Summary: | clearing related crash in Dying Light | ||
---|---|---|---|
Product: | Mesa | Reporter: | Grazvydas Ignotas <notasas> |
Component: | Drivers/Gallium/radeonsi | Assignee: | Default DRI bug account <dri-devel> |
Status: | RESOLVED MOVED | QA Contact: | Default DRI bug account <dri-devel> |
Severity: | normal | ||
Priority: | medium | ||
Version: | git | ||
Hardware: | Other | ||
OS: | All | ||
Whiteboard: | |||
i915 platform: | i915 features: |
Description
Grazvydas Ignotas
2018-02-17 01:17:01 UTC
Looks like pretty much the same issue as 105139 to me. Somehow a depth/stencil format texture gets attached as a color attachment (I can't think of any reason why anyone would even try that...), and if that gets through all bets are off. Though the framebuffer completeness code does have code for checking color/ds format mismatch, so no idea how it could happen. -- GitLab Migration Automatic Message -- This bug has been migrated to freedesktop.org's GitLab instance and has been closed from further activity. You can subscribe and participate further through the new bug through this link to our GitLab instance: https://gitlab.freedesktop.org/mesa/mesa/issues/1303. |
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