Summary: | 'shader translation failed: -4' with dolphin-emu ubershaders | ||
---|---|---|---|
Product: | Mesa | Reporter: | orbea |
Component: | Drivers/DRI/nouveau | Assignee: | Nouveau Project <nouveau> |
Status: | RESOLVED MOVED | QA Contact: | Nouveau Project <nouveau> |
Severity: | normal | ||
Priority: | medium | ||
Version: | git | ||
Hardware: | x86-64 (AMD64) | ||
OS: | Linux (All) | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Attachments: |
Apitrace
shader causing RA failure shader failing to compile |
Description
orbea
2017-07-06 13:40:21 UTC
Created attachment 132602 [details]
shader causing RA failure
Created attachment 132603 [details]
shader failing to compile
Er, nevermind that. That crash is caused by a bug in a local WIP patch I have (which is trying to fix spilling logic a bit).
Actually the shader that fails to compile is a simple-seeming geometry shader.
Sent a patch to make this work on GK110+ (embarrassing bug that caused us to use fewer registers than were available). However that doesn't fix it on fermi/kepler1. -- GitLab Migration Automatic Message -- This bug has been migrated to freedesktop.org's GitLab instance and has been closed from further activity. You can subscribe and participate further through the new bug through this link to our GitLab instance: https://gitlab.freedesktop.org/mesa/mesa/issues/1137. |
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