Summary: |
Default Unreal Engine 4 frag shader fails to compile |
Product: |
Mesa
|
Reporter: |
Felix Bellaby <felix> |
Component: |
Drivers/Gallium/r600 | Assignee: |
Default DRI bug account <dri-devel> |
Status: |
RESOLVED
FIXED
|
QA Contact: |
Default DRI bug account <dri-devel> |
Severity: |
normal
|
|
|
Priority: |
medium
|
|
|
Version: |
13.0 | |
|
Hardware: |
Other | |
|
OS: |
All | |
|
Whiteboard: |
|
i915 platform:
|
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i915 features:
|
|
Attachments: |
default UE4 fragment shader
|
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Created attachment 130218 [details] default UE4 fragment shader UE4Editor (with -opengl3) seems to run reasonably well on r600/ARUBA using Mesa version 13.0, apart from the failure to compile the attached default fragment shader.