Summary: |
Line has wrong coordinates when viewport width is reduced |
Product: |
Mesa
|
Reporter: |
Ruslan Kabatsayev <b7.10110111> |
Component: |
Drivers/DRI/i965 | Assignee: |
Intel 3D Bugs Mailing List <intel-3d-bugs> |
Status: |
RESOLVED
FIXED
|
QA Contact: |
Intel 3D Bugs Mailing List <intel-3d-bugs> |
Severity: |
normal
|
|
|
Priority: |
medium
|
|
|
Version: |
13.0 | |
|
Hardware: |
Other | |
|
OS: |
All | |
|
Whiteboard: |
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i915 platform:
|
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i915 features:
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Attachments: |
Test program
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Created attachment 131315 [details] Test program The attached test program draws a line. Its endpoint positions appear different between i965 driver and llvmpipe. In program's initial state, the bug is triggered. You can toggle the bug by pressing a key. The bug triggers when glViewport is called with a width less than window width (namely, 0.6*windowWidth in the test). glxinfo reports: OpenGL renderer string: Mesa DRI Intel(R) Haswell Server OpenGL version string: 3.0 Mesa 13.0.6 (git-fcef88d) Video controller from lspci: Intel Corporation Xeon E3-1200 v3 Processor Integrated Graphics Controller (rev 06) CPU name from /proc/cpuinfo: Intel(R) Xeon(R) CPU E3-1226 v3 @ 3.30GHz