Summary: | [BISECTED,REGRESSION] Failing Android EGL dEQP with RGBA configs | ||
---|---|---|---|
Product: | Mesa | Reporter: | Tapani Pälli <lemody> |
Component: | Drivers/DRI/i965 | Assignee: | Jason Ekstrand <jason> |
Status: | RESOLVED FIXED | QA Contact: | Intel 3D Bugs Mailing List <intel-3d-bugs> |
Severity: | normal | ||
Priority: | medium | CC: | chadversary |
Version: | git | ||
Hardware: | Other | ||
OS: | All | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Bug Depends on: | |||
Bug Blocks: | 94448 | ||
Attachments: |
hacky patch
hopeful fix |
Description
Tapani Pälli
2017-09-26 11:21:37 UTC
bisected to following commit: ----------------------------- commit b3a44ae7a4168677ae855563d80723895e87966b Author: Jason Ekstrand <jason.ekstrand@intel.com> Date: Fri Jun 16 10:28:39 2017 -0700 i965: Use create_for_dri_image in intel_update_image_buffer Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com> Reviewed-by: Chad Versace <chadversary@chromium.org> Reason for failures is because DRI image and renderbuffer disagree on the format (rgba vs bgra) and rendering ends up using incorrect channel write masks. We should somehow use format from rb instead of DRI. Any suggestions how to fix this? (In reply to Tapani Pälli from comment #2) > Reason for failures is because DRI image and renderbuffer disagree on the > format (rgba vs bgra) and rendering ends up using incorrect channel write > masks. We should somehow use format from rb instead of DRI. Any suggestions > how to fix this? Disclaimer! Above is bit of a guess game but because old method works then it seems it is like this, old method works and uses format that rb has. I have a somewhat dirty workaround for this, I'll try to come up with a clean fix. Created attachment 134525 [details] [review] hacky patch This is a hack but the main attempt is to show what the issue is. __DRIimage and renderbuffer format do not agree, there are at least 2 cases. One is when we have rgbx vs rgba (this is ok and handled by format fallback later) but then there is rgba vs bgra that the patch 'fixes'. Created attachment 134660 [details] [review] hopeful fix Here's better patch, will do final testing and send to list. commit 03516382844c4513a68b8e0b6ef4a0040385906a Author: Tapani Pälli <tapani.palli@intel.com> Date: Wed Oct 4 16:32:05 2017 +0300 i965: pass wanted format to intel_miptree_create_for_dri_image Change b3a44ae7a4 caused regressions on Android where DRI and renderbuffer can disagree on the format being used. This patch removes the colorspace parameter and instead we pass renderbuffer format. For non-winsys images we still do srgb/linear modification in same manner as change b3a44ae7a4 wanted but take format from renderbuffer instead of DRI image. This patch fixes regressions seen with following test sets: dEQP-EGL.functional.color_clears* dEQP-EGL.functional.render* Signed-off-by: Tapani Pälli <tapani.palli@intel.com> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102999 Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> |
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