Summary: | Severe slowdown on Shadow of Mordor between 17.1.0 and 17.1.1 | ||
---|---|---|---|
Product: | Mesa | Reporter: | nagrigoriadis |
Component: | Drivers/Gallium/radeonsi | Assignee: | Default DRI bug account <dri-devel> |
Status: | RESOLVED FIXED | QA Contact: | Default DRI bug account <dri-devel> |
Severity: | normal | ||
Priority: | medium | ||
Version: | 17.1 | ||
Hardware: | x86-64 (AMD64) | ||
OS: | Linux (All) | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Attachments: |
Patch making the conditions even tighter
Alternative patch |
Description
nagrigoriadis
2017-06-02 10:32:55 UTC
Apologies, I forgot some important related details: I'm on kernel 4.11.1-gentoo right now, but observed the same on 4.10.8 libdrm-2.4.80 llvm-4.0.0-r2 xorg-server-1.19.3 xf86-video-ati-7.9.0 using the "radeon" kernel module. Should be fixed in master since commit 391673af7a. Thanks Nicolai for your quick action. I first built the latest git master: 2e28e8b199abab76fa9509d3247b44a2cb31921d But everything was green, and the game would crash in the menu. I then built 391673af7ad1565a5f6ac8fc2f8c9fcdd1fe9908 And it worked, but performance is still in the regressed state :-( The thing is, tessellation was off this whole time. Please advise? Created attachment 131949 [details] [review] Patch making the conditions even tighter Odd. Maybe the game lies to you about tessellation being off? Anyway, could you please try the attached patch? Created attachment 131950 [details] [review] Alternative patch If the patch from the previous comment works, could you please also try this patch as an alternative? Thanks! If neither work, could you please provide an apitrace? No reply so assuming fixed and closing. |
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