Summary: | sclk scales badly in war thunder | ||
---|---|---|---|
Product: | Mesa | Reporter: | higuita |
Component: | Drivers/Gallium/radeonsi | Assignee: | Default DRI bug account <dri-devel> |
Status: | RESOLVED FIXED | QA Contact: | Default DRI bug account <dri-devel> |
Severity: | normal | ||
Priority: | medium | ||
Version: | git | ||
Hardware: | Other | ||
OS: | All | ||
Whiteboard: | |||
i915 platform: | i915 features: |
Description
higuita
2017-07-11 01:33:07 UTC
Possibly the same as bug 100742 which is very visible with SteamVR. a apitrace link in https://bugs.freedesktop.org/show_bug.cgi?id=101978#c5 may help test this. talking with other people, looks like amdgpu and war thunder are performing badly in several GPUs, if not all of then Reports from bug 100742 are that this issue has improved with recent kernel updates. Can you confirm is this is still an issue? war thunder game downgraded the existent opengl4 engine (used only by linux) to opengl3 (share with macosx), to free resources to develop the vulkan version, so i can't test anymore the same setup... ... but testing with the current oepngl3 version, sclk jumps to the max frequency when the game is running, so i would say that this really improved a lot in recent kernels i'm using right now kernel 5.1.x kernel and mesa 19.1.1 So this can probably be closed |
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