Summary: | GPU Hang and crash in CS GO and Half Life (OpenGL games) | ||
---|---|---|---|
Product: | Mesa | Reporter: | nicolaspok |
Component: | Drivers/DRI/i965 | Assignee: | Intel 3D Bugs Mailing List <intel-3d-bugs> |
Status: | RESOLVED DUPLICATE | QA Contact: | Intel 3D Bugs Mailing List <intel-3d-bugs> |
Severity: | normal | ||
Priority: | medium | CC: | intel-gfx-bugs |
Version: | 17.2 | ||
Hardware: | x86-64 (AMD64) | ||
OS: | Linux (All) | ||
Whiteboard: | |||
i915 platform: | SKL | i915 features: | GPU hang |
Attachments: |
GPU crash dump
xrandr --verbose |
Created attachment 135804 [details]
xrandr --verbose
This seems to be a Mesa bug. Do you have any specific steps to reproduce? Well for me it is just a matter of launching cs_golinux from steam under the conditions described, and it occurs every time, but I understand it would be easier with another program. I will try to find an easy procedure with another program. Ok so I couldn't find a way to reproduce easily with another program. I tested a couple more GPU intensive tasks like more games, and gputest, but I did not reproduce the case. It persists in csgo_linux and half_life. Can you please clarify what you need to progress? Some additional info/logs? Or a way to reproduce the bug yourself? Thanks Possible duplicate: https://bugs.freedesktop.org/show_bug.cgi?id=102435 Indeed, I tried enabling Aliasing Mode to 2xMSAA, as proposed in the related bug, and that fixed the hang/crash right away. So it seem to be related to Aliasing Mode. Should I close this as a dupe ? *** This bug has been marked as a duplicate of bug 102435 *** |
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Created attachment 135803 [details] GPU crash dump Hello, I am consistently (100% of the time) experiencing a freeze after a few seconds (always the same amount of time) when playing some Steam games. The game freezes and ends up crashing a few seconds later. dmesg returns: [ 1557.000432] [drm] GPU HANG: ecode 9:0:0x85dffffb, in csgo_linux64 [5572], reason: Hang on rcs0, action: reset [ 1557.000433] [drm] GPU hangs can indicate a bug anywhere in the entire gfx stack, including userspace. [ 1557.000434] [drm] Please file a _new_ bug report on bugs.freedesktop.org against DRI -> DRM/Intel [ 1557.000434] [drm] drm/i915 developers can then reassign to the right component if it's not a kernel issue. [ 1557.000435] [drm] The gpu crash dump is required to analyze gpu hangs, so please always attach it. [ 1557.000436] [drm] GPU crash dump saved to /sys/class/drm/card0/error [ 1557.000473] i915 0000:00:02.0: Resetting chip after gpu hang [ 1557.000716] [drm] RC6 off [ 1557.004497] [drm] GuC submission enabled (firmware i915/skl_guc_ver6_1.bin [version 6.1]) [ 1564.852419] i915 0000:00:02.0: Resetting chip after gpu hang [ 1564.852590] [drm] RC6 off [ 1564.857194] [drm] GuC submission enabled (firmware i915/skl_guc_ver6_1.bin [version 6.1]) [ 1572.961630] i915 0000:00:02.0: Resetting chip after gpu hang [ 1572.961782] [drm] RC6 off [ 1572.966833] [drm] GuC submission enabled (firmware i915/skl_guc_ver6_1.bin [version 6.1]) [ 1580.854178] i915 0000:00:02.0: Resetting chip after gpu hang [ 1580.854348] [drm] RC6 off [ 1580.858229] [drm] GuC submission enabled (firmware i915/skl_guc_ver6_1.bin [version 6.1]) [ 1583.840878] asynchronous wait on fence i915:gnome-shell[677]/1:44ae timed out [ 1588.961251] i915 0000:00:02.0: Resetting chip after gpu hang [ 1588.961407] [drm] RC6 off [ 1588.964537] [drm] GuC submission enabled (firmware i915/skl_guc_ver6_1.bin [version 6.1]) [ 1589.175268] csgo_linux64[5606]: segfault at 0 ip 00007fe68304eb2e sp 00007fe626889000 error 6 in libtier0_client.so[7fe68303c000+29000] [ 1589.213491] csgo_linux64[5656]: segfault at 38 ip 00007fe66975dd59 sp 00007fe606ec1670 error 6 in client_client.so[7fe668afa000+17b1000] [ 1589.251668] csgo_linux64[5606]: segfault at 0 ip 00007fe68304eb2e sp 00007fe626889000 error 6 in libtier0_client.so[7fe68303c000+29000] I am currently using a custom 4.14.2.1 based Archlinux kernel for the surface pro 4, but the problem also occurred with other (stock) kernel versions, like 4.9 and 4.12. I am running mesa-17.2.5-1, xf86-video-intel-1:2.99.917+800+g37a682aa-1 I am using the surface pro native display What I tried: changing (updating kernel versions), switching on and off RC6. I will try the modesetting driver (whatever this means) The same games run fine under Windows on the same hardware (dual boot).