 to 240 bytes. >98718: message: shader compiler issue 111: FS SIMD16 shader: 21 inst, 0 loops, 130 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 336 to 240 bytes. >98718: message: shader compiler issue 112: VS vec4 shader: 56 inst, 0 loops, 224 cycles, 0:0 spills:fills, compacted 896 to 752 bytes. >98805: message: shader compiler issue 113: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >98805: message: shader compiler issue 114: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >98805: message: shader compiler issue 115: VS vec4 shader: 237 inst, 0 loops, 1404 cycles, 0:0 spills:fills, compacted 3792 to 3280 bytes. >98866: message: shader compiler issue 116: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >98866: message: shader compiler issue 117: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >98866: message: shader compiler issue 118: VS vec4 shader: 222 inst, 0 loops, 1242 cycles, 0:0 spills:fills, compacted 3552 to 3056 bytes. >98916: message: shader compiler issue 119: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >98916: message: shader compiler issue 120: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >98916: message: shader compiler issue 121: VS vec4 shader: 246 inst, 0 loops, 1142 cycles, 0:0 spills:fills, compacted 3936 to 3392 bytes. >99005: message: shader compiler issue 122: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >99005: message: shader compiler issue 123: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >99005: message: shader compiler issue 124: VS vec4 shader: 243 inst, 0 loops, 1252 cycles, 0:0 spills:fills, compacted 3888 to 3376 bytes. >99064: message: shader compiler issue 125: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >99064: message: shader compiler issue 126: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >99064: message: shader compiler issue 127: VS vec4 shader: 228 inst, 0 loops, 1228 cycles, 0:0 spills:fills, compacted 3648 to 3152 bytes. >99112: message: shader compiler issue 128: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >99112: message: shader compiler issue 129: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >99112: message: shader compiler issue 130: VS vec4 shader: 252 inst, 0 loops, 1226 cycles, 0:0 spills:fills, compacted 4032 to 3472 bytes. >99202: message: shader compiler issue 131: FS SIMD8 shader: 116 inst, 0 loops, 640 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1856 to 1376 bytes. >99202: message: shader compiler issue 132: FS SIMD16 shader: 116 inst, 0 loops, 810 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1856 to 1376 bytes. >99202: message: shader compiler issue 133: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >99268: message: shader compiler issue 134: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99268: message: shader compiler issue 135: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99268: message: shader compiler issue 136: VS vec4 shader: 36 inst, 0 loops, 286 cycles, 0:0 spills:fills, compacted 576 to 512 bytes. >99303: message: shader compiler issue 137: FS SIMD8 shader: 13 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99303: message: shader compiler issue 138: FS SIMD16 shader: 13 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99303: message: shader compiler issue 139: VS vec4 shader: 31 inst, 0 loops, 176 cycles, 0:0 spills:fills, compacted 496 to 400 bytes. >99349: message: shader compiler issue 140: FS SIMD8 shader: 258 inst, 0 loops, 1255 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4128 to 3136 bytes. >99349: message: shader compiler issue 141: FS SIMD16 shader: 259 inst, 0 loops, 2480 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4144 to 3152 bytes. >99349: message: shader compiler issue 142: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >99434: message: shader compiler issue 143: FS SIMD8 shader: 113 inst, 0 loops, 634 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1808 to 1344 bytes. >99434: message: shader compiler issue 144: FS SIMD16 shader: 113 inst, 0 loops, 806 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1808 to 1344 bytes. >99434: message: shader compiler issue 145: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >99508: message: shader compiler issue 146: FS SIMD8 shader: 252 inst, 0 loops, 1195 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3072 bytes. >99508: message: shader compiler issue 147: FS SIMD16 shader: 253 inst, 0 loops, 2412 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3088 bytes. >99508: message: shader compiler issue 148: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >99612: message: shader compiler issue 149: FS SIMD8 shader: 294 inst, 0 loops, 1659 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4704 to 3600 bytes. >99612: message: shader compiler issue 150: FS SIMD16 shader: 295 inst, 0 loops, 3114 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4720 to 3616 bytes. >99612: message: shader compiler issue 151: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >99685: message: shader compiler issue 152: FS SIMD8 shader: 26 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 416 to 288 bytes. >99685: message: shader compiler issue 153: FS SIMD16 shader: 26 inst, 0 loops, 138 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 416 to 288 bytes. >99685: message: shader compiler issue 154: VS vec4 shader: 56 inst, 0 loops, 224 cycles, 0:0 spills:fills, compacted 896 to 752 bytes. >99735: message: shader compiler issue 155: FS SIMD8 shader: 112 inst, 0 loops, 813 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1792 to 1312 bytes. >99735: message: shader compiler issue 156: FS SIMD16 shader: 112 inst, 0 loops, 932 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1792 to 1312 bytes. >99735: message: shader compiler issue 157: VS vec4 shader: 216 inst, 0 loops, 1144 cycles, 0:0 spills:fills, compacted 3456 to 3008 bytes. >99810: message: shader compiler issue 158: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99810: message: shader compiler issue 159: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99810: message: shader compiler issue 160: VS vec4 shader: 184 inst, 0 loops, 1082 cycles, 0:0 spills:fills, compacted 2944 to 2528 bytes. >99852: message: shader compiler issue 161: FS SIMD8 shader: 13 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99852: message: shader compiler issue 162: FS SIMD16 shader: 13 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99852: message: shader compiler issue 163: VS vec4 shader: 175 inst, 0 loops, 1082 cycles, 0:0 spills:fills, compacted 2800 to 2368 bytes. >99907: message: shader compiler issue 164: FS SIMD8 shader: 259 inst, 0 loops, 1426 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4144 to 3136 bytes. >99907: message: shader compiler issue 165: FS SIMD16 shader: 260 inst, 0 loops, 2376 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4160 to 3152 bytes. >99907: message: shader compiler issue 166: VS vec4 shader: 213 inst, 0 loops, 1136 cycles, 0:0 spills:fills, compacted 3408 to 2944 bytes. >100001: message: shader compiler issue 167: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >100001: message: shader compiler issue 168: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >100001: message: shader compiler issue 169: VS vec4 shader: 284 inst, 0 loops, 1898 cycles, 0:0 spills:fills, compacted 4544 to 3888 bytes. >100061: message: shader compiler issue 170: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >100061: message: shader compiler issue 171: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >100061: message: shader compiler issue 172: VS vec4 shader: 269 inst, 0 loops, 1702 cycles, 0:0 spills:fills, compacted 4304 to 3664 bytes. >100110: message: shader compiler issue 173: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >100110: message: shader compiler issue 174: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >100110: message: shader compiler issue 175: VS vec4 shader: 292 inst, 0 loops, 1692 cycles, 0:0 spills:fills, compacted 4672 to 3984 bytes. >100110: message: api performance issue 49: Copying to larger program cache: 256 kB -> 512 kB >waiting for idle >waiting for idle >101441: message: shader compiler issue 176: FS SIMD8 shader: 3 inst, 0 loops, 18 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >101441: message: shader compiler issue 177: FS SIMD16 shader: 3 inst, 0 loops, 22 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >101441: message: api performance issue 84: Recompiling fragment shader for program 2046 >101441: message: api performance issue 85: number of color buffers 1->0 >101822: message: shader compiler performance issue 178: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >101822: message: shader compiler issue 179: FS SIMD8 shader: 1509 inst, 0 loops, 10207 cycles, 0:0 spills:fills, Promoted 34 constants, compacted 24144 to 17456 bytes. >101822: message: shader compiler issue 180: VS vec4 shader: 28 inst, 0 loops, 156 cycles, 0:0 spills:fills, compacted 448 to 384 bytes. >101940: message: shader compiler performance issue 181: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >101940: message: shader compiler issue 182: FS SIMD8 shader: 1611 inst, 0 loops, 11151 cycles, 0:0 spills:fills, Promoted 35 constants, compacted 25776 to 18720 bytes. >101940: message: shader compiler issue 183: VS vec4 shader: 101 inst, 0 loops, 644 cycles, 0:0 spills:fills, compacted 1616 to 1184 bytes. >102046: message: shader compiler issue 184: FS SIMD8 shader: 149 inst, 0 loops, 1238 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2384 to 1888 bytes. >102046: message: shader compiler issue 185: FS SIMD16 shader: 149 inst, 0 loops, 1446 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2384 to 1888 bytes. >102046: message: shader compiler issue 186: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >102046: message: shader compiler issue 187: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >102154: message: shader compiler issue 188: FS SIMD8 shader: 248 inst, 0 loops, 2281 cycles, 0:0 spills:fills, Promoted 12 constants, compacted 3968 to 3040 bytes. >102154: message: shader compiler issue 189: FS SIMD16 shader: 248 inst, 0 loops, 2626 cycles, 0:0 spills:fills, Promoted 12 constants, compacted 3968 to 3040 bytes. >102154: message: shader compiler issue 190: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >102154: message: shader compiler issue 191: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >waiting for idle >102255: message: shader compiler performance issue 192: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >102255: message: shader compiler issue 193: FS SIMD8 shader: 914 inst, 0 loops, 7832 cycles, 0:0 spills:fills, Promoted 33 constants, compacted 14624 to 10944 bytes. >102255: message: shader compiler issue 194: VS vec4 shader: 18 inst, 0 loops, 92 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >102334: message: shader compiler issue 195: FS SIMD8 shader: 77 inst, 0 loops, 663 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 848 bytes. >102334: message: shader compiler issue 196: FS SIMD16 shader: 77 inst, 0 loops, 780 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 848 bytes. >102334: message: shader compiler issue 197: VS vec4 shader: 18 inst, 0 loops, 92 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >102428: message: shader compiler issue 198: FS SIMD8 shader: 88 inst, 0 loops, 721 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1408 to 1056 bytes. >102428: message: shader compiler issue 199: FS SIMD16 shader: 89 inst, 0 loops, 866 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1424 to 1072 bytes. >102428: message: shader compiler performance issue 200: vertex shader triggered register spilling. Try reducing the number of live vec4 values to improve performance. >102428: message: shader compiler issue 201: VS vec4 shader: 1016 inst, 0 loops, 8526 cycles, 1:1 spills:fills, compacted 16256 to 13200 bytes. >102579: message: shader compiler performance issue 202: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >102579: message: shader compiler issue 203: FS SIMD8 shader: 607 inst, 0 loops, 2679 cycles, 0:0 spills:fills, Promoted 37 constants, compacted 9712 to 7344 bytes. >102579: message: shader compiler issue 204: VS vec4 shader: 847 inst, 0 loops, 7420 cycles, 0:0 spills:fills, compacted 13552 to 10992 bytes. >102947: message: shader compiler issue 205: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >102947: message: shader compiler issue 206: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >102947: message: shader compiler issue 207: VS vec4 shader: 5 inst, 0 loops, 20 cycles, 0:0 spills:fills, compacted 80 to 80 bytes. >103024: message: shader compiler issue 208: FS SIMD8 shader: 78 inst, 0 loops, 460 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1040 bytes. >103024: message: shader compiler issue 209: FS SIMD16 shader: 78 inst, 0 loops, 522 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1040 bytes. >103024: message: shader compiler issue 210: VS vec4 shader: 29 inst, 0 loops, 124 cycles, 0:0 spills:fills, compacted 464 to 432 bytes. >103102: message: shader compiler issue 211: FS SIMD8 shader: 71 inst, 0 loops, 438 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 944 bytes. >103102: message: shader compiler issue 212: FS SIMD16 shader: 71 inst, 0 loops, 502 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 944 bytes. >103102: message: shader compiler issue 213: VS vec4 shader: 27 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >103164: message: shader compiler issue 214: FS SIMD8 shader: 78 inst, 0 loops, 470 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1008 bytes. >103164: message: shader compiler issue 215: FS SIMD16 shader: 78 inst, 0 loops, 524 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1008 bytes. >103164: message: shader compiler issue 216: VS vec4 shader: 24 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 384 to 336 bytes. >103233: message: shader compiler issue 217: FS SIMD8 shader: 50 inst, 0 loops, 368 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 800 to 656 bytes. >103233: message: shader compiler issue 218: FS SIMD16 shader: 50 inst, 0 loops, 444 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 800 to 656 bytes. >103233: message: shader compiler issue 219: VS vec4 shader: 25 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 400 to 368 bytes. >103297: message: shader compiler issue 220: FS SIMD8 shader: 57 inst, 0 loops, 394 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 912 to 720 bytes. >103297: message: shader compiler issue 221: FS SIMD16 shader: 57 inst, 0 loops, 450 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 912 to 720 bytes. >103297: message: shader compiler issue 222: VS vec4 shader: 23 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 368 to 320 bytes. >103366: message: shader compiler issue 223: FS SIMD8 shader: 29 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 464 to 368 bytes. >103366: message: shader compiler issue 224: FS SIMD16 shader: 29 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 464 to 368 bytes. >103366: message: shader compiler issue 225: VS vec4 shader: 21 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 336 to 304 bytes. >103415: message: shader compiler issue 226: FS SIMD8 shader: 36 inst, 0 loops, 322 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 432 bytes. >103415: message: shader compiler issue 227: FS SIMD16 shader: 36 inst, 0 loops, 368 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 432 bytes. >103415: message: shader compiler issue 228: VS vec4 shader: 21 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 336 to 304 bytes. >waiting for idle >103581: message: shader compiler issue 229: FS SIMD8 shader: 4 inst, 0 loops, 222 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >103581: message: shader compiler issue 230: FS SIMD16 shader: 4 inst, 0 loops, 230 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >103581: message: shader compiler issue 231: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >waiting for idle >waiting for idle >104664: message: shader compiler issue 232: FS SIMD8 shader: 341 inst, 0 loops, 2029 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5456 to 4176 bytes. >104664: message: shader compiler issue 233: FS SIMD16 shader: 342 inst, 0 loops, 2558 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5472 to 4192 bytes. >104664: message: shader compiler issue 234: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >waiting for idle >105189: message: shader compiler issue 235: FS SIMD8 shader: 59 inst, 0 loops, 691 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 944 to 704 bytes. >105189: message: shader compiler issue 236: FS SIMD16 shader: 59 inst, 0 loops, 752 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 944 to 704 bytes. >105189: message: shader compiler issue 237: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >105321: message: shader compiler issue 238: FS SIMD8 shader: 51 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 816 to 672 bytes. >105321: message: shader compiler issue 239: FS SIMD16 shader: 51 inst, 0 loops, 612 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 816 to 672 bytes. >105321: message: shader compiler issue 240: VS vec4 shader: 28 inst, 0 loops, 156 cycles, 0:0 spills:fills, compacted 448 to 384 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >107554: message: shader compiler issue 241: FS SIMD8 shader: 46 inst, 0 loops, 433 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 608 bytes. >107554: message: shader compiler issue 242: FS SIMD16 shader: 46 inst, 0 loops, 522 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 608 bytes. >107554: message: shader compiler issue 243: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >108037: message: shader compiler issue 244: FS SIMD8 shader: 49 inst, 0 loops, 610 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 784 to 480 bytes. >108037: message: shader compiler issue 245: FS SIMD16 shader: 49 inst, 0 loops, 680 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 784 to 480 bytes. >108037: message: shader compiler issue 246: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >108088: message: shader compiler issue 247: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >108088: message: shader compiler issue 248: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >108088: message: shader compiler issue 249: VS vec4 shader: 14 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >108650: message: shader compiler issue 250: FS SIMD8 shader: 93 inst, 0 loops, 571 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1488 to 1152 bytes. >108650: message: shader compiler issue 251: FS SIMD16 shader: 93 inst, 0 loops, 706 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1488 to 1152 bytes. >108650: message: shader compiler issue 252: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >108785: message: shader compiler issue 253: FS SIMD8 shader: 191 inst, 0 loops, 1436 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 3056 to 2368 bytes. >108785: message: shader compiler issue 254: FS SIMD16 shader: 191 inst, 0 loops, 1772 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 3056 to 2368 bytes. >108785: message: shader compiler issue 255: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >109334: message: shader compiler issue 256: FS SIMD8 shader: 56 inst, 0 loops, 580 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 896 to 560 bytes. >109334: message: shader compiler issue 257: FS SIMD16 shader: 56 inst, 0 loops, 634 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 896 to 560 bytes. >109334: message: shader compiler issue 258: VS vec4 shader: 14 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >113116: message: shader compiler issue 259: FS SIMD8 shader: 140 inst, 1 loops, 7410 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 2240 to 1680 bytes. >113116: message: shader compiler issue 260: FS SIMD16 shader: 140 inst, 1 loops, 8642 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 2240 to 1680 bytes. >113116: message: shader compiler issue 261: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >waiting for idle >waiting for idle >113890: message: shader compiler issue 262: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >113890: message: shader compiler issue 263: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >113890: message: shader compiler issue 264: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >113971: message: shader compiler issue 265: FS SIMD8 shader: 348 inst, 0 loops, 2051 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5568 to 4224 bytes. >113971: message: shader compiler issue 266: FS SIMD16 shader: 349 inst, 0 loops, 4016 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5584 to 4240 bytes. >113971: message: shader compiler issue 267: VS vec4 shader: 213 inst, 0 loops, 1136 cycles, 0:0 spills:fills, compacted 3408 to 2944 bytes. >114069: message: shader compiler issue 268: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >114069: message: shader compiler issue 269: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >114069: message: shader compiler issue 270: VS vec4 shader: 292 inst, 0 loops, 1692 cycles, 0:0 spills:fills, compacted 4672 to 3984 bytes. >114224: message: shader compiler issue 271: FS SIMD8 shader: 241 inst, 2 loops, 192999 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 3856 to 2816 bytes. >114224: message: shader compiler issue 272: FS SIMD16 shader: 241 inst, 2 loops, 316276 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 3856 to 2816 bytes. >114224: message: shader compiler issue 273: VS vec4 shader: 16 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >114428: message: shader compiler issue 274: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >114428: message: shader compiler issue 275: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >waiting for idle >waiting for idle >115273: message: shader compiler issue 276: FS SIMD8 shader: 270 inst, 0 loops, 3165 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4320 to 3104 bytes. >115273: message: shader compiler issue 277: FS SIMD16 shader: 270 inst, 0 loops, 3534 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4320 to 3104 bytes. >115273: message: shader compiler issue 278: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >115482: message: shader compiler issue 279: FS SIMD8 shader: 67 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1072 to 800 bytes. >115482: message: shader compiler issue 280: FS SIMD16 shader: 68 inst, 0 loops, 892 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1088 to 816 bytes. >115482: message: shader compiler issue 281: VS vec4 shader: 995 inst, 0 loops, 8464 cycles, 0:0 spills:fills, compacted 15920 to 12944 bytes. >115612: message: shader compiler issue 282: FS SIMD8 shader: 67 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1072 to 800 bytes. >115612: message: shader compiler issue 283: FS SIMD16 shader: 68 inst, 0 loops, 892 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1088 to 816 bytes. >115612: message: shader compiler issue 284: VS vec4 shader: 995 inst, 0 loops, 8464 cycles, 0:0 spills:fills, compacted 15920 to 12944 bytes. >waiting for idle >116346: message: shader compiler issue 285: FS SIMD8 shader: 40 inst, 0 loops, 362 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 368 bytes. >116346: message: shader compiler issue 286: FS SIMD16 shader: 40 inst, 0 loops, 394 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 368 bytes. >116346: message: shader compiler issue 287: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >116406: message: shader compiler issue 288: FS SIMD8 shader: 102 inst, 1 loops, 6496 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1632 to 1168 bytes. >116406: message: shader compiler issue 289: FS SIMD16 shader: 103 inst, 1 loops, 7472 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1648 to 1168 bytes. >116406: message: shader compiler issue 290: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >116463: message: shader compiler issue 291: FS SIMD8 shader: 4 inst, 0 loops, 222 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >116463: message: shader compiler issue 292: FS SIMD16 shader: 4 inst, 0 loops, 230 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >116463: message: shader compiler issue 293: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >116530: message: shader compiler issue 294: FS SIMD8 shader: 95 inst, 0 loops, 720 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1520 to 1136 bytes. >116530: message: shader compiler issue 295: FS SIMD16 shader: 95 inst, 0 loops, 872 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1520 to 1136 bytes. >116530: message: shader compiler issue 296: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >116575: message: shader compiler issue 297: FS SIMD8 shader: 72 inst, 0 loops, 606 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1152 to 864 bytes. >116575: message: shader compiler issue 298: FS SIMD16 shader: 72 inst, 0 loops, 722 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1152 to 864 bytes. >116575: message: shader compiler issue 299: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >116610: message: shader compiler issue 300: FS SIMD8 shader: 175 inst, 0 loops, 1203 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2800 to 2128 bytes. >116610: message: shader compiler issue 301: FS SIMD16 shader: 176 inst, 0 loops, 1366 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2816 to 2144 bytes. >116610: message: shader compiler issue 302: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >117987: message: shader compiler issue 303: FS SIMD8 shader: 464 inst, 2 loops, 212842 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 7424 to 5424 bytes. >117987: message: shader compiler issue 304: FS SIMD16 shader: 464 inst, 2 loops, 355202 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 7424 to 5424 bytes. >117987: message: shader compiler issue 305: VS vec4 shader: 16 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >118156: message: shader compiler issue 306: FS SIMD8 shader: 14 inst, 0 loops, 62 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 224 to 144 bytes. >118156: message: shader compiler issue 307: FS SIMD16 shader: 14 inst, 0 loops, 80 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 224 to 144 bytes. >118156: message: shader compiler issue 308: VS vec4 shader: 15 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 240 to 224 bytes. >waiting for idle >waiting for idle >118858: message: shader compiler issue 309: FS SIMD8 shader: 289 inst, 0 loops, 1531 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 4624 to 3360 bytes. >118858: message: shader compiler issue 310: FS SIMD16 shader: 290 inst, 0 loops, 1848 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 4640 to 3376 bytes. >118858: message: shader compiler issue 311: VS vec4 shader: 1095 inst, 0 loops, 9914 cycles, 0:0 spills:fills, compacted 17520 to 14256 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >134040: message: shader compiler issue 312: FS SIMD8 shader: 27 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >134040: message: shader compiler issue 313: FS SIMD16 shader: 28 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 448 to 320 bytes. >134064: message: shader compiler issue 314: FS SIMD8 shader: 27 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >134064: message: shader compiler issue 315: FS SIMD16 shader: 28 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 448 to 320 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >145499: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >145501: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >145503: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >148182: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >148184: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >148186: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >150829: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >150831: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >150833: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >153571: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >153573: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >153575: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >156218: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >156220: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >156222: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >162891: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >162893: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >162895: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >165897: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >165899: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >165901: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >168712: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >168714: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >168716: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >171835: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >171837: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >171839: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >174563: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >174565: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >174567: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >177380: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >177382: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >177384: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >180026: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >180028: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >180030: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >182674: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >182676: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >182678: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >185345: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >185347: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >185349: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >187995: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >187997: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >187999: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >188009: message: shader compiler issue 316: FS SIMD8 shader: 347 inst, 0 loops, 1931 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5552 to 4224 bytes. >188009: message: shader compiler issue 317: FS SIMD16 shader: 348 inst, 0 loops, 3436 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5568 to 4240 bytes. >188009: message: shader compiler issue 318: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >188099: message: shader compiler issue 319: FS SIMD8 shader: 287 inst, 0 loops, 1581 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4592 to 3472 bytes. >188099: message: shader compiler issue 320: FS SIMD16 shader: 287 inst, 0 loops, 3224 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4592 to 3472 bytes. >188099: message: shader compiler issue 321: VS vec4 shader: 67 inst, 0 loops, 308 cycles, 0:0 spills:fills, compacted 1072 to 960 bytes. >188167: message: shader compiler issue 322: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >188167: message: shader compiler issue 323: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >188167: message: shader compiler issue 324: VS vec4 shader: 31 inst, 0 loops, 176 cycles, 0:0 spills:fills, compacted 496 to 400 bytes. >188207: message: shader compiler issue 325: FS SIMD8 shader: 500 inst, 0 loops, 2800 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 8000 to 6096 bytes. >188207: message: shader compiler issue 326: FS SIMD16 shader: 501 inst, 0 loops, 5262 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 8016 to 6112 bytes. >188207: message: api performance issue 49: Copying to larger program cache: 512 kB -> 1024 kB >188207: message: shader compiler issue 327: VS vec4 shader: 66 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1056 to 912 bytes. >188300: message: shader compiler issue 328: FS SIMD8 shader: 62 inst, 0 loops, 359 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188300: message: shader compiler issue 329: FS SIMD16 shader: 62 inst, 0 loops, 454 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188300: message: shader compiler issue 330: VS vec4 shader: 55 inst, 0 loops, 300 cycles, 0:0 spills:fills, compacted 880 to 800 bytes. >188369: message: shader compiler issue 331: FS SIMD8 shader: 367 inst, 0 loops, 1988 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5872 to 4496 bytes. >188369: message: shader compiler issue 332: FS SIMD16 shader: 368 inst, 0 loops, 3606 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5888 to 4512 bytes. >188369: message: shader compiler issue 333: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188458: message: shader compiler issue 334: FS SIMD8 shader: 62 inst, 0 loops, 382 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188458: message: shader compiler issue 335: FS SIMD16 shader: 62 inst, 0 loops, 432 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188458: message: shader compiler issue 336: VS vec4 shader: 55 inst, 0 loops, 300 cycles, 0:0 spills:fills, compacted 880 to 800 bytes. >188525: message: shader compiler issue 337: FS SIMD8 shader: 364 inst, 0 loops, 2107 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5824 to 4464 bytes. >188525: message: shader compiler issue 338: FS SIMD16 shader: 365 inst, 0 loops, 3298 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5840 to 4480 bytes. >188525: message: shader compiler issue 339: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188615: message: shader compiler issue 340: FS SIMD8 shader: 136 inst, 0 loops, 884 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2176 to 1600 bytes. >188615: message: shader compiler issue 341: FS SIMD16 shader: 136 inst, 0 loops, 1162 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2176 to 1600 bytes. >188615: message: shader compiler issue 342: VS vec4 shader: 66 inst, 0 loops, 308 cycles, 0:0 spills:fills, compacted 1056 to 944 bytes. >188684: message: shader compiler issue 343: FS SIMD8 shader: 355 inst, 0 loops, 2047 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5680 to 4288 bytes. >188684: message: shader compiler issue 344: FS SIMD16 shader: 356 inst, 0 loops, 2648 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5696 to 4304 bytes. >188684: message: shader compiler issue 345: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188769: message: shader compiler issue 346: FS SIMD8 shader: 419 inst, 0 loops, 2545 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 6704 to 5088 bytes. >188769: message: shader compiler issue 347: FS SIMD16 shader: 420 inst, 0 loops, 3022 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 6720 to 5104 bytes. >188769: message: shader compiler issue 348: VS vec4 shader: 59 inst, 0 loops, 230 cycles, 0:0 spills:fills, compacted 944 to 800 bytes. >188853: message: shader compiler issue 349: FS SIMD8 shader: 382 inst, 0 loops, 2445 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 6112 to 4640 bytes. >188853: message: shader compiler issue 350: FS SIMD16 shader: 383 inst, 0 loops, 2936 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 6128 to 4656 bytes. >188853: message: shader compiler issue 351: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >188943: message: shader compiler issue 352: FS SIMD8 shader: 55 inst, 0 loops, 350 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 880 to 672 bytes. >188943: message: shader compiler issue 353: FS SIMD16 shader: 56 inst, 0 loops, 446 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 896 to 688 bytes. >188943: message: shader compiler issue 354: VS vec4 shader: 104 inst, 0 loops, 472 cycles, 0:0 spills:fills, compacted 1664 to 1392 bytes. >188990: message: shader compiler issue 355: FS SIMD8 shader: 265 inst, 0 loops, 1338 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4240 to 3216 bytes. >188990: message: shader compiler issue 356: FS SIMD16 shader: 265 inst, 0 loops, 3950 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4240 to 3216 bytes. >188990: message: shader compiler issue 357: VS vec4 shader: 68 inst, 0 loops, 310 cycles, 0:0 spills:fills, compacted 1088 to 976 bytes. >189066: message: shader compiler issue 358: FS SIMD8 shader: 482 inst, 0 loops, 2717 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7712 to 5888 bytes. >189066: message: shader compiler issue 359: FS SIMD16 shader: 483 inst, 0 loops, 5578 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7728 to 5904 bytes. >189066: message: shader compiler issue 360: VS vec4 shader: 67 inst, 0 loops, 240 cycles, 0:0 spills:fills, compacted 1072 to 928 bytes. >189176: message: shader compiler issue 361: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >189176: message: shader compiler issue 362: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >189176: message: shader compiler issue 363: VS vec4 shader: 246 inst, 0 loops, 1142 cycles, 0:0 spills:fills, compacted 3936 to 3392 bytes. >189267: message: shader compiler issue 364: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >189267: message: shader compiler issue 365: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >189267: message: shader compiler issue 366: VS vec4 shader: 252 inst, 0 loops, 1226 cycles, 0:0 spills:fills, compacted 4032 to 3472 bytes. >189363: message: shader compiler issue 367: FS SIMD8 shader: 40 inst, 0 loops, 329 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 432 bytes. >189363: message: shader compiler issue 368: FS SIMD16 shader: 40 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 432 bytes. >189363: message: shader compiler issue 369: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. >189418: message: shader compiler issue 370: FS SIMD8 shader: 316 inst, 0 loops, 1952 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5056 to 3872 bytes. >189418: message: shader compiler issue 371: FS SIMD16 shader: 317 inst, 0 loops, 2504 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5072 to 3888 bytes. >189418: message: shader compiler issue 372: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >189501: message: shader compiler issue 373: FS SIMD8 shader: 24 inst, 0 loops, 131 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 384 to 288 bytes. >189501: message: shader compiler issue 374: FS SIMD16 shader: 24 inst, 0 loops, 170 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 384 to 288 bytes. >189501: message: shader compiler issue 375: VS vec4 shader: 51 inst, 0 loops, 296 cycles, 0:0 spills:fills, compacted 816 to 736 bytes. >189551: message: shader compiler issue 376: FS SIMD8 shader: 401 inst, 0 loops, 2417 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6416 to 4896 bytes. >189551: message: shader compiler issue 377: FS SIMD16 shader: 402 inst, 0 loops, 3012 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6432 to 4912 bytes. >189551: message: shader compiler issue 378: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >waiting for idle >waiting for idle >waiting for idle >191839: message: shader compiler issue 379: FS SIMD8 shader: 184 inst, 0 loops, 1154 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2944 to 2192 bytes. >191839: message: shader compiler issue 380: FS SIMD16 shader: 185 inst, 0 loops, 1550 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2960 to 2208 bytes. >191839: message: shader compiler issue 381: VS vec4 shader: 848 inst, 0 loops, 7184 cycles, 0:0 spills:fills, compacted 13568 to 11008 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >193111: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >193113: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >193115: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >198966: message: shader compiler issue 382: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >198966: message: shader compiler issue 383: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >198966: message: shader compiler issue 384: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >199129: message: shader compiler issue 385: FS SIMD8 shader: 512 inst, 0 loops, 3233 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 8192 to 6160 bytes. >199129: message: shader compiler issue 386: FS SIMD16 shader: 513 inst, 0 loops, 5754 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 8208 to 6176 bytes. >199129: message: shader compiler issue 387: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >199236: message: shader compiler issue 388: FS SIMD8 shader: 369 inst, 0 loops, 2599 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5904 to 4560 bytes. >199236: message: shader compiler issue 389: FS SIMD16 shader: 370 inst, 0 loops, 3304 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5920 to 4576 bytes. >199236: message: shader compiler issue 390: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >waiting for idle >199425: message: shader compiler issue 391: FS SIMD8 shader: 329 inst, 0 loops, 2072 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5264 to 4080 bytes. >199425: message: shader compiler issue 392: FS SIMD16 shader: 330 inst, 0 loops, 2596 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5280 to 4096 bytes. >199425: message: shader compiler issue 393: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >199604: message: shader compiler issue 394: FS SIMD8 shader: 329 inst, 0 loops, 2072 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5264 to 4080 bytes. >199604: message: shader compiler issue 395: FS SIMD16 shader: 330 inst, 0 loops, 2596 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5280 to 4096 bytes. >199604: message: shader compiler issue 396: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >199781: message: shader compiler issue 397: FS SIMD8 shader: 290 inst, 0 loops, 2054 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4640 to 3584 bytes. >199781: message: shader compiler issue 398: FS SIMD16 shader: 291 inst, 0 loops, 2404 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4656 to 3600 bytes. >199781: message: shader compiler issue 399: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >199920: message: shader compiler issue 400: FS SIMD8 shader: 291 inst, 0 loops, 2054 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4656 to 3600 bytes. >199920: message: shader compiler issue 401: FS SIMD16 shader: 292 inst, 0 loops, 2410 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4672 to 3616 bytes. >199920: message: shader compiler issue 402: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >waiting for idle >200946: message: shader compiler issue 403: FS SIMD8 shader: 3 inst, 0 loops, 18 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >200946: message: shader compiler issue 404: FS SIMD16 shader: 3 inst, 0 loops, 22 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >200946: message: api performance issue 84: Recompiling fragment shader for program 1955 >200946: message: api performance issue 85: number of color buffers 1->0 >waiting for idle >waiting for idle >201897: message: shader compiler issue 405: FS SIMD8 shader: 126 inst, 0 loops, 814 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2016 to 1424 bytes. >201897: message: shader compiler issue 406: FS SIMD16 shader: 127 inst, 0 loops, 896 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2032 to 1440 bytes. >201897: message: shader compiler issue 407: VS vec4 shader: 871 inst, 0 loops, 7468 cycles, 0:0 spills:fills, compacted 13936 to 11312 bytes. >202153: message: shader compiler issue 408: FS SIMD8 shader: 250 inst, 0 loops, 1424 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4000 to 3008 bytes. >202153: message: shader compiler issue 409: FS SIMD16 shader: 251 inst, 0 loops, 1864 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4016 to 3024 bytes. >202153: message: shader compiler issue 410: VS vec4 shader: 838 inst, 0 loops, 7526 cycles, 0:0 spills:fills, compacted 13408 to 10944 bytes. >waiting for idle >202490: message: shader compiler issue 411: FS SIMD8 shader: 268 inst, 0 loops, 1531 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 4288 to 3136 bytes. >202490: message: shader compiler issue 412: FS SIMD16 shader: 269 inst, 0 loops, 1974 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 4304 to 3152 bytes. >202490: message: shader compiler issue 413: VS vec4 shader: 906 inst, 0 loops, 8096 cycles, 0:0 spills:fills, compacted 14496 to 11808 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >203641: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >203643: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >203645: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >204735: message: shader compiler issue 414: FS SIMD8 shader: 27 inst, 0 loops, 48 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 256 bytes. >204735: message: shader compiler issue 415: FS SIMD16 shader: 27 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 256 bytes. >204735: message: shader compiler issue 416: VS vec4 shader: 14 inst, 0 loops, 86 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >210970: message: shader compiler issue 417: FS SIMD8 shader: 265 inst, 0 loops, 1486 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 4240 to 3152 bytes. >210970: message: shader compiler issue 418: FS SIMD16 shader: 266 inst, 0 loops, 1906 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 4256 to 3168 bytes. >210970: message: shader compiler issue 419: VS vec4 shader: 883 inst, 0 loops, 7446 cycles, 0:0 spills:fills, compacted 14128 to 11488 bytes. >211285: message: shader compiler issue 420: FS SIMD8 shader: 31 inst, 0 loops, 187 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >211285: message: shader compiler issue 421: FS SIMD16 shader: 31 inst, 0 loops, 236 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >211285: message: shader compiler issue 422: VS vec4 shader: 1029 inst, 0 loops, 8716 cycles, 0:0 spills:fills, compacted 16464 to 13216 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >212374: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >212376: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >212378: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >220845: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >220847: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >220849: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >255414: message: shader compiler issue 423: FS SIMD8 shader: 369 inst, 0 loops, 2599 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5904 to 4560 bytes. >255414: message: shader compiler issue 424: FS SIMD16 shader: 370 inst, 0 loops, 3304 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5920 to 4576 bytes. >255414: message: shader compiler issue 425: VS vec4 shader: 395 inst, 0 loops, 3490 cycles, 0:0 spills:fills, compacted 6320 to 5200 bytes. >255544: message: shader compiler issue 426: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >255544: message: shader compiler issue 427: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >255544: message: shader compiler issue 428: VS vec4 shader: 395 inst, 0 loops, 3490 cycles, 0:0 spills:fills, compacted 6320 to 5200 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >259201: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >259203: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >259205: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >275330: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >275332: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >275334: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >298847: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >298849: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >298851: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >320015: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >320017: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >320019: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >334347: message: api performance issue 106: using glBufferSubData(buffer 4898, offset 0, size 288) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >341225: message: shader compiler issue 429: FS SIMD8 shader: 378 inst, 0 loops, 1958 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 6048 to 4528 bytes. >341225: message: shader compiler issue 430: FS SIMD16 shader: 379 inst, 0 loops, 2504 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 6064 to 4544 bytes. >341225: message: shader compiler performance issue 431: vertex shader triggered register spilling. Try reducing the number of live vec4 values to improve performance. >341225: message: shader compiler issue 432: VS vec4 shader: 1081 inst, 0 loops, 9206 cycles, 2:2 spills:fills, compacted 17296 to 14128 bytes. >341448: message: shader compiler issue 433: FS SIMD8 shader: 31 inst, 0 loops, 335 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >341448: message: shader compiler issue 434: FS SIMD16 shader: 31 inst, 0 loops, 376 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >341448: message: shader compiler issue 435: VS vec4 shader: 1006 inst, 0 loops, 8492 cycles, 0:0 spills:fills, compacted 16096 to 13072 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >342540: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >342542: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >342544: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >352256: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >352258: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >352260: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >367819: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >367821: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >367823: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >393695: message: api performance issue 106: too many identical messages; ignoring >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting 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>waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >3220350: message: shader compiler issue 436: FS SIMD8 shader: 31 inst, 0 loops, 187 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >3220350: message: shader compiler issue 437: FS SIMD16 shader: 31 inst, 0 loops, 236 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >3220350: message: shader compiler issue 438: VS vec4 shader: 994 inst, 0 loops, 8566 cycles, 0:0 spills:fills, compacted 15904 to 12928 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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>waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >6840820: message: shader compiler issue 439: FS SIMD8 shader: 161 inst, 0 loops, 848 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 2576 to 1888 bytes. >6840820: message: shader compiler issue 440: FS SIMD16 shader: 162 inst, 0 loops, 910 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 2592 to 1904 bytes. >6840820: message: shader compiler issue 441: VS vec4 shader: 360 inst, 0 loops, 2782 cycles, 0:0 spills:fills, compacted 5760 to 4800 bytes. >6840985: message: shader compiler issue 442: FS SIMD8 shader: 88 inst, 0 loops, 721 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1408 to 1056 bytes. >6840985: message: shader compiler issue 443: FS SIMD16 shader: 89 inst, 0 loops, 866 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1424 to 1072 bytes. >6840985: message: shader compiler issue 444: VS vec4 shader: 294 inst, 0 loops, 1992 cycles, 0:0 spills:fills, compacted 4704 to 3936 bytes. >waiting for idle >6841318: message: shader compiler issue 445: FS SIMD8 shader: 8 inst, 0 loops, 250 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 128 to 80 bytes. >6841318: message: shader compiler issue 446: FS SIMD16 shader: 8 inst, 0 loops, 264 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 128 to 80 bytes. >6841318: message: shader compiler issue 447: VS vec4 shader: 18 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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>waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >7539367: message: shader compiler performance issue 448: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >7539367: message: shader compiler issue 449: FS SIMD8 shader: 733 inst, 0 loops, 3711 cycles, 0:0 spills:fills, Promoted 41 constants, compacted 11728 to 8880 bytes. >7539367: message: shader compiler issue 450: VS vec4 shader: 59 inst, 0 loops, 230 cycles, 0:0 spills:fills, compacted 944 to 800 bytes. >7539424: message: shader compiler issue 451: FS SIMD8 shader: 30 inst, 0 loops, 314 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 480 to 320 bytes. >7539424: message: shader compiler issue 452: FS SIMD16 shader: 30 inst, 0 loops, 354 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 480 to 320 bytes. >7539424: message: shader compiler issue 453: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. >7539481: message: shader compiler issue 454: FS SIMD8 shader: 200 inst, 0 loops, 727 cycles, 0:0 spills:fills, Promoted 11 constants, compacted 3200 to 2368 bytes. >7539481: message: shader compiler issue 455: FS SIMD16 shader: 201 inst, 0 loops, 1202 cycles, 0:0 spills:fills, Promoted 11 constants, compacted 3216 to 2384 bytes. >7539481: message: shader compiler issue 456: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >7541655: message: major shader compiler issue 457: 0:352(23): warning: `f10' used uninitialized >7541655: message: major shader compiler issue 458: 0:353(27): warning: `v11' used uninitialized >7541655 @2 glCompileShader(shader = 7168) >7541655: warning: 0:352(23): warning: `f10' used uninitialized >0:353(27): warning: `v11' used uninitialized > >7541663: message: shader compiler issue 459: FS SIMD8 shader: 224 inst, 0 loops, 1737 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7541663: message: shader compiler issue 460: FS SIMD16 shader: 224 inst, 0 loops, 1930 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7541663: message: shader compiler issue 461: TES vec4 shader: 93 inst, 0 loops, 714 cycles, 0:0 spills:fills, compacted 1488 to 1312 bytes. >7541663: message: shader compiler issue 462: TCS vec4 shader: 396 inst, 0 loops, 2054 cycles, 19:9 spills:fills, compacted 6336 to 5152 bytes. >7541663: message: shader compiler issue 463: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7541801: message: shader compiler issue 464: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7541801: message: shader compiler issue 465: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7541801: message: shader compiler issue 466: TES vec4 shader: 88 inst, 0 loops, 880 cycles, 0:0 spills:fills, compacted 1408 to 1232 bytes. >7541801: message: shader compiler issue 467: TCS vec4 shader: 396 inst, 0 loops, 2054 cycles, 19:9 spills:fills, compacted 6336 to 5152 bytes. >7541801: message: shader compiler issue 468: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7541915: message: shader compiler issue 469: FS SIMD8 shader: 382 inst, 0 loops, 2114 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6112 to 4768 bytes. >7541915: message: shader compiler issue 470: FS SIMD16 shader: 383 inst, 0 loops, 4450 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6128 to 4784 bytes. >7541915: message: shader compiler issue 471: TES vec4 shader: 92 inst, 0 loops, 616 cycles, 0:0 spills:fills, compacted 1472 to 1280 bytes. >7541915: message: shader compiler issue 472: TCS vec4 shader: 426 inst, 0 loops, 2196 cycles, 22:10 spills:fills, compacted 6816 to 5552 bytes. >7541915: message: shader compiler issue 473: VS vec4 shader: 201 inst, 0 loops, 1218 cycles, 0:0 spills:fills, compacted 3216 to 2848 bytes. >7542073: message: shader compiler issue 474: FS SIMD8 shader: 224 inst, 0 loops, 1737 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7542073: message: shader compiler issue 475: FS SIMD16 shader: 224 inst, 0 loops, 1930 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7542073: message: shader compiler issue 476: VS vec4 shader: 145 inst, 0 loops, 1134 cycles, 0:0 spills:fills, compacted 2320 to 2064 bytes. >7542152: message: shader compiler issue 477: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542152: message: shader compiler issue 478: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542152: message: shader compiler issue 479: VS vec4 shader: 142 inst, 0 loops, 1132 cycles, 0:0 spills:fills, compacted 2272 to 2016 bytes. >7542203: message: shader compiler issue 480: FS SIMD8 shader: 382 inst, 0 loops, 2114 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6112 to 4768 bytes. >7542203: message: shader compiler issue 481: FS SIMD16 shader: 383 inst, 0 loops, 4450 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6128 to 4784 bytes. >7542203: message: shader compiler issue 482: VS vec4 shader: 147 inst, 0 loops, 1018 cycles, 0:0 spills:fills, compacted 2352 to 2064 bytes. >7542310: message: major shader compiler issue 483: 0:351(23): warning: `f10' used uninitialized >7542310: message: major shader compiler issue 484: 0:352(27): warning: `v11' used uninitialized >7542310 @2 glCompileShader(shader = 7166) >7542310: warning: 0:351(23): warning: `f10' used uninitialized >0:352(27): warning: `v11' used uninitialized > >7542318: message: shader compiler issue 485: FS SIMD8 shader: 203 inst, 0 loops, 1682 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542318: message: shader compiler issue 486: FS SIMD16 shader: 203 inst, 0 loops, 1938 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542318: message: shader compiler issue 487: TES vec4 shader: 80 inst, 0 loops, 696 cycles, 0:0 spills:fills, compacted 1280 to 1152 bytes. >7542318: message: shader compiler issue 488: TCS vec4 shader: 392 inst, 0 loops, 2036 cycles, 19:9 spills:fills, compacted 6272 to 5104 bytes. >7542318: message: shader compiler issue 489: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7542450: message: shader compiler issue 490: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542450: message: shader compiler issue 491: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542450: message: shader compiler issue 492: TES vec4 shader: 75 inst, 0 loops, 716 cycles, 0:0 spills:fills, compacted 1200 to 1072 bytes. >7542450: message: shader compiler issue 493: TCS vec4 shader: 392 inst, 0 loops, 2036 cycles, 19:9 spills:fills, compacted 6272 to 5104 bytes. >7542450: message: shader compiler issue 494: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7542560: message: shader compiler issue 495: FS SIMD8 shader: 362 inst, 0 loops, 2059 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5792 to 4416 bytes. >7542560: message: shader compiler issue 496: FS SIMD16 shader: 363 inst, 0 loops, 3862 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5808 to 4432 bytes. >7542560: message: shader compiler issue 497: TES vec4 shader: 79 inst, 0 loops, 730 cycles, 0:0 spills:fills, compacted 1264 to 1104 bytes. >7542560: message: shader compiler issue 498: TCS vec4 shader: 422 inst, 0 loops, 2178 cycles, 22:10 spills:fills, compacted 6752 to 5504 bytes. >7542560: message: shader compiler issue 499: VS vec4 shader: 201 inst, 0 loops, 1218 cycles, 0:0 spills:fills, compacted 3216 to 2848 bytes. >7542708: message: shader compiler issue 500: FS SIMD8 shader: 203 inst, 0 loops, 1682 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542708: message: shader compiler issue 501: FS SIMD16 shader: 203 inst, 0 loops, 1938 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542708: message: shader compiler issue 502: VS vec4 shader: 145 inst, 0 loops, 1134 cycles, 0:0 spills:fills, compacted 2320 to 2064 bytes. >7542783: message: shader compiler issue 503: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542783: message: shader compiler issue 504: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542783: message: shader compiler issue 505: VS vec4 shader: 142 inst, 0 loops, 1132 cycles, 0:0 spills:fills, compacted 2272 to 2016 bytes. >7542832: message: shader compiler issue 506: FS SIMD8 shader: 362 inst, 0 loops, 2059 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5792 to 4416 bytes. >7542832: message: shader compiler issue 507: FS SIMD16 shader: 363 inst, 0 loops, 3862 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5808 to 4432 bytes. >7542832: message: shader compiler issue 508: VS vec4 shader: 147 inst, 0 loops, 1018 cycles, 0:0 spills:fills, compacted 2352 to 2064 bytes. >7542939: message: shader compiler issue 509: FS SIMD8 shader: 411 inst, 0 loops, 1938 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6576 to 4992 bytes. >7542939: message: shader compiler issue 510: FS SIMD16 shader: 412 inst, 0 loops, 4502 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6592 to 5008 bytes. >7542939: message: shader compiler issue 511: VS vec4 shader: 66 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1056 to 912 bytes. >7543031: message: shader compiler issue 512: FS SIMD8 shader: 46 inst, 0 loops, 363 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 544 bytes. >7543031: message: shader compiler issue 513: FS SIMD16 shader: 46 inst, 0 loops, 418 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 544 bytes. >7543031: message: shader compiler issue 514: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. >7543085: message: shader compiler issue 515: FS SIMD8 shader: 245 inst, 0 loops, 1276 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3920 to 3040 bytes. >7543085: message: shader compiler issue 516: FS SIMD16 shader: 246 inst, 0 loops, 1590 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3936 to 3056 bytes. >7543085: message: shader compiler issue 517: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >7543161: message: shader compiler issue 518: FS SIMD8 shader: 118 inst, 0 loops, 651 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1888 to 1360 bytes. >7543161: message: shader compiler issue 519: FS SIMD16 shader: 118 inst, 0 loops, 806 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1888 to 1360 bytes. >7543161: message: shader compiler issue 520: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >7543233: message: shader compiler issue 521: FS SIMD8 shader: 268 inst, 0 loops, 1342 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4288 to 3184 bytes. >7543233: message: shader compiler issue 522: FS SIMD16 shader: 269 inst, 0 loops, 2926 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4304 to 3200 bytes. >7543233: message: shader compiler issue 523: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >7543324: message: shader compiler issue 524: FS SIMD8 shader: 49 inst, 0 loops, 478 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 784 to 624 bytes. >7543324: message: shader compiler issue 525: FS SIMD16 shader: 49 inst, 0 loops, 558 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 784 to 624 bytes. >7543324: message: shader compiler issue 526: VS vec4 shader: 104 inst, 0 loops, 686 cycles, 0:0 spills:fills, compacted 1664 to 1504 bytes. >7543382: message: shader compiler issue 527: FS SIMD8 shader: 13 inst, 0 loops, 298 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 144 bytes. >7543382: message: shader compiler issue 528: FS SIMD16 shader: 13 inst, 0 loops, 324 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 144 bytes. >7543382: message: shader compiler issue 529: VS vec4 shader: 89 inst, 0 loops, 670 cycles, 0:0 spills:fills, compacted 1424 to 1280 bytes. >7543438: message: shader compiler issue 530: FS SIMD8 shader: 261 inst, 0 loops, 1270 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4176 to 3104 bytes. >7543438: message: shader compiler issue 531: FS SIMD16 shader: 262 inst, 0 loops, 1706 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4192 to 3120 bytes. >7543438: message: shader compiler issue 532: VS vec4 shader: 114 inst, 0 loops, 578 cycles, 0:0 spills:fills, compacted 1824 to 1600 bytes. >7543523: message: shader compiler issue 533: FS SIMD8 shader: 30 inst, 0 loops, 376 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 480 to 368 bytes. >7543523: message: shader compiler issue 534: FS SIMD16 shader: 30 inst, 0 loops, 424 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 480 to 368 bytes. >7543523: message: shader compiler issue 535: VS vec4 shader: 143 inst, 0 loops, 622 cycles, 0:0 spills:fills, compacted 2288 to 2000 bytes. >7543611: message: shader compiler issue 536: FS SIMD8 shader: 77 inst, 0 loops, 681 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1232 to 944 bytes. >7543611: message: shader compiler issue 537: FS SIMD16 shader: 78 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1248 to 960 bytes. >7543611: message: shader compiler issue 538: VS vec4 shader: 108 inst, 0 loops, 560 cycles, 0:0 spills:fills, compacted 1728 to 1504 bytes. >7543668: message: shader compiler issue 539: FS SIMD8 shader: 35 inst, 0 loops, 288 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 560 to 448 bytes. >7543668: message: shader compiler issue 540: FS SIMD16 shader: 36 inst, 0 loops, 348 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 576 to 464 bytes. >7543668: message: shader compiler issue 541: VS vec4 shader: 78 inst, 0 loops, 548 cycles, 0:0 spills:fills, compacted 1248 to 1088 bytes. >7543705: message: shader compiler issue 542: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >7543705: message: shader compiler issue 543: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >7543705: message: shader compiler issue 544: VS vec4 shader: 63 inst, 0 loops, 402 cycles, 0:0 spills:fills, compacted 1008 to 848 bytes. >7543747: message: shader compiler issue 545: FS SIMD8 shader: 245 inst, 0 loops, 1370 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 3920 to 2992 bytes. >7543747: message: shader compiler issue 546: FS SIMD16 shader: 246 inst, 0 loops, 1652 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 3936 to 3008 bytes. >7543747: message: shader compiler issue 547: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7543832: message: shader compiler issue 548: FS SIMD8 shader: 150 inst, 0 loops, 1133 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2400 to 1808 bytes. >7543832: message: shader compiler issue 549: FS SIMD16 shader: 151 inst, 0 loops, 1410 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2416 to 1824 bytes. >7543832: message: shader compiler issue 550: VS vec4 shader: 120 inst, 0 loops, 570 cycles, 0:0 spills:fills, compacted 1920 to 1680 bytes. >7543904: message: shader compiler issue 551: FS SIMD8 shader: 42 inst, 0 loops, 352 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 672 to 512 bytes. >7543904: message: shader compiler issue 552: FS SIMD16 shader: 43 inst, 0 loops, 428 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 688 to 528 bytes. >7543904: message: shader compiler issue 553: VS vec4 shader: 72 inst, 0 loops, 436 cycles, 0:0 spills:fills, compacted 1152 to 960 bytes. >7543953: message: shader compiler issue 554: FS SIMD8 shader: 293 inst, 0 loops, 1684 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4688 to 3536 bytes. >7543953: message: shader compiler issue 555: FS SIMD16 shader: 294 inst, 0 loops, 2032 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4704 to 3552 bytes. >7543953: message: shader compiler issue 556: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7544052: message: shader compiler issue 557: FS SIMD8 shader: 147 inst, 0 loops, 955 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2352 to 1776 bytes. >7544052: message: shader compiler issue 558: FS SIMD16 shader: 148 inst, 0 loops, 1194 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2368 to 1792 bytes. >7544052: message: shader compiler issue 559: VS vec4 shader: 120 inst, 0 loops, 570 cycles, 0:0 spills:fills, compacted 1920 to 1680 bytes. >7544131: message: shader compiler issue 560: FS SIMD8 shader: 287 inst, 0 loops, 1540 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4592 to 3488 bytes. >7544131: message: shader compiler issue 561: FS SIMD16 shader: 288 inst, 0 loops, 1918 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4608 to 3504 bytes. >7544131: message: shader compiler issue 562: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7544261: message: shader compiler issue 563: FS SIMD8 shader: 318 inst, 0 loops, 1866 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 5088 to 3872 bytes. >7544261: message: shader compiler issue 564: FS SIMD16 shader: 319 inst, 0 loops, 3572 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 5104 to 3888 bytes. >7544261: message: shader compiler issue 565: VS vec4 shader: 122 inst, 0 loops, 576 cycles, 0:0 spills:fills, compacted 1952 to 1712 bytes. >7544339: message: shader compiler issue 566: FS SIMD8 shader: 446 inst, 0 loops, 2402 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 7136 to 5504 bytes. >7544339: message: shader compiler issue 567: FS SIMD16 shader: 447 inst, 0 loops, 4778 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 7152 to 5520 bytes. >7544339: message: shader compiler issue 568: VS vec4 shader: 120 inst, 0 loops, 458 cycles, 0:0 spills:fills, compacted 1920 to 1648 bytes. >7544461: message: shader compiler issue 569: FS SIMD8 shader: 50 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 800 to 640 bytes. >7544461: message: shader compiler issue 570: FS SIMD16 shader: 51 inst, 0 loops, 424 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 816 to 656 bytes. >7544461: message: shader compiler issue 571: VS vec4 shader: 104 inst, 0 loops, 472 cycles, 0:0 spills:fills, compacted 1664 to 1392 bytes. >7544527: message: shader compiler issue 572: FS SIMD8 shader: 393 inst, 0 loops, 2158 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6288 to 4784 bytes. >7544527: message: shader compiler issue 573: FS SIMD16 shader: 394 inst, 0 loops, 4636 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6304 to 4800 bytes. >7544527: message: api performance issue 49: Copying to larger program cache: 1024 kB -> 2048 kB >7544527: message: shader compiler issue 574: VS vec4 shader: 67 inst, 0 loops, 240 cycles, 0:0 spills:fills, compacted 1072 to 928 bytes. >7544615: message: shader compiler issue 575: FS SIMD8 shader: 213 inst, 0 loops, 1036 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3408 to 2528 bytes. >7544615: message: shader compiler issue 576: FS SIMD16 shader: 214 inst, 0 loops, 1318 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3424 to 2544 bytes. >7544615: message: shader compiler issue 577: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >7548512: message: shader compiler issue 578: FS SIMD8 shader: 202 inst, 0 loops, 1246 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 3232 to 2496 bytes. >7548512: message: shader compiler issue 579: FS SIMD16 shader: 203 inst, 0 loops, 1490 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 3248 to 2512 bytes. >7548512: message: shader compiler issue 580: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >7548678: message: shader compiler issue 581: FS SIMD8 shader: 202 inst, 0 loops, 1246 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 3232 to 2496 bytes. >7548678: message: shader compiler issue 582: FS SIMD16 shader: 203 inst, 0 loops, 1490 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 3248 to 2512 bytes. >7548678: message: shader compiler issue 583: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >7548796: message: shader compiler issue 584: FS SIMD8 shader: 303 inst, 0 loops, 1538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4848 to 3696 bytes. >7548796: message: shader compiler issue 585: FS SIMD16 shader: 304 inst, 0 loops, 2828 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4864 to 3712 bytes. >7548796: message: shader compiler issue 586: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >7548933: message: shader compiler issue 587: FS SIMD8 shader: 294 inst, 0 loops, 1659 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4704 to 3600 bytes. >7548933: message: shader compiler issue 588: FS SIMD16 shader: 295 inst, 0 loops, 3114 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4720 to 3616 bytes. >7548933: message: shader compiler issue 589: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >waiting for idle >waiting for idle >7550016: message: shader compiler issue 590: FS SIMD8 shader: 336 inst, 0 loops, 1378 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 5376 to 3936 bytes. >7550016: message: shader compiler issue 591: FS SIMD16 shader: 337 inst, 0 loops, 4732 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 5392 to 3952 bytes. >7550016: message: shader compiler issue 592: VS vec4 shader: 854 inst, 0 loops, 7350 cycles, 0:0 spills:fills, compacted 13664 to 11088 bytes. >7550309: message: shader compiler issue 593: FS SIMD8 shader: 12 inst, 0 loops, 266 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >7550309: message: shader compiler issue 594: FS SIMD16 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >7550309: message: shader compiler issue 595: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >7550388: message: shader compiler performance issue 596: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >7550388: message: shader compiler issue 597: FS SIMD8 shader: 1333 inst, 1 loops, 23049 cycles, 0:0 spills:fills, Promoted 23 constants, compacted 21328 to 15600 bytes. >7550388: message: shader compiler issue 598: VS vec4 shader: 59 inst, 0 loops, 228 cycles, 0:0 spills:fills, compacted 944 to 800 bytes. >waiting for idle >7551280: message: shader compiler issue 599: FS SIMD8 shader: 212 inst, 0 loops, 1686 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 3392 to 2464 bytes. >7551280: message: shader compiler issue 600: FS SIMD16 shader: 213 inst, 0 loops, 2036 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 3408 to 2480 bytes. >7551280: message: shader compiler issue 601: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >7551360: message: shader compiler issue 602: FS SIMD8 shader: 38 inst, 0 loops, 408 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 608 to 416 bytes. >7551360: message: shader compiler issue 603: FS SIMD16 shader: 39 inst, 0 loops, 462 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 624 to 432 bytes. >waiting for idle >7551764: message: shader compiler issue 604: FS SIMD8 shader: 64 inst, 0 loops, 557 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1024 to 720 bytes. >7551764: message: shader compiler issue 605: FS SIMD16 shader: 65 inst, 0 loops, 618 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1040 to 736 bytes. >7551764: message: shader compiler issue 606: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >7552301: message: shader compiler issue 607: FS SIMD8 shader: 294 inst, 0 loops, 1619 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4704 to 3520 bytes. >7552301: message: shader compiler issue 608: FS SIMD16 shader: 295 inst, 0 loops, 2148 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4720 to 3536 bytes. >7552301: message: shader compiler issue 609: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >7552389: message: shader compiler issue 610: FS SIMD8 shader: 325 inst, 0 loops, 2021 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5200 to 4032 bytes. >7552389: message: shader compiler issue 611: FS SIMD16 shader: 326 inst, 0 loops, 2466 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5216 to 4048 bytes. >7552389: message: shader compiler issue 612: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >7552510: message: shader compiler issue 613: FS SIMD8 shader: 376 inst, 0 loops, 2535 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6016 to 4576 bytes. >7552510: message: shader compiler issue 614: FS SIMD16 shader: 377 inst, 0 loops, 3032 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6032 to 4592 bytes. >7552510: message: shader compiler issue 615: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7552606: message: shader compiler issue 616: FS SIMD8 shader: 334 inst, 0 loops, 2190 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 5344 to 4096 bytes. >7552606: message: shader compiler issue 617: FS SIMD16 shader: 335 inst, 0 loops, 2614 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 5360 to 4112 bytes. >7552606: message: shader compiler issue 618: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >waiting for idle >7553290: message: shader compiler issue 619: FS SIMD8 shader: 291 inst, 0 loops, 2054 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4656 to 3600 bytes. >7553290: message: shader compiler issue 620: FS SIMD16 shader: 292 inst, 0 loops, 2410 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4672 to 3616 bytes. >7553290: message: shader compiler issue 621: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >7566165: message: shader compiler issue 622: FS SIMD8 shader: 471 inst, 0 loops, 2988 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7536 to 5904 bytes. >7566165: message: shader compiler issue 623: FS SIMD16 shader: 472 inst, 0 loops, 6252 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7552 to 5920 bytes. >7566165: message: shader compiler issue 624: TES vec4 shader: 92 inst, 0 loops, 616 cycles, 0:0 spills:fills, compacted 1472 to 1280 bytes. >7566165: message: shader compiler issue 625: TCS vec4 shader: 426 inst, 0 loops, 2196 cycles, 22:10 spills:fills, compacted 6816 to 5552 bytes. >7566165: message: shader compiler issue 626: VS vec4 shader: 201 inst, 0 loops, 1218 cycles, 0:0 spills:fills, compacted 3216 to 2848 bytes. >7566323: message: shader compiler issue 627: FS SIMD8 shader: 471 inst, 0 loops, 2988 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7536 to 5904 bytes. >7566323: message: shader compiler issue 628: FS SIMD16 shader: 472 inst, 0 loops, 6252 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7552 to 5920 bytes. >7566323: message: shader compiler issue 629: VS vec4 shader: 147 inst, 0 loops, 1018 cycles, 0:0 spills:fills, compacted 2352 to 2064 bytes. >7566434: message: shader compiler issue 630: FS SIMD8 shader: 451 inst, 0 loops, 3024 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7216 to 5568 bytes. >7566434: message: shader compiler issue 631: FS SIMD16 shader: 452 inst, 0 loops, 4952 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7232 to 5584 bytes. >7566434: message: shader compiler issue 632: TES vec4 shader: 79 inst, 0 loops, 730 cycles, 0:0 spills:fills, compacted 1264 to 1104 bytes. >7566434: message: shader compiler issue 633: TCS vec4 shader: 422 inst, 0 loops, 2178 cycles, 22:10 spills:fills, compacted 6752 to 5504 bytes. >7566434: message: shader compiler issue 634: VS vec4 shader: 201 inst, 0 loops, 1218 cycles, 0:0 spills:fills, compacted 3216 to 2848 bytes. >7566588: message: shader compiler issue 635: FS SIMD8 shader: 451 inst, 0 loops, 3024 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7216 to 5568 bytes. >7566588: message: shader compiler issue 636: FS SIMD16 shader: 452 inst, 0 loops, 4952 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7232 to 5584 bytes. >7566588: message: shader compiler issue 637: VS vec4 shader: 147 inst, 0 loops, 1018 cycles, 0:0 spills:fills, compacted 2352 to 2064 bytes. >7566697: message: shader compiler issue 638: FS SIMD8 shader: 359 inst, 0 loops, 2113 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5744 to 4304 bytes. >7566697: message: shader compiler issue 639: FS SIMD16 shader: 360 inst, 0 loops, 4168 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5760 to 4320 bytes. >7566697: message: shader compiler issue 640: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >7566788: message: shader compiler issue 641: FS SIMD8 shader: 398 inst, 0 loops, 2134 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6368 to 4784 bytes. >7566788: message: shader compiler issue 642: FS SIMD16 shader: 399 inst, 0 loops, 4742 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6384 to 4800 bytes. >7566788: message: shader compiler issue 643: VS vec4 shader: 114 inst, 0 loops, 578 cycles, 0:0 spills:fills, compacted 1824 to 1600 bytes. >7566899: message: shader compiler issue 644: FS SIMD8 shader: 535 inst, 0 loops, 3233 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 8560 to 6592 bytes. >7566899: message: shader compiler issue 645: FS SIMD16 shader: 536 inst, 0 loops, 5462 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 8576 to 6608 bytes. >7566899: message: shader compiler issue 646: VS vec4 shader: 120 inst, 0 loops, 458 cycles, 0:0 spills:fills, compacted 1920 to 1648 bytes. >7567003: message: shader compiler issue 647: FS SIMD8 shader: 302 inst, 0 loops, 1819 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 4832 to 3696 bytes. >7567003: message: shader compiler issue 648: FS SIMD16 shader: 303 inst, 0 loops, 2202 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 4848 to 3712 bytes. >7567003: message: shader compiler issue 649: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >7570877: message: shader compiler issue 650: FS SIMD8 shader: 383 inst, 0 loops, 2226 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6128 to 4688 bytes. >7570877: message: shader compiler issue 651: FS SIMD16 shader: 384 inst, 0 loops, 4178 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6144 to 4704 bytes. >7570877: message: shader compiler issue 652: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >7571012: message: shader compiler issue 653: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >7571012: message: shader compiler issue 654: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >7571012: message: shader compiler issue 655: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >waiting for idle >waiting for idle >7572010: message: shader compiler performance issue 656: SIMD16 shader failed to compile: CS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >7572010: message: shader compiler issue 657: CS SIMD8 shader: 655 inst, 2 loops, 26334 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 10480 to 7808 bytes. >7572417: message: shader compiler issue 658: FS SIMD8 shader: 412 inst, 0 loops, 2458 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 6592 to 4864 bytes. >7572417: message: shader compiler issue 659: FS SIMD16 shader: 413 inst, 0 loops, 3528 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 6608 to 4880 bytes. >7572417: message: shader compiler issue 660: VS vec4 shader: 854 inst, 0 loops, 7350 cycles, 0:0 spills:fills, compacted 13664 to 11088 bytes. >waiting for idle >7572752: message: shader compiler performance issue 661: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >7572752: message: shader compiler issue 662: FS SIMD8 shader: 1453 inst, 1 loops, 26214 cycles, 0:0 spills:fills, Promoted 23 constants, compacted 23248 to 17056 bytes. >7572752: message: shader compiler issue 663: VS vec4 shader: 59 inst, 0 loops, 228 cycles, 0:0 spills:fills, compacted 944 to 800 bytes. >7573393: message: shader compiler issue 664: FS SIMD8 shader: 1067 inst, 0 loops, 12548 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 17072 to 11248 bytes. >7573393: message: shader compiler issue 665: FS SIMD16 shader: 1068 inst, 0 loops, 17074 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 17088 to 11264 bytes. >7573393: message: shader compiler issue 666: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >7574096: message: shader compiler issue 667: FS SIMD8 shader: 145 inst, 0 loops, 1490 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 2320 to 1744 bytes. >7574096: message: shader compiler issue 668: FS SIMD16 shader: 146 inst, 0 loops, 1578 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 2336 to 1760 bytes. >7574096: message: shader compiler issue 669: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >7574331: message: shader compiler issue 670: FS SIMD8 shader: 113 inst, 0 loops, 688 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 1808 to 1312 bytes. >7574331: message: shader compiler issue 671: FS SIMD16 shader: 113 inst, 0 loops, 852 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 1808 to 1312 bytes. >7574331: message: shader compiler issue 672: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >7580767: message: shader compiler issue 673: FS SIMD8 shader: 295 inst, 0 loops, 1619 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 4720 to 3456 bytes. >7580767: message: shader compiler issue 674: FS SIMD16 shader: 296 inst, 0 loops, 2026 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 4736 to 3472 bytes. >7580767: message: shader compiler issue 675: VS vec4 shader: 1069 inst, 0 loops, 9154 cycles, 0:0 spills:fills, compacted 17104 to 13936 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >14865158: message: shader compiler issue 676: FS SIMD8 shader: 294 inst, 0 loops, 1651 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 4704 to 3392 bytes. >14865158: message: shader compiler issue 677: FS SIMD16 shader: 295 inst, 0 loops, 2026 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 4720 to 3408 bytes. >14865158: message: shader compiler issue 678: VS vec4 shader: 1069 inst, 0 loops, 9154 cycles, 0:0 spills:fills, compacted 17104 to 13936 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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>waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >18361680: message: shader compiler issue 679: FS SIMD8 shader: 412 inst, 0 loops, 2036 cycles, 0:0 spills:fills, Promoted 11 constants, compacted 6592 to 4992 bytes. >18361680: message: shader compiler issue 680: FS SIMD16 shader: 413 inst, 0 loops, 4248 cycles, 0:0 spills:fills, Promoted 11 constants, compacted 6608 to 5008 bytes. >18361680: message: shader compiler performance issue 681: vertex shader triggered register spilling. Try reducing the number of live vec4 values to improve performance. >18361680: message: shader compiler issue 682: VS vec4 shader: 1098 inst, 0 loops, 9124 cycles, 3:3 spills:fills, compacted 17568 to 14336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >Rendered 1434 frames in 76.0928 secs, average of 18.8454 fps >waiting for idle >waiting for idle >waiting for idle >waiting for idle >1023: message: api issue 1: FBO incomplete: no attachments and default width or height is 0 [-1] >1023: message: shader compiler issue 2: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >1023: message: shader compiler issue 3: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >1023: message: shader compiler issue 4: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >1286: message: shader compiler issue 5: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >1286: message: shader compiler issue 6: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >1361: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1370: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1379: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1388: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1397: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1406: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >waiting for idle >2431: message: shader compiler issue 8: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >2431: message: shader compiler issue 9: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >3207: message: shader compiler issue 10: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3207: message: shader compiler issue 11: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3207: message: shader compiler issue 12: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >3207: message: shader compiler issue 13: FS SIMD16 shader: 2 inst, 0 loops, 0 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 32 to 32 bytes. >waiting for idle >waiting for idle >3355: message: shader compiler issue 14: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3355: message: shader compiler issue 15: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3355: message: shader compiler issue 16: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >3355: message: shader compiler issue 17: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >3355: message: shader compiler issue 18: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >3384: message: shader compiler issue 19: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >3384: message: shader compiler issue 20: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >5016: message: shader compiler issue 21: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >5016: message: shader compiler issue 22: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >8501: message: shader compiler issue 23: FS SIMD16 shader: 2 inst, 0 loops, 0 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 32 to 32 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >24651: message: shader compiler issue 24: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >24651: message: shader compiler issue 25: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >27040: message: shader compiler issue 26: CS SIMD16 shader: 504 inst, 2 loops, 586982 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 8064 to 6016 bytes. >27096: message: shader compiler issue 27: CS SIMD16 shader: 245 inst, 4 loops, 45770 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 3920 to 2912 bytes. >29232: message: shader compiler issue 28: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >29232: message: shader compiler issue 29: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >29232: message: shader compiler issue 30: VS vec4 shader: 18 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >29285: message: shader compiler issue 31: FS SIMD8 shader: 36 inst, 0 loops, 391 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 576 to 416 bytes. >29285: message: shader compiler issue 32: FS SIMD16 shader: 36 inst, 0 loops, 436 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 576 to 416 bytes. >29285: message: shader compiler issue 33: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >29347: message: shader compiler issue 34: FS SIMD8 shader: 27 inst, 0 loops, 336 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 432 to 304 bytes. >29347: message: shader compiler issue 35: FS SIMD16 shader: 27 inst, 0 loops, 372 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 432 to 304 bytes. >29347: message: shader compiler issue 36: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >30607: message: shader compiler issue 37: FS SIMD8 shader: 27 inst, 0 loops, 96 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >30607: message: shader compiler issue 38: FS SIMD16 shader: 27 inst, 0 loops, 136 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >30607: message: shader compiler issue 39: GS vec4 shader: 27 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >30607: message: shader compiler issue 40: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >30720: message: shader compiler issue 41: FS SIMD8 shader: 15 inst, 0 loops, 315 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 240 to 224 bytes. >30720: message: shader compiler issue 42: FS SIMD16 shader: 16 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 256 to 240 bytes. >30720: message: shader compiler issue 43: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >30806: message: shader compiler issue 44: FS SIMD8 shader: 35 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 560 to 336 bytes. >30806: message: shader compiler issue 45: FS SIMD16 shader: 35 inst, 0 loops, 372 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 560 to 336 bytes. >30806: message: shader compiler issue 46: VS vec4 shader: 18 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >30869: message: shader compiler issue 47: FS SIMD8 shader: 779 inst, 1 loops, 9068 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 12464 to 7648 bytes. >30869: message: shader compiler issue 48: FS SIMD16 shader: 779 inst, 1 loops, 10734 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 12464 to 7648 bytes. >30869: message: api performance issue 49: Copying to larger program cache: 16 kB -> 32 kB >30869: message: shader compiler issue 50: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >31091: message: shader compiler issue 51: FS SIMD8 shader: 99 inst, 0 loops, 531 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1328 bytes. >31091: message: shader compiler issue 52: FS SIMD16 shader: 99 inst, 0 loops, 1698 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1328 bytes. >31091: message: api performance issue 49: Copying to larger program cache: 32 kB -> 64 kB >31091: message: shader compiler issue 53: VS vec4 shader: 31 inst, 0 loops, 128 cycles, 0:0 spills:fills, compacted 496 to 464 bytes. >31167: message: shader compiler issue 54: FS SIMD8 shader: 92 inst, 0 loops, 505 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1472 to 1232 bytes. >31167: message: shader compiler issue 55: FS SIMD16 shader: 92 inst, 0 loops, 594 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1472 to 1232 bytes. >31167: message: shader compiler issue 56: VS vec4 shader: 31 inst, 0 loops, 128 cycles, 0:0 spills:fills, compacted 496 to 464 bytes. >31213: message: shader compiler issue 57: FS SIMD8 shader: 99 inst, 0 loops, 524 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1296 bytes. >31213: message: shader compiler issue 58: FS SIMD16 shader: 99 inst, 0 loops, 1708 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1296 bytes. >31213: message: shader compiler issue 59: VS vec4 shader: 26 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 416 to 352 bytes. >31280: message: shader compiler issue 60: FS SIMD8 shader: 64 inst, 0 loops, 417 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1024 to 848 bytes. >31280: message: shader compiler issue 61: FS SIMD16 shader: 64 inst, 0 loops, 478 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1024 to 848 bytes. >31280: message: shader compiler issue 62: VS vec4 shader: 27 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >31328: message: shader compiler issue 63: FS SIMD8 shader: 71 inst, 0 loops, 443 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 912 bytes. >31328: message: shader compiler issue 64: FS SIMD16 shader: 71 inst, 0 loops, 504 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 912 bytes. >31328: message: shader compiler issue 65: VS vec4 shader: 24 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 384 to 336 bytes. >31395: message: shader compiler issue 66: FS SIMD8 shader: 36 inst, 0 loops, 324 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 464 bytes. >31395: message: shader compiler issue 67: FS SIMD16 shader: 36 inst, 0 loops, 374 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 464 bytes. >31395: message: shader compiler issue 68: VS vec4 shader: 23 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 368 to 336 bytes. >31443: message: shader compiler issue 69: FS SIMD8 shader: 43 inst, 0 loops, 356 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 688 to 528 bytes. >31443: message: shader compiler issue 70: FS SIMD16 shader: 43 inst, 0 loops, 404 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 688 to 528 bytes. >31443: message: shader compiler issue 71: VS vec4 shader: 22 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 352 to 304 bytes. >waiting for idle >31562: message: shader compiler issue 72: FS SIMD8 shader: 3559 inst, 0 loops, 22139 cycles, 0:0 spills:fills, Promoted 145 constants, compacted 56944 to 49152 bytes. >31562: message: shader compiler issue 73: FS SIMD16 shader: 3559 inst, 0 loops, 34728 cycles, 0:0 spills:fills, Promoted 145 constants, compacted 56944 to 49152 bytes. >31562: message: api performance issue 49: Copying to larger program cache: 64 kB -> 256 kB >31562: message: shader compiler issue 74: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >31562: message: shader compiler issue 75: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >31610: message: shader compiler issue 76: FS SIMD8 shader: 162 inst, 0 loops, 1150 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 2592 to 2000 bytes. >31610: message: shader compiler issue 77: FS SIMD16 shader: 163 inst, 0 loops, 1348 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 2608 to 2016 bytes. >31610: message: shader compiler issue 78: VS vec4 shader: 29 inst, 0 loops, 244 cycles, 0:0 spills:fills, compacted 464 to 400 bytes. >31730: message: shader compiler issue 79: FS SIMD8 shader: 76 inst, 0 loops, 749 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1216 to 880 bytes. >31730: message: shader compiler issue 80: FS SIMD16 shader: 77 inst, 0 loops, 862 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 896 bytes. >31730: message: shader compiler issue 81: VS vec4 shader: 15 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 240 to 240 bytes. >31781: message: shader compiler issue 82: FS SIMD8 shader: 66 inst, 0 loops, 725 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1056 to 768 bytes. >31781: message: shader compiler issue 83: FS SIMD16 shader: 67 inst, 0 loops, 824 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1072 to 784 bytes. >31781: message: api performance issue 84: Recompiling fragment shader for program 2030 >31781: message: api performance issue 85: number of color buffers 2->1 >31805: message: shader compiler issue 86: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >31805: message: shader compiler issue 87: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >31805: message: shader compiler issue 88: VS vec4 shader: 16 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >waiting for idle >32858: message: shader compiler issue 89: FS SIMD8 shader: 75 inst, 0 loops, 618 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1200 to 880 bytes. >32858: message: shader compiler issue 90: FS SIMD16 shader: 75 inst, 0 loops, 750 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1200 to 880 bytes. >32858: message: shader compiler issue 91: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >32907: message: shader compiler issue 92: FS SIMD8 shader: 80 inst, 0 loops, 648 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1280 to 928 bytes. >32907: message: shader compiler issue 93: FS SIMD16 shader: 80 inst, 0 loops, 780 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1280 to 928 bytes. >32907: message: shader compiler issue 94: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >32949: message: shader compiler issue 95: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >32949: message: shader compiler issue 96: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >62344: message: shader compiler issue 97: FS SIMD8 shader: 93 inst, 0 loops, 650 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1488 to 1072 bytes. >62344: message: shader compiler issue 98: FS SIMD16 shader: 93 inst, 0 loops, 800 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1488 to 1072 bytes. >62344: message: shader compiler issue 99: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >62386: message: shader compiler issue 100: FS SIMD8 shader: 82 inst, 0 loops, 653 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1312 to 960 bytes. >62386: message: shader compiler issue 101: FS SIMD16 shader: 82 inst, 0 loops, 782 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1312 to 960 bytes. >62386: message: shader compiler issue 102: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >65714: message: shader compiler issue 103: FS SIMD8 shader: 115 inst, 0 loops, 938 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 1840 to 1360 bytes. >65714: message: shader compiler issue 104: FS SIMD16 shader: 115 inst, 0 loops, 1086 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 1840 to 1360 bytes. >65714: message: shader compiler issue 105: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >70961: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >71804: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >72647: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >73490: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >74333: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >75176: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >76019: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >76862: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >77705: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >78548: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >79391: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >80234: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >81077: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >81920: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >82763: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >83606: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >84449: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >85292: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >86135: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >90099: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >90695: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >98665: message: shader compiler issue 107: FS SIMD8 shader: 259 inst, 0 loops, 1786 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4144 to 3120 bytes. >98665: message: shader compiler issue 108: FS SIMD16 shader: 260 inst, 0 loops, 2242 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4160 to 3136 bytes. >98665: message: shader compiler issue 109: VS vec4 shader: 33 inst, 0 loops, 180 cycles, 0:0 spills:fills, compacted 528 to 432 bytes. >98718: message: shader compiler issue 110: FS SIMD8 shader: 21 inst, 0 loops, 104 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 336 to 240 bytes. >98718: message: shader compiler issue 111: FS SIMD16 shader: 21 inst, 0 loops, 130 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 336 to 240 bytes. >98718: message: shader compiler issue 112: VS vec4 shader: 56 inst, 0 loops, 224 cycles, 0:0 spills:fills, compacted 896 to 752 bytes. >98805: message: shader compiler issue 113: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >98805: message: shader compiler issue 114: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >98805: message: shader compiler issue 115: VS vec4 shader: 237 inst, 0 loops, 1404 cycles, 0:0 spills:fills, compacted 3792 to 3280 bytes. >98866: message: shader compiler issue 116: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >98866: message: shader compiler issue 117: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >98866: message: shader compiler issue 118: VS vec4 shader: 222 inst, 0 loops, 1242 cycles, 0:0 spills:fills, compacted 3552 to 3056 bytes. >98916: message: shader compiler issue 119: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >98916: message: shader compiler issue 120: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >98916: message: shader compiler issue 121: VS vec4 shader: 246 inst, 0 loops, 1142 cycles, 0:0 spills:fills, compacted 3936 to 3392 bytes. >99005: message: shader compiler issue 122: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >99005: message: shader compiler issue 123: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >99005: message: shader compiler issue 124: VS vec4 shader: 243 inst, 0 loops, 1252 cycles, 0:0 spills:fills, compacted 3888 to 3376 bytes. >99064: message: shader compiler issue 125: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >99064: message: shader compiler issue 126: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >99064: message: shader compiler issue 127: VS vec4 shader: 228 inst, 0 loops, 1228 cycles, 0:0 spills:fills, compacted 3648 to 3152 bytes. >99112: message: shader compiler issue 128: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >99112: message: shader compiler issue 129: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >99112: message: shader compiler issue 130: VS vec4 shader: 252 inst, 0 loops, 1226 cycles, 0:0 spills:fills, compacted 4032 to 3472 bytes. >99202: message: shader compiler issue 131: FS SIMD8 shader: 116 inst, 0 loops, 640 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1856 to 1376 bytes. >99202: message: shader compiler issue 132: FS SIMD16 shader: 116 inst, 0 loops, 810 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1856 to 1376 bytes. >99202: message: shader compiler issue 133: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >99268: message: shader compiler issue 134: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99268: message: shader compiler issue 135: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99268: message: shader compiler issue 136: VS vec4 shader: 36 inst, 0 loops, 286 cycles, 0:0 spills:fills, compacted 576 to 512 bytes. >99303: message: shader compiler issue 137: FS SIMD8 shader: 13 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99303: message: shader compiler issue 138: FS SIMD16 shader: 13 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99303: message: shader compiler issue 139: VS vec4 shader: 31 inst, 0 loops, 176 cycles, 0:0 spills:fills, compacted 496 to 400 bytes. >99349: message: shader compiler issue 140: FS SIMD8 shader: 258 inst, 0 loops, 1255 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4128 to 3136 bytes. >99349: message: shader compiler issue 141: FS SIMD16 shader: 259 inst, 0 loops, 2480 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4144 to 3152 bytes. >99349: message: shader compiler issue 142: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >99434: message: shader compiler issue 143: FS SIMD8 shader: 113 inst, 0 loops, 634 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1808 to 1344 bytes. >99434: message: shader compiler issue 144: FS SIMD16 shader: 113 inst, 0 loops, 806 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1808 to 1344 bytes. >99434: message: shader compiler issue 145: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >99508: message: shader compiler issue 146: FS SIMD8 shader: 252 inst, 0 loops, 1195 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3072 bytes. >99508: message: shader compiler issue 147: FS SIMD16 shader: 253 inst, 0 loops, 2412 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3088 bytes. >99508: message: shader compiler issue 148: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >99612: message: shader compiler issue 149: FS SIMD8 shader: 294 inst, 0 loops, 1659 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4704 to 3600 bytes. >99612: message: shader compiler issue 150: FS SIMD16 shader: 295 inst, 0 loops, 3114 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4720 to 3616 bytes. >99612: message: shader compiler issue 151: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >99685: message: shader compiler issue 152: FS SIMD8 shader: 26 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 416 to 288 bytes. >99685: message: shader compiler issue 153: FS SIMD16 shader: 26 inst, 0 loops, 138 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 416 to 288 bytes. >99685: message: shader compiler issue 154: VS vec4 shader: 56 inst, 0 loops, 224 cycles, 0:0 spills:fills, compacted 896 to 752 bytes. >99735: message: shader compiler issue 155: FS SIMD8 shader: 112 inst, 0 loops, 813 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1792 to 1312 bytes. >99735: message: shader compiler issue 156: FS SIMD16 shader: 112 inst, 0 loops, 932 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1792 to 1312 bytes. >99735: message: shader compiler issue 157: VS vec4 shader: 216 inst, 0 loops, 1144 cycles, 0:0 spills:fills, compacted 3456 to 3008 bytes. >99810: message: shader compiler issue 158: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99810: message: shader compiler issue 159: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99810: message: shader compiler issue 160: VS vec4 shader: 184 inst, 0 loops, 1082 cycles, 0:0 spills:fills, compacted 2944 to 2528 bytes. >99852: message: shader compiler issue 161: FS SIMD8 shader: 13 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99852: message: shader compiler issue 162: FS SIMD16 shader: 13 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99852: message: shader compiler issue 163: VS vec4 shader: 175 inst, 0 loops, 1082 cycles, 0:0 spills:fills, compacted 2800 to 2368 bytes. >99907: message: shader compiler issue 164: FS SIMD8 shader: 259 inst, 0 loops, 1426 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4144 to 3136 bytes. >99907: message: shader compiler issue 165: FS SIMD16 shader: 260 inst, 0 loops, 2376 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4160 to 3152 bytes. >99907: message: shader compiler issue 166: VS vec4 shader: 213 inst, 0 loops, 1136 cycles, 0:0 spills:fills, compacted 3408 to 2944 bytes. >100001: message: shader compiler issue 167: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >100001: message: shader compiler issue 168: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >100001: message: shader compiler issue 169: VS vec4 shader: 284 inst, 0 loops, 1898 cycles, 0:0 spills:fills, compacted 4544 to 3888 bytes. >100061: message: shader compiler issue 170: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >100061: message: shader compiler issue 171: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >100061: message: shader compiler issue 172: VS vec4 shader: 269 inst, 0 loops, 1702 cycles, 0:0 spills:fills, compacted 4304 to 3664 bytes. >100110: message: shader compiler issue 173: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >100110: message: shader compiler issue 174: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >100110: message: shader compiler issue 175: VS vec4 shader: 292 inst, 0 loops, 1692 cycles, 0:0 spills:fills, compacted 4672 to 3984 bytes. >100110: message: api performance issue 49: Copying to larger program cache: 256 kB -> 512 kB >waiting for idle >waiting for idle >101441: message: shader compiler issue 176: FS SIMD8 shader: 3 inst, 0 loops, 18 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >101441: message: shader compiler issue 177: FS SIMD16 shader: 3 inst, 0 loops, 22 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >101441: message: api performance issue 84: Recompiling fragment shader for program 2046 >101441: message: api performance issue 85: number of color buffers 1->0 >101822: message: shader compiler performance issue 178: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >101822: message: shader compiler issue 179: FS SIMD8 shader: 1509 inst, 0 loops, 10207 cycles, 0:0 spills:fills, Promoted 34 constants, compacted 24144 to 17456 bytes. >101822: message: shader compiler issue 180: VS vec4 shader: 28 inst, 0 loops, 156 cycles, 0:0 spills:fills, compacted 448 to 384 bytes. >101940: message: shader compiler performance issue 181: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >101940: message: shader compiler issue 182: FS SIMD8 shader: 1611 inst, 0 loops, 11151 cycles, 0:0 spills:fills, Promoted 35 constants, compacted 25776 to 18720 bytes. >101940: message: shader compiler issue 183: VS vec4 shader: 101 inst, 0 loops, 644 cycles, 0:0 spills:fills, compacted 1616 to 1184 bytes. >102046: message: shader compiler issue 184: FS SIMD8 shader: 149 inst, 0 loops, 1238 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2384 to 1888 bytes. >102046: message: shader compiler issue 185: FS SIMD16 shader: 149 inst, 0 loops, 1446 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2384 to 1888 bytes. >102046: message: shader compiler issue 186: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >102046: message: shader compiler issue 187: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >102154: message: shader compiler issue 188: FS SIMD8 shader: 248 inst, 0 loops, 2281 cycles, 0:0 spills:fills, Promoted 12 constants, compacted 3968 to 3040 bytes. >102154: message: shader compiler issue 189: FS SIMD16 shader: 248 inst, 0 loops, 2626 cycles, 0:0 spills:fills, Promoted 12 constants, compacted 3968 to 3040 bytes. >102154: message: shader compiler issue 190: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >102154: message: shader compiler issue 191: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >waiting for idle >102255: message: shader compiler performance issue 192: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >102255: message: shader compiler issue 193: FS SIMD8 shader: 914 inst, 0 loops, 7832 cycles, 0:0 spills:fills, Promoted 33 constants, compacted 14624 to 10944 bytes. >102255: message: shader compiler issue 194: VS vec4 shader: 18 inst, 0 loops, 92 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >102334: message: shader compiler issue 195: FS SIMD8 shader: 77 inst, 0 loops, 663 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 848 bytes. >102334: message: shader compiler issue 196: FS SIMD16 shader: 77 inst, 0 loops, 780 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 848 bytes. >102334: message: shader compiler issue 197: VS vec4 shader: 18 inst, 0 loops, 92 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >102428: message: shader compiler issue 198: FS SIMD8 shader: 88 inst, 0 loops, 721 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1408 to 1056 bytes. >102428: message: shader compiler issue 199: FS SIMD16 shader: 89 inst, 0 loops, 866 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1424 to 1072 bytes. >102428: message: shader compiler performance issue 200: vertex shader triggered register spilling. Try reducing the number of live vec4 values to improve performance. >102428: message: shader compiler issue 201: VS vec4 shader: 1016 inst, 0 loops, 8526 cycles, 1:1 spills:fills, compacted 16256 to 13200 bytes. >102579: message: shader compiler performance issue 202: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >102579: message: shader compiler issue 203: FS SIMD8 shader: 607 inst, 0 loops, 2679 cycles, 0:0 spills:fills, Promoted 37 constants, compacted 9712 to 7344 bytes. >102579: message: shader compiler issue 204: VS vec4 shader: 847 inst, 0 loops, 7420 cycles, 0:0 spills:fills, compacted 13552 to 10992 bytes. >102947: message: shader compiler issue 205: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >102947: message: shader compiler issue 206: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >102947: message: shader compiler issue 207: VS vec4 shader: 5 inst, 0 loops, 20 cycles, 0:0 spills:fills, compacted 80 to 80 bytes. >103024: message: shader compiler issue 208: FS SIMD8 shader: 78 inst, 0 loops, 460 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1040 bytes. >103024: message: shader compiler issue 209: FS SIMD16 shader: 78 inst, 0 loops, 522 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1040 bytes. >103024: message: shader compiler issue 210: VS vec4 shader: 29 inst, 0 loops, 124 cycles, 0:0 spills:fills, compacted 464 to 432 bytes. >103102: message: shader compiler issue 211: FS SIMD8 shader: 71 inst, 0 loops, 438 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 944 bytes. >103102: message: shader compiler issue 212: FS SIMD16 shader: 71 inst, 0 loops, 502 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 944 bytes. >103102: message: shader compiler issue 213: VS vec4 shader: 27 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >103164: message: shader compiler issue 214: FS SIMD8 shader: 78 inst, 0 loops, 470 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1008 bytes. >103164: message: shader compiler issue 215: FS SIMD16 shader: 78 inst, 0 loops, 524 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1008 bytes. >103164: message: shader compiler issue 216: VS vec4 shader: 24 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 384 to 336 bytes. >103233: message: shader compiler issue 217: FS SIMD8 shader: 50 inst, 0 loops, 368 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 800 to 656 bytes. >103233: message: shader compiler issue 218: FS SIMD16 shader: 50 inst, 0 loops, 444 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 800 to 656 bytes. >103233: message: shader compiler issue 219: VS vec4 shader: 25 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 400 to 368 bytes. >103297: message: shader compiler issue 220: FS SIMD8 shader: 57 inst, 0 loops, 394 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 912 to 720 bytes. >103297: message: shader compiler issue 221: FS SIMD16 shader: 57 inst, 0 loops, 450 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 912 to 720 bytes. >103297: message: shader compiler issue 222: VS vec4 shader: 23 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 368 to 320 bytes. >103366: message: shader compiler issue 223: FS SIMD8 shader: 29 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 464 to 368 bytes. >103366: message: shader compiler issue 224: FS SIMD16 shader: 29 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 464 to 368 bytes. >103366: message: shader compiler issue 225: VS vec4 shader: 21 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 336 to 304 bytes. >103415: message: shader compiler issue 226: FS SIMD8 shader: 36 inst, 0 loops, 322 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 432 bytes. >103415: message: shader compiler issue 227: FS SIMD16 shader: 36 inst, 0 loops, 368 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 432 bytes. >103415: message: shader compiler issue 228: VS vec4 shader: 21 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 336 to 304 bytes. >waiting for idle >103581: message: shader compiler issue 229: FS SIMD8 shader: 4 inst, 0 loops, 222 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >103581: message: shader compiler issue 230: FS SIMD16 shader: 4 inst, 0 loops, 230 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >103581: message: shader compiler issue 231: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >waiting for idle >waiting for idle >104664: message: shader compiler issue 232: FS SIMD8 shader: 341 inst, 0 loops, 2029 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5456 to 4176 bytes. >104664: message: shader compiler issue 233: FS SIMD16 shader: 342 inst, 0 loops, 2558 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5472 to 4192 bytes. >104664: message: shader compiler issue 234: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >waiting for idle >105189: message: shader compiler issue 235: FS SIMD8 shader: 59 inst, 0 loops, 691 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 944 to 704 bytes. >105189: message: shader compiler issue 236: FS SIMD16 shader: 59 inst, 0 loops, 752 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 944 to 704 bytes. >105189: message: shader compiler issue 237: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >105321: message: shader compiler issue 238: FS SIMD8 shader: 51 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 816 to 672 bytes. >105321: message: shader compiler issue 239: FS SIMD16 shader: 51 inst, 0 loops, 612 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 816 to 672 bytes. >105321: message: shader compiler issue 240: VS vec4 shader: 28 inst, 0 loops, 156 cycles, 0:0 spills:fills, compacted 448 to 384 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >107554: message: shader compiler issue 241: FS SIMD8 shader: 46 inst, 0 loops, 433 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 608 bytes. >107554: message: shader compiler issue 242: FS SIMD16 shader: 46 inst, 0 loops, 522 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 608 bytes. >107554: message: shader compiler issue 243: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >108037: message: shader compiler issue 244: FS SIMD8 shader: 49 inst, 0 loops, 610 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 784 to 480 bytes. >108037: message: shader compiler issue 245: FS SIMD16 shader: 49 inst, 0 loops, 680 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 784 to 480 bytes. >108037: message: shader compiler issue 246: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >108088: message: shader compiler issue 247: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >108088: message: shader compiler issue 248: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >108088: message: shader compiler issue 249: VS vec4 shader: 14 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >108650: message: shader compiler issue 250: FS SIMD8 shader: 93 inst, 0 loops, 571 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1488 to 1152 bytes. >108650: message: shader compiler issue 251: FS SIMD16 shader: 93 inst, 0 loops, 706 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1488 to 1152 bytes. >108650: message: shader compiler issue 252: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >108785: message: shader compiler issue 253: FS SIMD8 shader: 191 inst, 0 loops, 1436 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 3056 to 2368 bytes. >108785: message: shader compiler issue 254: FS SIMD16 shader: 191 inst, 0 loops, 1772 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 3056 to 2368 bytes. >108785: message: shader compiler issue 255: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >109334: message: shader compiler issue 256: FS SIMD8 shader: 56 inst, 0 loops, 580 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 896 to 560 bytes. >109334: message: shader compiler issue 257: FS SIMD16 shader: 56 inst, 0 loops, 634 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 896 to 560 bytes. >109334: message: shader compiler issue 258: VS vec4 shader: 14 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >113116: message: shader compiler issue 259: FS SIMD8 shader: 140 inst, 1 loops, 7410 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 2240 to 1680 bytes. >113116: message: shader compiler issue 260: FS SIMD16 shader: 140 inst, 1 loops, 8642 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 2240 to 1680 bytes. >113116: message: shader compiler issue 261: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >waiting for idle >waiting for idle >113890: message: shader compiler issue 262: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >113890: message: shader compiler issue 263: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >113890: message: shader compiler issue 264: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >113971: message: shader compiler issue 265: FS SIMD8 shader: 348 inst, 0 loops, 2051 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5568 to 4224 bytes. >113971: message: shader compiler issue 266: FS SIMD16 shader: 349 inst, 0 loops, 4016 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5584 to 4240 bytes. >113971: message: shader compiler issue 267: VS vec4 shader: 213 inst, 0 loops, 1136 cycles, 0:0 spills:fills, compacted 3408 to 2944 bytes. >114069: message: shader compiler issue 268: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >114069: message: shader compiler issue 269: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >114069: message: shader compiler issue 270: VS vec4 shader: 292 inst, 0 loops, 1692 cycles, 0:0 spills:fills, compacted 4672 to 3984 bytes. >114224: message: shader compiler issue 271: FS SIMD8 shader: 241 inst, 2 loops, 192999 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 3856 to 2816 bytes. >114224: message: shader compiler issue 272: FS SIMD16 shader: 241 inst, 2 loops, 316276 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 3856 to 2816 bytes. >114224: message: shader compiler issue 273: VS vec4 shader: 16 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >114428: message: shader compiler issue 274: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >114428: message: shader compiler issue 275: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >waiting for idle >waiting for idle >115273: message: shader compiler issue 276: FS SIMD8 shader: 270 inst, 0 loops, 3165 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4320 to 3104 bytes. >115273: message: shader compiler issue 277: FS SIMD16 shader: 270 inst, 0 loops, 3534 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4320 to 3104 bytes. >115273: message: shader compiler issue 278: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >115482: message: shader compiler issue 279: FS SIMD8 shader: 67 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1072 to 800 bytes. >115482: message: shader compiler issue 280: FS SIMD16 shader: 68 inst, 0 loops, 892 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1088 to 816 bytes. >115482: message: shader compiler issue 281: VS vec4 shader: 995 inst, 0 loops, 8464 cycles, 0:0 spills:fills, compacted 15920 to 12944 bytes. >115612: message: shader compiler issue 282: FS SIMD8 shader: 67 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1072 to 800 bytes. >115612: message: shader compiler issue 283: FS SIMD16 shader: 68 inst, 0 loops, 892 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1088 to 816 bytes. >115612: message: shader compiler issue 284: VS vec4 shader: 995 inst, 0 loops, 8464 cycles, 0:0 spills:fills, compacted 15920 to 12944 bytes. >waiting for idle >116346: message: shader compiler issue 285: FS SIMD8 shader: 40 inst, 0 loops, 362 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 368 bytes. >116346: message: shader compiler issue 286: FS SIMD16 shader: 40 inst, 0 loops, 394 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 368 bytes. >116346: message: shader compiler issue 287: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >116406: message: shader compiler issue 288: FS SIMD8 shader: 102 inst, 1 loops, 6496 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1632 to 1168 bytes. >116406: message: shader compiler issue 289: FS SIMD16 shader: 103 inst, 1 loops, 7472 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1648 to 1168 bytes. >116406: message: shader compiler issue 290: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >116463: message: shader compiler issue 291: FS SIMD8 shader: 4 inst, 0 loops, 222 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >116463: message: shader compiler issue 292: FS SIMD16 shader: 4 inst, 0 loops, 230 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >116463: message: shader compiler issue 293: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >116530: message: shader compiler issue 294: FS SIMD8 shader: 95 inst, 0 loops, 720 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1520 to 1136 bytes. >116530: message: shader compiler issue 295: FS SIMD16 shader: 95 inst, 0 loops, 872 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1520 to 1136 bytes. >116530: message: shader compiler issue 296: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >116575: message: shader compiler issue 297: FS SIMD8 shader: 72 inst, 0 loops, 606 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1152 to 864 bytes. >116575: message: shader compiler issue 298: FS SIMD16 shader: 72 inst, 0 loops, 722 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1152 to 864 bytes. >116575: message: shader compiler issue 299: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >116610: message: shader compiler issue 300: FS SIMD8 shader: 175 inst, 0 loops, 1203 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2800 to 2128 bytes. >116610: message: shader compiler issue 301: FS SIMD16 shader: 176 inst, 0 loops, 1366 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2816 to 2144 bytes. >116610: message: shader compiler issue 302: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >117987: message: shader compiler issue 303: FS SIMD8 shader: 464 inst, 2 loops, 212842 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 7424 to 5424 bytes. >117987: message: shader compiler issue 304: FS SIMD16 shader: 464 inst, 2 loops, 355202 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 7424 to 5424 bytes. >117987: message: shader compiler issue 305: VS vec4 shader: 16 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >118156: message: shader compiler issue 306: FS SIMD8 shader: 14 inst, 0 loops, 62 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 224 to 144 bytes. >118156: message: shader compiler issue 307: FS SIMD16 shader: 14 inst, 0 loops, 80 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 224 to 144 bytes. >118156: message: shader compiler issue 308: VS vec4 shader: 15 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 240 to 224 bytes. >waiting for idle >waiting for idle >118858: message: shader compiler issue 309: FS SIMD8 shader: 289 inst, 0 loops, 1531 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 4624 to 3360 bytes. >118858: message: shader compiler issue 310: FS SIMD16 shader: 290 inst, 0 loops, 1848 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 4640 to 3376 bytes. >118858: message: shader compiler issue 311: VS vec4 shader: 1095 inst, 0 loops, 9914 cycles, 0:0 spills:fills, compacted 17520 to 14256 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >134040: message: shader compiler issue 312: FS SIMD8 shader: 27 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >134040: message: shader compiler issue 313: FS SIMD16 shader: 28 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 448 to 320 bytes. >134064: message: shader compiler issue 314: FS SIMD8 shader: 27 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >134064: message: shader compiler issue 315: FS SIMD16 shader: 28 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 448 to 320 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >145499: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >145501: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >145503: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >148182: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >148184: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >148186: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >150829: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >150831: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >150833: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >153571: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >153573: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >153575: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >156218: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >156220: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >156222: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >162891: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >162893: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >162895: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >165897: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >165899: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >165901: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >168712: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >168714: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >168716: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >171835: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >171837: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >171839: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >174563: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >174565: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >174567: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >177380: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >177382: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >177384: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >180026: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >180028: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >180030: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >182674: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >182676: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >182678: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >185345: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >185347: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >185349: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >187995: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >187997: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >187999: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >188009: message: shader compiler issue 316: FS SIMD8 shader: 347 inst, 0 loops, 1931 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5552 to 4224 bytes. >188009: message: shader compiler issue 317: FS SIMD16 shader: 348 inst, 0 loops, 3436 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5568 to 4240 bytes. >188009: message: shader compiler issue 318: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >188099: message: shader compiler issue 319: FS SIMD8 shader: 287 inst, 0 loops, 1581 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4592 to 3472 bytes. >188099: message: shader compiler issue 320: FS SIMD16 shader: 287 inst, 0 loops, 3224 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4592 to 3472 bytes. >188099: message: shader compiler issue 321: VS vec4 shader: 67 inst, 0 loops, 308 cycles, 0:0 spills:fills, compacted 1072 to 960 bytes. >188167: message: shader compiler issue 322: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >188167: message: shader compiler issue 323: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >188167: message: shader compiler issue 324: VS vec4 shader: 31 inst, 0 loops, 176 cycles, 0:0 spills:fills, compacted 496 to 400 bytes. >188207: message: shader compiler issue 325: FS SIMD8 shader: 500 inst, 0 loops, 2800 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 8000 to 6096 bytes. >188207: message: shader compiler issue 326: FS SIMD16 shader: 501 inst, 0 loops, 5262 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 8016 to 6112 bytes. >188207: message: api performance issue 49: Copying to larger program cache: 512 kB -> 1024 kB >188207: message: shader compiler issue 327: VS vec4 shader: 66 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1056 to 912 bytes. >188300: message: shader compiler issue 328: FS SIMD8 shader: 62 inst, 0 loops, 359 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188300: message: shader compiler issue 329: FS SIMD16 shader: 62 inst, 0 loops, 454 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188300: message: shader compiler issue 330: VS vec4 shader: 55 inst, 0 loops, 300 cycles, 0:0 spills:fills, compacted 880 to 800 bytes. >188369: message: shader compiler issue 331: FS SIMD8 shader: 367 inst, 0 loops, 1988 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5872 to 4496 bytes. >188369: message: shader compiler issue 332: FS SIMD16 shader: 368 inst, 0 loops, 3606 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5888 to 4512 bytes. >188369: message: shader compiler issue 333: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188458: message: shader compiler issue 334: FS SIMD8 shader: 62 inst, 0 loops, 382 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188458: message: shader compiler issue 335: FS SIMD16 shader: 62 inst, 0 loops, 432 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188458: message: shader compiler issue 336: VS vec4 shader: 55 inst, 0 loops, 300 cycles, 0:0 spills:fills, compacted 880 to 800 bytes. >188525: message: shader compiler issue 337: FS SIMD8 shader: 364 inst, 0 loops, 2107 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5824 to 4464 bytes. >188525: message: shader compiler issue 338: FS SIMD16 shader: 365 inst, 0 loops, 3298 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5840 to 4480 bytes. >188525: message: shader compiler issue 339: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188615: message: shader compiler issue 340: FS SIMD8 shader: 136 inst, 0 loops, 884 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2176 to 1600 bytes. >188615: message: shader compiler issue 341: FS SIMD16 shader: 136 inst, 0 loops, 1162 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2176 to 1600 bytes. >188615: message: shader compiler issue 342: VS vec4 shader: 66 inst, 0 loops, 308 cycles, 0:0 spills:fills, compacted 1056 to 944 bytes. >188684: message: shader compiler issue 343: FS SIMD8 shader: 355 inst, 0 loops, 2047 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5680 to 4288 bytes. >188684: message: shader compiler issue 344: FS SIMD16 shader: 356 inst, 0 loops, 2648 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5696 to 4304 bytes. >188684: message: shader compiler issue 345: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188769: message: shader compiler issue 346: FS SIMD8 shader: 419 inst, 0 loops, 2545 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 6704 to 5088 bytes. >188769: message: shader compiler issue 347: FS SIMD16 shader: 420 inst, 0 loops, 3022 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 6720 to 5104 bytes. >188769: message: shader compiler issue 348: VS vec4 shader: 59 inst, 0 loops, 230 cycles, 0:0 spills:fills, compacted 944 to 800 bytes. >188853: message: shader compiler issue 349: FS SIMD8 shader: 382 inst, 0 loops, 2445 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 6112 to 4640 bytes. >188853: message: shader compiler issue 350: FS SIMD16 shader: 383 inst, 0 loops, 2936 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 6128 to 4656 bytes. >188853: message: shader compiler issue 351: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >188943: message: shader compiler issue 352: FS SIMD8 shader: 55 inst, 0 loops, 350 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 880 to 672 bytes. >188943: message: shader compiler issue 353: FS SIMD16 shader: 56 inst, 0 loops, 446 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 896 to 688 bytes. >188943: message: shader compiler issue 354: VS vec4 shader: 104 inst, 0 loops, 472 cycles, 0:0 spills:fills, compacted 1664 to 1392 bytes. >188990: message: shader compiler issue 355: FS SIMD8 shader: 265 inst, 0 loops, 1338 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4240 to 3216 bytes. >188990: message: shader compiler issue 356: FS SIMD16 shader: 265 inst, 0 loops, 3950 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4240 to 3216 bytes. >188990: message: shader compiler issue 357: VS vec4 shader: 68 inst, 0 loops, 310 cycles, 0:0 spills:fills, compacted 1088 to 976 bytes. >189066: message: shader compiler issue 358: FS SIMD8 shader: 482 inst, 0 loops, 2717 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7712 to 5888 bytes. >189066: message: shader compiler issue 359: FS SIMD16 shader: 483 inst, 0 loops, 5578 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7728 to 5904 bytes. >189066: message: shader compiler issue 360: VS vec4 shader: 67 inst, 0 loops, 240 cycles, 0:0 spills:fills, compacted 1072 to 928 bytes. >189176: message: shader compiler issue 361: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >189176: message: shader compiler issue 362: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >189176: message: shader compiler issue 363: VS vec4 shader: 246 inst, 0 loops, 1142 cycles, 0:0 spills:fills, compacted 3936 to 3392 bytes. >189267: message: shader compiler issue 364: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >189267: message: shader compiler issue 365: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >189267: message: shader compiler issue 366: VS vec4 shader: 252 inst, 0 loops, 1226 cycles, 0:0 spills:fills, compacted 4032 to 3472 bytes. >189363: message: shader compiler issue 367: FS SIMD8 shader: 40 inst, 0 loops, 329 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 432 bytes. >189363: message: shader compiler issue 368: FS SIMD16 shader: 40 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 432 bytes. >189363: message: shader compiler issue 369: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. >189418: message: shader compiler issue 370: FS SIMD8 shader: 316 inst, 0 loops, 1952 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5056 to 3872 bytes. >189418: message: shader compiler issue 371: FS SIMD16 shader: 317 inst, 0 loops, 2504 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5072 to 3888 bytes. >189418: message: shader compiler issue 372: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >189501: message: shader compiler issue 373: FS SIMD8 shader: 24 inst, 0 loops, 131 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 384 to 288 bytes. >189501: message: shader compiler issue 374: FS SIMD16 shader: 24 inst, 0 loops, 170 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 384 to 288 bytes. >189501: message: shader compiler issue 375: VS vec4 shader: 51 inst, 0 loops, 296 cycles, 0:0 spills:fills, compacted 816 to 736 bytes. >189551: message: shader compiler issue 376: FS SIMD8 shader: 401 inst, 0 loops, 2417 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6416 to 4896 bytes. >189551: message: shader compiler issue 377: FS SIMD16 shader: 402 inst, 0 loops, 3012 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6432 to 4912 bytes. >189551: message: shader compiler issue 378: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >waiting for idle >waiting for idle >waiting for idle >191839: message: shader compiler issue 379: FS SIMD8 shader: 184 inst, 0 loops, 1154 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2944 to 2192 bytes. >191839: message: shader compiler issue 380: FS SIMD16 shader: 185 inst, 0 loops, 1550 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2960 to 2208 bytes. >191839: message: shader compiler issue 381: VS vec4 shader: 848 inst, 0 loops, 7184 cycles, 0:0 spills:fills, compacted 13568 to 11008 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >193111: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >193113: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >193115: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >198966: message: shader compiler issue 382: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >198966: message: shader compiler issue 383: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >198966: message: shader compiler issue 384: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >199129: message: shader compiler issue 385: FS SIMD8 shader: 512 inst, 0 loops, 3233 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 8192 to 6160 bytes. >199129: message: shader compiler issue 386: FS SIMD16 shader: 513 inst, 0 loops, 5754 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 8208 to 6176 bytes. >199129: message: shader compiler issue 387: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >199236: message: shader compiler issue 388: FS SIMD8 shader: 369 inst, 0 loops, 2599 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5904 to 4560 bytes. >199236: message: shader compiler issue 389: FS SIMD16 shader: 370 inst, 0 loops, 3304 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5920 to 4576 bytes. >199236: message: shader compiler issue 390: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >waiting for idle >199425: message: shader compiler issue 391: FS SIMD8 shader: 329 inst, 0 loops, 2072 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5264 to 4080 bytes. >199425: message: shader compiler issue 392: FS SIMD16 shader: 330 inst, 0 loops, 2596 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5280 to 4096 bytes. >199425: message: shader compiler issue 393: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >199604: message: shader compiler issue 394: FS SIMD8 shader: 329 inst, 0 loops, 2072 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5264 to 4080 bytes. >199604: message: shader compiler issue 395: FS SIMD16 shader: 330 inst, 0 loops, 2596 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5280 to 4096 bytes. >199604: message: shader compiler issue 396: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >199781: message: shader compiler issue 397: FS SIMD8 shader: 290 inst, 0 loops, 2054 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4640 to 3584 bytes. >199781: message: shader compiler issue 398: FS SIMD16 shader: 291 inst, 0 loops, 2404 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4656 to 3600 bytes. >199781: message: shader compiler issue 399: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >199920: message: shader compiler issue 400: FS SIMD8 shader: 291 inst, 0 loops, 2054 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4656 to 3600 bytes. >199920: message: shader compiler issue 401: FS SIMD16 shader: 292 inst, 0 loops, 2410 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4672 to 3616 bytes. >199920: message: shader compiler issue 402: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >waiting for idle >200946: message: shader compiler issue 403: FS SIMD8 shader: 3 inst, 0 loops, 18 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >200946: message: shader compiler issue 404: FS SIMD16 shader: 3 inst, 0 loops, 22 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >200946: message: api performance issue 84: Recompiling fragment shader for program 1955 >200946: message: api performance issue 85: number of color buffers 1->0 >waiting for idle >waiting for idle >201897: message: shader compiler issue 405: FS SIMD8 shader: 126 inst, 0 loops, 814 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2016 to 1424 bytes. >201897: message: shader compiler issue 406: FS SIMD16 shader: 127 inst, 0 loops, 896 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2032 to 1440 bytes. >201897: message: shader compiler issue 407: VS vec4 shader: 871 inst, 0 loops, 7468 cycles, 0:0 spills:fills, compacted 13936 to 11312 bytes. >202153: message: shader compiler issue 408: FS SIMD8 shader: 250 inst, 0 loops, 1424 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4000 to 3008 bytes. >202153: message: shader compiler issue 409: FS SIMD16 shader: 251 inst, 0 loops, 1864 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4016 to 3024 bytes. >202153: message: shader compiler issue 410: VS vec4 shader: 838 inst, 0 loops, 7526 cycles, 0:0 spills:fills, compacted 13408 to 10944 bytes. >waiting for idle >202490: message: shader compiler issue 411: FS SIMD8 shader: 268 inst, 0 loops, 1531 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 4288 to 3136 bytes. >202490: message: shader compiler issue 412: FS SIMD16 shader: 269 inst, 0 loops, 1974 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 4304 to 3152 bytes. >202490: message: shader compiler issue 413: VS vec4 shader: 906 inst, 0 loops, 8096 cycles, 0:0 spills:fills, compacted 14496 to 11808 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >203641: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >203643: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >203645: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >204735: message: shader compiler issue 414: FS SIMD8 shader: 27 inst, 0 loops, 48 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 256 bytes. >204735: message: shader compiler issue 415: FS SIMD16 shader: 27 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 256 bytes. >204735: message: shader compiler issue 416: VS vec4 shader: 14 inst, 0 loops, 86 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >210970: message: shader compiler issue 417: FS SIMD8 shader: 265 inst, 0 loops, 1486 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 4240 to 3152 bytes. >210970: message: shader compiler issue 418: FS SIMD16 shader: 266 inst, 0 loops, 1906 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 4256 to 3168 bytes. >210970: message: shader compiler issue 419: VS vec4 shader: 883 inst, 0 loops, 7446 cycles, 0:0 spills:fills, compacted 14128 to 11488 bytes. >211285: message: shader compiler issue 420: FS SIMD8 shader: 31 inst, 0 loops, 187 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >211285: message: shader compiler issue 421: FS SIMD16 shader: 31 inst, 0 loops, 236 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >211285: message: shader compiler issue 422: VS vec4 shader: 1029 inst, 0 loops, 8716 cycles, 0:0 spills:fills, compacted 16464 to 13216 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >212374: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >212376: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >212378: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >220845: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >220847: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >220849: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >255414: message: shader compiler issue 423: FS SIMD8 shader: 369 inst, 0 loops, 2599 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5904 to 4560 bytes. >255414: message: shader compiler issue 424: FS SIMD16 shader: 370 inst, 0 loops, 3304 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5920 to 4576 bytes. >255414: message: shader compiler issue 425: VS vec4 shader: 395 inst, 0 loops, 3490 cycles, 0:0 spills:fills, compacted 6320 to 5200 bytes. >255544: message: shader compiler issue 426: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >255544: message: shader compiler issue 427: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >255544: message: shader compiler issue 428: VS vec4 shader: 395 inst, 0 loops, 3490 cycles, 0:0 spills:fills, compacted 6320 to 5200 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >259201: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >259203: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >259205: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >275330: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >275332: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >275334: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >298847: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >298849: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >298851: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >320015: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >320017: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >320019: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >334347: message: api performance issue 106: using glBufferSubData(buffer 4898, offset 0, size 288) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >341225: message: shader compiler issue 429: FS SIMD8 shader: 378 inst, 0 loops, 1958 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 6048 to 4528 bytes. >341225: message: shader compiler issue 430: FS SIMD16 shader: 379 inst, 0 loops, 2504 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 6064 to 4544 bytes. >341225: message: shader compiler performance issue 431: vertex shader triggered register spilling. Try reducing the number of live vec4 values to improve performance. >341225: message: shader compiler issue 432: VS vec4 shader: 1081 inst, 0 loops, 9206 cycles, 2:2 spills:fills, compacted 17296 to 14128 bytes. >341448: message: shader compiler issue 433: FS SIMD8 shader: 31 inst, 0 loops, 335 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >341448: message: shader compiler issue 434: FS SIMD16 shader: 31 inst, 0 loops, 376 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >341448: message: shader compiler issue 435: VS vec4 shader: 1006 inst, 0 loops, 8492 cycles, 0:0 spills:fills, compacted 16096 to 13072 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >342540: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >342542: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >342544: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >352256: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >352258: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >352260: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >367819: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >367821: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >367823: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >393695: message: api performance issue 106: too many identical messages; ignoring >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >3220350: message: shader compiler issue 436: FS SIMD8 shader: 31 inst, 0 loops, 187 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >3220350: message: shader compiler issue 437: FS SIMD16 shader: 31 inst, 0 loops, 236 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >3220350: message: shader compiler issue 438: VS vec4 shader: 994 inst, 0 loops, 8566 cycles, 0:0 spills:fills, compacted 15904 to 12928 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >6840820: message: shader compiler issue 439: FS SIMD8 shader: 161 inst, 0 loops, 848 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 2576 to 1888 bytes. >6840820: message: shader compiler issue 440: FS SIMD16 shader: 162 inst, 0 loops, 910 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 2592 to 1904 bytes. >6840820: message: shader compiler issue 441: VS vec4 shader: 360 inst, 0 loops, 2782 cycles, 0:0 spills:fills, compacted 5760 to 4800 bytes. >6840985: message: shader compiler issue 442: FS SIMD8 shader: 88 inst, 0 loops, 721 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1408 to 1056 bytes. >6840985: message: shader compiler issue 443: FS SIMD16 shader: 89 inst, 0 loops, 866 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1424 to 1072 bytes. >6840985: message: shader compiler issue 444: VS vec4 shader: 294 inst, 0 loops, 1992 cycles, 0:0 spills:fills, compacted 4704 to 3936 bytes. >waiting for idle >6841318: message: shader compiler issue 445: FS SIMD8 shader: 8 inst, 0 loops, 250 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 128 to 80 bytes. >6841318: message: shader compiler issue 446: FS SIMD16 shader: 8 inst, 0 loops, 264 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 128 to 80 bytes. >6841318: message: shader compiler issue 447: VS vec4 shader: 18 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >7539367: message: shader compiler performance issue 448: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >7539367: message: shader compiler issue 449: FS SIMD8 shader: 733 inst, 0 loops, 3711 cycles, 0:0 spills:fills, Promoted 41 constants, compacted 11728 to 8880 bytes. >7539367: message: shader compiler issue 450: VS vec4 shader: 59 inst, 0 loops, 230 cycles, 0:0 spills:fills, compacted 944 to 800 bytes. >7539424: message: shader compiler issue 451: FS SIMD8 shader: 30 inst, 0 loops, 314 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 480 to 320 bytes. >7539424: message: shader compiler issue 452: FS SIMD16 shader: 30 inst, 0 loops, 354 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 480 to 320 bytes. >7539424: message: shader compiler issue 453: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. >7539481: message: shader compiler issue 454: FS SIMD8 shader: 200 inst, 0 loops, 727 cycles, 0:0 spills:fills, Promoted 11 constants, compacted 3200 to 2368 bytes. >7539481: message: shader compiler issue 455: FS SIMD16 shader: 201 inst, 0 loops, 1202 cycles, 0:0 spills:fills, Promoted 11 constants, compacted 3216 to 2384 bytes. >7539481: message: shader compiler issue 456: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >7541655: message: major shader compiler issue 457: 0:352(23): warning: `f10' used uninitialized >7541655: message: major shader compiler issue 458: 0:353(27): warning: `v11' used uninitialized >7541655 @2 glCompileShader(shader = 7168) >7541655: warning: 0:352(23): warning: `f10' used uninitialized >0:353(27): warning: `v11' used uninitialized > >7541663: message: shader compiler issue 459: FS SIMD8 shader: 224 inst, 0 loops, 1737 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7541663: message: shader compiler issue 460: FS SIMD16 shader: 224 inst, 0 loops, 1930 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7541663: message: shader compiler issue 461: TES vec4 shader: 93 inst, 0 loops, 714 cycles, 0:0 spills:fills, compacted 1488 to 1312 bytes. >7541663: message: shader compiler issue 462: TCS vec4 shader: 396 inst, 0 loops, 2054 cycles, 19:9 spills:fills, compacted 6336 to 5152 bytes. >7541663: message: shader compiler issue 463: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7541801: message: shader compiler issue 464: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7541801: message: shader compiler issue 465: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7541801: message: shader compiler issue 466: TES vec4 shader: 88 inst, 0 loops, 880 cycles, 0:0 spills:fills, compacted 1408 to 1232 bytes. >7541801: message: shader compiler issue 467: TCS vec4 shader: 396 inst, 0 loops, 2054 cycles, 19:9 spills:fills, compacted 6336 to 5152 bytes. >7541801: message: shader compiler issue 468: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7541915: message: shader compiler issue 469: FS SIMD8 shader: 382 inst, 0 loops, 2114 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6112 to 4768 bytes. >7541915: message: shader compiler issue 470: FS SIMD16 shader: 383 inst, 0 loops, 4450 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6128 to 4784 bytes. >7541915: message: shader compiler issue 471: TES vec4 shader: 92 inst, 0 loops, 616 cycles, 0:0 spills:fills, compacted 1472 to 1280 bytes. >7541915: message: shader compiler issue 472: TCS vec4 shader: 426 inst, 0 loops, 2196 cycles, 22:10 spills:fills, compacted 6816 to 5552 bytes. >7541915: message: shader compiler issue 473: VS vec4 shader: 201 inst, 0 loops, 1218 cycles, 0:0 spills:fills, compacted 3216 to 2848 bytes. >7542073: message: shader compiler issue 474: FS SIMD8 shader: 224 inst, 0 loops, 1737 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7542073: message: shader compiler issue 475: FS SIMD16 shader: 224 inst, 0 loops, 1930 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7542073: message: shader compiler issue 476: VS vec4 shader: 145 inst, 0 loops, 1134 cycles, 0:0 spills:fills, compacted 2320 to 2064 bytes. >7542152: message: shader compiler issue 477: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542152: message: shader compiler issue 478: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542152: message: shader compiler issue 479: VS vec4 shader: 142 inst, 0 loops, 1132 cycles, 0:0 spills:fills, compacted 2272 to 2016 bytes. >7542203: message: shader compiler issue 480: FS SIMD8 shader: 382 inst, 0 loops, 2114 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6112 to 4768 bytes. >7542203: message: shader compiler issue 481: FS SIMD16 shader: 383 inst, 0 loops, 4450 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6128 to 4784 bytes. >7542203: message: shader compiler issue 482: VS vec4 shader: 147 inst, 0 loops, 1018 cycles, 0:0 spills:fills, compacted 2352 to 2064 bytes. >7542310: message: major shader compiler issue 483: 0:351(23): warning: `f10' used uninitialized >7542310: message: major shader compiler issue 484: 0:352(27): warning: `v11' used uninitialized >7542310 @2 glCompileShader(shader = 7166) >7542310: warning: 0:351(23): warning: `f10' used uninitialized >0:352(27): warning: `v11' used uninitialized > >7542318: message: shader compiler issue 485: FS SIMD8 shader: 203 inst, 0 loops, 1682 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542318: message: shader compiler issue 486: FS SIMD16 shader: 203 inst, 0 loops, 1938 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542318: message: shader compiler issue 487: TES vec4 shader: 80 inst, 0 loops, 696 cycles, 0:0 spills:fills, compacted 1280 to 1152 bytes. >7542318: message: shader compiler issue 488: TCS vec4 shader: 392 inst, 0 loops, 2036 cycles, 19:9 spills:fills, compacted 6272 to 5104 bytes. >7542318: message: shader compiler issue 489: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7542450: message: shader compiler issue 490: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542450: message: shader compiler issue 491: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542450: message: shader compiler issue 492: TES vec4 shader: 75 inst, 0 loops, 716 cycles, 0:0 spills:fills, compacted 1200 to 1072 bytes. >7542450: message: shader compiler issue 493: TCS vec4 shader: 392 inst, 0 loops, 2036 cycles, 19:9 spills:fills, compacted 6272 to 5104 bytes. >7542450: message: shader compiler issue 494: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7542560: message: shader compiler issue 495: FS SIMD8 shader: 362 inst, 0 loops, 2059 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5792 to 4416 bytes. >7542560: message: shader compiler issue 496: FS SIMD16 shader: 363 inst, 0 loops, 3862 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5808 to 4432 bytes. >7542560: message: shader compiler issue 497: TES vec4 shader: 79 inst, 0 loops, 730 cycles, 0:0 spills:fills, compacted 1264 to 1104 bytes. >7542560: message: shader compiler issue 498: TCS vec4 shader: 422 inst, 0 loops, 2178 cycles, 22:10 spills:fills, compacted 6752 to 5504 bytes. >7542560: message: shader compiler issue 499: VS vec4 shader: 201 inst, 0 loops, 1218 cycles, 0:0 spills:fills, compacted 3216 to 2848 bytes. >7542708: message: shader compiler issue 500: FS SIMD8 shader: 203 inst, 0 loops, 1682 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542708: message: shader compiler issue 501: FS SIMD16 shader: 203 inst, 0 loops, 1938 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542708: message: shader compiler issue 502: VS vec4 shader: 145 inst, 0 loops, 1134 cycles, 0:0 spills:fills, compacted 2320 to 2064 bytes. >7542783: message: shader compiler issue 503: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542783: message: shader compiler issue 504: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542783: message: shader compiler issue 505: VS vec4 shader: 142 inst, 0 loops, 1132 cycles, 0:0 spills:fills, compacted 2272 to 2016 bytes. >7542832: message: shader compiler issue 506: FS SIMD8 shader: 362 inst, 0 loops, 2059 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5792 to 4416 bytes. >7542832: message: shader compiler issue 507: FS SIMD16 shader: 363 inst, 0 loops, 3862 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5808 to 4432 bytes. >7542832: message: shader compiler issue 508: VS vec4 shader: 147 inst, 0 loops, 1018 cycles, 0:0 spills:fills, compacted 2352 to 2064 bytes. >7542939: message: shader compiler issue 509: FS SIMD8 shader: 411 inst, 0 loops, 1938 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6576 to 4992 bytes. >7542939: message: shader compiler issue 510: FS SIMD16 shader: 412 inst, 0 loops, 4502 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6592 to 5008 bytes. >7542939: message: shader compiler issue 511: VS vec4 shader: 66 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1056 to 912 bytes. >7543031: message: shader compiler issue 512: FS SIMD8 shader: 46 inst, 0 loops, 363 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 544 bytes. >7543031: message: shader compiler issue 513: FS SIMD16 shader: 46 inst, 0 loops, 418 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 544 bytes. >7543031: message: shader compiler issue 514: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. >7543085: message: shader compiler issue 515: FS SIMD8 shader: 245 inst, 0 loops, 1276 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3920 to 3040 bytes. >7543085: message: shader compiler issue 516: FS SIMD16 shader: 246 inst, 0 loops, 1590 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3936 to 3056 bytes. >7543085: message: shader compiler issue 517: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >7543161: message: shader compiler issue 518: FS SIMD8 shader: 118 inst, 0 loops, 651 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1888 to 1360 bytes. >7543161: message: shader compiler issue 519: FS SIMD16 shader: 118 inst, 0 loops, 806 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1888 to 1360 bytes. >7543161: message: shader compiler issue 520: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >7543233: message: shader compiler issue 521: FS SIMD8 shader: 268 inst, 0 loops, 1342 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4288 to 3184 bytes. >7543233: message: shader compiler issue 522: FS SIMD16 shader: 269 inst, 0 loops, 2926 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4304 to 3200 bytes. >7543233: message: shader compiler issue 523: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >7543324: message: shader compiler issue 524: FS SIMD8 shader: 49 inst, 0 loops, 478 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 784 to 624 bytes. >7543324: message: shader compiler issue 525: FS SIMD16 shader: 49 inst, 0 loops, 558 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 784 to 624 bytes. >7543324: message: shader compiler issue 526: VS vec4 shader: 104 inst, 0 loops, 686 cycles, 0:0 spills:fills, compacted 1664 to 1504 bytes. >7543382: message: shader compiler issue 527: FS SIMD8 shader: 13 inst, 0 loops, 298 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 144 bytes. >7543382: message: shader compiler issue 528: FS SIMD16 shader: 13 inst, 0 loops, 324 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 144 bytes. >7543382: message: shader compiler issue 529: VS vec4 shader: 89 inst, 0 loops, 670 cycles, 0:0 spills:fills, compacted 1424 to 1280 bytes. >7543438: message: shader compiler issue 530: FS SIMD8 shader: 261 inst, 0 loops, 1270 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4176 to 3104 bytes. >7543438: message: shader compiler issue 531: FS SIMD16 shader: 262 inst, 0 loops, 1706 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4192 to 3120 bytes. >7543438: message: shader compiler issue 532: VS vec4 shader: 114 inst, 0 loops, 578 cycles, 0:0 spills:fills, compacted 1824 to 1600 bytes. >7543523: message: shader compiler issue 533: FS SIMD8 shader: 30 inst, 0 loops, 376 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 480 to 368 bytes. >7543523: message: shader compiler issue 534: FS SIMD16 shader: 30 inst, 0 loops, 424 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 480 to 368 bytes. >7543523: message: shader compiler issue 535: VS vec4 shader: 143 inst, 0 loops, 622 cycles, 0:0 spills:fills, compacted 2288 to 2000 bytes. >7543611: message: shader compiler issue 536: FS SIMD8 shader: 77 inst, 0 loops, 681 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1232 to 944 bytes. >7543611: message: shader compiler issue 537: FS SIMD16 shader: 78 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1248 to 960 bytes. >7543611: message: shader compiler issue 538: VS vec4 shader: 108 inst, 0 loops, 560 cycles, 0:0 spills:fills, compacted 1728 to 1504 bytes. >7543668: message: shader compiler issue 539: FS SIMD8 shader: 35 inst, 0 loops, 288 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 560 to 448 bytes. >7543668: message: shader compiler issue 540: FS SIMD16 shader: 36 inst, 0 loops, 348 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 576 to 464 bytes. >7543668: message: shader compiler issue 541: VS vec4 shader: 78 inst, 0 loops, 548 cycles, 0:0 spills:fills, compacted 1248 to 1088 bytes. >7543705: message: shader compiler issue 542: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >7543705: message: shader compiler issue 543: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >7543705: message: shader compiler issue 544: VS vec4 shader: 63 inst, 0 loops, 402 cycles, 0:0 spills:fills, compacted 1008 to 848 bytes. >7543747: message: shader compiler issue 545: FS SIMD8 shader: 245 inst, 0 loops, 1370 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 3920 to 2992 bytes. >7543747: message: shader compiler issue 546: FS SIMD16 shader: 246 inst, 0 loops, 1652 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 3936 to 3008 bytes. >7543747: message: shader compiler issue 547: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7543832: message: shader compiler issue 548: FS SIMD8 shader: 150 inst, 0 loops, 1133 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2400 to 1808 bytes. >7543832: message: shader compiler issue 549: FS SIMD16 shader: 151 inst, 0 loops, 1410 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2416 to 1824 bytes. >7543832: message: shader compiler issue 550: VS vec4 shader: 120 inst, 0 loops, 570 cycles, 0:0 spills:fills, compacted 1920 to 1680 bytes. >7543904: message: shader compiler issue 551: FS SIMD8 shader: 42 inst, 0 loops, 352 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 672 to 512 bytes. >7543904: message: shader compiler issue 552: FS SIMD16 shader: 43 inst, 0 loops, 428 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 688 to 528 bytes. >7543904: message: shader compiler issue 553: VS vec4 shader: 72 inst, 0 loops, 436 cycles, 0:0 spills:fills, compacted 1152 to 960 bytes. >7543953: message: shader compiler issue 554: FS SIMD8 shader: 293 inst, 0 loops, 1684 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4688 to 3536 bytes. >7543953: message: shader compiler issue 555: FS SIMD16 shader: 294 inst, 0 loops, 2032 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4704 to 3552 bytes. >7543953: message: shader compiler issue 556: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7544052: message: shader compiler issue 557: FS SIMD8 shader: 147 inst, 0 loops, 955 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2352 to 1776 bytes. >7544052: message: shader compiler issue 558: FS SIMD16 shader: 148 inst, 0 loops, 1194 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2368 to 1792 bytes. >7544052: message: shader compiler issue 559: VS vec4 shader: 120 inst, 0 loops, 570 cycles, 0:0 spills:fills, compacted 1920 to 1680 bytes. >7544131: message: shader compiler issue 560: FS SIMD8 shader: 287 inst, 0 loops, 1540 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4592 to 3488 bytes. >7544131: message: shader compiler issue 561: FS SIMD16 shader: 288 inst, 0 loops, 1918 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4608 to 3504 bytes. >7544131: message: shader compiler issue 562: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7544261: message: shader compiler issue 563: FS SIMD8 shader: 318 inst, 0 loops, 1866 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 5088 to 3872 bytes. >7544261: message: shader compiler issue 564: FS SIMD16 shader: 319 inst, 0 loops, 3572 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 5104 to 3888 bytes. >7544261: message: shader compiler issue 565: VS vec4 shader: 122 inst, 0 loops, 576 cycles, 0:0 spills:fills, compacted 1952 to 1712 bytes. >7544339: message: shader compiler issue 566: FS SIMD8 shader: 446 inst, 0 loops, 2402 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 7136 to 5504 bytes. >7544339: message: shader compiler issue 567: FS SIMD16 shader: 447 inst, 0 loops, 4778 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 7152 to 5520 bytes. >7544339: message: shader compiler issue 568: VS vec4 shader: 120 inst, 0 loops, 458 cycles, 0:0 spills:fills, compacted 1920 to 1648 bytes. >7544461: message: shader compiler issue 569: FS SIMD8 shader: 50 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 800 to 640 bytes. >7544461: message: shader compiler issue 570: FS SIMD16 shader: 51 inst, 0 loops, 424 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 816 to 656 bytes. >7544461: message: shader compiler issue 571: VS vec4 shader: 104 inst, 0 loops, 472 cycles, 0:0 spills:fills, compacted 1664 to 1392 bytes. >7544527: message: shader compiler issue 572: FS SIMD8 shader: 393 inst, 0 loops, 2158 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6288 to 4784 bytes. >7544527: message: shader compiler issue 573: FS SIMD16 shader: 394 inst, 0 loops, 4636 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6304 to 4800 bytes. >7544527: message: api performance issue 49: Copying to larger program cache: 1024 kB -> 2048 kB >7544527: message: shader compiler issue 574: VS vec4 shader: 67 inst, 0 loops, 240 cycles, 0:0 spills:fills, compacted 1072 to 928 bytes. >7544615: message: shader compiler issue 575: FS SIMD8 shader: 213 inst, 0 loops, 1036 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3408 to 2528 bytes. >7544615: message: shader compiler issue 576: FS SIMD16 shader: 214 inst, 0 loops, 1318 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3424 to 2544 bytes. >7544615: message: shader compiler issue 577: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >7548512: message: shader compiler issue 578: FS SIMD8 shader: 202 inst, 0 loops, 1246 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 3232 to 2496 bytes. >7548512: message: shader compiler issue 579: FS SIMD16 shader: 203 inst, 0 loops, 1490 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 3248 to 2512 bytes. >7548512: message: shader compiler issue 580: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >7548678: message: shader compiler issue 581: FS SIMD8 shader: 202 inst, 0 loops, 1246 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 3232 to 2496 bytes. >7548678: message: shader compiler issue 582: FS SIMD16 shader: 203 inst, 0 loops, 1490 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 3248 to 2512 bytes. >7548678: message: shader compiler issue 583: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >7548796: message: shader compiler issue 584: FS SIMD8 shader: 303 inst, 0 loops, 1538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4848 to 3696 bytes. >7548796: message: shader compiler issue 585: FS SIMD16 shader: 304 inst, 0 loops, 2828 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4864 to 3712 bytes. >7548796: message: shader compiler issue 586: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >7548933: message: shader compiler issue 587: FS SIMD8 shader: 294 inst, 0 loops, 1659 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4704 to 3600 bytes. >7548933: message: shader compiler issue 588: FS SIMD16 shader: 295 inst, 0 loops, 3114 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4720 to 3616 bytes. >7548933: message: shader compiler issue 589: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >waiting for idle >waiting for idle >7550016: message: shader compiler issue 590: FS SIMD8 shader: 336 inst, 0 loops, 1378 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 5376 to 3936 bytes. >7550016: message: shader compiler issue 591: FS SIMD16 shader: 337 inst, 0 loops, 4732 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 5392 to 3952 bytes. >7550016: message: shader compiler issue 592: VS vec4 shader: 854 inst, 0 loops, 7350 cycles, 0:0 spills:fills, compacted 13664 to 11088 bytes. >7550309: message: shader compiler issue 593: FS SIMD8 shader: 12 inst, 0 loops, 266 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >7550309: message: shader compiler issue 594: FS SIMD16 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >7550309: message: shader compiler issue 595: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >7550388: message: shader compiler performance issue 596: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >7550388: message: shader compiler issue 597: FS SIMD8 shader: 1333 inst, 1 loops, 23049 cycles, 0:0 spills:fills, Promoted 23 constants, compacted 21328 to 15600 bytes. >7550388: message: shader compiler issue 598: VS vec4 shader: 59 inst, 0 loops, 228 cycles, 0:0 spills:fills, compacted 944 to 800 bytes. >waiting for idle >7551280: message: shader compiler issue 599: FS SIMD8 shader: 212 inst, 0 loops, 1686 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 3392 to 2464 bytes. >7551280: message: shader compiler issue 600: FS SIMD16 shader: 213 inst, 0 loops, 2036 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 3408 to 2480 bytes. >7551280: message: shader compiler issue 601: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >7551360: message: shader compiler issue 602: FS SIMD8 shader: 38 inst, 0 loops, 408 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 608 to 416 bytes. >7551360: message: shader compiler issue 603: FS SIMD16 shader: 39 inst, 0 loops, 462 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 624 to 432 bytes. >waiting for idle >7551764: message: shader compiler issue 604: FS SIMD8 shader: 64 inst, 0 loops, 557 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1024 to 720 bytes. >7551764: message: shader compiler issue 605: FS SIMD16 shader: 65 inst, 0 loops, 618 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1040 to 736 bytes. >7551764: message: shader compiler issue 606: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >Detected buffer out-of-bounds write from brw_bo 0x7f89df7694f0 (GEM 1722, label = "bufferobj") >apitrace: warning: caught signal 6 >7551952: error: caught an unhandled exception >/usr/bin/glretrace+0x2a9bec >/lib/x86_64-linux-gnu/libpthread.so.0+0x110bf >/lib/x86_64-linux-gnu/libc.so.6: gsignal+0xcf >/lib/x86_64-linux-gnu/libc.so.6: abort+0x169 >/opt/mesa/64/dri/i965_dri.so: _intel_batchbuffer_flush_fence+0x3e600a: /usr/local/src/mesa/master/src/mesa/drivers/dri/i965/intel_batchbuffer.c:1047 >/opt/mesa/64/dri/i965_dri.so: _intel_batchbuffer_flush_fence+0x3e577b: /usr/local/src/mesa/master/src/mesa/drivers/dri/i965/intel_batchbuffer.c:456 >/opt/mesa/64/dri/i965_dri.so: intel_batchbuffer_require_space+0x3e577b: /usr/local/src/mesa/master/src/mesa/drivers/dri/i965/intel_batchbuffer.c:450 >/opt/mesa/64/dri/i965_dri.so: gen75_blorp_exec+0x65cd1b: /usr/local/src/mesa/master/src/mesa/drivers/dri/i965/genX_blorp_exec.c:255 >/opt/mesa/64/dri/i965_dri.so: blorp_clear+0x638ac8: blorp/blorp_clear.c:474 >/opt/mesa/64/dri/i965_dri.so: do_single_blorp_clear+0x3bcb29: /usr/local/src/mesa/master/src/mesa/drivers/dri/i965/brw_blorp.c:1286 >/opt/mesa/64/dri/i965_dri.so: brw_blorp_clear_color+0x3beba4: /usr/local/src/mesa/master/src/mesa/drivers/dri/i965/brw_blorp.c:1318 >/opt/mesa/64/dri/i965_dri.so: brw_clear+0x3c1ad3: /usr/local/src/mesa/master/src/mesa/drivers/dri/i965/brw_clear.c:297 >/opt/mesa/64/dri/i965_dri.so: clear_bufferfv+0x8c7b1: main/clear.c:600 >/opt/mesa/64/dri/i965_dri.so: _mesa_ClearBufferfv+0x8c7b1: main/clear.c:635 >/usr/bin/glretrace+0x15020e >/usr/bin/glretrace+0x59b4a >/usr/bin/glretrace+0x5a59d >/usr/lib/x86_64-linux-gnu/libstdc++.so.6+0xb9e6e >/lib/x86_64-linux-gnu/libpthread.so.0+0x7493 >/lib/x86_64-linux-gnu/libc.so.6: clone+0x3e >? >apitrace: info: taking default action for signal 6 >waiting for idle >waiting for idle >waiting for idle >waiting for idle >1023: message: api issue 1: FBO incomplete: no attachments and default width or height is 0 [-1] >1023: message: shader compiler issue 2: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >1023: message: shader compiler issue 3: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >1023: message: shader compiler issue 4: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >1286: message: shader compiler issue 5: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >1286: message: shader compiler issue 6: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >1361: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1370: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1379: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1388: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1397: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1406: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >waiting for idle >2431: message: shader compiler issue 8: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >2431: message: shader compiler issue 9: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >3207: message: shader compiler issue 10: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3207: message: shader compiler issue 11: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3207: message: shader compiler issue 12: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >3207: message: shader compiler issue 13: FS SIMD16 shader: 2 inst, 0 loops, 0 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 32 to 32 bytes. >waiting for idle >waiting for idle >3355: message: shader compiler issue 14: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3355: message: shader compiler issue 15: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3355: message: shader compiler issue 16: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >3355: message: shader compiler issue 17: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >3355: message: shader compiler issue 18: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >3384: message: shader compiler issue 19: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >3384: message: shader compiler issue 20: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >5016: message: shader compiler issue 21: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >5016: message: shader compiler issue 22: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >8501: message: shader compiler issue 23: FS SIMD16 shader: 2 inst, 0 loops, 0 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 32 to 32 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >24651: message: shader compiler issue 24: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >24651: message: shader compiler issue 25: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >27040: message: shader compiler issue 26: CS SIMD16 shader: 504 inst, 2 loops, 586982 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 8064 to 6016 bytes. >27096: message: shader compiler issue 27: CS SIMD16 shader: 245 inst, 4 loops, 45770 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 3920 to 2912 bytes. >29232: message: shader compiler issue 28: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >29232: message: shader compiler issue 29: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >29232: message: shader compiler issue 30: VS vec4 shader: 18 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >29285: message: shader compiler issue 31: FS SIMD8 shader: 36 inst, 0 loops, 391 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 576 to 416 bytes. >29285: message: shader compiler issue 32: FS SIMD16 shader: 36 inst, 0 loops, 436 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 576 to 416 bytes. >29285: message: shader compiler issue 33: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >29347: message: shader compiler issue 34: FS SIMD8 shader: 27 inst, 0 loops, 336 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 432 to 304 bytes. >29347: message: shader compiler issue 35: FS SIMD16 shader: 27 inst, 0 loops, 372 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 432 to 304 bytes. >29347: message: shader compiler issue 36: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >30607: message: shader compiler issue 37: FS SIMD8 shader: 27 inst, 0 loops, 96 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >30607: message: shader compiler issue 38: FS SIMD16 shader: 27 inst, 0 loops, 136 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >30607: message: shader compiler issue 39: GS vec4 shader: 27 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >30607: message: shader compiler issue 40: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >30720: message: shader compiler issue 41: FS SIMD8 shader: 15 inst, 0 loops, 315 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 240 to 224 bytes. >30720: message: shader compiler issue 42: FS SIMD16 shader: 16 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 256 to 240 bytes. >30720: message: shader compiler issue 43: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >30806: message: shader compiler issue 44: FS SIMD8 shader: 35 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 560 to 336 bytes. >30806: message: shader compiler issue 45: FS SIMD16 shader: 35 inst, 0 loops, 372 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 560 to 336 bytes. >30806: message: shader compiler issue 46: VS vec4 shader: 18 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >30869: message: shader compiler issue 47: FS SIMD8 shader: 779 inst, 1 loops, 9068 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 12464 to 7648 bytes. >30869: message: shader compiler issue 48: FS SIMD16 shader: 779 inst, 1 loops, 10734 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 12464 to 7648 bytes. >30869: message: api performance issue 49: Copying to larger program cache: 16 kB -> 32 kB >30869: message: shader compiler issue 50: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >31091: message: shader compiler issue 51: FS SIMD8 shader: 99 inst, 0 loops, 531 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1328 bytes. >31091: message: shader compiler issue 52: FS SIMD16 shader: 99 inst, 0 loops, 1698 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1328 bytes. >31091: message: api performance issue 49: Copying to larger program cache: 32 kB -> 64 kB >31091: message: shader compiler issue 53: VS vec4 shader: 31 inst, 0 loops, 128 cycles, 0:0 spills:fills, compacted 496 to 464 bytes. >31167: message: shader compiler issue 54: FS SIMD8 shader: 92 inst, 0 loops, 505 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1472 to 1232 bytes. >31167: message: shader compiler issue 55: FS SIMD16 shader: 92 inst, 0 loops, 594 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1472 to 1232 bytes. >31167: message: shader compiler issue 56: VS vec4 shader: 31 inst, 0 loops, 128 cycles, 0:0 spills:fills, compacted 496 to 464 bytes. >31213: message: shader compiler issue 57: FS SIMD8 shader: 99 inst, 0 loops, 524 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1296 bytes. >31213: message: shader compiler issue 58: FS SIMD16 shader: 99 inst, 0 loops, 1708 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1296 bytes. >31213: message: shader compiler issue 59: VS vec4 shader: 26 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 416 to 352 bytes. >31280: message: shader compiler issue 60: FS SIMD8 shader: 64 inst, 0 loops, 417 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1024 to 848 bytes. >31280: message: shader compiler issue 61: FS SIMD16 shader: 64 inst, 0 loops, 478 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1024 to 848 bytes. >31280: message: shader compiler issue 62: VS vec4 shader: 27 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >31328: message: shader compiler issue 63: FS SIMD8 shader: 71 inst, 0 loops, 443 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 912 bytes. >31328: message: shader compiler issue 64: FS SIMD16 shader: 71 inst, 0 loops, 504 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 912 bytes. >31328: message: shader compiler issue 65: VS vec4 shader: 24 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 384 to 336 bytes. >31395: message: shader compiler issue 66: FS SIMD8 shader: 36 inst, 0 loops, 324 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 464 bytes. >31395: message: shader compiler issue 67: FS SIMD16 shader: 36 inst, 0 loops, 374 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 464 bytes. >31395: message: shader compiler issue 68: VS vec4 shader: 23 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 368 to 336 bytes. >31443: message: shader compiler issue 69: FS SIMD8 shader: 43 inst, 0 loops, 356 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 688 to 528 bytes. >31443: message: shader compiler issue 70: FS SIMD16 shader: 43 inst, 0 loops, 404 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 688 to 528 bytes. >31443: message: shader compiler issue 71: VS vec4 shader: 22 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 352 to 304 bytes. >waiting for idle >31562: message: shader compiler issue 72: FS SIMD8 shader: 3559 inst, 0 loops, 22139 cycles, 0:0 spills:fills, Promoted 145 constants, compacted 56944 to 49152 bytes. >31562: message: shader compiler issue 73: FS SIMD16 shader: 3559 inst, 0 loops, 34728 cycles, 0:0 spills:fills, Promoted 145 constants, compacted 56944 to 49152 bytes. >31562: message: api performance issue 49: Copying to larger program cache: 64 kB -> 256 kB >31562: message: shader compiler issue 74: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >31562: message: shader compiler issue 75: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >31610: message: shader compiler issue 76: FS SIMD8 shader: 162 inst, 0 loops, 1150 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 2592 to 2000 bytes. >31610: message: shader compiler issue 77: FS SIMD16 shader: 163 inst, 0 loops, 1348 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 2608 to 2016 bytes. >31610: message: shader compiler issue 78: VS vec4 shader: 29 inst, 0 loops, 244 cycles, 0:0 spills:fills, compacted 464 to 400 bytes. >31730: message: shader compiler issue 79: FS SIMD8 shader: 76 inst, 0 loops, 749 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1216 to 880 bytes. >31730: message: shader compiler issue 80: FS SIMD16 shader: 77 inst, 0 loops, 862 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 896 bytes. >31730: message: shader compiler issue 81: VS vec4 shader: 15 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 240 to 240 bytes. >31781: message: shader compiler issue 82: FS SIMD8 shader: 66 inst, 0 loops, 725 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1056 to 768 bytes. >31781: message: shader compiler issue 83: FS SIMD16 shader: 67 inst, 0 loops, 824 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1072 to 784 bytes. >31781: message: api performance issue 84: Recompiling fragment shader for program 2030 >31781: message: api performance issue 85: number of color buffers 2->1 >31805: message: shader compiler issue 86: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >31805: message: shader compiler issue 87: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >31805: message: shader compiler issue 88: VS vec4 shader: 16 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >waiting for idle >32858: message: shader compiler issue 89: FS SIMD8 shader: 75 inst, 0 loops, 618 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1200 to 880 bytes. >32858: message: shader compiler issue 90: FS SIMD16 shader: 75 inst, 0 loops, 750 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1200 to 880 bytes. >32858: message: shader compiler issue 91: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >32907: message: shader compiler issue 92: FS SIMD8 shader: 80 inst, 0 loops, 648 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1280 to 928 bytes. >32907: message: shader compiler issue 93: FS SIMD16 shader: 80 inst, 0 loops, 780 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1280 to 928 bytes. >32907: message: shader compiler issue 94: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >32949: message: shader compiler issue 95: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >32949: message: shader compiler issue 96: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >62344: message: shader compiler issue 97: FS SIMD8 shader: 93 inst, 0 loops, 650 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1488 to 1072 bytes. >62344: message: shader compiler issue 98: FS SIMD16 shader: 93 inst, 0 loops, 800 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1488 to 1072 bytes. >62344: message: shader compiler issue 99: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >62386: message: shader compiler issue 100: FS SIMD8 shader: 82 inst, 0 loops, 653 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1312 to 960 bytes. >62386: message: shader compiler issue 101: FS SIMD16 shader: 82 inst, 0 loops, 782 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1312 to 960 bytes. >62386: message: shader compiler issue 102: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >65714: message: shader compiler issue 103: FS SIMD8 shader: 115 inst, 0 loops, 938 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 1840 to 1360 bytes. >65714: message: shader compiler issue 104: FS SIMD16 shader: 115 inst, 0 loops, 1086 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 1840 to 1360 bytes. >65714: message: shader compiler issue 105: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >70961: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >71804: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >72647: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >73490: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >74333: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >75176: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >76019: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >76862: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >77705: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >78548: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >79391: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >80234: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >81077: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >81920: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >82763: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >83606: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >84449: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >85292: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >86135: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >90099: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >90695: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >98665: message: shader compiler issue 107: FS SIMD8 shader: 259 inst, 0 loops, 1786 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4144 to 3120 bytes. >98665: message: shader compiler issue 108: FS SIMD16 shader: 260 inst, 0 loops, 2242 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4160 to 3136 bytes. >98665: message: shader compiler issue 109: VS vec4 shader: 33 inst, 0 loops, 180 cycles, 0:0 spills:fills, compacted 528 to 432 bytes. >98718: message: shader compiler issue 110: FS SIMD8 shader: 21 inst, 0 loops, 104 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 336 to 240 bytes. >98718: message: shader compiler issue 111: FS SIMD16 shader: 21 inst, 0 loops, 130 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 336 to 240 bytes. >98718: message: shader compiler issue 112: VS vec4 shader: 56 inst, 0 loops, 224 cycles, 0:0 spills:fills, compacted 896 to 752 bytes. >98805: message: shader compiler issue 113: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >98805: message: shader compiler issue 114: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >98805: message: shader compiler issue 115: VS vec4 shader: 237 inst, 0 loops, 1404 cycles, 0:0 spills:fills, compacted 3792 to 3280 bytes. >98866: message: shader compiler issue 116: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >98866: message: shader compiler issue 117: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >98866: message: shader compiler issue 118: VS vec4 shader: 222 inst, 0 loops, 1242 cycles, 0:0 spills:fills, compacted 3552 to 3056 bytes. >98916: message: shader compiler issue 119: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >98916: message: shader compiler issue 120: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >98916: message: shader compiler issue 121: VS vec4 shader: 246 inst, 0 loops, 1142 cycles, 0:0 spills:fills, compacted 3936 to 3392 bytes. >99005: message: shader compiler issue 122: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >99005: message: shader compiler issue 123: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >99005: message: shader compiler issue 124: VS vec4 shader: 243 inst, 0 loops, 1252 cycles, 0:0 spills:fills, compacted 3888 to 3376 bytes. >99064: message: shader compiler issue 125: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >99064: message: shader compiler issue 126: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >99064: message: shader compiler issue 127: VS vec4 shader: 228 inst, 0 loops, 1228 cycles, 0:0 spills:fills, compacted 3648 to 3152 bytes. >99112: message: shader compiler issue 128: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >99112: message: shader compiler issue 129: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >99112: message: shader compiler issue 130: VS vec4 shader: 252 inst, 0 loops, 1226 cycles, 0:0 spills:fills, compacted 4032 to 3472 bytes. >99202: message: shader compiler issue 131: FS SIMD8 shader: 116 inst, 0 loops, 640 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1856 to 1376 bytes. >99202: message: shader compiler issue 132: FS SIMD16 shader: 116 inst, 0 loops, 810 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1856 to 1376 bytes. >99202: message: shader compiler issue 133: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >99268: message: shader compiler issue 134: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99268: message: shader compiler issue 135: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99268: message: shader compiler issue 136: VS vec4 shader: 36 inst, 0 loops, 286 cycles, 0:0 spills:fills, compacted 576 to 512 bytes. >99303: message: shader compiler issue 137: FS SIMD8 shader: 13 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99303: message: shader compiler issue 138: FS SIMD16 shader: 13 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99303: message: shader compiler issue 139: VS vec4 shader: 31 inst, 0 loops, 176 cycles, 0:0 spills:fills, compacted 496 to 400 bytes. >99349: message: shader compiler issue 140: FS SIMD8 shader: 258 inst, 0 loops, 1255 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4128 to 3136 bytes. >99349: message: shader compiler issue 141: FS SIMD16 shader: 259 inst, 0 loops, 2480 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4144 to 3152 bytes. >99349: message: shader compiler issue 142: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >99434: message: shader compiler issue 143: FS SIMD8 shader: 113 inst, 0 loops, 634 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1808 to 1344 bytes. >99434: message: shader compiler issue 144: FS SIMD16 shader: 113 inst, 0 loops, 806 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1808 to 1344 bytes. >99434: message: shader compiler issue 145: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >99508: message: shader compiler issue 146: FS SIMD8 shader: 252 inst, 0 loops, 1195 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3072 bytes. >99508: message: shader compiler issue 147: FS SIMD16 shader: 253 inst, 0 loops, 2412 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3088 bytes. >99508: message: shader compiler issue 148: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >99612: message: shader compiler issue 149: FS SIMD8 shader: 294 inst, 0 loops, 1659 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4704 to 3600 bytes. >99612: message: shader compiler issue 150: FS SIMD16 shader: 295 inst, 0 loops, 3114 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4720 to 3616 bytes. >99612: message: shader compiler issue 151: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >99685: message: shader compiler issue 152: FS SIMD8 shader: 26 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 416 to 288 bytes. >99685: message: shader compiler issue 153: FS SIMD16 shader: 26 inst, 0 loops, 138 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 416 to 288 bytes. >99685: message: shader compiler issue 154: VS vec4 shader: 56 inst, 0 loops, 224 cycles, 0:0 spills:fills, compacted 896 to 752 bytes. >99735: message: shader compiler issue 155: FS SIMD8 shader: 112 inst, 0 loops, 813 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1792 to 1312 bytes. >99735: message: shader compiler issue 156: FS SIMD16 shader: 112 inst, 0 loops, 932 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1792 to 1312 bytes. >99735: message: shader compiler issue 157: VS vec4 shader: 216 inst, 0 loops, 1144 cycles, 0:0 spills:fills, compacted 3456 to 3008 bytes. >99810: message: shader compiler issue 158: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99810: message: shader compiler issue 159: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99810: message: shader compiler issue 160: VS vec4 shader: 184 inst, 0 loops, 1082 cycles, 0:0 spills:fills, compacted 2944 to 2528 bytes. >99852: message: shader compiler issue 161: FS SIMD8 shader: 13 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99852: message: shader compiler issue 162: FS SIMD16 shader: 13 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99852: message: shader compiler issue 163: VS vec4 shader: 175 inst, 0 loops, 1082 cycles, 0:0 spills:fills, compacted 2800 to 2368 bytes. >99907: message: shader compiler issue 164: FS SIMD8 shader: 259 inst, 0 loops, 1426 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4144 to 3136 bytes. >99907: message: shader compiler issue 165: FS SIMD16 shader: 260 inst, 0 loops, 2376 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4160 to 3152 bytes. >99907: message: shader compiler issue 166: VS vec4 shader: 213 inst, 0 loops, 1136 cycles, 0:0 spills:fills, compacted 3408 to 2944 bytes. >100001: message: shader compiler issue 167: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >100001: message: shader compiler issue 168: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >100001: message: shader compiler issue 169: VS vec4 shader: 284 inst, 0 loops, 1898 cycles, 0:0 spills:fills, compacted 4544 to 3888 bytes. >100061: message: shader compiler issue 170: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >100061: message: shader compiler issue 171: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >100061: message: shader compiler issue 172: VS vec4 shader: 269 inst, 0 loops, 1702 cycles, 0:0 spills:fills, compacted 4304 to 3664 bytes. >100110: message: shader compiler issue 173: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >100110: message: shader compiler issue 174: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >100110: message: shader compiler issue 175: VS vec4 shader: 292 inst, 0 loops, 1692 cycles, 0:0 spills:fills, compacted 4672 to 3984 bytes. >100110: message: api performance issue 49: Copying to larger program cache: 256 kB -> 512 kB >waiting for idle >waiting for idle >101441: message: shader compiler issue 176: FS SIMD8 shader: 3 inst, 0 loops, 18 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >101441: message: shader compiler issue 177: FS SIMD16 shader: 3 inst, 0 loops, 22 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >101441: message: api performance issue 84: Recompiling fragment shader for program 2046 >101441: message: api performance issue 85: number of color buffers 1->0 >101822: message: shader compiler performance issue 178: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >101822: message: shader compiler issue 179: FS SIMD8 shader: 1509 inst, 0 loops, 10207 cycles, 0:0 spills:fills, Promoted 34 constants, compacted 24144 to 17456 bytes. >101822: message: shader compiler issue 180: VS vec4 shader: 28 inst, 0 loops, 156 cycles, 0:0 spills:fills, compacted 448 to 384 bytes. >101940: message: shader compiler performance issue 181: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >101940: message: shader compiler issue 182: FS SIMD8 shader: 1611 inst, 0 loops, 11151 cycles, 0:0 spills:fills, Promoted 35 constants, compacted 25776 to 18720 bytes. >101940: message: shader compiler issue 183: VS vec4 shader: 101 inst, 0 loops, 644 cycles, 0:0 spills:fills, compacted 1616 to 1184 bytes. >102046: message: shader compiler issue 184: FS SIMD8 shader: 149 inst, 0 loops, 1238 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2384 to 1888 bytes. >102046: message: shader compiler issue 185: FS SIMD16 shader: 149 inst, 0 loops, 1446 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2384 to 1888 bytes. >102046: message: shader compiler issue 186: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >102046: message: shader compiler issue 187: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >102154: message: shader compiler issue 188: FS SIMD8 shader: 248 inst, 0 loops, 2281 cycles, 0:0 spills:fills, Promoted 12 constants, compacted 3968 to 3040 bytes. >102154: message: shader compiler issue 189: FS SIMD16 shader: 248 inst, 0 loops, 2626 cycles, 0:0 spills:fills, Promoted 12 constants, compacted 3968 to 3040 bytes. >102154: message: shader compiler issue 190: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >102154: message: shader compiler issue 191: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >waiting for idle >102255: message: shader compiler performance issue 192: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >102255: message: shader compiler issue 193: FS SIMD8 shader: 914 inst, 0 loops, 7832 cycles, 0:0 spills:fills, Promoted 33 constants, compacted 14624 to 10944 bytes. >102255: message: shader compiler issue 194: VS vec4 shader: 18 inst, 0 loops, 92 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >102334: message: shader compiler issue 195: FS SIMD8 shader: 77 inst, 0 loops, 663 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 848 bytes. >102334: message: shader compiler issue 196: FS SIMD16 shader: 77 inst, 0 loops, 780 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 848 bytes. >102334: message: shader compiler issue 197: VS vec4 shader: 18 inst, 0 loops, 92 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >102428: message: shader compiler issue 198: FS SIMD8 shader: 88 inst, 0 loops, 721 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1408 to 1056 bytes. >102428: message: shader compiler issue 199: FS SIMD16 shader: 89 inst, 0 loops, 866 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1424 to 1072 bytes. >102428: message: shader compiler performance issue 200: vertex shader triggered register spilling. Try reducing the number of live vec4 values to improve performance. >102428: message: shader compiler issue 201: VS vec4 shader: 1016 inst, 0 loops, 8526 cycles, 1:1 spills:fills, compacted 16256 to 13200 bytes. >102579: message: shader compiler performance issue 202: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >102579: message: shader compiler issue 203: FS SIMD8 shader: 607 inst, 0 loops, 2679 cycles, 0:0 spills:fills, Promoted 37 constants, compacted 9712 to 7344 bytes. >102579: message: shader compiler issue 204: VS vec4 shader: 847 inst, 0 loops, 7420 cycles, 0:0 spills:fills, compacted 13552 to 10992 bytes. >102947: message: shader compiler issue 205: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >102947: message: shader compiler issue 206: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >102947: message: shader compiler issue 207: VS vec4 shader: 5 inst, 0 loops, 20 cycles, 0:0 spills:fills, compacted 80 to 80 bytes. >103024: message: shader compiler issue 208: FS SIMD8 shader: 78 inst, 0 loops, 460 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1040 bytes. >103024: message: shader compiler issue 209: FS SIMD16 shader: 78 inst, 0 loops, 522 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1040 bytes. >103024: message: shader compiler issue 210: VS vec4 shader: 29 inst, 0 loops, 124 cycles, 0:0 spills:fills, compacted 464 to 432 bytes. >103102: message: shader compiler issue 211: FS SIMD8 shader: 71 inst, 0 loops, 438 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 944 bytes. >103102: message: shader compiler issue 212: FS SIMD16 shader: 71 inst, 0 loops, 502 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 944 bytes. >103102: message: shader compiler issue 213: VS vec4 shader: 27 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >103164: message: shader compiler issue 214: FS SIMD8 shader: 78 inst, 0 loops, 470 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1008 bytes. >103164: message: shader compiler issue 215: FS SIMD16 shader: 78 inst, 0 loops, 524 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1008 bytes. >103164: message: shader compiler issue 216: VS vec4 shader: 24 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 384 to 336 bytes. >103233: message: shader compiler issue 217: FS SIMD8 shader: 50 inst, 0 loops, 368 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 800 to 656 bytes. >103233: message: shader compiler issue 218: FS SIMD16 shader: 50 inst, 0 loops, 444 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 800 to 656 bytes. >103233: message: shader compiler issue 219: VS vec4 shader: 25 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 400 to 368 bytes. >103297: message: shader compiler issue 220: FS SIMD8 shader: 57 inst, 0 loops, 394 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 912 to 720 bytes. >103297: message: shader compiler issue 221: FS SIMD16 shader: 57 inst, 0 loops, 450 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 912 to 720 bytes. >103297: message: shader compiler issue 222: VS vec4 shader: 23 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 368 to 320 bytes. >103366: message: shader compiler issue 223: FS SIMD8 shader: 29 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 464 to 368 bytes. >103366: message: shader compiler issue 224: FS SIMD16 shader: 29 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 464 to 368 bytes. >103366: message: shader compiler issue 225: VS vec4 shader: 21 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 336 to 304 bytes. >103415: message: shader compiler issue 226: FS SIMD8 shader: 36 inst, 0 loops, 322 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 432 bytes. >103415: message: shader compiler issue 227: FS SIMD16 shader: 36 inst, 0 loops, 368 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 432 bytes. >103415: message: shader compiler issue 228: VS vec4 shader: 21 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 336 to 304 bytes. >waiting for idle >103581: message: shader compiler issue 229: FS SIMD8 shader: 4 inst, 0 loops, 222 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >103581: message: shader compiler issue 230: FS SIMD16 shader: 4 inst, 0 loops, 230 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >103581: message: shader compiler issue 231: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >waiting for idle >waiting for idle >104664: message: shader compiler issue 232: FS SIMD8 shader: 341 inst, 0 loops, 2029 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5456 to 4176 bytes. >104664: message: shader compiler issue 233: FS SIMD16 shader: 342 inst, 0 loops, 2558 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5472 to 4192 bytes. >104664: message: shader compiler issue 234: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >waiting for idle >105189: message: shader compiler issue 235: FS SIMD8 shader: 59 inst, 0 loops, 691 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 944 to 704 bytes. >105189: message: shader compiler issue 236: FS SIMD16 shader: 59 inst, 0 loops, 752 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 944 to 704 bytes. >105189: message: shader compiler issue 237: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >105321: message: shader compiler issue 238: FS SIMD8 shader: 51 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 816 to 672 bytes. >105321: message: shader compiler issue 239: FS SIMD16 shader: 51 inst, 0 loops, 612 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 816 to 672 bytes. >105321: message: shader compiler issue 240: VS vec4 shader: 28 inst, 0 loops, 156 cycles, 0:0 spills:fills, compacted 448 to 384 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >107554: message: shader compiler issue 241: FS SIMD8 shader: 46 inst, 0 loops, 433 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 608 bytes. >107554: message: shader compiler issue 242: FS SIMD16 shader: 46 inst, 0 loops, 522 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 608 bytes. >107554: message: shader compiler issue 243: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >108037: message: shader compiler issue 244: FS SIMD8 shader: 49 inst, 0 loops, 610 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 784 to 480 bytes. >108037: message: shader compiler issue 245: FS SIMD16 shader: 49 inst, 0 loops, 680 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 784 to 480 bytes. >108037: message: shader compiler issue 246: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >108088: message: shader compiler issue 247: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >108088: message: shader compiler issue 248: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >108088: message: shader compiler issue 249: VS vec4 shader: 14 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >108650: message: shader compiler issue 250: FS SIMD8 shader: 93 inst, 0 loops, 571 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1488 to 1152 bytes. >108650: message: shader compiler issue 251: FS SIMD16 shader: 93 inst, 0 loops, 706 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1488 to 1152 bytes. >108650: message: shader compiler issue 252: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >108785: message: shader compiler issue 253: FS SIMD8 shader: 191 inst, 0 loops, 1436 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 3056 to 2368 bytes. >108785: message: shader compiler issue 254: FS SIMD16 shader: 191 inst, 0 loops, 1772 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 3056 to 2368 bytes. >108785: message: shader compiler issue 255: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >109334: message: shader compiler issue 256: FS SIMD8 shader: 56 inst, 0 loops, 580 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 896 to 560 bytes. >109334: message: shader compiler issue 257: FS SIMD16 shader: 56 inst, 0 loops, 634 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 896 to 560 bytes. >109334: message: shader compiler issue 258: VS vec4 shader: 14 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >113116: message: shader compiler issue 259: FS SIMD8 shader: 140 inst, 1 loops, 7410 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 2240 to 1680 bytes. >113116: message: shader compiler issue 260: FS SIMD16 shader: 140 inst, 1 loops, 8642 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 2240 to 1680 bytes. >113116: message: shader compiler issue 261: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >waiting for idle >waiting for idle >113890: message: shader compiler issue 262: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >113890: message: shader compiler issue 263: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >113890: message: shader compiler issue 264: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >113971: message: shader compiler issue 265: FS SIMD8 shader: 348 inst, 0 loops, 2051 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5568 to 4224 bytes. >113971: message: shader compiler issue 266: FS SIMD16 shader: 349 inst, 0 loops, 4016 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5584 to 4240 bytes. >113971: message: shader compiler issue 267: VS vec4 shader: 213 inst, 0 loops, 1136 cycles, 0:0 spills:fills, compacted 3408 to 2944 bytes. >114069: message: shader compiler issue 268: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >114069: message: shader compiler issue 269: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >114069: message: shader compiler issue 270: VS vec4 shader: 292 inst, 0 loops, 1692 cycles, 0:0 spills:fills, compacted 4672 to 3984 bytes. >114224: message: shader compiler issue 271: FS SIMD8 shader: 241 inst, 2 loops, 192999 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 3856 to 2816 bytes. >114224: message: shader compiler issue 272: FS SIMD16 shader: 241 inst, 2 loops, 316276 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 3856 to 2816 bytes. >114224: message: shader compiler issue 273: VS vec4 shader: 16 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >114428: message: shader compiler issue 274: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >114428: message: shader compiler issue 275: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >waiting for idle >waiting for idle >115273: message: shader compiler issue 276: FS SIMD8 shader: 270 inst, 0 loops, 3165 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4320 to 3104 bytes. >115273: message: shader compiler issue 277: FS SIMD16 shader: 270 inst, 0 loops, 3534 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4320 to 3104 bytes. >115273: message: shader compiler issue 278: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >115482: message: shader compiler issue 279: FS SIMD8 shader: 67 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1072 to 800 bytes. >115482: message: shader compiler issue 280: FS SIMD16 shader: 68 inst, 0 loops, 892 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1088 to 816 bytes. >115482: message: shader compiler issue 281: VS vec4 shader: 995 inst, 0 loops, 8464 cycles, 0:0 spills:fills, compacted 15920 to 12944 bytes. >115612: message: shader compiler issue 282: FS SIMD8 shader: 67 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1072 to 800 bytes. >115612: message: shader compiler issue 283: FS SIMD16 shader: 68 inst, 0 loops, 892 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1088 to 816 bytes. >115612: message: shader compiler issue 284: VS vec4 shader: 995 inst, 0 loops, 8464 cycles, 0:0 spills:fills, compacted 15920 to 12944 bytes. >waiting for idle >116346: message: shader compiler issue 285: FS SIMD8 shader: 40 inst, 0 loops, 362 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 368 bytes. >116346: message: shader compiler issue 286: FS SIMD16 shader: 40 inst, 0 loops, 394 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 368 bytes. >116346: message: shader compiler issue 287: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >116406: message: shader compiler issue 288: FS SIMD8 shader: 102 inst, 1 loops, 6496 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1632 to 1168 bytes. >116406: message: shader compiler issue 289: FS SIMD16 shader: 103 inst, 1 loops, 7472 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1648 to 1168 bytes. >116406: message: shader compiler issue 290: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >116463: message: shader compiler issue 291: FS SIMD8 shader: 4 inst, 0 loops, 222 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >116463: message: shader compiler issue 292: FS SIMD16 shader: 4 inst, 0 loops, 230 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >116463: message: shader compiler issue 293: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >116530: message: shader compiler issue 294: FS SIMD8 shader: 95 inst, 0 loops, 720 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1520 to 1136 bytes. >116530: message: shader compiler issue 295: FS SIMD16 shader: 95 inst, 0 loops, 872 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1520 to 1136 bytes. >116530: message: shader compiler issue 296: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >116575: message: shader compiler issue 297: FS SIMD8 shader: 72 inst, 0 loops, 606 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1152 to 864 bytes. >116575: message: shader compiler issue 298: FS SIMD16 shader: 72 inst, 0 loops, 722 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1152 to 864 bytes. >116575: message: shader compiler issue 299: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >116610: message: shader compiler issue 300: FS SIMD8 shader: 175 inst, 0 loops, 1203 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2800 to 2128 bytes. >116610: message: shader compiler issue 301: FS SIMD16 shader: 176 inst, 0 loops, 1366 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2816 to 2144 bytes. >116610: message: shader compiler issue 302: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >117987: message: shader compiler issue 303: FS SIMD8 shader: 464 inst, 2 loops, 212842 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 7424 to 5424 bytes. >117987: message: shader compiler issue 304: FS SIMD16 shader: 464 inst, 2 loops, 355202 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 7424 to 5424 bytes. >117987: message: shader compiler issue 305: VS vec4 shader: 16 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >118156: message: shader compiler issue 306: FS SIMD8 shader: 14 inst, 0 loops, 62 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 224 to 144 bytes. >118156: message: shader compiler issue 307: FS SIMD16 shader: 14 inst, 0 loops, 80 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 224 to 144 bytes. >118156: message: shader compiler issue 308: VS vec4 shader: 15 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 240 to 224 bytes. >waiting for idle >waiting for idle >118858: message: shader compiler issue 309: FS SIMD8 shader: 289 inst, 0 loops, 1531 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 4624 to 3360 bytes. >118858: message: shader compiler issue 310: FS SIMD16 shader: 290 inst, 0 loops, 1848 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 4640 to 3376 bytes. >118858: message: shader compiler issue 311: VS vec4 shader: 1095 inst, 0 loops, 9914 cycles, 0:0 spills:fills, compacted 17520 to 14256 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >134040: message: shader compiler issue 312: FS SIMD8 shader: 27 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >134040: message: shader compiler issue 313: FS SIMD16 shader: 28 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 448 to 320 bytes. >134064: message: shader compiler issue 314: FS SIMD8 shader: 27 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >134064: message: shader compiler issue 315: FS SIMD16 shader: 28 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 448 to 320 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >145499: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >145501: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >145503: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >148182: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >148184: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >148186: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >150829: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >150831: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >150833: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >153571: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >153573: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >153575: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >156218: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >156220: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >156222: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >162891: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >162893: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >162895: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >165897: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >165899: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >165901: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >168712: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >168714: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >168716: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >171835: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >171837: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >171839: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >174563: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >174565: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >174567: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >177380: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >177382: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >177384: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >180026: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >180028: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >180030: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >182674: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >182676: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >182678: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >185345: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >185347: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >185349: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >187995: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >187997: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >187999: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >188009: message: shader compiler issue 316: FS SIMD8 shader: 347 inst, 0 loops, 1931 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5552 to 4224 bytes. >188009: message: shader compiler issue 317: FS SIMD16 shader: 348 inst, 0 loops, 3436 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5568 to 4240 bytes. >188009: message: shader compiler issue 318: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >188099: message: shader compiler issue 319: FS SIMD8 shader: 287 inst, 0 loops, 1581 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4592 to 3472 bytes. >188099: message: shader compiler issue 320: FS SIMD16 shader: 287 inst, 0 loops, 3224 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4592 to 3472 bytes. >188099: message: shader compiler issue 321: VS vec4 shader: 67 inst, 0 loops, 308 cycles, 0:0 spills:fills, compacted 1072 to 960 bytes. >188167: message: shader compiler issue 322: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >188167: message: shader compiler issue 323: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >188167: message: shader compiler issue 324: VS vec4 shader: 31 inst, 0 loops, 176 cycles, 0:0 spills:fills, compacted 496 to 400 bytes. >188207: message: shader compiler issue 325: FS SIMD8 shader: 500 inst, 0 loops, 2800 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 8000 to 6096 bytes. >188207: message: shader compiler issue 326: FS SIMD16 shader: 501 inst, 0 loops, 5262 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 8016 to 6112 bytes. >188207: message: api performance issue 49: Copying to larger program cache: 512 kB -> 1024 kB >188207: message: shader compiler issue 327: VS vec4 shader: 66 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1056 to 912 bytes. >188300: message: shader compiler issue 328: FS SIMD8 shader: 62 inst, 0 loops, 359 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188300: message: shader compiler issue 329: FS SIMD16 shader: 62 inst, 0 loops, 454 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188300: message: shader compiler issue 330: VS vec4 shader: 55 inst, 0 loops, 300 cycles, 0:0 spills:fills, compacted 880 to 800 bytes. >188369: message: shader compiler issue 331: FS SIMD8 shader: 367 inst, 0 loops, 1988 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5872 to 4496 bytes. >188369: message: shader compiler issue 332: FS SIMD16 shader: 368 inst, 0 loops, 3606 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5888 to 4512 bytes. >188369: message: shader compiler issue 333: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188458: message: shader compiler issue 334: FS SIMD8 shader: 62 inst, 0 loops, 382 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188458: message: shader compiler issue 335: FS SIMD16 shader: 62 inst, 0 loops, 432 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188458: message: shader compiler issue 336: VS vec4 shader: 55 inst, 0 loops, 300 cycles, 0:0 spills:fills, compacted 880 to 800 bytes. >188525: message: shader compiler issue 337: FS SIMD8 shader: 364 inst, 0 loops, 2107 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5824 to 4464 bytes. >188525: message: shader compiler issue 338: FS SIMD16 shader: 365 inst, 0 loops, 3298 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5840 to 4480 bytes. >188525: message: shader compiler issue 339: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188615: message: shader compiler issue 340: FS SIMD8 shader: 136 inst, 0 loops, 884 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2176 to 1600 bytes. >188615: message: shader compiler issue 341: FS SIMD16 shader: 136 inst, 0 loops, 1162 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2176 to 1600 bytes. >188615: message: shader compiler issue 342: VS vec4 shader: 66 inst, 0 loops, 308 cycles, 0:0 spills:fills, compacted 1056 to 944 bytes. >188684: message: shader compiler issue 343: FS SIMD8 shader: 355 inst, 0 loops, 2047 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5680 to 4288 bytes. >188684: message: shader compiler issue 344: FS SIMD16 shader: 356 inst, 0 loops, 2648 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5696 to 4304 bytes. >188684: message: shader compiler issue 345: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188769: message: shader compiler issue 346: FS SIMD8 shader: 419 inst, 0 loops, 2545 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 6704 to 5088 bytes. >188769: message: shader compiler issue 347: FS SIMD16 shader: 420 inst, 0 loops, 3022 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 6720 to 5104 bytes. >188769: message: shader compiler issue 348: VS vec4 shader: 59 inst, 0 loops, 230 cycles, 0:0 spills:fills, compacted 944 to 800 bytes. >188853: message: shader compiler issue 349: FS SIMD8 shader: 382 inst, 0 loops, 2445 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 6112 to 4640 bytes. >188853: message: shader compiler issue 350: FS SIMD16 shader: 383 inst, 0 loops, 2936 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 6128 to 4656 bytes. >188853: message: shader compiler issue 351: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >188943: message: shader compiler issue 352: FS SIMD8 shader: 55 inst, 0 loops, 350 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 880 to 672 bytes. >188943: message: shader compiler issue 353: FS SIMD16 shader: 56 inst, 0 loops, 446 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 896 to 688 bytes. >188943: message: shader compiler issue 354: VS vec4 shader: 104 inst, 0 loops, 472 cycles, 0:0 spills:fills, compacted 1664 to 1392 bytes. >188990: message: shader compiler issue 355: FS SIMD8 shader: 265 inst, 0 loops, 1338 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4240 to 3216 bytes. >188990: message: shader compiler issue 356: FS SIMD16 shader: 265 inst, 0 loops, 3950 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4240 to 3216 bytes. >188990: message: shader compiler issue 357: VS vec4 shader: 68 inst, 0 loops, 310 cycles, 0:0 spills:fills, compacted 1088 to 976 bytes. >189066: message: shader compiler issue 358: FS SIMD8 shader: 482 inst, 0 loops, 2717 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7712 to 5888 bytes. >189066: message: shader compiler issue 359: FS SIMD16 shader: 483 inst, 0 loops, 5578 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7728 to 5904 bytes. >189066: message: shader compiler issue 360: VS vec4 shader: 67 inst, 0 loops, 240 cycles, 0:0 spills:fills, compacted 1072 to 928 bytes. >189176: message: shader compiler issue 361: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >189176: message: shader compiler issue 362: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >189176: message: shader compiler issue 363: VS vec4 shader: 246 inst, 0 loops, 1142 cycles, 0:0 spills:fills, compacted 3936 to 3392 bytes. >189267: message: shader compiler issue 364: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >189267: message: shader compiler issue 365: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >189267: message: shader compiler issue 366: VS vec4 shader: 252 inst, 0 loops, 1226 cycles, 0:0 spills:fills, compacted 4032 to 3472 bytes. >189363: message: shader compiler issue 367: FS SIMD8 shader: 40 inst, 0 loops, 329 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 432 bytes. >189363: message: shader compiler issue 368: FS SIMD16 shader: 40 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 432 bytes. >189363: message: shader compiler issue 369: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. >189418: message: shader compiler issue 370: FS SIMD8 shader: 316 inst, 0 loops, 1952 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5056 to 3872 bytes. >189418: message: shader compiler issue 371: FS SIMD16 shader: 317 inst, 0 loops, 2504 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5072 to 3888 bytes. >189418: message: shader compiler issue 372: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >189501: message: shader compiler issue 373: FS SIMD8 shader: 24 inst, 0 loops, 131 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 384 to 288 bytes. >189501: message: shader compiler issue 374: FS SIMD16 shader: 24 inst, 0 loops, 170 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 384 to 288 bytes. >189501: message: shader compiler issue 375: VS vec4 shader: 51 inst, 0 loops, 296 cycles, 0:0 spills:fills, compacted 816 to 736 bytes. >189551: message: shader compiler issue 376: FS SIMD8 shader: 401 inst, 0 loops, 2417 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6416 to 4896 bytes. >189551: message: shader compiler issue 377: FS SIMD16 shader: 402 inst, 0 loops, 3012 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6432 to 4912 bytes. >189551: message: shader compiler issue 378: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >waiting for idle >waiting for idle >waiting for idle >191839: message: shader compiler issue 379: FS SIMD8 shader: 184 inst, 0 loops, 1154 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2944 to 2192 bytes. >191839: message: shader compiler issue 380: FS SIMD16 shader: 185 inst, 0 loops, 1550 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2960 to 2208 bytes. >191839: message: shader compiler issue 381: VS vec4 shader: 848 inst, 0 loops, 7184 cycles, 0:0 spills:fills, compacted 13568 to 11008 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >193111: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >193113: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >193115: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >198966: message: shader compiler issue 382: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >198966: message: shader compiler issue 383: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >198966: message: shader compiler issue 384: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >199129: message: shader compiler issue 385: FS SIMD8 shader: 512 inst, 0 loops, 3233 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 8192 to 6160 bytes. >199129: message: shader compiler issue 386: FS SIMD16 shader: 513 inst, 0 loops, 5754 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 8208 to 6176 bytes. >199129: message: shader compiler issue 387: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >199236: message: shader compiler issue 388: FS SIMD8 shader: 369 inst, 0 loops, 2599 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5904 to 4560 bytes. >199236: message: shader compiler issue 389: FS SIMD16 shader: 370 inst, 0 loops, 3304 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5920 to 4576 bytes. >199236: message: shader compiler issue 390: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >waiting for idle >199425: message: shader compiler issue 391: FS SIMD8 shader: 329 inst, 0 loops, 2072 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5264 to 4080 bytes. >199425: message: shader compiler issue 392: FS SIMD16 shader: 330 inst, 0 loops, 2596 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5280 to 4096 bytes. >199425: message: shader compiler issue 393: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >199604: message: shader compiler issue 394: FS SIMD8 shader: 329 inst, 0 loops, 2072 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5264 to 4080 bytes. >199604: message: shader compiler issue 395: FS SIMD16 shader: 330 inst, 0 loops, 2596 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5280 to 4096 bytes. >199604: message: shader compiler issue 396: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >199781: message: shader compiler issue 397: FS SIMD8 shader: 290 inst, 0 loops, 2054 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4640 to 3584 bytes. >199781: message: shader compiler issue 398: FS SIMD16 shader: 291 inst, 0 loops, 2404 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4656 to 3600 bytes. >199781: message: shader compiler issue 399: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >199920: message: shader compiler issue 400: FS SIMD8 shader: 291 inst, 0 loops, 2054 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4656 to 3600 bytes. >199920: message: shader compiler issue 401: FS SIMD16 shader: 292 inst, 0 loops, 2410 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4672 to 3616 bytes. >199920: message: shader compiler issue 402: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >waiting for idle >200946: message: shader compiler issue 403: FS SIMD8 shader: 3 inst, 0 loops, 18 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >200946: message: shader compiler issue 404: FS SIMD16 shader: 3 inst, 0 loops, 22 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >200946: message: api performance issue 84: Recompiling fragment shader for program 1955 >200946: message: api performance issue 85: number of color buffers 1->0 >waiting for idle >waiting for idle >201897: message: shader compiler issue 405: FS SIMD8 shader: 126 inst, 0 loops, 814 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2016 to 1424 bytes. >201897: message: shader compiler issue 406: FS SIMD16 shader: 127 inst, 0 loops, 896 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2032 to 1440 bytes. >201897: message: shader compiler issue 407: VS vec4 shader: 871 inst, 0 loops, 7468 cycles, 0:0 spills:fills, compacted 13936 to 11312 bytes. >202153: message: shader compiler issue 408: FS SIMD8 shader: 250 inst, 0 loops, 1424 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4000 to 3008 bytes. >202153: message: shader compiler issue 409: FS SIMD16 shader: 251 inst, 0 loops, 1864 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4016 to 3024 bytes. >202153: message: shader compiler issue 410: VS vec4 shader: 838 inst, 0 loops, 7526 cycles, 0:0 spills:fills, compacted 13408 to 10944 bytes. >waiting for idle >202490: message: shader compiler issue 411: FS SIMD8 shader: 268 inst, 0 loops, 1531 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 4288 to 3136 bytes. >202490: message: shader compiler issue 412: FS SIMD16 shader: 269 inst, 0 loops, 1974 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 4304 to 3152 bytes. >202490: message: shader compiler issue 413: VS vec4 shader: 906 inst, 0 loops, 8096 cycles, 0:0 spills:fills, compacted 14496 to 11808 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >203641: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >203643: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >203645: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >204735: message: shader compiler issue 414: FS SIMD8 shader: 27 inst, 0 loops, 48 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 256 bytes. >204735: message: shader compiler issue 415: FS SIMD16 shader: 27 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 256 bytes. >204735: message: shader compiler issue 416: VS vec4 shader: 14 inst, 0 loops, 86 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >210970: message: shader compiler issue 417: FS SIMD8 shader: 265 inst, 0 loops, 1486 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 4240 to 3152 bytes. >210970: message: shader compiler issue 418: FS SIMD16 shader: 266 inst, 0 loops, 1906 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 4256 to 3168 bytes. >210970: message: shader compiler issue 419: VS vec4 shader: 883 inst, 0 loops, 7446 cycles, 0:0 spills:fills, compacted 14128 to 11488 bytes. >211285: message: shader compiler issue 420: FS SIMD8 shader: 31 inst, 0 loops, 187 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >211285: message: shader compiler issue 421: FS SIMD16 shader: 31 inst, 0 loops, 236 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >211285: message: shader compiler issue 422: VS vec4 shader: 1029 inst, 0 loops, 8716 cycles, 0:0 spills:fills, compacted 16464 to 13216 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >212374: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >212376: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >212378: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >220845: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >220847: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >220849: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >255414: message: shader compiler issue 423: FS SIMD8 shader: 369 inst, 0 loops, 2599 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5904 to 4560 bytes. >255414: message: shader compiler issue 424: FS SIMD16 shader: 370 inst, 0 loops, 3304 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5920 to 4576 bytes. >255414: message: shader compiler issue 425: VS vec4 shader: 395 inst, 0 loops, 3490 cycles, 0:0 spills:fills, compacted 6320 to 5200 bytes. >255544: message: shader compiler issue 426: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >255544: message: shader compiler issue 427: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >255544: message: shader compiler issue 428: VS vec4 shader: 395 inst, 0 loops, 3490 cycles, 0:0 spills:fills, compacted 6320 to 5200 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >259201: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >259203: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >259205: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >275330: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >275332: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >275334: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >298847: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >298849: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >298851: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >320015: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >320017: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >320019: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >334347: message: api performance issue 106: using glBufferSubData(buffer 4898, offset 0, size 288) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >341225: message: shader compiler issue 429: FS SIMD8 shader: 378 inst, 0 loops, 1958 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 6048 to 4528 bytes. >341225: message: shader compiler issue 430: FS SIMD16 shader: 379 inst, 0 loops, 2504 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 6064 to 4544 bytes. >341225: message: shader compiler performance issue 431: vertex shader triggered register spilling. Try reducing the number of live vec4 values to improve performance. >341225: message: shader compiler issue 432: VS vec4 shader: 1081 inst, 0 loops, 9206 cycles, 2:2 spills:fills, compacted 17296 to 14128 bytes. >341448: message: shader compiler issue 433: FS SIMD8 shader: 31 inst, 0 loops, 335 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >341448: message: shader compiler issue 434: FS SIMD16 shader: 31 inst, 0 loops, 376 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >341448: message: shader compiler issue 435: VS vec4 shader: 1006 inst, 0 loops, 8492 cycles, 0:0 spills:fills, compacted 16096 to 13072 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >342540: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >342542: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >342544: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >352256: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >352258: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >352260: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >367819: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >367821: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >367823: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >393695: message: api performance issue 106: too many identical messages; ignoring >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >3220350: message: shader compiler issue 436: FS SIMD8 shader: 31 inst, 0 loops, 187 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >3220350: message: shader compiler issue 437: FS SIMD16 shader: 31 inst, 0 loops, 236 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >3220350: message: shader compiler issue 438: VS vec4 shader: 994 inst, 0 loops, 8566 cycles, 0:0 spills:fills, compacted 15904 to 12928 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >6840820: message: shader compiler issue 439: FS SIMD8 shader: 161 inst, 0 loops, 848 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 2576 to 1888 bytes. >6840820: message: shader compiler issue 440: FS SIMD16 shader: 162 inst, 0 loops, 910 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 2592 to 1904 bytes. >6840820: message: shader compiler issue 441: VS vec4 shader: 360 inst, 0 loops, 2782 cycles, 0:0 spills:fills, compacted 5760 to 4800 bytes. >6840985: message: shader compiler issue 442: FS SIMD8 shader: 88 inst, 0 loops, 721 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1408 to 1056 bytes. >6840985: message: shader compiler issue 443: FS SIMD16 shader: 89 inst, 0 loops, 866 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1424 to 1072 bytes. >6840985: message: shader compiler issue 444: VS vec4 shader: 294 inst, 0 loops, 1992 cycles, 0:0 spills:fills, compacted 4704 to 3936 bytes. >waiting for idle >6841318: message: shader compiler issue 445: FS SIMD8 shader: 8 inst, 0 loops, 250 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 128 to 80 bytes. >6841318: message: shader compiler issue 446: FS SIMD16 shader: 8 inst, 0 loops, 264 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 128 to 80 bytes. >6841318: message: shader compiler issue 447: VS vec4 shader: 18 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >7539367: message: shader compiler performance issue 448: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >7539367: message: shader compiler issue 449: FS SIMD8 shader: 733 inst, 0 loops, 3711 cycles, 0:0 spills:fills, Promoted 41 constants, compacted 11728 to 8880 bytes. >7539367: message: shader compiler issue 450: VS vec4 shader: 59 inst, 0 loops, 230 cycles, 0:0 spills:fills, compacted 944 to 800 bytes. >7539424: message: shader compiler issue 451: FS SIMD8 shader: 30 inst, 0 loops, 314 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 480 to 320 bytes. >7539424: message: shader compiler issue 452: FS SIMD16 shader: 30 inst, 0 loops, 354 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 480 to 320 bytes. >7539424: message: shader compiler issue 453: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. >7539481: message: shader compiler issue 454: FS SIMD8 shader: 200 inst, 0 loops, 727 cycles, 0:0 spills:fills, Promoted 11 constants, compacted 3200 to 2368 bytes. >7539481: message: shader compiler issue 455: FS SIMD16 shader: 201 inst, 0 loops, 1202 cycles, 0:0 spills:fills, Promoted 11 constants, compacted 3216 to 2384 bytes. >7539481: message: shader compiler issue 456: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >7541655: message: major shader compiler issue 457: 0:352(23): warning: `f10' used uninitialized >7541655: message: major shader compiler issue 458: 0:353(27): warning: `v11' used uninitialized >7541655 @2 glCompileShader(shader = 7168) >7541655: warning: 0:352(23): warning: `f10' used uninitialized >0:353(27): warning: `v11' used uninitialized > >7541663: message: shader compiler issue 459: FS SIMD8 shader: 224 inst, 0 loops, 1737 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7541663: message: shader compiler issue 460: FS SIMD16 shader: 224 inst, 0 loops, 1930 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7541663: message: shader compiler issue 461: TES vec4 shader: 93 inst, 0 loops, 714 cycles, 0:0 spills:fills, compacted 1488 to 1312 bytes. >7541663: message: shader compiler issue 462: TCS vec4 shader: 396 inst, 0 loops, 2054 cycles, 19:9 spills:fills, compacted 6336 to 5152 bytes. >7541663: message: shader compiler issue 463: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7541801: message: shader compiler issue 464: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7541801: message: shader compiler issue 465: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7541801: message: shader compiler issue 466: TES vec4 shader: 88 inst, 0 loops, 880 cycles, 0:0 spills:fills, compacted 1408 to 1232 bytes. >7541801: message: shader compiler issue 467: TCS vec4 shader: 396 inst, 0 loops, 2054 cycles, 19:9 spills:fills, compacted 6336 to 5152 bytes. >7541801: message: shader compiler issue 468: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7541915: message: shader compiler issue 469: FS SIMD8 shader: 382 inst, 0 loops, 2114 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6112 to 4768 bytes. >7541915: message: shader compiler issue 470: FS SIMD16 shader: 383 inst, 0 loops, 4450 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6128 to 4784 bytes. >7541915: message: shader compiler issue 471: TES vec4 shader: 92 inst, 0 loops, 616 cycles, 0:0 spills:fills, compacted 1472 to 1280 bytes. >7541915: message: shader compiler issue 472: TCS vec4 shader: 426 inst, 0 loops, 2196 cycles, 22:10 spills:fills, compacted 6816 to 5552 bytes. >7541915: message: shader compiler issue 473: VS vec4 shader: 201 inst, 0 loops, 1218 cycles, 0:0 spills:fills, compacted 3216 to 2848 bytes. >7542073: message: shader compiler issue 474: FS SIMD8 shader: 224 inst, 0 loops, 1737 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7542073: message: shader compiler issue 475: FS SIMD16 shader: 224 inst, 0 loops, 1930 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7542073: message: shader compiler issue 476: VS vec4 shader: 145 inst, 0 loops, 1134 cycles, 0:0 spills:fills, compacted 2320 to 2064 bytes. >7542152: message: shader compiler issue 477: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542152: message: shader compiler issue 478: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542152: message: shader compiler issue 479: VS vec4 shader: 142 inst, 0 loops, 1132 cycles, 0:0 spills:fills, compacted 2272 to 2016 bytes. >7542203: message: shader compiler issue 480: FS SIMD8 shader: 382 inst, 0 loops, 2114 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6112 to 4768 bytes. >7542203: message: shader compiler issue 481: FS SIMD16 shader: 383 inst, 0 loops, 4450 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6128 to 4784 bytes. >7542203: message: shader compiler issue 482: VS vec4 shader: 147 inst, 0 loops, 1018 cycles, 0:0 spills:fills, compacted 2352 to 2064 bytes. >7542310: message: major shader compiler issue 483: 0:351(23): warning: `f10' used uninitialized >7542310: message: major shader compiler issue 484: 0:352(27): warning: `v11' used uninitialized >7542310 @2 glCompileShader(shader = 7166) >7542310: warning: 0:351(23): warning: `f10' used uninitialized >0:352(27): warning: `v11' used uninitialized > >7542318: message: shader compiler issue 485: FS SIMD8 shader: 203 inst, 0 loops, 1682 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542318: message: shader compiler issue 486: FS SIMD16 shader: 203 inst, 0 loops, 1938 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542318: message: shader compiler issue 487: TES vec4 shader: 80 inst, 0 loops, 696 cycles, 0:0 spills:fills, compacted 1280 to 1152 bytes. >7542318: message: shader compiler issue 488: TCS vec4 shader: 392 inst, 0 loops, 2036 cycles, 19:9 spills:fills, compacted 6272 to 5104 bytes. >7542318: message: shader compiler issue 489: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7542450: message: shader compiler issue 490: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542450: message: shader compiler issue 491: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542450: message: shader compiler issue 492: TES vec4 shader: 75 inst, 0 loops, 716 cycles, 0:0 spills:fills, compacted 1200 to 1072 bytes. >7542450: message: shader compiler issue 493: TCS vec4 shader: 392 inst, 0 loops, 2036 cycles, 19:9 spills:fills, compacted 6272 to 5104 bytes. >7542450: message: shader compiler issue 494: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7542560: message: shader compiler issue 495: FS SIMD8 shader: 362 inst, 0 loops, 2059 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5792 to 4416 bytes. >7542560: message: shader compiler issue 496: FS SIMD16 shader: 363 inst, 0 loops, 3862 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5808 to 4432 bytes. >7542560: message: shader compiler issue 497: TES vec4 shader: 79 inst, 0 loops, 730 cycles, 0:0 spills:fills, compacted 1264 to 1104 bytes. >7542560: message: shader compiler issue 498: TCS vec4 shader: 422 inst, 0 loops, 2178 cycles, 22:10 spills:fills, compacted 6752 to 5504 bytes. >7542560: message: shader compiler issue 499: VS vec4 shader: 201 inst, 0 loops, 1218 cycles, 0:0 spills:fills, compacted 3216 to 2848 bytes. >7542708: message: shader compiler issue 500: FS SIMD8 shader: 203 inst, 0 loops, 1682 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542708: message: shader compiler issue 501: FS SIMD16 shader: 203 inst, 0 loops, 1938 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542708: message: shader compiler issue 502: VS vec4 shader: 145 inst, 0 loops, 1134 cycles, 0:0 spills:fills, compacted 2320 to 2064 bytes. >7542783: message: shader compiler issue 503: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542783: message: shader compiler issue 504: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542783: message: shader compiler issue 505: VS vec4 shader: 142 inst, 0 loops, 1132 cycles, 0:0 spills:fills, compacted 2272 to 2016 bytes. >7542832: message: shader compiler issue 506: FS SIMD8 shader: 362 inst, 0 loops, 2059 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5792 to 4416 bytes. >7542832: message: shader compiler issue 507: FS SIMD16 shader: 363 inst, 0 loops, 3862 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5808 to 4432 bytes. >7542832: message: shader compiler issue 508: VS vec4 shader: 147 inst, 0 loops, 1018 cycles, 0:0 spills:fills, compacted 2352 to 2064 bytes. >7542939: message: shader compiler issue 509: FS SIMD8 shader: 411 inst, 0 loops, 1938 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6576 to 4992 bytes. >7542939: message: shader compiler issue 510: FS SIMD16 shader: 412 inst, 0 loops, 4502 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6592 to 5008 bytes. >7542939: message: shader compiler issue 511: VS vec4 shader: 66 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1056 to 912 bytes. >7543031: message: shader compiler issue 512: FS SIMD8 shader: 46 inst, 0 loops, 363 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 544 bytes. >7543031: message: shader compiler issue 513: FS SIMD16 shader: 46 inst, 0 loops, 418 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 544 bytes. >7543031: message: shader compiler issue 514: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. >7543085: message: shader compiler issue 515: FS SIMD8 shader: 245 inst, 0 loops, 1276 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3920 to 3040 bytes. >7543085: message: shader compiler issue 516: FS SIMD16 shader: 246 inst, 0 loops, 1590 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3936 to 3056 bytes. >7543085: message: shader compiler issue 517: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >7543161: message: shader compiler issue 518: FS SIMD8 shader: 118 inst, 0 loops, 651 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1888 to 1360 bytes. >7543161: message: shader compiler issue 519: FS SIMD16 shader: 118 inst, 0 loops, 806 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1888 to 1360 bytes. >7543161: message: shader compiler issue 520: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >7543233: message: shader compiler issue 521: FS SIMD8 shader: 268 inst, 0 loops, 1342 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4288 to 3184 bytes. >7543233: message: shader compiler issue 522: FS SIMD16 shader: 269 inst, 0 loops, 2926 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4304 to 3200 bytes. >7543233: message: shader compiler issue 523: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >7543324: message: shader compiler issue 524: FS SIMD8 shader: 49 inst, 0 loops, 478 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 784 to 624 bytes. >7543324: message: shader compiler issue 525: FS SIMD16 shader: 49 inst, 0 loops, 558 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 784 to 624 bytes. >7543324: message: shader compiler issue 526: VS vec4 shader: 104 inst, 0 loops, 686 cycles, 0:0 spills:fills, compacted 1664 to 1504 bytes. >7543382: message: shader compiler issue 527: FS SIMD8 shader: 13 inst, 0 loops, 298 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 144 bytes. >7543382: message: shader compiler issue 528: FS SIMD16 shader: 13 inst, 0 loops, 324 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 144 bytes. >7543382: message: shader compiler issue 529: VS vec4 shader: 89 inst, 0 loops, 670 cycles, 0:0 spills:fills, compacted 1424 to 1280 bytes. >7543438: message: shader compiler issue 530: FS SIMD8 shader: 261 inst, 0 loops, 1270 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4176 to 3104 bytes. >7543438: message: shader compiler issue 531: FS SIMD16 shader: 262 inst, 0 loops, 1706 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4192 to 3120 bytes. >7543438: message: shader compiler issue 532: VS vec4 shader: 114 inst, 0 loops, 578 cycles, 0:0 spills:fills, compacted 1824 to 1600 bytes. >7543523: message: shader compiler issue 533: FS SIMD8 shader: 30 inst, 0 loops, 376 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 480 to 368 bytes. >7543523: message: shader compiler issue 534: FS SIMD16 shader: 30 inst, 0 loops, 424 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 480 to 368 bytes. >7543523: message: shader compiler issue 535: VS vec4 shader: 143 inst, 0 loops, 622 cycles, 0:0 spills:fills, compacted 2288 to 2000 bytes. >7543611: message: shader compiler issue 536: FS SIMD8 shader: 77 inst, 0 loops, 681 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1232 to 944 bytes. >7543611: message: shader compiler issue 537: FS SIMD16 shader: 78 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1248 to 960 bytes. >7543611: message: shader compiler issue 538: VS vec4 shader: 108 inst, 0 loops, 560 cycles, 0:0 spills:fills, compacted 1728 to 1504 bytes. >7543668: message: shader compiler issue 539: FS SIMD8 shader: 35 inst, 0 loops, 288 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 560 to 448 bytes. >7543668: message: shader compiler issue 540: FS SIMD16 shader: 36 inst, 0 loops, 348 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 576 to 464 bytes. >7543668: message: shader compiler issue 541: VS vec4 shader: 78 inst, 0 loops, 548 cycles, 0:0 spills:fills, compacted 1248 to 1088 bytes. >7543705: message: shader compiler issue 542: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >7543705: message: shader compiler issue 543: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >7543705: message: shader compiler issue 544: VS vec4 shader: 63 inst, 0 loops, 402 cycles, 0:0 spills:fills, compacted 1008 to 848 bytes. >7543747: message: shader compiler issue 545: FS SIMD8 shader: 245 inst, 0 loops, 1370 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 3920 to 2992 bytes. >7543747: message: shader compiler issue 546: FS SIMD16 shader: 246 inst, 0 loops, 1652 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 3936 to 3008 bytes. >7543747: message: shader compiler issue 547: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7543832: message: shader compiler issue 548: FS SIMD8 shader: 150 inst, 0 loops, 1133 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2400 to 1808 bytes. >7543832: message: shader compiler issue 549: FS SIMD16 shader: 151 inst, 0 loops, 1410 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2416 to 1824 bytes. >7543832: message: shader compiler issue 550: VS vec4 shader: 120 inst, 0 loops, 570 cycles, 0:0 spills:fills, compacted 1920 to 1680 bytes. >7543904: message: shader compiler issue 551: FS SIMD8 shader: 42 inst, 0 loops, 352 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 672 to 512 bytes. >7543904: message: shader compiler issue 552: FS SIMD16 shader: 43 inst, 0 loops, 428 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 688 to 528 bytes. >7543904: message: shader compiler issue 553: VS vec4 shader: 72 inst, 0 loops, 436 cycles, 0:0 spills:fills, compacted 1152 to 960 bytes. >7543953: message: shader compiler issue 554: FS SIMD8 shader: 293 inst, 0 loops, 1684 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4688 to 3536 bytes. >7543953: message: shader compiler issue 555: FS SIMD16 shader: 294 inst, 0 loops, 2032 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4704 to 3552 bytes. >7543953: message: shader compiler issue 556: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7544052: message: shader compiler issue 557: FS SIMD8 shader: 147 inst, 0 loops, 955 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2352 to 1776 bytes. >7544052: message: shader compiler issue 558: FS SIMD16 shader: 148 inst, 0 loops, 1194 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2368 to 1792 bytes. >7544052: message: shader compiler issue 559: VS vec4 shader: 120 inst, 0 loops, 570 cycles, 0:0 spills:fills, compacted 1920 to 1680 bytes. >7544131: message: shader compiler issue 560: FS SIMD8 shader: 287 inst, 0 loops, 1540 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4592 to 3488 bytes. >7544131: message: shader compiler issue 561: FS SIMD16 shader: 288 inst, 0 loops, 1918 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4608 to 3504 bytes. >7544131: message: shader compiler issue 562: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7544261: message: shader compiler issue 563: FS SIMD8 shader: 318 inst, 0 loops, 1866 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 5088 to 3872 bytes. >7544261: message: shader compiler issue 564: FS SIMD16 shader: 319 inst, 0 loops, 3572 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 5104 to 3888 bytes. >7544261: message: shader compiler issue 565: VS vec4 shader: 122 inst, 0 loops, 576 cycles, 0:0 spills:fills, compacted 1952 to 1712 bytes. >7544339: message: shader compiler issue 566: FS SIMD8 shader: 446 inst, 0 loops, 2402 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 7136 to 5504 bytes. >7544339: message: shader compiler issue 567: FS SIMD16 shader: 447 inst, 0 loops, 4778 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 7152 to 5520 bytes. >7544339: message: shader compiler issue 568: VS vec4 shader: 120 inst, 0 loops, 458 cycles, 0:0 spills:fills, compacted 1920 to 1648 bytes. >7544461: message: shader compiler issue 569: FS SIMD8 shader: 50 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 800 to 640 bytes. >7544461: message: shader compiler issue 570: FS SIMD16 shader: 51 inst, 0 loops, 424 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 816 to 656 bytes. >7544461: message: shader compiler issue 571: VS vec4 shader: 104 inst, 0 loops, 472 cycles, 0:0 spills:fills, compacted 1664 to 1392 bytes. >7544527: message: shader compiler issue 572: FS SIMD8 shader: 393 inst, 0 loops, 2158 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6288 to 4784 bytes. >7544527: message: shader compiler issue 573: FS SIMD16 shader: 394 inst, 0 loops, 4636 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6304 to 4800 bytes. >7544527: message: api performance issue 49: Copying to larger program cache: 1024 kB -> 2048 kB >7544527: message: shader compiler issue 574: VS vec4 shader: 67 inst, 0 loops, 240 cycles, 0:0 spills:fills, compacted 1072 to 928 bytes. >7544615: message: shader compiler issue 575: FS SIMD8 shader: 213 inst, 0 loops, 1036 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3408 to 2528 bytes. >7544615: message: shader compiler issue 576: FS SIMD16 shader: 214 inst, 0 loops, 1318 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3424 to 2544 bytes. >7544615: message: shader compiler issue 577: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >7548512: message: shader compiler issue 578: FS SIMD8 shader: 202 inst, 0 loops, 1246 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 3232 to 2496 bytes. >7548512: message: shader compiler issue 579: FS SIMD16 shader: 203 inst, 0 loops, 1490 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 3248 to 2512 bytes. >7548512: message: shader compiler issue 580: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >7548678: message: shader compiler issue 581: FS SIMD8 shader: 202 inst, 0 loops, 1246 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 3232 to 2496 bytes. >7548678: message: shader compiler issue 582: FS SIMD16 shader: 203 inst, 0 loops, 1490 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 3248 to 2512 bytes. >7548678: message: shader compiler issue 583: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >7548796: message: shader compiler issue 584: FS SIMD8 shader: 303 inst, 0 loops, 1538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4848 to 3696 bytes. >7548796: message: shader compiler issue 585: FS SIMD16 shader: 304 inst, 0 loops, 2828 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4864 to 3712 bytes. >7548796: message: shader compiler issue 586: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >7548933: message: shader compiler issue 587: FS SIMD8 shader: 294 inst, 0 loops, 1659 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4704 to 3600 bytes. >7548933: message: shader compiler issue 588: FS SIMD16 shader: 295 inst, 0 loops, 3114 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4720 to 3616 bytes. >7548933: message: shader compiler issue 589: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >waiting for idle >waiting for idle >7550016: message: shader compiler issue 590: FS SIMD8 shader: 336 inst, 0 loops, 1378 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 5376 to 3936 bytes. >7550016: message: shader compiler issue 591: FS SIMD16 shader: 337 inst, 0 loops, 4732 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 5392 to 3952 bytes. >7550016: message: shader compiler issue 592: VS vec4 shader: 854 inst, 0 loops, 7350 cycles, 0:0 spills:fills, compacted 13664 to 11088 bytes. >7550309: message: shader compiler issue 593: FS SIMD8 shader: 12 inst, 0 loops, 266 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >7550309: message: shader compiler issue 594: FS SIMD16 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >7550309: message: shader compiler issue 595: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >7550388: message: shader compiler performance issue 596: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >7550388: message: shader compiler issue 597: FS SIMD8 shader: 1333 inst, 1 loops, 23049 cycles, 0:0 spills:fills, Promoted 23 constants, compacted 21328 to 15600 bytes. >7550388: message: shader compiler issue 598: VS vec4 shader: 59 inst, 0 loops, 228 cycles, 0:0 spills:fills, compacted 944 to 800 bytes. >waiting for idle >7551280: message: shader compiler issue 599: FS SIMD8 shader: 212 inst, 0 loops, 1686 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 3392 to 2464 bytes. >7551280: message: shader compiler issue 600: FS SIMD16 shader: 213 inst, 0 loops, 2036 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 3408 to 2480 bytes. >7551280: message: shader compiler issue 601: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >7551360: message: shader compiler issue 602: FS SIMD8 shader: 38 inst, 0 loops, 408 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 608 to 416 bytes. >7551360: message: shader compiler issue 603: FS SIMD16 shader: 39 inst, 0 loops, 462 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 624 to 432 bytes. >waiting for idle >Detected buffer out-of-bounds write from brw_bo 0x7fb0bc0cc460 (GEM 728, label = "bufferobj") >apitrace: warning: caught signal 6 >7551413: error: caught an unhandled exception >/usr/bin/glretrace+0x2a9bec >/lib/x86_64-linux-gnu/libpthread.so.0+0x110bf >/lib/x86_64-linux-gnu/libc.so.6: gsignal+0xcf >/lib/x86_64-linux-gnu/libc.so.6: abort+0x169 >/opt/mesa/64/dri/i965_dri.so: _intel_batchbuffer_flush_fence+0x3e600a: /usr/local/src/mesa/master/src/mesa/drivers/dri/i965/intel_batchbuffer.c:1047 >/opt/mesa/64/dri/i965_dri.so: brw_draw_single_prim+0x3c89a7: /usr/local/src/mesa/master/src/mesa/drivers/dri/i965/brw_draw.c:799 >/opt/mesa/64/dri/i965_dri.so: brw_draw_prims+0x3c89a7: /usr/local/src/mesa/master/src/mesa/drivers/dri/i965/brw_draw.c:1018 >/opt/mesa/64/dri/i965_dri.so: vbo_validated_drawrangeelements+0x1c0dbd: vbo/vbo_exec_array.c:942 >/opt/mesa/64/dri/i965_dri.so: vbo_exec_DrawRangeElementsBaseVertex+0x1c12b5: vbo/vbo_exec_array.c:1043 >/opt/mesa/64/dri/i965_dri.so: vbo_exec_DrawRangeElements+0x1c298a: vbo/vbo_exec_array.c:1063 >/opt/mesa/64/dri/i965_dri.so: _mesa_DrawRangeElements+0x1c298a: vbo/vbo_exec_array.c:2058 >/usr/bin/glretrace+0x1376d4 >/usr/bin/glretrace+0x59b4a >/usr/bin/glretrace+0x5a59d >/usr/lib/x86_64-linux-gnu/libstdc++.so.6+0xb9e6e >/lib/x86_64-linux-gnu/libpthread.so.0+0x7493 >/lib/x86_64-linux-gnu/libc.so.6: clone+0x3e >? >apitrace: info: taking default action for signal 6 >waiting for idle >waiting for idle >waiting for idle >waiting for idle >1023: message: api issue 1: FBO incomplete: no attachments and default width or height is 0 [-1] >1023: message: shader compiler issue 2: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >1023: message: shader compiler issue 3: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >1023: message: shader compiler issue 4: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >1286: message: shader compiler issue 5: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >1286: message: shader compiler issue 6: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >1361: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1370: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1379: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1388: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1397: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1406: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >waiting for idle >2431: message: shader compiler issue 8: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >2431: message: shader compiler issue 9: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >3207: message: shader compiler issue 10: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3207: message: shader compiler issue 11: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3207: message: shader compiler issue 12: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >3207: message: shader compiler issue 13: FS SIMD16 shader: 2 inst, 0 loops, 0 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 32 to 32 bytes. >waiting for idle >waiting for idle >3355: message: shader compiler issue 14: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3355: message: shader compiler issue 15: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3355: message: shader compiler issue 16: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >3355: message: shader compiler issue 17: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >3355: message: shader compiler issue 18: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >3384: message: shader compiler issue 19: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >3384: message: shader compiler issue 20: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >5016: message: shader compiler issue 21: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >5016: message: shader compiler issue 22: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >8501: message: shader compiler issue 23: FS SIMD16 shader: 2 inst, 0 loops, 0 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 32 to 32 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >24651: message: shader compiler issue 24: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >24651: message: shader compiler issue 25: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >27040: message: shader compiler issue 26: CS SIMD16 shader: 504 inst, 2 loops, 586982 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 8064 to 6016 bytes. >27096: message: shader compiler issue 27: CS SIMD16 shader: 245 inst, 4 loops, 45770 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 3920 to 2912 bytes. >29232: message: shader compiler issue 28: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >29232: message: shader compiler issue 29: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >29232: message: shader compiler issue 30: VS vec4 shader: 18 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >29285: message: shader compiler issue 31: FS SIMD8 shader: 36 inst, 0 loops, 391 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 576 to 416 bytes. >29285: message: shader compiler issue 32: FS SIMD16 shader: 36 inst, 0 loops, 436 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 576 to 416 bytes. >29285: message: shader compiler issue 33: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >29347: message: shader compiler issue 34: FS SIMD8 shader: 27 inst, 0 loops, 336 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 432 to 304 bytes. >29347: message: shader compiler issue 35: FS SIMD16 shader: 27 inst, 0 loops, 372 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 432 to 304 bytes. >29347: message: shader compiler issue 36: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >30607: message: shader compiler issue 37: FS SIMD8 shader: 27 inst, 0 loops, 96 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >30607: message: shader compiler issue 38: FS SIMD16 shader: 27 inst, 0 loops, 136 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >30607: message: shader compiler issue 39: GS vec4 shader: 27 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >30607: message: shader compiler issue 40: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >30720: message: shader compiler issue 41: FS SIMD8 shader: 15 inst, 0 loops, 315 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 240 to 224 bytes. >30720: message: shader compiler issue 42: FS SIMD16 shader: 16 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 256 to 240 bytes. >30720: message: shader compiler issue 43: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >30806: message: shader compiler issue 44: FS SIMD8 shader: 35 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 560 to 336 bytes. >30806: message: shader compiler issue 45: FS SIMD16 shader: 35 inst, 0 loops, 372 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 560 to 336 bytes. >30806: message: shader compiler issue 46: VS vec4 shader: 18 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >30869: message: shader compiler issue 47: FS SIMD8 shader: 779 inst, 1 loops, 9068 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 12464 to 7648 bytes. >30869: message: shader compiler issue 48: FS SIMD16 shader: 779 inst, 1 loops, 10734 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 12464 to 7648 bytes. >30869: message: api performance issue 49: Copying to larger program cache: 16 kB -> 32 kB >30869: message: shader compiler issue 50: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >31091: message: shader compiler issue 51: FS SIMD8 shader: 99 inst, 0 loops, 531 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1328 bytes. >31091: message: shader compiler issue 52: FS SIMD16 shader: 99 inst, 0 loops, 1698 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1328 bytes. >31091: message: api performance issue 49: Copying to larger program cache: 32 kB -> 64 kB >31091: message: shader compiler issue 53: VS vec4 shader: 31 inst, 0 loops, 128 cycles, 0:0 spills:fills, compacted 496 to 464 bytes. >31167: message: shader compiler issue 54: FS SIMD8 shader: 92 inst, 0 loops, 505 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1472 to 1232 bytes. >31167: message: shader compiler issue 55: FS SIMD16 shader: 92 inst, 0 loops, 594 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1472 to 1232 bytes. >31167: message: shader compiler issue 56: VS vec4 shader: 31 inst, 0 loops, 128 cycles, 0:0 spills:fills, compacted 496 to 464 bytes. >31213: message: shader compiler issue 57: FS SIMD8 shader: 99 inst, 0 loops, 524 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1296 bytes. >31213: message: shader compiler issue 58: FS SIMD16 shader: 99 inst, 0 loops, 1708 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1296 bytes. >31213: message: shader compiler issue 59: VS vec4 shader: 26 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 416 to 352 bytes. >31280: message: shader compiler issue 60: FS SIMD8 shader: 64 inst, 0 loops, 417 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1024 to 848 bytes. >31280: message: shader compiler issue 61: FS SIMD16 shader: 64 inst, 0 loops, 478 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1024 to 848 bytes. >31280: message: shader compiler issue 62: VS vec4 shader: 27 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >31328: message: shader compiler issue 63: FS SIMD8 shader: 71 inst, 0 loops, 443 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 912 bytes. >31328: message: shader compiler issue 64: FS SIMD16 shader: 71 inst, 0 loops, 504 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 912 bytes. >31328: message: shader compiler issue 65: VS vec4 shader: 24 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 384 to 336 bytes. >31395: message: shader compiler issue 66: FS SIMD8 shader: 36 inst, 0 loops, 324 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 464 bytes. >31395: message: shader compiler issue 67: FS SIMD16 shader: 36 inst, 0 loops, 374 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 464 bytes. >31395: message: shader compiler issue 68: VS vec4 shader: 23 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 368 to 336 bytes. >31443: message: shader compiler issue 69: FS SIMD8 shader: 43 inst, 0 loops, 356 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 688 to 528 bytes. >31443: message: shader compiler issue 70: FS SIMD16 shader: 43 inst, 0 loops, 404 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 688 to 528 bytes. >31443: message: shader compiler issue 71: VS vec4 shader: 22 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 352 to 304 bytes. >waiting for idle >31562: message: shader compiler issue 72: FS SIMD8 shader: 3559 inst, 0 loops, 22139 cycles, 0:0 spills:fills, Promoted 145 constants, compacted 56944 to 49152 bytes. >31562: message: shader compiler issue 73: FS SIMD16 shader: 3559 inst, 0 loops, 34728 cycles, 0:0 spills:fills, Promoted 145 constants, compacted 56944 to 49152 bytes. >31562: message: api performance issue 49: Copying to larger program cache: 64 kB -> 256 kB >31562: message: shader compiler issue 74: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >31562: message: shader compiler issue 75: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >31610: message: shader compiler issue 76: FS SIMD8 shader: 162 inst, 0 loops, 1150 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 2592 to 2000 bytes. >31610: message: shader compiler issue 77: FS SIMD16 shader: 163 inst, 0 loops, 1348 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 2608 to 2016 bytes. >31610: message: shader compiler issue 78: VS vec4 shader: 29 inst, 0 loops, 244 cycles, 0:0 spills:fills, compacted 464 to 400 bytes. >31730: message: shader compiler issue 79: FS SIMD8 shader: 76 inst, 0 loops, 749 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1216 to 880 bytes. >31730: message: shader compiler issue 80: FS SIMD16 shader: 77 inst, 0 loops, 862 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 896 bytes. >31730: message: shader compiler issue 81: VS vec4 shader: 15 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 240 to 240 bytes. >31781: message: shader compiler issue 82: FS SIMD8 shader: 66 inst, 0 loops, 725 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1056 to 768 bytes. >31781: message: shader compiler issue 83: FS SIMD16 shader: 67 inst, 0 loops, 824 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1072 to 784 bytes. >31781: message: api performance issue 84: Recompiling fragment shader for program 2030 >31781: message: api performance issue 85: number of color buffers 2->1 >31805: message: shader compiler issue 86: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >31805: message: shader compiler issue 87: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >31805: message: shader compiler issue 88: VS vec4 shader: 16 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >waiting for idle >32858: message: shader compiler issue 89: FS SIMD8 shader: 75 inst, 0 loops, 618 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1200 to 880 bytes. >32858: message: shader compiler issue 90: FS SIMD16 shader: 75 inst, 0 loops, 750 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1200 to 880 bytes. >32858: message: shader compiler issue 91: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >32907: message: shader compiler issue 92: FS SIMD8 shader: 80 inst, 0 loops, 648 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1280 to 928 bytes. >32907: message: shader compiler issue 93: FS SIMD16 shader: 80 inst, 0 loops, 780 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1280 to 928 bytes. >32907: message: shader compiler issue 94: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >32949: message: shader compiler issue 95: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >32949: message: shader compiler issue 96: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >62344: message: shader compiler issue 97: FS SIMD8 shader: 93 inst, 0 loops, 650 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1488 to 1072 bytes. >62344: message: shader compiler issue 98: FS SIMD16 shader: 93 inst, 0 loops, 800 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1488 to 1072 bytes. >62344: message: shader compiler issue 99: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >62386: message: shader compiler issue 100: FS SIMD8 shader: 82 inst, 0 loops, 653 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1312 to 960 bytes. >62386: message: shader compiler issue 101: FS SIMD16 shader: 82 inst, 0 loops, 782 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1312 to 960 bytes. >62386: message: shader compiler issue 102: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >65714: message: shader compiler issue 103: FS SIMD8 shader: 115 inst, 0 loops, 938 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 1840 to 1360 bytes. >65714: message: shader compiler issue 104: FS SIMD16 shader: 115 inst, 0 loops, 1086 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 1840 to 1360 bytes. >65714: message: shader compiler issue 105: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >70961: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >71804: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >72647: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >73490: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >74333: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >75176: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >76019: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >76862: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >77705: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >78548: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >79391: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >80234: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >81077: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >81920: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >82763: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >83606: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >84449: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >85292: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >86135: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >90099: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >90695: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >98665: message: shader compiler issue 107: FS SIMD8 shader: 259 inst, 0 loops, 1786 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4144 to 3120 bytes. >98665: message: shader compiler issue 108: FS SIMD16 shader: 260 inst, 0 loops, 2242 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4160 to 3136 bytes. >98665: message: shader compiler issue 109: VS vec4 shader: 33 inst, 0 loops, 180 cycles, 0:0 spills:fills, compacted 528 to 432 bytes. >98718: message: shader compiler issue 110: FS SIMD8 shader: 21 inst, 0 loops, 104 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 336 to 240 bytes. >98718: message: shader compiler issue 111: FS SIMD16 shader: 21 inst, 0 loops, 130 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 336 to 240 bytes. >98718: message: shader compiler issue 112: VS vec4 shader: 56 inst, 0 loops, 224 cycles, 0:0 spills:fills, compacted 896 to 752 bytes. >98805: message: shader compiler issue 113: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >98805: message: shader compiler issue 114: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >98805: message: shader compiler issue 115: VS vec4 shader: 237 inst, 0 loops, 1404 cycles, 0:0 spills:fills, compacted 3792 to 3280 bytes. >98866: message: shader compiler issue 116: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >98866: message: shader compiler issue 117: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >98866: message: shader compiler issue 118: VS vec4 shader: 222 inst, 0 loops, 1242 cycles, 0:0 spills:fills, compacted 3552 to 3056 bytes. >98916: message: shader compiler issue 119: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >98916: message: shader compiler issue 120: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >98916: message: shader compiler issue 121: VS vec4 shader: 246 inst, 0 loops, 1142 cycles, 0:0 spills:fills, compacted 3936 to 3392 bytes. >99005: message: shader compiler issue 122: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >99005: message: shader compiler issue 123: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >99005: message: shader compiler issue 124: VS vec4 shader: 243 inst, 0 loops, 1252 cycles, 0:0 spills:fills, compacted 3888 to 3376 bytes. >99064: message: shader compiler issue 125: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >99064: message: shader compiler issue 126: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >99064: message: shader compiler issue 127: VS vec4 shader: 228 inst, 0 loops, 1228 cycles, 0:0 spills:fills, compacted 3648 to 3152 bytes. >99112: message: shader compiler issue 128: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >99112: message: shader compiler issue 129: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >99112: message: shader compiler issue 130: VS vec4 shader: 252 inst, 0 loops, 1226 cycles, 0:0 spills:fills, compacted 4032 to 3472 bytes. >99202: message: shader compiler issue 131: FS SIMD8 shader: 116 inst, 0 loops, 640 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1856 to 1376 bytes. >99202: message: shader compiler issue 132: FS SIMD16 shader: 116 inst, 0 loops, 810 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1856 to 1376 bytes. >99202: message: shader compiler issue 133: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >99268: message: shader compiler issue 134: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99268: message: shader compiler issue 135: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99268: message: shader compiler issue 136: VS vec4 shader: 36 inst, 0 loops, 286 cycles, 0:0 spills:fills, compacted 576 to 512 bytes. >99303: message: shader compiler issue 137: FS SIMD8 shader: 13 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99303: message: shader compiler issue 138: FS SIMD16 shader: 13 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99303: message: shader compiler issue 139: VS vec4 shader: 31 inst, 0 loops, 176 cycles, 0:0 spills:fills, compacted 496 to 400 bytes. >99349: message: shader compiler issue 140: FS SIMD8 shader: 258 inst, 0 loops, 1255 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4128 to 3136 bytes. >99349: message: shader compiler issue 141: FS SIMD16 shader: 259 inst, 0 loops, 2480 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4144 to 3152 bytes. >99349: message: shader compiler issue 142: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >99434: message: shader compiler issue 143: FS SIMD8 shader: 113 inst, 0 loops, 634 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1808 to 1344 bytes. >99434: message: shader compiler issue 144: FS SIMD16 shader: 113 inst, 0 loops, 806 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1808 to 1344 bytes. >99434: message: shader compiler issue 145: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >99508: message: shader compiler issue 146: FS SIMD8 shader: 252 inst, 0 loops, 1195 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3072 bytes. >99508: message: shader compiler issue 147: FS SIMD16 shader: 253 inst, 0 loops, 2412 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3088 bytes. >99508: message: shader compiler issue 148: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >99612: message: shader compiler issue 149: FS SIMD8 shader: 294 inst, 0 loops, 1659 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4704 to 3600 bytes. >99612: message: shader compiler issue 150: FS SIMD16 shader: 295 inst, 0 loops, 3114 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4720 to 3616 bytes. >99612: message: shader compiler issue 151: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >99685: message: shader compiler issue 152: FS SIMD8 shader: 26 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 416 to 288 bytes. >99685: message: shader compiler issue 153: FS SIMD16 shader: 26 inst, 0 loops, 138 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 416 to 288 bytes. >99685: message: shader compiler issue 154: VS vec4 shader: 56 inst, 0 loops, 224 cycles, 0:0 spills:fills, compacted 896 to 752 bytes. >99735: message: shader compiler issue 155: FS SIMD8 shader: 112 inst, 0 loops, 813 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1792 to 1312 bytes. >99735: message: shader compiler issue 156: FS SIMD16 shader: 112 inst, 0 loops, 932 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1792 to 1312 bytes. >99735: message: shader compiler issue 157: VS vec4 shader: 216 inst, 0 loops, 1144 cycles, 0:0 spills:fills, compacted 3456 to 3008 bytes. >99810: message: shader compiler issue 158: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99810: message: shader compiler issue 159: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99810: message: shader compiler issue 160: VS vec4 shader: 184 inst, 0 loops, 1082 cycles, 0:0 spills:fills, compacted 2944 to 2528 bytes. >99852: message: shader compiler issue 161: FS SIMD8 shader: 13 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99852: message: shader compiler issue 162: FS SIMD16 shader: 13 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99852: message: shader compiler issue 163: VS vec4 shader: 175 inst, 0 loops, 1082 cycles, 0:0 spills:fills, compacted 2800 to 2368 bytes. >99907: message: shader compiler issue 164: FS SIMD8 shader: 259 inst, 0 loops, 1426 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4144 to 3136 bytes. >99907: message: shader compiler issue 165: FS SIMD16 shader: 260 inst, 0 loops, 2376 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4160 to 3152 bytes. >99907: message: shader compiler issue 166: VS vec4 shader: 213 inst, 0 loops, 1136 cycles, 0:0 spills:fills, compacted 3408 to 2944 bytes. >100001: message: shader compiler issue 167: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >100001: message: shader compiler issue 168: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >100001: message: shader compiler issue 169: VS vec4 shader: 284 inst, 0 loops, 1898 cycles, 0:0 spills:fills, compacted 4544 to 3888 bytes. >100061: message: shader compiler issue 170: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >100061: message: shader compiler issue 171: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >100061: message: shader compiler issue 172: VS vec4 shader: 269 inst, 0 loops, 1702 cycles, 0:0 spills:fills, compacted 4304 to 3664 bytes. >100110: message: shader compiler issue 173: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >100110: message: shader compiler issue 174: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >100110: message: shader compiler issue 175: VS vec4 shader: 292 inst, 0 loops, 1692 cycles, 0:0 spills:fills, compacted 4672 to 3984 bytes. >100110: message: api performance issue 49: Copying to larger program cache: 256 kB -> 512 kB >waiting for idle >waiting for idle >101441: message: shader compiler issue 176: FS SIMD8 shader: 3 inst, 0 loops, 18 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >101441: message: shader compiler issue 177: FS SIMD16 shader: 3 inst, 0 loops, 22 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >101441: message: api performance issue 84: Recompiling fragment shader for program 2046 >101441: message: api performance issue 85: number of color buffers 1->0 >101822: message: shader compiler performance issue 178: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >101822: message: shader compiler issue 179: FS SIMD8 shader: 1509 inst, 0 loops, 10207 cycles, 0:0 spills:fills, Promoted 34 constants, compacted 24144 to 17456 bytes. >101822: message: shader compiler issue 180: VS vec4 shader: 28 inst, 0 loops, 156 cycles, 0:0 spills:fills, compacted 448 to 384 bytes. >101940: message: shader compiler performance issue 181: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >101940: message: shader compiler issue 182: FS SIMD8 shader: 1611 inst, 0 loops, 11151 cycles, 0:0 spills:fills, Promoted 35 constants, compacted 25776 to 18720 bytes. >101940: message: shader compiler issue 183: VS vec4 shader: 101 inst, 0 loops, 644 cycles, 0:0 spills:fills, compacted 1616 to 1184 bytes. >102046: message: shader compiler issue 184: FS SIMD8 shader: 149 inst, 0 loops, 1238 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2384 to 1888 bytes. >102046: message: shader compiler issue 185: FS SIMD16 shader: 149 inst, 0 loops, 1446 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2384 to 1888 bytes. >102046: message: shader compiler issue 186: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >102046: message: shader compiler issue 187: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >102154: message: shader compiler issue 188: FS SIMD8 shader: 248 inst, 0 loops, 2281 cycles, 0:0 spills:fills, Promoted 12 constants, compacted 3968 to 3040 bytes. >102154: message: shader compiler issue 189: FS SIMD16 shader: 248 inst, 0 loops, 2626 cycles, 0:0 spills:fills, Promoted 12 constants, compacted 3968 to 3040 bytes. >102154: message: shader compiler issue 190: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >102154: message: shader compiler issue 191: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >waiting for idle >102255: message: shader compiler performance issue 192: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >102255: message: shader compiler issue 193: FS SIMD8 shader: 914 inst, 0 loops, 7832 cycles, 0:0 spills:fills, Promoted 33 constants, compacted 14624 to 10944 bytes. >102255: message: shader compiler issue 194: VS vec4 shader: 18 inst, 0 loops, 92 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >102334: message: shader compiler issue 195: FS SIMD8 shader: 77 inst, 0 loops, 663 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 848 bytes. >102334: message: shader compiler issue 196: FS SIMD16 shader: 77 inst, 0 loops, 780 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 848 bytes. >102334: message: shader compiler issue 197: VS vec4 shader: 18 inst, 0 loops, 92 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >102428: message: shader compiler issue 198: FS SIMD8 shader: 88 inst, 0 loops, 721 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1408 to 1056 bytes. >102428: message: shader compiler issue 199: FS SIMD16 shader: 89 inst, 0 loops, 866 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1424 to 1072 bytes. >102428: message: shader compiler performance issue 200: vertex shader triggered register spilling. Try reducing the number of live vec4 values to improve performance. >102428: message: shader compiler issue 201: VS vec4 shader: 1016 inst, 0 loops, 8526 cycles, 1:1 spills:fills, compacted 16256 to 13200 bytes. >102579: message: shader compiler performance issue 202: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >102579: message: shader compiler issue 203: FS SIMD8 shader: 607 inst, 0 loops, 2679 cycles, 0:0 spills:fills, Promoted 37 constants, compacted 9712 to 7344 bytes. >102579: message: shader compiler issue 204: VS vec4 shader: 847 inst, 0 loops, 7420 cycles, 0:0 spills:fills, compacted 13552 to 10992 bytes. >102947: message: shader compiler issue 205: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >102947: message: shader compiler issue 206: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >102947: message: shader compiler issue 207: VS vec4 shader: 5 inst, 0 loops, 20 cycles, 0:0 spills:fills, compacted 80 to 80 bytes. >103024: message: shader compiler issue 208: FS SIMD8 shader: 78 inst, 0 loops, 460 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1040 bytes. >103024: message: shader compiler issue 209: FS SIMD16 shader: 78 inst, 0 loops, 522 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1040 bytes. >103024: message: shader compiler issue 210: VS vec4 shader: 29 inst, 0 loops, 124 cycles, 0:0 spills:fills, compacted 464 to 432 bytes. >103102: message: shader compiler issue 211: FS SIMD8 shader: 71 inst, 0 loops, 438 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 944 bytes. >103102: message: shader compiler issue 212: FS SIMD16 shader: 71 inst, 0 loops, 502 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 944 bytes. >103102: message: shader compiler issue 213: VS vec4 shader: 27 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >103164: message: shader compiler issue 214: FS SIMD8 shader: 78 inst, 0 loops, 470 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1008 bytes. >103164: message: shader compiler issue 215: FS SIMD16 shader: 78 inst, 0 loops, 524 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1008 bytes. >103164: message: shader compiler issue 216: VS vec4 shader: 24 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 384 to 336 bytes. >103233: message: shader compiler issue 217: FS SIMD8 shader: 50 inst, 0 loops, 368 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 800 to 656 bytes. >103233: message: shader compiler issue 218: FS SIMD16 shader: 50 inst, 0 loops, 444 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 800 to 656 bytes. >103233: message: shader compiler issue 219: VS vec4 shader: 25 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 400 to 368 bytes. >103297: message: shader compiler issue 220: FS SIMD8 shader: 57 inst, 0 loops, 394 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 912 to 720 bytes. >103297: message: shader compiler issue 221: FS SIMD16 shader: 57 inst, 0 loops, 450 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 912 to 720 bytes. >103297: message: shader compiler issue 222: VS vec4 shader: 23 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 368 to 320 bytes. >103366: message: shader compiler issue 223: FS SIMD8 shader: 29 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 464 to 368 bytes. >103366: message: shader compiler issue 224: FS SIMD16 shader: 29 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 464 to 368 bytes. >103366: message: shader compiler issue 225: VS vec4 shader: 21 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 336 to 304 bytes. >103415: message: shader compiler issue 226: FS SIMD8 shader: 36 inst, 0 loops, 322 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 432 bytes. >103415: message: shader compiler issue 227: FS SIMD16 shader: 36 inst, 0 loops, 368 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 432 bytes. >103415: message: shader compiler issue 228: VS vec4 shader: 21 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 336 to 304 bytes. >waiting for idle >103581: message: shader compiler issue 229: FS SIMD8 shader: 4 inst, 0 loops, 222 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >103581: message: shader compiler issue 230: FS SIMD16 shader: 4 inst, 0 loops, 230 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >103581: message: shader compiler issue 231: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >waiting for idle >waiting for idle >104664: message: shader compiler issue 232: FS SIMD8 shader: 341 inst, 0 loops, 2029 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5456 to 4176 bytes. >104664: message: shader compiler issue 233: FS SIMD16 shader: 342 inst, 0 loops, 2558 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5472 to 4192 bytes. >104664: message: shader compiler issue 234: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >waiting for idle >105189: message: shader compiler issue 235: FS SIMD8 shader: 59 inst, 0 loops, 691 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 944 to 704 bytes. >105189: message: shader compiler issue 236: FS SIMD16 shader: 59 inst, 0 loops, 752 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 944 to 704 bytes. >105189: message: shader compiler issue 237: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >105321: message: shader compiler issue 238: FS SIMD8 shader: 51 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 816 to 672 bytes. >105321: message: shader compiler issue 239: FS SIMD16 shader: 51 inst, 0 loops, 612 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 816 to 672 bytes. >105321: message: shader compiler issue 240: VS vec4 shader: 28 inst, 0 loops, 156 cycles, 0:0 spills:fills, compacted 448 to 384 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >107554: message: shader compiler issue 241: FS SIMD8 shader: 46 inst, 0 loops, 433 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 608 bytes. >107554: message: shader compiler issue 242: FS SIMD16 shader: 46 inst, 0 loops, 522 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 608 bytes. >107554: message: shader compiler issue 243: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >108037: message: shader compiler issue 244: FS SIMD8 shader: 49 inst, 0 loops, 610 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 784 to 480 bytes. >108037: message: shader compiler issue 245: FS SIMD16 shader: 49 inst, 0 loops, 680 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 784 to 480 bytes. >108037: message: shader compiler issue 246: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >108088: message: shader compiler issue 247: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >108088: message: shader compiler issue 248: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >108088: message: shader compiler issue 249: VS vec4 shader: 14 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >108650: message: shader compiler issue 250: FS SIMD8 shader: 93 inst, 0 loops, 571 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1488 to 1152 bytes. >108650: message: shader compiler issue 251: FS SIMD16 shader: 93 inst, 0 loops, 706 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1488 to 1152 bytes. >108650: message: shader compiler issue 252: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >108785: message: shader compiler issue 253: FS SIMD8 shader: 191 inst, 0 loops, 1436 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 3056 to 2368 bytes. >108785: message: shader compiler issue 254: FS SIMD16 shader: 191 inst, 0 loops, 1772 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 3056 to 2368 bytes. >108785: message: shader compiler issue 255: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >109334: message: shader compiler issue 256: FS SIMD8 shader: 56 inst, 0 loops, 580 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 896 to 560 bytes. >109334: message: shader compiler issue 257: FS SIMD16 shader: 56 inst, 0 loops, 634 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 896 to 560 bytes. >109334: message: shader compiler issue 258: VS vec4 shader: 14 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >113116: message: shader compiler issue 259: FS SIMD8 shader: 140 inst, 1 loops, 7410 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 2240 to 1680 bytes. >113116: message: shader compiler issue 260: FS SIMD16 shader: 140 inst, 1 loops, 8642 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 2240 to 1680 bytes. >113116: message: shader compiler issue 261: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >waiting for idle >waiting for idle >113890: message: shader compiler issue 262: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >113890: message: shader compiler issue 263: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >113890: message: shader compiler issue 264: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >113971: message: shader compiler issue 265: FS SIMD8 shader: 348 inst, 0 loops, 2051 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5568 to 4224 bytes. >113971: message: shader compiler issue 266: FS SIMD16 shader: 349 inst, 0 loops, 4016 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5584 to 4240 bytes. >113971: message: shader compiler issue 267: VS vec4 shader: 213 inst, 0 loops, 1136 cycles, 0:0 spills:fills, compacted 3408 to 2944 bytes. >114069: message: shader compiler issue 268: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >114069: message: shader compiler issue 269: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >114069: message: shader compiler issue 270: VS vec4 shader: 292 inst, 0 loops, 1692 cycles, 0:0 spills:fills, compacted 4672 to 3984 bytes. >114224: message: shader compiler issue 271: FS SIMD8 shader: 241 inst, 2 loops, 192999 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 3856 to 2816 bytes. >114224: message: shader compiler issue 272: FS SIMD16 shader: 241 inst, 2 loops, 316276 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 3856 to 2816 bytes. >114224: message: shader compiler issue 273: VS vec4 shader: 16 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >114428: message: shader compiler issue 274: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >114428: message: shader compiler issue 275: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >waiting for idle >waiting for idle >115273: message: shader compiler issue 276: FS SIMD8 shader: 270 inst, 0 loops, 3165 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4320 to 3104 bytes. >115273: message: shader compiler issue 277: FS SIMD16 shader: 270 inst, 0 loops, 3534 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4320 to 3104 bytes. >115273: message: shader compiler issue 278: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >115482: message: shader compiler issue 279: FS SIMD8 shader: 67 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1072 to 800 bytes. >115482: message: shader compiler issue 280: FS SIMD16 shader: 68 inst, 0 loops, 892 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1088 to 816 bytes. >115482: message: shader compiler issue 281: VS vec4 shader: 995 inst, 0 loops, 8464 cycles, 0:0 spills:fills, compacted 15920 to 12944 bytes. >115612: message: shader compiler issue 282: FS SIMD8 shader: 67 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1072 to 800 bytes. >115612: message: shader compiler issue 283: FS SIMD16 shader: 68 inst, 0 loops, 892 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1088 to 816 bytes. >115612: message: shader compiler issue 284: VS vec4 shader: 995 inst, 0 loops, 8464 cycles, 0:0 spills:fills, compacted 15920 to 12944 bytes. >waiting for idle >116346: message: shader compiler issue 285: FS SIMD8 shader: 40 inst, 0 loops, 362 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 368 bytes. >116346: message: shader compiler issue 286: FS SIMD16 shader: 40 inst, 0 loops, 394 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 368 bytes. >116346: message: shader compiler issue 287: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >116406: message: shader compiler issue 288: FS SIMD8 shader: 102 inst, 1 loops, 6496 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1632 to 1168 bytes. >116406: message: shader compiler issue 289: FS SIMD16 shader: 103 inst, 1 loops, 7472 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1648 to 1168 bytes. >116406: message: shader compiler issue 290: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >116463: message: shader compiler issue 291: FS SIMD8 shader: 4 inst, 0 loops, 222 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >116463: message: shader compiler issue 292: FS SIMD16 shader: 4 inst, 0 loops, 230 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >116463: message: shader compiler issue 293: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >116530: message: shader compiler issue 294: FS SIMD8 shader: 95 inst, 0 loops, 720 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1520 to 1136 bytes. >116530: message: shader compiler issue 295: FS SIMD16 shader: 95 inst, 0 loops, 872 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1520 to 1136 bytes. >116530: message: shader compiler issue 296: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >116575: message: shader compiler issue 297: FS SIMD8 shader: 72 inst, 0 loops, 606 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1152 to 864 bytes. >116575: message: shader compiler issue 298: FS SIMD16 shader: 72 inst, 0 loops, 722 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1152 to 864 bytes. >116575: message: shader compiler issue 299: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >116610: message: shader compiler issue 300: FS SIMD8 shader: 175 inst, 0 loops, 1203 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2800 to 2128 bytes. >116610: message: shader compiler issue 301: FS SIMD16 shader: 176 inst, 0 loops, 1366 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2816 to 2144 bytes. >116610: message: shader compiler issue 302: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >117987: message: shader compiler issue 303: FS SIMD8 shader: 464 inst, 2 loops, 212842 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 7424 to 5424 bytes. >117987: message: shader compiler issue 304: FS SIMD16 shader: 464 inst, 2 loops, 355202 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 7424 to 5424 bytes. >117987: message: shader compiler issue 305: VS vec4 shader: 16 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >118156: message: shader compiler issue 306: FS SIMD8 shader: 14 inst, 0 loops, 62 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 224 to 144 bytes. >118156: message: shader compiler issue 307: FS SIMD16 shader: 14 inst, 0 loops, 80 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 224 to 144 bytes. >118156: message: shader compiler issue 308: VS vec4 shader: 15 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 240 to 224 bytes. >waiting for idle >waiting for idle >118858: message: shader compiler issue 309: FS SIMD8 shader: 289 inst, 0 loops, 1531 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 4624 to 3360 bytes. >118858: message: shader compiler issue 310: FS SIMD16 shader: 290 inst, 0 loops, 1848 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 4640 to 3376 bytes. >118858: message: shader compiler issue 311: VS vec4 shader: 1095 inst, 0 loops, 9914 cycles, 0:0 spills:fills, compacted 17520 to 14256 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >134040: message: shader compiler issue 312: FS SIMD8 shader: 27 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >134040: message: shader compiler issue 313: FS SIMD16 shader: 28 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 448 to 320 bytes. >134064: message: shader compiler issue 314: FS SIMD8 shader: 27 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >134064: message: shader compiler issue 315: FS SIMD16 shader: 28 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 448 to 320 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >145499: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >145501: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >145503: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >148182: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >148184: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >148186: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >150829: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >150831: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >150833: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >153571: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >153573: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >153575: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >156218: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >156220: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >156222: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >162891: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >162893: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >162895: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >165897: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >165899: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >165901: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >168712: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >168714: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >168716: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >171835: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >171837: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >171839: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >174563: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >174565: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >174567: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >177380: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >177382: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >177384: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >180026: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >180028: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >180030: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >182674: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >182676: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >182678: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >185345: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >185347: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >185349: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >187995: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >187997: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >187999: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >188009: message: shader compiler issue 316: FS SIMD8 shader: 347 inst, 0 loops, 1931 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5552 to 4224 bytes. >188009: message: shader compiler issue 317: FS SIMD16 shader: 348 inst, 0 loops, 3436 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5568 to 4240 bytes. >188009: message: shader compiler issue 318: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >188099: message: shader compiler issue 319: FS SIMD8 shader: 287 inst, 0 loops, 1581 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4592 to 3472 bytes. >188099: message: shader compiler issue 320: FS SIMD16 shader: 287 inst, 0 loops, 3224 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4592 to 3472 bytes. >188099: message: shader compiler issue 321: VS vec4 shader: 67 inst, 0 loops, 308 cycles, 0:0 spills:fills, compacted 1072 to 960 bytes. >188167: message: shader compiler issue 322: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >188167: message: shader compiler issue 323: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >188167: message: shader compiler issue 324: VS vec4 shader: 31 inst, 0 loops, 176 cycles, 0:0 spills:fills, compacted 496 to 400 bytes. >188207: message: shader compiler issue 325: FS SIMD8 shader: 500 inst, 0 loops, 2800 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 8000 to 6096 bytes. >188207: message: shader compiler issue 326: FS SIMD16 shader: 501 inst, 0 loops, 5262 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 8016 to 6112 bytes. >188207: message: api performance issue 49: Copying to larger program cache: 512 kB -> 1024 kB >188207: message: shader compiler issue 327: VS vec4 shader: 66 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1056 to 912 bytes. >188300: message: shader compiler issue 328: FS SIMD8 shader: 62 inst, 0 loops, 359 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188300: message: shader compiler issue 329: FS SIMD16 shader: 62 inst, 0 loops, 454 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188300: message: shader compiler issue 330: VS vec4 shader: 55 inst, 0 loops, 300 cycles, 0:0 spills:fills, compacted 880 to 800 bytes. >188369: message: shader compiler issue 331: FS SIMD8 shader: 367 inst, 0 loops, 1988 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5872 to 4496 bytes. >188369: message: shader compiler issue 332: FS SIMD16 shader: 368 inst, 0 loops, 3606 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5888 to 4512 bytes. >188369: message: shader compiler issue 333: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188458: message: shader compiler issue 334: FS SIMD8 shader: 62 inst, 0 loops, 382 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188458: message: shader compiler issue 335: FS SIMD16 shader: 62 inst, 0 loops, 432 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188458: message: shader compiler issue 336: VS vec4 shader: 55 inst, 0 loops, 300 cycles, 0:0 spills:fills, compacted 880 to 800 bytes. >188525: message: shader compiler issue 337: FS SIMD8 shader: 364 inst, 0 loops, 2107 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5824 to 4464 bytes. >188525: message: shader compiler issue 338: FS SIMD16 shader: 365 inst, 0 loops, 3298 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5840 to 4480 bytes. >188525: message: shader compiler issue 339: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188615: message: shader compiler issue 340: FS SIMD8 shader: 136 inst, 0 loops, 884 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2176 to 1600 bytes. >188615: message: shader compiler issue 341: FS SIMD16 shader: 136 inst, 0 loops, 1162 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2176 to 1600 bytes. >188615: message: shader compiler issue 342: VS vec4 shader: 66 inst, 0 loops, 308 cycles, 0:0 spills:fills, compacted 1056 to 944 bytes. >188684: message: shader compiler issue 343: FS SIMD8 shader: 355 inst, 0 loops, 2047 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5680 to 4288 bytes. >188684: message: shader compiler issue 344: FS SIMD16 shader: 356 inst, 0 loops, 2648 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5696 to 4304 bytes. >188684: message: shader compiler issue 345: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188769: message: shader compiler issue 346: FS SIMD8 shader: 419 inst, 0 loops, 2545 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 6704 to 5088 bytes. >188769: message: shader compiler issue 347: FS SIMD16 shader: 420 inst, 0 loops, 3022 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 6720 to 5104 bytes. >188769: message: shader compiler issue 348: VS vec4 shader: 59 inst, 0 loops, 230 cycles, 0:0 spills:fills, compacted 944 to 800 bytes. >188853: message: shader compiler issue 349: FS SIMD8 shader: 382 inst, 0 loops, 2445 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 6112 to 4640 bytes. >188853: message: shader compiler issue 350: FS SIMD16 shader: 383 inst, 0 loops, 2936 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 6128 to 4656 bytes. >188853: message: shader compiler issue 351: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >188943: message: shader compiler issue 352: FS SIMD8 shader: 55 inst, 0 loops, 350 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 880 to 672 bytes. >188943: message: shader compiler issue 353: FS SIMD16 shader: 56 inst, 0 loops, 446 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 896 to 688 bytes. >188943: message: shader compiler issue 354: VS vec4 shader: 104 inst, 0 loops, 472 cycles, 0:0 spills:fills, compacted 1664 to 1392 bytes. >188990: message: shader compiler issue 355: FS SIMD8 shader: 265 inst, 0 loops, 1338 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4240 to 3216 bytes. >188990: message: shader compiler issue 356: FS SIMD16 shader: 265 inst, 0 loops, 3950 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4240 to 3216 bytes. >188990: message: shader compiler issue 357: VS vec4 shader: 68 inst, 0 loops, 310 cycles, 0:0 spills:fills, compacted 1088 to 976 bytes. >189066: message: shader compiler issue 358: FS SIMD8 shader: 482 inst, 0 loops, 2717 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7712 to 5888 bytes. >189066: message: shader compiler issue 359: FS SIMD16 shader: 483 inst, 0 loops, 5578 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7728 to 5904 bytes. >189066: message: shader compiler issue 360: VS vec4 shader: 67 inst, 0 loops, 240 cycles, 0:0 spills:fills, compacted 1072 to 928 bytes. >189176: message: shader compiler issue 361: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >189176: message: shader compiler issue 362: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >189176: message: shader compiler issue 363: VS vec4 shader: 246 inst, 0 loops, 1142 cycles, 0:0 spills:fills, compacted 3936 to 3392 bytes. >189267: message: shader compiler issue 364: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >189267: message: shader compiler issue 365: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >189267: message: shader compiler issue 366: VS vec4 shader: 252 inst, 0 loops, 1226 cycles, 0:0 spills:fills, compacted 4032 to 3472 bytes. >189363: message: shader compiler issue 367: FS SIMD8 shader: 40 inst, 0 loops, 329 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 432 bytes. >189363: message: shader compiler issue 368: FS SIMD16 shader: 40 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 432 bytes. >189363: message: shader compiler issue 369: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. >189418: message: shader compiler issue 370: FS SIMD8 shader: 316 inst, 0 loops, 1952 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5056 to 3872 bytes. >189418: message: shader compiler issue 371: FS SIMD16 shader: 317 inst, 0 loops, 2504 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5072 to 3888 bytes. >189418: message: shader compiler issue 372: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >189501: message: shader compiler issue 373: FS SIMD8 shader: 24 inst, 0 loops, 131 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 384 to 288 bytes. >189501: message: shader compiler issue 374: FS SIMD16 shader: 24 inst, 0 loops, 170 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 384 to 288 bytes. >189501: message: shader compiler issue 375: VS vec4 shader: 51 inst, 0 loops, 296 cycles, 0:0 spills:fills, compacted 816 to 736 bytes. >189551: message: shader compiler issue 376: FS SIMD8 shader: 401 inst, 0 loops, 2417 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6416 to 4896 bytes. >189551: message: shader compiler issue 377: FS SIMD16 shader: 402 inst, 0 loops, 3012 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6432 to 4912 bytes. >189551: message: shader compiler issue 378: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >waiting for idle >waiting for idle >waiting for idle >191839: message: shader compiler issue 379: FS SIMD8 shader: 184 inst, 0 loops, 1154 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2944 to 2192 bytes. >191839: message: shader compiler issue 380: FS SIMD16 shader: 185 inst, 0 loops, 1550 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2960 to 2208 bytes. >191839: message: shader compiler issue 381: VS vec4 shader: 848 inst, 0 loops, 7184 cycles, 0:0 spills:fills, compacted 13568 to 11008 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >193111: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >193113: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >193115: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >198966: message: shader compiler issue 382: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >198966: message: shader compiler issue 383: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >198966: message: shader compiler issue 384: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >199129: message: shader compiler issue 385: FS SIMD8 shader: 512 inst, 0 loops, 3233 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 8192 to 6160 bytes. >199129: message: shader compiler issue 386: FS SIMD16 shader: 513 inst, 0 loops, 5754 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 8208 to 6176 bytes. >199129: message: shader compiler issue 387: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >199236: message: shader compiler issue 388: FS SIMD8 shader: 369 inst, 0 loops, 2599 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5904 to 4560 bytes. >199236: message: shader compiler issue 389: FS SIMD16 shader: 370 inst, 0 loops, 3304 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5920 to 4576 bytes. >199236: message: shader compiler issue 390: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >waiting for idle >199425: message: shader compiler issue 391: FS SIMD8 shader: 329 inst, 0 loops, 2072 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5264 to 4080 bytes. >199425: message: shader compiler issue 392: FS SIMD16 shader: 330 inst, 0 loops, 2596 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5280 to 4096 bytes. >199425: message: shader compiler issue 393: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >199604: message: shader compiler issue 394: FS SIMD8 shader: 329 inst, 0 loops, 2072 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5264 to 4080 bytes. >199604: message: shader compiler issue 395: FS SIMD16 shader: 330 inst, 0 loops, 2596 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5280 to 4096 bytes. >199604: message: shader compiler issue 396: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >199781: message: shader compiler issue 397: FS SIMD8 shader: 290 inst, 0 loops, 2054 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4640 to 3584 bytes. >199781: message: shader compiler issue 398: FS SIMD16 shader: 291 inst, 0 loops, 2404 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4656 to 3600 bytes. >199781: message: shader compiler issue 399: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >199920: message: shader compiler issue 400: FS SIMD8 shader: 291 inst, 0 loops, 2054 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4656 to 3600 bytes. >199920: message: shader compiler issue 401: FS SIMD16 shader: 292 inst, 0 loops, 2410 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4672 to 3616 bytes. >199920: message: shader compiler issue 402: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >waiting for idle >200946: message: shader compiler issue 403: FS SIMD8 shader: 3 inst, 0 loops, 18 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >200946: message: shader compiler issue 404: FS SIMD16 shader: 3 inst, 0 loops, 22 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >200946: message: api performance issue 84: Recompiling fragment shader for program 1955 >200946: message: api performance issue 85: number of color buffers 1->0 >waiting for idle >waiting for idle >201897: message: shader compiler issue 405: FS SIMD8 shader: 126 inst, 0 loops, 814 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2016 to 1424 bytes. >201897: message: shader compiler issue 406: FS SIMD16 shader: 127 inst, 0 loops, 896 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2032 to 1440 bytes. >201897: message: shader compiler issue 407: VS vec4 shader: 871 inst, 0 loops, 7468 cycles, 0:0 spills:fills, compacted 13936 to 11312 bytes. >202153: message: shader compiler issue 408: FS SIMD8 shader: 250 inst, 0 loops, 1424 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4000 to 3008 bytes. >202153: message: shader compiler issue 409: FS SIMD16 shader: 251 inst, 0 loops, 1864 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4016 to 3024 bytes. >202153: message: shader compiler issue 410: VS vec4 shader: 838 inst, 0 loops, 7526 cycles, 0:0 spills:fills, compacted 13408 to 10944 bytes. >waiting for idle >202490: message: shader compiler issue 411: FS SIMD8 shader: 268 inst, 0 loops, 1531 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 4288 to 3136 bytes. >202490: message: shader compiler issue 412: FS SIMD16 shader: 269 inst, 0 loops, 1974 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 4304 to 3152 bytes. >202490: message: shader compiler issue 413: VS vec4 shader: 906 inst, 0 loops, 8096 cycles, 0:0 spills:fills, compacted 14496 to 11808 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >203641: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >203643: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >203645: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >204735: message: shader compiler issue 414: FS SIMD8 shader: 27 inst, 0 loops, 48 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 256 bytes. >204735: message: shader compiler issue 415: FS SIMD16 shader: 27 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 256 bytes. >204735: message: shader compiler issue 416: VS vec4 shader: 14 inst, 0 loops, 86 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >210970: message: shader compiler issue 417: FS SIMD8 shader: 265 inst, 0 loops, 1486 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 4240 to 3152 bytes. >210970: message: shader compiler issue 418: FS SIMD16 shader: 266 inst, 0 loops, 1906 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 4256 to 3168 bytes. >210970: message: shader compiler issue 419: VS vec4 shader: 883 inst, 0 loops, 7446 cycles, 0:0 spills:fills, compacted 14128 to 11488 bytes. >211285: message: shader compiler issue 420: FS SIMD8 shader: 31 inst, 0 loops, 187 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >211285: message: shader compiler issue 421: FS SIMD16 shader: 31 inst, 0 loops, 236 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >211285: message: shader compiler issue 422: VS vec4 shader: 1029 inst, 0 loops, 8716 cycles, 0:0 spills:fills, compacted 16464 to 13216 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >212374: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >212376: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >212378: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >220845: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >220847: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >220849: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >255414: message: shader compiler issue 423: FS SIMD8 shader: 369 inst, 0 loops, 2599 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5904 to 4560 bytes. >255414: message: shader compiler issue 424: FS SIMD16 shader: 370 inst, 0 loops, 3304 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5920 to 4576 bytes. >255414: message: shader compiler issue 425: VS vec4 shader: 395 inst, 0 loops, 3490 cycles, 0:0 spills:fills, compacted 6320 to 5200 bytes. >255544: message: shader compiler issue 426: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >255544: message: shader compiler issue 427: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >255544: message: shader compiler issue 428: VS vec4 shader: 395 inst, 0 loops, 3490 cycles, 0:0 spills:fills, compacted 6320 to 5200 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >259201: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >259203: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >259205: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >275330: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >275332: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >275334: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >298847: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >298849: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >298851: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >320015: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >320017: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >320019: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >334347: message: api performance issue 106: using glBufferSubData(buffer 4898, offset 0, size 288) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >341225: message: shader compiler issue 429: FS SIMD8 shader: 378 inst, 0 loops, 1958 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 6048 to 4528 bytes. >341225: message: shader compiler issue 430: FS SIMD16 shader: 379 inst, 0 loops, 2504 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 6064 to 4544 bytes. >341225: message: shader compiler performance issue 431: vertex shader triggered register spilling. Try reducing the number of live vec4 values to improve performance. >341225: message: shader compiler issue 432: VS vec4 shader: 1081 inst, 0 loops, 9206 cycles, 2:2 spills:fills, compacted 17296 to 14128 bytes. >341448: message: shader compiler issue 433: FS SIMD8 shader: 31 inst, 0 loops, 335 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >341448: message: shader compiler issue 434: FS SIMD16 shader: 31 inst, 0 loops, 376 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >341448: message: shader compiler issue 435: VS vec4 shader: 1006 inst, 0 loops, 8492 cycles, 0:0 spills:fills, compacted 16096 to 13072 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >342540: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >342542: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >342544: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >352256: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >352258: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >352260: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >367819: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >367821: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >367823: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >393695: message: api performance issue 106: too many identical messages; ignoring >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >3220350: message: shader compiler issue 436: FS SIMD8 shader: 31 inst, 0 loops, 187 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >3220350: message: shader compiler issue 437: FS SIMD16 shader: 31 inst, 0 loops, 236 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >3220350: message: shader compiler issue 438: VS vec4 shader: 994 inst, 0 loops, 8566 cycles, 0:0 spills:fills, compacted 15904 to 12928 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >6840820: message: shader compiler issue 439: FS SIMD8 shader: 161 inst, 0 loops, 848 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 2576 to 1888 bytes. >6840820: message: shader compiler issue 440: FS SIMD16 shader: 162 inst, 0 loops, 910 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 2592 to 1904 bytes. >6840820: message: shader compiler issue 441: VS vec4 shader: 360 inst, 0 loops, 2782 cycles, 0:0 spills:fills, compacted 5760 to 4800 bytes. >6840985: message: shader compiler issue 442: FS SIMD8 shader: 88 inst, 0 loops, 721 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1408 to 1056 bytes. >6840985: message: shader compiler issue 443: FS SIMD16 shader: 89 inst, 0 loops, 866 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1424 to 1072 bytes. >6840985: message: shader compiler issue 444: VS vec4 shader: 294 inst, 0 loops, 1992 cycles, 0:0 spills:fills, compacted 4704 to 3936 bytes. >waiting for idle >6841318: message: shader compiler issue 445: FS SIMD8 shader: 8 inst, 0 loops, 250 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 128 to 80 bytes. >6841318: message: shader compiler issue 446: FS SIMD16 shader: 8 inst, 0 loops, 264 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 128 to 80 bytes. >6841318: message: shader compiler issue 447: VS vec4 shader: 18 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >7539367: message: shader compiler performance issue 448: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >7539367: message: shader compiler issue 449: FS SIMD8 shader: 733 inst, 0 loops, 3711 cycles, 0:0 spills:fills, Promoted 41 constants, compacted 11728 to 8880 bytes. >7539367: message: shader compiler issue 450: VS vec4 shader: 59 inst, 0 loops, 230 cycles, 0:0 spills:fills, compacted 944 to 800 bytes. >7539424: message: shader compiler issue 451: FS SIMD8 shader: 30 inst, 0 loops, 314 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 480 to 320 bytes. >7539424: message: shader compiler issue 452: FS SIMD16 shader: 30 inst, 0 loops, 354 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 480 to 320 bytes. >7539424: message: shader compiler issue 453: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. >7539481: message: shader compiler issue 454: FS SIMD8 shader: 200 inst, 0 loops, 727 cycles, 0:0 spills:fills, Promoted 11 constants, compacted 3200 to 2368 bytes. >7539481: message: shader compiler issue 455: FS SIMD16 shader: 201 inst, 0 loops, 1202 cycles, 0:0 spills:fills, Promoted 11 constants, compacted 3216 to 2384 bytes. >7539481: message: shader compiler issue 456: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >7541655: message: major shader compiler issue 457: 0:352(23): warning: `f10' used uninitialized >7541655: message: major shader compiler issue 458: 0:353(27): warning: `v11' used uninitialized >7541655 @2 glCompileShader(shader = 7168) >7541655: warning: 0:352(23): warning: `f10' used uninitialized >0:353(27): warning: `v11' used uninitialized > >7541663: message: shader compiler issue 459: FS SIMD8 shader: 224 inst, 0 loops, 1737 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7541663: message: shader compiler issue 460: FS SIMD16 shader: 224 inst, 0 loops, 1930 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7541663: message: shader compiler issue 461: TES vec4 shader: 93 inst, 0 loops, 714 cycles, 0:0 spills:fills, compacted 1488 to 1312 bytes. >7541663: message: shader compiler issue 462: TCS vec4 shader: 396 inst, 0 loops, 2054 cycles, 19:9 spills:fills, compacted 6336 to 5152 bytes. >7541663: message: shader compiler issue 463: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7541801: message: shader compiler issue 464: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7541801: message: shader compiler issue 465: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7541801: message: shader compiler issue 466: TES vec4 shader: 88 inst, 0 loops, 880 cycles, 0:0 spills:fills, compacted 1408 to 1232 bytes. >7541801: message: shader compiler issue 467: TCS vec4 shader: 396 inst, 0 loops, 2054 cycles, 19:9 spills:fills, compacted 6336 to 5152 bytes. >7541801: message: shader compiler issue 468: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7541915: message: shader compiler issue 469: FS SIMD8 shader: 382 inst, 0 loops, 2114 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6112 to 4768 bytes. >7541915: message: shader compiler issue 470: FS SIMD16 shader: 383 inst, 0 loops, 4450 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6128 to 4784 bytes. >7541915: message: shader compiler issue 471: TES vec4 shader: 92 inst, 0 loops, 616 cycles, 0:0 spills:fills, compacted 1472 to 1280 bytes. >7541915: message: shader compiler issue 472: TCS vec4 shader: 426 inst, 0 loops, 2196 cycles, 22:10 spills:fills, compacted 6816 to 5552 bytes. >7541915: message: shader compiler issue 473: VS vec4 shader: 201 inst, 0 loops, 1218 cycles, 0:0 spills:fills, compacted 3216 to 2848 bytes. >7542073: message: shader compiler issue 474: FS SIMD8 shader: 224 inst, 0 loops, 1737 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7542073: message: shader compiler issue 475: FS SIMD16 shader: 224 inst, 0 loops, 1930 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7542073: message: shader compiler issue 476: VS vec4 shader: 145 inst, 0 loops, 1134 cycles, 0:0 spills:fills, compacted 2320 to 2064 bytes. >7542152: message: shader compiler issue 477: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542152: message: shader compiler issue 478: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542152: message: shader compiler issue 479: VS vec4 shader: 142 inst, 0 loops, 1132 cycles, 0:0 spills:fills, compacted 2272 to 2016 bytes. >7542203: message: shader compiler issue 480: FS SIMD8 shader: 382 inst, 0 loops, 2114 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6112 to 4768 bytes. >7542203: message: shader compiler issue 481: FS SIMD16 shader: 383 inst, 0 loops, 4450 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6128 to 4784 bytes. >7542203: message: shader compiler issue 482: VS vec4 shader: 147 inst, 0 loops, 1018 cycles, 0:0 spills:fills, compacted 2352 to 2064 bytes. >7542310: message: major shader compiler issue 483: 0:351(23): warning: `f10' used uninitialized >7542310: message: major shader compiler issue 484: 0:352(27): warning: `v11' used uninitialized >7542310 @2 glCompileShader(shader = 7166) >7542310: warning: 0:351(23): warning: `f10' used uninitialized >0:352(27): warning: `v11' used uninitialized > >7542318: message: shader compiler issue 485: FS SIMD8 shader: 203 inst, 0 loops, 1682 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542318: message: shader compiler issue 486: FS SIMD16 shader: 203 inst, 0 loops, 1938 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542318: message: shader compiler issue 487: TES vec4 shader: 80 inst, 0 loops, 696 cycles, 0:0 spills:fills, compacted 1280 to 1152 bytes. >7542318: message: shader compiler issue 488: TCS vec4 shader: 392 inst, 0 loops, 2036 cycles, 19:9 spills:fills, compacted 6272 to 5104 bytes. >7542318: message: shader compiler issue 489: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7542450: message: shader compiler issue 490: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542450: message: shader compiler issue 491: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542450: message: shader compiler issue 492: TES vec4 shader: 75 inst, 0 loops, 716 cycles, 0:0 spills:fills, compacted 1200 to 1072 bytes. >7542450: message: shader compiler issue 493: TCS vec4 shader: 392 inst, 0 loops, 2036 cycles, 19:9 spills:fills, compacted 6272 to 5104 bytes. >7542450: message: shader compiler issue 494: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7542560: message: shader compiler issue 495: FS SIMD8 shader: 362 inst, 0 loops, 2059 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5792 to 4416 bytes. >7542560: message: shader compiler issue 496: FS SIMD16 shader: 363 inst, 0 loops, 3862 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5808 to 4432 bytes. >7542560: message: shader compiler issue 497: TES vec4 shader: 79 inst, 0 loops, 730 cycles, 0:0 spills:fills, compacted 1264 to 1104 bytes. >7542560: message: shader compiler issue 498: TCS vec4 shader: 422 inst, 0 loops, 2178 cycles, 22:10 spills:fills, compacted 6752 to 5504 bytes. >7542560: message: shader compiler issue 499: VS vec4 shader: 201 inst, 0 loops, 1218 cycles, 0:0 spills:fills, compacted 3216 to 2848 bytes. >7542708: message: shader compiler issue 500: FS SIMD8 shader: 203 inst, 0 loops, 1682 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542708: message: shader compiler issue 501: FS SIMD16 shader: 203 inst, 0 loops, 1938 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542708: message: shader compiler issue 502: VS vec4 shader: 145 inst, 0 loops, 1134 cycles, 0:0 spills:fills, compacted 2320 to 2064 bytes. >7542783: message: shader compiler issue 503: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542783: message: shader compiler issue 504: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542783: message: shader compiler issue 505: VS vec4 shader: 142 inst, 0 loops, 1132 cycles, 0:0 spills:fills, compacted 2272 to 2016 bytes. >7542832: message: shader compiler issue 506: FS SIMD8 shader: 362 inst, 0 loops, 2059 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5792 to 4416 bytes. >7542832: message: shader compiler issue 507: FS SIMD16 shader: 363 inst, 0 loops, 3862 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5808 to 4432 bytes. >7542832: message: shader compiler issue 508: VS vec4 shader: 147 inst, 0 loops, 1018 cycles, 0:0 spills:fills, compacted 2352 to 2064 bytes. >7542939: message: shader compiler issue 509: FS SIMD8 shader: 411 inst, 0 loops, 1938 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6576 to 4992 bytes. >7542939: message: shader compiler issue 510: FS SIMD16 shader: 412 inst, 0 loops, 4502 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6592 to 5008 bytes. >7542939: message: shader compiler issue 511: VS vec4 shader: 66 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1056 to 912 bytes. >7543031: message: shader compiler issue 512: FS SIMD8 shader: 46 inst, 0 loops, 363 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 544 bytes. >7543031: message: shader compiler issue 513: FS SIMD16 shader: 46 inst, 0 loops, 418 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 544 bytes. >7543031: message: shader compiler issue 514: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. >7543085: message: shader compiler issue 515: FS SIMD8 shader: 245 inst, 0 loops, 1276 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3920 to 3040 bytes. >7543085: message: shader compiler issue 516: FS SIMD16 shader: 246 inst, 0 loops, 1590 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3936 to 3056 bytes. >7543085: message: shader compiler issue 517: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >7543161: message: shader compiler issue 518: FS SIMD8 shader: 118 inst, 0 loops, 651 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1888 to 1360 bytes. >7543161: message: shader compiler issue 519: FS SIMD16 shader: 118 inst, 0 loops, 806 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1888 to 1360 bytes. >7543161: message: shader compiler issue 520: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >7543233: message: shader compiler issue 521: FS SIMD8 shader: 268 inst, 0 loops, 1342 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4288 to 3184 bytes. >7543233: message: shader compiler issue 522: FS SIMD16 shader: 269 inst, 0 loops, 2926 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4304 to 3200 bytes. >7543233: message: shader compiler issue 523: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >7543324: message: shader compiler issue 524: FS SIMD8 shader: 49 inst, 0 loops, 478 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 784 to 624 bytes. >7543324: message: shader compiler issue 525: FS SIMD16 shader: 49 inst, 0 loops, 558 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 784 to 624 bytes. >7543324: message: shader compiler issue 526: VS vec4 shader: 104 inst, 0 loops, 686 cycles, 0:0 spills:fills, compacted 1664 to 1504 bytes. >7543382: message: shader compiler issue 527: FS SIMD8 shader: 13 inst, 0 loops, 298 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 144 bytes. >7543382: message: shader compiler issue 528: FS SIMD16 shader: 13 inst, 0 loops, 324 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 144 bytes. >7543382: message: shader compiler issue 529: VS vec4 shader: 89 inst, 0 loops, 670 cycles, 0:0 spills:fills, compacted 1424 to 1280 bytes. >7543438: message: shader compiler issue 530: FS SIMD8 shader: 261 inst, 0 loops, 1270 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4176 to 3104 bytes. >7543438: message: shader compiler issue 531: FS SIMD16 shader: 262 inst, 0 loops, 1706 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4192 to 3120 bytes. >7543438: message: shader compiler issue 532: VS vec4 shader: 114 inst, 0 loops, 578 cycles, 0:0 spills:fills, compacted 1824 to 1600 bytes. >7543523: message: shader compiler issue 533: FS SIMD8 shader: 30 inst, 0 loops, 376 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 480 to 368 bytes. >7543523: message: shader compiler issue 534: FS SIMD16 shader: 30 inst, 0 loops, 424 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 480 to 368 bytes. >7543523: message: shader compiler issue 535: VS vec4 shader: 143 inst, 0 loops, 622 cycles, 0:0 spills:fills, compacted 2288 to 2000 bytes. >7543611: message: shader compiler issue 536: FS SIMD8 shader: 77 inst, 0 loops, 681 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1232 to 944 bytes. >7543611: message: shader compiler issue 537: FS SIMD16 shader: 78 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1248 to 960 bytes. >7543611: message: shader compiler issue 538: VS vec4 shader: 108 inst, 0 loops, 560 cycles, 0:0 spills:fills, compacted 1728 to 1504 bytes. >7543668: message: shader compiler issue 539: FS SIMD8 shader: 35 inst, 0 loops, 288 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 560 to 448 bytes. >7543668: message: shader compiler issue 540: FS SIMD16 shader: 36 inst, 0 loops, 348 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 576 to 464 bytes. >7543668: message: shader compiler issue 541: VS vec4 shader: 78 inst, 0 loops, 548 cycles, 0:0 spills:fills, compacted 1248 to 1088 bytes. >7543705: message: shader compiler issue 542: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >7543705: message: shader compiler issue 543: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >7543705: message: shader compiler issue 544: VS vec4 shader: 63 inst, 0 loops, 402 cycles, 0:0 spills:fills, compacted 1008 to 848 bytes. >7543747: message: shader compiler issue 545: FS SIMD8 shader: 245 inst, 0 loops, 1370 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 3920 to 2992 bytes. >7543747: message: shader compiler issue 546: FS SIMD16 shader: 246 inst, 0 loops, 1652 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 3936 to 3008 bytes. >7543747: message: shader compiler issue 547: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7543832: message: shader compiler issue 548: FS SIMD8 shader: 150 inst, 0 loops, 1133 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2400 to 1808 bytes. >7543832: message: shader compiler issue 549: FS SIMD16 shader: 151 inst, 0 loops, 1410 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2416 to 1824 bytes. >7543832: message: shader compiler issue 550: VS vec4 shader: 120 inst, 0 loops, 570 cycles, 0:0 spills:fills, compacted 1920 to 1680 bytes. >7543904: message: shader compiler issue 551: FS SIMD8 shader: 42 inst, 0 loops, 352 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 672 to 512 bytes. >7543904: message: shader compiler issue 552: FS SIMD16 shader: 43 inst, 0 loops, 428 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 688 to 528 bytes. >7543904: message: shader compiler issue 553: VS vec4 shader: 72 inst, 0 loops, 436 cycles, 0:0 spills:fills, compacted 1152 to 960 bytes. >7543953: message: shader compiler issue 554: FS SIMD8 shader: 293 inst, 0 loops, 1684 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4688 to 3536 bytes. >7543953: message: shader compiler issue 555: FS SIMD16 shader: 294 inst, 0 loops, 2032 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4704 to 3552 bytes. >7543953: message: shader compiler issue 556: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7544052: message: shader compiler issue 557: FS SIMD8 shader: 147 inst, 0 loops, 955 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2352 to 1776 bytes. >7544052: message: shader compiler issue 558: FS SIMD16 shader: 148 inst, 0 loops, 1194 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2368 to 1792 bytes. >7544052: message: shader compiler issue 559: VS vec4 shader: 120 inst, 0 loops, 570 cycles, 0:0 spills:fills, compacted 1920 to 1680 bytes. >7544131: message: shader compiler issue 560: FS SIMD8 shader: 287 inst, 0 loops, 1540 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4592 to 3488 bytes. >7544131: message: shader compiler issue 561: FS SIMD16 shader: 288 inst, 0 loops, 1918 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4608 to 3504 bytes. >7544131: message: shader compiler issue 562: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7544261: message: shader compiler issue 563: FS SIMD8 shader: 318 inst, 0 loops, 1866 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 5088 to 3872 bytes. >7544261: message: shader compiler issue 564: FS SIMD16 shader: 319 inst, 0 loops, 3572 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 5104 to 3888 bytes. >7544261: message: shader compiler issue 565: VS vec4 shader: 122 inst, 0 loops, 576 cycles, 0:0 spills:fills, compacted 1952 to 1712 bytes. >7544339: message: shader compiler issue 566: FS SIMD8 shader: 446 inst, 0 loops, 2402 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 7136 to 5504 bytes. >7544339: message: shader compiler issue 567: FS SIMD16 shader: 447 inst, 0 loops, 4778 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 7152 to 5520 bytes. >7544339: message: shader compiler issue 568: VS vec4 shader: 120 inst, 0 loops, 458 cycles, 0:0 spills:fills, compacted 1920 to 1648 bytes. >7544461: message: shader compiler issue 569: FS SIMD8 shader: 50 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 800 to 640 bytes. >7544461: message: shader compiler issue 570: FS SIMD16 shader: 51 inst, 0 loops, 424 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 816 to 656 bytes. >7544461: message: shader compiler issue 571: VS vec4 shader: 104 inst, 0 loops, 472 cycles, 0:0 spills:fills, compacted 1664 to 1392 bytes. >7544527: message: shader compiler issue 572: FS SIMD8 shader: 393 inst, 0 loops, 2158 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6288 to 4784 bytes. >7544527: message: shader compiler issue 573: FS SIMD16 shader: 394 inst, 0 loops, 4636 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6304 to 4800 bytes. >7544527: message: api performance issue 49: Copying to larger program cache: 1024 kB -> 2048 kB >7544527: message: shader compiler issue 574: VS vec4 shader: 67 inst, 0 loops, 240 cycles, 0:0 spills:fills, compacted 1072 to 928 bytes. >7544615: message: shader compiler issue 575: FS SIMD8 shader: 213 inst, 0 loops, 1036 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3408 to 2528 bytes. >7544615: message: shader compiler issue 576: FS SIMD16 shader: 214 inst, 0 loops, 1318 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3424 to 2544 bytes. >7544615: message: shader compiler issue 577: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >Detected buffer out-of-bounds write from brw_bo 0x7f534077d160 (GEM 3979, label = "bufferobj") >Detected buffer out-of-bounds write from brw_bo 0x7f53453a9750 (GEM 1765, label = "bufferobj") >Detected buffer out-of-bounds write from brw_bo 0x7f5340789b40 (GEM 3981, label = "bufferobj") >apitrace: warning: caught signal 6 >7548166: error: caught an unhandled exception >/usr/bin/glretrace+0x2a9bec >/lib/x86_64-linux-gnu/libpthread.so.0+0x110bf >/lib/x86_64-linux-gnu/libc.so.6: gsignal+0xcf >/lib/x86_64-linux-gnu/libc.so.6: abort+0x169 >/opt/mesa/64/dri/i965_dri.so: _intel_batchbuffer_flush_fence+0x3e600a: /usr/local/src/mesa/master/src/mesa/drivers/dri/i965/intel_batchbuffer.c:1047 >/opt/mesa/64/dri/i965_dri.so: brw_draw_single_prim+0x3c89a7: /usr/local/src/mesa/master/src/mesa/drivers/dri/i965/brw_draw.c:799 >/opt/mesa/64/dri/i965_dri.so: brw_draw_prims+0x3c89a7: /usr/local/src/mesa/master/src/mesa/drivers/dri/i965/brw_draw.c:1018 >/opt/mesa/64/dri/i965_dri.so: vbo_validated_drawrangeelements+0x1c0dbd: vbo/vbo_exec_array.c:942 >/opt/mesa/64/dri/i965_dri.so: vbo_exec_DrawRangeElementsBaseVertex+0x1c12b5: vbo/vbo_exec_array.c:1043 >/opt/mesa/64/dri/i965_dri.so: vbo_exec_DrawRangeElements+0x1c298a: vbo/vbo_exec_array.c:1063 >/opt/mesa/64/dri/i965_dri.so: _mesa_DrawRangeElements+0x1c298a: vbo/vbo_exec_array.c:2058 >/usr/bin/glretrace+0x1376d4 >/usr/bin/glretrace+0x59b4a >/usr/bin/glretrace+0x5a59d >/usr/lib/x86_64-linux-gnu/libstdc++.so.6+0xb9e6e >/lib/x86_64-linux-gnu/libpthread.so.0+0x7493 >/lib/x86_64-linux-gnu/libc.so.6: clone+0x3e >? >apitrace: info: taking default action for signal 6 >waiting for idle >waiting for idle >waiting for idle >waiting for idle >1023: message: api issue 1: FBO incomplete: no attachments and default width or height is 0 [-1] >1023: message: shader compiler issue 2: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >1023: message: shader compiler issue 3: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >1023: message: shader compiler issue 4: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >1286: message: shader compiler issue 5: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >1286: message: shader compiler issue 6: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >1361: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1370: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1379: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1388: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1397: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1406: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >waiting for idle >2431: message: shader compiler issue 8: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >2431: message: shader compiler issue 9: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >3207: message: shader compiler issue 10: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3207: message: shader compiler issue 11: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3207: message: shader compiler issue 12: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >3207: message: shader compiler issue 13: FS SIMD16 shader: 2 inst, 0 loops, 0 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 32 to 32 bytes. >waiting for idle >waiting for idle >3355: message: shader compiler issue 14: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3355: message: shader compiler issue 15: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3355: message: shader compiler issue 16: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >3355: message: shader compiler issue 17: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >3355: message: shader compiler issue 18: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >3384: message: shader compiler issue 19: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >3384: message: shader compiler issue 20: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >5016: message: shader compiler issue 21: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >5016: message: shader compiler issue 22: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >8501: message: shader compiler issue 23: FS SIMD16 shader: 2 inst, 0 loops, 0 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 32 to 32 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >24651: message: shader compiler issue 24: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >24651: message: shader compiler issue 25: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >27040: message: shader compiler issue 26: CS SIMD16 shader: 504 inst, 2 loops, 586982 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 8064 to 6016 bytes. >27096: message: shader compiler issue 27: CS SIMD16 shader: 245 inst, 4 loops, 45770 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 3920 to 2912 bytes. >29232: message: shader compiler issue 28: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >29232: message: shader compiler issue 29: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >29232: message: shader compiler issue 30: VS vec4 shader: 18 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >29285: message: shader compiler issue 31: FS SIMD8 shader: 36 inst, 0 loops, 391 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 576 to 416 bytes. >29285: message: shader compiler issue 32: FS SIMD16 shader: 36 inst, 0 loops, 436 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 576 to 416 bytes. >29285: message: shader compiler issue 33: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >29347: message: shader compiler issue 34: FS SIMD8 shader: 27 inst, 0 loops, 336 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 432 to 304 bytes. >29347: message: shader compiler issue 35: FS SIMD16 shader: 27 inst, 0 loops, 372 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 432 to 304 bytes. >29347: message: shader compiler issue 36: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >30607: message: shader compiler issue 37: FS SIMD8 shader: 27 inst, 0 loops, 96 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >30607: message: shader compiler issue 38: FS SIMD16 shader: 27 inst, 0 loops, 136 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >30607: message: shader compiler issue 39: GS vec4 shader: 27 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >30607: message: shader compiler issue 40: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >30720: message: shader compiler issue 41: FS SIMD8 shader: 15 inst, 0 loops, 315 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 240 to 224 bytes. >30720: message: shader compiler issue 42: FS SIMD16 shader: 16 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 256 to 240 bytes. >30720: message: shader compiler issue 43: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >30806: message: shader compiler issue 44: FS SIMD8 shader: 35 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 560 to 336 bytes. >30806: message: shader compiler issue 45: FS SIMD16 shader: 35 inst, 0 loops, 372 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 560 to 336 bytes. >30806: message: shader compiler issue 46: VS vec4 shader: 18 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >30869: message: shader compiler issue 47: FS SIMD8 shader: 779 inst, 1 loops, 9068 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 12464 to 7648 bytes. >30869: message: shader compiler issue 48: FS SIMD16 shader: 779 inst, 1 loops, 10734 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 12464 to 7648 bytes. >30869: message: api performance issue 49: Copying to larger program cache: 16 kB -> 32 kB >30869: message: shader compiler issue 50: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >31091: message: shader compiler issue 51: FS SIMD8 shader: 99 inst, 0 loops, 531 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1328 bytes. >31091: message: shader compiler issue 52: FS SIMD16 shader: 99 inst, 0 loops, 1698 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1328 bytes. >31091: message: api performance issue 49: Copying to larger program cache: 32 kB -> 64 kB >31091: message: shader compiler issue 53: VS vec4 shader: 31 inst, 0 loops, 128 cycles, 0:0 spills:fills, compacted 496 to 464 bytes. >31167: message: shader compiler issue 54: FS SIMD8 shader: 92 inst, 0 loops, 505 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1472 to 1232 bytes. >31167: message: shader compiler issue 55: FS SIMD16 shader: 92 inst, 0 loops, 594 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1472 to 1232 bytes. >31167: message: shader compiler issue 56: VS vec4 shader: 31 inst, 0 loops, 128 cycles, 0:0 spills:fills, compacted 496 to 464 bytes. >31213: message: shader compiler issue 57: FS SIMD8 shader: 99 inst, 0 loops, 524 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1296 bytes. >31213: message: shader compiler issue 58: FS SIMD16 shader: 99 inst, 0 loops, 1708 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1296 bytes. >31213: message: shader compiler issue 59: VS vec4 shader: 26 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 416 to 352 bytes. >31280: message: shader compiler issue 60: FS SIMD8 shader: 64 inst, 0 loops, 417 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1024 to 848 bytes. >31280: message: shader compiler issue 61: FS SIMD16 shader: 64 inst, 0 loops, 478 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1024 to 848 bytes. >31280: message: shader compiler issue 62: VS vec4 shader: 27 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >31328: message: shader compiler issue 63: FS SIMD8 shader: 71 inst, 0 loops, 443 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 912 bytes. >31328: message: shader compiler issue 64: FS SIMD16 shader: 71 inst, 0 loops, 504 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 912 bytes. >31328: message: shader compiler issue 65: VS vec4 shader: 24 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 384 to 336 bytes. >31395: message: shader compiler issue 66: FS SIMD8 shader: 36 inst, 0 loops, 324 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 464 bytes. >31395: message: shader compiler issue 67: FS SIMD16 shader: 36 inst, 0 loops, 374 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 464 bytes. >31395: message: shader compiler issue 68: VS vec4 shader: 23 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 368 to 336 bytes. >31443: message: shader compiler issue 69: FS SIMD8 shader: 43 inst, 0 loops, 356 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 688 to 528 bytes. >31443: message: shader compiler issue 70: FS SIMD16 shader: 43 inst, 0 loops, 404 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 688 to 528 bytes. >31443: message: shader compiler issue 71: VS vec4 shader: 22 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 352 to 304 bytes. >waiting for idle >31562: message: shader compiler issue 72: FS SIMD8 shader: 3559 inst, 0 loops, 22139 cycles, 0:0 spills:fills, Promoted 145 constants, compacted 56944 to 49152 bytes. >31562: message: shader compiler issue 73: FS SIMD16 shader: 3559 inst, 0 loops, 34728 cycles, 0:0 spills:fills, Promoted 145 constants, compacted 56944 to 49152 bytes. >31562: message: api performance issue 49: Copying to larger program cache: 64 kB -> 256 kB >31562: message: shader compiler issue 74: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >31562: message: shader compiler issue 75: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >31610: message: shader compiler issue 76: FS SIMD8 shader: 162 inst, 0 loops, 1150 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 2592 to 2000 bytes. >31610: message: shader compiler issue 77: FS SIMD16 shader: 163 inst, 0 loops, 1348 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 2608 to 2016 bytes. >31610: message: shader compiler issue 78: VS vec4 shader: 29 inst, 0 loops, 244 cycles, 0:0 spills:fills, compacted 464 to 400 bytes. >31730: message: shader compiler issue 79: FS SIMD8 shader: 76 inst, 0 loops, 749 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1216 to 880 bytes. >31730: message: shader compiler issue 80: FS SIMD16 shader: 77 inst, 0 loops, 862 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 896 bytes. >31730: message: shader compiler issue 81: VS vec4 shader: 15 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 240 to 240 bytes. >31781: message: shader compiler issue 82: FS SIMD8 shader: 66 inst, 0 loops, 725 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1056 to 768 bytes. >31781: message: shader compiler issue 83: FS SIMD16 shader: 67 inst, 0 loops, 824 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1072 to 784 bytes. >31781: message: api performance issue 84: Recompiling fragment shader for program 2030 >31781: message: api performance issue 85: number of color buffers 2->1 >31805: message: shader compiler issue 86: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >31805: message: shader compiler issue 87: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >31805: message: shader compiler issue 88: VS vec4 shader: 16 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >waiting for idle >32858: message: shader compiler issue 89: FS SIMD8 shader: 75 inst, 0 loops, 618 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1200 to 880 bytes. >32858: message: shader compiler issue 90: FS SIMD16 shader: 75 inst, 0 loops, 750 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1200 to 880 bytes. >32858: message: shader compiler issue 91: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >32907: message: shader compiler issue 92: FS SIMD8 shader: 80 inst, 0 loops, 648 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1280 to 928 bytes. >32907: message: shader compiler issue 93: FS SIMD16 shader: 80 inst, 0 loops, 780 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1280 to 928 bytes. >32907: message: shader compiler issue 94: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >32949: message: shader compiler issue 95: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >32949: message: shader compiler issue 96: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >62344: message: shader compiler issue 97: FS SIMD8 shader: 93 inst, 0 loops, 650 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1488 to 1072 bytes. >62344: message: shader compiler issue 98: FS SIMD16 shader: 93 inst, 0 loops, 800 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1488 to 1072 bytes. >62344: message: shader compiler issue 99: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >62386: message: shader compiler issue 100: FS SIMD8 shader: 82 inst, 0 loops, 653 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1312 to 960 bytes. >62386: message: shader compiler issue 101: FS SIMD16 shader: 82 inst, 0 loops, 782 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1312 to 960 bytes. >62386: message: shader compiler issue 102: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >65714: message: shader compiler issue 103: FS SIMD8 shader: 115 inst, 0 loops, 938 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 1840 to 1360 bytes. >65714: message: shader compiler issue 104: FS SIMD16 shader: 115 inst, 0 loops, 1086 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 1840 to 1360 bytes. >65714: message: shader compiler issue 105: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >70961: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >71804: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >72647: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >73490: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >74333: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >75176: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >76019: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >76862: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >77705: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >78548: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >79391: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >80234: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >81077: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >81920: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >82763: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >83606: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >84449: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >85292: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >86135: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >90099: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >90695: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >98665: message: shader compiler issue 107: FS SIMD8 shader: 259 inst, 0 loops, 1786 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4144 to 3120 bytes. >98665: message: shader compiler issue 108: FS SIMD16 shader: 260 inst, 0 loops, 2242 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4160 to 3136 bytes. >98665: message: shader compiler issue 109: VS vec4 shader: 33 inst, 0 loops, 180 cycles, 0:0 spills:fills, compacted 528 to 432 bytes. >98718: message: shader compiler issue 110: FS SIMD8 shader: 21 inst, 0 loops, 104 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 336 to 240 bytes. >98718: message: shader compiler issue 111: FS SIMD16 shader: 21 inst, 0 loops, 130 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 336 to 240 bytes. >98718: message: shader compiler issue 112: VS vec4 shader: 56 inst, 0 loops, 224 cycles, 0:0 spills:fills, compacted 896 to 752 bytes. >98805: message: shader compiler issue 113: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >98805: message: shader compiler issue 114: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >98805: message: shader compiler issue 115: VS vec4 shader: 237 inst, 0 loops, 1404 cycles, 0:0 spills:fills, compacted 3792 to 3280 bytes. >98866: message: shader compiler issue 116: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >98866: message: shader compiler issue 117: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >98866: message: shader compiler issue 118: VS vec4 shader: 222 inst, 0 loops, 1242 cycles, 0:0 spills:fills, compacted 3552 to 3056 bytes. >98916: message: shader compiler issue 119: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >98916: message: shader compiler issue 120: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >98916: message: shader compiler issue 121: VS vec4 shader: 246 inst, 0 loops, 1142 cycles, 0:0 spills:fills, compacted 3936 to 3392 bytes. >99005: message: shader compiler issue 122: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >99005: message: shader compiler issue 123: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >99005: message: shader compiler issue 124: VS vec4 shader: 243 inst, 0 loops, 1252 cycles, 0:0 spills:fills, compacted 3888 to 3376 bytes. >99064: message: shader compiler issue 125: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >99064: message: shader compiler issue 126: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >99064: message: shader compiler issue 127: VS vec4 shader: 228 inst, 0 loops, 1228 cycles, 0:0 spills:fills, compacted 3648 to 3152 bytes. >99112: message: shader compiler issue 128: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >99112: message: shader compiler issue 129: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >99112: message: shader compiler issue 130: VS vec4 shader: 252 inst, 0 loops, 1226 cycles, 0:0 spills:fills, compacted 4032 to 3472 bytes. >99202: message: shader compiler issue 131: FS SIMD8 shader: 116 inst, 0 loops, 640 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1856 to 1376 bytes. >99202: message: shader compiler issue 132: FS SIMD16 shader: 116 inst, 0 loops, 810 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1856 to 1376 bytes. >99202: message: shader compiler issue 133: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >99268: message: shader compiler issue 134: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99268: message: shader compiler issue 135: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99268: message: shader compiler issue 136: VS vec4 shader: 36 inst, 0 loops, 286 cycles, 0:0 spills:fills, compacted 576 to 512 bytes. >99303: message: shader compiler issue 137: FS SIMD8 shader: 13 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99303: message: shader compiler issue 138: FS SIMD16 shader: 13 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99303: message: shader compiler issue 139: VS vec4 shader: 31 inst, 0 loops, 176 cycles, 0:0 spills:fills, compacted 496 to 400 bytes. >99349: message: shader compiler issue 140: FS SIMD8 shader: 258 inst, 0 loops, 1255 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4128 to 3136 bytes. >99349: message: shader compiler issue 141: FS SIMD16 shader: 259 inst, 0 loops, 2480 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4144 to 3152 bytes. >99349: message: shader compiler issue 142: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >99434: message: shader compiler issue 143: FS SIMD8 shader: 113 inst, 0 loops, 634 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1808 to 1344 bytes. >99434: message: shader compiler issue 144: FS SIMD16 shader: 113 inst, 0 loops, 806 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1808 to 1344 bytes. >99434: message: shader compiler issue 145: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >99508: message: shader compiler issue 146: FS SIMD8 shader: 252 inst, 0 loops, 1195 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3072 bytes. >99508: message: shader compiler issue 147: FS SIMD16 shader: 253 inst, 0 loops, 2412 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3088 bytes. >99508: message: shader compiler issue 148: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >99612: message: shader compiler issue 149: FS SIMD8 shader: 294 inst, 0 loops, 1659 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4704 to 3600 bytes. >99612: message: shader compiler issue 150: FS SIMD16 shader: 295 inst, 0 loops, 3114 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4720 to 3616 bytes. >99612: message: shader compiler issue 151: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >99685: message: shader compiler issue 152: FS SIMD8 shader: 26 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 416 to 288 bytes. >99685: message: shader compiler issue 153: FS SIMD16 shader: 26 inst, 0 loops, 138 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 416 to 288 bytes. >99685: message: shader compiler issue 154: VS vec4 shader: 56 inst, 0 loops, 224 cycles, 0:0 spills:fills, compacted 896 to 752 bytes. >99735: message: shader compiler issue 155: FS SIMD8 shader: 112 inst, 0 loops, 813 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1792 to 1312 bytes. >99735: message: shader compiler issue 156: FS SIMD16 shader: 112 inst, 0 loops, 932 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1792 to 1312 bytes. >99735: message: shader compiler issue 157: VS vec4 shader: 216 inst, 0 loops, 1144 cycles, 0:0 spills:fills, compacted 3456 to 3008 bytes. >99810: message: shader compiler issue 158: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99810: message: shader compiler issue 159: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99810: message: shader compiler issue 160: VS vec4 shader: 184 inst, 0 loops, 1082 cycles, 0:0 spills:fills, compacted 2944 to 2528 bytes. >99852: message: shader compiler issue 161: FS SIMD8 shader: 13 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99852: message: shader compiler issue 162: FS SIMD16 shader: 13 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99852: message: shader compiler issue 163: VS vec4 shader: 175 inst, 0 loops, 1082 cycles, 0:0 spills:fills, compacted 2800 to 2368 bytes. >99907: message: shader compiler issue 164: FS SIMD8 shader: 259 inst, 0 loops, 1426 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4144 to 3136 bytes. >99907: message: shader compiler issue 165: FS SIMD16 shader: 260 inst, 0 loops, 2376 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4160 to 3152 bytes. >99907: message: shader compiler issue 166: VS vec4 shader: 213 inst, 0 loops, 1136 cycles, 0:0 spills:fills, compacted 3408 to 2944 bytes. >100001: message: shader compiler issue 167: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >100001: message: shader compiler issue 168: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >100001: message: shader compiler issue 169: VS vec4 shader: 284 inst, 0 loops, 1898 cycles, 0:0 spills:fills, compacted 4544 to 3888 bytes. >100061: message: shader compiler issue 170: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >100061: message: shader compiler issue 171: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >100061: message: shader compiler issue 172: VS vec4 shader: 269 inst, 0 loops, 1702 cycles, 0:0 spills:fills, compacted 4304 to 3664 bytes. >100110: message: shader compiler issue 173: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >100110: message: shader compiler issue 174: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >100110: message: shader compiler issue 175: VS vec4 shader: 292 inst, 0 loops, 1692 cycles, 0:0 spills:fills, compacted 4672 to 3984 bytes. >100110: message: api performance issue 49: Copying to larger program cache: 256 kB -> 512 kB >waiting for idle >waiting for idle >101441: message: shader compiler issue 176: FS SIMD8 shader: 3 inst, 0 loops, 18 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >101441: message: shader compiler issue 177: FS SIMD16 shader: 3 inst, 0 loops, 22 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >101441: message: api performance issue 84: Recompiling fragment shader for program 2046 >101441: message: api performance issue 85: number of color buffers 1->0 >101822: message: shader compiler performance issue 178: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >101822: message: shader compiler issue 179: FS SIMD8 shader: 1509 inst, 0 loops, 10207 cycles, 0:0 spills:fills, Promoted 34 constants, compacted 24144 to 17456 bytes. >101822: message: shader compiler issue 180: VS vec4 shader: 28 inst, 0 loops, 156 cycles, 0:0 spills:fills, compacted 448 to 384 bytes. >101940: message: shader compiler performance issue 181: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >101940: message: shader compiler issue 182: FS SIMD8 shader: 1611 inst, 0 loops, 11151 cycles, 0:0 spills:fills, Promoted 35 constants, compacted 25776 to 18720 bytes. >101940: message: shader compiler issue 183: VS vec4 shader: 101 inst, 0 loops, 644 cycles, 0:0 spills:fills, compacted 1616 to 1184 bytes. >102046: message: shader compiler issue 184: FS SIMD8 shader: 149 inst, 0 loops, 1238 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2384 to 1888 bytes. >102046: message: shader compiler issue 185: FS SIMD16 shader: 149 inst, 0 loops, 1446 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2384 to 1888 bytes. >102046: message: shader compiler issue 186: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >102046: message: shader compiler issue 187: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >102154: message: shader compiler issue 188: FS SIMD8 shader: 248 inst, 0 loops, 2281 cycles, 0:0 spills:fills, Promoted 12 constants, compacted 3968 to 3040 bytes. >102154: message: shader compiler issue 189: FS SIMD16 shader: 248 inst, 0 loops, 2626 cycles, 0:0 spills:fills, Promoted 12 constants, compacted 3968 to 3040 bytes. >102154: message: shader compiler issue 190: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >102154: message: shader compiler issue 191: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >waiting for idle >102255: message: shader compiler performance issue 192: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >102255: message: shader compiler issue 193: FS SIMD8 shader: 914 inst, 0 loops, 7832 cycles, 0:0 spills:fills, Promoted 33 constants, compacted 14624 to 10944 bytes. >102255: message: shader compiler issue 194: VS vec4 shader: 18 inst, 0 loops, 92 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >102334: message: shader compiler issue 195: FS SIMD8 shader: 77 inst, 0 loops, 663 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 848 bytes. >102334: message: shader compiler issue 196: FS SIMD16 shader: 77 inst, 0 loops, 780 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 848 bytes. >102334: message: shader compiler issue 197: VS vec4 shader: 18 inst, 0 loops, 92 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >102428: message: shader compiler issue 198: FS SIMD8 shader: 88 inst, 0 loops, 721 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1408 to 1056 bytes. >102428: message: shader compiler issue 199: FS SIMD16 shader: 89 inst, 0 loops, 866 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1424 to 1072 bytes. >102428: message: shader compiler performance issue 200: vertex shader triggered register spilling. Try reducing the number of live vec4 values to improve performance. >102428: message: shader compiler issue 201: VS vec4 shader: 1016 inst, 0 loops, 8526 cycles, 1:1 spills:fills, compacted 16256 to 13200 bytes. >102579: message: shader compiler performance issue 202: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >102579: message: shader compiler issue 203: FS SIMD8 shader: 607 inst, 0 loops, 2679 cycles, 0:0 spills:fills, Promoted 37 constants, compacted 9712 to 7344 bytes. >102579: message: shader compiler issue 204: VS vec4 shader: 847 inst, 0 loops, 7420 cycles, 0:0 spills:fills, compacted 13552 to 10992 bytes. >102947: message: shader compiler issue 205: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >102947: message: shader compiler issue 206: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >102947: message: shader compiler issue 207: VS vec4 shader: 5 inst, 0 loops, 20 cycles, 0:0 spills:fills, compacted 80 to 80 bytes. >103024: message: shader compiler issue 208: FS SIMD8 shader: 78 inst, 0 loops, 460 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1040 bytes. >103024: message: shader compiler issue 209: FS SIMD16 shader: 78 inst, 0 loops, 522 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1040 bytes. >103024: message: shader compiler issue 210: VS vec4 shader: 29 inst, 0 loops, 124 cycles, 0:0 spills:fills, compacted 464 to 432 bytes. >103102: message: shader compiler issue 211: FS SIMD8 shader: 71 inst, 0 loops, 438 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 944 bytes. >103102: message: shader compiler issue 212: FS SIMD16 shader: 71 inst, 0 loops, 502 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 944 bytes. >103102: message: shader compiler issue 213: VS vec4 shader: 27 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >103164: message: shader compiler issue 214: FS SIMD8 shader: 78 inst, 0 loops, 470 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1008 bytes. >103164: message: shader compiler issue 215: FS SIMD16 shader: 78 inst, 0 loops, 524 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1008 bytes. >103164: message: shader compiler issue 216: VS vec4 shader: 24 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 384 to 336 bytes. >103233: message: shader compiler issue 217: FS SIMD8 shader: 50 inst, 0 loops, 368 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 800 to 656 bytes. >103233: message: shader compiler issue 218: FS SIMD16 shader: 50 inst, 0 loops, 444 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 800 to 656 bytes. >103233: message: shader compiler issue 219: VS vec4 shader: 25 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 400 to 368 bytes. >103297: message: shader compiler issue 220: FS SIMD8 shader: 57 inst, 0 loops, 394 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 912 to 720 bytes. >103297: message: shader compiler issue 221: FS SIMD16 shader: 57 inst, 0 loops, 450 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 912 to 720 bytes. >103297: message: shader compiler issue 222: VS vec4 shader: 23 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 368 to 320 bytes. >103366: message: shader compiler issue 223: FS SIMD8 shader: 29 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 464 to 368 bytes. >103366: message: shader compiler issue 224: FS SIMD16 shader: 29 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 464 to 368 bytes. >103366: message: shader compiler issue 225: VS vec4 shader: 21 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 336 to 304 bytes. >103415: message: shader compiler issue 226: FS SIMD8 shader: 36 inst, 0 loops, 322 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 432 bytes. >103415: message: shader compiler issue 227: FS SIMD16 shader: 36 inst, 0 loops, 368 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 432 bytes. >103415: message: shader compiler issue 228: VS vec4 shader: 21 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 336 to 304 bytes. >waiting for idle >103581: message: shader compiler issue 229: FS SIMD8 shader: 4 inst, 0 loops, 222 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >103581: message: shader compiler issue 230: FS SIMD16 shader: 4 inst, 0 loops, 230 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >103581: message: shader compiler issue 231: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >waiting for idle >waiting for idle >104664: message: shader compiler issue 232: FS SIMD8 shader: 341 inst, 0 loops, 2029 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5456 to 4176 bytes. >104664: message: shader compiler issue 233: FS SIMD16 shader: 342 inst, 0 loops, 2558 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5472 to 4192 bytes. >104664: message: shader compiler issue 234: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >waiting for idle >105189: message: shader compiler issue 235: FS SIMD8 shader: 59 inst, 0 loops, 691 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 944 to 704 bytes. >105189: message: shader compiler issue 236: FS SIMD16 shader: 59 inst, 0 loops, 752 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 944 to 704 bytes. >105189: message: shader compiler issue 237: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >105321: message: shader compiler issue 238: FS SIMD8 shader: 51 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 816 to 672 bytes. >105321: message: shader compiler issue 239: FS SIMD16 shader: 51 inst, 0 loops, 612 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 816 to 672 bytes. >105321: message: shader compiler issue 240: VS vec4 shader: 28 inst, 0 loops, 156 cycles, 0:0 spills:fills, compacted 448 to 384 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >107554: message: shader compiler issue 241: FS SIMD8 shader: 46 inst, 0 loops, 433 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 608 bytes. >107554: message: shader compiler issue 242: FS SIMD16 shader: 46 inst, 0 loops, 522 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 608 bytes. >107554: message: shader compiler issue 243: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >108037: message: shader compiler issue 244: FS SIMD8 shader: 49 inst, 0 loops, 610 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 784 to 480 bytes. >108037: message: shader compiler issue 245: FS SIMD16 shader: 49 inst, 0 loops, 680 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 784 to 480 bytes. >108037: message: shader compiler issue 246: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >108088: message: shader compiler issue 247: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >108088: message: shader compiler issue 248: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >108088: message: shader compiler issue 249: VS vec4 shader: 14 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >108650: message: shader compiler issue 250: FS SIMD8 shader: 93 inst, 0 loops, 571 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1488 to 1152 bytes. >108650: message: shader compiler issue 251: FS SIMD16 shader: 93 inst, 0 loops, 706 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1488 to 1152 bytes. >108650: message: shader compiler issue 252: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >108785: message: shader compiler issue 253: FS SIMD8 shader: 191 inst, 0 loops, 1436 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 3056 to 2368 bytes. >108785: message: shader compiler issue 254: FS SIMD16 shader: 191 inst, 0 loops, 1772 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 3056 to 2368 bytes. >108785: message: shader compiler issue 255: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >109334: message: shader compiler issue 256: FS SIMD8 shader: 56 inst, 0 loops, 580 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 896 to 560 bytes. >109334: message: shader compiler issue 257: FS SIMD16 shader: 56 inst, 0 loops, 634 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 896 to 560 bytes. >109334: message: shader compiler issue 258: VS vec4 shader: 14 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >113116: message: shader compiler issue 259: FS SIMD8 shader: 140 inst, 1 loops, 7410 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 2240 to 1680 bytes. >113116: message: shader compiler issue 260: FS SIMD16 shader: 140 inst, 1 loops, 8642 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 2240 to 1680 bytes. >113116: message: shader compiler issue 261: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >waiting for idle >waiting for idle >113890: message: shader compiler issue 262: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >113890: message: shader compiler issue 263: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >113890: message: shader compiler issue 264: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >113971: message: shader compiler issue 265: FS SIMD8 shader: 348 inst, 0 loops, 2051 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5568 to 4224 bytes. >113971: message: shader compiler issue 266: FS SIMD16 shader: 349 inst, 0 loops, 4016 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5584 to 4240 bytes. >113971: message: shader compiler issue 267: VS vec4 shader: 213 inst, 0 loops, 1136 cycles, 0:0 spills:fills, compacted 3408 to 2944 bytes. >114069: message: shader compiler issue 268: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >114069: message: shader compiler issue 269: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >114069: message: shader compiler issue 270: VS vec4 shader: 292 inst, 0 loops, 1692 cycles, 0:0 spills:fills, compacted 4672 to 3984 bytes. >114224: message: shader compiler issue 271: FS SIMD8 shader: 241 inst, 2 loops, 192999 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 3856 to 2816 bytes. >114224: message: shader compiler issue 272: FS SIMD16 shader: 241 inst, 2 loops, 316276 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 3856 to 2816 bytes. >114224: message: shader compiler issue 273: VS vec4 shader: 16 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >114428: message: shader compiler issue 274: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >114428: message: shader compiler issue 275: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >waiting for idle >waiting for idle >115273: message: shader compiler issue 276: FS SIMD8 shader: 270 inst, 0 loops, 3165 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4320 to 3104 bytes. >115273: message: shader compiler issue 277: FS SIMD16 shader: 270 inst, 0 loops, 3534 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4320 to 3104 bytes. >115273: message: shader compiler issue 278: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >115482: message: shader compiler issue 279: FS SIMD8 shader: 67 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1072 to 800 bytes. >115482: message: shader compiler issue 280: FS SIMD16 shader: 68 inst, 0 loops, 892 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1088 to 816 bytes. >115482: message: shader compiler issue 281: VS vec4 shader: 995 inst, 0 loops, 8464 cycles, 0:0 spills:fills, compacted 15920 to 12944 bytes. >115612: message: shader compiler issue 282: FS SIMD8 shader: 67 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1072 to 800 bytes. >115612: message: shader compiler issue 283: FS SIMD16 shader: 68 inst, 0 loops, 892 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1088 to 816 bytes. >115612: message: shader compiler issue 284: VS vec4 shader: 995 inst, 0 loops, 8464 cycles, 0:0 spills:fills, compacted 15920 to 12944 bytes. >waiting for idle >116346: message: shader compiler issue 285: FS SIMD8 shader: 40 inst, 0 loops, 362 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 368 bytes. >116346: message: shader compiler issue 286: FS SIMD16 shader: 40 inst, 0 loops, 394 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 368 bytes. >116346: message: shader compiler issue 287: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >116406: message: shader compiler issue 288: FS SIMD8 shader: 102 inst, 1 loops, 6496 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1632 to 1168 bytes. >116406: message: shader compiler issue 289: FS SIMD16 shader: 103 inst, 1 loops, 7472 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1648 to 1168 bytes. >116406: message: shader compiler issue 290: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >116463: message: shader compiler issue 291: FS SIMD8 shader: 4 inst, 0 loops, 222 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >116463: message: shader compiler issue 292: FS SIMD16 shader: 4 inst, 0 loops, 230 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >116463: message: shader compiler issue 293: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >116530: message: shader compiler issue 294: FS SIMD8 shader: 95 inst, 0 loops, 720 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1520 to 1136 bytes. >116530: message: shader compiler issue 295: FS SIMD16 shader: 95 inst, 0 loops, 872 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1520 to 1136 bytes. >116530: message: shader compiler issue 296: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >116575: message: shader compiler issue 297: FS SIMD8 shader: 72 inst, 0 loops, 606 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1152 to 864 bytes. >116575: message: shader compiler issue 298: FS SIMD16 shader: 72 inst, 0 loops, 722 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1152 to 864 bytes. >116575: message: shader compiler issue 299: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >116610: message: shader compiler issue 300: FS SIMD8 shader: 175 inst, 0 loops, 1203 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2800 to 2128 bytes. >116610: message: shader compiler issue 301: FS SIMD16 shader: 176 inst, 0 loops, 1366 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2816 to 2144 bytes. >116610: message: shader compiler issue 302: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >117987: message: shader compiler issue 303: FS SIMD8 shader: 464 inst, 2 loops, 212842 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 7424 to 5424 bytes. >117987: message: shader compiler issue 304: FS SIMD16 shader: 464 inst, 2 loops, 355202 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 7424 to 5424 bytes. >117987: message: shader compiler issue 305: VS vec4 shader: 16 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >118156: message: shader compiler issue 306: FS SIMD8 shader: 14 inst, 0 loops, 62 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 224 to 144 bytes. >118156: message: shader compiler issue 307: FS SIMD16 shader: 14 inst, 0 loops, 80 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 224 to 144 bytes. >118156: message: shader compiler issue 308: VS vec4 shader: 15 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 240 to 224 bytes. >waiting for idle >waiting for idle >118858: message: shader compiler issue 309: FS SIMD8 shader: 289 inst, 0 loops, 1531 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 4624 to 3360 bytes. >118858: message: shader compiler issue 310: FS SIMD16 shader: 290 inst, 0 loops, 1848 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 4640 to 3376 bytes. >118858: message: shader compiler issue 311: VS vec4 shader: 1095 inst, 0 loops, 9914 cycles, 0:0 spills:fills, compacted 17520 to 14256 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >134040: message: shader compiler issue 312: FS SIMD8 shader: 27 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >134040: message: shader compiler issue 313: FS SIMD16 shader: 28 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 448 to 320 bytes. >134064: message: shader compiler issue 314: FS SIMD8 shader: 27 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >134064: message: shader compiler issue 315: FS SIMD16 shader: 28 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 448 to 320 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >145499: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >145501: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >145503: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >148182: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >148184: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >148186: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >150829: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >150831: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >150833: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >153571: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >153573: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >153575: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >156218: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >156220: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >156222: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >162891: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >162893: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >162895: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >165897: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >165899: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >165901: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >168712: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >168714: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >168716: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >171835: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >171837: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >171839: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >174563: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >174565: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >174567: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >177380: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >177382: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >177384: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >180026: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >180028: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >180030: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >182674: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >182676: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >182678: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >185345: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >185347: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >185349: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >187995: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >187997: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >187999: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >188009: message: shader compiler issue 316: FS SIMD8 shader: 347 inst, 0 loops, 1931 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5552 to 4224 bytes. >188009: message: shader compiler issue 317: FS SIMD16 shader: 348 inst, 0 loops, 3436 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5568 to 4240 bytes. >188009: message: shader compiler issue 318: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >188099: message: shader compiler issue 319: FS SIMD8 shader: 287 inst, 0 loops, 1581 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4592 to 3472 bytes. >188099: message: shader compiler issue 320: FS SIMD16 shader: 287 inst, 0 loops, 3224 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4592 to 3472 bytes. >188099: message: shader compiler issue 321: VS vec4 shader: 67 inst, 0 loops, 308 cycles, 0:0 spills:fills, compacted 1072 to 960 bytes. >188167: message: shader compiler issue 322: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >188167: message: shader compiler issue 323: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >188167: message: shader compiler issue 324: VS vec4 shader: 31 inst, 0 loops, 176 cycles, 0:0 spills:fills, compacted 496 to 400 bytes. >188207: message: shader compiler issue 325: FS SIMD8 shader: 500 inst, 0 loops, 2800 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 8000 to 6096 bytes. >188207: message: shader compiler issue 326: FS SIMD16 shader: 501 inst, 0 loops, 5262 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 8016 to 6112 bytes. >188207: message: api performance issue 49: Copying to larger program cache: 512 kB -> 1024 kB >188207: message: shader compiler issue 327: VS vec4 shader: 66 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1056 to 912 bytes. >188300: message: shader compiler issue 328: FS SIMD8 shader: 62 inst, 0 loops, 359 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188300: message: shader compiler issue 329: FS SIMD16 shader: 62 inst, 0 loops, 454 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188300: message: shader compiler issue 330: VS vec4 shader: 55 inst, 0 loops, 300 cycles, 0:0 spills:fills, compacted 880 to 800 bytes. >188369: message: shader compiler issue 331: FS SIMD8 shader: 367 inst, 0 loops, 1988 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5872 to 4496 bytes. >188369: message: shader compiler issue 332: FS SIMD16 shader: 368 inst, 0 loops, 3606 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5888 to 4512 bytes. >188369: message: shader compiler issue 333: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188458: message: shader compiler issue 334: FS SIMD8 shader: 62 inst, 0 loops, 382 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188458: message: shader compiler issue 335: FS SIMD16 shader: 62 inst, 0 loops, 432 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188458: message: shader compiler issue 336: VS vec4 shader: 55 inst, 0 loops, 300 cycles, 0:0 spills:fills, compacted 880 to 800 bytes. >188525: message: shader compiler issue 337: FS SIMD8 shader: 364 inst, 0 loops, 2107 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5824 to 4464 bytes. >188525: message: shader compiler issue 338: FS SIMD16 shader: 365 inst, 0 loops, 3298 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5840 to 4480 bytes. >188525: message: shader compiler issue 339: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188615: message: shader compiler issue 340: FS SIMD8 shader: 136 inst, 0 loops, 884 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2176 to 1600 bytes. >188615: message: shader compiler issue 341: FS SIMD16 shader: 136 inst, 0 loops, 1162 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2176 to 1600 bytes. >188615: message: shader compiler issue 342: VS vec4 shader: 66 inst, 0 loops, 308 cycles, 0:0 spills:fills, compacted 1056 to 944 bytes. >188684: message: shader compiler issue 343: FS SIMD8 shader: 355 inst, 0 loops, 2047 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5680 to 4288 bytes. >188684: message: shader compiler issue 344: FS SIMD16 shader: 356 inst, 0 loops, 2648 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5696 to 4304 bytes. >188684: message: shader compiler issue 345: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188769: message: shader compiler issue 346: FS SIMD8 shader: 419 inst, 0 loops, 2545 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 6704 to 5088 bytes. >188769: message: shader compiler issue 347: FS SIMD16 shader: 420 inst, 0 loops, 3022 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 6720 to 5104 bytes. >188769: message: shader compiler issue 348: VS vec4 shader: 59 inst, 0 loops, 230 cycles, 0:0 spills:fills, compacted 944 to 800 bytes. >188853: message: shader compiler issue 349: FS SIMD8 shader: 382 inst, 0 loops, 2445 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 6112 to 4640 bytes. >188853: message: shader compiler issue 350: FS SIMD16 shader: 383 inst, 0 loops, 2936 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 6128 to 4656 bytes. >188853: message: shader compiler issue 351: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >188943: message: shader compiler issue 352: FS SIMD8 shader: 55 inst, 0 loops, 350 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 880 to 672 bytes. >188943: message: shader compiler issue 353: FS SIMD16 shader: 56 inst, 0 loops, 446 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 896 to 688 bytes. >188943: message: shader compiler issue 354: VS vec4 shader: 104 inst, 0 loops, 472 cycles, 0:0 spills:fills, compacted 1664 to 1392 bytes. >188990: message: shader compiler issue 355: FS SIMD8 shader: 265 inst, 0 loops, 1338 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4240 to 3216 bytes. >188990: message: shader compiler issue 356: FS SIMD16 shader: 265 inst, 0 loops, 3950 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4240 to 3216 bytes. >188990: message: shader compiler issue 357: VS vec4 shader: 68 inst, 0 loops, 310 cycles, 0:0 spills:fills, compacted 1088 to 976 bytes. >189066: message: shader compiler issue 358: FS SIMD8 shader: 482 inst, 0 loops, 2717 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7712 to 5888 bytes. >189066: message: shader compiler issue 359: FS SIMD16 shader: 483 inst, 0 loops, 5578 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7728 to 5904 bytes. >189066: message: shader compiler issue 360: VS vec4 shader: 67 inst, 0 loops, 240 cycles, 0:0 spills:fills, compacted 1072 to 928 bytes. >189176: message: shader compiler issue 361: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >189176: message: shader compiler issue 362: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >189176: message: shader compiler issue 363: VS vec4 shader: 246 inst, 0 loops, 1142 cycles, 0:0 spills:fills, compacted 3936 to 3392 bytes. >189267: message: shader compiler issue 364: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >189267: message: shader compiler issue 365: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >189267: message: shader compiler issue 366: VS vec4 shader: 252 inst, 0 loops, 1226 cycles, 0:0 spills:fills, compacted 4032 to 3472 bytes. >189363: message: shader compiler issue 367: FS SIMD8 shader: 40 inst, 0 loops, 329 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 432 bytes. >189363: message: shader compiler issue 368: FS SIMD16 shader: 40 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 432 bytes. >189363: message: shader compiler issue 369: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. >189418: message: shader compiler issue 370: FS SIMD8 shader: 316 inst, 0 loops, 1952 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5056 to 3872 bytes. >189418: message: shader compiler issue 371: FS SIMD16 shader: 317 inst, 0 loops, 2504 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5072 to 3888 bytes. >189418: message: shader compiler issue 372: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >189501: message: shader compiler issue 373: FS SIMD8 shader: 24 inst, 0 loops, 131 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 384 to 288 bytes. >189501: message: shader compiler issue 374: FS SIMD16 shader: 24 inst, 0 loops, 170 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 384 to 288 bytes. >189501: message: shader compiler issue 375: VS vec4 shader: 51 inst, 0 loops, 296 cycles, 0:0 spills:fills, compacted 816 to 736 bytes. >189551: message: shader compiler issue 376: FS SIMD8 shader: 401 inst, 0 loops, 2417 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6416 to 4896 bytes. >189551: message: shader compiler issue 377: FS SIMD16 shader: 402 inst, 0 loops, 3012 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6432 to 4912 bytes. >189551: message: shader compiler issue 378: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >waiting for idle >waiting for idle >waiting for idle >191839: message: shader compiler issue 379: FS SIMD8 shader: 184 inst, 0 loops, 1154 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2944 to 2192 bytes. >191839: message: shader compiler issue 380: FS SIMD16 shader: 185 inst, 0 loops, 1550 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2960 to 2208 bytes. >191839: message: shader compiler issue 381: VS vec4 shader: 848 inst, 0 loops, 7184 cycles, 0:0 spills:fills, compacted 13568 to 11008 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >193111: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >193113: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >193115: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >198966: message: shader compiler issue 382: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >198966: message: shader compiler issue 383: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >198966: message: shader compiler issue 384: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >199129: message: shader compiler issue 385: FS SIMD8 shader: 512 inst, 0 loops, 3233 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 8192 to 6160 bytes. >199129: message: shader compiler issue 386: FS SIMD16 shader: 513 inst, 0 loops, 5754 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 8208 to 6176 bytes. >199129: message: shader compiler issue 387: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >199236: message: shader compiler issue 388: FS SIMD8 shader: 369 inst, 0 loops, 2599 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5904 to 4560 bytes. >199236: message: shader compiler issue 389: FS SIMD16 shader: 370 inst, 0 loops, 3304 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5920 to 4576 bytes. >199236: message: shader compiler issue 390: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >waiting for idle >199425: message: shader compiler issue 391: FS SIMD8 shader: 329 inst, 0 loops, 2072 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5264 to 4080 bytes. >199425: message: shader compiler issue 392: FS SIMD16 shader: 330 inst, 0 loops, 2596 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5280 to 4096 bytes. >199425: message: shader compiler issue 393: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >199604: message: shader compiler issue 394: FS SIMD8 shader: 329 inst, 0 loops, 2072 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5264 to 4080 bytes. >199604: message: shader compiler issue 395: FS SIMD16 shader: 330 inst, 0 loops, 2596 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5280 to 4096 bytes. >199604: message: shader compiler issue 396: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >199781: message: shader compiler issue 397: FS SIMD8 shader: 290 inst, 0 loops, 2054 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4640 to 3584 bytes. >199781: message: shader compiler issue 398: FS SIMD16 shader: 291 inst, 0 loops, 2404 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4656 to 3600 bytes. >199781: message: shader compiler issue 399: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >199920: message: shader compiler issue 400: FS SIMD8 shader: 291 inst, 0 loops, 2054 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4656 to 3600 bytes. >199920: message: shader compiler issue 401: FS SIMD16 shader: 292 inst, 0 loops, 2410 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4672 to 3616 bytes. >199920: message: shader compiler issue 402: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >waiting for idle >200946: message: shader compiler issue 403: FS SIMD8 shader: 3 inst, 0 loops, 18 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >200946: message: shader compiler issue 404: FS SIMD16 shader: 3 inst, 0 loops, 22 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >200946: message: api performance issue 84: Recompiling fragment shader for program 1955 >200946: message: api performance issue 85: number of color buffers 1->0 >waiting for idle >waiting for idle >201897: message: shader compiler issue 405: FS SIMD8 shader: 126 inst, 0 loops, 814 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2016 to 1424 bytes. >201897: message: shader compiler issue 406: FS SIMD16 shader: 127 inst, 0 loops, 896 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2032 to 1440 bytes. >201897: message: shader compiler issue 407: VS vec4 shader: 871 inst, 0 loops, 7468 cycles, 0:0 spills:fills, compacted 13936 to 11312 bytes. >202153: message: shader compiler issue 408: FS SIMD8 shader: 250 inst, 0 loops, 1424 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4000 to 3008 bytes. >202153: message: shader compiler issue 409: FS SIMD16 shader: 251 inst, 0 loops, 1864 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4016 to 3024 bytes. >202153: message: shader compiler issue 410: VS vec4 shader: 838 inst, 0 loops, 7526 cycles, 0:0 spills:fills, compacted 13408 to 10944 bytes. >waiting for idle >202490: message: shader compiler issue 411: FS SIMD8 shader: 268 inst, 0 loops, 1531 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 4288 to 3136 bytes. >202490: message: shader compiler issue 412: FS SIMD16 shader: 269 inst, 0 loops, 1974 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 4304 to 3152 bytes. >202490: message: shader compiler issue 413: VS vec4 shader: 906 inst, 0 loops, 8096 cycles, 0:0 spills:fills, compacted 14496 to 11808 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >203641: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >203643: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >203645: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >204735: message: shader compiler issue 414: FS SIMD8 shader: 27 inst, 0 loops, 48 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 256 bytes. >204735: message: shader compiler issue 415: FS SIMD16 shader: 27 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 256 bytes. >204735: message: shader compiler issue 416: VS vec4 shader: 14 inst, 0 loops, 86 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >210970: message: shader compiler issue 417: FS SIMD8 shader: 265 inst, 0 loops, 1486 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 4240 to 3152 bytes. >210970: message: shader compiler issue 418: FS SIMD16 shader: 266 inst, 0 loops, 1906 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 4256 to 3168 bytes. >210970: message: shader compiler issue 419: VS vec4 shader: 883 inst, 0 loops, 7446 cycles, 0:0 spills:fills, compacted 14128 to 11488 bytes. >211285: message: shader compiler issue 420: FS SIMD8 shader: 31 inst, 0 loops, 187 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >211285: message: shader compiler issue 421: FS SIMD16 shader: 31 inst, 0 loops, 236 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >211285: message: shader compiler issue 422: VS vec4 shader: 1029 inst, 0 loops, 8716 cycles, 0:0 spills:fills, compacted 16464 to 13216 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >212374: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >212376: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >212378: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >220845: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >220847: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >220849: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >255414: message: shader compiler issue 423: FS SIMD8 shader: 369 inst, 0 loops, 2599 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5904 to 4560 bytes. >255414: message: shader compiler issue 424: FS SIMD16 shader: 370 inst, 0 loops, 3304 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5920 to 4576 bytes. >255414: message: shader compiler issue 425: VS vec4 shader: 395 inst, 0 loops, 3490 cycles, 0:0 spills:fills, compacted 6320 to 5200 bytes. >255544: message: shader compiler issue 426: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >255544: message: shader compiler issue 427: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >255544: message: shader compiler issue 428: VS vec4 shader: 395 inst, 0 loops, 3490 cycles, 0:0 spills:fills, compacted 6320 to 5200 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >259201: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >259203: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >259205: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >275330: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >275332: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >275334: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >298847: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >298849: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >298851: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >320015: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >320017: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >320019: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >334347: message: api performance issue 106: using glBufferSubData(buffer 4898, offset 0, size 288) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >341225: message: shader compiler issue 429: FS SIMD8 shader: 378 inst, 0 loops, 1958 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 6048 to 4528 bytes. >341225: message: shader compiler issue 430: FS SIMD16 shader: 379 inst, 0 loops, 2504 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 6064 to 4544 bytes. >341225: message: shader compiler performance issue 431: vertex shader triggered register spilling. Try reducing the number of live vec4 values to improve performance. >341225: message: shader compiler issue 432: VS vec4 shader: 1081 inst, 0 loops, 9206 cycles, 2:2 spills:fills, compacted 17296 to 14128 bytes. >341448: message: shader compiler issue 433: FS SIMD8 shader: 31 inst, 0 loops, 335 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >341448: message: shader compiler issue 434: FS SIMD16 shader: 31 inst, 0 loops, 376 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >341448: message: shader compiler issue 435: VS vec4 shader: 1006 inst, 0 loops, 8492 cycles, 0:0 spills:fills, compacted 16096 to 13072 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >342540: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >342542: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >342544: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >352256: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >352258: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >352260: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >367819: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >367821: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >367823: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >393695: message: api performance issue 106: too many identical messages; ignoring >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >3220350: message: shader compiler issue 436: FS SIMD8 shader: 31 inst, 0 loops, 187 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >3220350: message: shader compiler issue 437: FS SIMD16 shader: 31 inst, 0 loops, 236 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >3220350: message: shader compiler issue 438: VS vec4 shader: 994 inst, 0 loops, 8566 cycles, 0:0 spills:fills, compacted 15904 to 12928 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >6840820: message: shader compiler issue 439: FS SIMD8 shader: 161 inst, 0 loops, 848 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 2576 to 1888 bytes. >6840820: message: shader compiler issue 440: FS SIMD16 shader: 162 inst, 0 loops, 910 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 2592 to 1904 bytes. >6840820: message: shader compiler issue 441: VS vec4 shader: 360 inst, 0 loops, 2782 cycles, 0:0 spills:fills, compacted 5760 to 4800 bytes. >6840985: message: shader compiler issue 442: FS SIMD8 shader: 88 inst, 0 loops, 721 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1408 to 1056 bytes. >6840985: message: shader compiler issue 443: FS SIMD16 shader: 89 inst, 0 loops, 866 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1424 to 1072 bytes. >6840985: message: shader compiler issue 444: VS vec4 shader: 294 inst, 0 loops, 1992 cycles, 0:0 spills:fills, compacted 4704 to 3936 bytes. >waiting for idle >6841318: message: shader compiler issue 445: FS SIMD8 shader: 8 inst, 0 loops, 250 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 128 to 80 bytes. >6841318: message: shader compiler issue 446: FS SIMD16 shader: 8 inst, 0 loops, 264 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 128 to 80 bytes. >6841318: message: shader compiler issue 447: VS vec4 shader: 18 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >7539367: message: shader compiler performance issue 448: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >7539367: message: shader compiler issue 449: FS SIMD8 shader: 733 inst, 0 loops, 3711 cycles, 0:0 spills:fills, Promoted 41 constants, compacted 11728 to 8880 bytes. >7539367: message: shader compiler issue 450: VS vec4 shader: 59 inst, 0 loops, 230 cycles, 0:0 spills:fills, compacted 944 to 800 bytes. >7539424: message: shader compiler issue 451: FS SIMD8 shader: 30 inst, 0 loops, 314 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 480 to 320 bytes. >7539424: message: shader compiler issue 452: FS SIMD16 shader: 30 inst, 0 loops, 354 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 480 to 320 bytes. >7539424: message: shader compiler issue 453: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. >7539481: message: shader compiler issue 454: FS SIMD8 shader: 200 inst, 0 loops, 727 cycles, 0:0 spills:fills, Promoted 11 constants, compacted 3200 to 2368 bytes. >7539481: message: shader compiler issue 455: FS SIMD16 shader: 201 inst, 0 loops, 1202 cycles, 0:0 spills:fills, Promoted 11 constants, compacted 3216 to 2384 bytes. >7539481: message: shader compiler issue 456: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >7541655: message: major shader compiler issue 457: 0:352(23): warning: `f10' used uninitialized >7541655: message: major shader compiler issue 458: 0:353(27): warning: `v11' used uninitialized >7541655 @2 glCompileShader(shader = 7168) >7541655: warning: 0:352(23): warning: `f10' used uninitialized >0:353(27): warning: `v11' used uninitialized > >7541663: message: shader compiler issue 459: FS SIMD8 shader: 224 inst, 0 loops, 1737 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7541663: message: shader compiler issue 460: FS SIMD16 shader: 224 inst, 0 loops, 1930 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7541663: message: shader compiler issue 461: TES vec4 shader: 93 inst, 0 loops, 714 cycles, 0:0 spills:fills, compacted 1488 to 1312 bytes. >7541663: message: shader compiler issue 462: TCS vec4 shader: 396 inst, 0 loops, 2054 cycles, 19:9 spills:fills, compacted 6336 to 5152 bytes. >7541663: message: shader compiler issue 463: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7541801: message: shader compiler issue 464: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7541801: message: shader compiler issue 465: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7541801: message: shader compiler issue 466: TES vec4 shader: 88 inst, 0 loops, 880 cycles, 0:0 spills:fills, compacted 1408 to 1232 bytes. >7541801: message: shader compiler issue 467: TCS vec4 shader: 396 inst, 0 loops, 2054 cycles, 19:9 spills:fills, compacted 6336 to 5152 bytes. >7541801: message: shader compiler issue 468: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7541915: message: shader compiler issue 469: FS SIMD8 shader: 382 inst, 0 loops, 2114 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6112 to 4768 bytes. >7541915: message: shader compiler issue 470: FS SIMD16 shader: 383 inst, 0 loops, 4450 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6128 to 4784 bytes. >7541915: message: shader compiler issue 471: TES vec4 shader: 92 inst, 0 loops, 616 cycles, 0:0 spills:fills, compacted 1472 to 1280 bytes. >7541915: message: shader compiler issue 472: TCS vec4 shader: 426 inst, 0 loops, 2196 cycles, 22:10 spills:fills, compacted 6816 to 5552 bytes. >7541915: message: shader compiler issue 473: VS vec4 shader: 201 inst, 0 loops, 1218 cycles, 0:0 spills:fills, compacted 3216 to 2848 bytes. >7542073: message: shader compiler issue 474: FS SIMD8 shader: 224 inst, 0 loops, 1737 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7542073: message: shader compiler issue 475: FS SIMD16 shader: 224 inst, 0 loops, 1930 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7542073: message: shader compiler issue 476: VS vec4 shader: 145 inst, 0 loops, 1134 cycles, 0:0 spills:fills, compacted 2320 to 2064 bytes. >7542152: message: shader compiler issue 477: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542152: message: shader compiler issue 478: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542152: message: shader compiler issue 479: VS vec4 shader: 142 inst, 0 loops, 1132 cycles, 0:0 spills:fills, compacted 2272 to 2016 bytes. >7542203: message: shader compiler issue 480: FS SIMD8 shader: 382 inst, 0 loops, 2114 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6112 to 4768 bytes. >7542203: message: shader compiler issue 481: FS SIMD16 shader: 383 inst, 0 loops, 4450 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6128 to 4784 bytes. >7542203: message: shader compiler issue 482: VS vec4 shader: 147 inst, 0 loops, 1018 cycles, 0:0 spills:fills, compacted 2352 to 2064 bytes. >7542310: message: major shader compiler issue 483: 0:351(23): warning: `f10' used uninitialized >7542310: message: major shader compiler issue 484: 0:352(27): warning: `v11' used uninitialized >7542310 @2 glCompileShader(shader = 7166) >7542310: warning: 0:351(23): warning: `f10' used uninitialized >0:352(27): warning: `v11' used uninitialized > >7542318: message: shader compiler issue 485: FS SIMD8 shader: 203 inst, 0 loops, 1682 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542318: message: shader compiler issue 486: FS SIMD16 shader: 203 inst, 0 loops, 1938 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542318: message: shader compiler issue 487: TES vec4 shader: 80 inst, 0 loops, 696 cycles, 0:0 spills:fills, compacted 1280 to 1152 bytes. >7542318: message: shader compiler issue 488: TCS vec4 shader: 392 inst, 0 loops, 2036 cycles, 19:9 spills:fills, compacted 6272 to 5104 bytes. >7542318: message: shader compiler issue 489: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7542450: message: shader compiler issue 490: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542450: message: shader compiler issue 491: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542450: message: shader compiler issue 492: TES vec4 shader: 75 inst, 0 loops, 716 cycles, 0:0 spills:fills, compacted 1200 to 1072 bytes. >7542450: message: shader compiler issue 493: TCS vec4 shader: 392 inst, 0 loops, 2036 cycles, 19:9 spills:fills, compacted 6272 to 5104 bytes. >7542450: message: shader compiler issue 494: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7542560: message: shader compiler issue 495: FS SIMD8 shader: 362 inst, 0 loops, 2059 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5792 to 4416 bytes. >7542560: message: shader compiler issue 496: FS SIMD16 shader: 363 inst, 0 loops, 3862 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5808 to 4432 bytes. >7542560: message: shader compiler issue 497: TES vec4 shader: 79 inst, 0 loops, 730 cycles, 0:0 spills:fills, compacted 1264 to 1104 bytes. >7542560: message: shader compiler issue 498: TCS vec4 shader: 422 inst, 0 loops, 2178 cycles, 22:10 spills:fills, compacted 6752 to 5504 bytes. >7542560: message: shader compiler issue 499: VS vec4 shader: 201 inst, 0 loops, 1218 cycles, 0:0 spills:fills, compacted 3216 to 2848 bytes. >7542708: message: shader compiler issue 500: FS SIMD8 shader: 203 inst, 0 loops, 1682 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542708: message: shader compiler issue 501: FS SIMD16 shader: 203 inst, 0 loops, 1938 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542708: message: shader compiler issue 502: VS vec4 shader: 145 inst, 0 loops, 1134 cycles, 0:0 spills:fills, compacted 2320 to 2064 bytes. >7542783: message: shader compiler issue 503: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542783: message: shader compiler issue 504: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542783: message: shader compiler issue 505: VS vec4 shader: 142 inst, 0 loops, 1132 cycles, 0:0 spills:fills, compacted 2272 to 2016 bytes. >7542832: message: shader compiler issue 506: FS SIMD8 shader: 362 inst, 0 loops, 2059 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5792 to 4416 bytes. >7542832: message: shader compiler issue 507: FS SIMD16 shader: 363 inst, 0 loops, 3862 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5808 to 4432 bytes. >7542832: message: shader compiler issue 508: VS vec4 shader: 147 inst, 0 loops, 1018 cycles, 0:0 spills:fills, compacted 2352 to 2064 bytes. >7542939: message: shader compiler issue 509: FS SIMD8 shader: 411 inst, 0 loops, 1938 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6576 to 4992 bytes. >7542939: message: shader compiler issue 510: FS SIMD16 shader: 412 inst, 0 loops, 4502 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6592 to 5008 bytes. >7542939: message: shader compiler issue 511: VS vec4 shader: 66 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1056 to 912 bytes. >7543031: message: shader compiler issue 512: FS SIMD8 shader: 46 inst, 0 loops, 363 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 544 bytes. >7543031: message: shader compiler issue 513: FS SIMD16 shader: 46 inst, 0 loops, 418 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 544 bytes. >7543031: message: shader compiler issue 514: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. >7543085: message: shader compiler issue 515: FS SIMD8 shader: 245 inst, 0 loops, 1276 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3920 to 3040 bytes. >7543085: message: shader compiler issue 516: FS SIMD16 shader: 246 inst, 0 loops, 1590 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3936 to 3056 bytes. >7543085: message: shader compiler issue 517: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >7543161: message: shader compiler issue 518: FS SIMD8 shader: 118 inst, 0 loops, 651 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1888 to 1360 bytes. >7543161: message: shader compiler issue 519: FS SIMD16 shader: 118 inst, 0 loops, 806 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1888 to 1360 bytes. >7543161: message: shader compiler issue 520: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >7543233: message: shader compiler issue 521: FS SIMD8 shader: 268 inst, 0 loops, 1342 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4288 to 3184 bytes. >7543233: message: shader compiler issue 522: FS SIMD16 shader: 269 inst, 0 loops, 2926 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4304 to 3200 bytes. >7543233: message: shader compiler issue 523: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >7543324: message: shader compiler issue 524: FS SIMD8 shader: 49 inst, 0 loops, 478 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 784 to 624 bytes. >7543324: message: shader compiler issue 525: FS SIMD16 shader: 49 inst, 0 loops, 558 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 784 to 624 bytes. >7543324: message: shader compiler issue 526: VS vec4 shader: 104 inst, 0 loops, 686 cycles, 0:0 spills:fills, compacted 1664 to 1504 bytes. >7543382: message: shader compiler issue 527: FS SIMD8 shader: 13 inst, 0 loops, 298 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 144 bytes. >7543382: message: shader compiler issue 528: FS SIMD16 shader: 13 inst, 0 loops, 324 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 144 bytes. >7543382: message: shader compiler issue 529: VS vec4 shader: 89 inst, 0 loops, 670 cycles, 0:0 spills:fills, compacted 1424 to 1280 bytes. >7543438: message: shader compiler issue 530: FS SIMD8 shader: 261 inst, 0 loops, 1270 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4176 to 3104 bytes. >7543438: message: shader compiler issue 531: FS SIMD16 shader: 262 inst, 0 loops, 1706 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4192 to 3120 bytes. >7543438: message: shader compiler issue 532: VS vec4 shader: 114 inst, 0 loops, 578 cycles, 0:0 spills:fills, compacted 1824 to 1600 bytes. >7543523: message: shader compiler issue 533: FS SIMD8 shader: 30 inst, 0 loops, 376 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 480 to 368 bytes. >7543523: message: shader compiler issue 534: FS SIMD16 shader: 30 inst, 0 loops, 424 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 480 to 368 bytes. >7543523: message: shader compiler issue 535: VS vec4 shader: 143 inst, 0 loops, 622 cycles, 0:0 spills:fills, compacted 2288 to 2000 bytes. >7543611: message: shader compiler issue 536: FS SIMD8 shader: 77 inst, 0 loops, 681 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1232 to 944 bytes. >7543611: message: shader compiler issue 537: FS SIMD16 shader: 78 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1248 to 960 bytes. >7543611: message: shader compiler issue 538: VS vec4 shader: 108 inst, 0 loops, 560 cycles, 0:0 spills:fills, compacted 1728 to 1504 bytes. >7543668: message: shader compiler issue 539: FS SIMD8 shader: 35 inst, 0 loops, 288 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 560 to 448 bytes. >7543668: message: shader compiler issue 540: FS SIMD16 shader: 36 inst, 0 loops, 348 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 576 to 464 bytes. >7543668: message: shader compiler issue 541: VS vec4 shader: 78 inst, 0 loops, 548 cycles, 0:0 spills:fills, compacted 1248 to 1088 bytes. >7543705: message: shader compiler issue 542: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >7543705: message: shader compiler issue 543: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >7543705: message: shader compiler issue 544: VS vec4 shader: 63 inst, 0 loops, 402 cycles, 0:0 spills:fills, compacted 1008 to 848 bytes. >7543747: message: shader compiler issue 545: FS SIMD8 shader: 245 inst, 0 loops, 1370 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 3920 to 2992 bytes. >7543747: message: shader compiler issue 546: FS SIMD16 shader: 246 inst, 0 loops, 1652 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 3936 to 3008 bytes. >7543747: message: shader compiler issue 547: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7543832: message: shader compiler issue 548: FS SIMD8 shader: 150 inst, 0 loops, 1133 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2400 to 1808 bytes. >7543832: message: shader compiler issue 549: FS SIMD16 shader: 151 inst, 0 loops, 1410 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2416 to 1824 bytes. >7543832: message: shader compiler issue 550: VS vec4 shader: 120 inst, 0 loops, 570 cycles, 0:0 spills:fills, compacted 1920 to 1680 bytes. >7543904: message: shader compiler issue 551: FS SIMD8 shader: 42 inst, 0 loops, 352 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 672 to 512 bytes. >7543904: message: shader compiler issue 552: FS SIMD16 shader: 43 inst, 0 loops, 428 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 688 to 528 bytes. >7543904: message: shader compiler issue 553: VS vec4 shader: 72 inst, 0 loops, 436 cycles, 0:0 spills:fills, compacted 1152 to 960 bytes. >7543953: message: shader compiler issue 554: FS SIMD8 shader: 293 inst, 0 loops, 1684 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4688 to 3536 bytes. >7543953: message: shader compiler issue 555: FS SIMD16 shader: 294 inst, 0 loops, 2032 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4704 to 3552 bytes. >7543953: message: shader compiler issue 556: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7544052: message: shader compiler issue 557: FS SIMD8 shader: 147 inst, 0 loops, 955 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2352 to 1776 bytes. >7544052: message: shader compiler issue 558: FS SIMD16 shader: 148 inst, 0 loops, 1194 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2368 to 1792 bytes. >7544052: message: shader compiler issue 559: VS vec4 shader: 120 inst, 0 loops, 570 cycles, 0:0 spills:fills, compacted 1920 to 1680 bytes. >7544131: message: shader compiler issue 560: FS SIMD8 shader: 287 inst, 0 loops, 1540 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4592 to 3488 bytes. >7544131: message: shader compiler issue 561: FS SIMD16 shader: 288 inst, 0 loops, 1918 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4608 to 3504 bytes. >7544131: message: shader compiler issue 562: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7544261: message: shader compiler issue 563: FS SIMD8 shader: 318 inst, 0 loops, 1866 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 5088 to 3872 bytes. >7544261: message: shader compiler issue 564: FS SIMD16 shader: 319 inst, 0 loops, 3572 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 5104 to 3888 bytes. >7544261: message: shader compiler issue 565: VS vec4 shader: 122 inst, 0 loops, 576 cycles, 0:0 spills:fills, compacted 1952 to 1712 bytes. >7544339: message: shader compiler issue 566: FS SIMD8 shader: 446 inst, 0 loops, 2402 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 7136 to 5504 bytes. >7544339: message: shader compiler issue 567: FS SIMD16 shader: 447 inst, 0 loops, 4778 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 7152 to 5520 bytes. >7544339: message: shader compiler issue 568: VS vec4 shader: 120 inst, 0 loops, 458 cycles, 0:0 spills:fills, compacted 1920 to 1648 bytes. >7544461: message: shader compiler issue 569: FS SIMD8 shader: 50 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 800 to 640 bytes. >7544461: message: shader compiler issue 570: FS SIMD16 shader: 51 inst, 0 loops, 424 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 816 to 656 bytes. >7544461: message: shader compiler issue 571: VS vec4 shader: 104 inst, 0 loops, 472 cycles, 0:0 spills:fills, compacted 1664 to 1392 bytes. >7544527: message: shader compiler issue 572: FS SIMD8 shader: 393 inst, 0 loops, 2158 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6288 to 4784 bytes. >7544527: message: shader compiler issue 573: FS SIMD16 shader: 394 inst, 0 loops, 4636 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6304 to 4800 bytes. >7544527: message: api performance issue 49: Copying to larger program cache: 1024 kB -> 2048 kB >7544527: message: shader compiler issue 574: VS vec4 shader: 67 inst, 0 loops, 240 cycles, 0:0 spills:fills, compacted 1072 to 928 bytes. >7544615: message: shader compiler issue 575: FS SIMD8 shader: 213 inst, 0 loops, 1036 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3408 to 2528 bytes. >7544615: message: shader compiler issue 576: FS SIMD16 shader: 214 inst, 0 loops, 1318 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3424 to 2544 bytes. >7544615: message: shader compiler issue 577: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >7548512: message: shader compiler issue 578: FS SIMD8 shader: 202 inst, 0 loops, 1246 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 3232 to 2496 bytes. >7548512: message: shader compiler issue 579: FS SIMD16 shader: 203 inst, 0 loops, 1490 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 3248 to 2512 bytes. >7548512: message: shader compiler issue 580: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >7548678: message: shader compiler issue 581: FS SIMD8 shader: 202 inst, 0 loops, 1246 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 3232 to 2496 bytes. >7548678: message: shader compiler issue 582: FS SIMD16 shader: 203 inst, 0 loops, 1490 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 3248 to 2512 bytes. >7548678: message: shader compiler issue 583: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >7548796: message: shader compiler issue 584: FS SIMD8 shader: 303 inst, 0 loops, 1538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4848 to 3696 bytes. >7548796: message: shader compiler issue 585: FS SIMD16 shader: 304 inst, 0 loops, 2828 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4864 to 3712 bytes. >7548796: message: shader compiler issue 586: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >7548933: message: shader compiler issue 587: FS SIMD8 shader: 294 inst, 0 loops, 1659 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4704 to 3600 bytes. >7548933: message: shader compiler issue 588: FS SIMD16 shader: 295 inst, 0 loops, 3114 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4720 to 3616 bytes. >7548933: message: shader compiler issue 589: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >waiting for idle >waiting for idle >7550016: message: shader compiler issue 590: FS SIMD8 shader: 336 inst, 0 loops, 1378 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 5376 to 3936 bytes. >7550016: message: shader compiler issue 591: FS SIMD16 shader: 337 inst, 0 loops, 4732 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 5392 to 3952 bytes. >7550016: message: shader compiler issue 592: VS vec4 shader: 854 inst, 0 loops, 7350 cycles, 0:0 spills:fills, compacted 13664 to 11088 bytes. >7550309: message: shader compiler issue 593: FS SIMD8 shader: 12 inst, 0 loops, 266 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >7550309: message: shader compiler issue 594: FS SIMD16 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >7550309: message: shader compiler issue 595: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >7550388: message: shader compiler performance issue 596: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >7550388: message: shader compiler issue 597: FS SIMD8 shader: 1333 inst, 1 loops, 23049 cycles, 0:0 spills:fills, Promoted 23 constants, compacted 21328 to 15600 bytes. >7550388: message: shader compiler issue 598: VS vec4 shader: 59 inst, 0 loops, 228 cycles, 0:0 spills:fills, compacted 944 to 800 bytes. >waiting for idle >7551280: message: shader compiler issue 599: FS SIMD8 shader: 212 inst, 0 loops, 1686 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 3392 to 2464 bytes. >7551280: message: shader compiler issue 600: FS SIMD16 shader: 213 inst, 0 loops, 2036 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 3408 to 2480 bytes. >7551280: message: shader compiler issue 601: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >7551360: message: shader compiler issue 602: FS SIMD8 shader: 38 inst, 0 loops, 408 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 608 to 416 bytes. >7551360: message: shader compiler issue 603: FS SIMD16 shader: 39 inst, 0 loops, 462 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 624 to 432 bytes. >waiting for idle >7551764: message: shader compiler issue 604: FS SIMD8 shader: 64 inst, 0 loops, 557 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1024 to 720 bytes. >7551764: message: shader compiler issue 605: FS SIMD16 shader: 65 inst, 0 loops, 618 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1040 to 736 bytes. >7551764: message: shader compiler issue 606: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >7552301: message: shader compiler issue 607: FS SIMD8 shader: 294 inst, 0 loops, 1619 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4704 to 3520 bytes. >7552301: message: shader compiler issue 608: FS SIMD16 shader: 295 inst, 0 loops, 2148 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4720 to 3536 bytes. >7552301: message: shader compiler issue 609: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >7552389: message: shader compiler issue 610: FS SIMD8 shader: 325 inst, 0 loops, 2021 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5200 to 4032 bytes. >7552389: message: shader compiler issue 611: FS SIMD16 shader: 326 inst, 0 loops, 2466 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5216 to 4048 bytes. >7552389: message: shader compiler issue 612: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >7552510: message: shader compiler issue 613: FS SIMD8 shader: 376 inst, 0 loops, 2535 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6016 to 4576 bytes. >7552510: message: shader compiler issue 614: FS SIMD16 shader: 377 inst, 0 loops, 3032 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6032 to 4592 bytes. >7552510: message: shader compiler issue 615: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7552606: message: shader compiler issue 616: FS SIMD8 shader: 334 inst, 0 loops, 2190 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 5344 to 4096 bytes. >7552606: message: shader compiler issue 617: FS SIMD16 shader: 335 inst, 0 loops, 2614 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 5360 to 4112 bytes. >7552606: message: shader compiler issue 618: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >waiting for idle >7553290: message: shader compiler issue 619: FS SIMD8 shader: 291 inst, 0 loops, 2054 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4656 to 3600 bytes. >7553290: message: shader compiler issue 620: FS SIMD16 shader: 292 inst, 0 loops, 2410 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4672 to 3616 bytes. >7553290: message: shader compiler issue 621: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >7566165: message: shader compiler issue 622: FS SIMD8 shader: 471 inst, 0 loops, 2988 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7536 to 5904 bytes. >7566165: message: shader compiler issue 623: FS SIMD16 shader: 472 inst, 0 loops, 6252 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7552 to 5920 bytes. >7566165: message: shader compiler issue 624: TES vec4 shader: 92 inst, 0 loops, 616 cycles, 0:0 spills:fills, compacted 1472 to 1280 bytes. >7566165: message: shader compiler issue 625: TCS vec4 shader: 426 inst, 0 loops, 2196 cycles, 22:10 spills:fills, compacted 6816 to 5552 bytes. >7566165: message: shader compiler issue 626: VS vec4 shader: 201 inst, 0 loops, 1218 cycles, 0:0 spills:fills, compacted 3216 to 2848 bytes. >7566323: message: shader compiler issue 627: FS SIMD8 shader: 471 inst, 0 loops, 2988 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7536 to 5904 bytes. >7566323: message: shader compiler issue 628: FS SIMD16 shader: 472 inst, 0 loops, 6252 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7552 to 5920 bytes. >7566323: message: shader compiler issue 629: VS vec4 shader: 147 inst, 0 loops, 1018 cycles, 0:0 spills:fills, compacted 2352 to 2064 bytes. >7566434: message: shader compiler issue 630: FS SIMD8 shader: 451 inst, 0 loops, 3024 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7216 to 5568 bytes. >7566434: message: shader compiler issue 631: FS SIMD16 shader: 452 inst, 0 loops, 4952 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7232 to 5584 bytes. >7566434: message: shader compiler issue 632: TES vec4 shader: 79 inst, 0 loops, 730 cycles, 0:0 spills:fills, compacted 1264 to 1104 bytes. >7566434: message: shader compiler issue 633: TCS vec4 shader: 422 inst, 0 loops, 2178 cycles, 22:10 spills:fills, compacted 6752 to 5504 bytes. >7566434: message: shader compiler issue 634: VS vec4 shader: 201 inst, 0 loops, 1218 cycles, 0:0 spills:fills, compacted 3216 to 2848 bytes. >7566588: message: shader compiler issue 635: FS SIMD8 shader: 451 inst, 0 loops, 3024 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7216 to 5568 bytes. >7566588: message: shader compiler issue 636: FS SIMD16 shader: 452 inst, 0 loops, 4952 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7232 to 5584 bytes. >7566588: message: shader compiler issue 637: VS vec4 shader: 147 inst, 0 loops, 1018 cycles, 0:0 spills:fills, compacted 2352 to 2064 bytes. >7566697: message: shader compiler issue 638: FS SIMD8 shader: 359 inst, 0 loops, 2113 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5744 to 4304 bytes. >7566697: message: shader compiler issue 639: FS SIMD16 shader: 360 inst, 0 loops, 4168 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5760 to 4320 bytes. >7566697: message: shader compiler issue 640: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >7566788: message: shader compiler issue 641: FS SIMD8 shader: 398 inst, 0 loops, 2134 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6368 to 4784 bytes. >7566788: message: shader compiler issue 642: FS SIMD16 shader: 399 inst, 0 loops, 4742 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6384 to 4800 bytes. >7566788: message: shader compiler issue 643: VS vec4 shader: 114 inst, 0 loops, 578 cycles, 0:0 spills:fills, compacted 1824 to 1600 bytes. >7566899: message: shader compiler issue 644: FS SIMD8 shader: 535 inst, 0 loops, 3233 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 8560 to 6592 bytes. >7566899: message: shader compiler issue 645: FS SIMD16 shader: 536 inst, 0 loops, 5462 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 8576 to 6608 bytes. >7566899: message: shader compiler issue 646: VS vec4 shader: 120 inst, 0 loops, 458 cycles, 0:0 spills:fills, compacted 1920 to 1648 bytes. >7567003: message: shader compiler issue 647: FS SIMD8 shader: 302 inst, 0 loops, 1819 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 4832 to 3696 bytes. >7567003: message: shader compiler issue 648: FS SIMD16 shader: 303 inst, 0 loops, 2202 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 4848 to 3712 bytes. >7567003: message: shader compiler issue 649: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >7570877: message: shader compiler issue 650: FS SIMD8 shader: 383 inst, 0 loops, 2226 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6128 to 4688 bytes. >7570877: message: shader compiler issue 651: FS SIMD16 shader: 384 inst, 0 loops, 4178 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6144 to 4704 bytes. >7570877: message: shader compiler issue 652: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >7571012: message: shader compiler issue 653: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >7571012: message: shader compiler issue 654: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >7571012: message: shader compiler issue 655: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >waiting for idle >waiting for idle >7572010: message: shader compiler performance issue 656: SIMD16 shader failed to compile: CS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >7572010: message: shader compiler issue 657: CS SIMD8 shader: 655 inst, 2 loops, 26334 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 10480 to 7808 bytes. >7572417: message: shader compiler issue 658: FS SIMD8 shader: 412 inst, 0 loops, 2458 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 6592 to 4864 bytes. >7572417: message: shader compiler issue 659: FS SIMD16 shader: 413 inst, 0 loops, 3528 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 6608 to 4880 bytes. >7572417: message: shader compiler issue 660: VS vec4 shader: 854 inst, 0 loops, 7350 cycles, 0:0 spills:fills, compacted 13664 to 11088 bytes. >waiting for idle >7572752: message: shader compiler performance issue 661: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >7572752: message: shader compiler issue 662: FS SIMD8 shader: 1453 inst, 1 loops, 26214 cycles, 0:0 spills:fills, Promoted 23 constants, compacted 23248 to 17056 bytes. >7572752: message: shader compiler issue 663: VS vec4 shader: 59 inst, 0 loops, 228 cycles, 0:0 spills:fills, compacted 944 to 800 bytes. >7573393: message: shader compiler issue 664: FS SIMD8 shader: 1067 inst, 0 loops, 12548 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 17072 to 11248 bytes. >7573393: message: shader compiler issue 665: FS SIMD16 shader: 1068 inst, 0 loops, 17074 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 17088 to 11264 bytes. >7573393: message: shader compiler issue 666: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >7574096: message: shader compiler issue 667: FS SIMD8 shader: 145 inst, 0 loops, 1490 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 2320 to 1744 bytes. >7574096: message: shader compiler issue 668: FS SIMD16 shader: 146 inst, 0 loops, 1578 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 2336 to 1760 bytes. >7574096: message: shader compiler issue 669: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >7574331: message: shader compiler issue 670: FS SIMD8 shader: 113 inst, 0 loops, 688 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 1808 to 1312 bytes. >7574331: message: shader compiler issue 671: FS SIMD16 shader: 113 inst, 0 loops, 852 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 1808 to 1312 bytes. >7574331: message: shader compiler issue 672: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >7580767: message: shader compiler issue 673: FS SIMD8 shader: 295 inst, 0 loops, 1619 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 4720 to 3456 bytes. >7580767: message: shader compiler issue 674: FS SIMD16 shader: 296 inst, 0 loops, 2026 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 4736 to 3472 bytes. >7580767: message: shader compiler issue 675: VS vec4 shader: 1069 inst, 0 loops, 9154 cycles, 0:0 spills:fills, compacted 17104 to 13936 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >14865158: message: shader compiler issue 676: FS SIMD8 shader: 294 inst, 0 loops, 1651 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 4704 to 3392 bytes. >14865158: message: shader compiler issue 677: FS SIMD16 shader: 295 inst, 0 loops, 2026 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 4720 to 3408 bytes. >14865158: message: shader compiler issue 678: VS vec4 shader: 1069 inst, 0 loops, 9154 cycles, 0:0 spills:fills, compacted 17104 to 13936 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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>waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >18361680: message: shader compiler issue 679: FS SIMD8 shader: 412 inst, 0 loops, 2036 cycles, 0:0 spills:fills, Promoted 11 constants, compacted 6592 to 4992 bytes. >18361680: message: shader compiler issue 680: FS SIMD16 shader: 413 inst, 0 loops, 4248 cycles, 0:0 spills:fills, Promoted 11 constants, compacted 6608 to 5008 bytes. >18361680: message: shader compiler performance issue 681: vertex shader triggered register spilling. Try reducing the number of live vec4 values to improve performance. >18361680: message: shader compiler issue 682: VS vec4 shader: 1098 inst, 0 loops, 9124 cycles, 3:3 spills:fills, compacted 17568 to 14336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >Rendered 1434 frames in 76.1197 secs, average of 18.8387 fps >waiting for idle >waiting for idle >waiting for idle >waiting for idle >1023: message: api issue 1: FBO incomplete: no attachments and default width or height is 0 [-1] >1023: message: shader compiler issue 2: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >1023: message: shader compiler issue 3: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >1023: message: shader compiler issue 4: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >1286: message: shader compiler issue 5: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >1286: message: shader compiler issue 6: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >1361: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1370: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1379: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1388: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1397: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1406: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >waiting for idle >2431: message: shader compiler issue 8: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >2431: message: shader compiler issue 9: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >3207: message: shader compiler issue 10: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3207: message: shader compiler issue 11: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3207: message: shader compiler issue 12: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >3207: message: shader compiler issue 13: FS SIMD16 shader: 2 inst, 0 loops, 0 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 32 to 32 bytes. >waiting for idle >waiting for idle >3355: message: shader compiler issue 14: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3355: message: shader compiler issue 15: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3355: message: shader compiler issue 16: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >3355: message: shader compiler issue 17: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >3355: message: shader compiler issue 18: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >3384: message: shader compiler issue 19: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >3384: message: shader compiler issue 20: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >5016: message: shader compiler issue 21: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >5016: message: shader compiler issue 22: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >8501: message: shader compiler issue 23: FS SIMD16 shader: 2 inst, 0 loops, 0 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 32 to 32 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >24651: message: shader compiler issue 24: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >24651: message: shader compiler issue 25: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >27040: message: shader compiler issue 26: CS SIMD16 shader: 504 inst, 2 loops, 586982 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 8064 to 6016 bytes. >27096: message: shader compiler issue 27: CS SIMD16 shader: 245 inst, 4 loops, 45770 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 3920 to 2912 bytes. >29232: message: shader compiler issue 28: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >29232: message: shader compiler issue 29: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >29232: message: shader compiler issue 30: VS vec4 shader: 18 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >29285: message: shader compiler issue 31: FS SIMD8 shader: 36 inst, 0 loops, 391 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 576 to 416 bytes. >29285: message: shader compiler issue 32: FS SIMD16 shader: 36 inst, 0 loops, 436 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 576 to 416 bytes. >29285: message: shader compiler issue 33: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >29347: message: shader compiler issue 34: FS SIMD8 shader: 27 inst, 0 loops, 336 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 432 to 304 bytes. >29347: message: shader compiler issue 35: FS SIMD16 shader: 27 inst, 0 loops, 372 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 432 to 304 bytes. >29347: message: shader compiler issue 36: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >30607: message: shader compiler issue 37: FS SIMD8 shader: 27 inst, 0 loops, 96 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >30607: message: shader compiler issue 38: FS SIMD16 shader: 27 inst, 0 loops, 136 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >30607: message: shader compiler issue 39: GS vec4 shader: 27 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >30607: message: shader compiler issue 40: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >30720: message: shader compiler issue 41: FS SIMD8 shader: 15 inst, 0 loops, 315 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 240 to 224 bytes. >30720: message: shader compiler issue 42: FS SIMD16 shader: 16 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 256 to 240 bytes. >30720: message: shader compiler issue 43: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >30806: message: shader compiler issue 44: FS SIMD8 shader: 35 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 560 to 336 bytes. >30806: message: shader compiler issue 45: FS SIMD16 shader: 35 inst, 0 loops, 372 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 560 to 336 bytes. >30806: message: shader compiler issue 46: VS vec4 shader: 18 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >30869: message: shader compiler issue 47: FS SIMD8 shader: 779 inst, 1 loops, 9068 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 12464 to 7648 bytes. >30869: message: shader compiler issue 48: FS SIMD16 shader: 779 inst, 1 loops, 10734 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 12464 to 7648 bytes. >30869: message: api performance issue 49: Copying to larger program cache: 16 kB -> 32 kB >30869: message: shader compiler issue 50: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >31091: message: shader compiler issue 51: FS SIMD8 shader: 99 inst, 0 loops, 531 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1328 bytes. >31091: message: shader compiler issue 52: FS SIMD16 shader: 99 inst, 0 loops, 1698 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1328 bytes. >31091: message: api performance issue 49: Copying to larger program cache: 32 kB -> 64 kB >31091: message: shader compiler issue 53: VS vec4 shader: 31 inst, 0 loops, 128 cycles, 0:0 spills:fills, compacted 496 to 464 bytes. >31167: message: shader compiler issue 54: FS SIMD8 shader: 92 inst, 0 loops, 505 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1472 to 1232 bytes. >31167: message: shader compiler issue 55: FS SIMD16 shader: 92 inst, 0 loops, 594 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1472 to 1232 bytes. >31167: message: shader compiler issue 56: VS vec4 shader: 31 inst, 0 loops, 128 cycles, 0:0 spills:fills, compacted 496 to 464 bytes. >31213: message: shader compiler issue 57: FS SIMD8 shader: 99 inst, 0 loops, 524 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1296 bytes. >31213: message: shader compiler issue 58: FS SIMD16 shader: 99 inst, 0 loops, 1708 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1296 bytes. >31213: message: shader compiler issue 59: VS vec4 shader: 26 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 416 to 352 bytes. >31280: message: shader compiler issue 60: FS SIMD8 shader: 64 inst, 0 loops, 417 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1024 to 848 bytes. >31280: message: shader compiler issue 61: FS SIMD16 shader: 64 inst, 0 loops, 478 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1024 to 848 bytes. >31280: message: shader compiler issue 62: VS vec4 shader: 27 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >31328: message: shader compiler issue 63: FS SIMD8 shader: 71 inst, 0 loops, 443 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 912 bytes. >31328: message: shader compiler issue 64: FS SIMD16 shader: 71 inst, 0 loops, 504 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 912 bytes. >31328: message: shader compiler issue 65: VS vec4 shader: 24 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 384 to 336 bytes. >31395: message: shader compiler issue 66: FS SIMD8 shader: 36 inst, 0 loops, 324 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 464 bytes. >31395: message: shader compiler issue 67: FS SIMD16 shader: 36 inst, 0 loops, 374 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 464 bytes. >31395: message: shader compiler issue 68: VS vec4 shader: 23 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 368 to 336 bytes. >31443: message: shader compiler issue 69: FS SIMD8 shader: 43 inst, 0 loops, 356 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 688 to 528 bytes. >31443: message: shader compiler issue 70: FS SIMD16 shader: 43 inst, 0 loops, 404 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 688 to 528 bytes. >31443: message: shader compiler issue 71: VS vec4 shader: 22 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 352 to 304 bytes. >waiting for idle >31562: message: shader compiler issue 72: FS SIMD8 shader: 3559 inst, 0 loops, 22139 cycles, 0:0 spills:fills, Promoted 145 constants, compacted 56944 to 49152 bytes. >31562: message: shader compiler issue 73: FS SIMD16 shader: 3559 inst, 0 loops, 34728 cycles, 0:0 spills:fills, Promoted 145 constants, compacted 56944 to 49152 bytes. >31562: message: api performance issue 49: Copying to larger program cache: 64 kB -> 256 kB >31562: message: shader compiler issue 74: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >31562: message: shader compiler issue 75: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >31610: message: shader compiler issue 76: FS SIMD8 shader: 162 inst, 0 loops, 1150 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 2592 to 2000 bytes. >31610: message: shader compiler issue 77: FS SIMD16 shader: 163 inst, 0 loops, 1348 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 2608 to 2016 bytes. >31610: message: shader compiler issue 78: VS vec4 shader: 29 inst, 0 loops, 244 cycles, 0:0 spills:fills, compacted 464 to 400 bytes. >31730: message: shader compiler issue 79: FS SIMD8 shader: 76 inst, 0 loops, 749 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1216 to 880 bytes. >31730: message: shader compiler issue 80: FS SIMD16 shader: 77 inst, 0 loops, 862 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 896 bytes. >31730: message: shader compiler issue 81: VS vec4 shader: 15 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 240 to 240 bytes. >31781: message: shader compiler issue 82: FS SIMD8 shader: 66 inst, 0 loops, 725 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1056 to 768 bytes. >31781: message: shader compiler issue 83: FS SIMD16 shader: 67 inst, 0 loops, 824 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1072 to 784 bytes. >31781: message: api performance issue 84: Recompiling fragment shader for program 2030 >31781: message: api performance issue 85: number of color buffers 2->1 >31805: message: shader compiler issue 86: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >31805: message: shader compiler issue 87: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >31805: message: shader compiler issue 88: VS vec4 shader: 16 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >waiting for idle >32858: message: shader compiler issue 89: FS SIMD8 shader: 75 inst, 0 loops, 618 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1200 to 880 bytes. >32858: message: shader compiler issue 90: FS SIMD16 shader: 75 inst, 0 loops, 750 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1200 to 880 bytes. >32858: message: shader compiler issue 91: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >32907: message: shader compiler issue 92: FS SIMD8 shader: 80 inst, 0 loops, 648 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1280 to 928 bytes. >32907: message: shader compiler issue 93: FS SIMD16 shader: 80 inst, 0 loops, 780 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1280 to 928 bytes. >32907: message: shader compiler issue 94: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >32949: message: shader compiler issue 95: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >32949: message: shader compiler issue 96: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >62344: message: shader compiler issue 97: FS SIMD8 shader: 93 inst, 0 loops, 650 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1488 to 1072 bytes. >62344: message: shader compiler issue 98: FS SIMD16 shader: 93 inst, 0 loops, 800 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1488 to 1072 bytes. >62344: message: shader compiler issue 99: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >62386: message: shader compiler issue 100: FS SIMD8 shader: 82 inst, 0 loops, 653 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1312 to 960 bytes. >62386: message: shader compiler issue 101: FS SIMD16 shader: 82 inst, 0 loops, 782 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1312 to 960 bytes. >62386: message: shader compiler issue 102: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >65714: message: shader compiler issue 103: FS SIMD8 shader: 115 inst, 0 loops, 938 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 1840 to 1360 bytes. >65714: message: shader compiler issue 104: FS SIMD16 shader: 115 inst, 0 loops, 1086 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 1840 to 1360 bytes. >65714: message: shader compiler issue 105: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >70961: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >71804: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >72647: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >73490: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >74333: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >75176: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >76019: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >76862: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >77705: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >78548: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >79391: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >80234: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >81077: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >81920: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >82763: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >83606: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >84449: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >85292: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >86135: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >90099: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >90695: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >98665: message: shader compiler issue 107: FS SIMD8 shader: 259 inst, 0 loops, 1786 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4144 to 3120 bytes. >98665: message: shader compiler issue 108: FS SIMD16 shader: 260 inst, 0 loops, 2242 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4160 to 3136 bytes. >98665: message: shader compiler issue 109: VS vec4 shader: 33 inst, 0 loops, 180 cycles, 0:0 spills:fills, compacted 528 to 432 bytes. >98718: message: shader compiler issue 110: FS SIMD8 shader: 21 inst, 0 loops, 104 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 336 to 240 bytes. >98718: message: shader compiler issue 111: FS SIMD16 shader: 21 inst, 0 loops, 130 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 336 to 240 bytes. >98718: message: shader compiler issue 112: VS vec4 shader: 56 inst, 0 loops, 224 cycles, 0:0 spills:fills, compacted 896 to 752 bytes. >98805: message: shader compiler issue 113: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >98805: message: shader compiler issue 114: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >98805: message: shader compiler issue 115: VS vec4 shader: 237 inst, 0 loops, 1404 cycles, 0:0 spills:fills, compacted 3792 to 3280 bytes. >98866: message: shader compiler issue 116: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >98866: message: shader compiler issue 117: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >98866: message: shader compiler issue 118: VS vec4 shader: 222 inst, 0 loops, 1242 cycles, 0:0 spills:fills, compacted 3552 to 3056 bytes. >98916: message: shader compiler issue 119: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >98916: message: shader compiler issue 120: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >98916: message: shader compiler issue 121: VS vec4 shader: 246 inst, 0 loops, 1142 cycles, 0:0 spills:fills, compacted 3936 to 3392 bytes. >99005: message: shader compiler issue 122: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >99005: message: shader compiler issue 123: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >99005: message: shader compiler issue 124: VS vec4 shader: 243 inst, 0 loops, 1252 cycles, 0:0 spills:fills, compacted 3888 to 3376 bytes. >99064: message: shader compiler issue 125: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >99064: message: shader compiler issue 126: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >99064: message: shader compiler issue 127: VS vec4 shader: 228 inst, 0 loops, 1228 cycles, 0:0 spills:fills, compacted 3648 to 3152 bytes. >99112: message: shader compiler issue 128: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >99112: message: shader compiler issue 129: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >99112: message: shader compiler issue 130: VS vec4 shader: 252 inst, 0 loops, 1226 cycles, 0:0 spills:fills, compacted 4032 to 3472 bytes. >99202: message: shader compiler issue 131: FS SIMD8 shader: 116 inst, 0 loops, 640 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1856 to 1376 bytes. >99202: message: shader compiler issue 132: FS SIMD16 shader: 116 inst, 0 loops, 810 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1856 to 1376 bytes. >99202: message: shader compiler issue 133: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >99268: message: shader compiler issue 134: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99268: message: shader compiler issue 135: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99268: message: shader compiler issue 136: VS vec4 shader: 36 inst, 0 loops, 286 cycles, 0:0 spills:fills, compacted 576 to 512 bytes. >99303: message: shader compiler issue 137: FS SIMD8 shader: 13 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99303: message: shader compiler issue 138: FS SIMD16 shader: 13 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99303: message: shader compiler issue 139: VS vec4 shader: 31 inst, 0 loops, 176 cycles, 0:0 spills:fills, compacted 496 to 400 bytes. >99349: message: shader compiler issue 140: FS SIMD8 shader: 258 inst, 0 loops, 1255 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4128 to 3136 bytes. >99349: message: shader compiler issue 141: FS SIMD16 shader: 259 inst, 0 loops, 2480 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4144 to 3152 bytes. >99349: message: shader compiler issue 142: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >99434: message: shader compiler issue 143: FS SIMD8 shader: 113 inst, 0 loops, 634 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1808 to 1344 bytes. >99434: message: shader compiler issue 144: FS SIMD16 shader: 113 inst, 0 loops, 806 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1808 to 1344 bytes. >99434: message: shader compiler issue 145: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >99508: message: shader compiler issue 146: FS SIMD8 shader: 252 inst, 0 loops, 1195 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3072 bytes. >99508: message: shader compiler issue 147: FS SIMD16 shader: 253 inst, 0 loops, 2412 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3088 bytes. >99508: message: shader compiler issue 148: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >99612: message: shader compiler issue 149: FS SIMD8 shader: 294 inst, 0 loops, 1659 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4704 to 3600 bytes. >99612: message: shader compiler issue 150: FS SIMD16 shader: 295 inst, 0 loops, 3114 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4720 to 3616 bytes. >99612: message: shader compiler issue 151: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >99685: message: shader compiler issue 152: FS SIMD8 shader: 26 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 416 to 288 bytes. >99685: message: shader compiler issue 153: FS SIMD16 shader: 26 inst, 0 loops, 138 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 416 to 288 bytes. >99685: message: shader compiler issue 154: VS vec4 shader: 56 inst, 0 loops, 224 cycles, 0:0 spills:fills, compacted 896 to 752 bytes. >99735: message: shader compiler issue 155: FS SIMD8 shader: 112 inst, 0 loops, 813 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1792 to 1312 bytes. >99735: message: shader compiler issue 156: FS SIMD16 shader: 112 inst, 0 loops, 932 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1792 to 1312 bytes. >99735: message: shader compiler issue 157: VS vec4 shader: 216 inst, 0 loops, 1144 cycles, 0:0 spills:fills, compacted 3456 to 3008 bytes. >99810: message: shader compiler issue 158: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99810: message: shader compiler issue 159: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99810: message: shader compiler issue 160: VS vec4 shader: 184 inst, 0 loops, 1082 cycles, 0:0 spills:fills, compacted 2944 to 2528 bytes. >99852: message: shader compiler issue 161: FS SIMD8 shader: 13 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99852: message: shader compiler issue 162: FS SIMD16 shader: 13 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99852: message: shader compiler issue 163: VS vec4 shader: 175 inst, 0 loops, 1082 cycles, 0:0 spills:fills, compacted 2800 to 2368 bytes. >99907: message: shader compiler issue 164: FS SIMD8 shader: 259 inst, 0 loops, 1426 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4144 to 3136 bytes. >99907: message: shader compiler issue 165: FS SIMD16 shader: 260 inst, 0 loops, 2376 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4160 to 3152 bytes. >99907: message: shader compiler issue 166: VS vec4 shader: 213 inst, 0 loops, 1136 cycles, 0:0 spills:fills, compacted 3408 to 2944 bytes. >100001: message: shader compiler issue 167: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >100001: message: shader compiler issue 168: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >100001: message: shader compiler issue 169: VS vec4 shader: 284 inst, 0 loops, 1898 cycles, 0:0 spills:fills, compacted 4544 to 3888 bytes. >100061: message: shader compiler issue 170: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >100061: message: shader compiler issue 171: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >100061: message: shader compiler issue 172: VS vec4 shader: 269 inst, 0 loops, 1702 cycles, 0:0 spills:fills, compacted 4304 to 3664 bytes. >100110: message: shader compiler issue 173: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >100110: message: shader compiler issue 174: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >100110: message: shader compiler issue 175: VS vec4 shader: 292 inst, 0 loops, 1692 cycles, 0:0 spills:fills, compacted 4672 to 3984 bytes. >100110: message: api performance issue 49: Copying to larger program cache: 256 kB -> 512 kB >waiting for idle >waiting for idle >101441: message: shader compiler issue 176: FS SIMD8 shader: 3 inst, 0 loops, 18 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >101441: message: shader compiler issue 177: FS SIMD16 shader: 3 inst, 0 loops, 22 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >101441: message: api performance issue 84: Recompiling fragment shader for program 2046 >101441: message: api performance issue 85: number of color buffers 1->0 >101822: message: shader compiler performance issue 178: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >101822: message: shader compiler issue 179: FS SIMD8 shader: 1509 inst, 0 loops, 10207 cycles, 0:0 spills:fills, Promoted 34 constants, compacted 24144 to 17456 bytes. >101822: message: shader compiler issue 180: VS vec4 shader: 28 inst, 0 loops, 156 cycles, 0:0 spills:fills, compacted 448 to 384 bytes. >101940: message: shader compiler performance issue 181: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >101940: message: shader compiler issue 182: FS SIMD8 shader: 1611 inst, 0 loops, 11151 cycles, 0:0 spills:fills, Promoted 35 constants, compacted 25776 to 18720 bytes. >101940: message: shader compiler issue 183: VS vec4 shader: 101 inst, 0 loops, 644 cycles, 0:0 spills:fills, compacted 1616 to 1184 bytes. >102046: message: shader compiler issue 184: FS SIMD8 shader: 149 inst, 0 loops, 1238 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2384 to 1888 bytes. >102046: message: shader compiler issue 185: FS SIMD16 shader: 149 inst, 0 loops, 1446 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2384 to 1888 bytes. >102046: message: shader compiler issue 186: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >102046: message: shader compiler issue 187: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >102154: message: shader compiler issue 188: FS SIMD8 shader: 248 inst, 0 loops, 2281 cycles, 0:0 spills:fills, Promoted 12 constants, compacted 3968 to 3040 bytes. >102154: message: shader compiler issue 189: FS SIMD16 shader: 248 inst, 0 loops, 2626 cycles, 0:0 spills:fills, Promoted 12 constants, compacted 3968 to 3040 bytes. >102154: message: shader compiler issue 190: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >102154: message: shader compiler issue 191: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >waiting for idle >102255: message: shader compiler performance issue 192: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >102255: message: shader compiler issue 193: FS SIMD8 shader: 914 inst, 0 loops, 7832 cycles, 0:0 spills:fills, Promoted 33 constants, compacted 14624 to 10944 bytes. >102255: message: shader compiler issue 194: VS vec4 shader: 18 inst, 0 loops, 92 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >102334: message: shader compiler issue 195: FS SIMD8 shader: 77 inst, 0 loops, 663 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 848 bytes. >102334: message: shader compiler issue 196: FS SIMD16 shader: 77 inst, 0 loops, 780 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 848 bytes. >102334: message: shader compiler issue 197: VS vec4 shader: 18 inst, 0 loops, 92 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >102428: message: shader compiler issue 198: FS SIMD8 shader: 88 inst, 0 loops, 721 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1408 to 1056 bytes. >102428: message: shader compiler issue 199: FS SIMD16 shader: 89 inst, 0 loops, 866 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1424 to 1072 bytes. >102428: message: shader compiler performance issue 200: vertex shader triggered register spilling. Try reducing the number of live vec4 values to improve performance. >102428: message: shader compiler issue 201: VS vec4 shader: 1016 inst, 0 loops, 8526 cycles, 1:1 spills:fills, compacted 16256 to 13200 bytes. >102579: message: shader compiler performance issue 202: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >102579: message: shader compiler issue 203: FS SIMD8 shader: 607 inst, 0 loops, 2679 cycles, 0:0 spills:fills, Promoted 37 constants, compacted 9712 to 7344 bytes. >102579: message: shader compiler issue 204: VS vec4 shader: 847 inst, 0 loops, 7420 cycles, 0:0 spills:fills, compacted 13552 to 10992 bytes. >102947: message: shader compiler issue 205: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >102947: message: shader compiler issue 206: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >102947: message: shader compiler issue 207: VS vec4 shader: 5 inst, 0 loops, 20 cycles, 0:0 spills:fills, compacted 80 to 80 bytes. >103024: message: shader compiler issue 208: FS SIMD8 shader: 78 inst, 0 loops, 460 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1040 bytes. >103024: message: shader compiler issue 209: FS SIMD16 shader: 78 inst, 0 loops, 522 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1040 bytes. >103024: message: shader compiler issue 210: VS vec4 shader: 29 inst, 0 loops, 124 cycles, 0:0 spills:fills, compacted 464 to 432 bytes. >103102: message: shader compiler issue 211: FS SIMD8 shader: 71 inst, 0 loops, 438 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 944 bytes. >103102: message: shader compiler issue 212: FS SIMD16 shader: 71 inst, 0 loops, 502 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 944 bytes. >103102: message: shader compiler issue 213: VS vec4 shader: 27 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >103164: message: shader compiler issue 214: FS SIMD8 shader: 78 inst, 0 loops, 470 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1008 bytes. >103164: message: shader compiler issue 215: FS SIMD16 shader: 78 inst, 0 loops, 524 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1008 bytes. >103164: message: shader compiler issue 216: VS vec4 shader: 24 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 384 to 336 bytes. >103233: message: shader compiler issue 217: FS SIMD8 shader: 50 inst, 0 loops, 368 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 800 to 656 bytes. >103233: message: shader compiler issue 218: FS SIMD16 shader: 50 inst, 0 loops, 444 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 800 to 656 bytes. >103233: message: shader compiler issue 219: VS vec4 shader: 25 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 400 to 368 bytes. >103297: message: shader compiler issue 220: FS SIMD8 shader: 57 inst, 0 loops, 394 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 912 to 720 bytes. >103297: message: shader compiler issue 221: FS SIMD16 shader: 57 inst, 0 loops, 450 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 912 to 720 bytes. >103297: message: shader compiler issue 222: VS vec4 shader: 23 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 368 to 320 bytes. >103366: message: shader compiler issue 223: FS SIMD8 shader: 29 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 464 to 368 bytes. >103366: message: shader compiler issue 224: FS SIMD16 shader: 29 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 464 to 368 bytes. >103366: message: shader compiler issue 225: VS vec4 shader: 21 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 336 to 304 bytes. >103415: message: shader compiler issue 226: FS SIMD8 shader: 36 inst, 0 loops, 322 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 432 bytes. >103415: message: shader compiler issue 227: FS SIMD16 shader: 36 inst, 0 loops, 368 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 432 bytes. >103415: message: shader compiler issue 228: VS vec4 shader: 21 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 336 to 304 bytes. >waiting for idle >103581: message: shader compiler issue 229: FS SIMD8 shader: 4 inst, 0 loops, 222 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >103581: message: shader compiler issue 230: FS SIMD16 shader: 4 inst, 0 loops, 230 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >103581: message: shader compiler issue 231: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >waiting for idle >waiting for idle >104664: message: shader compiler issue 232: FS SIMD8 shader: 341 inst, 0 loops, 2029 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5456 to 4176 bytes. >104664: message: shader compiler issue 233: FS SIMD16 shader: 342 inst, 0 loops, 2558 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5472 to 4192 bytes. >104664: message: shader compiler issue 234: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >waiting for idle >105189: message: shader compiler issue 235: FS SIMD8 shader: 59 inst, 0 loops, 691 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 944 to 704 bytes. >105189: message: shader compiler issue 236: FS SIMD16 shader: 59 inst, 0 loops, 752 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 944 to 704 bytes. >105189: message: shader compiler issue 237: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >105321: message: shader compiler issue 238: FS SIMD8 shader: 51 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 816 to 672 bytes. >105321: message: shader compiler issue 239: FS SIMD16 shader: 51 inst, 0 loops, 612 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 816 to 672 bytes. >105321: message: shader compiler issue 240: VS vec4 shader: 28 inst, 0 loops, 156 cycles, 0:0 spills:fills, compacted 448 to 384 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >107554: message: shader compiler issue 241: FS SIMD8 shader: 46 inst, 0 loops, 433 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 608 bytes. >107554: message: shader compiler issue 242: FS SIMD16 shader: 46 inst, 0 loops, 522 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 608 bytes. >107554: message: shader compiler issue 243: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >108037: message: shader compiler issue 244: FS SIMD8 shader: 49 inst, 0 loops, 610 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 784 to 480 bytes. >108037: message: shader compiler issue 245: FS SIMD16 shader: 49 inst, 0 loops, 680 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 784 to 480 bytes. >108037: message: shader compiler issue 246: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >108088: message: shader compiler issue 247: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >108088: message: shader compiler issue 248: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >108088: message: shader compiler issue 249: VS vec4 shader: 14 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >108650: message: shader compiler issue 250: FS SIMD8 shader: 93 inst, 0 loops, 571 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1488 to 1152 bytes. >108650: message: shader compiler issue 251: FS SIMD16 shader: 93 inst, 0 loops, 706 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1488 to 1152 bytes. >108650: message: shader compiler issue 252: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >108785: message: shader compiler issue 253: FS SIMD8 shader: 191 inst, 0 loops, 1436 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 3056 to 2368 bytes. >108785: message: shader compiler issue 254: FS SIMD16 shader: 191 inst, 0 loops, 1772 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 3056 to 2368 bytes. >108785: message: shader compiler issue 255: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >109334: message: shader compiler issue 256: FS SIMD8 shader: 56 inst, 0 loops, 580 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 896 to 560 bytes. >109334: message: shader compiler issue 257: FS SIMD16 shader: 56 inst, 0 loops, 634 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 896 to 560 bytes. >109334: message: shader compiler issue 258: VS vec4 shader: 14 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >113116: message: shader compiler issue 259: FS SIMD8 shader: 140 inst, 1 loops, 7410 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 2240 to 1680 bytes. >113116: message: shader compiler issue 260: FS SIMD16 shader: 140 inst, 1 loops, 8642 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 2240 to 1680 bytes. >113116: message: shader compiler issue 261: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >waiting for idle >waiting for idle >113890: message: shader compiler issue 262: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >113890: message: shader compiler issue 263: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >113890: message: shader compiler issue 264: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >113971: message: shader compiler issue 265: FS SIMD8 shader: 348 inst, 0 loops, 2051 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5568 to 4224 bytes. >113971: message: shader compiler issue 266: FS SIMD16 shader: 349 inst, 0 loops, 4016 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5584 to 4240 bytes. >113971: message: shader compiler issue 267: VS vec4 shader: 213 inst, 0 loops, 1136 cycles, 0:0 spills:fills, compacted 3408 to 2944 bytes. >114069: message: shader compiler issue 268: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >114069: message: shader compiler issue 269: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >114069: message: shader compiler issue 270: VS vec4 shader: 292 inst, 0 loops, 1692 cycles, 0:0 spills:fills, compacted 4672 to 3984 bytes. >114224: message: shader compiler issue 271: FS SIMD8 shader: 241 inst, 2 loops, 192999 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 3856 to 2816 bytes. >114224: message: shader compiler issue 272: FS SIMD16 shader: 241 inst, 2 loops, 316276 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 3856 to 2816 bytes. >114224: message: shader compiler issue 273: VS vec4 shader: 16 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >114428: message: shader compiler issue 274: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >114428: message: shader compiler issue 275: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >waiting for idle >waiting for idle >115273: message: shader compiler issue 276: FS SIMD8 shader: 270 inst, 0 loops, 3165 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4320 to 3104 bytes. >115273: message: shader compiler issue 277: FS SIMD16 shader: 270 inst, 0 loops, 3534 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4320 to 3104 bytes. >115273: message: shader compiler issue 278: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >115482: message: shader compiler issue 279: FS SIMD8 shader: 67 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1072 to 800 bytes. >115482: message: shader compiler issue 280: FS SIMD16 shader: 68 inst, 0 loops, 892 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1088 to 816 bytes. >115482: message: shader compiler issue 281: VS vec4 shader: 995 inst, 0 loops, 8464 cycles, 0:0 spills:fills, compacted 15920 to 12944 bytes. >115612: message: shader compiler issue 282: FS SIMD8 shader: 67 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1072 to 800 bytes. >115612: message: shader compiler issue 283: FS SIMD16 shader: 68 inst, 0 loops, 892 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1088 to 816 bytes. >115612: message: shader compiler issue 284: VS vec4 shader: 995 inst, 0 loops, 8464 cycles, 0:0 spills:fills, compacted 15920 to 12944 bytes. >waiting for idle >116346: message: shader compiler issue 285: FS SIMD8 shader: 40 inst, 0 loops, 362 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 368 bytes. >116346: message: shader compiler issue 286: FS SIMD16 shader: 40 inst, 0 loops, 394 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 368 bytes. >116346: message: shader compiler issue 287: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >116406: message: shader compiler issue 288: FS SIMD8 shader: 102 inst, 1 loops, 6496 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1632 to 1168 bytes. >116406: message: shader compiler issue 289: FS SIMD16 shader: 103 inst, 1 loops, 7472 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1648 to 1168 bytes. >116406: message: shader compiler issue 290: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >116463: message: shader compiler issue 291: FS SIMD8 shader: 4 inst, 0 loops, 222 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >116463: message: shader compiler issue 292: FS SIMD16 shader: 4 inst, 0 loops, 230 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >116463: message: shader compiler issue 293: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >116530: message: shader compiler issue 294: FS SIMD8 shader: 95 inst, 0 loops, 720 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1520 to 1136 bytes. >116530: message: shader compiler issue 295: FS SIMD16 shader: 95 inst, 0 loops, 872 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1520 to 1136 bytes. >116530: message: shader compiler issue 296: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >116575: message: shader compiler issue 297: FS SIMD8 shader: 72 inst, 0 loops, 606 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1152 to 864 bytes. >116575: message: shader compiler issue 298: FS SIMD16 shader: 72 inst, 0 loops, 722 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1152 to 864 bytes. >116575: message: shader compiler issue 299: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >116610: message: shader compiler issue 300: FS SIMD8 shader: 175 inst, 0 loops, 1203 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2800 to 2128 bytes. >116610: message: shader compiler issue 301: FS SIMD16 shader: 176 inst, 0 loops, 1366 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2816 to 2144 bytes. >116610: message: shader compiler issue 302: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >117987: message: shader compiler issue 303: FS SIMD8 shader: 464 inst, 2 loops, 212842 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 7424 to 5424 bytes. >117987: message: shader compiler issue 304: FS SIMD16 shader: 464 inst, 2 loops, 355202 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 7424 to 5424 bytes. >117987: message: shader compiler issue 305: VS vec4 shader: 16 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >118156: message: shader compiler issue 306: FS SIMD8 shader: 14 inst, 0 loops, 62 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 224 to 144 bytes. >118156: message: shader compiler issue 307: FS SIMD16 shader: 14 inst, 0 loops, 80 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 224 to 144 bytes. >118156: message: shader compiler issue 308: VS vec4 shader: 15 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 240 to 224 bytes. >waiting for idle >waiting for idle >118858: message: shader compiler issue 309: FS SIMD8 shader: 289 inst, 0 loops, 1531 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 4624 to 3360 bytes. >118858: message: shader compiler issue 310: FS SIMD16 shader: 290 inst, 0 loops, 1848 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 4640 to 3376 bytes. >118858: message: shader compiler issue 311: VS vec4 shader: 1095 inst, 0 loops, 9914 cycles, 0:0 spills:fills, compacted 17520 to 14256 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >134040: message: shader compiler issue 312: FS SIMD8 shader: 27 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >134040: message: shader compiler issue 313: FS SIMD16 shader: 28 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 448 to 320 bytes. >134064: message: shader compiler issue 314: FS SIMD8 shader: 27 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >134064: message: shader compiler issue 315: FS SIMD16 shader: 28 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 448 to 320 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >145499: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >145501: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >145503: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >148182: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >148184: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >148186: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >150829: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >150831: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >150833: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >153571: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >153573: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >153575: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >156218: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >156220: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >156222: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >162891: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >162893: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >162895: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >165897: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >165899: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >165901: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >168712: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >168714: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >168716: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >171835: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >171837: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >171839: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >174563: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >174565: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >174567: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >177380: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >177382: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >177384: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >180026: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >180028: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >180030: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >182674: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >182676: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >182678: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >185345: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >185347: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >185349: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >187995: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >187997: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >187999: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >188009: message: shader compiler issue 316: FS SIMD8 shader: 347 inst, 0 loops, 1931 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5552 to 4224 bytes. >188009: message: shader compiler issue 317: FS SIMD16 shader: 348 inst, 0 loops, 3436 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5568 to 4240 bytes. >188009: message: shader compiler issue 318: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >188099: message: shader compiler issue 319: FS SIMD8 shader: 287 inst, 0 loops, 1581 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4592 to 3472 bytes. >188099: message: shader compiler issue 320: FS SIMD16 shader: 287 inst, 0 loops, 3224 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4592 to 3472 bytes. >188099: message: shader compiler issue 321: VS vec4 shader: 67 inst, 0 loops, 308 cycles, 0:0 spills:fills, compacted 1072 to 960 bytes. >188167: message: shader compiler issue 322: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >188167: message: shader compiler issue 323: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >188167: message: shader compiler issue 324: VS vec4 shader: 31 inst, 0 loops, 176 cycles, 0:0 spills:fills, compacted 496 to 400 bytes. >188207: message: shader compiler issue 325: FS SIMD8 shader: 500 inst, 0 loops, 2800 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 8000 to 6096 bytes. >188207: message: shader compiler issue 326: FS SIMD16 shader: 501 inst, 0 loops, 5262 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 8016 to 6112 bytes. >188207: message: api performance issue 49: Copying to larger program cache: 512 kB -> 1024 kB >188207: message: shader compiler issue 327: VS vec4 shader: 66 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1056 to 912 bytes. >188300: message: shader compiler issue 328: FS SIMD8 shader: 62 inst, 0 loops, 359 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188300: message: shader compiler issue 329: FS SIMD16 shader: 62 inst, 0 loops, 454 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188300: message: shader compiler issue 330: VS vec4 shader: 55 inst, 0 loops, 300 cycles, 0:0 spills:fills, compacted 880 to 800 bytes. >188369: message: shader compiler issue 331: FS SIMD8 shader: 367 inst, 0 loops, 1988 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5872 to 4496 bytes. >188369: message: shader compiler issue 332: FS SIMD16 shader: 368 inst, 0 loops, 3606 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5888 to 4512 bytes. >188369: message: shader compiler issue 333: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188458: message: shader compiler issue 334: FS SIMD8 shader: 62 inst, 0 loops, 382 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188458: message: shader compiler issue 335: FS SIMD16 shader: 62 inst, 0 loops, 432 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188458: message: shader compiler issue 336: VS vec4 shader: 55 inst, 0 loops, 300 cycles, 0:0 spills:fills, compacted 880 to 800 bytes. >188525: message: shader compiler issue 337: FS SIMD8 shader: 364 inst, 0 loops, 2107 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5824 to 4464 bytes. >188525: message: shader compiler issue 338: FS SIMD16 shader: 365 inst, 0 loops, 3298 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5840 to 4480 bytes. >188525: message: shader compiler issue 339: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188615: message: shader compiler issue 340: FS SIMD8 shader: 136 inst, 0 loops, 884 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2176 to 1600 bytes. >188615: message: shader compiler issue 341: FS SIMD16 shader: 136 inst, 0 loops, 1162 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2176 to 1600 bytes. >188615: message: shader compiler issue 342: VS vec4 shader: 66 inst, 0 loops, 308 cycles, 0:0 spills:fills, compacted 1056 to 944 bytes. >188684: message: shader compiler issue 343: FS SIMD8 shader: 355 inst, 0 loops, 2047 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5680 to 4288 bytes. >188684: message: shader compiler issue 344: FS SIMD16 shader: 356 inst, 0 loops, 2648 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5696 to 4304 bytes. >188684: message: shader compiler issue 345: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188769: message: shader compiler issue 346: FS SIMD8 shader: 419 inst, 0 loops, 2545 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 6704 to 5088 bytes. >188769: message: shader compiler issue 347: FS SIMD16 shader: 420 inst, 0 loops, 3022 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 6720 to 5104 bytes. >188769: message: shader compiler issue 348: VS vec4 shader: 59 inst, 0 loops, 230 cycles, 0:0 spills:fills, compacted 944 to 800 bytes. >188853: message: shader compiler issue 349: FS SIMD8 shader: 382 inst, 0 loops, 2445 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 6112 to 4640 bytes. >188853: message: shader compiler issue 350: FS SIMD16 shader: 383 inst, 0 loops, 2936 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 6128 to 4656 bytes. >188853: message: shader compiler issue 351: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >188943: message: shader compiler issue 352: FS SIMD8 shader: 55 inst, 0 loops, 350 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 880 to 672 bytes. >188943: message: shader compiler issue 353: FS SIMD16 shader: 56 inst, 0 loops, 446 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 896 to 688 bytes. >188943: message: shader compiler issue 354: VS vec4 shader: 104 inst, 0 loops, 472 cycles, 0:0 spills:fills, compacted 1664 to 1392 bytes. >188990: message: shader compiler issue 355: FS SIMD8 shader: 265 inst, 0 loops, 1338 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4240 to 3216 bytes. >188990: message: shader compiler issue 356: FS SIMD16 shader: 265 inst, 0 loops, 3950 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4240 to 3216 bytes. >188990: message: shader compiler issue 357: VS vec4 shader: 68 inst, 0 loops, 310 cycles, 0:0 spills:fills, compacted 1088 to 976 bytes. >189066: message: shader compiler issue 358: FS SIMD8 shader: 482 inst, 0 loops, 2717 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7712 to 5888 bytes. >189066: message: shader compiler issue 359: FS SIMD16 shader: 483 inst, 0 loops, 5578 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7728 to 5904 bytes. >189066: message: shader compiler issue 360: VS vec4 shader: 67 inst, 0 loops, 240 cycles, 0:0 spills:fills, compacted 1072 to 928 bytes. >189176: message: shader compiler issue 361: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >189176: message: shader compiler issue 362: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >189176: message: shader compiler issue 363: VS vec4 shader: 246 inst, 0 loops, 1142 cycles, 0:0 spills:fills, compacted 3936 to 3392 bytes. >189267: message: shader compiler issue 364: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >189267: message: shader compiler issue 365: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >189267: message: shader compiler issue 366: VS vec4 shader: 252 inst, 0 loops, 1226 cycles, 0:0 spills:fills, compacted 4032 to 3472 bytes. >189363: message: shader compiler issue 367: FS SIMD8 shader: 40 inst, 0 loops, 329 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 432 bytes. >189363: message: shader compiler issue 368: FS SIMD16 shader: 40 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 432 bytes. >189363: message: shader compiler issue 369: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. >189418: message: shader compiler issue 370: FS SIMD8 shader: 316 inst, 0 loops, 1952 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5056 to 3872 bytes. >189418: message: shader compiler issue 371: FS SIMD16 shader: 317 inst, 0 loops, 2504 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5072 to 3888 bytes. >189418: message: shader compiler issue 372: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >189501: message: shader compiler issue 373: FS SIMD8 shader: 24 inst, 0 loops, 131 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 384 to 288 bytes. >189501: message: shader compiler issue 374: FS SIMD16 shader: 24 inst, 0 loops, 170 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 384 to 288 bytes. >189501: message: shader compiler issue 375: VS vec4 shader: 51 inst, 0 loops, 296 cycles, 0:0 spills:fills, compacted 816 to 736 bytes. >189551: message: shader compiler issue 376: FS SIMD8 shader: 401 inst, 0 loops, 2417 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6416 to 4896 bytes. >189551: message: shader compiler issue 377: FS SIMD16 shader: 402 inst, 0 loops, 3012 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6432 to 4912 bytes. >189551: message: shader compiler issue 378: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >waiting for idle >waiting for idle >waiting for idle >191839: message: shader compiler issue 379: FS SIMD8 shader: 184 inst, 0 loops, 1154 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2944 to 2192 bytes. >191839: message: shader compiler issue 380: FS SIMD16 shader: 185 inst, 0 loops, 1550 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2960 to 2208 bytes. >191839: message: shader compiler issue 381: VS vec4 shader: 848 inst, 0 loops, 7184 cycles, 0:0 spills:fills, compacted 13568 to 11008 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >193111: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >193113: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >193115: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >198966: message: shader compiler issue 382: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >198966: message: shader compiler issue 383: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >198966: message: shader compiler issue 384: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >199129: message: shader compiler issue 385: FS SIMD8 shader: 512 inst, 0 loops, 3233 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 8192 to 6160 bytes. >199129: message: shader compiler issue 386: FS SIMD16 shader: 513 inst, 0 loops, 5754 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 8208 to 6176 bytes. >199129: message: shader compiler issue 387: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >199236: message: shader compiler issue 388: FS SIMD8 shader: 369 inst, 0 loops, 2599 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5904 to 4560 bytes. >199236: message: shader compiler issue 389: FS SIMD16 shader: 370 inst, 0 loops, 3304 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5920 to 4576 bytes. >199236: message: shader compiler issue 390: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >waiting for idle >199425: message: shader compiler issue 391: FS SIMD8 shader: 329 inst, 0 loops, 2072 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5264 to 4080 bytes. >199425: message: shader compiler issue 392: FS SIMD16 shader: 330 inst, 0 loops, 2596 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5280 to 4096 bytes. >199425: message: shader compiler issue 393: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >199604: message: shader compiler issue 394: FS SIMD8 shader: 329 inst, 0 loops, 2072 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5264 to 4080 bytes. >199604: message: shader compiler issue 395: FS SIMD16 shader: 330 inst, 0 loops, 2596 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5280 to 4096 bytes. >199604: message: shader compiler issue 396: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >199781: message: shader compiler issue 397: FS SIMD8 shader: 290 inst, 0 loops, 2054 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4640 to 3584 bytes. >199781: message: shader compiler issue 398: FS SIMD16 shader: 291 inst, 0 loops, 2404 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4656 to 3600 bytes. >199781: message: shader compiler issue 399: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >199920: message: shader compiler issue 400: FS SIMD8 shader: 291 inst, 0 loops, 2054 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4656 to 3600 bytes. >199920: message: shader compiler issue 401: FS SIMD16 shader: 292 inst, 0 loops, 2410 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4672 to 3616 bytes. >199920: message: shader compiler issue 402: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >waiting for idle >200946: message: shader compiler issue 403: FS SIMD8 shader: 3 inst, 0 loops, 18 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >200946: message: shader compiler issue 404: FS SIMD16 shader: 3 inst, 0 loops, 22 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >200946: message: api performance issue 84: Recompiling fragment shader for program 1955 >200946: message: api performance issue 85: number of color buffers 1->0 >waiting for idle >waiting for idle >201897: message: shader compiler issue 405: FS SIMD8 shader: 126 inst, 0 loops, 814 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2016 to 1424 bytes. >201897: message: shader compiler issue 406: FS SIMD16 shader: 127 inst, 0 loops, 896 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2032 to 1440 bytes. >201897: message: shader compiler issue 407: VS vec4 shader: 871 inst, 0 loops, 7468 cycles, 0:0 spills:fills, compacted 13936 to 11312 bytes. >202153: message: shader compiler issue 408: FS SIMD8 shader: 250 inst, 0 loops, 1424 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4000 to 3008 bytes. >202153: message: shader compiler issue 409: FS SIMD16 shader: 251 inst, 0 loops, 1864 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4016 to 3024 bytes. >202153: message: shader compiler issue 410: VS vec4 shader: 838 inst, 0 loops, 7526 cycles, 0:0 spills:fills, compacted 13408 to 10944 bytes. >waiting for idle >202490: message: shader compiler issue 411: FS SIMD8 shader: 268 inst, 0 loops, 1531 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 4288 to 3136 bytes. >202490: message: shader compiler issue 412: FS SIMD16 shader: 269 inst, 0 loops, 1974 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 4304 to 3152 bytes. >202490: message: shader compiler issue 413: VS vec4 shader: 906 inst, 0 loops, 8096 cycles, 0:0 spills:fills, compacted 14496 to 11808 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >203641: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >203643: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >203645: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >204735: message: shader compiler issue 414: FS SIMD8 shader: 27 inst, 0 loops, 48 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 256 bytes. >204735: message: shader compiler issue 415: FS SIMD16 shader: 27 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 256 bytes. >204735: message: shader compiler issue 416: VS vec4 shader: 14 inst, 0 loops, 86 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >210970: message: shader compiler issue 417: FS SIMD8 shader: 265 inst, 0 loops, 1486 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 4240 to 3152 bytes. >210970: message: shader compiler issue 418: FS SIMD16 shader: 266 inst, 0 loops, 1906 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 4256 to 3168 bytes. >210970: message: shader compiler issue 419: VS vec4 shader: 883 inst, 0 loops, 7446 cycles, 0:0 spills:fills, compacted 14128 to 11488 bytes. >211285: message: shader compiler issue 420: FS SIMD8 shader: 31 inst, 0 loops, 187 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >211285: message: shader compiler issue 421: FS SIMD16 shader: 31 inst, 0 loops, 236 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >211285: message: shader compiler issue 422: VS vec4 shader: 1029 inst, 0 loops, 8716 cycles, 0:0 spills:fills, compacted 16464 to 13216 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >212374: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >212376: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >212378: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >220845: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >220847: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >220849: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >255414: message: shader compiler issue 423: FS SIMD8 shader: 369 inst, 0 loops, 2599 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5904 to 4560 bytes. >255414: message: shader compiler issue 424: FS SIMD16 shader: 370 inst, 0 loops, 3304 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5920 to 4576 bytes. >255414: message: shader compiler issue 425: VS vec4 shader: 395 inst, 0 loops, 3490 cycles, 0:0 spills:fills, compacted 6320 to 5200 bytes. >255544: message: shader compiler issue 426: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >255544: message: shader compiler issue 427: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >255544: message: shader compiler issue 428: VS vec4 shader: 395 inst, 0 loops, 3490 cycles, 0:0 spills:fills, compacted 6320 to 5200 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >259201: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >259203: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >259205: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >275330: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >275332: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >275334: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >298847: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >298849: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >298851: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >320015: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >320017: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >320019: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >334347: message: api performance issue 106: using glBufferSubData(buffer 4898, offset 0, size 288) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >341225: message: shader compiler issue 429: FS SIMD8 shader: 378 inst, 0 loops, 1958 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 6048 to 4528 bytes. >341225: message: shader compiler issue 430: FS SIMD16 shader: 379 inst, 0 loops, 2504 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 6064 to 4544 bytes. >341225: message: shader compiler performance issue 431: vertex shader triggered register spilling. Try reducing the number of live vec4 values to improve performance. >341225: message: shader compiler issue 432: VS vec4 shader: 1081 inst, 0 loops, 9206 cycles, 2:2 spills:fills, compacted 17296 to 14128 bytes. >341448: message: shader compiler issue 433: FS SIMD8 shader: 31 inst, 0 loops, 335 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >341448: message: shader compiler issue 434: FS SIMD16 shader: 31 inst, 0 loops, 376 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >341448: message: shader compiler issue 435: VS vec4 shader: 1006 inst, 0 loops, 8492 cycles, 0:0 spills:fills, compacted 16096 to 13072 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >342540: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >342542: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >342544: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >352256: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >352258: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >352260: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >367819: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >367821: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >367823: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >393695: message: api performance issue 106: too many identical messages; ignoring >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >3220350: message: shader compiler issue 436: FS SIMD8 shader: 31 inst, 0 loops, 187 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >3220350: message: shader compiler issue 437: FS SIMD16 shader: 31 inst, 0 loops, 236 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >3220350: message: shader compiler issue 438: VS vec4 shader: 994 inst, 0 loops, 8566 cycles, 0:0 spills:fills, compacted 15904 to 12928 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >6840820: message: shader compiler issue 439: FS SIMD8 shader: 161 inst, 0 loops, 848 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 2576 to 1888 bytes. >6840820: message: shader compiler issue 440: FS SIMD16 shader: 162 inst, 0 loops, 910 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 2592 to 1904 bytes. >6840820: message: shader compiler issue 441: VS vec4 shader: 360 inst, 0 loops, 2782 cycles, 0:0 spills:fills, compacted 5760 to 4800 bytes. >6840985: message: shader compiler issue 442: FS SIMD8 shader: 88 inst, 0 loops, 721 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1408 to 1056 bytes. >6840985: message: shader compiler issue 443: FS SIMD16 shader: 89 inst, 0 loops, 866 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1424 to 1072 bytes. >6840985: message: shader compiler issue 444: VS vec4 shader: 294 inst, 0 loops, 1992 cycles, 0:0 spills:fills, compacted 4704 to 3936 bytes. >waiting for idle >6841318: message: shader compiler issue 445: FS SIMD8 shader: 8 inst, 0 loops, 250 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 128 to 80 bytes. >6841318: message: shader compiler issue 446: FS SIMD16 shader: 8 inst, 0 loops, 264 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 128 to 80 bytes. >6841318: message: shader compiler issue 447: VS vec4 shader: 18 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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>waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >7539367: message: shader compiler performance issue 448: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >7539367: message: shader compiler issue 449: FS SIMD8 shader: 733 inst, 0 loops, 3711 cycles, 0:0 spills:fills, Promoted 41 constants, compacted 11728 to 8880 bytes. >7539367: message: shader compiler issue 450: VS vec4 shader: 59 inst, 0 loops, 230 cycles, 0:0 spills:fills, compacted 944 to 800 bytes. >7539424: message: shader compiler issue 451: FS SIMD8 shader: 30 inst, 0 loops, 314 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 480 to 320 bytes. >7539424: message: shader compiler issue 452: FS SIMD16 shader: 30 inst, 0 loops, 354 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 480 to 320 bytes. >7539424: message: shader compiler issue 453: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. >7539481: message: shader compiler issue 454: FS SIMD8 shader: 200 inst, 0 loops, 727 cycles, 0:0 spills:fills, Promoted 11 constants, compacted 3200 to 2368 bytes. >7539481: message: shader compiler issue 455: FS SIMD16 shader: 201 inst, 0 loops, 1202 cycles, 0:0 spills:fills, Promoted 11 constants, compacted 3216 to 2384 bytes. >7539481: message: shader compiler issue 456: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >7541655: message: major shader compiler issue 457: 0:352(23): warning: `f10' used uninitialized >7541655: message: major shader compiler issue 458: 0:353(27): warning: `v11' used uninitialized >7541655 @2 glCompileShader(shader = 7168) >7541655: warning: 0:352(23): warning: `f10' used uninitialized >0:353(27): warning: `v11' used uninitialized > >7541663: message: shader compiler issue 459: FS SIMD8 shader: 224 inst, 0 loops, 1737 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7541663: message: shader compiler issue 460: FS SIMD16 shader: 224 inst, 0 loops, 1930 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7541663: message: shader compiler issue 461: TES vec4 shader: 93 inst, 0 loops, 714 cycles, 0:0 spills:fills, compacted 1488 to 1312 bytes. >7541663: message: shader compiler issue 462: TCS vec4 shader: 396 inst, 0 loops, 2054 cycles, 19:9 spills:fills, compacted 6336 to 5152 bytes. >7541663: message: shader compiler issue 463: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7541801: message: shader compiler issue 464: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7541801: message: shader compiler issue 465: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7541801: message: shader compiler issue 466: TES vec4 shader: 88 inst, 0 loops, 880 cycles, 0:0 spills:fills, compacted 1408 to 1232 bytes. >7541801: message: shader compiler issue 467: TCS vec4 shader: 396 inst, 0 loops, 2054 cycles, 19:9 spills:fills, compacted 6336 to 5152 bytes. >7541801: message: shader compiler issue 468: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7541915: message: shader compiler issue 469: FS SIMD8 shader: 382 inst, 0 loops, 2114 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6112 to 4768 bytes. >7541915: message: shader compiler issue 470: FS SIMD16 shader: 383 inst, 0 loops, 4450 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6128 to 4784 bytes. >7541915: message: shader compiler issue 471: TES vec4 shader: 92 inst, 0 loops, 616 cycles, 0:0 spills:fills, compacted 1472 to 1280 bytes. >7541915: message: shader compiler issue 472: TCS vec4 shader: 426 inst, 0 loops, 2196 cycles, 22:10 spills:fills, compacted 6816 to 5552 bytes. >7541915: message: shader compiler issue 473: VS vec4 shader: 201 inst, 0 loops, 1218 cycles, 0:0 spills:fills, compacted 3216 to 2848 bytes. >7542073: message: shader compiler issue 474: FS SIMD8 shader: 224 inst, 0 loops, 1737 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7542073: message: shader compiler issue 475: FS SIMD16 shader: 224 inst, 0 loops, 1930 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7542073: message: shader compiler issue 476: VS vec4 shader: 145 inst, 0 loops, 1134 cycles, 0:0 spills:fills, compacted 2320 to 2064 bytes. >7542152: message: shader compiler issue 477: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542152: message: shader compiler issue 478: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542152: message: shader compiler issue 479: VS vec4 shader: 142 inst, 0 loops, 1132 cycles, 0:0 spills:fills, compacted 2272 to 2016 bytes. >7542203: message: shader compiler issue 480: FS SIMD8 shader: 382 inst, 0 loops, 2114 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6112 to 4768 bytes. >7542203: message: shader compiler issue 481: FS SIMD16 shader: 383 inst, 0 loops, 4450 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6128 to 4784 bytes. >7542203: message: shader compiler issue 482: VS vec4 shader: 147 inst, 0 loops, 1018 cycles, 0:0 spills:fills, compacted 2352 to 2064 bytes. >7542310: message: major shader compiler issue 483: 0:351(23): warning: `f10' used uninitialized >7542310: message: major shader compiler issue 484: 0:352(27): warning: `v11' used uninitialized >7542310 @2 glCompileShader(shader = 7166) >7542310: warning: 0:351(23): warning: `f10' used uninitialized >0:352(27): warning: `v11' used uninitialized > >7542318: message: shader compiler issue 485: FS SIMD8 shader: 203 inst, 0 loops, 1682 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542318: message: shader compiler issue 486: FS SIMD16 shader: 203 inst, 0 loops, 1938 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542318: message: shader compiler issue 487: TES vec4 shader: 80 inst, 0 loops, 696 cycles, 0:0 spills:fills, compacted 1280 to 1152 bytes. >7542318: message: shader compiler issue 488: TCS vec4 shader: 392 inst, 0 loops, 2036 cycles, 19:9 spills:fills, compacted 6272 to 5104 bytes. >7542318: message: shader compiler issue 489: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7542450: message: shader compiler issue 490: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542450: message: shader compiler issue 491: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542450: message: shader compiler issue 492: TES vec4 shader: 75 inst, 0 loops, 716 cycles, 0:0 spills:fills, compacted 1200 to 1072 bytes. >7542450: message: shader compiler issue 493: TCS vec4 shader: 392 inst, 0 loops, 2036 cycles, 19:9 spills:fills, compacted 6272 to 5104 bytes. >7542450: message: shader compiler issue 494: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7542560: message: shader compiler issue 495: FS SIMD8 shader: 362 inst, 0 loops, 2059 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5792 to 4416 bytes. >7542560: message: shader compiler issue 496: FS SIMD16 shader: 363 inst, 0 loops, 3862 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5808 to 4432 bytes. >7542560: message: shader compiler issue 497: TES vec4 shader: 79 inst, 0 loops, 730 cycles, 0:0 spills:fills, compacted 1264 to 1104 bytes. >7542560: message: shader compiler issue 498: TCS vec4 shader: 422 inst, 0 loops, 2178 cycles, 22:10 spills:fills, compacted 6752 to 5504 bytes. >7542560: message: shader compiler issue 499: VS vec4 shader: 201 inst, 0 loops, 1218 cycles, 0:0 spills:fills, compacted 3216 to 2848 bytes. >7542708: message: shader compiler issue 500: FS SIMD8 shader: 203 inst, 0 loops, 1682 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542708: message: shader compiler issue 501: FS SIMD16 shader: 203 inst, 0 loops, 1938 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542708: message: shader compiler issue 502: VS vec4 shader: 145 inst, 0 loops, 1134 cycles, 0:0 spills:fills, compacted 2320 to 2064 bytes. >7542783: message: shader compiler issue 503: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542783: message: shader compiler issue 504: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542783: message: shader compiler issue 505: VS vec4 shader: 142 inst, 0 loops, 1132 cycles, 0:0 spills:fills, compacted 2272 to 2016 bytes. >7542832: message: shader compiler issue 506: FS SIMD8 shader: 362 inst, 0 loops, 2059 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5792 to 4416 bytes. >7542832: message: shader compiler issue 507: FS SIMD16 shader: 363 inst, 0 loops, 3862 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5808 to 4432 bytes. >7542832: message: shader compiler issue 508: VS vec4 shader: 147 inst, 0 loops, 1018 cycles, 0:0 spills:fills, compacted 2352 to 2064 bytes. >7542939: message: shader compiler issue 509: FS SIMD8 shader: 411 inst, 0 loops, 1938 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6576 to 4992 bytes. >7542939: message: shader compiler issue 510: FS SIMD16 shader: 412 inst, 0 loops, 4502 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6592 to 5008 bytes. >7542939: message: shader compiler issue 511: VS vec4 shader: 66 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1056 to 912 bytes. >7543031: message: shader compiler issue 512: FS SIMD8 shader: 46 inst, 0 loops, 363 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 544 bytes. >7543031: message: shader compiler issue 513: FS SIMD16 shader: 46 inst, 0 loops, 418 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 544 bytes. >7543031: message: shader compiler issue 514: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. >7543085: message: shader compiler issue 515: FS SIMD8 shader: 245 inst, 0 loops, 1276 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3920 to 3040 bytes. >7543085: message: shader compiler issue 516: FS SIMD16 shader: 246 inst, 0 loops, 1590 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3936 to 3056 bytes. >7543085: message: shader compiler issue 517: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >7543161: message: shader compiler issue 518: FS SIMD8 shader: 118 inst, 0 loops, 651 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1888 to 1360 bytes. >7543161: message: shader compiler issue 519: FS SIMD16 shader: 118 inst, 0 loops, 806 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1888 to 1360 bytes. >7543161: message: shader compiler issue 520: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >7543233: message: shader compiler issue 521: FS SIMD8 shader: 268 inst, 0 loops, 1342 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4288 to 3184 bytes. >7543233: message: shader compiler issue 522: FS SIMD16 shader: 269 inst, 0 loops, 2926 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4304 to 3200 bytes. >7543233: message: shader compiler issue 523: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >7543324: message: shader compiler issue 524: FS SIMD8 shader: 49 inst, 0 loops, 478 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 784 to 624 bytes. >7543324: message: shader compiler issue 525: FS SIMD16 shader: 49 inst, 0 loops, 558 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 784 to 624 bytes. >7543324: message: shader compiler issue 526: VS vec4 shader: 104 inst, 0 loops, 686 cycles, 0:0 spills:fills, compacted 1664 to 1504 bytes. >7543382: message: shader compiler issue 527: FS SIMD8 shader: 13 inst, 0 loops, 298 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 144 bytes. >7543382: message: shader compiler issue 528: FS SIMD16 shader: 13 inst, 0 loops, 324 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 144 bytes. >7543382: message: shader compiler issue 529: VS vec4 shader: 89 inst, 0 loops, 670 cycles, 0:0 spills:fills, compacted 1424 to 1280 bytes. >7543438: message: shader compiler issue 530: FS SIMD8 shader: 261 inst, 0 loops, 1270 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4176 to 3104 bytes. >7543438: message: shader compiler issue 531: FS SIMD16 shader: 262 inst, 0 loops, 1706 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4192 to 3120 bytes. >7543438: message: shader compiler issue 532: VS vec4 shader: 114 inst, 0 loops, 578 cycles, 0:0 spills:fills, compacted 1824 to 1600 bytes. >7543523: message: shader compiler issue 533: FS SIMD8 shader: 30 inst, 0 loops, 376 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 480 to 368 bytes. >7543523: message: shader compiler issue 534: FS SIMD16 shader: 30 inst, 0 loops, 424 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 480 to 368 bytes. >7543523: message: shader compiler issue 535: VS vec4 shader: 143 inst, 0 loops, 622 cycles, 0:0 spills:fills, compacted 2288 to 2000 bytes. >7543611: message: shader compiler issue 536: FS SIMD8 shader: 77 inst, 0 loops, 681 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1232 to 944 bytes. >7543611: message: shader compiler issue 537: FS SIMD16 shader: 78 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1248 to 960 bytes. >7543611: message: shader compiler issue 538: VS vec4 shader: 108 inst, 0 loops, 560 cycles, 0:0 spills:fills, compacted 1728 to 1504 bytes. >7543668: message: shader compiler issue 539: FS SIMD8 shader: 35 inst, 0 loops, 288 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 560 to 448 bytes. >7543668: message: shader compiler issue 540: FS SIMD16 shader: 36 inst, 0 loops, 348 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 576 to 464 bytes. >7543668: message: shader compiler issue 541: VS vec4 shader: 78 inst, 0 loops, 548 cycles, 0:0 spills:fills, compacted 1248 to 1088 bytes. >7543705: message: shader compiler issue 542: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >7543705: message: shader compiler issue 543: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >7543705: message: shader compiler issue 544: VS vec4 shader: 63 inst, 0 loops, 402 cycles, 0:0 spills:fills, compacted 1008 to 848 bytes. >7543747: message: shader compiler issue 545: FS SIMD8 shader: 245 inst, 0 loops, 1370 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 3920 to 2992 bytes. >7543747: message: shader compiler issue 546: FS SIMD16 shader: 246 inst, 0 loops, 1652 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 3936 to 3008 bytes. >7543747: message: shader compiler issue 547: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7543832: message: shader compiler issue 548: FS SIMD8 shader: 150 inst, 0 loops, 1133 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2400 to 1808 bytes. >7543832: message: shader compiler issue 549: FS SIMD16 shader: 151 inst, 0 loops, 1410 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2416 to 1824 bytes. >7543832: message: shader compiler issue 550: VS vec4 shader: 120 inst, 0 loops, 570 cycles, 0:0 spills:fills, compacted 1920 to 1680 bytes. >7543904: message: shader compiler issue 551: FS SIMD8 shader: 42 inst, 0 loops, 352 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 672 to 512 bytes. >7543904: message: shader compiler issue 552: FS SIMD16 shader: 43 inst, 0 loops, 428 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 688 to 528 bytes. >7543904: message: shader compiler issue 553: VS vec4 shader: 72 inst, 0 loops, 436 cycles, 0:0 spills:fills, compacted 1152 to 960 bytes. >7543953: message: shader compiler issue 554: FS SIMD8 shader: 293 inst, 0 loops, 1684 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4688 to 3536 bytes. >7543953: message: shader compiler issue 555: FS SIMD16 shader: 294 inst, 0 loops, 2032 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4704 to 3552 bytes. >7543953: message: shader compiler issue 556: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7544052: message: shader compiler issue 557: FS SIMD8 shader: 147 inst, 0 loops, 955 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2352 to 1776 bytes. >7544052: message: shader compiler issue 558: FS SIMD16 shader: 148 inst, 0 loops, 1194 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2368 to 1792 bytes. >7544052: message: shader compiler issue 559: VS vec4 shader: 120 inst, 0 loops, 570 cycles, 0:0 spills:fills, compacted 1920 to 1680 bytes. >7544131: message: shader compiler issue 560: FS SIMD8 shader: 287 inst, 0 loops, 1540 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4592 to 3488 bytes. >7544131: message: shader compiler issue 561: FS SIMD16 shader: 288 inst, 0 loops, 1918 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4608 to 3504 bytes. >7544131: message: shader compiler issue 562: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7544261: message: shader compiler issue 563: FS SIMD8 shader: 318 inst, 0 loops, 1866 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 5088 to 3872 bytes. >7544261: message: shader compiler issue 564: FS SIMD16 shader: 319 inst, 0 loops, 3572 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 5104 to 3888 bytes. >7544261: message: shader compiler issue 565: VS vec4 shader: 122 inst, 0 loops, 576 cycles, 0:0 spills:fills, compacted 1952 to 1712 bytes. >7544339: message: shader compiler issue 566: FS SIMD8 shader: 446 inst, 0 loops, 2402 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 7136 to 5504 bytes. >7544339: message: shader compiler issue 567: FS SIMD16 shader: 447 inst, 0 loops, 4778 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 7152 to 5520 bytes. >7544339: message: shader compiler issue 568: VS vec4 shader: 120 inst, 0 loops, 458 cycles, 0:0 spills:fills, compacted 1920 to 1648 bytes. >7544461: message: shader compiler issue 569: FS SIMD8 shader: 50 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 800 to 640 bytes. >7544461: message: shader compiler issue 570: FS SIMD16 shader: 51 inst, 0 loops, 424 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 816 to 656 bytes. >7544461: message: shader compiler issue 571: VS vec4 shader: 104 inst, 0 loops, 472 cycles, 0:0 spills:fills, compacted 1664 to 1392 bytes. >7544527: message: shader compiler issue 572: FS SIMD8 shader: 393 inst, 0 loops, 2158 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6288 to 4784 bytes. >7544527: message: shader compiler issue 573: FS SIMD16 shader: 394 inst, 0 loops, 4636 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6304 to 4800 bytes. >7544527: message: api performance issue 49: Copying to larger program cache: 1024 kB -> 2048 kB >7544527: message: shader compiler issue 574: VS vec4 shader: 67 inst, 0 loops, 240 cycles, 0:0 spills:fills, compacted 1072 to 928 bytes. >7544615: message: shader compiler issue 575: FS SIMD8 shader: 213 inst, 0 loops, 1036 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3408 to 2528 bytes. >7544615: message: shader compiler issue 576: FS SIMD16 shader: 214 inst, 0 loops, 1318 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3424 to 2544 bytes. >7544615: message: shader compiler issue 577: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >7548512: message: shader compiler issue 578: FS SIMD8 shader: 202 inst, 0 loops, 1246 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 3232 to 2496 bytes. >7548512: message: shader compiler issue 579: FS SIMD16 shader: 203 inst, 0 loops, 1490 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 3248 to 2512 bytes. >7548512: message: shader compiler issue 580: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >7548678: message: shader compiler issue 581: FS SIMD8 shader: 202 inst, 0 loops, 1246 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 3232 to 2496 bytes. >7548678: message: shader compiler issue 582: FS SIMD16 shader: 203 inst, 0 loops, 1490 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 3248 to 2512 bytes. >7548678: message: shader compiler issue 583: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >7548796: message: shader compiler issue 584: FS SIMD8 shader: 303 inst, 0 loops, 1538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4848 to 3696 bytes. >7548796: message: shader compiler issue 585: FS SIMD16 shader: 304 inst, 0 loops, 2828 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4864 to 3712 bytes. >7548796: message: shader compiler issue 586: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >7548933: message: shader compiler issue 587: FS SIMD8 shader: 294 inst, 0 loops, 1659 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4704 to 3600 bytes. >7548933: message: shader compiler issue 588: FS SIMD16 shader: 295 inst, 0 loops, 3114 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4720 to 3616 bytes. >7548933: message: shader compiler issue 589: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >waiting for idle >waiting for idle >7550016: message: shader compiler issue 590: FS SIMD8 shader: 336 inst, 0 loops, 1378 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 5376 to 3936 bytes. >7550016: message: shader compiler issue 591: FS SIMD16 shader: 337 inst, 0 loops, 4732 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 5392 to 3952 bytes. >7550016: message: shader compiler issue 592: VS vec4 shader: 854 inst, 0 loops, 7350 cycles, 0:0 spills:fills, compacted 13664 to 11088 bytes. >7550309: message: shader compiler issue 593: FS SIMD8 shader: 12 inst, 0 loops, 266 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >7550309: message: shader compiler issue 594: FS SIMD16 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >7550309: message: shader compiler issue 595: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >7550388: message: shader compiler performance issue 596: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >7550388: message: shader compiler issue 597: FS SIMD8 shader: 1333 inst, 1 loops, 23049 cycles, 0:0 spills:fills, Promoted 23 constants, compacted 21328 to 15600 bytes. >7550388: message: shader compiler issue 598: VS vec4 shader: 59 inst, 0 loops, 228 cycles, 0:0 spills:fills, compacted 944 to 800 bytes. >waiting for idle >7551280: message: shader compiler issue 599: FS SIMD8 shader: 212 inst, 0 loops, 1686 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 3392 to 2464 bytes. >7551280: message: shader compiler issue 600: FS SIMD16 shader: 213 inst, 0 loops, 2036 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 3408 to 2480 bytes. >7551280: message: shader compiler issue 601: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >7551360: message: shader compiler issue 602: FS SIMD8 shader: 38 inst, 0 loops, 408 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 608 to 416 bytes. >7551360: message: shader compiler issue 603: FS SIMD16 shader: 39 inst, 0 loops, 462 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 624 to 432 bytes. >waiting for idle >7551764: message: shader compiler issue 604: FS SIMD8 shader: 64 inst, 0 loops, 557 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1024 to 720 bytes. >7551764: message: shader compiler issue 605: FS SIMD16 shader: 65 inst, 0 loops, 618 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1040 to 736 bytes. >7551764: message: shader compiler issue 606: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >7552301: message: shader compiler issue 607: FS SIMD8 shader: 294 inst, 0 loops, 1619 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4704 to 3520 bytes. >7552301: message: shader compiler issue 608: FS SIMD16 shader: 295 inst, 0 loops, 2148 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4720 to 3536 bytes. >7552301: message: shader compiler issue 609: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >7552389: message: shader compiler issue 610: FS SIMD8 shader: 325 inst, 0 loops, 2021 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5200 to 4032 bytes. >7552389: message: shader compiler issue 611: FS SIMD16 shader: 326 inst, 0 loops, 2466 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5216 to 4048 bytes. >7552389: message: shader compiler issue 612: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >7552510: message: shader compiler issue 613: FS SIMD8 shader: 376 inst, 0 loops, 2535 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6016 to 4576 bytes. >7552510: message: shader compiler issue 614: FS SIMD16 shader: 377 inst, 0 loops, 3032 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6032 to 4592 bytes. >7552510: message: shader compiler issue 615: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7552606: message: shader compiler issue 616: FS SIMD8 shader: 334 inst, 0 loops, 2190 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 5344 to 4096 bytes. >7552606: message: shader compiler issue 617: FS SIMD16 shader: 335 inst, 0 loops, 2614 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 5360 to 4112 bytes. >7552606: message: shader compiler issue 618: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >waiting for idle >7553290: message: shader compiler issue 619: FS SIMD8 shader: 291 inst, 0 loops, 2054 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4656 to 3600 bytes. >7553290: message: shader compiler issue 620: FS SIMD16 shader: 292 inst, 0 loops, 2410 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4672 to 3616 bytes. >7553290: message: shader compiler issue 621: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >7566165: message: shader compiler issue 622: FS SIMD8 shader: 471 inst, 0 loops, 2988 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7536 to 5904 bytes. >7566165: message: shader compiler issue 623: FS SIMD16 shader: 472 inst, 0 loops, 6252 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7552 to 5920 bytes. >7566165: message: shader compiler issue 624: TES vec4 shader: 92 inst, 0 loops, 616 cycles, 0:0 spills:fills, compacted 1472 to 1280 bytes. >7566165: message: shader compiler issue 625: TCS vec4 shader: 426 inst, 0 loops, 2196 cycles, 22:10 spills:fills, compacted 6816 to 5552 bytes. >7566165: message: shader compiler issue 626: VS vec4 shader: 201 inst, 0 loops, 1218 cycles, 0:0 spills:fills, compacted 3216 to 2848 bytes. >7566323: message: shader compiler issue 627: FS SIMD8 shader: 471 inst, 0 loops, 2988 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7536 to 5904 bytes. >7566323: message: shader compiler issue 628: FS SIMD16 shader: 472 inst, 0 loops, 6252 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7552 to 5920 bytes. >7566323: message: shader compiler issue 629: VS vec4 shader: 147 inst, 0 loops, 1018 cycles, 0:0 spills:fills, compacted 2352 to 2064 bytes. >7566434: message: shader compiler issue 630: FS SIMD8 shader: 451 inst, 0 loops, 3024 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7216 to 5568 bytes. >7566434: message: shader compiler issue 631: FS SIMD16 shader: 452 inst, 0 loops, 4952 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7232 to 5584 bytes. >7566434: message: shader compiler issue 632: TES vec4 shader: 79 inst, 0 loops, 730 cycles, 0:0 spills:fills, compacted 1264 to 1104 bytes. >7566434: message: shader compiler issue 633: TCS vec4 shader: 422 inst, 0 loops, 2178 cycles, 22:10 spills:fills, compacted 6752 to 5504 bytes. >7566434: message: shader compiler issue 634: VS vec4 shader: 201 inst, 0 loops, 1218 cycles, 0:0 spills:fills, compacted 3216 to 2848 bytes. >7566588: message: shader compiler issue 635: FS SIMD8 shader: 451 inst, 0 loops, 3024 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7216 to 5568 bytes. >7566588: message: shader compiler issue 636: FS SIMD16 shader: 452 inst, 0 loops, 4952 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7232 to 5584 bytes. >7566588: message: shader compiler issue 637: VS vec4 shader: 147 inst, 0 loops, 1018 cycles, 0:0 spills:fills, compacted 2352 to 2064 bytes. >7566697: message: shader compiler issue 638: FS SIMD8 shader: 359 inst, 0 loops, 2113 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5744 to 4304 bytes. >7566697: message: shader compiler issue 639: FS SIMD16 shader: 360 inst, 0 loops, 4168 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5760 to 4320 bytes. >7566697: message: shader compiler issue 640: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >7566788: message: shader compiler issue 641: FS SIMD8 shader: 398 inst, 0 loops, 2134 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6368 to 4784 bytes. >7566788: message: shader compiler issue 642: FS SIMD16 shader: 399 inst, 0 loops, 4742 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6384 to 4800 bytes. >7566788: message: shader compiler issue 643: VS vec4 shader: 114 inst, 0 loops, 578 cycles, 0:0 spills:fills, compacted 1824 to 1600 bytes. >7566899: message: shader compiler issue 644: FS SIMD8 shader: 535 inst, 0 loops, 3233 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 8560 to 6592 bytes. >7566899: message: shader compiler issue 645: FS SIMD16 shader: 536 inst, 0 loops, 5462 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 8576 to 6608 bytes. >7566899: message: shader compiler issue 646: VS vec4 shader: 120 inst, 0 loops, 458 cycles, 0:0 spills:fills, compacted 1920 to 1648 bytes. >7567003: message: shader compiler issue 647: FS SIMD8 shader: 302 inst, 0 loops, 1819 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 4832 to 3696 bytes. >7567003: message: shader compiler issue 648: FS SIMD16 shader: 303 inst, 0 loops, 2202 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 4848 to 3712 bytes. >7567003: message: shader compiler issue 649: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >7570877: message: shader compiler issue 650: FS SIMD8 shader: 383 inst, 0 loops, 2226 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6128 to 4688 bytes. >7570877: message: shader compiler issue 651: FS SIMD16 shader: 384 inst, 0 loops, 4178 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6144 to 4704 bytes. >7570877: message: shader compiler issue 652: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >7571012: message: shader compiler issue 653: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >7571012: message: shader compiler issue 654: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >7571012: message: shader compiler issue 655: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >waiting for idle >waiting for idle >7572010: message: shader compiler performance issue 656: SIMD16 shader failed to compile: CS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >7572010: message: shader compiler issue 657: CS SIMD8 shader: 655 inst, 2 loops, 26334 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 10480 to 7808 bytes. >7572417: message: shader compiler issue 658: FS SIMD8 shader: 412 inst, 0 loops, 2458 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 6592 to 4864 bytes. >7572417: message: shader compiler issue 659: FS SIMD16 shader: 413 inst, 0 loops, 3528 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 6608 to 4880 bytes. >7572417: message: shader compiler issue 660: VS vec4 shader: 854 inst, 0 loops, 7350 cycles, 0:0 spills:fills, compacted 13664 to 11088 bytes. >waiting for idle >7572752: message: shader compiler performance issue 661: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >7572752: message: shader compiler issue 662: FS SIMD8 shader: 1453 inst, 1 loops, 26214 cycles, 0:0 spills:fills, Promoted 23 constants, compacted 23248 to 17056 bytes. >7572752: message: shader compiler issue 663: VS vec4 shader: 59 inst, 0 loops, 228 cycles, 0:0 spills:fills, compacted 944 to 800 bytes. >7573393: message: shader compiler issue 664: FS SIMD8 shader: 1067 inst, 0 loops, 12548 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 17072 to 11248 bytes. >7573393: message: shader compiler issue 665: FS SIMD16 shader: 1068 inst, 0 loops, 17074 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 17088 to 11264 bytes. >7573393: message: shader compiler issue 666: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >Detected buffer out-of-bounds write from brw_bo 0x7f1fa5006060 (GEM 1854, label = "bufferobj") >apitrace: warning: caught signal 6 >7573641: error: caught an unhandled exception >/usr/bin/glretrace+0x2a9bec >/lib/x86_64-linux-gnu/libpthread.so.0+0x110bf >/lib/x86_64-linux-gnu/libc.so.6: gsignal+0xcf >/lib/x86_64-linux-gnu/libc.so.6: abort+0x169 >/opt/mesa/64/dri/i965_dri.so: _intel_batchbuffer_flush_fence+0x3e600a: /usr/local/src/mesa/master/src/mesa/drivers/dri/i965/intel_batchbuffer.c:1047 >/opt/mesa/64/dri/i965_dri.so: brw_draw_single_prim+0x3c89a7: /usr/local/src/mesa/master/src/mesa/drivers/dri/i965/brw_draw.c:799 >/opt/mesa/64/dri/i965_dri.so: brw_draw_prims+0x3c89a7: /usr/local/src/mesa/master/src/mesa/drivers/dri/i965/brw_draw.c:1018 >/opt/mesa/64/dri/i965_dri.so: vbo_validated_drawrangeelements+0x1c0dbd: vbo/vbo_exec_array.c:942 >/opt/mesa/64/dri/i965_dri.so: vbo_exec_DrawRangeElementsBaseVertex+0x1c12b5: vbo/vbo_exec_array.c:1043 >/opt/mesa/64/dri/i965_dri.so: vbo_exec_DrawRangeElements+0x1c298a: vbo/vbo_exec_array.c:1063 >/opt/mesa/64/dri/i965_dri.so: _mesa_DrawRangeElements+0x1c298a: vbo/vbo_exec_array.c:2058 >/usr/bin/glretrace+0x1376d4 >/usr/bin/glretrace+0x59b4a >/usr/bin/glretrace+0x5a59d >/usr/lib/x86_64-linux-gnu/libstdc++.so.6+0xb9e6e >/lib/x86_64-linux-gnu/libpthread.so.0+0x7493 >/lib/x86_64-linux-gnu/libc.so.6: clone+0x3e >? >apitrace: info: taking default action for signal 6 >waiting for idle >waiting for idle >waiting for idle >waiting for idle >1023: message: api issue 1: FBO incomplete: no attachments and default width or height is 0 [-1] >1023: message: shader compiler issue 2: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >1023: message: shader compiler issue 3: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >1023: message: shader compiler issue 4: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >1286: message: shader compiler issue 5: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >1286: message: shader compiler issue 6: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >1361: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1370: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1379: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1388: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1397: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1406: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >waiting for idle >2431: message: shader compiler issue 8: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >2431: message: shader compiler issue 9: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >3207: message: shader compiler issue 10: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3207: message: shader compiler issue 11: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3207: message: shader compiler issue 12: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >3207: message: shader compiler issue 13: FS SIMD16 shader: 2 inst, 0 loops, 0 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 32 to 32 bytes. >waiting for idle >waiting for idle >3355: message: shader compiler issue 14: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3355: message: shader compiler issue 15: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3355: message: shader compiler issue 16: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >3355: message: shader compiler issue 17: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >3355: message: shader compiler issue 18: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >3384: message: shader compiler issue 19: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >3384: message: shader compiler issue 20: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >5016: message: shader compiler issue 21: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >5016: message: shader compiler issue 22: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >8501: message: shader compiler issue 23: FS SIMD16 shader: 2 inst, 0 loops, 0 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 32 to 32 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >24651: message: shader compiler issue 24: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >24651: message: shader compiler issue 25: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >27040: message: shader compiler issue 26: CS SIMD16 shader: 504 inst, 2 loops, 586982 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 8064 to 6016 bytes. >27096: message: shader compiler issue 27: CS SIMD16 shader: 245 inst, 4 loops, 45770 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 3920 to 2912 bytes. >29232: message: shader compiler issue 28: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >29232: message: shader compiler issue 29: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >29232: message: shader compiler issue 30: VS vec4 shader: 18 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >29285: message: shader compiler issue 31: FS SIMD8 shader: 36 inst, 0 loops, 391 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 576 to 416 bytes. >29285: message: shader compiler issue 32: FS SIMD16 shader: 36 inst, 0 loops, 436 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 576 to 416 bytes. >29285: message: shader compiler issue 33: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >29347: message: shader compiler issue 34: FS SIMD8 shader: 27 inst, 0 loops, 336 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 432 to 304 bytes. >29347: message: shader compiler issue 35: FS SIMD16 shader: 27 inst, 0 loops, 372 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 432 to 304 bytes. >29347: message: shader compiler issue 36: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >30607: message: shader compiler issue 37: FS SIMD8 shader: 27 inst, 0 loops, 96 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >30607: message: shader compiler issue 38: FS SIMD16 shader: 27 inst, 0 loops, 136 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >30607: message: shader compiler issue 39: GS vec4 shader: 27 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >30607: message: shader compiler issue 40: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >30720: message: shader compiler issue 41: FS SIMD8 shader: 15 inst, 0 loops, 315 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 240 to 224 bytes. >30720: message: shader compiler issue 42: FS SIMD16 shader: 16 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 256 to 240 bytes. >30720: message: shader compiler issue 43: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >30806: message: shader compiler issue 44: FS SIMD8 shader: 35 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 560 to 336 bytes. >30806: message: shader compiler issue 45: FS SIMD16 shader: 35 inst, 0 loops, 372 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 560 to 336 bytes. >30806: message: shader compiler issue 46: VS vec4 shader: 18 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >30869: message: shader compiler issue 47: FS SIMD8 shader: 779 inst, 1 loops, 9068 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 12464 to 7648 bytes. >30869: message: shader compiler issue 48: FS SIMD16 shader: 779 inst, 1 loops, 10734 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 12464 to 7648 bytes. >30869: message: api performance issue 49: Copying to larger program cache: 16 kB -> 32 kB >30869: message: shader compiler issue 50: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >31091: message: shader compiler issue 51: FS SIMD8 shader: 99 inst, 0 loops, 531 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1328 bytes. >31091: message: shader compiler issue 52: FS SIMD16 shader: 99 inst, 0 loops, 1698 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1328 bytes. >31091: message: api performance issue 49: Copying to larger program cache: 32 kB -> 64 kB >31091: message: shader compiler issue 53: VS vec4 shader: 31 inst, 0 loops, 128 cycles, 0:0 spills:fills, compacted 496 to 464 bytes. >31167: message: shader compiler issue 54: FS SIMD8 shader: 92 inst, 0 loops, 505 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1472 to 1232 bytes. >31167: message: shader compiler issue 55: FS SIMD16 shader: 92 inst, 0 loops, 594 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1472 to 1232 bytes. >31167: message: shader compiler issue 56: VS vec4 shader: 31 inst, 0 loops, 128 cycles, 0:0 spills:fills, compacted 496 to 464 bytes. >31213: message: shader compiler issue 57: FS SIMD8 shader: 99 inst, 0 loops, 524 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1296 bytes. >31213: message: shader compiler issue 58: FS SIMD16 shader: 99 inst, 0 loops, 1708 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1296 bytes. >31213: message: shader compiler issue 59: VS vec4 shader: 26 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 416 to 352 bytes. >31280: message: shader compiler issue 60: FS SIMD8 shader: 64 inst, 0 loops, 417 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1024 to 848 bytes. >31280: message: shader compiler issue 61: FS SIMD16 shader: 64 inst, 0 loops, 478 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1024 to 848 bytes. >31280: message: shader compiler issue 62: VS vec4 shader: 27 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >31328: message: shader compiler issue 63: FS SIMD8 shader: 71 inst, 0 loops, 443 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 912 bytes. >31328: message: shader compiler issue 64: FS SIMD16 shader: 71 inst, 0 loops, 504 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 912 bytes. >31328: message: shader compiler issue 65: VS vec4 shader: 24 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 384 to 336 bytes. >31395: message: shader compiler issue 66: FS SIMD8 shader: 36 inst, 0 loops, 324 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 464 bytes. >31395: message: shader compiler issue 67: FS SIMD16 shader: 36 inst, 0 loops, 374 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 464 bytes. >31395: message: shader compiler issue 68: VS vec4 shader: 23 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 368 to 336 bytes. >31443: message: shader compiler issue 69: FS SIMD8 shader: 43 inst, 0 loops, 356 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 688 to 528 bytes. >31443: message: shader compiler issue 70: FS SIMD16 shader: 43 inst, 0 loops, 404 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 688 to 528 bytes. >31443: message: shader compiler issue 71: VS vec4 shader: 22 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 352 to 304 bytes. >waiting for idle >31562: message: shader compiler issue 72: FS SIMD8 shader: 3559 inst, 0 loops, 22139 cycles, 0:0 spills:fills, Promoted 145 constants, compacted 56944 to 49152 bytes. >31562: message: shader compiler issue 73: FS SIMD16 shader: 3559 inst, 0 loops, 34728 cycles, 0:0 spills:fills, Promoted 145 constants, compacted 56944 to 49152 bytes. >31562: message: api performance issue 49: Copying to larger program cache: 64 kB -> 256 kB >31562: message: shader compiler issue 74: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >31562: message: shader compiler issue 75: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >31610: message: shader compiler issue 76: FS SIMD8 shader: 162 inst, 0 loops, 1150 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 2592 to 2000 bytes. >31610: message: shader compiler issue 77: FS SIMD16 shader: 163 inst, 0 loops, 1348 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 2608 to 2016 bytes. >31610: message: shader compiler issue 78: VS vec4 shader: 29 inst, 0 loops, 244 cycles, 0:0 spills:fills, compacted 464 to 400 bytes. >31730: message: shader compiler issue 79: FS SIMD8 shader: 76 inst, 0 loops, 749 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1216 to 880 bytes. >31730: message: shader compiler issue 80: FS SIMD16 shader: 77 inst, 0 loops, 862 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 896 bytes. >31730: message: shader compiler issue 81: VS vec4 shader: 15 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 240 to 240 bytes. >31781: message: shader compiler issue 82: FS SIMD8 shader: 66 inst, 0 loops, 725 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1056 to 768 bytes. >31781: message: shader compiler issue 83: FS SIMD16 shader: 67 inst, 0 loops, 824 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1072 to 784 bytes. >31781: message: api performance issue 84: Recompiling fragment shader for program 2030 >31781: message: api performance issue 85: number of color buffers 2->1 >31805: message: shader compiler issue 86: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >31805: message: shader compiler issue 87: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >31805: message: shader compiler issue 88: VS vec4 shader: 16 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >waiting for idle >32858: message: shader compiler issue 89: FS SIMD8 shader: 75 inst, 0 loops, 618 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1200 to 880 bytes. >32858: message: shader compiler issue 90: FS SIMD16 shader: 75 inst, 0 loops, 750 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1200 to 880 bytes. >32858: message: shader compiler issue 91: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >32907: message: shader compiler issue 92: FS SIMD8 shader: 80 inst, 0 loops, 648 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1280 to 928 bytes. >32907: message: shader compiler issue 93: FS SIMD16 shader: 80 inst, 0 loops, 780 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1280 to 928 bytes. >32907: message: shader compiler issue 94: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >32949: message: shader compiler issue 95: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >32949: message: shader compiler issue 96: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >62344: message: shader compiler issue 97: FS SIMD8 shader: 93 inst, 0 loops, 650 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1488 to 1072 bytes. >62344: message: shader compiler issue 98: FS SIMD16 shader: 93 inst, 0 loops, 800 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1488 to 1072 bytes. >62344: message: shader compiler issue 99: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >62386: message: shader compiler issue 100: FS SIMD8 shader: 82 inst, 0 loops, 653 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1312 to 960 bytes. >62386: message: shader compiler issue 101: FS SIMD16 shader: 82 inst, 0 loops, 782 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1312 to 960 bytes. >62386: message: shader compiler issue 102: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >65714: message: shader compiler issue 103: FS SIMD8 shader: 115 inst, 0 loops, 938 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 1840 to 1360 bytes. >65714: message: shader compiler issue 104: FS SIMD16 shader: 115 inst, 0 loops, 1086 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 1840 to 1360 bytes. >65714: message: shader compiler issue 105: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >70961: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >71804: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >72647: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >73490: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >74333: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >75176: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >76019: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >76862: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >77705: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >78548: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >79391: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >80234: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >81077: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >81920: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >82763: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >83606: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >84449: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >85292: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >86135: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >90099: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >90695: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >98665: message: shader compiler issue 107: FS SIMD8 shader: 259 inst, 0 loops, 1786 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4144 to 3120 bytes. >98665: message: shader compiler issue 108: FS SIMD16 shader: 260 inst, 0 loops, 2242 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4160 to 3136 bytes. >98665: message: shader compiler issue 109: VS vec4 shader: 33 inst, 0 loops, 180 cycles, 0:0 spills:fills, compacted 528 to 432 bytes. >98718: message: shader compiler issue 110: FS SIMD8 shader: 21 inst, 0 loops, 104 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 336 to 240 bytes. >98718: message: shader compiler issue 111: FS SIMD16 shader: 21 inst, 0 loops, 130 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 336 to 240 bytes. >98718: message: shader compiler issue 112: VS vec4 shader: 56 inst, 0 loops, 224 cycles, 0:0 spills:fills, compacted 896 to 752 bytes. >98805: message: shader compiler issue 113: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >98805: message: shader compiler issue 114: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >98805: message: shader compiler issue 115: VS vec4 shader: 237 inst, 0 loops, 1404 cycles, 0:0 spills:fills, compacted 3792 to 3280 bytes. >98866: message: shader compiler issue 116: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >98866: message: shader compiler issue 117: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >98866: message: shader compiler issue 118: VS vec4 shader: 222 inst, 0 loops, 1242 cycles, 0:0 spills:fills, compacted 3552 to 3056 bytes. >98916: message: shader compiler issue 119: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >98916: message: shader compiler issue 120: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >98916: message: shader compiler issue 121: VS vec4 shader: 246 inst, 0 loops, 1142 cycles, 0:0 spills:fills, compacted 3936 to 3392 bytes. >99005: message: shader compiler issue 122: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >99005: message: shader compiler issue 123: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >99005: message: shader compiler issue 124: VS vec4 shader: 243 inst, 0 loops, 1252 cycles, 0:0 spills:fills, compacted 3888 to 3376 bytes. >99064: message: shader compiler issue 125: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >99064: message: shader compiler issue 126: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >99064: message: shader compiler issue 127: VS vec4 shader: 228 inst, 0 loops, 1228 cycles, 0:0 spills:fills, compacted 3648 to 3152 bytes. >99112: message: shader compiler issue 128: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >99112: message: shader compiler issue 129: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >99112: message: shader compiler issue 130: VS vec4 shader: 252 inst, 0 loops, 1226 cycles, 0:0 spills:fills, compacted 4032 to 3472 bytes. >99202: message: shader compiler issue 131: FS SIMD8 shader: 116 inst, 0 loops, 640 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1856 to 1376 bytes. >99202: message: shader compiler issue 132: FS SIMD16 shader: 116 inst, 0 loops, 810 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1856 to 1376 bytes. >99202: message: shader compiler issue 133: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >99268: message: shader compiler issue 134: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99268: message: shader compiler issue 135: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99268: message: shader compiler issue 136: VS vec4 shader: 36 inst, 0 loops, 286 cycles, 0:0 spills:fills, compacted 576 to 512 bytes. >99303: message: shader compiler issue 137: FS SIMD8 shader: 13 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99303: message: shader compiler issue 138: FS SIMD16 shader: 13 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99303: message: shader compiler issue 139: VS vec4 shader: 31 inst, 0 loops, 176 cycles, 0:0 spills:fills, compacted 496 to 400 bytes. >99349: message: shader compiler issue 140: FS SIMD8 shader: 258 inst, 0 loops, 1255 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4128 to 3136 bytes. >99349: message: shader compiler issue 141: FS SIMD16 shader: 259 inst, 0 loops, 2480 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4144 to 3152 bytes. >99349: message: shader compiler issue 142: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >99434: message: shader compiler issue 143: FS SIMD8 shader: 113 inst, 0 loops, 634 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1808 to 1344 bytes. >99434: message: shader compiler issue 144: FS SIMD16 shader: 113 inst, 0 loops, 806 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1808 to 1344 bytes. >99434: message: shader compiler issue 145: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >99508: message: shader compiler issue 146: FS SIMD8 shader: 252 inst, 0 loops, 1195 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3072 bytes. >99508: message: shader compiler issue 147: FS SIMD16 shader: 253 inst, 0 loops, 2412 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3088 bytes. >99508: message: shader compiler issue 148: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >99612: message: shader compiler issue 149: FS SIMD8 shader: 294 inst, 0 loops, 1659 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4704 to 3600 bytes. >99612: message: shader compiler issue 150: FS SIMD16 shader: 295 inst, 0 loops, 3114 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4720 to 3616 bytes. >99612: message: shader compiler issue 151: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >99685: message: shader compiler issue 152: FS SIMD8 shader: 26 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 416 to 288 bytes. >99685: message: shader compiler issue 153: FS SIMD16 shader: 26 inst, 0 loops, 138 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 416 to 288 bytes. >99685: message: shader compiler issue 154: VS vec4 shader: 56 inst, 0 loops, 224 cycles, 0:0 spills:fills, compacted 896 to 752 bytes. >99735: message: shader compiler issue 155: FS SIMD8 shader: 112 inst, 0 loops, 813 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1792 to 1312 bytes. >99735: message: shader compiler issue 156: FS SIMD16 shader: 112 inst, 0 loops, 932 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1792 to 1312 bytes. >99735: message: shader compiler issue 157: VS vec4 shader: 216 inst, 0 loops, 1144 cycles, 0:0 spills:fills, compacted 3456 to 3008 bytes. >99810: message: shader compiler issue 158: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99810: message: shader compiler issue 159: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99810: message: shader compiler issue 160: VS vec4 shader: 184 inst, 0 loops, 1082 cycles, 0:0 spills:fills, compacted 2944 to 2528 bytes. >99852: message: shader compiler issue 161: FS SIMD8 shader: 13 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99852: message: shader compiler issue 162: FS SIMD16 shader: 13 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99852: message: shader compiler issue 163: VS vec4 shader: 175 inst, 0 loops, 1082 cycles, 0:0 spills:fills, compacted 2800 to 2368 bytes. >99907: message: shader compiler issue 164: FS SIMD8 shader: 259 inst, 0 loops, 1426 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4144 to 3136 bytes. >99907: message: shader compiler issue 165: FS SIMD16 shader: 260 inst, 0 loops, 2376 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4160 to 3152 bytes. >99907: message: shader compiler issue 166: VS vec4 shader: 213 inst, 0 loops, 1136 cycles, 0:0 spills:fills, compacted 3408 to 2944 bytes. >100001: message: shader compiler issue 167: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >100001: message: shader compiler issue 168: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >100001: message: shader compiler issue 169: VS vec4 shader: 284 inst, 0 loops, 1898 cycles, 0:0 spills:fills, compacted 4544 to 3888 bytes. >100061: message: shader compiler issue 170: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >100061: message: shader compiler issue 171: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >100061: message: shader compiler issue 172: VS vec4 shader: 269 inst, 0 loops, 1702 cycles, 0:0 spills:fills, compacted 4304 to 3664 bytes. >100110: message: shader compiler issue 173: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >100110: message: shader compiler issue 174: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >100110: message: shader compiler issue 175: VS vec4 shader: 292 inst, 0 loops, 1692 cycles, 0:0 spills:fills, compacted 4672 to 3984 bytes. >100110: message: api performance issue 49: Copying to larger program cache: 256 kB -> 512 kB >waiting for idle >waiting for idle >101441: message: shader compiler issue 176: FS SIMD8 shader: 3 inst, 0 loops, 18 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >101441: message: shader compiler issue 177: FS SIMD16 shader: 3 inst, 0 loops, 22 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >101441: message: api performance issue 84: Recompiling fragment shader for program 2046 >101441: message: api performance issue 85: number of color buffers 1->0 >101822: message: shader compiler performance issue 178: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >101822: message: shader compiler issue 179: FS SIMD8 shader: 1509 inst, 0 loops, 10207 cycles, 0:0 spills:fills, Promoted 34 constants, compacted 24144 to 17456 bytes. >101822: message: shader compiler issue 180: VS vec4 shader: 28 inst, 0 loops, 156 cycles, 0:0 spills:fills, compacted 448 to 384 bytes. >101940: message: shader compiler performance issue 181: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >101940: message: shader compiler issue 182: FS SIMD8 shader: 1611 inst, 0 loops, 11151 cycles, 0:0 spills:fills, Promoted 35 constants, compacted 25776 to 18720 bytes. >101940: message: shader compiler issue 183: VS vec4 shader: 101 inst, 0 loops, 644 cycles, 0:0 spills:fills, compacted 1616 to 1184 bytes. >102046: message: shader compiler issue 184: FS SIMD8 shader: 149 inst, 0 loops, 1238 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2384 to 1888 bytes. >102046: message: shader compiler issue 185: FS SIMD16 shader: 149 inst, 0 loops, 1446 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2384 to 1888 bytes. >102046: message: shader compiler issue 186: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >102046: message: shader compiler issue 187: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >102154: message: shader compiler issue 188: FS SIMD8 shader: 248 inst, 0 loops, 2281 cycles, 0:0 spills:fills, Promoted 12 constants, compacted 3968 to 3040 bytes. >102154: message: shader compiler issue 189: FS SIMD16 shader: 248 inst, 0 loops, 2626 cycles, 0:0 spills:fills, Promoted 12 constants, compacted 3968 to 3040 bytes. >102154: message: shader compiler issue 190: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >102154: message: shader compiler issue 191: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >waiting for idle >102255: message: shader compiler performance issue 192: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >102255: message: shader compiler issue 193: FS SIMD8 shader: 914 inst, 0 loops, 7832 cycles, 0:0 spills:fills, Promoted 33 constants, compacted 14624 to 10944 bytes. >102255: message: shader compiler issue 194: VS vec4 shader: 18 inst, 0 loops, 92 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >102334: message: shader compiler issue 195: FS SIMD8 shader: 77 inst, 0 loops, 663 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 848 bytes. >102334: message: shader compiler issue 196: FS SIMD16 shader: 77 inst, 0 loops, 780 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 848 bytes. >102334: message: shader compiler issue 197: VS vec4 shader: 18 inst, 0 loops, 92 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >102428: message: shader compiler issue 198: FS SIMD8 shader: 88 inst, 0 loops, 721 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1408 to 1056 bytes. >102428: message: shader compiler issue 199: FS SIMD16 shader: 89 inst, 0 loops, 866 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1424 to 1072 bytes. >102428: message: shader compiler performance issue 200: vertex shader triggered register spilling. Try reducing the number of live vec4 values to improve performance. >102428: message: shader compiler issue 201: VS vec4 shader: 1016 inst, 0 loops, 8526 cycles, 1:1 spills:fills, compacted 16256 to 13200 bytes. >102579: message: shader compiler performance issue 202: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >102579: message: shader compiler issue 203: FS SIMD8 shader: 607 inst, 0 loops, 2679 cycles, 0:0 spills:fills, Promoted 37 constants, compacted 9712 to 7344 bytes. >102579: message: shader compiler issue 204: VS vec4 shader: 847 inst, 0 loops, 7420 cycles, 0:0 spills:fills, compacted 13552 to 10992 bytes. >102947: message: shader compiler issue 205: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >102947: message: shader compiler issue 206: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >102947: message: shader compiler issue 207: VS vec4 shader: 5 inst, 0 loops, 20 cycles, 0:0 spills:fills, compacted 80 to 80 bytes. >103024: message: shader compiler issue 208: FS SIMD8 shader: 78 inst, 0 loops, 460 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1040 bytes. >103024: message: shader compiler issue 209: FS SIMD16 shader: 78 inst, 0 loops, 522 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1040 bytes. >103024: message: shader compiler issue 210: VS vec4 shader: 29 inst, 0 loops, 124 cycles, 0:0 spills:fills, compacted 464 to 432 bytes. >103102: message: shader compiler issue 211: FS SIMD8 shader: 71 inst, 0 loops, 438 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 944 bytes. >103102: message: shader compiler issue 212: FS SIMD16 shader: 71 inst, 0 loops, 502 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 944 bytes. >103102: message: shader compiler issue 213: VS vec4 shader: 27 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >103164: message: shader compiler issue 214: FS SIMD8 shader: 78 inst, 0 loops, 470 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1008 bytes. >103164: message: shader compiler issue 215: FS SIMD16 shader: 78 inst, 0 loops, 524 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1008 bytes. >103164: message: shader compiler issue 216: VS vec4 shader: 24 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 384 to 336 bytes. >103233: message: shader compiler issue 217: FS SIMD8 shader: 50 inst, 0 loops, 368 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 800 to 656 bytes. >103233: message: shader compiler issue 218: FS SIMD16 shader: 50 inst, 0 loops, 444 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 800 to 656 bytes. >103233: message: shader compiler issue 219: VS vec4 shader: 25 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 400 to 368 bytes. >103297: message: shader compiler issue 220: FS SIMD8 shader: 57 inst, 0 loops, 394 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 912 to 720 bytes. >103297: message: shader compiler issue 221: FS SIMD16 shader: 57 inst, 0 loops, 450 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 912 to 720 bytes. >103297: message: shader compiler issue 222: VS vec4 shader: 23 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 368 to 320 bytes. >103366: message: shader compiler issue 223: FS SIMD8 shader: 29 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 464 to 368 bytes. >103366: message: shader compiler issue 224: FS SIMD16 shader: 29 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 464 to 368 bytes. >103366: message: shader compiler issue 225: VS vec4 shader: 21 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 336 to 304 bytes. >103415: message: shader compiler issue 226: FS SIMD8 shader: 36 inst, 0 loops, 322 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 432 bytes. >103415: message: shader compiler issue 227: FS SIMD16 shader: 36 inst, 0 loops, 368 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 432 bytes. >103415: message: shader compiler issue 228: VS vec4 shader: 21 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 336 to 304 bytes. >waiting for idle >103581: message: shader compiler issue 229: FS SIMD8 shader: 4 inst, 0 loops, 222 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >103581: message: shader compiler issue 230: FS SIMD16 shader: 4 inst, 0 loops, 230 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >103581: message: shader compiler issue 231: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >waiting for idle >waiting for idle >104664: message: shader compiler issue 232: FS SIMD8 shader: 341 inst, 0 loops, 2029 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5456 to 4176 bytes. >104664: message: shader compiler issue 233: FS SIMD16 shader: 342 inst, 0 loops, 2558 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5472 to 4192 bytes. >104664: message: shader compiler issue 234: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >waiting for idle >105189: message: shader compiler issue 235: FS SIMD8 shader: 59 inst, 0 loops, 691 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 944 to 704 bytes. >105189: message: shader compiler issue 236: FS SIMD16 shader: 59 inst, 0 loops, 752 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 944 to 704 bytes. >105189: message: shader compiler issue 237: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >105321: message: shader compiler issue 238: FS SIMD8 shader: 51 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 816 to 672 bytes. >105321: message: shader compiler issue 239: FS SIMD16 shader: 51 inst, 0 loops, 612 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 816 to 672 bytes. >105321: message: shader compiler issue 240: VS vec4 shader: 28 inst, 0 loops, 156 cycles, 0:0 spills:fills, compacted 448 to 384 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >107554: message: shader compiler issue 241: FS SIMD8 shader: 46 inst, 0 loops, 433 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 608 bytes. >107554: message: shader compiler issue 242: FS SIMD16 shader: 46 inst, 0 loops, 522 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 608 bytes. >107554: message: shader compiler issue 243: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >108037: message: shader compiler issue 244: FS SIMD8 shader: 49 inst, 0 loops, 610 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 784 to 480 bytes. >108037: message: shader compiler issue 245: FS SIMD16 shader: 49 inst, 0 loops, 680 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 784 to 480 bytes. >108037: message: shader compiler issue 246: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >108088: message: shader compiler issue 247: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >108088: message: shader compiler issue 248: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >108088: message: shader compiler issue 249: VS vec4 shader: 14 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >108650: message: shader compiler issue 250: FS SIMD8 shader: 93 inst, 0 loops, 571 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1488 to 1152 bytes. >108650: message: shader compiler issue 251: FS SIMD16 shader: 93 inst, 0 loops, 706 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1488 to 1152 bytes. >108650: message: shader compiler issue 252: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >108785: message: shader compiler issue 253: FS SIMD8 shader: 191 inst, 0 loops, 1436 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 3056 to 2368 bytes. >108785: message: shader compiler issue 254: FS SIMD16 shader: 191 inst, 0 loops, 1772 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 3056 to 2368 bytes. >108785: message: shader compiler issue 255: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >109334: message: shader compiler issue 256: FS SIMD8 shader: 56 inst, 0 loops, 580 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 896 to 560 bytes. >109334: message: shader compiler issue 257: FS SIMD16 shader: 56 inst, 0 loops, 634 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 896 to 560 bytes. >109334: message: shader compiler issue 258: VS vec4 shader: 14 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >113116: message: shader compiler issue 259: FS SIMD8 shader: 140 inst, 1 loops, 7410 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 2240 to 1680 bytes. >113116: message: shader compiler issue 260: FS SIMD16 shader: 140 inst, 1 loops, 8642 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 2240 to 1680 bytes. >113116: message: shader compiler issue 261: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >waiting for idle >waiting for idle >113890: message: shader compiler issue 262: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >113890: message: shader compiler issue 263: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >113890: message: shader compiler issue 264: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >113971: message: shader compiler issue 265: FS SIMD8 shader: 348 inst, 0 loops, 2051 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5568 to 4224 bytes. >113971: message: shader compiler issue 266: FS SIMD16 shader: 349 inst, 0 loops, 4016 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5584 to 4240 bytes. >113971: message: shader compiler issue 267: VS vec4 shader: 213 inst, 0 loops, 1136 cycles, 0:0 spills:fills, compacted 3408 to 2944 bytes. >114069: message: shader compiler issue 268: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >114069: message: shader compiler issue 269: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >114069: message: shader compiler issue 270: VS vec4 shader: 292 inst, 0 loops, 1692 cycles, 0:0 spills:fills, compacted 4672 to 3984 bytes. >114224: message: shader compiler issue 271: FS SIMD8 shader: 241 inst, 2 loops, 192999 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 3856 to 2816 bytes. >114224: message: shader compiler issue 272: FS SIMD16 shader: 241 inst, 2 loops, 316276 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 3856 to 2816 bytes. >114224: message: shader compiler issue 273: VS vec4 shader: 16 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >114428: message: shader compiler issue 274: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >114428: message: shader compiler issue 275: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >waiting for idle >waiting for idle >115273: message: shader compiler issue 276: FS SIMD8 shader: 270 inst, 0 loops, 3165 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4320 to 3104 bytes. >115273: message: shader compiler issue 277: FS SIMD16 shader: 270 inst, 0 loops, 3534 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4320 to 3104 bytes. >115273: message: shader compiler issue 278: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >115482: message: shader compiler issue 279: FS SIMD8 shader: 67 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1072 to 800 bytes. >115482: message: shader compiler issue 280: FS SIMD16 shader: 68 inst, 0 loops, 892 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1088 to 816 bytes. >115482: message: shader compiler issue 281: VS vec4 shader: 995 inst, 0 loops, 8464 cycles, 0:0 spills:fills, compacted 15920 to 12944 bytes. >115612: message: shader compiler issue 282: FS SIMD8 shader: 67 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1072 to 800 bytes. >115612: message: shader compiler issue 283: FS SIMD16 shader: 68 inst, 0 loops, 892 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1088 to 816 bytes. >115612: message: shader compiler issue 284: VS vec4 shader: 995 inst, 0 loops, 8464 cycles, 0:0 spills:fills, compacted 15920 to 12944 bytes. >waiting for idle >116346: message: shader compiler issue 285: FS SIMD8 shader: 40 inst, 0 loops, 362 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 368 bytes. >116346: message: shader compiler issue 286: FS SIMD16 shader: 40 inst, 0 loops, 394 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 368 bytes. >116346: message: shader compiler issue 287: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >116406: message: shader compiler issue 288: FS SIMD8 shader: 102 inst, 1 loops, 6496 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1632 to 1168 bytes. >116406: message: shader compiler issue 289: FS SIMD16 shader: 103 inst, 1 loops, 7472 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1648 to 1168 bytes. >116406: message: shader compiler issue 290: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >116463: message: shader compiler issue 291: FS SIMD8 shader: 4 inst, 0 loops, 222 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >116463: message: shader compiler issue 292: FS SIMD16 shader: 4 inst, 0 loops, 230 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >116463: message: shader compiler issue 293: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >116530: message: shader compiler issue 294: FS SIMD8 shader: 95 inst, 0 loops, 720 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1520 to 1136 bytes. >116530: message: shader compiler issue 295: FS SIMD16 shader: 95 inst, 0 loops, 872 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1520 to 1136 bytes. >116530: message: shader compiler issue 296: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >116575: message: shader compiler issue 297: FS SIMD8 shader: 72 inst, 0 loops, 606 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1152 to 864 bytes. >116575: message: shader compiler issue 298: FS SIMD16 shader: 72 inst, 0 loops, 722 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1152 to 864 bytes. >116575: message: shader compiler issue 299: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >116610: message: shader compiler issue 300: FS SIMD8 shader: 175 inst, 0 loops, 1203 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2800 to 2128 bytes. >116610: message: shader compiler issue 301: FS SIMD16 shader: 176 inst, 0 loops, 1366 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2816 to 2144 bytes. >116610: message: shader compiler issue 302: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >117987: message: shader compiler issue 303: FS SIMD8 shader: 464 inst, 2 loops, 212842 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 7424 to 5424 bytes. >117987: message: shader compiler issue 304: FS SIMD16 shader: 464 inst, 2 loops, 355202 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 7424 to 5424 bytes. >117987: message: shader compiler issue 305: VS vec4 shader: 16 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >118156: message: shader compiler issue 306: FS SIMD8 shader: 14 inst, 0 loops, 62 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 224 to 144 bytes. >118156: message: shader compiler issue 307: FS SIMD16 shader: 14 inst, 0 loops, 80 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 224 to 144 bytes. >118156: message: shader compiler issue 308: VS vec4 shader: 15 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 240 to 224 bytes. >waiting for idle >waiting for idle >118858: message: shader compiler issue 309: FS SIMD8 shader: 289 inst, 0 loops, 1531 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 4624 to 3360 bytes. >118858: message: shader compiler issue 310: FS SIMD16 shader: 290 inst, 0 loops, 1848 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 4640 to 3376 bytes. >118858: message: shader compiler issue 311: VS vec4 shader: 1095 inst, 0 loops, 9914 cycles, 0:0 spills:fills, compacted 17520 to 14256 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >134040: message: shader compiler issue 312: FS SIMD8 shader: 27 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >134040: message: shader compiler issue 313: FS SIMD16 shader: 28 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 448 to 320 bytes. >134064: message: shader compiler issue 314: FS SIMD8 shader: 27 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >134064: message: shader compiler issue 315: FS SIMD16 shader: 28 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 448 to 320 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >145499: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >145501: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >145503: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >148182: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >148184: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >148186: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >150829: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >150831: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >150833: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >153571: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >153573: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >153575: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >156218: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >156220: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >156222: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >162891: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >162893: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >162895: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >165897: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >165899: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >165901: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >168712: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >168714: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >168716: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >171835: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >171837: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >171839: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >174563: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >174565: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >174567: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >177380: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >177382: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >177384: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >180026: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >180028: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >180030: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >182674: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >182676: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >182678: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >185345: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >185347: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >185349: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >187995: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >187997: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >187999: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >188009: message: shader compiler issue 316: FS SIMD8 shader: 347 inst, 0 loops, 1931 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5552 to 4224 bytes. >188009: message: shader compiler issue 317: FS SIMD16 shader: 348 inst, 0 loops, 3436 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5568 to 4240 bytes. >188009: message: shader compiler issue 318: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >188099: message: shader compiler issue 319: FS SIMD8 shader: 287 inst, 0 loops, 1581 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4592 to 3472 bytes. >188099: message: shader compiler issue 320: FS SIMD16 shader: 287 inst, 0 loops, 3224 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4592 to 3472 bytes. >188099: message: shader compiler issue 321: VS vec4 shader: 67 inst, 0 loops, 308 cycles, 0:0 spills:fills, compacted 1072 to 960 bytes. >188167: message: shader compiler issue 322: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >188167: message: shader compiler issue 323: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >188167: message: shader compiler issue 324: VS vec4 shader: 31 inst, 0 loops, 176 cycles, 0:0 spills:fills, compacted 496 to 400 bytes. >188207: message: shader compiler issue 325: FS SIMD8 shader: 500 inst, 0 loops, 2800 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 8000 to 6096 bytes. >188207: message: shader compiler issue 326: FS SIMD16 shader: 501 inst, 0 loops, 5262 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 8016 to 6112 bytes. >188207: message: api performance issue 49: Copying to larger program cache: 512 kB -> 1024 kB >188207: message: shader compiler issue 327: VS vec4 shader: 66 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1056 to 912 bytes. >188300: message: shader compiler issue 328: FS SIMD8 shader: 62 inst, 0 loops, 359 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188300: message: shader compiler issue 329: FS SIMD16 shader: 62 inst, 0 loops, 454 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188300: message: shader compiler issue 330: VS vec4 shader: 55 inst, 0 loops, 300 cycles, 0:0 spills:fills, compacted 880 to 800 bytes. >188369: message: shader compiler issue 331: FS SIMD8 shader: 367 inst, 0 loops, 1988 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5872 to 4496 bytes. >188369: message: shader compiler issue 332: FS SIMD16 shader: 368 inst, 0 loops, 3606 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5888 to 4512 bytes. >188369: message: shader compiler issue 333: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188458: message: shader compiler issue 334: FS SIMD8 shader: 62 inst, 0 loops, 382 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188458: message: shader compiler issue 335: FS SIMD16 shader: 62 inst, 0 loops, 432 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188458: message: shader compiler issue 336: VS vec4 shader: 55 inst, 0 loops, 300 cycles, 0:0 spills:fills, compacted 880 to 800 bytes. >188525: message: shader compiler issue 337: FS SIMD8 shader: 364 inst, 0 loops, 2107 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5824 to 4464 bytes. >188525: message: shader compiler issue 338: FS SIMD16 shader: 365 inst, 0 loops, 3298 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5840 to 4480 bytes. >188525: message: shader compiler issue 339: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188615: message: shader compiler issue 340: FS SIMD8 shader: 136 inst, 0 loops, 884 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2176 to 1600 bytes. >188615: message: shader compiler issue 341: FS SIMD16 shader: 136 inst, 0 loops, 1162 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2176 to 1600 bytes. >188615: message: shader compiler issue 342: VS vec4 shader: 66 inst, 0 loops, 308 cycles, 0:0 spills:fills, compacted 1056 to 944 bytes. >188684: message: shader compiler issue 343: FS SIMD8 shader: 355 inst, 0 loops, 2047 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5680 to 4288 bytes. >188684: message: shader compiler issue 344: FS SIMD16 shader: 356 inst, 0 loops, 2648 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5696 to 4304 bytes. >188684: message: shader compiler issue 345: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188769: message: shader compiler issue 346: FS SIMD8 shader: 419 inst, 0 loops, 2545 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 6704 to 5088 bytes. >188769: message: shader compiler issue 347: FS SIMD16 shader: 420 inst, 0 loops, 3022 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 6720 to 5104 bytes. >188769: message: shader compiler issue 348: VS vec4 shader: 59 inst, 0 loops, 230 cycles, 0:0 spills:fills, compacted 944 to 800 bytes. >188853: message: shader compiler issue 349: FS SIMD8 shader: 382 inst, 0 loops, 2445 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 6112 to 4640 bytes. >188853: message: shader compiler issue 350: FS SIMD16 shader: 383 inst, 0 loops, 2936 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 6128 to 4656 bytes. >188853: message: shader compiler issue 351: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >188943: message: shader compiler issue 352: FS SIMD8 shader: 55 inst, 0 loops, 350 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 880 to 672 bytes. >188943: message: shader compiler issue 353: FS SIMD16 shader: 56 inst, 0 loops, 446 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 896 to 688 bytes. >188943: message: shader compiler issue 354: VS vec4 shader: 104 inst, 0 loops, 472 cycles, 0:0 spills:fills, compacted 1664 to 1392 bytes. >188990: message: shader compiler issue 355: FS SIMD8 shader: 265 inst, 0 loops, 1338 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4240 to 3216 bytes. >188990: message: shader compiler issue 356: FS SIMD16 shader: 265 inst, 0 loops, 3950 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4240 to 3216 bytes. >188990: message: shader compiler issue 357: VS vec4 shader: 68 inst, 0 loops, 310 cycles, 0:0 spills:fills, compacted 1088 to 976 bytes. >189066: message: shader compiler issue 358: FS SIMD8 shader: 482 inst, 0 loops, 2717 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7712 to 5888 bytes. >189066: message: shader compiler issue 359: FS SIMD16 shader: 483 inst, 0 loops, 5578 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7728 to 5904 bytes. >189066: message: shader compiler issue 360: VS vec4 shader: 67 inst, 0 loops, 240 cycles, 0:0 spills:fills, compacted 1072 to 928 bytes. >189176: message: shader compiler issue 361: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >189176: message: shader compiler issue 362: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >189176: message: shader compiler issue 363: VS vec4 shader: 246 inst, 0 loops, 1142 cycles, 0:0 spills:fills, compacted 3936 to 3392 bytes. >189267: message: shader compiler issue 364: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >189267: message: shader compiler issue 365: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >189267: message: shader compiler issue 366: VS vec4 shader: 252 inst, 0 loops, 1226 cycles, 0:0 spills:fills, compacted 4032 to 3472 bytes. >189363: message: shader compiler issue 367: FS SIMD8 shader: 40 inst, 0 loops, 329 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 432 bytes. >189363: message: shader compiler issue 368: FS SIMD16 shader: 40 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 432 bytes. >189363: message: shader compiler issue 369: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. >189418: message: shader compiler issue 370: FS SIMD8 shader: 316 inst, 0 loops, 1952 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5056 to 3872 bytes. >189418: message: shader compiler issue 371: FS SIMD16 shader: 317 inst, 0 loops, 2504 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5072 to 3888 bytes. >189418: message: shader compiler issue 372: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >189501: message: shader compiler issue 373: FS SIMD8 shader: 24 inst, 0 loops, 131 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 384 to 288 bytes. >189501: message: shader compiler issue 374: FS SIMD16 shader: 24 inst, 0 loops, 170 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 384 to 288 bytes. >189501: message: shader compiler issue 375: VS vec4 shader: 51 inst, 0 loops, 296 cycles, 0:0 spills:fills, compacted 816 to 736 bytes. >189551: message: shader compiler issue 376: FS SIMD8 shader: 401 inst, 0 loops, 2417 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6416 to 4896 bytes. >189551: message: shader compiler issue 377: FS SIMD16 shader: 402 inst, 0 loops, 3012 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6432 to 4912 bytes. >189551: message: shader compiler issue 378: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >waiting for idle >waiting for idle >waiting for idle >191839: message: shader compiler issue 379: FS SIMD8 shader: 184 inst, 0 loops, 1154 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2944 to 2192 bytes. >191839: message: shader compiler issue 380: FS SIMD16 shader: 185 inst, 0 loops, 1550 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2960 to 2208 bytes. >191839: message: shader compiler issue 381: VS vec4 shader: 848 inst, 0 loops, 7184 cycles, 0:0 spills:fills, compacted 13568 to 11008 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >193111: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >193113: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >193115: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >198966: message: shader compiler issue 382: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >198966: message: shader compiler issue 383: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >198966: message: shader compiler issue 384: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >199129: message: shader compiler issue 385: FS SIMD8 shader: 512 inst, 0 loops, 3233 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 8192 to 6160 bytes. >199129: message: shader compiler issue 386: FS SIMD16 shader: 513 inst, 0 loops, 5754 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 8208 to 6176 bytes. >199129: message: shader compiler issue 387: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >199236: message: shader compiler issue 388: FS SIMD8 shader: 369 inst, 0 loops, 2599 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5904 to 4560 bytes. >199236: message: shader compiler issue 389: FS SIMD16 shader: 370 inst, 0 loops, 3304 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5920 to 4576 bytes. >199236: message: shader compiler issue 390: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >waiting for idle >199425: message: shader compiler issue 391: FS SIMD8 shader: 329 inst, 0 loops, 2072 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5264 to 4080 bytes. >199425: message: shader compiler issue 392: FS SIMD16 shader: 330 inst, 0 loops, 2596 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5280 to 4096 bytes. >199425: message: shader compiler issue 393: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >199604: message: shader compiler issue 394: FS SIMD8 shader: 329 inst, 0 loops, 2072 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5264 to 4080 bytes. >199604: message: shader compiler issue 395: FS SIMD16 shader: 330 inst, 0 loops, 2596 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5280 to 4096 bytes. >199604: message: shader compiler issue 396: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >199781: message: shader compiler issue 397: FS SIMD8 shader: 290 inst, 0 loops, 2054 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4640 to 3584 bytes. >199781: message: shader compiler issue 398: FS SIMD16 shader: 291 inst, 0 loops, 2404 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4656 to 3600 bytes. >199781: message: shader compiler issue 399: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >199920: message: shader compiler issue 400: FS SIMD8 shader: 291 inst, 0 loops, 2054 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4656 to 3600 bytes. >199920: message: shader compiler issue 401: FS SIMD16 shader: 292 inst, 0 loops, 2410 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4672 to 3616 bytes. >199920: message: shader compiler issue 402: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >waiting for idle >200946: message: shader compiler issue 403: FS SIMD8 shader: 3 inst, 0 loops, 18 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >200946: message: shader compiler issue 404: FS SIMD16 shader: 3 inst, 0 loops, 22 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >200946: message: api performance issue 84: Recompiling fragment shader for program 1955 >200946: message: api performance issue 85: number of color buffers 1->0 >waiting for idle >waiting for idle >201897: message: shader compiler issue 405: FS SIMD8 shader: 126 inst, 0 loops, 814 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2016 to 1424 bytes. >201897: message: shader compiler issue 406: FS SIMD16 shader: 127 inst, 0 loops, 896 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2032 to 1440 bytes. >201897: message: shader compiler issue 407: VS vec4 shader: 871 inst, 0 loops, 7468 cycles, 0:0 spills:fills, compacted 13936 to 11312 bytes. >202153: message: shader compiler issue 408: FS SIMD8 shader: 250 inst, 0 loops, 1424 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4000 to 3008 bytes. >202153: message: shader compiler issue 409: FS SIMD16 shader: 251 inst, 0 loops, 1864 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4016 to 3024 bytes. >202153: message: shader compiler issue 410: VS vec4 shader: 838 inst, 0 loops, 7526 cycles, 0:0 spills:fills, compacted 13408 to 10944 bytes. >waiting for idle >202490: message: shader compiler issue 411: FS SIMD8 shader: 268 inst, 0 loops, 1531 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 4288 to 3136 bytes. >202490: message: shader compiler issue 412: FS SIMD16 shader: 269 inst, 0 loops, 1974 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 4304 to 3152 bytes. >202490: message: shader compiler issue 413: VS vec4 shader: 906 inst, 0 loops, 8096 cycles, 0:0 spills:fills, compacted 14496 to 11808 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >203641: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >203643: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >203645: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >204735: message: shader compiler issue 414: FS SIMD8 shader: 27 inst, 0 loops, 48 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 256 bytes. >204735: message: shader compiler issue 415: FS SIMD16 shader: 27 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 256 bytes. >204735: message: shader compiler issue 416: VS vec4 shader: 14 inst, 0 loops, 86 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >210970: message: shader compiler issue 417: FS SIMD8 shader: 265 inst, 0 loops, 1486 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 4240 to 3152 bytes. >210970: message: shader compiler issue 418: FS SIMD16 shader: 266 inst, 0 loops, 1906 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 4256 to 3168 bytes. >210970: message: shader compiler issue 419: VS vec4 shader: 883 inst, 0 loops, 7446 cycles, 0:0 spills:fills, compacted 14128 to 11488 bytes. >211285: message: shader compiler issue 420: FS SIMD8 shader: 31 inst, 0 loops, 187 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >211285: message: shader compiler issue 421: FS SIMD16 shader: 31 inst, 0 loops, 236 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >211285: message: shader compiler issue 422: VS vec4 shader: 1029 inst, 0 loops, 8716 cycles, 0:0 spills:fills, compacted 16464 to 13216 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >212374: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >212376: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >212378: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >220845: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >220847: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >220849: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >255414: message: shader compiler issue 423: FS SIMD8 shader: 369 inst, 0 loops, 2599 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5904 to 4560 bytes. >255414: message: shader compiler issue 424: FS SIMD16 shader: 370 inst, 0 loops, 3304 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5920 to 4576 bytes. >255414: message: shader compiler issue 425: VS vec4 shader: 395 inst, 0 loops, 3490 cycles, 0:0 spills:fills, compacted 6320 to 5200 bytes. >255544: message: shader compiler issue 426: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >255544: message: shader compiler issue 427: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >255544: message: shader compiler issue 428: VS vec4 shader: 395 inst, 0 loops, 3490 cycles, 0:0 spills:fills, compacted 6320 to 5200 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >259201: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >259203: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >259205: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >275330: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >275332: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >275334: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >298847: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >298849: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >298851: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >320015: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >320017: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >320019: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >334347: message: api performance issue 106: using glBufferSubData(buffer 4898, offset 0, size 288) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >341225: message: shader compiler issue 429: FS SIMD8 shader: 378 inst, 0 loops, 1958 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 6048 to 4528 bytes. >341225: message: shader compiler issue 430: FS SIMD16 shader: 379 inst, 0 loops, 2504 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 6064 to 4544 bytes. >341225: message: shader compiler performance issue 431: vertex shader triggered register spilling. Try reducing the number of live vec4 values to improve performance. >341225: message: shader compiler issue 432: VS vec4 shader: 1081 inst, 0 loops, 9206 cycles, 2:2 spills:fills, compacted 17296 to 14128 bytes. >341448: message: shader compiler issue 433: FS SIMD8 shader: 31 inst, 0 loops, 335 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >341448: message: shader compiler issue 434: FS SIMD16 shader: 31 inst, 0 loops, 376 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >341448: message: shader compiler issue 435: VS vec4 shader: 1006 inst, 0 loops, 8492 cycles, 0:0 spills:fills, compacted 16096 to 13072 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >342540: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >342542: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >342544: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >352256: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >352258: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >352260: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >367819: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >367821: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >367823: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >393695: message: api performance issue 106: too many identical messages; ignoring >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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>waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting 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>waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >3220350: message: shader compiler issue 436: FS SIMD8 shader: 31 inst, 0 loops, 187 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >3220350: message: shader compiler issue 437: FS SIMD16 shader: 31 inst, 0 loops, 236 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >3220350: message: shader compiler issue 438: VS vec4 shader: 994 inst, 0 loops, 8566 cycles, 0:0 spills:fills, compacted 15904 to 12928 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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>waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >6840820: message: shader compiler issue 439: FS SIMD8 shader: 161 inst, 0 loops, 848 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 2576 to 1888 bytes. >6840820: message: shader compiler issue 440: FS SIMD16 shader: 162 inst, 0 loops, 910 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 2592 to 1904 bytes. >6840820: message: shader compiler issue 441: VS vec4 shader: 360 inst, 0 loops, 2782 cycles, 0:0 spills:fills, compacted 5760 to 4800 bytes. >6840985: message: shader compiler issue 442: FS SIMD8 shader: 88 inst, 0 loops, 721 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1408 to 1056 bytes. >6840985: message: shader compiler issue 443: FS SIMD16 shader: 89 inst, 0 loops, 866 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1424 to 1072 bytes. >6840985: message: shader compiler issue 444: VS vec4 shader: 294 inst, 0 loops, 1992 cycles, 0:0 spills:fills, compacted 4704 to 3936 bytes. >waiting for idle >6841318: message: shader compiler issue 445: FS SIMD8 shader: 8 inst, 0 loops, 250 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 128 to 80 bytes. >6841318: message: shader compiler issue 446: FS SIMD16 shader: 8 inst, 0 loops, 264 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 128 to 80 bytes. >6841318: message: shader compiler issue 447: VS vec4 shader: 18 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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>waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >7539367: message: shader compiler performance issue 448: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >7539367: message: shader compiler issue 449: FS SIMD8 shader: 733 inst, 0 loops, 3711 cycles, 0:0 spills:fills, Promoted 41 constants, compacted 11728 to 8880 bytes. >7539367: message: shader compiler issue 450: VS vec4 shader: 59 inst, 0 loops, 230 cycles, 0:0 spills:fills, compacted 944 to 800 bytes. >7539424: message: shader compiler issue 451: FS SIMD8 shader: 30 inst, 0 loops, 314 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 480 to 320 bytes. >7539424: message: shader compiler issue 452: FS SIMD16 shader: 30 inst, 0 loops, 354 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 480 to 320 bytes. >7539424: message: shader compiler issue 453: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. >7539481: message: shader compiler issue 454: FS SIMD8 shader: 200 inst, 0 loops, 727 cycles, 0:0 spills:fills, Promoted 11 constants, compacted 3200 to 2368 bytes. >7539481: message: shader compiler issue 455: FS SIMD16 shader: 201 inst, 0 loops, 1202 cycles, 0:0 spills:fills, Promoted 11 constants, compacted 3216 to 2384 bytes. >7539481: message: shader compiler issue 456: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >7541655: message: major shader compiler issue 457: 0:352(23): warning: `f10' used uninitialized >7541655: message: major shader compiler issue 458: 0:353(27): warning: `v11' used uninitialized >7541655 @2 glCompileShader(shader = 7168) >7541655: warning: 0:352(23): warning: `f10' used uninitialized >0:353(27): warning: `v11' used uninitialized > >7541663: message: shader compiler issue 459: FS SIMD8 shader: 224 inst, 0 loops, 1737 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7541663: message: shader compiler issue 460: FS SIMD16 shader: 224 inst, 0 loops, 1930 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7541663: message: shader compiler issue 461: TES vec4 shader: 93 inst, 0 loops, 714 cycles, 0:0 spills:fills, compacted 1488 to 1312 bytes. >7541663: message: shader compiler issue 462: TCS vec4 shader: 396 inst, 0 loops, 2054 cycles, 19:9 spills:fills, compacted 6336 to 5152 bytes. >7541663: message: shader compiler issue 463: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7541801: message: shader compiler issue 464: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7541801: message: shader compiler issue 465: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7541801: message: shader compiler issue 466: TES vec4 shader: 88 inst, 0 loops, 880 cycles, 0:0 spills:fills, compacted 1408 to 1232 bytes. >7541801: message: shader compiler issue 467: TCS vec4 shader: 396 inst, 0 loops, 2054 cycles, 19:9 spills:fills, compacted 6336 to 5152 bytes. >7541801: message: shader compiler issue 468: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7541915: message: shader compiler issue 469: FS SIMD8 shader: 382 inst, 0 loops, 2114 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6112 to 4768 bytes. >7541915: message: shader compiler issue 470: FS SIMD16 shader: 383 inst, 0 loops, 4450 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6128 to 4784 bytes. >7541915: message: shader compiler issue 471: TES vec4 shader: 92 inst, 0 loops, 616 cycles, 0:0 spills:fills, compacted 1472 to 1280 bytes. >7541915: message: shader compiler issue 472: TCS vec4 shader: 426 inst, 0 loops, 2196 cycles, 22:10 spills:fills, compacted 6816 to 5552 bytes. >7541915: message: shader compiler issue 473: VS vec4 shader: 201 inst, 0 loops, 1218 cycles, 0:0 spills:fills, compacted 3216 to 2848 bytes. >7542073: message: shader compiler issue 474: FS SIMD8 shader: 224 inst, 0 loops, 1737 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7542073: message: shader compiler issue 475: FS SIMD16 shader: 224 inst, 0 loops, 1930 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7542073: message: shader compiler issue 476: VS vec4 shader: 145 inst, 0 loops, 1134 cycles, 0:0 spills:fills, compacted 2320 to 2064 bytes. >7542152: message: shader compiler issue 477: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542152: message: shader compiler issue 478: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542152: message: shader compiler issue 479: VS vec4 shader: 142 inst, 0 loops, 1132 cycles, 0:0 spills:fills, compacted 2272 to 2016 bytes. >7542203: message: shader compiler issue 480: FS SIMD8 shader: 382 inst, 0 loops, 2114 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6112 to 4768 bytes. >7542203: message: shader compiler issue 481: FS SIMD16 shader: 383 inst, 0 loops, 4450 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6128 to 4784 bytes. >7542203: message: shader compiler issue 482: VS vec4 shader: 147 inst, 0 loops, 1018 cycles, 0:0 spills:fills, compacted 2352 to 2064 bytes. >7542310: message: major shader compiler issue 483: 0:351(23): warning: `f10' used uninitialized >7542310: message: major shader compiler issue 484: 0:352(27): warning: `v11' used uninitialized >7542310 @2 glCompileShader(shader = 7166) >7542310: warning: 0:351(23): warning: `f10' used uninitialized >0:352(27): warning: `v11' used uninitialized > >7542318: message: shader compiler issue 485: FS SIMD8 shader: 203 inst, 0 loops, 1682 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542318: message: shader compiler issue 486: FS SIMD16 shader: 203 inst, 0 loops, 1938 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542318: message: shader compiler issue 487: TES vec4 shader: 80 inst, 0 loops, 696 cycles, 0:0 spills:fills, compacted 1280 to 1152 bytes. >7542318: message: shader compiler issue 488: TCS vec4 shader: 392 inst, 0 loops, 2036 cycles, 19:9 spills:fills, compacted 6272 to 5104 bytes. >7542318: message: shader compiler issue 489: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7542450: message: shader compiler issue 490: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542450: message: shader compiler issue 491: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542450: message: shader compiler issue 492: TES vec4 shader: 75 inst, 0 loops, 716 cycles, 0:0 spills:fills, compacted 1200 to 1072 bytes. >7542450: message: shader compiler issue 493: TCS vec4 shader: 392 inst, 0 loops, 2036 cycles, 19:9 spills:fills, compacted 6272 to 5104 bytes. >7542450: message: shader compiler issue 494: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7542560: message: shader compiler issue 495: FS SIMD8 shader: 362 inst, 0 loops, 2059 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5792 to 4416 bytes. >7542560: message: shader compiler issue 496: FS SIMD16 shader: 363 inst, 0 loops, 3862 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5808 to 4432 bytes. >7542560: message: shader compiler issue 497: TES vec4 shader: 79 inst, 0 loops, 730 cycles, 0:0 spills:fills, compacted 1264 to 1104 bytes. >7542560: message: shader compiler issue 498: TCS vec4 shader: 422 inst, 0 loops, 2178 cycles, 22:10 spills:fills, compacted 6752 to 5504 bytes. >7542560: message: shader compiler issue 499: VS vec4 shader: 201 inst, 0 loops, 1218 cycles, 0:0 spills:fills, compacted 3216 to 2848 bytes. >7542708: message: shader compiler issue 500: FS SIMD8 shader: 203 inst, 0 loops, 1682 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542708: message: shader compiler issue 501: FS SIMD16 shader: 203 inst, 0 loops, 1938 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542708: message: shader compiler issue 502: VS vec4 shader: 145 inst, 0 loops, 1134 cycles, 0:0 spills:fills, compacted 2320 to 2064 bytes. >7542783: message: shader compiler issue 503: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542783: message: shader compiler issue 504: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542783: message: shader compiler issue 505: VS vec4 shader: 142 inst, 0 loops, 1132 cycles, 0:0 spills:fills, compacted 2272 to 2016 bytes. >7542832: message: shader compiler issue 506: FS SIMD8 shader: 362 inst, 0 loops, 2059 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5792 to 4416 bytes. >7542832: message: shader compiler issue 507: FS SIMD16 shader: 363 inst, 0 loops, 3862 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5808 to 4432 bytes. >7542832: message: shader compiler issue 508: VS vec4 shader: 147 inst, 0 loops, 1018 cycles, 0:0 spills:fills, compacted 2352 to 2064 bytes. >7542939: message: shader compiler issue 509: FS SIMD8 shader: 411 inst, 0 loops, 1938 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6576 to 4992 bytes. >7542939: message: shader compiler issue 510: FS SIMD16 shader: 412 inst, 0 loops, 4502 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6592 to 5008 bytes. >7542939: message: shader compiler issue 511: VS vec4 shader: 66 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1056 to 912 bytes. >7543031: message: shader compiler issue 512: FS SIMD8 shader: 46 inst, 0 loops, 363 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 544 bytes. >7543031: message: shader compiler issue 513: FS SIMD16 shader: 46 inst, 0 loops, 418 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 544 bytes. >7543031: message: shader compiler issue 514: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. >7543085: message: shader compiler issue 515: FS SIMD8 shader: 245 inst, 0 loops, 1276 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3920 to 3040 bytes. >7543085: message: shader compiler issue 516: FS SIMD16 shader: 246 inst, 0 loops, 1590 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3936 to 3056 bytes. >7543085: message: shader compiler issue 517: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >7543161: message: shader compiler issue 518: FS SIMD8 shader: 118 inst, 0 loops, 651 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1888 to 1360 bytes. >7543161: message: shader compiler issue 519: FS SIMD16 shader: 118 inst, 0 loops, 806 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1888 to 1360 bytes. >7543161: message: shader compiler issue 520: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >7543233: message: shader compiler issue 521: FS SIMD8 shader: 268 inst, 0 loops, 1342 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4288 to 3184 bytes. >7543233: message: shader compiler issue 522: FS SIMD16 shader: 269 inst, 0 loops, 2926 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4304 to 3200 bytes. >7543233: message: shader compiler issue 523: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >7543324: message: shader compiler issue 524: FS SIMD8 shader: 49 inst, 0 loops, 478 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 784 to 624 bytes. >7543324: message: shader compiler issue 525: FS SIMD16 shader: 49 inst, 0 loops, 558 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 784 to 624 bytes. >7543324: message: shader compiler issue 526: VS vec4 shader: 104 inst, 0 loops, 686 cycles, 0:0 spills:fills, compacted 1664 to 1504 bytes. >7543382: message: shader compiler issue 527: FS SIMD8 shader: 13 inst, 0 loops, 298 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 144 bytes. >7543382: message: shader compiler issue 528: FS SIMD16 shader: 13 inst, 0 loops, 324 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 144 bytes. >7543382: message: shader compiler issue 529: VS vec4 shader: 89 inst, 0 loops, 670 cycles, 0:0 spills:fills, compacted 1424 to 1280 bytes. >7543438: message: shader compiler issue 530: FS SIMD8 shader: 261 inst, 0 loops, 1270 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4176 to 3104 bytes. >7543438: message: shader compiler issue 531: FS SIMD16 shader: 262 inst, 0 loops, 1706 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4192 to 3120 bytes. >7543438: message: shader compiler issue 532: VS vec4 shader: 114 inst, 0 loops, 578 cycles, 0:0 spills:fills, compacted 1824 to 1600 bytes. >7543523: message: shader compiler issue 533: FS SIMD8 shader: 30 inst, 0 loops, 376 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 480 to 368 bytes. >7543523: message: shader compiler issue 534: FS SIMD16 shader: 30 inst, 0 loops, 424 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 480 to 368 bytes. >7543523: message: shader compiler issue 535: VS vec4 shader: 143 inst, 0 loops, 622 cycles, 0:0 spills:fills, compacted 2288 to 2000 bytes. >7543611: message: shader compiler issue 536: FS SIMD8 shader: 77 inst, 0 loops, 681 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1232 to 944 bytes. >7543611: message: shader compiler issue 537: FS SIMD16 shader: 78 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1248 to 960 bytes. >7543611: message: shader compiler issue 538: VS vec4 shader: 108 inst, 0 loops, 560 cycles, 0:0 spills:fills, compacted 1728 to 1504 bytes. >7543668: message: shader compiler issue 539: FS SIMD8 shader: 35 inst, 0 loops, 288 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 560 to 448 bytes. >7543668: message: shader compiler issue 540: FS SIMD16 shader: 36 inst, 0 loops, 348 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 576 to 464 bytes. >7543668: message: shader compiler issue 541: VS vec4 shader: 78 inst, 0 loops, 548 cycles, 0:0 spills:fills, compacted 1248 to 1088 bytes. >7543705: message: shader compiler issue 542: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >7543705: message: shader compiler issue 543: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >7543705: message: shader compiler issue 544: VS vec4 shader: 63 inst, 0 loops, 402 cycles, 0:0 spills:fills, compacted 1008 to 848 bytes. >7543747: message: shader compiler issue 545: FS SIMD8 shader: 245 inst, 0 loops, 1370 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 3920 to 2992 bytes. >7543747: message: shader compiler issue 546: FS SIMD16 shader: 246 inst, 0 loops, 1652 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 3936 to 3008 bytes. >7543747: message: shader compiler issue 547: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7543832: message: shader compiler issue 548: FS SIMD8 shader: 150 inst, 0 loops, 1133 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2400 to 1808 bytes. >7543832: message: shader compiler issue 549: FS SIMD16 shader: 151 inst, 0 loops, 1410 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2416 to 1824 bytes. >7543832: message: shader compiler issue 550: VS vec4 shader: 120 inst, 0 loops, 570 cycles, 0:0 spills:fills, compacted 1920 to 1680 bytes. >7543904: message: shader compiler issue 551: FS SIMD8 shader: 42 inst, 0 loops, 352 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 672 to 512 bytes. >7543904: message: shader compiler issue 552: FS SIMD16 shader: 43 inst, 0 loops, 428 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 688 to 528 bytes. >7543904: message: shader compiler issue 553: VS vec4 shader: 72 inst, 0 loops, 436 cycles, 0:0 spills:fills, compacted 1152 to 960 bytes. >7543953: message: shader compiler issue 554: FS SIMD8 shader: 293 inst, 0 loops, 1684 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4688 to 3536 bytes. >7543953: message: shader compiler issue 555: FS SIMD16 shader: 294 inst, 0 loops, 2032 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4704 to 3552 bytes. >7543953: message: shader compiler issue 556: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7544052: message: shader compiler issue 557: FS SIMD8 shader: 147 inst, 0 loops, 955 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2352 to 1776 bytes. >7544052: message: shader compiler issue 558: FS SIMD16 shader: 148 inst, 0 loops, 1194 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2368 to 1792 bytes. >7544052: message: shader compiler issue 559: VS vec4 shader: 120 inst, 0 loops, 570 cycles, 0:0 spills:fills, compacted 1920 to 1680 bytes. >7544131: message: shader compiler issue 560: FS SIMD8 shader: 287 inst, 0 loops, 1540 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4592 to 3488 bytes. >7544131: message: shader compiler issue 561: FS SIMD16 shader: 288 inst, 0 loops, 1918 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4608 to 3504 bytes. >7544131: message: shader compiler issue 562: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7544261: message: shader compiler issue 563: FS SIMD8 shader: 318 inst, 0 loops, 1866 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 5088 to 3872 bytes. >7544261: message: shader compiler issue 564: FS SIMD16 shader: 319 inst, 0 loops, 3572 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 5104 to 3888 bytes. >7544261: message: shader compiler issue 565: VS vec4 shader: 122 inst, 0 loops, 576 cycles, 0:0 spills:fills, compacted 1952 to 1712 bytes. >7544339: message: shader compiler issue 566: FS SIMD8 shader: 446 inst, 0 loops, 2402 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 7136 to 5504 bytes. >7544339: message: shader compiler issue 567: FS SIMD16 shader: 447 inst, 0 loops, 4778 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 7152 to 5520 bytes. >7544339: message: shader compiler issue 568: VS vec4 shader: 120 inst, 0 loops, 458 cycles, 0:0 spills:fills, compacted 1920 to 1648 bytes. >7544461: message: shader compiler issue 569: FS SIMD8 shader: 50 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 800 to 640 bytes. >7544461: message: shader compiler issue 570: FS SIMD16 shader: 51 inst, 0 loops, 424 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 816 to 656 bytes. >7544461: message: shader compiler issue 571: VS vec4 shader: 104 inst, 0 loops, 472 cycles, 0:0 spills:fills, compacted 1664 to 1392 bytes. >7544527: message: shader compiler issue 572: FS SIMD8 shader: 393 inst, 0 loops, 2158 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6288 to 4784 bytes. >7544527: message: shader compiler issue 573: FS SIMD16 shader: 394 inst, 0 loops, 4636 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6304 to 4800 bytes. >7544527: message: api performance issue 49: Copying to larger program cache: 1024 kB -> 2048 kB >7544527: message: shader compiler issue 574: VS vec4 shader: 67 inst, 0 loops, 240 cycles, 0:0 spills:fills, compacted 1072 to 928 bytes. >7544615: message: shader compiler issue 575: FS SIMD8 shader: 213 inst, 0 loops, 1036 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3408 to 2528 bytes. >7544615: message: shader compiler issue 576: FS SIMD16 shader: 214 inst, 0 loops, 1318 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3424 to 2544 bytes. >7544615: message: shader compiler issue 577: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >7548512: message: shader compiler issue 578: FS SIMD8 shader: 202 inst, 0 loops, 1246 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 3232 to 2496 bytes. >7548512: message: shader compiler issue 579: FS SIMD16 shader: 203 inst, 0 loops, 1490 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 3248 to 2512 bytes. >7548512: message: shader compiler issue 580: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >7548678: message: shader compiler issue 581: FS SIMD8 shader: 202 inst, 0 loops, 1246 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 3232 to 2496 bytes. >7548678: message: shader compiler issue 582: FS SIMD16 shader: 203 inst, 0 loops, 1490 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 3248 to 2512 bytes. >7548678: message: shader compiler issue 583: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >7548796: message: shader compiler issue 584: FS SIMD8 shader: 303 inst, 0 loops, 1538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4848 to 3696 bytes. >7548796: message: shader compiler issue 585: FS SIMD16 shader: 304 inst, 0 loops, 2828 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4864 to 3712 bytes. >7548796: message: shader compiler issue 586: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >7548933: message: shader compiler issue 587: FS SIMD8 shader: 294 inst, 0 loops, 1659 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4704 to 3600 bytes. >7548933: message: shader compiler issue 588: FS SIMD16 shader: 295 inst, 0 loops, 3114 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4720 to 3616 bytes. >7548933: message: shader compiler issue 589: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >waiting for idle >waiting for idle >7550016: message: shader compiler issue 590: FS SIMD8 shader: 336 inst, 0 loops, 1378 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 5376 to 3936 bytes. >7550016: message: shader compiler issue 591: FS SIMD16 shader: 337 inst, 0 loops, 4732 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 5392 to 3952 bytes. >7550016: message: shader compiler issue 592: VS vec4 shader: 854 inst, 0 loops, 7350 cycles, 0:0 spills:fills, compacted 13664 to 11088 bytes. >7550309: message: shader compiler issue 593: FS SIMD8 shader: 12 inst, 0 loops, 266 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >7550309: message: shader compiler issue 594: FS SIMD16 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >7550309: message: shader compiler issue 595: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >7550388: message: shader compiler performance issue 596: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >7550388: message: shader compiler issue 597: FS SIMD8 shader: 1333 inst, 1 loops, 23049 cycles, 0:0 spills:fills, Promoted 23 constants, compacted 21328 to 15600 bytes. >7550388: message: shader compiler issue 598: VS vec4 shader: 59 inst, 0 loops, 228 cycles, 0:0 spills:fills, compacted 944 to 800 bytes. >waiting for idle >Detected buffer out-of-bounds write from brw_bo 0x7f98dc0414e0 (GEM 276, label = "timestamp query") >apitrace: warning: caught signal 6 >7550702: error: caught an unhandled exception >/usr/bin/glretrace+0x2a9bec >/lib/x86_64-linux-gnu/libpthread.so.0+0x110bf >/lib/x86_64-linux-gnu/libc.so.6: gsignal+0xcf >/lib/x86_64-linux-gnu/libc.so.6: abort+0x169 >/opt/mesa/64/dri/i965_dri.so: _intel_batchbuffer_flush_fence+0x3e600a: /usr/local/src/mesa/master/src/mesa/drivers/dri/i965/intel_batchbuffer.c:1047 >/opt/mesa/64/dri/i965_dri.so: brw_draw_single_prim+0x3c89a7: /usr/local/src/mesa/master/src/mesa/drivers/dri/i965/brw_draw.c:799 >/opt/mesa/64/dri/i965_dri.so: brw_draw_prims+0x3c89a7: /usr/local/src/mesa/master/src/mesa/drivers/dri/i965/brw_draw.c:1018 >/opt/mesa/64/dri/i965_dri.so: vbo_validated_drawrangeelements+0x1c0dbd: vbo/vbo_exec_array.c:942 >/opt/mesa/64/dri/i965_dri.so: vbo_exec_DrawElementsInstanced+0x1c0e6b: vbo/vbo_exec_array.c:1151 >/usr/bin/glretrace+0x134edc >/usr/bin/glretrace+0x59b4a >/usr/bin/glretrace+0x5a59d >/usr/lib/x86_64-linux-gnu/libstdc++.so.6+0xb9e6e >/lib/x86_64-linux-gnu/libpthread.so.0+0x7493 >/lib/x86_64-linux-gnu/libc.so.6: clone+0x3e >? >apitrace: info: taking default action for signal 6 >waiting for idle >waiting for idle >waiting for idle >waiting for idle >1023: message: api issue 1: FBO incomplete: no attachments and default width or height is 0 [-1] >1023: message: shader compiler issue 2: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >1023: message: shader compiler issue 3: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >1023: message: shader compiler issue 4: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >1286: message: shader compiler issue 5: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >1286: message: shader compiler issue 6: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >1361: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1370: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1379: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1388: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1397: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1406: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >waiting for idle >2431: message: shader compiler issue 8: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >2431: message: shader compiler issue 9: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >3207: message: shader compiler issue 10: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3207: message: shader compiler issue 11: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3207: message: shader compiler issue 12: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >3207: message: shader compiler issue 13: FS SIMD16 shader: 2 inst, 0 loops, 0 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 32 to 32 bytes. >waiting for idle >waiting for idle >3355: message: shader compiler issue 14: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3355: message: shader compiler issue 15: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3355: message: shader compiler issue 16: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >3355: message: shader compiler issue 17: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >3355: message: shader compiler issue 18: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >3384: message: shader compiler issue 19: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >3384: message: shader compiler issue 20: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >5016: message: shader compiler issue 21: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >5016: message: shader compiler issue 22: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >8501: message: shader compiler issue 23: FS SIMD16 shader: 2 inst, 0 loops, 0 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 32 to 32 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >24651: message: shader compiler issue 24: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >24651: message: shader compiler issue 25: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >27040: message: shader compiler issue 26: CS SIMD16 shader: 504 inst, 2 loops, 586982 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 8064 to 6016 bytes. >27096: message: shader compiler issue 27: CS SIMD16 shader: 245 inst, 4 loops, 45770 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 3920 to 2912 bytes. >29232: message: shader compiler issue 28: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >29232: message: shader compiler issue 29: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >29232: message: shader compiler issue 30: VS vec4 shader: 18 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >29285: message: shader compiler issue 31: FS SIMD8 shader: 36 inst, 0 loops, 391 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 576 to 416 bytes. >29285: message: shader compiler issue 32: FS SIMD16 shader: 36 inst, 0 loops, 436 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 576 to 416 bytes. >29285: message: shader compiler issue 33: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >29347: message: shader compiler issue 34: FS SIMD8 shader: 27 inst, 0 loops, 336 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 432 to 304 bytes. >29347: message: shader compiler issue 35: FS SIMD16 shader: 27 inst, 0 loops, 372 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 432 to 304 bytes. >29347: message: shader compiler issue 36: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >30607: message: shader compiler issue 37: FS SIMD8 shader: 27 inst, 0 loops, 96 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >30607: message: shader compiler issue 38: FS SIMD16 shader: 27 inst, 0 loops, 136 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >30607: message: shader compiler issue 39: GS vec4 shader: 27 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >30607: message: shader compiler issue 40: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >30720: message: shader compiler issue 41: FS SIMD8 shader: 15 inst, 0 loops, 315 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 240 to 224 bytes. >30720: message: shader compiler issue 42: FS SIMD16 shader: 16 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 256 to 240 bytes. >30720: message: shader compiler issue 43: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >30806: message: shader compiler issue 44: FS SIMD8 shader: 35 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 560 to 336 bytes. >30806: message: shader compiler issue 45: FS SIMD16 shader: 35 inst, 0 loops, 372 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 560 to 336 bytes. >30806: message: shader compiler issue 46: VS vec4 shader: 18 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >30869: message: shader compiler issue 47: FS SIMD8 shader: 779 inst, 1 loops, 9068 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 12464 to 7648 bytes. >30869: message: shader compiler issue 48: FS SIMD16 shader: 779 inst, 1 loops, 10734 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 12464 to 7648 bytes. >30869: message: api performance issue 49: Copying to larger program cache: 16 kB -> 32 kB >30869: message: shader compiler issue 50: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >31091: message: shader compiler issue 51: FS SIMD8 shader: 99 inst, 0 loops, 531 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1328 bytes. >31091: message: shader compiler issue 52: FS SIMD16 shader: 99 inst, 0 loops, 1698 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1328 bytes. >31091: message: api performance issue 49: Copying to larger program cache: 32 kB -> 64 kB >31091: message: shader compiler issue 53: VS vec4 shader: 31 inst, 0 loops, 128 cycles, 0:0 spills:fills, compacted 496 to 464 bytes. >31167: message: shader compiler issue 54: FS SIMD8 shader: 92 inst, 0 loops, 505 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1472 to 1232 bytes. >31167: message: shader compiler issue 55: FS SIMD16 shader: 92 inst, 0 loops, 594 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1472 to 1232 bytes. >31167: message: shader compiler issue 56: VS vec4 shader: 31 inst, 0 loops, 128 cycles, 0:0 spills:fills, compacted 496 to 464 bytes. >31213: message: shader compiler issue 57: FS SIMD8 shader: 99 inst, 0 loops, 524 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1296 bytes. >31213: message: shader compiler issue 58: FS SIMD16 shader: 99 inst, 0 loops, 1708 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1296 bytes. >31213: message: shader compiler issue 59: VS vec4 shader: 26 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 416 to 352 bytes. >31280: message: shader compiler issue 60: FS SIMD8 shader: 64 inst, 0 loops, 417 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1024 to 848 bytes. >31280: message: shader compiler issue 61: FS SIMD16 shader: 64 inst, 0 loops, 478 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1024 to 848 bytes. >31280: message: shader compiler issue 62: VS vec4 shader: 27 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >31328: message: shader compiler issue 63: FS SIMD8 shader: 71 inst, 0 loops, 443 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 912 bytes. >31328: message: shader compiler issue 64: FS SIMD16 shader: 71 inst, 0 loops, 504 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 912 bytes. >31328: message: shader compiler issue 65: VS vec4 shader: 24 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 384 to 336 bytes. >31395: message: shader compiler issue 66: FS SIMD8 shader: 36 inst, 0 loops, 324 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 464 bytes. >31395: message: shader compiler issue 67: FS SIMD16 shader: 36 inst, 0 loops, 374 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 464 bytes. >31395: message: shader compiler issue 68: VS vec4 shader: 23 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 368 to 336 bytes. >31443: message: shader compiler issue 69: FS SIMD8 shader: 43 inst, 0 loops, 356 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 688 to 528 bytes. >31443: message: shader compiler issue 70: FS SIMD16 shader: 43 inst, 0 loops, 404 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 688 to 528 bytes. >31443: message: shader compiler issue 71: VS vec4 shader: 22 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 352 to 304 bytes. >waiting for idle >31562: message: shader compiler issue 72: FS SIMD8 shader: 3559 inst, 0 loops, 22139 cycles, 0:0 spills:fills, Promoted 145 constants, compacted 56944 to 49152 bytes. >31562: message: shader compiler issue 73: FS SIMD16 shader: 3559 inst, 0 loops, 34728 cycles, 0:0 spills:fills, Promoted 145 constants, compacted 56944 to 49152 bytes. >31562: message: api performance issue 49: Copying to larger program cache: 64 kB -> 256 kB >31562: message: shader compiler issue 74: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >31562: message: shader compiler issue 75: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >31610: message: shader compiler issue 76: FS SIMD8 shader: 162 inst, 0 loops, 1150 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 2592 to 2000 bytes. >31610: message: shader compiler issue 77: FS SIMD16 shader: 163 inst, 0 loops, 1348 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 2608 to 2016 bytes. >31610: message: shader compiler issue 78: VS vec4 shader: 29 inst, 0 loops, 244 cycles, 0:0 spills:fills, compacted 464 to 400 bytes. >31730: message: shader compiler issue 79: FS SIMD8 shader: 76 inst, 0 loops, 749 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1216 to 880 bytes. >31730: message: shader compiler issue 80: FS SIMD16 shader: 77 inst, 0 loops, 862 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 896 bytes. >31730: message: shader compiler issue 81: VS vec4 shader: 15 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 240 to 240 bytes. >31781: message: shader compiler issue 82: FS SIMD8 shader: 66 inst, 0 loops, 725 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1056 to 768 bytes. >31781: message: shader compiler issue 83: FS SIMD16 shader: 67 inst, 0 loops, 824 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1072 to 784 bytes. >31781: message: api performance issue 84: Recompiling fragment shader for program 2030 >31781: message: api performance issue 85: number of color buffers 2->1 >31805: message: shader compiler issue 86: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >31805: message: shader compiler issue 87: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >31805: message: shader compiler issue 88: VS vec4 shader: 16 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >waiting for idle >32858: message: shader compiler issue 89: FS SIMD8 shader: 75 inst, 0 loops, 618 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1200 to 880 bytes. >32858: message: shader compiler issue 90: FS SIMD16 shader: 75 inst, 0 loops, 750 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1200 to 880 bytes. >32858: message: shader compiler issue 91: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >32907: message: shader compiler issue 92: FS SIMD8 shader: 80 inst, 0 loops, 648 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1280 to 928 bytes. >32907: message: shader compiler issue 93: FS SIMD16 shader: 80 inst, 0 loops, 780 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1280 to 928 bytes. >32907: message: shader compiler issue 94: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >32949: message: shader compiler issue 95: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >32949: message: shader compiler issue 96: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >62344: message: shader compiler issue 97: FS SIMD8 shader: 93 inst, 0 loops, 650 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1488 to 1072 bytes. >62344: message: shader compiler issue 98: FS SIMD16 shader: 93 inst, 0 loops, 800 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1488 to 1072 bytes. >62344: message: shader compiler issue 99: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >62386: message: shader compiler issue 100: FS SIMD8 shader: 82 inst, 0 loops, 653 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1312 to 960 bytes. >62386: message: shader compiler issue 101: FS SIMD16 shader: 82 inst, 0 loops, 782 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1312 to 960 bytes. >62386: message: shader compiler issue 102: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >65714: message: shader compiler issue 103: FS SIMD8 shader: 115 inst, 0 loops, 938 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 1840 to 1360 bytes. >65714: message: shader compiler issue 104: FS SIMD16 shader: 115 inst, 0 loops, 1086 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 1840 to 1360 bytes. >65714: message: shader compiler issue 105: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >70961: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >71804: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >72647: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >73490: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >74333: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >75176: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >76019: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >76862: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >77705: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >78548: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >79391: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >80234: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >81077: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >81920: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >82763: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >83606: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >84449: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >85292: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >86135: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >90099: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >90695: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >98665: message: shader compiler issue 107: FS SIMD8 shader: 259 inst, 0 loops, 1786 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4144 to 3120 bytes. >98665: message: shader compiler issue 108: FS SIMD16 shader: 260 inst, 0 loops, 2242 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4160 to 3136 bytes. >98665: message: shader compiler issue 109: VS vec4 shader: 33 inst, 0 loops, 180 cycles, 0:0 spills:fills, compacted 528 to 432 bytes. >98718: message: shader compiler issue 110: FS SIMD8 shader: 21 inst, 0 loops, 104 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 336 to 240 bytes. >98718: message: shader compiler issue 111: FS SIMD16 shader: 21 inst, 0 loops, 130 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 336 to 240 bytes. >98718: message: shader compiler issue 112: VS vec4 shader: 56 inst, 0 loops, 224 cycles, 0:0 spills:fills, compacted 896 to 752 bytes. >98805: message: shader compiler issue 113: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >98805: message: shader compiler issue 114: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >98805: message: shader compiler issue 115: VS vec4 shader: 237 inst, 0 loops, 1404 cycles, 0:0 spills:fills, compacted 3792 to 3280 bytes. >98866: message: shader compiler issue 116: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >98866: message: shader compiler issue 117: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >98866: message: shader compiler issue 118: VS vec4 shader: 222 inst, 0 loops, 1242 cycles, 0:0 spills:fills, compacted 3552 to 3056 bytes. >98916: message: shader compiler issue 119: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >98916: message: shader compiler issue 120: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >98916: message: shader compiler issue 121: VS vec4 shader: 246 inst, 0 loops, 1142 cycles, 0:0 spills:fills, compacted 3936 to 3392 bytes. >99005: message: shader compiler issue 122: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >99005: message: shader compiler issue 123: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >99005: message: shader compiler issue 124: VS vec4 shader: 243 inst, 0 loops, 1252 cycles, 0:0 spills:fills, compacted 3888 to 3376 bytes. >99064: message: shader compiler issue 125: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >99064: message: shader compiler issue 126: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >99064: message: shader compiler issue 127: VS vec4 shader: 228 inst, 0 loops, 1228 cycles, 0:0 spills:fills, compacted 3648 to 3152 bytes. >99112: message: shader compiler issue 128: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >99112: message: shader compiler issue 129: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >99112: message: shader compiler issue 130: VS vec4 shader: 252 inst, 0 loops, 1226 cycles, 0:0 spills:fills, compacted 4032 to 3472 bytes. >99202: message: shader compiler issue 131: FS SIMD8 shader: 116 inst, 0 loops, 640 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1856 to 1376 bytes. >99202: message: shader compiler issue 132: FS SIMD16 shader: 116 inst, 0 loops, 810 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1856 to 1376 bytes. >99202: message: shader compiler issue 133: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >99268: message: shader compiler issue 134: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99268: message: shader compiler issue 135: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99268: message: shader compiler issue 136: VS vec4 shader: 36 inst, 0 loops, 286 cycles, 0:0 spills:fills, compacted 576 to 512 bytes. >99303: message: shader compiler issue 137: FS SIMD8 shader: 13 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99303: message: shader compiler issue 138: FS SIMD16 shader: 13 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99303: message: shader compiler issue 139: VS vec4 shader: 31 inst, 0 loops, 176 cycles, 0:0 spills:fills, compacted 496 to 400 bytes. >99349: message: shader compiler issue 140: FS SIMD8 shader: 258 inst, 0 loops, 1255 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4128 to 3136 bytes. >99349: message: shader compiler issue 141: FS SIMD16 shader: 259 inst, 0 loops, 2480 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4144 to 3152 bytes. >99349: message: shader compiler issue 142: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >99434: message: shader compiler issue 143: FS SIMD8 shader: 113 inst, 0 loops, 634 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1808 to 1344 bytes. >99434: message: shader compiler issue 144: FS SIMD16 shader: 113 inst, 0 loops, 806 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1808 to 1344 bytes. >99434: message: shader compiler issue 145: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >99508: message: shader compiler issue 146: FS SIMD8 shader: 252 inst, 0 loops, 1195 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3072 bytes. >99508: message: shader compiler issue 147: FS SIMD16 shader: 253 inst, 0 loops, 2412 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3088 bytes. >99508: message: shader compiler issue 148: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >99612: message: shader compiler issue 149: FS SIMD8 shader: 294 inst, 0 loops, 1659 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4704 to 3600 bytes. >99612: message: shader compiler issue 150: FS SIMD16 shader: 295 inst, 0 loops, 3114 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4720 to 3616 bytes. >99612: message: shader compiler issue 151: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >99685: message: shader compiler issue 152: FS SIMD8 shader: 26 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 416 to 288 bytes. >99685: message: shader compiler issue 153: FS SIMD16 shader: 26 inst, 0 loops, 138 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 416 to 288 bytes. >99685: message: shader compiler issue 154: VS vec4 shader: 56 inst, 0 loops, 224 cycles, 0:0 spills:fills, compacted 896 to 752 bytes. >99735: message: shader compiler issue 155: FS SIMD8 shader: 112 inst, 0 loops, 813 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1792 to 1312 bytes. >99735: message: shader compiler issue 156: FS SIMD16 shader: 112 inst, 0 loops, 932 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1792 to 1312 bytes. >99735: message: shader compiler issue 157: VS vec4 shader: 216 inst, 0 loops, 1144 cycles, 0:0 spills:fills, compacted 3456 to 3008 bytes. >99810: message: shader compiler issue 158: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99810: message: shader compiler issue 159: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99810: message: shader compiler issue 160: VS vec4 shader: 184 inst, 0 loops, 1082 cycles, 0:0 spills:fills, compacted 2944 to 2528 bytes. >99852: message: shader compiler issue 161: FS SIMD8 shader: 13 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99852: message: shader compiler issue 162: FS SIMD16 shader: 13 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99852: message: shader compiler issue 163: VS vec4 shader: 175 inst, 0 loops, 1082 cycles, 0:0 spills:fills, compacted 2800 to 2368 bytes. >99907: message: shader compiler issue 164: FS SIMD8 shader: 259 inst, 0 loops, 1426 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4144 to 3136 bytes. >99907: message: shader compiler issue 165: FS SIMD16 shader: 260 inst, 0 loops, 2376 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4160 to 3152 bytes. >99907: message: shader compiler issue 166: VS vec4 shader: 213 inst, 0 loops, 1136 cycles, 0:0 spills:fills, compacted 3408 to 2944 bytes. >100001: message: shader compiler issue 167: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >100001: message: shader compiler issue 168: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >100001: message: shader compiler issue 169: VS vec4 shader: 284 inst, 0 loops, 1898 cycles, 0:0 spills:fills, compacted 4544 to 3888 bytes. >100061: message: shader compiler issue 170: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >100061: message: shader compiler issue 171: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >100061: message: shader compiler issue 172: VS vec4 shader: 269 inst, 0 loops, 1702 cycles, 0:0 spills:fills, compacted 4304 to 3664 bytes. >100110: message: shader compiler issue 173: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >100110: message: shader compiler issue 174: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >100110: message: shader compiler issue 175: VS vec4 shader: 292 inst, 0 loops, 1692 cycles, 0:0 spills:fills, compacted 4672 to 3984 bytes. >100110: message: api performance issue 49: Copying to larger program cache: 256 kB -> 512 kB >waiting for idle >waiting for idle >101441: message: shader compiler issue 176: FS SIMD8 shader: 3 inst, 0 loops, 18 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >101441: message: shader compiler issue 177: FS SIMD16 shader: 3 inst, 0 loops, 22 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >101441: message: api performance issue 84: Recompiling fragment shader for program 2046 >101441: message: api performance issue 85: number of color buffers 1->0 >101822: message: shader compiler performance issue 178: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >101822: message: shader compiler issue 179: FS SIMD8 shader: 1509 inst, 0 loops, 10207 cycles, 0:0 spills:fills, Promoted 34 constants, compacted 24144 to 17456 bytes. >101822: message: shader compiler issue 180: VS vec4 shader: 28 inst, 0 loops, 156 cycles, 0:0 spills:fills, compacted 448 to 384 bytes. >101940: message: shader compiler performance issue 181: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >101940: message: shader compiler issue 182: FS SIMD8 shader: 1611 inst, 0 loops, 11151 cycles, 0:0 spills:fills, Promoted 35 constants, compacted 25776 to 18720 bytes. >101940: message: shader compiler issue 183: VS vec4 shader: 101 inst, 0 loops, 644 cycles, 0:0 spills:fills, compacted 1616 to 1184 bytes. >102046: message: shader compiler issue 184: FS SIMD8 shader: 149 inst, 0 loops, 1238 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2384 to 1888 bytes. >102046: message: shader compiler issue 185: FS SIMD16 shader: 149 inst, 0 loops, 1446 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2384 to 1888 bytes. >102046: message: shader compiler issue 186: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >102046: message: shader compiler issue 187: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >102154: message: shader compiler issue 188: FS SIMD8 shader: 248 inst, 0 loops, 2281 cycles, 0:0 spills:fills, Promoted 12 constants, compacted 3968 to 3040 bytes. >102154: message: shader compiler issue 189: FS SIMD16 shader: 248 inst, 0 loops, 2626 cycles, 0:0 spills:fills, Promoted 12 constants, compacted 3968 to 3040 bytes. >102154: message: shader compiler issue 190: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >102154: message: shader compiler issue 191: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >waiting for idle >102255: message: shader compiler performance issue 192: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >102255: message: shader compiler issue 193: FS SIMD8 shader: 914 inst, 0 loops, 7832 cycles, 0:0 spills:fills, Promoted 33 constants, compacted 14624 to 10944 bytes. >102255: message: shader compiler issue 194: VS vec4 shader: 18 inst, 0 loops, 92 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >102334: message: shader compiler issue 195: FS SIMD8 shader: 77 inst, 0 loops, 663 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 848 bytes. >102334: message: shader compiler issue 196: FS SIMD16 shader: 77 inst, 0 loops, 780 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 848 bytes. >102334: message: shader compiler issue 197: VS vec4 shader: 18 inst, 0 loops, 92 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >102428: message: shader compiler issue 198: FS SIMD8 shader: 88 inst, 0 loops, 721 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1408 to 1056 bytes. >102428: message: shader compiler issue 199: FS SIMD16 shader: 89 inst, 0 loops, 866 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1424 to 1072 bytes. >102428: message: shader compiler performance issue 200: vertex shader triggered register spilling. Try reducing the number of live vec4 values to improve performance. >102428: message: shader compiler issue 201: VS vec4 shader: 1016 inst, 0 loops, 8526 cycles, 1:1 spills:fills, compacted 16256 to 13200 bytes. >102579: message: shader compiler performance issue 202: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >102579: message: shader compiler issue 203: FS SIMD8 shader: 607 inst, 0 loops, 2679 cycles, 0:0 spills:fills, Promoted 37 constants, compacted 9712 to 7344 bytes. >102579: message: shader compiler issue 204: VS vec4 shader: 847 inst, 0 loops, 7420 cycles, 0:0 spills:fills, compacted 13552 to 10992 bytes. >102947: message: shader compiler issue 205: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >102947: message: shader compiler issue 206: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >102947: message: shader compiler issue 207: VS vec4 shader: 5 inst, 0 loops, 20 cycles, 0:0 spills:fills, compacted 80 to 80 bytes. >103024: message: shader compiler issue 208: FS SIMD8 shader: 78 inst, 0 loops, 460 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1040 bytes. >103024: message: shader compiler issue 209: FS SIMD16 shader: 78 inst, 0 loops, 522 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1040 bytes. >103024: message: shader compiler issue 210: VS vec4 shader: 29 inst, 0 loops, 124 cycles, 0:0 spills:fills, compacted 464 to 432 bytes. >103102: message: shader compiler issue 211: FS SIMD8 shader: 71 inst, 0 loops, 438 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 944 bytes. >103102: message: shader compiler issue 212: FS SIMD16 shader: 71 inst, 0 loops, 502 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 944 bytes. >103102: message: shader compiler issue 213: VS vec4 shader: 27 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >103164: message: shader compiler issue 214: FS SIMD8 shader: 78 inst, 0 loops, 470 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1008 bytes. >103164: message: shader compiler issue 215: FS SIMD16 shader: 78 inst, 0 loops, 524 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1008 bytes. >103164: message: shader compiler issue 216: VS vec4 shader: 24 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 384 to 336 bytes. >103233: message: shader compiler issue 217: FS SIMD8 shader: 50 inst, 0 loops, 368 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 800 to 656 bytes. >103233: message: shader compiler issue 218: FS SIMD16 shader: 50 inst, 0 loops, 444 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 800 to 656 bytes. >103233: message: shader compiler issue 219: VS vec4 shader: 25 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 400 to 368 bytes. >103297: message: shader compiler issue 220: FS SIMD8 shader: 57 inst, 0 loops, 394 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 912 to 720 bytes. >103297: message: shader compiler issue 221: FS SIMD16 shader: 57 inst, 0 loops, 450 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 912 to 720 bytes. >103297: message: shader compiler issue 222: VS vec4 shader: 23 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 368 to 320 bytes. >103366: message: shader compiler issue 223: FS SIMD8 shader: 29 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 464 to 368 bytes. >103366: message: shader compiler issue 224: FS SIMD16 shader: 29 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 464 to 368 bytes. >103366: message: shader compiler issue 225: VS vec4 shader: 21 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 336 to 304 bytes. >103415: message: shader compiler issue 226: FS SIMD8 shader: 36 inst, 0 loops, 322 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 432 bytes. >103415: message: shader compiler issue 227: FS SIMD16 shader: 36 inst, 0 loops, 368 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 432 bytes. >103415: message: shader compiler issue 228: VS vec4 shader: 21 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 336 to 304 bytes. >waiting for idle >103581: message: shader compiler issue 229: FS SIMD8 shader: 4 inst, 0 loops, 222 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >103581: message: shader compiler issue 230: FS SIMD16 shader: 4 inst, 0 loops, 230 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >103581: message: shader compiler issue 231: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >waiting for idle >waiting for idle >104664: message: shader compiler issue 232: FS SIMD8 shader: 341 inst, 0 loops, 2029 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5456 to 4176 bytes. >104664: message: shader compiler issue 233: FS SIMD16 shader: 342 inst, 0 loops, 2558 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5472 to 4192 bytes. >104664: message: shader compiler issue 234: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >waiting for idle >105189: message: shader compiler issue 235: FS SIMD8 shader: 59 inst, 0 loops, 691 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 944 to 704 bytes. >105189: message: shader compiler issue 236: FS SIMD16 shader: 59 inst, 0 loops, 752 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 944 to 704 bytes. >105189: message: shader compiler issue 237: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >105321: message: shader compiler issue 238: FS SIMD8 shader: 51 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 816 to 672 bytes. >105321: message: shader compiler issue 239: FS SIMD16 shader: 51 inst, 0 loops, 612 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 816 to 672 bytes. >105321: message: shader compiler issue 240: VS vec4 shader: 28 inst, 0 loops, 156 cycles, 0:0 spills:fills, compacted 448 to 384 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >107554: message: shader compiler issue 241: FS SIMD8 shader: 46 inst, 0 loops, 433 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 608 bytes. >107554: message: shader compiler issue 242: FS SIMD16 shader: 46 inst, 0 loops, 522 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 608 bytes. >107554: message: shader compiler issue 243: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >108037: message: shader compiler issue 244: FS SIMD8 shader: 49 inst, 0 loops, 610 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 784 to 480 bytes. >108037: message: shader compiler issue 245: FS SIMD16 shader: 49 inst, 0 loops, 680 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 784 to 480 bytes. >108037: message: shader compiler issue 246: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >108088: message: shader compiler issue 247: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >108088: message: shader compiler issue 248: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >108088: message: shader compiler issue 249: VS vec4 shader: 14 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >108650: message: shader compiler issue 250: FS SIMD8 shader: 93 inst, 0 loops, 571 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1488 to 1152 bytes. >108650: message: shader compiler issue 251: FS SIMD16 shader: 93 inst, 0 loops, 706 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1488 to 1152 bytes. >108650: message: shader compiler issue 252: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >108785: message: shader compiler issue 253: FS SIMD8 shader: 191 inst, 0 loops, 1436 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 3056 to 2368 bytes. >108785: message: shader compiler issue 254: FS SIMD16 shader: 191 inst, 0 loops, 1772 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 3056 to 2368 bytes. >108785: message: shader compiler issue 255: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >109334: message: shader compiler issue 256: FS SIMD8 shader: 56 inst, 0 loops, 580 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 896 to 560 bytes. >109334: message: shader compiler issue 257: FS SIMD16 shader: 56 inst, 0 loops, 634 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 896 to 560 bytes. >109334: message: shader compiler issue 258: VS vec4 shader: 14 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >113116: message: shader compiler issue 259: FS SIMD8 shader: 140 inst, 1 loops, 7410 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 2240 to 1680 bytes. >113116: message: shader compiler issue 260: FS SIMD16 shader: 140 inst, 1 loops, 8642 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 2240 to 1680 bytes. >113116: message: shader compiler issue 261: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >waiting for idle >waiting for idle >113890: message: shader compiler issue 262: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >113890: message: shader compiler issue 263: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >113890: message: shader compiler issue 264: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >113971: message: shader compiler issue 265: FS SIMD8 shader: 348 inst, 0 loops, 2051 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5568 to 4224 bytes. >113971: message: shader compiler issue 266: FS SIMD16 shader: 349 inst, 0 loops, 4016 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5584 to 4240 bytes. >113971: message: shader compiler issue 267: VS vec4 shader: 213 inst, 0 loops, 1136 cycles, 0:0 spills:fills, compacted 3408 to 2944 bytes. >114069: message: shader compiler issue 268: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >114069: message: shader compiler issue 269: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >114069: message: shader compiler issue 270: VS vec4 shader: 292 inst, 0 loops, 1692 cycles, 0:0 spills:fills, compacted 4672 to 3984 bytes. >114224: message: shader compiler issue 271: FS SIMD8 shader: 241 inst, 2 loops, 192999 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 3856 to 2816 bytes. >114224: message: shader compiler issue 272: FS SIMD16 shader: 241 inst, 2 loops, 316276 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 3856 to 2816 bytes. >114224: message: shader compiler issue 273: VS vec4 shader: 16 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >114428: message: shader compiler issue 274: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >114428: message: shader compiler issue 275: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >waiting for idle >waiting for idle >115273: message: shader compiler issue 276: FS SIMD8 shader: 270 inst, 0 loops, 3165 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4320 to 3104 bytes. >115273: message: shader compiler issue 277: FS SIMD16 shader: 270 inst, 0 loops, 3534 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4320 to 3104 bytes. >115273: message: shader compiler issue 278: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >115482: message: shader compiler issue 279: FS SIMD8 shader: 67 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1072 to 800 bytes. >115482: message: shader compiler issue 280: FS SIMD16 shader: 68 inst, 0 loops, 892 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1088 to 816 bytes. >115482: message: shader compiler issue 281: VS vec4 shader: 995 inst, 0 loops, 8464 cycles, 0:0 spills:fills, compacted 15920 to 12944 bytes. >115612: message: shader compiler issue 282: FS SIMD8 shader: 67 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1072 to 800 bytes. >115612: message: shader compiler issue 283: FS SIMD16 shader: 68 inst, 0 loops, 892 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1088 to 816 bytes. >115612: message: shader compiler issue 284: VS vec4 shader: 995 inst, 0 loops, 8464 cycles, 0:0 spills:fills, compacted 15920 to 12944 bytes. >waiting for idle >116346: message: shader compiler issue 285: FS SIMD8 shader: 40 inst, 0 loops, 362 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 368 bytes. >116346: message: shader compiler issue 286: FS SIMD16 shader: 40 inst, 0 loops, 394 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 368 bytes. >116346: message: shader compiler issue 287: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >116406: message: shader compiler issue 288: FS SIMD8 shader: 102 inst, 1 loops, 6496 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1632 to 1168 bytes. >116406: message: shader compiler issue 289: FS SIMD16 shader: 103 inst, 1 loops, 7472 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1648 to 1168 bytes. >116406: message: shader compiler issue 290: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >116463: message: shader compiler issue 291: FS SIMD8 shader: 4 inst, 0 loops, 222 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >116463: message: shader compiler issue 292: FS SIMD16 shader: 4 inst, 0 loops, 230 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >116463: message: shader compiler issue 293: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >116530: message: shader compiler issue 294: FS SIMD8 shader: 95 inst, 0 loops, 720 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1520 to 1136 bytes. >116530: message: shader compiler issue 295: FS SIMD16 shader: 95 inst, 0 loops, 872 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1520 to 1136 bytes. >116530: message: shader compiler issue 296: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >116575: message: shader compiler issue 297: FS SIMD8 shader: 72 inst, 0 loops, 606 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1152 to 864 bytes. >116575: message: shader compiler issue 298: FS SIMD16 shader: 72 inst, 0 loops, 722 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1152 to 864 bytes. >116575: message: shader compiler issue 299: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >116610: message: shader compiler issue 300: FS SIMD8 shader: 175 inst, 0 loops, 1203 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2800 to 2128 bytes. >116610: message: shader compiler issue 301: FS SIMD16 shader: 176 inst, 0 loops, 1366 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2816 to 2144 bytes. >116610: message: shader compiler issue 302: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >117987: message: shader compiler issue 303: FS SIMD8 shader: 464 inst, 2 loops, 212842 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 7424 to 5424 bytes. >117987: message: shader compiler issue 304: FS SIMD16 shader: 464 inst, 2 loops, 355202 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 7424 to 5424 bytes. >117987: message: shader compiler issue 305: VS vec4 shader: 16 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >118156: message: shader compiler issue 306: FS SIMD8 shader: 14 inst, 0 loops, 62 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 224 to 144 bytes. >118156: message: shader compiler issue 307: FS SIMD16 shader: 14 inst, 0 loops, 80 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 224 to 144 bytes. >118156: message: shader compiler issue 308: VS vec4 shader: 15 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 240 to 224 bytes. >waiting for idle >waiting for idle >118858: message: shader compiler issue 309: FS SIMD8 shader: 289 inst, 0 loops, 1531 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 4624 to 3360 bytes. >118858: message: shader compiler issue 310: FS SIMD16 shader: 290 inst, 0 loops, 1848 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 4640 to 3376 bytes. >118858: message: shader compiler issue 311: VS vec4 shader: 1095 inst, 0 loops, 9914 cycles, 0:0 spills:fills, compacted 17520 to 14256 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >134040: message: shader compiler issue 312: FS SIMD8 shader: 27 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >134040: message: shader compiler issue 313: FS SIMD16 shader: 28 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 448 to 320 bytes. >134064: message: shader compiler issue 314: FS SIMD8 shader: 27 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >134064: message: shader compiler issue 315: FS SIMD16 shader: 28 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 448 to 320 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >145499: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >145501: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >145503: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >148182: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >148184: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >148186: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >150829: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >150831: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >150833: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >153571: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >153573: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >153575: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >156218: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >156220: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >156222: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >162891: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >162893: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >162895: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >165897: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >165899: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >165901: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >168712: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >168714: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >168716: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >171835: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >171837: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >171839: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >174563: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >174565: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >174567: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >177380: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >177382: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >177384: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >180026: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >180028: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >180030: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >182674: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >182676: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >182678: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >185345: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >185347: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >185349: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >187995: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >187997: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >187999: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >188009: message: shader compiler issue 316: FS SIMD8 shader: 347 inst, 0 loops, 1931 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5552 to 4224 bytes. >188009: message: shader compiler issue 317: FS SIMD16 shader: 348 inst, 0 loops, 3436 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5568 to 4240 bytes. >188009: message: shader compiler issue 318: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >188099: message: shader compiler issue 319: FS SIMD8 shader: 287 inst, 0 loops, 1581 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4592 to 3472 bytes. >188099: message: shader compiler issue 320: FS SIMD16 shader: 287 inst, 0 loops, 3224 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4592 to 3472 bytes. >188099: message: shader compiler issue 321: VS vec4 shader: 67 inst, 0 loops, 308 cycles, 0:0 spills:fills, compacted 1072 to 960 bytes. >188167: message: shader compiler issue 322: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >188167: message: shader compiler issue 323: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >188167: message: shader compiler issue 324: VS vec4 shader: 31 inst, 0 loops, 176 cycles, 0:0 spills:fills, compacted 496 to 400 bytes. >188207: message: shader compiler issue 325: FS SIMD8 shader: 500 inst, 0 loops, 2800 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 8000 to 6096 bytes. >188207: message: shader compiler issue 326: FS SIMD16 shader: 501 inst, 0 loops, 5262 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 8016 to 6112 bytes. >188207: message: api performance issue 49: Copying to larger program cache: 512 kB -> 1024 kB >188207: message: shader compiler issue 327: VS vec4 shader: 66 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1056 to 912 bytes. >188300: message: shader compiler issue 328: FS SIMD8 shader: 62 inst, 0 loops, 359 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188300: message: shader compiler issue 329: FS SIMD16 shader: 62 inst, 0 loops, 454 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188300: message: shader compiler issue 330: VS vec4 shader: 55 inst, 0 loops, 300 cycles, 0:0 spills:fills, compacted 880 to 800 bytes. >188369: message: shader compiler issue 331: FS SIMD8 shader: 367 inst, 0 loops, 1988 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5872 to 4496 bytes. >188369: message: shader compiler issue 332: FS SIMD16 shader: 368 inst, 0 loops, 3606 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5888 to 4512 bytes. >188369: message: shader compiler issue 333: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188458: message: shader compiler issue 334: FS SIMD8 shader: 62 inst, 0 loops, 382 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188458: message: shader compiler issue 335: FS SIMD16 shader: 62 inst, 0 loops, 432 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188458: message: shader compiler issue 336: VS vec4 shader: 55 inst, 0 loops, 300 cycles, 0:0 spills:fills, compacted 880 to 800 bytes. >188525: message: shader compiler issue 337: FS SIMD8 shader: 364 inst, 0 loops, 2107 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5824 to 4464 bytes. >188525: message: shader compiler issue 338: FS SIMD16 shader: 365 inst, 0 loops, 3298 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5840 to 4480 bytes. >188525: message: shader compiler issue 339: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188615: message: shader compiler issue 340: FS SIMD8 shader: 136 inst, 0 loops, 884 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2176 to 1600 bytes. >188615: message: shader compiler issue 341: FS SIMD16 shader: 136 inst, 0 loops, 1162 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2176 to 1600 bytes. >188615: message: shader compiler issue 342: VS vec4 shader: 66 inst, 0 loops, 308 cycles, 0:0 spills:fills, compacted 1056 to 944 bytes. >188684: message: shader compiler issue 343: FS SIMD8 shader: 355 inst, 0 loops, 2047 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5680 to 4288 bytes. >188684: message: shader compiler issue 344: FS SIMD16 shader: 356 inst, 0 loops, 2648 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5696 to 4304 bytes. >188684: message: shader compiler issue 345: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188769: message: shader compiler issue 346: FS SIMD8 shader: 419 inst, 0 loops, 2545 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 6704 to 5088 bytes. >188769: message: shader compiler issue 347: FS SIMD16 shader: 420 inst, 0 loops, 3022 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 6720 to 5104 bytes. >188769: message: shader compiler issue 348: VS vec4 shader: 59 inst, 0 loops, 230 cycles, 0:0 spills:fills, compacted 944 to 800 bytes. >188853: message: shader compiler issue 349: FS SIMD8 shader: 382 inst, 0 loops, 2445 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 6112 to 4640 bytes. >188853: message: shader compiler issue 350: FS SIMD16 shader: 383 inst, 0 loops, 2936 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 6128 to 4656 bytes. >188853: message: shader compiler issue 351: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >188943: message: shader compiler issue 352: FS SIMD8 shader: 55 inst, 0 loops, 350 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 880 to 672 bytes. >188943: message: shader compiler issue 353: FS SIMD16 shader: 56 inst, 0 loops, 446 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 896 to 688 bytes. >188943: message: shader compiler issue 354: VS vec4 shader: 104 inst, 0 loops, 472 cycles, 0:0 spills:fills, compacted 1664 to 1392 bytes. >188990: message: shader compiler issue 355: FS SIMD8 shader: 265 inst, 0 loops, 1338 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4240 to 3216 bytes. >188990: message: shader compiler issue 356: FS SIMD16 shader: 265 inst, 0 loops, 3950 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4240 to 3216 bytes. >188990: message: shader compiler issue 357: VS vec4 shader: 68 inst, 0 loops, 310 cycles, 0:0 spills:fills, compacted 1088 to 976 bytes. >189066: message: shader compiler issue 358: FS SIMD8 shader: 482 inst, 0 loops, 2717 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7712 to 5888 bytes. >189066: message: shader compiler issue 359: FS SIMD16 shader: 483 inst, 0 loops, 5578 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7728 to 5904 bytes. >189066: message: shader compiler issue 360: VS vec4 shader: 67 inst, 0 loops, 240 cycles, 0:0 spills:fills, compacted 1072 to 928 bytes. >189176: message: shader compiler issue 361: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >189176: message: shader compiler issue 362: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >189176: message: shader compiler issue 363: VS vec4 shader: 246 inst, 0 loops, 1142 cycles, 0:0 spills:fills, compacted 3936 to 3392 bytes. >189267: message: shader compiler issue 364: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >189267: message: shader compiler issue 365: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >189267: message: shader compiler issue 366: VS vec4 shader: 252 inst, 0 loops, 1226 cycles, 0:0 spills:fills, compacted 4032 to 3472 bytes. >189363: message: shader compiler issue 367: FS SIMD8 shader: 40 inst, 0 loops, 329 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 432 bytes. >189363: message: shader compiler issue 368: FS SIMD16 shader: 40 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 432 bytes. >189363: message: shader compiler issue 369: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. >189418: message: shader compiler issue 370: FS SIMD8 shader: 316 inst, 0 loops, 1952 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5056 to 3872 bytes. >189418: message: shader compiler issue 371: FS SIMD16 shader: 317 inst, 0 loops, 2504 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5072 to 3888 bytes. >189418: message: shader compiler issue 372: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >189501: message: shader compiler issue 373: FS SIMD8 shader: 24 inst, 0 loops, 131 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 384 to 288 bytes. >189501: message: shader compiler issue 374: FS SIMD16 shader: 24 inst, 0 loops, 170 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 384 to 288 bytes. >189501: message: shader compiler issue 375: VS vec4 shader: 51 inst, 0 loops, 296 cycles, 0:0 spills:fills, compacted 816 to 736 bytes. >189551: message: shader compiler issue 376: FS SIMD8 shader: 401 inst, 0 loops, 2417 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6416 to 4896 bytes. >189551: message: shader compiler issue 377: FS SIMD16 shader: 402 inst, 0 loops, 3012 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6432 to 4912 bytes. >189551: message: shader compiler issue 378: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >waiting for idle >waiting for idle >waiting for idle >191839: message: shader compiler issue 379: FS SIMD8 shader: 184 inst, 0 loops, 1154 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2944 to 2192 bytes. >191839: message: shader compiler issue 380: FS SIMD16 shader: 185 inst, 0 loops, 1550 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2960 to 2208 bytes. >191839: message: shader compiler issue 381: VS vec4 shader: 848 inst, 0 loops, 7184 cycles, 0:0 spills:fills, compacted 13568 to 11008 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >193111: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >193113: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >193115: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >198966: message: shader compiler issue 382: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >198966: message: shader compiler issue 383: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >198966: message: shader compiler issue 384: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >199129: message: shader compiler issue 385: FS SIMD8 shader: 512 inst, 0 loops, 3233 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 8192 to 6160 bytes. >199129: message: shader compiler issue 386: FS SIMD16 shader: 513 inst, 0 loops, 5754 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 8208 to 6176 bytes. >199129: message: shader compiler issue 387: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >199236: message: shader compiler issue 388: FS SIMD8 shader: 369 inst, 0 loops, 2599 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5904 to 4560 bytes. >199236: message: shader compiler issue 389: FS SIMD16 shader: 370 inst, 0 loops, 3304 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5920 to 4576 bytes. >199236: message: shader compiler issue 390: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >waiting for idle >199425: message: shader compiler issue 391: FS SIMD8 shader: 329 inst, 0 loops, 2072 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5264 to 4080 bytes. >199425: message: shader compiler issue 392: FS SIMD16 shader: 330 inst, 0 loops, 2596 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5280 to 4096 bytes. >199425: message: shader compiler issue 393: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >199604: message: shader compiler issue 394: FS SIMD8 shader: 329 inst, 0 loops, 2072 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5264 to 4080 bytes. >199604: message: shader compiler issue 395: FS SIMD16 shader: 330 inst, 0 loops, 2596 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5280 to 4096 bytes. >199604: message: shader compiler issue 396: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >199781: message: shader compiler issue 397: FS SIMD8 shader: 290 inst, 0 loops, 2054 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4640 to 3584 bytes. >199781: message: shader compiler issue 398: FS SIMD16 shader: 291 inst, 0 loops, 2404 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4656 to 3600 bytes. >199781: message: shader compiler issue 399: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >199920: message: shader compiler issue 400: FS SIMD8 shader: 291 inst, 0 loops, 2054 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4656 to 3600 bytes. >199920: message: shader compiler issue 401: FS SIMD16 shader: 292 inst, 0 loops, 2410 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4672 to 3616 bytes. >199920: message: shader compiler issue 402: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >waiting for idle >200946: message: shader compiler issue 403: FS SIMD8 shader: 3 inst, 0 loops, 18 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >200946: message: shader compiler issue 404: FS SIMD16 shader: 3 inst, 0 loops, 22 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >200946: message: api performance issue 84: Recompiling fragment shader for program 1955 >200946: message: api performance issue 85: number of color buffers 1->0 >waiting for idle >waiting for idle >201897: message: shader compiler issue 405: FS SIMD8 shader: 126 inst, 0 loops, 814 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2016 to 1424 bytes. >201897: message: shader compiler issue 406: FS SIMD16 shader: 127 inst, 0 loops, 896 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2032 to 1440 bytes. >201897: message: shader compiler issue 407: VS vec4 shader: 871 inst, 0 loops, 7468 cycles, 0:0 spills:fills, compacted 13936 to 11312 bytes. >202153: message: shader compiler issue 408: FS SIMD8 shader: 250 inst, 0 loops, 1424 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4000 to 3008 bytes. >202153: message: shader compiler issue 409: FS SIMD16 shader: 251 inst, 0 loops, 1864 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4016 to 3024 bytes. >202153: message: shader compiler issue 410: VS vec4 shader: 838 inst, 0 loops, 7526 cycles, 0:0 spills:fills, compacted 13408 to 10944 bytes. >waiting for idle >202490: message: shader compiler issue 411: FS SIMD8 shader: 268 inst, 0 loops, 1531 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 4288 to 3136 bytes. >202490: message: shader compiler issue 412: FS SIMD16 shader: 269 inst, 0 loops, 1974 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 4304 to 3152 bytes. >202490: message: shader compiler issue 413: VS vec4 shader: 906 inst, 0 loops, 8096 cycles, 0:0 spills:fills, compacted 14496 to 11808 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >203641: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >203643: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >203645: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >204735: message: shader compiler issue 414: FS SIMD8 shader: 27 inst, 0 loops, 48 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 256 bytes. >204735: message: shader compiler issue 415: FS SIMD16 shader: 27 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 256 bytes. >204735: message: shader compiler issue 416: VS vec4 shader: 14 inst, 0 loops, 86 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >210970: message: shader compiler issue 417: FS SIMD8 shader: 265 inst, 0 loops, 1486 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 4240 to 3152 bytes. >210970: message: shader compiler issue 418: FS SIMD16 shader: 266 inst, 0 loops, 1906 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 4256 to 3168 bytes. >210970: message: shader compiler issue 419: VS vec4 shader: 883 inst, 0 loops, 7446 cycles, 0:0 spills:fills, compacted 14128 to 11488 bytes. >211285: message: shader compiler issue 420: FS SIMD8 shader: 31 inst, 0 loops, 187 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >211285: message: shader compiler issue 421: FS SIMD16 shader: 31 inst, 0 loops, 236 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >211285: message: shader compiler issue 422: VS vec4 shader: 1029 inst, 0 loops, 8716 cycles, 0:0 spills:fills, compacted 16464 to 13216 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >212374: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >212376: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >212378: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >220845: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >220847: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >220849: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >255414: message: shader compiler issue 423: FS SIMD8 shader: 369 inst, 0 loops, 2599 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5904 to 4560 bytes. >255414: message: shader compiler issue 424: FS SIMD16 shader: 370 inst, 0 loops, 3304 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5920 to 4576 bytes. >255414: message: shader compiler issue 425: VS vec4 shader: 395 inst, 0 loops, 3490 cycles, 0:0 spills:fills, compacted 6320 to 5200 bytes. >255544: message: shader compiler issue 426: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >255544: message: shader compiler issue 427: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >255544: message: shader compiler issue 428: VS vec4 shader: 395 inst, 0 loops, 3490 cycles, 0:0 spills:fills, compacted 6320 to 5200 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >259201: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >259203: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >259205: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >275330: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >275332: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >275334: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >298847: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >298849: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >298851: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >320015: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >320017: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >320019: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >334347: message: api performance issue 106: using glBufferSubData(buffer 4898, offset 0, size 288) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >341225: message: shader compiler issue 429: FS SIMD8 shader: 378 inst, 0 loops, 1958 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 6048 to 4528 bytes. >341225: message: shader compiler issue 430: FS SIMD16 shader: 379 inst, 0 loops, 2504 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 6064 to 4544 bytes. >341225: message: shader compiler performance issue 431: vertex shader triggered register spilling. Try reducing the number of live vec4 values to improve performance. >341225: message: shader compiler issue 432: VS vec4 shader: 1081 inst, 0 loops, 9206 cycles, 2:2 spills:fills, compacted 17296 to 14128 bytes. >341448: message: shader compiler issue 433: FS SIMD8 shader: 31 inst, 0 loops, 335 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >341448: message: shader compiler issue 434: FS SIMD16 shader: 31 inst, 0 loops, 376 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >341448: message: shader compiler issue 435: VS vec4 shader: 1006 inst, 0 loops, 8492 cycles, 0:0 spills:fills, compacted 16096 to 13072 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >342540: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >342542: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >342544: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >352256: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >352258: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >352260: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >367819: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >367821: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >367823: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >393695: message: api performance issue 106: too many identical messages; ignoring >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting 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>waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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>waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >3220350: message: shader compiler issue 436: FS SIMD8 shader: 31 inst, 0 loops, 187 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >3220350: message: shader compiler issue 437: FS SIMD16 shader: 31 inst, 0 loops, 236 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >3220350: message: shader compiler issue 438: VS vec4 shader: 994 inst, 0 loops, 8566 cycles, 0:0 spills:fills, compacted 15904 to 12928 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >6840820: message: shader compiler issue 439: FS SIMD8 shader: 161 inst, 0 loops, 848 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 2576 to 1888 bytes. >6840820: message: shader compiler issue 440: FS SIMD16 shader: 162 inst, 0 loops, 910 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 2592 to 1904 bytes. >6840820: message: shader compiler issue 441: VS vec4 shader: 360 inst, 0 loops, 2782 cycles, 0:0 spills:fills, compacted 5760 to 4800 bytes. >6840985: message: shader compiler issue 442: FS SIMD8 shader: 88 inst, 0 loops, 721 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1408 to 1056 bytes. >6840985: message: shader compiler issue 443: FS SIMD16 shader: 89 inst, 0 loops, 866 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1424 to 1072 bytes. >6840985: message: shader compiler issue 444: VS vec4 shader: 294 inst, 0 loops, 1992 cycles, 0:0 spills:fills, compacted 4704 to 3936 bytes. >waiting for idle >6841318: message: shader compiler issue 445: FS SIMD8 shader: 8 inst, 0 loops, 250 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 128 to 80 bytes. >6841318: message: shader compiler issue 446: FS SIMD16 shader: 8 inst, 0 loops, 264 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 128 to 80 bytes. >6841318: message: shader compiler issue 447: VS vec4 shader: 18 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >7539367: message: shader compiler performance issue 448: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >7539367: message: shader compiler issue 449: FS SIMD8 shader: 733 inst, 0 loops, 3711 cycles, 0:0 spills:fills, Promoted 41 constants, compacted 11728 to 8880 bytes. >7539367: message: shader compiler issue 450: VS vec4 shader: 59 inst, 0 loops, 230 cycles, 0:0 spills:fills, compacted 944 to 800 bytes. >7539424: message: shader compiler issue 451: FS SIMD8 shader: 30 inst, 0 loops, 314 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 480 to 320 bytes. >7539424: message: shader compiler issue 452: FS SIMD16 shader: 30 inst, 0 loops, 354 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 480 to 320 bytes. >7539424: message: shader compiler issue 453: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. >7539481: message: shader compiler issue 454: FS SIMD8 shader: 200 inst, 0 loops, 727 cycles, 0:0 spills:fills, Promoted 11 constants, compacted 3200 to 2368 bytes. >7539481: message: shader compiler issue 455: FS SIMD16 shader: 201 inst, 0 loops, 1202 cycles, 0:0 spills:fills, Promoted 11 constants, compacted 3216 to 2384 bytes. >7539481: message: shader compiler issue 456: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >7541655: message: major shader compiler issue 457: 0:352(23): warning: `f10' used uninitialized >7541655: message: major shader compiler issue 458: 0:353(27): warning: `v11' used uninitialized >7541655 @2 glCompileShader(shader = 7168) >7541655: warning: 0:352(23): warning: `f10' used uninitialized >0:353(27): warning: `v11' used uninitialized > >7541663: message: shader compiler issue 459: FS SIMD8 shader: 224 inst, 0 loops, 1737 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7541663: message: shader compiler issue 460: FS SIMD16 shader: 224 inst, 0 loops, 1930 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7541663: message: shader compiler issue 461: TES vec4 shader: 93 inst, 0 loops, 714 cycles, 0:0 spills:fills, compacted 1488 to 1312 bytes. >7541663: message: shader compiler issue 462: TCS vec4 shader: 396 inst, 0 loops, 2054 cycles, 19:9 spills:fills, compacted 6336 to 5152 bytes. >7541663: message: shader compiler issue 463: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7541801: message: shader compiler issue 464: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7541801: message: shader compiler issue 465: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7541801: message: shader compiler issue 466: TES vec4 shader: 88 inst, 0 loops, 880 cycles, 0:0 spills:fills, compacted 1408 to 1232 bytes. >7541801: message: shader compiler issue 467: TCS vec4 shader: 396 inst, 0 loops, 2054 cycles, 19:9 spills:fills, compacted 6336 to 5152 bytes. >7541801: message: shader compiler issue 468: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7541915: message: shader compiler issue 469: FS SIMD8 shader: 382 inst, 0 loops, 2114 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6112 to 4768 bytes. >7541915: message: shader compiler issue 470: FS SIMD16 shader: 383 inst, 0 loops, 4450 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6128 to 4784 bytes. >7541915: message: shader compiler issue 471: TES vec4 shader: 92 inst, 0 loops, 616 cycles, 0:0 spills:fills, compacted 1472 to 1280 bytes. >7541915: message: shader compiler issue 472: TCS vec4 shader: 426 inst, 0 loops, 2196 cycles, 22:10 spills:fills, compacted 6816 to 5552 bytes. >7541915: message: shader compiler issue 473: VS vec4 shader: 201 inst, 0 loops, 1218 cycles, 0:0 spills:fills, compacted 3216 to 2848 bytes. >7542073: message: shader compiler issue 474: FS SIMD8 shader: 224 inst, 0 loops, 1737 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7542073: message: shader compiler issue 475: FS SIMD16 shader: 224 inst, 0 loops, 1930 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7542073: message: shader compiler issue 476: VS vec4 shader: 145 inst, 0 loops, 1134 cycles, 0:0 spills:fills, compacted 2320 to 2064 bytes. >7542152: message: shader compiler issue 477: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542152: message: shader compiler issue 478: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542152: message: shader compiler issue 479: VS vec4 shader: 142 inst, 0 loops, 1132 cycles, 0:0 spills:fills, compacted 2272 to 2016 bytes. >7542203: message: shader compiler issue 480: FS SIMD8 shader: 382 inst, 0 loops, 2114 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6112 to 4768 bytes. >7542203: message: shader compiler issue 481: FS SIMD16 shader: 383 inst, 0 loops, 4450 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6128 to 4784 bytes. >7542203: message: shader compiler issue 482: VS vec4 shader: 147 inst, 0 loops, 1018 cycles, 0:0 spills:fills, compacted 2352 to 2064 bytes. >7542310: message: major shader compiler issue 483: 0:351(23): warning: `f10' used uninitialized >7542310: message: major shader compiler issue 484: 0:352(27): warning: `v11' used uninitialized >7542310 @2 glCompileShader(shader = 7166) >7542310: warning: 0:351(23): warning: `f10' used uninitialized >0:352(27): warning: `v11' used uninitialized > >7542318: message: shader compiler issue 485: FS SIMD8 shader: 203 inst, 0 loops, 1682 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542318: message: shader compiler issue 486: FS SIMD16 shader: 203 inst, 0 loops, 1938 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542318: message: shader compiler issue 487: TES vec4 shader: 80 inst, 0 loops, 696 cycles, 0:0 spills:fills, compacted 1280 to 1152 bytes. >7542318: message: shader compiler issue 488: TCS vec4 shader: 392 inst, 0 loops, 2036 cycles, 19:9 spills:fills, compacted 6272 to 5104 bytes. >7542318: message: shader compiler issue 489: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7542450: message: shader compiler issue 490: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542450: message: shader compiler issue 491: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542450: message: shader compiler issue 492: TES vec4 shader: 75 inst, 0 loops, 716 cycles, 0:0 spills:fills, compacted 1200 to 1072 bytes. >7542450: message: shader compiler issue 493: TCS vec4 shader: 392 inst, 0 loops, 2036 cycles, 19:9 spills:fills, compacted 6272 to 5104 bytes. >7542450: message: shader compiler issue 494: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7542560: message: shader compiler issue 495: FS SIMD8 shader: 362 inst, 0 loops, 2059 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5792 to 4416 bytes. >7542560: message: shader compiler issue 496: FS SIMD16 shader: 363 inst, 0 loops, 3862 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5808 to 4432 bytes. >7542560: message: shader compiler issue 497: TES vec4 shader: 79 inst, 0 loops, 730 cycles, 0:0 spills:fills, compacted 1264 to 1104 bytes. >7542560: message: shader compiler issue 498: TCS vec4 shader: 422 inst, 0 loops, 2178 cycles, 22:10 spills:fills, compacted 6752 to 5504 bytes. >7542560: message: shader compiler issue 499: VS vec4 shader: 201 inst, 0 loops, 1218 cycles, 0:0 spills:fills, compacted 3216 to 2848 bytes. >7542708: message: shader compiler issue 500: FS SIMD8 shader: 203 inst, 0 loops, 1682 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542708: message: shader compiler issue 501: FS SIMD16 shader: 203 inst, 0 loops, 1938 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542708: message: shader compiler issue 502: VS vec4 shader: 145 inst, 0 loops, 1134 cycles, 0:0 spills:fills, compacted 2320 to 2064 bytes. >7542783: message: shader compiler issue 503: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542783: message: shader compiler issue 504: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542783: message: shader compiler issue 505: VS vec4 shader: 142 inst, 0 loops, 1132 cycles, 0:0 spills:fills, compacted 2272 to 2016 bytes. >7542832: message: shader compiler issue 506: FS SIMD8 shader: 362 inst, 0 loops, 2059 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5792 to 4416 bytes. >7542832: message: shader compiler issue 507: FS SIMD16 shader: 363 inst, 0 loops, 3862 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5808 to 4432 bytes. >7542832: message: shader compiler issue 508: VS vec4 shader: 147 inst, 0 loops, 1018 cycles, 0:0 spills:fills, compacted 2352 to 2064 bytes. >7542939: message: shader compiler issue 509: FS SIMD8 shader: 411 inst, 0 loops, 1938 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6576 to 4992 bytes. >7542939: message: shader compiler issue 510: FS SIMD16 shader: 412 inst, 0 loops, 4502 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6592 to 5008 bytes. >7542939: message: shader compiler issue 511: VS vec4 shader: 66 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1056 to 912 bytes. >7543031: message: shader compiler issue 512: FS SIMD8 shader: 46 inst, 0 loops, 363 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 544 bytes. >7543031: message: shader compiler issue 513: FS SIMD16 shader: 46 inst, 0 loops, 418 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 544 bytes. >7543031: message: shader compiler issue 514: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. >7543085: message: shader compiler issue 515: FS SIMD8 shader: 245 inst, 0 loops, 1276 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3920 to 3040 bytes. >7543085: message: shader compiler issue 516: FS SIMD16 shader: 246 inst, 0 loops, 1590 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3936 to 3056 bytes. >7543085: message: shader compiler issue 517: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >7543161: message: shader compiler issue 518: FS SIMD8 shader: 118 inst, 0 loops, 651 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1888 to 1360 bytes. >7543161: message: shader compiler issue 519: FS SIMD16 shader: 118 inst, 0 loops, 806 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1888 to 1360 bytes. >7543161: message: shader compiler issue 520: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >7543233: message: shader compiler issue 521: FS SIMD8 shader: 268 inst, 0 loops, 1342 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4288 to 3184 bytes. >7543233: message: shader compiler issue 522: FS SIMD16 shader: 269 inst, 0 loops, 2926 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4304 to 3200 bytes. >7543233: message: shader compiler issue 523: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >7543324: message: shader compiler issue 524: FS SIMD8 shader: 49 inst, 0 loops, 478 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 784 to 624 bytes. >7543324: message: shader compiler issue 525: FS SIMD16 shader: 49 inst, 0 loops, 558 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 784 to 624 bytes. >7543324: message: shader compiler issue 526: VS vec4 shader: 104 inst, 0 loops, 686 cycles, 0:0 spills:fills, compacted 1664 to 1504 bytes. >7543382: message: shader compiler issue 527: FS SIMD8 shader: 13 inst, 0 loops, 298 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 144 bytes. >7543382: message: shader compiler issue 528: FS SIMD16 shader: 13 inst, 0 loops, 324 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 144 bytes. >7543382: message: shader compiler issue 529: VS vec4 shader: 89 inst, 0 loops, 670 cycles, 0:0 spills:fills, compacted 1424 to 1280 bytes. >7543438: message: shader compiler issue 530: FS SIMD8 shader: 261 inst, 0 loops, 1270 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4176 to 3104 bytes. >7543438: message: shader compiler issue 531: FS SIMD16 shader: 262 inst, 0 loops, 1706 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4192 to 3120 bytes. >7543438: message: shader compiler issue 532: VS vec4 shader: 114 inst, 0 loops, 578 cycles, 0:0 spills:fills, compacted 1824 to 1600 bytes. >7543523: message: shader compiler issue 533: FS SIMD8 shader: 30 inst, 0 loops, 376 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 480 to 368 bytes. >7543523: message: shader compiler issue 534: FS SIMD16 shader: 30 inst, 0 loops, 424 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 480 to 368 bytes. >7543523: message: shader compiler issue 535: VS vec4 shader: 143 inst, 0 loops, 622 cycles, 0:0 spills:fills, compacted 2288 to 2000 bytes. >7543611: message: shader compiler issue 536: FS SIMD8 shader: 77 inst, 0 loops, 681 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1232 to 944 bytes. >7543611: message: shader compiler issue 537: FS SIMD16 shader: 78 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1248 to 960 bytes. >7543611: message: shader compiler issue 538: VS vec4 shader: 108 inst, 0 loops, 560 cycles, 0:0 spills:fills, compacted 1728 to 1504 bytes. >7543668: message: shader compiler issue 539: FS SIMD8 shader: 35 inst, 0 loops, 288 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 560 to 448 bytes. >7543668: message: shader compiler issue 540: FS SIMD16 shader: 36 inst, 0 loops, 348 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 576 to 464 bytes. >7543668: message: shader compiler issue 541: VS vec4 shader: 78 inst, 0 loops, 548 cycles, 0:0 spills:fills, compacted 1248 to 1088 bytes. >7543705: message: shader compiler issue 542: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >7543705: message: shader compiler issue 543: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >7543705: message: shader compiler issue 544: VS vec4 shader: 63 inst, 0 loops, 402 cycles, 0:0 spills:fills, compacted 1008 to 848 bytes. >7543747: message: shader compiler issue 545: FS SIMD8 shader: 245 inst, 0 loops, 1370 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 3920 to 2992 bytes. >7543747: message: shader compiler issue 546: FS SIMD16 shader: 246 inst, 0 loops, 1652 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 3936 to 3008 bytes. >7543747: message: shader compiler issue 547: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7543832: message: shader compiler issue 548: FS SIMD8 shader: 150 inst, 0 loops, 1133 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2400 to 1808 bytes. >7543832: message: shader compiler issue 549: FS SIMD16 shader: 151 inst, 0 loops, 1410 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2416 to 1824 bytes. >7543832: message: shader compiler issue 550: VS vec4 shader: 120 inst, 0 loops, 570 cycles, 0:0 spills:fills, compacted 1920 to 1680 bytes. >7543904: message: shader compiler issue 551: FS SIMD8 shader: 42 inst, 0 loops, 352 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 672 to 512 bytes. >7543904: message: shader compiler issue 552: FS SIMD16 shader: 43 inst, 0 loops, 428 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 688 to 528 bytes. >7543904: message: shader compiler issue 553: VS vec4 shader: 72 inst, 0 loops, 436 cycles, 0:0 spills:fills, compacted 1152 to 960 bytes. >7543953: message: shader compiler issue 554: FS SIMD8 shader: 293 inst, 0 loops, 1684 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4688 to 3536 bytes. >7543953: message: shader compiler issue 555: FS SIMD16 shader: 294 inst, 0 loops, 2032 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4704 to 3552 bytes. >7543953: message: shader compiler issue 556: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7544052: message: shader compiler issue 557: FS SIMD8 shader: 147 inst, 0 loops, 955 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2352 to 1776 bytes. >7544052: message: shader compiler issue 558: FS SIMD16 shader: 148 inst, 0 loops, 1194 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2368 to 1792 bytes. >7544052: message: shader compiler issue 559: VS vec4 shader: 120 inst, 0 loops, 570 cycles, 0:0 spills:fills, compacted 1920 to 1680 bytes. >7544131: message: shader compiler issue 560: FS SIMD8 shader: 287 inst, 0 loops, 1540 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4592 to 3488 bytes. >7544131: message: shader compiler issue 561: FS SIMD16 shader: 288 inst, 0 loops, 1918 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4608 to 3504 bytes. >7544131: message: shader compiler issue 562: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7544261: message: shader compiler issue 563: FS SIMD8 shader: 318 inst, 0 loops, 1866 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 5088 to 3872 bytes. >7544261: message: shader compiler issue 564: FS SIMD16 shader: 319 inst, 0 loops, 3572 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 5104 to 3888 bytes. >7544261: message: shader compiler issue 565: VS vec4 shader: 122 inst, 0 loops, 576 cycles, 0:0 spills:fills, compacted 1952 to 1712 bytes. >7544339: message: shader compiler issue 566: FS SIMD8 shader: 446 inst, 0 loops, 2402 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 7136 to 5504 bytes. >7544339: message: shader compiler issue 567: FS SIMD16 shader: 447 inst, 0 loops, 4778 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 7152 to 5520 bytes. >7544339: message: shader compiler issue 568: VS vec4 shader: 120 inst, 0 loops, 458 cycles, 0:0 spills:fills, compacted 1920 to 1648 bytes. >7544461: message: shader compiler issue 569: FS SIMD8 shader: 50 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 800 to 640 bytes. >7544461: message: shader compiler issue 570: FS SIMD16 shader: 51 inst, 0 loops, 424 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 816 to 656 bytes. >7544461: message: shader compiler issue 571: VS vec4 shader: 104 inst, 0 loops, 472 cycles, 0:0 spills:fills, compacted 1664 to 1392 bytes. >7544527: message: shader compiler issue 572: FS SIMD8 shader: 393 inst, 0 loops, 2158 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6288 to 4784 bytes. >7544527: message: shader compiler issue 573: FS SIMD16 shader: 394 inst, 0 loops, 4636 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6304 to 4800 bytes. >7544527: message: api performance issue 49: Copying to larger program cache: 1024 kB -> 2048 kB >7544527: message: shader compiler issue 574: VS vec4 shader: 67 inst, 0 loops, 240 cycles, 0:0 spills:fills, compacted 1072 to 928 bytes. >7544615: message: shader compiler issue 575: FS SIMD8 shader: 213 inst, 0 loops, 1036 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3408 to 2528 bytes. >7544615: message: shader compiler issue 576: FS SIMD16 shader: 214 inst, 0 loops, 1318 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3424 to 2544 bytes. >7544615: message: shader compiler issue 577: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >7548512: message: shader compiler issue 578: FS SIMD8 shader: 202 inst, 0 loops, 1246 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 3232 to 2496 bytes. >7548512: message: shader compiler issue 579: FS SIMD16 shader: 203 inst, 0 loops, 1490 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 3248 to 2512 bytes. >7548512: message: shader compiler issue 580: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >7548678: message: shader compiler issue 581: FS SIMD8 shader: 202 inst, 0 loops, 1246 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 3232 to 2496 bytes. >7548678: message: shader compiler issue 582: FS SIMD16 shader: 203 inst, 0 loops, 1490 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 3248 to 2512 bytes. >7548678: message: shader compiler issue 583: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >7548796: message: shader compiler issue 584: FS SIMD8 shader: 303 inst, 0 loops, 1538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4848 to 3696 bytes. >7548796: message: shader compiler issue 585: FS SIMD16 shader: 304 inst, 0 loops, 2828 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4864 to 3712 bytes. >7548796: message: shader compiler issue 586: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >7548933: message: shader compiler issue 587: FS SIMD8 shader: 294 inst, 0 loops, 1659 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4704 to 3600 bytes. >7548933: message: shader compiler issue 588: FS SIMD16 shader: 295 inst, 0 loops, 3114 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4720 to 3616 bytes. >7548933: message: shader compiler issue 589: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >waiting for idle >waiting for idle >7550016: message: shader compiler issue 590: FS SIMD8 shader: 336 inst, 0 loops, 1378 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 5376 to 3936 bytes. >7550016: message: shader compiler issue 591: FS SIMD16 shader: 337 inst, 0 loops, 4732 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 5392 to 3952 bytes. >7550016: message: shader compiler issue 592: VS vec4 shader: 854 inst, 0 loops, 7350 cycles, 0:0 spills:fills, compacted 13664 to 11088 bytes. >7550309: message: shader compiler issue 593: FS SIMD8 shader: 12 inst, 0 loops, 266 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >7550309: message: shader compiler issue 594: FS SIMD16 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >7550309: message: shader compiler issue 595: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >7550388: message: shader compiler performance issue 596: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >7550388: message: shader compiler issue 597: FS SIMD8 shader: 1333 inst, 1 loops, 23049 cycles, 0:0 spills:fills, Promoted 23 constants, compacted 21328 to 15600 bytes. >7550388: message: shader compiler issue 598: VS vec4 shader: 59 inst, 0 loops, 228 cycles, 0:0 spills:fills, compacted 944 to 800 bytes. >waiting for idle >7551280: message: shader compiler issue 599: FS SIMD8 shader: 212 inst, 0 loops, 1686 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 3392 to 2464 bytes. >7551280: message: shader compiler issue 600: FS SIMD16 shader: 213 inst, 0 loops, 2036 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 3408 to 2480 bytes. >7551280: message: shader compiler issue 601: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >7551360: message: shader compiler issue 602: FS SIMD8 shader: 38 inst, 0 loops, 408 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 608 to 416 bytes. >7551360: message: shader compiler issue 603: FS SIMD16 shader: 39 inst, 0 loops, 462 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 624 to 432 bytes. >waiting for idle >Detected buffer out-of-bounds write from brw_bo 0x7f15adf3ae70 (GEM 2185, label = "timestamp query") >apitrace: warning: caught signal 6 >7551413: error: caught an unhandled exception >/usr/bin/glretrace+0x2a9bec >/lib/x86_64-linux-gnu/libpthread.so.0+0x110bf >/lib/x86_64-linux-gnu/libc.so.6: gsignal+0xcf >/lib/x86_64-linux-gnu/libc.so.6: abort+0x169 >/opt/mesa/64/dri/i965_dri.so: _intel_batchbuffer_flush_fence+0x3e600a: /usr/local/src/mesa/master/src/mesa/drivers/dri/i965/intel_batchbuffer.c:1047 >/opt/mesa/64/dri/i965_dri.so: brw_draw_single_prim+0x3c89a7: /usr/local/src/mesa/master/src/mesa/drivers/dri/i965/brw_draw.c:799 >/opt/mesa/64/dri/i965_dri.so: brw_draw_prims+0x3c89a7: /usr/local/src/mesa/master/src/mesa/drivers/dri/i965/brw_draw.c:1018 >/opt/mesa/64/dri/i965_dri.so: vbo_validated_drawrangeelements+0x1c0dbd: vbo/vbo_exec_array.c:942 >/opt/mesa/64/dri/i965_dri.so: vbo_exec_DrawRangeElementsBaseVertex+0x1c12b5: vbo/vbo_exec_array.c:1043 >/opt/mesa/64/dri/i965_dri.so: vbo_exec_DrawRangeElements+0x1c298a: vbo/vbo_exec_array.c:1063 >/opt/mesa/64/dri/i965_dri.so: _mesa_DrawRangeElements+0x1c298a: vbo/vbo_exec_array.c:2058 >/usr/bin/glretrace+0x1376d4 >/usr/bin/glretrace+0x59b4a >/usr/bin/glretrace+0x5a59d >/usr/lib/x86_64-linux-gnu/libstdc++.so.6+0xb9e6e >/lib/x86_64-linux-gnu/libpthread.so.0+0x7493 >/lib/x86_64-linux-gnu/libc.so.6: clone+0x3e >? >apitrace: info: taking default action for signal 6 >waiting for idle >waiting for idle >waiting for idle >waiting for idle >1023: message: api issue 1: FBO incomplete: no attachments and default width or height is 0 [-1] >1023: message: shader compiler issue 2: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >1023: message: shader compiler issue 3: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >1023: message: shader compiler issue 4: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >1286: message: shader compiler issue 5: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >1286: message: shader compiler issue 6: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >1361: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1370: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1379: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1388: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1397: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1406: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >waiting for idle >2431: message: shader compiler issue 8: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >2431: message: shader compiler issue 9: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >3207: message: shader compiler issue 10: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3207: message: shader compiler issue 11: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3207: message: shader compiler issue 12: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >3207: message: shader compiler issue 13: FS SIMD16 shader: 2 inst, 0 loops, 0 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 32 to 32 bytes. >waiting for idle >waiting for idle >3355: message: shader compiler issue 14: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3355: message: shader compiler issue 15: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3355: message: shader compiler issue 16: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >3355: message: shader compiler issue 17: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >3355: message: shader compiler issue 18: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >3384: message: shader compiler issue 19: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >3384: message: shader compiler issue 20: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >5016: message: shader compiler issue 21: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >5016: message: shader compiler issue 22: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >8501: message: shader compiler issue 23: FS SIMD16 shader: 2 inst, 0 loops, 0 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 32 to 32 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >24651: message: shader compiler issue 24: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >24651: message: shader compiler issue 25: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >27040: message: shader compiler issue 26: CS SIMD16 shader: 504 inst, 2 loops, 586982 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 8064 to 6016 bytes. >27096: message: shader compiler issue 27: CS SIMD16 shader: 245 inst, 4 loops, 45770 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 3920 to 2912 bytes. >29232: message: shader compiler issue 28: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >29232: message: shader compiler issue 29: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >29232: message: shader compiler issue 30: VS vec4 shader: 18 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >29285: message: shader compiler issue 31: FS SIMD8 shader: 36 inst, 0 loops, 391 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 576 to 416 bytes. >29285: message: shader compiler issue 32: FS SIMD16 shader: 36 inst, 0 loops, 436 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 576 to 416 bytes. >29285: message: shader compiler issue 33: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >29347: message: shader compiler issue 34: FS SIMD8 shader: 27 inst, 0 loops, 336 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 432 to 304 bytes. >29347: message: shader compiler issue 35: FS SIMD16 shader: 27 inst, 0 loops, 372 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 432 to 304 bytes. >29347: message: shader compiler issue 36: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >30607: message: shader compiler issue 37: FS SIMD8 shader: 27 inst, 0 loops, 96 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >30607: message: shader compiler issue 38: FS SIMD16 shader: 27 inst, 0 loops, 136 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >30607: message: shader compiler issue 39: GS vec4 shader: 27 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >30607: message: shader compiler issue 40: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >30720: message: shader compiler issue 41: FS SIMD8 shader: 15 inst, 0 loops, 315 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 240 to 224 bytes. >30720: message: shader compiler issue 42: FS SIMD16 shader: 16 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 256 to 240 bytes. >30720: message: shader compiler issue 43: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >30806: message: shader compiler issue 44: FS SIMD8 shader: 35 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 560 to 336 bytes. >30806: message: shader compiler issue 45: FS SIMD16 shader: 35 inst, 0 loops, 372 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 560 to 336 bytes. >30806: message: shader compiler issue 46: VS vec4 shader: 18 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >30869: message: shader compiler issue 47: FS SIMD8 shader: 779 inst, 1 loops, 9068 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 12464 to 7648 bytes. >30869: message: shader compiler issue 48: FS SIMD16 shader: 779 inst, 1 loops, 10734 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 12464 to 7648 bytes. >30869: message: api performance issue 49: Copying to larger program cache: 16 kB -> 32 kB >30869: message: shader compiler issue 50: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >31091: message: shader compiler issue 51: FS SIMD8 shader: 99 inst, 0 loops, 531 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1328 bytes. >31091: message: shader compiler issue 52: FS SIMD16 shader: 99 inst, 0 loops, 1698 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1328 bytes. >31091: message: api performance issue 49: Copying to larger program cache: 32 kB -> 64 kB >31091: message: shader compiler issue 53: VS vec4 shader: 31 inst, 0 loops, 128 cycles, 0:0 spills:fills, compacted 496 to 464 bytes. >31167: message: shader compiler issue 54: FS SIMD8 shader: 92 inst, 0 loops, 505 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1472 to 1232 bytes. >31167: message: shader compiler issue 55: FS SIMD16 shader: 92 inst, 0 loops, 594 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1472 to 1232 bytes. >31167: message: shader compiler issue 56: VS vec4 shader: 31 inst, 0 loops, 128 cycles, 0:0 spills:fills, compacted 496 to 464 bytes. >31213: message: shader compiler issue 57: FS SIMD8 shader: 99 inst, 0 loops, 524 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1296 bytes. >31213: message: shader compiler issue 58: FS SIMD16 shader: 99 inst, 0 loops, 1708 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1296 bytes. >31213: message: shader compiler issue 59: VS vec4 shader: 26 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 416 to 352 bytes. >31280: message: shader compiler issue 60: FS SIMD8 shader: 64 inst, 0 loops, 417 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1024 to 848 bytes. >31280: message: shader compiler issue 61: FS SIMD16 shader: 64 inst, 0 loops, 478 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1024 to 848 bytes. >31280: message: shader compiler issue 62: VS vec4 shader: 27 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >31328: message: shader compiler issue 63: FS SIMD8 shader: 71 inst, 0 loops, 443 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 912 bytes. >31328: message: shader compiler issue 64: FS SIMD16 shader: 71 inst, 0 loops, 504 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 912 bytes. >31328: message: shader compiler issue 65: VS vec4 shader: 24 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 384 to 336 bytes. >31395: message: shader compiler issue 66: FS SIMD8 shader: 36 inst, 0 loops, 324 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 464 bytes. >31395: message: shader compiler issue 67: FS SIMD16 shader: 36 inst, 0 loops, 374 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 464 bytes. >31395: message: shader compiler issue 68: VS vec4 shader: 23 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 368 to 336 bytes. >31443: message: shader compiler issue 69: FS SIMD8 shader: 43 inst, 0 loops, 356 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 688 to 528 bytes. >31443: message: shader compiler issue 70: FS SIMD16 shader: 43 inst, 0 loops, 404 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 688 to 528 bytes. >31443: message: shader compiler issue 71: VS vec4 shader: 22 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 352 to 304 bytes. >waiting for idle >31562: message: shader compiler issue 72: FS SIMD8 shader: 3559 inst, 0 loops, 22139 cycles, 0:0 spills:fills, Promoted 145 constants, compacted 56944 to 49152 bytes. >31562: message: shader compiler issue 73: FS SIMD16 shader: 3559 inst, 0 loops, 34728 cycles, 0:0 spills:fills, Promoted 145 constants, compacted 56944 to 49152 bytes. >31562: message: api performance issue 49: Copying to larger program cache: 64 kB -> 256 kB >31562: message: shader compiler issue 74: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >31562: message: shader compiler issue 75: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >31610: message: shader compiler issue 76: FS SIMD8 shader: 162 inst, 0 loops, 1150 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 2592 to 2000 bytes. >31610: message: shader compiler issue 77: FS SIMD16 shader: 163 inst, 0 loops, 1348 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 2608 to 2016 bytes. >31610: message: shader compiler issue 78: VS vec4 shader: 29 inst, 0 loops, 244 cycles, 0:0 spills:fills, compacted 464 to 400 bytes. >31730: message: shader compiler issue 79: FS SIMD8 shader: 76 inst, 0 loops, 749 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1216 to 880 bytes. >31730: message: shader compiler issue 80: FS SIMD16 shader: 77 inst, 0 loops, 862 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 896 bytes. >31730: message: shader compiler issue 81: VS vec4 shader: 15 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 240 to 240 bytes. >31781: message: shader compiler issue 82: FS SIMD8 shader: 66 inst, 0 loops, 725 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1056 to 768 bytes. >31781: message: shader compiler issue 83: FS SIMD16 shader: 67 inst, 0 loops, 824 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1072 to 784 bytes. >31781: message: api performance issue 84: Recompiling fragment shader for program 2030 >31781: message: api performance issue 85: number of color buffers 2->1 >31805: message: shader compiler issue 86: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >31805: message: shader compiler issue 87: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >31805: message: shader compiler issue 88: VS vec4 shader: 16 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >waiting for idle >32858: message: shader compiler issue 89: FS SIMD8 shader: 75 inst, 0 loops, 618 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1200 to 880 bytes. >32858: message: shader compiler issue 90: FS SIMD16 shader: 75 inst, 0 loops, 750 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1200 to 880 bytes. >32858: message: shader compiler issue 91: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >32907: message: shader compiler issue 92: FS SIMD8 shader: 80 inst, 0 loops, 648 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1280 to 928 bytes. >32907: message: shader compiler issue 93: FS SIMD16 shader: 80 inst, 0 loops, 780 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1280 to 928 bytes. >32907: message: shader compiler issue 94: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >32949: message: shader compiler issue 95: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >32949: message: shader compiler issue 96: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >62344: message: shader compiler issue 97: FS SIMD8 shader: 93 inst, 0 loops, 650 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1488 to 1072 bytes. >62344: message: shader compiler issue 98: FS SIMD16 shader: 93 inst, 0 loops, 800 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1488 to 1072 bytes. >62344: message: shader compiler issue 99: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >62386: message: shader compiler issue 100: FS SIMD8 shader: 82 inst, 0 loops, 653 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1312 to 960 bytes. >62386: message: shader compiler issue 101: FS SIMD16 shader: 82 inst, 0 loops, 782 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1312 to 960 bytes. >62386: message: shader compiler issue 102: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >65714: message: shader compiler issue 103: FS SIMD8 shader: 115 inst, 0 loops, 938 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 1840 to 1360 bytes. >65714: message: shader compiler issue 104: FS SIMD16 shader: 115 inst, 0 loops, 1086 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 1840 to 1360 bytes. >65714: message: shader compiler issue 105: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >70961: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >71804: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >72647: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >73490: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >74333: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >75176: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >76019: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >76862: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >77705: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >78548: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >79391: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >80234: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >81077: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >81920: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >82763: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >83606: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >84449: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >85292: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >86135: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >90099: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >90695: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >98665: message: shader compiler issue 107: FS SIMD8 shader: 259 inst, 0 loops, 1786 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4144 to 3120 bytes. >98665: message: shader compiler issue 108: FS SIMD16 shader: 260 inst, 0 loops, 2242 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4160 to 3136 bytes. >98665: message: shader compiler issue 109: VS vec4 shader: 33 inst, 0 loops, 180 cycles, 0:0 spills:fills, compacted 528 to 432 bytes. >98718: message: shader compiler issue 110: FS SIMD8 shader: 21 inst, 0 loops, 104 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 336 to 240 bytes. >98718: message: shader compiler issue 111: FS SIMD16 shader: 21 inst, 0 loops, 130 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 336 to 240 bytes. >98718: message: shader compiler issue 112: VS vec4 shader: 56 inst, 0 loops, 224 cycles, 0:0 spills:fills, compacted 896 to 752 bytes. >98805: message: shader compiler issue 113: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >98805: message: shader compiler issue 114: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >98805: message: shader compiler issue 115: VS vec4 shader: 237 inst, 0 loops, 1404 cycles, 0:0 spills:fills, compacted 3792 to 3280 bytes. >98866: message: shader compiler issue 116: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >98866: message: shader compiler issue 117: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >98866: message: shader compiler issue 118: VS vec4 shader: 222 inst, 0 loops, 1242 cycles, 0:0 spills:fills, compacted 3552 to 3056 bytes. >98916: message: shader compiler issue 119: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >98916: message: shader compiler issue 120: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >98916: message: shader compiler issue 121: VS vec4 shader: 246 inst, 0 loops, 1142 cycles, 0:0 spills:fills, compacted 3936 to 3392 bytes. >99005: message: shader compiler issue 122: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >99005: message: shader compiler issue 123: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >99005: message: shader compiler issue 124: VS vec4 shader: 243 inst, 0 loops, 1252 cycles, 0:0 spills:fills, compacted 3888 to 3376 bytes. >99064: message: shader compiler issue 125: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >99064: message: shader compiler issue 126: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >99064: message: shader compiler issue 127: VS vec4 shader: 228 inst, 0 loops, 1228 cycles, 0:0 spills:fills, compacted 3648 to 3152 bytes. >99112: message: shader compiler issue 128: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >99112: message: shader compiler issue 129: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >99112: message: shader compiler issue 130: VS vec4 shader: 252 inst, 0 loops, 1226 cycles, 0:0 spills:fills, compacted 4032 to 3472 bytes. >99202: message: shader compiler issue 131: FS SIMD8 shader: 116 inst, 0 loops, 640 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1856 to 1376 bytes. >99202: message: shader compiler issue 132: FS SIMD16 shader: 116 inst, 0 loops, 810 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1856 to 1376 bytes. >99202: message: shader compiler issue 133: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >99268: message: shader compiler issue 134: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99268: message: shader compiler issue 135: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99268: message: shader compiler issue 136: VS vec4 shader: 36 inst, 0 loops, 286 cycles, 0:0 spills:fills, compacted 576 to 512 bytes. >99303: message: shader compiler issue 137: FS SIMD8 shader: 13 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99303: message: shader compiler issue 138: FS SIMD16 shader: 13 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99303: message: shader compiler issue 139: VS vec4 shader: 31 inst, 0 loops, 176 cycles, 0:0 spills:fills, compacted 496 to 400 bytes. >99349: message: shader compiler issue 140: FS SIMD8 shader: 258 inst, 0 loops, 1255 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4128 to 3136 bytes. >99349: message: shader compiler issue 141: FS SIMD16 shader: 259 inst, 0 loops, 2480 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4144 to 3152 bytes. >99349: message: shader compiler issue 142: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >99434: message: shader compiler issue 143: FS SIMD8 shader: 113 inst, 0 loops, 634 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1808 to 1344 bytes. >99434: message: shader compiler issue 144: FS SIMD16 shader: 113 inst, 0 loops, 806 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1808 to 1344 bytes. >99434: message: shader compiler issue 145: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >99508: message: shader compiler issue 146: FS SIMD8 shader: 252 inst, 0 loops, 1195 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3072 bytes. >99508: message: shader compiler issue 147: FS SIMD16 shader: 253 inst, 0 loops, 2412 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3088 bytes. >99508: message: shader compiler issue 148: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >99612: message: shader compiler issue 149: FS SIMD8 shader: 294 inst, 0 loops, 1659 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4704 to 3600 bytes. >99612: message: shader compiler issue 150: FS SIMD16 shader: 295 inst, 0 loops, 3114 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4720 to 3616 bytes. >99612: message: shader compiler issue 151: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >99685: message: shader compiler issue 152: FS SIMD8 shader: 26 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 416 to 288 bytes. >99685: message: shader compiler issue 153: FS SIMD16 shader: 26 inst, 0 loops, 138 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 416 to 288 bytes. >99685: message: shader compiler issue 154: VS vec4 shader: 56 inst, 0 loops, 224 cycles, 0:0 spills:fills, compacted 896 to 752 bytes. >99735: message: shader compiler issue 155: FS SIMD8 shader: 112 inst, 0 loops, 813 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1792 to 1312 bytes. >99735: message: shader compiler issue 156: FS SIMD16 shader: 112 inst, 0 loops, 932 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1792 to 1312 bytes. >99735: message: shader compiler issue 157: VS vec4 shader: 216 inst, 0 loops, 1144 cycles, 0:0 spills:fills, compacted 3456 to 3008 bytes. >99810: message: shader compiler issue 158: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99810: message: shader compiler issue 159: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99810: message: shader compiler issue 160: VS vec4 shader: 184 inst, 0 loops, 1082 cycles, 0:0 spills:fills, compacted 2944 to 2528 bytes. >99852: message: shader compiler issue 161: FS SIMD8 shader: 13 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99852: message: shader compiler issue 162: FS SIMD16 shader: 13 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99852: message: shader compiler issue 163: VS vec4 shader: 175 inst, 0 loops, 1082 cycles, 0:0 spills:fills, compacted 2800 to 2368 bytes. >99907: message: shader compiler issue 164: FS SIMD8 shader: 259 inst, 0 loops, 1426 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4144 to 3136 bytes. >99907: message: shader compiler issue 165: FS SIMD16 shader: 260 inst, 0 loops, 2376 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4160 to 3152 bytes. >99907: message: shader compiler issue 166: VS vec4 shader: 213 inst, 0 loops, 1136 cycles, 0:0 spills:fills, compacted 3408 to 2944 bytes. >100001: message: shader compiler issue 167: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >100001: message: shader compiler issue 168: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >100001: message: shader compiler issue 169: VS vec4 shader: 284 inst, 0 loops, 1898 cycles, 0:0 spills:fills, compacted 4544 to 3888 bytes. >100061: message: shader compiler issue 170: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >100061: message: shader compiler issue 171: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >100061: message: shader compiler issue 172: VS vec4 shader: 269 inst, 0 loops, 1702 cycles, 0:0 spills:fills, compacted 4304 to 3664 bytes. >100110: message: shader compiler issue 173: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >100110: message: shader compiler issue 174: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >100110: message: shader compiler issue 175: VS vec4 shader: 292 inst, 0 loops, 1692 cycles, 0:0 spills:fills, compacted 4672 to 3984 bytes. >100110: message: api performance issue 49: Copying to larger program cache: 256 kB -> 512 kB >waiting for idle >waiting for idle >101441: message: shader compiler issue 176: FS SIMD8 shader: 3 inst, 0 loops, 18 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >101441: message: shader compiler issue 177: FS SIMD16 shader: 3 inst, 0 loops, 22 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >101441: message: api performance issue 84: Recompiling fragment shader for program 2046 >101441: message: api performance issue 85: number of color buffers 1->0 >101822: message: shader compiler performance issue 178: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >101822: message: shader compiler issue 179: FS SIMD8 shader: 1509 inst, 0 loops, 10207 cycles, 0:0 spills:fills, Promoted 34 constants, compacted 24144 to 17456 bytes. >101822: message: shader compiler issue 180: VS vec4 shader: 28 inst, 0 loops, 156 cycles, 0:0 spills:fills, compacted 448 to 384 bytes. >101940: message: shader compiler performance issue 181: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >101940: message: shader compiler issue 182: FS SIMD8 shader: 1611 inst, 0 loops, 11151 cycles, 0:0 spills:fills, Promoted 35 constants, compacted 25776 to 18720 bytes. >101940: message: shader compiler issue 183: VS vec4 shader: 101 inst, 0 loops, 644 cycles, 0:0 spills:fills, compacted 1616 to 1184 bytes. >102046: message: shader compiler issue 184: FS SIMD8 shader: 149 inst, 0 loops, 1238 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2384 to 1888 bytes. >102046: message: shader compiler issue 185: FS SIMD16 shader: 149 inst, 0 loops, 1446 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2384 to 1888 bytes. >102046: message: shader compiler issue 186: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >102046: message: shader compiler issue 187: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >102154: message: shader compiler issue 188: FS SIMD8 shader: 248 inst, 0 loops, 2281 cycles, 0:0 spills:fills, Promoted 12 constants, compacted 3968 to 3040 bytes. >102154: message: shader compiler issue 189: FS SIMD16 shader: 248 inst, 0 loops, 2626 cycles, 0:0 spills:fills, Promoted 12 constants, compacted 3968 to 3040 bytes. >102154: message: shader compiler issue 190: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >102154: message: shader compiler issue 191: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >waiting for idle >102255: message: shader compiler performance issue 192: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >102255: message: shader compiler issue 193: FS SIMD8 shader: 914 inst, 0 loops, 7832 cycles, 0:0 spills:fills, Promoted 33 constants, compacted 14624 to 10944 bytes. >102255: message: shader compiler issue 194: VS vec4 shader: 18 inst, 0 loops, 92 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >102334: message: shader compiler issue 195: FS SIMD8 shader: 77 inst, 0 loops, 663 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 848 bytes. >102334: message: shader compiler issue 196: FS SIMD16 shader: 77 inst, 0 loops, 780 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 848 bytes. >102334: message: shader compiler issue 197: VS vec4 shader: 18 inst, 0 loops, 92 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >102428: message: shader compiler issue 198: FS SIMD8 shader: 88 inst, 0 loops, 721 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1408 to 1056 bytes. >102428: message: shader compiler issue 199: FS SIMD16 shader: 89 inst, 0 loops, 866 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1424 to 1072 bytes. >102428: message: shader compiler performance issue 200: vertex shader triggered register spilling. Try reducing the number of live vec4 values to improve performance. >102428: message: shader compiler issue 201: VS vec4 shader: 1016 inst, 0 loops, 8526 cycles, 1:1 spills:fills, compacted 16256 to 13200 bytes. >102579: message: shader compiler performance issue 202: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >102579: message: shader compiler issue 203: FS SIMD8 shader: 607 inst, 0 loops, 2679 cycles, 0:0 spills:fills, Promoted 37 constants, compacted 9712 to 7344 bytes. >102579: message: shader compiler issue 204: VS vec4 shader: 847 inst, 0 loops, 7420 cycles, 0:0 spills:fills, compacted 13552 to 10992 bytes. >102947: message: shader compiler issue 205: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >102947: message: shader compiler issue 206: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >102947: message: shader compiler issue 207: VS vec4 shader: 5 inst, 0 loops, 20 cycles, 0:0 spills:fills, compacted 80 to 80 bytes. >103024: message: shader compiler issue 208: FS SIMD8 shader: 78 inst, 0 loops, 460 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1040 bytes. >103024: message: shader compiler issue 209: FS SIMD16 shader: 78 inst, 0 loops, 522 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1040 bytes. >103024: message: shader compiler issue 210: VS vec4 shader: 29 inst, 0 loops, 124 cycles, 0:0 spills:fills, compacted 464 to 432 bytes. >103102: message: shader compiler issue 211: FS SIMD8 shader: 71 inst, 0 loops, 438 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 944 bytes. >103102: message: shader compiler issue 212: FS SIMD16 shader: 71 inst, 0 loops, 502 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 944 bytes. >103102: message: shader compiler issue 213: VS vec4 shader: 27 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >103164: message: shader compiler issue 214: FS SIMD8 shader: 78 inst, 0 loops, 470 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1008 bytes. >103164: message: shader compiler issue 215: FS SIMD16 shader: 78 inst, 0 loops, 524 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1008 bytes. >103164: message: shader compiler issue 216: VS vec4 shader: 24 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 384 to 336 bytes. >103233: message: shader compiler issue 217: FS SIMD8 shader: 50 inst, 0 loops, 368 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 800 to 656 bytes. >103233: message: shader compiler issue 218: FS SIMD16 shader: 50 inst, 0 loops, 444 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 800 to 656 bytes. >103233: message: shader compiler issue 219: VS vec4 shader: 25 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 400 to 368 bytes. >103297: message: shader compiler issue 220: FS SIMD8 shader: 57 inst, 0 loops, 394 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 912 to 720 bytes. >103297: message: shader compiler issue 221: FS SIMD16 shader: 57 inst, 0 loops, 450 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 912 to 720 bytes. >103297: message: shader compiler issue 222: VS vec4 shader: 23 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 368 to 320 bytes. >103366: message: shader compiler issue 223: FS SIMD8 shader: 29 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 464 to 368 bytes. >103366: message: shader compiler issue 224: FS SIMD16 shader: 29 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 464 to 368 bytes. >103366: message: shader compiler issue 225: VS vec4 shader: 21 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 336 to 304 bytes. >103415: message: shader compiler issue 226: FS SIMD8 shader: 36 inst, 0 loops, 322 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 432 bytes. >103415: message: shader compiler issue 227: FS SIMD16 shader: 36 inst, 0 loops, 368 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 432 bytes. >103415: message: shader compiler issue 228: VS vec4 shader: 21 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 336 to 304 bytes. >waiting for idle >103581: message: shader compiler issue 229: FS SIMD8 shader: 4 inst, 0 loops, 222 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >103581: message: shader compiler issue 230: FS SIMD16 shader: 4 inst, 0 loops, 230 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >103581: message: shader compiler issue 231: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >waiting for idle >waiting for idle >104664: message: shader compiler issue 232: FS SIMD8 shader: 341 inst, 0 loops, 2029 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5456 to 4176 bytes. >104664: message: shader compiler issue 233: FS SIMD16 shader: 342 inst, 0 loops, 2558 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5472 to 4192 bytes. >104664: message: shader compiler issue 234: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >waiting for idle >105189: message: shader compiler issue 235: FS SIMD8 shader: 59 inst, 0 loops, 691 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 944 to 704 bytes. >105189: message: shader compiler issue 236: FS SIMD16 shader: 59 inst, 0 loops, 752 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 944 to 704 bytes. >105189: message: shader compiler issue 237: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >105321: message: shader compiler issue 238: FS SIMD8 shader: 51 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 816 to 672 bytes. >105321: message: shader compiler issue 239: FS SIMD16 shader: 51 inst, 0 loops, 612 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 816 to 672 bytes. >105321: message: shader compiler issue 240: VS vec4 shader: 28 inst, 0 loops, 156 cycles, 0:0 spills:fills, compacted 448 to 384 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >107554: message: shader compiler issue 241: FS SIMD8 shader: 46 inst, 0 loops, 433 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 608 bytes. >107554: message: shader compiler issue 242: FS SIMD16 shader: 46 inst, 0 loops, 522 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 608 bytes. >107554: message: shader compiler issue 243: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >108037: message: shader compiler issue 244: FS SIMD8 shader: 49 inst, 0 loops, 610 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 784 to 480 bytes. >108037: message: shader compiler issue 245: FS SIMD16 shader: 49 inst, 0 loops, 680 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 784 to 480 bytes. >108037: message: shader compiler issue 246: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >108088: message: shader compiler issue 247: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >108088: message: shader compiler issue 248: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >108088: message: shader compiler issue 249: VS vec4 shader: 14 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >108650: message: shader compiler issue 250: FS SIMD8 shader: 93 inst, 0 loops, 571 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1488 to 1152 bytes. >108650: message: shader compiler issue 251: FS SIMD16 shader: 93 inst, 0 loops, 706 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1488 to 1152 bytes. >108650: message: shader compiler issue 252: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >108785: message: shader compiler issue 253: FS SIMD8 shader: 191 inst, 0 loops, 1436 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 3056 to 2368 bytes. >108785: message: shader compiler issue 254: FS SIMD16 shader: 191 inst, 0 loops, 1772 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 3056 to 2368 bytes. >108785: message: shader compiler issue 255: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >109334: message: shader compiler issue 256: FS SIMD8 shader: 56 inst, 0 loops, 580 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 896 to 560 bytes. >109334: message: shader compiler issue 257: FS SIMD16 shader: 56 inst, 0 loops, 634 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 896 to 560 bytes. >109334: message: shader compiler issue 258: VS vec4 shader: 14 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >113116: message: shader compiler issue 259: FS SIMD8 shader: 140 inst, 1 loops, 7410 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 2240 to 1680 bytes. >113116: message: shader compiler issue 260: FS SIMD16 shader: 140 inst, 1 loops, 8642 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 2240 to 1680 bytes. >113116: message: shader compiler issue 261: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >waiting for idle >waiting for idle >113890: message: shader compiler issue 262: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >113890: message: shader compiler issue 263: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >113890: message: shader compiler issue 264: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >113971: message: shader compiler issue 265: FS SIMD8 shader: 348 inst, 0 loops, 2051 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5568 to 4224 bytes. >113971: message: shader compiler issue 266: FS SIMD16 shader: 349 inst, 0 loops, 4016 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5584 to 4240 bytes. >113971: message: shader compiler issue 267: VS vec4 shader: 213 inst, 0 loops, 1136 cycles, 0:0 spills:fills, compacted 3408 to 2944 bytes. >114069: message: shader compiler issue 268: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >114069: message: shader compiler issue 269: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >114069: message: shader compiler issue 270: VS vec4 shader: 292 inst, 0 loops, 1692 cycles, 0:0 spills:fills, compacted 4672 to 3984 bytes. >114224: message: shader compiler issue 271: FS SIMD8 shader: 241 inst, 2 loops, 192999 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 3856 to 2816 bytes. >114224: message: shader compiler issue 272: FS SIMD16 shader: 241 inst, 2 loops, 316276 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 3856 to 2816 bytes. >114224: message: shader compiler issue 273: VS vec4 shader: 16 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >114428: message: shader compiler issue 274: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >114428: message: shader compiler issue 275: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >waiting for idle >waiting for idle >115273: message: shader compiler issue 276: FS SIMD8 shader: 270 inst, 0 loops, 3165 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4320 to 3104 bytes. >115273: message: shader compiler issue 277: FS SIMD16 shader: 270 inst, 0 loops, 3534 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4320 to 3104 bytes. >115273: message: shader compiler issue 278: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >115482: message: shader compiler issue 279: FS SIMD8 shader: 67 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1072 to 800 bytes. >115482: message: shader compiler issue 280: FS SIMD16 shader: 68 inst, 0 loops, 892 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1088 to 816 bytes. >115482: message: shader compiler issue 281: VS vec4 shader: 995 inst, 0 loops, 8464 cycles, 0:0 spills:fills, compacted 15920 to 12944 bytes. >115612: message: shader compiler issue 282: FS SIMD8 shader: 67 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1072 to 800 bytes. >115612: message: shader compiler issue 283: FS SIMD16 shader: 68 inst, 0 loops, 892 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1088 to 816 bytes. >115612: message: shader compiler issue 284: VS vec4 shader: 995 inst, 0 loops, 8464 cycles, 0:0 spills:fills, compacted 15920 to 12944 bytes. >waiting for idle >116346: message: shader compiler issue 285: FS SIMD8 shader: 40 inst, 0 loops, 362 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 368 bytes. >116346: message: shader compiler issue 286: FS SIMD16 shader: 40 inst, 0 loops, 394 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 368 bytes. >116346: message: shader compiler issue 287: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >116406: message: shader compiler issue 288: FS SIMD8 shader: 102 inst, 1 loops, 6496 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1632 to 1168 bytes. >116406: message: shader compiler issue 289: FS SIMD16 shader: 103 inst, 1 loops, 7472 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1648 to 1168 bytes. >116406: message: shader compiler issue 290: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >116463: message: shader compiler issue 291: FS SIMD8 shader: 4 inst, 0 loops, 222 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >116463: message: shader compiler issue 292: FS SIMD16 shader: 4 inst, 0 loops, 230 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >116463: message: shader compiler issue 293: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >116530: message: shader compiler issue 294: FS SIMD8 shader: 95 inst, 0 loops, 720 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1520 to 1136 bytes. >116530: message: shader compiler issue 295: FS SIMD16 shader: 95 inst, 0 loops, 872 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1520 to 1136 bytes. >116530: message: shader compiler issue 296: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >116575: message: shader compiler issue 297: FS SIMD8 shader: 72 inst, 0 loops, 606 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1152 to 864 bytes. >116575: message: shader compiler issue 298: FS SIMD16 shader: 72 inst, 0 loops, 722 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1152 to 864 bytes. >116575: message: shader compiler issue 299: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >116610: message: shader compiler issue 300: FS SIMD8 shader: 175 inst, 0 loops, 1203 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2800 to 2128 bytes. >116610: message: shader compiler issue 301: FS SIMD16 shader: 176 inst, 0 loops, 1366 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2816 to 2144 bytes. >116610: message: shader compiler issue 302: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >117987: message: shader compiler issue 303: FS SIMD8 shader: 464 inst, 2 loops, 212842 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 7424 to 5424 bytes. >117987: message: shader compiler issue 304: FS SIMD16 shader: 464 inst, 2 loops, 355202 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 7424 to 5424 bytes. >117987: message: shader compiler issue 305: VS vec4 shader: 16 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >118156: message: shader compiler issue 306: FS SIMD8 shader: 14 inst, 0 loops, 62 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 224 to 144 bytes. >118156: message: shader compiler issue 307: FS SIMD16 shader: 14 inst, 0 loops, 80 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 224 to 144 bytes. >118156: message: shader compiler issue 308: VS vec4 shader: 15 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 240 to 224 bytes. >waiting for idle >waiting for idle >118858: message: shader compiler issue 309: FS SIMD8 shader: 289 inst, 0 loops, 1531 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 4624 to 3360 bytes. >118858: message: shader compiler issue 310: FS SIMD16 shader: 290 inst, 0 loops, 1848 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 4640 to 3376 bytes. >118858: message: shader compiler issue 311: VS vec4 shader: 1095 inst, 0 loops, 9914 cycles, 0:0 spills:fills, compacted 17520 to 14256 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >134040: message: shader compiler issue 312: FS SIMD8 shader: 27 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >134040: message: shader compiler issue 313: FS SIMD16 shader: 28 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 448 to 320 bytes. >134064: message: shader compiler issue 314: FS SIMD8 shader: 27 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >134064: message: shader compiler issue 315: FS SIMD16 shader: 28 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 448 to 320 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >145499: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >145501: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >145503: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >148182: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >148184: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >148186: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >150829: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >150831: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >150833: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >153571: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >153573: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >153575: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >156218: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >156220: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >156222: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >162891: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >162893: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >162895: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >165897: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >165899: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >165901: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >168712: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >168714: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >168716: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >171835: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >171837: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >171839: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >174563: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >174565: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >174567: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >177380: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >177382: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >177384: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >180026: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >180028: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >180030: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >182674: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >182676: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >182678: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >185345: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >185347: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >185349: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >187995: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >187997: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >187999: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >188009: message: shader compiler issue 316: FS SIMD8 shader: 347 inst, 0 loops, 1931 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5552 to 4224 bytes. >188009: message: shader compiler issue 317: FS SIMD16 shader: 348 inst, 0 loops, 3436 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5568 to 4240 bytes. >188009: message: shader compiler issue 318: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >188099: message: shader compiler issue 319: FS SIMD8 shader: 287 inst, 0 loops, 1581 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4592 to 3472 bytes. >188099: message: shader compiler issue 320: FS SIMD16 shader: 287 inst, 0 loops, 3224 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4592 to 3472 bytes. >188099: message: shader compiler issue 321: VS vec4 shader: 67 inst, 0 loops, 308 cycles, 0:0 spills:fills, compacted 1072 to 960 bytes. >188167: message: shader compiler issue 322: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >188167: message: shader compiler issue 323: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >188167: message: shader compiler issue 324: VS vec4 shader: 31 inst, 0 loops, 176 cycles, 0:0 spills:fills, compacted 496 to 400 bytes. >188207: message: shader compiler issue 325: FS SIMD8 shader: 500 inst, 0 loops, 2800 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 8000 to 6096 bytes. >188207: message: shader compiler issue 326: FS SIMD16 shader: 501 inst, 0 loops, 5262 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 8016 to 6112 bytes. >188207: message: api performance issue 49: Copying to larger program cache: 512 kB -> 1024 kB >188207: message: shader compiler issue 327: VS vec4 shader: 66 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1056 to 912 bytes. >188300: message: shader compiler issue 328: FS SIMD8 shader: 62 inst, 0 loops, 359 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188300: message: shader compiler issue 329: FS SIMD16 shader: 62 inst, 0 loops, 454 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188300: message: shader compiler issue 330: VS vec4 shader: 55 inst, 0 loops, 300 cycles, 0:0 spills:fills, compacted 880 to 800 bytes. >188369: message: shader compiler issue 331: FS SIMD8 shader: 367 inst, 0 loops, 1988 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5872 to 4496 bytes. >188369: message: shader compiler issue 332: FS SIMD16 shader: 368 inst, 0 loops, 3606 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5888 to 4512 bytes. >188369: message: shader compiler issue 333: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188458: message: shader compiler issue 334: FS SIMD8 shader: 62 inst, 0 loops, 382 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188458: message: shader compiler issue 335: FS SIMD16 shader: 62 inst, 0 loops, 432 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188458: message: shader compiler issue 336: VS vec4 shader: 55 inst, 0 loops, 300 cycles, 0:0 spills:fills, compacted 880 to 800 bytes. >188525: message: shader compiler issue 337: FS SIMD8 shader: 364 inst, 0 loops, 2107 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5824 to 4464 bytes. >188525: message: shader compiler issue 338: FS SIMD16 shader: 365 inst, 0 loops, 3298 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5840 to 4480 bytes. >188525: message: shader compiler issue 339: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188615: message: shader compiler issue 340: FS SIMD8 shader: 136 inst, 0 loops, 884 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2176 to 1600 bytes. >188615: message: shader compiler issue 341: FS SIMD16 shader: 136 inst, 0 loops, 1162 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2176 to 1600 bytes. >188615: message: shader compiler issue 342: VS vec4 shader: 66 inst, 0 loops, 308 cycles, 0:0 spills:fills, compacted 1056 to 944 bytes. >188684: message: shader compiler issue 343: FS SIMD8 shader: 355 inst, 0 loops, 2047 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5680 to 4288 bytes. >188684: message: shader compiler issue 344: FS SIMD16 shader: 356 inst, 0 loops, 2648 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5696 to 4304 bytes. >188684: message: shader compiler issue 345: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188769: message: shader compiler issue 346: FS SIMD8 shader: 419 inst, 0 loops, 2545 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 6704 to 5088 bytes. >188769: message: shader compiler issue 347: FS SIMD16 shader: 420 inst, 0 loops, 3022 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 6720 to 5104 bytes. >188769: message: shader compiler issue 348: VS vec4 shader: 59 inst, 0 loops, 230 cycles, 0:0 spills:fills, compacted 944 to 800 bytes. >188853: message: shader compiler issue 349: FS SIMD8 shader: 382 inst, 0 loops, 2445 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 6112 to 4640 bytes. >188853: message: shader compiler issue 350: FS SIMD16 shader: 383 inst, 0 loops, 2936 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 6128 to 4656 bytes. >188853: message: shader compiler issue 351: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >188943: message: shader compiler issue 352: FS SIMD8 shader: 55 inst, 0 loops, 350 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 880 to 672 bytes. >188943: message: shader compiler issue 353: FS SIMD16 shader: 56 inst, 0 loops, 446 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 896 to 688 bytes. >188943: message: shader compiler issue 354: VS vec4 shader: 104 inst, 0 loops, 472 cycles, 0:0 spills:fills, compacted 1664 to 1392 bytes. >188990: message: shader compiler issue 355: FS SIMD8 shader: 265 inst, 0 loops, 1338 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4240 to 3216 bytes. >188990: message: shader compiler issue 356: FS SIMD16 shader: 265 inst, 0 loops, 3950 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4240 to 3216 bytes. >188990: message: shader compiler issue 357: VS vec4 shader: 68 inst, 0 loops, 310 cycles, 0:0 spills:fills, compacted 1088 to 976 bytes. >189066: message: shader compiler issue 358: FS SIMD8 shader: 482 inst, 0 loops, 2717 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7712 to 5888 bytes. >189066: message: shader compiler issue 359: FS SIMD16 shader: 483 inst, 0 loops, 5578 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7728 to 5904 bytes. >189066: message: shader compiler issue 360: VS vec4 shader: 67 inst, 0 loops, 240 cycles, 0:0 spills:fills, compacted 1072 to 928 bytes. >189176: message: shader compiler issue 361: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >189176: message: shader compiler issue 362: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >189176: message: shader compiler issue 363: VS vec4 shader: 246 inst, 0 loops, 1142 cycles, 0:0 spills:fills, compacted 3936 to 3392 bytes. >189267: message: shader compiler issue 364: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >189267: message: shader compiler issue 365: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >189267: message: shader compiler issue 366: VS vec4 shader: 252 inst, 0 loops, 1226 cycles, 0:0 spills:fills, compacted 4032 to 3472 bytes. >189363: message: shader compiler issue 367: FS SIMD8 shader: 40 inst, 0 loops, 329 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 432 bytes. >189363: message: shader compiler issue 368: FS SIMD16 shader: 40 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 432 bytes. >189363: message: shader compiler issue 369: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. >189418: message: shader compiler issue 370: FS SIMD8 shader: 316 inst, 0 loops, 1952 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5056 to 3872 bytes. >189418: message: shader compiler issue 371: FS SIMD16 shader: 317 inst, 0 loops, 2504 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5072 to 3888 bytes. >189418: message: shader compiler issue 372: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >189501: message: shader compiler issue 373: FS SIMD8 shader: 24 inst, 0 loops, 131 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 384 to 288 bytes. >189501: message: shader compiler issue 374: FS SIMD16 shader: 24 inst, 0 loops, 170 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 384 to 288 bytes. >189501: message: shader compiler issue 375: VS vec4 shader: 51 inst, 0 loops, 296 cycles, 0:0 spills:fills, compacted 816 to 736 bytes. >189551: message: shader compiler issue 376: FS SIMD8 shader: 401 inst, 0 loops, 2417 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6416 to 4896 bytes. >189551: message: shader compiler issue 377: FS SIMD16 shader: 402 inst, 0 loops, 3012 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6432 to 4912 bytes. >189551: message: shader compiler issue 378: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >waiting for idle >waiting for idle >waiting for idle >191839: message: shader compiler issue 379: FS SIMD8 shader: 184 inst, 0 loops, 1154 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2944 to 2192 bytes. >191839: message: shader compiler issue 380: FS SIMD16 shader: 185 inst, 0 loops, 1550 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2960 to 2208 bytes. >191839: message: shader compiler issue 381: VS vec4 shader: 848 inst, 0 loops, 7184 cycles, 0:0 spills:fills, compacted 13568 to 11008 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >193111: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >193113: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >193115: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >198966: message: shader compiler issue 382: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >198966: message: shader compiler issue 383: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >198966: message: shader compiler issue 384: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >199129: message: shader compiler issue 385: FS SIMD8 shader: 512 inst, 0 loops, 3233 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 8192 to 6160 bytes. >199129: message: shader compiler issue 386: FS SIMD16 shader: 513 inst, 0 loops, 5754 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 8208 to 6176 bytes. >199129: message: shader compiler issue 387: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >199236: message: shader compiler issue 388: FS SIMD8 shader: 369 inst, 0 loops, 2599 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5904 to 4560 bytes. >199236: message: shader compiler issue 389: FS SIMD16 shader: 370 inst, 0 loops, 3304 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5920 to 4576 bytes. >199236: message: shader compiler issue 390: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >waiting for idle >199425: message: shader compiler issue 391: FS SIMD8 shader: 329 inst, 0 loops, 2072 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5264 to 4080 bytes. >199425: message: shader compiler issue 392: FS SIMD16 shader: 330 inst, 0 loops, 2596 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5280 to 4096 bytes. >199425: message: shader compiler issue 393: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >199604: message: shader compiler issue 394: FS SIMD8 shader: 329 inst, 0 loops, 2072 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5264 to 4080 bytes. >199604: message: shader compiler issue 395: FS SIMD16 shader: 330 inst, 0 loops, 2596 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5280 to 4096 bytes. >199604: message: shader compiler issue 396: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >199781: message: shader compiler issue 397: FS SIMD8 shader: 290 inst, 0 loops, 2054 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4640 to 3584 bytes. >199781: message: shader compiler issue 398: FS SIMD16 shader: 291 inst, 0 loops, 2404 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4656 to 3600 bytes. >199781: message: shader compiler issue 399: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >199920: message: shader compiler issue 400: FS SIMD8 shader: 291 inst, 0 loops, 2054 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4656 to 3600 bytes. >199920: message: shader compiler issue 401: FS SIMD16 shader: 292 inst, 0 loops, 2410 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4672 to 3616 bytes. >199920: message: shader compiler issue 402: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >waiting for idle >200946: message: shader compiler issue 403: FS SIMD8 shader: 3 inst, 0 loops, 18 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >200946: message: shader compiler issue 404: FS SIMD16 shader: 3 inst, 0 loops, 22 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >200946: message: api performance issue 84: Recompiling fragment shader for program 1955 >200946: message: api performance issue 85: number of color buffers 1->0 >waiting for idle >waiting for idle >201897: message: shader compiler issue 405: FS SIMD8 shader: 126 inst, 0 loops, 814 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2016 to 1424 bytes. >201897: message: shader compiler issue 406: FS SIMD16 shader: 127 inst, 0 loops, 896 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2032 to 1440 bytes. >201897: message: shader compiler issue 407: VS vec4 shader: 871 inst, 0 loops, 7468 cycles, 0:0 spills:fills, compacted 13936 to 11312 bytes. >202153: message: shader compiler issue 408: FS SIMD8 shader: 250 inst, 0 loops, 1424 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4000 to 3008 bytes. >202153: message: shader compiler issue 409: FS SIMD16 shader: 251 inst, 0 loops, 1864 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4016 to 3024 bytes. >202153: message: shader compiler issue 410: VS vec4 shader: 838 inst, 0 loops, 7526 cycles, 0:0 spills:fills, compacted 13408 to 10944 bytes. >waiting for idle >202490: message: shader compiler issue 411: FS SIMD8 shader: 268 inst, 0 loops, 1531 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 4288 to 3136 bytes. >202490: message: shader compiler issue 412: FS SIMD16 shader: 269 inst, 0 loops, 1974 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 4304 to 3152 bytes. >202490: message: shader compiler issue 413: VS vec4 shader: 906 inst, 0 loops, 8096 cycles, 0:0 spills:fills, compacted 14496 to 11808 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >203641: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >203643: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >203645: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >204735: message: shader compiler issue 414: FS SIMD8 shader: 27 inst, 0 loops, 48 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 256 bytes. >204735: message: shader compiler issue 415: FS SIMD16 shader: 27 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 256 bytes. >204735: message: shader compiler issue 416: VS vec4 shader: 14 inst, 0 loops, 86 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >210970: message: shader compiler issue 417: FS SIMD8 shader: 265 inst, 0 loops, 1486 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 4240 to 3152 bytes. >210970: message: shader compiler issue 418: FS SIMD16 shader: 266 inst, 0 loops, 1906 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 4256 to 3168 bytes. >210970: message: shader compiler issue 419: VS vec4 shader: 883 inst, 0 loops, 7446 cycles, 0:0 spills:fills, compacted 14128 to 11488 bytes. >211285: message: shader compiler issue 420: FS SIMD8 shader: 31 inst, 0 loops, 187 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >211285: message: shader compiler issue 421: FS SIMD16 shader: 31 inst, 0 loops, 236 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >211285: message: shader compiler issue 422: VS vec4 shader: 1029 inst, 0 loops, 8716 cycles, 0:0 spills:fills, compacted 16464 to 13216 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >212374: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >212376: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >212378: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >220845: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >220847: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >220849: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >255414: message: shader compiler issue 423: FS SIMD8 shader: 369 inst, 0 loops, 2599 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5904 to 4560 bytes. >255414: message: shader compiler issue 424: FS SIMD16 shader: 370 inst, 0 loops, 3304 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5920 to 4576 bytes. >255414: message: shader compiler issue 425: VS vec4 shader: 395 inst, 0 loops, 3490 cycles, 0:0 spills:fills, compacted 6320 to 5200 bytes. >255544: message: shader compiler issue 426: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >255544: message: shader compiler issue 427: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >255544: message: shader compiler issue 428: VS vec4 shader: 395 inst, 0 loops, 3490 cycles, 0:0 spills:fills, compacted 6320 to 5200 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >259201: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >259203: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >259205: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >275330: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >275332: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >275334: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >298847: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >298849: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >298851: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >320015: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >320017: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >320019: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >334347: message: api performance issue 106: using glBufferSubData(buffer 4898, offset 0, size 288) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >341225: message: shader compiler issue 429: FS SIMD8 shader: 378 inst, 0 loops, 1958 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 6048 to 4528 bytes. >341225: message: shader compiler issue 430: FS SIMD16 shader: 379 inst, 0 loops, 2504 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 6064 to 4544 bytes. >341225: message: shader compiler performance issue 431: vertex shader triggered register spilling. Try reducing the number of live vec4 values to improve performance. >341225: message: shader compiler issue 432: VS vec4 shader: 1081 inst, 0 loops, 9206 cycles, 2:2 spills:fills, compacted 17296 to 14128 bytes. >341448: message: shader compiler issue 433: FS SIMD8 shader: 31 inst, 0 loops, 335 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >341448: message: shader compiler issue 434: FS SIMD16 shader: 31 inst, 0 loops, 376 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >341448: message: shader compiler issue 435: VS vec4 shader: 1006 inst, 0 loops, 8492 cycles, 0:0 spills:fills, compacted 16096 to 13072 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >342540: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >342542: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >342544: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >352256: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >352258: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >352260: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >367819: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >367821: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >367823: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >393695: message: api performance issue 106: too many identical messages; ignoring >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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>waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting 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>waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >3220350: message: shader compiler issue 436: FS SIMD8 shader: 31 inst, 0 loops, 187 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >3220350: message: shader compiler issue 437: FS SIMD16 shader: 31 inst, 0 loops, 236 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >3220350: message: shader compiler issue 438: VS vec4 shader: 994 inst, 0 loops, 8566 cycles, 0:0 spills:fills, compacted 15904 to 12928 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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>waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >6840820: message: shader compiler issue 439: FS SIMD8 shader: 161 inst, 0 loops, 848 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 2576 to 1888 bytes. >6840820: message: shader compiler issue 440: FS SIMD16 shader: 162 inst, 0 loops, 910 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 2592 to 1904 bytes. >6840820: message: shader compiler issue 441: VS vec4 shader: 360 inst, 0 loops, 2782 cycles, 0:0 spills:fills, compacted 5760 to 4800 bytes. >6840985: message: shader compiler issue 442: FS SIMD8 shader: 88 inst, 0 loops, 721 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1408 to 1056 bytes. >6840985: message: shader compiler issue 443: FS SIMD16 shader: 89 inst, 0 loops, 866 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1424 to 1072 bytes. >6840985: message: shader compiler issue 444: VS vec4 shader: 294 inst, 0 loops, 1992 cycles, 0:0 spills:fills, compacted 4704 to 3936 bytes. >waiting for idle >6841318: message: shader compiler issue 445: FS SIMD8 shader: 8 inst, 0 loops, 250 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 128 to 80 bytes. >6841318: message: shader compiler issue 446: FS SIMD16 shader: 8 inst, 0 loops, 264 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 128 to 80 bytes. >6841318: message: shader compiler issue 447: VS vec4 shader: 18 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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>waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >7539367: message: shader compiler performance issue 448: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >7539367: message: shader compiler issue 449: FS SIMD8 shader: 733 inst, 0 loops, 3711 cycles, 0:0 spills:fills, Promoted 41 constants, compacted 11728 to 8880 bytes. >7539367: message: shader compiler issue 450: VS vec4 shader: 59 inst, 0 loops, 230 cycles, 0:0 spills:fills, compacted 944 to 800 bytes. >7539424: message: shader compiler issue 451: FS SIMD8 shader: 30 inst, 0 loops, 314 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 480 to 320 bytes. >7539424: message: shader compiler issue 452: FS SIMD16 shader: 30 inst, 0 loops, 354 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 480 to 320 bytes. >7539424: message: shader compiler issue 453: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. >7539481: message: shader compiler issue 454: FS SIMD8 shader: 200 inst, 0 loops, 727 cycles, 0:0 spills:fills, Promoted 11 constants, compacted 3200 to 2368 bytes. >7539481: message: shader compiler issue 455: FS SIMD16 shader: 201 inst, 0 loops, 1202 cycles, 0:0 spills:fills, Promoted 11 constants, compacted 3216 to 2384 bytes. >7539481: message: shader compiler issue 456: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >7541655: message: major shader compiler issue 457: 0:352(23): warning: `f10' used uninitialized >7541655: message: major shader compiler issue 458: 0:353(27): warning: `v11' used uninitialized >7541655 @2 glCompileShader(shader = 7168) >7541655: warning: 0:352(23): warning: `f10' used uninitialized >0:353(27): warning: `v11' used uninitialized > >7541663: message: shader compiler issue 459: FS SIMD8 shader: 224 inst, 0 loops, 1737 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7541663: message: shader compiler issue 460: FS SIMD16 shader: 224 inst, 0 loops, 1930 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7541663: message: shader compiler issue 461: TES vec4 shader: 93 inst, 0 loops, 714 cycles, 0:0 spills:fills, compacted 1488 to 1312 bytes. >7541663: message: shader compiler issue 462: TCS vec4 shader: 396 inst, 0 loops, 2054 cycles, 19:9 spills:fills, compacted 6336 to 5152 bytes. >7541663: message: shader compiler issue 463: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7541801: message: shader compiler issue 464: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7541801: message: shader compiler issue 465: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7541801: message: shader compiler issue 466: TES vec4 shader: 88 inst, 0 loops, 880 cycles, 0:0 spills:fills, compacted 1408 to 1232 bytes. >7541801: message: shader compiler issue 467: TCS vec4 shader: 396 inst, 0 loops, 2054 cycles, 19:9 spills:fills, compacted 6336 to 5152 bytes. >7541801: message: shader compiler issue 468: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7541915: message: shader compiler issue 469: FS SIMD8 shader: 382 inst, 0 loops, 2114 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6112 to 4768 bytes. >7541915: message: shader compiler issue 470: FS SIMD16 shader: 383 inst, 0 loops, 4450 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6128 to 4784 bytes. >7541915: message: shader compiler issue 471: TES vec4 shader: 92 inst, 0 loops, 616 cycles, 0:0 spills:fills, compacted 1472 to 1280 bytes. >7541915: message: shader compiler issue 472: TCS vec4 shader: 426 inst, 0 loops, 2196 cycles, 22:10 spills:fills, compacted 6816 to 5552 bytes. >7541915: message: shader compiler issue 473: VS vec4 shader: 201 inst, 0 loops, 1218 cycles, 0:0 spills:fills, compacted 3216 to 2848 bytes. >7542073: message: shader compiler issue 474: FS SIMD8 shader: 224 inst, 0 loops, 1737 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7542073: message: shader compiler issue 475: FS SIMD16 shader: 224 inst, 0 loops, 1930 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7542073: message: shader compiler issue 476: VS vec4 shader: 145 inst, 0 loops, 1134 cycles, 0:0 spills:fills, compacted 2320 to 2064 bytes. >7542152: message: shader compiler issue 477: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542152: message: shader compiler issue 478: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542152: message: shader compiler issue 479: VS vec4 shader: 142 inst, 0 loops, 1132 cycles, 0:0 spills:fills, compacted 2272 to 2016 bytes. >7542203: message: shader compiler issue 480: FS SIMD8 shader: 382 inst, 0 loops, 2114 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6112 to 4768 bytes. >7542203: message: shader compiler issue 481: FS SIMD16 shader: 383 inst, 0 loops, 4450 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6128 to 4784 bytes. >7542203: message: shader compiler issue 482: VS vec4 shader: 147 inst, 0 loops, 1018 cycles, 0:0 spills:fills, compacted 2352 to 2064 bytes. >7542310: message: major shader compiler issue 483: 0:351(23): warning: `f10' used uninitialized >7542310: message: major shader compiler issue 484: 0:352(27): warning: `v11' used uninitialized >7542310 @2 glCompileShader(shader = 7166) >7542310: warning: 0:351(23): warning: `f10' used uninitialized >0:352(27): warning: `v11' used uninitialized > >7542318: message: shader compiler issue 485: FS SIMD8 shader: 203 inst, 0 loops, 1682 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542318: message: shader compiler issue 486: FS SIMD16 shader: 203 inst, 0 loops, 1938 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542318: message: shader compiler issue 487: TES vec4 shader: 80 inst, 0 loops, 696 cycles, 0:0 spills:fills, compacted 1280 to 1152 bytes. >7542318: message: shader compiler issue 488: TCS vec4 shader: 392 inst, 0 loops, 2036 cycles, 19:9 spills:fills, compacted 6272 to 5104 bytes. >7542318: message: shader compiler issue 489: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7542450: message: shader compiler issue 490: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542450: message: shader compiler issue 491: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542450: message: shader compiler issue 492: TES vec4 shader: 75 inst, 0 loops, 716 cycles, 0:0 spills:fills, compacted 1200 to 1072 bytes. >7542450: message: shader compiler issue 493: TCS vec4 shader: 392 inst, 0 loops, 2036 cycles, 19:9 spills:fills, compacted 6272 to 5104 bytes. >7542450: message: shader compiler issue 494: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7542560: message: shader compiler issue 495: FS SIMD8 shader: 362 inst, 0 loops, 2059 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5792 to 4416 bytes. >7542560: message: shader compiler issue 496: FS SIMD16 shader: 363 inst, 0 loops, 3862 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5808 to 4432 bytes. >7542560: message: shader compiler issue 497: TES vec4 shader: 79 inst, 0 loops, 730 cycles, 0:0 spills:fills, compacted 1264 to 1104 bytes. >7542560: message: shader compiler issue 498: TCS vec4 shader: 422 inst, 0 loops, 2178 cycles, 22:10 spills:fills, compacted 6752 to 5504 bytes. >7542560: message: shader compiler issue 499: VS vec4 shader: 201 inst, 0 loops, 1218 cycles, 0:0 spills:fills, compacted 3216 to 2848 bytes. >7542708: message: shader compiler issue 500: FS SIMD8 shader: 203 inst, 0 loops, 1682 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542708: message: shader compiler issue 501: FS SIMD16 shader: 203 inst, 0 loops, 1938 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542708: message: shader compiler issue 502: VS vec4 shader: 145 inst, 0 loops, 1134 cycles, 0:0 spills:fills, compacted 2320 to 2064 bytes. >7542783: message: shader compiler issue 503: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542783: message: shader compiler issue 504: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542783: message: shader compiler issue 505: VS vec4 shader: 142 inst, 0 loops, 1132 cycles, 0:0 spills:fills, compacted 2272 to 2016 bytes. >7542832: message: shader compiler issue 506: FS SIMD8 shader: 362 inst, 0 loops, 2059 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5792 to 4416 bytes. >7542832: message: shader compiler issue 507: FS SIMD16 shader: 363 inst, 0 loops, 3862 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5808 to 4432 bytes. >7542832: message: shader compiler issue 508: VS vec4 shader: 147 inst, 0 loops, 1018 cycles, 0:0 spills:fills, compacted 2352 to 2064 bytes. >7542939: message: shader compiler issue 509: FS SIMD8 shader: 411 inst, 0 loops, 1938 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6576 to 4992 bytes. >7542939: message: shader compiler issue 510: FS SIMD16 shader: 412 inst, 0 loops, 4502 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6592 to 5008 bytes. >7542939: message: shader compiler issue 511: VS vec4 shader: 66 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1056 to 912 bytes. >7543031: message: shader compiler issue 512: FS SIMD8 shader: 46 inst, 0 loops, 363 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 544 bytes. >7543031: message: shader compiler issue 513: FS SIMD16 shader: 46 inst, 0 loops, 418 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 544 bytes. >7543031: message: shader compiler issue 514: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. >7543085: message: shader compiler issue 515: FS SIMD8 shader: 245 inst, 0 loops, 1276 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3920 to 3040 bytes. >7543085: message: shader compiler issue 516: FS SIMD16 shader: 246 inst, 0 loops, 1590 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3936 to 3056 bytes. >7543085: message: shader compiler issue 517: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >7543161: message: shader compiler issue 518: FS SIMD8 shader: 118 inst, 0 loops, 651 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1888 to 1360 bytes. >7543161: message: shader compiler issue 519: FS SIMD16 shader: 118 inst, 0 loops, 806 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1888 to 1360 bytes. >7543161: message: shader compiler issue 520: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >7543233: message: shader compiler issue 521: FS SIMD8 shader: 268 inst, 0 loops, 1342 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4288 to 3184 bytes. >7543233: message: shader compiler issue 522: FS SIMD16 shader: 269 inst, 0 loops, 2926 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4304 to 3200 bytes. >7543233: message: shader compiler issue 523: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >7543324: message: shader compiler issue 524: FS SIMD8 shader: 49 inst, 0 loops, 478 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 784 to 624 bytes. >7543324: message: shader compiler issue 525: FS SIMD16 shader: 49 inst, 0 loops, 558 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 784 to 624 bytes. >7543324: message: shader compiler issue 526: VS vec4 shader: 104 inst, 0 loops, 686 cycles, 0:0 spills:fills, compacted 1664 to 1504 bytes. >7543382: message: shader compiler issue 527: FS SIMD8 shader: 13 inst, 0 loops, 298 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 144 bytes. >7543382: message: shader compiler issue 528: FS SIMD16 shader: 13 inst, 0 loops, 324 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 144 bytes. >7543382: message: shader compiler issue 529: VS vec4 shader: 89 inst, 0 loops, 670 cycles, 0:0 spills:fills, compacted 1424 to 1280 bytes. >7543438: message: shader compiler issue 530: FS SIMD8 shader: 261 inst, 0 loops, 1270 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4176 to 3104 bytes. >7543438: message: shader compiler issue 531: FS SIMD16 shader: 262 inst, 0 loops, 1706 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4192 to 3120 bytes. >7543438: message: shader compiler issue 532: VS vec4 shader: 114 inst, 0 loops, 578 cycles, 0:0 spills:fills, compacted 1824 to 1600 bytes. >7543523: message: shader compiler issue 533: FS SIMD8 shader: 30 inst, 0 loops, 376 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 480 to 368 bytes. >7543523: message: shader compiler issue 534: FS SIMD16 shader: 30 inst, 0 loops, 424 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 480 to 368 bytes. >7543523: message: shader compiler issue 535: VS vec4 shader: 143 inst, 0 loops, 622 cycles, 0:0 spills:fills, compacted 2288 to 2000 bytes. >7543611: message: shader compiler issue 536: FS SIMD8 shader: 77 inst, 0 loops, 681 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1232 to 944 bytes. >7543611: message: shader compiler issue 537: FS SIMD16 shader: 78 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1248 to 960 bytes. >7543611: message: shader compiler issue 538: VS vec4 shader: 108 inst, 0 loops, 560 cycles, 0:0 spills:fills, compacted 1728 to 1504 bytes. >7543668: message: shader compiler issue 539: FS SIMD8 shader: 35 inst, 0 loops, 288 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 560 to 448 bytes. >7543668: message: shader compiler issue 540: FS SIMD16 shader: 36 inst, 0 loops, 348 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 576 to 464 bytes. >7543668: message: shader compiler issue 541: VS vec4 shader: 78 inst, 0 loops, 548 cycles, 0:0 spills:fills, compacted 1248 to 1088 bytes. >7543705: message: shader compiler issue 542: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >7543705: message: shader compiler issue 543: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >7543705: message: shader compiler issue 544: VS vec4 shader: 63 inst, 0 loops, 402 cycles, 0:0 spills:fills, compacted 1008 to 848 bytes. >7543747: message: shader compiler issue 545: FS SIMD8 shader: 245 inst, 0 loops, 1370 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 3920 to 2992 bytes. >7543747: message: shader compiler issue 546: FS SIMD16 shader: 246 inst, 0 loops, 1652 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 3936 to 3008 bytes. >7543747: message: shader compiler issue 547: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7543832: message: shader compiler issue 548: FS SIMD8 shader: 150 inst, 0 loops, 1133 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2400 to 1808 bytes. >7543832: message: shader compiler issue 549: FS SIMD16 shader: 151 inst, 0 loops, 1410 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2416 to 1824 bytes. >7543832: message: shader compiler issue 550: VS vec4 shader: 120 inst, 0 loops, 570 cycles, 0:0 spills:fills, compacted 1920 to 1680 bytes. >7543904: message: shader compiler issue 551: FS SIMD8 shader: 42 inst, 0 loops, 352 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 672 to 512 bytes. >7543904: message: shader compiler issue 552: FS SIMD16 shader: 43 inst, 0 loops, 428 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 688 to 528 bytes. >7543904: message: shader compiler issue 553: VS vec4 shader: 72 inst, 0 loops, 436 cycles, 0:0 spills:fills, compacted 1152 to 960 bytes. >7543953: message: shader compiler issue 554: FS SIMD8 shader: 293 inst, 0 loops, 1684 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4688 to 3536 bytes. >7543953: message: shader compiler issue 555: FS SIMD16 shader: 294 inst, 0 loops, 2032 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4704 to 3552 bytes. >7543953: message: shader compiler issue 556: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7544052: message: shader compiler issue 557: FS SIMD8 shader: 147 inst, 0 loops, 955 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2352 to 1776 bytes. >7544052: message: shader compiler issue 558: FS SIMD16 shader: 148 inst, 0 loops, 1194 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2368 to 1792 bytes. >7544052: message: shader compiler issue 559: VS vec4 shader: 120 inst, 0 loops, 570 cycles, 0:0 spills:fills, compacted 1920 to 1680 bytes. >7544131: message: shader compiler issue 560: FS SIMD8 shader: 287 inst, 0 loops, 1540 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4592 to 3488 bytes. >7544131: message: shader compiler issue 561: FS SIMD16 shader: 288 inst, 0 loops, 1918 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4608 to 3504 bytes. >7544131: message: shader compiler issue 562: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7544261: message: shader compiler issue 563: FS SIMD8 shader: 318 inst, 0 loops, 1866 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 5088 to 3872 bytes. >7544261: message: shader compiler issue 564: FS SIMD16 shader: 319 inst, 0 loops, 3572 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 5104 to 3888 bytes. >7544261: message: shader compiler issue 565: VS vec4 shader: 122 inst, 0 loops, 576 cycles, 0:0 spills:fills, compacted 1952 to 1712 bytes. >7544339: message: shader compiler issue 566: FS SIMD8 shader: 446 inst, 0 loops, 2402 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 7136 to 5504 bytes. >7544339: message: shader compiler issue 567: FS SIMD16 shader: 447 inst, 0 loops, 4778 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 7152 to 5520 bytes. >7544339: message: shader compiler issue 568: VS vec4 shader: 120 inst, 0 loops, 458 cycles, 0:0 spills:fills, compacted 1920 to 1648 bytes. >7544461: message: shader compiler issue 569: FS SIMD8 shader: 50 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 800 to 640 bytes. >7544461: message: shader compiler issue 570: FS SIMD16 shader: 51 inst, 0 loops, 424 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 816 to 656 bytes. >7544461: message: shader compiler issue 571: VS vec4 shader: 104 inst, 0 loops, 472 cycles, 0:0 spills:fills, compacted 1664 to 1392 bytes. >7544527: message: shader compiler issue 572: FS SIMD8 shader: 393 inst, 0 loops, 2158 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6288 to 4784 bytes. >7544527: message: shader compiler issue 573: FS SIMD16 shader: 394 inst, 0 loops, 4636 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6304 to 4800 bytes. >7544527: message: api performance issue 49: Copying to larger program cache: 1024 kB -> 2048 kB >7544527: message: shader compiler issue 574: VS vec4 shader: 67 inst, 0 loops, 240 cycles, 0:0 spills:fills, compacted 1072 to 928 bytes. >7544615: message: shader compiler issue 575: FS SIMD8 shader: 213 inst, 0 loops, 1036 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3408 to 2528 bytes. >7544615: message: shader compiler issue 576: FS SIMD16 shader: 214 inst, 0 loops, 1318 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3424 to 2544 bytes. >7544615: message: shader compiler issue 577: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >Detected buffer out-of-bounds write from brw_bo 0x7f6fb7d15590 (GEM 5244, label = "bufferobj") >apitrace: warning: caught signal 6 >7548166: error: caught an unhandled exception >/usr/bin/glretrace+0x2a9bec >/lib/x86_64-linux-gnu/libpthread.so.0+0x110bf >/lib/x86_64-linux-gnu/libc.so.6: gsignal+0xcf >/lib/x86_64-linux-gnu/libc.so.6: abort+0x169 >/opt/mesa/64/dri/i965_dri.so: _intel_batchbuffer_flush_fence+0x3e600a: /usr/local/src/mesa/master/src/mesa/drivers/dri/i965/intel_batchbuffer.c:1047 >/opt/mesa/64/dri/i965_dri.so: brw_draw_single_prim+0x3c89a7: /usr/local/src/mesa/master/src/mesa/drivers/dri/i965/brw_draw.c:799 >/opt/mesa/64/dri/i965_dri.so: brw_draw_prims+0x3c89a7: /usr/local/src/mesa/master/src/mesa/drivers/dri/i965/brw_draw.c:1018 >/opt/mesa/64/dri/i965_dri.so: vbo_validated_drawrangeelements+0x1c0dbd: vbo/vbo_exec_array.c:942 >/opt/mesa/64/dri/i965_dri.so: vbo_exec_DrawRangeElementsBaseVertex+0x1c12b5: vbo/vbo_exec_array.c:1043 >/opt/mesa/64/dri/i965_dri.so: vbo_exec_DrawRangeElements+0x1c298a: vbo/vbo_exec_array.c:1063 >/opt/mesa/64/dri/i965_dri.so: _mesa_DrawRangeElements+0x1c298a: vbo/vbo_exec_array.c:2058 >/usr/bin/glretrace+0x1376d4 >/usr/bin/glretrace+0x59b4a >/usr/bin/glretrace+0x5a59d >/usr/lib/x86_64-linux-gnu/libstdc++.so.6+0xb9e6e >/lib/x86_64-linux-gnu/libpthread.so.0+0x7493 >/lib/x86_64-linux-gnu/libc.so.6: clone+0x3e >? >apitrace: info: taking default action for signal 6 >waiting for idle >waiting for idle >waiting for idle >waiting for idle >1023: message: api issue 1: FBO incomplete: no attachments and default width or height is 0 [-1] >1023: message: shader compiler issue 2: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >1023: message: shader compiler issue 3: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >1023: message: shader compiler issue 4: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >1286: message: shader compiler issue 5: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >1286: message: shader compiler issue 6: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >1361: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1370: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1379: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1388: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1397: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1406: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >waiting for idle >2431: message: shader compiler issue 8: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >2431: message: shader compiler issue 9: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >3207: message: shader compiler issue 10: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3207: message: shader compiler issue 11: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3207: message: shader compiler issue 12: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >3207: message: shader compiler issue 13: FS SIMD16 shader: 2 inst, 0 loops, 0 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 32 to 32 bytes. >waiting for idle >waiting for idle >3355: message: shader compiler issue 14: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3355: message: shader compiler issue 15: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3355: message: shader compiler issue 16: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >3355: message: shader compiler issue 17: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >3355: message: shader compiler issue 18: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >3384: message: shader compiler issue 19: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >3384: message: shader compiler issue 20: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >5016: message: shader compiler issue 21: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >5016: message: shader compiler issue 22: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >8501: message: shader compiler issue 23: FS SIMD16 shader: 2 inst, 0 loops, 0 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 32 to 32 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >24651: message: shader compiler issue 24: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >24651: message: shader compiler issue 25: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >27040: message: shader compiler issue 26: CS SIMD16 shader: 504 inst, 2 loops, 586982 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 8064 to 6016 bytes. >27096: message: shader compiler issue 27: CS SIMD16 shader: 245 inst, 4 loops, 45770 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 3920 to 2912 bytes. >29232: message: shader compiler issue 28: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >29232: message: shader compiler issue 29: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >29232: message: shader compiler issue 30: VS vec4 shader: 18 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >29285: message: shader compiler issue 31: FS SIMD8 shader: 36 inst, 0 loops, 391 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 576 to 416 bytes. >29285: message: shader compiler issue 32: FS SIMD16 shader: 36 inst, 0 loops, 436 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 576 to 416 bytes. >29285: message: shader compiler issue 33: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >29347: message: shader compiler issue 34: FS SIMD8 shader: 27 inst, 0 loops, 336 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 432 to 304 bytes. >29347: message: shader compiler issue 35: FS SIMD16 shader: 27 inst, 0 loops, 372 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 432 to 304 bytes. >29347: message: shader compiler issue 36: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >30607: message: shader compiler issue 37: FS SIMD8 shader: 27 inst, 0 loops, 96 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >30607: message: shader compiler issue 38: FS SIMD16 shader: 27 inst, 0 loops, 136 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >30607: message: shader compiler issue 39: GS vec4 shader: 27 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >30607: message: shader compiler issue 40: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >30720: message: shader compiler issue 41: FS SIMD8 shader: 15 inst, 0 loops, 315 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 240 to 224 bytes. >30720: message: shader compiler issue 42: FS SIMD16 shader: 16 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 256 to 240 bytes. >30720: message: shader compiler issue 43: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >30806: message: shader compiler issue 44: FS SIMD8 shader: 35 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 560 to 336 bytes. >30806: message: shader compiler issue 45: FS SIMD16 shader: 35 inst, 0 loops, 372 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 560 to 336 bytes. >30806: message: shader compiler issue 46: VS vec4 shader: 18 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >30869: message: shader compiler issue 47: FS SIMD8 shader: 779 inst, 1 loops, 9068 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 12464 to 7648 bytes. >30869: message: shader compiler issue 48: FS SIMD16 shader: 779 inst, 1 loops, 10734 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 12464 to 7648 bytes. >30869: message: api performance issue 49: Copying to larger program cache: 16 kB -> 32 kB >30869: message: shader compiler issue 50: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >31091: message: shader compiler issue 51: FS SIMD8 shader: 99 inst, 0 loops, 531 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1328 bytes. >31091: message: shader compiler issue 52: FS SIMD16 shader: 99 inst, 0 loops, 1698 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1328 bytes. >31091: message: api performance issue 49: Copying to larger program cache: 32 kB -> 64 kB >31091: message: shader compiler issue 53: VS vec4 shader: 31 inst, 0 loops, 128 cycles, 0:0 spills:fills, compacted 496 to 464 bytes. >31167: message: shader compiler issue 54: FS SIMD8 shader: 92 inst, 0 loops, 505 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1472 to 1232 bytes. >31167: message: shader compiler issue 55: FS SIMD16 shader: 92 inst, 0 loops, 594 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1472 to 1232 bytes. >31167: message: shader compiler issue 56: VS vec4 shader: 31 inst, 0 loops, 128 cycles, 0:0 spills:fills, compacted 496 to 464 bytes. >31213: message: shader compiler issue 57: FS SIMD8 shader: 99 inst, 0 loops, 524 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1296 bytes. >31213: message: shader compiler issue 58: FS SIMD16 shader: 99 inst, 0 loops, 1708 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1296 bytes. >31213: message: shader compiler issue 59: VS vec4 shader: 26 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 416 to 352 bytes. >31280: message: shader compiler issue 60: FS SIMD8 shader: 64 inst, 0 loops, 417 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1024 to 848 bytes. >31280: message: shader compiler issue 61: FS SIMD16 shader: 64 inst, 0 loops, 478 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1024 to 848 bytes. >31280: message: shader compiler issue 62: VS vec4 shader: 27 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >31328: message: shader compiler issue 63: FS SIMD8 shader: 71 inst, 0 loops, 443 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 912 bytes. >31328: message: shader compiler issue 64: FS SIMD16 shader: 71 inst, 0 loops, 504 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 912 bytes. >31328: message: shader compiler issue 65: VS vec4 shader: 24 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 384 to 336 bytes. >31395: message: shader compiler issue 66: FS SIMD8 shader: 36 inst, 0 loops, 324 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 464 bytes. >31395: message: shader compiler issue 67: FS SIMD16 shader: 36 inst, 0 loops, 374 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 464 bytes. >31395: message: shader compiler issue 68: VS vec4 shader: 23 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 368 to 336 bytes. >31443: message: shader compiler issue 69: FS SIMD8 shader: 43 inst, 0 loops, 356 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 688 to 528 bytes. >31443: message: shader compiler issue 70: FS SIMD16 shader: 43 inst, 0 loops, 404 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 688 to 528 bytes. >31443: message: shader compiler issue 71: VS vec4 shader: 22 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 352 to 304 bytes. >waiting for idle >31562: message: shader compiler issue 72: FS SIMD8 shader: 3559 inst, 0 loops, 22139 cycles, 0:0 spills:fills, Promoted 145 constants, compacted 56944 to 49152 bytes. >31562: message: shader compiler issue 73: FS SIMD16 shader: 3559 inst, 0 loops, 34728 cycles, 0:0 spills:fills, Promoted 145 constants, compacted 56944 to 49152 bytes. >31562: message: api performance issue 49: Copying to larger program cache: 64 kB -> 256 kB >31562: message: shader compiler issue 74: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >31562: message: shader compiler issue 75: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >31610: message: shader compiler issue 76: FS SIMD8 shader: 162 inst, 0 loops, 1150 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 2592 to 2000 bytes. >31610: message: shader compiler issue 77: FS SIMD16 shader: 163 inst, 0 loops, 1348 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 2608 to 2016 bytes. >31610: message: shader compiler issue 78: VS vec4 shader: 29 inst, 0 loops, 244 cycles, 0:0 spills:fills, compacted 464 to 400 bytes. >31730: message: shader compiler issue 79: FS SIMD8 shader: 76 inst, 0 loops, 749 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1216 to 880 bytes. >31730: message: shader compiler issue 80: FS SIMD16 shader: 77 inst, 0 loops, 862 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 896 bytes. >31730: message: shader compiler issue 81: VS vec4 shader: 15 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 240 to 240 bytes. >31781: message: shader compiler issue 82: FS SIMD8 shader: 66 inst, 0 loops, 725 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1056 to 768 bytes. >31781: message: shader compiler issue 83: FS SIMD16 shader: 67 inst, 0 loops, 824 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1072 to 784 bytes. >31781: message: api performance issue 84: Recompiling fragment shader for program 2030 >31781: message: api performance issue 85: number of color buffers 2->1 >31805: message: shader compiler issue 86: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >31805: message: shader compiler issue 87: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >31805: message: shader compiler issue 88: VS vec4 shader: 16 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >waiting for idle >32858: message: shader compiler issue 89: FS SIMD8 shader: 75 inst, 0 loops, 618 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1200 to 880 bytes. >32858: message: shader compiler issue 90: FS SIMD16 shader: 75 inst, 0 loops, 750 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1200 to 880 bytes. >32858: message: shader compiler issue 91: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >32907: message: shader compiler issue 92: FS SIMD8 shader: 80 inst, 0 loops, 648 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1280 to 928 bytes. >32907: message: shader compiler issue 93: FS SIMD16 shader: 80 inst, 0 loops, 780 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1280 to 928 bytes. >32907: message: shader compiler issue 94: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >32949: message: shader compiler issue 95: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >32949: message: shader compiler issue 96: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >62344: message: shader compiler issue 97: FS SIMD8 shader: 93 inst, 0 loops, 650 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1488 to 1072 bytes. >62344: message: shader compiler issue 98: FS SIMD16 shader: 93 inst, 0 loops, 800 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1488 to 1072 bytes. >62344: message: shader compiler issue 99: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >62386: message: shader compiler issue 100: FS SIMD8 shader: 82 inst, 0 loops, 653 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1312 to 960 bytes. >62386: message: shader compiler issue 101: FS SIMD16 shader: 82 inst, 0 loops, 782 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1312 to 960 bytes. >62386: message: shader compiler issue 102: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >65714: message: shader compiler issue 103: FS SIMD8 shader: 115 inst, 0 loops, 938 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 1840 to 1360 bytes. >65714: message: shader compiler issue 104: FS SIMD16 shader: 115 inst, 0 loops, 1086 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 1840 to 1360 bytes. >65714: message: shader compiler issue 105: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >70961: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >71804: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >72647: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >73490: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >74333: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >75176: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >76019: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >76862: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >77705: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >78548: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >79391: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >80234: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >81077: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >81920: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >82763: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >83606: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >84449: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >85292: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >86135: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >90099: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >90695: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >98665: message: shader compiler issue 107: FS SIMD8 shader: 259 inst, 0 loops, 1786 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4144 to 3120 bytes. >98665: message: shader compiler issue 108: FS SIMD16 shader: 260 inst, 0 loops, 2242 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4160 to 3136 bytes. >98665: message: shader compiler issue 109: VS vec4 shader: 33 inst, 0 loops, 180 cycles, 0:0 spills:fills, compacted 528 to 432 bytes. >98718: message: shader compiler issue 110: FS SIMD8 shader: 21 inst, 0 loops, 104 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 336 to 240 bytes. >98718: message: shader compiler issue 111: FS SIMD16 shader: 21 inst, 0 loops, 130 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 336 to 240 bytes. >98718: message: shader compiler issue 112: VS vec4 shader: 56 inst, 0 loops, 224 cycles, 0:0 spills:fills, compacted 896 to 752 bytes. >98805: message: shader compiler issue 113: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >98805: message: shader compiler issue 114: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >98805: message: shader compiler issue 115: VS vec4 shader: 237 inst, 0 loops, 1404 cycles, 0:0 spills:fills, compacted 3792 to 3280 bytes. >98866: message: shader compiler issue 116: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >98866: message: shader compiler issue 117: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >98866: message: shader compiler issue 118: VS vec4 shader: 222 inst, 0 loops, 1242 cycles, 0:0 spills:fills, compacted 3552 to 3056 bytes. >98916: message: shader compiler issue 119: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >98916: message: shader compiler issue 120: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >98916: message: shader compiler issue 121: VS vec4 shader: 246 inst, 0 loops, 1142 cycles, 0:0 spills:fills, compacted 3936 to 3392 bytes. >99005: message: shader compiler issue 122: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >99005: message: shader compiler issue 123: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >99005: message: shader compiler issue 124: VS vec4 shader: 243 inst, 0 loops, 1252 cycles, 0:0 spills:fills, compacted 3888 to 3376 bytes. >99064: message: shader compiler issue 125: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >99064: message: shader compiler issue 126: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >99064: message: shader compiler issue 127: VS vec4 shader: 228 inst, 0 loops, 1228 cycles, 0:0 spills:fills, compacted 3648 to 3152 bytes. >99112: message: shader compiler issue 128: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >99112: message: shader compiler issue 129: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >99112: message: shader compiler issue 130: VS vec4 shader: 252 inst, 0 loops, 1226 cycles, 0:0 spills:fills, compacted 4032 to 3472 bytes. >99202: message: shader compiler issue 131: FS SIMD8 shader: 116 inst, 0 loops, 640 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1856 to 1376 bytes. >99202: message: shader compiler issue 132: FS SIMD16 shader: 116 inst, 0 loops, 810 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1856 to 1376 bytes. >99202: message: shader compiler issue 133: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >99268: message: shader compiler issue 134: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99268: message: shader compiler issue 135: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99268: message: shader compiler issue 136: VS vec4 shader: 36 inst, 0 loops, 286 cycles, 0:0 spills:fills, compacted 576 to 512 bytes. >99303: message: shader compiler issue 137: FS SIMD8 shader: 13 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99303: message: shader compiler issue 138: FS SIMD16 shader: 13 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99303: message: shader compiler issue 139: VS vec4 shader: 31 inst, 0 loops, 176 cycles, 0:0 spills:fills, compacted 496 to 400 bytes. >99349: message: shader compiler issue 140: FS SIMD8 shader: 258 inst, 0 loops, 1255 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4128 to 3136 bytes. >99349: message: shader compiler issue 141: FS SIMD16 shader: 259 inst, 0 loops, 2480 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4144 to 3152 bytes. >99349: message: shader compiler issue 142: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >99434: message: shader compiler issue 143: FS SIMD8 shader: 113 inst, 0 loops, 634 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1808 to 1344 bytes. >99434: message: shader compiler issue 144: FS SIMD16 shader: 113 inst, 0 loops, 806 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1808 to 1344 bytes. >99434: message: shader compiler issue 145: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >99508: message: shader compiler issue 146: FS SIMD8 shader: 252 inst, 0 loops, 1195 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3072 bytes. >99508: message: shader compiler issue 147: FS SIMD16 shader: 253 inst, 0 loops, 2412 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3088 bytes. >99508: message: shader compiler issue 148: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >99612: message: shader compiler issue 149: FS SIMD8 shader: 294 inst, 0 loops, 1659 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4704 to 3600 bytes. >99612: message: shader compiler issue 150: FS SIMD16 shader: 295 inst, 0 loops, 3114 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4720 to 3616 bytes. >99612: message: shader compiler issue 151: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >99685: message: shader compiler issue 152: FS SIMD8 shader: 26 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 416 to 288 bytes. >99685: message: shader compiler issue 153: FS SIMD16 shader: 26 inst, 0 loops, 138 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 416 to 288 bytes. >99685: message: shader compiler issue 154: VS vec4 shader: 56 inst, 0 loops, 224 cycles, 0:0 spills:fills, compacted 896 to 752 bytes. >99735: message: shader compiler issue 155: FS SIMD8 shader: 112 inst, 0 loops, 813 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1792 to 1312 bytes. >99735: message: shader compiler issue 156: FS SIMD16 shader: 112 inst, 0 loops, 932 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1792 to 1312 bytes. >99735: message: shader compiler issue 157: VS vec4 shader: 216 inst, 0 loops, 1144 cycles, 0:0 spills:fills, compacted 3456 to 3008 bytes. >99810: message: shader compiler issue 158: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99810: message: shader compiler issue 159: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99810: message: shader compiler issue 160: VS vec4 shader: 184 inst, 0 loops, 1082 cycles, 0:0 spills:fills, compacted 2944 to 2528 bytes. >99852: message: shader compiler issue 161: FS SIMD8 shader: 13 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99852: message: shader compiler issue 162: FS SIMD16 shader: 13 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99852: message: shader compiler issue 163: VS vec4 shader: 175 inst, 0 loops, 1082 cycles, 0:0 spills:fills, compacted 2800 to 2368 bytes. >99907: message: shader compiler issue 164: FS SIMD8 shader: 259 inst, 0 loops, 1426 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4144 to 3136 bytes. >99907: message: shader compiler issue 165: FS SIMD16 shader: 260 inst, 0 loops, 2376 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4160 to 3152 bytes. >99907: message: shader compiler issue 166: VS vec4 shader: 213 inst, 0 loops, 1136 cycles, 0:0 spills:fills, compacted 3408 to 2944 bytes. >100001: message: shader compiler issue 167: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >100001: message: shader compiler issue 168: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >100001: message: shader compiler issue 169: VS vec4 shader: 284 inst, 0 loops, 1898 cycles, 0:0 spills:fills, compacted 4544 to 3888 bytes. >100061: message: shader compiler issue 170: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >100061: message: shader compiler issue 171: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >100061: message: shader compiler issue 172: VS vec4 shader: 269 inst, 0 loops, 1702 cycles, 0:0 spills:fills, compacted 4304 to 3664 bytes. >100110: message: shader compiler issue 173: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >100110: message: shader compiler issue 174: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >100110: message: shader compiler issue 175: VS vec4 shader: 292 inst, 0 loops, 1692 cycles, 0:0 spills:fills, compacted 4672 to 3984 bytes. >100110: message: api performance issue 49: Copying to larger program cache: 256 kB -> 512 kB >waiting for idle >waiting for idle >101441: message: shader compiler issue 176: FS SIMD8 shader: 3 inst, 0 loops, 18 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >101441: message: shader compiler issue 177: FS SIMD16 shader: 3 inst, 0 loops, 22 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >101441: message: api performance issue 84: Recompiling fragment shader for program 2046 >101441: message: api performance issue 85: number of color buffers 1->0 >101822: message: shader compiler performance issue 178: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >101822: message: shader compiler issue 179: FS SIMD8 shader: 1509 inst, 0 loops, 10207 cycles, 0:0 spills:fills, Promoted 34 constants, compacted 24144 to 17456 bytes. >101822: message: shader compiler issue 180: VS vec4 shader: 28 inst, 0 loops, 156 cycles, 0:0 spills:fills, compacted 448 to 384 bytes. >101940: message: shader compiler performance issue 181: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >101940: message: shader compiler issue 182: FS SIMD8 shader: 1611 inst, 0 loops, 11151 cycles, 0:0 spills:fills, Promoted 35 constants, compacted 25776 to 18720 bytes. >101940: message: shader compiler issue 183: VS vec4 shader: 101 inst, 0 loops, 644 cycles, 0:0 spills:fills, compacted 1616 to 1184 bytes. >102046: message: shader compiler issue 184: FS SIMD8 shader: 149 inst, 0 loops, 1238 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2384 to 1888 bytes. >102046: message: shader compiler issue 185: FS SIMD16 shader: 149 inst, 0 loops, 1446 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2384 to 1888 bytes. >102046: message: shader compiler issue 186: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >102046: message: shader compiler issue 187: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >102154: message: shader compiler issue 188: FS SIMD8 shader: 248 inst, 0 loops, 2281 cycles, 0:0 spills:fills, Promoted 12 constants, compacted 3968 to 3040 bytes. >102154: message: shader compiler issue 189: FS SIMD16 shader: 248 inst, 0 loops, 2626 cycles, 0:0 spills:fills, Promoted 12 constants, compacted 3968 to 3040 bytes. >102154: message: shader compiler issue 190: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >102154: message: shader compiler issue 191: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >waiting for idle >102255: message: shader compiler performance issue 192: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >102255: message: shader compiler issue 193: FS SIMD8 shader: 914 inst, 0 loops, 7832 cycles, 0:0 spills:fills, Promoted 33 constants, compacted 14624 to 10944 bytes. >102255: message: shader compiler issue 194: VS vec4 shader: 18 inst, 0 loops, 92 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >102334: message: shader compiler issue 195: FS SIMD8 shader: 77 inst, 0 loops, 663 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 848 bytes. >102334: message: shader compiler issue 196: FS SIMD16 shader: 77 inst, 0 loops, 780 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 848 bytes. >102334: message: shader compiler issue 197: VS vec4 shader: 18 inst, 0 loops, 92 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >102428: message: shader compiler issue 198: FS SIMD8 shader: 88 inst, 0 loops, 721 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1408 to 1056 bytes. >102428: message: shader compiler issue 199: FS SIMD16 shader: 89 inst, 0 loops, 866 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1424 to 1072 bytes. >102428: message: shader compiler performance issue 200: vertex shader triggered register spilling. Try reducing the number of live vec4 values to improve performance. >102428: message: shader compiler issue 201: VS vec4 shader: 1016 inst, 0 loops, 8526 cycles, 1:1 spills:fills, compacted 16256 to 13200 bytes. >102579: message: shader compiler performance issue 202: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >102579: message: shader compiler issue 203: FS SIMD8 shader: 607 inst, 0 loops, 2679 cycles, 0:0 spills:fills, Promoted 37 constants, compacted 9712 to 7344 bytes. >102579: message: shader compiler issue 204: VS vec4 shader: 847 inst, 0 loops, 7420 cycles, 0:0 spills:fills, compacted 13552 to 10992 bytes. >102947: message: shader compiler issue 205: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >102947: message: shader compiler issue 206: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >102947: message: shader compiler issue 207: VS vec4 shader: 5 inst, 0 loops, 20 cycles, 0:0 spills:fills, compacted 80 to 80 bytes. >103024: message: shader compiler issue 208: FS SIMD8 shader: 78 inst, 0 loops, 460 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1040 bytes. >103024: message: shader compiler issue 209: FS SIMD16 shader: 78 inst, 0 loops, 522 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1040 bytes. >103024: message: shader compiler issue 210: VS vec4 shader: 29 inst, 0 loops, 124 cycles, 0:0 spills:fills, compacted 464 to 432 bytes. >103102: message: shader compiler issue 211: FS SIMD8 shader: 71 inst, 0 loops, 438 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 944 bytes. >103102: message: shader compiler issue 212: FS SIMD16 shader: 71 inst, 0 loops, 502 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 944 bytes. >103102: message: shader compiler issue 213: VS vec4 shader: 27 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >103164: message: shader compiler issue 214: FS SIMD8 shader: 78 inst, 0 loops, 470 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1008 bytes. >103164: message: shader compiler issue 215: FS SIMD16 shader: 78 inst, 0 loops, 524 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1008 bytes. >103164: message: shader compiler issue 216: VS vec4 shader: 24 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 384 to 336 bytes. >103233: message: shader compiler issue 217: FS SIMD8 shader: 50 inst, 0 loops, 368 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 800 to 656 bytes. >103233: message: shader compiler issue 218: FS SIMD16 shader: 50 inst, 0 loops, 444 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 800 to 656 bytes. >103233: message: shader compiler issue 219: VS vec4 shader: 25 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 400 to 368 bytes. >103297: message: shader compiler issue 220: FS SIMD8 shader: 57 inst, 0 loops, 394 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 912 to 720 bytes. >103297: message: shader compiler issue 221: FS SIMD16 shader: 57 inst, 0 loops, 450 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 912 to 720 bytes. >103297: message: shader compiler issue 222: VS vec4 shader: 23 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 368 to 320 bytes. >103366: message: shader compiler issue 223: FS SIMD8 shader: 29 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 464 to 368 bytes. >103366: message: shader compiler issue 224: FS SIMD16 shader: 29 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 464 to 368 bytes. >103366: message: shader compiler issue 225: VS vec4 shader: 21 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 336 to 304 bytes. >103415: message: shader compiler issue 226: FS SIMD8 shader: 36 inst, 0 loops, 322 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 432 bytes. >103415: message: shader compiler issue 227: FS SIMD16 shader: 36 inst, 0 loops, 368 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 432 bytes. >103415: message: shader compiler issue 228: VS vec4 shader: 21 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 336 to 304 bytes. >waiting for idle >103581: message: shader compiler issue 229: FS SIMD8 shader: 4 inst, 0 loops, 222 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >103581: message: shader compiler issue 230: FS SIMD16 shader: 4 inst, 0 loops, 230 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >103581: message: shader compiler issue 231: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >waiting for idle >waiting for idle >104664: message: shader compiler issue 232: FS SIMD8 shader: 341 inst, 0 loops, 2029 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5456 to 4176 bytes. >104664: message: shader compiler issue 233: FS SIMD16 shader: 342 inst, 0 loops, 2558 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5472 to 4192 bytes. >104664: message: shader compiler issue 234: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >waiting for idle >105189: message: shader compiler issue 235: FS SIMD8 shader: 59 inst, 0 loops, 691 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 944 to 704 bytes. >105189: message: shader compiler issue 236: FS SIMD16 shader: 59 inst, 0 loops, 752 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 944 to 704 bytes. >105189: message: shader compiler issue 237: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >105321: message: shader compiler issue 238: FS SIMD8 shader: 51 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 816 to 672 bytes. >105321: message: shader compiler issue 239: FS SIMD16 shader: 51 inst, 0 loops, 612 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 816 to 672 bytes. >105321: message: shader compiler issue 240: VS vec4 shader: 28 inst, 0 loops, 156 cycles, 0:0 spills:fills, compacted 448 to 384 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >107554: message: shader compiler issue 241: FS SIMD8 shader: 46 inst, 0 loops, 433 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 608 bytes. >107554: message: shader compiler issue 242: FS SIMD16 shader: 46 inst, 0 loops, 522 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 608 bytes. >107554: message: shader compiler issue 243: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >108037: message: shader compiler issue 244: FS SIMD8 shader: 49 inst, 0 loops, 610 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 784 to 480 bytes. >108037: message: shader compiler issue 245: FS SIMD16 shader: 49 inst, 0 loops, 680 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 784 to 480 bytes. >108037: message: shader compiler issue 246: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >108088: message: shader compiler issue 247: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >108088: message: shader compiler issue 248: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >108088: message: shader compiler issue 249: VS vec4 shader: 14 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >108650: message: shader compiler issue 250: FS SIMD8 shader: 93 inst, 0 loops, 571 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1488 to 1152 bytes. >108650: message: shader compiler issue 251: FS SIMD16 shader: 93 inst, 0 loops, 706 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1488 to 1152 bytes. >108650: message: shader compiler issue 252: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >108785: message: shader compiler issue 253: FS SIMD8 shader: 191 inst, 0 loops, 1436 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 3056 to 2368 bytes. >108785: message: shader compiler issue 254: FS SIMD16 shader: 191 inst, 0 loops, 1772 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 3056 to 2368 bytes. >108785: message: shader compiler issue 255: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >109334: message: shader compiler issue 256: FS SIMD8 shader: 56 inst, 0 loops, 580 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 896 to 560 bytes. >109334: message: shader compiler issue 257: FS SIMD16 shader: 56 inst, 0 loops, 634 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 896 to 560 bytes. >109334: message: shader compiler issue 258: VS vec4 shader: 14 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >113116: message: shader compiler issue 259: FS SIMD8 shader: 140 inst, 1 loops, 7410 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 2240 to 1680 bytes. >113116: message: shader compiler issue 260: FS SIMD16 shader: 140 inst, 1 loops, 8642 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 2240 to 1680 bytes. >113116: message: shader compiler issue 261: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >waiting for idle >waiting for idle >113890: message: shader compiler issue 262: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >113890: message: shader compiler issue 263: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >113890: message: shader compiler issue 264: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >113971: message: shader compiler issue 265: FS SIMD8 shader: 348 inst, 0 loops, 2051 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5568 to 4224 bytes. >113971: message: shader compiler issue 266: FS SIMD16 shader: 349 inst, 0 loops, 4016 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5584 to 4240 bytes. >113971: message: shader compiler issue 267: VS vec4 shader: 213 inst, 0 loops, 1136 cycles, 0:0 spills:fills, compacted 3408 to 2944 bytes. >114069: message: shader compiler issue 268: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >114069: message: shader compiler issue 269: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >114069: message: shader compiler issue 270: VS vec4 shader: 292 inst, 0 loops, 1692 cycles, 0:0 spills:fills, compacted 4672 to 3984 bytes. >114224: message: shader compiler issue 271: FS SIMD8 shader: 241 inst, 2 loops, 192999 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 3856 to 2816 bytes. >114224: message: shader compiler issue 272: FS SIMD16 shader: 241 inst, 2 loops, 316276 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 3856 to 2816 bytes. >114224: message: shader compiler issue 273: VS vec4 shader: 16 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >114428: message: shader compiler issue 274: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >114428: message: shader compiler issue 275: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >waiting for idle >waiting for idle >115273: message: shader compiler issue 276: FS SIMD8 shader: 270 inst, 0 loops, 3165 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4320 to 3104 bytes. >115273: message: shader compiler issue 277: FS SIMD16 shader: 270 inst, 0 loops, 3534 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4320 to 3104 bytes. >115273: message: shader compiler issue 278: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >115482: message: shader compiler issue 279: FS SIMD8 shader: 67 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1072 to 800 bytes. >115482: message: shader compiler issue 280: FS SIMD16 shader: 68 inst, 0 loops, 892 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1088 to 816 bytes. >115482: message: shader compiler issue 281: VS vec4 shader: 995 inst, 0 loops, 8464 cycles, 0:0 spills:fills, compacted 15920 to 12944 bytes. >115612: message: shader compiler issue 282: FS SIMD8 shader: 67 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1072 to 800 bytes. >115612: message: shader compiler issue 283: FS SIMD16 shader: 68 inst, 0 loops, 892 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1088 to 816 bytes. >115612: message: shader compiler issue 284: VS vec4 shader: 995 inst, 0 loops, 8464 cycles, 0:0 spills:fills, compacted 15920 to 12944 bytes. >waiting for idle >116346: message: shader compiler issue 285: FS SIMD8 shader: 40 inst, 0 loops, 362 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 368 bytes. >116346: message: shader compiler issue 286: FS SIMD16 shader: 40 inst, 0 loops, 394 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 368 bytes. >116346: message: shader compiler issue 287: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >116406: message: shader compiler issue 288: FS SIMD8 shader: 102 inst, 1 loops, 6496 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1632 to 1168 bytes. >116406: message: shader compiler issue 289: FS SIMD16 shader: 103 inst, 1 loops, 7472 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1648 to 1168 bytes. >116406: message: shader compiler issue 290: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >116463: message: shader compiler issue 291: FS SIMD8 shader: 4 inst, 0 loops, 222 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >116463: message: shader compiler issue 292: FS SIMD16 shader: 4 inst, 0 loops, 230 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >116463: message: shader compiler issue 293: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >116530: message: shader compiler issue 294: FS SIMD8 shader: 95 inst, 0 loops, 720 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1520 to 1136 bytes. >116530: message: shader compiler issue 295: FS SIMD16 shader: 95 inst, 0 loops, 872 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1520 to 1136 bytes. >116530: message: shader compiler issue 296: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >116575: message: shader compiler issue 297: FS SIMD8 shader: 72 inst, 0 loops, 606 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1152 to 864 bytes. >116575: message: shader compiler issue 298: FS SIMD16 shader: 72 inst, 0 loops, 722 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1152 to 864 bytes. >116575: message: shader compiler issue 299: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >116610: message: shader compiler issue 300: FS SIMD8 shader: 175 inst, 0 loops, 1203 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2800 to 2128 bytes. >116610: message: shader compiler issue 301: FS SIMD16 shader: 176 inst, 0 loops, 1366 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2816 to 2144 bytes. >116610: message: shader compiler issue 302: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >117987: message: shader compiler issue 303: FS SIMD8 shader: 464 inst, 2 loops, 212842 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 7424 to 5424 bytes. >117987: message: shader compiler issue 304: FS SIMD16 shader: 464 inst, 2 loops, 355202 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 7424 to 5424 bytes. >117987: message: shader compiler issue 305: VS vec4 shader: 16 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >118156: message: shader compiler issue 306: FS SIMD8 shader: 14 inst, 0 loops, 62 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 224 to 144 bytes. >118156: message: shader compiler issue 307: FS SIMD16 shader: 14 inst, 0 loops, 80 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 224 to 144 bytes. >118156: message: shader compiler issue 308: VS vec4 shader: 15 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 240 to 224 bytes. >waiting for idle >waiting for idle >118858: message: shader compiler issue 309: FS SIMD8 shader: 289 inst, 0 loops, 1531 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 4624 to 3360 bytes. >118858: message: shader compiler issue 310: FS SIMD16 shader: 290 inst, 0 loops, 1848 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 4640 to 3376 bytes. >118858: message: shader compiler issue 311: VS vec4 shader: 1095 inst, 0 loops, 9914 cycles, 0:0 spills:fills, compacted 17520 to 14256 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >134040: message: shader compiler issue 312: FS SIMD8 shader: 27 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >134040: message: shader compiler issue 313: FS SIMD16 shader: 28 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 448 to 320 bytes. >134064: message: shader compiler issue 314: FS SIMD8 shader: 27 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >134064: message: shader compiler issue 315: FS SIMD16 shader: 28 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 448 to 320 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >145499: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >145501: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >145503: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >148182: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >148184: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >148186: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >150829: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >150831: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >150833: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >153571: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >153573: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >153575: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >156218: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >156220: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >156222: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >162891: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >162893: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >162895: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >165897: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >165899: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >165901: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >168712: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >168714: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >168716: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >171835: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >171837: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >171839: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >174563: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >174565: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >174567: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >177380: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >177382: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >177384: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >180026: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >180028: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >180030: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >182674: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >182676: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >182678: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >185345: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >185347: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >185349: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >187995: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >187997: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >187999: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >188009: message: shader compiler issue 316: FS SIMD8 shader: 347 inst, 0 loops, 1931 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5552 to 4224 bytes. >188009: message: shader compiler issue 317: FS SIMD16 shader: 348 inst, 0 loops, 3436 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5568 to 4240 bytes. >188009: message: shader compiler issue 318: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >188099: message: shader compiler issue 319: FS SIMD8 shader: 287 inst, 0 loops, 1581 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4592 to 3472 bytes. >188099: message: shader compiler issue 320: FS SIMD16 shader: 287 inst, 0 loops, 3224 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4592 to 3472 bytes. >188099: message: shader compiler issue 321: VS vec4 shader: 67 inst, 0 loops, 308 cycles, 0:0 spills:fills, compacted 1072 to 960 bytes. >188167: message: shader compiler issue 322: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >188167: message: shader compiler issue 323: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >188167: message: shader compiler issue 324: VS vec4 shader: 31 inst, 0 loops, 176 cycles, 0:0 spills:fills, compacted 496 to 400 bytes. >188207: message: shader compiler issue 325: FS SIMD8 shader: 500 inst, 0 loops, 2800 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 8000 to 6096 bytes. >188207: message: shader compiler issue 326: FS SIMD16 shader: 501 inst, 0 loops, 5262 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 8016 to 6112 bytes. >188207: message: api performance issue 49: Copying to larger program cache: 512 kB -> 1024 kB >188207: message: shader compiler issue 327: VS vec4 shader: 66 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1056 to 912 bytes. >188300: message: shader compiler issue 328: FS SIMD8 shader: 62 inst, 0 loops, 359 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188300: message: shader compiler issue 329: FS SIMD16 shader: 62 inst, 0 loops, 454 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188300: message: shader compiler issue 330: VS vec4 shader: 55 inst, 0 loops, 300 cycles, 0:0 spills:fills, compacted 880 to 800 bytes. >188369: message: shader compiler issue 331: FS SIMD8 shader: 367 inst, 0 loops, 1988 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5872 to 4496 bytes. >188369: message: shader compiler issue 332: FS SIMD16 shader: 368 inst, 0 loops, 3606 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5888 to 4512 bytes. >188369: message: shader compiler issue 333: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188458: message: shader compiler issue 334: FS SIMD8 shader: 62 inst, 0 loops, 382 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188458: message: shader compiler issue 335: FS SIMD16 shader: 62 inst, 0 loops, 432 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188458: message: shader compiler issue 336: VS vec4 shader: 55 inst, 0 loops, 300 cycles, 0:0 spills:fills, compacted 880 to 800 bytes. >188525: message: shader compiler issue 337: FS SIMD8 shader: 364 inst, 0 loops, 2107 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5824 to 4464 bytes. >188525: message: shader compiler issue 338: FS SIMD16 shader: 365 inst, 0 loops, 3298 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5840 to 4480 bytes. >188525: message: shader compiler issue 339: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188615: message: shader compiler issue 340: FS SIMD8 shader: 136 inst, 0 loops, 884 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2176 to 1600 bytes. >188615: message: shader compiler issue 341: FS SIMD16 shader: 136 inst, 0 loops, 1162 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2176 to 1600 bytes. >188615: message: shader compiler issue 342: VS vec4 shader: 66 inst, 0 loops, 308 cycles, 0:0 spills:fills, compacted 1056 to 944 bytes. >188684: message: shader compiler issue 343: FS SIMD8 shader: 355 inst, 0 loops, 2047 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5680 to 4288 bytes. >188684: message: shader compiler issue 344: FS SIMD16 shader: 356 inst, 0 loops, 2648 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5696 to 4304 bytes. >188684: message: shader compiler issue 345: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188769: message: shader compiler issue 346: FS SIMD8 shader: 419 inst, 0 loops, 2545 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 6704 to 5088 bytes. >188769: message: shader compiler issue 347: FS SIMD16 shader: 420 inst, 0 loops, 3022 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 6720 to 5104 bytes. >188769: message: shader compiler issue 348: VS vec4 shader: 59 inst, 0 loops, 230 cycles, 0:0 spills:fills, compacted 944 to 800 bytes. >188853: message: shader compiler issue 349: FS SIMD8 shader: 382 inst, 0 loops, 2445 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 6112 to 4640 bytes. >188853: message: shader compiler issue 350: FS SIMD16 shader: 383 inst, 0 loops, 2936 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 6128 to 4656 bytes. >188853: message: shader compiler issue 351: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >188943: message: shader compiler issue 352: FS SIMD8 shader: 55 inst, 0 loops, 350 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 880 to 672 bytes. >188943: message: shader compiler issue 353: FS SIMD16 shader: 56 inst, 0 loops, 446 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 896 to 688 bytes. >188943: message: shader compiler issue 354: VS vec4 shader: 104 inst, 0 loops, 472 cycles, 0:0 spills:fills, compacted 1664 to 1392 bytes. >188990: message: shader compiler issue 355: FS SIMD8 shader: 265 inst, 0 loops, 1338 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4240 to 3216 bytes. >188990: message: shader compiler issue 356: FS SIMD16 shader: 265 inst, 0 loops, 3950 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4240 to 3216 bytes. >188990: message: shader compiler issue 357: VS vec4 shader: 68 inst, 0 loops, 310 cycles, 0:0 spills:fills, compacted 1088 to 976 bytes. >189066: message: shader compiler issue 358: FS SIMD8 shader: 482 inst, 0 loops, 2717 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7712 to 5888 bytes. >189066: message: shader compiler issue 359: FS SIMD16 shader: 483 inst, 0 loops, 5578 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7728 to 5904 bytes. >189066: message: shader compiler issue 360: VS vec4 shader: 67 inst, 0 loops, 240 cycles, 0:0 spills:fills, compacted 1072 to 928 bytes. >189176: message: shader compiler issue 361: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >189176: message: shader compiler issue 362: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >189176: message: shader compiler issue 363: VS vec4 shader: 246 inst, 0 loops, 1142 cycles, 0:0 spills:fills, compacted 3936 to 3392 bytes. >189267: message: shader compiler issue 364: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >189267: message: shader compiler issue 365: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >189267: message: shader compiler issue 366: VS vec4 shader: 252 inst, 0 loops, 1226 cycles, 0:0 spills:fills, compacted 4032 to 3472 bytes. >189363: message: shader compiler issue 367: FS SIMD8 shader: 40 inst, 0 loops, 329 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 432 bytes. >189363: message: shader compiler issue 368: FS SIMD16 shader: 40 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 432 bytes. >189363: message: shader compiler issue 369: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. >189418: message: shader compiler issue 370: FS SIMD8 shader: 316 inst, 0 loops, 1952 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5056 to 3872 bytes. >189418: message: shader compiler issue 371: FS SIMD16 shader: 317 inst, 0 loops, 2504 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5072 to 3888 bytes. >189418: message: shader compiler issue 372: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >189501: message: shader compiler issue 373: FS SIMD8 shader: 24 inst, 0 loops, 131 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 384 to 288 bytes. >189501: message: shader compiler issue 374: FS SIMD16 shader: 24 inst, 0 loops, 170 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 384 to 288 bytes. >189501: message: shader compiler issue 375: VS vec4 shader: 51 inst, 0 loops, 296 cycles, 0:0 spills:fills, compacted 816 to 736 bytes. >189551: message: shader compiler issue 376: FS SIMD8 shader: 401 inst, 0 loops, 2417 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6416 to 4896 bytes. >189551: message: shader compiler issue 377: FS SIMD16 shader: 402 inst, 0 loops, 3012 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6432 to 4912 bytes. >189551: message: shader compiler issue 378: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >waiting for idle >waiting for idle >waiting for idle >191839: message: shader compiler issue 379: FS SIMD8 shader: 184 inst, 0 loops, 1154 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2944 to 2192 bytes. >191839: message: shader compiler issue 380: FS SIMD16 shader: 185 inst, 0 loops, 1550 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2960 to 2208 bytes. >191839: message: shader compiler issue 381: VS vec4 shader: 848 inst, 0 loops, 7184 cycles, 0:0 spills:fills, compacted 13568 to 11008 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >193111: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >193113: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >193115: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >198966: message: shader compiler issue 382: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >198966: message: shader compiler issue 383: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >198966: message: shader compiler issue 384: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >199129: message: shader compiler issue 385: FS SIMD8 shader: 512 inst, 0 loops, 3233 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 8192 to 6160 bytes. >199129: message: shader compiler issue 386: FS SIMD16 shader: 513 inst, 0 loops, 5754 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 8208 to 6176 bytes. >199129: message: shader compiler issue 387: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >199236: message: shader compiler issue 388: FS SIMD8 shader: 369 inst, 0 loops, 2599 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5904 to 4560 bytes. >199236: message: shader compiler issue 389: FS SIMD16 shader: 370 inst, 0 loops, 3304 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5920 to 4576 bytes. >199236: message: shader compiler issue 390: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >waiting for idle >199425: message: shader compiler issue 391: FS SIMD8 shader: 329 inst, 0 loops, 2072 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5264 to 4080 bytes. >199425: message: shader compiler issue 392: FS SIMD16 shader: 330 inst, 0 loops, 2596 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5280 to 4096 bytes. >199425: message: shader compiler issue 393: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >199604: message: shader compiler issue 394: FS SIMD8 shader: 329 inst, 0 loops, 2072 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5264 to 4080 bytes. >199604: message: shader compiler issue 395: FS SIMD16 shader: 330 inst, 0 loops, 2596 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5280 to 4096 bytes. >199604: message: shader compiler issue 396: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >199781: message: shader compiler issue 397: FS SIMD8 shader: 290 inst, 0 loops, 2054 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4640 to 3584 bytes. >199781: message: shader compiler issue 398: FS SIMD16 shader: 291 inst, 0 loops, 2404 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4656 to 3600 bytes. >199781: message: shader compiler issue 399: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >199920: message: shader compiler issue 400: FS SIMD8 shader: 291 inst, 0 loops, 2054 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4656 to 3600 bytes. >199920: message: shader compiler issue 401: FS SIMD16 shader: 292 inst, 0 loops, 2410 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4672 to 3616 bytes. >199920: message: shader compiler issue 402: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >waiting for idle >200946: message: shader compiler issue 403: FS SIMD8 shader: 3 inst, 0 loops, 18 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >200946: message: shader compiler issue 404: FS SIMD16 shader: 3 inst, 0 loops, 22 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >200946: message: api performance issue 84: Recompiling fragment shader for program 1955 >200946: message: api performance issue 85: number of color buffers 1->0 >waiting for idle >waiting for idle >201897: message: shader compiler issue 405: FS SIMD8 shader: 126 inst, 0 loops, 814 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2016 to 1424 bytes. >201897: message: shader compiler issue 406: FS SIMD16 shader: 127 inst, 0 loops, 896 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2032 to 1440 bytes. >201897: message: shader compiler issue 407: VS vec4 shader: 871 inst, 0 loops, 7468 cycles, 0:0 spills:fills, compacted 13936 to 11312 bytes. >202153: message: shader compiler issue 408: FS SIMD8 shader: 250 inst, 0 loops, 1424 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4000 to 3008 bytes. >202153: message: shader compiler issue 409: FS SIMD16 shader: 251 inst, 0 loops, 1864 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4016 to 3024 bytes. >202153: message: shader compiler issue 410: VS vec4 shader: 838 inst, 0 loops, 7526 cycles, 0:0 spills:fills, compacted 13408 to 10944 bytes. >waiting for idle >202490: message: shader compiler issue 411: FS SIMD8 shader: 268 inst, 0 loops, 1531 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 4288 to 3136 bytes. >202490: message: shader compiler issue 412: FS SIMD16 shader: 269 inst, 0 loops, 1974 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 4304 to 3152 bytes. >202490: message: shader compiler issue 413: VS vec4 shader: 906 inst, 0 loops, 8096 cycles, 0:0 spills:fills, compacted 14496 to 11808 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >203641: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >203643: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >203645: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >204735: message: shader compiler issue 414: FS SIMD8 shader: 27 inst, 0 loops, 48 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 256 bytes. >204735: message: shader compiler issue 415: FS SIMD16 shader: 27 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 256 bytes. >204735: message: shader compiler issue 416: VS vec4 shader: 14 inst, 0 loops, 86 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >210970: message: shader compiler issue 417: FS SIMD8 shader: 265 inst, 0 loops, 1486 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 4240 to 3152 bytes. >210970: message: shader compiler issue 418: FS SIMD16 shader: 266 inst, 0 loops, 1906 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 4256 to 3168 bytes. >210970: message: shader compiler issue 419: VS vec4 shader: 883 inst, 0 loops, 7446 cycles, 0:0 spills:fills, compacted 14128 to 11488 bytes. >211285: message: shader compiler issue 420: FS SIMD8 shader: 31 inst, 0 loops, 187 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >211285: message: shader compiler issue 421: FS SIMD16 shader: 31 inst, 0 loops, 236 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >211285: message: shader compiler issue 422: VS vec4 shader: 1029 inst, 0 loops, 8716 cycles, 0:0 spills:fills, compacted 16464 to 13216 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >212374: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >212376: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >212378: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >220845: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >220847: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >220849: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >255414: message: shader compiler issue 423: FS SIMD8 shader: 369 inst, 0 loops, 2599 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5904 to 4560 bytes. >255414: message: shader compiler issue 424: FS SIMD16 shader: 370 inst, 0 loops, 3304 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5920 to 4576 bytes. >255414: message: shader compiler issue 425: VS vec4 shader: 395 inst, 0 loops, 3490 cycles, 0:0 spills:fills, compacted 6320 to 5200 bytes. >255544: message: shader compiler issue 426: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >255544: message: shader compiler issue 427: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >255544: message: shader compiler issue 428: VS vec4 shader: 395 inst, 0 loops, 3490 cycles, 0:0 spills:fills, compacted 6320 to 5200 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >259201: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >259203: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >259205: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >275330: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >275332: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >275334: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >298847: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >298849: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >298851: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >320015: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >320017: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >320019: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >334347: message: api performance issue 106: using glBufferSubData(buffer 4898, offset 0, size 288) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >341225: message: shader compiler issue 429: FS SIMD8 shader: 378 inst, 0 loops, 1958 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 6048 to 4528 bytes. >341225: message: shader compiler issue 430: FS SIMD16 shader: 379 inst, 0 loops, 2504 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 6064 to 4544 bytes. >341225: message: shader compiler performance issue 431: vertex shader triggered register spilling. Try reducing the number of live vec4 values to improve performance. >341225: message: shader compiler issue 432: VS vec4 shader: 1081 inst, 0 loops, 9206 cycles, 2:2 spills:fills, compacted 17296 to 14128 bytes. >341448: message: shader compiler issue 433: FS SIMD8 shader: 31 inst, 0 loops, 335 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >341448: message: shader compiler issue 434: FS SIMD16 shader: 31 inst, 0 loops, 376 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >341448: message: shader compiler issue 435: VS vec4 shader: 1006 inst, 0 loops, 8492 cycles, 0:0 spills:fills, compacted 16096 to 13072 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >342540: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >342542: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >342544: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >352256: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >352258: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >352260: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >367819: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >367821: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >367823: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >393695: message: api performance issue 106: too many identical messages; ignoring >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting 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>waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >3220350: message: shader compiler issue 436: FS SIMD8 shader: 31 inst, 0 loops, 187 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >3220350: message: shader compiler issue 437: FS SIMD16 shader: 31 inst, 0 loops, 236 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >3220350: message: shader compiler issue 438: VS vec4 shader: 994 inst, 0 loops, 8566 cycles, 0:0 spills:fills, compacted 15904 to 12928 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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>waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >6840820: message: shader compiler issue 439: FS SIMD8 shader: 161 inst, 0 loops, 848 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 2576 to 1888 bytes. >6840820: message: shader compiler issue 440: FS SIMD16 shader: 162 inst, 0 loops, 910 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 2592 to 1904 bytes. >6840820: message: shader compiler issue 441: VS vec4 shader: 360 inst, 0 loops, 2782 cycles, 0:0 spills:fills, compacted 5760 to 4800 bytes. >6840985: message: shader compiler issue 442: FS SIMD8 shader: 88 inst, 0 loops, 721 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1408 to 1056 bytes. >6840985: message: shader compiler issue 443: FS SIMD16 shader: 89 inst, 0 loops, 866 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1424 to 1072 bytes. >6840985: message: shader compiler issue 444: VS vec4 shader: 294 inst, 0 loops, 1992 cycles, 0:0 spills:fills, compacted 4704 to 3936 bytes. >waiting for idle >6841318: message: shader compiler issue 445: FS SIMD8 shader: 8 inst, 0 loops, 250 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 128 to 80 bytes. >6841318: message: shader compiler issue 446: FS SIMD16 shader: 8 inst, 0 loops, 264 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 128 to 80 bytes. >6841318: message: shader compiler issue 447: VS vec4 shader: 18 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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>waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >7539367: message: shader compiler performance issue 448: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >7539367: message: shader compiler issue 449: FS SIMD8 shader: 733 inst, 0 loops, 3711 cycles, 0:0 spills:fills, Promoted 41 constants, compacted 11728 to 8880 bytes. >7539367: message: shader compiler issue 450: VS vec4 shader: 59 inst, 0 loops, 230 cycles, 0:0 spills:fills, compacted 944 to 800 bytes. >7539424: message: shader compiler issue 451: FS SIMD8 shader: 30 inst, 0 loops, 314 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 480 to 320 bytes. >7539424: message: shader compiler issue 452: FS SIMD16 shader: 30 inst, 0 loops, 354 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 480 to 320 bytes. >7539424: message: shader compiler issue 453: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. >7539481: message: shader compiler issue 454: FS SIMD8 shader: 200 inst, 0 loops, 727 cycles, 0:0 spills:fills, Promoted 11 constants, compacted 3200 to 2368 bytes. >7539481: message: shader compiler issue 455: FS SIMD16 shader: 201 inst, 0 loops, 1202 cycles, 0:0 spills:fills, Promoted 11 constants, compacted 3216 to 2384 bytes. >7539481: message: shader compiler issue 456: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >7541655: message: major shader compiler issue 457: 0:352(23): warning: `f10' used uninitialized >7541655: message: major shader compiler issue 458: 0:353(27): warning: `v11' used uninitialized >7541655 @2 glCompileShader(shader = 7168) >7541655: warning: 0:352(23): warning: `f10' used uninitialized >0:353(27): warning: `v11' used uninitialized > >7541663: message: shader compiler issue 459: FS SIMD8 shader: 224 inst, 0 loops, 1737 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7541663: message: shader compiler issue 460: FS SIMD16 shader: 224 inst, 0 loops, 1930 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7541663: message: shader compiler issue 461: TES vec4 shader: 93 inst, 0 loops, 714 cycles, 0:0 spills:fills, compacted 1488 to 1312 bytes. >7541663: message: shader compiler issue 462: TCS vec4 shader: 396 inst, 0 loops, 2054 cycles, 19:9 spills:fills, compacted 6336 to 5152 bytes. >7541663: message: shader compiler issue 463: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7541801: message: shader compiler issue 464: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7541801: message: shader compiler issue 465: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7541801: message: shader compiler issue 466: TES vec4 shader: 88 inst, 0 loops, 880 cycles, 0:0 spills:fills, compacted 1408 to 1232 bytes. >7541801: message: shader compiler issue 467: TCS vec4 shader: 396 inst, 0 loops, 2054 cycles, 19:9 spills:fills, compacted 6336 to 5152 bytes. >7541801: message: shader compiler issue 468: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7541915: message: shader compiler issue 469: FS SIMD8 shader: 382 inst, 0 loops, 2114 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6112 to 4768 bytes. >7541915: message: shader compiler issue 470: FS SIMD16 shader: 383 inst, 0 loops, 4450 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6128 to 4784 bytes. >7541915: message: shader compiler issue 471: TES vec4 shader: 92 inst, 0 loops, 616 cycles, 0:0 spills:fills, compacted 1472 to 1280 bytes. >7541915: message: shader compiler issue 472: TCS vec4 shader: 426 inst, 0 loops, 2196 cycles, 22:10 spills:fills, compacted 6816 to 5552 bytes. >7541915: message: shader compiler issue 473: VS vec4 shader: 201 inst, 0 loops, 1218 cycles, 0:0 spills:fills, compacted 3216 to 2848 bytes. >7542073: message: shader compiler issue 474: FS SIMD8 shader: 224 inst, 0 loops, 1737 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7542073: message: shader compiler issue 475: FS SIMD16 shader: 224 inst, 0 loops, 1930 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7542073: message: shader compiler issue 476: VS vec4 shader: 145 inst, 0 loops, 1134 cycles, 0:0 spills:fills, compacted 2320 to 2064 bytes. >7542152: message: shader compiler issue 477: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542152: message: shader compiler issue 478: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542152: message: shader compiler issue 479: VS vec4 shader: 142 inst, 0 loops, 1132 cycles, 0:0 spills:fills, compacted 2272 to 2016 bytes. >7542203: message: shader compiler issue 480: FS SIMD8 shader: 382 inst, 0 loops, 2114 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6112 to 4768 bytes. >7542203: message: shader compiler issue 481: FS SIMD16 shader: 383 inst, 0 loops, 4450 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6128 to 4784 bytes. >7542203: message: shader compiler issue 482: VS vec4 shader: 147 inst, 0 loops, 1018 cycles, 0:0 spills:fills, compacted 2352 to 2064 bytes. >7542310: message: major shader compiler issue 483: 0:351(23): warning: `f10' used uninitialized >7542310: message: major shader compiler issue 484: 0:352(27): warning: `v11' used uninitialized >7542310 @2 glCompileShader(shader = 7166) >7542310: warning: 0:351(23): warning: `f10' used uninitialized >0:352(27): warning: `v11' used uninitialized > >7542318: message: shader compiler issue 485: FS SIMD8 shader: 203 inst, 0 loops, 1682 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542318: message: shader compiler issue 486: FS SIMD16 shader: 203 inst, 0 loops, 1938 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542318: message: shader compiler issue 487: TES vec4 shader: 80 inst, 0 loops, 696 cycles, 0:0 spills:fills, compacted 1280 to 1152 bytes. >7542318: message: shader compiler issue 488: TCS vec4 shader: 392 inst, 0 loops, 2036 cycles, 19:9 spills:fills, compacted 6272 to 5104 bytes. >7542318: message: shader compiler issue 489: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7542450: message: shader compiler issue 490: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542450: message: shader compiler issue 491: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542450: message: shader compiler issue 492: TES vec4 shader: 75 inst, 0 loops, 716 cycles, 0:0 spills:fills, compacted 1200 to 1072 bytes. >7542450: message: shader compiler issue 493: TCS vec4 shader: 392 inst, 0 loops, 2036 cycles, 19:9 spills:fills, compacted 6272 to 5104 bytes. >7542450: message: shader compiler issue 494: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7542560: message: shader compiler issue 495: FS SIMD8 shader: 362 inst, 0 loops, 2059 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5792 to 4416 bytes. >7542560: message: shader compiler issue 496: FS SIMD16 shader: 363 inst, 0 loops, 3862 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5808 to 4432 bytes. >7542560: message: shader compiler issue 497: TES vec4 shader: 79 inst, 0 loops, 730 cycles, 0:0 spills:fills, compacted 1264 to 1104 bytes. >7542560: message: shader compiler issue 498: TCS vec4 shader: 422 inst, 0 loops, 2178 cycles, 22:10 spills:fills, compacted 6752 to 5504 bytes. >7542560: message: shader compiler issue 499: VS vec4 shader: 201 inst, 0 loops, 1218 cycles, 0:0 spills:fills, compacted 3216 to 2848 bytes. >7542708: message: shader compiler issue 500: FS SIMD8 shader: 203 inst, 0 loops, 1682 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542708: message: shader compiler issue 501: FS SIMD16 shader: 203 inst, 0 loops, 1938 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542708: message: shader compiler issue 502: VS vec4 shader: 145 inst, 0 loops, 1134 cycles, 0:0 spills:fills, compacted 2320 to 2064 bytes. >7542783: message: shader compiler issue 503: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542783: message: shader compiler issue 504: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542783: message: shader compiler issue 505: VS vec4 shader: 142 inst, 0 loops, 1132 cycles, 0:0 spills:fills, compacted 2272 to 2016 bytes. >7542832: message: shader compiler issue 506: FS SIMD8 shader: 362 inst, 0 loops, 2059 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5792 to 4416 bytes. >7542832: message: shader compiler issue 507: FS SIMD16 shader: 363 inst, 0 loops, 3862 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5808 to 4432 bytes. >7542832: message: shader compiler issue 508: VS vec4 shader: 147 inst, 0 loops, 1018 cycles, 0:0 spills:fills, compacted 2352 to 2064 bytes. >7542939: message: shader compiler issue 509: FS SIMD8 shader: 411 inst, 0 loops, 1938 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6576 to 4992 bytes. >7542939: message: shader compiler issue 510: FS SIMD16 shader: 412 inst, 0 loops, 4502 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6592 to 5008 bytes. >7542939: message: shader compiler issue 511: VS vec4 shader: 66 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1056 to 912 bytes. >7543031: message: shader compiler issue 512: FS SIMD8 shader: 46 inst, 0 loops, 363 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 544 bytes. >7543031: message: shader compiler issue 513: FS SIMD16 shader: 46 inst, 0 loops, 418 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 544 bytes. >7543031: message: shader compiler issue 514: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. >7543085: message: shader compiler issue 515: FS SIMD8 shader: 245 inst, 0 loops, 1276 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3920 to 3040 bytes. >7543085: message: shader compiler issue 516: FS SIMD16 shader: 246 inst, 0 loops, 1590 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3936 to 3056 bytes. >7543085: message: shader compiler issue 517: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >7543161: message: shader compiler issue 518: FS SIMD8 shader: 118 inst, 0 loops, 651 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1888 to 1360 bytes. >7543161: message: shader compiler issue 519: FS SIMD16 shader: 118 inst, 0 loops, 806 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1888 to 1360 bytes. >7543161: message: shader compiler issue 520: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >7543233: message: shader compiler issue 521: FS SIMD8 shader: 268 inst, 0 loops, 1342 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4288 to 3184 bytes. >7543233: message: shader compiler issue 522: FS SIMD16 shader: 269 inst, 0 loops, 2926 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4304 to 3200 bytes. >7543233: message: shader compiler issue 523: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >7543324: message: shader compiler issue 524: FS SIMD8 shader: 49 inst, 0 loops, 478 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 784 to 624 bytes. >7543324: message: shader compiler issue 525: FS SIMD16 shader: 49 inst, 0 loops, 558 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 784 to 624 bytes. >7543324: message: shader compiler issue 526: VS vec4 shader: 104 inst, 0 loops, 686 cycles, 0:0 spills:fills, compacted 1664 to 1504 bytes. >7543382: message: shader compiler issue 527: FS SIMD8 shader: 13 inst, 0 loops, 298 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 144 bytes. >7543382: message: shader compiler issue 528: FS SIMD16 shader: 13 inst, 0 loops, 324 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 144 bytes. >7543382: message: shader compiler issue 529: VS vec4 shader: 89 inst, 0 loops, 670 cycles, 0:0 spills:fills, compacted 1424 to 1280 bytes. >7543438: message: shader compiler issue 530: FS SIMD8 shader: 261 inst, 0 loops, 1270 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4176 to 3104 bytes. >7543438: message: shader compiler issue 531: FS SIMD16 shader: 262 inst, 0 loops, 1706 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4192 to 3120 bytes. >7543438: message: shader compiler issue 532: VS vec4 shader: 114 inst, 0 loops, 578 cycles, 0:0 spills:fills, compacted 1824 to 1600 bytes. >7543523: message: shader compiler issue 533: FS SIMD8 shader: 30 inst, 0 loops, 376 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 480 to 368 bytes. >7543523: message: shader compiler issue 534: FS SIMD16 shader: 30 inst, 0 loops, 424 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 480 to 368 bytes. >7543523: message: shader compiler issue 535: VS vec4 shader: 143 inst, 0 loops, 622 cycles, 0:0 spills:fills, compacted 2288 to 2000 bytes. >7543611: message: shader compiler issue 536: FS SIMD8 shader: 77 inst, 0 loops, 681 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1232 to 944 bytes. >7543611: message: shader compiler issue 537: FS SIMD16 shader: 78 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1248 to 960 bytes. >7543611: message: shader compiler issue 538: VS vec4 shader: 108 inst, 0 loops, 560 cycles, 0:0 spills:fills, compacted 1728 to 1504 bytes. >7543668: message: shader compiler issue 539: FS SIMD8 shader: 35 inst, 0 loops, 288 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 560 to 448 bytes. >7543668: message: shader compiler issue 540: FS SIMD16 shader: 36 inst, 0 loops, 348 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 576 to 464 bytes. >7543668: message: shader compiler issue 541: VS vec4 shader: 78 inst, 0 loops, 548 cycles, 0:0 spills:fills, compacted 1248 to 1088 bytes. >7543705: message: shader compiler issue 542: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >7543705: message: shader compiler issue 543: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >7543705: message: shader compiler issue 544: VS vec4 shader: 63 inst, 0 loops, 402 cycles, 0:0 spills:fills, compacted 1008 to 848 bytes. >7543747: message: shader compiler issue 545: FS SIMD8 shader: 245 inst, 0 loops, 1370 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 3920 to 2992 bytes. >7543747: message: shader compiler issue 546: FS SIMD16 shader: 246 inst, 0 loops, 1652 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 3936 to 3008 bytes. >7543747: message: shader compiler issue 547: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7543832: message: shader compiler issue 548: FS SIMD8 shader: 150 inst, 0 loops, 1133 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2400 to 1808 bytes. >7543832: message: shader compiler issue 549: FS SIMD16 shader: 151 inst, 0 loops, 1410 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2416 to 1824 bytes. >7543832: message: shader compiler issue 550: VS vec4 shader: 120 inst, 0 loops, 570 cycles, 0:0 spills:fills, compacted 1920 to 1680 bytes. >7543904: message: shader compiler issue 551: FS SIMD8 shader: 42 inst, 0 loops, 352 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 672 to 512 bytes. >7543904: message: shader compiler issue 552: FS SIMD16 shader: 43 inst, 0 loops, 428 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 688 to 528 bytes. >7543904: message: shader compiler issue 553: VS vec4 shader: 72 inst, 0 loops, 436 cycles, 0:0 spills:fills, compacted 1152 to 960 bytes. >7543953: message: shader compiler issue 554: FS SIMD8 shader: 293 inst, 0 loops, 1684 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4688 to 3536 bytes. >7543953: message: shader compiler issue 555: FS SIMD16 shader: 294 inst, 0 loops, 2032 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4704 to 3552 bytes. >7543953: message: shader compiler issue 556: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7544052: message: shader compiler issue 557: FS SIMD8 shader: 147 inst, 0 loops, 955 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2352 to 1776 bytes. >7544052: message: shader compiler issue 558: FS SIMD16 shader: 148 inst, 0 loops, 1194 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2368 to 1792 bytes. >7544052: message: shader compiler issue 559: VS vec4 shader: 120 inst, 0 loops, 570 cycles, 0:0 spills:fills, compacted 1920 to 1680 bytes. >7544131: message: shader compiler issue 560: FS SIMD8 shader: 287 inst, 0 loops, 1540 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4592 to 3488 bytes. >7544131: message: shader compiler issue 561: FS SIMD16 shader: 288 inst, 0 loops, 1918 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4608 to 3504 bytes. >7544131: message: shader compiler issue 562: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7544261: message: shader compiler issue 563: FS SIMD8 shader: 318 inst, 0 loops, 1866 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 5088 to 3872 bytes. >7544261: message: shader compiler issue 564: FS SIMD16 shader: 319 inst, 0 loops, 3572 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 5104 to 3888 bytes. >7544261: message: shader compiler issue 565: VS vec4 shader: 122 inst, 0 loops, 576 cycles, 0:0 spills:fills, compacted 1952 to 1712 bytes. >7544339: message: shader compiler issue 566: FS SIMD8 shader: 446 inst, 0 loops, 2402 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 7136 to 5504 bytes. >7544339: message: shader compiler issue 567: FS SIMD16 shader: 447 inst, 0 loops, 4778 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 7152 to 5520 bytes. >7544339: message: shader compiler issue 568: VS vec4 shader: 120 inst, 0 loops, 458 cycles, 0:0 spills:fills, compacted 1920 to 1648 bytes. >7544461: message: shader compiler issue 569: FS SIMD8 shader: 50 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 800 to 640 bytes. >7544461: message: shader compiler issue 570: FS SIMD16 shader: 51 inst, 0 loops, 424 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 816 to 656 bytes. >7544461: message: shader compiler issue 571: VS vec4 shader: 104 inst, 0 loops, 472 cycles, 0:0 spills:fills, compacted 1664 to 1392 bytes. >7544527: message: shader compiler issue 572: FS SIMD8 shader: 393 inst, 0 loops, 2158 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6288 to 4784 bytes. >7544527: message: shader compiler issue 573: FS SIMD16 shader: 394 inst, 0 loops, 4636 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6304 to 4800 bytes. >7544527: message: api performance issue 49: Copying to larger program cache: 1024 kB -> 2048 kB >7544527: message: shader compiler issue 574: VS vec4 shader: 67 inst, 0 loops, 240 cycles, 0:0 spills:fills, compacted 1072 to 928 bytes. >7544615: message: shader compiler issue 575: FS SIMD8 shader: 213 inst, 0 loops, 1036 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3408 to 2528 bytes. >7544615: message: shader compiler issue 576: FS SIMD16 shader: 214 inst, 0 loops, 1318 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3424 to 2544 bytes. >7544615: message: shader compiler issue 577: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >Detected buffer out-of-bounds write from brw_bo 0x7fd12ccbec30 (GEM 192, label = "isl-miptree") >apitrace: warning: caught signal 6 >7548166: error: caught an unhandled exception >/usr/bin/glretrace+0x2a9bec >/lib/x86_64-linux-gnu/libpthread.so.0+0x110bf >/lib/x86_64-linux-gnu/libc.so.6: gsignal+0xcf >/lib/x86_64-linux-gnu/libc.so.6: abort+0x169 >/opt/mesa/64/dri/i965_dri.so: _intel_batchbuffer_flush_fence+0x3e600a: /usr/local/src/mesa/master/src/mesa/drivers/dri/i965/intel_batchbuffer.c:1047 >/opt/mesa/64/dri/i965_dri.so: brw_draw_single_prim+0x3c89a7: /usr/local/src/mesa/master/src/mesa/drivers/dri/i965/brw_draw.c:799 >/opt/mesa/64/dri/i965_dri.so: brw_draw_prims+0x3c89a7: /usr/local/src/mesa/master/src/mesa/drivers/dri/i965/brw_draw.c:1018 >/opt/mesa/64/dri/i965_dri.so: vbo_validated_drawrangeelements+0x1c0dbd: vbo/vbo_exec_array.c:942 >/opt/mesa/64/dri/i965_dri.so: vbo_exec_DrawRangeElementsBaseVertex+0x1c12b5: vbo/vbo_exec_array.c:1043 >/opt/mesa/64/dri/i965_dri.so: vbo_exec_DrawRangeElements+0x1c298a: vbo/vbo_exec_array.c:1063 >/opt/mesa/64/dri/i965_dri.so: _mesa_DrawRangeElements+0x1c298a: vbo/vbo_exec_array.c:2058 >/usr/bin/glretrace+0x1376d4 >/usr/bin/glretrace+0x59b4a >/usr/bin/glretrace+0x5a59d >/usr/lib/x86_64-linux-gnu/libstdc++.so.6+0xb9e6e >/lib/x86_64-linux-gnu/libpthread.so.0+0x7493 >/lib/x86_64-linux-gnu/libc.so.6: clone+0x3e >? >apitrace: info: taking default action for signal 6 >waiting for idle >waiting for idle >waiting for idle >waiting for idle >1023: message: api issue 1: FBO incomplete: no attachments and default width or height is 0 [-1] >1023: message: shader compiler issue 2: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >1023: message: shader compiler issue 3: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >1023: message: shader compiler issue 4: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >1286: message: shader compiler issue 5: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >1286: message: shader compiler issue 6: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >1361: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1370: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1379: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1388: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1397: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1406: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >waiting for idle >2431: message: shader compiler issue 8: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >2431: message: shader compiler issue 9: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >3207: message: shader compiler issue 10: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3207: message: shader compiler issue 11: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3207: message: shader compiler issue 12: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >3207: message: shader compiler issue 13: FS SIMD16 shader: 2 inst, 0 loops, 0 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 32 to 32 bytes. >waiting for idle >waiting for idle >3355: message: shader compiler issue 14: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3355: message: shader compiler issue 15: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3355: message: shader compiler issue 16: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >3355: message: shader compiler issue 17: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >3355: message: shader compiler issue 18: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >3384: message: shader compiler issue 19: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >3384: message: shader compiler issue 20: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >5016: message: shader compiler issue 21: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >5016: message: shader compiler issue 22: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >8501: message: shader compiler issue 23: FS SIMD16 shader: 2 inst, 0 loops, 0 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 32 to 32 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >24651: message: shader compiler issue 24: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >24651: message: shader compiler issue 25: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >27040: message: shader compiler issue 26: CS SIMD16 shader: 504 inst, 2 loops, 586982 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 8064 to 6016 bytes. >27096: message: shader compiler issue 27: CS SIMD16 shader: 245 inst, 4 loops, 45770 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 3920 to 2912 bytes. >29232: message: shader compiler issue 28: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >29232: message: shader compiler issue 29: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >29232: message: shader compiler issue 30: VS vec4 shader: 18 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >29285: message: shader compiler issue 31: FS SIMD8 shader: 36 inst, 0 loops, 391 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 576 to 416 bytes. >29285: message: shader compiler issue 32: FS SIMD16 shader: 36 inst, 0 loops, 436 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 576 to 416 bytes. >29285: message: shader compiler issue 33: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >29347: message: shader compiler issue 34: FS SIMD8 shader: 27 inst, 0 loops, 336 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 432 to 304 bytes. >29347: message: shader compiler issue 35: FS SIMD16 shader: 27 inst, 0 loops, 372 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 432 to 304 bytes. >29347: message: shader compiler issue 36: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >30607: message: shader compiler issue 37: FS SIMD8 shader: 27 inst, 0 loops, 96 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >30607: message: shader compiler issue 38: FS SIMD16 shader: 27 inst, 0 loops, 136 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >30607: message: shader compiler issue 39: GS vec4 shader: 27 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >30607: message: shader compiler issue 40: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >30720: message: shader compiler issue 41: FS SIMD8 shader: 15 inst, 0 loops, 315 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 240 to 224 bytes. >30720: message: shader compiler issue 42: FS SIMD16 shader: 16 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 256 to 240 bytes. >30720: message: shader compiler issue 43: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >30806: message: shader compiler issue 44: FS SIMD8 shader: 35 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 560 to 336 bytes. >30806: message: shader compiler issue 45: FS SIMD16 shader: 35 inst, 0 loops, 372 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 560 to 336 bytes. >30806: message: shader compiler issue 46: VS vec4 shader: 18 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >30869: message: shader compiler issue 47: FS SIMD8 shader: 779 inst, 1 loops, 9068 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 12464 to 7648 bytes. >30869: message: shader compiler issue 48: FS SIMD16 shader: 779 inst, 1 loops, 10734 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 12464 to 7648 bytes. >30869: message: api performance issue 49: Copying to larger program cache: 16 kB -> 32 kB >30869: message: shader compiler issue 50: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >31091: message: shader compiler issue 51: FS SIMD8 shader: 99 inst, 0 loops, 531 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1328 bytes. >31091: message: shader compiler issue 52: FS SIMD16 shader: 99 inst, 0 loops, 1698 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1328 bytes. >31091: message: api performance issue 49: Copying to larger program cache: 32 kB -> 64 kB >31091: message: shader compiler issue 53: VS vec4 shader: 31 inst, 0 loops, 128 cycles, 0:0 spills:fills, compacted 496 to 464 bytes. >31167: message: shader compiler issue 54: FS SIMD8 shader: 92 inst, 0 loops, 505 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1472 to 1232 bytes. >31167: message: shader compiler issue 55: FS SIMD16 shader: 92 inst, 0 loops, 594 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1472 to 1232 bytes. >31167: message: shader compiler issue 56: VS vec4 shader: 31 inst, 0 loops, 128 cycles, 0:0 spills:fills, compacted 496 to 464 bytes. >31213: message: shader compiler issue 57: FS SIMD8 shader: 99 inst, 0 loops, 524 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1296 bytes. >31213: message: shader compiler issue 58: FS SIMD16 shader: 99 inst, 0 loops, 1708 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1296 bytes. >31213: message: shader compiler issue 59: VS vec4 shader: 26 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 416 to 352 bytes. >31280: message: shader compiler issue 60: FS SIMD8 shader: 64 inst, 0 loops, 417 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1024 to 848 bytes. >31280: message: shader compiler issue 61: FS SIMD16 shader: 64 inst, 0 loops, 478 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1024 to 848 bytes. >31280: message: shader compiler issue 62: VS vec4 shader: 27 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >31328: message: shader compiler issue 63: FS SIMD8 shader: 71 inst, 0 loops, 443 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 912 bytes. >31328: message: shader compiler issue 64: FS SIMD16 shader: 71 inst, 0 loops, 504 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 912 bytes. >31328: message: shader compiler issue 65: VS vec4 shader: 24 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 384 to 336 bytes. >31395: message: shader compiler issue 66: FS SIMD8 shader: 36 inst, 0 loops, 324 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 464 bytes. >31395: message: shader compiler issue 67: FS SIMD16 shader: 36 inst, 0 loops, 374 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 464 bytes. >31395: message: shader compiler issue 68: VS vec4 shader: 23 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 368 to 336 bytes. >31443: message: shader compiler issue 69: FS SIMD8 shader: 43 inst, 0 loops, 356 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 688 to 528 bytes. >31443: message: shader compiler issue 70: FS SIMD16 shader: 43 inst, 0 loops, 404 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 688 to 528 bytes. >31443: message: shader compiler issue 71: VS vec4 shader: 22 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 352 to 304 bytes. >waiting for idle >31562: message: shader compiler issue 72: FS SIMD8 shader: 3559 inst, 0 loops, 22139 cycles, 0:0 spills:fills, Promoted 145 constants, compacted 56944 to 49152 bytes. >31562: message: shader compiler issue 73: FS SIMD16 shader: 3559 inst, 0 loops, 34728 cycles, 0:0 spills:fills, Promoted 145 constants, compacted 56944 to 49152 bytes. >31562: message: api performance issue 49: Copying to larger program cache: 64 kB -> 256 kB >31562: message: shader compiler issue 74: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >31562: message: shader compiler issue 75: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >31610: message: shader compiler issue 76: FS SIMD8 shader: 162 inst, 0 loops, 1150 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 2592 to 2000 bytes. >31610: message: shader compiler issue 77: FS SIMD16 shader: 163 inst, 0 loops, 1348 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 2608 to 2016 bytes. >31610: message: shader compiler issue 78: VS vec4 shader: 29 inst, 0 loops, 244 cycles, 0:0 spills:fills, compacted 464 to 400 bytes. >31730: message: shader compiler issue 79: FS SIMD8 shader: 76 inst, 0 loops, 749 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1216 to 880 bytes. >31730: message: shader compiler issue 80: FS SIMD16 shader: 77 inst, 0 loops, 862 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 896 bytes. >31730: message: shader compiler issue 81: VS vec4 shader: 15 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 240 to 240 bytes. >31781: message: shader compiler issue 82: FS SIMD8 shader: 66 inst, 0 loops, 725 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1056 to 768 bytes. >31781: message: shader compiler issue 83: FS SIMD16 shader: 67 inst, 0 loops, 824 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1072 to 784 bytes. >31781: message: api performance issue 84: Recompiling fragment shader for program 2030 >31781: message: api performance issue 85: number of color buffers 2->1 >31805: message: shader compiler issue 86: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >31805: message: shader compiler issue 87: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >31805: message: shader compiler issue 88: VS vec4 shader: 16 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >waiting for idle >32858: message: shader compiler issue 89: FS SIMD8 shader: 75 inst, 0 loops, 618 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1200 to 880 bytes. >32858: message: shader compiler issue 90: FS SIMD16 shader: 75 inst, 0 loops, 750 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1200 to 880 bytes. >32858: message: shader compiler issue 91: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >32907: message: shader compiler issue 92: FS SIMD8 shader: 80 inst, 0 loops, 648 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1280 to 928 bytes. >32907: message: shader compiler issue 93: FS SIMD16 shader: 80 inst, 0 loops, 780 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1280 to 928 bytes. >32907: message: shader compiler issue 94: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >32949: message: shader compiler issue 95: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >32949: message: shader compiler issue 96: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >62344: message: shader compiler issue 97: FS SIMD8 shader: 93 inst, 0 loops, 650 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1488 to 1072 bytes. >62344: message: shader compiler issue 98: FS SIMD16 shader: 93 inst, 0 loops, 800 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1488 to 1072 bytes. >62344: message: shader compiler issue 99: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >62386: message: shader compiler issue 100: FS SIMD8 shader: 82 inst, 0 loops, 653 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1312 to 960 bytes. >62386: message: shader compiler issue 101: FS SIMD16 shader: 82 inst, 0 loops, 782 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1312 to 960 bytes. >62386: message: shader compiler issue 102: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >65714: message: shader compiler issue 103: FS SIMD8 shader: 115 inst, 0 loops, 938 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 1840 to 1360 bytes. >65714: message: shader compiler issue 104: FS SIMD16 shader: 115 inst, 0 loops, 1086 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 1840 to 1360 bytes. >65714: message: shader compiler issue 105: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >70961: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >71804: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >72647: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >73490: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >74333: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >75176: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >76019: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >76862: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >77705: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >78548: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >79391: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >80234: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >81077: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >81920: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >82763: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >83606: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >84449: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >85292: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >86135: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >90099: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >90695: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >98665: message: shader compiler issue 107: FS SIMD8 shader: 259 inst, 0 loops, 1786 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4144 to 3120 bytes. >98665: message: shader compiler issue 108: FS SIMD16 shader: 260 inst, 0 loops, 2242 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4160 to 3136 bytes. >98665: message: shader compiler issue 109: VS vec4 shader: 33 inst, 0 loops, 180 cycles, 0:0 spills:fills, compacted 528 to 432 bytes. >98718: message: shader compiler issue 110: FS SIMD8 shader: 21 inst, 0 loops, 104 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 336 to 240 bytes. >98718: message: shader compiler issue 111: FS SIMD16 shader: 21 inst, 0 loops, 130 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 336 to 240 bytes. >98718: message: shader compiler issue 112: VS vec4 shader: 56 inst, 0 loops, 224 cycles, 0:0 spills:fills, compacted 896 to 752 bytes. >98805: message: shader compiler issue 113: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >98805: message: shader compiler issue 114: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >98805: message: shader compiler issue 115: VS vec4 shader: 237 inst, 0 loops, 1404 cycles, 0:0 spills:fills, compacted 3792 to 3280 bytes. >98866: message: shader compiler issue 116: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >98866: message: shader compiler issue 117: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >98866: message: shader compiler issue 118: VS vec4 shader: 222 inst, 0 loops, 1242 cycles, 0:0 spills:fills, compacted 3552 to 3056 bytes. >98916: message: shader compiler issue 119: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >98916: message: shader compiler issue 120: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >98916: message: shader compiler issue 121: VS vec4 shader: 246 inst, 0 loops, 1142 cycles, 0:0 spills:fills, compacted 3936 to 3392 bytes. >99005: message: shader compiler issue 122: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >99005: message: shader compiler issue 123: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >99005: message: shader compiler issue 124: VS vec4 shader: 243 inst, 0 loops, 1252 cycles, 0:0 spills:fills, compacted 3888 to 3376 bytes. >99064: message: shader compiler issue 125: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >99064: message: shader compiler issue 126: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >99064: message: shader compiler issue 127: VS vec4 shader: 228 inst, 0 loops, 1228 cycles, 0:0 spills:fills, compacted 3648 to 3152 bytes. >99112: message: shader compiler issue 128: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >99112: message: shader compiler issue 129: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >99112: message: shader compiler issue 130: VS vec4 shader: 252 inst, 0 loops, 1226 cycles, 0:0 spills:fills, compacted 4032 to 3472 bytes. >99202: message: shader compiler issue 131: FS SIMD8 shader: 116 inst, 0 loops, 640 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1856 to 1376 bytes. >99202: message: shader compiler issue 132: FS SIMD16 shader: 116 inst, 0 loops, 810 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1856 to 1376 bytes. >99202: message: shader compiler issue 133: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >99268: message: shader compiler issue 134: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99268: message: shader compiler issue 135: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99268: message: shader compiler issue 136: VS vec4 shader: 36 inst, 0 loops, 286 cycles, 0:0 spills:fills, compacted 576 to 512 bytes. >99303: message: shader compiler issue 137: FS SIMD8 shader: 13 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99303: message: shader compiler issue 138: FS SIMD16 shader: 13 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99303: message: shader compiler issue 139: VS vec4 shader: 31 inst, 0 loops, 176 cycles, 0:0 spills:fills, compacted 496 to 400 bytes. >99349: message: shader compiler issue 140: FS SIMD8 shader: 258 inst, 0 loops, 1255 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4128 to 3136 bytes. >99349: message: shader compiler issue 141: FS SIMD16 shader: 259 inst, 0 loops, 2480 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4144 to 3152 bytes. >99349: message: shader compiler issue 142: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >99434: message: shader compiler issue 143: FS SIMD8 shader: 113 inst, 0 loops, 634 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1808 to 1344 bytes. >99434: message: shader compiler issue 144: FS SIMD16 shader: 113 inst, 0 loops, 806 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1808 to 1344 bytes. >99434: message: shader compiler issue 145: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >99508: message: shader compiler issue 146: FS SIMD8 shader: 252 inst, 0 loops, 1195 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3072 bytes. >99508: message: shader compiler issue 147: FS SIMD16 shader: 253 inst, 0 loops, 2412 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3088 bytes. >99508: message: shader compiler issue 148: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >99612: message: shader compiler issue 149: FS SIMD8 shader: 294 inst, 0 loops, 1659 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4704 to 3600 bytes. >99612: message: shader compiler issue 150: FS SIMD16 shader: 295 inst, 0 loops, 3114 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4720 to 3616 bytes. >99612: message: shader compiler issue 151: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >99685: message: shader compiler issue 152: FS SIMD8 shader: 26 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 416 to 288 bytes. >99685: message: shader compiler issue 153: FS SIMD16 shader: 26 inst, 0 loops, 138 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 416 to 288 bytes. >99685: message: shader compiler issue 154: VS vec4 shader: 56 inst, 0 loops, 224 cycles, 0:0 spills:fills, compacted 896 to 752 bytes. >99735: message: shader compiler issue 155: FS SIMD8 shader: 112 inst, 0 loops, 813 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1792 to 1312 bytes. >99735: message: shader compiler issue 156: FS SIMD16 shader: 112 inst, 0 loops, 932 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1792 to 1312 bytes. >99735: message: shader compiler issue 157: VS vec4 shader: 216 inst, 0 loops, 1144 cycles, 0:0 spills:fills, compacted 3456 to 3008 bytes. >99810: message: shader compiler issue 158: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99810: message: shader compiler issue 159: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99810: message: shader compiler issue 160: VS vec4 shader: 184 inst, 0 loops, 1082 cycles, 0:0 spills:fills, compacted 2944 to 2528 bytes. >99852: message: shader compiler issue 161: FS SIMD8 shader: 13 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99852: message: shader compiler issue 162: FS SIMD16 shader: 13 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99852: message: shader compiler issue 163: VS vec4 shader: 175 inst, 0 loops, 1082 cycles, 0:0 spills:fills, compacted 2800 to 2368 bytes. >99907: message: shader compiler issue 164: FS SIMD8 shader: 259 inst, 0 loops, 1426 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4144 to 3136 bytes. >99907: message: shader compiler issue 165: FS SIMD16 shader: 260 inst, 0 loops, 2376 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4160 to 3152 bytes. >99907: message: shader compiler issue 166: VS vec4 shader: 213 inst, 0 loops, 1136 cycles, 0:0 spills:fills, compacted 3408 to 2944 bytes. >100001: message: shader compiler issue 167: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >100001: message: shader compiler issue 168: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >100001: message: shader compiler issue 169: VS vec4 shader: 284 inst, 0 loops, 1898 cycles, 0:0 spills:fills, compacted 4544 to 3888 bytes. >100061: message: shader compiler issue 170: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >100061: message: shader compiler issue 171: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >100061: message: shader compiler issue 172: VS vec4 shader: 269 inst, 0 loops, 1702 cycles, 0:0 spills:fills, compacted 4304 to 3664 bytes. >100110: message: shader compiler issue 173: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >100110: message: shader compiler issue 174: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >100110: message: shader compiler issue 175: VS vec4 shader: 292 inst, 0 loops, 1692 cycles, 0:0 spills:fills, compacted 4672 to 3984 bytes. >100110: message: api performance issue 49: Copying to larger program cache: 256 kB -> 512 kB >waiting for idle >waiting for idle >101441: message: shader compiler issue 176: FS SIMD8 shader: 3 inst, 0 loops, 18 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >101441: message: shader compiler issue 177: FS SIMD16 shader: 3 inst, 0 loops, 22 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >101441: message: api performance issue 84: Recompiling fragment shader for program 2046 >101441: message: api performance issue 85: number of color buffers 1->0 >101822: message: shader compiler performance issue 178: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >101822: message: shader compiler issue 179: FS SIMD8 shader: 1509 inst, 0 loops, 10207 cycles, 0:0 spills:fills, Promoted 34 constants, compacted 24144 to 17456 bytes. >101822: message: shader compiler issue 180: VS vec4 shader: 28 inst, 0 loops, 156 cycles, 0:0 spills:fills, compacted 448 to 384 bytes. >101940: message: shader compiler performance issue 181: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >101940: message: shader compiler issue 182: FS SIMD8 shader: 1611 inst, 0 loops, 11151 cycles, 0:0 spills:fills, Promoted 35 constants, compacted 25776 to 18720 bytes. >101940: message: shader compiler issue 183: VS vec4 shader: 101 inst, 0 loops, 644 cycles, 0:0 spills:fills, compacted 1616 to 1184 bytes. >102046: message: shader compiler issue 184: FS SIMD8 shader: 149 inst, 0 loops, 1238 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2384 to 1888 bytes. >102046: message: shader compiler issue 185: FS SIMD16 shader: 149 inst, 0 loops, 1446 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2384 to 1888 bytes. >102046: message: shader compiler issue 186: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >102046: message: shader compiler issue 187: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >102154: message: shader compiler issue 188: FS SIMD8 shader: 248 inst, 0 loops, 2281 cycles, 0:0 spills:fills, Promoted 12 constants, compacted 3968 to 3040 bytes. >102154: message: shader compiler issue 189: FS SIMD16 shader: 248 inst, 0 loops, 2626 cycles, 0:0 spills:fills, Promoted 12 constants, compacted 3968 to 3040 bytes. >102154: message: shader compiler issue 190: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >102154: message: shader compiler issue 191: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >waiting for idle >102255: message: shader compiler performance issue 192: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >102255: message: shader compiler issue 193: FS SIMD8 shader: 914 inst, 0 loops, 7832 cycles, 0:0 spills:fills, Promoted 33 constants, compacted 14624 to 10944 bytes. >102255: message: shader compiler issue 194: VS vec4 shader: 18 inst, 0 loops, 92 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >102334: message: shader compiler issue 195: FS SIMD8 shader: 77 inst, 0 loops, 663 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 848 bytes. >102334: message: shader compiler issue 196: FS SIMD16 shader: 77 inst, 0 loops, 780 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 848 bytes. >102334: message: shader compiler issue 197: VS vec4 shader: 18 inst, 0 loops, 92 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >102428: message: shader compiler issue 198: FS SIMD8 shader: 88 inst, 0 loops, 721 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1408 to 1056 bytes. >102428: message: shader compiler issue 199: FS SIMD16 shader: 89 inst, 0 loops, 866 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1424 to 1072 bytes. >102428: message: shader compiler performance issue 200: vertex shader triggered register spilling. Try reducing the number of live vec4 values to improve performance. >102428: message: shader compiler issue 201: VS vec4 shader: 1016 inst, 0 loops, 8526 cycles, 1:1 spills:fills, compacted 16256 to 13200 bytes. >102579: message: shader compiler performance issue 202: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >102579: message: shader compiler issue 203: FS SIMD8 shader: 607 inst, 0 loops, 2679 cycles, 0:0 spills:fills, Promoted 37 constants, compacted 9712 to 7344 bytes. >102579: message: shader compiler issue 204: VS vec4 shader: 847 inst, 0 loops, 7420 cycles, 0:0 spills:fills, compacted 13552 to 10992 bytes. >102947: message: shader compiler issue 205: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >102947: message: shader compiler issue 206: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >102947: message: shader compiler issue 207: VS vec4 shader: 5 inst, 0 loops, 20 cycles, 0:0 spills:fills, compacted 80 to 80 bytes. >103024: message: shader compiler issue 208: FS SIMD8 shader: 78 inst, 0 loops, 460 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1040 bytes. >103024: message: shader compiler issue 209: FS SIMD16 shader: 78 inst, 0 loops, 522 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1040 bytes. >103024: message: shader compiler issue 210: VS vec4 shader: 29 inst, 0 loops, 124 cycles, 0:0 spills:fills, compacted 464 to 432 bytes. >103102: message: shader compiler issue 211: FS SIMD8 shader: 71 inst, 0 loops, 438 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 944 bytes. >103102: message: shader compiler issue 212: FS SIMD16 shader: 71 inst, 0 loops, 502 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 944 bytes. >103102: message: shader compiler issue 213: VS vec4 shader: 27 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >103164: message: shader compiler issue 214: FS SIMD8 shader: 78 inst, 0 loops, 470 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1008 bytes. >103164: message: shader compiler issue 215: FS SIMD16 shader: 78 inst, 0 loops, 524 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1008 bytes. >103164: message: shader compiler issue 216: VS vec4 shader: 24 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 384 to 336 bytes. >103233: message: shader compiler issue 217: FS SIMD8 shader: 50 inst, 0 loops, 368 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 800 to 656 bytes. >103233: message: shader compiler issue 218: FS SIMD16 shader: 50 inst, 0 loops, 444 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 800 to 656 bytes. >103233: message: shader compiler issue 219: VS vec4 shader: 25 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 400 to 368 bytes. >103297: message: shader compiler issue 220: FS SIMD8 shader: 57 inst, 0 loops, 394 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 912 to 720 bytes. >103297: message: shader compiler issue 221: FS SIMD16 shader: 57 inst, 0 loops, 450 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 912 to 720 bytes. >103297: message: shader compiler issue 222: VS vec4 shader: 23 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 368 to 320 bytes. >103366: message: shader compiler issue 223: FS SIMD8 shader: 29 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 464 to 368 bytes. >103366: message: shader compiler issue 224: FS SIMD16 shader: 29 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 464 to 368 bytes. >103366: message: shader compiler issue 225: VS vec4 shader: 21 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 336 to 304 bytes. >103415: message: shader compiler issue 226: FS SIMD8 shader: 36 inst, 0 loops, 322 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 432 bytes. >103415: message: shader compiler issue 227: FS SIMD16 shader: 36 inst, 0 loops, 368 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 432 bytes. >103415: message: shader compiler issue 228: VS vec4 shader: 21 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 336 to 304 bytes. >waiting for idle >103581: message: shader compiler issue 229: FS SIMD8 shader: 4 inst, 0 loops, 222 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >103581: message: shader compiler issue 230: FS SIMD16 shader: 4 inst, 0 loops, 230 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >103581: message: shader compiler issue 231: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >waiting for idle >waiting for idle >104664: message: shader compiler issue 232: FS SIMD8 shader: 341 inst, 0 loops, 2029 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5456 to 4176 bytes. >104664: message: shader compiler issue 233: FS SIMD16 shader: 342 inst, 0 loops, 2558 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5472 to 4192 bytes. >104664: message: shader compiler issue 234: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >waiting for idle >105189: message: shader compiler issue 235: FS SIMD8 shader: 59 inst, 0 loops, 691 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 944 to 704 bytes. >105189: message: shader compiler issue 236: FS SIMD16 shader: 59 inst, 0 loops, 752 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 944 to 704 bytes. >105189: message: shader compiler issue 237: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >105321: message: shader compiler issue 238: FS SIMD8 shader: 51 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 816 to 672 bytes. >105321: message: shader compiler issue 239: FS SIMD16 shader: 51 inst, 0 loops, 612 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 816 to 672 bytes. >105321: message: shader compiler issue 240: VS vec4 shader: 28 inst, 0 loops, 156 cycles, 0:0 spills:fills, compacted 448 to 384 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >107554: message: shader compiler issue 241: FS SIMD8 shader: 46 inst, 0 loops, 433 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 608 bytes. >107554: message: shader compiler issue 242: FS SIMD16 shader: 46 inst, 0 loops, 522 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 608 bytes. >107554: message: shader compiler issue 243: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >108037: message: shader compiler issue 244: FS SIMD8 shader: 49 inst, 0 loops, 610 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 784 to 480 bytes. >108037: message: shader compiler issue 245: FS SIMD16 shader: 49 inst, 0 loops, 680 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 784 to 480 bytes. >108037: message: shader compiler issue 246: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >108088: message: shader compiler issue 247: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >108088: message: shader compiler issue 248: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >108088: message: shader compiler issue 249: VS vec4 shader: 14 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >108650: message: shader compiler issue 250: FS SIMD8 shader: 93 inst, 0 loops, 571 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1488 to 1152 bytes. >108650: message: shader compiler issue 251: FS SIMD16 shader: 93 inst, 0 loops, 706 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1488 to 1152 bytes. >108650: message: shader compiler issue 252: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >108785: message: shader compiler issue 253: FS SIMD8 shader: 191 inst, 0 loops, 1436 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 3056 to 2368 bytes. >108785: message: shader compiler issue 254: FS SIMD16 shader: 191 inst, 0 loops, 1772 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 3056 to 2368 bytes. >108785: message: shader compiler issue 255: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >109334: message: shader compiler issue 256: FS SIMD8 shader: 56 inst, 0 loops, 580 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 896 to 560 bytes. >109334: message: shader compiler issue 257: FS SIMD16 shader: 56 inst, 0 loops, 634 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 896 to 560 bytes. >109334: message: shader compiler issue 258: VS vec4 shader: 14 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >113116: message: shader compiler issue 259: FS SIMD8 shader: 140 inst, 1 loops, 7410 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 2240 to 1680 bytes. >113116: message: shader compiler issue 260: FS SIMD16 shader: 140 inst, 1 loops, 8642 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 2240 to 1680 bytes. >113116: message: shader compiler issue 261: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >waiting for idle >waiting for idle >113890: message: shader compiler issue 262: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >113890: message: shader compiler issue 263: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >113890: message: shader compiler issue 264: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >113971: message: shader compiler issue 265: FS SIMD8 shader: 348 inst, 0 loops, 2051 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5568 to 4224 bytes. >113971: message: shader compiler issue 266: FS SIMD16 shader: 349 inst, 0 loops, 4016 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5584 to 4240 bytes. >113971: message: shader compiler issue 267: VS vec4 shader: 213 inst, 0 loops, 1136 cycles, 0:0 spills:fills, compacted 3408 to 2944 bytes. >114069: message: shader compiler issue 268: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >114069: message: shader compiler issue 269: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >114069: message: shader compiler issue 270: VS vec4 shader: 292 inst, 0 loops, 1692 cycles, 0:0 spills:fills, compacted 4672 to 3984 bytes. >114224: message: shader compiler issue 271: FS SIMD8 shader: 241 inst, 2 loops, 192999 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 3856 to 2816 bytes. >114224: message: shader compiler issue 272: FS SIMD16 shader: 241 inst, 2 loops, 316276 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 3856 to 2816 bytes. >114224: message: shader compiler issue 273: VS vec4 shader: 16 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >114428: message: shader compiler issue 274: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >114428: message: shader compiler issue 275: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >waiting for idle >waiting for idle >115273: message: shader compiler issue 276: FS SIMD8 shader: 270 inst, 0 loops, 3165 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4320 to 3104 bytes. >115273: message: shader compiler issue 277: FS SIMD16 shader: 270 inst, 0 loops, 3534 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4320 to 3104 bytes. >115273: message: shader compiler issue 278: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >115482: message: shader compiler issue 279: FS SIMD8 shader: 67 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1072 to 800 bytes. >115482: message: shader compiler issue 280: FS SIMD16 shader: 68 inst, 0 loops, 892 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1088 to 816 bytes. >115482: message: shader compiler issue 281: VS vec4 shader: 995 inst, 0 loops, 8464 cycles, 0:0 spills:fills, compacted 15920 to 12944 bytes. >115612: message: shader compiler issue 282: FS SIMD8 shader: 67 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1072 to 800 bytes. >115612: message: shader compiler issue 283: FS SIMD16 shader: 68 inst, 0 loops, 892 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1088 to 816 bytes. >115612: message: shader compiler issue 284: VS vec4 shader: 995 inst, 0 loops, 8464 cycles, 0:0 spills:fills, compacted 15920 to 12944 bytes. >waiting for idle >116346: message: shader compiler issue 285: FS SIMD8 shader: 40 inst, 0 loops, 362 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 368 bytes. >116346: message: shader compiler issue 286: FS SIMD16 shader: 40 inst, 0 loops, 394 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 368 bytes. >116346: message: shader compiler issue 287: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >116406: message: shader compiler issue 288: FS SIMD8 shader: 102 inst, 1 loops, 6496 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1632 to 1168 bytes. >116406: message: shader compiler issue 289: FS SIMD16 shader: 103 inst, 1 loops, 7472 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1648 to 1168 bytes. >116406: message: shader compiler issue 290: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >116463: message: shader compiler issue 291: FS SIMD8 shader: 4 inst, 0 loops, 222 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >116463: message: shader compiler issue 292: FS SIMD16 shader: 4 inst, 0 loops, 230 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >116463: message: shader compiler issue 293: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >116530: message: shader compiler issue 294: FS SIMD8 shader: 95 inst, 0 loops, 720 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1520 to 1136 bytes. >116530: message: shader compiler issue 295: FS SIMD16 shader: 95 inst, 0 loops, 872 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1520 to 1136 bytes. >116530: message: shader compiler issue 296: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >116575: message: shader compiler issue 297: FS SIMD8 shader: 72 inst, 0 loops, 606 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1152 to 864 bytes. >116575: message: shader compiler issue 298: FS SIMD16 shader: 72 inst, 0 loops, 722 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1152 to 864 bytes. >116575: message: shader compiler issue 299: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >116610: message: shader compiler issue 300: FS SIMD8 shader: 175 inst, 0 loops, 1203 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2800 to 2128 bytes. >116610: message: shader compiler issue 301: FS SIMD16 shader: 176 inst, 0 loops, 1366 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2816 to 2144 bytes. >116610: message: shader compiler issue 302: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >117987: message: shader compiler issue 303: FS SIMD8 shader: 464 inst, 2 loops, 212842 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 7424 to 5424 bytes. >117987: message: shader compiler issue 304: FS SIMD16 shader: 464 inst, 2 loops, 355202 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 7424 to 5424 bytes. >117987: message: shader compiler issue 305: VS vec4 shader: 16 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >118156: message: shader compiler issue 306: FS SIMD8 shader: 14 inst, 0 loops, 62 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 224 to 144 bytes. >118156: message: shader compiler issue 307: FS SIMD16 shader: 14 inst, 0 loops, 80 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 224 to 144 bytes. >118156: message: shader compiler issue 308: VS vec4 shader: 15 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 240 to 224 bytes. >waiting for idle >waiting for idle >118858: message: shader compiler issue 309: FS SIMD8 shader: 289 inst, 0 loops, 1531 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 4624 to 3360 bytes. >118858: message: shader compiler issue 310: FS SIMD16 shader: 290 inst, 0 loops, 1848 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 4640 to 3376 bytes. >118858: message: shader compiler issue 311: VS vec4 shader: 1095 inst, 0 loops, 9914 cycles, 0:0 spills:fills, compacted 17520 to 14256 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >134040: message: shader compiler issue 312: FS SIMD8 shader: 27 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >134040: message: shader compiler issue 313: FS SIMD16 shader: 28 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 448 to 320 bytes. >134064: message: shader compiler issue 314: FS SIMD8 shader: 27 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >134064: message: shader compiler issue 315: FS SIMD16 shader: 28 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 448 to 320 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >145499: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >145501: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >145503: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >148182: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >148184: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >148186: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >150829: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >150831: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >150833: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >153571: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >153573: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >153575: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >156218: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >156220: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >156222: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >162891: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >162893: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >162895: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >165897: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >165899: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >165901: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >168712: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >168714: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >168716: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >171835: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >171837: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >171839: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >174563: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >174565: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >174567: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >177380: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >177382: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >177384: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >180026: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >180028: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >180030: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >182674: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >182676: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >182678: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >185345: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >185347: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >185349: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >187995: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >187997: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >187999: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >188009: message: shader compiler issue 316: FS SIMD8 shader: 347 inst, 0 loops, 1931 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5552 to 4224 bytes. >188009: message: shader compiler issue 317: FS SIMD16 shader: 348 inst, 0 loops, 3436 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5568 to 4240 bytes. >188009: message: shader compiler issue 318: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >188099: message: shader compiler issue 319: FS SIMD8 shader: 287 inst, 0 loops, 1581 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4592 to 3472 bytes. >188099: message: shader compiler issue 320: FS SIMD16 shader: 287 inst, 0 loops, 3224 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4592 to 3472 bytes. >188099: message: shader compiler issue 321: VS vec4 shader: 67 inst, 0 loops, 308 cycles, 0:0 spills:fills, compacted 1072 to 960 bytes. >188167: message: shader compiler issue 322: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >188167: message: shader compiler issue 323: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >188167: message: shader compiler issue 324: VS vec4 shader: 31 inst, 0 loops, 176 cycles, 0:0 spills:fills, compacted 496 to 400 bytes. >188207: message: shader compiler issue 325: FS SIMD8 shader: 500 inst, 0 loops, 2800 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 8000 to 6096 bytes. >188207: message: shader compiler issue 326: FS SIMD16 shader: 501 inst, 0 loops, 5262 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 8016 to 6112 bytes. >188207: message: api performance issue 49: Copying to larger program cache: 512 kB -> 1024 kB >188207: message: shader compiler issue 327: VS vec4 shader: 66 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1056 to 912 bytes. >188300: message: shader compiler issue 328: FS SIMD8 shader: 62 inst, 0 loops, 359 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188300: message: shader compiler issue 329: FS SIMD16 shader: 62 inst, 0 loops, 454 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188300: message: shader compiler issue 330: VS vec4 shader: 55 inst, 0 loops, 300 cycles, 0:0 spills:fills, compacted 880 to 800 bytes. >188369: message: shader compiler issue 331: FS SIMD8 shader: 367 inst, 0 loops, 1988 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5872 to 4496 bytes. >188369: message: shader compiler issue 332: FS SIMD16 shader: 368 inst, 0 loops, 3606 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5888 to 4512 bytes. >188369: message: shader compiler issue 333: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188458: message: shader compiler issue 334: FS SIMD8 shader: 62 inst, 0 loops, 382 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188458: message: shader compiler issue 335: FS SIMD16 shader: 62 inst, 0 loops, 432 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188458: message: shader compiler issue 336: VS vec4 shader: 55 inst, 0 loops, 300 cycles, 0:0 spills:fills, compacted 880 to 800 bytes. >188525: message: shader compiler issue 337: FS SIMD8 shader: 364 inst, 0 loops, 2107 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5824 to 4464 bytes. >188525: message: shader compiler issue 338: FS SIMD16 shader: 365 inst, 0 loops, 3298 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5840 to 4480 bytes. >188525: message: shader compiler issue 339: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188615: message: shader compiler issue 340: FS SIMD8 shader: 136 inst, 0 loops, 884 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2176 to 1600 bytes. >188615: message: shader compiler issue 341: FS SIMD16 shader: 136 inst, 0 loops, 1162 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2176 to 1600 bytes. >188615: message: shader compiler issue 342: VS vec4 shader: 66 inst, 0 loops, 308 cycles, 0:0 spills:fills, compacted 1056 to 944 bytes. >188684: message: shader compiler issue 343: FS SIMD8 shader: 355 inst, 0 loops, 2047 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5680 to 4288 bytes. >188684: message: shader compiler issue 344: FS SIMD16 shader: 356 inst, 0 loops, 2648 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5696 to 4304 bytes. >188684: message: shader compiler issue 345: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188769: message: shader compiler issue 346: FS SIMD8 shader: 419 inst, 0 loops, 2545 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 6704 to 5088 bytes. >188769: message: shader compiler issue 347: FS SIMD16 shader: 420 inst, 0 loops, 3022 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 6720 to 5104 bytes. >188769: message: shader compiler issue 348: VS vec4 shader: 59 inst, 0 loops, 230 cycles, 0:0 spills:fills, compacted 944 to 800 bytes. >188853: message: shader compiler issue 349: FS SIMD8 shader: 382 inst, 0 loops, 2445 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 6112 to 4640 bytes. >188853: message: shader compiler issue 350: FS SIMD16 shader: 383 inst, 0 loops, 2936 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 6128 to 4656 bytes. >188853: message: shader compiler issue 351: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >188943: message: shader compiler issue 352: FS SIMD8 shader: 55 inst, 0 loops, 350 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 880 to 672 bytes. >188943: message: shader compiler issue 353: FS SIMD16 shader: 56 inst, 0 loops, 446 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 896 to 688 bytes. >188943: message: shader compiler issue 354: VS vec4 shader: 104 inst, 0 loops, 472 cycles, 0:0 spills:fills, compacted 1664 to 1392 bytes. >188990: message: shader compiler issue 355: FS SIMD8 shader: 265 inst, 0 loops, 1338 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4240 to 3216 bytes. >188990: message: shader compiler issue 356: FS SIMD16 shader: 265 inst, 0 loops, 3950 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4240 to 3216 bytes. >188990: message: shader compiler issue 357: VS vec4 shader: 68 inst, 0 loops, 310 cycles, 0:0 spills:fills, compacted 1088 to 976 bytes. >189066: message: shader compiler issue 358: FS SIMD8 shader: 482 inst, 0 loops, 2717 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7712 to 5888 bytes. >189066: message: shader compiler issue 359: FS SIMD16 shader: 483 inst, 0 loops, 5578 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7728 to 5904 bytes. >189066: message: shader compiler issue 360: VS vec4 shader: 67 inst, 0 loops, 240 cycles, 0:0 spills:fills, compacted 1072 to 928 bytes. >189176: message: shader compiler issue 361: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >189176: message: shader compiler issue 362: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >189176: message: shader compiler issue 363: VS vec4 shader: 246 inst, 0 loops, 1142 cycles, 0:0 spills:fills, compacted 3936 to 3392 bytes. >189267: message: shader compiler issue 364: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >189267: message: shader compiler issue 365: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >189267: message: shader compiler issue 366: VS vec4 shader: 252 inst, 0 loops, 1226 cycles, 0:0 spills:fills, compacted 4032 to 3472 bytes. >189363: message: shader compiler issue 367: FS SIMD8 shader: 40 inst, 0 loops, 329 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 432 bytes. >189363: message: shader compiler issue 368: FS SIMD16 shader: 40 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 432 bytes. >189363: message: shader compiler issue 369: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. >189418: message: shader compiler issue 370: FS SIMD8 shader: 316 inst, 0 loops, 1952 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5056 to 3872 bytes. >189418: message: shader compiler issue 371: FS SIMD16 shader: 317 inst, 0 loops, 2504 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5072 to 3888 bytes. >189418: message: shader compiler issue 372: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >189501: message: shader compiler issue 373: FS SIMD8 shader: 24 inst, 0 loops, 131 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 384 to 288 bytes. >189501: message: shader compiler issue 374: FS SIMD16 shader: 24 inst, 0 loops, 170 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 384 to 288 bytes. >189501: message: shader compiler issue 375: VS vec4 shader: 51 inst, 0 loops, 296 cycles, 0:0 spills:fills, compacted 816 to 736 bytes. >189551: message: shader compiler issue 376: FS SIMD8 shader: 401 inst, 0 loops, 2417 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6416 to 4896 bytes. >189551: message: shader compiler issue 377: FS SIMD16 shader: 402 inst, 0 loops, 3012 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6432 to 4912 bytes. >189551: message: shader compiler issue 378: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >waiting for idle >waiting for idle >waiting for idle >191839: message: shader compiler issue 379: FS SIMD8 shader: 184 inst, 0 loops, 1154 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2944 to 2192 bytes. >191839: message: shader compiler issue 380: FS SIMD16 shader: 185 inst, 0 loops, 1550 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2960 to 2208 bytes. >191839: message: shader compiler issue 381: VS vec4 shader: 848 inst, 0 loops, 7184 cycles, 0:0 spills:fills, compacted 13568 to 11008 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >193111: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >193113: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >193115: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >198966: message: shader compiler issue 382: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >198966: message: shader compiler issue 383: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >198966: message: shader compiler issue 384: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >199129: message: shader compiler issue 385: FS SIMD8 shader: 512 inst, 0 loops, 3233 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 8192 to 6160 bytes. >199129: message: shader compiler issue 386: FS SIMD16 shader: 513 inst, 0 loops, 5754 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 8208 to 6176 bytes. >199129: message: shader compiler issue 387: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >199236: message: shader compiler issue 388: FS SIMD8 shader: 369 inst, 0 loops, 2599 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5904 to 4560 bytes. >199236: message: shader compiler issue 389: FS SIMD16 shader: 370 inst, 0 loops, 3304 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5920 to 4576 bytes. >199236: message: shader compiler issue 390: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >waiting for idle >199425: message: shader compiler issue 391: FS SIMD8 shader: 329 inst, 0 loops, 2072 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5264 to 4080 bytes. >199425: message: shader compiler issue 392: FS SIMD16 shader: 330 inst, 0 loops, 2596 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5280 to 4096 bytes. >199425: message: shader compiler issue 393: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >199604: message: shader compiler issue 394: FS SIMD8 shader: 329 inst, 0 loops, 2072 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5264 to 4080 bytes. >199604: message: shader compiler issue 395: FS SIMD16 shader: 330 inst, 0 loops, 2596 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5280 to 4096 bytes. >199604: message: shader compiler issue 396: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >199781: message: shader compiler issue 397: FS SIMD8 shader: 290 inst, 0 loops, 2054 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4640 to 3584 bytes. >199781: message: shader compiler issue 398: FS SIMD16 shader: 291 inst, 0 loops, 2404 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4656 to 3600 bytes. >199781: message: shader compiler issue 399: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >199920: message: shader compiler issue 400: FS SIMD8 shader: 291 inst, 0 loops, 2054 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4656 to 3600 bytes. >199920: message: shader compiler issue 401: FS SIMD16 shader: 292 inst, 0 loops, 2410 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4672 to 3616 bytes. >199920: message: shader compiler issue 402: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >waiting for idle >200946: message: shader compiler issue 403: FS SIMD8 shader: 3 inst, 0 loops, 18 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >200946: message: shader compiler issue 404: FS SIMD16 shader: 3 inst, 0 loops, 22 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >200946: message: api performance issue 84: Recompiling fragment shader for program 1955 >200946: message: api performance issue 85: number of color buffers 1->0 >waiting for idle >waiting for idle >201897: message: shader compiler issue 405: FS SIMD8 shader: 126 inst, 0 loops, 814 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2016 to 1424 bytes. >201897: message: shader compiler issue 406: FS SIMD16 shader: 127 inst, 0 loops, 896 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2032 to 1440 bytes. >201897: message: shader compiler issue 407: VS vec4 shader: 871 inst, 0 loops, 7468 cycles, 0:0 spills:fills, compacted 13936 to 11312 bytes. >202153: message: shader compiler issue 408: FS SIMD8 shader: 250 inst, 0 loops, 1424 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4000 to 3008 bytes. >202153: message: shader compiler issue 409: FS SIMD16 shader: 251 inst, 0 loops, 1864 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4016 to 3024 bytes. >202153: message: shader compiler issue 410: VS vec4 shader: 838 inst, 0 loops, 7526 cycles, 0:0 spills:fills, compacted 13408 to 10944 bytes. >waiting for idle >202490: message: shader compiler issue 411: FS SIMD8 shader: 268 inst, 0 loops, 1531 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 4288 to 3136 bytes. >202490: message: shader compiler issue 412: FS SIMD16 shader: 269 inst, 0 loops, 1974 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 4304 to 3152 bytes. >202490: message: shader compiler issue 413: VS vec4 shader: 906 inst, 0 loops, 8096 cycles, 0:0 spills:fills, compacted 14496 to 11808 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >203641: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >203643: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >203645: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >204735: message: shader compiler issue 414: FS SIMD8 shader: 27 inst, 0 loops, 48 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 256 bytes. >204735: message: shader compiler issue 415: FS SIMD16 shader: 27 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 256 bytes. >204735: message: shader compiler issue 416: VS vec4 shader: 14 inst, 0 loops, 86 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >210970: message: shader compiler issue 417: FS SIMD8 shader: 265 inst, 0 loops, 1486 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 4240 to 3152 bytes. >210970: message: shader compiler issue 418: FS SIMD16 shader: 266 inst, 0 loops, 1906 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 4256 to 3168 bytes. >210970: message: shader compiler issue 419: VS vec4 shader: 883 inst, 0 loops, 7446 cycles, 0:0 spills:fills, compacted 14128 to 11488 bytes. >211285: message: shader compiler issue 420: FS SIMD8 shader: 31 inst, 0 loops, 187 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >211285: message: shader compiler issue 421: FS SIMD16 shader: 31 inst, 0 loops, 236 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >211285: message: shader compiler issue 422: VS vec4 shader: 1029 inst, 0 loops, 8716 cycles, 0:0 spills:fills, compacted 16464 to 13216 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >212374: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >212376: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >212378: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >220845: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >220847: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >220849: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >255414: message: shader compiler issue 423: FS SIMD8 shader: 369 inst, 0 loops, 2599 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5904 to 4560 bytes. >255414: message: shader compiler issue 424: FS SIMD16 shader: 370 inst, 0 loops, 3304 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5920 to 4576 bytes. >255414: message: shader compiler issue 425: VS vec4 shader: 395 inst, 0 loops, 3490 cycles, 0:0 spills:fills, compacted 6320 to 5200 bytes. >255544: message: shader compiler issue 426: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >255544: message: shader compiler issue 427: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >255544: message: shader compiler issue 428: VS vec4 shader: 395 inst, 0 loops, 3490 cycles, 0:0 spills:fills, compacted 6320 to 5200 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >259201: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >259203: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >259205: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >275330: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >275332: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >275334: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >298847: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >298849: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >298851: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >320015: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >320017: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >320019: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >334347: message: api performance issue 106: using glBufferSubData(buffer 4898, offset 0, size 288) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >341225: message: shader compiler issue 429: FS SIMD8 shader: 378 inst, 0 loops, 1958 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 6048 to 4528 bytes. >341225: message: shader compiler issue 430: FS SIMD16 shader: 379 inst, 0 loops, 2504 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 6064 to 4544 bytes. >341225: message: shader compiler performance issue 431: vertex shader triggered register spilling. Try reducing the number of live vec4 values to improve performance. >341225: message: shader compiler issue 432: VS vec4 shader: 1081 inst, 0 loops, 9206 cycles, 2:2 spills:fills, compacted 17296 to 14128 bytes. >341448: message: shader compiler issue 433: FS SIMD8 shader: 31 inst, 0 loops, 335 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >341448: message: shader compiler issue 434: FS SIMD16 shader: 31 inst, 0 loops, 376 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >341448: message: shader compiler issue 435: VS vec4 shader: 1006 inst, 0 loops, 8492 cycles, 0:0 spills:fills, compacted 16096 to 13072 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >342540: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >342542: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >342544: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >352256: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >352258: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >352260: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >367819: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >367821: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >367823: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >393695: message: api performance issue 106: too many identical messages; ignoring >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting 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>waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >3220350: message: shader compiler issue 436: FS SIMD8 shader: 31 inst, 0 loops, 187 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >3220350: message: shader compiler issue 437: FS SIMD16 shader: 31 inst, 0 loops, 236 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >3220350: message: shader compiler issue 438: VS vec4 shader: 994 inst, 0 loops, 8566 cycles, 0:0 spills:fills, compacted 15904 to 12928 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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>waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >6840820: message: shader compiler issue 439: FS SIMD8 shader: 161 inst, 0 loops, 848 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 2576 to 1888 bytes. >6840820: message: shader compiler issue 440: FS SIMD16 shader: 162 inst, 0 loops, 910 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 2592 to 1904 bytes. >6840820: message: shader compiler issue 441: VS vec4 shader: 360 inst, 0 loops, 2782 cycles, 0:0 spills:fills, compacted 5760 to 4800 bytes. >6840985: message: shader compiler issue 442: FS SIMD8 shader: 88 inst, 0 loops, 721 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1408 to 1056 bytes. >6840985: message: shader compiler issue 443: FS SIMD16 shader: 89 inst, 0 loops, 866 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1424 to 1072 bytes. >6840985: message: shader compiler issue 444: VS vec4 shader: 294 inst, 0 loops, 1992 cycles, 0:0 spills:fills, compacted 4704 to 3936 bytes. >waiting for idle >6841318: message: shader compiler issue 445: FS SIMD8 shader: 8 inst, 0 loops, 250 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 128 to 80 bytes. >6841318: message: shader compiler issue 446: FS SIMD16 shader: 8 inst, 0 loops, 264 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 128 to 80 bytes. >6841318: message: shader compiler issue 447: VS vec4 shader: 18 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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>waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >7539367: message: shader compiler performance issue 448: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >7539367: message: shader compiler issue 449: FS SIMD8 shader: 733 inst, 0 loops, 3711 cycles, 0:0 spills:fills, Promoted 41 constants, compacted 11728 to 8880 bytes. >7539367: message: shader compiler issue 450: VS vec4 shader: 59 inst, 0 loops, 230 cycles, 0:0 spills:fills, compacted 944 to 800 bytes. >7539424: message: shader compiler issue 451: FS SIMD8 shader: 30 inst, 0 loops, 314 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 480 to 320 bytes. >7539424: message: shader compiler issue 452: FS SIMD16 shader: 30 inst, 0 loops, 354 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 480 to 320 bytes. >7539424: message: shader compiler issue 453: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. >7539481: message: shader compiler issue 454: FS SIMD8 shader: 200 inst, 0 loops, 727 cycles, 0:0 spills:fills, Promoted 11 constants, compacted 3200 to 2368 bytes. >7539481: message: shader compiler issue 455: FS SIMD16 shader: 201 inst, 0 loops, 1202 cycles, 0:0 spills:fills, Promoted 11 constants, compacted 3216 to 2384 bytes. >7539481: message: shader compiler issue 456: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >7541655: message: major shader compiler issue 457: 0:352(23): warning: `f10' used uninitialized >7541655: message: major shader compiler issue 458: 0:353(27): warning: `v11' used uninitialized >7541655 @2 glCompileShader(shader = 7168) >7541655: warning: 0:352(23): warning: `f10' used uninitialized >0:353(27): warning: `v11' used uninitialized > >7541663: message: shader compiler issue 459: FS SIMD8 shader: 224 inst, 0 loops, 1737 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7541663: message: shader compiler issue 460: FS SIMD16 shader: 224 inst, 0 loops, 1930 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7541663: message: shader compiler issue 461: TES vec4 shader: 93 inst, 0 loops, 714 cycles, 0:0 spills:fills, compacted 1488 to 1312 bytes. >7541663: message: shader compiler issue 462: TCS vec4 shader: 396 inst, 0 loops, 2054 cycles, 19:9 spills:fills, compacted 6336 to 5152 bytes. >7541663: message: shader compiler issue 463: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7541801: message: shader compiler issue 464: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7541801: message: shader compiler issue 465: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7541801: message: shader compiler issue 466: TES vec4 shader: 88 inst, 0 loops, 880 cycles, 0:0 spills:fills, compacted 1408 to 1232 bytes. >7541801: message: shader compiler issue 467: TCS vec4 shader: 396 inst, 0 loops, 2054 cycles, 19:9 spills:fills, compacted 6336 to 5152 bytes. >7541801: message: shader compiler issue 468: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7541915: message: shader compiler issue 469: FS SIMD8 shader: 382 inst, 0 loops, 2114 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6112 to 4768 bytes. >7541915: message: shader compiler issue 470: FS SIMD16 shader: 383 inst, 0 loops, 4450 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6128 to 4784 bytes. >7541915: message: shader compiler issue 471: TES vec4 shader: 92 inst, 0 loops, 616 cycles, 0:0 spills:fills, compacted 1472 to 1280 bytes. >7541915: message: shader compiler issue 472: TCS vec4 shader: 426 inst, 0 loops, 2196 cycles, 22:10 spills:fills, compacted 6816 to 5552 bytes. >7541915: message: shader compiler issue 473: VS vec4 shader: 201 inst, 0 loops, 1218 cycles, 0:0 spills:fills, compacted 3216 to 2848 bytes. >7542073: message: shader compiler issue 474: FS SIMD8 shader: 224 inst, 0 loops, 1737 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7542073: message: shader compiler issue 475: FS SIMD16 shader: 224 inst, 0 loops, 1930 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7542073: message: shader compiler issue 476: VS vec4 shader: 145 inst, 0 loops, 1134 cycles, 0:0 spills:fills, compacted 2320 to 2064 bytes. >7542152: message: shader compiler issue 477: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542152: message: shader compiler issue 478: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542152: message: shader compiler issue 479: VS vec4 shader: 142 inst, 0 loops, 1132 cycles, 0:0 spills:fills, compacted 2272 to 2016 bytes. >7542203: message: shader compiler issue 480: FS SIMD8 shader: 382 inst, 0 loops, 2114 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6112 to 4768 bytes. >7542203: message: shader compiler issue 481: FS SIMD16 shader: 383 inst, 0 loops, 4450 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6128 to 4784 bytes. >7542203: message: shader compiler issue 482: VS vec4 shader: 147 inst, 0 loops, 1018 cycles, 0:0 spills:fills, compacted 2352 to 2064 bytes. >7542310: message: major shader compiler issue 483: 0:351(23): warning: `f10' used uninitialized >7542310: message: major shader compiler issue 484: 0:352(27): warning: `v11' used uninitialized >7542310 @2 glCompileShader(shader = 7166) >7542310: warning: 0:351(23): warning: `f10' used uninitialized >0:352(27): warning: `v11' used uninitialized > >7542318: message: shader compiler issue 485: FS SIMD8 shader: 203 inst, 0 loops, 1682 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542318: message: shader compiler issue 486: FS SIMD16 shader: 203 inst, 0 loops, 1938 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542318: message: shader compiler issue 487: TES vec4 shader: 80 inst, 0 loops, 696 cycles, 0:0 spills:fills, compacted 1280 to 1152 bytes. >7542318: message: shader compiler issue 488: TCS vec4 shader: 392 inst, 0 loops, 2036 cycles, 19:9 spills:fills, compacted 6272 to 5104 bytes. >7542318: message: shader compiler issue 489: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7542450: message: shader compiler issue 490: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542450: message: shader compiler issue 491: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542450: message: shader compiler issue 492: TES vec4 shader: 75 inst, 0 loops, 716 cycles, 0:0 spills:fills, compacted 1200 to 1072 bytes. >7542450: message: shader compiler issue 493: TCS vec4 shader: 392 inst, 0 loops, 2036 cycles, 19:9 spills:fills, compacted 6272 to 5104 bytes. >7542450: message: shader compiler issue 494: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7542560: message: shader compiler issue 495: FS SIMD8 shader: 362 inst, 0 loops, 2059 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5792 to 4416 bytes. >7542560: message: shader compiler issue 496: FS SIMD16 shader: 363 inst, 0 loops, 3862 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5808 to 4432 bytes. >7542560: message: shader compiler issue 497: TES vec4 shader: 79 inst, 0 loops, 730 cycles, 0:0 spills:fills, compacted 1264 to 1104 bytes. >7542560: message: shader compiler issue 498: TCS vec4 shader: 422 inst, 0 loops, 2178 cycles, 22:10 spills:fills, compacted 6752 to 5504 bytes. >7542560: message: shader compiler issue 499: VS vec4 shader: 201 inst, 0 loops, 1218 cycles, 0:0 spills:fills, compacted 3216 to 2848 bytes. >7542708: message: shader compiler issue 500: FS SIMD8 shader: 203 inst, 0 loops, 1682 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542708: message: shader compiler issue 501: FS SIMD16 shader: 203 inst, 0 loops, 1938 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542708: message: shader compiler issue 502: VS vec4 shader: 145 inst, 0 loops, 1134 cycles, 0:0 spills:fills, compacted 2320 to 2064 bytes. >7542783: message: shader compiler issue 503: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542783: message: shader compiler issue 504: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542783: message: shader compiler issue 505: VS vec4 shader: 142 inst, 0 loops, 1132 cycles, 0:0 spills:fills, compacted 2272 to 2016 bytes. >7542832: message: shader compiler issue 506: FS SIMD8 shader: 362 inst, 0 loops, 2059 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5792 to 4416 bytes. >7542832: message: shader compiler issue 507: FS SIMD16 shader: 363 inst, 0 loops, 3862 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5808 to 4432 bytes. >7542832: message: shader compiler issue 508: VS vec4 shader: 147 inst, 0 loops, 1018 cycles, 0:0 spills:fills, compacted 2352 to 2064 bytes. >7542939: message: shader compiler issue 509: FS SIMD8 shader: 411 inst, 0 loops, 1938 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6576 to 4992 bytes. >7542939: message: shader compiler issue 510: FS SIMD16 shader: 412 inst, 0 loops, 4502 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6592 to 5008 bytes. >7542939: message: shader compiler issue 511: VS vec4 shader: 66 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1056 to 912 bytes. >7543031: message: shader compiler issue 512: FS SIMD8 shader: 46 inst, 0 loops, 363 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 544 bytes. >7543031: message: shader compiler issue 513: FS SIMD16 shader: 46 inst, 0 loops, 418 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 544 bytes. >7543031: message: shader compiler issue 514: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. >7543085: message: shader compiler issue 515: FS SIMD8 shader: 245 inst, 0 loops, 1276 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3920 to 3040 bytes. >7543085: message: shader compiler issue 516: FS SIMD16 shader: 246 inst, 0 loops, 1590 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3936 to 3056 bytes. >7543085: message: shader compiler issue 517: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >7543161: message: shader compiler issue 518: FS SIMD8 shader: 118 inst, 0 loops, 651 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1888 to 1360 bytes. >7543161: message: shader compiler issue 519: FS SIMD16 shader: 118 inst, 0 loops, 806 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1888 to 1360 bytes. >7543161: message: shader compiler issue 520: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >7543233: message: shader compiler issue 521: FS SIMD8 shader: 268 inst, 0 loops, 1342 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4288 to 3184 bytes. >7543233: message: shader compiler issue 522: FS SIMD16 shader: 269 inst, 0 loops, 2926 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4304 to 3200 bytes. >7543233: message: shader compiler issue 523: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >7543324: message: shader compiler issue 524: FS SIMD8 shader: 49 inst, 0 loops, 478 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 784 to 624 bytes. >7543324: message: shader compiler issue 525: FS SIMD16 shader: 49 inst, 0 loops, 558 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 784 to 624 bytes. >7543324: message: shader compiler issue 526: VS vec4 shader: 104 inst, 0 loops, 686 cycles, 0:0 spills:fills, compacted 1664 to 1504 bytes. >7543382: message: shader compiler issue 527: FS SIMD8 shader: 13 inst, 0 loops, 298 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 144 bytes. >7543382: message: shader compiler issue 528: FS SIMD16 shader: 13 inst, 0 loops, 324 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 144 bytes. >7543382: message: shader compiler issue 529: VS vec4 shader: 89 inst, 0 loops, 670 cycles, 0:0 spills:fills, compacted 1424 to 1280 bytes. >7543438: message: shader compiler issue 530: FS SIMD8 shader: 261 inst, 0 loops, 1270 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4176 to 3104 bytes. >7543438: message: shader compiler issue 531: FS SIMD16 shader: 262 inst, 0 loops, 1706 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4192 to 3120 bytes. >7543438: message: shader compiler issue 532: VS vec4 shader: 114 inst, 0 loops, 578 cycles, 0:0 spills:fills, compacted 1824 to 1600 bytes. >7543523: message: shader compiler issue 533: FS SIMD8 shader: 30 inst, 0 loops, 376 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 480 to 368 bytes. >7543523: message: shader compiler issue 534: FS SIMD16 shader: 30 inst, 0 loops, 424 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 480 to 368 bytes. >7543523: message: shader compiler issue 535: VS vec4 shader: 143 inst, 0 loops, 622 cycles, 0:0 spills:fills, compacted 2288 to 2000 bytes. >7543611: message: shader compiler issue 536: FS SIMD8 shader: 77 inst, 0 loops, 681 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1232 to 944 bytes. >7543611: message: shader compiler issue 537: FS SIMD16 shader: 78 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1248 to 960 bytes. >7543611: message: shader compiler issue 538: VS vec4 shader: 108 inst, 0 loops, 560 cycles, 0:0 spills:fills, compacted 1728 to 1504 bytes. >7543668: message: shader compiler issue 539: FS SIMD8 shader: 35 inst, 0 loops, 288 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 560 to 448 bytes. >7543668: message: shader compiler issue 540: FS SIMD16 shader: 36 inst, 0 loops, 348 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 576 to 464 bytes. >7543668: message: shader compiler issue 541: VS vec4 shader: 78 inst, 0 loops, 548 cycles, 0:0 spills:fills, compacted 1248 to 1088 bytes. >7543705: message: shader compiler issue 542: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >7543705: message: shader compiler issue 543: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >7543705: message: shader compiler issue 544: VS vec4 shader: 63 inst, 0 loops, 402 cycles, 0:0 spills:fills, compacted 1008 to 848 bytes. >7543747: message: shader compiler issue 545: FS SIMD8 shader: 245 inst, 0 loops, 1370 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 3920 to 2992 bytes. >7543747: message: shader compiler issue 546: FS SIMD16 shader: 246 inst, 0 loops, 1652 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 3936 to 3008 bytes. >7543747: message: shader compiler issue 547: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7543832: message: shader compiler issue 548: FS SIMD8 shader: 150 inst, 0 loops, 1133 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2400 to 1808 bytes. >7543832: message: shader compiler issue 549: FS SIMD16 shader: 151 inst, 0 loops, 1410 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2416 to 1824 bytes. >7543832: message: shader compiler issue 550: VS vec4 shader: 120 inst, 0 loops, 570 cycles, 0:0 spills:fills, compacted 1920 to 1680 bytes. >7543904: message: shader compiler issue 551: FS SIMD8 shader: 42 inst, 0 loops, 352 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 672 to 512 bytes. >7543904: message: shader compiler issue 552: FS SIMD16 shader: 43 inst, 0 loops, 428 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 688 to 528 bytes. >7543904: message: shader compiler issue 553: VS vec4 shader: 72 inst, 0 loops, 436 cycles, 0:0 spills:fills, compacted 1152 to 960 bytes. >7543953: message: shader compiler issue 554: FS SIMD8 shader: 293 inst, 0 loops, 1684 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4688 to 3536 bytes. >7543953: message: shader compiler issue 555: FS SIMD16 shader: 294 inst, 0 loops, 2032 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4704 to 3552 bytes. >7543953: message: shader compiler issue 556: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7544052: message: shader compiler issue 557: FS SIMD8 shader: 147 inst, 0 loops, 955 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2352 to 1776 bytes. >7544052: message: shader compiler issue 558: FS SIMD16 shader: 148 inst, 0 loops, 1194 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2368 to 1792 bytes. >7544052: message: shader compiler issue 559: VS vec4 shader: 120 inst, 0 loops, 570 cycles, 0:0 spills:fills, compacted 1920 to 1680 bytes. >7544131: message: shader compiler issue 560: FS SIMD8 shader: 287 inst, 0 loops, 1540 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4592 to 3488 bytes. >7544131: message: shader compiler issue 561: FS SIMD16 shader: 288 inst, 0 loops, 1918 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4608 to 3504 bytes. >7544131: message: shader compiler issue 562: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7544261: message: shader compiler issue 563: FS SIMD8 shader: 318 inst, 0 loops, 1866 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 5088 to 3872 bytes. >7544261: message: shader compiler issue 564: FS SIMD16 shader: 319 inst, 0 loops, 3572 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 5104 to 3888 bytes. >7544261: message: shader compiler issue 565: VS vec4 shader: 122 inst, 0 loops, 576 cycles, 0:0 spills:fills, compacted 1952 to 1712 bytes. >7544339: message: shader compiler issue 566: FS SIMD8 shader: 446 inst, 0 loops, 2402 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 7136 to 5504 bytes. >7544339: message: shader compiler issue 567: FS SIMD16 shader: 447 inst, 0 loops, 4778 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 7152 to 5520 bytes. >7544339: message: shader compiler issue 568: VS vec4 shader: 120 inst, 0 loops, 458 cycles, 0:0 spills:fills, compacted 1920 to 1648 bytes. >7544461: message: shader compiler issue 569: FS SIMD8 shader: 50 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 800 to 640 bytes. >7544461: message: shader compiler issue 570: FS SIMD16 shader: 51 inst, 0 loops, 424 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 816 to 656 bytes. >7544461: message: shader compiler issue 571: VS vec4 shader: 104 inst, 0 loops, 472 cycles, 0:0 spills:fills, compacted 1664 to 1392 bytes. >7544527: message: shader compiler issue 572: FS SIMD8 shader: 393 inst, 0 loops, 2158 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6288 to 4784 bytes. >7544527: message: shader compiler issue 573: FS SIMD16 shader: 394 inst, 0 loops, 4636 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6304 to 4800 bytes. >7544527: message: api performance issue 49: Copying to larger program cache: 1024 kB -> 2048 kB >7544527: message: shader compiler issue 574: VS vec4 shader: 67 inst, 0 loops, 240 cycles, 0:0 spills:fills, compacted 1072 to 928 bytes. >7544615: message: shader compiler issue 575: FS SIMD8 shader: 213 inst, 0 loops, 1036 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3408 to 2528 bytes. >7544615: message: shader compiler issue 576: FS SIMD16 shader: 214 inst, 0 loops, 1318 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3424 to 2544 bytes. >7544615: message: shader compiler issue 577: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >7548512: message: shader compiler issue 578: FS SIMD8 shader: 202 inst, 0 loops, 1246 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 3232 to 2496 bytes. >7548512: message: shader compiler issue 579: FS SIMD16 shader: 203 inst, 0 loops, 1490 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 3248 to 2512 bytes. >7548512: message: shader compiler issue 580: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >7548678: message: shader compiler issue 581: FS SIMD8 shader: 202 inst, 0 loops, 1246 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 3232 to 2496 bytes. >7548678: message: shader compiler issue 582: FS SIMD16 shader: 203 inst, 0 loops, 1490 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 3248 to 2512 bytes. >7548678: message: shader compiler issue 583: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >7548796: message: shader compiler issue 584: FS SIMD8 shader: 303 inst, 0 loops, 1538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4848 to 3696 bytes. >7548796: message: shader compiler issue 585: FS SIMD16 shader: 304 inst, 0 loops, 2828 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4864 to 3712 bytes. >7548796: message: shader compiler issue 586: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >7548933: message: shader compiler issue 587: FS SIMD8 shader: 294 inst, 0 loops, 1659 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4704 to 3600 bytes. >7548933: message: shader compiler issue 588: FS SIMD16 shader: 295 inst, 0 loops, 3114 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4720 to 3616 bytes. >7548933: message: shader compiler issue 589: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >waiting for idle >waiting for idle >7550016: message: shader compiler issue 590: FS SIMD8 shader: 336 inst, 0 loops, 1378 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 5376 to 3936 bytes. >7550016: message: shader compiler issue 591: FS SIMD16 shader: 337 inst, 0 loops, 4732 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 5392 to 3952 bytes. >7550016: message: shader compiler issue 592: VS vec4 shader: 854 inst, 0 loops, 7350 cycles, 0:0 spills:fills, compacted 13664 to 11088 bytes. >7550309: message: shader compiler issue 593: FS SIMD8 shader: 12 inst, 0 loops, 266 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >7550309: message: shader compiler issue 594: FS SIMD16 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >7550309: message: shader compiler issue 595: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >7550388: message: shader compiler performance issue 596: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >7550388: message: shader compiler issue 597: FS SIMD8 shader: 1333 inst, 1 loops, 23049 cycles, 0:0 spills:fills, Promoted 23 constants, compacted 21328 to 15600 bytes. >7550388: message: shader compiler issue 598: VS vec4 shader: 59 inst, 0 loops, 228 cycles, 0:0 spills:fills, compacted 944 to 800 bytes. >waiting for idle >7551280: message: shader compiler issue 599: FS SIMD8 shader: 212 inst, 0 loops, 1686 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 3392 to 2464 bytes. >7551280: message: shader compiler issue 600: FS SIMD16 shader: 213 inst, 0 loops, 2036 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 3408 to 2480 bytes. >7551280: message: shader compiler issue 601: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >7551360: message: shader compiler issue 602: FS SIMD8 shader: 38 inst, 0 loops, 408 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 608 to 416 bytes. >7551360: message: shader compiler issue 603: FS SIMD16 shader: 39 inst, 0 loops, 462 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 624 to 432 bytes. >waiting for idle >7551764: message: shader compiler issue 604: FS SIMD8 shader: 64 inst, 0 loops, 557 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1024 to 720 bytes. >7551764: message: shader compiler issue 605: FS SIMD16 shader: 65 inst, 0 loops, 618 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1040 to 736 bytes. >7551764: message: shader compiler issue 606: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >7552301: message: shader compiler issue 607: FS SIMD8 shader: 294 inst, 0 loops, 1619 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4704 to 3520 bytes. >7552301: message: shader compiler issue 608: FS SIMD16 shader: 295 inst, 0 loops, 2148 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4720 to 3536 bytes. >7552301: message: shader compiler issue 609: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >7552389: message: shader compiler issue 610: FS SIMD8 shader: 325 inst, 0 loops, 2021 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5200 to 4032 bytes. >7552389: message: shader compiler issue 611: FS SIMD16 shader: 326 inst, 0 loops, 2466 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5216 to 4048 bytes. >7552389: message: shader compiler issue 612: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >7552510: message: shader compiler issue 613: FS SIMD8 shader: 376 inst, 0 loops, 2535 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6016 to 4576 bytes. >7552510: message: shader compiler issue 614: FS SIMD16 shader: 377 inst, 0 loops, 3032 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6032 to 4592 bytes. >7552510: message: shader compiler issue 615: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7552606: message: shader compiler issue 616: FS SIMD8 shader: 334 inst, 0 loops, 2190 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 5344 to 4096 bytes. >7552606: message: shader compiler issue 617: FS SIMD16 shader: 335 inst, 0 loops, 2614 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 5360 to 4112 bytes. >7552606: message: shader compiler issue 618: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >waiting for idle >7553290: message: shader compiler issue 619: FS SIMD8 shader: 291 inst, 0 loops, 2054 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4656 to 3600 bytes. >7553290: message: shader compiler issue 620: FS SIMD16 shader: 292 inst, 0 loops, 2410 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4672 to 3616 bytes. >7553290: message: shader compiler issue 621: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >7566165: message: shader compiler issue 622: FS SIMD8 shader: 471 inst, 0 loops, 2988 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7536 to 5904 bytes. >7566165: message: shader compiler issue 623: FS SIMD16 shader: 472 inst, 0 loops, 6252 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7552 to 5920 bytes. >7566165: message: shader compiler issue 624: TES vec4 shader: 92 inst, 0 loops, 616 cycles, 0:0 spills:fills, compacted 1472 to 1280 bytes. >7566165: message: shader compiler issue 625: TCS vec4 shader: 426 inst, 0 loops, 2196 cycles, 22:10 spills:fills, compacted 6816 to 5552 bytes. >7566165: message: shader compiler issue 626: VS vec4 shader: 201 inst, 0 loops, 1218 cycles, 0:0 spills:fills, compacted 3216 to 2848 bytes. >7566323: message: shader compiler issue 627: FS SIMD8 shader: 471 inst, 0 loops, 2988 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7536 to 5904 bytes. >7566323: message: shader compiler issue 628: FS SIMD16 shader: 472 inst, 0 loops, 6252 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7552 to 5920 bytes. >7566323: message: shader compiler issue 629: VS vec4 shader: 147 inst, 0 loops, 1018 cycles, 0:0 spills:fills, compacted 2352 to 2064 bytes. >7566434: message: shader compiler issue 630: FS SIMD8 shader: 451 inst, 0 loops, 3024 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7216 to 5568 bytes. >7566434: message: shader compiler issue 631: FS SIMD16 shader: 452 inst, 0 loops, 4952 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7232 to 5584 bytes. >7566434: message: shader compiler issue 632: TES vec4 shader: 79 inst, 0 loops, 730 cycles, 0:0 spills:fills, compacted 1264 to 1104 bytes. >7566434: message: shader compiler issue 633: TCS vec4 shader: 422 inst, 0 loops, 2178 cycles, 22:10 spills:fills, compacted 6752 to 5504 bytes. >7566434: message: shader compiler issue 634: VS vec4 shader: 201 inst, 0 loops, 1218 cycles, 0:0 spills:fills, compacted 3216 to 2848 bytes. >7566588: message: shader compiler issue 635: FS SIMD8 shader: 451 inst, 0 loops, 3024 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7216 to 5568 bytes. >7566588: message: shader compiler issue 636: FS SIMD16 shader: 452 inst, 0 loops, 4952 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7232 to 5584 bytes. >7566588: message: shader compiler issue 637: VS vec4 shader: 147 inst, 0 loops, 1018 cycles, 0:0 spills:fills, compacted 2352 to 2064 bytes. >7566697: message: shader compiler issue 638: FS SIMD8 shader: 359 inst, 0 loops, 2113 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5744 to 4304 bytes. >7566697: message: shader compiler issue 639: FS SIMD16 shader: 360 inst, 0 loops, 4168 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5760 to 4320 bytes. >7566697: message: shader compiler issue 640: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >7566788: message: shader compiler issue 641: FS SIMD8 shader: 398 inst, 0 loops, 2134 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6368 to 4784 bytes. >7566788: message: shader compiler issue 642: FS SIMD16 shader: 399 inst, 0 loops, 4742 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6384 to 4800 bytes. >7566788: message: shader compiler issue 643: VS vec4 shader: 114 inst, 0 loops, 578 cycles, 0:0 spills:fills, compacted 1824 to 1600 bytes. >7566899: message: shader compiler issue 644: FS SIMD8 shader: 535 inst, 0 loops, 3233 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 8560 to 6592 bytes. >7566899: message: shader compiler issue 645: FS SIMD16 shader: 536 inst, 0 loops, 5462 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 8576 to 6608 bytes. >7566899: message: shader compiler issue 646: VS vec4 shader: 120 inst, 0 loops, 458 cycles, 0:0 spills:fills, compacted 1920 to 1648 bytes. >7567003: message: shader compiler issue 647: FS SIMD8 shader: 302 inst, 0 loops, 1819 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 4832 to 3696 bytes. >7567003: message: shader compiler issue 648: FS SIMD16 shader: 303 inst, 0 loops, 2202 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 4848 to 3712 bytes. >7567003: message: shader compiler issue 649: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >7570877: message: shader compiler issue 650: FS SIMD8 shader: 383 inst, 0 loops, 2226 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6128 to 4688 bytes. >7570877: message: shader compiler issue 651: FS SIMD16 shader: 384 inst, 0 loops, 4178 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6144 to 4704 bytes. >7570877: message: shader compiler issue 652: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >7571012: message: shader compiler issue 653: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >7571012: message: shader compiler issue 654: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >7571012: message: shader compiler issue 655: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >waiting for idle >waiting for idle >7572010: message: shader compiler performance issue 656: SIMD16 shader failed to compile: CS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >7572010: message: shader compiler issue 657: CS SIMD8 shader: 655 inst, 2 loops, 26334 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 10480 to 7808 bytes. >7572417: message: shader compiler issue 658: FS SIMD8 shader: 412 inst, 0 loops, 2458 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 6592 to 4864 bytes. >7572417: message: shader compiler issue 659: FS SIMD16 shader: 413 inst, 0 loops, 3528 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 6608 to 4880 bytes. >7572417: message: shader compiler issue 660: VS vec4 shader: 854 inst, 0 loops, 7350 cycles, 0:0 spills:fills, compacted 13664 to 11088 bytes. >waiting for idle >7572752: message: shader compiler performance issue 661: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >7572752: message: shader compiler issue 662: FS SIMD8 shader: 1453 inst, 1 loops, 26214 cycles, 0:0 spills:fills, Promoted 23 constants, compacted 23248 to 17056 bytes. >7572752: message: shader compiler issue 663: VS vec4 shader: 59 inst, 0 loops, 228 cycles, 0:0 spills:fills, compacted 944 to 800 bytes. >7573393: message: shader compiler issue 664: FS SIMD8 shader: 1067 inst, 0 loops, 12548 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 17072 to 11248 bytes. >7573393: message: shader compiler issue 665: FS SIMD16 shader: 1068 inst, 0 loops, 17074 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 17088 to 11264 bytes. >7573393: message: shader compiler issue 666: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >7574096: message: shader compiler issue 667: FS SIMD8 shader: 145 inst, 0 loops, 1490 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 2320 to 1744 bytes. >7574096: message: shader compiler issue 668: FS SIMD16 shader: 146 inst, 0 loops, 1578 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 2336 to 1760 bytes. >7574096: message: shader compiler issue 669: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >7574331: message: shader compiler issue 670: FS SIMD8 shader: 113 inst, 0 loops, 688 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 1808 to 1312 bytes. >7574331: message: shader compiler issue 671: FS SIMD16 shader: 113 inst, 0 loops, 852 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 1808 to 1312 bytes. >7574331: message: shader compiler issue 672: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >7580767: message: shader compiler issue 673: FS SIMD8 shader: 295 inst, 0 loops, 1619 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 4720 to 3456 bytes. >7580767: message: shader compiler issue 674: FS SIMD16 shader: 296 inst, 0 loops, 2026 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 4736 to 3472 bytes. >7580767: message: shader compiler issue 675: VS vec4 shader: 1069 inst, 0 loops, 9154 cycles, 0:0 spills:fills, compacted 17104 to 13936 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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>waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >14865158: message: shader compiler issue 676: FS SIMD8 shader: 294 inst, 0 loops, 1651 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 4704 to 3392 bytes. >14865158: message: shader compiler issue 677: FS SIMD16 shader: 295 inst, 0 loops, 2026 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 4720 to 3408 bytes. >14865158: message: shader compiler issue 678: VS vec4 shader: 1069 inst, 0 loops, 9154 cycles, 0:0 spills:fills, compacted 17104 to 13936 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >18361680: message: shader compiler issue 679: FS SIMD8 shader: 412 inst, 0 loops, 2036 cycles, 0:0 spills:fills, Promoted 11 constants, compacted 6592 to 4992 bytes. >18361680: message: shader compiler issue 680: FS SIMD16 shader: 413 inst, 0 loops, 4248 cycles, 0:0 spills:fills, Promoted 11 constants, compacted 6608 to 5008 bytes. >18361680: message: shader compiler performance issue 681: vertex shader triggered register spilling. Try reducing the number of live vec4 values to improve performance. >18361680: message: shader compiler issue 682: VS vec4 shader: 1098 inst, 0 loops, 9124 cycles, 3:3 spills:fills, compacted 17568 to 14336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >Rendered 1434 frames in 76.5288 secs, average of 18.738 fps >waiting for idle >waiting for idle >waiting for idle >waiting for idle >1023: message: api issue 1: FBO incomplete: no attachments and default width or height is 0 [-1] >1023: message: shader compiler issue 2: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >1023: message: shader compiler issue 3: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >1023: message: shader compiler issue 4: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >1286: message: shader compiler issue 5: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >1286: message: shader compiler issue 6: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >1361: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1370: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1379: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1388: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1397: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1406: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >waiting for idle >2431: message: shader compiler issue 8: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >2431: message: shader compiler issue 9: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >3207: message: shader compiler issue 10: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3207: message: shader compiler issue 11: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3207: message: shader compiler issue 12: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >3207: message: shader compiler issue 13: FS SIMD16 shader: 2 inst, 0 loops, 0 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 32 to 32 bytes. >waiting for idle >waiting for idle >3355: message: shader compiler issue 14: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3355: message: shader compiler issue 15: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3355: message: shader compiler issue 16: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >3355: message: shader compiler issue 17: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >3355: message: shader compiler issue 18: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >3384: message: shader compiler issue 19: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >3384: message: shader compiler issue 20: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >5016: message: shader compiler issue 21: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >5016: message: shader compiler issue 22: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >8501: message: shader compiler issue 23: FS SIMD16 shader: 2 inst, 0 loops, 0 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 32 to 32 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >24651: message: shader compiler issue 24: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >24651: message: shader compiler issue 25: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >27040: message: shader compiler issue 26: CS SIMD16 shader: 504 inst, 2 loops, 586982 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 8064 to 6016 bytes. >27096: message: shader compiler issue 27: CS SIMD16 shader: 245 inst, 4 loops, 45770 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 3920 to 2912 bytes. >29232: message: shader compiler issue 28: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >29232: message: shader compiler issue 29: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >29232: message: shader compiler issue 30: VS vec4 shader: 18 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >29285: message: shader compiler issue 31: FS SIMD8 shader: 36 inst, 0 loops, 391 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 576 to 416 bytes. >29285: message: shader compiler issue 32: FS SIMD16 shader: 36 inst, 0 loops, 436 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 576 to 416 bytes. >29285: message: shader compiler issue 33: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >29347: message: shader compiler issue 34: FS SIMD8 shader: 27 inst, 0 loops, 336 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 432 to 304 bytes. >29347: message: shader compiler issue 35: FS SIMD16 shader: 27 inst, 0 loops, 372 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 432 to 304 bytes. >29347: message: shader compiler issue 36: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >30607: message: shader compiler issue 37: FS SIMD8 shader: 27 inst, 0 loops, 96 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >30607: message: shader compiler issue 38: FS SIMD16 shader: 27 inst, 0 loops, 136 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >30607: message: shader compiler issue 39: GS vec4 shader: 27 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >30607: message: shader compiler issue 40: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >30720: message: shader compiler issue 41: FS SIMD8 shader: 15 inst, 0 loops, 315 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 240 to 224 bytes. >30720: message: shader compiler issue 42: FS SIMD16 shader: 16 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 256 to 240 bytes. >30720: message: shader compiler issue 43: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >30806: message: shader compiler issue 44: FS SIMD8 shader: 35 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 560 to 336 bytes. >30806: message: shader compiler issue 45: FS SIMD16 shader: 35 inst, 0 loops, 372 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 560 to 336 bytes. >30806: message: shader compiler issue 46: VS vec4 shader: 18 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >30869: message: shader compiler issue 47: FS SIMD8 shader: 779 inst, 1 loops, 9068 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 12464 to 7648 bytes. >30869: message: shader compiler issue 48: FS SIMD16 shader: 779 inst, 1 loops, 10734 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 12464 to 7648 bytes. >30869: message: api performance issue 49: Copying to larger program cache: 16 kB -> 32 kB >30869: message: shader compiler issue 50: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >31091: message: shader compiler issue 51: FS SIMD8 shader: 99 inst, 0 loops, 531 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1328 bytes. >31091: message: shader compiler issue 52: FS SIMD16 shader: 99 inst, 0 loops, 1698 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1328 bytes. >31091: message: api performance issue 49: Copying to larger program cache: 32 kB -> 64 kB >31091: message: shader compiler issue 53: VS vec4 shader: 31 inst, 0 loops, 128 cycles, 0:0 spills:fills, compacted 496 to 464 bytes. >31167: message: shader compiler issue 54: FS SIMD8 shader: 92 inst, 0 loops, 505 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1472 to 1232 bytes. >31167: message: shader compiler issue 55: FS SIMD16 shader: 92 inst, 0 loops, 594 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1472 to 1232 bytes. >31167: message: shader compiler issue 56: VS vec4 shader: 31 inst, 0 loops, 128 cycles, 0:0 spills:fills, compacted 496 to 464 bytes. >31213: message: shader compiler issue 57: FS SIMD8 shader: 99 inst, 0 loops, 524 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1296 bytes. >31213: message: shader compiler issue 58: FS SIMD16 shader: 99 inst, 0 loops, 1708 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1296 bytes. >31213: message: shader compiler issue 59: VS vec4 shader: 26 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 416 to 352 bytes. >31280: message: shader compiler issue 60: FS SIMD8 shader: 64 inst, 0 loops, 417 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1024 to 848 bytes. >31280: message: shader compiler issue 61: FS SIMD16 shader: 64 inst, 0 loops, 478 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1024 to 848 bytes. >31280: message: shader compiler issue 62: VS vec4 shader: 27 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >31328: message: shader compiler issue 63: FS SIMD8 shader: 71 inst, 0 loops, 443 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 912 bytes. >31328: message: shader compiler issue 64: FS SIMD16 shader: 71 inst, 0 loops, 504 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 912 bytes. >31328: message: shader compiler issue 65: VS vec4 shader: 24 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 384 to 336 bytes. >31395: message: shader compiler issue 66: FS SIMD8 shader: 36 inst, 0 loops, 324 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 464 bytes. >31395: message: shader compiler issue 67: FS SIMD16 shader: 36 inst, 0 loops, 374 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 464 bytes. >31395: message: shader compiler issue 68: VS vec4 shader: 23 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 368 to 336 bytes. >31443: message: shader compiler issue 69: FS SIMD8 shader: 43 inst, 0 loops, 356 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 688 to 528 bytes. >31443: message: shader compiler issue 70: FS SIMD16 shader: 43 inst, 0 loops, 404 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 688 to 528 bytes. >31443: message: shader compiler issue 71: VS vec4 shader: 22 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 352 to 304 bytes. >waiting for idle >31562: message: shader compiler issue 72: FS SIMD8 shader: 3559 inst, 0 loops, 22139 cycles, 0:0 spills:fills, Promoted 145 constants, compacted 56944 to 49152 bytes. >31562: message: shader compiler issue 73: FS SIMD16 shader: 3559 inst, 0 loops, 34728 cycles, 0:0 spills:fills, Promoted 145 constants, compacted 56944 to 49152 bytes. >31562: message: api performance issue 49: Copying to larger program cache: 64 kB -> 256 kB >31562: message: shader compiler issue 74: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >31562: message: shader compiler issue 75: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >31610: message: shader compiler issue 76: FS SIMD8 shader: 162 inst, 0 loops, 1150 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 2592 to 2000 bytes. >31610: message: shader compiler issue 77: FS SIMD16 shader: 163 inst, 0 loops, 1348 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 2608 to 2016 bytes. >31610: message: shader compiler issue 78: VS vec4 shader: 29 inst, 0 loops, 244 cycles, 0:0 spills:fills, compacted 464 to 400 bytes. >31730: message: shader compiler issue 79: FS SIMD8 shader: 76 inst, 0 loops, 749 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1216 to 880 bytes. >31730: message: shader compiler issue 80: FS SIMD16 shader: 77 inst, 0 loops, 862 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 896 bytes. >31730: message: shader compiler issue 81: VS vec4 shader: 15 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 240 to 240 bytes. >31781: message: shader compiler issue 82: FS SIMD8 shader: 66 inst, 0 loops, 725 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1056 to 768 bytes. >31781: message: shader compiler issue 83: FS SIMD16 shader: 67 inst, 0 loops, 824 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1072 to 784 bytes. >31781: message: api performance issue 84: Recompiling fragment shader for program 2030 >31781: message: api performance issue 85: number of color buffers 2->1 >31805: message: shader compiler issue 86: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >31805: message: shader compiler issue 87: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >31805: message: shader compiler issue 88: VS vec4 shader: 16 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >waiting for idle >32858: message: shader compiler issue 89: FS SIMD8 shader: 75 inst, 0 loops, 618 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1200 to 880 bytes. >32858: message: shader compiler issue 90: FS SIMD16 shader: 75 inst, 0 loops, 750 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1200 to 880 bytes. >32858: message: shader compiler issue 91: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >32907: message: shader compiler issue 92: FS SIMD8 shader: 80 inst, 0 loops, 648 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1280 to 928 bytes. >32907: message: shader compiler issue 93: FS SIMD16 shader: 80 inst, 0 loops, 780 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1280 to 928 bytes. >32907: message: shader compiler issue 94: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >32949: message: shader compiler issue 95: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >32949: message: shader compiler issue 96: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >62344: message: shader compiler issue 97: FS SIMD8 shader: 93 inst, 0 loops, 650 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1488 to 1072 bytes. >62344: message: shader compiler issue 98: FS SIMD16 shader: 93 inst, 0 loops, 800 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1488 to 1072 bytes. >62344: message: shader compiler issue 99: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >62386: message: shader compiler issue 100: FS SIMD8 shader: 82 inst, 0 loops, 653 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1312 to 960 bytes. >62386: message: shader compiler issue 101: FS SIMD16 shader: 82 inst, 0 loops, 782 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1312 to 960 bytes. >62386: message: shader compiler issue 102: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >65714: message: shader compiler issue 103: FS SIMD8 shader: 115 inst, 0 loops, 938 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 1840 to 1360 bytes. >65714: message: shader compiler issue 104: FS SIMD16 shader: 115 inst, 0 loops, 1086 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 1840 to 1360 bytes. >65714: message: shader compiler issue 105: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >70961: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >71804: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >72647: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >73490: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >74333: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >75176: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >76019: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >76862: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >77705: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >78548: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >79391: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >80234: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >81077: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >81920: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >82763: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >83606: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >84449: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >85292: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >86135: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >90099: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >90695: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >98665: message: shader compiler issue 107: FS SIMD8 shader: 259 inst, 0 loops, 1786 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4144 to 3120 bytes. >98665: message: shader compiler issue 108: FS SIMD16 shader: 260 inst, 0 loops, 2242 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4160 to 3136 bytes. >98665: message: shader compiler issue 109: VS vec4 shader: 33 inst, 0 loops, 180 cycles, 0:0 spills:fills, compacted 528 to 432 bytes. >98718: message: shader compiler issue 110: FS SIMD8 shader: 21 inst, 0 loops, 104 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 336 to 240 bytes. >98718: message: shader compiler issue 111: FS SIMD16 shader: 21 inst, 0 loops, 130 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 336 to 240 bytes. >98718: message: shader compiler issue 112: VS vec4 shader: 56 inst, 0 loops, 224 cycles, 0:0 spills:fills, compacted 896 to 752 bytes. >98805: message: shader compiler issue 113: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >98805: message: shader compiler issue 114: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >98805: message: shader compiler issue 115: VS vec4 shader: 237 inst, 0 loops, 1404 cycles, 0:0 spills:fills, compacted 3792 to 3280 bytes. >98866: message: shader compiler issue 116: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >98866: message: shader compiler issue 117: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >98866: message: shader compiler issue 118: VS vec4 shader: 222 inst, 0 loops, 1242 cycles, 0:0 spills:fills, compacted 3552 to 3056 bytes. >98916: message: shader compiler issue 119: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >98916: message: shader compiler issue 120: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >98916: message: shader compiler issue 121: VS vec4 shader: 246 inst, 0 loops, 1142 cycles, 0:0 spills:fills, compacted 3936 to 3392 bytes. >99005: message: shader compiler issue 122: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >99005: message: shader compiler issue 123: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >99005: message: shader compiler issue 124: VS vec4 shader: 243 inst, 0 loops, 1252 cycles, 0:0 spills:fills, compacted 3888 to 3376 bytes. >99064: message: shader compiler issue 125: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >99064: message: shader compiler issue 126: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >99064: message: shader compiler issue 127: VS vec4 shader: 228 inst, 0 loops, 1228 cycles, 0:0 spills:fills, compacted 3648 to 3152 bytes. >99112: message: shader compiler issue 128: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >99112: message: shader compiler issue 129: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >99112: message: shader compiler issue 130: VS vec4 shader: 252 inst, 0 loops, 1226 cycles, 0:0 spills:fills, compacted 4032 to 3472 bytes. >99202: message: shader compiler issue 131: FS SIMD8 shader: 116 inst, 0 loops, 640 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1856 to 1376 bytes. >99202: message: shader compiler issue 132: FS SIMD16 shader: 116 inst, 0 loops, 810 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1856 to 1376 bytes. >99202: message: shader compiler issue 133: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >99268: message: shader compiler issue 134: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99268: message: shader compiler issue 135: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99268: message: shader compiler issue 136: VS vec4 shader: 36 inst, 0 loops, 286 cycles, 0:0 spills:fills, compacted 576 to 512 bytes. >99303: message: shader compiler issue 137: FS SIMD8 shader: 13 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99303: message: shader compiler issue 138: FS SIMD16 shader: 13 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99303: message: shader compiler issue 139: VS vec4 shader: 31 inst, 0 loops, 176 cycles, 0:0 spills:fills, compacted 496 to 400 bytes. >99349: message: shader compiler issue 140: FS SIMD8 shader: 258 inst, 0 loops, 1255 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4128 to 3136 bytes. >99349: message: shader compiler issue 141: FS SIMD16 shader: 259 inst, 0 loops, 2480 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4144 to 3152 bytes. >99349: message: shader compiler issue 142: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >99434: message: shader compiler issue 143: FS SIMD8 shader: 113 inst, 0 loops, 634 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1808 to 1344 bytes. >99434: message: shader compiler issue 144: FS SIMD16 shader: 113 inst, 0 loops, 806 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1808 to 1344 bytes. >99434: message: shader compiler issue 145: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >99508: message: shader compiler issue 146: FS SIMD8 shader: 252 inst, 0 loops, 1195 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3072 bytes. >99508: message: shader compiler issue 147: FS SIMD16 shader: 253 inst, 0 loops, 2412 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3088 bytes. >99508: message: shader compiler issue 148: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >99612: message: shader compiler issue 149: FS SIMD8 shader: 294 inst, 0 loops, 1659 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4704 to 3600 bytes. >99612: message: shader compiler issue 150: FS SIMD16 shader: 295 inst, 0 loops, 3114 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4720 to 3616 bytes. >99612: message: shader compiler issue 151: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >99685: message: shader compiler issue 152: FS SIMD8 shader: 26 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 416 to 288 bytes. >99685: message: shader compiler issue 153: FS SIMD16 shader: 26 inst, 0 loops, 138 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 416 to 288 bytes. >99685: message: shader compiler issue 154: VS vec4 shader: 56 inst, 0 loops, 224 cycles, 0:0 spills:fills, compacted 896 to 752 bytes. >99735: message: shader compiler issue 155: FS SIMD8 shader: 112 inst, 0 loops, 813 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1792 to 1312 bytes. >99735: message: shader compiler issue 156: FS SIMD16 shader: 112 inst, 0 loops, 932 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1792 to 1312 bytes. >99735: message: shader compiler issue 157: VS vec4 shader: 216 inst, 0 loops, 1144 cycles, 0:0 spills:fills, compacted 3456 to 3008 bytes. >99810: message: shader compiler issue 158: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99810: message: shader compiler issue 159: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99810: message: shader compiler issue 160: VS vec4 shader: 184 inst, 0 loops, 1082 cycles, 0:0 spills:fills, compacted 2944 to 2528 bytes. >99852: message: shader compiler issue 161: FS SIMD8 shader: 13 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99852: message: shader compiler issue 162: FS SIMD16 shader: 13 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99852: message: shader compiler issue 163: VS vec4 shader: 175 inst, 0 loops, 1082 cycles, 0:0 spills:fills, compacted 2800 to 2368 bytes. >99907: message: shader compiler issue 164: FS SIMD8 shader: 259 inst, 0 loops, 1426 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4144 to 3136 bytes. >99907: message: shader compiler issue 165: FS SIMD16 shader: 260 inst, 0 loops, 2376 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4160 to 3152 bytes. >99907: message: shader compiler issue 166: VS vec4 shader: 213 inst, 0 loops, 1136 cycles, 0:0 spills:fills, compacted 3408 to 2944 bytes. >100001: message: shader compiler issue 167: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >100001: message: shader compiler issue 168: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >100001: message: shader compiler issue 169: VS vec4 shader: 284 inst, 0 loops, 1898 cycles, 0:0 spills:fills, compacted 4544 to 3888 bytes. >100061: message: shader compiler issue 170: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >100061: message: shader compiler issue 171: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >100061: message: shader compiler issue 172: VS vec4 shader: 269 inst, 0 loops, 1702 cycles, 0:0 spills:fills, compacted 4304 to 3664 bytes. >100110: message: shader compiler issue 173: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >100110: message: shader compiler issue 174: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >100110: message: shader compiler issue 175: VS vec4 shader: 292 inst, 0 loops, 1692 cycles, 0:0 spills:fills, compacted 4672 to 3984 bytes. >100110: message: api performance issue 49: Copying to larger program cache: 256 kB -> 512 kB >waiting for idle >waiting for idle >101441: message: shader compiler issue 176: FS SIMD8 shader: 3 inst, 0 loops, 18 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >101441: message: shader compiler issue 177: FS SIMD16 shader: 3 inst, 0 loops, 22 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >101441: message: api performance issue 84: Recompiling fragment shader for program 2046 >101441: message: api performance issue 85: number of color buffers 1->0 >101822: message: shader compiler performance issue 178: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >101822: message: shader compiler issue 179: FS SIMD8 shader: 1509 inst, 0 loops, 10207 cycles, 0:0 spills:fills, Promoted 34 constants, compacted 24144 to 17456 bytes. >101822: message: shader compiler issue 180: VS vec4 shader: 28 inst, 0 loops, 156 cycles, 0:0 spills:fills, compacted 448 to 384 bytes. >101940: message: shader compiler performance issue 181: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >101940: message: shader compiler issue 182: FS SIMD8 shader: 1611 inst, 0 loops, 11151 cycles, 0:0 spills:fills, Promoted 35 constants, compacted 25776 to 18720 bytes. >101940: message: shader compiler issue 183: VS vec4 shader: 101 inst, 0 loops, 644 cycles, 0:0 spills:fills, compacted 1616 to 1184 bytes. >102046: message: shader compiler issue 184: FS SIMD8 shader: 149 inst, 0 loops, 1238 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2384 to 1888 bytes. >102046: message: shader compiler issue 185: FS SIMD16 shader: 149 inst, 0 loops, 1446 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2384 to 1888 bytes. >102046: message: shader compiler issue 186: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >102046: message: shader compiler issue 187: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >102154: message: shader compiler issue 188: FS SIMD8 shader: 248 inst, 0 loops, 2281 cycles, 0:0 spills:fills, Promoted 12 constants, compacted 3968 to 3040 bytes. >102154: message: shader compiler issue 189: FS SIMD16 shader: 248 inst, 0 loops, 2626 cycles, 0:0 spills:fills, Promoted 12 constants, compacted 3968 to 3040 bytes. >102154: message: shader compiler issue 190: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >102154: message: shader compiler issue 191: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >waiting for idle >102255: message: shader compiler performance issue 192: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >102255: message: shader compiler issue 193: FS SIMD8 shader: 914 inst, 0 loops, 7832 cycles, 0:0 spills:fills, Promoted 33 constants, compacted 14624 to 10944 bytes. >102255: message: shader compiler issue 194: VS vec4 shader: 18 inst, 0 loops, 92 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >102334: message: shader compiler issue 195: FS SIMD8 shader: 77 inst, 0 loops, 663 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 848 bytes. >102334: message: shader compiler issue 196: FS SIMD16 shader: 77 inst, 0 loops, 780 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 848 bytes. >102334: message: shader compiler issue 197: VS vec4 shader: 18 inst, 0 loops, 92 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >102428: message: shader compiler issue 198: FS SIMD8 shader: 88 inst, 0 loops, 721 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1408 to 1056 bytes. >102428: message: shader compiler issue 199: FS SIMD16 shader: 89 inst, 0 loops, 866 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1424 to 1072 bytes. >102428: message: shader compiler performance issue 200: vertex shader triggered register spilling. Try reducing the number of live vec4 values to improve performance. >102428: message: shader compiler issue 201: VS vec4 shader: 1016 inst, 0 loops, 8526 cycles, 1:1 spills:fills, compacted 16256 to 13200 bytes. >102579: message: shader compiler performance issue 202: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >102579: message: shader compiler issue 203: FS SIMD8 shader: 607 inst, 0 loops, 2679 cycles, 0:0 spills:fills, Promoted 37 constants, compacted 9712 to 7344 bytes. >102579: message: shader compiler issue 204: VS vec4 shader: 847 inst, 0 loops, 7420 cycles, 0:0 spills:fills, compacted 13552 to 10992 bytes. >102947: message: shader compiler issue 205: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >102947: message: shader compiler issue 206: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >102947: message: shader compiler issue 207: VS vec4 shader: 5 inst, 0 loops, 20 cycles, 0:0 spills:fills, compacted 80 to 80 bytes. >103024: message: shader compiler issue 208: FS SIMD8 shader: 78 inst, 0 loops, 460 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1040 bytes. >103024: message: shader compiler issue 209: FS SIMD16 shader: 78 inst, 0 loops, 522 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1040 bytes. >103024: message: shader compiler issue 210: VS vec4 shader: 29 inst, 0 loops, 124 cycles, 0:0 spills:fills, compacted 464 to 432 bytes. >103102: message: shader compiler issue 211: FS SIMD8 shader: 71 inst, 0 loops, 438 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 944 bytes. >103102: message: shader compiler issue 212: FS SIMD16 shader: 71 inst, 0 loops, 502 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 944 bytes. >103102: message: shader compiler issue 213: VS vec4 shader: 27 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >103164: message: shader compiler issue 214: FS SIMD8 shader: 78 inst, 0 loops, 470 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1008 bytes. >103164: message: shader compiler issue 215: FS SIMD16 shader: 78 inst, 0 loops, 524 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1008 bytes. >103164: message: shader compiler issue 216: VS vec4 shader: 24 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 384 to 336 bytes. >103233: message: shader compiler issue 217: FS SIMD8 shader: 50 inst, 0 loops, 368 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 800 to 656 bytes. >103233: message: shader compiler issue 218: FS SIMD16 shader: 50 inst, 0 loops, 444 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 800 to 656 bytes. >103233: message: shader compiler issue 219: VS vec4 shader: 25 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 400 to 368 bytes. >103297: message: shader compiler issue 220: FS SIMD8 shader: 57 inst, 0 loops, 394 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 912 to 720 bytes. >103297: message: shader compiler issue 221: FS SIMD16 shader: 57 inst, 0 loops, 450 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 912 to 720 bytes. >103297: message: shader compiler issue 222: VS vec4 shader: 23 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 368 to 320 bytes. >103366: message: shader compiler issue 223: FS SIMD8 shader: 29 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 464 to 368 bytes. >103366: message: shader compiler issue 224: FS SIMD16 shader: 29 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 464 to 368 bytes. >103366: message: shader compiler issue 225: VS vec4 shader: 21 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 336 to 304 bytes. >103415: message: shader compiler issue 226: FS SIMD8 shader: 36 inst, 0 loops, 322 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 432 bytes. >103415: message: shader compiler issue 227: FS SIMD16 shader: 36 inst, 0 loops, 368 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 432 bytes. >103415: message: shader compiler issue 228: VS vec4 shader: 21 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 336 to 304 bytes. >waiting for idle >103581: message: shader compiler issue 229: FS SIMD8 shader: 4 inst, 0 loops, 222 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >103581: message: shader compiler issue 230: FS SIMD16 shader: 4 inst, 0 loops, 230 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >103581: message: shader compiler issue 231: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >waiting for idle >waiting for idle >104664: message: shader compiler issue 232: FS SIMD8 shader: 341 inst, 0 loops, 2029 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5456 to 4176 bytes. >104664: message: shader compiler issue 233: FS SIMD16 shader: 342 inst, 0 loops, 2558 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5472 to 4192 bytes. >104664: message: shader compiler issue 234: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >waiting for idle >105189: message: shader compiler issue 235: FS SIMD8 shader: 59 inst, 0 loops, 691 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 944 to 704 bytes. >105189: message: shader compiler issue 236: FS SIMD16 shader: 59 inst, 0 loops, 752 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 944 to 704 bytes. >105189: message: shader compiler issue 237: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >105321: message: shader compiler issue 238: FS SIMD8 shader: 51 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 816 to 672 bytes. >105321: message: shader compiler issue 239: FS SIMD16 shader: 51 inst, 0 loops, 612 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 816 to 672 bytes. >105321: message: shader compiler issue 240: VS vec4 shader: 28 inst, 0 loops, 156 cycles, 0:0 spills:fills, compacted 448 to 384 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >107554: message: shader compiler issue 241: FS SIMD8 shader: 46 inst, 0 loops, 433 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 608 bytes. >107554: message: shader compiler issue 242: FS SIMD16 shader: 46 inst, 0 loops, 522 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 608 bytes. >107554: message: shader compiler issue 243: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >108037: message: shader compiler issue 244: FS SIMD8 shader: 49 inst, 0 loops, 610 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 784 to 480 bytes. >108037: message: shader compiler issue 245: FS SIMD16 shader: 49 inst, 0 loops, 680 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 784 to 480 bytes. >108037: message: shader compiler issue 246: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >108088: message: shader compiler issue 247: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >108088: message: shader compiler issue 248: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >108088: message: shader compiler issue 249: VS vec4 shader: 14 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >108650: message: shader compiler issue 250: FS SIMD8 shader: 93 inst, 0 loops, 571 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1488 to 1152 bytes. >108650: message: shader compiler issue 251: FS SIMD16 shader: 93 inst, 0 loops, 706 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1488 to 1152 bytes. >108650: message: shader compiler issue 252: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >108785: message: shader compiler issue 253: FS SIMD8 shader: 191 inst, 0 loops, 1436 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 3056 to 2368 bytes. >108785: message: shader compiler issue 254: FS SIMD16 shader: 191 inst, 0 loops, 1772 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 3056 to 2368 bytes. >108785: message: shader compiler issue 255: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >109334: message: shader compiler issue 256: FS SIMD8 shader: 56 inst, 0 loops, 580 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 896 to 560 bytes. >109334: message: shader compiler issue 257: FS SIMD16 shader: 56 inst, 0 loops, 634 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 896 to 560 bytes. >109334: message: shader compiler issue 258: VS vec4 shader: 14 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >113116: message: shader compiler issue 259: FS SIMD8 shader: 140 inst, 1 loops, 7410 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 2240 to 1680 bytes. >113116: message: shader compiler issue 260: FS SIMD16 shader: 140 inst, 1 loops, 8642 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 2240 to 1680 bytes. >113116: message: shader compiler issue 261: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >waiting for idle >waiting for idle >113890: message: shader compiler issue 262: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >113890: message: shader compiler issue 263: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >113890: message: shader compiler issue 264: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >113971: message: shader compiler issue 265: FS SIMD8 shader: 348 inst, 0 loops, 2051 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5568 to 4224 bytes. >113971: message: shader compiler issue 266: FS SIMD16 shader: 349 inst, 0 loops, 4016 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5584 to 4240 bytes. >113971: message: shader compiler issue 267: VS vec4 shader: 213 inst, 0 loops, 1136 cycles, 0:0 spills:fills, compacted 3408 to 2944 bytes. >114069: message: shader compiler issue 268: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >114069: message: shader compiler issue 269: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >114069: message: shader compiler issue 270: VS vec4 shader: 292 inst, 0 loops, 1692 cycles, 0:0 spills:fills, compacted 4672 to 3984 bytes. >114224: message: shader compiler issue 271: FS SIMD8 shader: 241 inst, 2 loops, 192999 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 3856 to 2816 bytes. >114224: message: shader compiler issue 272: FS SIMD16 shader: 241 inst, 2 loops, 316276 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 3856 to 2816 bytes. >114224: message: shader compiler issue 273: VS vec4 shader: 16 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >114428: message: shader compiler issue 274: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >114428: message: shader compiler issue 275: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >waiting for idle >waiting for idle >115273: message: shader compiler issue 276: FS SIMD8 shader: 270 inst, 0 loops, 3165 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4320 to 3104 bytes. >115273: message: shader compiler issue 277: FS SIMD16 shader: 270 inst, 0 loops, 3534 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4320 to 3104 bytes. >115273: message: shader compiler issue 278: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >115482: message: shader compiler issue 279: FS SIMD8 shader: 67 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1072 to 800 bytes. >115482: message: shader compiler issue 280: FS SIMD16 shader: 68 inst, 0 loops, 892 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1088 to 816 bytes. >115482: message: shader compiler issue 281: VS vec4 shader: 995 inst, 0 loops, 8464 cycles, 0:0 spills:fills, compacted 15920 to 12944 bytes. >115612: message: shader compiler issue 282: FS SIMD8 shader: 67 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1072 to 800 bytes. >115612: message: shader compiler issue 283: FS SIMD16 shader: 68 inst, 0 loops, 892 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1088 to 816 bytes. >115612: message: shader compiler issue 284: VS vec4 shader: 995 inst, 0 loops, 8464 cycles, 0:0 spills:fills, compacted 15920 to 12944 bytes. >waiting for idle >116346: message: shader compiler issue 285: FS SIMD8 shader: 40 inst, 0 loops, 362 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 368 bytes. >116346: message: shader compiler issue 286: FS SIMD16 shader: 40 inst, 0 loops, 394 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 368 bytes. >116346: message: shader compiler issue 287: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >116406: message: shader compiler issue 288: FS SIMD8 shader: 102 inst, 1 loops, 6496 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1632 to 1168 bytes. >116406: message: shader compiler issue 289: FS SIMD16 shader: 103 inst, 1 loops, 7472 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1648 to 1168 bytes. >116406: message: shader compiler issue 290: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >116463: message: shader compiler issue 291: FS SIMD8 shader: 4 inst, 0 loops, 222 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >116463: message: shader compiler issue 292: FS SIMD16 shader: 4 inst, 0 loops, 230 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >116463: message: shader compiler issue 293: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >116530: message: shader compiler issue 294: FS SIMD8 shader: 95 inst, 0 loops, 720 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1520 to 1136 bytes. >116530: message: shader compiler issue 295: FS SIMD16 shader: 95 inst, 0 loops, 872 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1520 to 1136 bytes. >116530: message: shader compiler issue 296: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >116575: message: shader compiler issue 297: FS SIMD8 shader: 72 inst, 0 loops, 606 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1152 to 864 bytes. >116575: message: shader compiler issue 298: FS SIMD16 shader: 72 inst, 0 loops, 722 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1152 to 864 bytes. >116575: message: shader compiler issue 299: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >116610: message: shader compiler issue 300: FS SIMD8 shader: 175 inst, 0 loops, 1203 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2800 to 2128 bytes. >116610: message: shader compiler issue 301: FS SIMD16 shader: 176 inst, 0 loops, 1366 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2816 to 2144 bytes. >116610: message: shader compiler issue 302: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >117987: message: shader compiler issue 303: FS SIMD8 shader: 464 inst, 2 loops, 212842 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 7424 to 5424 bytes. >117987: message: shader compiler issue 304: FS SIMD16 shader: 464 inst, 2 loops, 355202 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 7424 to 5424 bytes. >117987: message: shader compiler issue 305: VS vec4 shader: 16 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >118156: message: shader compiler issue 306: FS SIMD8 shader: 14 inst, 0 loops, 62 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 224 to 144 bytes. >118156: message: shader compiler issue 307: FS SIMD16 shader: 14 inst, 0 loops, 80 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 224 to 144 bytes. >118156: message: shader compiler issue 308: VS vec4 shader: 15 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 240 to 224 bytes. >waiting for idle >waiting for idle >118858: message: shader compiler issue 309: FS SIMD8 shader: 289 inst, 0 loops, 1531 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 4624 to 3360 bytes. >118858: message: shader compiler issue 310: FS SIMD16 shader: 290 inst, 0 loops, 1848 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 4640 to 3376 bytes. >118858: message: shader compiler issue 311: VS vec4 shader: 1095 inst, 0 loops, 9914 cycles, 0:0 spills:fills, compacted 17520 to 14256 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >134040: message: shader compiler issue 312: FS SIMD8 shader: 27 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >134040: message: shader compiler issue 313: FS SIMD16 shader: 28 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 448 to 320 bytes. >134064: message: shader compiler issue 314: FS SIMD8 shader: 27 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >134064: message: shader compiler issue 315: FS SIMD16 shader: 28 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 448 to 320 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >145499: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >145501: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >145503: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >148182: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >148184: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >148186: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >150829: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >150831: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >150833: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >153571: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >153573: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >153575: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >156218: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >156220: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >156222: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >162891: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >162893: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >162895: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >165897: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >165899: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >165901: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >168712: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >168714: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >168716: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >171835: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >171837: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >171839: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >174563: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >174565: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >174567: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >177380: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >177382: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >177384: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >180026: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >180028: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >180030: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >182674: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >182676: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >182678: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >185345: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >185347: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >185349: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >187995: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >187997: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >187999: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >188009: message: shader compiler issue 316: FS SIMD8 shader: 347 inst, 0 loops, 1931 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5552 to 4224 bytes. >188009: message: shader compiler issue 317: FS SIMD16 shader: 348 inst, 0 loops, 3436 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5568 to 4240 bytes. >188009: message: shader compiler issue 318: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >188099: message: shader compiler issue 319: FS SIMD8 shader: 287 inst, 0 loops, 1581 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4592 to 3472 bytes. >188099: message: shader compiler issue 320: FS SIMD16 shader: 287 inst, 0 loops, 3224 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4592 to 3472 bytes. >188099: message: shader compiler issue 321: VS vec4 shader: 67 inst, 0 loops, 308 cycles, 0:0 spills:fills, compacted 1072 to 960 bytes. >188167: message: shader compiler issue 322: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >188167: message: shader compiler issue 323: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >188167: message: shader compiler issue 324: VS vec4 shader: 31 inst, 0 loops, 176 cycles, 0:0 spills:fills, compacted 496 to 400 bytes. >188207: message: shader compiler issue 325: FS SIMD8 shader: 500 inst, 0 loops, 2800 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 8000 to 6096 bytes. >188207: message: shader compiler issue 326: FS SIMD16 shader: 501 inst, 0 loops, 5262 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 8016 to 6112 bytes. >188207: message: api performance issue 49: Copying to larger program cache: 512 kB -> 1024 kB >188207: message: shader compiler issue 327: VS vec4 shader: 66 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1056 to 912 bytes. >188300: message: shader compiler issue 328: FS SIMD8 shader: 62 inst, 0 loops, 359 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188300: message: shader compiler issue 329: FS SIMD16 shader: 62 inst, 0 loops, 454 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188300: message: shader compiler issue 330: VS vec4 shader: 55 inst, 0 loops, 300 cycles, 0:0 spills:fills, compacted 880 to 800 bytes. >188369: message: shader compiler issue 331: FS SIMD8 shader: 367 inst, 0 loops, 1988 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5872 to 4496 bytes. >188369: message: shader compiler issue 332: FS SIMD16 shader: 368 inst, 0 loops, 3606 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5888 to 4512 bytes. >188369: message: shader compiler issue 333: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188458: message: shader compiler issue 334: FS SIMD8 shader: 62 inst, 0 loops, 382 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188458: message: shader compiler issue 335: FS SIMD16 shader: 62 inst, 0 loops, 432 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188458: message: shader compiler issue 336: VS vec4 shader: 55 inst, 0 loops, 300 cycles, 0:0 spills:fills, compacted 880 to 800 bytes. >188525: message: shader compiler issue 337: FS SIMD8 shader: 364 inst, 0 loops, 2107 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5824 to 4464 bytes. >188525: message: shader compiler issue 338: FS SIMD16 shader: 365 inst, 0 loops, 3298 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5840 to 4480 bytes. >188525: message: shader compiler issue 339: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188615: message: shader compiler issue 340: FS SIMD8 shader: 136 inst, 0 loops, 884 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2176 to 1600 bytes. >188615: message: shader compiler issue 341: FS SIMD16 shader: 136 inst, 0 loops, 1162 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2176 to 1600 bytes. >188615: message: shader compiler issue 342: VS vec4 shader: 66 inst, 0 loops, 308 cycles, 0:0 spills:fills, compacted 1056 to 944 bytes. >188684: message: shader compiler issue 343: FS SIMD8 shader: 355 inst, 0 loops, 2047 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5680 to 4288 bytes. >188684: message: shader compiler issue 344: FS SIMD16 shader: 356 inst, 0 loops, 2648 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5696 to 4304 bytes. >188684: message: shader compiler issue 345: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188769: message: shader compiler issue 346: FS SIMD8 shader: 419 inst, 0 loops, 2545 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 6704 to 5088 bytes. >188769: message: shader compiler issue 347: FS SIMD16 shader: 420 inst, 0 loops, 3022 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 6720 to 5104 bytes. >188769: message: shader compiler issue 348: VS vec4 shader: 59 inst, 0 loops, 230 cycles, 0:0 spills:fills, compacted 944 to 800 bytes. >188853: message: shader compiler issue 349: FS SIMD8 shader: 382 inst, 0 loops, 2445 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 6112 to 4640 bytes. >188853: message: shader compiler issue 350: FS SIMD16 shader: 383 inst, 0 loops, 2936 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 6128 to 4656 bytes. >188853: message: shader compiler issue 351: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >188943: message: shader compiler issue 352: FS SIMD8 shader: 55 inst, 0 loops, 350 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 880 to 672 bytes. >188943: message: shader compiler issue 353: FS SIMD16 shader: 56 inst, 0 loops, 446 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 896 to 688 bytes. >188943: message: shader compiler issue 354: VS vec4 shader: 104 inst, 0 loops, 472 cycles, 0:0 spills:fills, compacted 1664 to 1392 bytes. >188990: message: shader compiler issue 355: FS SIMD8 shader: 265 inst, 0 loops, 1338 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4240 to 3216 bytes. >188990: message: shader compiler issue 356: FS SIMD16 shader: 265 inst, 0 loops, 3950 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4240 to 3216 bytes. >188990: message: shader compiler issue 357: VS vec4 shader: 68 inst, 0 loops, 310 cycles, 0:0 spills:fills, compacted 1088 to 976 bytes. >189066: message: shader compiler issue 358: FS SIMD8 shader: 482 inst, 0 loops, 2717 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7712 to 5888 bytes. >189066: message: shader compiler issue 359: FS SIMD16 shader: 483 inst, 0 loops, 5578 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7728 to 5904 bytes. >189066: message: shader compiler issue 360: VS vec4 shader: 67 inst, 0 loops, 240 cycles, 0:0 spills:fills, compacted 1072 to 928 bytes. >189176: message: shader compiler issue 361: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >189176: message: shader compiler issue 362: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >189176: message: shader compiler issue 363: VS vec4 shader: 246 inst, 0 loops, 1142 cycles, 0:0 spills:fills, compacted 3936 to 3392 bytes. >189267: message: shader compiler issue 364: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >189267: message: shader compiler issue 365: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >189267: message: shader compiler issue 366: VS vec4 shader: 252 inst, 0 loops, 1226 cycles, 0:0 spills:fills, compacted 4032 to 3472 bytes. >189363: message: shader compiler issue 367: FS SIMD8 shader: 40 inst, 0 loops, 329 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 432 bytes. >189363: message: shader compiler issue 368: FS SIMD16 shader: 40 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 432 bytes. >189363: message: shader compiler issue 369: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. >189418: message: shader compiler issue 370: FS SIMD8 shader: 316 inst, 0 loops, 1952 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5056 to 3872 bytes. >189418: message: shader compiler issue 371: FS SIMD16 shader: 317 inst, 0 loops, 2504 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5072 to 3888 bytes. >189418: message: shader compiler issue 372: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >189501: message: shader compiler issue 373: FS SIMD8 shader: 24 inst, 0 loops, 131 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 384 to 288 bytes. >189501: message: shader compiler issue 374: FS SIMD16 shader: 24 inst, 0 loops, 170 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 384 to 288 bytes. >189501: message: shader compiler issue 375: VS vec4 shader: 51 inst, 0 loops, 296 cycles, 0:0 spills:fills, compacted 816 to 736 bytes. >189551: message: shader compiler issue 376: FS SIMD8 shader: 401 inst, 0 loops, 2417 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6416 to 4896 bytes. >189551: message: shader compiler issue 377: FS SIMD16 shader: 402 inst, 0 loops, 3012 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6432 to 4912 bytes. >189551: message: shader compiler issue 378: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >waiting for idle >waiting for idle >waiting for idle >191839: message: shader compiler issue 379: FS SIMD8 shader: 184 inst, 0 loops, 1154 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2944 to 2192 bytes. >191839: message: shader compiler issue 380: FS SIMD16 shader: 185 inst, 0 loops, 1550 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2960 to 2208 bytes. >191839: message: shader compiler issue 381: VS vec4 shader: 848 inst, 0 loops, 7184 cycles, 0:0 spills:fills, compacted 13568 to 11008 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >193111: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >193113: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >193115: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >198966: message: shader compiler issue 382: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >198966: message: shader compiler issue 383: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >198966: message: shader compiler issue 384: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >199129: message: shader compiler issue 385: FS SIMD8 shader: 512 inst, 0 loops, 3233 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 8192 to 6160 bytes. >199129: message: shader compiler issue 386: FS SIMD16 shader: 513 inst, 0 loops, 5754 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 8208 to 6176 bytes. >199129: message: shader compiler issue 387: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >199236: message: shader compiler issue 388: FS SIMD8 shader: 369 inst, 0 loops, 2599 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5904 to 4560 bytes. >199236: message: shader compiler issue 389: FS SIMD16 shader: 370 inst, 0 loops, 3304 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5920 to 4576 bytes. >199236: message: shader compiler issue 390: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >waiting for idle >199425: message: shader compiler issue 391: FS SIMD8 shader: 329 inst, 0 loops, 2072 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5264 to 4080 bytes. >199425: message: shader compiler issue 392: FS SIMD16 shader: 330 inst, 0 loops, 2596 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5280 to 4096 bytes. >199425: message: shader compiler issue 393: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >199604: message: shader compiler issue 394: FS SIMD8 shader: 329 inst, 0 loops, 2072 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5264 to 4080 bytes. >199604: message: shader compiler issue 395: FS SIMD16 shader: 330 inst, 0 loops, 2596 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5280 to 4096 bytes. >199604: message: shader compiler issue 396: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >199781: message: shader compiler issue 397: FS SIMD8 shader: 290 inst, 0 loops, 2054 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4640 to 3584 bytes. >199781: message: shader compiler issue 398: FS SIMD16 shader: 291 inst, 0 loops, 2404 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4656 to 3600 bytes. >199781: message: shader compiler issue 399: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >199920: message: shader compiler issue 400: FS SIMD8 shader: 291 inst, 0 loops, 2054 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4656 to 3600 bytes. >199920: message: shader compiler issue 401: FS SIMD16 shader: 292 inst, 0 loops, 2410 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4672 to 3616 bytes. >199920: message: shader compiler issue 402: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >waiting for idle >200946: message: shader compiler issue 403: FS SIMD8 shader: 3 inst, 0 loops, 18 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >200946: message: shader compiler issue 404: FS SIMD16 shader: 3 inst, 0 loops, 22 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >200946: message: api performance issue 84: Recompiling fragment shader for program 1955 >200946: message: api performance issue 85: number of color buffers 1->0 >waiting for idle >waiting for idle >201897: message: shader compiler issue 405: FS SIMD8 shader: 126 inst, 0 loops, 814 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2016 to 1424 bytes. >201897: message: shader compiler issue 406: FS SIMD16 shader: 127 inst, 0 loops, 896 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2032 to 1440 bytes. >201897: message: shader compiler issue 407: VS vec4 shader: 871 inst, 0 loops, 7468 cycles, 0:0 spills:fills, compacted 13936 to 11312 bytes. >202153: message: shader compiler issue 408: FS SIMD8 shader: 250 inst, 0 loops, 1424 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4000 to 3008 bytes. >202153: message: shader compiler issue 409: FS SIMD16 shader: 251 inst, 0 loops, 1864 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4016 to 3024 bytes. >202153: message: shader compiler issue 410: VS vec4 shader: 838 inst, 0 loops, 7526 cycles, 0:0 spills:fills, compacted 13408 to 10944 bytes. >waiting for idle >202490: message: shader compiler issue 411: FS SIMD8 shader: 268 inst, 0 loops, 1531 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 4288 to 3136 bytes. >202490: message: shader compiler issue 412: FS SIMD16 shader: 269 inst, 0 loops, 1974 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 4304 to 3152 bytes. >202490: message: shader compiler issue 413: VS vec4 shader: 906 inst, 0 loops, 8096 cycles, 0:0 spills:fills, compacted 14496 to 11808 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >203641: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >203643: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >203645: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >204735: message: shader compiler issue 414: FS SIMD8 shader: 27 inst, 0 loops, 48 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 256 bytes. >204735: message: shader compiler issue 415: FS SIMD16 shader: 27 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 256 bytes. >204735: message: shader compiler issue 416: VS vec4 shader: 14 inst, 0 loops, 86 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >210970: message: shader compiler issue 417: FS SIMD8 shader: 265 inst, 0 loops, 1486 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 4240 to 3152 bytes. >210970: message: shader compiler issue 418: FS SIMD16 shader: 266 inst, 0 loops, 1906 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 4256 to 3168 bytes. >210970: message: shader compiler issue 419: VS vec4 shader: 883 inst, 0 loops, 7446 cycles, 0:0 spills:fills, compacted 14128 to 11488 bytes. >211285: message: shader compiler issue 420: FS SIMD8 shader: 31 inst, 0 loops, 187 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >211285: message: shader compiler issue 421: FS SIMD16 shader: 31 inst, 0 loops, 236 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >211285: message: shader compiler issue 422: VS vec4 shader: 1029 inst, 0 loops, 8716 cycles, 0:0 spills:fills, compacted 16464 to 13216 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >212374: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >212376: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >212378: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >220845: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >220847: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >220849: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >255414: message: shader compiler issue 423: FS SIMD8 shader: 369 inst, 0 loops, 2599 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5904 to 4560 bytes. >255414: message: shader compiler issue 424: FS SIMD16 shader: 370 inst, 0 loops, 3304 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5920 to 4576 bytes. >255414: message: shader compiler issue 425: VS vec4 shader: 395 inst, 0 loops, 3490 cycles, 0:0 spills:fills, compacted 6320 to 5200 bytes. >255544: message: shader compiler issue 426: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >255544: message: shader compiler issue 427: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >255544: message: shader compiler issue 428: VS vec4 shader: 395 inst, 0 loops, 3490 cycles, 0:0 spills:fills, compacted 6320 to 5200 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >259201: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >259203: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >259205: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >275330: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >275332: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >275334: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >298847: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >298849: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >298851: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >320015: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >320017: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >320019: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >334347: message: api performance issue 106: using glBufferSubData(buffer 4898, offset 0, size 288) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >341225: message: shader compiler issue 429: FS SIMD8 shader: 378 inst, 0 loops, 1958 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 6048 to 4528 bytes. >341225: message: shader compiler issue 430: FS SIMD16 shader: 379 inst, 0 loops, 2504 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 6064 to 4544 bytes. >341225: message: shader compiler performance issue 431: vertex shader triggered register spilling. Try reducing the number of live vec4 values to improve performance. >341225: message: shader compiler issue 432: VS vec4 shader: 1081 inst, 0 loops, 9206 cycles, 2:2 spills:fills, compacted 17296 to 14128 bytes. >341448: message: shader compiler issue 433: FS SIMD8 shader: 31 inst, 0 loops, 335 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >341448: message: shader compiler issue 434: FS SIMD16 shader: 31 inst, 0 loops, 376 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >341448: message: shader compiler issue 435: VS vec4 shader: 1006 inst, 0 loops, 8492 cycles, 0:0 spills:fills, compacted 16096 to 13072 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >342540: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >342542: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >342544: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >352256: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >352258: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >352260: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >367819: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >367821: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >367823: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >393695: message: api performance issue 106: too many identical messages; ignoring >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >3220350: message: shader compiler issue 436: FS SIMD8 shader: 31 inst, 0 loops, 187 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >3220350: message: shader compiler issue 437: FS SIMD16 shader: 31 inst, 0 loops, 236 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >3220350: message: shader compiler issue 438: VS vec4 shader: 994 inst, 0 loops, 8566 cycles, 0:0 spills:fills, compacted 15904 to 12928 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >6840820: message: shader compiler issue 439: FS SIMD8 shader: 161 inst, 0 loops, 848 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 2576 to 1888 bytes. >6840820: message: shader compiler issue 440: FS SIMD16 shader: 162 inst, 0 loops, 910 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 2592 to 1904 bytes. >6840820: message: shader compiler issue 441: VS vec4 shader: 360 inst, 0 loops, 2782 cycles, 0:0 spills:fills, compacted 5760 to 4800 bytes. >6840985: message: shader compiler issue 442: FS SIMD8 shader: 88 inst, 0 loops, 721 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1408 to 1056 bytes. >6840985: message: shader compiler issue 443: FS SIMD16 shader: 89 inst, 0 loops, 866 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1424 to 1072 bytes. >6840985: message: shader compiler issue 444: VS vec4 shader: 294 inst, 0 loops, 1992 cycles, 0:0 spills:fills, compacted 4704 to 3936 bytes. >waiting for idle >6841318: message: shader compiler issue 445: FS SIMD8 shader: 8 inst, 0 loops, 250 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 128 to 80 bytes. >6841318: message: shader compiler issue 446: FS SIMD16 shader: 8 inst, 0 loops, 264 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 128 to 80 bytes. >6841318: message: shader compiler issue 447: VS vec4 shader: 18 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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>waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting 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>waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >7539367: message: shader compiler performance issue 448: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >7539367: message: shader compiler issue 449: FS SIMD8 shader: 733 inst, 0 loops, 3711 cycles, 0:0 spills:fills, Promoted 41 constants, compacted 11728 to 8880 bytes. >7539367: message: shader compiler issue 450: VS vec4 shader: 59 inst, 0 loops, 230 cycles, 0:0 spills:fills, compacted 944 to 800 bytes. >7539424: message: shader compiler issue 451: FS SIMD8 shader: 30 inst, 0 loops, 314 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 480 to 320 bytes. >7539424: message: shader compiler issue 452: FS SIMD16 shader: 30 inst, 0 loops, 354 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 480 to 320 bytes. >7539424: message: shader compiler issue 453: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. >7539481: message: shader compiler issue 454: FS SIMD8 shader: 200 inst, 0 loops, 727 cycles, 0:0 spills:fills, Promoted 11 constants, compacted 3200 to 2368 bytes. >7539481: message: shader compiler issue 455: FS SIMD16 shader: 201 inst, 0 loops, 1202 cycles, 0:0 spills:fills, Promoted 11 constants, compacted 3216 to 2384 bytes. >7539481: message: shader compiler issue 456: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >7541655: message: major shader compiler issue 457: 0:352(23): warning: `f10' used uninitialized >7541655: message: major shader compiler issue 458: 0:353(27): warning: `v11' used uninitialized >7541655 @2 glCompileShader(shader = 7168) >7541655: warning: 0:352(23): warning: `f10' used uninitialized >0:353(27): warning: `v11' used uninitialized > >7541663: message: shader compiler issue 459: FS SIMD8 shader: 224 inst, 0 loops, 1737 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7541663: message: shader compiler issue 460: FS SIMD16 shader: 224 inst, 0 loops, 1930 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7541663: message: shader compiler issue 461: TES vec4 shader: 93 inst, 0 loops, 714 cycles, 0:0 spills:fills, compacted 1488 to 1312 bytes. >7541663: message: shader compiler issue 462: TCS vec4 shader: 396 inst, 0 loops, 2054 cycles, 19:9 spills:fills, compacted 6336 to 5152 bytes. >7541663: message: shader compiler issue 463: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7541801: message: shader compiler issue 464: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7541801: message: shader compiler issue 465: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7541801: message: shader compiler issue 466: TES vec4 shader: 88 inst, 0 loops, 880 cycles, 0:0 spills:fills, compacted 1408 to 1232 bytes. >7541801: message: shader compiler issue 467: TCS vec4 shader: 396 inst, 0 loops, 2054 cycles, 19:9 spills:fills, compacted 6336 to 5152 bytes. >7541801: message: shader compiler issue 468: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7541915: message: shader compiler issue 469: FS SIMD8 shader: 382 inst, 0 loops, 2114 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6112 to 4768 bytes. >7541915: message: shader compiler issue 470: FS SIMD16 shader: 383 inst, 0 loops, 4450 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6128 to 4784 bytes. >7541915: message: shader compiler issue 471: TES vec4 shader: 92 inst, 0 loops, 616 cycles, 0:0 spills:fills, compacted 1472 to 1280 bytes. >7541915: message: shader compiler issue 472: TCS vec4 shader: 426 inst, 0 loops, 2196 cycles, 22:10 spills:fills, compacted 6816 to 5552 bytes. >7541915: message: shader compiler issue 473: VS vec4 shader: 201 inst, 0 loops, 1218 cycles, 0:0 spills:fills, compacted 3216 to 2848 bytes. >7542073: message: shader compiler issue 474: FS SIMD8 shader: 224 inst, 0 loops, 1737 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7542073: message: shader compiler issue 475: FS SIMD16 shader: 224 inst, 0 loops, 1930 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7542073: message: shader compiler issue 476: VS vec4 shader: 145 inst, 0 loops, 1134 cycles, 0:0 spills:fills, compacted 2320 to 2064 bytes. >7542152: message: shader compiler issue 477: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542152: message: shader compiler issue 478: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542152: message: shader compiler issue 479: VS vec4 shader: 142 inst, 0 loops, 1132 cycles, 0:0 spills:fills, compacted 2272 to 2016 bytes. >7542203: message: shader compiler issue 480: FS SIMD8 shader: 382 inst, 0 loops, 2114 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6112 to 4768 bytes. >7542203: message: shader compiler issue 481: FS SIMD16 shader: 383 inst, 0 loops, 4450 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6128 to 4784 bytes. >7542203: message: shader compiler issue 482: VS vec4 shader: 147 inst, 0 loops, 1018 cycles, 0:0 spills:fills, compacted 2352 to 2064 bytes. >7542310: message: major shader compiler issue 483: 0:351(23): warning: `f10' used uninitialized >7542310: message: major shader compiler issue 484: 0:352(27): warning: `v11' used uninitialized >7542310 @2 glCompileShader(shader = 7166) >7542310: warning: 0:351(23): warning: `f10' used uninitialized >0:352(27): warning: `v11' used uninitialized > >7542318: message: shader compiler issue 485: FS SIMD8 shader: 203 inst, 0 loops, 1682 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542318: message: shader compiler issue 486: FS SIMD16 shader: 203 inst, 0 loops, 1938 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542318: message: shader compiler issue 487: TES vec4 shader: 80 inst, 0 loops, 696 cycles, 0:0 spills:fills, compacted 1280 to 1152 bytes. >7542318: message: shader compiler issue 488: TCS vec4 shader: 392 inst, 0 loops, 2036 cycles, 19:9 spills:fills, compacted 6272 to 5104 bytes. >7542318: message: shader compiler issue 489: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7542450: message: shader compiler issue 490: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542450: message: shader compiler issue 491: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542450: message: shader compiler issue 492: TES vec4 shader: 75 inst, 0 loops, 716 cycles, 0:0 spills:fills, compacted 1200 to 1072 bytes. >7542450: message: shader compiler issue 493: TCS vec4 shader: 392 inst, 0 loops, 2036 cycles, 19:9 spills:fills, compacted 6272 to 5104 bytes. >7542450: message: shader compiler issue 494: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7542560: message: shader compiler issue 495: FS SIMD8 shader: 362 inst, 0 loops, 2059 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5792 to 4416 bytes. >7542560: message: shader compiler issue 496: FS SIMD16 shader: 363 inst, 0 loops, 3862 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5808 to 4432 bytes. >7542560: message: shader compiler issue 497: TES vec4 shader: 79 inst, 0 loops, 730 cycles, 0:0 spills:fills, compacted 1264 to 1104 bytes. >7542560: message: shader compiler issue 498: TCS vec4 shader: 422 inst, 0 loops, 2178 cycles, 22:10 spills:fills, compacted 6752 to 5504 bytes. >7542560: message: shader compiler issue 499: VS vec4 shader: 201 inst, 0 loops, 1218 cycles, 0:0 spills:fills, compacted 3216 to 2848 bytes. >7542708: message: shader compiler issue 500: FS SIMD8 shader: 203 inst, 0 loops, 1682 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542708: message: shader compiler issue 501: FS SIMD16 shader: 203 inst, 0 loops, 1938 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542708: message: shader compiler issue 502: VS vec4 shader: 145 inst, 0 loops, 1134 cycles, 0:0 spills:fills, compacted 2320 to 2064 bytes. >7542783: message: shader compiler issue 503: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542783: message: shader compiler issue 504: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542783: message: shader compiler issue 505: VS vec4 shader: 142 inst, 0 loops, 1132 cycles, 0:0 spills:fills, compacted 2272 to 2016 bytes. >7542832: message: shader compiler issue 506: FS SIMD8 shader: 362 inst, 0 loops, 2059 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5792 to 4416 bytes. >7542832: message: shader compiler issue 507: FS SIMD16 shader: 363 inst, 0 loops, 3862 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5808 to 4432 bytes. >7542832: message: shader compiler issue 508: VS vec4 shader: 147 inst, 0 loops, 1018 cycles, 0:0 spills:fills, compacted 2352 to 2064 bytes. >7542939: message: shader compiler issue 509: FS SIMD8 shader: 411 inst, 0 loops, 1938 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6576 to 4992 bytes. >7542939: message: shader compiler issue 510: FS SIMD16 shader: 412 inst, 0 loops, 4502 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6592 to 5008 bytes. >7542939: message: shader compiler issue 511: VS vec4 shader: 66 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1056 to 912 bytes. >7543031: message: shader compiler issue 512: FS SIMD8 shader: 46 inst, 0 loops, 363 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 544 bytes. >7543031: message: shader compiler issue 513: FS SIMD16 shader: 46 inst, 0 loops, 418 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 544 bytes. >7543031: message: shader compiler issue 514: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. >7543085: message: shader compiler issue 515: FS SIMD8 shader: 245 inst, 0 loops, 1276 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3920 to 3040 bytes. >7543085: message: shader compiler issue 516: FS SIMD16 shader: 246 inst, 0 loops, 1590 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3936 to 3056 bytes. >7543085: message: shader compiler issue 517: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >7543161: message: shader compiler issue 518: FS SIMD8 shader: 118 inst, 0 loops, 651 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1888 to 1360 bytes. >7543161: message: shader compiler issue 519: FS SIMD16 shader: 118 inst, 0 loops, 806 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1888 to 1360 bytes. >7543161: message: shader compiler issue 520: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >7543233: message: shader compiler issue 521: FS SIMD8 shader: 268 inst, 0 loops, 1342 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4288 to 3184 bytes. >7543233: message: shader compiler issue 522: FS SIMD16 shader: 269 inst, 0 loops, 2926 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4304 to 3200 bytes. >7543233: message: shader compiler issue 523: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >7543324: message: shader compiler issue 524: FS SIMD8 shader: 49 inst, 0 loops, 478 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 784 to 624 bytes. >7543324: message: shader compiler issue 525: FS SIMD16 shader: 49 inst, 0 loops, 558 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 784 to 624 bytes. >7543324: message: shader compiler issue 526: VS vec4 shader: 104 inst, 0 loops, 686 cycles, 0:0 spills:fills, compacted 1664 to 1504 bytes. >7543382: message: shader compiler issue 527: FS SIMD8 shader: 13 inst, 0 loops, 298 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 144 bytes. >7543382: message: shader compiler issue 528: FS SIMD16 shader: 13 inst, 0 loops, 324 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 144 bytes. >7543382: message: shader compiler issue 529: VS vec4 shader: 89 inst, 0 loops, 670 cycles, 0:0 spills:fills, compacted 1424 to 1280 bytes. >7543438: message: shader compiler issue 530: FS SIMD8 shader: 261 inst, 0 loops, 1270 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4176 to 3104 bytes. >7543438: message: shader compiler issue 531: FS SIMD16 shader: 262 inst, 0 loops, 1706 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4192 to 3120 bytes. >7543438: message: shader compiler issue 532: VS vec4 shader: 114 inst, 0 loops, 578 cycles, 0:0 spills:fills, compacted 1824 to 1600 bytes. >7543523: message: shader compiler issue 533: FS SIMD8 shader: 30 inst, 0 loops, 376 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 480 to 368 bytes. >7543523: message: shader compiler issue 534: FS SIMD16 shader: 30 inst, 0 loops, 424 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 480 to 368 bytes. >7543523: message: shader compiler issue 535: VS vec4 shader: 143 inst, 0 loops, 622 cycles, 0:0 spills:fills, compacted 2288 to 2000 bytes. >7543611: message: shader compiler issue 536: FS SIMD8 shader: 77 inst, 0 loops, 681 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1232 to 944 bytes. >7543611: message: shader compiler issue 537: FS SIMD16 shader: 78 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1248 to 960 bytes. >7543611: message: shader compiler issue 538: VS vec4 shader: 108 inst, 0 loops, 560 cycles, 0:0 spills:fills, compacted 1728 to 1504 bytes. >7543668: message: shader compiler issue 539: FS SIMD8 shader: 35 inst, 0 loops, 288 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 560 to 448 bytes. >7543668: message: shader compiler issue 540: FS SIMD16 shader: 36 inst, 0 loops, 348 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 576 to 464 bytes. >7543668: message: shader compiler issue 541: VS vec4 shader: 78 inst, 0 loops, 548 cycles, 0:0 spills:fills, compacted 1248 to 1088 bytes. >7543705: message: shader compiler issue 542: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >7543705: message: shader compiler issue 543: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >7543705: message: shader compiler issue 544: VS vec4 shader: 63 inst, 0 loops, 402 cycles, 0:0 spills:fills, compacted 1008 to 848 bytes. >7543747: message: shader compiler issue 545: FS SIMD8 shader: 245 inst, 0 loops, 1370 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 3920 to 2992 bytes. >7543747: message: shader compiler issue 546: FS SIMD16 shader: 246 inst, 0 loops, 1652 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 3936 to 3008 bytes. >7543747: message: shader compiler issue 547: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7543832: message: shader compiler issue 548: FS SIMD8 shader: 150 inst, 0 loops, 1133 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2400 to 1808 bytes. >7543832: message: shader compiler issue 549: FS SIMD16 shader: 151 inst, 0 loops, 1410 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2416 to 1824 bytes. >7543832: message: shader compiler issue 550: VS vec4 shader: 120 inst, 0 loops, 570 cycles, 0:0 spills:fills, compacted 1920 to 1680 bytes. >7543904: message: shader compiler issue 551: FS SIMD8 shader: 42 inst, 0 loops, 352 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 672 to 512 bytes. >7543904: message: shader compiler issue 552: FS SIMD16 shader: 43 inst, 0 loops, 428 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 688 to 528 bytes. >7543904: message: shader compiler issue 553: VS vec4 shader: 72 inst, 0 loops, 436 cycles, 0:0 spills:fills, compacted 1152 to 960 bytes. >7543953: message: shader compiler issue 554: FS SIMD8 shader: 293 inst, 0 loops, 1684 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4688 to 3536 bytes. >7543953: message: shader compiler issue 555: FS SIMD16 shader: 294 inst, 0 loops, 2032 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4704 to 3552 bytes. >7543953: message: shader compiler issue 556: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7544052: message: shader compiler issue 557: FS SIMD8 shader: 147 inst, 0 loops, 955 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2352 to 1776 bytes. >7544052: message: shader compiler issue 558: FS SIMD16 shader: 148 inst, 0 loops, 1194 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2368 to 1792 bytes. >7544052: message: shader compiler issue 559: VS vec4 shader: 120 inst, 0 loops, 570 cycles, 0:0 spills:fills, compacted 1920 to 1680 bytes. >7544131: message: shader compiler issue 560: FS SIMD8 shader: 287 inst, 0 loops, 1540 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4592 to 3488 bytes. >7544131: message: shader compiler issue 561: FS SIMD16 shader: 288 inst, 0 loops, 1918 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4608 to 3504 bytes. >7544131: message: shader compiler issue 562: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7544261: message: shader compiler issue 563: FS SIMD8 shader: 318 inst, 0 loops, 1866 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 5088 to 3872 bytes. >7544261: message: shader compiler issue 564: FS SIMD16 shader: 319 inst, 0 loops, 3572 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 5104 to 3888 bytes. >7544261: message: shader compiler issue 565: VS vec4 shader: 122 inst, 0 loops, 576 cycles, 0:0 spills:fills, compacted 1952 to 1712 bytes. >7544339: message: shader compiler issue 566: FS SIMD8 shader: 446 inst, 0 loops, 2402 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 7136 to 5504 bytes. >7544339: message: shader compiler issue 567: FS SIMD16 shader: 447 inst, 0 loops, 4778 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 7152 to 5520 bytes. >7544339: message: shader compiler issue 568: VS vec4 shader: 120 inst, 0 loops, 458 cycles, 0:0 spills:fills, compacted 1920 to 1648 bytes. >7544461: message: shader compiler issue 569: FS SIMD8 shader: 50 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 800 to 640 bytes. >7544461: message: shader compiler issue 570: FS SIMD16 shader: 51 inst, 0 loops, 424 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 816 to 656 bytes. >7544461: message: shader compiler issue 571: VS vec4 shader: 104 inst, 0 loops, 472 cycles, 0:0 spills:fills, compacted 1664 to 1392 bytes. >7544527: message: shader compiler issue 572: FS SIMD8 shader: 393 inst, 0 loops, 2158 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6288 to 4784 bytes. >7544527: message: shader compiler issue 573: FS SIMD16 shader: 394 inst, 0 loops, 4636 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6304 to 4800 bytes. >7544527: message: api performance issue 49: Copying to larger program cache: 1024 kB -> 2048 kB >7544527: message: shader compiler issue 574: VS vec4 shader: 67 inst, 0 loops, 240 cycles, 0:0 spills:fills, compacted 1072 to 928 bytes. >7544615: message: shader compiler issue 575: FS SIMD8 shader: 213 inst, 0 loops, 1036 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3408 to 2528 bytes. >7544615: message: shader compiler issue 576: FS SIMD16 shader: 214 inst, 0 loops, 1318 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3424 to 2544 bytes. >7544615: message: shader compiler issue 577: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >Detected buffer out-of-bounds write from brw_bo 0x7f9ccc9d0d20 (GEM 4038, label = "isl-miptree") >Detected buffer out-of-bounds write from brw_bo 0x7f9cd3d033a0 (GEM 2172, label = "isl-miptree") >Detected buffer out-of-bounds write from brw_bo 0x7f9cc1731f30 (GEM 5431, label = "bufferobj") >Detected buffer out-of-bounds write from brw_bo 0x7f9ccfcf9a30 (GEM 4929, label = "isl-miptree") >Detected buffer out-of-bounds write from brw_bo 0x7f9cc0ecb510 (GEM 5527, label = "bufferobj") >apitrace: warning: caught signal 6 >7548166: error: caught an unhandled exception >/usr/bin/glretrace+0x2a9bec >/lib/x86_64-linux-gnu/libpthread.so.0+0x110bf >/lib/x86_64-linux-gnu/libc.so.6: gsignal+0xcf >/lib/x86_64-linux-gnu/libc.so.6: abort+0x169 >/opt/mesa/64/dri/i965_dri.so: _intel_batchbuffer_flush_fence+0x3e600a: /usr/local/src/mesa/master/src/mesa/drivers/dri/i965/intel_batchbuffer.c:1047 >/opt/mesa/64/dri/i965_dri.so: brw_draw_single_prim+0x3c89a7: /usr/local/src/mesa/master/src/mesa/drivers/dri/i965/brw_draw.c:799 >/opt/mesa/64/dri/i965_dri.so: brw_draw_prims+0x3c89a7: /usr/local/src/mesa/master/src/mesa/drivers/dri/i965/brw_draw.c:1018 >/opt/mesa/64/dri/i965_dri.so: vbo_validated_drawrangeelements+0x1c0dbd: vbo/vbo_exec_array.c:942 >/opt/mesa/64/dri/i965_dri.so: vbo_exec_DrawRangeElementsBaseVertex+0x1c12b5: vbo/vbo_exec_array.c:1043 >/opt/mesa/64/dri/i965_dri.so: vbo_exec_DrawRangeElements+0x1c298a: vbo/vbo_exec_array.c:1063 >/opt/mesa/64/dri/i965_dri.so: _mesa_DrawRangeElements+0x1c298a: vbo/vbo_exec_array.c:2058 >/usr/bin/glretrace+0x1376d4 >/usr/bin/glretrace+0x59b4a >/usr/bin/glretrace+0x5a59d >/usr/lib/x86_64-linux-gnu/libstdc++.so.6+0xb9e6e >/lib/x86_64-linux-gnu/libpthread.so.0+0x7493 >/lib/x86_64-linux-gnu/libc.so.6: clone+0x3e >? >apitrace: info: taking default action for signal 6 >waiting for idle >waiting for idle >waiting for idle >waiting for idle >1023: message: api issue 1: FBO incomplete: no attachments and default width or height is 0 [-1] >1023: message: shader compiler issue 2: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >1023: message: shader compiler issue 3: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >1023: message: shader compiler issue 4: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >1286: message: shader compiler issue 5: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >1286: message: shader compiler issue 6: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >1361: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1370: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1379: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1388: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1397: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1406: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >waiting for idle >2431: message: shader compiler issue 8: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >2431: message: shader compiler issue 9: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >3207: message: shader compiler issue 10: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3207: message: shader compiler issue 11: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3207: message: shader compiler issue 12: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >3207: message: shader compiler issue 13: FS SIMD16 shader: 2 inst, 0 loops, 0 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 32 to 32 bytes. >waiting for idle >waiting for idle >3355: message: shader compiler issue 14: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3355: message: shader compiler issue 15: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3355: message: shader compiler issue 16: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >3355: message: shader compiler issue 17: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >3355: message: shader compiler issue 18: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >3384: message: shader compiler issue 19: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >3384: message: shader compiler issue 20: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >5016: message: shader compiler issue 21: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >5016: message: shader compiler issue 22: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >8501: message: shader compiler issue 23: FS SIMD16 shader: 2 inst, 0 loops, 0 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 32 to 32 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >24651: message: shader compiler issue 24: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >24651: message: shader compiler issue 25: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >27040: message: shader compiler issue 26: CS SIMD16 shader: 504 inst, 2 loops, 586982 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 8064 to 6016 bytes. >27096: message: shader compiler issue 27: CS SIMD16 shader: 245 inst, 4 loops, 45770 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 3920 to 2912 bytes. >29232: message: shader compiler issue 28: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >29232: message: shader compiler issue 29: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >29232: message: shader compiler issue 30: VS vec4 shader: 18 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >29285: message: shader compiler issue 31: FS SIMD8 shader: 36 inst, 0 loops, 391 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 576 to 416 bytes. >29285: message: shader compiler issue 32: FS SIMD16 shader: 36 inst, 0 loops, 436 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 576 to 416 bytes. >29285: message: shader compiler issue 33: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >29347: message: shader compiler issue 34: FS SIMD8 shader: 27 inst, 0 loops, 336 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 432 to 304 bytes. >29347: message: shader compiler issue 35: FS SIMD16 shader: 27 inst, 0 loops, 372 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 432 to 304 bytes. >29347: message: shader compiler issue 36: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >30607: message: shader compiler issue 37: FS SIMD8 shader: 27 inst, 0 loops, 96 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >30607: message: shader compiler issue 38: FS SIMD16 shader: 27 inst, 0 loops, 136 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >30607: message: shader compiler issue 39: GS vec4 shader: 27 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >30607: message: shader compiler issue 40: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >30720: message: shader compiler issue 41: FS SIMD8 shader: 15 inst, 0 loops, 315 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 240 to 224 bytes. >30720: message: shader compiler issue 42: FS SIMD16 shader: 16 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 256 to 240 bytes. >30720: message: shader compiler issue 43: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >30806: message: shader compiler issue 44: FS SIMD8 shader: 35 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 560 to 336 bytes. >30806: message: shader compiler issue 45: FS SIMD16 shader: 35 inst, 0 loops, 372 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 560 to 336 bytes. >30806: message: shader compiler issue 46: VS vec4 shader: 18 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >30869: message: shader compiler issue 47: FS SIMD8 shader: 779 inst, 1 loops, 9068 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 12464 to 7648 bytes. >30869: message: shader compiler issue 48: FS SIMD16 shader: 779 inst, 1 loops, 10734 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 12464 to 7648 bytes. >30869: message: api performance issue 49: Copying to larger program cache: 16 kB -> 32 kB >30869: message: shader compiler issue 50: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >31091: message: shader compiler issue 51: FS SIMD8 shader: 99 inst, 0 loops, 531 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1328 bytes. >31091: message: shader compiler issue 52: FS SIMD16 shader: 99 inst, 0 loops, 1698 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1328 bytes. >31091: message: api performance issue 49: Copying to larger program cache: 32 kB -> 64 kB >31091: message: shader compiler issue 53: VS vec4 shader: 31 inst, 0 loops, 128 cycles, 0:0 spills:fills, compacted 496 to 464 bytes. >31167: message: shader compiler issue 54: FS SIMD8 shader: 92 inst, 0 loops, 505 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1472 to 1232 bytes. >31167: message: shader compiler issue 55: FS SIMD16 shader: 92 inst, 0 loops, 594 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1472 to 1232 bytes. >31167: message: shader compiler issue 56: VS vec4 shader: 31 inst, 0 loops, 128 cycles, 0:0 spills:fills, compacted 496 to 464 bytes. >31213: message: shader compiler issue 57: FS SIMD8 shader: 99 inst, 0 loops, 524 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1296 bytes. >31213: message: shader compiler issue 58: FS SIMD16 shader: 99 inst, 0 loops, 1708 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1296 bytes. >31213: message: shader compiler issue 59: VS vec4 shader: 26 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 416 to 352 bytes. >31280: message: shader compiler issue 60: FS SIMD8 shader: 64 inst, 0 loops, 417 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1024 to 848 bytes. >31280: message: shader compiler issue 61: FS SIMD16 shader: 64 inst, 0 loops, 478 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1024 to 848 bytes. >31280: message: shader compiler issue 62: VS vec4 shader: 27 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >31328: message: shader compiler issue 63: FS SIMD8 shader: 71 inst, 0 loops, 443 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 912 bytes. >31328: message: shader compiler issue 64: FS SIMD16 shader: 71 inst, 0 loops, 504 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 912 bytes. >31328: message: shader compiler issue 65: VS vec4 shader: 24 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 384 to 336 bytes. >31395: message: shader compiler issue 66: FS SIMD8 shader: 36 inst, 0 loops, 324 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 464 bytes. >31395: message: shader compiler issue 67: FS SIMD16 shader: 36 inst, 0 loops, 374 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 464 bytes. >31395: message: shader compiler issue 68: VS vec4 shader: 23 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 368 to 336 bytes. >31443: message: shader compiler issue 69: FS SIMD8 shader: 43 inst, 0 loops, 356 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 688 to 528 bytes. >31443: message: shader compiler issue 70: FS SIMD16 shader: 43 inst, 0 loops, 404 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 688 to 528 bytes. >31443: message: shader compiler issue 71: VS vec4 shader: 22 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 352 to 304 bytes. >waiting for idle >31562: message: shader compiler issue 72: FS SIMD8 shader: 3559 inst, 0 loops, 22139 cycles, 0:0 spills:fills, Promoted 145 constants, compacted 56944 to 49152 bytes. >31562: message: shader compiler issue 73: FS SIMD16 shader: 3559 inst, 0 loops, 34728 cycles, 0:0 spills:fills, Promoted 145 constants, compacted 56944 to 49152 bytes. >31562: message: api performance issue 49: Copying to larger program cache: 64 kB -> 256 kB >31562: message: shader compiler issue 74: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >31562: message: shader compiler issue 75: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >31610: message: shader compiler issue 76: FS SIMD8 shader: 162 inst, 0 loops, 1150 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 2592 to 2000 bytes. >31610: message: shader compiler issue 77: FS SIMD16 shader: 163 inst, 0 loops, 1348 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 2608 to 2016 bytes. >31610: message: shader compiler issue 78: VS vec4 shader: 29 inst, 0 loops, 244 cycles, 0:0 spills:fills, compacted 464 to 400 bytes. >31730: message: shader compiler issue 79: FS SIMD8 shader: 76 inst, 0 loops, 749 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1216 to 880 bytes. >31730: message: shader compiler issue 80: FS SIMD16 shader: 77 inst, 0 loops, 862 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 896 bytes. >31730: message: shader compiler issue 81: VS vec4 shader: 15 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 240 to 240 bytes. >31781: message: shader compiler issue 82: FS SIMD8 shader: 66 inst, 0 loops, 725 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1056 to 768 bytes. >31781: message: shader compiler issue 83: FS SIMD16 shader: 67 inst, 0 loops, 824 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1072 to 784 bytes. >31781: message: api performance issue 84: Recompiling fragment shader for program 2030 >31781: message: api performance issue 85: number of color buffers 2->1 >31805: message: shader compiler issue 86: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >31805: message: shader compiler issue 87: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >31805: message: shader compiler issue 88: VS vec4 shader: 16 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >waiting for idle >32858: message: shader compiler issue 89: FS SIMD8 shader: 75 inst, 0 loops, 618 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1200 to 880 bytes. >32858: message: shader compiler issue 90: FS SIMD16 shader: 75 inst, 0 loops, 750 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1200 to 880 bytes. >32858: message: shader compiler issue 91: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >32907: message: shader compiler issue 92: FS SIMD8 shader: 80 inst, 0 loops, 648 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1280 to 928 bytes. >32907: message: shader compiler issue 93: FS SIMD16 shader: 80 inst, 0 loops, 780 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1280 to 928 bytes. >32907: message: shader compiler issue 94: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >32949: message: shader compiler issue 95: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >32949: message: shader compiler issue 96: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >62344: message: shader compiler issue 97: FS SIMD8 shader: 93 inst, 0 loops, 650 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1488 to 1072 bytes. >62344: message: shader compiler issue 98: FS SIMD16 shader: 93 inst, 0 loops, 800 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1488 to 1072 bytes. >62344: message: shader compiler issue 99: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >62386: message: shader compiler issue 100: FS SIMD8 shader: 82 inst, 0 loops, 653 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1312 to 960 bytes. >62386: message: shader compiler issue 101: FS SIMD16 shader: 82 inst, 0 loops, 782 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1312 to 960 bytes. >62386: message: shader compiler issue 102: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >65714: message: shader compiler issue 103: FS SIMD8 shader: 115 inst, 0 loops, 938 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 1840 to 1360 bytes. >65714: message: shader compiler issue 104: FS SIMD16 shader: 115 inst, 0 loops, 1086 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 1840 to 1360 bytes. >65714: message: shader compiler issue 105: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >70961: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >71804: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >72647: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >73490: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >74333: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >75176: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >76019: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >76862: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >77705: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >78548: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >79391: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >80234: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >81077: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >81920: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >82763: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >83606: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >84449: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >85292: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >86135: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >90099: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >90695: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >98665: message: shader compiler issue 107: FS SIMD8 shader: 259 inst, 0 loops, 1786 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4144 to 3120 bytes. >98665: message: shader compiler issue 108: FS SIMD16 shader: 260 inst, 0 loops, 2242 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4160 to 3136 bytes. >98665: message: shader compiler issue 109: VS vec4 shader: 33 inst, 0 loops, 180 cycles, 0:0 spills:fills, compacted 528 to 432 bytes. >98718: message: shader compiler issue 110: FS SIMD8 shader: 21 inst, 0 loops, 104 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 336 to 240 bytes. >98718: message: shader compiler issue 111: FS SIMD16 shader: 21 inst, 0 loops, 130 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 336 to 240 bytes. >98718: message: shader compiler issue 112: VS vec4 shader: 56 inst, 0 loops, 224 cycles, 0:0 spills:fills, compacted 896 to 752 bytes. >98805: message: shader compiler issue 113: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >98805: message: shader compiler issue 114: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >98805: message: shader compiler issue 115: VS vec4 shader: 237 inst, 0 loops, 1404 cycles, 0:0 spills:fills, compacted 3792 to 3280 bytes. >98866: message: shader compiler issue 116: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >98866: message: shader compiler issue 117: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >98866: message: shader compiler issue 118: VS vec4 shader: 222 inst, 0 loops, 1242 cycles, 0:0 spills:fills, compacted 3552 to 3056 bytes. >98916: message: shader compiler issue 119: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >98916: message: shader compiler issue 120: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >98916: message: shader compiler issue 121: VS vec4 shader: 246 inst, 0 loops, 1142 cycles, 0:0 spills:fills, compacted 3936 to 3392 bytes. >99005: message: shader compiler issue 122: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >99005: message: shader compiler issue 123: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >99005: message: shader compiler issue 124: VS vec4 shader: 243 inst, 0 loops, 1252 cycles, 0:0 spills:fills, compacted 3888 to 3376 bytes. >99064: message: shader compiler issue 125: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >99064: message: shader compiler issue 126: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >99064: message: shader compiler issue 127: VS vec4 shader: 228 inst, 0 loops, 1228 cycles, 0:0 spills:fills, compacted 3648 to 3152 bytes. >99112: message: shader compiler issue 128: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >99112: message: shader compiler issue 129: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >99112: message: shader compiler issue 130: VS vec4 shader: 252 inst, 0 loops, 1226 cycles, 0:0 spills:fills, compacted 4032 to 3472 bytes. >99202: message: shader compiler issue 131: FS SIMD8 shader: 116 inst, 0 loops, 640 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1856 to 1376 bytes. >99202: message: shader compiler issue 132: FS SIMD16 shader: 116 inst, 0 loops, 810 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1856 to 1376 bytes. >99202: message: shader compiler issue 133: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >99268: message: shader compiler issue 134: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99268: message: shader compiler issue 135: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99268: message: shader compiler issue 136: VS vec4 shader: 36 inst, 0 loops, 286 cycles, 0:0 spills:fills, compacted 576 to 512 bytes. >99303: message: shader compiler issue 137: FS SIMD8 shader: 13 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99303: message: shader compiler issue 138: FS SIMD16 shader: 13 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99303: message: shader compiler issue 139: VS vec4 shader: 31 inst, 0 loops, 176 cycles, 0:0 spills:fills, compacted 496 to 400 bytes. >99349: message: shader compiler issue 140: FS SIMD8 shader: 258 inst, 0 loops, 1255 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4128 to 3136 bytes. >99349: message: shader compiler issue 141: FS SIMD16 shader: 259 inst, 0 loops, 2480 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4144 to 3152 bytes. >99349: message: shader compiler issue 142: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >99434: message: shader compiler issue 143: FS SIMD8 shader: 113 inst, 0 loops, 634 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1808 to 1344 bytes. >99434: message: shader compiler issue 144: FS SIMD16 shader: 113 inst, 0 loops, 806 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1808 to 1344 bytes. >99434: message: shader compiler issue 145: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >99508: message: shader compiler issue 146: FS SIMD8 shader: 252 inst, 0 loops, 1195 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3072 bytes. >99508: message: shader compiler issue 147: FS SIMD16 shader: 253 inst, 0 loops, 2412 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3088 bytes. >99508: message: shader compiler issue 148: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >99612: message: shader compiler issue 149: FS SIMD8 shader: 294 inst, 0 loops, 1659 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4704 to 3600 bytes. >99612: message: shader compiler issue 150: FS SIMD16 shader: 295 inst, 0 loops, 3114 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4720 to 3616 bytes. >99612: message: shader compiler issue 151: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >99685: message: shader compiler issue 152: FS SIMD8 shader: 26 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 416 to 288 bytes. >99685: message: shader compiler issue 153: FS SIMD16 shader: 26 inst, 0 loops, 138 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 416 to 288 bytes. >99685: message: shader compiler issue 154: VS vec4 shader: 56 inst, 0 loops, 224 cycles, 0:0 spills:fills, compacted 896 to 752 bytes. >99735: message: shader compiler issue 155: FS SIMD8 shader: 112 inst, 0 loops, 813 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1792 to 1312 bytes. >99735: message: shader compiler issue 156: FS SIMD16 shader: 112 inst, 0 loops, 932 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1792 to 1312 bytes. >99735: message: shader compiler issue 157: VS vec4 shader: 216 inst, 0 loops, 1144 cycles, 0:0 spills:fills, compacted 3456 to 3008 bytes. >99810: message: shader compiler issue 158: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99810: message: shader compiler issue 159: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99810: message: shader compiler issue 160: VS vec4 shader: 184 inst, 0 loops, 1082 cycles, 0:0 spills:fills, compacted 2944 to 2528 bytes. >99852: message: shader compiler issue 161: FS SIMD8 shader: 13 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99852: message: shader compiler issue 162: FS SIMD16 shader: 13 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99852: message: shader compiler issue 163: VS vec4 shader: 175 inst, 0 loops, 1082 cycles, 0:0 spills:fills, compacted 2800 to 2368 bytes. >99907: message: shader compiler issue 164: FS SIMD8 shader: 259 inst, 0 loops, 1426 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4144 to 3136 bytes. >99907: message: shader compiler issue 165: FS SIMD16 shader: 260 inst, 0 loops, 2376 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4160 to 3152 bytes. >99907: message: shader compiler issue 166: VS vec4 shader: 213 inst, 0 loops, 1136 cycles, 0:0 spills:fills, compacted 3408 to 2944 bytes. >100001: message: shader compiler issue 167: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >100001: message: shader compiler issue 168: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >100001: message: shader compiler issue 169: VS vec4 shader: 284 inst, 0 loops, 1898 cycles, 0:0 spills:fills, compacted 4544 to 3888 bytes. >100061: message: shader compiler issue 170: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >100061: message: shader compiler issue 171: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >100061: message: shader compiler issue 172: VS vec4 shader: 269 inst, 0 loops, 1702 cycles, 0:0 spills:fills, compacted 4304 to 3664 bytes. >100110: message: shader compiler issue 173: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >100110: message: shader compiler issue 174: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >100110: message: shader compiler issue 175: VS vec4 shader: 292 inst, 0 loops, 1692 cycles, 0:0 spills:fills, compacted 4672 to 3984 bytes. >100110: message: api performance issue 49: Copying to larger program cache: 256 kB -> 512 kB >waiting for idle >waiting for idle >101441: message: shader compiler issue 176: FS SIMD8 shader: 3 inst, 0 loops, 18 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >101441: message: shader compiler issue 177: FS SIMD16 shader: 3 inst, 0 loops, 22 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >101441: message: api performance issue 84: Recompiling fragment shader for program 2046 >101441: message: api performance issue 85: number of color buffers 1->0 >101822: message: shader compiler performance issue 178: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >101822: message: shader compiler issue 179: FS SIMD8 shader: 1509 inst, 0 loops, 10207 cycles, 0:0 spills:fills, Promoted 34 constants, compacted 24144 to 17456 bytes. >101822: message: shader compiler issue 180: VS vec4 shader: 28 inst, 0 loops, 156 cycles, 0:0 spills:fills, compacted 448 to 384 bytes. >101940: message: shader compiler performance issue 181: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >101940: message: shader compiler issue 182: FS SIMD8 shader: 1611 inst, 0 loops, 11151 cycles, 0:0 spills:fills, Promoted 35 constants, compacted 25776 to 18720 bytes. >101940: message: shader compiler issue 183: VS vec4 shader: 101 inst, 0 loops, 644 cycles, 0:0 spills:fills, compacted 1616 to 1184 bytes. >102046: message: shader compiler issue 184: FS SIMD8 shader: 149 inst, 0 loops, 1238 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2384 to 1888 bytes. >102046: message: shader compiler issue 185: FS SIMD16 shader: 149 inst, 0 loops, 1446 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2384 to 1888 bytes. >102046: message: shader compiler issue 186: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >102046: message: shader compiler issue 187: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >102154: message: shader compiler issue 188: FS SIMD8 shader: 248 inst, 0 loops, 2281 cycles, 0:0 spills:fills, Promoted 12 constants, compacted 3968 to 3040 bytes. >102154: message: shader compiler issue 189: FS SIMD16 shader: 248 inst, 0 loops, 2626 cycles, 0:0 spills:fills, Promoted 12 constants, compacted 3968 to 3040 bytes. >102154: message: shader compiler issue 190: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >102154: message: shader compiler issue 191: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >waiting for idle >102255: message: shader compiler performance issue 192: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >102255: message: shader compiler issue 193: FS SIMD8 shader: 914 inst, 0 loops, 7832 cycles, 0:0 spills:fills, Promoted 33 constants, compacted 14624 to 10944 bytes. >102255: message: shader compiler issue 194: VS vec4 shader: 18 inst, 0 loops, 92 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >102334: message: shader compiler issue 195: FS SIMD8 shader: 77 inst, 0 loops, 663 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 848 bytes. >102334: message: shader compiler issue 196: FS SIMD16 shader: 77 inst, 0 loops, 780 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 848 bytes. >102334: message: shader compiler issue 197: VS vec4 shader: 18 inst, 0 loops, 92 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >102428: message: shader compiler issue 198: FS SIMD8 shader: 88 inst, 0 loops, 721 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1408 to 1056 bytes. >102428: message: shader compiler issue 199: FS SIMD16 shader: 89 inst, 0 loops, 866 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1424 to 1072 bytes. >102428: message: shader compiler performance issue 200: vertex shader triggered register spilling. Try reducing the number of live vec4 values to improve performance. >102428: message: shader compiler issue 201: VS vec4 shader: 1016 inst, 0 loops, 8526 cycles, 1:1 spills:fills, compacted 16256 to 13200 bytes. >102579: message: shader compiler performance issue 202: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >102579: message: shader compiler issue 203: FS SIMD8 shader: 607 inst, 0 loops, 2679 cycles, 0:0 spills:fills, Promoted 37 constants, compacted 9712 to 7344 bytes. >102579: message: shader compiler issue 204: VS vec4 shader: 847 inst, 0 loops, 7420 cycles, 0:0 spills:fills, compacted 13552 to 10992 bytes. >102947: message: shader compiler issue 205: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >102947: message: shader compiler issue 206: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >102947: message: shader compiler issue 207: VS vec4 shader: 5 inst, 0 loops, 20 cycles, 0:0 spills:fills, compacted 80 to 80 bytes. >103024: message: shader compiler issue 208: FS SIMD8 shader: 78 inst, 0 loops, 460 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1040 bytes. >103024: message: shader compiler issue 209: FS SIMD16 shader: 78 inst, 0 loops, 522 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1040 bytes. >103024: message: shader compiler issue 210: VS vec4 shader: 29 inst, 0 loops, 124 cycles, 0:0 spills:fills, compacted 464 to 432 bytes. >103102: message: shader compiler issue 211: FS SIMD8 shader: 71 inst, 0 loops, 438 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 944 bytes. >103102: message: shader compiler issue 212: FS SIMD16 shader: 71 inst, 0 loops, 502 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 944 bytes. >103102: message: shader compiler issue 213: VS vec4 shader: 27 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >103164: message: shader compiler issue 214: FS SIMD8 shader: 78 inst, 0 loops, 470 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1008 bytes. >103164: message: shader compiler issue 215: FS SIMD16 shader: 78 inst, 0 loops, 524 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1008 bytes. >103164: message: shader compiler issue 216: VS vec4 shader: 24 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 384 to 336 bytes. >103233: message: shader compiler issue 217: FS SIMD8 shader: 50 inst, 0 loops, 368 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 800 to 656 bytes. >103233: message: shader compiler issue 218: FS SIMD16 shader: 50 inst, 0 loops, 444 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 800 to 656 bytes. >103233: message: shader compiler issue 219: VS vec4 shader: 25 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 400 to 368 bytes. >103297: message: shader compiler issue 220: FS SIMD8 shader: 57 inst, 0 loops, 394 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 912 to 720 bytes. >103297: message: shader compiler issue 221: FS SIMD16 shader: 57 inst, 0 loops, 450 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 912 to 720 bytes. >103297: message: shader compiler issue 222: VS vec4 shader: 23 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 368 to 320 bytes. >103366: message: shader compiler issue 223: FS SIMD8 shader: 29 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 464 to 368 bytes. >103366: message: shader compiler issue 224: FS SIMD16 shader: 29 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 464 to 368 bytes. >103366: message: shader compiler issue 225: VS vec4 shader: 21 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 336 to 304 bytes. >103415: message: shader compiler issue 226: FS SIMD8 shader: 36 inst, 0 loops, 322 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 432 bytes. >103415: message: shader compiler issue 227: FS SIMD16 shader: 36 inst, 0 loops, 368 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 432 bytes. >103415: message: shader compiler issue 228: VS vec4 shader: 21 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 336 to 304 bytes. >waiting for idle >103581: message: shader compiler issue 229: FS SIMD8 shader: 4 inst, 0 loops, 222 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >103581: message: shader compiler issue 230: FS SIMD16 shader: 4 inst, 0 loops, 230 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >103581: message: shader compiler issue 231: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >waiting for idle >waiting for idle >104664: message: shader compiler issue 232: FS SIMD8 shader: 341 inst, 0 loops, 2029 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5456 to 4176 bytes. >104664: message: shader compiler issue 233: FS SIMD16 shader: 342 inst, 0 loops, 2558 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5472 to 4192 bytes. >104664: message: shader compiler issue 234: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >waiting for idle >105189: message: shader compiler issue 235: FS SIMD8 shader: 59 inst, 0 loops, 691 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 944 to 704 bytes. >105189: message: shader compiler issue 236: FS SIMD16 shader: 59 inst, 0 loops, 752 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 944 to 704 bytes. >105189: message: shader compiler issue 237: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >105321: message: shader compiler issue 238: FS SIMD8 shader: 51 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 816 to 672 bytes. >105321: message: shader compiler issue 239: FS SIMD16 shader: 51 inst, 0 loops, 612 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 816 to 672 bytes. >105321: message: shader compiler issue 240: VS vec4 shader: 28 inst, 0 loops, 156 cycles, 0:0 spills:fills, compacted 448 to 384 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >107554: message: shader compiler issue 241: FS SIMD8 shader: 46 inst, 0 loops, 433 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 608 bytes. >107554: message: shader compiler issue 242: FS SIMD16 shader: 46 inst, 0 loops, 522 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 608 bytes. >107554: message: shader compiler issue 243: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >108037: message: shader compiler issue 244: FS SIMD8 shader: 49 inst, 0 loops, 610 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 784 to 480 bytes. >108037: message: shader compiler issue 245: FS SIMD16 shader: 49 inst, 0 loops, 680 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 784 to 480 bytes. >108037: message: shader compiler issue 246: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >108088: message: shader compiler issue 247: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >108088: message: shader compiler issue 248: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >108088: message: shader compiler issue 249: VS vec4 shader: 14 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >108650: message: shader compiler issue 250: FS SIMD8 shader: 93 inst, 0 loops, 571 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1488 to 1152 bytes. >108650: message: shader compiler issue 251: FS SIMD16 shader: 93 inst, 0 loops, 706 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1488 to 1152 bytes. >108650: message: shader compiler issue 252: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >108785: message: shader compiler issue 253: FS SIMD8 shader: 191 inst, 0 loops, 1436 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 3056 to 2368 bytes. >108785: message: shader compiler issue 254: FS SIMD16 shader: 191 inst, 0 loops, 1772 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 3056 to 2368 bytes. >108785: message: shader compiler issue 255: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >109334: message: shader compiler issue 256: FS SIMD8 shader: 56 inst, 0 loops, 580 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 896 to 560 bytes. >109334: message: shader compiler issue 257: FS SIMD16 shader: 56 inst, 0 loops, 634 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 896 to 560 bytes. >109334: message: shader compiler issue 258: VS vec4 shader: 14 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >113116: message: shader compiler issue 259: FS SIMD8 shader: 140 inst, 1 loops, 7410 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 2240 to 1680 bytes. >113116: message: shader compiler issue 260: FS SIMD16 shader: 140 inst, 1 loops, 8642 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 2240 to 1680 bytes. >113116: message: shader compiler issue 261: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >waiting for idle >waiting for idle >113890: message: shader compiler issue 262: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >113890: message: shader compiler issue 263: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >113890: message: shader compiler issue 264: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >113971: message: shader compiler issue 265: FS SIMD8 shader: 348 inst, 0 loops, 2051 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5568 to 4224 bytes. >113971: message: shader compiler issue 266: FS SIMD16 shader: 349 inst, 0 loops, 4016 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5584 to 4240 bytes. >113971: message: shader compiler issue 267: VS vec4 shader: 213 inst, 0 loops, 1136 cycles, 0:0 spills:fills, compacted 3408 to 2944 bytes. >114069: message: shader compiler issue 268: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >114069: message: shader compiler issue 269: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >114069: message: shader compiler issue 270: VS vec4 shader: 292 inst, 0 loops, 1692 cycles, 0:0 spills:fills, compacted 4672 to 3984 bytes. >114224: message: shader compiler issue 271: FS SIMD8 shader: 241 inst, 2 loops, 192999 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 3856 to 2816 bytes. >114224: message: shader compiler issue 272: FS SIMD16 shader: 241 inst, 2 loops, 316276 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 3856 to 2816 bytes. >114224: message: shader compiler issue 273: VS vec4 shader: 16 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >114428: message: shader compiler issue 274: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >114428: message: shader compiler issue 275: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >waiting for idle >waiting for idle >115273: message: shader compiler issue 276: FS SIMD8 shader: 270 inst, 0 loops, 3165 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4320 to 3104 bytes. >115273: message: shader compiler issue 277: FS SIMD16 shader: 270 inst, 0 loops, 3534 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4320 to 3104 bytes. >115273: message: shader compiler issue 278: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >115482: message: shader compiler issue 279: FS SIMD8 shader: 67 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1072 to 800 bytes. >115482: message: shader compiler issue 280: FS SIMD16 shader: 68 inst, 0 loops, 892 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1088 to 816 bytes. >115482: message: shader compiler issue 281: VS vec4 shader: 995 inst, 0 loops, 8464 cycles, 0:0 spills:fills, compacted 15920 to 12944 bytes. >115612: message: shader compiler issue 282: FS SIMD8 shader: 67 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1072 to 800 bytes. >115612: message: shader compiler issue 283: FS SIMD16 shader: 68 inst, 0 loops, 892 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1088 to 816 bytes. >115612: message: shader compiler issue 284: VS vec4 shader: 995 inst, 0 loops, 8464 cycles, 0:0 spills:fills, compacted 15920 to 12944 bytes. >waiting for idle >116346: message: shader compiler issue 285: FS SIMD8 shader: 40 inst, 0 loops, 362 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 368 bytes. >116346: message: shader compiler issue 286: FS SIMD16 shader: 40 inst, 0 loops, 394 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 368 bytes. >116346: message: shader compiler issue 287: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >116406: message: shader compiler issue 288: FS SIMD8 shader: 102 inst, 1 loops, 6496 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1632 to 1168 bytes. >116406: message: shader compiler issue 289: FS SIMD16 shader: 103 inst, 1 loops, 7472 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1648 to 1168 bytes. >116406: message: shader compiler issue 290: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >116463: message: shader compiler issue 291: FS SIMD8 shader: 4 inst, 0 loops, 222 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >116463: message: shader compiler issue 292: FS SIMD16 shader: 4 inst, 0 loops, 230 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >116463: message: shader compiler issue 293: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >116530: message: shader compiler issue 294: FS SIMD8 shader: 95 inst, 0 loops, 720 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1520 to 1136 bytes. >116530: message: shader compiler issue 295: FS SIMD16 shader: 95 inst, 0 loops, 872 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1520 to 1136 bytes. >116530: message: shader compiler issue 296: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >116575: message: shader compiler issue 297: FS SIMD8 shader: 72 inst, 0 loops, 606 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1152 to 864 bytes. >116575: message: shader compiler issue 298: FS SIMD16 shader: 72 inst, 0 loops, 722 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1152 to 864 bytes. >116575: message: shader compiler issue 299: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >116610: message: shader compiler issue 300: FS SIMD8 shader: 175 inst, 0 loops, 1203 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2800 to 2128 bytes. >116610: message: shader compiler issue 301: FS SIMD16 shader: 176 inst, 0 loops, 1366 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2816 to 2144 bytes. >116610: message: shader compiler issue 302: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >117987: message: shader compiler issue 303: FS SIMD8 shader: 464 inst, 2 loops, 212842 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 7424 to 5424 bytes. >117987: message: shader compiler issue 304: FS SIMD16 shader: 464 inst, 2 loops, 355202 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 7424 to 5424 bytes. >117987: message: shader compiler issue 305: VS vec4 shader: 16 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >118156: message: shader compiler issue 306: FS SIMD8 shader: 14 inst, 0 loops, 62 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 224 to 144 bytes. >118156: message: shader compiler issue 307: FS SIMD16 shader: 14 inst, 0 loops, 80 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 224 to 144 bytes. >118156: message: shader compiler issue 308: VS vec4 shader: 15 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 240 to 224 bytes. >waiting for idle >waiting for idle >118858: message: shader compiler issue 309: FS SIMD8 shader: 289 inst, 0 loops, 1531 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 4624 to 3360 bytes. >118858: message: shader compiler issue 310: FS SIMD16 shader: 290 inst, 0 loops, 1848 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 4640 to 3376 bytes. >118858: message: shader compiler issue 311: VS vec4 shader: 1095 inst, 0 loops, 9914 cycles, 0:0 spills:fills, compacted 17520 to 14256 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >134040: message: shader compiler issue 312: FS SIMD8 shader: 27 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >134040: message: shader compiler issue 313: FS SIMD16 shader: 28 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 448 to 320 bytes. >134064: message: shader compiler issue 314: FS SIMD8 shader: 27 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >134064: message: shader compiler issue 315: FS SIMD16 shader: 28 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 448 to 320 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >145499: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >145501: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >145503: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >148182: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >148184: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >148186: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >150829: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >150831: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >150833: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >153571: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >153573: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >153575: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >156218: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >156220: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >156222: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >162891: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >162893: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >162895: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >165897: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >165899: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >165901: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >168712: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >168714: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >168716: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >171835: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >171837: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >171839: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >174563: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >174565: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >174567: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >177380: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >177382: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >177384: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >180026: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >180028: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >180030: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >182674: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >182676: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >182678: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >185345: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >185347: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >185349: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >187995: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >187997: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >187999: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >188009: message: shader compiler issue 316: FS SIMD8 shader: 347 inst, 0 loops, 1931 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5552 to 4224 bytes. >188009: message: shader compiler issue 317: FS SIMD16 shader: 348 inst, 0 loops, 3436 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5568 to 4240 bytes. >188009: message: shader compiler issue 318: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >188099: message: shader compiler issue 319: FS SIMD8 shader: 287 inst, 0 loops, 1581 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4592 to 3472 bytes. >188099: message: shader compiler issue 320: FS SIMD16 shader: 287 inst, 0 loops, 3224 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4592 to 3472 bytes. >188099: message: shader compiler issue 321: VS vec4 shader: 67 inst, 0 loops, 308 cycles, 0:0 spills:fills, compacted 1072 to 960 bytes. >188167: message: shader compiler issue 322: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >188167: message: shader compiler issue 323: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >188167: message: shader compiler issue 324: VS vec4 shader: 31 inst, 0 loops, 176 cycles, 0:0 spills:fills, compacted 496 to 400 bytes. >188207: message: shader compiler issue 325: FS SIMD8 shader: 500 inst, 0 loops, 2800 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 8000 to 6096 bytes. >188207: message: shader compiler issue 326: FS SIMD16 shader: 501 inst, 0 loops, 5262 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 8016 to 6112 bytes. >188207: message: api performance issue 49: Copying to larger program cache: 512 kB -> 1024 kB >188207: message: shader compiler issue 327: VS vec4 shader: 66 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1056 to 912 bytes. >188300: message: shader compiler issue 328: FS SIMD8 shader: 62 inst, 0 loops, 359 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188300: message: shader compiler issue 329: FS SIMD16 shader: 62 inst, 0 loops, 454 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188300: message: shader compiler issue 330: VS vec4 shader: 55 inst, 0 loops, 300 cycles, 0:0 spills:fills, compacted 880 to 800 bytes. >188369: message: shader compiler issue 331: FS SIMD8 shader: 367 inst, 0 loops, 1988 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5872 to 4496 bytes. >188369: message: shader compiler issue 332: FS SIMD16 shader: 368 inst, 0 loops, 3606 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5888 to 4512 bytes. >188369: message: shader compiler issue 333: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188458: message: shader compiler issue 334: FS SIMD8 shader: 62 inst, 0 loops, 382 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188458: message: shader compiler issue 335: FS SIMD16 shader: 62 inst, 0 loops, 432 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188458: message: shader compiler issue 336: VS vec4 shader: 55 inst, 0 loops, 300 cycles, 0:0 spills:fills, compacted 880 to 800 bytes. >188525: message: shader compiler issue 337: FS SIMD8 shader: 364 inst, 0 loops, 2107 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5824 to 4464 bytes. >188525: message: shader compiler issue 338: FS SIMD16 shader: 365 inst, 0 loops, 3298 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5840 to 4480 bytes. >188525: message: shader compiler issue 339: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188615: message: shader compiler issue 340: FS SIMD8 shader: 136 inst, 0 loops, 884 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2176 to 1600 bytes. >188615: message: shader compiler issue 341: FS SIMD16 shader: 136 inst, 0 loops, 1162 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2176 to 1600 bytes. >188615: message: shader compiler issue 342: VS vec4 shader: 66 inst, 0 loops, 308 cycles, 0:0 spills:fills, compacted 1056 to 944 bytes. >188684: message: shader compiler issue 343: FS SIMD8 shader: 355 inst, 0 loops, 2047 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5680 to 4288 bytes. >188684: message: shader compiler issue 344: FS SIMD16 shader: 356 inst, 0 loops, 2648 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5696 to 4304 bytes. >188684: message: shader compiler issue 345: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188769: message: shader compiler issue 346: FS SIMD8 shader: 419 inst, 0 loops, 2545 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 6704 to 5088 bytes. >188769: message: shader compiler issue 347: FS SIMD16 shader: 420 inst, 0 loops, 3022 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 6720 to 5104 bytes. >188769: message: shader compiler issue 348: VS vec4 shader: 59 inst, 0 loops, 230 cycles, 0:0 spills:fills, compacted 944 to 800 bytes. >188853: message: shader compiler issue 349: FS SIMD8 shader: 382 inst, 0 loops, 2445 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 6112 to 4640 bytes. >188853: message: shader compiler issue 350: FS SIMD16 shader: 383 inst, 0 loops, 2936 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 6128 to 4656 bytes. >188853: message: shader compiler issue 351: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >188943: message: shader compiler issue 352: FS SIMD8 shader: 55 inst, 0 loops, 350 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 880 to 672 bytes. >188943: message: shader compiler issue 353: FS SIMD16 shader: 56 inst, 0 loops, 446 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 896 to 688 bytes. >188943: message: shader compiler issue 354: VS vec4 shader: 104 inst, 0 loops, 472 cycles, 0:0 spills:fills, compacted 1664 to 1392 bytes. >188990: message: shader compiler issue 355: FS SIMD8 shader: 265 inst, 0 loops, 1338 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4240 to 3216 bytes. >188990: message: shader compiler issue 356: FS SIMD16 shader: 265 inst, 0 loops, 3950 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4240 to 3216 bytes. >188990: message: shader compiler issue 357: VS vec4 shader: 68 inst, 0 loops, 310 cycles, 0:0 spills:fills, compacted 1088 to 976 bytes. >189066: message: shader compiler issue 358: FS SIMD8 shader: 482 inst, 0 loops, 2717 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7712 to 5888 bytes. >189066: message: shader compiler issue 359: FS SIMD16 shader: 483 inst, 0 loops, 5578 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7728 to 5904 bytes. >189066: message: shader compiler issue 360: VS vec4 shader: 67 inst, 0 loops, 240 cycles, 0:0 spills:fills, compacted 1072 to 928 bytes. >189176: message: shader compiler issue 361: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >189176: message: shader compiler issue 362: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >189176: message: shader compiler issue 363: VS vec4 shader: 246 inst, 0 loops, 1142 cycles, 0:0 spills:fills, compacted 3936 to 3392 bytes. >189267: message: shader compiler issue 364: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >189267: message: shader compiler issue 365: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >189267: message: shader compiler issue 366: VS vec4 shader: 252 inst, 0 loops, 1226 cycles, 0:0 spills:fills, compacted 4032 to 3472 bytes. >189363: message: shader compiler issue 367: FS SIMD8 shader: 40 inst, 0 loops, 329 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 432 bytes. >189363: message: shader compiler issue 368: FS SIMD16 shader: 40 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 432 bytes. >189363: message: shader compiler issue 369: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. >189418: message: shader compiler issue 370: FS SIMD8 shader: 316 inst, 0 loops, 1952 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5056 to 3872 bytes. >189418: message: shader compiler issue 371: FS SIMD16 shader: 317 inst, 0 loops, 2504 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5072 to 3888 bytes. >189418: message: shader compiler issue 372: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >189501: message: shader compiler issue 373: FS SIMD8 shader: 24 inst, 0 loops, 131 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 384 to 288 bytes. >189501: message: shader compiler issue 374: FS SIMD16 shader: 24 inst, 0 loops, 170 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 384 to 288 bytes. >189501: message: shader compiler issue 375: VS vec4 shader: 51 inst, 0 loops, 296 cycles, 0:0 spills:fills, compacted 816 to 736 bytes. >189551: message: shader compiler issue 376: FS SIMD8 shader: 401 inst, 0 loops, 2417 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6416 to 4896 bytes. >189551: message: shader compiler issue 377: FS SIMD16 shader: 402 inst, 0 loops, 3012 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6432 to 4912 bytes. >189551: message: shader compiler issue 378: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >waiting for idle >waiting for idle >waiting for idle >191839: message: shader compiler issue 379: FS SIMD8 shader: 184 inst, 0 loops, 1154 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2944 to 2192 bytes. >191839: message: shader compiler issue 380: FS SIMD16 shader: 185 inst, 0 loops, 1550 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2960 to 2208 bytes. >191839: message: shader compiler issue 381: VS vec4 shader: 848 inst, 0 loops, 7184 cycles, 0:0 spills:fills, compacted 13568 to 11008 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >193111: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >193113: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >193115: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >198966: message: shader compiler issue 382: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >198966: message: shader compiler issue 383: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >198966: message: shader compiler issue 384: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >199129: message: shader compiler issue 385: FS SIMD8 shader: 512 inst, 0 loops, 3233 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 8192 to 6160 bytes. >199129: message: shader compiler issue 386: FS SIMD16 shader: 513 inst, 0 loops, 5754 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 8208 to 6176 bytes. >199129: message: shader compiler issue 387: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >199236: message: shader compiler issue 388: FS SIMD8 shader: 369 inst, 0 loops, 2599 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5904 to 4560 bytes. >199236: message: shader compiler issue 389: FS SIMD16 shader: 370 inst, 0 loops, 3304 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5920 to 4576 bytes. >199236: message: shader compiler issue 390: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >waiting for idle >199425: message: shader compiler issue 391: FS SIMD8 shader: 329 inst, 0 loops, 2072 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5264 to 4080 bytes. >199425: message: shader compiler issue 392: FS SIMD16 shader: 330 inst, 0 loops, 2596 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5280 to 4096 bytes. >199425: message: shader compiler issue 393: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >199604: message: shader compiler issue 394: FS SIMD8 shader: 329 inst, 0 loops, 2072 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5264 to 4080 bytes. >199604: message: shader compiler issue 395: FS SIMD16 shader: 330 inst, 0 loops, 2596 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5280 to 4096 bytes. >199604: message: shader compiler issue 396: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >199781: message: shader compiler issue 397: FS SIMD8 shader: 290 inst, 0 loops, 2054 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4640 to 3584 bytes. >199781: message: shader compiler issue 398: FS SIMD16 shader: 291 inst, 0 loops, 2404 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4656 to 3600 bytes. >199781: message: shader compiler issue 399: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >199920: message: shader compiler issue 400: FS SIMD8 shader: 291 inst, 0 loops, 2054 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4656 to 3600 bytes. >199920: message: shader compiler issue 401: FS SIMD16 shader: 292 inst, 0 loops, 2410 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4672 to 3616 bytes. >199920: message: shader compiler issue 402: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >waiting for idle >200946: message: shader compiler issue 403: FS SIMD8 shader: 3 inst, 0 loops, 18 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >200946: message: shader compiler issue 404: FS SIMD16 shader: 3 inst, 0 loops, 22 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >200946: message: api performance issue 84: Recompiling fragment shader for program 1955 >200946: message: api performance issue 85: number of color buffers 1->0 >waiting for idle >waiting for idle >201897: message: shader compiler issue 405: FS SIMD8 shader: 126 inst, 0 loops, 814 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2016 to 1424 bytes. >201897: message: shader compiler issue 406: FS SIMD16 shader: 127 inst, 0 loops, 896 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2032 to 1440 bytes. >201897: message: shader compiler issue 407: VS vec4 shader: 871 inst, 0 loops, 7468 cycles, 0:0 spills:fills, compacted 13936 to 11312 bytes. >202153: message: shader compiler issue 408: FS SIMD8 shader: 250 inst, 0 loops, 1424 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4000 to 3008 bytes. >202153: message: shader compiler issue 409: FS SIMD16 shader: 251 inst, 0 loops, 1864 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4016 to 3024 bytes. >202153: message: shader compiler issue 410: VS vec4 shader: 838 inst, 0 loops, 7526 cycles, 0:0 spills:fills, compacted 13408 to 10944 bytes. >waiting for idle >202490: message: shader compiler issue 411: FS SIMD8 shader: 268 inst, 0 loops, 1531 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 4288 to 3136 bytes. >202490: message: shader compiler issue 412: FS SIMD16 shader: 269 inst, 0 loops, 1974 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 4304 to 3152 bytes. >202490: message: shader compiler issue 413: VS vec4 shader: 906 inst, 0 loops, 8096 cycles, 0:0 spills:fills, compacted 14496 to 11808 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >203641: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >203643: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >203645: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >204735: message: shader compiler issue 414: FS SIMD8 shader: 27 inst, 0 loops, 48 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 256 bytes. >204735: message: shader compiler issue 415: FS SIMD16 shader: 27 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 256 bytes. >204735: message: shader compiler issue 416: VS vec4 shader: 14 inst, 0 loops, 86 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >210970: message: shader compiler issue 417: FS SIMD8 shader: 265 inst, 0 loops, 1486 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 4240 to 3152 bytes. >210970: message: shader compiler issue 418: FS SIMD16 shader: 266 inst, 0 loops, 1906 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 4256 to 3168 bytes. >210970: message: shader compiler issue 419: VS vec4 shader: 883 inst, 0 loops, 7446 cycles, 0:0 spills:fills, compacted 14128 to 11488 bytes. >211285: message: shader compiler issue 420: FS SIMD8 shader: 31 inst, 0 loops, 187 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >211285: message: shader compiler issue 421: FS SIMD16 shader: 31 inst, 0 loops, 236 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >211285: message: shader compiler issue 422: VS vec4 shader: 1029 inst, 0 loops, 8716 cycles, 0:0 spills:fills, compacted 16464 to 13216 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >212374: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >212376: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >212378: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >220845: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >220847: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >220849: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >255414: message: shader compiler issue 423: FS SIMD8 shader: 369 inst, 0 loops, 2599 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5904 to 4560 bytes. >255414: message: shader compiler issue 424: FS SIMD16 shader: 370 inst, 0 loops, 3304 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5920 to 4576 bytes. >255414: message: shader compiler issue 425: VS vec4 shader: 395 inst, 0 loops, 3490 cycles, 0:0 spills:fills, compacted 6320 to 5200 bytes. >255544: message: shader compiler issue 426: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >255544: message: shader compiler issue 427: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >255544: message: shader compiler issue 428: VS vec4 shader: 395 inst, 0 loops, 3490 cycles, 0:0 spills:fills, compacted 6320 to 5200 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >259201: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >259203: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >259205: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >275330: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >275332: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >275334: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >298847: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >298849: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >298851: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >320015: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >320017: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >320019: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >334347: message: api performance issue 106: using glBufferSubData(buffer 4898, offset 0, size 288) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >341225: message: shader compiler issue 429: FS SIMD8 shader: 378 inst, 0 loops, 1958 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 6048 to 4528 bytes. >341225: message: shader compiler issue 430: FS SIMD16 shader: 379 inst, 0 loops, 2504 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 6064 to 4544 bytes. >341225: message: shader compiler performance issue 431: vertex shader triggered register spilling. Try reducing the number of live vec4 values to improve performance. >341225: message: shader compiler issue 432: VS vec4 shader: 1081 inst, 0 loops, 9206 cycles, 2:2 spills:fills, compacted 17296 to 14128 bytes. >341448: message: shader compiler issue 433: FS SIMD8 shader: 31 inst, 0 loops, 335 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >341448: message: shader compiler issue 434: FS SIMD16 shader: 31 inst, 0 loops, 376 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >341448: message: shader compiler issue 435: VS vec4 shader: 1006 inst, 0 loops, 8492 cycles, 0:0 spills:fills, compacted 16096 to 13072 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >342540: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >342542: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >342544: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >352256: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >352258: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >352260: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >367819: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >367821: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >367823: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >393695: message: api performance issue 106: too many identical messages; ignoring >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >3220350: message: shader compiler issue 436: FS SIMD8 shader: 31 inst, 0 loops, 187 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >3220350: message: shader compiler issue 437: FS SIMD16 shader: 31 inst, 0 loops, 236 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >3220350: message: shader compiler issue 438: VS vec4 shader: 994 inst, 0 loops, 8566 cycles, 0:0 spills:fills, compacted 15904 to 12928 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >6840820: message: shader compiler issue 439: FS SIMD8 shader: 161 inst, 0 loops, 848 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 2576 to 1888 bytes. >6840820: message: shader compiler issue 440: FS SIMD16 shader: 162 inst, 0 loops, 910 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 2592 to 1904 bytes. >6840820: message: shader compiler issue 441: VS vec4 shader: 360 inst, 0 loops, 2782 cycles, 0:0 spills:fills, compacted 5760 to 4800 bytes. >6840985: message: shader compiler issue 442: FS SIMD8 shader: 88 inst, 0 loops, 721 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1408 to 1056 bytes. >6840985: message: shader compiler issue 443: FS SIMD16 shader: 89 inst, 0 loops, 866 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1424 to 1072 bytes. >6840985: message: shader compiler issue 444: VS vec4 shader: 294 inst, 0 loops, 1992 cycles, 0:0 spills:fills, compacted 4704 to 3936 bytes. >waiting for idle >6841318: message: shader compiler issue 445: FS SIMD8 shader: 8 inst, 0 loops, 250 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 128 to 80 bytes. >6841318: message: shader compiler issue 446: FS SIMD16 shader: 8 inst, 0 loops, 264 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 128 to 80 bytes. >6841318: message: shader compiler issue 447: VS vec4 shader: 18 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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>waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >7539367: message: shader compiler performance issue 448: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >7539367: message: shader compiler issue 449: FS SIMD8 shader: 733 inst, 0 loops, 3711 cycles, 0:0 spills:fills, Promoted 41 constants, compacted 11728 to 8880 bytes. >7539367: message: shader compiler issue 450: VS vec4 shader: 59 inst, 0 loops, 230 cycles, 0:0 spills:fills, compacted 944 to 800 bytes. >7539424: message: shader compiler issue 451: FS SIMD8 shader: 30 inst, 0 loops, 314 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 480 to 320 bytes. >7539424: message: shader compiler issue 452: FS SIMD16 shader: 30 inst, 0 loops, 354 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 480 to 320 bytes. >7539424: message: shader compiler issue 453: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. >7539481: message: shader compiler issue 454: FS SIMD8 shader: 200 inst, 0 loops, 727 cycles, 0:0 spills:fills, Promoted 11 constants, compacted 3200 to 2368 bytes. >7539481: message: shader compiler issue 455: FS SIMD16 shader: 201 inst, 0 loops, 1202 cycles, 0:0 spills:fills, Promoted 11 constants, compacted 3216 to 2384 bytes. >7539481: message: shader compiler issue 456: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >7541655: message: major shader compiler issue 457: 0:352(23): warning: `f10' used uninitialized >7541655: message: major shader compiler issue 458: 0:353(27): warning: `v11' used uninitialized >7541655 @2 glCompileShader(shader = 7168) >7541655: warning: 0:352(23): warning: `f10' used uninitialized >0:353(27): warning: `v11' used uninitialized > >7541663: message: shader compiler issue 459: FS SIMD8 shader: 224 inst, 0 loops, 1737 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7541663: message: shader compiler issue 460: FS SIMD16 shader: 224 inst, 0 loops, 1930 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7541663: message: shader compiler issue 461: TES vec4 shader: 93 inst, 0 loops, 714 cycles, 0:0 spills:fills, compacted 1488 to 1312 bytes. >7541663: message: shader compiler issue 462: TCS vec4 shader: 396 inst, 0 loops, 2054 cycles, 19:9 spills:fills, compacted 6336 to 5152 bytes. >7541663: message: shader compiler issue 463: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7541801: message: shader compiler issue 464: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7541801: message: shader compiler issue 465: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7541801: message: shader compiler issue 466: TES vec4 shader: 88 inst, 0 loops, 880 cycles, 0:0 spills:fills, compacted 1408 to 1232 bytes. >7541801: message: shader compiler issue 467: TCS vec4 shader: 396 inst, 0 loops, 2054 cycles, 19:9 spills:fills, compacted 6336 to 5152 bytes. >7541801: message: shader compiler issue 468: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7541915: message: shader compiler issue 469: FS SIMD8 shader: 382 inst, 0 loops, 2114 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6112 to 4768 bytes. >7541915: message: shader compiler issue 470: FS SIMD16 shader: 383 inst, 0 loops, 4450 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6128 to 4784 bytes. >7541915: message: shader compiler issue 471: TES vec4 shader: 92 inst, 0 loops, 616 cycles, 0:0 spills:fills, compacted 1472 to 1280 bytes. >7541915: message: shader compiler issue 472: TCS vec4 shader: 426 inst, 0 loops, 2196 cycles, 22:10 spills:fills, compacted 6816 to 5552 bytes. >7541915: message: shader compiler issue 473: VS vec4 shader: 201 inst, 0 loops, 1218 cycles, 0:0 spills:fills, compacted 3216 to 2848 bytes. >7542073: message: shader compiler issue 474: FS SIMD8 shader: 224 inst, 0 loops, 1737 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7542073: message: shader compiler issue 475: FS SIMD16 shader: 224 inst, 0 loops, 1930 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7542073: message: shader compiler issue 476: VS vec4 shader: 145 inst, 0 loops, 1134 cycles, 0:0 spills:fills, compacted 2320 to 2064 bytes. >7542152: message: shader compiler issue 477: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542152: message: shader compiler issue 478: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542152: message: shader compiler issue 479: VS vec4 shader: 142 inst, 0 loops, 1132 cycles, 0:0 spills:fills, compacted 2272 to 2016 bytes. >7542203: message: shader compiler issue 480: FS SIMD8 shader: 382 inst, 0 loops, 2114 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6112 to 4768 bytes. >7542203: message: shader compiler issue 481: FS SIMD16 shader: 383 inst, 0 loops, 4450 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6128 to 4784 bytes. >7542203: message: shader compiler issue 482: VS vec4 shader: 147 inst, 0 loops, 1018 cycles, 0:0 spills:fills, compacted 2352 to 2064 bytes. >7542310: message: major shader compiler issue 483: 0:351(23): warning: `f10' used uninitialized >7542310: message: major shader compiler issue 484: 0:352(27): warning: `v11' used uninitialized >7542310 @2 glCompileShader(shader = 7166) >7542310: warning: 0:351(23): warning: `f10' used uninitialized >0:352(27): warning: `v11' used uninitialized > >7542318: message: shader compiler issue 485: FS SIMD8 shader: 203 inst, 0 loops, 1682 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542318: message: shader compiler issue 486: FS SIMD16 shader: 203 inst, 0 loops, 1938 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542318: message: shader compiler issue 487: TES vec4 shader: 80 inst, 0 loops, 696 cycles, 0:0 spills:fills, compacted 1280 to 1152 bytes. >7542318: message: shader compiler issue 488: TCS vec4 shader: 392 inst, 0 loops, 2036 cycles, 19:9 spills:fills, compacted 6272 to 5104 bytes. >7542318: message: shader compiler issue 489: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7542450: message: shader compiler issue 490: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542450: message: shader compiler issue 491: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542450: message: shader compiler issue 492: TES vec4 shader: 75 inst, 0 loops, 716 cycles, 0:0 spills:fills, compacted 1200 to 1072 bytes. >7542450: message: shader compiler issue 493: TCS vec4 shader: 392 inst, 0 loops, 2036 cycles, 19:9 spills:fills, compacted 6272 to 5104 bytes. >7542450: message: shader compiler issue 494: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7542560: message: shader compiler issue 495: FS SIMD8 shader: 362 inst, 0 loops, 2059 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5792 to 4416 bytes. >7542560: message: shader compiler issue 496: FS SIMD16 shader: 363 inst, 0 loops, 3862 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5808 to 4432 bytes. >7542560: message: shader compiler issue 497: TES vec4 shader: 79 inst, 0 loops, 730 cycles, 0:0 spills:fills, compacted 1264 to 1104 bytes. >7542560: message: shader compiler issue 498: TCS vec4 shader: 422 inst, 0 loops, 2178 cycles, 22:10 spills:fills, compacted 6752 to 5504 bytes. >7542560: message: shader compiler issue 499: VS vec4 shader: 201 inst, 0 loops, 1218 cycles, 0:0 spills:fills, compacted 3216 to 2848 bytes. >7542708: message: shader compiler issue 500: FS SIMD8 shader: 203 inst, 0 loops, 1682 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542708: message: shader compiler issue 501: FS SIMD16 shader: 203 inst, 0 loops, 1938 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542708: message: shader compiler issue 502: VS vec4 shader: 145 inst, 0 loops, 1134 cycles, 0:0 spills:fills, compacted 2320 to 2064 bytes. >7542783: message: shader compiler issue 503: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542783: message: shader compiler issue 504: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542783: message: shader compiler issue 505: VS vec4 shader: 142 inst, 0 loops, 1132 cycles, 0:0 spills:fills, compacted 2272 to 2016 bytes. >7542832: message: shader compiler issue 506: FS SIMD8 shader: 362 inst, 0 loops, 2059 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5792 to 4416 bytes. >7542832: message: shader compiler issue 507: FS SIMD16 shader: 363 inst, 0 loops, 3862 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5808 to 4432 bytes. >7542832: message: shader compiler issue 508: VS vec4 shader: 147 inst, 0 loops, 1018 cycles, 0:0 spills:fills, compacted 2352 to 2064 bytes. >7542939: message: shader compiler issue 509: FS SIMD8 shader: 411 inst, 0 loops, 1938 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6576 to 4992 bytes. >7542939: message: shader compiler issue 510: FS SIMD16 shader: 412 inst, 0 loops, 4502 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6592 to 5008 bytes. >7542939: message: shader compiler issue 511: VS vec4 shader: 66 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1056 to 912 bytes. >7543031: message: shader compiler issue 512: FS SIMD8 shader: 46 inst, 0 loops, 363 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 544 bytes. >7543031: message: shader compiler issue 513: FS SIMD16 shader: 46 inst, 0 loops, 418 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 544 bytes. >7543031: message: shader compiler issue 514: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. >7543085: message: shader compiler issue 515: FS SIMD8 shader: 245 inst, 0 loops, 1276 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3920 to 3040 bytes. >7543085: message: shader compiler issue 516: FS SIMD16 shader: 246 inst, 0 loops, 1590 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3936 to 3056 bytes. >7543085: message: shader compiler issue 517: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >7543161: message: shader compiler issue 518: FS SIMD8 shader: 118 inst, 0 loops, 651 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1888 to 1360 bytes. >7543161: message: shader compiler issue 519: FS SIMD16 shader: 118 inst, 0 loops, 806 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1888 to 1360 bytes. >7543161: message: shader compiler issue 520: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >7543233: message: shader compiler issue 521: FS SIMD8 shader: 268 inst, 0 loops, 1342 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4288 to 3184 bytes. >7543233: message: shader compiler issue 522: FS SIMD16 shader: 269 inst, 0 loops, 2926 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4304 to 3200 bytes. >7543233: message: shader compiler issue 523: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >7543324: message: shader compiler issue 524: FS SIMD8 shader: 49 inst, 0 loops, 478 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 784 to 624 bytes. >7543324: message: shader compiler issue 525: FS SIMD16 shader: 49 inst, 0 loops, 558 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 784 to 624 bytes. >7543324: message: shader compiler issue 526: VS vec4 shader: 104 inst, 0 loops, 686 cycles, 0:0 spills:fills, compacted 1664 to 1504 bytes. >7543382: message: shader compiler issue 527: FS SIMD8 shader: 13 inst, 0 loops, 298 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 144 bytes. >7543382: message: shader compiler issue 528: FS SIMD16 shader: 13 inst, 0 loops, 324 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 144 bytes. >7543382: message: shader compiler issue 529: VS vec4 shader: 89 inst, 0 loops, 670 cycles, 0:0 spills:fills, compacted 1424 to 1280 bytes. >7543438: message: shader compiler issue 530: FS SIMD8 shader: 261 inst, 0 loops, 1270 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4176 to 3104 bytes. >7543438: message: shader compiler issue 531: FS SIMD16 shader: 262 inst, 0 loops, 1706 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4192 to 3120 bytes. >7543438: message: shader compiler issue 532: VS vec4 shader: 114 inst, 0 loops, 578 cycles, 0:0 spills:fills, compacted 1824 to 1600 bytes. >7543523: message: shader compiler issue 533: FS SIMD8 shader: 30 inst, 0 loops, 376 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 480 to 368 bytes. >7543523: message: shader compiler issue 534: FS SIMD16 shader: 30 inst, 0 loops, 424 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 480 to 368 bytes. >7543523: message: shader compiler issue 535: VS vec4 shader: 143 inst, 0 loops, 622 cycles, 0:0 spills:fills, compacted 2288 to 2000 bytes. >7543611: message: shader compiler issue 536: FS SIMD8 shader: 77 inst, 0 loops, 681 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1232 to 944 bytes. >7543611: message: shader compiler issue 537: FS SIMD16 shader: 78 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1248 to 960 bytes. >7543611: message: shader compiler issue 538: VS vec4 shader: 108 inst, 0 loops, 560 cycles, 0:0 spills:fills, compacted 1728 to 1504 bytes. >7543668: message: shader compiler issue 539: FS SIMD8 shader: 35 inst, 0 loops, 288 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 560 to 448 bytes. >7543668: message: shader compiler issue 540: FS SIMD16 shader: 36 inst, 0 loops, 348 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 576 to 464 bytes. >7543668: message: shader compiler issue 541: VS vec4 shader: 78 inst, 0 loops, 548 cycles, 0:0 spills:fills, compacted 1248 to 1088 bytes. >7543705: message: shader compiler issue 542: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >7543705: message: shader compiler issue 543: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >7543705: message: shader compiler issue 544: VS vec4 shader: 63 inst, 0 loops, 402 cycles, 0:0 spills:fills, compacted 1008 to 848 bytes. >7543747: message: shader compiler issue 545: FS SIMD8 shader: 245 inst, 0 loops, 1370 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 3920 to 2992 bytes. >7543747: message: shader compiler issue 546: FS SIMD16 shader: 246 inst, 0 loops, 1652 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 3936 to 3008 bytes. >7543747: message: shader compiler issue 547: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7543832: message: shader compiler issue 548: FS SIMD8 shader: 150 inst, 0 loops, 1133 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2400 to 1808 bytes. >7543832: message: shader compiler issue 549: FS SIMD16 shader: 151 inst, 0 loops, 1410 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2416 to 1824 bytes. >7543832: message: shader compiler issue 550: VS vec4 shader: 120 inst, 0 loops, 570 cycles, 0:0 spills:fills, compacted 1920 to 1680 bytes. >7543904: message: shader compiler issue 551: FS SIMD8 shader: 42 inst, 0 loops, 352 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 672 to 512 bytes. >7543904: message: shader compiler issue 552: FS SIMD16 shader: 43 inst, 0 loops, 428 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 688 to 528 bytes. >7543904: message: shader compiler issue 553: VS vec4 shader: 72 inst, 0 loops, 436 cycles, 0:0 spills:fills, compacted 1152 to 960 bytes. >7543953: message: shader compiler issue 554: FS SIMD8 shader: 293 inst, 0 loops, 1684 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4688 to 3536 bytes. >7543953: message: shader compiler issue 555: FS SIMD16 shader: 294 inst, 0 loops, 2032 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4704 to 3552 bytes. >7543953: message: shader compiler issue 556: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7544052: message: shader compiler issue 557: FS SIMD8 shader: 147 inst, 0 loops, 955 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2352 to 1776 bytes. >7544052: message: shader compiler issue 558: FS SIMD16 shader: 148 inst, 0 loops, 1194 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2368 to 1792 bytes. >7544052: message: shader compiler issue 559: VS vec4 shader: 120 inst, 0 loops, 570 cycles, 0:0 spills:fills, compacted 1920 to 1680 bytes. >7544131: message: shader compiler issue 560: FS SIMD8 shader: 287 inst, 0 loops, 1540 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4592 to 3488 bytes. >7544131: message: shader compiler issue 561: FS SIMD16 shader: 288 inst, 0 loops, 1918 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4608 to 3504 bytes. >7544131: message: shader compiler issue 562: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7544261: message: shader compiler issue 563: FS SIMD8 shader: 318 inst, 0 loops, 1866 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 5088 to 3872 bytes. >7544261: message: shader compiler issue 564: FS SIMD16 shader: 319 inst, 0 loops, 3572 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 5104 to 3888 bytes. >7544261: message: shader compiler issue 565: VS vec4 shader: 122 inst, 0 loops, 576 cycles, 0:0 spills:fills, compacted 1952 to 1712 bytes. >7544339: message: shader compiler issue 566: FS SIMD8 shader: 446 inst, 0 loops, 2402 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 7136 to 5504 bytes. >7544339: message: shader compiler issue 567: FS SIMD16 shader: 447 inst, 0 loops, 4778 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 7152 to 5520 bytes. >7544339: message: shader compiler issue 568: VS vec4 shader: 120 inst, 0 loops, 458 cycles, 0:0 spills:fills, compacted 1920 to 1648 bytes. >7544461: message: shader compiler issue 569: FS SIMD8 shader: 50 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 800 to 640 bytes. >7544461: message: shader compiler issue 570: FS SIMD16 shader: 51 inst, 0 loops, 424 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 816 to 656 bytes. >7544461: message: shader compiler issue 571: VS vec4 shader: 104 inst, 0 loops, 472 cycles, 0:0 spills:fills, compacted 1664 to 1392 bytes. >7544527: message: shader compiler issue 572: FS SIMD8 shader: 393 inst, 0 loops, 2158 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6288 to 4784 bytes. >7544527: message: shader compiler issue 573: FS SIMD16 shader: 394 inst, 0 loops, 4636 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6304 to 4800 bytes. >7544527: message: api performance issue 49: Copying to larger program cache: 1024 kB -> 2048 kB >7544527: message: shader compiler issue 574: VS vec4 shader: 67 inst, 0 loops, 240 cycles, 0:0 spills:fills, compacted 1072 to 928 bytes. >7544615: message: shader compiler issue 575: FS SIMD8 shader: 213 inst, 0 loops, 1036 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3408 to 2528 bytes. >7544615: message: shader compiler issue 576: FS SIMD16 shader: 214 inst, 0 loops, 1318 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3424 to 2544 bytes. >7544615: message: shader compiler issue 577: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >7548512: message: shader compiler issue 578: FS SIMD8 shader: 202 inst, 0 loops, 1246 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 3232 to 2496 bytes. >7548512: message: shader compiler issue 579: FS SIMD16 shader: 203 inst, 0 loops, 1490 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 3248 to 2512 bytes. >7548512: message: shader compiler issue 580: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >7548678: message: shader compiler issue 581: FS SIMD8 shader: 202 inst, 0 loops, 1246 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 3232 to 2496 bytes. >7548678: message: shader compiler issue 582: FS SIMD16 shader: 203 inst, 0 loops, 1490 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 3248 to 2512 bytes. >7548678: message: shader compiler issue 583: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >7548796: message: shader compiler issue 584: FS SIMD8 shader: 303 inst, 0 loops, 1538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4848 to 3696 bytes. >7548796: message: shader compiler issue 585: FS SIMD16 shader: 304 inst, 0 loops, 2828 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4864 to 3712 bytes. >7548796: message: shader compiler issue 586: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >7548933: message: shader compiler issue 587: FS SIMD8 shader: 294 inst, 0 loops, 1659 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4704 to 3600 bytes. >7548933: message: shader compiler issue 588: FS SIMD16 shader: 295 inst, 0 loops, 3114 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4720 to 3616 bytes. >7548933: message: shader compiler issue 589: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >waiting for idle >Detected buffer out-of-bounds write from brw_bo 0x7f0cace91b20 (GEM 5360, label = "bufferobj") >Detected buffer out-of-bounds write from brw_bo 0x7f0cbdfc82d0 (GEM 2504, label = "bufferobj") >Detected buffer out-of-bounds write from brw_bo 0x7f0cbdfc80a0 (GEM 2503, label = "bufferobj") >apitrace: warning: caught signal 6 >7549140: error: caught an unhandled exception >/usr/bin/glretrace+0x2a9bec >/lib/x86_64-linux-gnu/libpthread.so.0+0x110bf >/lib/x86_64-linux-gnu/libc.so.6: gsignal+0xcf >/lib/x86_64-linux-gnu/libc.so.6: abort+0x169 >/opt/mesa/64/dri/i965_dri.so: _intel_batchbuffer_flush_fence+0x3e600a: /usr/local/src/mesa/master/src/mesa/drivers/dri/i965/intel_batchbuffer.c:1047 >/opt/mesa/64/dri/i965_dri.so: brw_draw_single_prim+0x3c89a7: /usr/local/src/mesa/master/src/mesa/drivers/dri/i965/brw_draw.c:799 >/opt/mesa/64/dri/i965_dri.so: brw_draw_prims+0x3c89a7: /usr/local/src/mesa/master/src/mesa/drivers/dri/i965/brw_draw.c:1018 >/opt/mesa/64/dri/i965_dri.so: vbo_validated_drawrangeelements+0x1c0dbd: vbo/vbo_exec_array.c:942 >/opt/mesa/64/dri/i965_dri.so: vbo_exec_DrawRangeElementsBaseVertex+0x1c12b5: vbo/vbo_exec_array.c:1043 >/opt/mesa/64/dri/i965_dri.so: vbo_exec_DrawRangeElements+0x1c298a: vbo/vbo_exec_array.c:1063 >/opt/mesa/64/dri/i965_dri.so: _mesa_DrawRangeElements+0x1c298a: vbo/vbo_exec_array.c:2058 >/usr/bin/glretrace+0x1376d4 >/usr/bin/glretrace+0x59b4a >/usr/bin/glretrace+0x5a59d >/usr/lib/x86_64-linux-gnu/libstdc++.so.6+0xb9e6e >/lib/x86_64-linux-gnu/libpthread.so.0+0x7493 >/lib/x86_64-linux-gnu/libc.so.6: clone+0x3e >? >apitrace: info: taking default action for signal 6 >waiting for idle >waiting for idle >waiting for idle >waiting for idle >1023: message: api issue 1: FBO incomplete: no attachments and default width or height is 0 [-1] >1023: message: shader compiler issue 2: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >1023: message: shader compiler issue 3: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >1023: message: shader compiler issue 4: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >1286: message: shader compiler issue 5: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >1286: message: shader compiler issue 6: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >1361: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1370: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1379: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1388: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1397: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1406: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >waiting for idle >2431: message: shader compiler issue 8: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >2431: message: shader compiler issue 9: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >3207: message: shader compiler issue 10: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3207: message: shader compiler issue 11: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3207: message: shader compiler issue 12: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >3207: message: shader compiler issue 13: FS SIMD16 shader: 2 inst, 0 loops, 0 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 32 to 32 bytes. >waiting for idle >waiting for idle >3355: message: shader compiler issue 14: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3355: message: shader compiler issue 15: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3355: message: shader compiler issue 16: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >3355: message: shader compiler issue 17: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >3355: message: shader compiler issue 18: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >3384: message: shader compiler issue 19: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >3384: message: shader compiler issue 20: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >5016: message: shader compiler issue 21: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >5016: message: shader compiler issue 22: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >8501: message: shader compiler issue 23: FS SIMD16 shader: 2 inst, 0 loops, 0 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 32 to 32 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >24651: message: shader compiler issue 24: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >24651: message: shader compiler issue 25: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >27040: message: shader compiler issue 26: CS SIMD16 shader: 504 inst, 2 loops, 586982 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 8064 to 6016 bytes. >27096: message: shader compiler issue 27: CS SIMD16 shader: 245 inst, 4 loops, 45770 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 3920 to 2912 bytes. >29232: message: shader compiler issue 28: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >29232: message: shader compiler issue 29: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >29232: message: shader compiler issue 30: VS vec4 shader: 18 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >29285: message: shader compiler issue 31: FS SIMD8 shader: 36 inst, 0 loops, 391 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 576 to 416 bytes. >29285: message: shader compiler issue 32: FS SIMD16 shader: 36 inst, 0 loops, 436 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 576 to 416 bytes. >29285: message: shader compiler issue 33: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >29347: message: shader compiler issue 34: FS SIMD8 shader: 27 inst, 0 loops, 336 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 432 to 304 bytes. >29347: message: shader compiler issue 35: FS SIMD16 shader: 27 inst, 0 loops, 372 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 432 to 304 bytes. >29347: message: shader compiler issue 36: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >30607: message: shader compiler issue 37: FS SIMD8 shader: 27 inst, 0 loops, 96 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >30607: message: shader compiler issue 38: FS SIMD16 shader: 27 inst, 0 loops, 136 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >30607: message: shader compiler issue 39: GS vec4 shader: 27 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >30607: message: shader compiler issue 40: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >30720: message: shader compiler issue 41: FS SIMD8 shader: 15 inst, 0 loops, 315 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 240 to 224 bytes. >30720: message: shader compiler issue 42: FS SIMD16 shader: 16 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 256 to 240 bytes. >30720: message: shader compiler issue 43: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >30806: message: shader compiler issue 44: FS SIMD8 shader: 35 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 560 to 336 bytes. >30806: message: shader compiler issue 45: FS SIMD16 shader: 35 inst, 0 loops, 372 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 560 to 336 bytes. >30806: message: shader compiler issue 46: VS vec4 shader: 18 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >30869: message: shader compiler issue 47: FS SIMD8 shader: 779 inst, 1 loops, 9068 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 12464 to 7648 bytes. >30869: message: shader compiler issue 48: FS SIMD16 shader: 779 inst, 1 loops, 10734 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 12464 to 7648 bytes. >30869: message: api performance issue 49: Copying to larger program cache: 16 kB -> 32 kB >30869: message: shader compiler issue 50: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >31091: message: shader compiler issue 51: FS SIMD8 shader: 99 inst, 0 loops, 531 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1328 bytes. >31091: message: shader compiler issue 52: FS SIMD16 shader: 99 inst, 0 loops, 1698 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1328 bytes. >31091: message: api performance issue 49: Copying to larger program cache: 32 kB -> 64 kB >31091: message: shader compiler issue 53: VS vec4 shader: 31 inst, 0 loops, 128 cycles, 0:0 spills:fills, compacted 496 to 464 bytes. >31167: message: shader compiler issue 54: FS SIMD8 shader: 92 inst, 0 loops, 505 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1472 to 1232 bytes. >31167: message: shader compiler issue 55: FS SIMD16 shader: 92 inst, 0 loops, 594 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1472 to 1232 bytes. >31167: message: shader compiler issue 56: VS vec4 shader: 31 inst, 0 loops, 128 cycles, 0:0 spills:fills, compacted 496 to 464 bytes. >31213: message: shader compiler issue 57: FS SIMD8 shader: 99 inst, 0 loops, 524 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1296 bytes. >31213: message: shader compiler issue 58: FS SIMD16 shader: 99 inst, 0 loops, 1708 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1296 bytes. >31213: message: shader compiler issue 59: VS vec4 shader: 26 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 416 to 352 bytes. >31280: message: shader compiler issue 60: FS SIMD8 shader: 64 inst, 0 loops, 417 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1024 to 848 bytes. >31280: message: shader compiler issue 61: FS SIMD16 shader: 64 inst, 0 loops, 478 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1024 to 848 bytes. >31280: message: shader compiler issue 62: VS vec4 shader: 27 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >31328: message: shader compiler issue 63: FS SIMD8 shader: 71 inst, 0 loops, 443 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 912 bytes. >31328: message: shader compiler issue 64: FS SIMD16 shader: 71 inst, 0 loops, 504 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 912 bytes. >31328: message: shader compiler issue 65: VS vec4 shader: 24 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 384 to 336 bytes. >31395: message: shader compiler issue 66: FS SIMD8 shader: 36 inst, 0 loops, 324 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 464 bytes. >31395: message: shader compiler issue 67: FS SIMD16 shader: 36 inst, 0 loops, 374 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 464 bytes. >31395: message: shader compiler issue 68: VS vec4 shader: 23 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 368 to 336 bytes. >31443: message: shader compiler issue 69: FS SIMD8 shader: 43 inst, 0 loops, 356 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 688 to 528 bytes. >31443: message: shader compiler issue 70: FS SIMD16 shader: 43 inst, 0 loops, 404 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 688 to 528 bytes. >31443: message: shader compiler issue 71: VS vec4 shader: 22 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 352 to 304 bytes. >waiting for idle >31562: message: shader compiler issue 72: FS SIMD8 shader: 3559 inst, 0 loops, 22139 cycles, 0:0 spills:fills, Promoted 145 constants, compacted 56944 to 49152 bytes. >31562: message: shader compiler issue 73: FS SIMD16 shader: 3559 inst, 0 loops, 34728 cycles, 0:0 spills:fills, Promoted 145 constants, compacted 56944 to 49152 bytes. >31562: message: api performance issue 49: Copying to larger program cache: 64 kB -> 256 kB >31562: message: shader compiler issue 74: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >31562: message: shader compiler issue 75: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >31610: message: shader compiler issue 76: FS SIMD8 shader: 162 inst, 0 loops, 1150 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 2592 to 2000 bytes. >31610: message: shader compiler issue 77: FS SIMD16 shader: 163 inst, 0 loops, 1348 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 2608 to 2016 bytes. >31610: message: shader compiler issue 78: VS vec4 shader: 29 inst, 0 loops, 244 cycles, 0:0 spills:fills, compacted 464 to 400 bytes. >31730: message: shader compiler issue 79: FS SIMD8 shader: 76 inst, 0 loops, 749 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1216 to 880 bytes. >31730: message: shader compiler issue 80: FS SIMD16 shader: 77 inst, 0 loops, 862 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 896 bytes. >31730: message: shader compiler issue 81: VS vec4 shader: 15 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 240 to 240 bytes. >31781: message: shader compiler issue 82: FS SIMD8 shader: 66 inst, 0 loops, 725 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1056 to 768 bytes. >31781: message: shader compiler issue 83: FS SIMD16 shader: 67 inst, 0 loops, 824 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1072 to 784 bytes. >31781: message: api performance issue 84: Recompiling fragment shader for program 2030 >31781: message: api performance issue 85: number of color buffers 2->1 >31805: message: shader compiler issue 86: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >31805: message: shader compiler issue 87: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >31805: message: shader compiler issue 88: VS vec4 shader: 16 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >waiting for idle >32858: message: shader compiler issue 89: FS SIMD8 shader: 75 inst, 0 loops, 618 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1200 to 880 bytes. >32858: message: shader compiler issue 90: FS SIMD16 shader: 75 inst, 0 loops, 750 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1200 to 880 bytes. >32858: message: shader compiler issue 91: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >32907: message: shader compiler issue 92: FS SIMD8 shader: 80 inst, 0 loops, 648 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1280 to 928 bytes. >32907: message: shader compiler issue 93: FS SIMD16 shader: 80 inst, 0 loops, 780 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1280 to 928 bytes. >32907: message: shader compiler issue 94: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >32949: message: shader compiler issue 95: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >32949: message: shader compiler issue 96: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >62344: message: shader compiler issue 97: FS SIMD8 shader: 93 inst, 0 loops, 650 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1488 to 1072 bytes. >62344: message: shader compiler issue 98: FS SIMD16 shader: 93 inst, 0 loops, 800 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1488 to 1072 bytes. >62344: message: shader compiler issue 99: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >62386: message: shader compiler issue 100: FS SIMD8 shader: 82 inst, 0 loops, 653 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1312 to 960 bytes. >62386: message: shader compiler issue 101: FS SIMD16 shader: 82 inst, 0 loops, 782 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1312 to 960 bytes. >62386: message: shader compiler issue 102: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >65714: message: shader compiler issue 103: FS SIMD8 shader: 115 inst, 0 loops, 938 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 1840 to 1360 bytes. >65714: message: shader compiler issue 104: FS SIMD16 shader: 115 inst, 0 loops, 1086 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 1840 to 1360 bytes. >65714: message: shader compiler issue 105: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >70961: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >71804: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >72647: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >73490: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >74333: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >75176: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >76019: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >76862: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >77705: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >78548: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >79391: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >80234: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >81077: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >81920: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >82763: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >83606: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >84449: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >85292: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >86135: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >90099: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >90695: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >98665: message: shader compiler issue 107: FS SIMD8 shader: 259 inst, 0 loops, 1786 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4144 to 3120 bytes. >98665: message: shader compiler issue 108: FS SIMD16 shader: 260 inst, 0 loops, 2242 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4160 to 3136 bytes. >98665: message: shader compiler issue 109: VS vec4 shader: 33 inst, 0 loops, 180 cycles, 0:0 spills:fills, compacted 528 to 432 bytes. >98718: message: shader compiler issue 110: FS SIMD8 shader: 21 inst, 0 loops, 104 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 336 to 240 bytes. >98718: message: shader compiler issue 111: FS SIMD16 shader: 21 inst, 0 loops, 130 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 336 to 240 bytes. >98718: message: shader compiler issue 112: VS vec4 shader: 56 inst, 0 loops, 224 cycles, 0:0 spills:fills, compacted 896 to 752 bytes. >98805: message: shader compiler issue 113: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >98805: message: shader compiler issue 114: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >98805: message: shader compiler issue 115: VS vec4 shader: 237 inst, 0 loops, 1404 cycles, 0:0 spills:fills, compacted 3792 to 3280 bytes. >98866: message: shader compiler issue 116: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >98866: message: shader compiler issue 117: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >98866: message: shader compiler issue 118: VS vec4 shader: 222 inst, 0 loops, 1242 cycles, 0:0 spills:fills, compacted 3552 to 3056 bytes. >98916: message: shader compiler issue 119: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >98916: message: shader compiler issue 120: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >98916: message: shader compiler issue 121: VS vec4 shader: 246 inst, 0 loops, 1142 cycles, 0:0 spills:fills, compacted 3936 to 3392 bytes. >99005: message: shader compiler issue 122: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >99005: message: shader compiler issue 123: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >99005: message: shader compiler issue 124: VS vec4 shader: 243 inst, 0 loops, 1252 cycles, 0:0 spills:fills, compacted 3888 to 3376 bytes. >99064: message: shader compiler issue 125: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >99064: message: shader compiler issue 126: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >99064: message: shader compiler issue 127: VS vec4 shader: 228 inst, 0 loops, 1228 cycles, 0:0 spills:fills, compacted 3648 to 3152 bytes. >99112: message: shader compiler issue 128: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >99112: message: shader compiler issue 129: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >99112: message: shader compiler issue 130: VS vec4 shader: 252 inst, 0 loops, 1226 cycles, 0:0 spills:fills, compacted 4032 to 3472 bytes. >99202: message: shader compiler issue 131: FS SIMD8 shader: 116 inst, 0 loops, 640 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1856 to 1376 bytes. >99202: message: shader compiler issue 132: FS SIMD16 shader: 116 inst, 0 loops, 810 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1856 to 1376 bytes. >99202: message: shader compiler issue 133: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >99268: message: shader compiler issue 134: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99268: message: shader compiler issue 135: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99268: message: shader compiler issue 136: VS vec4 shader: 36 inst, 0 loops, 286 cycles, 0:0 spills:fills, compacted 576 to 512 bytes. >99303: message: shader compiler issue 137: FS SIMD8 shader: 13 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99303: message: shader compiler issue 138: FS SIMD16 shader: 13 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99303: message: shader compiler issue 139: VS vec4 shader: 31 inst, 0 loops, 176 cycles, 0:0 spills:fills, compacted 496 to 400 bytes. >99349: message: shader compiler issue 140: FS SIMD8 shader: 258 inst, 0 loops, 1255 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4128 to 3136 bytes. >99349: message: shader compiler issue 141: FS SIMD16 shader: 259 inst, 0 loops, 2480 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4144 to 3152 bytes. >99349: message: shader compiler issue 142: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >99434: message: shader compiler issue 143: FS SIMD8 shader: 113 inst, 0 loops, 634 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1808 to 1344 bytes. >99434: message: shader compiler issue 144: FS SIMD16 shader: 113 inst, 0 loops, 806 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1808 to 1344 bytes. >99434: message: shader compiler issue 145: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >99508: message: shader compiler issue 146: FS SIMD8 shader: 252 inst, 0 loops, 1195 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3072 bytes. >99508: message: shader compiler issue 147: FS SIMD16 shader: 253 inst, 0 loops, 2412 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3088 bytes. >99508: message: shader compiler issue 148: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >99612: message: shader compiler issue 149: FS SIMD8 shader: 294 inst, 0 loops, 1659 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4704 to 3600 bytes. >99612: message: shader compiler issue 150: FS SIMD16 shader: 295 inst, 0 loops, 3114 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4720 to 3616 bytes. >99612: message: shader compiler issue 151: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >99685: message: shader compiler issue 152: FS SIMD8 shader: 26 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 416 to 288 bytes. >99685: message: shader compiler issue 153: FS SIMD16 shader: 26 inst, 0 loops, 138 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 416 to 288 bytes. >99685: message: shader compiler issue 154: VS vec4 shader: 56 inst, 0 loops, 224 cycles, 0:0 spills:fills, compacted 896 to 752 bytes. >99735: message: shader compiler issue 155: FS SIMD8 shader: 112 inst, 0 loops, 813 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1792 to 1312 bytes. >99735: message: shader compiler issue 156: FS SIMD16 shader: 112 inst, 0 loops, 932 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1792 to 1312 bytes. >99735: message: shader compiler issue 157: VS vec4 shader: 216 inst, 0 loops, 1144 cycles, 0:0 spills:fills, compacted 3456 to 3008 bytes. >99810: message: shader compiler issue 158: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99810: message: shader compiler issue 159: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99810: message: shader compiler issue 160: VS vec4 shader: 184 inst, 0 loops, 1082 cycles, 0:0 spills:fills, compacted 2944 to 2528 bytes. >99852: message: shader compiler issue 161: FS SIMD8 shader: 13 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99852: message: shader compiler issue 162: FS SIMD16 shader: 13 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99852: message: shader compiler issue 163: VS vec4 shader: 175 inst, 0 loops, 1082 cycles, 0:0 spills:fills, compacted 2800 to 2368 bytes. >99907: message: shader compiler issue 164: FS SIMD8 shader: 259 inst, 0 loops, 1426 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4144 to 3136 bytes. >99907: message: shader compiler issue 165: FS SIMD16 shader: 260 inst, 0 loops, 2376 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4160 to 3152 bytes. >99907: message: shader compiler issue 166: VS vec4 shader: 213 inst, 0 loops, 1136 cycles, 0:0 spills:fills, compacted 3408 to 2944 bytes. >100001: message: shader compiler issue 167: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >100001: message: shader compiler issue 168: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >100001: message: shader compiler issue 169: VS vec4 shader: 284 inst, 0 loops, 1898 cycles, 0:0 spills:fills, compacted 4544 to 3888 bytes. >100061: message: shader compiler issue 170: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >100061: message: shader compiler issue 171: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >100061: message: shader compiler issue 172: VS vec4 shader: 269 inst, 0 loops, 1702 cycles, 0:0 spills:fills, compacted 4304 to 3664 bytes. >100110: message: shader compiler issue 173: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >100110: message: shader compiler issue 174: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >100110: message: shader compiler issue 175: VS vec4 shader: 292 inst, 0 loops, 1692 cycles, 0:0 spills:fills, compacted 4672 to 3984 bytes. >100110: message: api performance issue 49: Copying to larger program cache: 256 kB -> 512 kB >waiting for idle >waiting for idle >101441: message: shader compiler issue 176: FS SIMD8 shader: 3 inst, 0 loops, 18 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >101441: message: shader compiler issue 177: FS SIMD16 shader: 3 inst, 0 loops, 22 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >101441: message: api performance issue 84: Recompiling fragment shader for program 2046 >101441: message: api performance issue 85: number of color buffers 1->0 >101822: message: shader compiler performance issue 178: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >101822: message: shader compiler issue 179: FS SIMD8 shader: 1509 inst, 0 loops, 10207 cycles, 0:0 spills:fills, Promoted 34 constants, compacted 24144 to 17456 bytes. >101822: message: shader compiler issue 180: VS vec4 shader: 28 inst, 0 loops, 156 cycles, 0:0 spills:fills, compacted 448 to 384 bytes. >101940: message: shader compiler performance issue 181: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >101940: message: shader compiler issue 182: FS SIMD8 shader: 1611 inst, 0 loops, 11151 cycles, 0:0 spills:fills, Promoted 35 constants, compacted 25776 to 18720 bytes. >101940: message: shader compiler issue 183: VS vec4 shader: 101 inst, 0 loops, 644 cycles, 0:0 spills:fills, compacted 1616 to 1184 bytes. >102046: message: shader compiler issue 184: FS SIMD8 shader: 149 inst, 0 loops, 1238 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2384 to 1888 bytes. >102046: message: shader compiler issue 185: FS SIMD16 shader: 149 inst, 0 loops, 1446 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2384 to 1888 bytes. >102046: message: shader compiler issue 186: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >102046: message: shader compiler issue 187: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >102154: message: shader compiler issue 188: FS SIMD8 shader: 248 inst, 0 loops, 2281 cycles, 0:0 spills:fills, Promoted 12 constants, compacted 3968 to 3040 bytes. >102154: message: shader compiler issue 189: FS SIMD16 shader: 248 inst, 0 loops, 2626 cycles, 0:0 spills:fills, Promoted 12 constants, compacted 3968 to 3040 bytes. >102154: message: shader compiler issue 190: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >102154: message: shader compiler issue 191: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >waiting for idle >102255: message: shader compiler performance issue 192: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >102255: message: shader compiler issue 193: FS SIMD8 shader: 914 inst, 0 loops, 7832 cycles, 0:0 spills:fills, Promoted 33 constants, compacted 14624 to 10944 bytes. >102255: message: shader compiler issue 194: VS vec4 shader: 18 inst, 0 loops, 92 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >102334: message: shader compiler issue 195: FS SIMD8 shader: 77 inst, 0 loops, 663 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 848 bytes. >102334: message: shader compiler issue 196: FS SIMD16 shader: 77 inst, 0 loops, 780 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 848 bytes. >102334: message: shader compiler issue 197: VS vec4 shader: 18 inst, 0 loops, 92 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >102428: message: shader compiler issue 198: FS SIMD8 shader: 88 inst, 0 loops, 721 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1408 to 1056 bytes. >102428: message: shader compiler issue 199: FS SIMD16 shader: 89 inst, 0 loops, 866 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1424 to 1072 bytes. >102428: message: shader compiler performance issue 200: vertex shader triggered register spilling. Try reducing the number of live vec4 values to improve performance. >102428: message: shader compiler issue 201: VS vec4 shader: 1016 inst, 0 loops, 8526 cycles, 1:1 spills:fills, compacted 16256 to 13200 bytes. >102579: message: shader compiler performance issue 202: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >102579: message: shader compiler issue 203: FS SIMD8 shader: 607 inst, 0 loops, 2679 cycles, 0:0 spills:fills, Promoted 37 constants, compacted 9712 to 7344 bytes. >102579: message: shader compiler issue 204: VS vec4 shader: 847 inst, 0 loops, 7420 cycles, 0:0 spills:fills, compacted 13552 to 10992 bytes. >102947: message: shader compiler issue 205: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >102947: message: shader compiler issue 206: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >102947: message: shader compiler issue 207: VS vec4 shader: 5 inst, 0 loops, 20 cycles, 0:0 spills:fills, compacted 80 to 80 bytes. >103024: message: shader compiler issue 208: FS SIMD8 shader: 78 inst, 0 loops, 460 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1040 bytes. >103024: message: shader compiler issue 209: FS SIMD16 shader: 78 inst, 0 loops, 522 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1040 bytes. >103024: message: shader compiler issue 210: VS vec4 shader: 29 inst, 0 loops, 124 cycles, 0:0 spills:fills, compacted 464 to 432 bytes. >103102: message: shader compiler issue 211: FS SIMD8 shader: 71 inst, 0 loops, 438 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 944 bytes. >103102: message: shader compiler issue 212: FS SIMD16 shader: 71 inst, 0 loops, 502 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 944 bytes. >103102: message: shader compiler issue 213: VS vec4 shader: 27 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >103164: message: shader compiler issue 214: FS SIMD8 shader: 78 inst, 0 loops, 470 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1008 bytes. >103164: message: shader compiler issue 215: FS SIMD16 shader: 78 inst, 0 loops, 524 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1008 bytes. >103164: message: shader compiler issue 216: VS vec4 shader: 24 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 384 to 336 bytes. >103233: message: shader compiler issue 217: FS SIMD8 shader: 50 inst, 0 loops, 368 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 800 to 656 bytes. >103233: message: shader compiler issue 218: FS SIMD16 shader: 50 inst, 0 loops, 444 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 800 to 656 bytes. >103233: message: shader compiler issue 219: VS vec4 shader: 25 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 400 to 368 bytes. >103297: message: shader compiler issue 220: FS SIMD8 shader: 57 inst, 0 loops, 394 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 912 to 720 bytes. >103297: message: shader compiler issue 221: FS SIMD16 shader: 57 inst, 0 loops, 450 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 912 to 720 bytes. >103297: message: shader compiler issue 222: VS vec4 shader: 23 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 368 to 320 bytes. >103366: message: shader compiler issue 223: FS SIMD8 shader: 29 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 464 to 368 bytes. >103366: message: shader compiler issue 224: FS SIMD16 shader: 29 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 464 to 368 bytes. >103366: message: shader compiler issue 225: VS vec4 shader: 21 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 336 to 304 bytes. >103415: message: shader compiler issue 226: FS SIMD8 shader: 36 inst, 0 loops, 322 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 432 bytes. >103415: message: shader compiler issue 227: FS SIMD16 shader: 36 inst, 0 loops, 368 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 432 bytes. >103415: message: shader compiler issue 228: VS vec4 shader: 21 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 336 to 304 bytes. >waiting for idle >103581: message: shader compiler issue 229: FS SIMD8 shader: 4 inst, 0 loops, 222 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >103581: message: shader compiler issue 230: FS SIMD16 shader: 4 inst, 0 loops, 230 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >103581: message: shader compiler issue 231: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >waiting for idle >waiting for idle >104664: message: shader compiler issue 232: FS SIMD8 shader: 341 inst, 0 loops, 2029 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5456 to 4176 bytes. >104664: message: shader compiler issue 233: FS SIMD16 shader: 342 inst, 0 loops, 2558 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5472 to 4192 bytes. >104664: message: shader compiler issue 234: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >waiting for idle >105189: message: shader compiler issue 235: FS SIMD8 shader: 59 inst, 0 loops, 691 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 944 to 704 bytes. >105189: message: shader compiler issue 236: FS SIMD16 shader: 59 inst, 0 loops, 752 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 944 to 704 bytes. >105189: message: shader compiler issue 237: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >105321: message: shader compiler issue 238: FS SIMD8 shader: 51 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 816 to 672 bytes. >105321: message: shader compiler issue 239: FS SIMD16 shader: 51 inst, 0 loops, 612 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 816 to 672 bytes. >105321: message: shader compiler issue 240: VS vec4 shader: 28 inst, 0 loops, 156 cycles, 0:0 spills:fills, compacted 448 to 384 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >107554: message: shader compiler issue 241: FS SIMD8 shader: 46 inst, 0 loops, 433 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 608 bytes. >107554: message: shader compiler issue 242: FS SIMD16 shader: 46 inst, 0 loops, 522 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 608 bytes. >107554: message: shader compiler issue 243: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >108037: message: shader compiler issue 244: FS SIMD8 shader: 49 inst, 0 loops, 610 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 784 to 480 bytes. >108037: message: shader compiler issue 245: FS SIMD16 shader: 49 inst, 0 loops, 680 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 784 to 480 bytes. >108037: message: shader compiler issue 246: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >108088: message: shader compiler issue 247: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >108088: message: shader compiler issue 248: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >108088: message: shader compiler issue 249: VS vec4 shader: 14 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >108650: message: shader compiler issue 250: FS SIMD8 shader: 93 inst, 0 loops, 571 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1488 to 1152 bytes. >108650: message: shader compiler issue 251: FS SIMD16 shader: 93 inst, 0 loops, 706 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1488 to 1152 bytes. >108650: message: shader compiler issue 252: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >108785: message: shader compiler issue 253: FS SIMD8 shader: 191 inst, 0 loops, 1436 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 3056 to 2368 bytes. >108785: message: shader compiler issue 254: FS SIMD16 shader: 191 inst, 0 loops, 1772 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 3056 to 2368 bytes. >108785: message: shader compiler issue 255: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >109334: message: shader compiler issue 256: FS SIMD8 shader: 56 inst, 0 loops, 580 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 896 to 560 bytes. >109334: message: shader compiler issue 257: FS SIMD16 shader: 56 inst, 0 loops, 634 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 896 to 560 bytes. >109334: message: shader compiler issue 258: VS vec4 shader: 14 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >113116: message: shader compiler issue 259: FS SIMD8 shader: 140 inst, 1 loops, 7410 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 2240 to 1680 bytes. >113116: message: shader compiler issue 260: FS SIMD16 shader: 140 inst, 1 loops, 8642 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 2240 to 1680 bytes. >113116: message: shader compiler issue 261: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >waiting for idle >waiting for idle >113890: message: shader compiler issue 262: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >113890: message: shader compiler issue 263: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >113890: message: shader compiler issue 264: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >113971: message: shader compiler issue 265: FS SIMD8 shader: 348 inst, 0 loops, 2051 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5568 to 4224 bytes. >113971: message: shader compiler issue 266: FS SIMD16 shader: 349 inst, 0 loops, 4016 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5584 to 4240 bytes. >113971: message: shader compiler issue 267: VS vec4 shader: 213 inst, 0 loops, 1136 cycles, 0:0 spills:fills, compacted 3408 to 2944 bytes. >114069: message: shader compiler issue 268: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >114069: message: shader compiler issue 269: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >114069: message: shader compiler issue 270: VS vec4 shader: 292 inst, 0 loops, 1692 cycles, 0:0 spills:fills, compacted 4672 to 3984 bytes. >114224: message: shader compiler issue 271: FS SIMD8 shader: 241 inst, 2 loops, 192999 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 3856 to 2816 bytes. >114224: message: shader compiler issue 272: FS SIMD16 shader: 241 inst, 2 loops, 316276 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 3856 to 2816 bytes. >114224: message: shader compiler issue 273: VS vec4 shader: 16 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >114428: message: shader compiler issue 274: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >114428: message: shader compiler issue 275: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >waiting for idle >waiting for idle >115273: message: shader compiler issue 276: FS SIMD8 shader: 270 inst, 0 loops, 3165 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4320 to 3104 bytes. >115273: message: shader compiler issue 277: FS SIMD16 shader: 270 inst, 0 loops, 3534 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4320 to 3104 bytes. >115273: message: shader compiler issue 278: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >115482: message: shader compiler issue 279: FS SIMD8 shader: 67 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1072 to 800 bytes. >115482: message: shader compiler issue 280: FS SIMD16 shader: 68 inst, 0 loops, 892 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1088 to 816 bytes. >115482: message: shader compiler issue 281: VS vec4 shader: 995 inst, 0 loops, 8464 cycles, 0:0 spills:fills, compacted 15920 to 12944 bytes. >115612: message: shader compiler issue 282: FS SIMD8 shader: 67 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1072 to 800 bytes. >115612: message: shader compiler issue 283: FS SIMD16 shader: 68 inst, 0 loops, 892 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1088 to 816 bytes. >115612: message: shader compiler issue 284: VS vec4 shader: 995 inst, 0 loops, 8464 cycles, 0:0 spills:fills, compacted 15920 to 12944 bytes. >waiting for idle >116346: message: shader compiler issue 285: FS SIMD8 shader: 40 inst, 0 loops, 362 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 368 bytes. >116346: message: shader compiler issue 286: FS SIMD16 shader: 40 inst, 0 loops, 394 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 368 bytes. >116346: message: shader compiler issue 287: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >116406: message: shader compiler issue 288: FS SIMD8 shader: 102 inst, 1 loops, 6496 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1632 to 1168 bytes. >116406: message: shader compiler issue 289: FS SIMD16 shader: 103 inst, 1 loops, 7472 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1648 to 1168 bytes. >116406: message: shader compiler issue 290: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >116463: message: shader compiler issue 291: FS SIMD8 shader: 4 inst, 0 loops, 222 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >116463: message: shader compiler issue 292: FS SIMD16 shader: 4 inst, 0 loops, 230 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >116463: message: shader compiler issue 293: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >116530: message: shader compiler issue 294: FS SIMD8 shader: 95 inst, 0 loops, 720 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1520 to 1136 bytes. >116530: message: shader compiler issue 295: FS SIMD16 shader: 95 inst, 0 loops, 872 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1520 to 1136 bytes. >116530: message: shader compiler issue 296: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >116575: message: shader compiler issue 297: FS SIMD8 shader: 72 inst, 0 loops, 606 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1152 to 864 bytes. >116575: message: shader compiler issue 298: FS SIMD16 shader: 72 inst, 0 loops, 722 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1152 to 864 bytes. >116575: message: shader compiler issue 299: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >116610: message: shader compiler issue 300: FS SIMD8 shader: 175 inst, 0 loops, 1203 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2800 to 2128 bytes. >116610: message: shader compiler issue 301: FS SIMD16 shader: 176 inst, 0 loops, 1366 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2816 to 2144 bytes. >116610: message: shader compiler issue 302: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >117987: message: shader compiler issue 303: FS SIMD8 shader: 464 inst, 2 loops, 212842 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 7424 to 5424 bytes. >117987: message: shader compiler issue 304: FS SIMD16 shader: 464 inst, 2 loops, 355202 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 7424 to 5424 bytes. >117987: message: shader compiler issue 305: VS vec4 shader: 16 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >118156: message: shader compiler issue 306: FS SIMD8 shader: 14 inst, 0 loops, 62 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 224 to 144 bytes. >118156: message: shader compiler issue 307: FS SIMD16 shader: 14 inst, 0 loops, 80 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 224 to 144 bytes. >118156: message: shader compiler issue 308: VS vec4 shader: 15 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 240 to 224 bytes. >waiting for idle >waiting for idle >118858: message: shader compiler issue 309: FS SIMD8 shader: 289 inst, 0 loops, 1531 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 4624 to 3360 bytes. >118858: message: shader compiler issue 310: FS SIMD16 shader: 290 inst, 0 loops, 1848 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 4640 to 3376 bytes. >118858: message: shader compiler issue 311: VS vec4 shader: 1095 inst, 0 loops, 9914 cycles, 0:0 spills:fills, compacted 17520 to 14256 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >134040: message: shader compiler issue 312: FS SIMD8 shader: 27 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >134040: message: shader compiler issue 313: FS SIMD16 shader: 28 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 448 to 320 bytes. >134064: message: shader compiler issue 314: FS SIMD8 shader: 27 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >134064: message: shader compiler issue 315: FS SIMD16 shader: 28 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 448 to 320 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >145499: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >145501: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >145503: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >148182: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >148184: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >148186: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >150829: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >150831: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >150833: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >153571: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >153573: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >153575: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >156218: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >156220: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >156222: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >162891: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >162893: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >162895: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >165897: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >165899: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >165901: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >168712: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >168714: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >168716: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >171835: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >171837: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >171839: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >174563: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >174565: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >174567: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >177380: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >177382: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >177384: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >180026: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >180028: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >180030: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >182674: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >182676: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >182678: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >185345: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >185347: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >185349: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >187995: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >187997: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >187999: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >188009: message: shader compiler issue 316: FS SIMD8 shader: 347 inst, 0 loops, 1931 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5552 to 4224 bytes. >188009: message: shader compiler issue 317: FS SIMD16 shader: 348 inst, 0 loops, 3436 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5568 to 4240 bytes. >188009: message: shader compiler issue 318: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >188099: message: shader compiler issue 319: FS SIMD8 shader: 287 inst, 0 loops, 1581 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4592 to 3472 bytes. >188099: message: shader compiler issue 320: FS SIMD16 shader: 287 inst, 0 loops, 3224 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4592 to 3472 bytes. >188099: message: shader compiler issue 321: VS vec4 shader: 67 inst, 0 loops, 308 cycles, 0:0 spills:fills, compacted 1072 to 960 bytes. >188167: message: shader compiler issue 322: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >188167: message: shader compiler issue 323: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >188167: message: shader compiler issue 324: VS vec4 shader: 31 inst, 0 loops, 176 cycles, 0:0 spills:fills, compacted 496 to 400 bytes. >188207: message: shader compiler issue 325: FS SIMD8 shader: 500 inst, 0 loops, 2800 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 8000 to 6096 bytes. >188207: message: shader compiler issue 326: FS SIMD16 shader: 501 inst, 0 loops, 5262 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 8016 to 6112 bytes. >188207: message: api performance issue 49: Copying to larger program cache: 512 kB -> 1024 kB >188207: message: shader compiler issue 327: VS vec4 shader: 66 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1056 to 912 bytes. >188300: message: shader compiler issue 328: FS SIMD8 shader: 62 inst, 0 loops, 359 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188300: message: shader compiler issue 329: FS SIMD16 shader: 62 inst, 0 loops, 454 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188300: message: shader compiler issue 330: VS vec4 shader: 55 inst, 0 loops, 300 cycles, 0:0 spills:fills, compacted 880 to 800 bytes. >188369: message: shader compiler issue 331: FS SIMD8 shader: 367 inst, 0 loops, 1988 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5872 to 4496 bytes. >188369: message: shader compiler issue 332: FS SIMD16 shader: 368 inst, 0 loops, 3606 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5888 to 4512 bytes. >188369: message: shader compiler issue 333: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188458: message: shader compiler issue 334: FS SIMD8 shader: 62 inst, 0 loops, 382 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188458: message: shader compiler issue 335: FS SIMD16 shader: 62 inst, 0 loops, 432 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188458: message: shader compiler issue 336: VS vec4 shader: 55 inst, 0 loops, 300 cycles, 0:0 spills:fills, compacted 880 to 800 bytes. >188525: message: shader compiler issue 337: FS SIMD8 shader: 364 inst, 0 loops, 2107 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5824 to 4464 bytes. >188525: message: shader compiler issue 338: FS SIMD16 shader: 365 inst, 0 loops, 3298 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5840 to 4480 bytes. >188525: message: shader compiler issue 339: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188615: message: shader compiler issue 340: FS SIMD8 shader: 136 inst, 0 loops, 884 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2176 to 1600 bytes. >188615: message: shader compiler issue 341: FS SIMD16 shader: 136 inst, 0 loops, 1162 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2176 to 1600 bytes. >188615: message: shader compiler issue 342: VS vec4 shader: 66 inst, 0 loops, 308 cycles, 0:0 spills:fills, compacted 1056 to 944 bytes. >188684: message: shader compiler issue 343: FS SIMD8 shader: 355 inst, 0 loops, 2047 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5680 to 4288 bytes. >188684: message: shader compiler issue 344: FS SIMD16 shader: 356 inst, 0 loops, 2648 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5696 to 4304 bytes. >188684: message: shader compiler issue 345: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188769: message: shader compiler issue 346: FS SIMD8 shader: 419 inst, 0 loops, 2545 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 6704 to 5088 bytes. >188769: message: shader compiler issue 347: FS SIMD16 shader: 420 inst, 0 loops, 3022 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 6720 to 5104 bytes. >188769: message: shader compiler issue 348: VS vec4 shader: 59 inst, 0 loops, 230 cycles, 0:0 spills:fills, compacted 944 to 800 bytes. >188853: message: shader compiler issue 349: FS SIMD8 shader: 382 inst, 0 loops, 2445 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 6112 to 4640 bytes. >188853: message: shader compiler issue 350: FS SIMD16 shader: 383 inst, 0 loops, 2936 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 6128 to 4656 bytes. >188853: message: shader compiler issue 351: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >188943: message: shader compiler issue 352: FS SIMD8 shader: 55 inst, 0 loops, 350 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 880 to 672 bytes. >188943: message: shader compiler issue 353: FS SIMD16 shader: 56 inst, 0 loops, 446 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 896 to 688 bytes. >188943: message: shader compiler issue 354: VS vec4 shader: 104 inst, 0 loops, 472 cycles, 0:0 spills:fills, compacted 1664 to 1392 bytes. >188990: message: shader compiler issue 355: FS SIMD8 shader: 265 inst, 0 loops, 1338 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4240 to 3216 bytes. >188990: message: shader compiler issue 356: FS SIMD16 shader: 265 inst, 0 loops, 3950 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4240 to 3216 bytes. >188990: message: shader compiler issue 357: VS vec4 shader: 68 inst, 0 loops, 310 cycles, 0:0 spills:fills, compacted 1088 to 976 bytes. >189066: message: shader compiler issue 358: FS SIMD8 shader: 482 inst, 0 loops, 2717 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7712 to 5888 bytes. >189066: message: shader compiler issue 359: FS SIMD16 shader: 483 inst, 0 loops, 5578 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7728 to 5904 bytes. >189066: message: shader compiler issue 360: VS vec4 shader: 67 inst, 0 loops, 240 cycles, 0:0 spills:fills, compacted 1072 to 928 bytes. >189176: message: shader compiler issue 361: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >189176: message: shader compiler issue 362: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >189176: message: shader compiler issue 363: VS vec4 shader: 246 inst, 0 loops, 1142 cycles, 0:0 spills:fills, compacted 3936 to 3392 bytes. >189267: message: shader compiler issue 364: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >189267: message: shader compiler issue 365: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >189267: message: shader compiler issue 366: VS vec4 shader: 252 inst, 0 loops, 1226 cycles, 0:0 spills:fills, compacted 4032 to 3472 bytes. >189363: message: shader compiler issue 367: FS SIMD8 shader: 40 inst, 0 loops, 329 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 432 bytes. >189363: message: shader compiler issue 368: FS SIMD16 shader: 40 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 432 bytes. >189363: message: shader compiler issue 369: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. >189418: message: shader compiler issue 370: FS SIMD8 shader: 316 inst, 0 loops, 1952 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5056 to 3872 bytes. >189418: message: shader compiler issue 371: FS SIMD16 shader: 317 inst, 0 loops, 2504 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5072 to 3888 bytes. >189418: message: shader compiler issue 372: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >189501: message: shader compiler issue 373: FS SIMD8 shader: 24 inst, 0 loops, 131 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 384 to 288 bytes. >189501: message: shader compiler issue 374: FS SIMD16 shader: 24 inst, 0 loops, 170 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 384 to 288 bytes. >189501: message: shader compiler issue 375: VS vec4 shader: 51 inst, 0 loops, 296 cycles, 0:0 spills:fills, compacted 816 to 736 bytes. >189551: message: shader compiler issue 376: FS SIMD8 shader: 401 inst, 0 loops, 2417 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6416 to 4896 bytes. >189551: message: shader compiler issue 377: FS SIMD16 shader: 402 inst, 0 loops, 3012 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6432 to 4912 bytes. >189551: message: shader compiler issue 378: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >waiting for idle >waiting for idle >waiting for idle >191839: message: shader compiler issue 379: FS SIMD8 shader: 184 inst, 0 loops, 1154 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2944 to 2192 bytes. >191839: message: shader compiler issue 380: FS SIMD16 shader: 185 inst, 0 loops, 1550 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2960 to 2208 bytes. >191839: message: shader compiler issue 381: VS vec4 shader: 848 inst, 0 loops, 7184 cycles, 0:0 spills:fills, compacted 13568 to 11008 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >193111: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >193113: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >193115: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >198966: message: shader compiler issue 382: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >198966: message: shader compiler issue 383: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >198966: message: shader compiler issue 384: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >199129: message: shader compiler issue 385: FS SIMD8 shader: 512 inst, 0 loops, 3233 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 8192 to 6160 bytes. >199129: message: shader compiler issue 386: FS SIMD16 shader: 513 inst, 0 loops, 5754 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 8208 to 6176 bytes. >199129: message: shader compiler issue 387: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >199236: message: shader compiler issue 388: FS SIMD8 shader: 369 inst, 0 loops, 2599 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5904 to 4560 bytes. >199236: message: shader compiler issue 389: FS SIMD16 shader: 370 inst, 0 loops, 3304 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5920 to 4576 bytes. >199236: message: shader compiler issue 390: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >waiting for idle >199425: message: shader compiler issue 391: FS SIMD8 shader: 329 inst, 0 loops, 2072 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5264 to 4080 bytes. >199425: message: shader compiler issue 392: FS SIMD16 shader: 330 inst, 0 loops, 2596 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5280 to 4096 bytes. >199425: message: shader compiler issue 393: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >199604: message: shader compiler issue 394: FS SIMD8 shader: 329 inst, 0 loops, 2072 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5264 to 4080 bytes. >199604: message: shader compiler issue 395: FS SIMD16 shader: 330 inst, 0 loops, 2596 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5280 to 4096 bytes. >199604: message: shader compiler issue 396: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >199781: message: shader compiler issue 397: FS SIMD8 shader: 290 inst, 0 loops, 2054 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4640 to 3584 bytes. >199781: message: shader compiler issue 398: FS SIMD16 shader: 291 inst, 0 loops, 2404 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4656 to 3600 bytes. >199781: message: shader compiler issue 399: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >199920: message: shader compiler issue 400: FS SIMD8 shader: 291 inst, 0 loops, 2054 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4656 to 3600 bytes. >199920: message: shader compiler issue 401: FS SIMD16 shader: 292 inst, 0 loops, 2410 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4672 to 3616 bytes. >199920: message: shader compiler issue 402: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >waiting for idle >200946: message: shader compiler issue 403: FS SIMD8 shader: 3 inst, 0 loops, 18 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >200946: message: shader compiler issue 404: FS SIMD16 shader: 3 inst, 0 loops, 22 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >200946: message: api performance issue 84: Recompiling fragment shader for program 1955 >200946: message: api performance issue 85: number of color buffers 1->0 >waiting for idle >waiting for idle >201897: message: shader compiler issue 405: FS SIMD8 shader: 126 inst, 0 loops, 814 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2016 to 1424 bytes. >201897: message: shader compiler issue 406: FS SIMD16 shader: 127 inst, 0 loops, 896 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2032 to 1440 bytes. >201897: message: shader compiler issue 407: VS vec4 shader: 871 inst, 0 loops, 7468 cycles, 0:0 spills:fills, compacted 13936 to 11312 bytes. >202153: message: shader compiler issue 408: FS SIMD8 shader: 250 inst, 0 loops, 1424 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4000 to 3008 bytes. >202153: message: shader compiler issue 409: FS SIMD16 shader: 251 inst, 0 loops, 1864 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4016 to 3024 bytes. >202153: message: shader compiler issue 410: VS vec4 shader: 838 inst, 0 loops, 7526 cycles, 0:0 spills:fills, compacted 13408 to 10944 bytes. >waiting for idle >202490: message: shader compiler issue 411: FS SIMD8 shader: 268 inst, 0 loops, 1531 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 4288 to 3136 bytes. >202490: message: shader compiler issue 412: FS SIMD16 shader: 269 inst, 0 loops, 1974 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 4304 to 3152 bytes. >202490: message: shader compiler issue 413: VS vec4 shader: 906 inst, 0 loops, 8096 cycles, 0:0 spills:fills, compacted 14496 to 11808 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >203641: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >203643: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >203645: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >204735: message: shader compiler issue 414: FS SIMD8 shader: 27 inst, 0 loops, 48 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 256 bytes. >204735: message: shader compiler issue 415: FS SIMD16 shader: 27 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 256 bytes. >204735: message: shader compiler issue 416: VS vec4 shader: 14 inst, 0 loops, 86 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >210970: message: shader compiler issue 417: FS SIMD8 shader: 265 inst, 0 loops, 1486 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 4240 to 3152 bytes. >210970: message: shader compiler issue 418: FS SIMD16 shader: 266 inst, 0 loops, 1906 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 4256 to 3168 bytes. >210970: message: shader compiler issue 419: VS vec4 shader: 883 inst, 0 loops, 7446 cycles, 0:0 spills:fills, compacted 14128 to 11488 bytes. >211285: message: shader compiler issue 420: FS SIMD8 shader: 31 inst, 0 loops, 187 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >211285: message: shader compiler issue 421: FS SIMD16 shader: 31 inst, 0 loops, 236 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >211285: message: shader compiler issue 422: VS vec4 shader: 1029 inst, 0 loops, 8716 cycles, 0:0 spills:fills, compacted 16464 to 13216 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >212374: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >212376: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >212378: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >220845: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >220847: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >220849: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >255414: message: shader compiler issue 423: FS SIMD8 shader: 369 inst, 0 loops, 2599 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5904 to 4560 bytes. >255414: message: shader compiler issue 424: FS SIMD16 shader: 370 inst, 0 loops, 3304 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5920 to 4576 bytes. >255414: message: shader compiler issue 425: VS vec4 shader: 395 inst, 0 loops, 3490 cycles, 0:0 spills:fills, compacted 6320 to 5200 bytes. >255544: message: shader compiler issue 426: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >255544: message: shader compiler issue 427: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >255544: message: shader compiler issue 428: VS vec4 shader: 395 inst, 0 loops, 3490 cycles, 0:0 spills:fills, compacted 6320 to 5200 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >259201: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >259203: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >259205: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >275330: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >275332: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >275334: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >298847: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >298849: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >298851: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >320015: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >320017: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >320019: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >334347: message: api performance issue 106: using glBufferSubData(buffer 4898, offset 0, size 288) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >341225: message: shader compiler issue 429: FS SIMD8 shader: 378 inst, 0 loops, 1958 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 6048 to 4528 bytes. >341225: message: shader compiler issue 430: FS SIMD16 shader: 379 inst, 0 loops, 2504 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 6064 to 4544 bytes. >341225: message: shader compiler performance issue 431: vertex shader triggered register spilling. Try reducing the number of live vec4 values to improve performance. >341225: message: shader compiler issue 432: VS vec4 shader: 1081 inst, 0 loops, 9206 cycles, 2:2 spills:fills, compacted 17296 to 14128 bytes. >341448: message: shader compiler issue 433: FS SIMD8 shader: 31 inst, 0 loops, 335 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >341448: message: shader compiler issue 434: FS SIMD16 shader: 31 inst, 0 loops, 376 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >341448: message: shader compiler issue 435: VS vec4 shader: 1006 inst, 0 loops, 8492 cycles, 0:0 spills:fills, compacted 16096 to 13072 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >342540: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >342542: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >342544: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >352256: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >352258: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >352260: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >367819: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >367821: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >367823: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >393695: message: api performance issue 106: too many identical messages; ignoring >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >3220350: message: shader compiler issue 436: FS SIMD8 shader: 31 inst, 0 loops, 187 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >3220350: message: shader compiler issue 437: FS SIMD16 shader: 31 inst, 0 loops, 236 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >3220350: message: shader compiler issue 438: VS vec4 shader: 994 inst, 0 loops, 8566 cycles, 0:0 spills:fills, compacted 15904 to 12928 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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>waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >6840820: message: shader compiler issue 439: FS SIMD8 shader: 161 inst, 0 loops, 848 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 2576 to 1888 bytes. >6840820: message: shader compiler issue 440: FS SIMD16 shader: 162 inst, 0 loops, 910 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 2592 to 1904 bytes. >6840820: message: shader compiler issue 441: VS vec4 shader: 360 inst, 0 loops, 2782 cycles, 0:0 spills:fills, compacted 5760 to 4800 bytes. >6840985: message: shader compiler issue 442: FS SIMD8 shader: 88 inst, 0 loops, 721 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1408 to 1056 bytes. >6840985: message: shader compiler issue 443: FS SIMD16 shader: 89 inst, 0 loops, 866 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1424 to 1072 bytes. >6840985: message: shader compiler issue 444: VS vec4 shader: 294 inst, 0 loops, 1992 cycles, 0:0 spills:fills, compacted 4704 to 3936 bytes. >waiting for idle >6841318: message: shader compiler issue 445: FS SIMD8 shader: 8 inst, 0 loops, 250 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 128 to 80 bytes. >6841318: message: shader compiler issue 446: FS SIMD16 shader: 8 inst, 0 loops, 264 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 128 to 80 bytes. >6841318: message: shader compiler issue 447: VS vec4 shader: 18 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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>waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting 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>waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >7539367: message: shader compiler performance issue 448: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >7539367: message: shader compiler issue 449: FS SIMD8 shader: 733 inst, 0 loops, 3711 cycles, 0:0 spills:fills, Promoted 41 constants, compacted 11728 to 8880 bytes. >7539367: message: shader compiler issue 450: VS vec4 shader: 59 inst, 0 loops, 230 cycles, 0:0 spills:fills, compacted 944 to 800 bytes. >7539424: message: shader compiler issue 451: FS SIMD8 shader: 30 inst, 0 loops, 314 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 480 to 320 bytes. >7539424: message: shader compiler issue 452: FS SIMD16 shader: 30 inst, 0 loops, 354 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 480 to 320 bytes. >7539424: message: shader compiler issue 453: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. >7539481: message: shader compiler issue 454: FS SIMD8 shader: 200 inst, 0 loops, 727 cycles, 0:0 spills:fills, Promoted 11 constants, compacted 3200 to 2368 bytes. >7539481: message: shader compiler issue 455: FS SIMD16 shader: 201 inst, 0 loops, 1202 cycles, 0:0 spills:fills, Promoted 11 constants, compacted 3216 to 2384 bytes. >7539481: message: shader compiler issue 456: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >7541655: message: major shader compiler issue 457: 0:352(23): warning: `f10' used uninitialized >7541655: message: major shader compiler issue 458: 0:353(27): warning: `v11' used uninitialized >7541655 @2 glCompileShader(shader = 7168) >7541655: warning: 0:352(23): warning: `f10' used uninitialized >0:353(27): warning: `v11' used uninitialized > >7541663: message: shader compiler issue 459: FS SIMD8 shader: 224 inst, 0 loops, 1737 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7541663: message: shader compiler issue 460: FS SIMD16 shader: 224 inst, 0 loops, 1930 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7541663: message: shader compiler issue 461: TES vec4 shader: 93 inst, 0 loops, 714 cycles, 0:0 spills:fills, compacted 1488 to 1312 bytes. >7541663: message: shader compiler issue 462: TCS vec4 shader: 396 inst, 0 loops, 2054 cycles, 19:9 spills:fills, compacted 6336 to 5152 bytes. >7541663: message: shader compiler issue 463: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7541801: message: shader compiler issue 464: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7541801: message: shader compiler issue 465: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7541801: message: shader compiler issue 466: TES vec4 shader: 88 inst, 0 loops, 880 cycles, 0:0 spills:fills, compacted 1408 to 1232 bytes. >7541801: message: shader compiler issue 467: TCS vec4 shader: 396 inst, 0 loops, 2054 cycles, 19:9 spills:fills, compacted 6336 to 5152 bytes. >7541801: message: shader compiler issue 468: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7541915: message: shader compiler issue 469: FS SIMD8 shader: 382 inst, 0 loops, 2114 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6112 to 4768 bytes. >7541915: message: shader compiler issue 470: FS SIMD16 shader: 383 inst, 0 loops, 4450 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6128 to 4784 bytes. >7541915: message: shader compiler issue 471: TES vec4 shader: 92 inst, 0 loops, 616 cycles, 0:0 spills:fills, compacted 1472 to 1280 bytes. >7541915: message: shader compiler issue 472: TCS vec4 shader: 426 inst, 0 loops, 2196 cycles, 22:10 spills:fills, compacted 6816 to 5552 bytes. >7541915: message: shader compiler issue 473: VS vec4 shader: 201 inst, 0 loops, 1218 cycles, 0:0 spills:fills, compacted 3216 to 2848 bytes. >7542073: message: shader compiler issue 474: FS SIMD8 shader: 224 inst, 0 loops, 1737 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7542073: message: shader compiler issue 475: FS SIMD16 shader: 224 inst, 0 loops, 1930 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7542073: message: shader compiler issue 476: VS vec4 shader: 145 inst, 0 loops, 1134 cycles, 0:0 spills:fills, compacted 2320 to 2064 bytes. >7542152: message: shader compiler issue 477: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542152: message: shader compiler issue 478: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542152: message: shader compiler issue 479: VS vec4 shader: 142 inst, 0 loops, 1132 cycles, 0:0 spills:fills, compacted 2272 to 2016 bytes. >7542203: message: shader compiler issue 480: FS SIMD8 shader: 382 inst, 0 loops, 2114 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6112 to 4768 bytes. >7542203: message: shader compiler issue 481: FS SIMD16 shader: 383 inst, 0 loops, 4450 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6128 to 4784 bytes. >7542203: message: shader compiler issue 482: VS vec4 shader: 147 inst, 0 loops, 1018 cycles, 0:0 spills:fills, compacted 2352 to 2064 bytes. >7542310: message: major shader compiler issue 483: 0:351(23): warning: `f10' used uninitialized >7542310: message: major shader compiler issue 484: 0:352(27): warning: `v11' used uninitialized >7542310 @2 glCompileShader(shader = 7166) >7542310: warning: 0:351(23): warning: `f10' used uninitialized >0:352(27): warning: `v11' used uninitialized > >7542318: message: shader compiler issue 485: FS SIMD8 shader: 203 inst, 0 loops, 1682 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542318: message: shader compiler issue 486: FS SIMD16 shader: 203 inst, 0 loops, 1938 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542318: message: shader compiler issue 487: TES vec4 shader: 80 inst, 0 loops, 696 cycles, 0:0 spills:fills, compacted 1280 to 1152 bytes. >7542318: message: shader compiler issue 488: TCS vec4 shader: 392 inst, 0 loops, 2036 cycles, 19:9 spills:fills, compacted 6272 to 5104 bytes. >7542318: message: shader compiler issue 489: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7542450: message: shader compiler issue 490: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542450: message: shader compiler issue 491: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542450: message: shader compiler issue 492: TES vec4 shader: 75 inst, 0 loops, 716 cycles, 0:0 spills:fills, compacted 1200 to 1072 bytes. >7542450: message: shader compiler issue 493: TCS vec4 shader: 392 inst, 0 loops, 2036 cycles, 19:9 spills:fills, compacted 6272 to 5104 bytes. >7542450: message: shader compiler issue 494: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7542560: message: shader compiler issue 495: FS SIMD8 shader: 362 inst, 0 loops, 2059 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5792 to 4416 bytes. >7542560: message: shader compiler issue 496: FS SIMD16 shader: 363 inst, 0 loops, 3862 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5808 to 4432 bytes. >7542560: message: shader compiler issue 497: TES vec4 shader: 79 inst, 0 loops, 730 cycles, 0:0 spills:fills, compacted 1264 to 1104 bytes. >7542560: message: shader compiler issue 498: TCS vec4 shader: 422 inst, 0 loops, 2178 cycles, 22:10 spills:fills, compacted 6752 to 5504 bytes. >7542560: message: shader compiler issue 499: VS vec4 shader: 201 inst, 0 loops, 1218 cycles, 0:0 spills:fills, compacted 3216 to 2848 bytes. >7542708: message: shader compiler issue 500: FS SIMD8 shader: 203 inst, 0 loops, 1682 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542708: message: shader compiler issue 501: FS SIMD16 shader: 203 inst, 0 loops, 1938 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542708: message: shader compiler issue 502: VS vec4 shader: 145 inst, 0 loops, 1134 cycles, 0:0 spills:fills, compacted 2320 to 2064 bytes. >7542783: message: shader compiler issue 503: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542783: message: shader compiler issue 504: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542783: message: shader compiler issue 505: VS vec4 shader: 142 inst, 0 loops, 1132 cycles, 0:0 spills:fills, compacted 2272 to 2016 bytes. >7542832: message: shader compiler issue 506: FS SIMD8 shader: 362 inst, 0 loops, 2059 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5792 to 4416 bytes. >7542832: message: shader compiler issue 507: FS SIMD16 shader: 363 inst, 0 loops, 3862 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5808 to 4432 bytes. >7542832: message: shader compiler issue 508: VS vec4 shader: 147 inst, 0 loops, 1018 cycles, 0:0 spills:fills, compacted 2352 to 2064 bytes. >7542939: message: shader compiler issue 509: FS SIMD8 shader: 411 inst, 0 loops, 1938 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6576 to 4992 bytes. >7542939: message: shader compiler issue 510: FS SIMD16 shader: 412 inst, 0 loops, 4502 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6592 to 5008 bytes. >7542939: message: shader compiler issue 511: VS vec4 shader: 66 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1056 to 912 bytes. >7543031: message: shader compiler issue 512: FS SIMD8 shader: 46 inst, 0 loops, 363 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 544 bytes. >7543031: message: shader compiler issue 513: FS SIMD16 shader: 46 inst, 0 loops, 418 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 544 bytes. >7543031: message: shader compiler issue 514: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. >7543085: message: shader compiler issue 515: FS SIMD8 shader: 245 inst, 0 loops, 1276 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3920 to 3040 bytes. >7543085: message: shader compiler issue 516: FS SIMD16 shader: 246 inst, 0 loops, 1590 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3936 to 3056 bytes. >7543085: message: shader compiler issue 517: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >7543161: message: shader compiler issue 518: FS SIMD8 shader: 118 inst, 0 loops, 651 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1888 to 1360 bytes. >7543161: message: shader compiler issue 519: FS SIMD16 shader: 118 inst, 0 loops, 806 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1888 to 1360 bytes. >7543161: message: shader compiler issue 520: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >7543233: message: shader compiler issue 521: FS SIMD8 shader: 268 inst, 0 loops, 1342 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4288 to 3184 bytes. >7543233: message: shader compiler issue 522: FS SIMD16 shader: 269 inst, 0 loops, 2926 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4304 to 3200 bytes. >7543233: message: shader compiler issue 523: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >7543324: message: shader compiler issue 524: FS SIMD8 shader: 49 inst, 0 loops, 478 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 784 to 624 bytes. >7543324: message: shader compiler issue 525: FS SIMD16 shader: 49 inst, 0 loops, 558 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 784 to 624 bytes. >7543324: message: shader compiler issue 526: VS vec4 shader: 104 inst, 0 loops, 686 cycles, 0:0 spills:fills, compacted 1664 to 1504 bytes. >7543382: message: shader compiler issue 527: FS SIMD8 shader: 13 inst, 0 loops, 298 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 144 bytes. >7543382: message: shader compiler issue 528: FS SIMD16 shader: 13 inst, 0 loops, 324 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 144 bytes. >7543382: message: shader compiler issue 529: VS vec4 shader: 89 inst, 0 loops, 670 cycles, 0:0 spills:fills, compacted 1424 to 1280 bytes. >7543438: message: shader compiler issue 530: FS SIMD8 shader: 261 inst, 0 loops, 1270 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4176 to 3104 bytes. >7543438: message: shader compiler issue 531: FS SIMD16 shader: 262 inst, 0 loops, 1706 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4192 to 3120 bytes. >7543438: message: shader compiler issue 532: VS vec4 shader: 114 inst, 0 loops, 578 cycles, 0:0 spills:fills, compacted 1824 to 1600 bytes. >7543523: message: shader compiler issue 533: FS SIMD8 shader: 30 inst, 0 loops, 376 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 480 to 368 bytes. >7543523: message: shader compiler issue 534: FS SIMD16 shader: 30 inst, 0 loops, 424 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 480 to 368 bytes. >7543523: message: shader compiler issue 535: VS vec4 shader: 143 inst, 0 loops, 622 cycles, 0:0 spills:fills, compacted 2288 to 2000 bytes. >7543611: message: shader compiler issue 536: FS SIMD8 shader: 77 inst, 0 loops, 681 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1232 to 944 bytes. >7543611: message: shader compiler issue 537: FS SIMD16 shader: 78 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1248 to 960 bytes. >7543611: message: shader compiler issue 538: VS vec4 shader: 108 inst, 0 loops, 560 cycles, 0:0 spills:fills, compacted 1728 to 1504 bytes. >7543668: message: shader compiler issue 539: FS SIMD8 shader: 35 inst, 0 loops, 288 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 560 to 448 bytes. >7543668: message: shader compiler issue 540: FS SIMD16 shader: 36 inst, 0 loops, 348 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 576 to 464 bytes. >7543668: message: shader compiler issue 541: VS vec4 shader: 78 inst, 0 loops, 548 cycles, 0:0 spills:fills, compacted 1248 to 1088 bytes. >7543705: message: shader compiler issue 542: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >7543705: message: shader compiler issue 543: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >7543705: message: shader compiler issue 544: VS vec4 shader: 63 inst, 0 loops, 402 cycles, 0:0 spills:fills, compacted 1008 to 848 bytes. >7543747: message: shader compiler issue 545: FS SIMD8 shader: 245 inst, 0 loops, 1370 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 3920 to 2992 bytes. >7543747: message: shader compiler issue 546: FS SIMD16 shader: 246 inst, 0 loops, 1652 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 3936 to 3008 bytes. >7543747: message: shader compiler issue 547: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7543832: message: shader compiler issue 548: FS SIMD8 shader: 150 inst, 0 loops, 1133 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2400 to 1808 bytes. >7543832: message: shader compiler issue 549: FS SIMD16 shader: 151 inst, 0 loops, 1410 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2416 to 1824 bytes. >7543832: message: shader compiler issue 550: VS vec4 shader: 120 inst, 0 loops, 570 cycles, 0:0 spills:fills, compacted 1920 to 1680 bytes. >7543904: message: shader compiler issue 551: FS SIMD8 shader: 42 inst, 0 loops, 352 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 672 to 512 bytes. >7543904: message: shader compiler issue 552: FS SIMD16 shader: 43 inst, 0 loops, 428 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 688 to 528 bytes. >7543904: message: shader compiler issue 553: VS vec4 shader: 72 inst, 0 loops, 436 cycles, 0:0 spills:fills, compacted 1152 to 960 bytes. >7543953: message: shader compiler issue 554: FS SIMD8 shader: 293 inst, 0 loops, 1684 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4688 to 3536 bytes. >7543953: message: shader compiler issue 555: FS SIMD16 shader: 294 inst, 0 loops, 2032 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4704 to 3552 bytes. >7543953: message: shader compiler issue 556: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7544052: message: shader compiler issue 557: FS SIMD8 shader: 147 inst, 0 loops, 955 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2352 to 1776 bytes. >7544052: message: shader compiler issue 558: FS SIMD16 shader: 148 inst, 0 loops, 1194 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2368 to 1792 bytes. >7544052: message: shader compiler issue 559: VS vec4 shader: 120 inst, 0 loops, 570 cycles, 0:0 spills:fills, compacted 1920 to 1680 bytes. >7544131: message: shader compiler issue 560: FS SIMD8 shader: 287 inst, 0 loops, 1540 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4592 to 3488 bytes. >7544131: message: shader compiler issue 561: FS SIMD16 shader: 288 inst, 0 loops, 1918 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4608 to 3504 bytes. >7544131: message: shader compiler issue 562: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7544261: message: shader compiler issue 563: FS SIMD8 shader: 318 inst, 0 loops, 1866 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 5088 to 3872 bytes. >7544261: message: shader compiler issue 564: FS SIMD16 shader: 319 inst, 0 loops, 3572 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 5104 to 3888 bytes. >7544261: message: shader compiler issue 565: VS vec4 shader: 122 inst, 0 loops, 576 cycles, 0:0 spills:fills, compacted 1952 to 1712 bytes. >7544339: message: shader compiler issue 566: FS SIMD8 shader: 446 inst, 0 loops, 2402 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 7136 to 5504 bytes. >7544339: message: shader compiler issue 567: FS SIMD16 shader: 447 inst, 0 loops, 4778 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 7152 to 5520 bytes. >7544339: message: shader compiler issue 568: VS vec4 shader: 120 inst, 0 loops, 458 cycles, 0:0 spills:fills, compacted 1920 to 1648 bytes. >7544461: message: shader compiler issue 569: FS SIMD8 shader: 50 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 800 to 640 bytes. >7544461: message: shader compiler issue 570: FS SIMD16 shader: 51 inst, 0 loops, 424 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 816 to 656 bytes. >7544461: message: shader compiler issue 571: VS vec4 shader: 104 inst, 0 loops, 472 cycles, 0:0 spills:fills, compacted 1664 to 1392 bytes. >7544527: message: shader compiler issue 572: FS SIMD8 shader: 393 inst, 0 loops, 2158 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6288 to 4784 bytes. >7544527: message: shader compiler issue 573: FS SIMD16 shader: 394 inst, 0 loops, 4636 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6304 to 4800 bytes. >7544527: message: api performance issue 49: Copying to larger program cache: 1024 kB -> 2048 kB >7544527: message: shader compiler issue 574: VS vec4 shader: 67 inst, 0 loops, 240 cycles, 0:0 spills:fills, compacted 1072 to 928 bytes. >7544615: message: shader compiler issue 575: FS SIMD8 shader: 213 inst, 0 loops, 1036 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3408 to 2528 bytes. >7544615: message: shader compiler issue 576: FS SIMD16 shader: 214 inst, 0 loops, 1318 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3424 to 2544 bytes. >7544615: message: shader compiler issue 577: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >7548512: message: shader compiler issue 578: FS SIMD8 shader: 202 inst, 0 loops, 1246 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 3232 to 2496 bytes. >7548512: message: shader compiler issue 579: FS SIMD16 shader: 203 inst, 0 loops, 1490 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 3248 to 2512 bytes. >7548512: message: shader compiler issue 580: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >7548678: message: shader compiler issue 581: FS SIMD8 shader: 202 inst, 0 loops, 1246 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 3232 to 2496 bytes. >7548678: message: shader compiler issue 582: FS SIMD16 shader: 203 inst, 0 loops, 1490 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 3248 to 2512 bytes. >7548678: message: shader compiler issue 583: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >7548796: message: shader compiler issue 584: FS SIMD8 shader: 303 inst, 0 loops, 1538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4848 to 3696 bytes. >7548796: message: shader compiler issue 585: FS SIMD16 shader: 304 inst, 0 loops, 2828 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4864 to 3712 bytes. >7548796: message: shader compiler issue 586: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >7548933: message: shader compiler issue 587: FS SIMD8 shader: 294 inst, 0 loops, 1659 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4704 to 3600 bytes. >7548933: message: shader compiler issue 588: FS SIMD16 shader: 295 inst, 0 loops, 3114 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4720 to 3616 bytes. >7548933: message: shader compiler issue 589: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >waiting for idle >waiting for idle >Detected buffer out-of-bounds write from brw_bo 0x7f46e5fd2dc0 (GEM 2615, label = "query results") >apitrace: warning: caught signal 6 >7549770: error: caught an unhandled exception >/usr/bin/glretrace+0x2a9bec >/lib/x86_64-linux-gnu/libpthread.so.0+0x110bf >/lib/x86_64-linux-gnu/libc.so.6: gsignal+0xcf >/lib/x86_64-linux-gnu/libc.so.6: abort+0x169 >/opt/mesa/64/dri/i965_dri.so: _intel_batchbuffer_flush_fence+0x3e600a: /usr/local/src/mesa/master/src/mesa/drivers/dri/i965/intel_batchbuffer.c:1047 >/opt/mesa/64/dri/i965_dri.so: _intel_batchbuffer_flush_fence+0x3e577b: /usr/local/src/mesa/master/src/mesa/drivers/dri/i965/intel_batchbuffer.c:456 >/opt/mesa/64/dri/i965_dri.so: intel_batchbuffer_require_space+0x3e577b: /usr/local/src/mesa/master/src/mesa/drivers/dri/i965/intel_batchbuffer.c:450 >/opt/mesa/64/dri/i965_dri.so: brw_draw_single_prim+0x3c899a: /usr/local/src/mesa/master/src/mesa/drivers/dri/i965/brw_draw.c:798 >/opt/mesa/64/dri/i965_dri.so: brw_draw_prims+0x3c899a: /usr/local/src/mesa/master/src/mesa/drivers/dri/i965/brw_draw.c:1018 >/opt/mesa/64/dri/i965_dri.so: vbo_validated_drawrangeelements+0x1c0dbd: vbo/vbo_exec_array.c:942 >/opt/mesa/64/dri/i965_dri.so: vbo_exec_DrawRangeElementsBaseVertex+0x1c12b5: vbo/vbo_exec_array.c:1043 >/opt/mesa/64/dri/i965_dri.so: vbo_exec_DrawRangeElements+0x1c298a: vbo/vbo_exec_array.c:1063 >/opt/mesa/64/dri/i965_dri.so: _mesa_DrawRangeElements+0x1c298a: vbo/vbo_exec_array.c:2058 >/usr/bin/glretrace+0x1376d4 >/usr/bin/glretrace+0x59b4a >/usr/bin/glretrace+0x5a59d >/usr/lib/x86_64-linux-gnu/libstdc++.so.6+0xb9e6e >/lib/x86_64-linux-gnu/libpthread.so.0+0x7493 >/lib/x86_64-linux-gnu/libc.so.6: clone+0x3e >? >apitrace: info: taking default action for signal 6 >waiting for idle >waiting for idle >waiting for idle >waiting for idle >1023: message: api issue 1: FBO incomplete: no attachments and default width or height is 0 [-1] >1023: message: shader compiler issue 2: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >1023: message: shader compiler issue 3: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >1023: message: shader compiler issue 4: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >1286: message: shader compiler issue 5: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >1286: message: shader compiler issue 6: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >1361: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1370: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1379: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1388: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1397: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1406: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >waiting for idle >2431: message: shader compiler issue 8: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >2431: message: shader compiler issue 9: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >3207: message: shader compiler issue 10: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3207: message: shader compiler issue 11: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3207: message: shader compiler issue 12: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >3207: message: shader compiler issue 13: FS SIMD16 shader: 2 inst, 0 loops, 0 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 32 to 32 bytes. >waiting for idle >waiting for idle >3355: message: shader compiler issue 14: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3355: message: shader compiler issue 15: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3355: message: shader compiler issue 16: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >3355: message: shader compiler issue 17: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >3355: message: shader compiler issue 18: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >3384: message: shader compiler issue 19: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >3384: message: shader compiler issue 20: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >5016: message: shader compiler issue 21: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >5016: message: shader compiler issue 22: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >8501: message: shader compiler issue 23: FS SIMD16 shader: 2 inst, 0 loops, 0 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 32 to 32 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >24651: message: shader compiler issue 24: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >24651: message: shader compiler issue 25: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >27040: message: shader compiler issue 26: CS SIMD16 shader: 504 inst, 2 loops, 586982 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 8064 to 6016 bytes. >27096: message: shader compiler issue 27: CS SIMD16 shader: 245 inst, 4 loops, 45770 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 3920 to 2912 bytes. >29232: message: shader compiler issue 28: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >29232: message: shader compiler issue 29: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >29232: message: shader compiler issue 30: VS vec4 shader: 18 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >29285: message: shader compiler issue 31: FS SIMD8 shader: 36 inst, 0 loops, 391 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 576 to 416 bytes. >29285: message: shader compiler issue 32: FS SIMD16 shader: 36 inst, 0 loops, 436 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 576 to 416 bytes. >29285: message: shader compiler issue 33: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >29347: message: shader compiler issue 34: FS SIMD8 shader: 27 inst, 0 loops, 336 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 432 to 304 bytes. >29347: message: shader compiler issue 35: FS SIMD16 shader: 27 inst, 0 loops, 372 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 432 to 304 bytes. >29347: message: shader compiler issue 36: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >30607: message: shader compiler issue 37: FS SIMD8 shader: 27 inst, 0 loops, 96 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >30607: message: shader compiler issue 38: FS SIMD16 shader: 27 inst, 0 loops, 136 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >30607: message: shader compiler issue 39: GS vec4 shader: 27 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >30607: message: shader compiler issue 40: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >30720: message: shader compiler issue 41: FS SIMD8 shader: 15 inst, 0 loops, 315 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 240 to 224 bytes. >30720: message: shader compiler issue 42: FS SIMD16 shader: 16 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 256 to 240 bytes. >30720: message: shader compiler issue 43: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >30806: message: shader compiler issue 44: FS SIMD8 shader: 35 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 560 to 336 bytes. >30806: message: shader compiler issue 45: FS SIMD16 shader: 35 inst, 0 loops, 372 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 560 to 336 bytes. >30806: message: shader compiler issue 46: VS vec4 shader: 18 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >30869: message: shader compiler issue 47: FS SIMD8 shader: 779 inst, 1 loops, 9068 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 12464 to 7648 bytes. >30869: message: shader compiler issue 48: FS SIMD16 shader: 779 inst, 1 loops, 10734 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 12464 to 7648 bytes. >30869: message: api performance issue 49: Copying to larger program cache: 16 kB -> 32 kB >30869: message: shader compiler issue 50: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >31091: message: shader compiler issue 51: FS SIMD8 shader: 99 inst, 0 loops, 531 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1328 bytes. >31091: message: shader compiler issue 52: FS SIMD16 shader: 99 inst, 0 loops, 1698 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1328 bytes. >31091: message: api performance issue 49: Copying to larger program cache: 32 kB -> 64 kB >31091: message: shader compiler issue 53: VS vec4 shader: 31 inst, 0 loops, 128 cycles, 0:0 spills:fills, compacted 496 to 464 bytes. >31167: message: shader compiler issue 54: FS SIMD8 shader: 92 inst, 0 loops, 505 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1472 to 1232 bytes. >31167: message: shader compiler issue 55: FS SIMD16 shader: 92 inst, 0 loops, 594 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1472 to 1232 bytes. >31167: message: shader compiler issue 56: VS vec4 shader: 31 inst, 0 loops, 128 cycles, 0:0 spills:fills, compacted 496 to 464 bytes. >31213: message: shader compiler issue 57: FS SIMD8 shader: 99 inst, 0 loops, 524 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1296 bytes. >31213: message: shader compiler issue 58: FS SIMD16 shader: 99 inst, 0 loops, 1708 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1296 bytes. >31213: message: shader compiler issue 59: VS vec4 shader: 26 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 416 to 352 bytes. >31280: message: shader compiler issue 60: FS SIMD8 shader: 64 inst, 0 loops, 417 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1024 to 848 bytes. >31280: message: shader compiler issue 61: FS SIMD16 shader: 64 inst, 0 loops, 478 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1024 to 848 bytes. >31280: message: shader compiler issue 62: VS vec4 shader: 27 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >31328: message: shader compiler issue 63: FS SIMD8 shader: 71 inst, 0 loops, 443 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 912 bytes. >31328: message: shader compiler issue 64: FS SIMD16 shader: 71 inst, 0 loops, 504 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 912 bytes. >31328: message: shader compiler issue 65: VS vec4 shader: 24 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 384 to 336 bytes. >31395: message: shader compiler issue 66: FS SIMD8 shader: 36 inst, 0 loops, 324 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 464 bytes. >31395: message: shader compiler issue 67: FS SIMD16 shader: 36 inst, 0 loops, 374 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 464 bytes. >31395: message: shader compiler issue 68: VS vec4 shader: 23 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 368 to 336 bytes. >31443: message: shader compiler issue 69: FS SIMD8 shader: 43 inst, 0 loops, 356 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 688 to 528 bytes. >31443: message: shader compiler issue 70: FS SIMD16 shader: 43 inst, 0 loops, 404 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 688 to 528 bytes. >31443: message: shader compiler issue 71: VS vec4 shader: 22 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 352 to 304 bytes. >waiting for idle >31562: message: shader compiler issue 72: FS SIMD8 shader: 3559 inst, 0 loops, 22139 cycles, 0:0 spills:fills, Promoted 145 constants, compacted 56944 to 49152 bytes. >31562: message: shader compiler issue 73: FS SIMD16 shader: 3559 inst, 0 loops, 34728 cycles, 0:0 spills:fills, Promoted 145 constants, compacted 56944 to 49152 bytes. >31562: message: api performance issue 49: Copying to larger program cache: 64 kB -> 256 kB >31562: message: shader compiler issue 74: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >31562: message: shader compiler issue 75: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >31610: message: shader compiler issue 76: FS SIMD8 shader: 162 inst, 0 loops, 1150 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 2592 to 2000 bytes. >31610: message: shader compiler issue 77: FS SIMD16 shader: 163 inst, 0 loops, 1348 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 2608 to 2016 bytes. >31610: message: shader compiler issue 78: VS vec4 shader: 29 inst, 0 loops, 244 cycles, 0:0 spills:fills, compacted 464 to 400 bytes. >31730: message: shader compiler issue 79: FS SIMD8 shader: 76 inst, 0 loops, 749 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1216 to 880 bytes. >31730: message: shader compiler issue 80: FS SIMD16 shader: 77 inst, 0 loops, 862 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 896 bytes. >31730: message: shader compiler issue 81: VS vec4 shader: 15 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 240 to 240 bytes. >31781: message: shader compiler issue 82: FS SIMD8 shader: 66 inst, 0 loops, 725 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1056 to 768 bytes. >31781: message: shader compiler issue 83: FS SIMD16 shader: 67 inst, 0 loops, 824 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1072 to 784 bytes. >31781: message: api performance issue 84: Recompiling fragment shader for program 2030 >31781: message: api performance issue 85: number of color buffers 2->1 >31805: message: shader compiler issue 86: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >31805: message: shader compiler issue 87: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >31805: message: shader compiler issue 88: VS vec4 shader: 16 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >waiting for idle >32858: message: shader compiler issue 89: FS SIMD8 shader: 75 inst, 0 loops, 618 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1200 to 880 bytes. >32858: message: shader compiler issue 90: FS SIMD16 shader: 75 inst, 0 loops, 750 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1200 to 880 bytes. >32858: message: shader compiler issue 91: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >32907: message: shader compiler issue 92: FS SIMD8 shader: 80 inst, 0 loops, 648 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1280 to 928 bytes. >32907: message: shader compiler issue 93: FS SIMD16 shader: 80 inst, 0 loops, 780 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1280 to 928 bytes. >32907: message: shader compiler issue 94: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >32949: message: shader compiler issue 95: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >32949: message: shader compiler issue 96: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >62344: message: shader compiler issue 97: FS SIMD8 shader: 93 inst, 0 loops, 650 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1488 to 1072 bytes. >62344: message: shader compiler issue 98: FS SIMD16 shader: 93 inst, 0 loops, 800 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1488 to 1072 bytes. >62344: message: shader compiler issue 99: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >62386: message: shader compiler issue 100: FS SIMD8 shader: 82 inst, 0 loops, 653 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1312 to 960 bytes. >62386: message: shader compiler issue 101: FS SIMD16 shader: 82 inst, 0 loops, 782 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1312 to 960 bytes. >62386: message: shader compiler issue 102: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >65714: message: shader compiler issue 103: FS SIMD8 shader: 115 inst, 0 loops, 938 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 1840 to 1360 bytes. >65714: message: shader compiler issue 104: FS SIMD16 shader: 115 inst, 0 loops, 1086 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 1840 to 1360 bytes. >65714: message: shader compiler issue 105: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >70961: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >71804: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >72647: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >73490: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >74333: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >75176: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >76019: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >76862: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >77705: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >78548: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >79391: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >80234: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >81077: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >81920: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >82763: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >83606: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >84449: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >85292: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >86135: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >90099: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >90695: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >98665: message: shader compiler issue 107: FS SIMD8 shader: 259 inst, 0 loops, 1786 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4144 to 3120 bytes. >98665: message: shader compiler issue 108: FS SIMD16 shader: 260 inst, 0 loops, 2242 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4160 to 3136 bytes. >98665: message: shader compiler issue 109: VS vec4 shader: 33 inst, 0 loops, 180 cycles, 0:0 spills:fills, compacted 528 to 432 bytes. >98718: message: shader compiler issue 110: FS SIMD8 shader: 21 inst, 0 loops, 104 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 336 to 240 bytes. >98718: message: shader compiler issue 111: FS SIMD16 shader: 21 inst, 0 loops, 130 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 336 to 240 bytes. >98718: message: shader compiler issue 112: VS vec4 shader: 56 inst, 0 loops, 224 cycles, 0:0 spills:fills, compacted 896 to 752 bytes. >98805: message: shader compiler issue 113: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >98805: message: shader compiler issue 114: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >98805: message: shader compiler issue 115: VS vec4 shader: 237 inst, 0 loops, 1404 cycles, 0:0 spills:fills, compacted 3792 to 3280 bytes. >98866: message: shader compiler issue 116: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >98866: message: shader compiler issue 117: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >98866: message: shader compiler issue 118: VS vec4 shader: 222 inst, 0 loops, 1242 cycles, 0:0 spills:fills, compacted 3552 to 3056 bytes. >98916: message: shader compiler issue 119: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >98916: message: shader compiler issue 120: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >98916: message: shader compiler issue 121: VS vec4 shader: 246 inst, 0 loops, 1142 cycles, 0:0 spills:fills, compacted 3936 to 3392 bytes. >99005: message: shader compiler issue 122: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >99005: message: shader compiler issue 123: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >99005: message: shader compiler issue 124: VS vec4 shader: 243 inst, 0 loops, 1252 cycles, 0:0 spills:fills, compacted 3888 to 3376 bytes. >99064: message: shader compiler issue 125: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >99064: message: shader compiler issue 126: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >99064: message: shader compiler issue 127: VS vec4 shader: 228 inst, 0 loops, 1228 cycles, 0:0 spills:fills, compacted 3648 to 3152 bytes. >99112: message: shader compiler issue 128: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >99112: message: shader compiler issue 129: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >99112: message: shader compiler issue 130: VS vec4 shader: 252 inst, 0 loops, 1226 cycles, 0:0 spills:fills, compacted 4032 to 3472 bytes. >99202: message: shader compiler issue 131: FS SIMD8 shader: 116 inst, 0 loops, 640 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1856 to 1376 bytes. >99202: message: shader compiler issue 132: FS SIMD16 shader: 116 inst, 0 loops, 810 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1856 to 1376 bytes. >99202: message: shader compiler issue 133: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >99268: message: shader compiler issue 134: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99268: message: shader compiler issue 135: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99268: message: shader compiler issue 136: VS vec4 shader: 36 inst, 0 loops, 286 cycles, 0:0 spills:fills, compacted 576 to 512 bytes. >99303: message: shader compiler issue 137: FS SIMD8 shader: 13 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99303: message: shader compiler issue 138: FS SIMD16 shader: 13 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99303: message: shader compiler issue 139: VS vec4 shader: 31 inst, 0 loops, 176 cycles, 0:0 spills:fills, compacted 496 to 400 bytes. >99349: message: shader compiler issue 140: FS SIMD8 shader: 258 inst, 0 loops, 1255 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4128 to 3136 bytes. >99349: message: shader compiler issue 141: FS SIMD16 shader: 259 inst, 0 loops, 2480 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4144 to 3152 bytes. >99349: message: shader compiler issue 142: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >99434: message: shader compiler issue 143: FS SIMD8 shader: 113 inst, 0 loops, 634 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1808 to 1344 bytes. >99434: message: shader compiler issue 144: FS SIMD16 shader: 113 inst, 0 loops, 806 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1808 to 1344 bytes. >99434: message: shader compiler issue 145: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >99508: message: shader compiler issue 146: FS SIMD8 shader: 252 inst, 0 loops, 1195 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3072 bytes. >99508: message: shader compiler issue 147: FS SIMD16 shader: 253 inst, 0 loops, 2412 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3088 bytes. >99508: message: shader compiler issue 148: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >99612: message: shader compiler issue 149: FS SIMD8 shader: 294 inst, 0 loops, 1659 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4704 to 3600 bytes. >99612: message: shader compiler issue 150: FS SIMD16 shader: 295 inst, 0 loops, 3114 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4720 to 3616 bytes. >99612: message: shader compiler issue 151: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >99685: message: shader compiler issue 152: FS SIMD8 shader: 26 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 416 to 288 bytes. >99685: message: shader compiler issue 153: FS SIMD16 shader: 26 inst, 0 loops, 138 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 416 to 288 bytes. >99685: message: shader compiler issue 154: VS vec4 shader: 56 inst, 0 loops, 224 cycles, 0:0 spills:fills, compacted 896 to 752 bytes. >99735: message: shader compiler issue 155: FS SIMD8 shader: 112 inst, 0 loops, 813 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1792 to 1312 bytes. >99735: message: shader compiler issue 156: FS SIMD16 shader: 112 inst, 0 loops, 932 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1792 to 1312 bytes. >99735: message: shader compiler issue 157: VS vec4 shader: 216 inst, 0 loops, 1144 cycles, 0:0 spills:fills, compacted 3456 to 3008 bytes. >99810: message: shader compiler issue 158: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99810: message: shader compiler issue 159: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99810: message: shader compiler issue 160: VS vec4 shader: 184 inst, 0 loops, 1082 cycles, 0:0 spills:fills, compacted 2944 to 2528 bytes. >99852: message: shader compiler issue 161: FS SIMD8 shader: 13 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99852: message: shader compiler issue 162: FS SIMD16 shader: 13 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99852: message: shader compiler issue 163: VS vec4 shader: 175 inst, 0 loops, 1082 cycles, 0:0 spills:fills, compacted 2800 to 2368 bytes. >99907: message: shader compiler issue 164: FS SIMD8 shader: 259 inst, 0 loops, 1426 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4144 to 3136 bytes. >99907: message: shader compiler issue 165: FS SIMD16 shader: 260 inst, 0 loops, 2376 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4160 to 3152 bytes. >99907: message: shader compiler issue 166: VS vec4 shader: 213 inst, 0 loops, 1136 cycles, 0:0 spills:fills, compacted 3408 to 2944 bytes. >100001: message: shader compiler issue 167: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >100001: message: shader compiler issue 168: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >100001: message: shader compiler issue 169: VS vec4 shader: 284 inst, 0 loops, 1898 cycles, 0:0 spills:fills, compacted 4544 to 3888 bytes. >100061: message: shader compiler issue 170: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >100061: message: shader compiler issue 171: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >100061: message: shader compiler issue 172: VS vec4 shader: 269 inst, 0 loops, 1702 cycles, 0:0 spills:fills, compacted 4304 to 3664 bytes. >100110: message: shader compiler issue 173: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >100110: message: shader compiler issue 174: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >100110: message: shader compiler issue 175: VS vec4 shader: 292 inst, 0 loops, 1692 cycles, 0:0 spills:fills, compacted 4672 to 3984 bytes. >100110: message: api performance issue 49: Copying to larger program cache: 256 kB -> 512 kB >waiting for idle >waiting for idle >101441: message: shader compiler issue 176: FS SIMD8 shader: 3 inst, 0 loops, 18 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >101441: message: shader compiler issue 177: FS SIMD16 shader: 3 inst, 0 loops, 22 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >101441: message: api performance issue 84: Recompiling fragment shader for program 2046 >101441: message: api performance issue 85: number of color buffers 1->0 >101822: message: shader compiler performance issue 178: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >101822: message: shader compiler issue 179: FS SIMD8 shader: 1509 inst, 0 loops, 10207 cycles, 0:0 spills:fills, Promoted 34 constants, compacted 24144 to 17456 bytes. >101822: message: shader compiler issue 180: VS vec4 shader: 28 inst, 0 loops, 156 cycles, 0:0 spills:fills, compacted 448 to 384 bytes. >101940: message: shader compiler performance issue 181: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >101940: message: shader compiler issue 182: FS SIMD8 shader: 1611 inst, 0 loops, 11151 cycles, 0:0 spills:fills, Promoted 35 constants, compacted 25776 to 18720 bytes. >101940: message: shader compiler issue 183: VS vec4 shader: 101 inst, 0 loops, 644 cycles, 0:0 spills:fills, compacted 1616 to 1184 bytes. >102046: message: shader compiler issue 184: FS SIMD8 shader: 149 inst, 0 loops, 1238 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2384 to 1888 bytes. >102046: message: shader compiler issue 185: FS SIMD16 shader: 149 inst, 0 loops, 1446 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2384 to 1888 bytes. >102046: message: shader compiler issue 186: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >102046: message: shader compiler issue 187: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >102154: message: shader compiler issue 188: FS SIMD8 shader: 248 inst, 0 loops, 2281 cycles, 0:0 spills:fills, Promoted 12 constants, compacted 3968 to 3040 bytes. >102154: message: shader compiler issue 189: FS SIMD16 shader: 248 inst, 0 loops, 2626 cycles, 0:0 spills:fills, Promoted 12 constants, compacted 3968 to 3040 bytes. >102154: message: shader compiler issue 190: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >102154: message: shader compiler issue 191: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >waiting for idle >102255: message: shader compiler performance issue 192: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >102255: message: shader compiler issue 193: FS SIMD8 shader: 914 inst, 0 loops, 7832 cycles, 0:0 spills:fills, Promoted 33 constants, compacted 14624 to 10944 bytes. >102255: message: shader compiler issue 194: VS vec4 shader: 18 inst, 0 loops, 92 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >102334: message: shader compiler issue 195: FS SIMD8 shader: 77 inst, 0 loops, 663 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 848 bytes. >102334: message: shader compiler issue 196: FS SIMD16 shader: 77 inst, 0 loops, 780 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 848 bytes. >102334: message: shader compiler issue 197: VS vec4 shader: 18 inst, 0 loops, 92 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >102428: message: shader compiler issue 198: FS SIMD8 shader: 88 inst, 0 loops, 721 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1408 to 1056 bytes. >102428: message: shader compiler issue 199: FS SIMD16 shader: 89 inst, 0 loops, 866 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1424 to 1072 bytes. >102428: message: shader compiler performance issue 200: vertex shader triggered register spilling. Try reducing the number of live vec4 values to improve performance. >102428: message: shader compiler issue 201: VS vec4 shader: 1016 inst, 0 loops, 8526 cycles, 1:1 spills:fills, compacted 16256 to 13200 bytes. >102579: message: shader compiler performance issue 202: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >102579: message: shader compiler issue 203: FS SIMD8 shader: 607 inst, 0 loops, 2679 cycles, 0:0 spills:fills, Promoted 37 constants, compacted 9712 to 7344 bytes. >102579: message: shader compiler issue 204: VS vec4 shader: 847 inst, 0 loops, 7420 cycles, 0:0 spills:fills, compacted 13552 to 10992 bytes. >102947: message: shader compiler issue 205: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >102947: message: shader compiler issue 206: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >102947: message: shader compiler issue 207: VS vec4 shader: 5 inst, 0 loops, 20 cycles, 0:0 spills:fills, compacted 80 to 80 bytes. >103024: message: shader compiler issue 208: FS SIMD8 shader: 78 inst, 0 loops, 460 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1040 bytes. >103024: message: shader compiler issue 209: FS SIMD16 shader: 78 inst, 0 loops, 522 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1040 bytes. >103024: message: shader compiler issue 210: VS vec4 shader: 29 inst, 0 loops, 124 cycles, 0:0 spills:fills, compacted 464 to 432 bytes. >103102: message: shader compiler issue 211: FS SIMD8 shader: 71 inst, 0 loops, 438 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 944 bytes. >103102: message: shader compiler issue 212: FS SIMD16 shader: 71 inst, 0 loops, 502 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 944 bytes. >103102: message: shader compiler issue 213: VS vec4 shader: 27 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >103164: message: shader compiler issue 214: FS SIMD8 shader: 78 inst, 0 loops, 470 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1008 bytes. >103164: message: shader compiler issue 215: FS SIMD16 shader: 78 inst, 0 loops, 524 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1008 bytes. >103164: message: shader compiler issue 216: VS vec4 shader: 24 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 384 to 336 bytes. >103233: message: shader compiler issue 217: FS SIMD8 shader: 50 inst, 0 loops, 368 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 800 to 656 bytes. >103233: message: shader compiler issue 218: FS SIMD16 shader: 50 inst, 0 loops, 444 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 800 to 656 bytes. >103233: message: shader compiler issue 219: VS vec4 shader: 25 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 400 to 368 bytes. >103297: message: shader compiler issue 220: FS SIMD8 shader: 57 inst, 0 loops, 394 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 912 to 720 bytes. >103297: message: shader compiler issue 221: FS SIMD16 shader: 57 inst, 0 loops, 450 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 912 to 720 bytes. >103297: message: shader compiler issue 222: VS vec4 shader: 23 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 368 to 320 bytes. >103366: message: shader compiler issue 223: FS SIMD8 shader: 29 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 464 to 368 bytes. >103366: message: shader compiler issue 224: FS SIMD16 shader: 29 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 464 to 368 bytes. >103366: message: shader compiler issue 225: VS vec4 shader: 21 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 336 to 304 bytes. >103415: message: shader compiler issue 226: FS SIMD8 shader: 36 inst, 0 loops, 322 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 432 bytes. >103415: message: shader compiler issue 227: FS SIMD16 shader: 36 inst, 0 loops, 368 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 432 bytes. >103415: message: shader compiler issue 228: VS vec4 shader: 21 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 336 to 304 bytes. >waiting for idle >103581: message: shader compiler issue 229: FS SIMD8 shader: 4 inst, 0 loops, 222 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >103581: message: shader compiler issue 230: FS SIMD16 shader: 4 inst, 0 loops, 230 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >103581: message: shader compiler issue 231: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >waiting for idle >waiting for idle >104664: message: shader compiler issue 232: FS SIMD8 shader: 341 inst, 0 loops, 2029 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5456 to 4176 bytes. >104664: message: shader compiler issue 233: FS SIMD16 shader: 342 inst, 0 loops, 2558 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5472 to 4192 bytes. >104664: message: shader compiler issue 234: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >waiting for idle >105189: message: shader compiler issue 235: FS SIMD8 shader: 59 inst, 0 loops, 691 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 944 to 704 bytes. >105189: message: shader compiler issue 236: FS SIMD16 shader: 59 inst, 0 loops, 752 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 944 to 704 bytes. >105189: message: shader compiler issue 237: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >105321: message: shader compiler issue 238: FS SIMD8 shader: 51 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 816 to 672 bytes. >105321: message: shader compiler issue 239: FS SIMD16 shader: 51 inst, 0 loops, 612 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 816 to 672 bytes. >105321: message: shader compiler issue 240: VS vec4 shader: 28 inst, 0 loops, 156 cycles, 0:0 spills:fills, compacted 448 to 384 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >107554: message: shader compiler issue 241: FS SIMD8 shader: 46 inst, 0 loops, 433 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 608 bytes. >107554: message: shader compiler issue 242: FS SIMD16 shader: 46 inst, 0 loops, 522 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 608 bytes. >107554: message: shader compiler issue 243: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >108037: message: shader compiler issue 244: FS SIMD8 shader: 49 inst, 0 loops, 610 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 784 to 480 bytes. >108037: message: shader compiler issue 245: FS SIMD16 shader: 49 inst, 0 loops, 680 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 784 to 480 bytes. >108037: message: shader compiler issue 246: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >108088: message: shader compiler issue 247: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >108088: message: shader compiler issue 248: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >108088: message: shader compiler issue 249: VS vec4 shader: 14 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >108650: message: shader compiler issue 250: FS SIMD8 shader: 93 inst, 0 loops, 571 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1488 to 1152 bytes. >108650: message: shader compiler issue 251: FS SIMD16 shader: 93 inst, 0 loops, 706 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1488 to 1152 bytes. >108650: message: shader compiler issue 252: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >108785: message: shader compiler issue 253: FS SIMD8 shader: 191 inst, 0 loops, 1436 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 3056 to 2368 bytes. >108785: message: shader compiler issue 254: FS SIMD16 shader: 191 inst, 0 loops, 1772 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 3056 to 2368 bytes. >108785: message: shader compiler issue 255: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >109334: message: shader compiler issue 256: FS SIMD8 shader: 56 inst, 0 loops, 580 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 896 to 560 bytes. >109334: message: shader compiler issue 257: FS SIMD16 shader: 56 inst, 0 loops, 634 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 896 to 560 bytes. >109334: message: shader compiler issue 258: VS vec4 shader: 14 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >113116: message: shader compiler issue 259: FS SIMD8 shader: 140 inst, 1 loops, 7410 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 2240 to 1680 bytes. >113116: message: shader compiler issue 260: FS SIMD16 shader: 140 inst, 1 loops, 8642 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 2240 to 1680 bytes. >113116: message: shader compiler issue 261: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >waiting for idle >waiting for idle >113890: message: shader compiler issue 262: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >113890: message: shader compiler issue 263: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >113890: message: shader compiler issue 264: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >113971: message: shader compiler issue 265: FS SIMD8 shader: 348 inst, 0 loops, 2051 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5568 to 4224 bytes. >113971: message: shader compiler issue 266: FS SIMD16 shader: 349 inst, 0 loops, 4016 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5584 to 4240 bytes. >113971: message: shader compiler issue 267: VS vec4 shader: 213 inst, 0 loops, 1136 cycles, 0:0 spills:fills, compacted 3408 to 2944 bytes. >114069: message: shader compiler issue 268: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >114069: message: shader compiler issue 269: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >114069: message: shader compiler issue 270: VS vec4 shader: 292 inst, 0 loops, 1692 cycles, 0:0 spills:fills, compacted 4672 to 3984 bytes. >114224: message: shader compiler issue 271: FS SIMD8 shader: 241 inst, 2 loops, 192999 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 3856 to 2816 bytes. >114224: message: shader compiler issue 272: FS SIMD16 shader: 241 inst, 2 loops, 316276 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 3856 to 2816 bytes. >114224: message: shader compiler issue 273: VS vec4 shader: 16 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >114428: message: shader compiler issue 274: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >114428: message: shader compiler issue 275: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >waiting for idle >waiting for idle >115273: message: shader compiler issue 276: FS SIMD8 shader: 270 inst, 0 loops, 3165 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4320 to 3104 bytes. >115273: message: shader compiler issue 277: FS SIMD16 shader: 270 inst, 0 loops, 3534 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4320 to 3104 bytes. >115273: message: shader compiler issue 278: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >115482: message: shader compiler issue 279: FS SIMD8 shader: 67 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1072 to 800 bytes. >115482: message: shader compiler issue 280: FS SIMD16 shader: 68 inst, 0 loops, 892 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1088 to 816 bytes. >115482: message: shader compiler issue 281: VS vec4 shader: 995 inst, 0 loops, 8464 cycles, 0:0 spills:fills, compacted 15920 to 12944 bytes. >115612: message: shader compiler issue 282: FS SIMD8 shader: 67 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1072 to 800 bytes. >115612: message: shader compiler issue 283: FS SIMD16 shader: 68 inst, 0 loops, 892 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1088 to 816 bytes. >115612: message: shader compiler issue 284: VS vec4 shader: 995 inst, 0 loops, 8464 cycles, 0:0 spills:fills, compacted 15920 to 12944 bytes. >waiting for idle >116346: message: shader compiler issue 285: FS SIMD8 shader: 40 inst, 0 loops, 362 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 368 bytes. >116346: message: shader compiler issue 286: FS SIMD16 shader: 40 inst, 0 loops, 394 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 368 bytes. >116346: message: shader compiler issue 287: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >116406: message: shader compiler issue 288: FS SIMD8 shader: 102 inst, 1 loops, 6496 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1632 to 1168 bytes. >116406: message: shader compiler issue 289: FS SIMD16 shader: 103 inst, 1 loops, 7472 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1648 to 1168 bytes. >116406: message: shader compiler issue 290: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >116463: message: shader compiler issue 291: FS SIMD8 shader: 4 inst, 0 loops, 222 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >116463: message: shader compiler issue 292: FS SIMD16 shader: 4 inst, 0 loops, 230 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >116463: message: shader compiler issue 293: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >116530: message: shader compiler issue 294: FS SIMD8 shader: 95 inst, 0 loops, 720 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1520 to 1136 bytes. >116530: message: shader compiler issue 295: FS SIMD16 shader: 95 inst, 0 loops, 872 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1520 to 1136 bytes. >116530: message: shader compiler issue 296: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >116575: message: shader compiler issue 297: FS SIMD8 shader: 72 inst, 0 loops, 606 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1152 to 864 bytes. >116575: message: shader compiler issue 298: FS SIMD16 shader: 72 inst, 0 loops, 722 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1152 to 864 bytes. >116575: message: shader compiler issue 299: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >116610: message: shader compiler issue 300: FS SIMD8 shader: 175 inst, 0 loops, 1203 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2800 to 2128 bytes. >116610: message: shader compiler issue 301: FS SIMD16 shader: 176 inst, 0 loops, 1366 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2816 to 2144 bytes. >116610: message: shader compiler issue 302: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >117987: message: shader compiler issue 303: FS SIMD8 shader: 464 inst, 2 loops, 212842 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 7424 to 5424 bytes. >117987: message: shader compiler issue 304: FS SIMD16 shader: 464 inst, 2 loops, 355202 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 7424 to 5424 bytes. >117987: message: shader compiler issue 305: VS vec4 shader: 16 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >118156: message: shader compiler issue 306: FS SIMD8 shader: 14 inst, 0 loops, 62 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 224 to 144 bytes. >118156: message: shader compiler issue 307: FS SIMD16 shader: 14 inst, 0 loops, 80 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 224 to 144 bytes. >118156: message: shader compiler issue 308: VS vec4 shader: 15 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 240 to 224 bytes. >waiting for idle >waiting for idle >118858: message: shader compiler issue 309: FS SIMD8 shader: 289 inst, 0 loops, 1531 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 4624 to 3360 bytes. >118858: message: shader compiler issue 310: FS SIMD16 shader: 290 inst, 0 loops, 1848 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 4640 to 3376 bytes. >118858: message: shader compiler issue 311: VS vec4 shader: 1095 inst, 0 loops, 9914 cycles, 0:0 spills:fills, compacted 17520 to 14256 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >134040: message: shader compiler issue 312: FS SIMD8 shader: 27 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >134040: message: shader compiler issue 313: FS SIMD16 shader: 28 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 448 to 320 bytes. >134064: message: shader compiler issue 314: FS SIMD8 shader: 27 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >134064: message: shader compiler issue 315: FS SIMD16 shader: 28 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 448 to 320 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >145499: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >145501: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >145503: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >148182: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >148184: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >148186: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >150829: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >150831: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >150833: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >153571: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >153573: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >153575: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >156218: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >156220: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >156222: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >162891: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >162893: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >162895: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >165897: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >165899: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >165901: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >168712: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >168714: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >168716: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >171835: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >171837: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >171839: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >174563: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >174565: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >174567: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >177380: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >177382: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >177384: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >180026: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >180028: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >180030: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >182674: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >182676: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >182678: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >185345: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >185347: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >185349: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >187995: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >187997: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >187999: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >188009: message: shader compiler issue 316: FS SIMD8 shader: 347 inst, 0 loops, 1931 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5552 to 4224 bytes. >188009: message: shader compiler issue 317: FS SIMD16 shader: 348 inst, 0 loops, 3436 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5568 to 4240 bytes. >188009: message: shader compiler issue 318: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >188099: message: shader compiler issue 319: FS SIMD8 shader: 287 inst, 0 loops, 1581 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4592 to 3472 bytes. >188099: message: shader compiler issue 320: FS SIMD16 shader: 287 inst, 0 loops, 3224 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4592 to 3472 bytes. >188099: message: shader compiler issue 321: VS vec4 shader: 67 inst, 0 loops, 308 cycles, 0:0 spills:fills, compacted 1072 to 960 bytes. >188167: message: shader compiler issue 322: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >188167: message: shader compiler issue 323: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >188167: message: shader compiler issue 324: VS vec4 shader: 31 inst, 0 loops, 176 cycles, 0:0 spills:fills, compacted 496 to 400 bytes. >188207: message: shader compiler issue 325: FS SIMD8 shader: 500 inst, 0 loops, 2800 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 8000 to 6096 bytes. >188207: message: shader compiler issue 326: FS SIMD16 shader: 501 inst, 0 loops, 5262 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 8016 to 6112 bytes. >188207: message: api performance issue 49: Copying to larger program cache: 512 kB -> 1024 kB >188207: message: shader compiler issue 327: VS vec4 shader: 66 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1056 to 912 bytes. >188300: message: shader compiler issue 328: FS SIMD8 shader: 62 inst, 0 loops, 359 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188300: message: shader compiler issue 329: FS SIMD16 shader: 62 inst, 0 loops, 454 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188300: message: shader compiler issue 330: VS vec4 shader: 55 inst, 0 loops, 300 cycles, 0:0 spills:fills, compacted 880 to 800 bytes. >188369: message: shader compiler issue 331: FS SIMD8 shader: 367 inst, 0 loops, 1988 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5872 to 4496 bytes. >188369: message: shader compiler issue 332: FS SIMD16 shader: 368 inst, 0 loops, 3606 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5888 to 4512 bytes. >188369: message: shader compiler issue 333: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188458: message: shader compiler issue 334: FS SIMD8 shader: 62 inst, 0 loops, 382 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188458: message: shader compiler issue 335: FS SIMD16 shader: 62 inst, 0 loops, 432 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188458: message: shader compiler issue 336: VS vec4 shader: 55 inst, 0 loops, 300 cycles, 0:0 spills:fills, compacted 880 to 800 bytes. >188525: message: shader compiler issue 337: FS SIMD8 shader: 364 inst, 0 loops, 2107 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5824 to 4464 bytes. >188525: message: shader compiler issue 338: FS SIMD16 shader: 365 inst, 0 loops, 3298 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5840 to 4480 bytes. >188525: message: shader compiler issue 339: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188615: message: shader compiler issue 340: FS SIMD8 shader: 136 inst, 0 loops, 884 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2176 to 1600 bytes. >188615: message: shader compiler issue 341: FS SIMD16 shader: 136 inst, 0 loops, 1162 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2176 to 1600 bytes. >188615: message: shader compiler issue 342: VS vec4 shader: 66 inst, 0 loops, 308 cycles, 0:0 spills:fills, compacted 1056 to 944 bytes. >188684: message: shader compiler issue 343: FS SIMD8 shader: 355 inst, 0 loops, 2047 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5680 to 4288 bytes. >188684: message: shader compiler issue 344: FS SIMD16 shader: 356 inst, 0 loops, 2648 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5696 to 4304 bytes. >188684: message: shader compiler issue 345: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188769: message: shader compiler issue 346: FS SIMD8 shader: 419 inst, 0 loops, 2545 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 6704 to 5088 bytes. >188769: message: shader compiler issue 347: FS SIMD16 shader: 420 inst, 0 loops, 3022 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 6720 to 5104 bytes. >188769: message: shader compiler issue 348: VS vec4 shader: 59 inst, 0 loops, 230 cycles, 0:0 spills:fills, compacted 944 to 800 bytes. >188853: message: shader compiler issue 349: FS SIMD8 shader: 382 inst, 0 loops, 2445 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 6112 to 4640 bytes. >188853: message: shader compiler issue 350: FS SIMD16 shader: 383 inst, 0 loops, 2936 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 6128 to 4656 bytes. >188853: message: shader compiler issue 351: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >188943: message: shader compiler issue 352: FS SIMD8 shader: 55 inst, 0 loops, 350 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 880 to 672 bytes. >188943: message: shader compiler issue 353: FS SIMD16 shader: 56 inst, 0 loops, 446 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 896 to 688 bytes. >188943: message: shader compiler issue 354: VS vec4 shader: 104 inst, 0 loops, 472 cycles, 0:0 spills:fills, compacted 1664 to 1392 bytes. >188990: message: shader compiler issue 355: FS SIMD8 shader: 265 inst, 0 loops, 1338 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4240 to 3216 bytes. >188990: message: shader compiler issue 356: FS SIMD16 shader: 265 inst, 0 loops, 3950 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4240 to 3216 bytes. >188990: message: shader compiler issue 357: VS vec4 shader: 68 inst, 0 loops, 310 cycles, 0:0 spills:fills, compacted 1088 to 976 bytes. >189066: message: shader compiler issue 358: FS SIMD8 shader: 482 inst, 0 loops, 2717 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7712 to 5888 bytes. >189066: message: shader compiler issue 359: FS SIMD16 shader: 483 inst, 0 loops, 5578 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7728 to 5904 bytes. >189066: message: shader compiler issue 360: VS vec4 shader: 67 inst, 0 loops, 240 cycles, 0:0 spills:fills, compacted 1072 to 928 bytes. >189176: message: shader compiler issue 361: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >189176: message: shader compiler issue 362: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >189176: message: shader compiler issue 363: VS vec4 shader: 246 inst, 0 loops, 1142 cycles, 0:0 spills:fills, compacted 3936 to 3392 bytes. >189267: message: shader compiler issue 364: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >189267: message: shader compiler issue 365: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >189267: message: shader compiler issue 366: VS vec4 shader: 252 inst, 0 loops, 1226 cycles, 0:0 spills:fills, compacted 4032 to 3472 bytes. >189363: message: shader compiler issue 367: FS SIMD8 shader: 40 inst, 0 loops, 329 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 432 bytes. >189363: message: shader compiler issue 368: FS SIMD16 shader: 40 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 432 bytes. >189363: message: shader compiler issue 369: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. >189418: message: shader compiler issue 370: FS SIMD8 shader: 316 inst, 0 loops, 1952 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5056 to 3872 bytes. >189418: message: shader compiler issue 371: FS SIMD16 shader: 317 inst, 0 loops, 2504 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5072 to 3888 bytes. >189418: message: shader compiler issue 372: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >189501: message: shader compiler issue 373: FS SIMD8 shader: 24 inst, 0 loops, 131 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 384 to 288 bytes. >189501: message: shader compiler issue 374: FS SIMD16 shader: 24 inst, 0 loops, 170 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 384 to 288 bytes. >189501: message: shader compiler issue 375: VS vec4 shader: 51 inst, 0 loops, 296 cycles, 0:0 spills:fills, compacted 816 to 736 bytes. >189551: message: shader compiler issue 376: FS SIMD8 shader: 401 inst, 0 loops, 2417 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6416 to 4896 bytes. >189551: message: shader compiler issue 377: FS SIMD16 shader: 402 inst, 0 loops, 3012 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6432 to 4912 bytes. >189551: message: shader compiler issue 378: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >waiting for idle >waiting for idle >waiting for idle >191839: message: shader compiler issue 379: FS SIMD8 shader: 184 inst, 0 loops, 1154 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2944 to 2192 bytes. >191839: message: shader compiler issue 380: FS SIMD16 shader: 185 inst, 0 loops, 1550 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2960 to 2208 bytes. >191839: message: shader compiler issue 381: VS vec4 shader: 848 inst, 0 loops, 7184 cycles, 0:0 spills:fills, compacted 13568 to 11008 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >193111: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >193113: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >193115: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >198966: message: shader compiler issue 382: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >198966: message: shader compiler issue 383: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >198966: message: shader compiler issue 384: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >199129: message: shader compiler issue 385: FS SIMD8 shader: 512 inst, 0 loops, 3233 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 8192 to 6160 bytes. >199129: message: shader compiler issue 386: FS SIMD16 shader: 513 inst, 0 loops, 5754 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 8208 to 6176 bytes. >199129: message: shader compiler issue 387: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >199236: message: shader compiler issue 388: FS SIMD8 shader: 369 inst, 0 loops, 2599 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5904 to 4560 bytes. >199236: message: shader compiler issue 389: FS SIMD16 shader: 370 inst, 0 loops, 3304 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5920 to 4576 bytes. >199236: message: shader compiler issue 390: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >waiting for idle >199425: message: shader compiler issue 391: FS SIMD8 shader: 329 inst, 0 loops, 2072 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5264 to 4080 bytes. >199425: message: shader compiler issue 392: FS SIMD16 shader: 330 inst, 0 loops, 2596 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5280 to 4096 bytes. >199425: message: shader compiler issue 393: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >199604: message: shader compiler issue 394: FS SIMD8 shader: 329 inst, 0 loops, 2072 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5264 to 4080 bytes. >199604: message: shader compiler issue 395: FS SIMD16 shader: 330 inst, 0 loops, 2596 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5280 to 4096 bytes. >199604: message: shader compiler issue 396: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >199781: message: shader compiler issue 397: FS SIMD8 shader: 290 inst, 0 loops, 2054 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4640 to 3584 bytes. >199781: message: shader compiler issue 398: FS SIMD16 shader: 291 inst, 0 loops, 2404 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4656 to 3600 bytes. >199781: message: shader compiler issue 399: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >199920: message: shader compiler issue 400: FS SIMD8 shader: 291 inst, 0 loops, 2054 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4656 to 3600 bytes. >199920: message: shader compiler issue 401: FS SIMD16 shader: 292 inst, 0 loops, 2410 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4672 to 3616 bytes. >199920: message: shader compiler issue 402: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >waiting for idle >200946: message: shader compiler issue 403: FS SIMD8 shader: 3 inst, 0 loops, 18 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >200946: message: shader compiler issue 404: FS SIMD16 shader: 3 inst, 0 loops, 22 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >200946: message: api performance issue 84: Recompiling fragment shader for program 1955 >200946: message: api performance issue 85: number of color buffers 1->0 >waiting for idle >waiting for idle >201897: message: shader compiler issue 405: FS SIMD8 shader: 126 inst, 0 loops, 814 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2016 to 1424 bytes. >201897: message: shader compiler issue 406: FS SIMD16 shader: 127 inst, 0 loops, 896 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2032 to 1440 bytes. >201897: message: shader compiler issue 407: VS vec4 shader: 871 inst, 0 loops, 7468 cycles, 0:0 spills:fills, compacted 13936 to 11312 bytes. >202153: message: shader compiler issue 408: FS SIMD8 shader: 250 inst, 0 loops, 1424 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4000 to 3008 bytes. >202153: message: shader compiler issue 409: FS SIMD16 shader: 251 inst, 0 loops, 1864 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4016 to 3024 bytes. >202153: message: shader compiler issue 410: VS vec4 shader: 838 inst, 0 loops, 7526 cycles, 0:0 spills:fills, compacted 13408 to 10944 bytes. >waiting for idle >202490: message: shader compiler issue 411: FS SIMD8 shader: 268 inst, 0 loops, 1531 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 4288 to 3136 bytes. >202490: message: shader compiler issue 412: FS SIMD16 shader: 269 inst, 0 loops, 1974 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 4304 to 3152 bytes. >202490: message: shader compiler issue 413: VS vec4 shader: 906 inst, 0 loops, 8096 cycles, 0:0 spills:fills, compacted 14496 to 11808 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >203641: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >203643: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >203645: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >204735: message: shader compiler issue 414: FS SIMD8 shader: 27 inst, 0 loops, 48 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 256 bytes. >204735: message: shader compiler issue 415: FS SIMD16 shader: 27 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 256 bytes. >204735: message: shader compiler issue 416: VS vec4 shader: 14 inst, 0 loops, 86 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >210970: message: shader compiler issue 417: FS SIMD8 shader: 265 inst, 0 loops, 1486 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 4240 to 3152 bytes. >210970: message: shader compiler issue 418: FS SIMD16 shader: 266 inst, 0 loops, 1906 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 4256 to 3168 bytes. >210970: message: shader compiler issue 419: VS vec4 shader: 883 inst, 0 loops, 7446 cycles, 0:0 spills:fills, compacted 14128 to 11488 bytes. >211285: message: shader compiler issue 420: FS SIMD8 shader: 31 inst, 0 loops, 187 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >211285: message: shader compiler issue 421: FS SIMD16 shader: 31 inst, 0 loops, 236 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >211285: message: shader compiler issue 422: VS vec4 shader: 1029 inst, 0 loops, 8716 cycles, 0:0 spills:fills, compacted 16464 to 13216 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >212374: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >212376: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >212378: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >220845: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >220847: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >220849: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >255414: message: shader compiler issue 423: FS SIMD8 shader: 369 inst, 0 loops, 2599 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5904 to 4560 bytes. >255414: message: shader compiler issue 424: FS SIMD16 shader: 370 inst, 0 loops, 3304 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5920 to 4576 bytes. >255414: message: shader compiler issue 425: VS vec4 shader: 395 inst, 0 loops, 3490 cycles, 0:0 spills:fills, compacted 6320 to 5200 bytes. >255544: message: shader compiler issue 426: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >255544: message: shader compiler issue 427: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >255544: message: shader compiler issue 428: VS vec4 shader: 395 inst, 0 loops, 3490 cycles, 0:0 spills:fills, compacted 6320 to 5200 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >259201: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >259203: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >259205: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >275330: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >275332: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >275334: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >298847: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >298849: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >298851: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >320015: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >320017: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >320019: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >334347: message: api performance issue 106: using glBufferSubData(buffer 4898, offset 0, size 288) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >341225: message: shader compiler issue 429: FS SIMD8 shader: 378 inst, 0 loops, 1958 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 6048 to 4528 bytes. >341225: message: shader compiler issue 430: FS SIMD16 shader: 379 inst, 0 loops, 2504 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 6064 to 4544 bytes. >341225: message: shader compiler performance issue 431: vertex shader triggered register spilling. Try reducing the number of live vec4 values to improve performance. >341225: message: shader compiler issue 432: VS vec4 shader: 1081 inst, 0 loops, 9206 cycles, 2:2 spills:fills, compacted 17296 to 14128 bytes. >341448: message: shader compiler issue 433: FS SIMD8 shader: 31 inst, 0 loops, 335 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >341448: message: shader compiler issue 434: FS SIMD16 shader: 31 inst, 0 loops, 376 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >341448: message: shader compiler issue 435: VS vec4 shader: 1006 inst, 0 loops, 8492 cycles, 0:0 spills:fills, compacted 16096 to 13072 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >342540: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >342542: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >342544: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >352256: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >352258: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >352260: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >367819: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >367821: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >367823: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >393695: message: api performance issue 106: too many identical messages; ignoring >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >3220350: message: shader compiler issue 436: FS SIMD8 shader: 31 inst, 0 loops, 187 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >3220350: message: shader compiler issue 437: FS SIMD16 shader: 31 inst, 0 loops, 236 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >3220350: message: shader compiler issue 438: VS vec4 shader: 994 inst, 0 loops, 8566 cycles, 0:0 spills:fills, compacted 15904 to 12928 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >6840820: message: shader compiler issue 439: FS SIMD8 shader: 161 inst, 0 loops, 848 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 2576 to 1888 bytes. >6840820: message: shader compiler issue 440: FS SIMD16 shader: 162 inst, 0 loops, 910 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 2592 to 1904 bytes. >6840820: message: shader compiler issue 441: VS vec4 shader: 360 inst, 0 loops, 2782 cycles, 0:0 spills:fills, compacted 5760 to 4800 bytes. >6840985: message: shader compiler issue 442: FS SIMD8 shader: 88 inst, 0 loops, 721 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1408 to 1056 bytes. >6840985: message: shader compiler issue 443: FS SIMD16 shader: 89 inst, 0 loops, 866 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1424 to 1072 bytes. >6840985: message: shader compiler issue 444: VS vec4 shader: 294 inst, 0 loops, 1992 cycles, 0:0 spills:fills, compacted 4704 to 3936 bytes. >waiting for idle >6841318: message: shader compiler issue 445: FS SIMD8 shader: 8 inst, 0 loops, 250 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 128 to 80 bytes. >6841318: message: shader compiler issue 446: FS SIMD16 shader: 8 inst, 0 loops, 264 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 128 to 80 bytes. >6841318: message: shader compiler issue 447: VS vec4 shader: 18 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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>waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting 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>waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >7539367: message: shader compiler performance issue 448: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >7539367: message: shader compiler issue 449: FS SIMD8 shader: 733 inst, 0 loops, 3711 cycles, 0:0 spills:fills, Promoted 41 constants, compacted 11728 to 8880 bytes. >7539367: message: shader compiler issue 450: VS vec4 shader: 59 inst, 0 loops, 230 cycles, 0:0 spills:fills, compacted 944 to 800 bytes. >7539424: message: shader compiler issue 451: FS SIMD8 shader: 30 inst, 0 loops, 314 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 480 to 320 bytes. >7539424: message: shader compiler issue 452: FS SIMD16 shader: 30 inst, 0 loops, 354 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 480 to 320 bytes. >7539424: message: shader compiler issue 453: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. >7539481: message: shader compiler issue 454: FS SIMD8 shader: 200 inst, 0 loops, 727 cycles, 0:0 spills:fills, Promoted 11 constants, compacted 3200 to 2368 bytes. >7539481: message: shader compiler issue 455: FS SIMD16 shader: 201 inst, 0 loops, 1202 cycles, 0:0 spills:fills, Promoted 11 constants, compacted 3216 to 2384 bytes. >7539481: message: shader compiler issue 456: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >7541655: message: major shader compiler issue 457: 0:352(23): warning: `f10' used uninitialized >7541655: message: major shader compiler issue 458: 0:353(27): warning: `v11' used uninitialized >7541655 @2 glCompileShader(shader = 7168) >7541655: warning: 0:352(23): warning: `f10' used uninitialized >0:353(27): warning: `v11' used uninitialized > >7541663: message: shader compiler issue 459: FS SIMD8 shader: 224 inst, 0 loops, 1737 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7541663: message: shader compiler issue 460: FS SIMD16 shader: 224 inst, 0 loops, 1930 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7541663: message: shader compiler issue 461: TES vec4 shader: 93 inst, 0 loops, 714 cycles, 0:0 spills:fills, compacted 1488 to 1312 bytes. >7541663: message: shader compiler issue 462: TCS vec4 shader: 396 inst, 0 loops, 2054 cycles, 19:9 spills:fills, compacted 6336 to 5152 bytes. >7541663: message: shader compiler issue 463: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7541801: message: shader compiler issue 464: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7541801: message: shader compiler issue 465: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7541801: message: shader compiler issue 466: TES vec4 shader: 88 inst, 0 loops, 880 cycles, 0:0 spills:fills, compacted 1408 to 1232 bytes. >7541801: message: shader compiler issue 467: TCS vec4 shader: 396 inst, 0 loops, 2054 cycles, 19:9 spills:fills, compacted 6336 to 5152 bytes. >7541801: message: shader compiler issue 468: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7541915: message: shader compiler issue 469: FS SIMD8 shader: 382 inst, 0 loops, 2114 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6112 to 4768 bytes. >7541915: message: shader compiler issue 470: FS SIMD16 shader: 383 inst, 0 loops, 4450 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6128 to 4784 bytes. >7541915: message: shader compiler issue 471: TES vec4 shader: 92 inst, 0 loops, 616 cycles, 0:0 spills:fills, compacted 1472 to 1280 bytes. >7541915: message: shader compiler issue 472: TCS vec4 shader: 426 inst, 0 loops, 2196 cycles, 22:10 spills:fills, compacted 6816 to 5552 bytes. >7541915: message: shader compiler issue 473: VS vec4 shader: 201 inst, 0 loops, 1218 cycles, 0:0 spills:fills, compacted 3216 to 2848 bytes. >7542073: message: shader compiler issue 474: FS SIMD8 shader: 224 inst, 0 loops, 1737 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7542073: message: shader compiler issue 475: FS SIMD16 shader: 224 inst, 0 loops, 1930 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7542073: message: shader compiler issue 476: VS vec4 shader: 145 inst, 0 loops, 1134 cycles, 0:0 spills:fills, compacted 2320 to 2064 bytes. >7542152: message: shader compiler issue 477: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542152: message: shader compiler issue 478: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542152: message: shader compiler issue 479: VS vec4 shader: 142 inst, 0 loops, 1132 cycles, 0:0 spills:fills, compacted 2272 to 2016 bytes. >7542203: message: shader compiler issue 480: FS SIMD8 shader: 382 inst, 0 loops, 2114 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6112 to 4768 bytes. >7542203: message: shader compiler issue 481: FS SIMD16 shader: 383 inst, 0 loops, 4450 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6128 to 4784 bytes. >7542203: message: shader compiler issue 482: VS vec4 shader: 147 inst, 0 loops, 1018 cycles, 0:0 spills:fills, compacted 2352 to 2064 bytes. >7542310: message: major shader compiler issue 483: 0:351(23): warning: `f10' used uninitialized >7542310: message: major shader compiler issue 484: 0:352(27): warning: `v11' used uninitialized >7542310 @2 glCompileShader(shader = 7166) >7542310: warning: 0:351(23): warning: `f10' used uninitialized >0:352(27): warning: `v11' used uninitialized > >7542318: message: shader compiler issue 485: FS SIMD8 shader: 203 inst, 0 loops, 1682 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542318: message: shader compiler issue 486: FS SIMD16 shader: 203 inst, 0 loops, 1938 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542318: message: shader compiler issue 487: TES vec4 shader: 80 inst, 0 loops, 696 cycles, 0:0 spills:fills, compacted 1280 to 1152 bytes. >7542318: message: shader compiler issue 488: TCS vec4 shader: 392 inst, 0 loops, 2036 cycles, 19:9 spills:fills, compacted 6272 to 5104 bytes. >7542318: message: shader compiler issue 489: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7542450: message: shader compiler issue 490: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542450: message: shader compiler issue 491: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542450: message: shader compiler issue 492: TES vec4 shader: 75 inst, 0 loops, 716 cycles, 0:0 spills:fills, compacted 1200 to 1072 bytes. >7542450: message: shader compiler issue 493: TCS vec4 shader: 392 inst, 0 loops, 2036 cycles, 19:9 spills:fills, compacted 6272 to 5104 bytes. >7542450: message: shader compiler issue 494: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7542560: message: shader compiler issue 495: FS SIMD8 shader: 362 inst, 0 loops, 2059 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5792 to 4416 bytes. >7542560: message: shader compiler issue 496: FS SIMD16 shader: 363 inst, 0 loops, 3862 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5808 to 4432 bytes. >7542560: message: shader compiler issue 497: TES vec4 shader: 79 inst, 0 loops, 730 cycles, 0:0 spills:fills, compacted 1264 to 1104 bytes. >7542560: message: shader compiler issue 498: TCS vec4 shader: 422 inst, 0 loops, 2178 cycles, 22:10 spills:fills, compacted 6752 to 5504 bytes. >7542560: message: shader compiler issue 499: VS vec4 shader: 201 inst, 0 loops, 1218 cycles, 0:0 spills:fills, compacted 3216 to 2848 bytes. >7542708: message: shader compiler issue 500: FS SIMD8 shader: 203 inst, 0 loops, 1682 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542708: message: shader compiler issue 501: FS SIMD16 shader: 203 inst, 0 loops, 1938 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542708: message: shader compiler issue 502: VS vec4 shader: 145 inst, 0 loops, 1134 cycles, 0:0 spills:fills, compacted 2320 to 2064 bytes. >7542783: message: shader compiler issue 503: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542783: message: shader compiler issue 504: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542783: message: shader compiler issue 505: VS vec4 shader: 142 inst, 0 loops, 1132 cycles, 0:0 spills:fills, compacted 2272 to 2016 bytes. >7542832: message: shader compiler issue 506: FS SIMD8 shader: 362 inst, 0 loops, 2059 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5792 to 4416 bytes. >7542832: message: shader compiler issue 507: FS SIMD16 shader: 363 inst, 0 loops, 3862 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5808 to 4432 bytes. >7542832: message: shader compiler issue 508: VS vec4 shader: 147 inst, 0 loops, 1018 cycles, 0:0 spills:fills, compacted 2352 to 2064 bytes. >7542939: message: shader compiler issue 509: FS SIMD8 shader: 411 inst, 0 loops, 1938 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6576 to 4992 bytes. >7542939: message: shader compiler issue 510: FS SIMD16 shader: 412 inst, 0 loops, 4502 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6592 to 5008 bytes. >7542939: message: shader compiler issue 511: VS vec4 shader: 66 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1056 to 912 bytes. >7543031: message: shader compiler issue 512: FS SIMD8 shader: 46 inst, 0 loops, 363 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 544 bytes. >7543031: message: shader compiler issue 513: FS SIMD16 shader: 46 inst, 0 loops, 418 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 544 bytes. >7543031: message: shader compiler issue 514: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. >7543085: message: shader compiler issue 515: FS SIMD8 shader: 245 inst, 0 loops, 1276 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3920 to 3040 bytes. >7543085: message: shader compiler issue 516: FS SIMD16 shader: 246 inst, 0 loops, 1590 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3936 to 3056 bytes. >7543085: message: shader compiler issue 517: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >7543161: message: shader compiler issue 518: FS SIMD8 shader: 118 inst, 0 loops, 651 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1888 to 1360 bytes. >7543161: message: shader compiler issue 519: FS SIMD16 shader: 118 inst, 0 loops, 806 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1888 to 1360 bytes. >7543161: message: shader compiler issue 520: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >7543233: message: shader compiler issue 521: FS SIMD8 shader: 268 inst, 0 loops, 1342 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4288 to 3184 bytes. >7543233: message: shader compiler issue 522: FS SIMD16 shader: 269 inst, 0 loops, 2926 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4304 to 3200 bytes. >7543233: message: shader compiler issue 523: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >7543324: message: shader compiler issue 524: FS SIMD8 shader: 49 inst, 0 loops, 478 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 784 to 624 bytes. >7543324: message: shader compiler issue 525: FS SIMD16 shader: 49 inst, 0 loops, 558 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 784 to 624 bytes. >7543324: message: shader compiler issue 526: VS vec4 shader: 104 inst, 0 loops, 686 cycles, 0:0 spills:fills, compacted 1664 to 1504 bytes. >7543382: message: shader compiler issue 527: FS SIMD8 shader: 13 inst, 0 loops, 298 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 144 bytes. >7543382: message: shader compiler issue 528: FS SIMD16 shader: 13 inst, 0 loops, 324 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 144 bytes. >7543382: message: shader compiler issue 529: VS vec4 shader: 89 inst, 0 loops, 670 cycles, 0:0 spills:fills, compacted 1424 to 1280 bytes. >7543438: message: shader compiler issue 530: FS SIMD8 shader: 261 inst, 0 loops, 1270 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4176 to 3104 bytes. >7543438: message: shader compiler issue 531: FS SIMD16 shader: 262 inst, 0 loops, 1706 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4192 to 3120 bytes. >7543438: message: shader compiler issue 532: VS vec4 shader: 114 inst, 0 loops, 578 cycles, 0:0 spills:fills, compacted 1824 to 1600 bytes. >7543523: message: shader compiler issue 533: FS SIMD8 shader: 30 inst, 0 loops, 376 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 480 to 368 bytes. >7543523: message: shader compiler issue 534: FS SIMD16 shader: 30 inst, 0 loops, 424 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 480 to 368 bytes. >7543523: message: shader compiler issue 535: VS vec4 shader: 143 inst, 0 loops, 622 cycles, 0:0 spills:fills, compacted 2288 to 2000 bytes. >7543611: message: shader compiler issue 536: FS SIMD8 shader: 77 inst, 0 loops, 681 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1232 to 944 bytes. >7543611: message: shader compiler issue 537: FS SIMD16 shader: 78 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1248 to 960 bytes. >7543611: message: shader compiler issue 538: VS vec4 shader: 108 inst, 0 loops, 560 cycles, 0:0 spills:fills, compacted 1728 to 1504 bytes. >7543668: message: shader compiler issue 539: FS SIMD8 shader: 35 inst, 0 loops, 288 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 560 to 448 bytes. >7543668: message: shader compiler issue 540: FS SIMD16 shader: 36 inst, 0 loops, 348 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 576 to 464 bytes. >7543668: message: shader compiler issue 541: VS vec4 shader: 78 inst, 0 loops, 548 cycles, 0:0 spills:fills, compacted 1248 to 1088 bytes. >7543705: message: shader compiler issue 542: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >7543705: message: shader compiler issue 543: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >7543705: message: shader compiler issue 544: VS vec4 shader: 63 inst, 0 loops, 402 cycles, 0:0 spills:fills, compacted 1008 to 848 bytes. >7543747: message: shader compiler issue 545: FS SIMD8 shader: 245 inst, 0 loops, 1370 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 3920 to 2992 bytes. >7543747: message: shader compiler issue 546: FS SIMD16 shader: 246 inst, 0 loops, 1652 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 3936 to 3008 bytes. >7543747: message: shader compiler issue 547: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7543832: message: shader compiler issue 548: FS SIMD8 shader: 150 inst, 0 loops, 1133 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2400 to 1808 bytes. >7543832: message: shader compiler issue 549: FS SIMD16 shader: 151 inst, 0 loops, 1410 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2416 to 1824 bytes. >7543832: message: shader compiler issue 550: VS vec4 shader: 120 inst, 0 loops, 570 cycles, 0:0 spills:fills, compacted 1920 to 1680 bytes. >7543904: message: shader compiler issue 551: FS SIMD8 shader: 42 inst, 0 loops, 352 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 672 to 512 bytes. >7543904: message: shader compiler issue 552: FS SIMD16 shader: 43 inst, 0 loops, 428 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 688 to 528 bytes. >7543904: message: shader compiler issue 553: VS vec4 shader: 72 inst, 0 loops, 436 cycles, 0:0 spills:fills, compacted 1152 to 960 bytes. >7543953: message: shader compiler issue 554: FS SIMD8 shader: 293 inst, 0 loops, 1684 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4688 to 3536 bytes. >7543953: message: shader compiler issue 555: FS SIMD16 shader: 294 inst, 0 loops, 2032 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4704 to 3552 bytes. >7543953: message: shader compiler issue 556: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7544052: message: shader compiler issue 557: FS SIMD8 shader: 147 inst, 0 loops, 955 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2352 to 1776 bytes. >7544052: message: shader compiler issue 558: FS SIMD16 shader: 148 inst, 0 loops, 1194 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2368 to 1792 bytes. >7544052: message: shader compiler issue 559: VS vec4 shader: 120 inst, 0 loops, 570 cycles, 0:0 spills:fills, compacted 1920 to 1680 bytes. >7544131: message: shader compiler issue 560: FS SIMD8 shader: 287 inst, 0 loops, 1540 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4592 to 3488 bytes. >7544131: message: shader compiler issue 561: FS SIMD16 shader: 288 inst, 0 loops, 1918 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4608 to 3504 bytes. >7544131: message: shader compiler issue 562: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7544261: message: shader compiler issue 563: FS SIMD8 shader: 318 inst, 0 loops, 1866 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 5088 to 3872 bytes. >7544261: message: shader compiler issue 564: FS SIMD16 shader: 319 inst, 0 loops, 3572 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 5104 to 3888 bytes. >7544261: message: shader compiler issue 565: VS vec4 shader: 122 inst, 0 loops, 576 cycles, 0:0 spills:fills, compacted 1952 to 1712 bytes. >7544339: message: shader compiler issue 566: FS SIMD8 shader: 446 inst, 0 loops, 2402 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 7136 to 5504 bytes. >7544339: message: shader compiler issue 567: FS SIMD16 shader: 447 inst, 0 loops, 4778 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 7152 to 5520 bytes. >7544339: message: shader compiler issue 568: VS vec4 shader: 120 inst, 0 loops, 458 cycles, 0:0 spills:fills, compacted 1920 to 1648 bytes. >7544461: message: shader compiler issue 569: FS SIMD8 shader: 50 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 800 to 640 bytes. >7544461: message: shader compiler issue 570: FS SIMD16 shader: 51 inst, 0 loops, 424 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 816 to 656 bytes. >7544461: message: shader compiler issue 571: VS vec4 shader: 104 inst, 0 loops, 472 cycles, 0:0 spills:fills, compacted 1664 to 1392 bytes. >7544527: message: shader compiler issue 572: FS SIMD8 shader: 393 inst, 0 loops, 2158 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6288 to 4784 bytes. >7544527: message: shader compiler issue 573: FS SIMD16 shader: 394 inst, 0 loops, 4636 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6304 to 4800 bytes. >7544527: message: api performance issue 49: Copying to larger program cache: 1024 kB -> 2048 kB >7544527: message: shader compiler issue 574: VS vec4 shader: 67 inst, 0 loops, 240 cycles, 0:0 spills:fills, compacted 1072 to 928 bytes. >7544615: message: shader compiler issue 575: FS SIMD8 shader: 213 inst, 0 loops, 1036 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3408 to 2528 bytes. >7544615: message: shader compiler issue 576: FS SIMD16 shader: 214 inst, 0 loops, 1318 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3424 to 2544 bytes. >7544615: message: shader compiler issue 577: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >7548512: message: shader compiler issue 578: FS SIMD8 shader: 202 inst, 0 loops, 1246 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 3232 to 2496 bytes. >7548512: message: shader compiler issue 579: FS SIMD16 shader: 203 inst, 0 loops, 1490 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 3248 to 2512 bytes. >7548512: message: shader compiler issue 580: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >7548678: message: shader compiler issue 581: FS SIMD8 shader: 202 inst, 0 loops, 1246 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 3232 to 2496 bytes. >7548678: message: shader compiler issue 582: FS SIMD16 shader: 203 inst, 0 loops, 1490 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 3248 to 2512 bytes. >7548678: message: shader compiler issue 583: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >7548796: message: shader compiler issue 584: FS SIMD8 shader: 303 inst, 0 loops, 1538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4848 to 3696 bytes. >7548796: message: shader compiler issue 585: FS SIMD16 shader: 304 inst, 0 loops, 2828 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4864 to 3712 bytes. >7548796: message: shader compiler issue 586: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >7548933: message: shader compiler issue 587: FS SIMD8 shader: 294 inst, 0 loops, 1659 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4704 to 3600 bytes. >7548933: message: shader compiler issue 588: FS SIMD16 shader: 295 inst, 0 loops, 3114 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4720 to 3616 bytes. >7548933: message: shader compiler issue 589: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >waiting for idle >waiting for idle >7550016: message: shader compiler issue 590: FS SIMD8 shader: 336 inst, 0 loops, 1378 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 5376 to 3936 bytes. >7550016: message: shader compiler issue 591: FS SIMD16 shader: 337 inst, 0 loops, 4732 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 5392 to 3952 bytes. >7550016: message: shader compiler issue 592: VS vec4 shader: 854 inst, 0 loops, 7350 cycles, 0:0 spills:fills, compacted 13664 to 11088 bytes. >7550309: message: shader compiler issue 593: FS SIMD8 shader: 12 inst, 0 loops, 266 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >7550309: message: shader compiler issue 594: FS SIMD16 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >7550309: message: shader compiler issue 595: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >7550388: message: shader compiler performance issue 596: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >7550388: message: shader compiler issue 597: FS SIMD8 shader: 1333 inst, 1 loops, 23049 cycles, 0:0 spills:fills, Promoted 23 constants, compacted 21328 to 15600 bytes. >7550388: message: shader compiler issue 598: VS vec4 shader: 59 inst, 0 loops, 228 cycles, 0:0 spills:fills, compacted 944 to 800 bytes. >waiting for idle >7551280: message: shader compiler issue 599: FS SIMD8 shader: 212 inst, 0 loops, 1686 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 3392 to 2464 bytes. >7551280: message: shader compiler issue 600: FS SIMD16 shader: 213 inst, 0 loops, 2036 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 3408 to 2480 bytes. >7551280: message: shader compiler issue 601: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >7551360: message: shader compiler issue 602: FS SIMD8 shader: 38 inst, 0 loops, 408 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 608 to 416 bytes. >7551360: message: shader compiler issue 603: FS SIMD16 shader: 39 inst, 0 loops, 462 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 624 to 432 bytes. >waiting for idle >7551764: message: shader compiler issue 604: FS SIMD8 shader: 64 inst, 0 loops, 557 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1024 to 720 bytes. >7551764: message: shader compiler issue 605: FS SIMD16 shader: 65 inst, 0 loops, 618 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1040 to 736 bytes. >7551764: message: shader compiler issue 606: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >7552301: message: shader compiler issue 607: FS SIMD8 shader: 294 inst, 0 loops, 1619 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4704 to 3520 bytes. >7552301: message: shader compiler issue 608: FS SIMD16 shader: 295 inst, 0 loops, 2148 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4720 to 3536 bytes. >7552301: message: shader compiler issue 609: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >7552389: message: shader compiler issue 610: FS SIMD8 shader: 325 inst, 0 loops, 2021 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5200 to 4032 bytes. >7552389: message: shader compiler issue 611: FS SIMD16 shader: 326 inst, 0 loops, 2466 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5216 to 4048 bytes. >7552389: message: shader compiler issue 612: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >7552510: message: shader compiler issue 613: FS SIMD8 shader: 376 inst, 0 loops, 2535 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6016 to 4576 bytes. >7552510: message: shader compiler issue 614: FS SIMD16 shader: 377 inst, 0 loops, 3032 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6032 to 4592 bytes. >7552510: message: shader compiler issue 615: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7552606: message: shader compiler issue 616: FS SIMD8 shader: 334 inst, 0 loops, 2190 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 5344 to 4096 bytes. >7552606: message: shader compiler issue 617: FS SIMD16 shader: 335 inst, 0 loops, 2614 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 5360 to 4112 bytes. >7552606: message: shader compiler issue 618: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >waiting for idle >7553290: message: shader compiler issue 619: FS SIMD8 shader: 291 inst, 0 loops, 2054 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4656 to 3600 bytes. >7553290: message: shader compiler issue 620: FS SIMD16 shader: 292 inst, 0 loops, 2410 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4672 to 3616 bytes. >7553290: message: shader compiler issue 621: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >7566165: message: shader compiler issue 622: FS SIMD8 shader: 471 inst, 0 loops, 2988 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7536 to 5904 bytes. >7566165: message: shader compiler issue 623: FS SIMD16 shader: 472 inst, 0 loops, 6252 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7552 to 5920 bytes. >7566165: message: shader compiler issue 624: TES vec4 shader: 92 inst, 0 loops, 616 cycles, 0:0 spills:fills, compacted 1472 to 1280 bytes. >7566165: message: shader compiler issue 625: TCS vec4 shader: 426 inst, 0 loops, 2196 cycles, 22:10 spills:fills, compacted 6816 to 5552 bytes. >7566165: message: shader compiler issue 626: VS vec4 shader: 201 inst, 0 loops, 1218 cycles, 0:0 spills:fills, compacted 3216 to 2848 bytes. >7566323: message: shader compiler issue 627: FS SIMD8 shader: 471 inst, 0 loops, 2988 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7536 to 5904 bytes. >7566323: message: shader compiler issue 628: FS SIMD16 shader: 472 inst, 0 loops, 6252 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7552 to 5920 bytes. >7566323: message: shader compiler issue 629: VS vec4 shader: 147 inst, 0 loops, 1018 cycles, 0:0 spills:fills, compacted 2352 to 2064 bytes. >7566434: message: shader compiler issue 630: FS SIMD8 shader: 451 inst, 0 loops, 3024 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7216 to 5568 bytes. >7566434: message: shader compiler issue 631: FS SIMD16 shader: 452 inst, 0 loops, 4952 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7232 to 5584 bytes. >7566434: message: shader compiler issue 632: TES vec4 shader: 79 inst, 0 loops, 730 cycles, 0:0 spills:fills, compacted 1264 to 1104 bytes. >7566434: message: shader compiler issue 633: TCS vec4 shader: 422 inst, 0 loops, 2178 cycles, 22:10 spills:fills, compacted 6752 to 5504 bytes. >7566434: message: shader compiler issue 634: VS vec4 shader: 201 inst, 0 loops, 1218 cycles, 0:0 spills:fills, compacted 3216 to 2848 bytes. >7566588: message: shader compiler issue 635: FS SIMD8 shader: 451 inst, 0 loops, 3024 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7216 to 5568 bytes. >7566588: message: shader compiler issue 636: FS SIMD16 shader: 452 inst, 0 loops, 4952 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7232 to 5584 bytes. >7566588: message: shader compiler issue 637: VS vec4 shader: 147 inst, 0 loops, 1018 cycles, 0:0 spills:fills, compacted 2352 to 2064 bytes. >7566697: message: shader compiler issue 638: FS SIMD8 shader: 359 inst, 0 loops, 2113 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5744 to 4304 bytes. >7566697: message: shader compiler issue 639: FS SIMD16 shader: 360 inst, 0 loops, 4168 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5760 to 4320 bytes. >7566697: message: shader compiler issue 640: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >7566788: message: shader compiler issue 641: FS SIMD8 shader: 398 inst, 0 loops, 2134 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6368 to 4784 bytes. >7566788: message: shader compiler issue 642: FS SIMD16 shader: 399 inst, 0 loops, 4742 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6384 to 4800 bytes. >7566788: message: shader compiler issue 643: VS vec4 shader: 114 inst, 0 loops, 578 cycles, 0:0 spills:fills, compacted 1824 to 1600 bytes. >7566899: message: shader compiler issue 644: FS SIMD8 shader: 535 inst, 0 loops, 3233 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 8560 to 6592 bytes. >7566899: message: shader compiler issue 645: FS SIMD16 shader: 536 inst, 0 loops, 5462 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 8576 to 6608 bytes. >7566899: message: shader compiler issue 646: VS vec4 shader: 120 inst, 0 loops, 458 cycles, 0:0 spills:fills, compacted 1920 to 1648 bytes. >7567003: message: shader compiler issue 647: FS SIMD8 shader: 302 inst, 0 loops, 1819 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 4832 to 3696 bytes. >7567003: message: shader compiler issue 648: FS SIMD16 shader: 303 inst, 0 loops, 2202 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 4848 to 3712 bytes. >7567003: message: shader compiler issue 649: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >7570877: message: shader compiler issue 650: FS SIMD8 shader: 383 inst, 0 loops, 2226 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6128 to 4688 bytes. >7570877: message: shader compiler issue 651: FS SIMD16 shader: 384 inst, 0 loops, 4178 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6144 to 4704 bytes. >7570877: message: shader compiler issue 652: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >7571012: message: shader compiler issue 653: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >7571012: message: shader compiler issue 654: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >7571012: message: shader compiler issue 655: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >waiting for idle >waiting for idle >7572010: message: shader compiler performance issue 656: SIMD16 shader failed to compile: CS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >7572010: message: shader compiler issue 657: CS SIMD8 shader: 655 inst, 2 loops, 26334 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 10480 to 7808 bytes. >7572417: message: shader compiler issue 658: FS SIMD8 shader: 412 inst, 0 loops, 2458 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 6592 to 4864 bytes. >7572417: message: shader compiler issue 659: FS SIMD16 shader: 413 inst, 0 loops, 3528 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 6608 to 4880 bytes. >7572417: message: shader compiler issue 660: VS vec4 shader: 854 inst, 0 loops, 7350 cycles, 0:0 spills:fills, compacted 13664 to 11088 bytes. >waiting for idle >7572752: message: shader compiler performance issue 661: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >7572752: message: shader compiler issue 662: FS SIMD8 shader: 1453 inst, 1 loops, 26214 cycles, 0:0 spills:fills, Promoted 23 constants, compacted 23248 to 17056 bytes. >7572752: message: shader compiler issue 663: VS vec4 shader: 59 inst, 0 loops, 228 cycles, 0:0 spills:fills, compacted 944 to 800 bytes. >7573393: message: shader compiler issue 664: FS SIMD8 shader: 1067 inst, 0 loops, 12548 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 17072 to 11248 bytes. >7573393: message: shader compiler issue 665: FS SIMD16 shader: 1068 inst, 0 loops, 17074 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 17088 to 11264 bytes. >7573393: message: shader compiler issue 666: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >7574096: message: shader compiler issue 667: FS SIMD8 shader: 145 inst, 0 loops, 1490 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 2320 to 1744 bytes. >7574096: message: shader compiler issue 668: FS SIMD16 shader: 146 inst, 0 loops, 1578 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 2336 to 1760 bytes. >7574096: message: shader compiler issue 669: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >7574331: message: shader compiler issue 670: FS SIMD8 shader: 113 inst, 0 loops, 688 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 1808 to 1312 bytes. >7574331: message: shader compiler issue 671: FS SIMD16 shader: 113 inst, 0 loops, 852 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 1808 to 1312 bytes. >7574331: message: shader compiler issue 672: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >7580767: message: shader compiler issue 673: FS SIMD8 shader: 295 inst, 0 loops, 1619 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 4720 to 3456 bytes. >7580767: message: shader compiler issue 674: FS SIMD16 shader: 296 inst, 0 loops, 2026 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 4736 to 3472 bytes. >7580767: message: shader compiler issue 675: VS vec4 shader: 1069 inst, 0 loops, 9154 cycles, 0:0 spills:fills, compacted 17104 to 13936 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting 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>waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >14865158: message: shader compiler issue 676: FS SIMD8 shader: 294 inst, 0 loops, 1651 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 4704 to 3392 bytes. >14865158: message: shader compiler issue 677: FS SIMD16 shader: 295 inst, 0 loops, 2026 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 4720 to 3408 bytes. >14865158: message: shader compiler issue 678: VS vec4 shader: 1069 inst, 0 loops, 9154 cycles, 0:0 spills:fills, compacted 17104 to 13936 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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>waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >18361680: message: shader compiler issue 679: FS SIMD8 shader: 412 inst, 0 loops, 2036 cycles, 0:0 spills:fills, Promoted 11 constants, compacted 6592 to 4992 bytes. >18361680: message: shader compiler issue 680: FS SIMD16 shader: 413 inst, 0 loops, 4248 cycles, 0:0 spills:fills, Promoted 11 constants, compacted 6608 to 5008 bytes. >18361680: message: shader compiler performance issue 681: vertex shader triggered register spilling. Try reducing the number of live vec4 values to improve performance. >18361680: message: shader compiler issue 682: VS vec4 shader: 1098 inst, 0 loops, 9124 cycles, 3:3 spills:fills, compacted 17568 to 14336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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>waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >Rendered 1434 frames in 76.5038 secs, average of 18.7442 fps >waiting for idle >waiting for idle >waiting for idle >waiting for idle >1023: message: api issue 1: FBO incomplete: no attachments and default width or height is 0 [-1] >1023: message: shader compiler issue 2: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >1023: message: shader compiler issue 3: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >1023: message: shader compiler issue 4: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >1286: message: shader compiler issue 5: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >1286: message: shader compiler issue 6: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >1361: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1370: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1379: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1388: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1397: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1406: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >waiting for idle >2431: message: shader compiler issue 8: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >2431: message: shader compiler issue 9: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >3207: message: shader compiler issue 10: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3207: message: shader compiler issue 11: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3207: message: shader compiler issue 12: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >3207: message: shader compiler issue 13: FS SIMD16 shader: 2 inst, 0 loops, 0 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 32 to 32 bytes. >waiting for idle >waiting for idle >3355: message: shader compiler issue 14: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3355: message: shader compiler issue 15: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3355: message: shader compiler issue 16: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >3355: message: shader compiler issue 17: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >3355: message: shader compiler issue 18: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >3384: message: shader compiler issue 19: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >3384: message: shader compiler issue 20: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >5016: message: shader compiler issue 21: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >5016: message: shader compiler issue 22: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >8501: message: shader compiler issue 23: FS SIMD16 shader: 2 inst, 0 loops, 0 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 32 to 32 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >24651: message: shader compiler issue 24: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >24651: message: shader compiler issue 25: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >27040: message: shader compiler issue 26: CS SIMD16 shader: 504 inst, 2 loops, 586982 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 8064 to 6016 bytes. >27096: message: shader compiler issue 27: CS SIMD16 shader: 245 inst, 4 loops, 45770 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 3920 to 2912 bytes. >29232: message: shader compiler issue 28: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >29232: message: shader compiler issue 29: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >29232: message: shader compiler issue 30: VS vec4 shader: 18 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >29285: message: shader compiler issue 31: FS SIMD8 shader: 36 inst, 0 loops, 391 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 576 to 416 bytes. >29285: message: shader compiler issue 32: FS SIMD16 shader: 36 inst, 0 loops, 436 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 576 to 416 bytes. >29285: message: shader compiler issue 33: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >29347: message: shader compiler issue 34: FS SIMD8 shader: 27 inst, 0 loops, 336 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 432 to 304 bytes. >29347: message: shader compiler issue 35: FS SIMD16 shader: 27 inst, 0 loops, 372 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 432 to 304 bytes. >29347: message: shader compiler issue 36: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >30607: message: shader compiler issue 37: FS SIMD8 shader: 27 inst, 0 loops, 96 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >30607: message: shader compiler issue 38: FS SIMD16 shader: 27 inst, 0 loops, 136 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >30607: message: shader compiler issue 39: GS vec4 shader: 27 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >30607: message: shader compiler issue 40: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >30720: message: shader compiler issue 41: FS SIMD8 shader: 15 inst, 0 loops, 315 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 240 to 224 bytes. >30720: message: shader compiler issue 42: FS SIMD16 shader: 16 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 256 to 240 bytes. >30720: message: shader compiler issue 43: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >30806: message: shader compiler issue 44: FS SIMD8 shader: 35 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 560 to 336 bytes. >30806: message: shader compiler issue 45: FS SIMD16 shader: 35 inst, 0 loops, 372 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 560 to 336 bytes. >30806: message: shader compiler issue 46: VS vec4 shader: 18 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >30869: message: shader compiler issue 47: FS SIMD8 shader: 779 inst, 1 loops, 9068 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 12464 to 7648 bytes. >30869: message: shader compiler issue 48: FS SIMD16 shader: 779 inst, 1 loops, 10734 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 12464 to 7648 bytes. >30869: message: api performance issue 49: Copying to larger program cache: 16 kB -> 32 kB >30869: message: shader compiler issue 50: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >31091: message: shader compiler issue 51: FS SIMD8 shader: 99 inst, 0 loops, 531 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1328 bytes. >31091: message: shader compiler issue 52: FS SIMD16 shader: 99 inst, 0 loops, 1698 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1328 bytes. >31091: message: api performance issue 49: Copying to larger program cache: 32 kB -> 64 kB >31091: message: shader compiler issue 53: VS vec4 shader: 31 inst, 0 loops, 128 cycles, 0:0 spills:fills, compacted 496 to 464 bytes. >31167: message: shader compiler issue 54: FS SIMD8 shader: 92 inst, 0 loops, 505 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1472 to 1232 bytes. >31167: message: shader compiler issue 55: FS SIMD16 shader: 92 inst, 0 loops, 594 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1472 to 1232 bytes. >31167: message: shader compiler issue 56: VS vec4 shader: 31 inst, 0 loops, 128 cycles, 0:0 spills:fills, compacted 496 to 464 bytes. >31213: message: shader compiler issue 57: FS SIMD8 shader: 99 inst, 0 loops, 524 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1296 bytes. >31213: message: shader compiler issue 58: FS SIMD16 shader: 99 inst, 0 loops, 1708 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1296 bytes. >31213: message: shader compiler issue 59: VS vec4 shader: 26 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 416 to 352 bytes. >31280: message: shader compiler issue 60: FS SIMD8 shader: 64 inst, 0 loops, 417 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1024 to 848 bytes. >31280: message: shader compiler issue 61: FS SIMD16 shader: 64 inst, 0 loops, 478 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1024 to 848 bytes. >31280: message: shader compiler issue 62: VS vec4 shader: 27 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >31328: message: shader compiler issue 63: FS SIMD8 shader: 71 inst, 0 loops, 443 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 912 bytes. >31328: message: shader compiler issue 64: FS SIMD16 shader: 71 inst, 0 loops, 504 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 912 bytes. >31328: message: shader compiler issue 65: VS vec4 shader: 24 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 384 to 336 bytes. >31395: message: shader compiler issue 66: FS SIMD8 shader: 36 inst, 0 loops, 324 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 464 bytes. >31395: message: shader compiler issue 67: FS SIMD16 shader: 36 inst, 0 loops, 374 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 464 bytes. >31395: message: shader compiler issue 68: VS vec4 shader: 23 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 368 to 336 bytes. >31443: message: shader compiler issue 69: FS SIMD8 shader: 43 inst, 0 loops, 356 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 688 to 528 bytes. >31443: message: shader compiler issue 70: FS SIMD16 shader: 43 inst, 0 loops, 404 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 688 to 528 bytes. >31443: message: shader compiler issue 71: VS vec4 shader: 22 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 352 to 304 bytes. >waiting for idle >31562: message: shader compiler issue 72: FS SIMD8 shader: 3559 inst, 0 loops, 22139 cycles, 0:0 spills:fills, Promoted 145 constants, compacted 56944 to 49152 bytes. >31562: message: shader compiler issue 73: FS SIMD16 shader: 3559 inst, 0 loops, 34728 cycles, 0:0 spills:fills, Promoted 145 constants, compacted 56944 to 49152 bytes. >31562: message: api performance issue 49: Copying to larger program cache: 64 kB -> 256 kB >31562: message: shader compiler issue 74: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >31562: message: shader compiler issue 75: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >31610: message: shader compiler issue 76: FS SIMD8 shader: 162 inst, 0 loops, 1150 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 2592 to 2000 bytes. >31610: message: shader compiler issue 77: FS SIMD16 shader: 163 inst, 0 loops, 1348 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 2608 to 2016 bytes. >31610: message: shader compiler issue 78: VS vec4 shader: 29 inst, 0 loops, 244 cycles, 0:0 spills:fills, compacted 464 to 400 bytes. >31730: message: shader compiler issue 79: FS SIMD8 shader: 76 inst, 0 loops, 749 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1216 to 880 bytes. >31730: message: shader compiler issue 80: FS SIMD16 shader: 77 inst, 0 loops, 862 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 896 bytes. >31730: message: shader compiler issue 81: VS vec4 shader: 15 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 240 to 240 bytes. >31781: message: shader compiler issue 82: FS SIMD8 shader: 66 inst, 0 loops, 725 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1056 to 768 bytes. >31781: message: shader compiler issue 83: FS SIMD16 shader: 67 inst, 0 loops, 824 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1072 to 784 bytes. >31781: message: api performance issue 84: Recompiling fragment shader for program 2030 >31781: message: api performance issue 85: number of color buffers 2->1 >31805: message: shader compiler issue 86: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >31805: message: shader compiler issue 87: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >31805: message: shader compiler issue 88: VS vec4 shader: 16 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >waiting for idle >32858: message: shader compiler issue 89: FS SIMD8 shader: 75 inst, 0 loops, 618 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1200 to 880 bytes. >32858: message: shader compiler issue 90: FS SIMD16 shader: 75 inst, 0 loops, 750 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1200 to 880 bytes. >32858: message: shader compiler issue 91: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >32907: message: shader compiler issue 92: FS SIMD8 shader: 80 inst, 0 loops, 648 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1280 to 928 bytes. >32907: message: shader compiler issue 93: FS SIMD16 shader: 80 inst, 0 loops, 780 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1280 to 928 bytes. >32907: message: shader compiler issue 94: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >32949: message: shader compiler issue 95: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >32949: message: shader compiler issue 96: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >62344: message: shader compiler issue 97: FS SIMD8 shader: 93 inst, 0 loops, 650 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1488 to 1072 bytes. >62344: message: shader compiler issue 98: FS SIMD16 shader: 93 inst, 0 loops, 800 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1488 to 1072 bytes. >62344: message: shader compiler issue 99: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >62386: message: shader compiler issue 100: FS SIMD8 shader: 82 inst, 0 loops, 653 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1312 to 960 bytes. >62386: message: shader compiler issue 101: FS SIMD16 shader: 82 inst, 0 loops, 782 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1312 to 960 bytes. >62386: message: shader compiler issue 102: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >65714: message: shader compiler issue 103: FS SIMD8 shader: 115 inst, 0 loops, 938 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 1840 to 1360 bytes. >65714: message: shader compiler issue 104: FS SIMD16 shader: 115 inst, 0 loops, 1086 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 1840 to 1360 bytes. >65714: message: shader compiler issue 105: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >70961: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >71804: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >72647: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >73490: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >74333: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >75176: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >76019: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >76862: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >77705: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >78548: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >79391: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >80234: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >81077: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >81920: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >82763: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >83606: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >84449: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >85292: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >86135: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >90099: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >90695: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >98665: message: shader compiler issue 107: FS SIMD8 shader: 259 inst, 0 loops, 1786 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4144 to 3120 bytes. >98665: message: shader compiler issue 108: FS SIMD16 shader: 260 inst, 0 loops, 2242 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4160 to 3136 bytes. >98665: message: shader compiler issue 109: VS vec4 shader: 33 inst, 0 loops, 180 cycles, 0:0 spills:fills, compacted 528 to 432 bytes. >98718: message: shader compiler issue 110: FS SIMD8 shader: 21 inst, 0 loops, 104 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 336 to 240 bytes. >98718: message: shader compiler issue 111: FS SIMD16 shader: 21 inst, 0 loops, 130 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 336 to 240 bytes. >98718: message: shader compiler issue 112: VS vec4 shader: 56 inst, 0 loops, 224 cycles, 0:0 spills:fills, compacted 896 to 752 bytes. >98805: message: shader compiler issue 113: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >98805: message: shader compiler issue 114: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >98805: message: shader compiler issue 115: VS vec4 shader: 237 inst, 0 loops, 1404 cycles, 0:0 spills:fills, compacted 3792 to 3280 bytes. >98866: message: shader compiler issue 116: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >98866: message: shader compiler issue 117: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >98866: message: shader compiler issue 118: VS vec4 shader: 222 inst, 0 loops, 1242 cycles, 0:0 spills:fills, compacted 3552 to 3056 bytes. >98916: message: shader compiler issue 119: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >98916: message: shader compiler issue 120: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >98916: message: shader compiler issue 121: VS vec4 shader: 246 inst, 0 loops, 1142 cycles, 0:0 spills:fills, compacted 3936 to 3392 bytes. >99005: message: shader compiler issue 122: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >99005: message: shader compiler issue 123: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >99005: message: shader compiler issue 124: VS vec4 shader: 243 inst, 0 loops, 1252 cycles, 0:0 spills:fills, compacted 3888 to 3376 bytes. >99064: message: shader compiler issue 125: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >99064: message: shader compiler issue 126: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >99064: message: shader compiler issue 127: VS vec4 shader: 228 inst, 0 loops, 1228 cycles, 0:0 spills:fills, compacted 3648 to 3152 bytes. >99112: message: shader compiler issue 128: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >99112: message: shader compiler issue 129: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >99112: message: shader compiler issue 130: VS vec4 shader: 252 inst, 0 loops, 1226 cycles, 0:0 spills:fills, compacted 4032 to 3472 bytes. >99202: message: shader compiler issue 131: FS SIMD8 shader: 116 inst, 0 loops, 640 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1856 to 1376 bytes. >99202: message: shader compiler issue 132: FS SIMD16 shader: 116 inst, 0 loops, 810 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1856 to 1376 bytes. >99202: message: shader compiler issue 133: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >99268: message: shader compiler issue 134: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99268: message: shader compiler issue 135: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99268: message: shader compiler issue 136: VS vec4 shader: 36 inst, 0 loops, 286 cycles, 0:0 spills:fills, compacted 576 to 512 bytes. >99303: message: shader compiler issue 137: FS SIMD8 shader: 13 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99303: message: shader compiler issue 138: FS SIMD16 shader: 13 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99303: message: shader compiler issue 139: VS vec4 shader: 31 inst, 0 loops, 176 cycles, 0:0 spills:fills, compacted 496 to 400 bytes. >99349: message: shader compiler issue 140: FS SIMD8 shader: 258 inst, 0 loops, 1255 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4128 to 3136 bytes. >99349: message: shader compiler issue 141: FS SIMD16 shader: 259 inst, 0 loops, 2480 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4144 to 3152 bytes. >99349: message: shader compiler issue 142: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >99434: message: shader compiler issue 143: FS SIMD8 shader: 113 inst, 0 loops, 634 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1808 to 1344 bytes. >99434: message: shader compiler issue 144: FS SIMD16 shader: 113 inst, 0 loops, 806 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1808 to 1344 bytes. >99434: message: shader compiler issue 145: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >99508: message: shader compiler issue 146: FS SIMD8 shader: 252 inst, 0 loops, 1195 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3072 bytes. >99508: message: shader compiler issue 147: FS SIMD16 shader: 253 inst, 0 loops, 2412 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3088 bytes. >99508: message: shader compiler issue 148: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >99612: message: shader compiler issue 149: FS SIMD8 shader: 294 inst, 0 loops, 1659 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4704 to 3600 bytes. >99612: message: shader compiler issue 150: FS SIMD16 shader: 295 inst, 0 loops, 3114 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4720 to 3616 bytes. >99612: message: shader compiler issue 151: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >99685: message: shader compiler issue 152: FS SIMD8 shader: 26 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 416 to 288 bytes. >99685: message: shader compiler issue 153: FS SIMD16 shader: 26 inst, 0 loops, 138 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 416 to 288 bytes. >99685: message: shader compiler issue 154: VS vec4 shader: 56 inst, 0 loops, 224 cycles, 0:0 spills:fills, compacted 896 to 752 bytes. >99735: message: shader compiler issue 155: FS SIMD8 shader: 112 inst, 0 loops, 813 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1792 to 1312 bytes. >99735: message: shader compiler issue 156: FS SIMD16 shader: 112 inst, 0 loops, 932 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1792 to 1312 bytes. >99735: message: shader compiler issue 157: VS vec4 shader: 216 inst, 0 loops, 1144 cycles, 0:0 spills:fills, compacted 3456 to 3008 bytes. >99810: message: shader compiler issue 158: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99810: message: shader compiler issue 159: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99810: message: shader compiler issue 160: VS vec4 shader: 184 inst, 0 loops, 1082 cycles, 0:0 spills:fills, compacted 2944 to 2528 bytes. >99852: message: shader compiler issue 161: FS SIMD8 shader: 13 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99852: message: shader compiler issue 162: FS SIMD16 shader: 13 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99852: message: shader compiler issue 163: VS vec4 shader: 175 inst, 0 loops, 1082 cycles, 0:0 spills:fills, compacted 2800 to 2368 bytes. >99907: message: shader compiler issue 164: FS SIMD8 shader: 259 inst, 0 loops, 1426 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4144 to 3136 bytes. >99907: message: shader compiler issue 165: FS SIMD16 shader: 260 inst, 0 loops, 2376 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4160 to 3152 bytes. >99907: message: shader compiler issue 166: VS vec4 shader: 213 inst, 0 loops, 1136 cycles, 0:0 spills:fills, compacted 3408 to 2944 bytes. >100001: message: shader compiler issue 167: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >100001: message: shader compiler issue 168: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >100001: message: shader compiler issue 169: VS vec4 shader: 284 inst, 0 loops, 1898 cycles, 0:0 spills:fills, compacted 4544 to 3888 bytes. >100061: message: shader compiler issue 170: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >100061: message: shader compiler issue 171: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >100061: message: shader compiler issue 172: VS vec4 shader: 269 inst, 0 loops, 1702 cycles, 0:0 spills:fills, compacted 4304 to 3664 bytes. >100110: message: shader compiler issue 173: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >100110: message: shader compiler issue 174: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >100110: message: shader compiler issue 175: VS vec4 shader: 292 inst, 0 loops, 1692 cycles, 0:0 spills:fills, compacted 4672 to 3984 bytes. >100110: message: api performance issue 49: Copying to larger program cache: 256 kB -> 512 kB >waiting for idle >waiting for idle >101441: message: shader compiler issue 176: FS SIMD8 shader: 3 inst, 0 loops, 18 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >101441: message: shader compiler issue 177: FS SIMD16 shader: 3 inst, 0 loops, 22 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >101441: message: api performance issue 84: Recompiling fragment shader for program 2046 >101441: message: api performance issue 85: number of color buffers 1->0 >101822: message: shader compiler performance issue 178: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >101822: message: shader compiler issue 179: FS SIMD8 shader: 1509 inst, 0 loops, 10207 cycles, 0:0 spills:fills, Promoted 34 constants, compacted 24144 to 17456 bytes. >101822: message: shader compiler issue 180: VS vec4 shader: 28 inst, 0 loops, 156 cycles, 0:0 spills:fills, compacted 448 to 384 bytes. >101940: message: shader compiler performance issue 181: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >101940: message: shader compiler issue 182: FS SIMD8 shader: 1611 inst, 0 loops, 11151 cycles, 0:0 spills:fills, Promoted 35 constants, compacted 25776 to 18720 bytes. >101940: message: shader compiler issue 183: VS vec4 shader: 101 inst, 0 loops, 644 cycles, 0:0 spills:fills, compacted 1616 to 1184 bytes. >102046: message: shader compiler issue 184: FS SIMD8 shader: 149 inst, 0 loops, 1238 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2384 to 1888 bytes. >102046: message: shader compiler issue 185: FS SIMD16 shader: 149 inst, 0 loops, 1446 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2384 to 1888 bytes. >102046: message: shader compiler issue 186: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >102046: message: shader compiler issue 187: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >102154: message: shader compiler issue 188: FS SIMD8 shader: 248 inst, 0 loops, 2281 cycles, 0:0 spills:fills, Promoted 12 constants, compacted 3968 to 3040 bytes. >102154: message: shader compiler issue 189: FS SIMD16 shader: 248 inst, 0 loops, 2626 cycles, 0:0 spills:fills, Promoted 12 constants, compacted 3968 to 3040 bytes. >102154: message: shader compiler issue 190: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >102154: message: shader compiler issue 191: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >waiting for idle >102255: message: shader compiler performance issue 192: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >102255: message: shader compiler issue 193: FS SIMD8 shader: 914 inst, 0 loops, 7832 cycles, 0:0 spills:fills, Promoted 33 constants, compacted 14624 to 10944 bytes. >102255: message: shader compiler issue 194: VS vec4 shader: 18 inst, 0 loops, 92 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >102334: message: shader compiler issue 195: FS SIMD8 shader: 77 inst, 0 loops, 663 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 848 bytes. >102334: message: shader compiler issue 196: FS SIMD16 shader: 77 inst, 0 loops, 780 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 848 bytes. >102334: message: shader compiler issue 197: VS vec4 shader: 18 inst, 0 loops, 92 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >102428: message: shader compiler issue 198: FS SIMD8 shader: 88 inst, 0 loops, 721 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1408 to 1056 bytes. >102428: message: shader compiler issue 199: FS SIMD16 shader: 89 inst, 0 loops, 866 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1424 to 1072 bytes. >102428: message: shader compiler performance issue 200: vertex shader triggered register spilling. Try reducing the number of live vec4 values to improve performance. >102428: message: shader compiler issue 201: VS vec4 shader: 1016 inst, 0 loops, 8526 cycles, 1:1 spills:fills, compacted 16256 to 13200 bytes. >102579: message: shader compiler performance issue 202: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >102579: message: shader compiler issue 203: FS SIMD8 shader: 607 inst, 0 loops, 2679 cycles, 0:0 spills:fills, Promoted 37 constants, compacted 9712 to 7344 bytes. >102579: message: shader compiler issue 204: VS vec4 shader: 847 inst, 0 loops, 7420 cycles, 0:0 spills:fills, compacted 13552 to 10992 bytes. >102947: message: shader compiler issue 205: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >102947: message: shader compiler issue 206: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >102947: message: shader compiler issue 207: VS vec4 shader: 5 inst, 0 loops, 20 cycles, 0:0 spills:fills, compacted 80 to 80 bytes. >103024: message: shader compiler issue 208: FS SIMD8 shader: 78 inst, 0 loops, 460 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1040 bytes. >103024: message: shader compiler issue 209: FS SIMD16 shader: 78 inst, 0 loops, 522 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1040 bytes. >103024: message: shader compiler issue 210: VS vec4 shader: 29 inst, 0 loops, 124 cycles, 0:0 spills:fills, compacted 464 to 432 bytes. >103102: message: shader compiler issue 211: FS SIMD8 shader: 71 inst, 0 loops, 438 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 944 bytes. >103102: message: shader compiler issue 212: FS SIMD16 shader: 71 inst, 0 loops, 502 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 944 bytes. >103102: message: shader compiler issue 213: VS vec4 shader: 27 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >103164: message: shader compiler issue 214: FS SIMD8 shader: 78 inst, 0 loops, 470 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1008 bytes. >103164: message: shader compiler issue 215: FS SIMD16 shader: 78 inst, 0 loops, 524 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1008 bytes. >103164: message: shader compiler issue 216: VS vec4 shader: 24 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 384 to 336 bytes. >103233: message: shader compiler issue 217: FS SIMD8 shader: 50 inst, 0 loops, 368 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 800 to 656 bytes. >103233: message: shader compiler issue 218: FS SIMD16 shader: 50 inst, 0 loops, 444 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 800 to 656 bytes. >103233: message: shader compiler issue 219: VS vec4 shader: 25 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 400 to 368 bytes. >103297: message: shader compiler issue 220: FS SIMD8 shader: 57 inst, 0 loops, 394 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 912 to 720 bytes. >103297: message: shader compiler issue 221: FS SIMD16 shader: 57 inst, 0 loops, 450 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 912 to 720 bytes. >103297: message: shader compiler issue 222: VS vec4 shader: 23 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 368 to 320 bytes. >103366: message: shader compiler issue 223: FS SIMD8 shader: 29 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 464 to 368 bytes. >103366: message: shader compiler issue 224: FS SIMD16 shader: 29 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 464 to 368 bytes. >103366: message: shader compiler issue 225: VS vec4 shader: 21 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 336 to 304 bytes. >103415: message: shader compiler issue 226: FS SIMD8 shader: 36 inst, 0 loops, 322 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 432 bytes. >103415: message: shader compiler issue 227: FS SIMD16 shader: 36 inst, 0 loops, 368 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 432 bytes. >103415: message: shader compiler issue 228: VS vec4 shader: 21 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 336 to 304 bytes. >waiting for idle >103581: message: shader compiler issue 229: FS SIMD8 shader: 4 inst, 0 loops, 222 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >103581: message: shader compiler issue 230: FS SIMD16 shader: 4 inst, 0 loops, 230 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >103581: message: shader compiler issue 231: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >waiting for idle >waiting for idle >104664: message: shader compiler issue 232: FS SIMD8 shader: 341 inst, 0 loops, 2029 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5456 to 4176 bytes. >104664: message: shader compiler issue 233: FS SIMD16 shader: 342 inst, 0 loops, 2558 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5472 to 4192 bytes. >104664: message: shader compiler issue 234: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >waiting for idle >105189: message: shader compiler issue 235: FS SIMD8 shader: 59 inst, 0 loops, 691 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 944 to 704 bytes. >105189: message: shader compiler issue 236: FS SIMD16 shader: 59 inst, 0 loops, 752 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 944 to 704 bytes. >105189: message: shader compiler issue 237: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >105321: message: shader compiler issue 238: FS SIMD8 shader: 51 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 816 to 672 bytes. >105321: message: shader compiler issue 239: FS SIMD16 shader: 51 inst, 0 loops, 612 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 816 to 672 bytes. >105321: message: shader compiler issue 240: VS vec4 shader: 28 inst, 0 loops, 156 cycles, 0:0 spills:fills, compacted 448 to 384 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >107554: message: shader compiler issue 241: FS SIMD8 shader: 46 inst, 0 loops, 433 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 608 bytes. >107554: message: shader compiler issue 242: FS SIMD16 shader: 46 inst, 0 loops, 522 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 608 bytes. >107554: message: shader compiler issue 243: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >108037: message: shader compiler issue 244: FS SIMD8 shader: 49 inst, 0 loops, 610 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 784 to 480 bytes. >108037: message: shader compiler issue 245: FS SIMD16 shader: 49 inst, 0 loops, 680 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 784 to 480 bytes. >108037: message: shader compiler issue 246: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >108088: message: shader compiler issue 247: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >108088: message: shader compiler issue 248: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >108088: message: shader compiler issue 249: VS vec4 shader: 14 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >108650: message: shader compiler issue 250: FS SIMD8 shader: 93 inst, 0 loops, 571 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1488 to 1152 bytes. >108650: message: shader compiler issue 251: FS SIMD16 shader: 93 inst, 0 loops, 706 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1488 to 1152 bytes. >108650: message: shader compiler issue 252: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >108785: message: shader compiler issue 253: FS SIMD8 shader: 191 inst, 0 loops, 1436 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 3056 to 2368 bytes. >108785: message: shader compiler issue 254: FS SIMD16 shader: 191 inst, 0 loops, 1772 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 3056 to 2368 bytes. >108785: message: shader compiler issue 255: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >109334: message: shader compiler issue 256: FS SIMD8 shader: 56 inst, 0 loops, 580 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 896 to 560 bytes. >109334: message: shader compiler issue 257: FS SIMD16 shader: 56 inst, 0 loops, 634 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 896 to 560 bytes. >109334: message: shader compiler issue 258: VS vec4 shader: 14 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >113116: message: shader compiler issue 259: FS SIMD8 shader: 140 inst, 1 loops, 7410 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 2240 to 1680 bytes. >113116: message: shader compiler issue 260: FS SIMD16 shader: 140 inst, 1 loops, 8642 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 2240 to 1680 bytes. >113116: message: shader compiler issue 261: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >waiting for idle >waiting for idle >113890: message: shader compiler issue 262: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >113890: message: shader compiler issue 263: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >113890: message: shader compiler issue 264: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >113971: message: shader compiler issue 265: FS SIMD8 shader: 348 inst, 0 loops, 2051 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5568 to 4224 bytes. >113971: message: shader compiler issue 266: FS SIMD16 shader: 349 inst, 0 loops, 4016 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5584 to 4240 bytes. >113971: message: shader compiler issue 267: VS vec4 shader: 213 inst, 0 loops, 1136 cycles, 0:0 spills:fills, compacted 3408 to 2944 bytes. >114069: message: shader compiler issue 268: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >114069: message: shader compiler issue 269: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >114069: message: shader compiler issue 270: VS vec4 shader: 292 inst, 0 loops, 1692 cycles, 0:0 spills:fills, compacted 4672 to 3984 bytes. >114224: message: shader compiler issue 271: FS SIMD8 shader: 241 inst, 2 loops, 192999 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 3856 to 2816 bytes. >114224: message: shader compiler issue 272: FS SIMD16 shader: 241 inst, 2 loops, 316276 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 3856 to 2816 bytes. >114224: message: shader compiler issue 273: VS vec4 shader: 16 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >114428: message: shader compiler issue 274: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >114428: message: shader compiler issue 275: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >waiting for idle >waiting for idle >115273: message: shader compiler issue 276: FS SIMD8 shader: 270 inst, 0 loops, 3165 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4320 to 3104 bytes. >115273: message: shader compiler issue 277: FS SIMD16 shader: 270 inst, 0 loops, 3534 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4320 to 3104 bytes. >115273: message: shader compiler issue 278: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >115482: message: shader compiler issue 279: FS SIMD8 shader: 67 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1072 to 800 bytes. >115482: message: shader compiler issue 280: FS SIMD16 shader: 68 inst, 0 loops, 892 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1088 to 816 bytes. >115482: message: shader compiler issue 281: VS vec4 shader: 995 inst, 0 loops, 8464 cycles, 0:0 spills:fills, compacted 15920 to 12944 bytes. >115612: message: shader compiler issue 282: FS SIMD8 shader: 67 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1072 to 800 bytes. >115612: message: shader compiler issue 283: FS SIMD16 shader: 68 inst, 0 loops, 892 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1088 to 816 bytes. >115612: message: shader compiler issue 284: VS vec4 shader: 995 inst, 0 loops, 8464 cycles, 0:0 spills:fills, compacted 15920 to 12944 bytes. >waiting for idle >116346: message: shader compiler issue 285: FS SIMD8 shader: 40 inst, 0 loops, 362 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 368 bytes. >116346: message: shader compiler issue 286: FS SIMD16 shader: 40 inst, 0 loops, 394 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 368 bytes. >116346: message: shader compiler issue 287: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >116406: message: shader compiler issue 288: FS SIMD8 shader: 102 inst, 1 loops, 6496 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1632 to 1168 bytes. >116406: message: shader compiler issue 289: FS SIMD16 shader: 103 inst, 1 loops, 7472 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1648 to 1168 bytes. >116406: message: shader compiler issue 290: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >116463: message: shader compiler issue 291: FS SIMD8 shader: 4 inst, 0 loops, 222 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >116463: message: shader compiler issue 292: FS SIMD16 shader: 4 inst, 0 loops, 230 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >116463: message: shader compiler issue 293: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >116530: message: shader compiler issue 294: FS SIMD8 shader: 95 inst, 0 loops, 720 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1520 to 1136 bytes. >116530: message: shader compiler issue 295: FS SIMD16 shader: 95 inst, 0 loops, 872 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1520 to 1136 bytes. >116530: message: shader compiler issue 296: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >116575: message: shader compiler issue 297: FS SIMD8 shader: 72 inst, 0 loops, 606 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1152 to 864 bytes. >116575: message: shader compiler issue 298: FS SIMD16 shader: 72 inst, 0 loops, 722 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1152 to 864 bytes. >116575: message: shader compiler issue 299: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >116610: message: shader compiler issue 300: FS SIMD8 shader: 175 inst, 0 loops, 1203 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2800 to 2128 bytes. >116610: message: shader compiler issue 301: FS SIMD16 shader: 176 inst, 0 loops, 1366 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2816 to 2144 bytes. >116610: message: shader compiler issue 302: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >117987: message: shader compiler issue 303: FS SIMD8 shader: 464 inst, 2 loops, 212842 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 7424 to 5424 bytes. >117987: message: shader compiler issue 304: FS SIMD16 shader: 464 inst, 2 loops, 355202 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 7424 to 5424 bytes. >117987: message: shader compiler issue 305: VS vec4 shader: 16 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >118156: message: shader compiler issue 306: FS SIMD8 shader: 14 inst, 0 loops, 62 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 224 to 144 bytes. >118156: message: shader compiler issue 307: FS SIMD16 shader: 14 inst, 0 loops, 80 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 224 to 144 bytes. >118156: message: shader compiler issue 308: VS vec4 shader: 15 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 240 to 224 bytes. >waiting for idle >waiting for idle >118858: message: shader compiler issue 309: FS SIMD8 shader: 289 inst, 0 loops, 1531 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 4624 to 3360 bytes. >118858: message: shader compiler issue 310: FS SIMD16 shader: 290 inst, 0 loops, 1848 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 4640 to 3376 bytes. >118858: message: shader compiler issue 311: VS vec4 shader: 1095 inst, 0 loops, 9914 cycles, 0:0 spills:fills, compacted 17520 to 14256 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >134040: message: shader compiler issue 312: FS SIMD8 shader: 27 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >134040: message: shader compiler issue 313: FS SIMD16 shader: 28 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 448 to 320 bytes. >134064: message: shader compiler issue 314: FS SIMD8 shader: 27 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >134064: message: shader compiler issue 315: FS SIMD16 shader: 28 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 448 to 320 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >145499: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >145501: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >145503: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >148182: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >148184: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >148186: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >150829: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >150831: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >150833: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >153571: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >153573: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >153575: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >156218: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >156220: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >156222: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >162891: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >162893: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >162895: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >165897: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >165899: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >165901: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >168712: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >168714: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >168716: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >171835: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >171837: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >171839: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >174563: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >174565: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >174567: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >177380: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >177382: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >177384: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >180026: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >180028: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >180030: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >182674: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >182676: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >182678: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >185345: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >185347: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >185349: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >187995: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >187997: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >187999: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >188009: message: shader compiler issue 316: FS SIMD8 shader: 347 inst, 0 loops, 1931 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5552 to 4224 bytes. >188009: message: shader compiler issue 317: FS SIMD16 shader: 348 inst, 0 loops, 3436 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5568 to 4240 bytes. >188009: message: shader compiler issue 318: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >188099: message: shader compiler issue 319: FS SIMD8 shader: 287 inst, 0 loops, 1581 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4592 to 3472 bytes. >188099: message: shader compiler issue 320: FS SIMD16 shader: 287 inst, 0 loops, 3224 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4592 to 3472 bytes. >188099: message: shader compiler issue 321: VS vec4 shader: 67 inst, 0 loops, 308 cycles, 0:0 spills:fills, compacted 1072 to 960 bytes. >188167: message: shader compiler issue 322: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >188167: message: shader compiler issue 323: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >188167: message: shader compiler issue 324: VS vec4 shader: 31 inst, 0 loops, 176 cycles, 0:0 spills:fills, compacted 496 to 400 bytes. >188207: message: shader compiler issue 325: FS SIMD8 shader: 500 inst, 0 loops, 2800 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 8000 to 6096 bytes. >188207: message: shader compiler issue 326: FS SIMD16 shader: 501 inst, 0 loops, 5262 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 8016 to 6112 bytes. >188207: message: api performance issue 49: Copying to larger program cache: 512 kB -> 1024 kB >188207: message: shader compiler issue 327: VS vec4 shader: 66 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1056 to 912 bytes. >188300: message: shader compiler issue 328: FS SIMD8 shader: 62 inst, 0 loops, 359 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188300: message: shader compiler issue 329: FS SIMD16 shader: 62 inst, 0 loops, 454 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188300: message: shader compiler issue 330: VS vec4 shader: 55 inst, 0 loops, 300 cycles, 0:0 spills:fills, compacted 880 to 800 bytes. >188369: message: shader compiler issue 331: FS SIMD8 shader: 367 inst, 0 loops, 1988 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5872 to 4496 bytes. >188369: message: shader compiler issue 332: FS SIMD16 shader: 368 inst, 0 loops, 3606 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5888 to 4512 bytes. >188369: message: shader compiler issue 333: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188458: message: shader compiler issue 334: FS SIMD8 shader: 62 inst, 0 loops, 382 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188458: message: shader compiler issue 335: FS SIMD16 shader: 62 inst, 0 loops, 432 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188458: message: shader compiler issue 336: VS vec4 shader: 55 inst, 0 loops, 300 cycles, 0:0 spills:fills, compacted 880 to 800 bytes. >188525: message: shader compiler issue 337: FS SIMD8 shader: 364 inst, 0 loops, 2107 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5824 to 4464 bytes. >188525: message: shader compiler issue 338: FS SIMD16 shader: 365 inst, 0 loops, 3298 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5840 to 4480 bytes. >188525: message: shader compiler issue 339: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188615: message: shader compiler issue 340: FS SIMD8 shader: 136 inst, 0 loops, 884 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2176 to 1600 bytes. >188615: message: shader compiler issue 341: FS SIMD16 shader: 136 inst, 0 loops, 1162 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2176 to 1600 bytes. >188615: message: shader compiler issue 342: VS vec4 shader: 66 inst, 0 loops, 308 cycles, 0:0 spills:fills, compacted 1056 to 944 bytes. >188684: message: shader compiler issue 343: FS SIMD8 shader: 355 inst, 0 loops, 2047 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5680 to 4288 bytes. >188684: message: shader compiler issue 344: FS SIMD16 shader: 356 inst, 0 loops, 2648 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5696 to 4304 bytes. >188684: message: shader compiler issue 345: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188769: message: shader compiler issue 346: FS SIMD8 shader: 419 inst, 0 loops, 2545 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 6704 to 5088 bytes. >188769: message: shader compiler issue 347: FS SIMD16 shader: 420 inst, 0 loops, 3022 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 6720 to 5104 bytes. >188769: message: shader compiler issue 348: VS vec4 shader: 59 inst, 0 loops, 230 cycles, 0:0 spills:fills, compacted 944 to 800 bytes. >188853: message: shader compiler issue 349: FS SIMD8 shader: 382 inst, 0 loops, 2445 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 6112 to 4640 bytes. >188853: message: shader compiler issue 350: FS SIMD16 shader: 383 inst, 0 loops, 2936 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 6128 to 4656 bytes. >188853: message: shader compiler issue 351: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >188943: message: shader compiler issue 352: FS SIMD8 shader: 55 inst, 0 loops, 350 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 880 to 672 bytes. >188943: message: shader compiler issue 353: FS SIMD16 shader: 56 inst, 0 loops, 446 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 896 to 688 bytes. >188943: message: shader compiler issue 354: VS vec4 shader: 104 inst, 0 loops, 472 cycles, 0:0 spills:fills, compacted 1664 to 1392 bytes. >188990: message: shader compiler issue 355: FS SIMD8 shader: 265 inst, 0 loops, 1338 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4240 to 3216 bytes. >188990: message: shader compiler issue 356: FS SIMD16 shader: 265 inst, 0 loops, 3950 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4240 to 3216 bytes. >188990: message: shader compiler issue 357: VS vec4 shader: 68 inst, 0 loops, 310 cycles, 0:0 spills:fills, compacted 1088 to 976 bytes. >189066: message: shader compiler issue 358: FS SIMD8 shader: 482 inst, 0 loops, 2717 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7712 to 5888 bytes. >189066: message: shader compiler issue 359: FS SIMD16 shader: 483 inst, 0 loops, 5578 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7728 to 5904 bytes. >189066: message: shader compiler issue 360: VS vec4 shader: 67 inst, 0 loops, 240 cycles, 0:0 spills:fills, compacted 1072 to 928 bytes. >189176: message: shader compiler issue 361: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >189176: message: shader compiler issue 362: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >189176: message: shader compiler issue 363: VS vec4 shader: 246 inst, 0 loops, 1142 cycles, 0:0 spills:fills, compacted 3936 to 3392 bytes. >189267: message: shader compiler issue 364: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >189267: message: shader compiler issue 365: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >189267: message: shader compiler issue 366: VS vec4 shader: 252 inst, 0 loops, 1226 cycles, 0:0 spills:fills, compacted 4032 to 3472 bytes. >189363: message: shader compiler issue 367: FS SIMD8 shader: 40 inst, 0 loops, 329 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 432 bytes. >189363: message: shader compiler issue 368: FS SIMD16 shader: 40 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 432 bytes. >189363: message: shader compiler issue 369: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. >189418: message: shader compiler issue 370: FS SIMD8 shader: 316 inst, 0 loops, 1952 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5056 to 3872 bytes. >189418: message: shader compiler issue 371: FS SIMD16 shader: 317 inst, 0 loops, 2504 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5072 to 3888 bytes. >189418: message: shader compiler issue 372: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >189501: message: shader compiler issue 373: FS SIMD8 shader: 24 inst, 0 loops, 131 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 384 to 288 bytes. >189501: message: shader compiler issue 374: FS SIMD16 shader: 24 inst, 0 loops, 170 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 384 to 288 bytes. >189501: message: shader compiler issue 375: VS vec4 shader: 51 inst, 0 loops, 296 cycles, 0:0 spills:fills, compacted 816 to 736 bytes. >189551: message: shader compiler issue 376: FS SIMD8 shader: 401 inst, 0 loops, 2417 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6416 to 4896 bytes. >189551: message: shader compiler issue 377: FS SIMD16 shader: 402 inst, 0 loops, 3012 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6432 to 4912 bytes. >189551: message: shader compiler issue 378: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >waiting for idle >waiting for idle >waiting for idle >191839: message: shader compiler issue 379: FS SIMD8 shader: 184 inst, 0 loops, 1154 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2944 to 2192 bytes. >191839: message: shader compiler issue 380: FS SIMD16 shader: 185 inst, 0 loops, 1550 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2960 to 2208 bytes. >191839: message: shader compiler issue 381: VS vec4 shader: 848 inst, 0 loops, 7184 cycles, 0:0 spills:fills, compacted 13568 to 11008 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >193111: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >193113: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >193115: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >198966: message: shader compiler issue 382: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >198966: message: shader compiler issue 383: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >198966: message: shader compiler issue 384: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >199129: message: shader compiler issue 385: FS SIMD8 shader: 512 inst, 0 loops, 3233 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 8192 to 6160 bytes. >199129: message: shader compiler issue 386: FS SIMD16 shader: 513 inst, 0 loops, 5754 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 8208 to 6176 bytes. >199129: message: shader compiler issue 387: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >199236: message: shader compiler issue 388: FS SIMD8 shader: 369 inst, 0 loops, 2599 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5904 to 4560 bytes. >199236: message: shader compiler issue 389: FS SIMD16 shader: 370 inst, 0 loops, 3304 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5920 to 4576 bytes. >199236: message: shader compiler issue 390: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >waiting for idle >199425: message: shader compiler issue 391: FS SIMD8 shader: 329 inst, 0 loops, 2072 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5264 to 4080 bytes. >199425: message: shader compiler issue 392: FS SIMD16 shader: 330 inst, 0 loops, 2596 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5280 to 4096 bytes. >199425: message: shader compiler issue 393: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >199604: message: shader compiler issue 394: FS SIMD8 shader: 329 inst, 0 loops, 2072 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5264 to 4080 bytes. >199604: message: shader compiler issue 395: FS SIMD16 shader: 330 inst, 0 loops, 2596 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5280 to 4096 bytes. >199604: message: shader compiler issue 396: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >199781: message: shader compiler issue 397: FS SIMD8 shader: 290 inst, 0 loops, 2054 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4640 to 3584 bytes. >199781: message: shader compiler issue 398: FS SIMD16 shader: 291 inst, 0 loops, 2404 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4656 to 3600 bytes. >199781: message: shader compiler issue 399: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >199920: message: shader compiler issue 400: FS SIMD8 shader: 291 inst, 0 loops, 2054 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4656 to 3600 bytes. >199920: message: shader compiler issue 401: FS SIMD16 shader: 292 inst, 0 loops, 2410 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4672 to 3616 bytes. >199920: message: shader compiler issue 402: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >waiting for idle >200946: message: shader compiler issue 403: FS SIMD8 shader: 3 inst, 0 loops, 18 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >200946: message: shader compiler issue 404: FS SIMD16 shader: 3 inst, 0 loops, 22 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >200946: message: api performance issue 84: Recompiling fragment shader for program 1955 >200946: message: api performance issue 85: number of color buffers 1->0 >waiting for idle >waiting for idle >201897: message: shader compiler issue 405: FS SIMD8 shader: 126 inst, 0 loops, 814 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2016 to 1424 bytes. >201897: message: shader compiler issue 406: FS SIMD16 shader: 127 inst, 0 loops, 896 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2032 to 1440 bytes. >201897: message: shader compiler issue 407: VS vec4 shader: 871 inst, 0 loops, 7468 cycles, 0:0 spills:fills, compacted 13936 to 11312 bytes. >202153: message: shader compiler issue 408: FS SIMD8 shader: 250 inst, 0 loops, 1424 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4000 to 3008 bytes. >202153: message: shader compiler issue 409: FS SIMD16 shader: 251 inst, 0 loops, 1864 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4016 to 3024 bytes. >202153: message: shader compiler issue 410: VS vec4 shader: 838 inst, 0 loops, 7526 cycles, 0:0 spills:fills, compacted 13408 to 10944 bytes. >waiting for idle >202490: message: shader compiler issue 411: FS SIMD8 shader: 268 inst, 0 loops, 1531 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 4288 to 3136 bytes. >202490: message: shader compiler issue 412: FS SIMD16 shader: 269 inst, 0 loops, 1974 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 4304 to 3152 bytes. >202490: message: shader compiler issue 413: VS vec4 shader: 906 inst, 0 loops, 8096 cycles, 0:0 spills:fills, compacted 14496 to 11808 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >203641: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >203643: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >203645: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >204735: message: shader compiler issue 414: FS SIMD8 shader: 27 inst, 0 loops, 48 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 256 bytes. >204735: message: shader compiler issue 415: FS SIMD16 shader: 27 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 256 bytes. >204735: message: shader compiler issue 416: VS vec4 shader: 14 inst, 0 loops, 86 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >210970: message: shader compiler issue 417: FS SIMD8 shader: 265 inst, 0 loops, 1486 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 4240 to 3152 bytes. >210970: message: shader compiler issue 418: FS SIMD16 shader: 266 inst, 0 loops, 1906 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 4256 to 3168 bytes. >210970: message: shader compiler issue 419: VS vec4 shader: 883 inst, 0 loops, 7446 cycles, 0:0 spills:fills, compacted 14128 to 11488 bytes. >211285: message: shader compiler issue 420: FS SIMD8 shader: 31 inst, 0 loops, 187 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >211285: message: shader compiler issue 421: FS SIMD16 shader: 31 inst, 0 loops, 236 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >211285: message: shader compiler issue 422: VS vec4 shader: 1029 inst, 0 loops, 8716 cycles, 0:0 spills:fills, compacted 16464 to 13216 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >212374: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >212376: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >212378: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >220845: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >220847: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >220849: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >255414: message: shader compiler issue 423: FS SIMD8 shader: 369 inst, 0 loops, 2599 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5904 to 4560 bytes. >255414: message: shader compiler issue 424: FS SIMD16 shader: 370 inst, 0 loops, 3304 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5920 to 4576 bytes. >255414: message: shader compiler issue 425: VS vec4 shader: 395 inst, 0 loops, 3490 cycles, 0:0 spills:fills, compacted 6320 to 5200 bytes. >255544: message: shader compiler issue 426: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >255544: message: shader compiler issue 427: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >255544: message: shader compiler issue 428: VS vec4 shader: 395 inst, 0 loops, 3490 cycles, 0:0 spills:fills, compacted 6320 to 5200 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >259201: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >259203: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >259205: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >275330: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >275332: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >275334: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >298847: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >298849: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >298851: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >320015: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >320017: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >320019: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >334347: message: api performance issue 106: using glBufferSubData(buffer 4898, offset 0, size 288) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >341225: message: shader compiler issue 429: FS SIMD8 shader: 378 inst, 0 loops, 1958 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 6048 to 4528 bytes. >341225: message: shader compiler issue 430: FS SIMD16 shader: 379 inst, 0 loops, 2504 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 6064 to 4544 bytes. >341225: message: shader compiler performance issue 431: vertex shader triggered register spilling. Try reducing the number of live vec4 values to improve performance. >341225: message: shader compiler issue 432: VS vec4 shader: 1081 inst, 0 loops, 9206 cycles, 2:2 spills:fills, compacted 17296 to 14128 bytes. >341448: message: shader compiler issue 433: FS SIMD8 shader: 31 inst, 0 loops, 335 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >341448: message: shader compiler issue 434: FS SIMD16 shader: 31 inst, 0 loops, 376 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >341448: message: shader compiler issue 435: VS vec4 shader: 1006 inst, 0 loops, 8492 cycles, 0:0 spills:fills, compacted 16096 to 13072 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >342540: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >342542: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >342544: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >352256: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >352258: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >352260: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >367819: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >367821: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >367823: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >393695: message: api performance issue 106: too many identical messages; ignoring >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >3220350: message: shader compiler issue 436: FS SIMD8 shader: 31 inst, 0 loops, 187 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >3220350: message: shader compiler issue 437: FS SIMD16 shader: 31 inst, 0 loops, 236 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >3220350: message: shader compiler issue 438: VS vec4 shader: 994 inst, 0 loops, 8566 cycles, 0:0 spills:fills, compacted 15904 to 12928 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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>waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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>waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >6840820: message: shader compiler issue 439: FS SIMD8 shader: 161 inst, 0 loops, 848 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 2576 to 1888 bytes. >6840820: message: shader compiler issue 440: FS SIMD16 shader: 162 inst, 0 loops, 910 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 2592 to 1904 bytes. >6840820: message: shader compiler issue 441: VS vec4 shader: 360 inst, 0 loops, 2782 cycles, 0:0 spills:fills, compacted 5760 to 4800 bytes. >6840985: message: shader compiler issue 442: FS SIMD8 shader: 88 inst, 0 loops, 721 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1408 to 1056 bytes. >6840985: message: shader compiler issue 443: FS SIMD16 shader: 89 inst, 0 loops, 866 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1424 to 1072 bytes. >6840985: message: shader compiler issue 444: VS vec4 shader: 294 inst, 0 loops, 1992 cycles, 0:0 spills:fills, compacted 4704 to 3936 bytes. >waiting for idle >6841318: message: shader compiler issue 445: FS SIMD8 shader: 8 inst, 0 loops, 250 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 128 to 80 bytes. >6841318: message: shader compiler issue 446: FS SIMD16 shader: 8 inst, 0 loops, 264 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 128 to 80 bytes. >6841318: message: shader compiler issue 447: VS vec4 shader: 18 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >7539367: message: shader compiler performance issue 448: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >7539367: message: shader compiler issue 449: FS SIMD8 shader: 733 inst, 0 loops, 3711 cycles, 0:0 spills:fills, Promoted 41 constants, compacted 11728 to 8880 bytes. >7539367: message: shader compiler issue 450: VS vec4 shader: 59 inst, 0 loops, 230 cycles, 0:0 spills:fills, compacted 944 to 800 bytes. >7539424: message: shader compiler issue 451: FS SIMD8 shader: 30 inst, 0 loops, 314 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 480 to 320 bytes. >7539424: message: shader compiler issue 452: FS SIMD16 shader: 30 inst, 0 loops, 354 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 480 to 320 bytes. >7539424: message: shader compiler issue 453: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. >7539481: message: shader compiler issue 454: FS SIMD8 shader: 200 inst, 0 loops, 727 cycles, 0:0 spills:fills, Promoted 11 constants, compacted 3200 to 2368 bytes. >7539481: message: shader compiler issue 455: FS SIMD16 shader: 201 inst, 0 loops, 1202 cycles, 0:0 spills:fills, Promoted 11 constants, compacted 3216 to 2384 bytes. >7539481: message: shader compiler issue 456: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >7541655: message: major shader compiler issue 457: 0:352(23): warning: `f10' used uninitialized >7541655: message: major shader compiler issue 458: 0:353(27): warning: `v11' used uninitialized >7541655 @2 glCompileShader(shader = 7168) >7541655: warning: 0:352(23): warning: `f10' used uninitialized >0:353(27): warning: `v11' used uninitialized > >7541663: message: shader compiler issue 459: FS SIMD8 shader: 224 inst, 0 loops, 1737 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7541663: message: shader compiler issue 460: FS SIMD16 shader: 224 inst, 0 loops, 1930 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7541663: message: shader compiler issue 461: TES vec4 shader: 93 inst, 0 loops, 714 cycles, 0:0 spills:fills, compacted 1488 to 1312 bytes. >7541663: message: shader compiler issue 462: TCS vec4 shader: 396 inst, 0 loops, 2054 cycles, 19:9 spills:fills, compacted 6336 to 5152 bytes. >7541663: message: shader compiler issue 463: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7541801: message: shader compiler issue 464: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7541801: message: shader compiler issue 465: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7541801: message: shader compiler issue 466: TES vec4 shader: 88 inst, 0 loops, 880 cycles, 0:0 spills:fills, compacted 1408 to 1232 bytes. >7541801: message: shader compiler issue 467: TCS vec4 shader: 396 inst, 0 loops, 2054 cycles, 19:9 spills:fills, compacted 6336 to 5152 bytes. >7541801: message: shader compiler issue 468: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7541915: message: shader compiler issue 469: FS SIMD8 shader: 382 inst, 0 loops, 2114 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6112 to 4768 bytes. >7541915: message: shader compiler issue 470: FS SIMD16 shader: 383 inst, 0 loops, 4450 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6128 to 4784 bytes. >7541915: message: shader compiler issue 471: TES vec4 shader: 92 inst, 0 loops, 616 cycles, 0:0 spills:fills, compacted 1472 to 1280 bytes. >7541915: message: shader compiler issue 472: TCS vec4 shader: 426 inst, 0 loops, 2196 cycles, 22:10 spills:fills, compacted 6816 to 5552 bytes. >7541915: message: shader compiler issue 473: VS vec4 shader: 201 inst, 0 loops, 1218 cycles, 0:0 spills:fills, compacted 3216 to 2848 bytes. >7542073: message: shader compiler issue 474: FS SIMD8 shader: 224 inst, 0 loops, 1737 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7542073: message: shader compiler issue 475: FS SIMD16 shader: 224 inst, 0 loops, 1930 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3584 to 2704 bytes. >7542073: message: shader compiler issue 476: VS vec4 shader: 145 inst, 0 loops, 1134 cycles, 0:0 spills:fills, compacted 2320 to 2064 bytes. >7542152: message: shader compiler issue 477: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542152: message: shader compiler issue 478: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542152: message: shader compiler issue 479: VS vec4 shader: 142 inst, 0 loops, 1132 cycles, 0:0 spills:fills, compacted 2272 to 2016 bytes. >7542203: message: shader compiler issue 480: FS SIMD8 shader: 382 inst, 0 loops, 2114 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6112 to 4768 bytes. >7542203: message: shader compiler issue 481: FS SIMD16 shader: 383 inst, 0 loops, 4450 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6128 to 4784 bytes. >7542203: message: shader compiler issue 482: VS vec4 shader: 147 inst, 0 loops, 1018 cycles, 0:0 spills:fills, compacted 2352 to 2064 bytes. >7542310: message: major shader compiler issue 483: 0:351(23): warning: `f10' used uninitialized >7542310: message: major shader compiler issue 484: 0:352(27): warning: `v11' used uninitialized >7542310 @2 glCompileShader(shader = 7166) >7542310: warning: 0:351(23): warning: `f10' used uninitialized >0:352(27): warning: `v11' used uninitialized > >7542318: message: shader compiler issue 485: FS SIMD8 shader: 203 inst, 0 loops, 1682 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542318: message: shader compiler issue 486: FS SIMD16 shader: 203 inst, 0 loops, 1938 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542318: message: shader compiler issue 487: TES vec4 shader: 80 inst, 0 loops, 696 cycles, 0:0 spills:fills, compacted 1280 to 1152 bytes. >7542318: message: shader compiler issue 488: TCS vec4 shader: 392 inst, 0 loops, 2036 cycles, 19:9 spills:fills, compacted 6272 to 5104 bytes. >7542318: message: shader compiler issue 489: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7542450: message: shader compiler issue 490: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542450: message: shader compiler issue 491: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542450: message: shader compiler issue 492: TES vec4 shader: 75 inst, 0 loops, 716 cycles, 0:0 spills:fills, compacted 1200 to 1072 bytes. >7542450: message: shader compiler issue 493: TCS vec4 shader: 392 inst, 0 loops, 2036 cycles, 19:9 spills:fills, compacted 6272 to 5104 bytes. >7542450: message: shader compiler issue 494: VS vec4 shader: 190 inst, 0 loops, 1214 cycles, 0:0 spills:fills, compacted 3040 to 2688 bytes. >7542560: message: shader compiler issue 495: FS SIMD8 shader: 362 inst, 0 loops, 2059 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5792 to 4416 bytes. >7542560: message: shader compiler issue 496: FS SIMD16 shader: 363 inst, 0 loops, 3862 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5808 to 4432 bytes. >7542560: message: shader compiler issue 497: TES vec4 shader: 79 inst, 0 loops, 730 cycles, 0:0 spills:fills, compacted 1264 to 1104 bytes. >7542560: message: shader compiler issue 498: TCS vec4 shader: 422 inst, 0 loops, 2178 cycles, 22:10 spills:fills, compacted 6752 to 5504 bytes. >7542560: message: shader compiler issue 499: VS vec4 shader: 201 inst, 0 loops, 1218 cycles, 0:0 spills:fills, compacted 3216 to 2848 bytes. >7542708: message: shader compiler issue 500: FS SIMD8 shader: 203 inst, 0 loops, 1682 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542708: message: shader compiler issue 501: FS SIMD16 shader: 203 inst, 0 loops, 1938 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 3248 to 2400 bytes. >7542708: message: shader compiler issue 502: VS vec4 shader: 145 inst, 0 loops, 1134 cycles, 0:0 spills:fills, compacted 2320 to 2064 bytes. >7542783: message: shader compiler issue 503: FS SIMD8 shader: 16 inst, 0 loops, 353 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542783: message: shader compiler issue 504: FS SIMD16 shader: 16 inst, 0 loops, 384 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 256 to 192 bytes. >7542783: message: shader compiler issue 505: VS vec4 shader: 142 inst, 0 loops, 1132 cycles, 0:0 spills:fills, compacted 2272 to 2016 bytes. >7542832: message: shader compiler issue 506: FS SIMD8 shader: 362 inst, 0 loops, 2059 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5792 to 4416 bytes. >7542832: message: shader compiler issue 507: FS SIMD16 shader: 363 inst, 0 loops, 3862 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5808 to 4432 bytes. >7542832: message: shader compiler issue 508: VS vec4 shader: 147 inst, 0 loops, 1018 cycles, 0:0 spills:fills, compacted 2352 to 2064 bytes. >7542939: message: shader compiler issue 509: FS SIMD8 shader: 411 inst, 0 loops, 1938 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6576 to 4992 bytes. >7542939: message: shader compiler issue 510: FS SIMD16 shader: 412 inst, 0 loops, 4502 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6592 to 5008 bytes. >7542939: message: shader compiler issue 511: VS vec4 shader: 66 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1056 to 912 bytes. >7543031: message: shader compiler issue 512: FS SIMD8 shader: 46 inst, 0 loops, 363 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 544 bytes. >7543031: message: shader compiler issue 513: FS SIMD16 shader: 46 inst, 0 loops, 418 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 544 bytes. >7543031: message: shader compiler issue 514: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. >7543085: message: shader compiler issue 515: FS SIMD8 shader: 245 inst, 0 loops, 1276 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3920 to 3040 bytes. >7543085: message: shader compiler issue 516: FS SIMD16 shader: 246 inst, 0 loops, 1590 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3936 to 3056 bytes. >7543085: message: shader compiler issue 517: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >7543161: message: shader compiler issue 518: FS SIMD8 shader: 118 inst, 0 loops, 651 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1888 to 1360 bytes. >7543161: message: shader compiler issue 519: FS SIMD16 shader: 118 inst, 0 loops, 806 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1888 to 1360 bytes. >7543161: message: shader compiler issue 520: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >7543233: message: shader compiler issue 521: FS SIMD8 shader: 268 inst, 0 loops, 1342 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4288 to 3184 bytes. >7543233: message: shader compiler issue 522: FS SIMD16 shader: 269 inst, 0 loops, 2926 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4304 to 3200 bytes. >7543233: message: shader compiler issue 523: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >7543324: message: shader compiler issue 524: FS SIMD8 shader: 49 inst, 0 loops, 478 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 784 to 624 bytes. >7543324: message: shader compiler issue 525: FS SIMD16 shader: 49 inst, 0 loops, 558 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 784 to 624 bytes. >7543324: message: shader compiler issue 526: VS vec4 shader: 104 inst, 0 loops, 686 cycles, 0:0 spills:fills, compacted 1664 to 1504 bytes. >7543382: message: shader compiler issue 527: FS SIMD8 shader: 13 inst, 0 loops, 298 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 144 bytes. >7543382: message: shader compiler issue 528: FS SIMD16 shader: 13 inst, 0 loops, 324 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 144 bytes. >7543382: message: shader compiler issue 529: VS vec4 shader: 89 inst, 0 loops, 670 cycles, 0:0 spills:fills, compacted 1424 to 1280 bytes. >7543438: message: shader compiler issue 530: FS SIMD8 shader: 261 inst, 0 loops, 1270 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4176 to 3104 bytes. >7543438: message: shader compiler issue 531: FS SIMD16 shader: 262 inst, 0 loops, 1706 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4192 to 3120 bytes. >7543438: message: shader compiler issue 532: VS vec4 shader: 114 inst, 0 loops, 578 cycles, 0:0 spills:fills, compacted 1824 to 1600 bytes. >7543523: message: shader compiler issue 533: FS SIMD8 shader: 30 inst, 0 loops, 376 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 480 to 368 bytes. >7543523: message: shader compiler issue 534: FS SIMD16 shader: 30 inst, 0 loops, 424 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 480 to 368 bytes. >7543523: message: shader compiler issue 535: VS vec4 shader: 143 inst, 0 loops, 622 cycles, 0:0 spills:fills, compacted 2288 to 2000 bytes. >7543611: message: shader compiler issue 536: FS SIMD8 shader: 77 inst, 0 loops, 681 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1232 to 944 bytes. >7543611: message: shader compiler issue 537: FS SIMD16 shader: 78 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1248 to 960 bytes. >7543611: message: shader compiler issue 538: VS vec4 shader: 108 inst, 0 loops, 560 cycles, 0:0 spills:fills, compacted 1728 to 1504 bytes. >7543668: message: shader compiler issue 539: FS SIMD8 shader: 35 inst, 0 loops, 288 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 560 to 448 bytes. >7543668: message: shader compiler issue 540: FS SIMD16 shader: 36 inst, 0 loops, 348 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 576 to 464 bytes. >7543668: message: shader compiler issue 541: VS vec4 shader: 78 inst, 0 loops, 548 cycles, 0:0 spills:fills, compacted 1248 to 1088 bytes. >7543705: message: shader compiler issue 542: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >7543705: message: shader compiler issue 543: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >7543705: message: shader compiler issue 544: VS vec4 shader: 63 inst, 0 loops, 402 cycles, 0:0 spills:fills, compacted 1008 to 848 bytes. >7543747: message: shader compiler issue 545: FS SIMD8 shader: 245 inst, 0 loops, 1370 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 3920 to 2992 bytes. >7543747: message: shader compiler issue 546: FS SIMD16 shader: 246 inst, 0 loops, 1652 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 3936 to 3008 bytes. >7543747: message: shader compiler issue 547: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7543832: message: shader compiler issue 548: FS SIMD8 shader: 150 inst, 0 loops, 1133 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2400 to 1808 bytes. >7543832: message: shader compiler issue 549: FS SIMD16 shader: 151 inst, 0 loops, 1410 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2416 to 1824 bytes. >7543832: message: shader compiler issue 550: VS vec4 shader: 120 inst, 0 loops, 570 cycles, 0:0 spills:fills, compacted 1920 to 1680 bytes. >7543904: message: shader compiler issue 551: FS SIMD8 shader: 42 inst, 0 loops, 352 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 672 to 512 bytes. >7543904: message: shader compiler issue 552: FS SIMD16 shader: 43 inst, 0 loops, 428 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 688 to 528 bytes. >7543904: message: shader compiler issue 553: VS vec4 shader: 72 inst, 0 loops, 436 cycles, 0:0 spills:fills, compacted 1152 to 960 bytes. >7543953: message: shader compiler issue 554: FS SIMD8 shader: 293 inst, 0 loops, 1684 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4688 to 3536 bytes. >7543953: message: shader compiler issue 555: FS SIMD16 shader: 294 inst, 0 loops, 2032 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4704 to 3552 bytes. >7543953: message: shader compiler issue 556: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7544052: message: shader compiler issue 557: FS SIMD8 shader: 147 inst, 0 loops, 955 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2352 to 1776 bytes. >7544052: message: shader compiler issue 558: FS SIMD16 shader: 148 inst, 0 loops, 1194 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 2368 to 1792 bytes. >7544052: message: shader compiler issue 559: VS vec4 shader: 120 inst, 0 loops, 570 cycles, 0:0 spills:fills, compacted 1920 to 1680 bytes. >7544131: message: shader compiler issue 560: FS SIMD8 shader: 287 inst, 0 loops, 1540 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4592 to 3488 bytes. >7544131: message: shader compiler issue 561: FS SIMD16 shader: 288 inst, 0 loops, 1918 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4608 to 3504 bytes. >7544131: message: shader compiler issue 562: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7544261: message: shader compiler issue 563: FS SIMD8 shader: 318 inst, 0 loops, 1866 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 5088 to 3872 bytes. >7544261: message: shader compiler issue 564: FS SIMD16 shader: 319 inst, 0 loops, 3572 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 5104 to 3888 bytes. >7544261: message: shader compiler issue 565: VS vec4 shader: 122 inst, 0 loops, 576 cycles, 0:0 spills:fills, compacted 1952 to 1712 bytes. >7544339: message: shader compiler issue 566: FS SIMD8 shader: 446 inst, 0 loops, 2402 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 7136 to 5504 bytes. >7544339: message: shader compiler issue 567: FS SIMD16 shader: 447 inst, 0 loops, 4778 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 7152 to 5520 bytes. >7544339: message: shader compiler issue 568: VS vec4 shader: 120 inst, 0 loops, 458 cycles, 0:0 spills:fills, compacted 1920 to 1648 bytes. >7544461: message: shader compiler issue 569: FS SIMD8 shader: 50 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 800 to 640 bytes. >7544461: message: shader compiler issue 570: FS SIMD16 shader: 51 inst, 0 loops, 424 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 816 to 656 bytes. >7544461: message: shader compiler issue 571: VS vec4 shader: 104 inst, 0 loops, 472 cycles, 0:0 spills:fills, compacted 1664 to 1392 bytes. >7544527: message: shader compiler issue 572: FS SIMD8 shader: 393 inst, 0 loops, 2158 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6288 to 4784 bytes. >7544527: message: shader compiler issue 573: FS SIMD16 shader: 394 inst, 0 loops, 4636 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 6304 to 4800 bytes. >7544527: message: api performance issue 49: Copying to larger program cache: 1024 kB -> 2048 kB >7544527: message: shader compiler issue 574: VS vec4 shader: 67 inst, 0 loops, 240 cycles, 0:0 spills:fills, compacted 1072 to 928 bytes. >7544615: message: shader compiler issue 575: FS SIMD8 shader: 213 inst, 0 loops, 1036 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3408 to 2528 bytes. >7544615: message: shader compiler issue 576: FS SIMD16 shader: 214 inst, 0 loops, 1318 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 3424 to 2544 bytes. >7544615: message: shader compiler issue 577: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >7548512: message: shader compiler issue 578: FS SIMD8 shader: 202 inst, 0 loops, 1246 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 3232 to 2496 bytes. >7548512: message: shader compiler issue 579: FS SIMD16 shader: 203 inst, 0 loops, 1490 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 3248 to 2512 bytes. >7548512: message: shader compiler issue 580: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >7548678: message: shader compiler issue 581: FS SIMD8 shader: 202 inst, 0 loops, 1246 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 3232 to 2496 bytes. >7548678: message: shader compiler issue 582: FS SIMD16 shader: 203 inst, 0 loops, 1490 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 3248 to 2512 bytes. >7548678: message: shader compiler issue 583: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >7548796: message: shader compiler issue 584: FS SIMD8 shader: 303 inst, 0 loops, 1538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4848 to 3696 bytes. >7548796: message: shader compiler issue 585: FS SIMD16 shader: 304 inst, 0 loops, 2828 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4864 to 3712 bytes. >7548796: message: shader compiler issue 586: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >7548933: message: shader compiler issue 587: FS SIMD8 shader: 294 inst, 0 loops, 1659 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4704 to 3600 bytes. >7548933: message: shader compiler issue 588: FS SIMD16 shader: 295 inst, 0 loops, 3114 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4720 to 3616 bytes. >7548933: message: shader compiler issue 589: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >waiting for idle >waiting for idle >7550016: message: shader compiler issue 590: FS SIMD8 shader: 336 inst, 0 loops, 1378 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 5376 to 3936 bytes. >7550016: message: shader compiler issue 591: FS SIMD16 shader: 337 inst, 0 loops, 4732 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 5392 to 3952 bytes. >7550016: message: shader compiler issue 592: VS vec4 shader: 854 inst, 0 loops, 7350 cycles, 0:0 spills:fills, compacted 13664 to 11088 bytes. >7550309: message: shader compiler issue 593: FS SIMD8 shader: 12 inst, 0 loops, 266 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >7550309: message: shader compiler issue 594: FS SIMD16 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >7550309: message: shader compiler issue 595: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >7550388: message: shader compiler performance issue 596: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >7550388: message: shader compiler issue 597: FS SIMD8 shader: 1333 inst, 1 loops, 23049 cycles, 0:0 spills:fills, Promoted 23 constants, compacted 21328 to 15600 bytes. >7550388: message: shader compiler issue 598: VS vec4 shader: 59 inst, 0 loops, 228 cycles, 0:0 spills:fills, compacted 944 to 800 bytes. >waiting for idle >7551280: message: shader compiler issue 599: FS SIMD8 shader: 212 inst, 0 loops, 1686 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 3392 to 2464 bytes. >7551280: message: shader compiler issue 600: FS SIMD16 shader: 213 inst, 0 loops, 2036 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 3408 to 2480 bytes. >7551280: message: shader compiler issue 601: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >7551360: message: shader compiler issue 602: FS SIMD8 shader: 38 inst, 0 loops, 408 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 608 to 416 bytes. >7551360: message: shader compiler issue 603: FS SIMD16 shader: 39 inst, 0 loops, 462 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 624 to 432 bytes. >waiting for idle >7551764: message: shader compiler issue 604: FS SIMD8 shader: 64 inst, 0 loops, 557 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1024 to 720 bytes. >7551764: message: shader compiler issue 605: FS SIMD16 shader: 65 inst, 0 loops, 618 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 1040 to 736 bytes. >7551764: message: shader compiler issue 606: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >7552301: message: shader compiler issue 607: FS SIMD8 shader: 294 inst, 0 loops, 1619 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4704 to 3520 bytes. >7552301: message: shader compiler issue 608: FS SIMD16 shader: 295 inst, 0 loops, 2148 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4720 to 3536 bytes. >7552301: message: shader compiler issue 609: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >7552389: message: shader compiler issue 610: FS SIMD8 shader: 325 inst, 0 loops, 2021 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5200 to 4032 bytes. >7552389: message: shader compiler issue 611: FS SIMD16 shader: 326 inst, 0 loops, 2466 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5216 to 4048 bytes. >7552389: message: shader compiler issue 612: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >7552510: message: shader compiler issue 613: FS SIMD8 shader: 376 inst, 0 loops, 2535 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6016 to 4576 bytes. >7552510: message: shader compiler issue 614: FS SIMD16 shader: 377 inst, 0 loops, 3032 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6032 to 4592 bytes. >7552510: message: shader compiler issue 615: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >7552606: message: shader compiler issue 616: FS SIMD8 shader: 334 inst, 0 loops, 2190 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 5344 to 4096 bytes. >7552606: message: shader compiler issue 617: FS SIMD16 shader: 335 inst, 0 loops, 2614 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 5360 to 4112 bytes. >7552606: message: shader compiler issue 618: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >waiting for idle >7553290: message: shader compiler issue 619: FS SIMD8 shader: 291 inst, 0 loops, 2054 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4656 to 3600 bytes. >7553290: message: shader compiler issue 620: FS SIMD16 shader: 292 inst, 0 loops, 2410 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4672 to 3616 bytes. >7553290: message: shader compiler issue 621: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >7566165: message: shader compiler issue 622: FS SIMD8 shader: 471 inst, 0 loops, 2988 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7536 to 5904 bytes. >7566165: message: shader compiler issue 623: FS SIMD16 shader: 472 inst, 0 loops, 6252 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7552 to 5920 bytes. >7566165: message: shader compiler issue 624: TES vec4 shader: 92 inst, 0 loops, 616 cycles, 0:0 spills:fills, compacted 1472 to 1280 bytes. >7566165: message: shader compiler issue 625: TCS vec4 shader: 426 inst, 0 loops, 2196 cycles, 22:10 spills:fills, compacted 6816 to 5552 bytes. >7566165: message: shader compiler issue 626: VS vec4 shader: 201 inst, 0 loops, 1218 cycles, 0:0 spills:fills, compacted 3216 to 2848 bytes. >7566323: message: shader compiler issue 627: FS SIMD8 shader: 471 inst, 0 loops, 2988 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7536 to 5904 bytes. >7566323: message: shader compiler issue 628: FS SIMD16 shader: 472 inst, 0 loops, 6252 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7552 to 5920 bytes. >7566323: message: shader compiler issue 629: VS vec4 shader: 147 inst, 0 loops, 1018 cycles, 0:0 spills:fills, compacted 2352 to 2064 bytes. >7566434: message: shader compiler issue 630: FS SIMD8 shader: 451 inst, 0 loops, 3024 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7216 to 5568 bytes. >7566434: message: shader compiler issue 631: FS SIMD16 shader: 452 inst, 0 loops, 4952 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7232 to 5584 bytes. >7566434: message: shader compiler issue 632: TES vec4 shader: 79 inst, 0 loops, 730 cycles, 0:0 spills:fills, compacted 1264 to 1104 bytes. >7566434: message: shader compiler issue 633: TCS vec4 shader: 422 inst, 0 loops, 2178 cycles, 22:10 spills:fills, compacted 6752 to 5504 bytes. >7566434: message: shader compiler issue 634: VS vec4 shader: 201 inst, 0 loops, 1218 cycles, 0:0 spills:fills, compacted 3216 to 2848 bytes. >7566588: message: shader compiler issue 635: FS SIMD8 shader: 451 inst, 0 loops, 3024 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7216 to 5568 bytes. >7566588: message: shader compiler issue 636: FS SIMD16 shader: 452 inst, 0 loops, 4952 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7232 to 5584 bytes. >7566588: message: shader compiler issue 637: VS vec4 shader: 147 inst, 0 loops, 1018 cycles, 0:0 spills:fills, compacted 2352 to 2064 bytes. >7566697: message: shader compiler issue 638: FS SIMD8 shader: 359 inst, 0 loops, 2113 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5744 to 4304 bytes. >7566697: message: shader compiler issue 639: FS SIMD16 shader: 360 inst, 0 loops, 4168 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5760 to 4320 bytes. >7566697: message: shader compiler issue 640: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >7566788: message: shader compiler issue 641: FS SIMD8 shader: 398 inst, 0 loops, 2134 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6368 to 4784 bytes. >7566788: message: shader compiler issue 642: FS SIMD16 shader: 399 inst, 0 loops, 4742 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6384 to 4800 bytes. >7566788: message: shader compiler issue 643: VS vec4 shader: 114 inst, 0 loops, 578 cycles, 0:0 spills:fills, compacted 1824 to 1600 bytes. >7566899: message: shader compiler issue 644: FS SIMD8 shader: 535 inst, 0 loops, 3233 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 8560 to 6592 bytes. >7566899: message: shader compiler issue 645: FS SIMD16 shader: 536 inst, 0 loops, 5462 cycles, 0:0 spills:fills, Promoted 17 constants, compacted 8576 to 6608 bytes. >7566899: message: shader compiler issue 646: VS vec4 shader: 120 inst, 0 loops, 458 cycles, 0:0 spills:fills, compacted 1920 to 1648 bytes. >7567003: message: shader compiler issue 647: FS SIMD8 shader: 302 inst, 0 loops, 1819 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 4832 to 3696 bytes. >7567003: message: shader compiler issue 648: FS SIMD16 shader: 303 inst, 0 loops, 2202 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 4848 to 3712 bytes. >7567003: message: shader compiler issue 649: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >7570877: message: shader compiler issue 650: FS SIMD8 shader: 383 inst, 0 loops, 2226 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6128 to 4688 bytes. >7570877: message: shader compiler issue 651: FS SIMD16 shader: 384 inst, 0 loops, 4178 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6144 to 4704 bytes. >7570877: message: shader compiler issue 652: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >7571012: message: shader compiler issue 653: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >7571012: message: shader compiler issue 654: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >7571012: message: shader compiler issue 655: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >waiting for idle >waiting for idle >7572010: message: shader compiler performance issue 656: SIMD16 shader failed to compile: CS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >7572010: message: shader compiler issue 657: CS SIMD8 shader: 655 inst, 2 loops, 26334 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 10480 to 7808 bytes. >7572417: message: shader compiler issue 658: FS SIMD8 shader: 412 inst, 0 loops, 2458 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 6592 to 4864 bytes. >7572417: message: shader compiler issue 659: FS SIMD16 shader: 413 inst, 0 loops, 3528 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 6608 to 4880 bytes. >7572417: message: shader compiler issue 660: VS vec4 shader: 854 inst, 0 loops, 7350 cycles, 0:0 spills:fills, compacted 13664 to 11088 bytes. >waiting for idle >7572752: message: shader compiler performance issue 661: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >7572752: message: shader compiler issue 662: FS SIMD8 shader: 1453 inst, 1 loops, 26214 cycles, 0:0 spills:fills, Promoted 23 constants, compacted 23248 to 17056 bytes. >7572752: message: shader compiler issue 663: VS vec4 shader: 59 inst, 0 loops, 228 cycles, 0:0 spills:fills, compacted 944 to 800 bytes. >7573393: message: shader compiler issue 664: FS SIMD8 shader: 1067 inst, 0 loops, 12548 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 17072 to 11248 bytes. >7573393: message: shader compiler issue 665: FS SIMD16 shader: 1068 inst, 0 loops, 17074 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 17088 to 11264 bytes. >7573393: message: shader compiler issue 666: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >7574096: message: shader compiler issue 667: FS SIMD8 shader: 145 inst, 0 loops, 1490 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 2320 to 1744 bytes. >7574096: message: shader compiler issue 668: FS SIMD16 shader: 146 inst, 0 loops, 1578 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 2336 to 1760 bytes. >7574096: message: shader compiler issue 669: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >7574331: message: shader compiler issue 670: FS SIMD8 shader: 113 inst, 0 loops, 688 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 1808 to 1312 bytes. >7574331: message: shader compiler issue 671: FS SIMD16 shader: 113 inst, 0 loops, 852 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 1808 to 1312 bytes. >7574331: message: shader compiler issue 672: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >7580767: message: shader compiler issue 673: FS SIMD8 shader: 295 inst, 0 loops, 1619 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 4720 to 3456 bytes. >7580767: message: shader compiler issue 674: FS SIMD16 shader: 296 inst, 0 loops, 2026 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 4736 to 3472 bytes. >7580767: message: shader compiler issue 675: VS vec4 shader: 1069 inst, 0 loops, 9154 cycles, 0:0 spills:fills, compacted 17104 to 13936 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >14865158: message: shader compiler issue 676: FS SIMD8 shader: 294 inst, 0 loops, 1651 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 4704 to 3392 bytes. >14865158: message: shader compiler issue 677: FS SIMD16 shader: 295 inst, 0 loops, 2026 cycles, 0:0 spills:fills, Promoted 7 constants, compacted 4720 to 3408 bytes. >14865158: message: shader compiler issue 678: VS vec4 shader: 1069 inst, 0 loops, 9154 cycles, 0:0 spills:fills, compacted 17104 to 13936 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >Detected buffer out-of-bounds write from brw_bo 0x7f650ab550f0 (GEM 378, label = "streamed data") >apitrace: warning: caught signal 6 >15337477: error: caught an unhandled exception >/usr/bin/glretrace+0x2a9bec >/lib/x86_64-linux-gnu/libpthread.so.0+0x110bf >/lib/x86_64-linux-gnu/libc.so.6: gsignal+0xcf >/lib/x86_64-linux-gnu/libc.so.6: abort+0x169 >/opt/mesa/64/dri/i965_dri.so: _intel_batchbuffer_flush_fence+0x3e600a: /usr/local/src/mesa/master/src/mesa/drivers/dri/i965/intel_batchbuffer.c:1047 >/opt/mesa/64/dri/i965_dri.so: brw_draw_single_prim+0x3c89a7: /usr/local/src/mesa/master/src/mesa/drivers/dri/i965/brw_draw.c:799 >/opt/mesa/64/dri/i965_dri.so: brw_draw_prims+0x3c89a7: /usr/local/src/mesa/master/src/mesa/drivers/dri/i965/brw_draw.c:1018 >/opt/mesa/64/dri/i965_dri.so: vbo_validated_drawrangeelements+0x1c0dbd: vbo/vbo_exec_array.c:942 >/opt/mesa/64/dri/i965_dri.so: vbo_exec_DrawRangeElementsBaseVertex+0x1c12b5: vbo/vbo_exec_array.c:1043 >/opt/mesa/64/dri/i965_dri.so: vbo_exec_DrawRangeElements+0x1c298a: vbo/vbo_exec_array.c:1063 >/opt/mesa/64/dri/i965_dri.so: _mesa_DrawRangeElements+0x1c298a: vbo/vbo_exec_array.c:2058 >/usr/bin/glretrace+0x1376d4 >/usr/bin/glretrace+0x59b4a >/usr/bin/glretrace+0x5a59d >/usr/lib/x86_64-linux-gnu/libstdc++.so.6+0xb9e6e >/lib/x86_64-linux-gnu/libpthread.so.0+0x7493 >/lib/x86_64-linux-gnu/libc.so.6: clone+0x3e >? >apitrace: info: taking default action for signal 6 >waiting for idle >waiting for idle >waiting for idle >waiting for idle >1023: message: api issue 1: FBO incomplete: no attachments and default width or height is 0 [-1] >1023: message: shader compiler issue 2: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >1023: message: shader compiler issue 3: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >1023: message: shader compiler issue 4: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >1286: message: shader compiler issue 5: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >1286: message: shader compiler issue 6: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >1361: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1370: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1379: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1388: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1397: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >1406: message: api performance issue 7: intel_texsubimage_blorp: GL_DEPTH_COMPONENT not supported >waiting for idle >2431: message: shader compiler issue 8: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >2431: message: shader compiler issue 9: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >3207: message: shader compiler issue 10: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3207: message: shader compiler issue 11: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3207: message: shader compiler issue 12: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >3207: message: shader compiler issue 13: FS SIMD16 shader: 2 inst, 0 loops, 0 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 32 to 32 bytes. >waiting for idle >waiting for idle >3355: message: shader compiler issue 14: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3355: message: shader compiler issue 15: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >3355: message: shader compiler issue 16: VS vec4 shader: 10 inst, 0 loops, 66 cycles, 0:0 spills:fills, compacted 160 to 128 bytes. >3355: message: shader compiler issue 17: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >3355: message: shader compiler issue 18: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >3384: message: shader compiler issue 19: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >3384: message: shader compiler issue 20: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >5016: message: shader compiler issue 21: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >5016: message: shader compiler issue 22: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >8501: message: shader compiler issue 23: FS SIMD16 shader: 2 inst, 0 loops, 0 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 32 to 32 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >24651: message: shader compiler issue 24: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >24651: message: shader compiler issue 25: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >27040: message: shader compiler issue 26: CS SIMD16 shader: 504 inst, 2 loops, 586982 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 8064 to 6016 bytes. >27096: message: shader compiler issue 27: CS SIMD16 shader: 245 inst, 4 loops, 45770 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 3920 to 2912 bytes. >29232: message: shader compiler issue 28: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >29232: message: shader compiler issue 29: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >29232: message: shader compiler issue 30: VS vec4 shader: 18 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >29285: message: shader compiler issue 31: FS SIMD8 shader: 36 inst, 0 loops, 391 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 576 to 416 bytes. >29285: message: shader compiler issue 32: FS SIMD16 shader: 36 inst, 0 loops, 436 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 576 to 416 bytes. >29285: message: shader compiler issue 33: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >29347: message: shader compiler issue 34: FS SIMD8 shader: 27 inst, 0 loops, 336 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 432 to 304 bytes. >29347: message: shader compiler issue 35: FS SIMD16 shader: 27 inst, 0 loops, 372 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 432 to 304 bytes. >29347: message: shader compiler issue 36: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >30607: message: shader compiler issue 37: FS SIMD8 shader: 27 inst, 0 loops, 96 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >30607: message: shader compiler issue 38: FS SIMD16 shader: 27 inst, 0 loops, 136 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >30607: message: shader compiler issue 39: GS vec4 shader: 27 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >30607: message: shader compiler issue 40: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >30720: message: shader compiler issue 41: FS SIMD8 shader: 15 inst, 0 loops, 315 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 240 to 224 bytes. >30720: message: shader compiler issue 42: FS SIMD16 shader: 16 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 256 to 240 bytes. >30720: message: shader compiler issue 43: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >30806: message: shader compiler issue 44: FS SIMD8 shader: 35 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 560 to 336 bytes. >30806: message: shader compiler issue 45: FS SIMD16 shader: 35 inst, 0 loops, 372 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 560 to 336 bytes. >30806: message: shader compiler issue 46: VS vec4 shader: 18 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >30869: message: shader compiler issue 47: FS SIMD8 shader: 779 inst, 1 loops, 9068 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 12464 to 7648 bytes. >30869: message: shader compiler issue 48: FS SIMD16 shader: 779 inst, 1 loops, 10734 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 12464 to 7648 bytes. >30869: message: api performance issue 49: Copying to larger program cache: 16 kB -> 32 kB >30869: message: shader compiler issue 50: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >31091: message: shader compiler issue 51: FS SIMD8 shader: 99 inst, 0 loops, 531 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1328 bytes. >31091: message: shader compiler issue 52: FS SIMD16 shader: 99 inst, 0 loops, 1698 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1328 bytes. >31091: message: api performance issue 49: Copying to larger program cache: 32 kB -> 64 kB >31091: message: shader compiler issue 53: VS vec4 shader: 31 inst, 0 loops, 128 cycles, 0:0 spills:fills, compacted 496 to 464 bytes. >31167: message: shader compiler issue 54: FS SIMD8 shader: 92 inst, 0 loops, 505 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1472 to 1232 bytes. >31167: message: shader compiler issue 55: FS SIMD16 shader: 92 inst, 0 loops, 594 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1472 to 1232 bytes. >31167: message: shader compiler issue 56: VS vec4 shader: 31 inst, 0 loops, 128 cycles, 0:0 spills:fills, compacted 496 to 464 bytes. >31213: message: shader compiler issue 57: FS SIMD8 shader: 99 inst, 0 loops, 524 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1296 bytes. >31213: message: shader compiler issue 58: FS SIMD16 shader: 99 inst, 0 loops, 1708 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1584 to 1296 bytes. >31213: message: shader compiler issue 59: VS vec4 shader: 26 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 416 to 352 bytes. >31280: message: shader compiler issue 60: FS SIMD8 shader: 64 inst, 0 loops, 417 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1024 to 848 bytes. >31280: message: shader compiler issue 61: FS SIMD16 shader: 64 inst, 0 loops, 478 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1024 to 848 bytes. >31280: message: shader compiler issue 62: VS vec4 shader: 27 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >31328: message: shader compiler issue 63: FS SIMD8 shader: 71 inst, 0 loops, 443 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 912 bytes. >31328: message: shader compiler issue 64: FS SIMD16 shader: 71 inst, 0 loops, 504 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 912 bytes. >31328: message: shader compiler issue 65: VS vec4 shader: 24 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 384 to 336 bytes. >31395: message: shader compiler issue 66: FS SIMD8 shader: 36 inst, 0 loops, 324 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 464 bytes. >31395: message: shader compiler issue 67: FS SIMD16 shader: 36 inst, 0 loops, 374 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 464 bytes. >31395: message: shader compiler issue 68: VS vec4 shader: 23 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 368 to 336 bytes. >31443: message: shader compiler issue 69: FS SIMD8 shader: 43 inst, 0 loops, 356 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 688 to 528 bytes. >31443: message: shader compiler issue 70: FS SIMD16 shader: 43 inst, 0 loops, 404 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 688 to 528 bytes. >31443: message: shader compiler issue 71: VS vec4 shader: 22 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 352 to 304 bytes. >waiting for idle >31562: message: shader compiler issue 72: FS SIMD8 shader: 3559 inst, 0 loops, 22139 cycles, 0:0 spills:fills, Promoted 145 constants, compacted 56944 to 49152 bytes. >31562: message: shader compiler issue 73: FS SIMD16 shader: 3559 inst, 0 loops, 34728 cycles, 0:0 spills:fills, Promoted 145 constants, compacted 56944 to 49152 bytes. >31562: message: api performance issue 49: Copying to larger program cache: 64 kB -> 256 kB >31562: message: shader compiler issue 74: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >31562: message: shader compiler issue 75: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >31610: message: shader compiler issue 76: FS SIMD8 shader: 162 inst, 0 loops, 1150 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 2592 to 2000 bytes. >31610: message: shader compiler issue 77: FS SIMD16 shader: 163 inst, 0 loops, 1348 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 2608 to 2016 bytes. >31610: message: shader compiler issue 78: VS vec4 shader: 29 inst, 0 loops, 244 cycles, 0:0 spills:fills, compacted 464 to 400 bytes. >31730: message: shader compiler issue 79: FS SIMD8 shader: 76 inst, 0 loops, 749 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1216 to 880 bytes. >31730: message: shader compiler issue 80: FS SIMD16 shader: 77 inst, 0 loops, 862 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 896 bytes. >31730: message: shader compiler issue 81: VS vec4 shader: 15 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 240 to 240 bytes. >31781: message: shader compiler issue 82: FS SIMD8 shader: 66 inst, 0 loops, 725 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1056 to 768 bytes. >31781: message: shader compiler issue 83: FS SIMD16 shader: 67 inst, 0 loops, 824 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1072 to 784 bytes. >31781: message: api performance issue 84: Recompiling fragment shader for program 2030 >31781: message: api performance issue 85: number of color buffers 2->1 >31805: message: shader compiler issue 86: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >31805: message: shader compiler issue 87: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >31805: message: shader compiler issue 88: VS vec4 shader: 16 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >waiting for idle >32858: message: shader compiler issue 89: FS SIMD8 shader: 75 inst, 0 loops, 618 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1200 to 880 bytes. >32858: message: shader compiler issue 90: FS SIMD16 shader: 75 inst, 0 loops, 750 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1200 to 880 bytes. >32858: message: shader compiler issue 91: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >32907: message: shader compiler issue 92: FS SIMD8 shader: 80 inst, 0 loops, 648 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1280 to 928 bytes. >32907: message: shader compiler issue 93: FS SIMD16 shader: 80 inst, 0 loops, 780 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1280 to 928 bytes. >32907: message: shader compiler issue 94: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >32949: message: shader compiler issue 95: FS SIMD8 shader: 19 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 304 to 224 bytes. >32949: message: shader compiler issue 96: FS SIMD16 shader: 20 inst, 0 loops, 340 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 320 to 240 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >62344: message: shader compiler issue 97: FS SIMD8 shader: 93 inst, 0 loops, 650 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1488 to 1072 bytes. >62344: message: shader compiler issue 98: FS SIMD16 shader: 93 inst, 0 loops, 800 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1488 to 1072 bytes. >62344: message: shader compiler issue 99: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >62386: message: shader compiler issue 100: FS SIMD8 shader: 82 inst, 0 loops, 653 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1312 to 960 bytes. >62386: message: shader compiler issue 101: FS SIMD16 shader: 82 inst, 0 loops, 782 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1312 to 960 bytes. >62386: message: shader compiler issue 102: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >65714: message: shader compiler issue 103: FS SIMD8 shader: 115 inst, 0 loops, 938 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 1840 to 1360 bytes. >65714: message: shader compiler issue 104: FS SIMD16 shader: 115 inst, 0 loops, 1086 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 1840 to 1360 bytes. >65714: message: shader compiler issue 105: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >70961: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >71804: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >72647: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >73490: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >74333: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >75176: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >76019: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >76862: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >77705: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >78548: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >79391: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >80234: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >81077: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >81920: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >82763: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >83606: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >84449: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >85292: message: api performance issue 106: using glBufferSubData(buffer 3216, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >86135: message: api performance issue 106: using glBufferSubData(buffer 3217, offset 0, size 240) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >90099: message: api performance issue 106: using glBufferSubData(buffer 3215, offset 0, size 240) to update a GL_STATIC_DRAW buffer >90695: message: api performance issue 106: using glBufferSubData(buffer 3218, offset 0, size 240) to update a GL_STATIC_DRAW buffer >98665: message: shader compiler issue 107: FS SIMD8 shader: 259 inst, 0 loops, 1786 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4144 to 3120 bytes. >98665: message: shader compiler issue 108: FS SIMD16 shader: 260 inst, 0 loops, 2242 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 4160 to 3136 bytes. >98665: message: shader compiler issue 109: VS vec4 shader: 33 inst, 0 loops, 180 cycles, 0:0 spills:fills, compacted 528 to 432 bytes. >98718: message: shader compiler issue 110: FS SIMD8 shader: 21 inst, 0 loops, 104 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 336 to 240 bytes. >98718: message: shader compiler issue 111: FS SIMD16 shader: 21 inst, 0 loops, 130 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 336 to 240 bytes. >98718: message: shader compiler issue 112: VS vec4 shader: 56 inst, 0 loops, 224 cycles, 0:0 spills:fills, compacted 896 to 752 bytes. >98805: message: shader compiler issue 113: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >98805: message: shader compiler issue 114: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >98805: message: shader compiler issue 115: VS vec4 shader: 237 inst, 0 loops, 1404 cycles, 0:0 spills:fills, compacted 3792 to 3280 bytes. >98866: message: shader compiler issue 116: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >98866: message: shader compiler issue 117: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >98866: message: shader compiler issue 118: VS vec4 shader: 222 inst, 0 loops, 1242 cycles, 0:0 spills:fills, compacted 3552 to 3056 bytes. >98916: message: shader compiler issue 119: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >98916: message: shader compiler issue 120: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >98916: message: shader compiler issue 121: VS vec4 shader: 246 inst, 0 loops, 1142 cycles, 0:0 spills:fills, compacted 3936 to 3392 bytes. >99005: message: shader compiler issue 122: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >99005: message: shader compiler issue 123: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >99005: message: shader compiler issue 124: VS vec4 shader: 243 inst, 0 loops, 1252 cycles, 0:0 spills:fills, compacted 3888 to 3376 bytes. >99064: message: shader compiler issue 125: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >99064: message: shader compiler issue 126: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >99064: message: shader compiler issue 127: VS vec4 shader: 228 inst, 0 loops, 1228 cycles, 0:0 spills:fills, compacted 3648 to 3152 bytes. >99112: message: shader compiler issue 128: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >99112: message: shader compiler issue 129: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >99112: message: shader compiler issue 130: VS vec4 shader: 252 inst, 0 loops, 1226 cycles, 0:0 spills:fills, compacted 4032 to 3472 bytes. >99202: message: shader compiler issue 131: FS SIMD8 shader: 116 inst, 0 loops, 640 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1856 to 1376 bytes. >99202: message: shader compiler issue 132: FS SIMD16 shader: 116 inst, 0 loops, 810 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1856 to 1376 bytes. >99202: message: shader compiler issue 133: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >99268: message: shader compiler issue 134: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99268: message: shader compiler issue 135: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99268: message: shader compiler issue 136: VS vec4 shader: 36 inst, 0 loops, 286 cycles, 0:0 spills:fills, compacted 576 to 512 bytes. >99303: message: shader compiler issue 137: FS SIMD8 shader: 13 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99303: message: shader compiler issue 138: FS SIMD16 shader: 13 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99303: message: shader compiler issue 139: VS vec4 shader: 31 inst, 0 loops, 176 cycles, 0:0 spills:fills, compacted 496 to 400 bytes. >99349: message: shader compiler issue 140: FS SIMD8 shader: 258 inst, 0 loops, 1255 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4128 to 3136 bytes. >99349: message: shader compiler issue 141: FS SIMD16 shader: 259 inst, 0 loops, 2480 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4144 to 3152 bytes. >99349: message: shader compiler issue 142: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >99434: message: shader compiler issue 143: FS SIMD8 shader: 113 inst, 0 loops, 634 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1808 to 1344 bytes. >99434: message: shader compiler issue 144: FS SIMD16 shader: 113 inst, 0 loops, 806 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1808 to 1344 bytes. >99434: message: shader compiler issue 145: VS vec4 shader: 65 inst, 0 loops, 306 cycles, 0:0 spills:fills, compacted 1040 to 928 bytes. >99508: message: shader compiler issue 146: FS SIMD8 shader: 252 inst, 0 loops, 1195 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3072 bytes. >99508: message: shader compiler issue 147: FS SIMD16 shader: 253 inst, 0 loops, 2412 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3088 bytes. >99508: message: shader compiler issue 148: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >99612: message: shader compiler issue 149: FS SIMD8 shader: 294 inst, 0 loops, 1659 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4704 to 3600 bytes. >99612: message: shader compiler issue 150: FS SIMD16 shader: 295 inst, 0 loops, 3114 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4720 to 3616 bytes. >99612: message: shader compiler issue 151: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >99685: message: shader compiler issue 152: FS SIMD8 shader: 26 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 416 to 288 bytes. >99685: message: shader compiler issue 153: FS SIMD16 shader: 26 inst, 0 loops, 138 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 416 to 288 bytes. >99685: message: shader compiler issue 154: VS vec4 shader: 56 inst, 0 loops, 224 cycles, 0:0 spills:fills, compacted 896 to 752 bytes. >99735: message: shader compiler issue 155: FS SIMD8 shader: 112 inst, 0 loops, 813 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1792 to 1312 bytes. >99735: message: shader compiler issue 156: FS SIMD16 shader: 112 inst, 0 loops, 932 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1792 to 1312 bytes. >99735: message: shader compiler issue 157: VS vec4 shader: 216 inst, 0 loops, 1144 cycles, 0:0 spills:fills, compacted 3456 to 3008 bytes. >99810: message: shader compiler issue 158: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99810: message: shader compiler issue 159: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >99810: message: shader compiler issue 160: VS vec4 shader: 184 inst, 0 loops, 1082 cycles, 0:0 spills:fills, compacted 2944 to 2528 bytes. >99852: message: shader compiler issue 161: FS SIMD8 shader: 13 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99852: message: shader compiler issue 162: FS SIMD16 shader: 13 inst, 0 loops, 102 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 208 to 128 bytes. >99852: message: shader compiler issue 163: VS vec4 shader: 175 inst, 0 loops, 1082 cycles, 0:0 spills:fills, compacted 2800 to 2368 bytes. >99907: message: shader compiler issue 164: FS SIMD8 shader: 259 inst, 0 loops, 1426 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4144 to 3136 bytes. >99907: message: shader compiler issue 165: FS SIMD16 shader: 260 inst, 0 loops, 2376 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4160 to 3152 bytes. >99907: message: shader compiler issue 166: VS vec4 shader: 213 inst, 0 loops, 1136 cycles, 0:0 spills:fills, compacted 3408 to 2944 bytes. >100001: message: shader compiler issue 167: FS SIMD8 shader: 45 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >100001: message: shader compiler issue 168: FS SIMD16 shader: 45 inst, 0 loops, 592 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 720 to 528 bytes. >100001: message: shader compiler issue 169: VS vec4 shader: 284 inst, 0 loops, 1898 cycles, 0:0 spills:fills, compacted 4544 to 3888 bytes. >100061: message: shader compiler issue 170: FS SIMD8 shader: 12 inst, 0 loops, 282 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >100061: message: shader compiler issue 171: FS SIMD16 shader: 12 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 192 to 144 bytes. >100061: message: shader compiler issue 172: VS vec4 shader: 269 inst, 0 loops, 1702 cycles, 0:0 spills:fills, compacted 4304 to 3664 bytes. >100110: message: shader compiler issue 173: FS SIMD8 shader: 252 inst, 0 loops, 1512 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4032 to 3024 bytes. >100110: message: shader compiler issue 174: FS SIMD16 shader: 253 inst, 0 loops, 2002 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4048 to 3040 bytes. >100110: message: shader compiler issue 175: VS vec4 shader: 292 inst, 0 loops, 1692 cycles, 0:0 spills:fills, compacted 4672 to 3984 bytes. >100110: message: api performance issue 49: Copying to larger program cache: 256 kB -> 512 kB >waiting for idle >waiting for idle >101441: message: shader compiler issue 176: FS SIMD8 shader: 3 inst, 0 loops, 18 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >101441: message: shader compiler issue 177: FS SIMD16 shader: 3 inst, 0 loops, 22 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >101441: message: api performance issue 84: Recompiling fragment shader for program 2046 >101441: message: api performance issue 85: number of color buffers 1->0 >101822: message: shader compiler performance issue 178: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >101822: message: shader compiler issue 179: FS SIMD8 shader: 1509 inst, 0 loops, 10207 cycles, 0:0 spills:fills, Promoted 34 constants, compacted 24144 to 17456 bytes. >101822: message: shader compiler issue 180: VS vec4 shader: 28 inst, 0 loops, 156 cycles, 0:0 spills:fills, compacted 448 to 384 bytes. >101940: message: shader compiler performance issue 181: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >101940: message: shader compiler issue 182: FS SIMD8 shader: 1611 inst, 0 loops, 11151 cycles, 0:0 spills:fills, Promoted 35 constants, compacted 25776 to 18720 bytes. >101940: message: shader compiler issue 183: VS vec4 shader: 101 inst, 0 loops, 644 cycles, 0:0 spills:fills, compacted 1616 to 1184 bytes. >102046: message: shader compiler issue 184: FS SIMD8 shader: 149 inst, 0 loops, 1238 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2384 to 1888 bytes. >102046: message: shader compiler issue 185: FS SIMD16 shader: 149 inst, 0 loops, 1446 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2384 to 1888 bytes. >102046: message: shader compiler issue 186: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >102046: message: shader compiler issue 187: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >102154: message: shader compiler issue 188: FS SIMD8 shader: 248 inst, 0 loops, 2281 cycles, 0:0 spills:fills, Promoted 12 constants, compacted 3968 to 3040 bytes. >102154: message: shader compiler issue 189: FS SIMD16 shader: 248 inst, 0 loops, 2626 cycles, 0:0 spills:fills, Promoted 12 constants, compacted 3968 to 3040 bytes. >102154: message: shader compiler issue 190: GS vec4 shader: 33 inst, 0 loops, 162 cycles, 0:0 spills:fills, compacted 528 to 464 bytes. >102154: message: shader compiler issue 191: VS vec4 shader: 9 inst, 0 loops, 38 cycles, 0:0 spills:fills, compacted 144 to 144 bytes. >waiting for idle >102255: message: shader compiler performance issue 192: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >102255: message: shader compiler issue 193: FS SIMD8 shader: 914 inst, 0 loops, 7832 cycles, 0:0 spills:fills, Promoted 33 constants, compacted 14624 to 10944 bytes. >102255: message: shader compiler issue 194: VS vec4 shader: 18 inst, 0 loops, 92 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >102334: message: shader compiler issue 195: FS SIMD8 shader: 77 inst, 0 loops, 663 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 848 bytes. >102334: message: shader compiler issue 196: FS SIMD16 shader: 77 inst, 0 loops, 780 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 1232 to 848 bytes. >102334: message: shader compiler issue 197: VS vec4 shader: 18 inst, 0 loops, 92 cycles, 0:0 spills:fills, compacted 288 to 240 bytes. >102428: message: shader compiler issue 198: FS SIMD8 shader: 88 inst, 0 loops, 721 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1408 to 1056 bytes. >102428: message: shader compiler issue 199: FS SIMD16 shader: 89 inst, 0 loops, 866 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 1424 to 1072 bytes. >102428: message: shader compiler performance issue 200: vertex shader triggered register spilling. Try reducing the number of live vec4 values to improve performance. >102428: message: shader compiler issue 201: VS vec4 shader: 1016 inst, 0 loops, 8526 cycles, 1:1 spills:fills, compacted 16256 to 13200 bytes. >102579: message: shader compiler performance issue 202: SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this. >102579: message: shader compiler issue 203: FS SIMD8 shader: 607 inst, 0 loops, 2679 cycles, 0:0 spills:fills, Promoted 37 constants, compacted 9712 to 7344 bytes. >102579: message: shader compiler issue 204: VS vec4 shader: 847 inst, 0 loops, 7420 cycles, 0:0 spills:fills, compacted 13552 to 10992 bytes. >102947: message: shader compiler issue 205: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >102947: message: shader compiler issue 206: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >102947: message: shader compiler issue 207: VS vec4 shader: 5 inst, 0 loops, 20 cycles, 0:0 spills:fills, compacted 80 to 80 bytes. >103024: message: shader compiler issue 208: FS SIMD8 shader: 78 inst, 0 loops, 460 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1040 bytes. >103024: message: shader compiler issue 209: FS SIMD16 shader: 78 inst, 0 loops, 522 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1040 bytes. >103024: message: shader compiler issue 210: VS vec4 shader: 29 inst, 0 loops, 124 cycles, 0:0 spills:fills, compacted 464 to 432 bytes. >103102: message: shader compiler issue 211: FS SIMD8 shader: 71 inst, 0 loops, 438 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 944 bytes. >103102: message: shader compiler issue 212: FS SIMD16 shader: 71 inst, 0 loops, 502 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1136 to 944 bytes. >103102: message: shader compiler issue 213: VS vec4 shader: 27 inst, 0 loops, 122 cycles, 0:0 spills:fills, compacted 432 to 400 bytes. >103164: message: shader compiler issue 214: FS SIMD8 shader: 78 inst, 0 loops, 470 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1008 bytes. >103164: message: shader compiler issue 215: FS SIMD16 shader: 78 inst, 0 loops, 524 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1248 to 1008 bytes. >103164: message: shader compiler issue 216: VS vec4 shader: 24 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 384 to 336 bytes. >103233: message: shader compiler issue 217: FS SIMD8 shader: 50 inst, 0 loops, 368 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 800 to 656 bytes. >103233: message: shader compiler issue 218: FS SIMD16 shader: 50 inst, 0 loops, 444 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 800 to 656 bytes. >103233: message: shader compiler issue 219: VS vec4 shader: 25 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 400 to 368 bytes. >103297: message: shader compiler issue 220: FS SIMD8 shader: 57 inst, 0 loops, 394 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 912 to 720 bytes. >103297: message: shader compiler issue 221: FS SIMD16 shader: 57 inst, 0 loops, 450 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 912 to 720 bytes. >103297: message: shader compiler issue 222: VS vec4 shader: 23 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 368 to 320 bytes. >103366: message: shader compiler issue 223: FS SIMD8 shader: 29 inst, 0 loops, 306 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 464 to 368 bytes. >103366: message: shader compiler issue 224: FS SIMD16 shader: 29 inst, 0 loops, 342 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 464 to 368 bytes. >103366: message: shader compiler issue 225: VS vec4 shader: 21 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 336 to 304 bytes. >103415: message: shader compiler issue 226: FS SIMD8 shader: 36 inst, 0 loops, 322 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 432 bytes. >103415: message: shader compiler issue 227: FS SIMD16 shader: 36 inst, 0 loops, 368 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 576 to 432 bytes. >103415: message: shader compiler issue 228: VS vec4 shader: 21 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 336 to 304 bytes. >waiting for idle >103581: message: shader compiler issue 229: FS SIMD8 shader: 4 inst, 0 loops, 222 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >103581: message: shader compiler issue 230: FS SIMD16 shader: 4 inst, 0 loops, 230 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >103581: message: shader compiler issue 231: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >waiting for idle >waiting for idle >104664: message: shader compiler issue 232: FS SIMD8 shader: 341 inst, 0 loops, 2029 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5456 to 4176 bytes. >104664: message: shader compiler issue 233: FS SIMD16 shader: 342 inst, 0 loops, 2558 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5472 to 4192 bytes. >104664: message: shader compiler issue 234: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >waiting for idle >105189: message: shader compiler issue 235: FS SIMD8 shader: 59 inst, 0 loops, 691 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 944 to 704 bytes. >105189: message: shader compiler issue 236: FS SIMD16 shader: 59 inst, 0 loops, 752 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 944 to 704 bytes. >105189: message: shader compiler issue 237: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >waiting for idle >105321: message: shader compiler issue 238: FS SIMD8 shader: 51 inst, 0 loops, 528 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 816 to 672 bytes. >105321: message: shader compiler issue 239: FS SIMD16 shader: 51 inst, 0 loops, 612 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 816 to 672 bytes. >105321: message: shader compiler issue 240: VS vec4 shader: 28 inst, 0 loops, 156 cycles, 0:0 spills:fills, compacted 448 to 384 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >107554: message: shader compiler issue 241: FS SIMD8 shader: 46 inst, 0 loops, 433 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 608 bytes. >107554: message: shader compiler issue 242: FS SIMD16 shader: 46 inst, 0 loops, 522 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 736 to 608 bytes. >107554: message: shader compiler issue 243: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >108037: message: shader compiler issue 244: FS SIMD8 shader: 49 inst, 0 loops, 610 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 784 to 480 bytes. >108037: message: shader compiler issue 245: FS SIMD16 shader: 49 inst, 0 loops, 680 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 784 to 480 bytes. >108037: message: shader compiler issue 246: VS vec4 shader: 14 inst, 0 loops, 120 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >108088: message: shader compiler issue 247: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >108088: message: shader compiler issue 248: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >108088: message: shader compiler issue 249: VS vec4 shader: 14 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >108650: message: shader compiler issue 250: FS SIMD8 shader: 93 inst, 0 loops, 571 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1488 to 1152 bytes. >108650: message: shader compiler issue 251: FS SIMD16 shader: 93 inst, 0 loops, 706 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1488 to 1152 bytes. >108650: message: shader compiler issue 252: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >108785: message: shader compiler issue 253: FS SIMD8 shader: 191 inst, 0 loops, 1436 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 3056 to 2368 bytes. >108785: message: shader compiler issue 254: FS SIMD16 shader: 191 inst, 0 loops, 1772 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 3056 to 2368 bytes. >108785: message: shader compiler issue 255: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >109334: message: shader compiler issue 256: FS SIMD8 shader: 56 inst, 0 loops, 580 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 896 to 560 bytes. >109334: message: shader compiler issue 257: FS SIMD16 shader: 56 inst, 0 loops, 634 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 896 to 560 bytes. >109334: message: shader compiler issue 258: VS vec4 shader: 14 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >113116: message: shader compiler issue 259: FS SIMD8 shader: 140 inst, 1 loops, 7410 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 2240 to 1680 bytes. >113116: message: shader compiler issue 260: FS SIMD16 shader: 140 inst, 1 loops, 8642 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 2240 to 1680 bytes. >113116: message: shader compiler issue 261: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >waiting for idle >waiting for idle >113890: message: shader compiler issue 262: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >113890: message: shader compiler issue 263: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >113890: message: shader compiler issue 264: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >113971: message: shader compiler issue 265: FS SIMD8 shader: 348 inst, 0 loops, 2051 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5568 to 4224 bytes. >113971: message: shader compiler issue 266: FS SIMD16 shader: 349 inst, 0 loops, 4016 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5584 to 4240 bytes. >113971: message: shader compiler issue 267: VS vec4 shader: 213 inst, 0 loops, 1136 cycles, 0:0 spills:fills, compacted 3408 to 2944 bytes. >114069: message: shader compiler issue 268: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >114069: message: shader compiler issue 269: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >114069: message: shader compiler issue 270: VS vec4 shader: 292 inst, 0 loops, 1692 cycles, 0:0 spills:fills, compacted 4672 to 3984 bytes. >114224: message: shader compiler issue 271: FS SIMD8 shader: 241 inst, 2 loops, 192999 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 3856 to 2816 bytes. >114224: message: shader compiler issue 272: FS SIMD16 shader: 241 inst, 2 loops, 316276 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 3856 to 2816 bytes. >114224: message: shader compiler issue 273: VS vec4 shader: 16 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >114428: message: shader compiler issue 274: FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >114428: message: shader compiler issue 275: FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 48 bytes. >waiting for idle >waiting for idle >115273: message: shader compiler issue 276: FS SIMD8 shader: 270 inst, 0 loops, 3165 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4320 to 3104 bytes. >115273: message: shader compiler issue 277: FS SIMD16 shader: 270 inst, 0 loops, 3534 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4320 to 3104 bytes. >115273: message: shader compiler issue 278: VS vec4 shader: 20 inst, 0 loops, 138 cycles, 0:0 spills:fills, compacted 320 to 288 bytes. >115482: message: shader compiler issue 279: FS SIMD8 shader: 67 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1072 to 800 bytes. >115482: message: shader compiler issue 280: FS SIMD16 shader: 68 inst, 0 loops, 892 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1088 to 816 bytes. >115482: message: shader compiler issue 281: VS vec4 shader: 995 inst, 0 loops, 8464 cycles, 0:0 spills:fills, compacted 15920 to 12944 bytes. >115612: message: shader compiler issue 282: FS SIMD8 shader: 67 inst, 0 loops, 794 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1072 to 800 bytes. >115612: message: shader compiler issue 283: FS SIMD16 shader: 68 inst, 0 loops, 892 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1088 to 816 bytes. >115612: message: shader compiler issue 284: VS vec4 shader: 995 inst, 0 loops, 8464 cycles, 0:0 spills:fills, compacted 15920 to 12944 bytes. >waiting for idle >116346: message: shader compiler issue 285: FS SIMD8 shader: 40 inst, 0 loops, 362 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 368 bytes. >116346: message: shader compiler issue 286: FS SIMD16 shader: 40 inst, 0 loops, 394 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 368 bytes. >116346: message: shader compiler issue 287: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >waiting for idle >116406: message: shader compiler issue 288: FS SIMD8 shader: 102 inst, 1 loops, 6496 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1632 to 1168 bytes. >116406: message: shader compiler issue 289: FS SIMD16 shader: 103 inst, 1 loops, 7472 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1648 to 1168 bytes. >116406: message: shader compiler issue 290: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >116463: message: shader compiler issue 291: FS SIMD8 shader: 4 inst, 0 loops, 222 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >116463: message: shader compiler issue 292: FS SIMD16 shader: 4 inst, 0 loops, 230 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 64 to 48 bytes. >116463: message: shader compiler issue 293: VS vec4 shader: 18 inst, 0 loops, 106 cycles, 0:0 spills:fills, compacted 288 to 256 bytes. >116530: message: shader compiler issue 294: FS SIMD8 shader: 95 inst, 0 loops, 720 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1520 to 1136 bytes. >116530: message: shader compiler issue 295: FS SIMD16 shader: 95 inst, 0 loops, 872 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 1520 to 1136 bytes. >116530: message: shader compiler issue 296: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >116575: message: shader compiler issue 297: FS SIMD8 shader: 72 inst, 0 loops, 606 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1152 to 864 bytes. >116575: message: shader compiler issue 298: FS SIMD16 shader: 72 inst, 0 loops, 722 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 1152 to 864 bytes. >116575: message: shader compiler issue 299: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >116610: message: shader compiler issue 300: FS SIMD8 shader: 175 inst, 0 loops, 1203 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2800 to 2128 bytes. >116610: message: shader compiler issue 301: FS SIMD16 shader: 176 inst, 0 loops, 1366 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2816 to 2144 bytes. >116610: message: shader compiler issue 302: VS vec4 shader: 22 inst, 0 loops, 110 cycles, 0:0 spills:fills, compacted 352 to 336 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >117987: message: shader compiler issue 303: FS SIMD8 shader: 464 inst, 2 loops, 212842 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 7424 to 5424 bytes. >117987: message: shader compiler issue 304: FS SIMD16 shader: 464 inst, 2 loops, 355202 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 7424 to 5424 bytes. >117987: message: shader compiler issue 305: VS vec4 shader: 16 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 256 to 240 bytes. >118156: message: shader compiler issue 306: FS SIMD8 shader: 14 inst, 0 loops, 62 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 224 to 144 bytes. >118156: message: shader compiler issue 307: FS SIMD16 shader: 14 inst, 0 loops, 80 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 224 to 144 bytes. >118156: message: shader compiler issue 308: VS vec4 shader: 15 inst, 0 loops, 324 cycles, 0:0 spills:fills, compacted 240 to 224 bytes. >waiting for idle >waiting for idle >118858: message: shader compiler issue 309: FS SIMD8 shader: 289 inst, 0 loops, 1531 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 4624 to 3360 bytes. >118858: message: shader compiler issue 310: FS SIMD16 shader: 290 inst, 0 loops, 1848 cycles, 0:0 spills:fills, Promoted 9 constants, compacted 4640 to 3376 bytes. >118858: message: shader compiler issue 311: VS vec4 shader: 1095 inst, 0 loops, 9914 cycles, 0:0 spills:fills, compacted 17520 to 14256 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >134040: message: shader compiler issue 312: FS SIMD8 shader: 27 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >134040: message: shader compiler issue 313: FS SIMD16 shader: 28 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 448 to 320 bytes. >134064: message: shader compiler issue 314: FS SIMD8 shader: 27 inst, 0 loops, 344 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 304 bytes. >134064: message: shader compiler issue 315: FS SIMD16 shader: 28 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 448 to 320 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >145499: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >145501: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >145503: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >148182: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >148184: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >148186: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >150829: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >150831: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >150833: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >153571: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >153573: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >153575: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >156218: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >156220: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >156222: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >162891: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >162893: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >162895: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >165897: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >165899: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >165901: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >168712: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >168714: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >168716: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >171835: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >171837: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >171839: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >174563: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >174565: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >174567: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >177380: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >177382: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >177384: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >180026: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >180028: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >180030: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >182674: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >182676: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >182678: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >185345: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >185347: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >185349: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >187995: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >187997: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >187999: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >188009: message: shader compiler issue 316: FS SIMD8 shader: 347 inst, 0 loops, 1931 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5552 to 4224 bytes. >188009: message: shader compiler issue 317: FS SIMD16 shader: 348 inst, 0 loops, 3436 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5568 to 4240 bytes. >188009: message: shader compiler issue 318: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >188099: message: shader compiler issue 319: FS SIMD8 shader: 287 inst, 0 loops, 1581 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4592 to 3472 bytes. >188099: message: shader compiler issue 320: FS SIMD16 shader: 287 inst, 0 loops, 3224 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4592 to 3472 bytes. >188099: message: shader compiler issue 321: VS vec4 shader: 67 inst, 0 loops, 308 cycles, 0:0 spills:fills, compacted 1072 to 960 bytes. >188167: message: shader compiler issue 322: FS SIMD8 shader: 6 inst, 0 loops, 40 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >188167: message: shader compiler issue 323: FS SIMD16 shader: 6 inst, 0 loops, 50 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 96 to 64 bytes. >188167: message: shader compiler issue 324: VS vec4 shader: 31 inst, 0 loops, 176 cycles, 0:0 spills:fills, compacted 496 to 400 bytes. >188207: message: shader compiler issue 325: FS SIMD8 shader: 500 inst, 0 loops, 2800 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 8000 to 6096 bytes. >188207: message: shader compiler issue 326: FS SIMD16 shader: 501 inst, 0 loops, 5262 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 8016 to 6112 bytes. >188207: message: api performance issue 49: Copying to larger program cache: 512 kB -> 1024 kB >188207: message: shader compiler issue 327: VS vec4 shader: 66 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1056 to 912 bytes. >188300: message: shader compiler issue 328: FS SIMD8 shader: 62 inst, 0 loops, 359 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188300: message: shader compiler issue 329: FS SIMD16 shader: 62 inst, 0 loops, 454 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188300: message: shader compiler issue 330: VS vec4 shader: 55 inst, 0 loops, 300 cycles, 0:0 spills:fills, compacted 880 to 800 bytes. >188369: message: shader compiler issue 331: FS SIMD8 shader: 367 inst, 0 loops, 1988 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5872 to 4496 bytes. >188369: message: shader compiler issue 332: FS SIMD16 shader: 368 inst, 0 loops, 3606 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5888 to 4512 bytes. >188369: message: shader compiler issue 333: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188458: message: shader compiler issue 334: FS SIMD8 shader: 62 inst, 0 loops, 382 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188458: message: shader compiler issue 335: FS SIMD16 shader: 62 inst, 0 loops, 432 cycles, 0:0 spills:fills, Promoted 2 constants, compacted 992 to 688 bytes. >188458: message: shader compiler issue 336: VS vec4 shader: 55 inst, 0 loops, 300 cycles, 0:0 spills:fills, compacted 880 to 800 bytes. >188525: message: shader compiler issue 337: FS SIMD8 shader: 364 inst, 0 loops, 2107 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5824 to 4464 bytes. >188525: message: shader compiler issue 338: FS SIMD16 shader: 365 inst, 0 loops, 3298 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5840 to 4480 bytes. >188525: message: shader compiler issue 339: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188615: message: shader compiler issue 340: FS SIMD8 shader: 136 inst, 0 loops, 884 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2176 to 1600 bytes. >188615: message: shader compiler issue 341: FS SIMD16 shader: 136 inst, 0 loops, 1162 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2176 to 1600 bytes. >188615: message: shader compiler issue 342: VS vec4 shader: 66 inst, 0 loops, 308 cycles, 0:0 spills:fills, compacted 1056 to 944 bytes. >188684: message: shader compiler issue 343: FS SIMD8 shader: 355 inst, 0 loops, 2047 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5680 to 4288 bytes. >188684: message: shader compiler issue 344: FS SIMD16 shader: 356 inst, 0 loops, 2648 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 5696 to 4304 bytes. >188684: message: shader compiler issue 345: VS vec4 shader: 65 inst, 0 loops, 238 cycles, 0:0 spills:fills, compacted 1040 to 896 bytes. >188769: message: shader compiler issue 346: FS SIMD8 shader: 419 inst, 0 loops, 2545 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 6704 to 5088 bytes. >188769: message: shader compiler issue 347: FS SIMD16 shader: 420 inst, 0 loops, 3022 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 6720 to 5104 bytes. >188769: message: shader compiler issue 348: VS vec4 shader: 59 inst, 0 loops, 230 cycles, 0:0 spills:fills, compacted 944 to 800 bytes. >188853: message: shader compiler issue 349: FS SIMD8 shader: 382 inst, 0 loops, 2445 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 6112 to 4640 bytes. >188853: message: shader compiler issue 350: FS SIMD16 shader: 383 inst, 0 loops, 2936 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 6128 to 4656 bytes. >188853: message: shader compiler issue 351: VS vec4 shader: 118 inst, 0 loops, 454 cycles, 0:0 spills:fills, compacted 1888 to 1616 bytes. >188943: message: shader compiler issue 352: FS SIMD8 shader: 55 inst, 0 loops, 350 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 880 to 672 bytes. >188943: message: shader compiler issue 353: FS SIMD16 shader: 56 inst, 0 loops, 446 cycles, 0:0 spills:fills, Promoted 3 constants, compacted 896 to 688 bytes. >188943: message: shader compiler issue 354: VS vec4 shader: 104 inst, 0 loops, 472 cycles, 0:0 spills:fills, compacted 1664 to 1392 bytes. >188990: message: shader compiler issue 355: FS SIMD8 shader: 265 inst, 0 loops, 1338 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4240 to 3216 bytes. >188990: message: shader compiler issue 356: FS SIMD16 shader: 265 inst, 0 loops, 3950 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 4240 to 3216 bytes. >188990: message: shader compiler issue 357: VS vec4 shader: 68 inst, 0 loops, 310 cycles, 0:0 spills:fills, compacted 1088 to 976 bytes. >189066: message: shader compiler issue 358: FS SIMD8 shader: 482 inst, 0 loops, 2717 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7712 to 5888 bytes. >189066: message: shader compiler issue 359: FS SIMD16 shader: 483 inst, 0 loops, 5578 cycles, 0:0 spills:fills, Promoted 16 constants, compacted 7728 to 5904 bytes. >189066: message: shader compiler issue 360: VS vec4 shader: 67 inst, 0 loops, 240 cycles, 0:0 spills:fills, compacted 1072 to 928 bytes. >189176: message: shader compiler issue 361: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >189176: message: shader compiler issue 362: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >189176: message: shader compiler issue 363: VS vec4 shader: 246 inst, 0 loops, 1142 cycles, 0:0 spills:fills, compacted 3936 to 3392 bytes. >189267: message: shader compiler issue 364: FS SIMD8 shader: 344 inst, 0 loops, 2150 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5504 to 4192 bytes. >189267: message: shader compiler issue 365: FS SIMD16 shader: 345 inst, 0 loops, 2920 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 5520 to 4208 bytes. >189267: message: shader compiler issue 366: VS vec4 shader: 252 inst, 0 loops, 1226 cycles, 0:0 spills:fills, compacted 4032 to 3472 bytes. >189363: message: shader compiler issue 367: FS SIMD8 shader: 40 inst, 0 loops, 329 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 432 bytes. >189363: message: shader compiler issue 368: FS SIMD16 shader: 40 inst, 0 loops, 392 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 640 to 432 bytes. >189363: message: shader compiler issue 369: VS vec4 shader: 53 inst, 0 loops, 298 cycles, 0:0 spills:fills, compacted 848 to 768 bytes. >189418: message: shader compiler issue 370: FS SIMD8 shader: 316 inst, 0 loops, 1952 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5056 to 3872 bytes. >189418: message: shader compiler issue 371: FS SIMD16 shader: 317 inst, 0 loops, 2504 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5072 to 3888 bytes. >189418: message: shader compiler issue 372: VS vec4 shader: 64 inst, 0 loops, 236 cycles, 0:0 spills:fills, compacted 1024 to 880 bytes. >189501: message: shader compiler issue 373: FS SIMD8 shader: 24 inst, 0 loops, 131 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 384 to 288 bytes. >189501: message: shader compiler issue 374: FS SIMD16 shader: 24 inst, 0 loops, 170 cycles, 0:0 spills:fills, Promoted 1 constants, compacted 384 to 288 bytes. >189501: message: shader compiler issue 375: VS vec4 shader: 51 inst, 0 loops, 296 cycles, 0:0 spills:fills, compacted 816 to 736 bytes. >189551: message: shader compiler issue 376: FS SIMD8 shader: 401 inst, 0 loops, 2417 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6416 to 4896 bytes. >189551: message: shader compiler issue 377: FS SIMD16 shader: 402 inst, 0 loops, 3012 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 6432 to 4912 bytes. >189551: message: shader compiler issue 378: VS vec4 shader: 60 inst, 0 loops, 232 cycles, 0:0 spills:fills, compacted 960 to 816 bytes. >waiting for idle >waiting for idle >waiting for idle >191839: message: shader compiler issue 379: FS SIMD8 shader: 184 inst, 0 loops, 1154 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2944 to 2192 bytes. >191839: message: shader compiler issue 380: FS SIMD16 shader: 185 inst, 0 loops, 1550 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 2960 to 2208 bytes. >191839: message: shader compiler issue 381: VS vec4 shader: 848 inst, 0 loops, 7184 cycles, 0:0 spills:fills, compacted 13568 to 11008 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >193111: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >193113: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >193115: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >198966: message: shader compiler issue 382: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >198966: message: shader compiler issue 383: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >198966: message: shader compiler issue 384: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >199129: message: shader compiler issue 385: FS SIMD8 shader: 512 inst, 0 loops, 3233 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 8192 to 6160 bytes. >199129: message: shader compiler issue 386: FS SIMD16 shader: 513 inst, 0 loops, 5754 cycles, 0:0 spills:fills, Promoted 20 constants, compacted 8208 to 6176 bytes. >199129: message: shader compiler issue 387: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >199236: message: shader compiler issue 388: FS SIMD8 shader: 369 inst, 0 loops, 2599 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5904 to 4560 bytes. >199236: message: shader compiler issue 389: FS SIMD16 shader: 370 inst, 0 loops, 3304 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5920 to 4576 bytes. >199236: message: shader compiler issue 390: VS vec4 shader: 172 inst, 0 loops, 1346 cycles, 0:0 spills:fills, compacted 2752 to 2336 bytes. >waiting for idle >199425: message: shader compiler issue 391: FS SIMD8 shader: 329 inst, 0 loops, 2072 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5264 to 4080 bytes. >199425: message: shader compiler issue 392: FS SIMD16 shader: 330 inst, 0 loops, 2596 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5280 to 4096 bytes. >199425: message: shader compiler issue 393: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >199604: message: shader compiler issue 394: FS SIMD8 shader: 329 inst, 0 loops, 2072 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5264 to 4080 bytes. >199604: message: shader compiler issue 395: FS SIMD16 shader: 330 inst, 0 loops, 2596 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5280 to 4096 bytes. >199604: message: shader compiler issue 396: VS vec4 shader: 120 inst, 0 loops, 828 cycles, 0:0 spills:fills, compacted 1920 to 1600 bytes. >199781: message: shader compiler issue 397: FS SIMD8 shader: 290 inst, 0 loops, 2054 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4640 to 3584 bytes. >199781: message: shader compiler issue 398: FS SIMD16 shader: 291 inst, 0 loops, 2404 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4656 to 3600 bytes. >199781: message: shader compiler issue 399: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >199920: message: shader compiler issue 400: FS SIMD8 shader: 291 inst, 0 loops, 2054 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4656 to 3600 bytes. >199920: message: shader compiler issue 401: FS SIMD16 shader: 292 inst, 0 loops, 2410 cycles, 0:0 spills:fills, Promoted 14 constants, compacted 4672 to 3616 bytes. >199920: message: shader compiler issue 402: VS vec4 shader: 140 inst, 0 loops, 866 cycles, 0:0 spills:fills, compacted 2240 to 1904 bytes. >waiting for idle >200946: message: shader compiler issue 403: FS SIMD8 shader: 3 inst, 0 loops, 18 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >200946: message: shader compiler issue 404: FS SIMD16 shader: 3 inst, 0 loops, 22 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 48 to 32 bytes. >200946: message: api performance issue 84: Recompiling fragment shader for program 1955 >200946: message: api performance issue 85: number of color buffers 1->0 >waiting for idle >waiting for idle >201897: message: shader compiler issue 405: FS SIMD8 shader: 126 inst, 0 loops, 814 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2016 to 1424 bytes. >201897: message: shader compiler issue 406: FS SIMD16 shader: 127 inst, 0 loops, 896 cycles, 0:0 spills:fills, Promoted 5 constants, compacted 2032 to 1440 bytes. >201897: message: shader compiler issue 407: VS vec4 shader: 871 inst, 0 loops, 7468 cycles, 0:0 spills:fills, compacted 13936 to 11312 bytes. >202153: message: shader compiler issue 408: FS SIMD8 shader: 250 inst, 0 loops, 1424 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4000 to 3008 bytes. >202153: message: shader compiler issue 409: FS SIMD16 shader: 251 inst, 0 loops, 1864 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 4016 to 3024 bytes. >202153: message: shader compiler issue 410: VS vec4 shader: 838 inst, 0 loops, 7526 cycles, 0:0 spills:fills, compacted 13408 to 10944 bytes. >waiting for idle >202490: message: shader compiler issue 411: FS SIMD8 shader: 268 inst, 0 loops, 1531 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 4288 to 3136 bytes. >202490: message: shader compiler issue 412: FS SIMD16 shader: 269 inst, 0 loops, 1974 cycles, 0:0 spills:fills, Promoted 6 constants, compacted 4304 to 3152 bytes. >202490: message: shader compiler issue 413: VS vec4 shader: 906 inst, 0 loops, 8096 cycles, 0:0 spills:fills, compacted 14496 to 11808 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >203641: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >203643: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >203645: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >204735: message: shader compiler issue 414: FS SIMD8 shader: 27 inst, 0 loops, 48 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 256 bytes. >204735: message: shader compiler issue 415: FS SIMD16 shader: 27 inst, 0 loops, 82 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 432 to 256 bytes. >204735: message: shader compiler issue 416: VS vec4 shader: 14 inst, 0 loops, 86 cycles, 0:0 spills:fills, compacted 224 to 208 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >210970: message: shader compiler issue 417: FS SIMD8 shader: 265 inst, 0 loops, 1486 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 4240 to 3152 bytes. >210970: message: shader compiler issue 418: FS SIMD16 shader: 266 inst, 0 loops, 1906 cycles, 0:0 spills:fills, Promoted 4 constants, compacted 4256 to 3168 bytes. >210970: message: shader compiler issue 419: VS vec4 shader: 883 inst, 0 loops, 7446 cycles, 0:0 spills:fills, compacted 14128 to 11488 bytes. >211285: message: shader compiler issue 420: FS SIMD8 shader: 31 inst, 0 loops, 187 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >211285: message: shader compiler issue 421: FS SIMD16 shader: 31 inst, 0 loops, 236 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >211285: message: shader compiler issue 422: VS vec4 shader: 1029 inst, 0 loops, 8716 cycles, 0:0 spills:fills, compacted 16464 to 13216 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >212374: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >212376: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >212378: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >220845: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >220847: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >220849: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >255414: message: shader compiler issue 423: FS SIMD8 shader: 369 inst, 0 loops, 2599 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5904 to 4560 bytes. >255414: message: shader compiler issue 424: FS SIMD16 shader: 370 inst, 0 loops, 3304 cycles, 0:0 spills:fills, Promoted 15 constants, compacted 5920 to 4576 bytes. >255414: message: shader compiler issue 425: VS vec4 shader: 395 inst, 0 loops, 3490 cycles, 0:0 spills:fills, compacted 6320 to 5200 bytes. >255544: message: shader compiler issue 426: FS SIMD8 shader: 374 inst, 0 loops, 2327 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 5984 to 4592 bytes. >255544: message: shader compiler issue 427: FS SIMD16 shader: 375 inst, 0 loops, 4538 cycles, 0:0 spills:fills, Promoted 13 constants, compacted 6000 to 4608 bytes. >255544: message: shader compiler issue 428: VS vec4 shader: 395 inst, 0 loops, 3490 cycles, 0:0 spills:fills, compacted 6320 to 5200 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >259201: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >259203: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >259205: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >275330: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >275332: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >275334: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >298847: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >298849: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >298851: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >320015: message: api performance issue 106: using glBufferSubData(buffer 5530, offset 0, size 608) to update a GL_STATIC_DRAW buffer >320017: message: api performance issue 106: using glBufferSubData(buffer 5531, offset 0, size 608) to update a GL_STATIC_DRAW buffer >320019: message: api performance issue 106: using glBufferSubData(buffer 5532, offset 0, size 608) to update a GL_STATIC_DRAW buffer >334347: message: api performance issue 106: using glBufferSubData(buffer 4898, offset 0, size 288) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >341225: message: shader compiler issue 429: FS SIMD8 shader: 378 inst, 0 loops, 1958 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 6048 to 4528 bytes. >341225: message: shader compiler issue 430: FS SIMD16 shader: 379 inst, 0 loops, 2504 cycles, 0:0 spills:fills, Promoted 8 constants, compacted 6064 to 4544 bytes. >341225: message: shader compiler performance issue 431: vertex shader triggered register spilling. Try reducing the number of live vec4 values to improve performance. >341225: message: shader compiler issue 432: VS vec4 shader: 1081 inst, 0 loops, 9206 cycles, 2:2 spills:fills, compacted 17296 to 14128 bytes. >341448: message: shader compiler issue 433: FS SIMD8 shader: 31 inst, 0 loops, 335 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >341448: message: shader compiler issue 434: FS SIMD16 shader: 31 inst, 0 loops, 376 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >341448: message: shader compiler issue 435: VS vec4 shader: 1006 inst, 0 loops, 8492 cycles, 0:0 spills:fills, compacted 16096 to 13072 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >342540: message: api performance issue 106: using glBufferSubData(buffer 5618, offset 0, size 608) to update a GL_STATIC_DRAW buffer >342542: message: api performance issue 106: using glBufferSubData(buffer 5619, offset 0, size 608) to update a GL_STATIC_DRAW buffer >342544: message: api performance issue 106: using glBufferSubData(buffer 5620, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >352256: message: api performance issue 106: using glBufferSubData(buffer 4831, offset 0, size 608) to update a GL_STATIC_DRAW buffer >352258: message: api performance issue 106: using glBufferSubData(buffer 4828, offset 0, size 608) to update a GL_STATIC_DRAW buffer >352260: message: api performance issue 106: using glBufferSubData(buffer 4826, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >367819: message: api performance issue 106: using glBufferSubData(buffer 5412, offset 0, size 608) to update a GL_STATIC_DRAW buffer >367821: message: api performance issue 106: using glBufferSubData(buffer 5411, offset 0, size 608) to update a GL_STATIC_DRAW buffer >367823: message: api performance issue 106: using glBufferSubData(buffer 5410, offset 0, size 608) to update a GL_STATIC_DRAW buffer >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >393695: message: api performance issue 106: too many identical messages; ignoring >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting 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>waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >3220350: message: shader compiler issue 436: FS SIMD8 shader: 31 inst, 0 loops, 187 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >3220350: message: shader compiler issue 437: FS SIMD16 shader: 31 inst, 0 loops, 236 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 496 to 336 bytes. >3220350: message: shader compiler issue 438: VS vec4 shader: 994 inst, 0 loops, 8566 cycles, 0:0 spills:fills, compacted 15904 to 12928 bytes. >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle 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for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >waiting for idle >