Summary: | trackballs segfaults in _save_upgrade_vertex after pressing Start Game | ||
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Product: | Mesa | Reporter: | Brice Goglin <brice.goglin> |
Component: | Mesa core | Assignee: | mesa-dev |
Status: | RESOLVED FIXED | QA Contact: | |
Severity: | normal | ||
Priority: | medium | ||
Version: | 6.5 | ||
Hardware: | Other | ||
OS: | All | ||
URL: | http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=407601 | ||
Whiteboard: | |||
i915 platform: | i915 features: |
Description
Brice Goglin
2007-03-28 13:28:17 UTC
This code has changed a lot since 6.5.2. Could you possibly try the latest code from git? It took me some time to manage to build Mesa git (probably because the build system has changed since 6.5.2, making the Debian packaging fail to build). But, now it seems that trackballs works fine, or at least does not crash anymore when starting a new game. Just to be sure of what I tested, on a x86 machine with a i945 chipset: * I built Mesa with linux-dri-x86 * I installed the new libGL.so.1.2 and i915_dri.so * I started the game and saw the new libGL.so.1.2 and i915_dri.so appear in /proc/<pid>/maps If it looks fine, I guess the bug is fixed in current git. Brice OK. Closing. |
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