Summary: | [vulkan] GPU HANG: ecode 7:0:0x86f2fdfd, reason: Hang on render ring, action: reset | ||
---|---|---|---|
Product: | Mesa | Reporter: | github |
Component: | Drivers/Vulkan/intel | Assignee: | Intel 3D Bugs Mailing List <intel-3d-bugs> |
Status: | RESOLVED MOVED | QA Contact: | Intel 3D Bugs Mailing List <intel-3d-bugs> |
Severity: | critical | ||
Priority: | medium | CC: | intel-gfx-bugs, jason |
Version: | unspecified | ||
Hardware: | x86-64 (AMD64) | ||
OS: | Linux (All) | ||
Whiteboard: | |||
i915 platform: | i915 features: |
Description
github
2017-03-31 16:29:49 UTC
hi, could you please re-check on current vulkan version? If this still actual issue - provide please your application so we could reproduce the issue also. -- GitLab Migration Automatic Message -- This bug has been migrated to freedesktop.org's GitLab instance and has been closed from further activity. You can subscribe and participate further through the new bug through this link to our GitLab instance: https://gitlab.freedesktop.org/mesa/mesa/issues/828. One of the core principals of Vulkan is that if you violate valid usage (including binding memory that's too small), you get to keep the pieces. GPU hangs (of the recoverable kind) are considered a valid failure mode. This is an app bug not a driver bug. |
Use of freedesktop.org services, including Bugzilla, is subject to our Code of Conduct. How we collect and use information is described in our Privacy Policy.