Bug 102574

Summary: glDrawBuffer crashes in case of surfaceless context
Product: Mesa Reporter: Volker Vogelhuber <v.vogelhuber>
Component: Drivers/DRI/i915Assignee: Default DRI bug account <dri-devel>
Status: RESOLVED MOVED QA Contact: Default DRI bug account <dri-devel>
Severity: normal    
Priority: medium    
Version: 17.1   
Hardware: x86-64 (AMD64)   
OS: Linux (All)   
Whiteboard:
i915 platform: i915 features:

Description Volker Vogelhuber 2017-09-07 07:03:26 UTC
I've created a surfaceless OpenGL context using the EGL_KHR_surfaceless_context extension together with eglGetPlatformDisplay/EGL_PLATFORM_GBM_MESA.
In this scenario there seem to be no valid default framebuffer which is Ok, as I'm normally only render to FBOs with textures bound. Due to an error on my side I called glDrawBuffer with GL_FRONT_LEFT while no FBO was bound.

This result in a crash in intel_buffers.c because in intelDrawBuffer()
dri2InvalidateDrawable is called with a null pointer which is
not checked in dri2InvalidateDrawable() or anywhere before.

While the root cause for triggering the error is on my side,
I think it may be better to raise an error instead of crashing.
So I propose to add a check to brw->driContext->driDrawablePriv
within intelDrawBuffer. Probably if the driDrawablePriv is nullptr
one should not call intel_prepare_render either. 

Mesa 17.1 with Kernel 4.9.6 on Intel Apollo Lake GPU
Comment 1 GitLab Migration User 2019-09-18 19:40:24 UTC
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