Summary: | Tesselation broken for dEQP tests | ||
---|---|---|---|
Product: | Mesa | Reporter: | Mark Janes <mark.a.janes> |
Component: | Drivers/DRI/i965 | Assignee: | Intel 3D Bugs Mailing List <intel-3d-bugs> |
Status: | RESOLVED FIXED | QA Contact: | Intel 3D Bugs Mailing List <intel-3d-bugs> |
Severity: | normal | ||
Priority: | medium | CC: | brianp |
Version: | git | ||
Hardware: | Other | ||
OS: | All | ||
Whiteboard: | |||
i915 platform: | i915 features: |
Description
Mark Janes
2018-02-13 01:55:51 UTC
radeonsi passes the test. This is an Intel-specific issue. I recommend you try this: diff --git a/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp b/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp index 9c4fb22..10a4ff4 100644 --- a/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp +++ b/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp @@ -251,7 +251,7 @@ brw_nir_lower_patch_vertices_in_to_uniform(nir_shader *nir) if (var->data.location != SYSTEM_VALUE_VERTICES_IN) continue; - gl_state_index tokens[STATE_LENGTH] = { + gl_state_index16 tokens[STATE_LENGTH] = { STATE_INTERNAL, nir->info.stage == MESA_SHADER_TESS_CTRL ? STATE_TCS_PATCH_VERTICES_IN : STATE_TES_PATCH_VERTICES_IN, (In reply to Marek Olšák from comment #1) > radeonsi passes the test. This is an Intel-specific issue. One that you caused...? :) I've reverted a minimal set of the size optimization that were too small for i965. f4ea2b2a9e99d93fbf36c3f0e5f6f384be3cdb89 contained several size reductions that broke our driver. I spent some time figuring out which members were responsible for the various piglit failures before I gave up -- there was still a long list of broken tests. I reverted the full patch, though there are likely several members that could use less storage. Our CI is functional again, and developers can test their patches. |
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