Summary: | [llvmpipe] piglit gl-3.2-layered-rendering-framebuffertexture regression | ||
---|---|---|---|
Product: | Mesa | Reporter: | Vinson Lee <vlee> |
Component: | Mesa core | Assignee: | mesa-dev |
Status: | RESOLVED FIXED | QA Contact: | mesa-dev |
Severity: | normal | ||
Priority: | medium | CC: | brianp, maraeo, sroland |
Version: | git | Keywords: | bisected, regression |
Hardware: | x86-64 (AMD64) | ||
OS: | Linux (All) | ||
Whiteboard: | |||
i915 platform: | i915 features: |
Description
Vinson Lee
2017-08-09 00:24:27 UTC
If that's only softpipe/llvmpipe regressing, it is most likely due to only having fake msaa support. I'm a bit surprised the test result changed, but I suppose the test previously actually used a msaa texture with just 1 sample, which now gets upgraded automatically to 2 samples. Albeit I can't quite tell why this particular result changed, since mostly the nr_samples in the resource should be ignored. In any case, we don't handle msaa correctly, so one or two more tests failing in that area (bug 102125 is really more of the same) isn't much of an issue (albeit it's too bad we can't stop (most of) the tests trying even though we report a maximum number of 0 samples). If hw drivers fail too that would be definitely worrying. Commit 9fbb0bf7e60a36113d96ac8a9622ba348def535e checks if MSAA is really supported before testing the multisample texture targets. Closing this bug. |
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