Summary: | i965: Shadow of Mordor broken since commit 379b24a40d3d34ffdaaeb1b328f50e28ecb01468 on Haswell | ||
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Product: | Mesa | Reporter: | Darius Spitznagel <d.spitznagel> |
Component: | Drivers/DRI/i965 | Assignee: | Timothy Arceri <t_arceri> |
Status: | RESOLVED FIXED | QA Contact: | Intel 3D Bugs Mailing List <intel-3d-bugs> |
Severity: | normal | ||
Priority: | medium | ||
Version: | git | ||
Hardware: | x86-64 (AMD64) | ||
OS: | Linux (All) | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Bug Depends on: | |||
Bug Blocks: | 103491 | ||
Attachments: |
SoM rendering artifacts in the menu
SoM rendering artifacts in benchmark SoM heavy rendering artifacts in the menu |
Description
Darius Spitznagel
2017-11-01 18:59:44 UTC
Strange master is working fine on my BDW. (In reply to Timothy Arceri from comment #1) > Strange master is working fine on my BDW. Could it be something about HSW using vec4/vs and BDW using scalar/vs? In the meantime I've tested more games... HITMAN Free Trial > SIGSEV 11 > GPU Hang in dmesg ASTROKILL (UE4 Engine) > Huge regression > unplayable EVERSPACE (UE4 Engine) > Huge regression > unplayable Tomb Raider > OK Mad Max (OpenGL) > OK When I start SoM with MESA_EXTENSION_OVERRIDE=-GL_ARB_compute_shader start menu works again, but Talion is misrendered. Seems like 17.4.0-devel has problems with some compute shaders on Haswell. More Specs: OS: Debian 9.2 Kernel: 4.9.59 Libdrm: 2.4.84 Xorg: 1.19.5 I'm still waiting for SoM to install on my HSW but I suspect patches 17-19 from this series [1] will fix the bug. [1] https://patchwork.freedesktop.org/series/32809/ Created attachment 135243 [details]
SoM rendering artifacts in the menu
Created attachment 135244 [details]
SoM rendering artifacts in benchmark
(In reply to Timothy Arceri from comment #4) > I'm still waiting for SoM to install on my HSW but I suspect patches 17-19 > from this series [1] will fix the bug. > > [1] https://patchwork.freedesktop.org/series/32809/ I've applied the patches to todays mesa master (git-608af05ffb) and they fix the broken menu (Talion is visible again too) but not completely. Little rendering problems still remain. I took one screenshot from the menu and one from the buildin benchmark. In the first one you can see rendering artifacts in the face of Talion. In the second one you can see rendering artifacts on the cloak of Talion. Sometimes there are more rendering artifacts sometimes less. Created attachment 135245 [details]
SoM heavy rendering artifacts in the menu
I've disabled nir linking on HSW and below until someone has time to look into why this regression is happening. commit a9000cb860242d2d0308aec3e8fc20148a2c5eec Author: Timothy Arceri <tarceri@itsqueeze.com> Date: Mon Nov 6 10:31:30 2017 +1100 i965: disable NIR linking on HSW and below Fixes: 379b24a40d3d "i965: make use of nir linking" Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103537 Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> |
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